Title: SFX Help Post by: ABloodyCanadian on August 14, 2011, 12:22:17 PM I just made this SFX Hack for PKM Trainer. I tried it out in game. It works fine on the sound test (Although it takes like 2 seconds before I can actually play the SFX) but when it comes to actual gameplay none of the SFX work, not even the ones I actually did not change. Although the SFX for the Actual PKM are still working. It could be me but idk about you. Yes I have the brsar file in the following folder:
private/wii/app/rsbe/pf/sound I'm using Beyond You's Riivolution and I made it using Sawndz 0.1. I don't wanna post it in the Vault until I can figure out this problem. You can try it out here: http://www.mediafire.com/?cbw1ro5f8ff4zqr Title: Re: SFX Help Post by: Jaklub on August 14, 2011, 12:29:06 PM Try to lower the frequency of your samples, so the size of Pokemon Trainer's group isn't larger than the original.
Title: Re: SFX Help Post by: ABloodyCanadian on August 14, 2011, 01:22:56 PM It works. Thank you
Title: Re: SFX Help Post by: HaxMax on September 05, 2011, 04:57:51 PM do you really need riivolution for sfx?? if so why not gecko os?
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