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Help & Tutorials => General Tutorials => Topic started by: SonicBrawler on August 15, 2011, 08:31:16 PM



Title: SonicBrawler's Tutorial Thread -Making Sonic, Yoshi, etc, models not dissapear
Post by: SonicBrawler on August 15, 2011, 08:31:16 PM
Make animations not stretch the models

Ok, so this basically makes it so Mario does not look weird while doing a falcon punch, Samus not shrinking when using a taunt for Mario, or anything that is an animation from a different character. *Pics will come later*

Step 1.) Open your model you want the animations for in Brawl Box

Step 2.) Preview the model

Step 3.) Open the FitMotionEtc.pac of the character you WANT AN ANIMATION FROM

Step 4.) Go to the animation and export it

Step 5.) Open the FitMotionEtc.pac of the character you ARE VIEWING THE MODEL OF

Step 6.) Go to the animation you want to replace and import the exported animation over it.

Step 7.) Go to the first frame, and on the side click INSERT

Step 8.) Go to Wait1

Step 9.) Go to frame 1

Step 10.) On the left side, open up the Bones section and click on TopN

Step 11.) On the right, click COPY

Step 12.) Go to the IMPORTED animation and press paste (Make sure you are on frame 1)

Step 13.) Check and see if all the frames are not stretched

Step 14.) Save


If you need help, post a question. Pics will come later

Replacing Single Character Victory Songs

Instead of a written tutorial, I made a video:

http://www.youtube.com/watch?v=zTVHQ7Za5VQ#

EDIT: Blazing Fury posted something new about this code.
Good news Everyone!!! I discovered a new way to make the custom victory theme code individual and not effect any other characters. You just add the original theme id's in the game and replace them with the custom one's in the code. Now you dont have to add every character a victory theme you can choose any character you choose. Thanks HaloedHero  

283D: {Mario victory music (Mario version)}
283E: {Donkey Kong victory music (Donkey Kong version)}
283F: {Zelda victory music (Link version)}
2840: {Metroid victory music (Samus version)}
2841: {Yoshi victory music}
2842: {Kirby victory music (Kirby version)}
2843: {Star Fox victory music (Fox/Wolf version)}
2844: {Pokemon victory music (Pikachu version)}
2845: {Mario victory music (Luigi version)}
2846: {F-Zero victory music}
2847: {EarthBound victory music (Ness version)}
2848: {Mario victory music (Bowser version)}
2849: {Mario victory music (Peach version)}
284A: {Zelda victory music (Zelda version)}
284B: {Zelda victory music (Sheik version)}
284C: {Ice Climber victory music}
284D: {Fire Emblem victory music (Marth version)}
284E: {Game & Watch victory music}
284F: {Star Fox victory music (Falco version)}
2850: {Zelda victory music (Ganondorf version)}
2851: {Wario victory music}
2852: {Meta Knight victory music}
2853: {Kid Icarus victory music}
2854: {Metroid victory music (Zero Suit Samus version)}
2855: {Pikmin victory music}
2856: {EarthBound victory music (Lucas version)}
2857: {Donkey Kong victory music (Diddy Kong version)}
2858: {Pokemon victory music (Pokemon Trainer version)}
2859: {Kirby victory music (King Dedede version)}
285A: {Pokemon victory music (Lucario version)}
285B: {Fire Emblem victory music (Ike version)}
285C: {R.O.B. victory music}
285D: {Pokemon victory music (Jigglypuff version)}
285E: {Pokemon victory music (Mewtwo version?)}
285F: {Fire Emblem victory music (Roy version?)}
2860: {Zelda victory music (Toon Link version)}
2861: {Metal Gear victory music}
2862: {Sonic victory music}

Making Sonic, Yoshi, etc, models not dissapear:
Before the tutorial:

(http://i820.photobucket.com/albums/zz123/SonicBrawler/al_120220_1001binout.jpg)

Video Tutorial:
http://youtu.be/f_0U9ksbNh0

After the tutorial:
(http://i820.photobucket.com/albums/zz123/SonicBrawler/al_120220_1006binout.jpg)


Title: Re: Make models non-stretch
Post by: Ricky (Br3) on August 18, 2011, 06:30:54 AM
You should change the title to "Make it so that animations don't stretch the models" xP


Title: Re: Make models non-stretch
Post by: SonicBrawler on August 18, 2011, 06:33:10 AM
lol. thanks. i will


Title: Re: Make animations not stretch the models
Post by: Ricky (Br3) on August 18, 2011, 06:34:58 AM
It's perfect now xD

And you're welcome


Title: Re: SonicBrawler's Tutorial Thread
Post by: SonicBrawler on September 23, 2011, 04:51:44 AM
--Added a second tutorial a while ago. I havent seen one yet so I made one--


Title: Re: SonicBrawler's Tutorial Thread
Post by: BlazingFury on September 23, 2011, 02:15:37 PM
Good news Everyone!!! I discovered a new way to make the custom victory theme code individual and not effect any other characters. You just add the original theme id's in the game and replace them with the custom one's in the code. Now you dont have to add every character a victory theme you can choose any character you choose. Thanks HaloedHero 

283D: {Mario victory music (Mario version)}
283E: {Donkey Kong victory music (Donkey Kong version)}
283F: {Zelda victory music (Link version)}
2840: {Metroid victory music (Samus version)}
2841: {Yoshi victory music}
2842: {Kirby victory music (Kirby version)}
2843: {Star Fox victory music (Fox/Wolf version)}
2844: {Pokemon victory music (Pikachu version)}
2845: {Mario victory music (Luigi version)}
2846: {F-Zero victory music}
2847: {EarthBound victory music (Ness version)}
2848: {Mario victory music (Bowser version)}
2849: {Mario victory music (Peach version)}
284A: {Zelda victory music (Zelda version)}
284B: {Zelda victory music (Sheik version)}
284C: {Ice Climber victory music}
284D: {Fire Emblem victory music (Marth version)}
284E: {Game & Watch victory music}
284F: {Star Fox victory music (Falco version)}
2850: {Zelda victory music (Ganondorf version)}
2851: {Wario victory music}
2852: {Meta Knight victory music}
2853: {Kid Icarus victory music}
2854: {Metroid victory music (Zero Suit Samus version)}
2855: {Pikmin victory music}
2856: {EarthBound victory music (Lucas version)}
2857: {Donkey Kong victory music (Diddy Kong version)}
2858: {Pokemon victory music (Pokemon Trainer version)}
2859: {Kirby victory music (King Dedede version)}
285A: {Pokemon victory music (Lucario version)}
285B: {Fire Emblem victory music (Ike version)}
285C: {R.O.B. victory music}
285D: {Pokemon victory music (Jigglypuff version)}
285E: {Pokemon victory music (Mewtwo version?)}
285F: {Fire Emblem victory music (Roy version?)}
2860: {Zelda victory music (Toon Link version)}
2861: {Metal Gear victory music}
2862: {Sonic victory music}


Title: Re: SonicBrawler's Tutorial Thread
Post by: SonicBrawler on September 24, 2011, 05:23:05 AM
^ I added the to the tutorial spoiler.


Title: Re: SonicBrawler's Tutorial Thread -Making Sonic Imports not go away during spining
Post by: SonicBrawler on February 20, 2012, 07:02:09 AM
--I have added a new tutorial--


Title: Re: SonicBrawler's Tutorial Thread -Making Sonic, Yoshi, etc, models not dissapear
Post by: Unkown Kokiri on April 25, 2012, 09:46:10 PM
i personaly still don't understand the tutorial all i see is a file name change and that itto me the video should be longer to show exactly what to do


Title: Re: SonicBrawler's Tutorial Thread -Making Sonic, Yoshi, etc, models not dissapear
Post by: SonicBrawler on April 26, 2012, 03:05:59 PM
wut?