Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: STUFF2o on October 07, 2009, 04:46:05 PM



Title: Questions about Model Hacking
Post by: STUFF2o on October 07, 2009, 04:46:05 PM
Okay, I've been constantly thinking about model hacking and I've got a few questions.
1. How would stage hacking work? Wouldn't you need to specify whether a part of the model is tangible, drop-through, etc?
2. Is Pharrox's converter anywhere near being finished?
3. How far have people gone in making/editing models (though they can't be used yet).
4. How would animation hacking work?
5. Would this be as popular as PSA Hacking? I'm sure it will take more skill.

I'm really curious about this.


Title: Re: Questions about Model Hacking
Post by: STUFF2o on October 07, 2009, 09:23:04 PM
... anybody gonna at least try to answer?


Title: Re: Questions about Model Hacking
Post by: Dotz on October 07, 2009, 09:30:23 PM
Pharrox has stated that he has 3 bits left in the last byte.

I'm not aware of any other information except that this will still require the replacing of an existing character.


Title: Re: Questions about Model Hacking
Post by: STUFF2o on October 07, 2009, 10:05:21 PM
Pharrox has stated that he has 3 bits left in the last byte.

I'm not aware of any other information except that this will still require the replacing of an existing character.
Don't you mean one texture slot for a character? Say, if Ganon was model hacked into Zant, couldn't I use one of his texture slots for Zant, and the rest for Ganon?


Title: Re: Questions about Model Hacking
Post by: Oizen on October 07, 2009, 10:19:49 PM
The model is a lie.


Title: Re: Questions about Model Hacking
Post by: DMN666 on October 08, 2009, 06:00:57 PM
I think first to test we need Dr.Mario & Roy.
Also there is a post on ESH on Sasuke,Itachi,Pain,Etc model hacks.


Title: Re: Questions about Model Hacking
Post by: STUFF2o on October 09, 2009, 11:36:31 AM
I think first to test we need Dr.Mario & Roy.
Also there is a post on ESH on Sasuke,Itachi,Pain,Etc model hacks.
Oh yeah, if only I actually knew who those people were... Whatever, a model hack is a model hack and model hacks = win.


Title: Re: Questions about Model Hacking
Post by: Oizen on October 09, 2009, 01:12:04 PM
I think first to test we need Dr.Mario & Roy.
Also there is a post on ESH on Sasuke,Itachi,Pain,Etc model hacks.
Oh yeah, if only I actually knew who those people were... Whatever, a model hack is a model hack and model hacks = win.

They are Naruto Characters, I'm sure you've heard of Naruto.



Title: Re: Questions about Model Hacking
Post by: STUFF2o on October 09, 2009, 01:13:59 PM
I think first to test we need Dr.Mario & Roy.
Also there is a post on ESH on Sasuke,Itachi,Pain,Etc model hacks.
Oh yeah, if only I actually knew who those people were... Whatever, a model hack is a model hack and model hacks = win.

They are Naruto Characters, I'm sure you've heard of Naruto.


Duh.

"There's probably not a single person who doesn't know Naruto. He's that famous. Naruto loves garlic. If you see his belly start to bulge, that's my kind of marshmallow."


Title: Re: Questions about Model Hacking
Post by: DMN666 on October 09, 2009, 02:17:44 PM
I think first to test we need Dr.Mario & Roy.
Also there is a post on ESH on Sasuke,Itachi,Pain,Etc model hacks.
Oh yeah, if only I actually knew who those people were... Whatever, a model hack is a model hack and model hacks = win.

They are Naruto Characters, I'm sure you've heard of Naruto.


Duh.

"There's probably not a single person who doesn't know Naruto. He's that famous. Naruto loves garlic. If you see his belly start to bulge, that's my kind of marshmallow."
lol,but really thats really good...but IDK if they really made them,doesnt matter i just want Itachi!


Title: Re: Questions about Model Hacking
Post by: STUFF2o on October 09, 2009, 03:02:16 PM
I think first to test we need Dr.Mario & Roy.
Also there is a post on ESH on Sasuke,Itachi,Pain,Etc model hacks.
Oh yeah, if only I actually knew who those people were... Whatever, a model hack is a model hack and model hacks = win.

They are Naruto Characters, I'm sure you've heard of Naruto.


Duh.

"There's probably not a single person who doesn't know Naruto. He's that famous. Naruto loves garlic. If you see his belly start to bulge, that's my kind of marshmallow."
lol,but really thats really good...but IDK if they really made them,doesnt matter i just want Itachi!
They did, I saw the post.


Title: Re: Questions about Model Hacking
Post by: Plasmakirby on October 09, 2009, 03:42:35 PM
I think first to test we need Dr.Mario & Roy.
Also there is a post on ESH on Sasuke,Itachi,Pain,Etc model hacks.
i think you mean MEWTWO and roy. i kno people ant dr mario back, but not as much as mewtwo or roy.


Title: Re: Questions about Model Hacking
Post by: Oizen on October 09, 2009, 08:28:46 PM
This post is probably the best troll bait to use in Smashboards:
Roy is a clone of Marth.


Title: Re: Questions about Model Hacking
Post by: STUFF2o on October 09, 2009, 09:17:04 PM
This post is probably the best troll bait to use in Smashboards:
Roy is a clone of Marth.
Well, he IS.


Title: Re: Questions about Model Hacking
Post by: Segab on October 09, 2009, 09:27:05 PM
Mewtwo was not a clone, therefore I believe he is the most wanted model in Brawl.


Title: Re: Questions about Model Hacking
Post by: Oizen on October 09, 2009, 09:33:47 PM
Mewtwo was not a clone, therefore I believe he is the most wanted model in Brawl.

I also want a moveset for him, the current one sucks and is nothing like the melee moveset. :(


Title: Re: Questions about Model Hacking
Post by: VILE on October 10, 2009, 12:23:44 AM
1. That's not handled by the model data itself.
2. Yes.
3. They have made full models.
4. Pharrox said he will do that after the stable release of the importer.
5. You will see a lot of garbage, just like PSA.


Title: Re: Questions about Model Hacking
Post by: Plasmakirby on October 10, 2009, 08:31:19 AM
Mewtwo was not a clone, therefore I believe he is the most wanted model in Brawl.
agreed
Mewtwo was not a clone, therefore I believe he is the most wanted model in Brawl.

I also want a moveset for him, the current one sucks and is nothing like the melee moveset. :(
oh, so true.

i think i might go back to melee a bit just to play as mewtwo


Title: Re: Questions about Model Hacking
Post by: STUFF2o on October 10, 2009, 11:56:41 AM
Thanks to VILE for the only relevant comment.


Title: Re: Questions about Model Hacking
Post by: Ice God64 on October 10, 2009, 02:19:23 PM
1. How would stage hacking work? Wouldn't you need to specify whether a part of the model is tangible, drop-through, etc?
Stage models are very much the same as character models, and collision models are no doubt in exactly the same format as the stage itself. Trust me, I'm fairly sure stage hacking won't be too hard. HOWEVER, stage PACs are compressed, so it might take some different variations of the tool, just like ASH and STASH were.

Quote
3. How far have people gone in making/editing models (though they can't be used yet).
Funny you should ask that, actually.. I might have a couple on queue.

Quote
5. Would this be as popular as PSA Hacking? I'm sure it will take more skill.
Well, PSA hacking and model hacking have this compared to textures. Trial and error. No model comes out perfect on a first try, even the developers of Brawl had to start over from the ground up once or twice to get what they wanted. In addition to that, model hacking offer a LOT more freedom than texture hacking; that freedom makes it take a bit more effort, and be a lot more time consuming.


Also, I take it I'm the only person that hates Mewtwo?


Title: Re: Questions about Model Hacking
Post by: STUFF2o on October 10, 2009, 02:26:05 PM
1. How would stage hacking work? Wouldn't you need to specify whether a part of the model is tangible, drop-through, etc?
Stage models are very much the same as character models, and collision models are no doubt in exactly the same format as the stage itself. Trust me, I'm fairly sure stage hacking won't be too hard. HOWEVER, stage PACs are compressed, so it might take some different variations of the tool, just like ASH and STASH were.

Quote
3. How far have people gone in making/editing models (though they can't be used yet).
Funny you should ask that, actually.. I might have a couple on queue.

Quote
5. Would this be as popular as PSA Hacking? I'm sure it will take more skill.
Well, PSA hacking and model hacking have this compared to textures. Trial and error. No model comes out perfect on a first try, even the developers of Brawl had to start over from the ground up once or twice to get what they wanted. In addition to that, model hacking offer a LOT more freedom than texture hacking; that freedom makes it take a bit more effort, and be a lot more time consuming.


Also, I take it I'm the only person that hates Mewtwo?
No, I think Sakurai hates Mewtwo, too. See, you're not alone!


Title: Re: Questions about Model Hacking
Post by: Plasmakirby on October 10, 2009, 02:37:04 PM
1. How would stage hacking work? Wouldn't you need to specify whether a part of the model is tangible, drop-through, etc?

Stage models are very much the same as character models, and collision models are no doubt in exactly the same format as the stage itself. Trust me, I'm fairly sure stage hacking won't be too hard. HOWEVER, stage PACs are compressed, so it might take some different variations of the tool, just like ASH and STASH were.

Quote
3. How far have people gone in making/editing models (though they can't be used yet).

Funny you should ask that, actually.. I might have a couple on queue.

Quote
5. Would this be as popular as PSA Hacking? I'm sure it will take more skill.

Well, PSA hacking and model hacking have this compared to textures. Trial and error. No model comes out perfect on a first try, even the developers of Brawl had to start over from the ground up once or twice to get what they wanted. In addition to that, model hacking offer a LOT more freedom than texture hacking; that freedom makes it take a bit more effort, and be a lot more time consuming.


Also, I take it I'm the only person that hates Mewtwo?

No, I think Sakurai hates Mewtwo, too. See, you're not alone!


but mewtwo hates lucario...
[urlhttp://luciderbl.deviantart.com/art/Mewtwo-s-Revenge-90296838[/url]

which model would we use for mewtwo? melee, or brawl trophy?


Title: Re: Questions about Model Hacking
Post by: STUFF2o on October 10, 2009, 03:15:55 PM
1. How would stage hacking work? Wouldn't you need to specify whether a part of the model is tangible, drop-through, etc?

Stage models are very much the same as character models, and collision models are no doubt in exactly the same format as the stage itself. Trust me, I'm fairly sure stage hacking won't be too hard. HOWEVER, stage PACs are compressed, so it might take some different variations of the tool, just like ASH and STASH were.

Quote
3. How far have people gone in making/editing models (though they can't be used yet).

Funny you should ask that, actually.. I might have a couple on queue.

Quote
5. Would this be as popular as PSA Hacking? I'm sure it will take more skill.

Well, PSA hacking and model hacking have this compared to textures. Trial and error. No model comes out perfect on a first try, even the developers of Brawl had to start over from the ground up once or twice to get what they wanted. In addition to that, model hacking offer a LOT more freedom than texture hacking; that freedom makes it take a bit more effort, and be a lot more time consuming.


Also, I take it I'm the only person that hates Mewtwo?

No, I think Sakurai hates Mewtwo, too. See, you're not alone!


but mewtwo hates lucario...
[url]http://luciderbl.deviantart.com/art/Mewtwo-s-Revenge-90296838[/url] ([url]http://luciderbl.deviantart.com/art/Mewtwo-s-Revenge-90296838[/url])

which model would we use for mewtwo? melee, or brawl trophy?

There, fixed!
I dunno, which ever looks better.


Title: Re: Questions about Model Hacking
Post by: DMN666 on October 10, 2009, 04:59:11 PM
I know everyone wants Mewtwo but i said Dr.Mario cause he is probably the easys to use,i mean he's 95% Clone,Roy is like 85% clone,thats why i said we need to test it first with Dr.Mario and Roy.
After they get a hang of it then they will get Mewtwo,Pichu,YoungLink and others.
Also it's no contest...Melee Mewtwo,thats a real model,not just a Trophy Model.


Title: Re: Questions about Model Hacking
Post by: Plasmakirby on October 10, 2009, 05:07:57 PM
anyone remember mizzo, the unused SSE enemy? we need to create an ultimate form for him so he can be playable


Title: Re: Questions about Model Hacking
Post by: DMN666 on October 10, 2009, 05:09:37 PM
anyone remember mizzo, the unused SSE enemy? we need to create an ultimate form for him so he can be playable
?Never heard of him,please tell me more.


Title: Re: Questions about Model Hacking
Post by: Ice God64 on October 10, 2009, 05:10:37 PM
but mewtwo hates lucario...
[urlhttp://luciderbl.deviantart.com/art/Mewtwo-s-Revenge-90296838[/url]


... You make it incredibly hard to not say something back, but for the sake of the topic.. carry on with Model hacking.


Title: Re: Questions about Model Hacking
Post by: Plasmakirby on October 10, 2009, 05:39:51 PM
anyone remember mizzo, the unused SSE enemy? we need to create an ultimate form for him so he can be playable

?Never heard of him,please tell me more.

http://super-smash-bros.wikia.com/wiki/Mizzo (http://super-smash-bros.wikia.com/wiki/Mizzo)
(http://images3.wikia.nocookie.net/ssb/images/9/9b/Mizzo.JPG)


Title: Re: Questions about Model Hacking
Post by: DMN666 on October 10, 2009, 06:33:50 PM
OH i thought you ment like it was never in te full game,like DixieKong.


Title: Re: Questions about Model Hacking
Post by: VILE on October 11, 2009, 07:20:45 AM
1. How would stage hacking work? Wouldn't you need to specify whether a part of the model is tangible, drop-through, etc?
Stage models are very much the same as character models, and collision models are no doubt in exactly the same format as the stage itself. Trust me, I'm fairly sure stage hacking won't be too hard. HOWEVER, stage PACs are compressed, so it might take some different variations of the tool, just like ASH and STASH were.

Quote
3. How far have people gone in making/editing models (though they can't be used yet).
Funny you should ask that, actually.. I might have a couple on queue.

Quote
5. Would this be as popular as PSA Hacking? I'm sure it will take more skill.
Well, PSA hacking and model hacking have this compared to textures. Trial and error. No model comes out perfect on a first try, even the developers of Brawl had to start over from the ground up once or twice to get what they wanted. In addition to that, model hacking offer a LOT more freedom than texture hacking; that freedom makes it take a bit more effort, and be a lot more time consuming.


Also, I take it I'm the only person that hates Mewtwo?
What are you on, how is modeling trial and error. You make the model, you rig it, once your happy with it you use it. It looks identical to the thing you see in your modeling program (minus the stuff in game like lights and filters and all that).

You only go from the ground up again when there is something SEVERELY wrong with your 3d file, like something that would be faster to redo the whole model.


Title: Re: Questions about Model Hacking
Post by: STUFF2o on October 11, 2009, 10:25:50 AM
1. How would stage hacking work? Wouldn't you need to specify whether a part of the model is tangible, drop-through, etc?
Stage models are very much the same as character models, and collision models are no doubt in exactly the same format as the stage itself. Trust me, I'm fairly sure stage hacking won't be too hard. HOWEVER, stage PACs are compressed, so it might take some different variations of the tool, just like ASH and STASH were.

Quote
3. How far have people gone in making/editing models (though they can't be used yet).
Funny you should ask that, actually.. I might have a couple on queue.

Quote
5. Would this be as popular as PSA Hacking? I'm sure it will take more skill.
Well, PSA hacking and model hacking have this compared to textures. Trial and error. No model comes out perfect on a first try, even the developers of Brawl had to start over from the ground up once or twice to get what they wanted. In addition to that, model hacking offer a LOT more freedom than texture hacking; that freedom makes it take a bit more effort, and be a lot more time consuming.


Also, I take it I'm the only person that hates Mewtwo?
What are you on, how is modeling trial and error. You make the model, you rig it, once your happy with it you use it. It looks identical to the thing you see in your modeling program (minus the stuff in game like lights and filters and all that).

You only go from the ground up again when there is something SEVERELY wrong with your 3d file, like something that would be faster to redo the whole model.
By trial and error, I think he means that we make frequent screw-ups we notice when we text (like texture and PSA's) and then have to go back and fix them.


Title: Re: Questions about Model Hacking
Post by: VILE on October 23, 2009, 04:42:20 AM
Again my post isnt here...


Title: Re: Questions about Model Hacking
Post by: catgowoof on October 23, 2009, 02:42:54 PM
Again my post isnt here...
It's because the forum is using a back up from the 12th, so anything posted after the 12th isn't here.  Or so I think...


Title: Re: Questions about Model Hacking
Post by: DMN666 on October 24, 2009, 08:14:58 AM
...I also dont see some of my post but what ever.