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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: TokoyamiTheDark on September 12, 2011, 09:59:15 PM



Title: Character Port without TransN Glitch
Post by: TokoyamiTheDark on September 12, 2011, 09:59:15 PM
In my despair of finding a way to disable the TransN Glitch from a character port, I'm trying to find a way to disable that damn glitch. I tried using Taboo, but the bones' names weren't showing, so I couldn't do a thing at all... Sheik has 2 bones in the TopN section of the model's bones, Zelda has 3, so I added one bone to Sheik. Now, both character's TransN bones are in the 3rd position, which is needed to correctly remove the glitch. But wherever I try porting a Zelda model in a FitSheikXX.pcs file, the new model over Sheik has the TransN glitch, and I wish to know A WORKING WAY to remove it. Thanks.


Title: Re: Character Port without TransN Glitch
Post by: Gamma Ridley on September 12, 2011, 10:03:29 PM
Of course the names dont show.

... did you even bother to read the guide. (http://www.smashboards.com/showthread.php?t=276883)? >_>

Read that first. Then fix it in Taboo. You don't add bones to fix this problem.

Also, stop posting multiple thread about this.

Be. Patient.


Title: Re: Character Port without TransN Glitch
Post by: TokoyamiTheDark on September 12, 2011, 10:13:58 PM
Of course the names dont show. ... did you even bother to read the guide. ([url]http://www.smashboards.com/showthread.php?t=276883[/url])? >_> Read that first. Then fix it in Taboo. You don't add bones to fix this problem. Also, stop posting multiple thread about this. Be Patient.


Yep. Did it for over 45 minutes. Though I read it here rather than on SmashBoards (I don't think there's any differences, though) I get through the Bone Ref section. In this picture : http://img710.imageshack.us/i/tabuupic.png/ bones are named, so it's easy peesy to find the one I must edit. But, when I open my FitSheik.pac (I wanna do a Zelda over Sheik model port), I go to where the bones are, and they all have the same name ; "No Model Ref Loaded" I dunno what this means, but I can't find my TransN because of that. Do you know why?

EDIT : Found it. It was because I needed to import a .pcs file  :>.>palm:

EDIT#2 : Game freezes when stage is loading... Not working at all...  :srs: