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Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: SiLeNtDo0m on October 24, 2011, 12:28:47 PM



Title: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: SiLeNtDo0m on October 24, 2011, 12:28:47 PM
(http://cdn.devicemag.com/wp-content/uploads/2010/11/Zero-485x686.jpg)

PROJECT ZERO

I've finally decided to set up the topic for Project Zero.  Unlike my other PSAs, I want this one to be a big collaborated project between a load of people.

Zero will need:

- An new imported model (preferably from MvC3, but if that isn't plausible then TvC or even a custom made model would be good)
- A good rig to Link's bone structure
- A revamped texture to better suit Brawl
- Retextures based upon UMvC3 primarily (retexturers if they want can make other ones, and I will choose the ones I think are the best)
- Custom animations
- PSA work
- Interface mods


The Team

If you want to be a part of the team, just ask.  However, we need people that are both dedicated and skilled at their field.  Be honest with yourself.

SDo0m - Team Leader, PSAer and Animator
MarioKing64DS - Animator
ItalianStallion - Retexturer
Beyond - Importer and Texturer
SmashClash - Animator and Texturer
Dot - Interface Modder and Texturer
Nanobuds - Interface Modder and Texturer
Spex130 - Animator
StarWaffle - Animator and Texturer
MarioDK - PSAer


(?) = Pending (everyone is pending for the moment).



The Moveset

Here is the moveset I have constructed for Zero.  It may require tweaks here and there, so feel free to offer up ideas.  However, make sure you have sufficient reasoning behind your ideas.  Don't just say "because it would be cool".  Think about it from multiple sides.

STATS

Character Over - Link
Size - 6/10 Medium height.  His general stance is slightly lower than Link's.
Running Speed - 6/10 He's average speed on the ground.  Running speed similar to Falco
Air Speed - 5/10 Kinda average.  Think similar to Mario's air speed
Combo Speed - 8/10 Quick at dealing the combos thanks to his overall superior mobility
Priority - 8/10 Multi hit attacks as well as large range help him out a lot
Jump Height - 6/10 Rather regular height jumps. Nothing special but he's fairly light so that makes up for it.
Power - 2/10 His damage and knockback outputs are terrible, but his combo ability makes up for it
Weight - 80 (Featherweight)


MOVESET

AAA combo - His standing light to standing medium to standing heavy attack from both TvC and MvC3.  A simple triple slash with good reach and decent damage, but punishing end lag on the last hit (so it's less of a combo tool and more a defensive tool).  10%

F Tilt - A two hit combo.  He does his two different slashes (Light/Medium followed by Heavy) that he would normally do when doing his Hadangeki slash projectile (except there's no slash projectile).  The two slashes are quick and only require one button press.  9%

U Tilt - His launcher from TvC and MvC3.  Very fast start up and decent knockback but a bit of end lag.  7%

D Tilt - His low Light attack from TvC and MvC3 (a fast kick).  Again has a very fast start up but pitiful damage.  You can use this repeatedly, or if you press A+B you can follow up with a ground slash (his low Medium attack) which does more damage and knockback but has a longer end lag.  2% first hit, 4% follow up

Dash Attack - His forward Heavy Shippuga from TvC and MvC3.  Deals 3 hits of damage whilst rushing forward and is a good well rounded dash attack. 8%

F Smash - His low Heavy attack from TvC and MvC3 which is a powerful overhead slice.  Most well rounded of his smashes.  Decent speed, power and knockback.  13-17%

U Smash - A half moon slash upwards with great vertical reach and speed.  His fastest, but weakest smash.  More useful for comboing if anything (combos nicely into Up B).  10-14%

D Smash - Zero punches the ground, creating a field of energy that surrounds him.  His most powerful smash with wide horizontal range but it comes out slowly and the main power hitbox lasts for not very long.  Has weaker hitboxes afterwards (it has sex kick like properties), the final one having almost no kill potential.  15-19%, 12-16%, 9-12%

N Air - His aerial Heavy in TvC and MvC3. Medium initiation time and pretty long landing lag but has massive range and fairly low end lag so it is fairly easy to combo with.  8%

F Air - His aerial Special in MvC3.  Very similar in animation to his forward smash, but it's a tad faster to initiate, slower to end and has a weak/medium 45 degree spike.  9%

B Air - A back kick similar to Fox's except a tad faster and with a longer lasting hitbox, but with significantly less power.  9%

U Air - An upward spinning slash.  Somewhat similar to his N Air, except it only does one slash and it is a tad slower.  Knocks the foe straight up.  9%

D Air - His Sentsuizan from TvC and MvC3.  Zero shoots downwards at sort of a 155 degree angle.  Has a weak spike and can bounce off of foes when it connects.  One of Zero's faster aerials with good follow up ability, however it can cause an SD if you aren't careful.  8%

Pummel - Zero knees the foe in the stomach.  He can do this pretty quickly.  2%

F Throw - Zero does an energy blaster punch in the foe's face.  Same as his forward throw from TvC and MvC3.  9%

B Throw - Zero zips behind the enemy and blasts them in the back of the head, sending them away from him.  Same as his backward throw from TvC and MvC3. 9%

U Throw - Zero throws the foe up, then extends his sword out to stab them and zap the foe whilst they're on the sword.  Knocks foes up but can be heavily DIed.  7%

D Throw - Zero chucks his foe onto the ground, then jumps up and stabs them down with his sword.  9%

Neutral B - Hyper Zero Blaster: Over time this projectile will charge up.  The interesting thing about this projectile is the fact that Zero is actually able to move whilst charging it.  His blaster arm will glow to indicate the different levels of charge his blaster is at.  3% weak, 6% medium and 12% strong

Side B - Hienyaku: Zero's signature teleport dash.  He rushes in a chosen direction at high speed.  On the ground he can go forward, back or diagonally up/forward.  In the air, it can go forward, diagonally up/forward or straight down.  This can also cancel into the Up B or Down B (air only) if you press B and the set direction.  0%

Up B - Ryuenjin: Zero's fiery uppercut.  The height isn't amazing, but it's pretty damaging, has super armour on the first few frames of initiation and the final hit deals great knockback.  12%

Down B (Ground) - Rekkoha: Zero punches the ground, causing lasers to rain down from the sky in a pillar of light.  A contrast to the rest of Zero's moveset.  It's extremely slow on start up and end lag and has a very minimal knockback growth, but does very impressive damage and sends the opponent upwards.  Zero is susceptible to hits from behind when you use this move.  20%

Down B (Air) - Raikousen: Zero rockets downwards diagonally at high speeds, leaving behind a trail of electricity in his wake.  Zero himself does no damage, but the lingering electric trail does (it deals a weak stun and a very weak spike).  8%

Final Smash - Genmurei Hold: Basically, he does the Dark Hold (a quick upward slash to initiate), captures his foe in his negative sphere then he backflips backwards a good distance (or he could telepot/dash etc). Then, he throws out the Genmurei whilst time is stopped which slices through anything in his way.  Whilst the Genmurei is moving, Zero will teleport dash forward and catch up with the Genmurei.  Both he and the Genmurei will then reach the opponent in the Dark Hold at the same time and Zero will do the final slash through (so the stab and the Genmurei hit the foe at the same time).  Then time unfreezes and the opponent will most likely die.

Other Tidbits

- Zero will be able to wall cling and wall jump in the same fashion as my Cloud PSA can
- To reflect how Zero is a has low HP in the fighting games, he will be a lightweight character (80 weight which is the same as Fox)
- Zero's Hyper Zero Blaster will be a real projectile (hexing Link's arrow ftw)!




Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Beyond on October 24, 2011, 12:34:14 PM
I'll see if I can get Zeros MvC3 model rigged and imported for ya... if that fails, I have his model from TvC and MMX8 as well.

I can try my hand at a Brawlish texture, unless someone better than I wants to step in for that part. <.<


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: SiLeNtDo0m on October 24, 2011, 12:49:31 PM
I'll see if I can get Zeros MvC3 model rigged and imported for ya... if that fails, I have his model from TvC and MMX8 as well.

I can try my hand at a Brawlish texture, unless someone better than I wants to step in for that part. <.<


That sounds very awesomesauce (http://img577.imageshack.us/img577/4866/blushn.png)


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: SmashClash on October 24, 2011, 01:59:06 PM
I would like to join.
I could be an animator and texturer. Maybe importer, too, once I learn.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Dot on October 24, 2011, 02:02:14 PM
i can make interface hacks and probably retextures :af:


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: DSX8 on October 24, 2011, 03:00:25 PM
would u like some playtesters? cause i could be 1 for ya


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: SiLeNtDo0m on October 24, 2011, 03:18:11 PM
Waaaaaaaaaaaaay too early to be choosing playtesters.  We don't even have the model.  I might not even need them.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Pervyman Trigger on October 24, 2011, 03:26:07 PM
I'm okay at animating, not the best though. I can hop on bored for some if needed


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: DSX8 on October 24, 2011, 03:27:11 PM
Waaaaaaaaaaaaay too early to be choosing playtesters.  We don't even have the model.  I might not even need them.
haha yeah i kno that man xD

but i meant like when u start making the PSA with the model xP


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: nanobuds on October 24, 2011, 03:27:46 PM
i can retexture and make all the CSS stuff


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Nuke on October 24, 2011, 03:56:55 PM
I thought BigSharkZ had imported that model already.. I still have the Pac. and motion Pac from when i was helping on the project with velen... the only problem was the texture... it was faded..


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: SiLeNtDo0m on October 24, 2011, 04:06:26 PM
Well, he imported the TvC model a loooooong time ago using very old and outdated methods.  Now that we can import DAE files, and have them rigged to properly fit the character's bone structure and as a result have them work perfectly, it would be much, much easier to start from scratch again.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Victory Badguy on October 24, 2011, 04:18:52 PM
Has anyone made a voice-pack for Zero?

If not, someone should really do that.  Someone other than me.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: xZedkiel on October 24, 2011, 04:26:11 PM
Has anyone made a voice-pack for Zero?

If not, someone should really do that.  Someone other than me.
Pervy was working on one but had to give up due to computer technicalities ): Hopefully someone can pick up on that.

If you EVER do need playtesters, I main Zero in TvC and MvC3 so you got me.
I can also do recolors for ya if you'd like IF the model gets imported.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Pervyman Trigger on October 24, 2011, 05:08:01 PM
Pervy was working on one but had to give up due to computer technicalities ): Hopefully someone can pick up on that.


Check ma Sig (http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Legends/This/Resized/Triggerface.png)


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: nanobuds on October 24, 2011, 06:03:15 PM
i feel ignored :oshi:
i can retexture and make all the CSS stuff

[/whining]


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Velen on October 24, 2011, 06:22:56 PM
Personally I would want a completely custom model. It would be more flexible than having to work with than the model from MvC3, TvC, or MMX8.

Why?

Custom articles to boot maybe, plus, we could make our over version (visually) of Zero this way...

It's too bad I lack the skill to actually do that...


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Pervyman Trigger on October 24, 2011, 07:31:30 PM
Anything fine as long as it NOT his MMX8 model. I hate his skinny line of hair. Looks terrible


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Dot on October 24, 2011, 07:42:06 PM
*checks OP*

:af:

so you want me to make the CSP from a picture or a brawlbox CSP (when model is imported)?


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Spex130 on October 24, 2011, 08:08:29 PM
SDoom, you suppose I could donate some animations?

If you need, I could help with pretty much all the other stuff, too...

Jack of all trades, master of none, I guess?


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Dot on October 24, 2011, 09:07:13 PM
i got around thinking and came to the conclusion that making brawlbox CSP would be better since i would be able to make CSP for the retextures...

so i´ll wait for the model


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: xZedkiel on October 24, 2011, 09:46:33 PM
Check ma Sig ([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Legends/This/Resized/Triggerface.png[/url])


Swag  :vyse: If MvC3 SFX, proceed.

And I hope I can make some recolors for ya Silent.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Pervyman Trigger on October 24, 2011, 11:03:59 PM
Swag  :vyse: If MvC3 SFX, proceed.

Nothin but (http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Legends/This/Resized/Triggervyse.png)


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: StarWaffle on October 24, 2011, 11:11:27 PM
I wanna be part of this.  I will make 1 animation and I will make a Yellow retexture =|


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: SiLeNtDo0m on October 25, 2011, 03:50:35 AM
Definitely NOT the MMX8 model.   It's disgusting and needs to burn in a fire.  Not only does Zero just look wrong in general, but there's also the fatal mistake of him holding his sword in his right hand rather than his left (which he should and I have know idea why the modellers of MMX8 decided to change it).

Also Velen just so you know, custom articles are more than possible even without a custom model.  They're in two separate places.

And I'll add all the guys that offered up to do something to the OP now.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Spex130 on October 25, 2011, 09:31:03 AM
Hey SDoom, you said that you would just choose the retextures you like, right?

Does that mean we can all try one?


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: DoctorFlux(Mariodk) on October 25, 2011, 09:39:28 AM
like me to help with PSA coding
since i learn afew ticks how to get a action in special tab to feel like 2x actions in PSA (if needed for zero)

i dont think i can help so much with Animations so i almost dont know Zero only from a megaman game i played from really long time since
so PSA Coding and maybe Find good GFXs to the attacks

i can maybe also try to find a model of zero if needed


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: ItalianStallion on October 25, 2011, 02:17:33 PM
Zero Project!

Why is there a question mark by my name? You already know I'm on this project, my boy.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Dot on October 25, 2011, 02:18:40 PM
same here, why is there a question mark next to my name?


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: SiLeNtDo0m on October 25, 2011, 02:22:17 PM
Well since I'm not starting the Zero straight away, there may be changes.  I've put question marks next to everyone's name.  It's kind of a "Pending" stage.  Once it's all been definitely confirmed and the project gets under way, I'll remove all the question marks.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Pervyman Trigger on October 25, 2011, 02:28:04 PM
Could I be added as the voice SFX? I just don't want someone stealing it from underneath me feet >.< Tends to happen >.>


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: SonicBrawler on October 25, 2011, 04:52:48 PM
Animation? I guess I could animate.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: ItalianStallion on October 25, 2011, 04:59:56 PM
Well, I can't really do much right now, since apparently an import will be the new Zero for this project. Once that's done, I'll do the recolors we've talked about through PM.

Even if someone manages to get the MVC3 or even the UMVC3 models if we're talking about that far away in the future, they will still need shading and other [censored] done through texturing.

Just let me know sir.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Dot on October 25, 2011, 09:24:55 PM
i cant work either without the model...


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Velen on October 26, 2011, 01:46:42 AM
Definitely NOT the MMX8 model.   It's disgusting and needs to burn in a fire.  Not only does Zero just look wrong in general, but there's also the fatal mistake of him holding his sword in his right hand rather than his left (which he should and I have know idea why the modellers of MMX8 decided to change it).

Also Velen just so you know, custom articles are more than possible even without a custom model.  They're in two separate places.

And I'll add all the guys that offered up to do something to the OP now.

What about completely custom Zero model rather than an import?



Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: deadname mcredactedface on October 26, 2011, 02:40:47 AM
Anything fine as long as it NOT his MMX8 model. I hate his skinny line of hair. Looks terrible
Same here. The X8 models weren't that great. I preferred the character models and visual style in X7, even if the game itself wasn't that good. That said, the character textures in X7 were pretty crummy, especially X's.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: SiLeNtDo0m on October 26, 2011, 03:30:09 AM
What about completely custom Zero model rather than an import?

Again, only if someone is willing to actually put the time into making it.  I don't influence that kind of thing.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: DSX8 on October 26, 2011, 03:34:25 AM
Again, only if someone is willing to actually put the time into making it.  I don't influence that kind of thing.
if i had his model, i'd do it for ya... i just learned how to rig


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: RAWRzilla on October 26, 2011, 10:26:41 AM
You guys just seemed so sad without it, I thought I'd throw you a bone.

http://www.mediafire.com/?4er0gve41r8xc0r

Edit: Use Noesis to extract textures from tex files. http://www.google.com/url?sa=t&rct=j&q=noesis&source=web&cd=2&ved=0CDYQFjAB&url=http%3A%2F%2Foasis.xentax.com%2Findex.php%3Fcontent%3Ddownloads&ei=akGoTtWmJceqsAKB7ZneDw&usg=AFQjCNGuPiU3CbBwkvZyd8BH19tSf1x3KA&sig2=-YjtUdgO-M8GNSBfT5TZKw&cad=rja



Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: slawter on October 26, 2011, 03:28:15 PM
The CSS Icons are for use with ASF1nk's upcoming CSS hack.

Your welcome to use these if you want.

(http://img198.imageshack.us/img198/2174/zero2black.png)(http://img215.imageshack.us/img215/7137/zero2white.png)(http://img248.imageshack.us/img248/4903/zero2red.png)(http://img97.imageshack.us/img97/1313/zero2blue.png)

(http://img855.imageshack.us/img855/8830/zeroblack.png)(http://img14.imageshack.us/img14/94/zerowhite.png)(http://img443.imageshack.us/img443/4329/zerored.png)(http://img513.imageshack.us/img513/247/zeroblue.png)


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: RAWRzilla on October 26, 2011, 07:48:06 PM
The CSS Icons are for use with ASF1nk's upcoming CSS hack.

Your welcome to use these if you want.

Has anybody actually SEEN his CSS hack yet? Cause I looked all up and down that thread and didnt catch so much as a glimpse of it, cept for icons like those.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Dot on October 26, 2011, 07:52:44 PM
Has anybody actually SEEN his CSS hack yet? Cause I looked all up and down that thread and didnt catch so much as a glimpse of it, cept for icons like those.

has you seen how the CSP will be? dat epic

ANYWAY, lets get on-topic

imma waiting for da model


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Spex130 on October 26, 2011, 11:28:10 PM
if i had his model, i'd do it for ya... i just learned how to rig

So I suppose you're handling the rigging of the model we were given, right?


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Beyond on October 26, 2011, 11:30:26 PM
So I suppose you're handling the rigging of the model we were given, right?


I'm taking care of it. <_<


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Mansta8 on October 26, 2011, 11:59:02 PM
Rawrgh, I'm in the mood for texturing stuff. Give me a call when you need some.

Also, as for sfx, I want his Japanese voice, I have MvC3, so I can record it myself.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Pervyman Trigger on October 27, 2011, 09:52:27 AM
Well I'm not making the SFX anymore, just to clarify, so don't expect any from me in the future o-o


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Dot on October 27, 2011, 10:25:58 AM
sooooooooooooo


what else do we need apart from the model?


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Velen on October 27, 2011, 11:56:35 AM


Blegh. Zero's MvC3 Japanese voice is boring. JYB is much better, either that or his TvC voice.

His MvC3 voice just makes him sound way too old.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: LCCoolJ95 on October 28, 2011, 08:58:11 AM
Blegh. Zero's MvC3 Japanese voice is boring. JYB is much better, either that or his TvC voice. His MvC3 voice just makes him sound way too old.
His english voice was pretty cool. It was badass and the same voice as Ichigo from Bleach  :D


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: LKR000 on October 28, 2011, 02:45:19 PM
I think his English voice was pretty good in MvC3, so I think that'd be a good choice for his sound pack.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Pervyman Trigger on October 28, 2011, 02:51:10 PM
If anyone want's my progress on the Zero SFX I can give them to you. They use his MvC3 Voice


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: LCCoolJ95 on October 28, 2011, 03:20:41 PM
If anyone want's my progress on the Zero SFX I can give them to you. They use his MvC3 Voice
English or Japanese?


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Pervyman Trigger on October 28, 2011, 03:29:27 PM
English all the way


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Royal_Blade on October 28, 2011, 04:12:16 PM
Uh... Just curious, but is this going to be a MvC/TvC-type moveset or would ideas from MMZ and other techniques that Zero uses in games be fine?

And why no Hadangeki?

Maybe incorporate it in his up throw? (Zero would throw the character up and slash with his sword, releasing the projectile at the character. The Hadangeki would be his medium version providing some ending lag after the projectile slash. Throw deals 2%, Projectile deals 6% with low-medium knockback.

The throw wouldn't be a high killing move but more of a way to make for an aerial approach.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Ninka_kiwi on October 28, 2011, 04:15:26 PM
Uh... Just curious, but is this going to be a MvC/TvC-type moveset or would ideas from MMZ and other techniques that Zero uses in games be fine?

And why no Hadangeki?

Maybe incorporate it in his up throw? (Zero would throw the character up and slash with his sword, releasing the projectile at the character. The Hadangeki would be his medium version providing some ending lag after the projectile slash. Throw deals 2%, Projectile deals 6% with low-medium knockback.

The throw wouldn't be a high killing move but more of a way to make for an aerial approach.

SDoom said it would be based of MvC3 and TvC not really the X and zero games.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Royal_Blade on October 28, 2011, 04:29:52 PM
Ah, Ok.

But my Hadangeki Throw idea could still be used? Since Zero has Hadangeki in MvC. And it's just a little alteration in execution to make it work with a throw.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: SiLeNtDo0m on October 28, 2011, 04:39:30 PM
Uh... Just curious, but is this going to be a MvC/TvC-type moveset or would ideas from MMZ and other techniques that Zero uses in games be fine?

And why no Hadangeki?

Because his Hyper Zero Blaster is a vastly superior and staple projectile that's not only more interesting as regards to gameplay, but looks much cooler.  Zero doesn't need two projectiles

Quote
Maybe incorporate it in his up throw? (Zero would throw the character up and slash with his sword, releasing the projectile at the character. The Hadangeki would be his medium version providing some ending lag after the projectile slash. Throw deals 2%, Projectile deals 6% with low-medium knockback.

The throw wouldn't be a high killing move but more of a way to make for an aerial approach.

I like this idea, but at the same time I just can't see him slashing it upwards.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Royal_Blade on October 28, 2011, 07:11:46 PM
Because his Hyper Zero Blaster is a vastly superior and staple projectile that's not only more interesting as regards to gameplay, but looks much cooler.  Zero doesn't need two projectiles
Just because he doesn't need it, doesn't mean it'd be nice to have.

I like this idea, but at the same time I just can't see him slashing it upwards.
Why not have him slash kinda like Genmu Zero? Like he throws them up, spins around and then while spinning, he slashes, releasing the projectile?

I have to agree, it seems weird for him to slash upwards. But it could just be how you look at it. looking from his backside while performing a horizontal slash may look like its going upwards. So it could be how you look at it.

Also, I'm an average animator/PSA'er if you need any more help for this collab, I wouldn't mind to be of assistance. I'm expecting that you'd be doing majority of the PSA so i'd be more helping on the animating side of the collab.


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Dot on October 28, 2011, 08:52:29 PM
we´re close to getting the model...


Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: ItalianStallion on October 28, 2011, 09:25:11 PM
The title needs to be changed.

By the way, I called dibs on making the Vile, Bass, and Megaman Zero texture long ago before this thread was even made.

Someone else can go ahead and do their own versions as well if they please, but I'm going to do mine no matter what.



Title: Re: The Epic Zero Collab - Need Model Importer!
Post by: Dot on October 28, 2011, 09:27:22 PM
i´ll just go and make textures from tis picture:

(http://t3.gstatic.com/images?q=tbn:ANd9GcQu-skh6PkQi95PWh6YoirIWmZfm8rEj4AzO5dOnNTFKJoemFRds-Kg9-njZQ)

EDIT: we´ve got the model peepz, lets get started  :af:


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Spex130 on November 05, 2011, 10:14:45 PM
Aaaaand the Model's out. Just a little bump to get this back on track.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Pervyman Trigger on November 05, 2011, 10:42:06 PM
And on the note of the model being released here's my unfinished Zero SFX as a .swandz file. It's pretty useless with the current Zero PSA because of the way it works so I kinda killed it myself and wanted to wait for Sdoom. So now it's here for someone else to take over http://www.mediafire.com/?icutfvecpg25dz8
EDIT: I do not require collab nor credit if you do use this. Do with it what you will

Anyone notice Zero has TWO swords? o-o


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 05, 2011, 11:33:00 PM
is dis alright for th e CSP pose?

(http://img412.imageshack.us/img412/9674/sinnombren.png)


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: DSX8 on November 05, 2011, 11:34:25 PM
is dis alright for th e CSP pose?

([url]http://img412.imageshack.us/img412/9674/sinnombren.png[/url])

its small...


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 05, 2011, 11:35:19 PM
fixed...


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Soneek on November 05, 2011, 11:45:33 PM
Brawlbox 0.65 lets you export the models in a specific animation frame, so you can render stuff in high quality in 3DS Max now, rather than print screening.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: ItalianStallion on November 06, 2011, 12:27:11 AM
Dot, That CSP pose looks good to me.

Also, talk about horrible timing, I just ran out of weed, therefore zero motivation for me to finish these.

Tomorrow is a new day, ladies.

I'm doing the Vile and Bass one by the way.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Pervyman Trigger on November 06, 2011, 12:28:32 AM
I went ahead and did Zeros Black Texture from the MMX games o-o


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 06, 2011, 06:54:40 AM
Brawlbox 0.65 lets you export the models in a specific animation frame, so you can render stuff in high quality in 3DS Max now, rather than print screening.

really? but i would still have to print screen the model on 3DS Max  :srs:



Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Soneek on November 06, 2011, 07:57:17 AM
really? but i would still have to print screen the model on 3DS Max  :srs:



F9 will render a pic of whatever's in your view in 3DS Max, and you can save it as a png from there.   :P


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 06, 2011, 01:11:30 PM
and how do i export my model in that pose? from brawlbox to 3DS Max


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Soneek on November 06, 2011, 01:23:12 PM
I'll make a tutorial since I think it'll be really useful.

But first export whatever animations you need from the Fit****MotionEtc.pac. Then import the Chr0 animation(S) into the PAC file of whatever fighter it is. After importing them, preview the model, then get the animation from the menu on the right. Then change the frames on the bottom until the character is in the frame/pose you want.

After you find the pose, don't change anything else, close the model viewer, and export the model as a DAE. When you import that model into Max, it should be in that exact pose. Don't worry about deleting the bones, because they won't show up in the render anyway.

Just reposition the view in Max to your liking, and then press F9. You'll get a high def render, and you'll be able to save it as a png. With Zero I guess you won't have to add the eyes in GIMP or anything, since they already show up in Brawlbox. Let me know how it goes.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 06, 2011, 01:33:24 PM
aaaaaaaand it didnt worked :srs:

it just appears in T-Pose


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Mansta8 on November 06, 2011, 01:49:14 PM
I went ahead and did Zeros Black Texture from the MMX games o-o

>:( I just finished mine.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Soneek on November 06, 2011, 01:59:44 PM
aaaaaaaand it didnt worked :srs:

it just appears in T-Pose


(http://img412.imageshack.us/img412/9674/sinnombren.png)

Is that pose already part of Link's Motionpac? If so, which animation and which frame? I'll try it out.



Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Pervyman Trigger on November 06, 2011, 02:13:38 PM
>:( I just finished mine.

Hm, yours looks alot better than mine, but I see the black going over the gold on his foot and some red on the body. I'm gonna use yours and mine together to make a better looking one. I'll send you the file and you can upload it. That okay with you?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Mansta8 on November 06, 2011, 02:40:37 PM
Yeah, that sounds good.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: DocStrange on November 06, 2011, 06:27:19 PM
Move list looks good, but I have a couple of suggestions:

-For his down samsh, I think it would be cooler if you based it on the MMX2 version where rocks shoot upward instead of another generic energy attack.

-I like Hienkyaku as his fB, but I think you should make it so if you tap a button during Hienkyaku he'll go into Raikosen in whatever direction he's already going to make it more like X8, perhaps then you could do something like Hyoretsuzan for his aerial dB.

-I feel like better alternatives for fTilt and fSmash would be Yodantotsu and Juhazan from X8, mostly just because I think the more he was based on actual MMX games and less on Vs the better.

Good luck on the project, I'm super excited to finally have an accurate Zero PSA!


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 06, 2011, 07:36:48 PM
no
it´s a custom pose :oshi:


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Pervyman Trigger on November 06, 2011, 07:51:46 PM
Yeah, that sounds good.

I didn't end up using your hack and just redid the whole thing myself. Though I used your a small part of one of your textures so I'm going to upload it myself with you in colab ^_~


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Soneek on November 06, 2011, 07:57:47 PM
no
it´s a custom pose :oshi:

I guess you can try again, but make an extra copy of Zero's PAC or PCS, and import that animation into the copy. Loading it as a external file through the model viewer won't work for exporting it in that pose.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 07, 2011, 01:31:34 PM
I could lend myself to the project for sprite-accurate texture hacks.

I'll have plenty too. X1 Sigma included.

-but this week I will be focusing on a Sociology paper that needs working.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 07, 2011, 02:24:35 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23594

will we use that?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: xZedkiel on November 07, 2011, 03:37:01 PM
You guys can use it if you want, that was the point of it pretty much.. Wanted to save you guys some time, so I used yesterday to do those.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: X on November 07, 2011, 04:31:12 PM
Will there be any Megaman X1-8 animations instead of just MvC?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: nanobuds on November 07, 2011, 06:11:00 PM
i can start to make CSS stuff for the project. maybe me and Dot can provide a variety of different CSP poses


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 07, 2011, 06:17:50 PM
i can start to make CSS stuff for the project. maybe me and Dot can provide a variety of different CSP poses


me made mvc3 artwork pose

which one better?

(http://i.imgur.com/YPrLe.png) (http://i.imgur.com/7fbqL.png)


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: xZedkiel on November 07, 2011, 06:59:57 PM
The one on the right cause the sword on the shoulder is gone, but it's too bright..


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 07, 2011, 07:22:51 PM
(http://i.imgur.com/2m85e.png)
better?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Bat Tom on November 07, 2011, 07:43:48 PM
me made mvc3 artwork pose

which one better?

([url]http://i.imgur.com/YPrLe.png[/url]) ([url]http://i.imgur.com/7fbqL.png[/url])


The first one's lighting is more even, and you can see more of Zero's eyes... Plus the Z on his shoulder is more visible. I like that one, personally... Though you can turn his shoulder plates, so his arm doesn't stick out of one of them...


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: xZedkiel on November 07, 2011, 07:54:19 PM
([url]http://i.imgur.com/2m85e.png[/url])
better?

I actually think he looks too zoomed out, look at SJS's CSPs for example.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 07, 2011, 08:07:32 PM
The first one&#039;s lighting is more even, and you can see more of Zero&#039;s eyes... Plus the Z on his shoulder is more visible. I like that one, personally... Though you can turn his shoulder plates, so his arm doesn&#039;t stick out of one of them...


no i cant :srs:
if i could i would have

I actually think he looks too zoomed out, look at SJS&#039;s CSPs for example.


(http://i.imgur.com/YRnqn.png)?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Bat Tom on November 09, 2011, 01:23:55 PM
no i cant :srs:
if i could i would have

LeftShoulderN bone rotates his entire arm, shoulder plate and all... Then just use LeftShoulderJ to put his arm back in place independent of the plate? That's what I do.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 09, 2011, 03:05:54 PM
If anyone plans on making a Omega Zero variation of Zero...Be sure to include Omega's Zero's Raging Demon.

(http://i.imgur.com/LYbyL.gif)

Here is an amalgamated gif of how it looks based on a youtube video I watched. It's a seven hit combo.

Just imagine how MMX Zero would perform this...

X6 Saber Combo + X4-5 Last combo slash + x6 last combo slash + Ryuenjin or Raijinken?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Mansta8 on November 09, 2011, 04:24:45 PM
Oh, I remember that, there's a model import of MMZ Zero also.

I'm going to make an Omega out of it.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 09, 2011, 05:19:50 PM
Oh, I remember that, there's a model import of MMZ Zero also.

I'm going to make an Omega out of it.

I would advise against using that model for a couple of reasons.

1. It's SEVERELY polygonal, and in general just doesn't look that good.

2. The quality of the model is also horridly bad.

I would suggest either finding a better one, or using that one as a base for making your own. I know it sounds unreasonable, but truth be told, I think that is the only way to get a good quality MMZ Zero model.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: xZedkiel on November 09, 2011, 05:25:37 PM
I'm gonna make a PSA Project or MMZ Zero once someone gets the model from GMod in there. I have the animations planned out and everything.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 09, 2011, 05:36:56 PM
imma waiting answer

are we going to use the already released mvc recolors?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 09, 2011, 06:42:36 PM
I'm gonna make a PSA Project or MMZ Zero once someone gets the model from GMod in there. I have the animations planned out and everything.

. . .

Please improve the model before doing that...Please? >_<


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 09, 2011, 07:41:48 PM
i slighty improved zero´s textures

just sayin


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 09, 2011, 08:03:47 PM
i slighty improved zero´s textures

just sayin

MMZ or MMX?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 09, 2011, 08:14:41 PM
MMZ

y would i post about mmx if dis about zero?

but you never know

i might improve mmx


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 09, 2011, 08:40:19 PM
MMZ

y would i post about mmx if dis about zero?

but you never know

i might improve mmx

MMZ and MMX refer to two different series and versions of Zero. That's what I was asking about. Personally I think someone should make a new version of the Gmod MMZ model. The current one is kinda trashy looking honestly.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: xZedkiel on November 09, 2011, 09:02:01 PM
MMZ and MMX refer to two different series and versions of Zero. That's what I was asking about. Personally I think someone should make a new version of the Gmod MMZ model. The current one is kinda trashy looking honestly.

^This, he meant if you edited that custom MMZ Zero models's textures, or if you edited MMX Zero's (aka the MvC3 import) textures.

Also Velen, I can't fix the model, that's why I said that I hope someone gets the GMod one in there. :D

http://www.deviantart.com/download/103940522/Megaman_Zero_Tribute__gmod__by_grunt121.jpg



Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 09, 2011, 10:20:39 PM
^This, he meant if you edited that custom MMZ Zero models's textures, or if you edited MMX Zero's (aka the MvC3 import) textures.

Also Velen, I can't fix the model, that's why I said that I hope someone gets the GMod one in there. :D

[url]http://www.deviantart.com/download/103940522/Megaman_Zero_Tribute__gmod__by_grunt121.jpg[/url]




. . .

That's the same model.

The main difference is the knuckle head who imported it didn't meshsmooth it.

Even then it's quality in my opinion is pretty poor.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: xZedkiel on November 09, 2011, 10:37:48 PM
. . .

That's the same model.

The main difference is the knuckle head who imported it didn't meshsmooth it.

Even then it's quality in my opinion is pretty poor.
I think someone should just make another model, with waay better quality then.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Segtendo on November 09, 2011, 10:45:04 PM
...
...
For Megaman Zero Zero, go check Kit's thread :srs:


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 09, 2011, 11:39:31 PM
...
...
For Megaman Zero Zero, go check Kit's thread :srs:


(http://www.wired.com/images_blogs/gamelife/images/2009/03/27/punch_out_von_kaiser_03.jpg)

SAME. FREAKING. MODEL.

Can someone rip the model from Onimusha Blade Warriors?

Also, Zero is Zero. So BLEH.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: deadname mcredactedface on November 10, 2011, 12:59:27 AM
Zero-series Zero is overrated


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 10, 2011, 01:06:15 AM
Zero-series Zero is overrated

He's a badass. He's awesome. Period.

He doesn't whine, he doesn't cry. He just kicks your ass because you're his enemy.

Besides, the Onimusha model is much better than the Gmod one.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: xZedkiel on November 10, 2011, 07:23:19 PM
He's a badass. He's awesome. Period.

He doesn't whine, he doesn't cry. He just kicks your ass because you're his enemy.

Besides, the Onimusha model is much better than the Gmod one.
Isn't that the game with NT Megaman.exe?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 10, 2011, 08:43:48 PM
Isn't that the game with NT Megaman.exe?


. . . NO. Not Network Transmission.

It's from Onimusha Blade Warriors. Here.

http://www.youtube.com/watch?v=xtYoCQMfN8U

You'd need to rip the model more then once to get everything though.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 10, 2011, 08:49:24 PM
you guys should stop the off-topicness

this thread is about the zero PSA over link

not about which zero is better


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 10, 2011, 09:01:04 PM
you guys should stop the off-topicness

this thread is about the zero PSA over link

not about which zero is better

Correction.

It is still on topic because it is still about Zero, and since the idea of importing the Onimusha Blade Warriors model into Brawl has to do with making a PSA, it is therefore on-topic. Period. Forever. |D


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: xZedkiel on November 10, 2011, 09:09:57 PM
. . . NO. Not Network Transmission.

[url]http://www.youtube.com/watch?v=xtYoCQMfN8U[/url]



Velen, you just failed so hard. I just asked if that's the game with Megaman.Exe from NT in it. What does the video have? Megaman.exe from NT. You sir have failed.

But  yeah, we should be focusing on the MvC3 Zero, we still haven't gotten an answer on if you guys are using my textures.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 10, 2011, 09:18:02 PM
Correction.

It is still on topic because it is still about Zero, and since the idea of importing the Onimusha Blade Warriors model into Brawl has to do with making a PSA, it is therefore on-topic. Period. Forever. |D

correction

its still off-topic because this thread is about the the MvC3 Zero PSA over link, if you want Onimusha Blade Warriors zero, go request it, but not here, as i said, this thread is about MVC3 ZERO

we still haven&#039;t gotten an answer on if you guys are using my textures.

I´ve already made CSP for those

but if those arent the ones that will be used i´ll have to remake them


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 10, 2011, 09:23:41 PM
correction

its still off-topic because this thread is about the the MvC3 Zero PSA over link, if you want Onimusha Blade Warriors zero, go request it, but not here, as i said, this thread is about MVC3 ZERO

I´ve already made CSP for those

but if those arent the ones that will be used i´ll have to remake them

Did request it. Nobody's said anything, and probably never will. Why does the request board even exist when 99% of all requests never happen anyway? >_>

@Zed:

Not the same model, therefore I technically did not fail. Besides. The series he hails from is called EXE or Battle Network, not NT. So therefore you fail, hard.

By the way, bone translations fix nothing on the thumbs.
/me makes a hasty exit.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: xZedkiel on November 10, 2011, 09:48:20 PM
Not the same model, therefore I technically did not fail. Besides. The series he hails from is called EXE or Battle Network, not NT. So therefore you fail, hard.
/me makes a hasty exit.
@Velen:
The series is NT Warriors.. Battle Network is the game series, exe is the program of the NetNavis... They are the exe programs. I didn't fail whatsoever for a guy who knows every single soul, beast out, has played every battle network game, has watched the series and a movie, and has had some of the figurines at a time.. And what do you mean not the same model?

@Dot
Hopefully they use my recolors, I hope so. It would:
1.) Save time.
2.) Make me happeh XD


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 10, 2011, 09:53:33 PM
@Velen:
The series is NT Warriors.. Battle Network is the game series, exe is the program of the NetNavis... They are the exe programs. I didn't fail whatsoever for a guy who knows every single soul, beast out, has played every battle network game, has watched the series and a movie, and has had some of the figurines at a time.. And what do you mean not the same model?

So what? That's nothing special. I know every single Soul, Cross, Beast Out and I have watched the series and at one point owned all the GBA games.

-and by not the same model I mean it's not the same model as the Network Transmission model.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: DocStrange on November 11, 2011, 10:35:31 AM
Is there any way you'd get Zero to hold his sword in his right hand like he's supposed to? I'll never understand why they switched it to his left hand in TVC/MVC.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Pervyman Trigger on November 11, 2011, 11:08:34 AM
Is there any way you'd get Zero to hold his sword in his right hand like he's supposed to? I'll never understand why they switched it to his left hand in TVC/MVC.

He's left handed by nature =.= He only held it in his right during X8


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 11, 2011, 11:10:20 AM
Is there any way you'd get Zero to hold his sword in his right hand like he's supposed to? I'll never understand why they switched it to his left hand in TVC/MVC.

Wrong. Zero is naturally left-handed. Most of his official artworks demonstrate him always holding the saber in his left hand. Therefore the left hand is the hand he uses to use the Saber.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: dpgthirteen on November 11, 2011, 11:10:56 AM
Any chance we can see this project start soon?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 11, 2011, 11:11:58 AM
Any chance we can see this project start soon?

Be patient. Its nearing the end of the semester, dude.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: SiLeNtDo0m on November 11, 2011, 02:16:36 PM
Any chance we can see this project start soon?

Let me repeat what I said in my topic (well, rephrased):


I haven't made any progress on Blade or Zero.  As I said before, I've been busy lately with a number of things as regards to school, drama, singing and life.  There is zero point in saying "Hey SDo0m, how's progress on X PSA going?" or "When will X project start?" Because it's a waste of your time and mine. 

Also, school ends later for me than it does for you peepz in America.  Since I'm in England, it school in general ends later, and even then during the holidays I'll be spending a lot of my time either doing school work (revision for upcoming exams, coursework and sketchbook artwork) as well as having fun with family and friends around Christmas. 

So yeah, I won't be doing much as far as hacking goes.  If you guys want to actually get started on stuff be my guests.  As far as moveset suggestions go, as long as you guys give visuals of what they look like and would fit with the overall moveset style of Zero then it's fine by me.  For example, I believe DocStrange had a couple of ideas before:

Move list looks good, but I have a couple of suggestions:

-For his down samsh, I think it would be cooler if you based it on the MMX2 version where rocks shoot upward instead of another generic energy attack.

-I like Hienkyaku as his fB, but I think you should make it so if you tap a button during Hienkyaku he'll go into Raikosen in whatever direction he's already going to make it more like X8, perhaps then you could do something like Hyoretsuzan for his aerial dB.

-I feel like better alternatives for fTilt and fSmash would be Yodantotsu and Juhazan from X8, mostly just because I think the more he was based on actual MMX games and less on Vs the better.

Good luck on the project, I'm super excited to finally have an accurate Zero PSA!

I like the first two, though I want to see what the attacks in the third point look like, because I believe I specified that I want this moveset to be mainly based on MvC3 and TvC.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: dpgthirteen on November 11, 2011, 03:16:43 PM
Sorry, haven't read your thread in a while now. Any ways have fun, and good luck on your semester.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 11, 2011, 03:36:17 PM
I think Kuenzan should be somewhere in there if it isn't already. I think that's his aerial Aerial Heavy attack in TvC/ MvC3

As for the moveset. I think the Hyper Zero Blaster should incorporate Hadangeki into it somewhere. The main reason is for reference's sake. Zero in X3, X5 and 6, Omega in Zero 3, and Model OX from ZX all incorporate Zero's infamous triple tri-attack combo of Two Buster shots accompanied by a slash wave.

Even in TvC and MvC3, Zero is capable of performing it with the help of Sougenmuu. You charge the HZB using the light or medium attack button after using Sougenmuu, then after releasing it, you follow up immediately with Hadangeki.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Segtendo on November 17, 2011, 02:12:46 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7623
BigSharkZ provided a Megaman Zero Zero in this download.
Maybe someone could check it out?


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Royal_Blade on November 17, 2011, 02:49:19 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7623[/url]
BigSharkZ provided a Megaman Zero Zero in this download.
Maybe someone could check it out?

Just curious as to how that is relevant to a TvC/MvC type moveset?

Although, it does interest me...

Edit:
And I still think Hadengeki should be incorporated into the Up Throw. I'll make an animation (2D) to go with it,


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Segtendo on November 17, 2011, 07:34:01 PM
>.<
I thought you guys were looking for a Megaman Zero Zero model.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Royal_Blade on November 17, 2011, 07:42:59 PM
It seems like it was just a pointless discussion about the MM Zero Model...


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Velen on November 17, 2011, 08:23:57 PM
>.<
I thought you guys were looking for a Megaman Zero Zero model.

That is NOT Mega Man Zero.

That's an incomplete amalgamation of MMZ Zero and ZX. If we are to have Mega Man Zero, it would be preferable to get it from Onimusha Blade Warriors.

By the way, Random knows how to fix PS2 models ripped via 3D Ripper DX.


Title: Re: The Epic Zero Collab - We gots our importer! - Model coming very soon
Post by: Dot on November 17, 2011, 08:27:41 PM
guys



stop it, just stop this megaman zero /mmx zero discussion
this thread is for mvc3 zero PSA