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Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: KTH on October 27, 2011, 10:44:47 AM



Title: KTH model import is comming...Like Going Merry
Post by: KTH on October 27, 2011, 10:44:47 AM
(http://i.imgur.com/Mc5Ai.png)


Title: Re: KTH Melee Model Import
Post by: dpgthirteen on October 27, 2011, 11:03:16 AM
With Pik releasing his next Brawl Y.L on T.L, and your young link from melée I can finnally have Link open for Zero!


Title: Re: KTH Melee Model Import
Post by: DoctorFlux(Mariodk) on October 27, 2011, 11:07:13 AM
so  you find out how to do these imports?


Title: Re: KTH Melee Model Import
Post by: Friedslick6 on October 27, 2011, 11:10:17 AM
Did you figure out how to capture Melee models unposed from what I told you in your Melee project thread? And how many unposed Melee character models do you have?


Title: Re: KTH Melee Model Import
Post by: Oshtoby on October 27, 2011, 11:33:36 AM
Melee Young Link over Toon Link? I would be so happy. My Melee Main over top of my Brawl Main. Too awesome.


Title: Re: KTH Melee Model Import
Post by: KTH on October 27, 2011, 11:46:47 AM
@Friedslick6

Yes but it's Oshtoby, he rip the model for me.

@mariodk

No, look more the OP...


Title: Re: KTH Melee Model Import
Post by: pikazz on October 27, 2011, 11:55:11 AM
I would like pichu over pikachu :3
I really hope it comes a perfect rel part from pikachu over someone else <3

and jigglypuff with some of it's hats like bondage or crown over jigglypuff lol


Title: Re: KTH Melee Model Import
Post by: Friedslick6 on October 27, 2011, 11:57:23 AM
Yes but it's Oshtoby, he rip the model for me.
Awesome, as long as the models are unposed. There would be no reason for anything but the best quality ports ;D .


Title: Re: KTH Melee Model Import
Post by: KTH on October 27, 2011, 12:01:52 PM
*added Pichu and another*


Title: Re: KTH Melee Model Import
Post by: Oshtoby on October 27, 2011, 12:06:38 PM
@Friedslick6

Yes but it's Oshtoby, he rip the model for me.

@mariodk

No, look more the OP...

Do you want me to rip every single character from Melee that I haven't given you/isn't on models-resource.com? I can do that by next week if you'd like. Any character that has multiple 3D costumes, like Pichu or Jigglypuff, I'll rip all the costumes as well.


Title: Re: KTH Melee Model Import
Post by: Friedslick6 on October 27, 2011, 12:12:50 PM
I've always wondered, is there any difference between Mr. G&W's Melee and Brawl model?


Title: Re: KTH Melee Model Import
Post by: dpgthirteen on October 27, 2011, 12:28:06 PM
Is that the order your gonna do them in?


Title: Re: KTH Melee Model Import
Post by: KTH on October 27, 2011, 02:08:06 PM
no


Title: Re: KTH Melee Model Import
Post by: TehSqueeMistro on October 27, 2011, 02:28:27 PM
are you going to do peach?


Title: Re: KTH Melee Model Import
Post by: KTH on October 27, 2011, 03:36:46 PM
are you going to do peach?

Yeah. For be more precise, i'm going do all characters V2 i preview to do :

(http://i.imgur.com/R1cRj.png)

Isn't Done
Need a v2
Done
Grey : No

After it's possible to a Peach and Sonic import.

@Alm5252 : I don't know cause here just need to replace the files.


Title: Re: KTH Melee Model Import
Post by: sp147 on October 27, 2011, 06:12:31 PM
I see your importing too, sweet :happy:

Good luck with all the imports


Title: Re: KTH Melee Model Import
Post by: hotdogturtle on October 28, 2011, 12:38:12 AM
omg, I would LOVE a blue bow Jigglypuff if you get around to it.

(http://allisbrawl.com/img/characters/melee/10_2.jpg)


Title: Re: KTH Melee Model Import
Post by: KTH on October 28, 2011, 06:58:00 AM
(http://i.imgur.com/TZM5F.png)
Nah

by camonsters


Title: Re: KTH Melee Model Import
Post by: Zikkh on October 28, 2011, 07:16:16 AM
([url]http://i.imgur.com/TZM5F.png[/url])
Nah

by camonsters


Awesome preview :D


Title: Re: KTH Melee Model Import
Post by: dpgthirteen on October 28, 2011, 07:28:50 AM
 :happy: Cabt wait, Y.L was my main in melée.


Title: Re: KTH Melee Model Import
Post by: Oshtoby on November 01, 2011, 11:46:45 AM
Sorry I've been slow on the models you requested of me. Life's been getting in the way. Same reason I've yet to update Kongo Jungle Melee with the new textures/collisions I have.

Anywho, any update on Toon-to-Young Link?


Title: Re: KTH Melee Model Import
Post by: See you later in 2099 on November 01, 2011, 05:45:09 PM
@KTH for Melee Sonic import, are you using the SA2 model?


Title: Re: KTH Melee Model Import
Post by: KTH on November 01, 2011, 06:11:50 PM
idk


Title: Re: KTH Melee Model Import
Post by: Thany on November 01, 2011, 07:18:02 PM
May I request Roy's Melee model on Marth?

Pretty pretty pretty please? <:3c


Title: Re: KTH Melee Model Import
Post by: KTH on November 01, 2011, 08:07:43 PM
I preview to port him too.


Title: Re: KTH Melee Model Import
Post by: KTH on November 01, 2011, 10:35:35 PM
Sorry for the double-post but here the plan :

For wait the fix of BB into european PC so i prepare the model import and i'll finish in first the others characters (look the list) like Dedede, Pit, Wolf, Pokémon and Snake.

After, that sure,i'll import the 100% of character from Melee into Brawl.


Title: Re: KTH Melee Model Import
Post by: See you later in 2099 on November 02, 2011, 05:45:42 AM
@KTH for Melee Sonic import, are you using the SA2 model?
idk

If I confused you by saying "are you using" I meant that if you were gonna use the SA2B Sonic model (Sonic Adventure 2 Battle) or the SADX Sonic model (Sonic Adventure DX) for the Melee sonic import. But either way it'll still be good whichever model you use


Title: Re: KTH Melee Model Import
Post by: Mewtwo2000 on November 02, 2011, 06:09:04 AM
Sorry for the double-post but here the plan :

For wait the fix of BB into european PC so i prepare the model import and i'll finish in first the others characters (look the list) like Dedede, Pit, Wolf, Pokémon and Snake.

After, that sure,i'll import the 100% of character from Melee into Brawl.

By european pc problem you mean dots and commas?

If so, you can change what windows uses in the control panel. Just switch comma and dot, and you will got it before the fix comes.


Title: Re: KTH Melee Model Import
Post by: Sky Grounder on November 02, 2011, 10:52:58 AM
By european pc problem you mean dots and commas?

If so, you can change what windows uses in the control panel. Just switch comma and dot, and you will got it before the fix comes.
This eu pc problem, is it a problem that appears when editing values with decimals? If so, then I got it too I guess :P


Title: Re: KTH Melee Model Import
Post by: KTH on November 02, 2011, 12:33:07 PM
That cause ","

The "," european and "," is different. Example, "," didn't work on BrawlBox preview for animation.
So it's the same at the convert on Brawlbox v0.65. BlackJax currently fix it.

But if you can't wait, here the solution :


You open your DAE with Notepad++, you replace all "." to "," US. Except the direction of texture (like C:PC/Desktop/DAE.png"


Title: Re: KTH Melee Model Import
Post by: Sky Grounder on November 02, 2011, 12:46:44 PM
Ah, so that's why it's so annoying at times to animate in brawlbox when adding decimals using ",".
(The value resets to 0 from what I remember)


Title: Re: KTH Melee Model Import
Post by: KTH on November 02, 2011, 01:11:53 PM
Yes, it's for that.


Title: Re: KTH Melee Model Import
Post by: Mewtwo2000 on November 02, 2011, 02:40:36 PM
Again, if you go to the regional configuration in windows, in 'additional configuration', you will see something like 'decimal symbol'. Switch that one with the one in the 'thousands separator symbol'.

This way, brawlbox will always be okay. I guess you can even change those values that were separated by commas, in the light editor, which I personally had to write as integers because of the comma problem. It's the optimal solution, IMO.


Title: Re: KTH Melee Model Import
Post by: KTH on November 02, 2011, 03:08:50 PM
Again, if you go to the regional configuration in windows, in 'additional configuration', you will see something like 'decimal symbol'. Switch that one with the one in the 'thousands separator symbol'.

This way, brawlbox will always be okay. I guess you can even change those values that were separated by commas, in the light editor, which I personally had to write as integers because of the comma problem. It's the optimal solution, IMO.



...


Damnit...


I just..

Can't believe it..;

YOUR JUST A GOD. I did it to import my first DAE! Thank you very much!


Title: Re: KTH Melee Model Import
Post by: Jaklub on November 02, 2011, 03:09:38 PM
The same solution worked for me.

I'm happy.

Thanks.


Title: Re: KTH Melee Model Import
Post by: KTH on November 02, 2011, 03:18:40 PM
I'm happy.
I can see it.


Title: Re: KTH Melee Model Import
Post by: Jaklub on November 02, 2011, 03:24:00 PM
I can see it.
My expression is like no-one else's.


Title: Re: KTH Melee Model Import
Post by: ♤♡◇♧ on November 02, 2011, 03:34:18 PM
My expression is like no-one else's.
I'm guessing it was the same as mine 2 days ago, when I got it to work.


Title: Re: KTH Melee Model Import
Post by: KTH on November 02, 2011, 05:30:40 PM
(http://i.imgur.com/betLJ.png)

...I know i can edit the material on polygon but....On 3ds Max i've attached some element so it's for that the texture didn't appear on some part....What can i do?


Title: Re: KTH Melee Model Import
Post by: ValTroX on November 04, 2011, 10:31:51 PM
Someone help KTH, I want those melee models >.<


Title: Re: KTH Melee Model Import
Post by: Lecapria on November 05, 2011, 10:58:09 AM
i have that same problem. . .


Title: Re: KTH Melee Model Import
Post by: BlueBrain on November 05, 2011, 06:03:48 PM
thats the N64 model, right?

cuz if it is, i didnt even get the model to read the textures right on 3ds max...

i think it doesnt really use UVs as how we use it now... idk, im probably just talking [censored], since i have no idea if this is true


Title: Re: KTH Melee Model Import
Post by: Friedslick6 on November 05, 2011, 06:06:57 PM
Try flipping the UVs horizontally/vertically? I dunno.


Title: Re: KTH Melee Model Import
Post by: Mewtwo2000 on November 07, 2011, 03:25:52 AM
You probably didn't separate the model by materials O.o

By the way, the link I'm doing is from OoT, and yours is from SSB, right? Then they're not the same :3


Title: Re: KTH Melee Model Import
Post by: pikazz on November 07, 2011, 03:34:28 AM
Again, if you go to the regional configuration in windows, in 'additional configuration', you will see something like 'decimal symbol'. Switch that one with the one in the 'thousands separator symbol'.

This way, brawlbox will always be okay. I guess you can even change those values that were separated by commas, in the light editor, which I personally had to write as integers because of the comma problem. It's the optimal solution, IMO.
That did help too O______O

YEAY! I EXPORTED MY FIRST MODEL TOO!
so from swedish to english to export, I like it is kinda work <w< but hate I need to fix it everytime >.>


EDIT: didn't work at all for me ;_;
I accendently used a MLD0 instead for DAE, I am fail


Title: Re: KTH Melee Model Import
Post by: ValTroX on November 10, 2011, 10:40:34 AM
Tension is building...news?


Title: Re: KTH Melee Model Import
Post by: KTH on November 10, 2011, 04:31:16 PM
...No.


Title: Re: KTH Melee Model Import
Post by: FirenLF2 on November 11, 2011, 02:25:09 PM
which ones will be the 3 first melee imports??
and when is mario, doc and link coming? =D *perfectmeleemarioissexy*


Title: Re: KTH Melee Model Import
Post by: KTH on November 13, 2011, 07:32:25 AM
Oshotby rip all model from Melee for me (except some already exist) but he got problem with his PC.


Title: Re: KTH Melee Model Import
Post by: FirenLF2 on November 20, 2011, 05:57:59 AM
Hey KTH, GW is back now. Maybe you could get some melee (mario fox falco) models with him


Title: Re: KTH Melee Model Import
Post by: KTH on November 21, 2011, 02:31:04 PM
(http://i.imgur.com/8PCJP.jpg)

I did but...The texture glitch and when he do some attack, the game run slowly. How can i fix it please?


Title: Re: KTH Melee Model Import : I did but...
Post by: BlueBrain on November 21, 2011, 03:18:09 PM
do they show ok in brawlbox?


Title: Re: KTH Melee Model Import : I did but...
Post by: Oshtoby on November 21, 2011, 03:22:09 PM
Oshotby rip all model from Melee for me (except some already exist) but he got problem with his PC.
OSHTOBY will be able to rip them this week. Every Character from Melee. Don't worry. =P

Oh, and when you rig them, rig their fingers, will you? I see too many hacks with unrigged fingers. It's annoying. I can't even play with hacks like that.


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on November 21, 2011, 03:23:30 PM
do they show ok in brawlbox?
Yes. Perfect in BrawlBox.

OSHTOBY will be able to rip them this week. Every Character from Melee. Don't worry. =P

Oh, and when you rig them, rig their fingers, will you? I see too many hacks with unrigged fingers. It's annoying. I can't even play with hacks like that.

About Snake? And for Melee model, cool!


Title: Re: KTH Melee Model Import : I did but...
Post by: Oshtoby on November 22, 2011, 11:13:42 AM
Yes. Perfect in BrawlBox.

About Snake? And for Melee model, cool!
I don't really see how one can Melee-fy Snake. Sonic, I could see, since he has changed art styles through the years, but the Snake in Brawl was the same Snake that was around during Melee. Same art style. All you'd have to do is lighten the textures, really.


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on November 22, 2011, 11:23:37 AM
It's easy, you take the model from MGS : The Twins Snake and you add a Melee texture.


Title: Re: KTH Melee Model Import : I did but...
Post by: Friedslick6 on November 22, 2011, 05:15:53 PM
Well, the Solid Snake from Dream Mix TV World Fighters would probably work for a Melee version.


Title: Re: KTH Melee Model Import : I did but...
Post by: BlueLink on November 30, 2011, 05:07:05 PM
([url]http://i.imgur.com/TZM5F.png[/url])
Nah

by camonsters


 :happy: when you can release ?


Title: Re: KTH Melee Model Import : I did but...
Post by: Protoman.EXE on November 30, 2011, 10:35:03 PM
:happy: when you can release ?
Is everyone working on what i am!?


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 14, 2011, 05:36:32 PM
(http://i.imgur.com/E8umL.png)
(http://i.imgur.com/w0aSA.png)


Title: Re: KTH Melee Model Import : I did but...
Post by: SonicBrawler on December 14, 2011, 05:56:55 PM
when u do yl, over tl, good luck, because i tried an failed over tl.

Can I rig melee mario?


Title: Re: KTH Melee Model Import : I did but...
Post by: nanobuds on December 14, 2011, 06:23:06 PM
sexy sasuke is sexy.


Title: Re: KTH Melee Model Import : I did but...
Post by: Infernape on December 14, 2011, 06:53:47 PM
sexy sasuke is sexy.
This xD

Ah That Sasuke look nice! good job over there KTH :)


Title: Re: KTH Melee Model Import : I did but...
Post by: BlueBrain on December 15, 2011, 03:26:28 AM
his face... looks weird... cant u edit it to look better??
rig looks pretty neat though


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 15, 2011, 04:10:23 AM
his face... looks weird... cant u edit it to look better??
rig looks pretty neat though
This, the face looks really bad, looks a lot like Beyonds Sasuke face. It doesn't look like him, also is it the lighting that makes his texture look that dark and odd?


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 15, 2011, 08:16:25 AM
I personnaly found the eye sexy.


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 15, 2011, 08:48:57 AM
Lol, the eyes look good, it's the mouth that's throwing it off.


Title: Re: KTH Melee Model Import : I did but...
Post by: BlueBrain on December 15, 2011, 08:50:48 AM
u may wanna blame error 500 and delete the double post...

anyway, what dpg said, mouth is weird as hell..


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 15, 2011, 08:57:10 AM
That cause the gay Marth mouth. :troll:


Title: Re: KTH Melee Model Import : I did but...
Post by: BlueBrain on December 15, 2011, 09:03:41 AM
That cause the gay Marth mouth. :troll:

is it a vertex???? otherwise i didnt understand ur statement >.<


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 15, 2011, 10:29:23 AM
is it a vertex???? otherwise i didnt understand ur statement >.<
Wat?


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 15, 2011, 03:10:04 PM
He means how would Marths mouth effect Sasuke unless it was a vertex, since this is a model import...Right?


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 15, 2011, 03:40:43 PM
Cause i think the texture of Marth is good for Sasuke.


Title: Re: KTH Melee Model Import : I did but...
Post by: nanobuds on December 15, 2011, 04:36:25 PM
i just think the lip texture looks a bit too big


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 15, 2011, 04:58:24 PM
Also compared to the face, the body texture kinda looks bland.


Title: Re: KTH Melee Model Import : I did but...
Post by: BlueBrain on December 16, 2011, 05:39:27 AM
oh, lol, so u used marth's fac texture on sasuke's model.. now i understand.
but being the good texturer u are, u should be able to easily fix that problem...


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 16, 2011, 07:57:35 AM
Who's problem? The eye?


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 16, 2011, 10:06:31 AM
No the eye is great, it's the mouth.


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 16, 2011, 10:17:01 AM
Oh. Well i'll try to fix it and take another mouth.

A this moment, i don't know if i still continue model import. I think i'm going create a new thread on "Texture Hack" and make Brawl styled textures.

What do you think?


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 16, 2011, 11:06:14 AM
If you find importing hard and rather do brawl textures that's up to you man.


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 19, 2011, 04:48:54 PM
Possible a release for tomorrow :

(http://i.imgur.com/j1vSm.png)

Oh and Sasuke. Now time to go.


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 19, 2011, 04:59:58 PM
I love you. Finally a actual Scourge. Make the fur a little darker and it would be perfect.


Title: Re: KTH Melee Model Import : I did but...
Post by: BlueBrain on December 19, 2011, 05:54:14 PM
did u use fox's jacket or is it my imagination??? :S


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 19, 2011, 06:35:11 PM
Also do you mean Sasuke comes out tomorrow too?


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 20, 2011, 11:17:53 AM
did u use fox's jacket or is it my imagination??? :S
No
Also do you mean Sasuke comes out tomorrow too?
Normally yes.


Title: Re: KTH Melee Model Import : I did but...
Post by: BlueBrain on December 20, 2011, 11:20:35 AM
is it falco's jacket???

if not, where did u get the jacket? or is it a complete ripped model???


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 20, 2011, 11:37:51 AM
NoNormally yes.
Awesome! I can hardly wait  ;D


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 20, 2011, 12:45:37 PM
is it falco's jacket???

if not, where did u get the jacket? or is it a complete ripped model???
Yes.

And why i'm not lucky...The scene of Scourge died. Stupid computer.


Title: Re: KTH Melee Model Import : I did but...
Post by: BlueBrain on December 20, 2011, 12:49:48 PM
damn, too bad, it was looking awesome+original ...


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 20, 2011, 02:26:42 PM
Well, i'm downloading 3ds Max 2011 for import him and fix the glitch.


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 20, 2011, 03:11:45 PM
Will we still see Sasuke out today?


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 20, 2011, 04:02:59 PM
I think. I'm going try him in game right now.
I need to fix two ways :

- Damage face/Eye yellow
- Lighting


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 20, 2011, 04:33:47 PM
Cool, can't wait to see scourge and sasuke


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 20, 2011, 05:16:20 PM
Dammit, i'm really bored and i can't continue to work on Sasuke... Well he just need two or three fix..I'll do them tomorrow. For wait, here some preview :
(http://i.imgur.com/o0yxa.jpg)
(http://i.imgur.com/ehrPq.jpg)


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 20, 2011, 07:10:33 PM
Looks pretty cool. One thing though, the shirt looks kinda dull.


Title: Re: KTH Melee Model Import : I did but...
Post by: nanobuds on December 20, 2011, 08:50:03 PM
yeah, brighten up the shirt a bit.


Title: Re: KTH Melee Model Import : I did but...
Post by: dpgthirteen on December 21, 2011, 03:39:00 AM
Its not only needs to be brighter, but I meant it needs detail too.


Title: Re: KTH Melee Model Import : I did but...
Post by: KTH on December 31, 2011, 10:58:46 AM
(http://i.imgur.com/Mc5Ai.png)
[censored] yeah.

Only some part need to be maked like :

- Create new part on 3ds Max (the head of the Vogue Merry)
- Turn the model (not a rotation), you can see the Vogue Merry is pointed towards the right. And i can't rotate because behind we can't see nothing.

And i'll put him into Pirate Ship, and for pirate ship, need to found how to change the texture of the water...


Title: Re: KTH model import is comming...Like Vogue Merry
Post by: Sky Grounder on December 31, 2011, 01:22:23 PM
And i'll put him into Pirate Ship, and for pirate ship, need to found how to change the texture of the water...
Well the water model is located in ModelData[16], and it's the CLR0 files that has the colors of the water (3 files for different weather, and 6 files for the transition between those.)


Title: Re: KTH model import is comming...Like Vogue Merry
Post by: KTH on December 31, 2011, 03:11:01 PM
I can change the palette but i can't texture it.
For he look more real.


Title: Re: KTH model import is comming...Like Vogue Merry
Post by: dpgthirteen on December 31, 2011, 03:48:56 PM
([url]http://i.imgur.com/Mc5Ai.png[/url])
[censored] yeah.

Only some part need to be maked like :

- Create new part on 3ds Max (the head of the Vogue Merry)
- Turn the model (not a rotation), you can see the Vogue Merry is pointed towards the right. And i can't rotate because behind we can't see nothing.

And i'll put him into Pirate Ship, and for pirate ship, need to found how to change the texture of the water...


Looks interesting, but why change the water? One piece is anime, why not keep the detail of the boat but make them more colorful? Also, hoe goes Sasuke, the psa update is coming soon, would be neat to see it released.


Title: Re: KTH model import is comming...Like Vogue Merry
Post by: KTH on December 31, 2011, 04:17:33 PM
I found a solution for the water and i did to fix the model.
Sasuke? Well... I don'r know.


Title: Re: KTH model import is comming...Like Vogue Merry
Post by: Angelglory on December 31, 2011, 05:06:39 PM
(The ship's called the Going Merry, btw)


Title: Re: KTH model import is comming...Like Vogue Merry
Post by: KTH on December 31, 2011, 06:01:04 PM
In french, Vogue Merry.


Title: Re: KTH model import is comming...Like Going Merry
Post by: Carnage on January 01, 2012, 06:01:17 PM
it will be epic having the one piece ship over piratship stage xD and about that  catapult thing i guess going merry wont have it right?and i hope this bote its alittle bigger than TL pirate ship


Title: Re: KTH model import is comming...Like Going Merry
Post by: Sky Grounder on January 01, 2012, 06:03:54 PM
it will be epic having the one piece ship over piratship stage xD and about that  catapult thing i guess going merry wont have it right?and i hope this bote its alittle bigger than TL pirate ship
The cannon is it's own Model, so it can easily be moved outside of stage with animation.


Title: Re: KTH model import is comming...Like Going Merry
Post by: KTH on January 02, 2012, 07:38:33 AM
The cannon is it's own Model, so it can easily be moved outside of stage with animation.
^This.
I'll probaly change the tower to a boat of the navy. Just need the model.


Title: Re: KTH model import is comming...Like Going Merry
Post by: AnImAiNe on January 02, 2012, 07:58:18 AM
awesome that is a good idea turning it into something navy oriented. i like the title its an oxymoron coming and going XD  im excited for this stage


Title: Re: KTH model import is comming...Like Going Merry
Post by: BlueBrain on January 04, 2012, 07:00:13 AM
u dont need to rotate it, mirror it >.< cuz u need it to look to the left instead of to the right, right?
use the mirror modifier


Title: Re: KTH model import is comming...Like Going Merry
Post by: KTH on January 04, 2012, 07:02:05 AM
u dont need to rotate it, mirror it >.< cuz u need it to look to the left instead of to the right, right?
use the mirror modifier
I said the problem is fixed.....


Title: Re: KTH model import is comming...Like Going Merry
Post by: BlueBrain on January 04, 2012, 07:02:27 AM
oh, missed that xD


Title: Re: KTH model import is comming...Like Going Merry
Post by: KKAZMA on January 04, 2012, 11:16:44 AM
dont know if i missed something so ill ask, hows sasuke going or did u drop him?


Title: Re: KTH model import is comming...Like Going Merry
Post by: KTH on January 04, 2012, 11:19:06 AM
Sasuke got many glitch (like the face and the metal texture) and i still trying to fix it.


Title: Re: KTH model import is comming...Like Going Merry
Post by: KKAZMA on January 04, 2012, 05:55:54 PM
Oh ok .
Then I shall await his release.


Title: Re: KTH model import is comming...Like Going Merry
Post by: KTH on February 08, 2012, 11:44:20 AM
I did to make a new model import, look perfect in game.

But i'm fighting with my model import 10 or 15 secondes (or 1 minute), the game freeze. Why?

(http://i.imgur.com/VjdpL.jpg)

--------------------------------------------------------------------------

i've attached the damage face on the bone "EyeNDmg" but it's still doesn't affect. So on SingleBlind i've attached too on EyeNDmg but the model explose.

----------------------------------------------------------------------------

How can i delete that little ball?

(http://i.imgur.com/eUvs4.jpg)


Title: Re: KTH model import is comming...Like Going Merry
Post by: Carnage on February 08, 2012, 11:46:25 AM
domnt think you can delete it but you can rename the bone and just make him 5000 while on t stance


Title: Re: KTH model import is comming...Like Going Merry
Post by: BlueBrain on February 08, 2012, 01:05:26 PM
to make faces work u must not rig it to the facial bone, but instead there is an option called "visibility bone" set the face to the dmgeye bone in there ^^


Title: Re: KTH model import is comming...Like Going Merry
Post by: KTH on February 08, 2012, 05:05:16 PM
I dun get it. I've rigged the damage face on the HeadM so at the end (in BB) i should attach on damage face no?

Btw, anybody want to finish my stage?

(http://i.imgur.com/Jb9wT.jpg)


Title: Re: KTH model import is comming...Like Going Merry
Post by: nanobuds on February 08, 2012, 05:23:28 PM
I dun get it. I've rigged the damage face on the HeadM so at the end (in BB) i should attach on damage face no?

Btw, anybody want to finish my stage?

([url]http://i.imgur.com/Jb9wT.jpg[/url])


If you can't figure out Toad, send him to me and I can fix the expressions for you


Title: Re: KTH model import is comming...Like Going Merry
Post by: BlueBrain on February 08, 2012, 06:16:46 PM
go to the face object. on the right part of brawlbox, search for visibility bone, and set it to the bone it has to react to...


Title: Re: KTH model import is comming...Like Going Merry
Post by: KTH on February 18, 2012, 01:59:19 PM
(http://i.imgur.com/DKi9W.jpg)
(http://i.imgur.com/kXLY1.jpg)
(http://i.imgur.com/B8OaG.jpg)
Another good rig, and this time no freeze. But a little glitch, look the Rasengan isn't on the good place, it's the same for the shield and kunai.
Oh and that model mean a new pack of Naruto.

And Sasuke isn't dead.


Title: Re: KTH model import is comming...Like Going Merry
Post by: DoctorFlux(Mariodk) on February 18, 2012, 02:15:25 PM
Naruto:
BELIVE IT! i join brawl now and become hokage 


Title: Re: KTH model import is comming...Like Going Merry
Post by: Puccio on February 18, 2012, 02:19:21 PM
Needs some fixes on the arm. Looks very good KTH!


Title: Re: KTH model import is comming...Like Going Merry
Post by: KTH on February 18, 2012, 02:22:35 PM
Needs some fixes on the arm. Looks very good KTH!
This is cause the animation.


Title: Re: KTH model import is comming...Like Going Merry
Post by: Carnage on February 18, 2012, 03:06:05 PM
if rasengan appears there i bet it has to do with bone indexes?


Title: Re: KTH model import is comming...Like Going Merry
Post by: dpgthirteen on February 18, 2012, 03:51:38 PM
Damn that model looks great! Where is it from?


Title: Re: KTH model import is comming...Like Going Merry
Post by: KTH on February 19, 2012, 08:44:12 AM
Naruto Clash of Ninja 2.

(http://i.imgur.com/Wi1cd.jpg)
Texture Brawl styled.


Title: Re: KTH model import is comming...Like Going Merry
Post by: SouthCraft on February 19, 2012, 08:47:42 AM
Naruto Clash of Ninja 2.

([url]http://i.imgur.com/Wi1cd.jpg[/url])
Texture Brawl styled.
Damn! That texture did the model look more great than it was!!!


Title: Re: KTH model import is comming...Like Going Merry
Post by: Royal_Blade on February 19, 2012, 09:21:05 AM
If it has to do with the shield, kunai, and resengan, then the ThrowN bone got messed up. Because all of those things are loaded from the ThrowN bone.

And the model and texture look great! Even though I prefer his Shipuuden rendition..


Title: Re: KTH model import is comming...Like Going Merry
Post by: dpgthirteen on February 19, 2012, 09:39:51 AM
Looking good. Just touch his hair a bit, looks to bland and lacks detail.


Title: Re: KTH model import is comming...Like Going Merry
Post by: DoctorFlux(Mariodk) on February 20, 2012, 09:48:56 AM
([url]http://i.imgur.com/pQuw4.png[/url]) helping KTH with fix Young naruto+make one tailed as FS eyes (or for his tailed cloak mode for naruto moveset revamp)
+ got young naruto over a other Ike Boneset with KTH´s Rig so possible the weird bug with  rasengan is fixed now (dont know yet)


Title: Re: KTH model import is comming...Like Going Merry
Post by: KTH on February 20, 2012, 01:55:32 PM
Good luck.