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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: StupidMarioFan1 on November 03, 2011, 06:58:49 PM



Title: Super Mario 64 Moveset Hack: Back in the Works, got SM64 Mario & Luigi working!!
Post by: StupidMarioFan1 on November 03, 2011, 06:58:49 PM
I started this hack quite a few months befure getting my acount here, so I did not make this quickly. I noticed that the only SM64 hacks that are for Mario are textures, so I wanted to make a PSA/moveset hack to go with my SM64 and LM64 textures. You don't need the textures, it just fits better with some sort of SM64 texture. This will have multiple versions, due to me giving it multiple updates. Most animations are the original Brawl animations, either remade to make it sortof fit with the custom ones or with just little changes, like the hands. Here are the different versions and there changes from the original game and previous versions. Now that the SM64 Model has been imported, there will be a seperate version of this hack made just for that model. So you won't get the best results with this hack if you use it with the SM64 Mario Model.
(http://img841.imageshack.us/img841/2926/walltrasnparent.png)
SM64 Moveset v1.0
Pictures are the old. Youtube videos are the new. I'm now going to do videos and keep a few pictures, if its things that are kind of hard to see in the videos.

http://www.youtube.com/watch?v=jxFr1Fed9oo# (http://www.youtube.com/watch?v=jxFr1Fed9oo#)
Wow just because the url has the word F. A. G. in it, doesn't mean the forum has to censored it!!! So you'll have to click on the suggestion in this video, my god I don't know why the forum let my have the video before April Fools, when it turned everything kittyfied, but now it won't let me have the video. D:<

This is the first Super Mario 64 motion and PSA hack, a combination of diffurent animation hacks, vontower's Cape Mario v2, and my own PSA hack. The people who made some of the animations that were slightly edited in this hack are credited, I just don't remember who they are, but you are all credited. And now about the hack, I used brawlbox v64 to make Mario's hands into fists for every animation extremely quickly, then edited the ones that have his hands open, bones at 0 rotation on the X, Y, and Z axis. I made the Wait, Win, WinWait, and Entry animations all by myself (Didn't edit someone else's). Since this is based off of vontower's Cape Mario PSA, you'll find all of the cape animations in the motion.pac file, and the game'll freeze when you use Mario's final smash. I based this off his Cape Mario originally for the dash and down-b attacks and to have the correct sound and visual effects. The Wait animations are the ones from SM64, Wait2 is when Mario doesn't move his head for a few seconds, all animations are kinda fast, not intentional, but in brawl everyone's animations were fast to begin with, so it kinda fits. Win1 is Mario after getting a star and takes his cap off and scratches his head. Win2 is Mario after getting a star without his hat. Win3 is Mario after beating Bowser 1 and 2 and throws the key up into the air. I will upload another version after finding the key model from adventure mode (Which there aren't any hacks of that or the trophy stand item), for now it is a banana, just an item that uses the RHave bone and will be thrown into the air. The swim animations, for now, are the same with open hands. I made the Dash and Run animations by taking vontower's Run2 and edited that. I find the animations a little funny in-game, but that might just be me, tried to make it similar to SM64's Mario run animation. I switched the AttackHi animations with vontower's AttackHiCape animations, since I didn't like the head butt. I edited vontower's AppealSLeft and Right animations by making the hands fists untill the frames that they'll be in the peace sign, in other words, Mario hands are in fists, and goes into the peace sign in one frame, and goes back into fists in one frame (Not the same frame). Entry is Mario jumping out of the pipe in the opening sequence of SM64, I made the pipe go back, so it floats in mid-air in some stages, depending on where Mario starts off in the battle. It also has the original Super Mario 64 pipe textures. You can use this hack with any texture/model hacks, but it fits if you use some sort of SM64 Mario texture, or I think it fits better with one, you can use any of my LM64 hacks, but it doesn't really matter. None of the Special attacks, besides the Down-B of course, were edited, so it's still the Realistic-looking Fireball, Cape and Super Jump Punch.
There are problems with this hack, and it is far from being finished, one know problem that does mess with game play is the FS. It freezes after Mario uses it, this was made literally ontop of vontower's Cape Mario v2, so a few problems that that hack had, this hack has to, unless I messed with the Action/SubAction or whatever it was. The motion.pac has abunch of animations from the Cape Mario v2, that I didn't deleted seeing as the was no point since I just deleted the comand to spawn the cape, no use deleting everything else.
(http://img841.imageshack.us/img841/2926/walltrasnparent.png)
SM64 Moveset v2.0
http://www.youtube.com/watch?v=jxFr1Fed9oo# (http://www.youtube.com/watch?v=jxFr1Fed9oo#)

This is v2.0 of my SM64 hack, I've edited all of the swim animations, and have made other changes, there will be a v3.0 and maybe more. it all involves when I get the files for the key item from adventure mode and use it for the Win3 animation, and I'll probably make other changes when I kinda feel like it, just not now. One thing that I know for a fact is, I'm not doing a sfx hack fur this. When I use wiiscrubber and insert an edited smashbros_sound.brsar it will say that there is not enough memory the next time I try to insert ANY hack, but I could go and insert a bunch of hacks, and go make the size bigger and still able to insert more if I don't mess with the smashbros_sound.brsar file. I don't care if you make a sound hack to match with this, just let me know if you're making one. It still freezes after using Mario's final smash, due to vontower's Cape Mario v2 also having the same problem. So make sure to turn off the Smash Ball if you're fighting against Mario. I've also changed the down special animations and other stuff in the FitMario.pac. Mario only has one wait animation, two appeal animations (Left and Right). The first picture is showing the Down-B. The Second picture is about the new Swim animation. The third picture is my SM64 Mario using the Mario Tornado against my LM64 murrio ( Neither of the two texture/model hacks are included). FitMarioEntry.pac is included so you don't have to download v1.0 just to get the file. The Appeals have all been changed to AppealLeft and AppealRight, all are just version1.0's AppealHi.The Down-B is now MarioDK's SMBZ Down-B, instead of vontower's Cape Mario v2's Down-B. The Direction that Mario turns in the DownAir was reversed to make it a bit similar to SM64's ground pound. Final Smash was not edited, so it still freezes.
(http://img841.imageshack.us/img841/2926/walltrasnparent.png)
SM64 Moveset v3.0
http://www.youtube.com/watch?v=lK8FkO9EdiE# (http://www.youtube.com/watch?v=lK8FkO9EdiE#)

v3.0 of my wonderful Super Mario 64 Moveset, got more changes this time, more edited animations and a few extra things. A handful of animations have been edited to go back to SM64 Mario's Wait animation instead of Brawl Mario's Wait1 animation. Edited crouching animations that look like Mario from SM64. New B Special!!! Since all Mario does in Super Mario 64 is jump, kick and throw, the B special is just him punching but with a little murre damage than his A attack. Originally the commands were going to have 30 damage, but it just gave so much damage, that it would eventually turn into a noob attack, since it would so easy KO enemies. So that at 15, which does a noticable amount of damage, without it making it too easy to win.
A new jump has been added. Instead of the Cape jumps and animations, Triple Jump animation!!! Got three jumps instead of two, but to see the Triple Jump, hold the Jump Button (X or Y). I couldn't get it to have a seperate fall if you use the Triple Jump, but hopefully I can get that in v4.0, so more to come. So for now, the Triple Jump goes back to the Double Jump fall animation. This is a very long animation, you'll have to jump twice, use the triple jump on the third jump, and fall in the air to see the whole thing. Do this on Final Destination, and you'll be able to get back up with the Up-B Special.
(http://img841.imageshack.us/img841/2926/walltrasnparent.png)
SM64 Moveset v4.0
SM64 Moveset v4.0 Preview [Brawl Hack] (http://www.youtube.com/watch?v=EoHxwzauj0A#ws)

v4.0 if finally done and up for download, here's the changes: All specials are custom, only three are custom made by me, a few updated animations, more animations lead back to the correct custom animation, and a mini-mode. Neutral B on the ground is just a punch but is gives more damage than the normal A attack, in mid-air its a kick that gives more damage than the AAA attack and doesn't give really any knockback to avoid kicking opponants off the stage. Side B is the diving attack, which also gives more damage than the AttackDash and still can do the recovery jump. In mid-air, its the same except that you can do the recovery jump, and its kinda a good way to get back to the stage, if you're high enough that is. Up B is the Triple Jump, the three jumping ability is gone because it was my attempt at having Mario do the Triple Jump. I wanted it to have it's own fall and landing aniamtion, but when I was thinking about what Specials I could do, I remember the Up B had its own fall and landing, so I made it the Triple Jump. Down B is still the mix between vontower's Cape Mario v2 Mario Tornado and Mariodk's SMBZ v2.2 Mario Tornado, its a mix because it the Cape Mario commands with SMBZ Mario animations, edited of course. The animations for picking up heavy objects are based off of Mario's animations for picking up the Big Bom-omb and Chuckyas. A little animations glitch when throwing someone backwards, the person is pretty much going through Mario's body, but its because of where the ThrowN bone is, but its hard and time consuming trying to get the bone in the right position in BrawlBox, but it doesn't effect gameplay it justs looks weird. I gave up on trying to give Mario the WaitDamage, so that animation is gone and so are the commands to change the animations, so you don't get that weird glitch when you respawn. :D And now the mini-mode: Wing Cap and Metal Cap!!!!! The up taunt is Mario's animation when picking up the cap, the first time he generates the Wings (Article 2, so you'll have to either use the FitMario0X.pacs and .pcss, or replace the Fludd/Cape data's in another Mario hack), which changes one thing: The Up B is now Mario flying, but that's the only thing that changed, just like in SM64. The second time removes the wings and generates and consumes the Metal Box, making Mario metal, doing the taunt again spawns the Wings making him Metal/Wing Cap Mario, not with the beta Metal Wing textures from SM64 :(, to get rid of the Metal Cap, you have to wait for the effects to wear off. I would've made the Vanish Cap, but Brawl doesn't have the Cloaking Device item from Melee, so I couldn't do that. DX In v2.0 I said I wouldn't do a sfx replcement, which I was correct, but I found out that SSB and SSBM, Mario has SM64 Mario's voice and sfx, so I used the SSBM Mario sound effect pack, which is in the download both one already inserted into the .brres, and just the .sawnd for any sfx hacks you already have. Using the sfx hack is not needed, but recommended since I changed the sfx commands to be the right ones when using the sfx hack, which you get slightly different results without, sound effects-wise. The key model is over the original cape(Side B), and is used in the Win3, but it's kinda rushed so it could be better. :P Final Smash is still not edited so it'll crash.

(http://img841.imageshack.us/img841/2926/walltrasnparent.png)
SM64 Moveset v5.0 (Work In Progress)
(video will be added once Youtube finally uploads it. :P)
So I finally got the WaitDamage from v3.0 to work without crashing or anything. :happy: It's the new Hidden Triple Jump that's giving me problems. *facepalm*
So how the WaitDamage works is that Mario will have his standard Wait animation like always, but once he has a total of 150% damage or higher, he get's pretty tired. The Hidden Triple Jump is activated at 120% to represent how you need 120 Power Stars to get it in SM64. (Thanks to KnightMario for the idea a while back) Just like in SM64, the Wing Cap Up B doesn't change no matter what. What is giving me problems now is using the right commands to make the normal Up B stay the same as it should, and having teh new Hidden Triple Jump be a sort of copy of the commands. The sorta of SMBZ Mario v2.2 Mario Tornado has been changed! *crowd chears for no reason* :srs: It is now the Spin Attack from SM64....if you haven't used any cheat codes for SM64, then you might be more fimilar as the Spin Jump from jumping on a Fly Guy. If you want to know the name of teh cheat code it's called Press A, B, & Z to do a Spin Attack....or something like that.
(http://img580.imageshack.us/img580/7329/project6420120719221708.png)
(http://img266.imageshack.us/img266/5185/project6420120719221729.png)
(http://img849.imageshack.us/img849/5761/project6420120719221745.png)
So I had some ideas of Mario's different jumps being some of the A attacks, for example the Side Flip Jump for the AttackS4 aniamtions, and the Lw and Hi can be different height and lengths of the jump, (ex: Hi will be a long Side Flip, S will be an Side Flip, and Lw will be a short Side Flip.) I got an idea of the Long Jump being the AttackDash, which is kinda stealing TheShyGuys's idea for his Galaxy PSA, but since he's done with hacking brawl, I don't think it matters much, especally since Mario already does the Dive Attack for his Side B. The Back Flip was going to be the AttackHi4 moves. I knew that Mario's little break-dance move or what ever its called would be the AttackLw4 attacks. I had an idea of the Spin Attack not only being the Down B, but also one of the Aerial attacks as well, since the move actually happens after jumping on a Fly Guy or that weird Flower enemy in the Snow levels. I'm thinking about Mario's Grabbing Bowser's Tail animations be the grabbing ones, since I already did the Picking up Big Bomb-omb for the Heavy Animations. Please let me know if you guys think that these are some good ideas, I think so since I've hacked SM64 longer than SSBB, although I'm probably better at Brawl hacking since it's easier. :laugh: I plan on redoing a bunch of the animations in this version, the walking, running, sheilding, and throwing at the least, and then have more animations lead back to the Wait like before. A good reason for redoing tha animations is because it'll save on file size (hopefully) and plus they aren't supposed to be that detailed, so expect animations where most of the bones don't even move. ;)
Notice that these gifs are to show the basic animation, not to be a detailed preview of thembelow:
(http://imgur.com/FdoB3.png)
(http://imgur.com/orexD.gif)
(http://imgur.com/MpczP.gif)
(http://imgur.com/l2y7o.gif)
(http://imgur.com/fgQ40.gif)
(http://imgur.com/VNI6U.gif)
(http://imgur.com/6y7KL.gif)
(http://imgur.com/8ThWw.gif)
I also have some more remade aniamtions like the Ground Pound and when he gets up from after hitting the ground, which I'll have to make the Slip aniamtions be similar to that, and the new SpecialLw. I'm not sure why I never thought about ripping the Bowser Key model earlier, but hey it makes this version even better. :D A lot of these new animations will look a little bit weird with the normal Mario model, or really any model that isn't my SM64 Mario. Of course the animations aren't perfect, but I'm doing my best based of my doing the moves in the Project64 emulator, and recording them so I can play them back.
I'll try to fix the FS in v5.0, so then all I'll have to worry about later is just perfecting the animations. You must check the Smash Ball off if fighting any Mario CPUs, since the CPUs are not updated with the custom PSA, they still think that they are playing with the original PSA so they'll use the smash ball if they get it, so if you forget to turn it off, make sure to get it first, do whatever you can to knock it out of the CPU. If you have, don't use the neutral B for the rest of the match and getting it back if knocked out, or commiting suicide. Every once and a while the game doesn't freeze, but it rarely happens. :o
REMEMBER THIS IS NOT DONE YET!!!!!! :srs:


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: DoctorFlux(Mariodk) on November 03, 2011, 07:18:36 PM
wait for the model import of super mario 64 model :D i think it is segtendo that is making him


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: KTH on November 04, 2011, 04:27:43 AM
Interessing.

And camonsters making Mario64.


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: ShadowMarth on November 04, 2011, 06:21:07 AM
God luck with this XD


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: Allav866 on November 06, 2011, 01:57:21 AM
SM64 Model is out. I'm gonna try this PSA with it real quick.
EDIT: Other than slight disfigurement during some animations, the only problems I have with it are:
  • Wait animation. He looks like he's squatting
  • Victory Taunt 1. If FLUDD isn't Necessary anymore, maybe she could be replaced with the Key?
  • Victory Taunt 2 & 3. Mario's hair has not been imported, so he looks ridiculous.
  • Most of his Animations (especially his victories and waits) need to be slowed down
  • He T-Poses on Ladders
  • Final Smash freezes the game randomly.

I'm updating as I explore this PSA's problems.


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: StupidMarioFan1 on November 06, 2011, 12:06:10 PM
I knew the Final Smash freezes the game after Mario uses it due to vontower's Cape Mario v2 having the same problem, I used his motion and PSA as the base, deleted the command to generate the cape, and so on. I should probably add that to the post, and one thing is the "SM64" Mario model the SSB64 Mario model? There are many differences between the two, and SSB64 is the only one where not many of the characters look better than the other N64 games, atleast not Mario and Link. One thing that I'm hoping for is someone (Even if that someone is me) to export Mario from Super Mario 64 and import that into brawl. It can be exported someone did that to make a ragdoll for Gmod. He made Mario do a backflip and export the model when Mario had his arms out after landing on the ground. I'm also going to take more looks at the original Super Mario 64's animations and update the ones in this hack.


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: StupidMarioFan1 on November 06, 2011, 12:40:47 PM
[censored] how typing posts work here on BrawlVault!!! It keeps going back to the top everytime I type something, when the post is really long. So sorry for any typos at the middle, bottom, and inbetween of the post.


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: Lillith on November 06, 2011, 01:21:12 PM
You can remove your own posts you know.


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: StupidMarioFan1 on November 06, 2011, 02:33:11 PM
Thanks, is there a page that explains everything, or atleast majority of what the icons and buttons do when you're posting something. It tells you some of the stuff when you move the mouse pointer over the icon, but it would make my life a little bit easier if the was a README or something.


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: Lillith on November 06, 2011, 09:50:45 PM
Not that I know of, you'll figure it all out soon though~


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: Allav866 on November 06, 2011, 10:01:22 PM
I should probably add that to the post, and one thing is the "SM64" Mario model the SSB64 Mario model?
No. It's the model from SM64. Anyways, somebody really needs to import Mario's hair. even without this PSA, he takes it off for one of his taunts.
Too many people want to import their favorite characters as quickly as possible, and end up giving it a half-arsed effort. :srs:


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: StupidMarioFan1 on November 07, 2011, 05:45:46 PM
I see what you mean about the model import, I've decided to do another version of this hack when I'm completely done with it, or pretty close to it and fix the animations for the SM64 Mario model. I'm working on v3.0 for the moveset hack, made the wait animation closer to SM64 Mario's(for the normal or true Mario model, not the SM64 one) and I made a WaitDamage, still working on getting the game to work on that part. I had an idea of Mario having like 100% damage and would have the animation to when Mario has one or two wedges of health left in SM64, not getting the game to change wait animations even with the right commands, it crashes with the change subaction, but it doesn't goto the offset. Only time it worked is when I replace one of the normal wait offsets, but the damage wouldn't matter. He would do the animation at the same moments he would do Wait2 or 3. I made a bunch of other animations better, I'm going to have to redo pretty much every animations from scratch to try and match the SM64 "feel", and so he goes back to the Wait animation.


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: SonicBrawler on November 07, 2011, 05:53:21 PM
No. It's the model from SM64. Anyways, somebody really needs to import Mario's hair. even without this PSA, he takes it off for one of his taunts.
Too many people want to import their favorite characters as quickly as possible, and end up giving it a half-arsed effort. :srs:
okay, wrong. its hard to import models. they don't make them "quickly", seeing that it is really hard. it is also har dot make. which is why even the best hackers have trouble. how about you take a model and import it in 5 mins? that isnt easy. dont say these things without even trying

[/rant]


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: Allav866 on November 08, 2011, 12:34:10 AM
okay, wrong. its hard to import models. they don't make them "quickly", seeing that it is really hard. it is also har dot make. which is why even the best hackers have trouble. how about you take a model and import it in 5 mins? that isnt easy. dont say these things without even trying

[/rant]
Sorry. I heard it was easy, and I guess that was a rude thing to say, especially since I haven't made so much as a single vertex hack around here.

My sincerest apologies.


Title: Re: Super Mario 64 Moveset Hack for Mario
Post by: StupidMarioFan1 on November 08, 2011, 07:59:45 PM
SM64 Model is out. I'm gonna try this PSA with it real quick. EDIT: Other than slight disfigurement during some animations, the only problems I have with it are:
  • Victory Taunt 1. If FLUDD isn't Necessary anymore, maybe she could be replaced with the Key?
  • Most of his Animations (especially his victories and waits) need to be slowed down
Okay so is the arms the only animation glitch or are there other things I would need to change on the version for the model? And about some of the animations need to be slowed down, I noticed that Brawl's animations play very quickly, I mean the original animations for pretty much any character are fast, so it kinda fits both Brawl and Super Mario 64, kinda.
Another thing about the model import, like SonicBrawler said, its hard, and importing from a N64 game is even harder. Back then the models didn't have bones attached the mesh, the was a skeleton for the animations, it just didn't mess with the model, but the polygons were rotated into place every frame. So first off its not in a T-stance, and second it doesn't have bones, but that might not matter in this case. I could be wrong but I know that Super Mario 64 was like this, this might not apply to every N64 game, but the early ones for sure.
And the key, I would do but I don't know where the Key item is in the iso, when I add a command in the PSA to generate the key, it doesn't work, it doesn't even make a difference in0-game, like the command was never there. So I need to take the key model and put that in the FItMarioMotion.pac, I just don't know what the name of the file is. I noticed that there aren't any hacks concering the adventure items, like the key and trophy stand. So if you find out wehat file the key is in, then please tell me.[/list]


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario
Post by: StupidMarioFan1 on December 19, 2011, 10:28:39 PM
Okay I found the key model, but I can't seem to get it to work over F.L.U.D.D. I replaced all of F.L.U.D.D.'s animations with one for the key to be used in the Win3 animation, and made the command to generate the key in-game. Problem is, it loads the key, but doesn't do an animation, and stays in the center of Mario, and by center, I mean inside his body. Really the only way you can tell it was even generated, is by looking at the left side of Mario's neck (Mario's Left, or your right). I would put the key in the motion file, but I'll have to get rid of Mario's fireball or cape. And I don't have experence with making custom attacks from scratch yet so....I' still working on it.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario
Post by: DoctorFlux(Mariodk) on December 20, 2011, 01:28:58 AM
Okay I found the key model, but I can't seem to get it to work over F.L.U.D.D. I replaced all of F.L.U.D.D.'s animations with one for the key to be used in the Win3 animation, and made the command to generate the key in-game. Problem is, it loads the key, but doesn't do an animation, and stays in the center of Mario, and by center, I mean inside his body. Really the only way you can tell it was even generated, is by looking at the left side of Mario's neck (Mario's Left, or your right). I would put the key in the motion file, but I'll have to get rid of Mario's fireball or cape. And I don't have experence with making custom attacks from scratch yet so....I' still working on it.
i think it is a good idea to put Fludd article to be on HaveN bone and then animte HaveN bone on Mario

it is possible to move articles from a bone to a other just needing hexing i think diedhammer98 can help you if he got time


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario
Post by: StupidMarioFan1 on December 20, 2011, 03:15:44 PM
So would I have to hex Fludd onto the HaveN bone? The HaveN bone has been animated for the Win3 since v1.0, I've just been using a random item, since Mario would never generate the key. I've messed with Mario's normal Special to get rid of the fireball. I made so he just does his A attack punch, and just made it deal more damage. It seems like a good idea, since Mario doesn't have as many attacks in Super Mario 64, really just punching, kicking and throwing.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario Working on v4.0
Post by: StupidMarioFan1 on January 13, 2012, 07:51:21 PM
I've got the solution to the key glitch. With the new brawlbox I can just merge the key with Mario, and put it as a child of Mario's RHaveN bone, then just scale the key at 0, 0, 0 for every other animation, and fix the scaling in the Win3 animation.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario Working on v4.0
Post by: DoctorFlux(Mariodk) on January 14, 2012, 01:18:43 AM
I've got the solution to the key glitch. With the new brawlbox I can just merge the key with Mario, and put it as a child of Mario's RHaveN bone, then just scale the key at 0, 0, 0 for every other animation, and fix the scaling in the Win3 animation.
not a good idea so you edit the Bone ID for throwN bone and the other bones after RhaveN but dont worry i think i just found out how to edit articles to be on other bone :D (maybe)


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario Working on v4.0
Post by: StupidMarioFan1 on February 21, 2012, 04:58:12 PM
not a good idea so you edit the Bone ID for throwN bone and the other bones after RhaveN but dont worry i think i just found out how to edit articles to be on other bone :D (maybe)
So did you ever find that out, I need that for the key, and so I can get this moveset to have SM64 Wings. I could just use your SMBZ Wings, but it bothers me how they're attached to Mario's BustN bone or NeckN bone, or I believe that's bone the cap is on. The disadvantce to this, is that if Mario's head moves, but not the neck then the wings go though his head, and it doesn't look that good. :notimp: Anyways, I probably need to add to then first post things about v4.0, like the new Special Attacks. The disadvantage about SM64, is that it doesn't give me that many ideas for Mario's attacks, most of Mario's attacks will be just re-animated Brawl attacks, since Mario doesn't even do a fifth of the things he does in Brawl. Another thing is that Brawl doesn't do a bunch of SM64, for examp,le, Mario can die from toxic gas, and even has a coughing animation, also an animation for freezing in a winter level, oh well, I'm having a tough time just by getting Mario to have the WaitDamage to work in-game, can't have everything perfect. :P


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario Working on v4.0
Post by: StupidMarioFan1 on March 11, 2012, 08:21:19 PM
Okay I ran into a problem over this past week, for some reason the SMBZ Wings crash the game when ever I use my v4.0 hack or atleast the beta version, I can play the game fine if Mario has either the Cape or Fludd in his pac and pcs files, but if the Wings are in, then the game crashes after picking a stage. I know it has something to do with the motion file because I took my v3.0 and replaced a few animations with the ones from v4.0, worked fine got to the specials, game crashed restored the side ones, fine, replaced catching ones, game crashes. :P I did change the article 2 to being attached to Mario's CapN bone with Tabuu, but I had runned into that problem. Now if SM64 had the cape I would be fine, or even if it had Fludd, but it didn't it had the wings, which is the only one crashing the game. DX I've decideed that I will stop with the Wing Cap until I'm able to solve the problem, so I made a copy of the FitMario.pac file and the FitMarioMotionEct.pac so I can continue without the wings, but still have a copy with the wings so I can fix it if I'm ever able to. I hope I can get a preview of the changes in v4.0 this week.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario Working on v4.0
Post by: StupidMarioFan1 on March 18, 2012, 04:41:17 PM
I know why the wings keep crashing, the pac and pcs files are too large, mostly because of my SM64 and LM64 textures being solid colors, and the fact that the wing animations are like 500 frames long, even though if you change the amount of frames the animation would look unedited if you have the loop on. Mariodk why did you make the Wings animations so long? Anyways I hope that means that I can get the Wing Cap to work, I'm too busy playing with the SMBZ Mario Moveset v3. :af: Nie job on that hack Mariodk.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario Working on v4.0
Post by: StupidMarioFan1 on March 22, 2012, 07:50:06 PM
SM64 Wing Cap is in the moveset, just working on getting the Up-B to work how I want it, and updating some animations, and other stuff before I'll make a video about it and releasing v4.0, I hope that there are people who are waiting for it, makes me feel like I'm making a hack that people enjoy using. :P


Title: Re: Supurr murrio 64 Moveset Hack fur Normal/True murrio NOT SM64 murrio Working on v4.0
Post by: KnightMario on April 01, 2012, 06:45:09 AM
I'll add hair to sm64 model from kth's ssb64 model.


Title: Re: Supurr mrio 64 Moveset Hack fur Normal/True murrio NOT SM64 murrio v4.0 uploaded.
Post by: StupidMarioFan1 on April 01, 2012, 12:22:45 PM
Does anyone else know why a bunch of words have been edtied, like for example every "Mario" has been changed to "murrio", and all the "Super" have been changed to "supurr", I changed them this morning before going to chruch, but they're changed back. WTF?? KnightMario I was thinking about vertexing the hands to be open, and then have a peace sign and then importing them into the model, since BrawlBox can't duplicate vertices, I can't duplicate the hands and then vertex them. :P I've uploaded v4.0, just need to edit the first post with the info, and putting the download link in the vault.


Title: Re: Supurr mrio 64 Moveset Hack fur Normal/True murrio NOT SM64 murrio v4.0 uploaded.
Post by: Miacis on April 01, 2012, 12:25:16 PM
Does anyone else know why a bunch of words have been edtied, like for example efurry "murrio" has been changed to "murrio", and all the "Supurr" have been changed to "supurr", I changed them this murrning befure going to chruch, but they're changed back. WTF??
What day are we today?

That's your answer. :3


Title: Re: Supurr mrio 64 Moveset Hack for Normal/True murrio NOT SM64 murrio v4.0 uploaded.
Post by: StupidMarioFan1 on April 01, 2012, 12:31:10 PM
Kittnifing the forums is a good April Folls Day joke ONLY if they'll be normal after today, if they're staying this way, then that was a stupid idea considering not everyone happens to type correct english for multiple reasons, this makes it harder to read posts. D:<


Title: Re: Supurr mrio 64 Moveset Hack for Normal/True murrio NOT SM64 murrio v4.0 uploaded.
Post by: Miacis on April 01, 2012, 12:34:08 PM
'Brevity is the soul of wit'
Have we ever heard of an April Fools joke that lasted more than a day? Well, probably, actually. But not on this site.

So yes, it's just temporary.


Title: Re: Supurr mrio 64 Moveset Hack for Normal/True murrio NOT SM64 murrio v4.0 uploaded.
Post by: StupidMarioFan1 on April 01, 2012, 12:59:25 PM
Well this year's the first time I've been on BrawlVault so I didn't know what to expect but this is messing with my image links, so they don't show up. DX


Title: Re: Supurr mrio 64 Moveset Hack for Normal/True murrio NOT SM64 murrio v4.0 uploaded.
Post by: KnightMario on April 01, 2012, 01:35:12 PM
yeah, it happened to another site I'm on, change the changed thing in the url back to normal.
I wish they fixed the hyperlinks/images.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: StupidMarioFan1 on April 02, 2012, 02:10:17 PM
My god that was annoying, since I edited the post yesterday for v4.0, all of the catified words were still there today, so I had to edit all of them back, if they ask for suggestions for an April Fools joke next year, they better not do something like that again. God it was annoying.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: KnightMario on April 02, 2012, 03:34:51 PM
yeah.
so is it easter break for everyone but me now? my unread replies help say it.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: StupidMarioFan1 on April 02, 2012, 04:37:46 PM
No my Easter Break is just this weekend, my school was hosting something so my High School was out for today, and we'll be out this friday, making my school only having Tuesday, Wednessday, and Thursday.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: KnightMario on April 03, 2012, 02:58:26 PM
...
High School
I feel so different...
and I have an idea.
if mario has over 120(% not stars)
his up b should be the magic triple jump (just the screw attack animation)
same as normal, but he's invincible (intangible) and when he comes down he bounces once,
(like in the game) and then goes normal.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: StupidMarioFan1 on April 03, 2012, 06:27:36 PM
...I feel so different...
and I have an idea.
if mario has over 120(% not stars)
his up b should be the magic triple jump (just the screw attack animation)
same as normal, but he's invincible (intangible) and when he comes down he bounces once,
(like in the game) and then goes normal.
Now that is a good idea, I wish I could make this 100% accurarte, but sadly there are too many differences between Super Mario 64 and Super Smash bros Brawl, I mean in SM64 Mario could cough, die from the toxic gas, in a cold level, he can bend down and breath into his hands, he could die from being electicuted, die from heights, had many different death animations determend if was too high, kinda high, on his back, on his stomach and more, Brawl just has more attacks, and doesn't have lots of things in SM64. I gave up on the WaitDamage idea until I could get that to work by having Mario's Wait change after having like 100% or 150%, didn't work though. DX


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: KnightMario on April 05, 2012, 06:01:51 PM
try making a variable for when he gets or goes over 120%
and then make:
wait
triple jump
 if variable (120%)
wait to go to a different "attack" (wait damage, over wait4)
up b go to my idea.
300th post!!!


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: StupidMarioFan1 on April 05, 2012, 06:41:05 PM
I've tried getting a WaitDamage tons of time during v3.0, and what will be v5.0, but it always crashes when using the Change Subaction command, both kinds, the one that offers the pass frame the one that doesn't. I don't know any way to change the animations without changing the subactions, which like I said before, crashes the game. I am currerently working on the the new SpecialHiHidden120StarJump (Name should be self-explanitory XD), I am just about to see if that'll crash the game too. If so then I'm deciding that the If Compare command is not what I need, but unless I'm mistaken I think I might;ve tried the subaction change without it..no I haven't I'll tried that now.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: KnightMario on April 05, 2012, 07:14:39 PM
you can look in smbz mario's dash, it has 2 different animations, 1 for cape and 1 without.
and, do you think I could help with this project? not major things (most likely) but do some animations and ideas (getting some every now and then) and other stuff like that.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: StupidMarioFan1 on April 05, 2012, 09:14:30 PM
you can look in smbz mario's dash, it has 2 different animations, 1 for cape and 1 without.
and, do you think I could help with this project? not major things (most likely) but do some animations and ideas (getting some every now and then) and other stuff like that.
Sadly that isn't helping, I've gotten it so it doesn't crash instantly when beginning the match, and Mario is in his default Wait, but so far the only time I've gotten it to change is when he starts with atleast 900% (I use Training because it skips Entries so I can know if it'll crash instantly when he starts in the WaitDamage), and it'll play a few times but will then crash at what I guess is when it would change Wait animations, even though I have all of them to change with atleast 100%. DX


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: StupidMarioFan1 on April 08, 2012, 02:09:48 PM
Well is the a command to make a character invisible? I thought of having when Mario gets hurt insdtead of flashing white a few times, he would turn invisible instead fo the white flash. I had an idea of Mario getting hurt when he lands depending on how high he is, and when landing he would get squashed like in SM64. I would need to do a kirby hat for this at some point, but I'll wait a while it'll be like the FS, one of the last updates. :| If I could edit item PSAs, I would make the Starman play the Wing Cap song, and the Golden Hammer play the Metal Cap, and have this PSA play those songs when getting the Wing or Metal caps, and try to get them to flash when a time limit wears of or something. I'm about to re-release my Doopliss Mario over Yellow Alloy, I started over now that I know more stuff then before, and have him pretty much flawless for an Alloy. I say that because one Alloys can't use items (Except the Starman and get hurt from items, not even the Poison/Super Mushrooms or Metal Block :P), so he most likely would have the item holding glitch, when he throws someone they are held pretty close to what they should be, a picture will explain a little bit more of what I'm trying to say. He doesn't have that thrown glitch from before, he has Mario voice (With the included code), he has eye movement, the three Win and Wait animations, although the Waits don't seem to be activated in game so he just uses Wait1, maybe it does and I just haven't had it happen yet. :| This is a pack so there are a few vaiouties to Doopliss: Normal Doopliss Mario, Paper Doopliss Mario, Normal Doopliss Luigi Mario, Hi Res Doopliss Mario. The Hi Res Mario texture is one I made by myself that has Mario look more like his real appearence with the Brawl detail. I would've used the Fixed Mario texture but the file was removed from Mediafire. DX


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: StupidMarioFan1 on April 14, 2012, 03:51:07 PM
I'll add hair to sm64 model from kth's ssb64 model.
I don't know if you got to doing that, or got it to work, but I'm making my own SM64 Mario import, and it'll take Camonsters's import to the final level, I say that because you won't a more acerate version anywhere on the vault, the only thing that would make it even better, would be for his clothse and skin to be actual polygon colors instead of textures, and making it so the farther the camera is from Mario, the worse his polygons look, in SM64, Mario has High, Medium, and Low Poly versions, the game changes between them depending on how far away it is, and if you use a size code, the bigger he is, the more he looks like blocks, like here:
(http://imgur.com/yleO2.png)(http://imgur.com/PFC5s.png)(http://imgur.com/d2hNI.png)
But since Brawl doesn't work like that, you won't be able to get a better version if it goes as I plan. It'll have both hair models, a better rig and his arms won't be messed up in animations, and all of his hands, the open, closed, Peace Sign, and Cap in Hand polygons will be there too. File size isn't my consern because of how many vertices there are in Brawl Mario are way more then how many are in SM64 Mario, so I'm not worried about that. Its wiether or not there'll be enough data left in this moveset after making it compatable to my import (After I make it of course), because it'll need a one-slot moveset for it to be as good as I want it to be.


Title: Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded.
Post by: StupidMarioFan1 on April 20, 2012, 08:19:52 PM
Well I've tried my SM64 Mario import with the moveset, and it looks really great. :D Even though his hands were all showing due to me not updating the moveset with the model, and because I'm not ready to release him and Luigi yet, but I find the moveset to be really SM64-like, if only I could get past the limits that are holding me back. :P


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 info!!!! No this isn't dead! >:(
Post by: StupidMarioFan1 on July 19, 2012, 09:52:26 PM
I don't see why this would be breaking the rules, it's my own thread, and I've got to let people know about the update, so I don't expect this to be deleted. :notimp:
So anyways after tons of hacks later, I'm back on this Moveset for a few reasons, 1. I've got the WaitDamage to finally work!, 2. 3ds Max got messed up and I have to wait until the weekend before I can work on SMG2 Mario anymore, 3. This is a moveset I can get some real work on, where as my SMG Moveset is a bit harder to do, with it's visiblity sequence for the different powerups and figuring out how to add Model Changers in BB v0.67. I probably need to update the other four versios to have the SM64 Mario Bros have their multiple hands and eyes patterns working. :P


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 New animations and Bowser Key!!
Post by: StupidMarioFan1 on August 10, 2012, 03:39:34 PM
Again I need to let people know about the what's being added. *facepalm*
So since the computer that has my SM64 stuff is having problems that I can't fix until tonight, I figured that I'd update v5.0, and I have some new things for you to see. And yes those are huge pictures....almost like a sprite sheet if you scroll down fast enough. lol I'll upload a video later when I have more interesting things to show....and when I come back after a week in Florada.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 New animations and Bowser Key!!
Post by: Mariofan224 on November 10, 2012, 06:00:15 AM
I'm ecxited for the new version StupidMariofan1! I want to throw in a Super Mario Adventures video from Youtube so it can remind the others for the new version: Super Mario Adventures Episode 1 (http://www.youtube.com/watch?v=McwPgig9uH0#ws)


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 New animations and Bowser Key!!
Post by: StupidMarioFan1 on November 10, 2012, 09:42:50 AM
You my friend just introduced me to another great series I'l wathc over and over again. ;D
And I need to work on this moveset, good thing I planned on working on it right after I work on my SM64 Hack. My SM64 Mario Bros will be the main models for this moveset to get even more acurate. :af2:


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 New animations and Bowser Key!!
Post by: Leon Exodio on November 10, 2012, 01:50:01 PM
cant wait for the move set


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 New animations and Bowser Key!!
Post by: StupidMarioFan1 on November 10, 2012, 02:41:38 PM
Thanks for the compliment, stupidmariofan, in fact i think i'll just whip up another episode: Super Mario Adventures Episode 2 ([url]http://www.youtube.com/watch?v=aod9mfIWINg#ws[/url])
Well since it doesn't have anything important to the moveset, you should probably take down that second vid before a moderator or someone starts yelling at you. And I had gone and watched all the episodes after I saw the first episode. lol


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 New animations and Bowser Key!!
Post by: Mariofan224 on November 10, 2012, 03:23:51 PM
The SM64 V0.5 moveset sounds awesome! Just make sure the final smash doesn't freeze the game this time lol


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 New animations and Bowser Key!!
Post by: StupidMarioFan1 on November 10, 2012, 03:33:34 PM
The SM64 V5.0 moveset sounds awesome! Just make sure the final smash doesn't freeze the game this time lol
Fixed. lol
Anyways, I'll try, I need to figure out what vontower did that made his Cape Mario v2's FS freeze the game, since that moveset was the base of v1.0.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & Previews
Post by: Mariofan224 on December 20, 2012, 04:51:21 PM
How far did you get StupidMarioFan? it's been awhile


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & Previews
Post by: StupidMarioFan1 on December 20, 2012, 06:23:11 PM
No where, I should probably start working on the moveset before this thread gets pushed off the first page again.
Well I did have this much done on the updated model over a month ago.
(http://imgur.com/MQIRS.png)
(http://imgur.com/ggeID.png)
If you compare it to the one I released on the vault, you'll notice that Mario's face, upper torso, and hat are now smooth. I'll make bone edits so the hands will change in the animations, and v5.0 and up will be using this WIP updated SM64 Mario (and Luigi) as the main models. I'm also going to import the SM64 Pipe instead of just using the texture on the Brawl one, and I have gotten quite a bit of ideas on how to use some of SM64 Mario's animations for the moveset, like when throwing, he'll be doing the animations for swinging Bowser (who will actually have his translations for the Thrown aniamtions so his tail will be in Mario's hand and every one else will be held by an inivisible tail), I also have animations be reused for lots of things, like the Punch animations will be used for grabbing an enemy, picking up an item, throwing an item, and so on. :D


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & Previews
Post by: Mareeo 64 on December 20, 2012, 06:44:29 PM
I must tail throw Bowser in brawl :srs:


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & Previews
Post by: StupidMarioFan1 on December 20, 2012, 06:48:31 PM
I must tail throw Bowser in brawl :srs:
It'll be a pain in my ass to aniamte though, since I need to finger out exactly how the thrown and throw animations are done correctly. Plus there is this part of having to look at Mario's animations in SM64 frame by frame, at different angles, and to try to time mine correctly. It'll be a long while before v5.0 is released because if anything I want atleast the attacks, throws, and specials done by then, and then maybe work on item related things later since I'll have to severally improvise on those beside picking them up and throwing them. :srs:


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & Previews
Post by: KnightMario on December 20, 2012, 06:52:39 PM
man, i was awesome at sm64
beat the game with 16 stars... on a real console


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & Previews
Post by: Mareeo 64 on December 20, 2012, 07:00:33 PM
take ur time SMF1, we go by your schedule of hacking. :)
@KnightMario: damn! that's pretty good dude. ;D


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on December 21, 2012, 04:30:56 PM
Get ready for awesomeness, with a side of majority of polygons are white in BrawlBox not in-game! :af2:
(http://imgur.com/wiUnw.png)
(http://imgur.com/sOx3m.png)
(http://imgur.com/sP50J.png)
(http://imgur.com/1j5Sd.png)
For those wondering about these new hands, this is a version that is to be used with Machinima making...and PSAs that might have Mario making those hands. I'll do SM64 Luigi (remember that he is a model hack of Mario by Staraxxon, not in the original game) as well, and that I'll edit both to have just the original five hands (two closed, two open, right peace sign) to work with this Moveset.
I am toying with weither or not to make a Brawl Mario/Luigi and True Mario/Luigi  model that works with the moveset, like actually give them mulitple hands or just have the finger bones' animation data so any Mario model will work. I'd save memory if I get rid of the finger bones and other bones that won't be animated, but I don't know if everyone would mind only using the SM64 Bros  with this.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: KnightMario on December 21, 2012, 05:44:38 PM
YO SMF1!
Tell them that the 2nd to last poll option happened to be MY idea... (like edit the poll)


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on December 21, 2012, 05:51:12 PM
YO SMF1! Tell them that the 2nd to last poll option happened to be MY idea... (like edit the poll)
I thanked you for giving me the idea a while back in the spoiler that contains some progress and information on v5.0 back on the first page, and don't worry you'll be thanked again in the description when I release v5.0. ;D


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: Mareeo 64 on December 21, 2012, 06:28:14 PM
Epic has just been presented :happy:


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on December 21, 2012, 06:36:44 PM
Even better, I remembered that when I exported scenes of SM64 to get the Mario Bros, Toad, Bowser Key, and more that under each character, there was a square that had four quater-circles under them, aka their shadows. So I look at the texture_dump folder in the Project64 folder in my Program Files and found the shadow texture, I'm going to see if I can get the shadow.mdl0 to have a texture and have a four small squares rigged to the TransN bone, if I can't I can have it with the actual model, but I'll have to edit the bone tree some more so the shadow is constantly right under Mario in animations like jumps and ones were the shadow shouldn't be that close to Mario.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: Mareeo 64 on December 21, 2012, 06:47:56 PM
Wow! nice find! v5 should be a very completed hack. :P Just try to keep the files in the download a little easier to go through. lol When I got SMG Bowser, I was running through folders like crazy. :P y'know:

SM64 Mario v5.0/[Mario/fitMario's] [info/portrite] [menu/common/char_bust_text]

something simple i guess


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on December 21, 2012, 07:08:08 PM
Wow! nice find! v5 should be a very completed hack. :P Just try to keep the files in the download a little easier to go through. lol When I got SMG Bowser, I was running through folders like crazy. :P y'know: SM64 Mario v5.0/[Mario/fitMario's] [info/portrite] [menu/common/char_bust_text] something simple i guess
I rarely make a hack that has a maze of folders like Bowser did, but you have to admit that it was organized, which was what I was going for, but don't worry v5.0 won't be that complicated, but I don't want to do all that Fighter/Mario, and that stuff because I use WiiSchrubber, and Dolphin, so that files can be named whatever the hell I want and it'll replace the file, but I can't use stage expansion codes, though while I look at it, I pretty much just use Battlefield, Final Destination, Luigi's Mansion, and Delfino Plaza. lol But like I said the zip file won't be a maze of folders, really there'll be two groups similar to the SM64 Mario import I released; LM64 Hacks (which is my personal texture hacks I made for characters for videos that I have yet to complete) and YouTubers, which will contain some of my favorite Machinimars like StupidMarioBros1Fan..oh wait that's me. xD MarioGame2222, supermarioglitchy4, and more can be made with the right colors. :D Also I'm going to edit the solid color textures to use both the normal and "shade" colors from SM64, which will be normalized to try and get a better effect of shading that is similar to SM64's, though it won't be perfect since stages will also mess with the shading.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: Mareeo 64 on December 21, 2012, 07:47:15 PM
well, best of luck! ;D


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on December 21, 2012, 08:05:29 PM
So more progress on SM64 Mario, he'll have his Shadow..which is a texture. :af:
(http://imgur.com/iDqay.png)
Is he on the ground?
(http://imgur.com/gHI0A.png)
Nope, he's in mid-air. xD
(http://imgur.com/FHg4j.png)
Appearently the semi-transparency material makes it so there is a hole in certain things like explosions. :srs:
And yes those hands are all rigged to their own bones, but the motion file wasn't edited to have them appear correctly, and I didn't bother choosing what visibilty bone the hair and eye polygons used since I'm not done with the model in Brawl Box, and I need to see if I can add a texture to the shadow mdl0, or if the shadow will be an actual circle to avoid that glitch with the shadow being in mid-air.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: KnightMario on December 21, 2012, 08:43:01 PM
making a circle shouldn't be too hard.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on December 21, 2012, 08:47:34 PM
making a circle shouldn't be too hard.

Right, but I want it to use as much of the original game as I can for the Bros, even if it's just a small texture, plus I'll need to experiment with what bones will and won't make the circle be slanted on the ground, the circle needs to be under him, not behind him. lol
The following pic should express my feelings right now. :notimp:
(http://imgur.com/syXsU.png)
lol, nothing's wrong, just tired, and no, that isn't custom, still the original Brawl animation, but it looks close enough. I plan on making it so Mario will fall asleep after being in his Wait animation for a while, though I'm not sure how to do that. :af:
Also the WaitItem will no longer be the Wait with the right arm in a different position, it'll be the animation for holding a small box or Bom-omb. :happy:


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: KnightMario on December 22, 2012, 06:45:18 AM
MAN AM I SO PHUCKING PISSED OFF
My dad unplugged my n64. now I can't play it again >.>


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: Mariofan224 on December 22, 2012, 02:07:27 PM
MAN AM I SO PHUCKING PISSED OFF
My dad unplugged my n64. now I can't play it again >.>

Did you do something wrong?


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on December 22, 2012, 02:13:17 PM
MAN AM I SO PHUCKING PISSED OFF My dad unplugged my n64. now I can't play it again >.>
Google Project 64 1.6, best N64 emulator, I had to use CrossOver to use it on the MacBook I use for school. xD
Anyways download that, install it, and then google or youtube search for a SM64 rom, most likely you'll have to go to a couple of different websites, if you feel like you want to play some SM64 hacks or make your own, make sure to download Super Mario 64 (U) [!].z64, it's the extended rom that is used for hacking.
Don't worry the rom like 25 MB or so, easy to get, but for legal issues you need to own the game and system, which is a-okay for you unless your dad throws out the N64.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: KnightMario on December 22, 2012, 05:46:09 PM
Did you do something wrong?
no, my dad thinks 3 consoles are too many...
(wii, n64 and i just got a xbox 360)
I'll try the emu, but i spent FOREVER working on my backwards long jump.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on December 28, 2012, 10:23:09 PM
Also I did get a good amount of more progress on SM64 Mario, now his clothes and skin textures have a shadow color on it and are normalized, to try to get a closer shading effect to SM64. Also since I couldn't get the shadow model to use a real texture, the shadow model is now just a circle rigged to the TopN bone, but it still gives the effect I wanted.[color] :happy:
(http://imgur.com/0sORd.png)
(http://imgur.com/VtaX4.png)
(http://imgur.com/O2iKi.png)
(http://imgur.com/0rZSt.png)
(http://imgur.com/qI4zK.png)
(http://imgur.com/WjAxy.png)
(http://imgur.com/IXWDw.png)
(http://imgur.com/FhtEn.png)
(http://imgur.com/BqBAG.png)
(http://imgur.com/sa7fJ.png)
Bet you guys TWENTY DOLLARS that you didn't expect 10 pics! :af2:
So yah one of the right hands can be used in those item holding animations and it will replace any other right hand polygon in animations.....probably made that really confusing, just look back at the last three pics. xP
Fludd also looks great, but only good from the back since he goes into the back Mario's upper torso just a little bit. :\
Also I have remade the Wait, WaitItem, and WaitDamage to be a bit closer to SM64, although I'm not quite done with the WaitItem, going to have to do quite a bit more on it so Mario doesn't move that much, he's currently moving a bit in it since I rotated the HipN, his feet aren't in the same place throughout the animation. :laugh:
Also since Mariodk mad the SSJ modes for Vegita and other DBZ characters to have a time limit, I should be able to give the Wing Cap one after I look at those movesets multiple times. ;)
Love how I put things in the poll that I'm not sure is possible yet. xD


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: Mareeo 64 on December 30, 2012, 01:51:13 PM
:yay: very nice stupidmariofan!


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: MarioStar+ on December 31, 2012, 11:37:43 AM
i was really waiting for version 5 !


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on January 01, 2013, 11:01:57 PM
All right a little preview time! :af2:
A few pics of the updated Wait, which has also been slowed down, SM64 Mario will be kind of slow in this version, I mean animation wise, since people complained in teh past that he moved too fast, of course I doubt I'll get him to move slowly on the Down-B. Also shows the Wing Cap which is the original 2D Textures, and have been positioned on the cap like they were in SM64. :af:
(http://imgur.com/eQqPa.png)
(http://imgur.com/yyikY.png)
Closely accurate metals, and the unused Metal Wing Cap textures, yes Fludd/Cape in SMBZ/Wing Cap can have metals, why Fludd didn't have metals to begin with is just as mysterious as why Nintendo didn't give the metals on DK, IC, ect transparency. go figure :srs:
(http://imgur.com/h1aCQ.png)
(http://imgur.com/Rih5I.png)
A few pics of the new WaitItem, which still needs a little more updating, which is what Mario stood like when holding a small box, Bom-omb, Tuxie and the Baby Penguin, how Staraxxon/VL-Tone found out it's name is another mystery. :srs:
(http://imgur.com/NHwDQ.png)
(http://imgur.com/fXrfK.png)
(http://imgur.com/9tkpY.png)
(http://imgur.com/YcHAz.png)
Also the updated WaitDamage, which only the ones who watch my Youtube vid of v3.0 will know what it first looked like.
(http://imgur.com/dXjQM.png)
(http://imgur.com/EdjxD.png)
(http://imgur.com/ZF7Ci.png)
Since the option for a working FS is winning in the poll, and because I'm tired of having to make sure the Smash Ball is off when fighting SM64 Mario, I'll try as hard as I can to make sure it works this time. I'm hoping to get it to be similar to Yoshi's or Sonic's cause I want  Mario to put on the Wing Cap, Triple Jump into the air and then fly around while hurting anyone he comes into contact with.
Also have gotten more SM64 models. ;)
(http://imgur.com/pbCel.png)
(http://imgur.com/fEojj.png)
(http://imgur.com/9iWne.png)
(http://imgur.com/kaSJb.png)
As you can see the Bowser Key and Power Star are in the same mdl0, they are over the Cape since it has two animations...actually the Bowser Key was always over the Cape, thankfully I figured out how to play each animation when I wait them to play, so the Bowser Key uses one animation, which was the Cape's animation for the SpecialS, and the Power Star uses what was the Cape's animation for SpecialAerialS...which unless I'm mistaken those two animations were the exact same. O.o
So as you can see, there will be a lot to look forward to, New Models, New Features, and New Animations. :happy:


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: MarioStar+ on January 02, 2013, 12:24:04 PM
A FS working? Anyway the animations look amazing. And the models too.:)


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on January 02, 2013, 12:36:39 PM
I'm also going to edit Brawl and True Mario to work with the moveset, by giving them mutliple hands with edited finger positions to avoid have to waist memory by having the finger bones' aniamtions data.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: MarioStar+ on January 02, 2013, 12:45:47 PM
Great!


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: Mareeo 64 on January 02, 2013, 06:52:06 PM
Wow Stupid! that's great! ;D once this gets released it's going straight onto my SD forevor. :srs:


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on January 02, 2013, 06:57:42 PM
until v6.0 comes out....if I end up having to make another version that is. lol Anyways got Brawl mario compatible with teh moveset, just need to do True Mario now.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: Mareeo 64 on January 02, 2013, 07:15:04 PM
I'm gonna assume brawl mario's legs are gonna be a little wonky, but I love a hack that brings a laugh. :P like Petey Piranha's run animation and the Deadpool's hilarious animations. ;D


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on January 02, 2013, 09:31:43 PM
SM64 Mario, ignore the way that the Power Star and Bowser Key are roated at the momment, I'll fix it. :srs:
(http://imgur.com/Go0eD.png)
(http://imgur.com/J5heN.png)
(http://imgur.com/W7nQq.png)
(http://imgur.com/UKMLg.png)
Brawl Mario, just needs the metals added, which will not use it's own metal texture like SM64 Mario Bros.
(http://imgur.com/U9JPq.png)
(http://imgur.com/xMg6u.png)
(http://imgur.com/1NYmE.png)
True Mario, who I forgot to change which texture that the Kage uses, needs metals, and a little texture fix. lol But since he uses the same hands as Brawl Mario, don't really need to show the Peace Sign do I? :>.>:
(http://imgur.com/lziVR.png)
(http://imgur.com/qXZYd.png)


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: MarioStar+ on January 03, 2013, 02:18:04 AM
Everething looks great for now :)


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: nernerman on January 03, 2013, 02:27:37 AM
Dude it is awesome that this Moveset is being updated.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: chaoswolf on February 11, 2013, 05:44:28 PM
Is the SM64 moveset able to work without the textures?


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on February 11, 2013, 06:02:55 PM
Is the SM64 moveset able to work without the textures?
Most Mario imports/textures will work without causing any gameplay areas, it'll just look weird for the most part.
For v1.0 & v2.0 the included models aren't needed they were just included to look better with their solid colors, but v3.0 and v4.0 need the wing cap model to avoid having Fludd, SMBZ Cape, or whatever is over Fludd in the pac/pcs appearing inside Mario's head.
In v5.0, the lastest WIP version, since the animations are being made using Mario's model from SM64, it's recommended that the included models are used, but since I did make a few bone edits to the Brawl Mario and True Mario models to have multiple hands like SM64 Mario to reduce the amount of bones used in animations, most Mario hacks will have their hands at the default pose, but since I didn't mess with bone indexes, gameplay won't be messed up when not using the edited models.
Really the only thing that causes the game to freeze/crash is the FS, until I fix that, and then any Mario pac/pcs that are high in file size.


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: MarioStar+ on February 17, 2013, 01:00:34 AM
So how are things going here? :)


Title: Re: Super Mario 64 Moveset Hack: SM64 Moveset v5.0 uses SM64 Mario Import & New Poll
Post by: StupidMarioFan1 on February 17, 2013, 12:51:51 PM
So how are things going here? :)
Well nothing new, been so busy with imports I keep forgetting to work on this. After I finish the next demo of my SM64 Hack called Super Mario 64 2: Bowser's Revenge, I'll be updating the SM64 Mario and Luigi (SM64 model hack of Mario by Staraxxon/VL-Tone) and then I'll work on this moveset. Though I will not promise when to expect more from this version, to avoid making people mad for not posting previews of anything. :|


Title: Re: Super Mario 64 Moveset Hack: Back in the Works, got SM64 Mario & Luigi working!!
Post by: StupidMarioFan1 on March 20, 2015, 07:02:29 PM
After over a year of avoiding this hack because I knew I would have to start back from an unedited FitMario.pac, I have finally decided to work on this again.
Because I had decided to use SM64 Mario as the main model and then have re-rigged versions of other Mario models like Brawl & True Mario, I decided to take advantage of SM64 Mario not needing like half of Mario's bones.
I have successfully made both SM64 Mario and SM64 Luigi compatible with this moveset, a pic of the two and SM64 Luigi over Brawl Luigi
(http://imgur.com/8D0FxpI.png)
The only side effect of the bone edits is just how they hold items, which only effects gameplay when swinging the Homerun Bat & Beamsword, all other items work perfectly, and I should be able to fix the Bat & Beamsword by re-animating those animations.
Other than that they work perfectly, and a plus from starting from scratch with the FitMario.pac is that Mario's final works.
(http://imgur.com/EhO97YV.png)
(http://imgur.com/67PPuJF.png)
(http://imgur.com/cBVwjBy.png)
(http://imgur.com/uUY1MoT.png)
(http://imgur.com/kwf6jEc.png)
(http://imgur.com/XZuNJGz.png)
I have decided to post a list of what I plan on each move being, please note that I have not thought of all of the moves yet, and these ones can change in the future and because I know that this won't be the final version, some things will be left unedited for the time being.
Basic Attacks:

A = First Punch
AA = Second Punch
AAA = Kick

A While Moving = Long Jump

Side Smash = Sideflip
Mario will jump higher or lower based off if you're holding Up or Down.

Up Smash = Backflip

Down Smash = Breakdance Attack

Mid-Air Down = Ground Pound

Special Attacks:

Neutral Special = Punch
Does more damage than normal A attack, changes to a Kick when in mid-air.

Side Special = Dash Attack

Up Special = Triple Jump
Really just a different animation & lasts longer than the original.

Wing Cap Up Special = Wing Cap
SMBZ v3.5 Mario's Cape Up Special, but with the Wing Cap instead of Cape and possibly different speeds.

Down Special = Spin Jump
Copy of Mario Tornado with different animation & length.

Final Smash = Brawl Mario's
Nothing is different, this is just a placeholder so the game doesn't freeze like before.

Planned Final Smash = Wing Cap
Mario puts on the Wing Cap and flies around smacking into people, pretty much Sonic's & SMBZ v3.5 Mario's Final Smash. Would like to get smoother movements though.




Title: Re: Super Mario 64 Moveset Hack: Back in the Works, got SM64 Mario & Luigi working!!
Post by: Tabuu Forte Akugun on March 20, 2015, 09:37:22 PM
Fantastic. Glad to see you back. Models are looking great.


Title: Re: Super Mario 64 Moveset Hack: Back in the Works, got SM64 Mario & Luigi working!!
Post by: StupidMarioFan1 on March 20, 2015, 09:42:05 PM
Fantastic. Glad to see you back. Models are looking great.
Thank you, don't know how often I'll be working on this, like you I tend to start multiple projects at once. :P