Title: ForOhFor's Model Imports [Minecraft's Steve V2 released!] Post by: ForOhFor Error on November 03, 2011, 07:41:55 PM Check out my tutorial on windwaker models:
http://forums.kc-mm.com/index.php?topic=36136.0 Worked out all of my issues, now I just have to practice weighting! Releases: Minecraft Steve V2 http://www.youtube.com/watch?v=P3QTDwztzVY http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24376&Moderated=All Minecraft Steve V1 (http://img31.imageshack.us/img31/7859/posesw.jpg) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23802&Moderated=All Previews: None right now. Title: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: Vitinho on November 03, 2011, 07:51:07 PM this is [censored]ing awsome! cant wait for it!how could i forgot about phantom ganon xD hey whne its done you give me permision to make recolors of him?
Title: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: Soneek on November 03, 2011, 07:56:13 PM Looks nice so far.
Title: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: ForOhFor Error on November 03, 2011, 07:56:43 PM this is [censored]ing awsome! cant wait for it!how could i forgot about phantom ganon xD hey whne its done you give me permision to make recolors of him? Sure, but he's far from done, mind you. BTW, I obtained the model from the game itself. The ripping process is pretty easy. Title: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: ramonM64 on November 03, 2011, 08:02:44 PM Sure, but he's far from done, mind you. niice. did you rip the model with a polygon "screenshot" while running on a emulator or through hexing of the game files directly?BTW, I obtained the model from the game itself. The ripping process is pretty easy. Title: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: DSX8 on November 03, 2011, 08:03:43 PM Sure, but he's far from done, mind you. can u tell me how u did it? O.oBTW, I obtained the model from the game itself. The ripping process is pretty easy. Title: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: ForOhFor Error on November 03, 2011, 08:16:55 PM niice. did you rip the model with a polygon "screenshot" while running on a emulator or through hexing of the game files directly? Hexing. Well, I didn't do manual hexing, but I extracted game resource files and converted them with a program I found...can u tell me how u did it? O.o I'll make a tutorial eventually.Title: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: ramonM64 on November 03, 2011, 08:23:20 PM yawp.. i dont know about you but i get a headache after lookin at a wall of text for too long.. that program saved you a massive headache.
Title: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: DSX8 on November 03, 2011, 08:24:18 PM Hexing. Well, I didn't do manual hexing, but I extracted game resource files and converted them with a program I found... aight cool, cant wait for it then! so wat games does that program work for anyways?I'll make a tutorial eventually. yawp.. i dont know about you but i get a headache after lookin at a wall of text for too long.. that program saved you a massive headache. ^ agree'd xDTitle: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: ForOhFor Error on November 03, 2011, 08:50:26 PM aight cool, cant wait for it then! so wat games does that program work for anyways? Wind Waker, Twilight Princess, and possibly Mario Sunshine.And really, It's 3 programs. 2 to get it into a format the third can read, and then export to a 3ds file. Title: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: xZedkiel on November 03, 2011, 09:02:44 PM 1.) It says Import Model
2.) That's looking pretty great! Can't wait! ^-^ Title: Re: 404 Εισαγωγές μοντέλο (ForOhFor's Model Imports) [Phantom Ganon WIP] Post by: ForOhFor Error on November 04, 2011, 04:04:35 AM 1.) It says Import Model 1. I'm fully aware, I just used Google Translate.2.) That's looking pretty great! Can't wait! ^-^ 2. Thanks! Title: Re: ForOhFor's Model Imports [Minecraft character almost rigged!] Post by: ForOhFor Error on November 14, 2011, 02:47:50 PM (http://dl.dropbox.com/u/5869687/Preview.png)
Comes with full skin customization (The texturing was tough, but you should be able to use your minecraft skins almost as is). Doing it because the weighting should be simple :p Over link, coming soon with a full pack. Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: Royal_Blade on November 14, 2011, 03:38:26 PM Oh, it comes with a free Diamond Sword!
Cool! Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: ForOhFor Error on November 14, 2011, 05:25:37 PM And the diamond can easily change to any of the other tier swords. It's just 2 textures...
Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: SonicBrawler on November 14, 2011, 05:39:45 PM ([url]http://dl.dropbox.com/u/5869687/Preview.png[/url]) YES YES YES YES YES YES YES YES YES YES YES YES!!! :D I look forward to thisComes with full skin customization (The texturing was tough, but you should be able to use your minecraft skins almost as is). Doing it because the weighting should be simple :p Over link, coming soon with a full pack. Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: ForOhFor Error on November 14, 2011, 06:30:44 PM I plan on swapping out all of link's articles as well - the obvious bow art replacement, but there are others I want to do as well
(can anyone say PORK BOOMERANG?) Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: SonicBrawler on November 14, 2011, 07:49:45 PM porkchop for boomerang and tnt for bomb? pig for Navi?
Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: ForOhFor Error on November 14, 2011, 08:58:25 PM I was thinking an Ender Eye, actually :p
Anyway, I'll work on this more tomorrow. Right now I'm exhausted. Stupid Mondays. Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: Friedslick6 on November 14, 2011, 09:43:58 PM Does the model allow for the outer-head part of the skin, and armour?
Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: ForOhFor Error on November 15, 2011, 04:12:43 AM No. That might come later, but I doubt it. it requires some modification to the texture, including transparency, so... sorry, but no.
Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: Friedslick6 on November 15, 2011, 04:16:53 AM Fair enough.
Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: Puraidou on November 15, 2011, 04:22:06 AM ([url]http://dl.dropbox.com/u/5869687/Preview.png[/url]) No freaking way! You actually put him in Brawl?! XDComes with full skin customization (The texturing was tough, but you should be able to use your minecraft skins almost as is). Doing it because the weighting should be simple :p Over link, coming soon with a full pack. I'm SO putting my skin over this :laugh: Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: Esperbane on November 16, 2011, 11:31:43 PM Which Link is this over?
Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: SonicBrawler on November 17, 2011, 04:33:46 AM Link :srs:
Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: Modern Sonic,aka tails on November 17, 2011, 04:46:01 AM Minecraft Man Over ???
Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: Puraidou on November 17, 2011, 09:17:06 AM Minecraft Man Over ??? :srs: Check the comment above you *facepalm* Learn to read kthxLink Link InB4ItWasAJokeTitle: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: Esperbane on November 18, 2011, 01:24:02 PM Minecraft gets released today, it would sure be wacky is this hack came out the same day. Hint: that means do it.
Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: ForOhFor Error on November 18, 2011, 03:56:02 PM Guess who has no thumbs and is perfectly rigged and weighted?
(http://dl.dropbox.com/u/5869687/MCMan2.png) This Guy! Left to do: -Get the sword to appear/disappear at the right times. -METAL After that, I'll release him and start work on the pack. Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: Zikkh on November 18, 2011, 04:01:58 PM Looks Great! :D
Title: Re: ForOhFor's Model Imports [Customizable Minecraft Man!] Post by: ForOhFor Error on November 18, 2011, 05:28:57 PM Minecraft's Steve has been released:
(http://img31.imageshack.us/img31/7859/posesw.jpg) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23802&Moderated=All Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Spex130 on November 18, 2011, 05:32:15 PM First download. Woot.
Anyways, you said no recolors until you release a pack, right? Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: ForOhFor Error on November 18, 2011, 05:36:01 PM Yeah. I'd like to get the pack (that will feature full items) out before anyone releases a different pack, because if they download that person's pack, they won't have the full item swap, which is the highest quality file.
If that makes any sense... Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Spex130 on November 18, 2011, 06:04:26 PM Makes perfect sense. I can understand that! I really wasn't going to make a pack anyway, ya know?
I await your next release, sir. Good work. Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Protoman.EXE on November 18, 2011, 06:15:20 PM Very nice Steve?, but in MC his elbows/knees dont bend, you mind making a version that doesn't bend?
Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: ForOhFor Error on November 18, 2011, 06:22:58 PM That would wreck Link's moveset and animations.
Though I may do a new moveset for steve in the future... Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Protoman.EXE on November 18, 2011, 06:27:11 PM That would wreck Link's moveset and animations. It's over Link!? Dang your good. And SouthCraft is already working on one. But if you make your own, i already got a moveset planned out. Though I may do a new moveset for steve in the future... Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: megaminerzero on November 18, 2011, 07:43:46 PM Yeah! Just in time for 1.0!
Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: ForOhFor Error on November 18, 2011, 08:13:39 PM Merely a coincidence.
Recolor pack is now included in the download. Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Friedslick6 on November 18, 2011, 11:30:38 PM Minecraft's Steve has been released: The Minecraft model shown in that picture is missing his hand "stump" section. Is this a texture error, or a texture mapping error?[url]http://img31.imageshack.us/img31/7859/posesw.jpg[/url] ([url]http://img31.imageshack.us/img31/7859/posesw.jpg[/url]) [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23802&Moderated=All[/url] Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: ForOhFor Error on November 19, 2011, 08:02:08 AM Oh, I accidentally gave that the foot texture instead of the hand one.
I figured it was a small enough issue... Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Friedslick6 on November 19, 2011, 06:08:05 PM Well, the quality of your own hacks are ultimately up to you. But I suggest you fix that texture issue.
Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: ForOhFor Error on November 19, 2011, 09:44:07 PM I don't know how to fix the UVs without reweighting the whole damn thing >.>
Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Friedslick6 on November 20, 2011, 03:47:10 AM Surely a UV modifier on-top of a skin modifier would work?
Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: ForOhFor Error on November 23, 2011, 04:24:44 AM I'll just re-weight the thing... it'll only take a half hour, really.
Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: ForOhFor Error on December 01, 2011, 03:13:25 PM Minecraft Steve pack v2 out soon - it'll come with the item replacements this time, too (because I fixed my dae plugin).
Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Protoman.EXE on December 01, 2011, 03:52:57 PM Yay! Plan on giving him his other utilities too? Such as his Pick, Axe, and Shovel?
Also, where did you get your Steve? model? Cause i was hoping to haz an Enderman over Snake Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: ForOhFor Error on December 01, 2011, 04:17:40 PM Modeled it myself in google sketchup. The character is 1.8 meters tall exactly, so I just worked the scale out from there.
And for the other minecraft items? I'll be butting the pick over something, but nothing else. Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: SonicBrawler on December 01, 2011, 04:19:39 PM Boomerang = pork chop or eye of ender
Bomb=TNT Bow+ Arrow = Bow and Arrow Navi = Pig or eye of ender good ideas? Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: ForOhFor Error on December 01, 2011, 07:55:47 PM More or less right. Navi's an ender eye, the boomerang's a pickaxe.
Edit: Everything should work fine, but it's almost midnight here. I'll test tomorrow, probably, and then hopefully release. BTW, anyone want to make a recording of the Minecraft Character Import once V2 is out? Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Protoman.EXE on December 01, 2011, 09:52:49 PM Oh your replacing Link's items.... Awesome! Suprised i didnt understand that lol.
All i can do is take pics... In Dolphin Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Puraidou on December 02, 2011, 01:32:08 AM I'll make a video but it'll take a while, i have an idea for Steve. It involes steve, minecraft and the minecraft stage >D
Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: Friedslick6 on December 02, 2011, 04:50:53 AM Huh, I thought you would have used the Minecraft model pack on ModDB.
If you're interested, you can check out the model pack here (http://www.moddb.com/games/minecraft/downloads/minecraft-models-for-blender). Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: SonicBrawler on December 02, 2011, 04:52:49 AM I can record. you wont have to wait at all :D
Title: Re: ForOhFor's Model Imports [Minecraft's Steve released!] Post by: ForOhFor Error on December 21, 2011, 04:24:21 AM Sorry about the wait, school's been pretty heavy on work lately. I have to finish a essay today, but I'll be able to get some time in to finish steve up eventually.
Title: Re: ForOhFor's Model Imports [Minecraft's Steve V2 released!] Post by: ForOhFor Error on December 26, 2011, 09:17:25 AM Minecraft Steve V2 Released:
http://www.youtube.com/watch?v=P3QTDwztzVY http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24376&Moderated=All |