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Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: MegaMonkey on November 11, 2011, 09:06:59 AM



Title: Tron stage import problem
Post by: MegaMonkey on November 11, 2011, 09:06:59 AM
Ok, this is another model import problem. I've got some model from Tron Evolution Battle Grids to put over Final Destination, and everything works fine and it saves. If I close Brawl Box and open the file again, the ModelData[2] (where I put the new model) looks like it has fallen apart. In the ModelData[2] brres, there are 4 folders with names that are just a string of strange symbols. The first folder has a model in it, with a similar name, and crashes when I preview it. The other 3 mysterious folders have nothing in them. Everything from before was not there. Can somebody tell me what the problem is?


Title: Re: Tron stage import problem
Post by: Quicksilver on November 12, 2011, 12:49:28 AM
...You divided by zero   .. . 0.p


Title: Re: Tron stage import problem
Post by: DSX8 on November 12, 2011, 12:59:18 AM
Ok, this is another model import problem. I've got some model from Tron Evolution Battle Grids to put over Final Destination, and everything works fine and it saves. If I close Brawl Box and open the file again, the ModelData[2] (where I put the new model) looks like it has fallen apart. In the ModelData[2] brres, there are 4 folders with names that are just a string of strange symbols. The first folder has a model in it, with a similar name, and crashes when I preview it. The other 3 mysterious folders have nothing in them. Everything from before was not there. Can somebody tell me what the problem is?
did u do it as a DAE import? lol


Title: Re: Tron stage import problem
Post by: MegaMonkey on November 17, 2011, 06:37:43 PM
No, I just imported the mdl0 and all the textures. The textures were fine by the way. Do I need to rig this to Final Destination?