Title: KTH's P$A : Tails! Post by: KTH on November 12, 2011, 08:01:45 PM (http://img845.imageshack.us/img845/2272/signkth.png) (http://i.imgur.com/BelFy.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23923) (http://i.imgur.com/YxtqI.png) (http://i.imgur.com/CWrFY.png) (http://i.imgur.com/Kejv5.png)(http://i.imgur.com/Ilq3G.png)(http://i.imgur.com/sMKOP.png) PSA currently work : Tails (http://i.imgur.com/JxFnN.png) Sorry but i love that style. troll/ [SSBB Hack] Tails animation preview (http://www.youtube.com/watch?v=F2S8FnNb9t0#) Title: Re: KTH"s P$A : Let's go try PSA Post by: KTH on November 12, 2011, 08:01:58 PM Moveset of characters : Classic Sonic Megaman Ryu Rayman Title: Re: KTH's P$A : Let's go try PSA Post by: KingJigglypuff on November 12, 2011, 08:19:57 PM I see that you're trying PSA? Nice. Classic Sonic looks good so far. Feel free to message me if you neeed any help.
Title: Re: KTH's P$A : Let's go try PSA Post by: Dot on November 12, 2011, 08:27:03 PM wait, you now make PSA? awesome
that classic sonic is looking good! Title: Re: KTH's P$A : Let's go try PSA Post by: Pervyman Trigger on November 12, 2011, 08:41:43 PM o-o I see megaman X in your PSA preview section. I've had him planed for a couple of months and plan to start him soon o-o
EDIT: That didn't come out how I wanted it to. Want to work together on megaman X? Title: Re: KTH's P$A : Let's go try PSA Post by: Blueblur22 on November 12, 2011, 11:55:36 PM will u b giving classic sonic all the moves from the classic sonic in sonic generations?
Title: Re: KTH's P$A : Let's go try PSA Post by: DoctorFlux(Mariodk) on November 12, 2011, 11:59:36 PM for fix some animations on classic sonic you needing to resize TransN bone instead of YrotN bone
Title: Re: KTH's P$A : Let's go try PSA Post by: Carnage on November 13, 2011, 03:35:26 AM So kth trying to psa nice xD dont know how you will do dr mario over rob(unless you import dr mario with rob s bones) i wish you luck
Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 13, 2011, 06:38:31 AM I see that you're trying PSA? Nice. Classic Sonic looks good so far. Feel free to message me if you neeed any help. Thank you dude.wait, you now make PSA? awesome Yeah, let's try PSA :pthat classic sonic is looking good! Thank you dude. o-o I see megaman X in your PSA preview section. I've had him planed for a couple of months and plan to start him soon o-o Yeah, we can collab if you want.EDIT: That didn't come out how I wanted it to. Want to work together on megaman X? for fix some animations on classic sonic you needing to resize TransN bone instead of YrotN bone I know, it's for that i'm going fix the side Smash.So kth trying to psa nice xD dont know how you will do dr mario over rob(unless you import dr mario with rob s bones) i wish you luck Dr.Mario it's my favorite character ever, and i fraking hate ROB. So he need to be official on Brawl.Title: Re: KTH's P$A : Let's go try PSA Post by: ShadowMarth on November 13, 2011, 07:30:42 AM Well i probably wouldn't be able to do much so i guess all i can say is good luck.
Title: Re: KTH's P$A : Let's go try PSA Post by: Anonymous on November 13, 2011, 07:38:20 AM If you don't plan on classic sonic's PSA being used for a normal sonic model,you could resize him through PSA, that should stop him from growing to normal at any point. (there's an attribute under weight)
Title: Re: KTH's P$A : Let's go try PSA Post by: Pervyman Trigger on November 13, 2011, 10:18:00 AM Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 13, 2011, 12:11:45 PM Well i probably wouldn't be able to do much so i guess all i can say is good luck. Thanks.Title: Re: KTH's P$A : Let's go try PSA Post by: SonicBrawler on November 13, 2011, 01:02:22 PM If you want, i can port the real model of ur calssic sonic and animations over rob. but remember it starts out gltichy
Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 13, 2011, 02:21:42 PM Prefer over Diddy Kong cause i got Shadow over Donkey Kong.
Title: Re: KTH's P$A : Let's go try PSA Post by: SonicBrawler on November 13, 2011, 02:27:41 PM oh, ok. i will do that later. just kepe remindin gme
Title: Re: KTH's P$A : Let's go try PSA Post by: Carnage on November 13, 2011, 02:30:10 PM Prefer over Diddy Kong cause i got Shadow over Donkey Kong. KTH i hope you know if sonic is ported over any character besides sonic he wont be able to do any B attack since those arent portableTitle: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 13, 2011, 02:43:06 PM I know, it's for that i'll put the A attack over B.
Title: Re: KTH's P$A : Let's go try PSA Post by: Carnage on November 13, 2011, 02:46:36 PM I know, it's for that i'll put the A attack over B. you can make Special attacks just dont use Sonic Variables and anything make a variable less attack that doesnt use sonics floating points and you should be OKTitle: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 13, 2011, 02:47:44 PM Possible.
After i got another issue, it's port Classic Sonic without .rel and use the SFX of Diddy for put classic Sonic SFX. Title: Re: KTH's P$A : Let's go try PSA Post by: SSJ Is Clueless! on November 13, 2011, 02:57:27 PM classic sonic looks good
Title: Re: KTH's P$A : Let's go try PSA Post by: ItalianStallion on November 13, 2011, 03:10:32 PM KTH will start doing PSAs?
:o! Epic. Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 13, 2011, 05:37:15 PM KTH will start doing PSAs? LOL, yeah daddy. Thank you.:o! Epic. Tomorrow, more preview and... Super Classic Sonic. Title: Re: KTH's P$A : Let's go try PSA Post by: Dark Aura on November 13, 2011, 09:52:13 PM A nice, simple PSA. Just how I love them.
Not to mention how much I love Sonic's new run/spring animation. This shall be glorious. Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 14, 2011, 12:33:40 PM OK, i did to remove the voice of Sonic. Only the swimming and dead voice i don't know how to remove. D:
Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 15, 2011, 03:26:03 PM OP updated.
Do you want picture about the update? Title: Re: KTH's P$A : Let's go try PSA Post by: DoctorFlux(Mariodk) on November 15, 2011, 03:27:43 PM remember then you start on SSBC Goku please add me in colab.
Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 15, 2011, 03:44:33 PM What?
Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 16, 2011, 10:05:15 AM No u. bump
Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 17, 2011, 04:08:21 PM Okok, here more news. KingJigglypuff helped me for the B attack, he did to fix it and now i can continue to finish the PSA. It's possible i finish him for Saturday.
I got another project like Megaman, Goku and Ryu. I looked more the move of Goku and Ryu and it's possible for Ryu, i'll import the model (TvC, not MvC3) over Ike or Lucario...Or Snake. Title: Re: KTH's P$A : Let's go try PSA Post by: Zikkh on November 18, 2011, 02:43:58 AM Pleeease not over Lucario :(
Over Snake would be cool :D Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 18, 2011, 10:44:18 AM Sdoom say it's almost impossible to make a PSA of Snake.
Title: Re: KTH's P$A : Let's go try PSA Post by: Zikkh on November 18, 2011, 11:01:23 AM hmm .. Okay :/
Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 18, 2011, 11:42:37 AM But i can stil ltry. The problem is i like Snake.
Title: Re: KTH's P$A : Let's go try PSA Post by: Zikkh on November 18, 2011, 11:44:55 AM ahh okay
if you like Snake , just don't replace him! You can still try to make the PSA over Ike or Lucario :D Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 18, 2011, 11:48:35 AM Yeah and the good point for Ike it's we can port with .rel without problem.
After for Lucario, i don't know. I need in first to get Ryu Model TvC. Title: Re: KTH's P$A : Let's go try PSA Post by: Carnage on November 18, 2011, 11:51:32 AM just wondering whats SSBC goku moveset? is there any place to see the moveset
Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 18, 2011, 11:57:46 AM I'm going translate in english for you can see. But i think i'll edit some attack for got a good Goku.
Title: Re: KTH's P$A : Let's go try PSA Post by: Carnage on November 18, 2011, 12:02:34 PM I'm going translate in english for you can see. But i think i'll edit some attack for got a good Goku. so the moveset is in french or something?Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 18, 2011, 12:11:23 PM Yeah, i've writed the moveset on a .txt in french.
But don't worry i'll translate it and put on the OP. Like for Goku and Megaman. Title: Re: KTH's P$A : Let's go try PSA Post by: Carnage on November 18, 2011, 12:16:46 PM Yeah, i've writed the moveset on a .txt in french. i kinda understand french i cant write it but i understandt xD since im portuguese we get english and french at school :P but its better to wait for the translate version since i understand english much better :PBut don't worry i'll translate it and put on the OP. Like for Goku and Megaman. Title: Re: KTH's P$A : Let's go try PSA Post by: Zikkh on November 18, 2011, 12:17:49 PM Just a little question about your Megaman PSA ..
Who will he replace ?? Ness ? Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 18, 2011, 12:23:56 PM Yes.
Title: Re: KTH's P$A : Let's go try PSA Post by: Zikkh on November 18, 2011, 12:27:42 PM ahh okay :P
Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 18, 2011, 12:29:04 PM Yeah. After the question still "Over who Ryu can be?"....
Title: Re: KTH's P$A : Let's go try PSA Post by: Zikkh on November 18, 2011, 12:59:38 PM I'd suggest putting Ryu over Ike :P ( or Snake , but if it is to hard to make a moveset than not )
And cool that you are using the TvC Model :D I prefer it Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 18, 2011, 01:27:53 PM Yeah, no lag. =) After you can still take the model of Beyond.
Oh and, possibility of Chris PSA. /vyse But need in first to finish others char lol. Title: Re: KTH's P$A : Let's go try PSA Post by: KTH on November 19, 2011, 11:43:16 AM Okokok, Classic Sonic is almost..alsmost done. I just need to fix the SFX, finish 4 attacks and make grab attack.
I've started Megaman but i think the first will be Ryu. With my friend Thom-1994 and Soneek, he will be over Ike. Title: Re: KTH's P$A : Let's go try PSA Post by: Zikkh on November 19, 2011, 11:48:35 AM Great to hear you are doing Ryu next =D
and , are you guys already working on the Import over ike ? Or are you going to use the Ryu vertex ? Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 19, 2011, 12:59:36 PM Soneek port Ryu's TvC over Ike. I'll retexture him.
We prefer over Ike cause we can port him over who we want. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Zikkh on November 19, 2011, 01:27:53 PM Okay cool :)
Are you making a "Brawl" styled texture ? If yes , can you guys still include the Original TvC textures ? Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: AnImAiNe on November 19, 2011, 01:43:00 PM hey kth could i do a psa for ryu if you don't?
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: ItalianStallion on November 19, 2011, 02:30:52 PM *Watches video*
The voice replacements already? Epic! Wait, is that Amy over Toon Link? Import? Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: SonicBrawler on November 19, 2011, 02:48:59 PM Lol, no. the voice replacemnt is old form teh bv. the amy is by nanobuds (i tihnk? sorry i forget) and is an import. i havent started the PSA yet
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 19, 2011, 03:34:24 PM I think is Nanobuds.
I still wait the release. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: SonicBrawler on November 19, 2011, 04:20:38 PM i still need someone who is really good at PSA (and has MSN or Yahoo messenger) to help :/
but i cant wait till i can start working on it Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: ItalianStallion on November 19, 2011, 04:21:24 PM I think is Nanobuds. I still wait the release. I wouldn't be surprised, honestly. He did a great job importing Shadow and Silver. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 19, 2011, 08:41:37 PM Well, i didn't did to finish Classic Sonic for today :oshi: but maybe tomorrow. So here the picture for you can show the update *go to sleep*
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Dot on November 19, 2011, 08:44:08 PM classic super hedgehog! cant wait for it :af:
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 20, 2011, 07:52:54 AM You prefer Green or Black eyes?
(http://i.imgur.com/OxiVs.jpg) (http://i.imgur.com/OCH0Z.jpg) Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Zikkh on November 20, 2011, 07:57:45 AM Green looking awesome :D
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Aeron on November 20, 2011, 08:48:20 AM I prefer the green eyes.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: DoctorFlux(Mariodk) on November 20, 2011, 08:52:21 AM is it still over Diddy kong?
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: SiLeNtDo0m on November 20, 2011, 09:23:05 AM Black eyes
The green eyes don't suit that shade of gold at all. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Ikuto on November 20, 2011, 10:26:47 AM They both cool u can't put both when they come out?
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: SiLeNtDo0m on November 20, 2011, 10:39:13 AM They both cool u can't put both when they come out? ^ Best suggestion definitely. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 20, 2011, 12:35:35 PM They both cool u can't put both when they come out? Don't worry, i preview that before i show the picture.Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 20, 2011, 02:57:53 PM Sorry for double-post but should i release it :
(http://i.imgur.com/9InWW.jpg) (http://i.imgur.com/OfjEb.jpg) Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Ikuto on November 20, 2011, 03:09:11 PM Sorry for double-post but should i release it : ([url]http://i.imgur.com/9InWW.jpg[/url]) ([url]http://i.imgur.com/OfjEb.jpg[/url]) looks cool you should. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: dpgthirteen on November 20, 2011, 03:09:59 PM Hell yea! But I realized that the model needs more rigging. his hands look to weird the way they are.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 20, 2011, 03:28:15 PM Yeah and he didn't got Metal texture and eye yellow.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: SonicUnderground316 on November 20, 2011, 04:24:44 PM *Read title* ...Ryu WAS next.
So Ryu is not your next hack anymore ?! I hope it's not because of the Ryu hack over C.Falcon, cause as a Street Fighter fan, i have to say that i'm much more in favor of your Ryu hack cause first of all, you're using TvC model which is in my opinion, an 10000 times better than the Street fighter 4 model and my favorite after MvC3 model and this one: Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Dot on November 20, 2011, 04:30:12 PM *Read title* ...Ryu WAS next. So Ryu is not your next hack anymore ?! I hope it's not because of the Ryu hack over C.Falcon, cause as a Street Fighter fan, i have to say that i'm much more in favor of your Ryu hack cause first of all, you're using TvC model which is in my opinion, an 10000 times better than the Street fighter 4 model and my favorite after MvC3 model and this one: or it could be another of his grammer errors :srs: Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: dpgthirteen on November 20, 2011, 06:27:29 PM Yeah and he didn't got Metal texture and eye yellow. So you will rig him some more, and add those other effects?Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 21, 2011, 10:38:28 AM Well i'm still waiting the model import by Soneek.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Aeron on November 21, 2011, 02:20:19 PM When we have the model, we will can begin the Ryu's PSA! :laugh:
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 21, 2011, 02:34:21 PM Yeah!
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 10:43:51 AM Well....I know ppl don't care but i think i'm going make Rayman PSA.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Zikkh on November 22, 2011, 10:51:52 AM Rayman ..... :af: I looooove Rayman!
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Ultraxwing on November 22, 2011, 11:00:09 AM Why not use the Ryu model that was used over Captain Falcon?
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 11:04:21 AM Cause it's a PS3/PC model, that lag the Wii.
TBH, he isn't good rigged. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Ultraxwing on November 22, 2011, 11:06:55 AM oh yeah, i forgot that =/
can't wait for Ryu. do you have moveset made? i've got an idea for the Standard-B. ofcourse it's going to be Hadouken. but make it a counter move. if he is hit during "Hadou..." he then goes into a "Shruyken". this move is legit, because he could do a counter like move in one of the Street Fighters Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 22, 2011, 11:09:14 AM Well....I know ppl don't care but i think i'm going make Rayman PSA. Using my model? If so I've already started one EDIT: I even have a separate model from the public release for a few moves in ti that you can't make with the current one Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 11:39:21 AM Using my model? If so I've already started one Yes.EDIT: I even have a separate model from the public release for a few moves in ti that you can't make with the current one I'm playing currently at Rayman Origins and i'll take many move from it. That sure i'll take many other move from Rayman PS1, GC and stupid Rabbids (possibily a counter with a Rabbit) but need a rabbit imported. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 22, 2011, 12:04:17 PM Perhaps a collab then? My move set is kind of lacking, but I have a separate model with added models for things like his helocopter hair, one for when he pulls out his body, one for a new hurt face, and one for that raspberry taunt (or whatever it's called) from the first game.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Aeron on November 22, 2011, 12:13:33 PM i've got an idea for the Standard-B. ofcourse it's going to be Hadouken. but make it a counter move. if he is hit during "Hadou..." he then goes into a "Shruyken". I love your idea, is so crazy! I think it's possible in fact. We have all the moveset of Ryu... but we need the model for really begin. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 12:23:58 PM Perhaps a collab then? My move set is kind of lacking, but I have a separate model with added models for things like his helocopter hair, one for when he pulls out his body, one for a new hurt face, and one for that raspberry taunt (or whatever it's called) from the first game. Yeah, i need that hair helicopter. But the hair need to be rigged on the hat for i scale to 0 at the animation of the helicopter. Well ok, you got another model but now i'm currently making a Brawl styled Rayman. I'll look on Google if i can found Rabbit model. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 22, 2011, 12:26:13 PM I added an extra bone atop the hair for that o-o that way the hair itself is animated also. Actually all of the new models have extra bones for them to be rigged to so they can just be taken out though animation
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 12:39:37 PM I added an extra bone atop the hair for that o-o that way the hair itself is animated also. Actually all of the new models have extra bones for them to be rigged to so they can just be taken out though animation Oops, my bad. I didn't see it ^^"Well, i need to look more about the move. I know what i can put for the A attack but need to look more for B. The B Side can be a counter like Peach but with a Rabbit, the Up B is the helicopter and the Down B appear a suction cup. B Side can be Rayman launch a rabbit and attack the ennemy. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 22, 2011, 12:51:38 PM Oops, my bad. I didn't see it ^^" Well, i need to look more about the move. I know what i can put for the A attack but need to look more for B. The B Side can be a counter like Peach but with a Rabbit, the Up B is the helicopter and the Down B appear a suction cup. B Side can be Rayman launch a rabbit and attack the ennemy. All right so I'll need to add a suction cup, and a rabbit to the model? Am I making these myself or are you finding these models? Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 12:58:57 PM If you can do it, it's perfect please.
Did you got any idea for the final smash? I'm thinking about the same of KDDD but Rayman dancing like Disco and rabbit become crazy. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 22, 2011, 01:17:09 PM Here, this is what little I thought of for Rayman, personally I like the wait two and, the wins, the taunts, and the lose, but you can change them if you want. I had only played the first two on the PS1 so that's what this is based off of
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 02:05:26 PM That sound sexy.
Did you play at Rayman Origins? Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 22, 2011, 02:21:05 PM Unfortunately I don't have the time or money, a real disappointment as I want to REAL bad.
Also were am I putting this Plunger/Bunny? Left Foot, Right Foot head, Left hand, Right hand? Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 02:34:13 PM Oh well, the rabbit on the right hand and the plunger on left hand.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 22, 2011, 02:37:30 PM Gotcha, but do me a favor and see if you can find a rabbit model, I can handel making the plunger but not the rabbit :oshi:
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 03:02:42 PM No i didn't found it. ._.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 22, 2011, 03:15:33 PM Raymans looking good with dem new textures :happy: Mind if I use them for my V3 Release?
EDIT: Also my public release will have non-rigged thumbs, but I'm rigging Raymans thumbs for the PSA model, and I'm having to move Luigi's thumb bone to do it, so his thumb will need fixed animations Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 03:48:20 PM Yeah, for the moment it's just a v1. I preview with your update to add more work on hair.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 22, 2011, 03:49:54 PM All right, I'm about done with my V3 Model, so I'll just release it and you can finish with your brawl textures ^_~
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Speedy101 on November 22, 2011, 03:58:30 PM Good luck
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 22, 2011, 04:05:44 PM All right, I'm about done with my V3 Model, so I'll just release it and you can finsih with your brawl textures ^_~ Cool =D, i'll do this tomorrow. I got to my bed right now. You should rig the mouth too.Good luck Thank you. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 22, 2011, 11:02:37 PM You should rig the mouth too. Tried and failed horribly. His mouth is strange and while I may be able to make it work right, it would take a hell of a lot of work and a couple of weeks to do, which I do not have the time for. EDIT: Hey KTH I had an idea. How about's I port the Rayman model over Yoshi and we use him for the PSA? Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 23, 2011, 05:01:04 AM Well, you still can port him without rigging and i got V.Joe over Yoshi.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: SonicUnderground316 on November 23, 2011, 09:35:40 AM I love your idea, is so crazy! I think it's possible in fact. We have all the moveset of Ryu... but we need the model for really begin. *Sorry late* Will you guys incoporate new move from ultimate marvel vs capcom 3 such as the hado shoryuken and the "hado transformation". It would be awesome if you guys could put a hado mode sort of like Naruto CoN moveset kyubi mode where all Ryu Smash would be enhenced for a short period like in UMvC3. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: AnImAiNe on November 23, 2011, 10:32:28 AM im going to do thar for mine
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 23, 2011, 12:54:10 PM Ok now it's official, Rayman will be a PSA i'll make. Possible after Ryu.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 23, 2011, 01:24:28 PM So am I just supplying the model, or am I helping with the Rayman PSA?
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 23, 2011, 01:36:16 PM You can do somelike you want.
Oh and, i've finish the Rayman Brawl styled texture. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 23, 2011, 01:38:46 PM Sweet, but Rayman V3 isn't being released till around 10:00 PM (EST) so go ahead and make it over V2. I'll add a brawl style to my Rayman V3 and collab you :D
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 23, 2011, 01:42:17 PM Do you want i send you the texture i maked?
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 23, 2011, 02:24:14 PM Sure go ahead
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 23, 2011, 03:27:59 PM Done.
camonsters got stupid rabbit model. Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: Pervyman Trigger on November 23, 2011, 04:02:18 PM [censored] yes. I have every model needed for the PSA Rayman now. Will add the bones to Luigi when I get home and I'll start rigging near when your done with Ryu
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: SonicUnderground316 on November 23, 2011, 08:12:20 PM im going to do thar for mine Glad to hear that :happy: !!!! Now i can wait for it.Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 24, 2011, 10:51:47 AM *add Paper Mario*
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: SonicBrawler on November 24, 2011, 10:56:29 AM Mariodk and possible i are also gunna be working on a paper mario psa
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: KTH on November 24, 2011, 11:16:55 AM My friend LJSTAR eally want to make that PSA. It's possible Paper Mario will be over Peach.
Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next Post by: SonicBrawler on November 24, 2011, 11:17:58 AM over peach? why?
Title: Re: KTH's P$A : Classic Sonic realease : Tomorrow. Add Rayman and Paper Mario Post by: DoctorFlux(Mariodk) on November 24, 2011, 11:24:34 AM i want it over G&W since the model is over there and G&W only got stoled PSAs with a .rel file
Title: Re: KTH's P$A : Classic Sonic realease : Tomorrow. Add Rayman and Paper Mario Post by: KTH on November 24, 2011, 11:27:30 AM over peach? why? It's a character of Mario series, and people got Cloud or Naruto over G&W. And it's impossible to animate G&W. Btw : can you log on on MSN please? i want it over G&W since the model is over there and G&W only got stoled PSAs with a .rel file Ok. But i already asked at diedhammer98 to port Paper Mario over Peach. If he can't, i'll make over G&W...Title: Re: KTH's P$A : Classic Sonic realease : Tomorrow. Add Rayman and Paper Mario Post by: SonicBrawler on November 24, 2011, 11:30:52 AM i want it over G&W since the model is over there and G&W only got stoled PSAs with a .rel file oh. well then i cant help u mariodk, sinc ei have alloys.Title: Re: KTH's P$A : Classic Sonic realease : Tomorrow. Add Rayman and Paper Mario Post by: KTH on November 24, 2011, 03:12:27 PM *New poll*
Title: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 25, 2011, 05:27:26 PM *released >.>*
Title: Re: KTH's P$A : Classic Sonic realeased Post by: dpgthirteen on November 25, 2011, 05:56:30 PM Looks cool, but if I am not mistaken wasn't he gonna be on Diddy?
Title: Re: KTH's P$A : Classic Sonic realeased Post by: DoctorFlux(Mariodk) on November 26, 2011, 06:17:02 AM Looks cool, but if I am not mistaken wasn't he gonna be on Diddy? i dont think he will be over Diddy kong in first placeanyway looked at the video and classic sonic looks awesome going to try it out later Title: Re: KTH's P$A : Classic Sonic realeased Post by: SonicBrawler on November 26, 2011, 06:17:49 AM Looks cool, but if I am not mistaken wasn't he gonna be on Diddy? yeah. KTH said he is/was gunna be on diddyTitle: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 26, 2011, 07:15:44 AM Yeah, i think MarioDK will do it. Just the problem still for Super Classic Sonic.
Title: Re: KTH's P$A : Classic Sonic realeased Post by: Carnage on November 26, 2011, 07:27:15 AM Yeah, i think MarioDK will do it. Just the problem still for Super Classic Sonic. and even the side special and down special i dont think thats portable same like the aiming of n-B Title: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 26, 2011, 08:18:43 AM I think too... Well, after he can do what he want but that going be hard.
Well, here the list of the recolor of Rayman : - Rayman Default - Globox (Rayman Origins outfil) - Rayman 3 PowerUp Punch (http://i.imgur.com/ciNhP.jpg) - Rayman 3 Cyclone (http://i.imgur.com/H5t6P.jpg) - Rayman 3 Epicopter (http://i.imgur.com/RLT6Z.jpg) - Rayman 3 RoquetPunch (http://i.imgur.com/wI1aQ.jpg) - Dark Rayman (http://www.rayman-fanpage.de/character1/badray.jpg) So that do... : - Default Rayman = Default Luigi - Orange = Rayman 3 Punch - Purple = Dark Rayman - Fire Luigi - Rayman 3 Epicoter - Blue = Rayman 3 RocketPunch - Pink = Rayman 3 Cyclo. Perfect. Title: Re: KTH's P$A : Classic Sonic realeased Post by: SSJCerious on November 26, 2011, 09:28:12 AM Have you started on Ryu? I would like to help with animations.
Title: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 26, 2011, 09:45:53 AM OMG SSJCERIOUS! I MISSED YOU! :oshi:
Well, no... We didn't start Ryu cause we didn't have the model. Title: Re: KTH's P$A : Classic Sonic realeased Post by: SSJCerious on November 26, 2011, 11:25:55 AM Thanks bud, I missed you too.
Its good you havnt started, because I have. I have a wait stance already and I've already changed some of the endings of captain falcons animations to fit it. Title: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 26, 2011, 11:38:29 AM Sure, show me.
Title: Re: KTH's P$A : Classic Sonic realeased Post by: DoctorFlux(Mariodk) on November 27, 2011, 02:37:31 AM ok since i am not so much in mood for work on my moveset right now (not even Gotenks,Goku over Pit)
i will try to do Ryu import after i have done Brawl silver for KJP´s falco psa/port as i said on MSN i can´t promise it will be good since i am still noob at model rigging but i will give it a try Title: Re: KTH's P$A : Classic Sonic realeased Post by: Zikkh on November 27, 2011, 03:12:38 AM ok since i am not so much in mood for work on my moveset right now (not even Gotenks,Goku over Pit) i will try to do Ryu import after i have done Brawl silver for KJP´s falco psa/port as i said on MSN i can´t promise it will be good since i am still noob at model rigging but i will give it a try Which Model are you using ? The TvC Model ? Title: Re: KTH's P$A : Classic Sonic realeased Post by: DoctorFlux(Mariodk) on November 27, 2011, 03:20:07 AM Which Model are you using ? The TvC Model ? idk ask KTH he sent it to me Title: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 27, 2011, 06:50:55 AM Yes. It's a low poly model, no glitch in game.
Title: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 29, 2011, 11:25:48 AM *add Bomberman do "project" and SSJCerious to the team of Ryu"
Title: Re: KTH's P$A : Classic Sonic realeased Post by: SiLeNtDo0m on November 29, 2011, 11:37:44 AM Bomberman over Luigi?
Meh, good luck with that. It'll be extremely difficult at the moment due to Luigi not having any graphic models and only having one article (the fireball) to work with. I considered many different ways of making a cohesive Bomberman moveset considering Luigi's lame factors and none of them really worked well. If the model could be ported to....say.....Toon Link it may be possible to give him a more interesting and less limited moveset. It would seem such a waste for such an incredible model to not have a PSA. Title: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 29, 2011, 12:40:29 PM No.
Possiblity over Olimar. I know Luigi don't have many articles (only Fire Ball and FS), and it's for that i'm thinking again for Rayman... It's more possible to port Rayman over Olimar and Bomberman over Luigi (only Bomb). Title: Re: KTH's P$A : Classic Sonic realeased Post by: SiLeNtDo0m on November 29, 2011, 12:50:15 PM No. Possiblity over Olimar. I know Luigi don't have many articles (only Fire Ball and FS), and it's for that i'm thinking again for Rayman... It's more possible to port Rayman over Olimar and Bomberman over Luigi (only Bomb). Oh god, Olimar is even worse o_o Just so you know, editing his Pikmin is a [censored]ing pain. Title: Re: KTH's P$A : Classic Sonic realeased Post by: Pervyman Trigger on November 29, 2011, 01:10:24 PM Just so you know KTH, Rayman needs literally no atricals, unless you actually plan on giving him the lum shot, then you could use his Luigis fireball for that, but everything else is attached to a bone to be giving and takin away tough animation :af: But seriously I can't start rigging him till you respond to my PM
Title: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 29, 2011, 02:37:00 PM Oh god, Olimar is even worse o_o Just so you know, editing his Pikmin is a [censored] pain. :oshi: Well...*think* Hmm..;I need to think more for Rayman.. Just so you know KTH, Rayman needs literally no atricals, unless you actually plan on giving him the lum shot, then you could use his Luigis fireball for that, but everything else is attached to a bone to be giving and takin away tough animation :af: But seriously I can't start rigging him till you respond to my PM PM? Where? Title: Re: KTH's P$A : Classic Sonic realeased Post by: Pervyman Trigger on November 29, 2011, 02:42:15 PM :oshi: Well...*think* Hmm..;I need to think more for Rayman.. PM? Where? I'll resend it, it's just making sure I have all the needed bones so I don't end up having to start over with it Title: Re: KTH's P$A : Classic Sonic realeased Post by: frostymm on November 29, 2011, 02:57:17 PM Oh for the love of god don't attempt Bomberman over Olimar. I had so much trouble with project bomberman over Olimar that I just gave up on it. The pikmin will always teleport to him no matter if you tell them to desync, he can't throw without a pikmin, they just aren't worth the trouble.
Thats why I'm just gonna port him over Snake and use the explosives to my advantage =/ I just had to get on to warn you of the consequences of using Olimar for anything.... Those friggin pikmin.... Title: Re: KTH's P$A : Classic Sonic realeased Post by: SiLeNtDo0m on November 29, 2011, 03:07:34 PM Oh for the love of god don't attempt Bomberman over Olimar. I had so much trouble with project bomberman over Olimar that I just gave up on it. The pikmin will always teleport to him no matter if you tell them to desync, he can't throw without a pikmin, they just aren't worth the trouble. Thats why I'm just gonna port him over Snake and use the explosives to my advantage =/ I just had to get on to warn you of the consequences of using Olimar for anything.... Those friggin pikmin.... If this is the case, try and port Starwaffle's new model. It looks phenomenal. Title: Re: KTH's P$A : Classic Sonic realeased Post by: frostymm on November 29, 2011, 03:10:55 PM Lol don't worry, I already talked with Star about it. He said he's going to re-rig it to snakes bones but even if he doesn't I'll get around to it.
I'm just going to port the attacks I had gotten done on the Olimar version over and then go from there and give Bomberman a remote bomb down special like in 64. Not gonna be quite as stealthy as snakes.... Just gonna have to make that boom bigger =3 Title: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 29, 2011, 03:14:09 PM I see...
Well, Bomberman got only one article, a bomb (some like did Sdoom with V.Joe's N-B). So i think i'll do him over Luigi. After i'm prety sure SonicBrawler or MarioDK or another guy will port him over another char. But i need to think more about this. I still got : Diddy Kong (MarioDK say no many articles), Jigglypuff, Pikachu, Ness, ZSS (MarioDK told me it's impossible to port on her), Bowser, Wario, Zelda. After it's my decision cause i'm never play with them character. oh and, Pokémon? Charizard, Squirtle and Ivysaur? Port Sonic character on them (Tails, Knuckles, Silver). Title: Re: KTH's P$A : Classic Sonic realeased Post by: SiLeNtDo0m on November 29, 2011, 03:31:13 PM Thing with Bomberman though, is the fact that he does so much with just his bomb. He can throw it, he can kick it, he can just drop it in place, he can charge it up for stronger versions (in some games like Bomberman 64 the Second Attack). Basing it upon Luigi's fireball will restrict what you can do with it majorly. The only thing you'd be able to do is make him throw a generic bomb straight forwards, in which case it's literally just a glorified fireball.
I may write out a "dream" moveset for Bomberman. One that would only be possible once we are able to properly edit module and effect files so we can create new articles and graphics. Title: Re: KTH's P$A : Classic Sonic realeased Post by: frostymm on November 29, 2011, 03:42:13 PM Yeah, till then a perfect bomberman will never truly be reachable =/. The best we can do right now is edit some items and have him throw Link bombs. Its very limited. Though if I could make him able to throw pumped bombs that would be glorious.
Title: Re: KTH's P$A : Classic Sonic realeased Post by: KTH on November 29, 2011, 03:45:30 PM But i'm thinking, example the fireball got ...1 or 2 animation (normal and in air), i replace the FireBall to a bomb, can i add new animation or not?
Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: SiLeNtDo0m on November 30, 2011, 12:50:03 AM You can, but you're restricted by the Fireball's floating points.
Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: KTH on December 02, 2011, 07:39:58 PM A little bump before i go on my bed.
- I've started the animation of Rayman/Paper Mario, i'll show you some preview tomorrow. - The model by Soneek is almost done. He give me the latest version, i can start the animation with it. - Collab with Nah, we making Ryu Stage from first SF game. Yeah, character need his own stage (LJSTAR work on Rayman Stage). Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: Pervyman Trigger on December 02, 2011, 08:37:28 PM Your starting Rayman already? that a good Idea? I'm moving the hand bones remember? You'll have to go back and fix the hand animations then
Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: Carnage on December 03, 2011, 02:59:17 AM A little bump before i go on my bed. will paper mario be able to call his friends or stars? probably not unless someone ripped then in 2d to use over gw several 2d weapons :P- I've started the animation of Rayman/Paper Mario, i'll show you some preview tomorrow. - The model by Soneek is almost done. He give me the latest version, i can start the animation with it. - Collab with Nah, we making Ryu Stage from first SF game. Yeah, character need his own stage (LJSTAR work on Rayman Stage). Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: dpgthirteen on December 03, 2011, 07:00:16 AM I hope you can animate Paper Mario well. SW's model looks great, but GW animations kinda make him look akward. Like his standing animation, his body looks odd, he looks more like he has his back to the player and has his neck looking to the side.
Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: KTH on December 03, 2011, 08:15:29 AM I know and i think it's for that i'm going make all animation. :/
Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: KTH on December 06, 2011, 10:08:16 AM Guys, what do you think of my "preview' roster?
:mario: : Mario :wario: : Wario :luigi: : Rayman :peach: : Paper Mario :bowser: : Geno :dk: : Shadow :diddy: : Metal Sonic /Classic Sonic :zelda: : Bowser Jr. :sheik: : Shadow Mario / Spiderman :link: : Link / Zero :tlink: : Toon Link / Young Link / MMX :samus: : Megaman X :zsuit: : Megaman :ganon: : Ganondorf :fox: : Fox :falco: : Falco :wolf: : Vegeta :dedede: : Waluigi :kirby: : Kirby :mk: : Gray Fox :ness: : Bomberman :lucas: : Scott Pilgrim :pit: : Goku :ike: : Roy :marth: : Luffy :falcon: : Ryu :charizard: : Knuckles :squirtle: : Tails :ivysaur: : Silver :pikachu: : Pikachu / Pichu :jiggly: : Mewtwo :popo: : Baby Bros. Jr. :ike: : Naruto :lucario: : Kid Buu :snake: : Snake / Deadpool :rob: : Dr.Mario :sonic: : Sonic :gw: : Cloud After it's a another little idea but i'm pretty sure it's impossible : Alloy Yellow : Metal Mario Giga Bowser : Bowser Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: SonicUnderground316 on December 07, 2011, 07:12:23 AM Nice roster ^_^ ! Btw, i have to ask about this:
:marth: = Luffy: Will you (or someone else) make a PSA for Luffy, it would be amazing and i barely watch One Piece LOL Also is there a port of it's model i mean from a one piece game ? :falcon: = Ryu : Wasn't Ryu supposed to be over Ike so he could be port over anybody (like a "[censored]ty" character for instance) :oshi: ? I was much more in favor of that option, it was much more convinient especialy since i had other plan for captain falcon. Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: DoctorFlux(Mariodk) on December 07, 2011, 07:18:02 AM Nice roster ^_^ ! Btw, i have to ask about this: :marth: = Luffy: Will you (or someone else) make a PSA for Luffy, it would be amazing and i barely watch One Piece LOL Also is there a port of it's model i mean from a one piece game ? :falcon: = Ryu : Wasn't Ryu supposed to be over Ike so he could be port over anybody (like a "[censored]ty" character for instance) :oshi: ? I was much more in favor of that option, it was much more convinient especialy since i had other plan for captain falcon. luffy is epic pervy working on Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: Carnage on December 07, 2011, 07:23:13 AM :charizard: : Knuckles :squirtle: : Tails :ivysaur: : Silver :jiggly: : Mewtwo Same with mewtwo over jigly unless someone did a true port the existing one know the Up B refuses to run becuase the way he was ported :S Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: Pervyman Trigger on December 07, 2011, 07:36:17 AM :marth: = Luffy: Will you (or someone else) make a PSA for Luffy, it would be amazing and i barely watch One Piece LOL Also is there a port of it's model i mean from a one piece game ? luffy is epic pervy working on Yup, being working in him for awhile now. Progress is a bit slow because there's just two of us working on it, but no one had better start one of their own =.=Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: KTH on December 07, 2011, 01:55:28 PM Nice roster ^_^ ! Btw, i have to ask about this: :marth: = Luffy: Will you (or someone else) make a PSA for Luffy, it would be amazing and i barely watch One Piece LOL Also is there a port of it's model i mean from a one piece game ? :falcon: = Ryu : Wasn't Ryu supposed to be over Ike so he could be port over anybody (like a "[censored]ty" character for instance) :oshi: ? I was much more in favor of that option, it was much more convinient especialy since i had other plan for captain falcon. It's the principal port yeah. The model is over Ike but the model will be ported over CF. But still preview to port to character over another one. Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: Pervyman Trigger on December 08, 2011, 03:32:16 PM Sorry, I'm a little late with the rayman model. I'll have something ready tomorrow that you can use to make animations with, but overall is unfinished, and by that I mean the hands will clip :notimp:
Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: KTH on December 08, 2011, 03:33:27 PM Don't worry, take your time.
I'm little bored with life so you can give more work if you want. Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: Pervyman Trigger on December 08, 2011, 03:35:54 PM Here, I'll finish the feet, and rig the right hand so animations show, and give it to you, so you can at least START with this whole rayman thing o-o Then I'll give you the correctly rigged model when I finish it ^_~
EDIT: Dat poll :srs: Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: KTH on December 10, 2011, 02:43:35 PM Just a bump.
Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: KTH on December 13, 2011, 12:39:26 PM Wow, second pages.
Ok, i'm little bored with hacks i'm still trying to make rig model, animation for my project but i'm really bused with work and school. And i've buy new PS3 Game (if people want to play with me on PSN, ask me on that thread or PM (personnally prefer on that thread). But don't worry, i'm still continue sometimes to work on hacks. Possible i'll restart the hack that week-end or the next Wesdneday. Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: KTH on December 14, 2011, 05:35:26 PM (http://i.imgur.com/E8umL.png)
(http://i.imgur.com/w0aSA.png) Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: Carnage on December 15, 2011, 12:45:02 PM shippuden sasuke looks sweet xd
Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman Post by: KTH on December 17, 2011, 05:29:04 AM Thanks.
Ok, now let's go for restart PSA. I've start Paper Mario. In first, i'm making the texture and animation. So i've tried to make a Brawl styled version. Tell me who's one you prefer. 1. StarWaflle's Paper Mario 2.Paper Mario with Mario Brawl colors 3. Paper Mario with saturation Title: Re: KTH's P$A : Paper Mario started Post by: dpgthirteen on December 17, 2011, 05:53:24 AM Why not include them all ;D
Title: Re: KTH's P$A : Paper Mario started Post by: KTH on December 17, 2011, 06:01:57 AM Lol
Cause i'll make the recolors with one of them. Title: Re: KTH's P$A : Paper Mario started Post by: Carnage on December 17, 2011, 07:29:36 AM i voted for starwafle since he made the model and the textures look nice
Title: Re: KTH's P$A : Paper Mario started Post by: KTH on December 17, 2011, 02:53:27 PM I think i'll use the third.
Title: Re: KTH's P$A : Paper Mario started Post by: dpgthirteen on December 19, 2011, 07:19:13 AM Any updates on Sasuke? And Paper Mario will be on Peach right?
Title: Re: KTH's P$A : Paper Mario started Post by: KTH on December 23, 2011, 09:16:41 AM Sasuke? Well...For my first rig it's really hard... Damage face, blink and other glitch.
And for Paper Mario, i need to learn more animation so i've subscribe on the school of Sdoom. Title: Re: KTH's P$A : Paper Mario started Post by: dpgthirteen on December 23, 2011, 09:47:26 AM Sasuke? Well...For my first rig it's really hard... Damage face, blink and other glitch. It cool take your time on him, I can wait. And nice to hear you signed up for Sdooms class, I would join but I cant do the classes on Friday.And for Paper Mario, i need to learn more animation so i've subscribe on the school of Sdoom. Title: Re: KTH's P$A : Paper Mario started Post by: KTH on December 25, 2011, 09:53:53 AM Merry Christmas for everybody.
I got a new computer for Xmas, so i've moved all files into the new one. But still need 3ds Max so you're obligate to wait more got : Link SSB64 Sasuke Zero Oh and PSA? Some like i said i've subscribe on Sdoom's school. Title: Re: KTH's P$A : Paper Mario started Post by: dpgthirteen on December 25, 2011, 10:10:22 AM Can't wait for Sasuke, also which Zero are you talking about? Like the zero from MMX but not from MvC3?
Title: Re: KTH's P$A : Paper Mario started Post by: KTH on December 25, 2011, 01:45:08 PM To be exact it's the one from TvC.
I prefer the one from TvC cause is low poly. Title: Re: KTH's P$A : Paper Mario started Post by: KTH on January 01, 2012, 01:28:18 PM Let's go for more news :
With Thom-1994 and LJSTAR we have make all animation for Paper Mario. He are at...90%. Wait/Run/item and other i've forgot are done. Now we just need to found the perfect moveset and let's attack the PSA. Now, i'm going make the recolors and other little stuff (CSP and other). Oh, and i've asked to Jaklub to make a SFX of Mario over Peach. Oh and, i announc i delete SSBC Goku and i add Knuckles, Tails and Silver over Pokémon....And Luffy. Title: Re: KTH's P$A : Paper Mario started Post by: Carnage on January 01, 2012, 01:38:11 PM Let's go for more news : will the paper mario be based on the first paper mario for n64 or for the latter versions?With Thom-1994 and LJSTAR we have make all animation for Paper Mario. He are at...90%. Wait/Run/item and other i've forgot are done. Now we just need to found the perfect moveset and let's attack the PSA. Now, i'm going make the recolors and other little stuff (CSP and other). Oh, and i've asked to Jaklub to make a SFX of Mario over Peach. Oh and, i announc i delete SSBC Goku and i add Knuckles, Tails and Silver over Pokémon....And Luffy. Title: Re: KTH's P$A : Paper Mario started Post by: KTH on January 01, 2012, 02:40:27 PM Of all.
Title: Re: KTH's P$A : Paper Mario started Post by: Pervyman Trigger on January 02, 2012, 10:16:32 AM And Luffy. I have very many problems with this :notimp: Now fi you'd liked to join us on luffy then that's awesome. :happy: Title: Re: KTH's P$A : Paper Mario started Post by: nanobuds on January 02, 2012, 10:18:23 AM i just played all my old paper mario games over winter break... im so excited for this!!
good luck! Title: Re: KTH's P$A : Paper Mario started Post by: KTH on January 02, 2012, 02:01:55 PM Well...The "famous" problem. With Thom-1994 and LJSTAR we have maked many animation for PM over Peach.
The model is ported by diedhammer98 with a FitPeach.pac, he have put all animation on a FitPeachMotion.pac. But in game...The animation isn't loaded. The character work but he don't use the FitPeachMotion.pac.. Title: Re: KTH's P$A : Paper Mario started Post by: KTH on January 02, 2012, 05:13:55 PM Come on. Give me help.
Title: Re: KTH's P$A : Paper Mario started Post by: xZedkiel on January 02, 2012, 07:50:39 PM KTH, mind if I do recolors? o.o
Title: Re: KTH's P$A : Paper Mario started Post by: Carnage on January 03, 2012, 12:53:38 AM Well...The "famous" problem. With Thom-1994 and LJSTAR we have maked many animation for PM over Peach. so your saing your using paper mario over peach and the peachfitmotionetc and he doesnt load the animations?The model is ported by diedhammer98 with a FitPeach.pac, he have put all animation on a FitPeachMotion.pac. But in game...The animation isn't loaded. The character work but he don't use the FitPeachMotion.pac.. -Are those animations over peach one's with the same name? like paper mario wait0 over peach wait0? -if they are and doesnt load the animations i dont know how to help just try it with the wario port and rename the files to see what happens Title: Re: KTH's P$A : Paper Mario started Post by: KTH on January 04, 2012, 03:23:51 PM Still the same problem.
It's probaly the first time i see that glitch. Title: Re: KTH's P$A : Paper Mario started Post by: KTH on January 04, 2012, 04:08:00 PM KTH, mind if I do recolors? o.o They already done. Sorry....I think i'm going stop that project. Seriously, i've port all of the animation one by one that freeze and when i port the AnimationData the aren't loaded...WTF Title: Re: KTH's P$A : Paper Mario started Post by: DoctorFlux(Mariodk) on January 04, 2012, 04:11:00 PM i dont think its possible to do any animations for G&W Boneset even if he is ported over a other
maybe thats why it freeze and dont working Title: Re: KTH's P$A : Paper Mario started Post by: KTH on January 04, 2012, 04:16:16 PM He freeze probaly cause i use BB0.65 but that still strange :
Why he doesn't load the animation :srs: Title: Re: KTH's P$A : Paper Mario started Post by: xZedkiel on January 04, 2012, 06:12:12 PM He freeze probaly cause i use BB0.65 but that still strange : I have a question, why port GnW over peach with the model? He's not gonna be flat anymore is he not? So why not just rig him over Another character and port that. Or just rig him onto Wario and make a Paper Luigi for the other 6 costumes? Idk, just proposing ideas.Why he doesn't load the animation :srs: Title: Re: KTH's P$A : Paper Mario started Post by: KTH on January 05, 2012, 08:05:26 AM It's not cause the model.
Cause when i delete the model, Peach default don't load the custom animation. Title: Re: KTH's P$A : Paper Mario started Post by: xZedkiel on January 05, 2012, 07:39:46 PM It's not cause the model. Ah.. Then what else could it be?Cause when i delete the model, Peach default don't load the custom animation. Title: Re: KTH's P$A : Paper Mario started Post by: KTH on January 06, 2012, 05:08:28 AM Ah.. Then what else could it be? I don't know...Well...Paper Mario is stopped.Start Megaman. Title: Re: KTH's P$A : Paper Mario stopped, Megaman GO Post by: KTH on January 06, 2012, 12:00:42 PM (http://i.imgur.com/q92ye.png)
Let's go for a preview. This is the wait. And you can see the floor glitch..Dunno. Title: Re: KTH's P$A : Megaman Post by: KTH on January 07, 2012, 11:51:18 AM bump
Title: Re: KTH's P$A : Megaman Post by: Velen on January 07, 2012, 11:52:41 AM Question.
What model is that? The Model from Cannon Spike, or Gergarlink's model? Title: Re: KTH's P$A : Megaman Post by: KTH on January 07, 2012, 12:13:40 PM When I am going to say to you which one it is, you be going not to believe me.
Megaman Powered Up. Title: Re: KTH's P$A : Megaman Post by: diedhammer98 on January 07, 2012, 05:53:36 PM I really don't know Megaman well.
Because I never play him before. (What game that model come from?) Title: Re: KTH's P$A : Megaman Post by: Dark Aura on January 07, 2012, 07:17:17 PM When I am going to say to you which one it is, you be going not to believe me. Megaman Powered Up. Seriously?! That's impressive, nicely done! Title: Re: KTH's P$A : Megaman Post by: GBC on January 07, 2012, 07:43:44 PM Seriously?! That's impressive, nicely done! .......i made that model....its released on my vault............. any way KTH mind sending me a pic of megaman without his helmet....i dont know how he looks without it Title: Re: KTH's P$A : Megaman Post by: KTH on January 07, 2012, 08:11:21 PM (http://www.sprites-inc.co.uk/files/Classic/MM10/Cutscenes/mm10scenecheck2.png)
Title: Re: KTH's P$A : Megaman Post by: GBC on January 07, 2012, 08:39:32 PM thanks.....when do you need all the models.....rush may take awile due to the face
Title: Re: KTH's P$A : Megaman Post by: KTH on January 07, 2012, 08:54:33 PM Well if i can have the model of Megaman with emotion that should be pretty cool. But if you have too many works, take your time. Rush? Yeah, that should be really hard...
And maybe you can make Beat too? Title: Re: KTH's P$A : Megaman Post by: GBC on January 07, 2012, 09:00:08 PM Well if i can have the model of Megaman with emotion that should be pretty cool. But if you have too many works, take your time. Rush? Yeah, that should be really hard... And maybe you can make Beat too? yea i planned to send you eveything once i finished rush....so it may be awile but considering the time a psa takes well be working at the same pace Title: Re: KTH's P$A : Megaman Post by: KTH on January 08, 2012, 01:22:37 PM Many animation is done like the run, the entry, wait and some taunt.
Title: Re: KTH's P$A : Megaman Post by: KTH on January 08, 2012, 04:51:55 PM The list of the move is edited. I didn't post it on KCMM already.
Title: Re: KTH's P$A : Megaman Post by: KTH on January 09, 2012, 10:46:48 AM (http://i.imgur.com/zqyA3.jpg)
(http://i.imgur.com/3QZWg.jpg) Title: Re: KTH's P$A : Megaman Post by: Aeron on January 09, 2012, 11:13:14 AM I like it!
Title: Re: KTH's P$A : Megaman Post by: SonicUnderground316 on January 09, 2012, 01:13:15 PM Nice work on Megaman, mate. The model and animation look pretty good. Btw, I guess you're busy with other project but I made a Ryu PSA idea thread if you're interested (and if you have time of course) i want you to check it out please. If you like it you can use it :
http://forums.kc-mm.com/index.php?topic=39563.0 hope you'll like it ;) Title: Re: KTH's P$A : Megaman Post by: Aeron on January 09, 2012, 01:24:00 PM We have all we need for Ryu, but I'm sure we can use some of your ideas...
The only thing we miss is the model of Tatsunoko vs Capcom on :ike:! Title: Re: KTH's P$A : Megaman Post by: xZedkiel on January 09, 2012, 05:56:08 PM Why on Ike? He'd be much better on Snake, Snake gets no replacement PSAs. He needs one.
Title: Re: KTH's P$A : Megaman Post by: AnImAiNe on January 09, 2012, 07:21:02 PM snake dosent have gfx models to replace
Title: Re: KTH's P$A : Megaman Post by: SonicUnderground316 on January 09, 2012, 07:25:45 PM Why on Ike? He'd be much better on Snake, Snake gets no replacement PSAs. He needs one. Apparently, Ike can be ported over anybody so that why i guess it's on Ike but you're right, with all the cool model that been port on Snake (joker, kakashi, deadpool etc) a replacement PSA whould be neat ;) We have all we need for Ryu, but I'm sure we can use some of your ideas... The only thing we miss is the model of Tatsunoko vs Capcom on :ike:! It's too bad really, i thought the project was barely in developpement because of the previews on the opening page. All i hope is that the final moveset will be as faithful to the character and as fun to play (without being overpowered) as .fade's Naruto CON moveset (i'm not even a fan of naruto but i think this gameplay is dope LOL) Good luck with the project. Btw, why not use the MvC3 model ? Except the hair that look better in the TvC model this ryu model look much better imo. The only model that i think look better is the prototype SFIV model: Title: Re: KTH's P$A : Megaman Post by: GBC on January 09, 2012, 07:27:06 PM i thought this thread was about megaman(which i made the model...idk why you guys think KTH did)....KTH when do you think megaman be released????
Title: Re: KTH's P$A : Megaman Post by: SonicUnderground316 on January 09, 2012, 07:38:18 PM i thought this thread was about megaman(which i made the model...idk why you guys think KTH did)....KTH when do you think megaman be released???? Though in the title it says "megaman", I thought i could talk about Ryu too since it's also one KTH projects beside the title also says "KTH's P$A" but sorry if i was off topic mate. Also nice job on megaman model it look quite official, bravo ! Title: Re: KTH's P$A : Megaman Post by: xZedkiel on January 09, 2012, 10:17:31 PM Though in the title it says "megaman", I thought i could talk about Ryu too since it's also one KTH projects beside the title also says "KTH's P$A" but sorry if i was off topic mate. No you're not off topic if it's one of his future plans. If you want a full planned moveset of Ryu, I can help you out with ideas, aside from the obvious Up, Side, and Neutral B's XDAlso nice job on megaman model it look quite official, bravo ! Title: Re: KTH's P$A : Megaman Post by: Blueblur22 on January 09, 2012, 11:10:29 PM maybe u can make ryu's down b metsu haduken
Title: Re: KTH's P$A : Megaman Post by: Aeron on January 10, 2012, 11:12:27 AM No over :snake:
Why we don't want the MvsC3 model? Because it is high polygons and the Wii have some problems when they are some hi polygons models... Don't worry, We will not do an overpowered Ryu PSA! For the special attacks we will do that (I'm not sure of me really) B: Hadouken Side+ B: Tatsumaki (?) (the foot top) There is 2 nuances: If the button is released: Ryu don't move and the attack is more fast and do multiple hits. If the button is push longer, Ryu move and the attack is more strong but is an one hit. Up+ B: Shoryûken Down+ B: Focus Attack: The attack is like a Falcon Punch (just the style) But, We are on the Megaman project for the moment ;) Title: Re: KTH's P$A : Megaman Post by: KTH on January 10, 2012, 05:51:13 PM It's impossible to make over Snake cause it's impossible to port him.
So we choose Ike, the boneset is perfect. Title: Re: KTH's P$A : Megaman Post by: KTH on January 11, 2012, 07:26:00 AM i'm working on a One-slot pack of Scott Pilgrim over Jigglypuff.
Title: Re: KTH's P$A : Megaman Post by: dpgthirteen on January 11, 2012, 02:00:11 PM What?
Title: Re: KTH's P$A : Megaman Post by: KTH on January 11, 2012, 03:14:08 PM I'm working on a "giant" pack of Scott Pilgrim over Jigglypuff.
Title: Re: KTH's P$A : Megaman Post by: dpgthirteen on January 11, 2012, 03:20:00 PM I'm working on a "giant" pack of Scott Pilgrim over Jigglypuff. oh, cool to hear. What can we expect from this pack?Title: Re: KTH's P$A : Megaman Post by: KTH on January 11, 2012, 03:22:05 PM Remaking Scott with 3D Guitar and eye yellow
Work again on the PSA (like edit the sound) Victory music personnal CSP And...A stage Title: Re: KTH's P$A : Megaman Post by: xZedkiel on January 11, 2012, 08:46:24 PM Remaking Scott with 3D Guitar and eye yellow Looking Forward to this, and Megaman of course ^-^ Work again on the PSA (like edit the sound) Victory music personnal CSP And...A stage Now I can have Lucas back for other stuff! Title: Re: KTH's P$A : Megaman Post by: SouthCraft on January 12, 2012, 01:56:35 PM Remaking Scott with 3D Guitar and eye yellow A 3D guitar? Awsome!Work again on the PSA (like edit the sound) Victory music personnal CSP And...A stage Title: Re: KTH's P$A : Megaman Post by: KTH on January 12, 2012, 04:18:49 PM Ok, here some news. Now i'm working on the PSA of Scott Pilgrim for edit the sound and i done the CSP;
I'll remake two recolors (Dark Scott and the green one) for put that one (http://www.scottpilgrim.com/images/wallpaper/sp6.jpg). Now i just need to found : How to fix that glitch for 3ds Max? (http://forums.kc-mm.com/index.php?topic=39679.msg801959#msg801959) and make a One-Slot victory for Jigglypuff. Title: Re: KTH's P$A : Megaman Post by: SouthCraft on January 13, 2012, 12:57:40 PM Ok, here some news. Now i'm working on the PSA of Scott Pilgrim for edit the sound and i done the CSP; wait doing that please cuz my port isnt done yet still glitches wait untill sunday cuz then i maybe is done with itI'll remake two recolors (Dark Scott and the green one) for put that one ([url]http://www.scottpilgrim.com/images/wallpaper/sp6.jpg[/url]). Now i just need to found : How to fix that glitch for 3ds Max? ([url]http://forums.kc-mm.com/index.php?topic=39679.msg801959#msg801959[/url]) and make a One-Slot victory for Jigglypuff. Title: Re: KTH's P$A : Megaman Post by: KTH on January 14, 2012, 07:29:32 PM For Scott, i'll wait if SouthCraft can fix the FS air. And i need to found a universal jump sound.
Title: Re: KTH's P$A : Megaman Post by: GBC on January 14, 2012, 07:43:24 PM For Scott, i'll wait if SouthCraft can fix the FS air. And i need to found a universal jump sound. Did you get my pm...i sent you the megaman stuff you needed Title: Re: KTH's P$A : Megaman Post by: KTH on January 15, 2012, 01:24:56 PM Yes, i got and i've tried your Megaman.
And when i'm trying to scale to 0 like the leaf shield he doesn't disapear :srs: Why? Title: Re: KTH's P$A : Megaman Post by: SouthCraft on January 15, 2012, 02:02:13 PM For Scott, i'll wait if SouthCraft can fix the FS air. And i need to found a universal jump sound. ok maybe tomorrow it gets updates with fixes like thatTitle: Re: KTH's P$A : Megaman Post by: GBC on January 15, 2012, 02:32:25 PM Yes, i got and i've tried your Megaman. And when i'm trying to scale to 0 like the leaf shield he doesn't disapear :srs: Why? hmm the leaf shield should already be able to disapear....tell me what its visibilty bone is set too Title: Re: KTH's P$A : Megaman Post by: KTH on January 15, 2012, 04:22:23 PM It's the same for the hair, and other stuff.
Title: Re: KTH's P$A : Megaman Post by: GBC on January 15, 2012, 04:27:55 PM It's the same for the hair, and other stuff. hmmmm....the hair is attached to a new bone i made...you may have to add some new animations for that.. telling the bones when to turn off....so yea Title: Re: KTH's P$A : Megaman Post by: SouthCraft on January 16, 2012, 02:06:44 PM @KTH tomorrow (tuesday) a new update for Scott is comming. Then you can start and when you Are done then maybe mariodk is done with Scott hat too :) then i will give an update if you collab me with Scott hat PSA too ;)
Title: Re: KTH's P$A : Megaman Post by: KTH on January 16, 2012, 04:16:00 PM Ok. I need to found a universal sound "jump" on SFX list.
All character got a personnal 'jump' sound. Title: Re: KTH's P$A : Megaman Post by: SouthCraft on January 17, 2012, 07:13:18 AM it should be out now! just redownload
Title: Re: KTH's P$A : Megaman Post by: KTH on January 18, 2012, 11:02:58 AM (http://i.imgur.com/OEXzO.jpg)
Don't take caution to the eye. Title: Re: KTH's P$A : Megaman Post by: SouthCraft on January 18, 2012, 01:44:56 PM ([url]http://i.imgur.com/OEXzO.jpg[/url]) Nice 3D guitar!Don't take caution to the eye. Title: Re: KTH's P$A : Megaman Post by: StarWaffle on January 26, 2012, 09:45:46 AM Happy Birthday!
Title: Re: KTH's P$A : Megaman Post by: SouthCraft on January 26, 2012, 12:22:54 PM Hey KTH gues what!
Title: Re: KTH's P$A : Megaman Post by: GBC on January 26, 2012, 01:08:31 PM happy bday man
Title: Re: KTH's P$A : Megaman Post by: Dot on January 26, 2012, 01:28:15 PM happy birday KTH!
Title: Re: KTH's P$A : Megaman Post by: Speedy101 on January 26, 2012, 03:46:10 PM Happy birthday
Title: Re: KTH's P$A : Megaman Post by: nanobuds on January 26, 2012, 05:33:44 PM Joyeux Anniversaire à vous mon cher ami!
thats right, i know a little french from school :P and your birthday present? haa expect it sometime this weekend if everything works okay ;) Title: Re: KTH's P$A : Megaman Post by: KTH on January 27, 2012, 12:09:38 PM Thank to everybody tell me happy birthday. Yeah, now 19 years, i'm really happy to still on KCMM with many guys i like. I'll try to continueto make another hacks for people can have more fun on SSBB.
Joyeux Anniversaire à vous mon cher ami! thats right, i know a little french from school :P and your birthday present? haa expect it sometime this weekend if everything works okay ;) (http://i.imgur.com/ibXVy.png) Dude, it's probaly the best present i got. Actually...It's only that present i got. lol Title: Re: KTH's P$A : Megaman Post by: KTH on January 28, 2012, 03:33:20 PM Surprise, SSF2 Wario :
(http://i.imgur.com/U3B0l.jpg) Smash Side (http://i.imgur.com/xKG9h.jpg) Up A (http://i.imgur.com/3ZN8L.jpg) Dash attack (http://i.imgur.com/MUXyK.jpg) Down Air (http://i.imgur.com/ch6VJ.jpg) Taunt Up (http://i.imgur.com/EXtOQ.jpg) Up B (http://i.imgur.com/zCalw.jpg) Run I've take 2 or 3 animation from Project M. Title: Re: KTH's P$A : Megaman Post by: DoctorFlux(Mariodk) on January 28, 2012, 03:34:54 PM awesome work :D
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: SouthCraft on January 28, 2012, 03:38:00 PM Yeah it looks awsome!
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 28, 2012, 04:23:12 PM (http://i.imgur.com/h7idX.png)
Who's know how to edit UV? Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: That BattleToad PSA Guy on January 28, 2012, 04:27:07 PM ALRIGHT! The Wario Land Moveset is gonna be finished (sorta)!
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Carnage on January 28, 2012, 04:43:25 PM kth if you are going to mess around with wario specials i wish you luck most ppl say they are a pain to edit or even understand and i really dont know much about SSF2 but what are the diferences on the specials anything in particular?
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Segtendo on January 28, 2012, 05:06:30 PM Surprise, SSF2 Wario : ([url]http://i.imgur.com/U3B0l.jpg[/url]) Smash Side ([url]http://i.imgur.com/xKG9h.jpg[/url]) Up A ([url]http://i.imgur.com/3ZN8L.jpg[/url]) Dash attack ([url]http://i.imgur.com/MUXyK.jpg[/url]) Down Air ([url]http://i.imgur.com/ch6VJ.jpg[/url]) Taunt Up ([url]http://i.imgur.com/EXtOQ.jpg[/url]) Up B ([url]http://i.imgur.com/zCalw.jpg[/url]) Run I've take 2 or 3 animation from Project M. Dude. Wario needs a good PSA. This looks very interesting. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Pervyman Trigger on January 28, 2012, 05:30:06 PM I do o-o, send ti over to me and I'll have it fixed in a jiggy ^_^ Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 28, 2012, 05:42:12 PM Thanks guys, glad to see you love it.
Carnage : I hear that somewhere, but i'll try to don't edit the special, just the smash. Let's go for more : (http://i.imgur.com/TTA5E.jpg) (http://i.imgur.com/LkCSo.jpg) (http://i.imgur.com/L8qu6.jpg) Oh and, i probaly got the more WTF of the day. I've remplaced the bike by the car of Wario but at the Victory 2...The bike appear. Weird...The bike doesn't appear on a another file. I should take a new look on the other files. I do o-o, send ti over to me and I'll have it fixed in a jiggy ^_^ Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Segtendo on January 28, 2012, 06:22:05 PM Damn. He's a beast.
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Carnage on January 28, 2012, 06:43:52 PM Thanks guys, glad to see you love it. Carnage : I hear that somewhere, but i'll try to don't edit the special, just the smash. Let's go for more : ([url]http://i.imgur.com/TTA5E.jpg[/url]) ([url]http://i.imgur.com/LkCSo.jpg[/url]) ([url]http://i.imgur.com/L8qu6.jpg[/url]) Oh and, i probaly got the more WTF of the day. I've remplaced the bike by the car of Wario but at the Victory 2...The bike appear. Weird...The bike doesn't appear on a another file. I should take a new look on the other files. Ok, i'll send you the model. probably becuase the bike is in the fitwarioresult data still i bet xD some characters have articles and model just for the result screens independant of the fitcharacter.pac i will for sure download wario to see him using the car instead of the bike :P Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 29, 2012, 10:32:30 AM The Down Air is done.
The Smash Down is done. The Smash Side is done. But i think i'll give more work on the colision. Taunt and victory 2 is done. Victory music is done. I need to finish th run, walk animation and fix the side B. You right Carnage, it's a pain to edit the special attack. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: SouthCraft on January 29, 2012, 10:48:23 AM This is awsome! I mean finally something epic over wario! Great job so long
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Carnage on January 29, 2012, 10:57:48 AM The Down Air is done. great to see some progess i will for sure use this when its released :P i hope you fix the car texture problems and its a shame you cant make n-B be the shoulder bash from SSF2(saw a video yesterday :P) if you want some help i could try a psa for the n-B cant say it will work since wario is well wario :S but i am right? SSF2 wario n-B is the chargable shoulder bash thing?The Smash Down is done. The Smash Side is done. But i think i'll give more work on the colision. Taunt and victory 2 is done. Victory music is done. I need to finish th run, walk animation and fix the side B. You right Carnage, it's a pain to edit the special attack. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: SSJ Is Clueless! on January 29, 2012, 12:00:24 PM ooh yah SSF2 wario i love that game and this will probly be the best wario PSA so far so i will defenetly get it
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 29, 2012, 01:42:30 PM ooh yah SSF2 wario i love that game and this will probly be the best wario PSA so far so i will defenetly get it SSF2 is a really good game, more than SSBC. And the stage is amazing. If i know so much to control 3ds Max and be a good stage hackers, i'll make Sky Sanctuary Zone and Dr.Willy Stage.Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: SSJ Is Clueless! on January 29, 2012, 01:51:03 PM ooh ooh ooh yes sky sanctuary i love that stage
you are my hero Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 29, 2012, 02:06:23 PM My idea is if someone can rip the element from Sonic Generations and make them low poly.
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: ♤♡◇♧ on January 29, 2012, 02:41:33 PM Quick question.
When you said 'I've take 2 or 3 animation from Project M.', did you mean actually taken from Project M or just based from what you've seen from Project M vids? Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 29, 2012, 02:42:18 PM I really take the animation.
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: ♤♡◇♧ on January 29, 2012, 02:46:31 PM I don't recall Wario being in the Project M demo, so is it safe for me to assume you took those animations from a Project M leak?
Because if so, I do kindly request of you to redo those animations by yourself before releasing SSF2 Wario. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 29, 2012, 02:55:20 PM Why should i do this? Many people take some animation from P:M and have release it on BV.
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: ♤♡◇♧ on January 29, 2012, 02:58:07 PM Because it's from a leak, meaning that you weren't supposed to have those animations in the first place.
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: GBC on January 29, 2012, 03:01:01 PM Because it's from a leak, meaning that you weren't supposed to have those animations in the first place. people take others animations all the time...as long as he didnt take the whole entire file and only used maybe 1 or 2 animations then it should be fine Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: ♤♡◇♧ on January 29, 2012, 03:03:57 PM Point is, this wasn't released to the public yet, so no, it's not fine.
For example, what if I hacked your computer and took one of your unreleased models and then uploaded it, would you be fine with that? If those animations were in the demo, then it would've been fine, but as I said before, they are from a leak, and just plainly taking and using them without any modification is just a big '[censored] you' to the people who made those animations (and an even bigger '[censored] you' to the PMBR for even having a Project M leak and using stuff from it). And besides, he can easily redo those animations using the Project M animations as reference. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: SiLeNtDo0m on January 29, 2012, 03:13:41 PM Point is, this wasn't released to the public yet, so no, it's not fine. For example, what if I hacked your computer and took one of your unreleased models and then uploaded it, would you be fine with that? If those animations were in the demo, then it would've been fine, but as I said before, they are from a leak, and just plainly taking and using them without any modification is just a big '[censored] you' to the people who made those animations (and an even bigger '[censored] you' to the PMBR for even having a Project M leak and using stuff from it). And besides, he can easily redo those animations using the Project M animations as reference. ^ This. I was wondering how you got these, considering that a couple of these are my own animations. People aren't meant to have this stuff yet. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 29, 2012, 03:30:08 PM Point is, this wasn't released to the public yet, so no, it's not fine. Actually it's not the same, here i've take the animation from the beta of P:M RELEASED, not from the PC of the creator.For example, what if I hacked your computer and took one of your unreleased models and then uploaded it, would you be fine with that? If those animations were in the demo, then it would've been fine, but as I said before, they are from a leak, and just plainly taking and using them without any modification is just a big '[censored] you' to the people who made those animations (and an even bigger '[censored] you' to the PMBR for even having a Project M leak and using stuff from it). And besides, he can easily redo those animations using the Project M animations as reference. I've take some animation, not the FitWarioMotion.pac and FitWario.pac. And others people did that, they showed the hack on SmashBoards and P:M didn't say anything. And the animation i need it's exactly the same i need. You think i got the time for remake the animation? I've almost done Wario SSF2. Who's care if i take some animation from P:M, i'll credit them and people will got fun with the hack. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Segtendo on January 29, 2012, 03:32:31 PM I get what they're saying.
They don't want animations leaked from the private Project M stuff, even if you do give credit. They wanna keep everything under wraps until they think it's appropriate to reveal it. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: ♤♡◇♧ on January 29, 2012, 03:36:25 PM @KTH
As I said before, it was LEAKED, NOT RELEASED, meaning that you weren't supposed to have those files in the first place and it especially means that you aren't supposed to just plainly use them, even if you give credit to the PMBR. It's private for a reason. Also, where are these hacks that use Project M stuff (and mind that stuff is OK to use if it has been released and NOT leaked)? Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 29, 2012, 03:42:23 PM @KTH As I said before, it was LEAKED, NOT RELEASED, meaning that you weren't supposed to have those files in the first place and it especially means that you aren't supposed to just plainly use them, even if you give credit to the PMBR. It's private for a reason. Also, where are these hacks that use Project M stuff (and mind that stuff is OK to use if it has been released and NOT leaked)? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23186 http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20009 Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: ♤♡◇♧ on January 29, 2012, 03:43:21 PM Both in demo 1, so there pretty much goes your argument.
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Segtendo on January 29, 2012, 03:43:32 PM Aren't those from the already-released Project M demo?
Ninja' :x Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 29, 2012, 03:51:22 PM To be honest, i don't get what you mean.
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Segtendo on January 29, 2012, 03:55:35 PM He's trying to say he doesn't want stuff from LEAKED Project M stuff.
There's only been one Project M demo available, which is where those two got their stuff from. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: ♤♡◇♧ on January 29, 2012, 03:56:51 PM Adding on to that.
Both Mario and Ganon are in the released Project M demo, meaning that it's OK if people use stuff from them. Wario wasn't included in the Project M demo, but was leaked from a backroom build of Project M, meaning he wasn't released and therefor it's NOT OK to have any of his stuff used and publicly released before Wario is included in a official release of Project M. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 29, 2012, 03:59:29 PM Ok, i got it now.
Well...I'm obligate to stop Wario SSF2, i can't remake the animation. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Segtendo on January 29, 2012, 04:00:09 PM You can't make the animation by yourself?
You seem to have animation down pretty well. Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: ♤♡◇♧ on January 29, 2012, 04:03:32 PM I'm sorry to hear that, but at least now you understand our point of view.
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 29, 2012, 04:03:41 PM I don't have any time if you prefer, that destroy my program.
Normally, i've preview to release Wario SSF2 on one hour exactly and tomorrow start Megaman . Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Carnage on January 29, 2012, 04:45:40 PM I don't have any time if you prefer, that destroy my program. really its a shame i wanted to see wario using the car :S any chance you atleast released in the OP and not in brawlvault since i see that there are some copyrights :SNormally, i've preview to release Wario SSF2 on one hour exactly and tomorrow start Megaman . Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 30, 2012, 09:21:48 AM Well, it's correct if i put the SSF2 Wario link to mediafire on my OP?
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Zikkh on January 30, 2012, 10:49:30 AM Sorry if this has already been asked , but who is Megaman over?
Ness / Pit ? Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 30, 2012, 11:36:11 AM ness
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: SSJ Is Clueless! on January 30, 2012, 11:37:46 AM ooh ness i'll get that becuase there no good hacks on him right now
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 30, 2012, 11:49:24 AM I'm pretty sure people got Goku over Pit
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Zikkh on January 30, 2012, 11:51:27 AM Okay , great :)
Didn't want to replace Pit , becouse he's one of my favourite characters. xD Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Segtendo on January 30, 2012, 03:08:48 PM I'm pretty sure people got Goku over Pit I don't. I have Waluigi.Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Pervyman Trigger on January 30, 2012, 03:24:25 PM Oh hey good news KTH,Ii think I've figured out how to solve raymans problem without having to alter the model much. If you still have it on hand could you send it to me? If I'm right it should only take about five minutes
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on January 30, 2012, 03:41:09 PM The model of Rayman you sended me long time ago with all stuff?
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Pervyman Trigger on January 30, 2012, 03:42:22 PM Yeah ^_^
Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: KTH on February 15, 2012, 05:06:13 PM [SSBB Hack] Tails animation preview (http://www.youtube.com/watch?v=F2S8FnNb9t0#)
SURPRISE Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario Post by: Pervyman Trigger on February 15, 2012, 05:07:38 PM I like it :happy:
Title: Re: KTH's P$A : Tails! Post by: Anonymous on February 15, 2012, 05:12:03 PM I'm pleased to see he has hand bones! but I also can't help but notice that his tails look like they lack deformations. Who's he replacing? Metaknight, like Jacklub's?
Title: Re: KTH's P$A : Tails! Post by: KTH on February 15, 2012, 05:15:44 PM Fox and Squrtle.
Title: Re: KTH's P$A : Tails! Post by: Anonymous on February 15, 2012, 05:27:17 PM I'd actually like to see both of those happen. Good luck, I hear the filespace on squirtle is aweful due to the cumulative "filesize limit."
Title: Re: KTH's P$A : Tails! Post by: KTH on February 15, 2012, 05:39:07 PM I don't know if you see why i preview to port over Squirtle but i repeat for you.
Many people want more character of Sonic on Brawl, like Shadow, Tails, Knuckles, Silver and others. But they want them into a new character (like MarioDK port Shadow over DK). So i got a idea : It's port Knuckles, Tails and Metal Sonic over Pokémon (Ivysaur, Squirtle, Charizard). Title: Re: KTH's P$A : Tails! Post by: Carnage on February 15, 2012, 05:39:36 PM the animations look preety sweet with the exception of the running where the taill looks to be atached to the neck somehow
Title: Re: KTH's P$A : Tails! Post by: Dark Aura on February 15, 2012, 05:43:33 PM Nice! His duck is adorable as usual. Is there anything in particular you're basing his Moveset off of? Sonic Battle, Sonic the Fighters, a mixture, or are you going to make your own unique moves?
Title: Re: KTH's P$A : Tails! Post by: SSJ Is Clueless! on February 15, 2012, 05:58:32 PM I don't know if you see why i preview to port over Squirtle but i repeat for you. thats awsome to here cant wait for itMany people want more character of Sonic on Brawl, like Shadow, Tails, Knuckles, Silver and others. But they want them into a new character (like MarioDK port Shadow over DK). So i got a idea : It's port Knuckles, Tails and Metal Sonic over Pokémon (Ivysaur, Squirtle, Charizard). Title: Re: KTH's P$A : Tails! Post by: dpgthirteen on February 15, 2012, 08:04:31 PM Cool looking tails man. But your idea for metal, tails, and Knux might be a bit far fetch. But who knows, it could work, and if it did it would be amazing. Also, what ever happened to that Shippuden Sasuke you were doing?
Title: Re: KTH's P$A : Tails! Post by: Segtendo on February 15, 2012, 09:51:30 PM Dude.
Those animations kick ass. My only beef is with the tails, which have been mentioned. Title: Re: KTH's P$A : Tails! Post by: SouthCraft on February 15, 2012, 11:32:51 PM I send you the model today KTH. Cuz today i got time
Title: Re: KTH's P$A : Tails! Post by: KTH on February 16, 2012, 07:13:14 AM Nice! His duck is adorable as usual. Is there anything in particular you're basing his Moveset off of? Sonic Battle, Sonic the Fighters, a mixture, or are you going to make your own unique moves? Sonic the Fighters, Sonic Battle, Sonic 2 and Sonic Advance 2.thats awsome to here cant wait for it Thanks bro.Cool looking tails man. But your idea for metal, tails, and Knux might be a bit far fetch. But who knows, it could work, and if it did it would be amazing. Also, what ever happened to that Shippuden Sasuke you were doing? Well, i'll put him on the Recycle i think.Dude. Thanks.Those animations kick ass. My only beef is with the tails, which have been mentioned. I send you the model today KTH. Cuz today i got time Cool.Title: Re: KTH's P$A : Tails! Post by: SSJ Is Clueless! on February 16, 2012, 07:47:38 AM Sonic the Fighters, Sonic Well, i'll put him on the Recycle i think. no dont recycle that idea i like it, it's be awsome to finally replace the poke's with something goodTitle: Re: KTH's P$A : Tails! Post by: KTH on February 16, 2012, 07:50:39 AM I got so many problem with model import. This is never good.
Title: Re: KTH's P$A : Tails! Post by: dpgthirteen on February 16, 2012, 02:44:24 PM Sucks to hear you couldn't finish Sasuke. But putting him in a recycle bin is a good idea, some one will get to him eventually.
Title: Re: KTH's P$A : Tails! Post by: AnImAiNe on February 16, 2012, 07:23:48 PM R u still planning on making the going merry stage?
Title: Re: KTH's P$A : Tails! Post by: KTH on February 17, 2012, 07:29:40 AM Yes. I've give the stage for Mewtwo2000. But he is too busy and work on his own stage. So i've give it to Epic Pervy.
Title: Re: KTH's P$A : Tails! Post by: AnImAiNe on February 17, 2012, 09:31:07 AM Ha awesome Pervy is the man
Title: Re: KTH's P$A : Tails! Post by: Pervyman Trigger on February 17, 2012, 10:39:54 AM Just a small note. I'm a bit busy, but I will look over and hopefully get it fully working monday. I'll also finish that Wairo car I forgot to do ^_~
Title: Re: KTH's P$A : Tails! Post by: KTH on February 17, 2012, 01:32:06 PM (http://i.imgur.com/96IkY.png)
The Final Smash. If somebody can rig him please. Title: Re: KTH's P$A : Tails! Post by: Segtendo on February 17, 2012, 01:37:26 PM I'd totally get the Fox version just to use that :srs:
Sucks that Fox shares a final smash with Falco :oshi: Title: Re: KTH's P$A : Tails! Post by: KTH on February 17, 2012, 01:49:08 PM I'd totally get the Fox version just to use that :srs: Sucks that Fox shares a final smash with Falco :oshi: Indeed. But it's for that people got Silver over Falco. Title: Re: KTH's P$A : Tails! Post by: Anonymous on February 17, 2012, 02:49:57 PM ([url]http://i.imgur.com/96IkY.png[/url]) The Final Smash. If somebody can rig him please. if the legs of the mech are seprate meshes, I'll do it. (otherwise they lack deformations and don't animate well because of it.) Title: Re: KTH's P$A : Tails! Post by: KTH on February 20, 2012, 05:04:58 AM Combo attack is done.
Dash attack done. Title: Re: KTH's P$A : Tails! Post by: SouthCraft on February 20, 2012, 07:04:54 AM Im really sorry for the long waiting. I was alittle busy with my own Stuff that i just forgot it.
Title: Re: KTH's P$A : Tails! Post by: SSJ Is Clueless! on February 20, 2012, 05:18:49 PM hey KTH i saw this hack
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2806&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2806&Moderated=All&facebook=true) and saw the desription and thought it was funny becuase your so epic now Title: Re: KTH's P$A : Tails! Post by: nanobuds on February 20, 2012, 06:47:17 PM I can make the final smash if you want...
Title: Re: KTH's P$A : Tails! Post by: KTH on February 24, 2012, 06:39:20 AM I take a break for finish Skyward Sword. I'm really bored about how people spoiling the game, they don't have any respect.
Title: Re: KTH's P$A : Tails! Post by: Segtendo on February 24, 2012, 07:13:37 AM I'm really bored about how people spoiling the game, they don't have any respect. They assume everyone has beaten the game already. >_>I haven't even touched it yet... D: Title: Re: KTH's P$A : Tails! Post by: BlueBrain on February 24, 2012, 07:18:46 AM didnt read latest stuff, but, are those animations made by you? (the tails' ones) cuz they look awesome!!
specially the walking ones Title: Re: KTH's P$A : Tails! Post by: KTH on February 24, 2012, 10:39:51 AM didnt read latest stuff, but, are those animations made by you? (the tails' ones) cuz they look awesome!! Yes.specially the walking ones Thanks. Title: Re: KTH's P$A : Tails! New animation! GIF! Post by: KTH on March 11, 2012, 09:54:28 AM Cool, a temporary KCMM host, time to show the progress of Tails :
Yes, the move look like exactly SSF2. I've done many other animation but they aren't interessing (like animation for object). Many thanks to GBC for the model. Title: Re: KTH's P$A : Tails! Post by: DoctorFlux(Mariodk) on March 11, 2012, 09:58:36 AM awesome work on tails
Title: Re: KTH's P$A : Tails! Post by: SonicBrawler on March 11, 2012, 10:00:24 AM wow, looking good!
Title: Re: KTH's P$A : Tails! Post by: SSJ Is Clueless! on March 11, 2012, 10:01:02 AM tails looks nice cant wait and this place has been down so long i forgot who its over so........whos it over
Title: Re: KTH's P$A : Tails! Post by: Anonymous on March 11, 2012, 10:03:19 AM I'd think the up B would be flying... But I like how some his moveset is based on sonic the fighters.
Any way, I can still rig the mech if you like. I also have a tornado model (the plane, not an actual..) for his entry if you want it. Title: Re: KTH's P$A : Tails! Post by: KTH on March 11, 2012, 10:09:07 AM Nanobuds actually rig him. But thanks.
Title: Re: KTH's P$A : Tails! Post by: Segtendo on March 11, 2012, 03:17:08 PM Nice animations man :af:
Title: Re: KTH's P$A : Tails! Post by: Carnage on March 11, 2012, 03:21:33 PM just wondering since i dont know taills that well the n-B he generates a megaman/Samus hand canon like?
Title: Re: KTH's P$A : Tails! Post by: LJSTAR on March 11, 2012, 04:11:52 PM just wondering since i dont know taills that well the n-B he generates a megaman/Samus hand canon like? Yep, it act like an hand/arm canon, but it can't be charged Title: Re: KTH's P$A : Tails! Post by: KTH on March 12, 2012, 05:45:18 PM (http://i.imgur.com/ch4CE.jpg)
A little stage for the fun. Jungle Hijinx SSF2. Thanks to Mewtwo200 for the help he give me. And, for Tails : (http://i.imgur.com/az0mK.png) the Cyclone! By Nanobuds, thanks to him. (http://i929.photobucket.com/albums/ad133/SJSCSPs/tailses.png) The CSP and recolors by SJS. Yeah, you see Classic Tails texture, GBC making the model. The order of recolors : Default Red Green Blue Pink Grey BONUS Many thanks to GBC, SJS, Nanobuds and LJSTAR. Title: Re: KTH's P$A : Tails! Post by: Carnage on March 12, 2012, 06:13:46 PM so the will act like fox landmaster? fire a beam flying and rolling?
Title: Re: KTH's P$A : Tails! Post by: nanobuds on March 12, 2012, 06:21:44 PM so the will act like fox landmaster? fire a beam flying and rolling? nope, it has it's own custom boneset, so it will have completely new animations Title: Re: KTH's P$A : Tails! Post by: KTH on March 12, 2012, 06:23:08 PM nope, it has it's own custom boneset, so it will have completely new animations Indeed.I think i'll custom a new PSA for the Cyclone. For he don't act like the Landmaster. Title: Re: KTH's P$A : Tails! Post by: nanobuds on March 12, 2012, 06:51:48 PM yeah, I put that extra bone near the gun so that you can make it shoot easier
Title: Re: KTH's P$A : Tails! Post by: KTH on March 12, 2012, 07:31:03 PM (http://i.imgur.com/jLt8T.jpg)
The cyclone in game! Hmmm..I'll ask at Mewtwo2000 how to edit the shadow. And send a PM to Jaklub about the SFX. Title: Re: KTH's P$A : Tails! Post by: Segtendo on March 12, 2012, 07:54:29 PM He should shoot that laser he can do in multiplayer.
Tails would jump into the sky, come down in his Tornado mech, and then shoot the laser, like Samus' final smash. Title: Re: KTH's P$A : Tails! Post by: nanobuds on March 12, 2012, 08:18:45 PM Well since it's on the landmaster, It can move around and jump and stuff...
So it will probably be similar, but with the yellow-ball laser things Title: Re: KTH's P$A : Tails! Post by: BlueBrain on March 13, 2012, 01:04:42 AM is he over fox or falco? cuz i remember them sharing the landmaster's model and textures...
so this will probably screw up the other of the 2 Title: Re: KTH's P$A : Tails! Post by: Carnage on March 14, 2012, 05:40:26 AM kth cant wait to see a video preview of the taills psa xD also your doing some epic n64 imports any chance you can import mario luigi pikachu an jigly from th original ssb? xD
Title: Re: KTH's P$A : Tails! Post by: MandoWolfe on March 15, 2012, 01:26:50 AM wow this looks awesome! i cant wait to see how this will end up. :D and this is gonna end up over Fox or Falco? :D awesome!
Title: Re: KTH's P$A : Tails! Post by: nanobuds on March 15, 2012, 09:18:23 AM its on Fox.
@ KTH I'm gonna try to add those fixes to Tails today Title: Re: KTH's P$A : Tails! Post by: dpgthirteen on March 15, 2012, 10:02:12 AM Aren't fox and Faclo very similar in psa if so, would a falco port be simple or complex?
Title: Re: KTH's P$A : Tails! Post by: Carnage on March 15, 2012, 10:54:06 AM Aren't fox and Faclo very similar in psa if so, would a falco port be simple or complex? falco wolf and fox have almost exactly the same psa just diferent gfx and some changes here and there but it should be simple if anyone want t have the trouble to do itTitle: Re: KTH's P$A : Tails! Post by: Segtendo on March 15, 2012, 12:47:04 PM Aren't fox and Faclo very similar in psa if so, would a falco port be simple or complex? Falco and Fox share Fox's final smash file, sadly.Title: Re: KTH's P$A : Tails! Post by: Carnage on March 15, 2012, 12:52:10 PM Falco and Fox share Fox's final smash file, sadly. well if anyone is using a silver psa it wont trouble at all like i use scizor some ppl use silver any psa that doesnt use the landmaster is all good :PTitle: Re: KTH's P$A : Tails! Post by: MandoWolfe on March 15, 2012, 01:28:01 PM it looks great, so how far is tails from being done? :D
Title: Re: KTH's P$A : Tails! Post by: KTH on March 15, 2012, 06:02:20 PM I don't know, i'll restart him Saturday.
Title: Re: KTH's P$A : Tails! Post by: SonicUnderground316 on March 17, 2012, 02:16:16 AM WOW!!!! So your using my ideas for Ryu PSA/Moveset now(according to the opening page)? WOW!!! thank you very much, i'm honored. Btw, I would have comment before on this but i just find out about the temporary site :)
P.S: I fix "Ryu's running animation" and "Victory theme" on my thread which was supposed to be that: and the "Victory theme" was supposed to be that: Sorry for the trouble :-[ Btw, amazing job on Tails seriously, without being to indiscreet, why do you want to restart him he look pretty good so far. Title: Re: KTH's P$A : Tails! Post by: That BattleToad PSA Guy on March 31, 2012, 06:31:30 PM Well...I'm obligate to stop Wario SSF2, i can't remake the animation. Sorry for the (extremely) late reaction, but... Darth Vader NO! (http://www.youtube.com/watch?v=WWaLxFIVX1s#) I was really looking forward too it... :oshi: Well, could you at least release what you had until you decided to quit, minus the animations you couldn't remake? And yes, I know bumped the topic. DEAL. Title: Re: KTH's P$A : Tails! Post by: MandoWolfe on June 13, 2012, 12:54:24 PM Are you still working on Tails?
Title: Re: KTH's P$A : Tails! Post by: SouthCraft on June 14, 2012, 10:14:30 AM Are you still working on Tails? he is not. Because he had trouble with the model...Title: Re: KTH's P$A : Tails! Post by: MandoWolfe on June 14, 2012, 06:43:16 PM aww.. now thats a real bummer. :/ his animations looked great here.
Title: Re: KTH's P$A : Tails! Post by: ItalianStallion on June 14, 2012, 10:15:37 PM Tails? I [censored]ing love you!
Also, you've gotten much, much better at these animations. Did you go to SilentDoom's school or what man? Title: Re: KTH's P$A : Tails! Post by: Pervyman Trigger on June 14, 2012, 10:16:49 PM he is not. Because he had trouble with the model... Actually I'm rebuilding it for him. I've just been busy and haven't gotten to it Title: Re: KTH's P$A : Tails! Post by: MandoWolfe on June 14, 2012, 10:45:00 PM Actually I'm rebuilding it for him. I've just been busy and haven't gotten to it oh wow. well i hope you get time to rebuild it for him. Title: Re: KTH's P$A : Tails! Post by: KTH on June 15, 2012, 05:27:20 AM I would like he rig him over Fox but just one problem : The animation.
It's a pain to port Sonic's animation, the arm is glitched. Title: Re: KTH's P$A : Tails! Post by: Carnage on June 15, 2012, 05:34:47 AM I would like he rig him over Fox but just one problem : The animation. you can fix it in bb like edit all and there is a rotation option in thereIt's a pain to port Sonic's animation, the arm is glitched. Title: Re: KTH's P$A : Tails! Post by: BlueBrain on June 15, 2012, 07:04:06 AM you can fix it in bb like edit all and there is a rotation option in there will only edit the first frame i believe... not sure thoughTitle: Re: KTH's P$A : Tails! Post by: SouthCraft on June 16, 2012, 05:16:48 AM you can fix it in bb like edit all and there is a rotation option in there but that take ages lol.Title: Re: KTH's P$A : Tails! Post by: Carnage on June 16, 2012, 01:26:06 PM but that take ages lol. no it takes like 5 seconds for all animations lol thats why its the edit ALLTitle: Re: KTH's P$A : Tails! Post by: KTH on June 16, 2012, 04:35:14 PM no it takes like 5 seconds for all animations lol thats why its the edit ALL Learn me.Title: Re: KTH's P$A : Tails! Post by: Carnage on June 16, 2012, 07:44:29 PM Learn me. just follow jokekid tutorial of bb size mods/animation edit but intead of putting the rotation on 0 you put your char normal rotation on that bone i think this fixes itTitle: Re: KTH's P$A : Tails! Post by: DJ Lowgey on June 19, 2012, 03:59:26 AM I think you have to fix the normals first.
Title: Re: KTH's P$A : Tails! Post by: Pervyman Trigger on June 19, 2012, 10:38:57 AM So then.... Am I still rigging him over fox?
Title: Re: KTH's P$A : Tails! Post by: Firelis on May 19, 2013, 08:20:08 AM I can help you with ANY animations =D
Title: Re: KTH's P$A : Tails! Post by: SonicBrawler on May 19, 2013, 08:59:03 AM Necroposting isn't needed.
Title: Re: KTH's P$A : Tails! Post by: DoctorFlux(Mariodk) on May 19, 2013, 09:02:59 AM I can help you with ANY animations =D i sure believe you can make better animetion then KTHeven if you Necroposting a so old thread and dont know that is wrong and just Joined KC-MM |