Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: KTH on November 12, 2011, 08:01:45 PM



Title: KTH's P$A : Tails!
Post by: KTH on November 12, 2011, 08:01:45 PM
(http://img845.imageshack.us/img845/2272/signkth.png)
(http://i.imgur.com/BelFy.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23923) (http://i.imgur.com/YxtqI.png) (http://i.imgur.com/CWrFY.png) (http://i.imgur.com/Kejv5.png)(http://i.imgur.com/Ilq3G.png)(http://i.imgur.com/sMKOP.png)

PSA currently work :

Tails

(http://i.imgur.com/JxFnN.png)
Sorry but i love that style. troll/
[SSBB Hack] Tails animation preview (http://www.youtube.com/watch?v=F2S8FnNb9t0#)


Title: Re: KTH"s P$A : Let's go try PSA
Post by: KTH on November 12, 2011, 08:01:58 PM
Moveset of characters :

Classic Sonic

N- B : Like old Sonic games, when you run and you press down. It's a move on Sonic the Fighters too.

Side B : Like the Spin Dash, you can't turn, only go front. He go really fast, you still got the jump at a moment for hurt the ennemy but you can still doesn't move for hurt the ennemy.

Down B : Spin Dash classic, like side B, no turn, only go front. You can still stop the spin dash with up+A or jump.

Up B : Nothing special just i have modified the fall animation for do more realistic "Classic Sonic".

Jump : Yes, the jump hurt the ennemy, 4% damage. Same for the double jump.

A : A jab attack from Sonic the Fighters, Sonic give 5 punch and the latest is more powerful.

Side A : No change, kick classic actually from Sonic the Fighters.

Down A : No change.

Up A : Like Mario but with two hands but more powerful, move from Sonic the Fighters.

Air Up : A returned kick.

Side Air : A spike attack, like DK exactly, move from Sonic the Fighters.

Down Air : Bounce attack and easters eggs from Sonic 3, like the bubble from Sonic 3, you bounce on the ennemy for still in the air. Work only on ennemy, not on platforms.

Back Air :  Bounce attack. From Sonic 3, water ball.

Smash Up : No change about animation only about the damage and knockback. Here, that doesn't hurt the ennemy like Modern Sonic (3 hits). Only one hit.

Smash Side : Animation changed, look like more from Sonic the Fighters.

Down Smash : No change.

Taunt Up : Sonic 3 win animation.

Taunt Side :  Sonic 1 Win BETA.

Taunt Down :  Sonic 2 artwork position. (http://sonicresearch.org/art/albums/Sonic/Megadrive/sonic03_32.png)

Win1 : Sonic Generations S Win

Win2 : No change.

Win3 : Sonic breakdance, by Sdoom.

Megaman

AA (2 jabs) : Punch, kick.

Smap Up : Like Sonic Side B but the kick it's more up.

Smash Down : Like Samus Taunt down, Megaman shoot a explosion.

Smash Side : Shoot a electric effect (Green ball).

Up A : Exaactly like Mario but no rotation.

Side A : Giant kick

Down A : Kick and Megaman move.

Attack Dash : Shoulder.

N-B : Blow of cannon.

Up B : Look like Shoryuken with GFX.

Down B : Megaman got 3 powers different and can change with Down B.
He got : leaf shield, rock ball, Tornano Hold.

Side B : He use the power he already change and got with Down B :

Leaf Shield : From MM2, press one time Side B, a shield with leaf appear. He don't protect Megaman and still 6 secondes. Press again Side B for launch the shield (the hit it's some like YL).

Rock Ball : A ball appear when you press Side B. If it's possible to change the texture of the ball into Orange and Blue. Megaman can press again Side B for the ballon disapear.

Tornado Hold : If we press really fast Side B, a top appear and provoct a tornado front of Megaman.
If we gold Side B, the top will appear a little farther.
The hit it's some like the Up+B of YL. If you do the Side B in air, the top wil fall slowly. If the top doesn't touch the ground on 4 seconde, he disappear.

Air front : Blow of cannon.

N-Air : Kick like Mario.

Air back : Some like the air front bellow.

Air up : Some like Mario but no rotation.

Win1 : Like the ending of MM2, Megaman walk and look the sky.

Win2 : Remove his helmet and we can see his hair.

Ryu

List of the moves by SonicUnderground316.

A-Combo:

-AAA combo = Ryu's Combo : The propeties are similar to Snake AAA combo in term of the damage it give and the knock back power.  Ryu  give a punch  when he hit you whith it,  the com bo start like normal (by pressing  A 3 times)  which  mean the 2 first hit are only one in reality. Also, only the final blow have  actual knock back power so the opponent stay in place when during the whole combo until the end regardless of the damage he’s at.

(http://www.fightersgeneration.com/characters3/ryu-wp.gif)(http://www.fightersgeneration.com/characters3/ryu-mkc.gif)(http://www.fightersgeneration.com/characters3/ryu-hp.gif)(http://www.fightersgeneration.com/characters3/ryu-hk.gif)
(First move (A) = punch + knee)

B-attacks:

-Neutral-B = Hadoken (fireball) : Ryu release an energy ball  that give about  5% of damages . This attack could be chargable (metsu hadoken) and when it's full, the damage is highter (let's say 15% or whatever damage  samus energie ball gives) and have a better killing potential/knock back power though the ball is much slower. The distance it travel is the same as Lucatio aura sphere. The a blue aura effect when you get hit. I think that if you could port Yoshi's fire ball effect from his FS and make it blue and maybe resize it, it would look quite perfect.

Regular:

(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-hadoblue.gif)

Fully charge (metsu hadoken):

(http://www.fightersgeneration.com/characters3/ryu-cvs-hadoken-a.gif)

What it look like when get hit by the metsu hadoken :

(http://www.fightersgeneration.com/characters3/ryu-vs-ryu-pocket.gif)

-Up-B = Shoryuken (dragon punch): : Really similar to Luigi Up-B cause when really close, this move has the same killing pothential and give the same among of damges as Luigi (with a blue aura effect when you get hit instead of a fire one) but you can move much more after the attack, while in the "no more jump" state (kind of like Lucas after he hit himself with is PK thunder). Ryu does his  trademark  tornado uppercut  which make him jump quite  high (a little higher than Luigi).

(http://www.fightersgeneration.com/characters3/ryu-shoryukens.gif)

-Down-B = counter/block move : Ryu block you move and punch you in the stomach which make you fall on the ground (Like when you out of stamina in special brawl). Basicaly you’re stun for 2 or 3 sec and this move gives about 10% of damages.

(http://www.fightersgeneration.com/characters3/ryu-ts-taunt1.gif)(http://www.fightersgeneration.com/characters3/ryu-fhp.gif)

-Sides-B = Tatsumaki Senpuu-Kyaku (hurricane kick): Ryu does his famous hurricane kick that hit the opponent 3 times and  give about 15% in total. This move have a good knockback power and ok killing potential if your over 100% .

(http://www.fightersgeneration.com/characters3/ryu-hurricane-ts.gif)

Smashs:

-Up-Smash =  Ehh? Let call it super shoryuken : It bother be to forget the name an attack. Anyway, Ryu does a Shoryuken that make him jumb less hight than with the Up- b move mention previously but it still have a good killing potential. It gives about 23% when fully charge.

(http://www.fightersgeneration.com/characters3/ryu-gem-shoryuken.gif)

-Down-Smash =  Shinkku  Tatsumaki : Ryu does a static Tatsumaki Senpuu-Kyaku that have the same properties as Wario Down-Smash except her recovery time after the attack is much better. When fully charge, the reach is a little better.

(http://www.fightersgeneration.com/characters3/ryu-cvs-hurricane.gif)

-Sides-Smash = Joudan Sokotou Geri (Sliding High Kick): Ryu deliver a powerful kicks which have a great killing potential and  knockback power giving about 25% of damage when fully charge.

(http://www.fightersgeneration.com/characters3/ryu-hcfk.gif)
Tilts:

-Up-Tilt = hight kick: This is quite basic, it just a hight kick with great killing potential that give around 15% of damages( minus the geta maybe).


(http://www.fightersgeneration.com/characters3/ryu-sandal.gif)

OR

-Alt. Up-Tilt = Uppercut: This move have the same properties as the one right above this one.

(http://www.fightersgeneration.com/characters3/ryu-crouch-hp.gif)

-D-Tilt = Leg sweep: Ryu  does a  360o leg sweep that make his opponents fall on their butts every time, give about 12% of damage.

(http://www.fightersgeneration.com/characters3/ryu-cvs-sweep.gif)

-Sides-Tilt = Downward punch: Ryu deliver a powerful punch toward the ground that gives about 7% of damages but your stuck in the ground if you get it by it for  2 or 3 sec.

(http://www.fightersgeneration.com/characters3/ryu-fmp.gif)

Air attacks:

-Neutal-Air = Weel kick : Ryu does a weel kick that have a decent knock back power and gives about 10% of damages.

(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-air7.gif)

-Up-Air = Jumping uppercut: No it's not a shoryuken, ryu  jump in the air and punch the opponent above him giving about 8% of damage and have a weak killing potential. It's pretty basic but i don't really know what else he could do.

(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-air4.gif)

-Down-Air = Diving knee: Pretty basic, Ryu dive and attack with his knee (duh!) which  gives  about 7%. no killing potential and no knock back power.

(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-air2.gif)

-Front-Air = Smash Meteor Punch : Same as Mario Front-air with the same properties whould fit him i guess (no huge fist though, similar to Naruto in the CON PSA).

(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-air5.gif)

-Back-Air =  Double kick : Ryu he deliver  a double kick (similar goku in the goku PSA) that give about 12% of damage and have a good knock back power.

OR

-Alt. Back-Air =  Back punch : Like Captain falcon  back-air with the same properties .

Specific attibute (unique twist) :

- Down taunt = Hado Kakusei : When you use this, Ryu is suround by a blue aura (similar to kaioken but blue) that change some of his attack  but he can only use it when he’s over 100% and can lose it if he take to much damage.

(http://www.fightersgeneration.com/characters3/ryu-gem-power.gif)


-Neutral-B = Ren/Baku Hadoken  (During Hado Kakusei) : Ryu can now shoot  5 slitly smaller fireball in a row that  give 2 or 3% each. He can also perfrom a Baku Hadoken when fully charge which  is basicaly a fire hadoken that travel quite fast  but took a long time to charge and give about  as much damages as lucario aura sphere when he’s at 100% (with a fire effect when you get hit). Btw it fire the Baku Hadoken automaticaly, you cannot charge infinitly.

(http://www.fightersgeneration.com/np2/char1/gifs/ryu-redhado.gif)

-Up-Smash  = Hado-Shoryuken  (During Hado Kakusei) : Ryu deliver i trademark uppercut move but he combine his famous fireball attack . The hadoken is shoot upward as an extention of ryu fist it give about 24% of damages and is almost as deadly as Lucas up smash but a much weaker still. To connect both the shoryu ken and the hadoken part you have to do the move really close to the opponent.

(http://www.fightersgeneration.com/characters3/ryu-gem-shoryuken.gif)

-Down-Smash  =  Shin Tatsumake Sepukyaku (During Hado Kakusei) : This is basicaly a stonger version of his regular smash the differance is that  the reach of the attack  is bigger horizontally and verticaly (there like a tornado around Ryu making the reach of the attack bigger) . It gives about  26% of damage and have good knock back power and killing potential  (and electricity effect when you get hit).

(http://www.fightersgeneration.com/characters3/ryu-gem-super3.gif)

-Sides-Smash = Metsu Hadoken (During Hado Kakusei) : Basicaly this smash look alot like Mewtwo Sides-Smash, it give about  25% of damage and have a even better killing potential/knockback power than the regular smash  but the reach is a little shorter (with blue aura effect when you get hit) .

(http://www.fightersgeneration.com/characters3/ryu-gem-super.gif)

Grapplings (Throws):

-Forward-throw = Seoi-nage: Ryu does a Shoulder Throw to his opponent giving him between 8 and 12%. this attack have a pretty weak killing potential and knock back power but still usefull for combo purpose.

(http://www.fightersgeneration.com/characters3/ryu-throw-forward.gif)

-Back-throw = Sutemi Waza : Ryu does a Sacrifice Throws that gives about 10 % and have a pretty good knock back power and killing potential.

(http://www.fightersgeneration.com/characters3/ryu-throw-back.gif)

-Down-throw = Diving shoulder: Ryu does a leg sweep and jump on his opponent with his shoulder giving about 8% of damage with an ok knock back power but no real killing potential. this move is not in any Street Fighter game (to my knowledge) but i think it's a move that could fit him.

-Up-throw = Uppecut:  Ryu does an uppercut to his opponent giving him between 8 and 10%. This attack have a pretty weak killing potential and knock back power but still usefull for combo purpose.

(http://www.fightersgeneration.com/characters3/ryu-hpc.gif)

-Grappling + stiking = knee storm: Ryu gives  knee blows to his opponent in alternance (right knee, left knee, right knee, left knee and so on) giving about 1 or 2% for each blows.

(http://www.fightersgeneration.com/characters3/ryu-mkc.gif)

Final smashs :

-F - Smash (air) = Shinkuu Hadouken (Hyper Fireball) : Basically this move is  really similar to Lucario final smash at 0% (with same damage and properties) only Ryu doesn’t go to the center of the stage and have little more freedom when he comes to move the beam. He would be able to attack in a zone of 90°, from directly in front of him to right below him so the attack can be dodge. (if possible make the beam able to bounce on wall or floor when Ryu is in Hado Kakusei kind of like R.O.B. Neutral-B).

(http://www.fightersgeneration.com/characters3/ryu-bigsuper.gif)

-F-Smash (ground) =  Shin Shoryuken (Hyper Dragon Punch):  Ryu do his legendary Shin Shoryuken  which doesn’t necessarily mean instant death (if your under 100%) but still have quite an amazing killing potential (with flachy  effect during the attack). With blue aura effect when you get hit.

(http://www.fightersgeneration.com/characters3/ryu-sa2.gif)

Fighting stance, waits, taunts etc :

-Entry :
(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-nod.gif)

-Fighting stance (wait 1):
(http://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)

-Wait 2 :
(http://www.fightersgeneration.com/characters3/ryu-cvs-tiebelt.gif)

-Wait 3 :
(http://www.fightersgeneration.com/characters3/ryu-sfa-taunt.gif)

-Taunt  1 :
(http://www.fightersgeneration.com/characters3/ryugif.gif)

-Taunt 2 :
(http://www.fightersgeneration.com/characters3/ryu-ken-cvs-specialintro.gif)

-Taunt 3 :
(http://www.fightersgeneration.com/characters3/ryu-ts-taunt1.gif)

-Victory  Taunt 1 :
(http://www.fightersgeneration.com/characters3/ryu-win-ts2.gif)

-Victory Taunt 2 :
(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-win.gif)

-Victory taunt 3 :
(http://www.fightersgeneration.com/characters/ryu-evilturn.gif)

OR

(http://www.fightersgeneration.com/characters/ryu-totallypissed-cvs.gif)


-Victory theme :
#Invalid YouTube Link#
From 0:36 to 0:52

-Losing :
(http://www.fightersgeneration.com/characters3/ryu-timeout.gif)

OR

(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-ko.gif)

-"About to fall" animations:
Same as Ike or snake  nothing special (It doesn’t  need to be really unique anyway, imo).

-Neutral-Jump :
(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-jump.gif)

-Double-Jump :
(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-jump.gif)

-Sides-Jump :
(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-jump2.gif)

-Sides double jump :
Front  jump :
(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-jump.gif)

-Back double jump :
Similar to Captain falcon back double jump .

-Regular falling :
Like Snake or Captain falcon.

-"No more jump" animation:
Pretty basic like Ike, Mario, Sonic, Snake or Captain Falcon (It doesn’t  need to be really unique anyway, imo).

-Dodge animation 1 :
(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-roll.gif)

-Dodge animation 2 (Back step) :
(http://www.fightersgeneration.com/characters3/ryu-dashb.gif)

-Dodge animation 3 (Air) :
Same as Ike, Snake or Captain Falcon , something basic (It doesn’t  need to be really unique anyway, imo).

-Barrier breaking :
(http://www.fightersgeneration.com/characters3/ryu-gem-dizzy.gif)

-Crouching  animation :
(http://www.fightersgeneration.com/characters3/ryu-sfa-c3.gif)
Sorry, this is the only one i could find (at least for right now).

-Crouching position :
(http://www.fightersgeneration.com/characters3/crouch-ryu-nomove.gif)

-Walking animation :
(http://www.fightersgeneration.com/characters3/ryu-walkf.gif)

-Running  animation :
(http://www.fightersgeneration.com/characters3/ryu-walkf.gif)

-"Getting up" animation:
Like Snake, i guess (for both the  "Getting up" animation and the "Getting up" attack).

-Costumes :

Based on Ike’s colors :
-Original : (http://www.fightersgeneration.com/np7/sprite/sf3/ryu3-sp1.gif)
-Red : (http://www.fightersgeneration.com/np7/sprite/sf3/ken3-sp1.gif) Maybe by using Ryu DLC costume from UMvC3
-Green : (http://www.fightersgeneration.com/np7/sprite/st/ryu-sp7.gif)
-Blue :(http://www.fightersgeneration.com/np7/sprite/sf3/ryu3-sp12.gif)
-Alt.Green : (http://fc02.deviantart.net/fs71/f/2011/154/3/8/ssfivae_evil_ryu_sprite_cvs_by_xhienx-d3hze2r.gif)  SFIV evil ryu model whould be neat or a custom model using the TvC or MvC3 model.
-Yellow : (http://www.fightersgeneration.com/np7/sprite/cvs/ryu-cvs-sp7.gif)[/color]

Rayman

Idea from Epic Pervy (BETA)

Wait 1: Rayman swings his fist in curicals
Wait 2: Rayman grabs his body and bounces it between his hands
Wait 3: Rayman spins his hair and flaots for a few secounds

A Attacks
Up A: Same as Luigi
Side A: Same as Luigi
A: Punch
AA: Punch
AAA: Launches head forward
Dash: Raymans hands spin around his body as he runs forward
Down A: Luigis down smash

B Attacks
Up B: Hairocopter: Raymans hair spins at eterm speed alowwing him to fly (Hopefully we can amke this work like Pit's Up B)
Netrual B: Raymans Iconic fist Attack. His siginture move of the first game and kinda of underuse din the secound. Holding the B botton will cause Rayman to spin fist fist around, Releaseing will make him paunch forward, the longer you hold it, the biger it gets and the farther it goes.
Side B: Lum Shot: Rayman shoots a yellow Lum
Down B:

Smash Attacks:
Up Smash:
Side Smash: Clap: Raymans hands grow huge and clap at the side of him
Down Smash: Swings his hands overhead and slams them into the ground, they grow as he swings them

Win/Taunts:
Up Taunt: Raymans Rape face from the first game
Down Taunt:
Side Taunt: Warp gate dance from rayman 2
Win 1: Raymans stage clear dance from the first game
Win 2: Pulls out his body and spins it on his finger like a basketball
Win 3: His body peices randomly come on screen from differnt directions and assemble as Rayman
Lose: Raymans hands seem to be missing and he's looking around for them

Final Smash: Golden Fist: Rayman gets his final upgrad and launches a huge gold fist acrost the stage


Title: Re: KTH's P$A : Let's go try PSA
Post by: KingJigglypuff on November 12, 2011, 08:19:57 PM
I see that you're trying PSA? Nice. Classic Sonic looks good so far. Feel free to message me if you neeed any help.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Dot on November 12, 2011, 08:27:03 PM
wait, you now make PSA? awesome
that classic sonic is looking good!


Title: Re: KTH's P$A : Let's go try PSA
Post by: Pervyman Trigger on November 12, 2011, 08:41:43 PM
o-o I see megaman X in your PSA preview section. I've had him planed for a couple of months and plan to start him soon o-o

EDIT: That didn't come out how I wanted it to. Want to work together on megaman X?


Title: Re: KTH's P$A : Let's go try PSA
Post by: Blueblur22 on November 12, 2011, 11:55:36 PM
will u b giving classic sonic all the moves from the classic sonic in sonic generations?


Title: Re: KTH's P$A : Let's go try PSA
Post by: DoctorFlux(Mariodk) on November 12, 2011, 11:59:36 PM
for fix some animations on classic sonic you needing to resize TransN bone instead of YrotN bone


Title: Re: KTH's P$A : Let's go try PSA
Post by: Carnage on November 13, 2011, 03:35:26 AM
So kth trying to psa nice xD dont know how you will do dr mario over rob(unless you import dr mario with rob s bones) i wish you luck


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 13, 2011, 06:38:31 AM
I see that you're trying PSA? Nice. Classic Sonic looks good so far. Feel free to message me if you neeed any help.
Thank you dude.

wait, you now make PSA? awesome
that classic sonic is looking good!

Yeah, let's try PSA :p
Thank you dude.

o-o I see megaman X in your PSA preview section. I've had him planed for a couple of months and plan to start him soon o-o

EDIT: That didn't come out how I wanted it to. Want to work together on megaman X?
Yeah, we can collab if you want.

for fix some animations on classic sonic you needing to resize TransN bone instead of YrotN bone
I know, it's for that i'm going fix the side Smash.

So kth trying to psa nice xD dont know how you will do dr mario over rob(unless you import dr mario with rob s bones) i wish you luck
Dr.Mario it's my favorite character ever, and i fraking hate ROB. So he need to be official on Brawl.


Title: Re: KTH's P$A : Let's go try PSA
Post by: ShadowMarth on November 13, 2011, 07:30:42 AM
Well i probably wouldn't be able to do much so i guess all i can say is good luck.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Anonymous on November 13, 2011, 07:38:20 AM
If you don't plan on classic sonic's PSA being used for a normal sonic model,you could resize him through PSA, that should stop him from growing to normal at any point. (there's an attribute under weight)


Title: Re: KTH's P$A : Let's go try PSA
Post by: Pervyman Trigger on November 13, 2011, 10:18:00 AM
Yeah, we can collab if you want.

Awesome!


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 13, 2011, 12:11:45 PM
Well i probably wouldn't be able to do much so i guess all i can say is good luck.
Thanks.



Title: Re: KTH's P$A : Let's go try PSA
Post by: SonicBrawler on November 13, 2011, 01:02:22 PM
If you want, i can port the real model of ur calssic sonic and animations over rob. but remember it starts out gltichy


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 13, 2011, 02:21:42 PM
Prefer over Diddy Kong cause i got Shadow over Donkey Kong.


Title: Re: KTH's P$A : Let's go try PSA
Post by: SonicBrawler on November 13, 2011, 02:27:41 PM
oh, ok. i will do that later. just kepe remindin gme


Title: Re: KTH's P$A : Let's go try PSA
Post by: Carnage on November 13, 2011, 02:30:10 PM
Prefer over Diddy Kong cause i got Shadow over Donkey Kong.
KTH i hope you know if sonic is ported over any character besides sonic he wont be able to do any B attack since those arent portable


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 13, 2011, 02:43:06 PM
I know, it's for that i'll put the A attack over B.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Carnage on November 13, 2011, 02:46:36 PM
I know, it's for that i'll put the A attack over B.
you can make Special attacks just dont use Sonic Variables and anything make a variable less attack that doesnt use sonics floating points and you should be OK


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 13, 2011, 02:47:44 PM
Possible.

After i got another issue, it's port Classic Sonic without .rel and use the SFX of Diddy for put classic Sonic SFX.


Title: Re: KTH's P$A : Let's go try PSA
Post by: SSJ Is Clueless! on November 13, 2011, 02:57:27 PM
classic sonic looks good


Title: Re: KTH's P$A : Let's go try PSA
Post by: ItalianStallion on November 13, 2011, 03:10:32 PM
KTH will start doing PSAs?

:o!

Epic.


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 13, 2011, 05:37:15 PM
KTH will start doing PSAs?

:o!

Epic.
LOL, yeah daddy. Thank you.

Tomorrow, more preview and...

Super Classic Sonic.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Dark Aura on November 13, 2011, 09:52:13 PM
A nice, simple PSA. Just how I love them.

Not to mention how much I love Sonic's new run/spring animation. This shall be glorious.


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 14, 2011, 12:33:40 PM
OK, i did to remove the voice of Sonic. Only the swimming and dead voice i don't know how to remove. D:


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 15, 2011, 03:26:03 PM
OP updated.
Do you want picture about the update?


Title: Re: KTH's P$A : Let's go try PSA
Post by: DoctorFlux(Mariodk) on November 15, 2011, 03:27:43 PM
remember then you start on SSBC Goku please add me in colab.


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 15, 2011, 03:44:33 PM
What?


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 16, 2011, 10:05:15 AM
No u. bump


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 17, 2011, 04:08:21 PM
Okok, here more news. KingJigglypuff helped me for the B attack, he did to fix it and now i can continue to finish the PSA. It's possible i finish him for Saturday.
I got another project like Megaman, Goku and Ryu. I looked more the move of Goku and Ryu and it's possible for Ryu, i'll import the model (TvC, not MvC3) over Ike or Lucario...Or Snake.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Zikkh on November 18, 2011, 02:43:58 AM
Pleeease not over Lucario :(
Over Snake would be cool :D


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 18, 2011, 10:44:18 AM
Sdoom say it's almost impossible to make a PSA of Snake.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Zikkh on November 18, 2011, 11:01:23 AM
hmm .. Okay :/


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 18, 2011, 11:42:37 AM
But i can stil ltry. The problem is i like Snake.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Zikkh on November 18, 2011, 11:44:55 AM
ahh okay
if you like Snake , just don't replace him!
You can still try to make the PSA over Ike or Lucario :D


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 18, 2011, 11:48:35 AM
Yeah and the good point for Ike it's we can port with .rel without problem.
After for Lucario, i don't know. I need in first to get Ryu Model TvC.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Carnage on November 18, 2011, 11:51:32 AM
just wondering whats SSBC goku moveset? is there any place to see the moveset


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 18, 2011, 11:57:46 AM
I'm going translate in english for you can see. But i think i'll edit some attack for got a good Goku.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Carnage on November 18, 2011, 12:02:34 PM
I'm going translate in english for you can see. But i think i'll edit some attack for got a good Goku.
so the moveset is in french or something?


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 18, 2011, 12:11:23 PM
Yeah, i've writed the moveset on a .txt in french.
But don't worry i'll translate it and put on the OP. Like for Goku and Megaman.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Carnage on November 18, 2011, 12:16:46 PM
Yeah, i've writed the moveset on a .txt in french.
But don't worry i'll translate it and put on the OP. Like for Goku and Megaman.
i kinda understand french i cant write it but i understandt xD since im portuguese we get english and french at school :P but its better to wait for the translate version since i understand english much better :P


Title: Re: KTH's P$A : Let's go try PSA
Post by: Zikkh on November 18, 2011, 12:17:49 PM
Just a little question about your Megaman PSA ..
Who will he replace ?? Ness ?


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 18, 2011, 12:23:56 PM
Yes.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Zikkh on November 18, 2011, 12:27:42 PM
ahh okay :P


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 18, 2011, 12:29:04 PM
Yeah. After the question still "Over who Ryu can be?"....


Title: Re: KTH's P$A : Let's go try PSA
Post by: Zikkh on November 18, 2011, 12:59:38 PM
I'd suggest putting Ryu over Ike :P ( or Snake , but if it is to hard to make a moveset than not )
And cool  that you are using the TvC Model :D I prefer it


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 18, 2011, 01:27:53 PM
Yeah, no lag. =) After you can still take the model of Beyond.

Oh and, possibility of Chris PSA. /vyse But need in first to finish others char lol.


Title: Re: KTH's P$A : Let's go try PSA
Post by: KTH on November 19, 2011, 11:43:16 AM
Okokok, Classic Sonic is almost..alsmost done. I just need to fix the SFX, finish 4 attacks and make grab attack.

I've started Megaman but i think the first will be Ryu. With my friend Thom-1994 and Soneek, he will be over Ike.


Title: Re: KTH's P$A : Let's go try PSA
Post by: Zikkh on November 19, 2011, 11:48:35 AM
Great to hear you are doing Ryu next =D
and , are you guys already working on the Import over ike ?
Or are you going to use the Ryu vertex ?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 19, 2011, 12:59:36 PM
Soneek port Ryu's TvC over Ike. I'll retexture him.

We prefer over Ike cause we can port him over who we want.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Zikkh on November 19, 2011, 01:27:53 PM
Okay cool :)
Are you making a "Brawl" styled texture ?
If yes , can you guys still include the Original TvC textures ?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: AnImAiNe on November 19, 2011, 01:43:00 PM
hey kth could i do a psa for ryu if you don't?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: ItalianStallion on November 19, 2011, 02:30:52 PM
*Watches video*

The voice replacements already? Epic!

Wait, is that Amy over Toon Link?

Import?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: SonicBrawler on November 19, 2011, 02:48:59 PM
Lol, no. the voice replacemnt is old form teh bv. the amy is by nanobuds (i tihnk? sorry i forget) and is an import. i havent started the PSA yet


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 19, 2011, 03:34:24 PM
I think is Nanobuds.
I still wait the release.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: SonicBrawler on November 19, 2011, 04:20:38 PM
i still need someone who is really good at PSA (and has MSN or Yahoo messenger) to help :/

but i cant wait till i can start working on it


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: ItalianStallion on November 19, 2011, 04:21:24 PM
I think is Nanobuds.
I still wait the release.

I wouldn't be surprised, honestly.

He did a great job importing Shadow and Silver.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 19, 2011, 08:41:37 PM
Well, i didn't did to finish Classic Sonic for today :oshi: but maybe tomorrow. So here the picture for you can show the update *go to sleep*

(http://i.imgur.com/WvDZP.jpg)
(http://i.imgur.com/RoX7F.jpg)
(http://i.imgur.com/Ry0Du.jpg)
(http://i.imgur.com/yGMsa.jpg)
(http://i.imgur.com/zYwHg.jpg)
(http://i.imgur.com/fXeDA.jpg)
(http://i.imgur.com/z6s4Z.jpg)
(http://i.imgur.com/OxiVs.jpg)


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Dot on November 19, 2011, 08:44:08 PM
classic super hedgehog! cant wait for it :af:


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 20, 2011, 07:52:54 AM
You prefer Green or Black eyes?

(http://i.imgur.com/OxiVs.jpg)
(http://i.imgur.com/OCH0Z.jpg)


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Zikkh on November 20, 2011, 07:57:45 AM
Green looking awesome :D


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Aeron on November 20, 2011, 08:48:20 AM
I prefer the green eyes.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: DoctorFlux(Mariodk) on November 20, 2011, 08:52:21 AM
is it still over Diddy kong?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: SiLeNtDo0m on November 20, 2011, 09:23:05 AM
Black eyes

The green eyes don't suit that shade of gold at all.  


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Ikuto on November 20, 2011, 10:26:47 AM
They both cool u can't put both when they come out?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: SiLeNtDo0m on November 20, 2011, 10:39:13 AM
They both cool u can't put both when they come out?

^ Best suggestion definitely.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 20, 2011, 12:35:35 PM
They both cool u can't put both when they come out?
Don't worry, i preview that before i show the picture.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 20, 2011, 02:57:53 PM
Sorry for double-post but should i release it :

(http://i.imgur.com/9InWW.jpg)
(http://i.imgur.com/OfjEb.jpg)


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Ikuto on November 20, 2011, 03:09:11 PM
Sorry for double-post but should i release it :

([url]http://i.imgur.com/9InWW.jpg[/url])
([url]http://i.imgur.com/OfjEb.jpg[/url])

 looks cool you should.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: dpgthirteen on November 20, 2011, 03:09:59 PM
Hell yea! But I realized that the model needs more rigging. his hands look to weird the way they are.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 20, 2011, 03:28:15 PM
Yeah and he didn't got Metal texture and eye yellow.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: SonicUnderground316 on November 20, 2011, 04:24:44 PM
*Read title* ...Ryu WAS next.

So Ryu is not your next hack anymore ?! I hope it's not because of the Ryu hack over C.Falcon, cause as a Street Fighter fan, i have to say that i'm much more in favor of your Ryu hack cause first of all, you're using TvC model which is in my opinion, an 10000 times better than the Street fighter 4 model and my favorite after MvC3 model and this one:
(http://iplaywinner.com/storage/images/super-sf4-blog-feb2-1.jpg?__SQUARESPACE_CACHEVERSION=1265107314499)
. Also, I like the fact that your putting it over Ike so it can be put over every body wich sound like a better option since i want Ryu to  have his own character slot. I would really like to see him next (and i'm sure i'm not alone) but then again that's your decision.  


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Dot on November 20, 2011, 04:30:12 PM

*Read title* ...Ryu WAS next.

So Ryu is not your next hack anymore ?! I hope it's not because of the Ryu hack over C.Falcon, cause as a Street Fighter fan, i have to say that i'm much more in favor of your Ryu hack cause first of all, you're using TvC model which is in my opinion, an 10000 times better than the Street fighter 4 model and my favorite after MvC3 model and this one:
([url]http://iplaywinner.com/storage/images/super-sf4-blog-feb2-1.jpg?__SQUARESPACE_CACHEVERSION=1265107314499[/url])
. Also, I like the fact that your putting it over Ike so it can be put over every body wich sound like a better option since i want Ryu to  have his own character slot. I would really like to see him next (and i'm sure i'm not alone) but then again that's your decision.  

or it could be another of his grammer errors :srs:


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: dpgthirteen on November 20, 2011, 06:27:29 PM
Yeah and he didn't got Metal texture and eye yellow.
So you will rig him some more, and add those other effects?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 21, 2011, 10:38:28 AM
Well i'm still waiting the model import by Soneek.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Aeron on November 21, 2011, 02:20:19 PM
When we have the model, we will can begin the Ryu's PSA! :laugh:


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 21, 2011, 02:34:21 PM
Yeah!


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 10:43:51 AM
Well....I know ppl don't care but i think i'm going make Rayman PSA.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Zikkh on November 22, 2011, 10:51:52 AM
Rayman ..... :af: I looooove Rayman!


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Ultraxwing on November 22, 2011, 11:00:09 AM
 Why not use the Ryu model that was used over Captain Falcon?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 11:04:21 AM
Cause it's a PS3/PC model, that lag the Wii.

TBH, he isn't good rigged.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Ultraxwing on November 22, 2011, 11:06:55 AM
 oh yeah, i forgot that =/

can't wait for Ryu. do you have moveset made?

i've got an idea for the Standard-B. ofcourse it's going to be Hadouken. but make it a counter move. if he is hit during "Hadou..." he then goes into a "Shruyken".

this move is legit, because he could do a counter like move in one of the Street Fighters


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 22, 2011, 11:09:14 AM
Well....I know ppl don't care but i think i'm going make Rayman PSA.

Using my model? If so I've already started one

EDIT: I even have a separate model from the public release for a few moves in ti that you can't make with the current one


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 11:39:21 AM
Using my model? If so I've already started one

EDIT: I even have a separate model from the public release for a few moves in ti that you can't make with the current one
Yes.

I'm playing currently at Rayman Origins and i'll take many move from it. That sure i'll take many other move from Rayman PS1, GC and stupid Rabbids (possibily a counter with a Rabbit) but need a rabbit imported.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 22, 2011, 12:04:17 PM
Perhaps a collab then? My move set is kind of lacking, but I have a separate model with added models for things like his helocopter hair, one for when he pulls out his body, one for a new hurt face, and one for that raspberry taunt (or whatever it's called) from the first game.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Aeron on November 22, 2011, 12:13:33 PM
i've got an idea for the Standard-B. ofcourse it's going to be Hadouken. but make it a counter move. if he is hit during "Hadou..." he then goes into a "Shruyken".

I love your idea, is so crazy! I think it's possible in fact. We have all the moveset of Ryu... but we need the model for really begin.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 12:23:58 PM
Perhaps a collab then? My move set is kind of lacking, but I have a separate model with added models for things like his helocopter hair, one for when he pulls out his body, one for a new hurt face, and one for that raspberry taunt (or whatever it's called) from the first game.
Yeah, i need that hair helicopter. But the hair need to be rigged on the hat for i scale to 0 at the animation of the helicopter.

Well ok, you got another model but now i'm currently making a Brawl styled Rayman. I'll look on Google if i can found Rabbit model.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 22, 2011, 12:26:13 PM
I added an extra bone atop the hair for that o-o that way the hair itself is animated also. Actually all of the new models have extra bones for them to be rigged to so they can just be taken out though animation


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 12:39:37 PM
I added an extra bone atop the hair for that o-o that way the hair itself is animated also. Actually all of the new models have extra bones for them to be rigged to so they can just be taken out though animation
Oops, my bad. I didn't see it ^^"

Well, i need to look more about the move. I know what i can put for the A attack but need to look more for B. The B Side can be a counter like Peach but with a Rabbit, the Up B is the helicopter and the Down B appear a suction cup. B Side can be Rayman launch a rabbit and attack the ennemy.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 22, 2011, 12:51:38 PM
Oops, my bad. I didn't see it ^^"

Well, i need to look more about the move. I know what i can put for the A attack but need to look more for B. The B Side can be a counter like Peach but with a Rabbit, the Up B is the helicopter and the Down B appear a suction cup. B Side can be Rayman launch a rabbit and attack the ennemy.

All right so I'll need to add a suction cup, and a rabbit to the model? Am I making these myself or are you finding these models?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 12:58:57 PM
If you can do it, it's perfect please.

Did you got any idea for the final smash? I'm thinking about the same of KDDD but Rayman dancing like Disco and rabbit become crazy.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 22, 2011, 01:17:09 PM
Here, this is what little I thought of for Rayman, personally I like the wait two and, the wins, the taunts, and the lose, but you can change them if you want. I had only played the first two on the PS1 so that's what this is based off of
Rayman
Over: Luigi
Basic ANimation
Wait 1: Rayman swings his fist in curicals
Wait 2: Rayman grabs his body and bounces it between his hands
Wait 3: Rayman spins his hair and flaots for a few secounds

A Attacks
Up A: Same as Luigi
Side A: Same as Luigi
A: Punch
AA: Punch
AAA: Launches head forward
Dash: Raymans hands spin around his body as he runs forward
Down A: Luigis down smash

B Attacks
Up B: Hairocopter: Raymans hair spins at eterm speed alowwing him to fly (Hopefully we can amke this work like Pit's Up B)
Netrual B: Raymans Iconic fist Attack. His siginture move of the first game and kinda of underuse din the secound. Holding the B botton will cause Rayman to spin fist fist around, Releaseing will make him paunch forward, the longer you hold it, the biger it gets and the farther it goes.
Side B: Lum Shot: Rayman shoots a yellow Lum
Down B:

Smash Attacks:
Up Smash:
Side Smash: Clap: Raymans hands grow huge and clap at the side of him
Down Smash: Swings his hands overhead and slams them into the ground, they grow as he swings them

Win/Taunts:
Up Taunt: Raymans Rape face from the first game
Down Taunt:
Side Taunt: Warp gate dance from rayman 2
Win 1: Raymans stage clear dance from the first game
Win 2: Pulls out his body and spins it on his finger like a basketball
Win 3: His body peices randomly come on screen from differnt directions and assemble as Rayman
Lose: Raymans hands seem to be missing and he's looking around for them

Final Smash: Golden Fist: Rayman gets his final upgrad and launches a huge gold fist acrost the stage


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 02:05:26 PM
That sound sexy.

Did you play at Rayman Origins?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 22, 2011, 02:21:05 PM
Unfortunately I don't have the time or money, a real disappointment as I want to REAL bad.

Also were am I putting this Plunger/Bunny? Left Foot, Right Foot head, Left hand, Right hand?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 02:34:13 PM
Oh well, the rabbit on the right hand and the plunger on left hand.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 22, 2011, 02:37:30 PM
Gotcha, but do me a favor and see if you can find a rabbit model, I can handel making the plunger but not the rabbit :oshi:


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 03:02:42 PM
No i didn't found it. ._.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 22, 2011, 03:15:33 PM
Raymans looking good with dem new textures :happy: Mind if I use them for my V3 Release?

EDIT: Also my public release will have non-rigged thumbs, but I'm rigging Raymans thumbs for the PSA model, and I'm having to move Luigi's thumb bone to do it, so his thumb will need fixed animations


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 03:48:20 PM
Yeah, for the moment it's just a v1. I preview with your update to add more work on hair.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 22, 2011, 03:49:54 PM
All right, I'm about done with my V3 Model, so I'll just release it and you can finish with your brawl textures ^_~


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Speedy101 on November 22, 2011, 03:58:30 PM
Good luck


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 22, 2011, 04:05:44 PM
All right, I'm about done with my V3 Model, so I'll just release it and you can finsih with your brawl textures ^_~
Cool =D, i'll do this tomorrow. I got to my bed right now. You should rig the mouth too.

Good luck

Thank you.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 22, 2011, 11:02:37 PM
You should rig the mouth too.
Tried and failed horribly. His mouth is strange and while I may be able to make it work right, it would take a hell of a lot of work and a couple of weeks to do, which I do not have the time for.

EDIT: Hey KTH I had an idea. How about's I port the Rayman model over Yoshi and we use him for the PSA?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 23, 2011, 05:01:04 AM
Well, you still can port him without rigging and i got V.Joe over Yoshi.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: SonicUnderground316 on November 23, 2011, 09:35:40 AM
I love your idea, is so crazy! I think it's possible in fact. We have all the moveset of Ryu... but we need the model for really begin.

*Sorry late*

Will you guys incoporate new move from ultimate marvel vs capcom 3 such as the hado shoryuken and the "hado transformation". It would be awesome if you guys could put a hado mode sort of like Naruto CoN moveset kyubi mode where all Ryu Smash would be enhenced for a short period like in UMvC3.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: AnImAiNe on November 23, 2011, 10:32:28 AM
im going to do thar for mine


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 23, 2011, 12:54:10 PM
Ok now it's official, Rayman will be a PSA i'll make. Possible after Ryu.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 23, 2011, 01:24:28 PM
So am I just supplying the model, or am I helping with the Rayman PSA?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 23, 2011, 01:36:16 PM
You can do somelike you want.

Oh and, i've finish the Rayman Brawl styled texture.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 23, 2011, 01:38:46 PM
Sweet, but Rayman V3 isn't being released till around 10:00 PM (EST) so go ahead and make it over V2. I'll add a brawl style to my Rayman V3 and collab you :D


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 23, 2011, 01:42:17 PM
Do you want i send you the texture i maked?


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 23, 2011, 02:24:14 PM
Sure go ahead


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 23, 2011, 03:27:59 PM
Done.

camonsters got stupid rabbit model.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: Pervyman Trigger on November 23, 2011, 04:02:18 PM
[censored] yes. I have every model needed for the PSA Rayman now. Will add the bones to Luigi when I get home and I'll start rigging near when your done with Ryu


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: SonicUnderground316 on November 23, 2011, 08:12:20 PM
im going to do thar for mine
Glad to hear that  :happy: !!!! Now i can wait for it.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 24, 2011, 10:51:47 AM
*add Paper Mario*


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: SonicBrawler on November 24, 2011, 10:56:29 AM
Mariodk and possible i are also gunna be working on a paper mario psa


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: KTH on November 24, 2011, 11:16:55 AM
My friend LJSTAR eally want to make that PSA. It's possible Paper Mario will be over Peach.


Title: Re: KTH's P$A : CLassic Sonic almost done, Ryu was next
Post by: SonicBrawler on November 24, 2011, 11:17:58 AM
over peach? why?


Title: Re: KTH's P$A : Classic Sonic realease : Tomorrow. Add Rayman and Paper Mario
Post by: DoctorFlux(Mariodk) on November 24, 2011, 11:24:34 AM
i want it over G&W since the model is over there and G&W only got stoled PSAs with a .rel file


Title: Re: KTH's P$A : Classic Sonic realease : Tomorrow. Add Rayman and Paper Mario
Post by: KTH on November 24, 2011, 11:27:30 AM
over peach? why?

It's a character of Mario series, and people got Cloud or Naruto over G&W. And it's impossible to animate G&W.
Btw : can you log on on MSN please?

i want it over G&W since the model is over there and G&W only got stoled PSAs with a .rel file
Ok. But i already asked at diedhammer98 to port Paper Mario over Peach. If he can't, i'll make over G&W...


Title: Re: KTH's P$A : Classic Sonic realease : Tomorrow. Add Rayman and Paper Mario
Post by: SonicBrawler on November 24, 2011, 11:30:52 AM
i want it over G&W since the model is over there and G&W only got stoled PSAs with a .rel file
oh. well then i cant help u mariodk, sinc ei have alloys.


Title: Re: KTH's P$A : Classic Sonic realease : Tomorrow. Add Rayman and Paper Mario
Post by: KTH on November 24, 2011, 03:12:27 PM
*New poll*


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 25, 2011, 05:27:26 PM
*released >.>*


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: dpgthirteen on November 25, 2011, 05:56:30 PM
Looks cool, but if I am not mistaken wasn't he gonna be on Diddy?


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: DoctorFlux(Mariodk) on November 26, 2011, 06:17:02 AM
Looks cool, but if I am not mistaken wasn't he gonna be on Diddy?
i dont think he will be over Diddy kong in first place

anyway looked at the video and classic sonic looks awesome

going to try it out later


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: SonicBrawler on November 26, 2011, 06:17:49 AM
Looks cool, but if I am not mistaken wasn't he gonna be on Diddy?
yeah. KTH said he is/was gunna be on diddy


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 26, 2011, 07:15:44 AM
Yeah, i think MarioDK will do it. Just the problem still for Super Classic Sonic.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: Carnage on November 26, 2011, 07:27:15 AM
Yeah, i think MarioDK will do it. Just the problem still for Super Classic Sonic.
and even the side special and down special i dont think thats portable same like the aiming of n-B


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 26, 2011, 08:18:43 AM
I think too... Well, after he can do what he want but that going be hard.

Well, here the list of the recolor of Rayman :

- Rayman Default
- Globox (Rayman Origins outfil)
- Rayman 3 PowerUp Punch (http://i.imgur.com/ciNhP.jpg)
- Rayman 3 Cyclone (http://i.imgur.com/H5t6P.jpg)
- Rayman 3 Epicopter (http://i.imgur.com/RLT6Z.jpg)
- Rayman 3 RoquetPunch (http://i.imgur.com/wI1aQ.jpg)
- Dark Rayman (http://www.rayman-fanpage.de/character1/badray.jpg)

So that do... :

- Default Rayman = Default Luigi
- Orange = Rayman 3 Punch
- Purple = Dark Rayman
- Fire Luigi - Rayman 3 Epicoter
- Blue = Rayman 3 RocketPunch
- Pink = Rayman 3 Cyclo.

Perfect.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: SSJCerious on November 26, 2011, 09:28:12 AM
Have you started on Ryu? I would like to help with animations.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 26, 2011, 09:45:53 AM
OMG SSJCERIOUS! I MISSED YOU! :oshi:

Well, no... We didn't start Ryu cause we didn't have the model.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: SSJCerious on November 26, 2011, 11:25:55 AM
Thanks bud, I missed you too.

Its good you havnt started, because I have. I have a wait stance already and I've already changed some of the endings of captain falcons animations to fit it.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 26, 2011, 11:38:29 AM
Sure, show me.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: DoctorFlux(Mariodk) on November 27, 2011, 02:37:31 AM
ok since i am not so much in mood for work on my moveset right now (not even Gotenks,Goku over Pit)
i will try to do Ryu import after i have done Brawl silver for KJP´s falco psa/port
as i said on MSN i can´t promise it will be good since i am still noob at model rigging but i will give it a try


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: Zikkh on November 27, 2011, 03:12:38 AM
ok since i am not so much in mood for work on my moveset right now (not even Gotenks,Goku over Pit)
i will try to do Ryu import after i have done Brawl silver for KJP´s falco psa/port
as i said on MSN i can´t promise it will be good since i am still noob at model rigging but i will give it a try

Which Model are you using ?
The TvC Model ?


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: DoctorFlux(Mariodk) on November 27, 2011, 03:20:07 AM
Which Model are you using ? The TvC Model ?
idk ask KTH he sent it to me


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 27, 2011, 06:50:55 AM
Yes. It's a low poly model, no glitch in game.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 29, 2011, 11:25:48 AM
*add Bomberman do "project" and SSJCerious to the team of Ryu"


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: SiLeNtDo0m on November 29, 2011, 11:37:44 AM
Bomberman over Luigi?

Meh, good luck with that.  It'll be extremely difficult at the moment due to Luigi not having any graphic models and only having one article (the fireball) to work with.  I considered many different ways of making a cohesive Bomberman moveset considering Luigi's lame factors and none of them really worked well. 

If the model could be ported to....say.....Toon Link it may be possible to give him a more interesting and less limited moveset.  It would seem such a waste for such an incredible model to not have a PSA.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 29, 2011, 12:40:29 PM
No.

Possiblity over Olimar.

I know Luigi don't have many articles (only Fire Ball and FS), and it's for that i'm thinking again for Rayman... It's more possible to port Rayman over Olimar and Bomberman over Luigi (only Bomb).


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: SiLeNtDo0m on November 29, 2011, 12:50:15 PM
No.

Possiblity over Olimar.

I know Luigi don't have many articles (only Fire Ball and FS), and it's for that i'm thinking again for Rayman... It's more possible to port Rayman over Olimar and Bomberman over Luigi (only Bomb).

Oh god, Olimar is even worse o_o  Just so you know, editing his Pikmin is a [censored]ing pain.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: Pervyman Trigger on November 29, 2011, 01:10:24 PM
 Just so you know KTH, Rayman needs literally no atricals, unless you actually plan on giving him the lum shot, then you could use his Luigis fireball for that, but everything else is attached to a bone to be giving and takin away tough animation :af: But seriously I can't start rigging him till you respond to my PM


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 29, 2011, 02:37:00 PM
Oh god, Olimar is even worse o_o  Just so you know, editing his Pikmin is a [censored] pain.

:oshi:

Well...*think* Hmm..;I need to think more for Rayman..

Just so you know KTH, Rayman needs literally no atricals, unless you actually plan on giving him the lum shot, then you could use his Luigis fireball for that, but everything else is attached to a bone to be giving and takin away tough animation :af: But seriously I can't start rigging him till you respond to my PM

PM? Where?


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: Pervyman Trigger on November 29, 2011, 02:42:15 PM
:oshi:

Well...*think* Hmm..;I need to think more for Rayman..

PM? Where?

I'll resend it, it's just making sure I have all the needed bones so I don't end up having to start over with it


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: frostymm on November 29, 2011, 02:57:17 PM
Oh for the love of god don't attempt Bomberman over Olimar. I had so much trouble with project bomberman over Olimar that I just gave up on it. The pikmin will always teleport to him no matter if you tell them to desync, he can't throw without a pikmin, they just aren't worth the trouble.

Thats why I'm just gonna port him over Snake and use the explosives to my advantage =/
I just had to get on to warn you of the consequences of using Olimar for anything.... Those friggin pikmin....


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: SiLeNtDo0m on November 29, 2011, 03:07:34 PM
Oh for the love of god don't attempt Bomberman over Olimar. I had so much trouble with project bomberman over Olimar that I just gave up on it. The pikmin will always teleport to him no matter if you tell them to desync, he can't throw without a pikmin, they just aren't worth the trouble.

Thats why I'm just gonna port him over Snake and use the explosives to my advantage =/
I just had to get on to warn you of the consequences of using Olimar for anything.... Those friggin pikmin....

If this is the case, try and port Starwaffle's new model.  It looks phenomenal.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: frostymm on November 29, 2011, 03:10:55 PM
Lol don't worry, I already talked with Star about it. He said he's going to re-rig it to snakes bones but even if he doesn't I'll get around to it.
I'm just going to port the attacks I had gotten done on the Olimar version over and then go from there and give Bomberman a remote bomb down special like in 64. Not gonna be quite as stealthy as snakes.... Just gonna have to make that boom bigger =3


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 29, 2011, 03:14:09 PM
I see...

Well, Bomberman got only one article, a bomb (some like did Sdoom with V.Joe's N-B). So i think i'll do him over Luigi.
After i'm prety sure SonicBrawler or MarioDK or another guy will port him over another char. But i need to think more about this.

I still got :

Diddy Kong (MarioDK say no many articles), Jigglypuff, Pikachu, Ness, ZSS (MarioDK told me it's impossible to port on her), Bowser, Wario, Zelda.

After it's my decision cause i'm never play with them character. oh and, Pokémon? Charizard, Squirtle and Ivysaur?

Port Sonic character on them (Tails, Knuckles, Silver).


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: SiLeNtDo0m on November 29, 2011, 03:31:13 PM
Thing with Bomberman though, is the fact that he does so much with just his bomb.  He can throw it, he can kick it, he can just drop it in place, he can charge it up for stronger versions (in some games like Bomberman 64 the Second Attack).  Basing it upon Luigi's fireball will restrict what you can do with it majorly.  The only thing you'd be able to do is make him throw a generic bomb straight forwards, in which case it's literally just a glorified fireball.

I may write out a "dream" moveset for Bomberman.  One that would only be possible once we are able to properly edit module and effect files so we can create new articles and graphics.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: frostymm on November 29, 2011, 03:42:13 PM
Yeah, till then a perfect bomberman will never truly be reachable =/. The best we can do right now is edit some items and have him throw Link bombs. Its very limited. Though if I could make him able to throw pumped bombs that would be glorious.


Title: Re: KTH's P$A : Classic Sonic realeased
Post by: KTH on November 29, 2011, 03:45:30 PM
But i'm thinking, example the fireball got ...1 or 2 animation (normal and in air), i replace the FireBall to a bomb, can i add new animation or not?


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: SiLeNtDo0m on November 30, 2011, 12:50:03 AM
You can, but you're restricted by the Fireball's floating points.


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: KTH on December 02, 2011, 07:39:58 PM
A little bump before i go on my bed.

- I've started the animation of Rayman/Paper Mario, i'll show you some preview tomorrow.
- The model by Soneek is almost done. He give me the latest version, i can start the animation with it.
- Collab with Nah, we making Ryu Stage from first SF game. Yeah, character need his own stage (LJSTAR work on Rayman Stage).


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: Pervyman Trigger on December 02, 2011, 08:37:28 PM
Your starting Rayman already? that a good Idea? I'm moving the hand bones remember? You'll have to go back and fix the hand animations then


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: Carnage on December 03, 2011, 02:59:17 AM
A little bump before i go on my bed.

- I've started the animation of Rayman/Paper Mario, i'll show you some preview tomorrow.
- The model by Soneek is almost done. He give me the latest version, i can start the animation with it.
- Collab with Nah, we making Ryu Stage from first SF game. Yeah, character need his own stage (LJSTAR work on Rayman Stage).
will paper mario be able to call his friends or stars? probably not unless someone ripped then in 2d to use over gw several  2d weapons :P


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: dpgthirteen on December 03, 2011, 07:00:16 AM
I hope you can animate Paper Mario well. SW's model looks great, but GW animations kinda make him look akward. Like his standing animation, his body looks odd, he looks more like he has his back to the player and has his neck looking to the side.


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: KTH on December 03, 2011, 08:15:29 AM
I know and i think it's for that i'm going make all animation. :/


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: KTH on December 06, 2011, 10:08:16 AM
Guys, what do you think of my "preview' roster?

:mario: : Mario
:wario: : Wario
:luigi: : Rayman
:peach: : Paper Mario
:bowser: : Geno
:dk: : Shadow
:diddy: : Metal Sonic /Classic Sonic
:zelda: : Bowser Jr.
:sheik: : Shadow Mario / Spiderman
:link: : Link / Zero
:tlink: : Toon Link / Young Link / MMX
:samus: : Megaman X
 :zsuit: : Megaman
:ganon: : Ganondorf
:fox: : Fox
:falco: : Falco
:wolf: : Vegeta
 :dedede: : Waluigi
:kirby: : Kirby
 :mk: : Gray Fox
:ness: : Bomberman
:lucas: : Scott Pilgrim
:pit: : Goku
:ike: : Roy
:marth: : Luffy
:falcon: : Ryu
:charizard: : Knuckles
:squirtle: : Tails
:ivysaur: : Silver
:pikachu: : Pikachu / Pichu
:jiggly: : Mewtwo
:popo: : Baby Bros. Jr.
:ike: : Naruto
:lucario: : Kid Buu
:snake: : Snake / Deadpool
 :rob: : Dr.Mario
:sonic: : Sonic
 :gw: : Cloud

After it's a another little idea but i'm pretty sure it's impossible :

Alloy Yellow : Metal Mario
Giga Bowser : Bowser


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: SonicUnderground316 on December 07, 2011, 07:12:23 AM
Nice roster ^_^ ! Btw, i have to ask about this:

:marth: = Luffy:
Will you (or someone else) make a PSA for Luffy, it would be amazing and i barely watch One Piece LOL  Also is there a port of it's model i mean from a one piece game ?


:falcon: = Ryu : Wasn't Ryu supposed to be over Ike so he could be port over anybody (like a "[censored]ty" character for instance) :oshi: ?  I was much more in favor of that option, it was much more convinient especialy since i had other plan for captain falcon.  


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: DoctorFlux(Mariodk) on December 07, 2011, 07:18:02 AM
Nice roster ^_^ ! Btw, i have to ask about this: :marth: = Luffy: Will you (or someone else) make a PSA for Luffy, it would be amazing and i barely watch One Piece LOL  Also is there a port of it's model i mean from a one piece game ? :falcon: = Ryu : Wasn't Ryu supposed to be over Ike so he could be port over anybody (like a "[censored]ty" character for instance) :oshi: ?  I was much more in favor of that option, it was much more convinient especialy since i had other plan for captain falcon.  
luffy is epic pervy working on


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: Carnage on December 07, 2011, 07:23:13 AM


:charizard: : Knuckles
:squirtle: : Tails
:ivysaur: : Silver
:jiggly: : Mewtwo
do know that 3 pokemons dont have a working DownB right? and left aside the corrupt pac files wich are a problem
Same with mewtwo over jigly unless someone did a true port  the existing one know the Up B refuses to run  becuase the way he was ported :S


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: Pervyman Trigger on December 07, 2011, 07:36:17 AM
:marth: = Luffy:
Will you (or someone else) make a PSA for Luffy, it would be amazing and i barely watch One Piece LOL  Also is there a port of it's model i mean from a one piece game ?
luffy is epic pervy working on
Yup, being working in him for awhile now. Progress is a bit slow because there's just two of us working on it, but no one had better start one of their own =.=


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: KTH on December 07, 2011, 01:55:28 PM
Nice roster ^_^ ! Btw, i have to ask about this:

:marth: = Luffy:
Will you (or someone else) make a PSA for Luffy, it would be amazing and i barely watch One Piece LOL  Also is there a port of it's model i mean from a one piece game ?


:falcon: = Ryu : Wasn't Ryu supposed to be over Ike so he could be port over anybody (like a "[censored]ty" character for instance) :oshi: ?  I was much more in favor of that option, it was much more convinient especialy since i had other plan for captain falcon.  

It's the principal port yeah. The model is over Ike but the model will be ported over CF.
But still preview to port to character over another one.


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: Pervyman Trigger on December 08, 2011, 03:32:16 PM
Sorry, I'm a little late with the rayman model. I'll have something ready tomorrow that you can use to make animations with, but overall is unfinished, and by that I mean the hands will clip :notimp:


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: KTH on December 08, 2011, 03:33:27 PM
Don't worry, take your time.
I'm little bored with life so you can give more work if you want.


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: Pervyman Trigger on December 08, 2011, 03:35:54 PM
Here, I'll finish the feet, and rig the right hand so animations show, and give it to you, so you can at least START with this whole rayman thing o-o Then I'll give you the correctly rigged model when I finish it ^_~

EDIT: Dat poll :srs:


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: KTH on December 10, 2011, 02:43:35 PM
Just a bump.


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: KTH on December 13, 2011, 12:39:26 PM
Wow, second pages.

Ok, i'm little bored with hacks i'm still trying to make rig model, animation for my project but i'm really bused with work and school. And i've buy new PS3 Game (if people want to play with me on PSN, ask me on that thread or PM (personnally prefer on that thread). But don't worry, i'm still continue sometimes to work on hacks.

Possible i'll restart the hack that week-end or the next Wesdneday.


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: KTH on December 14, 2011, 05:35:26 PM
(http://i.imgur.com/E8umL.png)
(http://i.imgur.com/w0aSA.png)


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: Carnage on December 15, 2011, 12:45:02 PM
shippuden sasuke looks sweet xd


Title: Re: KTH's P$A : Paper Mario, Rayman, Ryu and...Bomberman
Post by: KTH on December 17, 2011, 05:29:04 AM
Thanks.

Ok, now let's go for restart PSA. I've start Paper Mario. In first, i'm making the texture and animation. So i've tried to make a Brawl styled version.
Tell me who's one you prefer.

1. StarWaflle's Paper Mario

(http://i.imgur.com/OYmSJ.png)

2.Paper Mario with Mario Brawl colors

(http://i.imgur.com/dtOFl.png)

3. Paper Mario with saturation

(http://i.imgur.com/K7CxV.png)


Title: Re: KTH's P$A : Paper Mario started
Post by: dpgthirteen on December 17, 2011, 05:53:24 AM
Why not include them all  ;D


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on December 17, 2011, 06:01:57 AM
Lol

Cause i'll make the recolors with one of them.


Title: Re: KTH's P$A : Paper Mario started
Post by: Carnage on December 17, 2011, 07:29:36 AM
i voted for starwafle since he made the model and the textures look nice


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on December 17, 2011, 02:53:27 PM
I think i'll use the third.


Title: Re: KTH's P$A : Paper Mario started
Post by: dpgthirteen on December 19, 2011, 07:19:13 AM
Any updates on Sasuke? And Paper Mario will be on Peach right?


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on December 23, 2011, 09:16:41 AM
Sasuke? Well...For my first rig it's really hard... Damage face, blink and other glitch.

And for Paper Mario, i need to learn more animation so i've subscribe on the school of Sdoom.


Title: Re: KTH's P$A : Paper Mario started
Post by: dpgthirteen on December 23, 2011, 09:47:26 AM
Sasuke? Well...For my first rig it's really hard... Damage face, blink and other glitch.

And for Paper Mario, i need to learn more animation so i've subscribe on the school of Sdoom.
It cool take your time on him, I can wait. And nice to hear you signed up for  Sdooms class, I would join but I cant do the classes on Friday.


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on December 25, 2011, 09:53:53 AM
Merry Christmas for everybody.

I got a new computer for Xmas, so i've moved all files into the new one. But still need 3ds Max so you're obligate to wait more got :

Link SSB64
Sasuke
Zero

Oh and PSA? Some like i said i've subscribe on Sdoom's school.


Title: Re: KTH's P$A : Paper Mario started
Post by: dpgthirteen on December 25, 2011, 10:10:22 AM
Can't wait for Sasuke, also which Zero are you talking about? Like the zero from MMX but not from MvC3?


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on December 25, 2011, 01:45:08 PM
To be exact it's the one from TvC.

I prefer the one from TvC cause is low poly.


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on January 01, 2012, 01:28:18 PM
Let's go for more news :

With Thom-1994 and LJSTAR we have make all animation for Paper Mario. He are at...90%.
Wait/Run/item and other i've forgot are done. Now we just need to found the perfect moveset and let's attack the PSA.

Now, i'm going make the recolors and other little stuff (CSP and other). Oh, and i've asked to Jaklub to make a SFX of Mario over Peach.

Oh and, i announc i delete SSBC Goku and i add Knuckles, Tails and Silver over Pokémon....And Luffy.


Title: Re: KTH's P$A : Paper Mario started
Post by: Carnage on January 01, 2012, 01:38:11 PM
Let's go for more news :

With Thom-1994 and LJSTAR we have make all animation for Paper Mario. He are at...90%.
Wait/Run/item and other i've forgot are done. Now we just need to found the perfect moveset and let's attack the PSA.

Now, i'm going make the recolors and other little stuff (CSP and other). Oh, and i've asked to Jaklub to make a SFX of Mario over Peach.

Oh and, i announc i delete SSBC Goku and i add Knuckles, Tails and Silver over Pokémon....And Luffy.
will the paper mario be based on the first paper mario for n64 or for the latter versions?


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on January 01, 2012, 02:40:27 PM
Of all.


Title: Re: KTH's P$A : Paper Mario started
Post by: Pervyman Trigger on January 02, 2012, 10:16:32 AM
And Luffy.

I have very many problems with this :notimp: Now fi you'd liked to join us on luffy then that's awesome. :happy:


Title: Re: KTH's P$A : Paper Mario started
Post by: nanobuds on January 02, 2012, 10:18:23 AM
i just played all my old paper mario games over winter break... im so excited for this!!

good luck!


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on January 02, 2012, 02:01:55 PM
Well...The "famous" problem. With Thom-1994 and LJSTAR we have maked many animation for PM over Peach.
The model is ported by diedhammer98 with a FitPeach.pac, he have put all animation on a FitPeachMotion.pac.

But in game...The animation isn't loaded. The character work but he don't use the FitPeachMotion.pac..


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on January 02, 2012, 05:13:55 PM
Come on. Give me help.


Title: Re: KTH's P$A : Paper Mario started
Post by: xZedkiel on January 02, 2012, 07:50:39 PM
KTH, mind if I do recolors? o.o


Title: Re: KTH's P$A : Paper Mario started
Post by: Carnage on January 03, 2012, 12:53:38 AM
Well...The "famous" problem. With Thom-1994 and LJSTAR we have maked many animation for PM over Peach.
The model is ported by diedhammer98 with a FitPeach.pac, he have put all animation on a FitPeachMotion.pac.

But in game...The animation isn't loaded. The character work but he don't use the FitPeachMotion.pac..
so your saing your using paper mario over peach and the peachfitmotionetc and he doesnt load the animations?

-Are those animations over peach one's with the  same name? like paper mario wait0 over peach wait0?
-if they are  and doesnt load the animations i dont know how to help just try it with the wario port and rename the files to see what happens


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on January 04, 2012, 03:23:51 PM
Still the same problem.
It's probaly the first time i see that glitch.


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on January 04, 2012, 04:08:00 PM
KTH, mind if I do recolors? o.o
They already done. Sorry.

...I think i'm going stop that project. Seriously, i've port all of the animation one by one that freeze and when i port the AnimationData the aren't loaded...WTF


Title: Re: KTH's P$A : Paper Mario started
Post by: DoctorFlux(Mariodk) on January 04, 2012, 04:11:00 PM
i dont think its possible to do any animations for G&W Boneset even if he is ported over a other
maybe thats why it freeze and dont working


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on January 04, 2012, 04:16:16 PM
He freeze probaly cause i use BB0.65 but that still strange :

Why he doesn't load the animation :srs:


Title: Re: KTH's P$A : Paper Mario started
Post by: xZedkiel on January 04, 2012, 06:12:12 PM
He freeze probaly cause i use BB0.65 but that still strange :

Why he doesn't load the animation :srs:
I have a question, why port GnW over peach with the model? He's not gonna be flat anymore is he not? So why not just rig him over Another character and port that. Or just rig him onto Wario and make a Paper Luigi for the other 6 costumes? Idk, just proposing ideas.


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on January 05, 2012, 08:05:26 AM
It's not cause the model.
Cause when i delete the model, Peach default don't load the custom animation.


Title: Re: KTH's P$A : Paper Mario started
Post by: xZedkiel on January 05, 2012, 07:39:46 PM
It's not cause the model.
Cause when i delete the model, Peach default don't load the custom animation.
Ah.. Then what else could it be?


Title: Re: KTH's P$A : Paper Mario started
Post by: KTH on January 06, 2012, 05:08:28 AM
Ah.. Then what else could it be?
I don't know...Well...Paper Mario is stopped.

Start Megaman.


Title: Re: KTH's P$A : Paper Mario stopped, Megaman GO
Post by: KTH on January 06, 2012, 12:00:42 PM
(http://i.imgur.com/q92ye.png)
Let's go for a preview. This is the wait. And you can see the floor glitch..Dunno.


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 07, 2012, 11:51:18 AM
bump


Title: Re: KTH's P$A : Megaman
Post by: Velen on January 07, 2012, 11:52:41 AM
Question.

What model is that? The Model from Cannon Spike, or Gergarlink's model?


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 07, 2012, 12:13:40 PM
When I am going to say to you which one it is, you be going not to believe me.

Megaman Powered Up.


Title: Re: KTH's P$A : Megaman
Post by: diedhammer98 on January 07, 2012, 05:53:36 PM
I really don't know Megaman well.
Because I never play him before.
(What game that model come from?)


Title: Re: KTH's P$A : Megaman
Post by: Dark Aura on January 07, 2012, 07:17:17 PM
When I am going to say to you which one it is, you be going not to believe me.

Megaman Powered Up.

Seriously?! That's impressive, nicely done!


Title: Re: KTH's P$A : Megaman
Post by: GBC on January 07, 2012, 07:43:44 PM
Seriously?! That's impressive, nicely done!

.......i made that model....its released on my vault.............

any way KTH mind sending me a pic of megaman without his helmet....i dont know how he looks without it


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 07, 2012, 08:11:21 PM
(http://www.sprites-inc.co.uk/files/Classic/MM10/Cutscenes/mm10scenecheck2.png)


Title: Re: KTH's P$A : Megaman
Post by: GBC on January 07, 2012, 08:39:32 PM
thanks.....when do you need all the models.....rush may take awile due to the face


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 07, 2012, 08:54:33 PM
Well if i can have the model of Megaman with emotion that should be pretty cool. But if you have too many works, take your time. Rush? Yeah, that should be really hard...

And maybe you can make Beat too?


Title: Re: KTH's P$A : Megaman
Post by: GBC on January 07, 2012, 09:00:08 PM
Well if i can have the model of Megaman with emotion that should be pretty cool. But if you have too many works, take your time. Rush? Yeah, that should be really hard...

And maybe you can make Beat too?

yea i planned to send you eveything once i finished rush....so it may be awile but considering the time a psa takes well be working at the same pace


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 08, 2012, 01:22:37 PM
Many animation is done like the run, the entry, wait and some taunt.


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 08, 2012, 04:51:55 PM
The list of the move is edited. I didn't post it on KCMM already.


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 09, 2012, 10:46:48 AM
(http://i.imgur.com/zqyA3.jpg)
(http://i.imgur.com/3QZWg.jpg)


Title: Re: KTH's P$A : Megaman
Post by: Aeron on January 09, 2012, 11:13:14 AM
I like it!


Title: Re: KTH's P$A : Megaman
Post by: SonicUnderground316 on January 09, 2012, 01:13:15 PM
Nice work on Megaman, mate. The model and animation look pretty good. Btw, I guess you're busy with other project  but I made a Ryu PSA idea thread  if you're interested (and if you have time of course) i want you to check it out please. If you like it you can use it :

http://forums.kc-mm.com/index.php?topic=39563.0

hope you'll like it ;)


Title: Re: KTH's P$A : Megaman
Post by: Aeron on January 09, 2012, 01:24:00 PM
We have all we need for Ryu, but I'm sure we can use some of your ideas...
The only thing we miss is the model of Tatsunoko vs Capcom on :ike:!


Title: Re: KTH's P$A : Megaman
Post by: xZedkiel on January 09, 2012, 05:56:08 PM
Why on Ike? He'd be much better on Snake, Snake gets no replacement PSAs. He needs one.


Title: Re: KTH's P$A : Megaman
Post by: AnImAiNe on January 09, 2012, 07:21:02 PM
snake dosent have gfx models to replace


Title: Re: KTH's P$A : Megaman
Post by: SonicUnderground316 on January 09, 2012, 07:25:45 PM
Why on Ike? He'd be much better on Snake, Snake gets no replacement PSAs. He needs one.


Apparently, Ike can be ported over anybody so that why i guess it's on Ike but you're right, with all the cool model that been port on Snake (joker, kakashi, deadpool etc) a replacement PSA whould be neat ;)

We have all we need for Ryu, but I'm sure we can use some of your ideas...
The only thing we miss is the model of Tatsunoko vs Capcom on :ike:!


It's too bad really, i thought the project was barely in developpement because of the previews on the opening page. All i hope is that the final moveset will be as faithful to the character and as fun to play (without being overpowered) as .fade's Naruto CON moveset (i'm not even a fan of naruto but i think this  gameplay is dope LOL) Good luck with the project. Btw, why not use the MvC3 model ? Except the hair that look better in the TvC model this ryu model look much better imo. The only model that i think look better is the prototype SFIV model:

(http://iplaywinner.com/storage/images/super-sf4-blog-feb2-1.jpg?__SQUARESPACE_CACHEVERSION=1265107314499)


Title: Re: KTH's P$A : Megaman
Post by: GBC on January 09, 2012, 07:27:06 PM
i thought this thread was about megaman(which i made the model...idk why you guys think KTH did)....KTH when do you think megaman be released????


Title: Re: KTH's P$A : Megaman
Post by: SonicUnderground316 on January 09, 2012, 07:38:18 PM
i thought this thread was about megaman(which i made the model...idk why you guys think KTH did)....KTH when do you think megaman be released????

Though in the title it says "megaman", I thought i could talk about Ryu too since it's also one  KTH projects  beside the title also says "KTH's P$A" but sorry if i was off topic mate.

Also nice job on megaman model it look quite official, bravo !


Title: Re: KTH's P$A : Megaman
Post by: xZedkiel on January 09, 2012, 10:17:31 PM
Though in the title it says "megaman", I thought i could talk about Ryu too since it's also one  KTH projects  beside the title also says "KTH's P$A" but sorry if i was off topic mate.

Also nice job on megaman model it look quite official, bravo !
No you're not off topic if it's one of his future plans. If you want a full planned moveset of Ryu, I can help you out with ideas, aside from the obvious Up, Side, and Neutral B's XD


Title: Re: KTH's P$A : Megaman
Post by: Blueblur22 on January 09, 2012, 11:10:29 PM
maybe u can make ryu's down b metsu haduken


Title: Re: KTH's P$A : Megaman
Post by: Aeron on January 10, 2012, 11:12:27 AM
No over :snake:
Why we don't want the MvsC3 model? Because it is high polygons and the Wii have some problems when they are some hi polygons models...
Don't worry, We will not do an overpowered Ryu PSA!
For the special attacks we will do that (I'm not sure of me really)

B: Hadouken

Side+ B: Tatsumaki (?) (the foot top) There is 2 nuances: If the button is released: Ryu don't move and the attack is more fast and do multiple hits.
If the button is push longer, Ryu move and the attack is more strong but is an one hit.

Up+ B: Shoryûken

Down+ B: Focus Attack: The attack is like a Falcon Punch (just the style)

But, We are on the Megaman project for the moment ;)


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 10, 2012, 05:51:13 PM
It's impossible to make over Snake cause it's impossible to port him.
So we choose Ike, the boneset is perfect.


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 11, 2012, 07:26:00 AM
i'm working on a One-slot pack of Scott Pilgrim over Jigglypuff.


Title: Re: KTH's P$A : Megaman
Post by: dpgthirteen on January 11, 2012, 02:00:11 PM
What?


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 11, 2012, 03:14:08 PM
I'm working on a "giant" pack of Scott Pilgrim over Jigglypuff.


Title: Re: KTH's P$A : Megaman
Post by: dpgthirteen on January 11, 2012, 03:20:00 PM
I'm working on a "giant" pack of Scott Pilgrim over Jigglypuff.
oh, cool to hear. What can we expect from this pack?


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 11, 2012, 03:22:05 PM
Remaking Scott with 3D Guitar and eye yellow
Work again on the PSA (like edit the sound)
Victory music personnal
CSP

And...A stage


Title: Re: KTH's P$A : Megaman
Post by: xZedkiel on January 11, 2012, 08:46:24 PM
Remaking Scott with 3D Guitar and eye yellow
Work again on the PSA (like edit the sound)
Victory music personnal
CSP

And...A stage
Looking Forward to this, and Megaman of course ^-^
Now I can have Lucas back for other stuff!


Title: Re: KTH's P$A : Megaman
Post by: SouthCraft on January 12, 2012, 01:56:35 PM
Remaking Scott with 3D Guitar and eye yellow
Work again on the PSA (like edit the sound)
Victory music personnal
CSP

And...A stage
A 3D guitar? Awsome!


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 12, 2012, 04:18:49 PM
Ok, here some news. Now i'm working on the PSA of Scott Pilgrim for edit the sound and i done the CSP;
I'll remake two recolors (Dark Scott and the green one) for put that one (http://www.scottpilgrim.com/images/wallpaper/sp6.jpg).

Now i just need to found : How to fix that glitch for 3ds Max? (http://forums.kc-mm.com/index.php?topic=39679.msg801959#msg801959) and make a One-Slot victory for Jigglypuff.


Title: Re: KTH's P$A : Megaman
Post by: SouthCraft on January 13, 2012, 12:57:40 PM
Ok, here some news. Now i'm working on the PSA of Scott Pilgrim for edit the sound and i done the CSP;
I'll remake two recolors (Dark Scott and the green one) for put that one ([url]http://www.scottpilgrim.com/images/wallpaper/sp6.jpg[/url]).

Now i just need to found : How to fix that glitch for 3ds Max? ([url]http://forums.kc-mm.com/index.php?topic=39679.msg801959#msg801959[/url]) and make a One-Slot victory for Jigglypuff.
wait doing that please cuz my port isnt done yet still glitches wait untill sunday cuz then i maybe is done with it


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 14, 2012, 07:29:32 PM
For Scott, i'll wait if SouthCraft can fix the FS air. And i need to found a universal jump sound.


Title: Re: KTH's P$A : Megaman
Post by: GBC on January 14, 2012, 07:43:24 PM
For Scott, i'll wait if SouthCraft can fix the FS air. And i need to found a universal jump sound.

Did you get my pm...i sent you the megaman stuff you needed


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 15, 2012, 01:24:56 PM
Yes, i got and i've tried your Megaman.

And when i'm trying to scale to 0 like the leaf shield he doesn't disapear :srs:
Why?


Title: Re: KTH's P$A : Megaman
Post by: SouthCraft on January 15, 2012, 02:02:13 PM
For Scott, i'll wait if SouthCraft can fix the FS air. And i need to found a universal jump sound.
ok maybe tomorrow it gets updates with fixes like that


Title: Re: KTH's P$A : Megaman
Post by: GBC on January 15, 2012, 02:32:25 PM
Yes, i got and i've tried your Megaman.

And when i'm trying to scale to 0 like the leaf shield he doesn't disapear :srs:
Why?

hmm the leaf shield should already be able to disapear....tell me what its visibilty bone is set too


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 15, 2012, 04:22:23 PM
It's the same for the hair, and other stuff.


Title: Re: KTH's P$A : Megaman
Post by: GBC on January 15, 2012, 04:27:55 PM
It's the same for the hair, and other stuff.

hmmmm....the hair is attached to a new bone i made...you may have to add some new animations for that.. telling the bones when to turn off....so yea


Title: Re: KTH's P$A : Megaman
Post by: SouthCraft on January 16, 2012, 02:06:44 PM
@KTH tomorrow (tuesday) a new update for Scott is comming. Then you can start and when you Are done then maybe mariodk is done with Scott hat too :) then i will give an update if you collab me with Scott hat PSA too ;)


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 16, 2012, 04:16:00 PM
Ok. I need to found a universal sound "jump" on SFX list.
All character got a personnal 'jump' sound.


Title: Re: KTH's P$A : Megaman
Post by: SouthCraft on January 17, 2012, 07:13:18 AM
it should be out now! just redownload


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 18, 2012, 11:02:58 AM
(http://i.imgur.com/OEXzO.jpg)
Don't take caution to the eye.


Title: Re: KTH's P$A : Megaman
Post by: SouthCraft on January 18, 2012, 01:44:56 PM
([url]http://i.imgur.com/OEXzO.jpg[/url])
Don't take caution to the eye.
Nice 3D guitar!


Title: Re: KTH's P$A : Megaman
Post by: StarWaffle on January 26, 2012, 09:45:46 AM
Happy Birthday!


Title: Re: KTH's P$A : Megaman
Post by: SouthCraft on January 26, 2012, 12:22:54 PM
Hey KTH gues what!
(http://www.sweetcomments.net/images/birthday/birthday-present-red.gif)
Oh and for a Birhday cake:
(http://i1208.photobucket.com/albums/cc373/SouthCraft/00971.png)



Title: Re: KTH's P$A : Megaman
Post by: GBC on January 26, 2012, 01:08:31 PM
happy bday man


Title: Re: KTH's P$A : Megaman
Post by: Dot on January 26, 2012, 01:28:15 PM
happy birday KTH!


Title: Re: KTH's P$A : Megaman
Post by: Speedy101 on January 26, 2012, 03:46:10 PM
Happy birthday


Title: Re: KTH's P$A : Megaman
Post by: nanobuds on January 26, 2012, 05:33:44 PM
Joyeux Anniversaire à vous mon cher ami!

thats right, i know a little french from school :P

and your birthday present?
(http://img813.imageshack.us/img813/6158/kth.png)

haa expect it sometime this weekend if everything works okay  ;)


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 27, 2012, 12:09:38 PM
Thank to everybody tell me happy birthday. Yeah, now 19 years, i'm really happy to still on KCMM with many guys i like. I'll try to continueto make another hacks for people can have more fun on SSBB.

Joyeux Anniversaire à vous mon cher ami!

thats right, i know a little french from school :P

and your birthday present?
([url]http://img813.imageshack.us/img813/6158/kth.png[/url])

haa expect it sometime this weekend if everything works okay  ;)


(http://i.imgur.com/ibXVy.png)

Dude, it's probaly the best present i got. Actually...It's only that present i got. lol


Title: Re: KTH's P$A : Megaman
Post by: KTH on January 28, 2012, 03:33:20 PM
Surprise, SSF2 Wario :


(http://i.imgur.com/U3B0l.jpg)
Smash Side

(http://i.imgur.com/xKG9h.jpg)
Up A

(http://i.imgur.com/3ZN8L.jpg)
Dash attack
(http://i.imgur.com/MUXyK.jpg)
Down Air

(http://i.imgur.com/ch6VJ.jpg)
Taunt Up

(http://i.imgur.com/EXtOQ.jpg)
Up B

(http://i.imgur.com/zCalw.jpg)
Run

I've take 2 or 3 animation from Project M.



Title: Re: KTH's P$A : Megaman
Post by: DoctorFlux(Mariodk) on January 28, 2012, 03:34:54 PM
awesome work :D


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: SouthCraft on January 28, 2012, 03:38:00 PM
Yeah it looks awsome!


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 28, 2012, 04:23:12 PM
(http://i.imgur.com/h7idX.png)
Who's know how to edit UV?


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: That BattleToad PSA Guy on January 28, 2012, 04:27:07 PM
ALRIGHT! The Wario Land Moveset is gonna be finished (sorta)!


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Carnage on January 28, 2012, 04:43:25 PM
kth if you are going to mess around with wario specials i wish you luck most ppl say they are a pain to edit or even understand and i really dont know much about SSF2 but what are the diferences on the specials anything in particular?


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Segtendo on January 28, 2012, 05:06:30 PM
Surprise, SSF2 Wario :


([url]http://i.imgur.com/U3B0l.jpg[/url])
Smash Side

([url]http://i.imgur.com/xKG9h.jpg[/url])
Up A

([url]http://i.imgur.com/3ZN8L.jpg[/url])
Dash attack
([url]http://i.imgur.com/MUXyK.jpg[/url])
Down Air

([url]http://i.imgur.com/ch6VJ.jpg[/url])
Taunt Up

([url]http://i.imgur.com/EXtOQ.jpg[/url])
Up B

([url]http://i.imgur.com/zCalw.jpg[/url])
Run

I've take 2 or 3 animation from Project M.



Dude.
Wario needs a good PSA.
This looks very interesting.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Pervyman Trigger on January 28, 2012, 05:30:06 PM
([url]http://i.imgur.com/h7idX.png[/url])
Who's know how to edit UV?


I do o-o, send ti over to me and I'll have it fixed in a jiggy ^_^


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 28, 2012, 05:42:12 PM
Thanks guys, glad to see you love it.
Carnage : I hear that somewhere, but i'll try to don't edit the special, just the smash.

Let's go for more :

(http://i.imgur.com/TTA5E.jpg)

(http://i.imgur.com/LkCSo.jpg)

(http://i.imgur.com/L8qu6.jpg)

Oh and, i probaly got the more WTF of the day. I've remplaced the bike by the car of Wario but at the Victory 2...The bike appear. Weird...The bike doesn't appear on a another file. I should take a new look on the other files.



I do o-o, send ti over to me and I'll have it fixed in a jiggy ^_^
Ok, i'll send you the model.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Segtendo on January 28, 2012, 06:22:05 PM
Damn. He's a beast.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Carnage on January 28, 2012, 06:43:52 PM
Thanks guys, glad to see you love it.
Carnage : I hear that somewhere, but i'll try to don't edit the special, just the smash.

Let's go for more :

([url]http://i.imgur.com/TTA5E.jpg[/url])

([url]http://i.imgur.com/LkCSo.jpg[/url])

([url]http://i.imgur.com/L8qu6.jpg[/url])

Oh and, i probaly got the more WTF of the day. I've remplaced the bike by the car of Wario but at the Victory 2...The bike appear. Weird...The bike doesn't appear on a another file. I should take a new look on the other files.
Ok, i'll send you the model.

probably becuase the bike is in the fitwarioresult data still i bet xD some characters have articles and model just for the result screens independant of the fitcharacter.pac i will for sure download wario to see him using the car instead of the bike :P


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 29, 2012, 10:32:30 AM
The Down Air is done.
The Smash Down is done.
The Smash Side is done. But i think i'll give more work on the colision.
Taunt and victory 2 is done.
Victory music is done.

I need to finish th run, walk animation and fix the side B. You right Carnage, it's a pain to edit the special attack.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: SouthCraft on January 29, 2012, 10:48:23 AM
This is awsome! I mean finally something epic over wario! Great job so long


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Carnage on January 29, 2012, 10:57:48 AM
The Down Air is done.
The Smash Down is done.
The Smash Side is done. But i think i'll give more work on the colision.
Taunt and victory 2 is done.
Victory music is done.

I need to finish th run, walk animation and fix the side B. You right Carnage, it's a pain to edit the special attack.
great to see some progess i will for sure use this when its released :P i hope you fix the car texture problems and its a shame you cant make n-B be the shoulder bash from SSF2(saw a video yesterday :P) if you want some help i could try a psa for the n-B cant say it will work since wario is well wario :S but i am right? SSF2 wario n-B is the chargable shoulder bash thing?


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: SSJ Is Clueless! on January 29, 2012, 12:00:24 PM
ooh yah SSF2 wario i love that game and this will probly be the best wario PSA so far so i will defenetly get it


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 29, 2012, 01:42:30 PM
ooh yah SSF2 wario i love that game and this will probly be the best wario PSA so far so i will defenetly get it
SSF2 is a really good game, more than SSBC. And the stage is amazing. If i know so much to control 3ds Max and be a good stage hackers, i'll make Sky Sanctuary Zone and Dr.Willy Stage.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: SSJ Is Clueless! on January 29, 2012, 01:51:03 PM
ooh ooh ooh yes sky sanctuary i love that stage

you are my hero


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 29, 2012, 02:06:23 PM
My idea is if someone can rip the element from Sonic Generations and make them low poly.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: ♤♡◇♧ on January 29, 2012, 02:41:33 PM
Quick question.
When you said 'I've take 2 or 3 animation from Project M.', did you mean actually taken from Project M or just based from what you've seen from Project M vids?


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 29, 2012, 02:42:18 PM
I really take the animation.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: ♤♡◇♧ on January 29, 2012, 02:46:31 PM
I don't recall Wario being in the Project M demo, so is it safe for me to assume you took those animations from a Project M leak?
Because if so, I do kindly request of you to redo those animations by yourself before releasing SSF2 Wario.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 29, 2012, 02:55:20 PM
Why should i do this? Many people take some animation from P:M and have release it on BV.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: ♤♡◇♧ on January 29, 2012, 02:58:07 PM
Because it's from a leak, meaning that you weren't supposed to have those animations in the first place.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: GBC on January 29, 2012, 03:01:01 PM
Because it's from a leak, meaning that you weren't supposed to have those animations in the first place.

people take others animations all the time...as long as he didnt take the whole entire file and only used maybe 1 or 2 animations then it should be fine


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: ♤♡◇♧ on January 29, 2012, 03:03:57 PM
Point is, this wasn't released to the public yet, so no, it's not fine.
For example, what if I hacked your computer and took one of your unreleased models and then uploaded it, would you be fine with that?
If those animations were in the demo, then it would've been fine, but as I said before, they are from a leak, and just plainly taking and using them without any modification is just a big '[censored] you' to the people who made those animations (and an even bigger '[censored] you' to the PMBR for even having a Project M leak and using stuff from it).

And besides, he can easily redo those animations using the Project M animations as reference.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: SiLeNtDo0m on January 29, 2012, 03:13:41 PM
Point is, this wasn't released to the public yet, so no, it's not fine.
For example, what if I hacked your computer and took one of your unreleased models and then uploaded it, would you be fine with that?
If those animations were in the demo, then it would've been fine, but as I said before, they are from a leak, and just plainly taking and using them without any modification is just a big '[censored] you' to the people who made those animations (and an even bigger '[censored] you' to the PMBR for even having a Project M leak and using stuff from it).

And besides, he can easily redo those animations using the Project M animations as reference.

^ This.  I was wondering how you got these, considering that a couple of these are my own animations.  People aren't meant to have this stuff yet.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 29, 2012, 03:30:08 PM
Point is, this wasn't released to the public yet, so no, it's not fine.
For example, what if I hacked your computer and took one of your unreleased models and then uploaded it, would you be fine with that?
If those animations were in the demo, then it would've been fine, but as I said before, they are from a leak, and just plainly taking and using them without any modification is just a big '[censored] you' to the people who made those animations (and an even bigger '[censored] you' to the PMBR for even having a Project M leak and using stuff from it).

And besides, he can easily redo those animations using the Project M animations as reference.
Actually it's not the same, here i've take the animation from the beta of P:M RELEASED, not from the PC of the creator.
I've take some animation, not the FitWarioMotion.pac and FitWario.pac. And others people did that, they showed the hack on SmashBoards and P:M didn't say anything.

And the animation i need it's exactly the same i need. You think i got the time for remake the animation?

I've almost done Wario SSF2. Who's care if i take some animation from P:M, i'll credit them and people will got fun with the hack.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Segtendo on January 29, 2012, 03:32:31 PM
I get what they're saying.
They don't want animations leaked from the private Project M stuff, even if you do give credit. They wanna keep everything under wraps until they think it's appropriate to reveal it.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: ♤♡◇♧ on January 29, 2012, 03:36:25 PM
@KTH
As I said before, it was LEAKED, NOT RELEASED, meaning that you weren't supposed to have those files in the first place and it especially means that you aren't supposed to just plainly use them, even if you give credit to the PMBR.
It's private for a reason.

Also, where are these hacks that use Project M stuff (and mind that stuff is OK to use if it has been released and NOT leaked)?


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 29, 2012, 03:42:23 PM
@KTH
As I said before, it was LEAKED, NOT RELEASED, meaning that you weren't supposed to have those files in the first place and it especially means that you aren't supposed to just plainly use them, even if you give credit to the PMBR.
It's private for a reason.

Also, where are these hacks that use Project M stuff (and mind that stuff is OK to use if it has been released and NOT leaked)?



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23186
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20009


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: ♤♡◇♧ on January 29, 2012, 03:43:21 PM
Both in demo 1, so there pretty much goes your argument.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Segtendo on January 29, 2012, 03:43:32 PM
Aren't those from the already-released Project M demo?

Ninja' :x


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 29, 2012, 03:51:22 PM
To be honest, i don't get what you mean.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Segtendo on January 29, 2012, 03:55:35 PM
He's trying to say he doesn't want stuff from LEAKED Project M stuff.
There's only been one Project M demo available, which is where those two got their stuff from.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: ♤♡◇♧ on January 29, 2012, 03:56:51 PM
Adding on to that.
Both Mario and Ganon are in the released Project M demo, meaning that it's OK if people use stuff from them.
Wario wasn't included in the Project M demo, but was leaked from a backroom build of Project M, meaning he wasn't released and therefor it's NOT OK to have any of his stuff used and publicly released before Wario is included in a official release of Project M.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 29, 2012, 03:59:29 PM
Ok, i got it now.

Well...I'm obligate to stop Wario SSF2, i can't remake the animation.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Segtendo on January 29, 2012, 04:00:09 PM
You can't make the animation by yourself?
You seem to have animation down pretty well.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: ♤♡◇♧ on January 29, 2012, 04:03:32 PM
I'm sorry to hear that, but at least now you understand our point of view.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 29, 2012, 04:03:41 PM
I don't have any time if you prefer, that destroy my program.

Normally, i've preview to release Wario SSF2 on one hour exactly and tomorrow start Megaman .


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Carnage on January 29, 2012, 04:45:40 PM
I don't have any time if you prefer, that destroy my program.

Normally, i've preview to release Wario SSF2 on one hour exactly and tomorrow start Megaman .
really its a shame i wanted to see wario using the car :S any chance you atleast released in the OP and not in brawlvault since i see that there are some copyrights :S


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 30, 2012, 09:21:48 AM
Well, it's correct if i put the SSF2 Wario link to mediafire on my OP?


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Zikkh on January 30, 2012, 10:49:30 AM
Sorry if this has already been asked , but who is Megaman over?
Ness / Pit ?


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 30, 2012, 11:36:11 AM
ness


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: SSJ Is Clueless! on January 30, 2012, 11:37:46 AM
ooh ness i'll get that becuase there no good hacks on him right now


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 30, 2012, 11:49:24 AM
I'm pretty sure people got Goku over Pit


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Zikkh on January 30, 2012, 11:51:27 AM
Okay , great :)
 Didn't want to replace Pit , becouse he's one of my favourite characters. xD


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Segtendo on January 30, 2012, 03:08:48 PM
I'm pretty sure people got Goku over Pit
I don't. I have Waluigi.


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Pervyman Trigger on January 30, 2012, 03:24:25 PM
Oh hey good news KTH,Ii think I've figured out how to solve raymans problem without having to alter the model much. If you still have it on hand could you send it to me? If I'm right it should only take about five minutes


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on January 30, 2012, 03:41:09 PM
The model of Rayman you sended me long time ago with all stuff?


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Pervyman Trigger on January 30, 2012, 03:42:22 PM
Yeah ^_^


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: KTH on February 15, 2012, 05:06:13 PM
[SSBB Hack] Tails animation preview (http://www.youtube.com/watch?v=F2S8FnNb9t0#)

SURPRISE


Title: Re: KTH's P$A : For wait for the update of MM : SSF2 Wario
Post by: Pervyman Trigger on February 15, 2012, 05:07:38 PM
I like it :happy:


Title: Re: KTH's P$A : Tails!
Post by: Anonymous on February 15, 2012, 05:12:03 PM
I'm pleased to see he has hand bones! but I also can't help but notice that his tails look like they lack deformations. Who's he replacing? Metaknight, like Jacklub's?


Title: Re: KTH's P$A : Tails!
Post by: KTH on February 15, 2012, 05:15:44 PM
Fox and Squrtle.


Title: Re: KTH's P$A : Tails!
Post by: Anonymous on February 15, 2012, 05:27:17 PM
I'd actually like to see both of those happen. Good luck, I hear the filespace on squirtle is aweful due to the cumulative "filesize limit."


Title: Re: KTH's P$A : Tails!
Post by: KTH on February 15, 2012, 05:39:07 PM
I don't know if you see why i preview to port over Squirtle but i repeat for you.

Many people want more character of Sonic on Brawl, like Shadow, Tails, Knuckles, Silver and others. But they want them into a new character (like MarioDK port Shadow over DK). So i got a idea : It's port Knuckles, Tails and Metal Sonic over Pokémon (Ivysaur, Squirtle, Charizard).


Title: Re: KTH's P$A : Tails!
Post by: Carnage on February 15, 2012, 05:39:36 PM
the animations look preety sweet with the exception of the running where the taill looks to be atached to the neck somehow


Title: Re: KTH's P$A : Tails!
Post by: Dark Aura on February 15, 2012, 05:43:33 PM
Nice! His duck is adorable as usual. Is there anything in particular you're basing his Moveset off of? Sonic Battle, Sonic the Fighters, a mixture, or are you going to make your own unique moves?


Title: Re: KTH's P$A : Tails!
Post by: SSJ Is Clueless! on February 15, 2012, 05:58:32 PM
I don't know if you see why i preview to port over Squirtle but i repeat for you.

Many people want more character of Sonic on Brawl, like Shadow, Tails, Knuckles, Silver and others. But they want them into a new character (like MarioDK port Shadow over DK). So i got a idea : It's port Knuckles, Tails and Metal Sonic over Pokémon (Ivysaur, Squirtle, Charizard).
thats awsome to here cant wait for it


Title: Re: KTH's P$A : Tails!
Post by: dpgthirteen on February 15, 2012, 08:04:31 PM
Cool looking tails man. But your idea for metal, tails, and Knux might be a bit far fetch. But who knows, it could work, and if it did it would be amazing. Also, what ever happened to that Shippuden Sasuke you were doing?


Title: Re: KTH's P$A : Tails!
Post by: Segtendo on February 15, 2012, 09:51:30 PM
Dude.
Those animations kick ass.

My only beef is with the tails, which have been mentioned.


Title: Re: KTH's P$A : Tails!
Post by: SouthCraft on February 15, 2012, 11:32:51 PM
I send you the model today KTH. Cuz today i got time


Title: Re: KTH's P$A : Tails!
Post by: KTH on February 16, 2012, 07:13:14 AM
Nice! His duck is adorable as usual. Is there anything in particular you're basing his Moveset off of? Sonic Battle, Sonic the Fighters, a mixture, or are you going to make your own unique moves?
Sonic the Fighters, Sonic Battle, Sonic 2 and Sonic Advance 2.

thats awsome to here cant wait for it
Thanks bro.

Cool looking tails man. But your idea for metal, tails, and Knux might be a bit far fetch. But who knows, it could work, and if it did it would be amazing. Also, what ever happened to that Shippuden Sasuke you were doing?
Well, i'll put him on the Recycle i think.

Dude.
Those animations kick ass.

My only beef is with the tails, which have been mentioned.
Thanks.

I send you the model today KTH. Cuz today i got time
Cool.


Title: Re: KTH's P$A : Tails!
Post by: SSJ Is Clueless! on February 16, 2012, 07:47:38 AM
Sonic the Fighters, Sonic Well, i'll put him on the Recycle i think.
no dont recycle that idea i like it, it's be awsome to finally replace the poke's with something good


Title: Re: KTH's P$A : Tails!
Post by: KTH on February 16, 2012, 07:50:39 AM
I got so many problem with model import. This is never good.


Title: Re: KTH's P$A : Tails!
Post by: dpgthirteen on February 16, 2012, 02:44:24 PM
Sucks to hear you couldn't finish Sasuke. But putting him in a recycle bin is a good idea, some one will get to him eventually.


Title: Re: KTH's P$A : Tails!
Post by: AnImAiNe on February 16, 2012, 07:23:48 PM
R u still planning on making the going merry stage?


Title: Re: KTH's P$A : Tails!
Post by: KTH on February 17, 2012, 07:29:40 AM
Yes. I've give the stage for Mewtwo2000. But he is too busy and work on his own stage. So i've give it to Epic Pervy.


Title: Re: KTH's P$A : Tails!
Post by: AnImAiNe on February 17, 2012, 09:31:07 AM
Ha awesome Pervy is the man


Title: Re: KTH's P$A : Tails!
Post by: Pervyman Trigger on February 17, 2012, 10:39:54 AM
Just a small note. I'm a bit busy, but I will look over and hopefully get it fully working monday. I'll also finish that Wairo car I forgot to do ^_~


Title: Re: KTH's P$A : Tails!
Post by: KTH on February 17, 2012, 01:32:06 PM
(http://i.imgur.com/96IkY.png)

The Final Smash. If somebody can rig him please.


Title: Re: KTH's P$A : Tails!
Post by: Segtendo on February 17, 2012, 01:37:26 PM
I'd totally get the Fox version just to use that :srs:

Sucks that Fox shares a final smash with Falco :oshi:


Title: Re: KTH's P$A : Tails!
Post by: KTH on February 17, 2012, 01:49:08 PM
I'd totally get the Fox version just to use that :srs:

Sucks that Fox shares a final smash with Falco :oshi:

Indeed. But it's for that people got Silver over Falco.


Title: Re: KTH's P$A : Tails!
Post by: Anonymous on February 17, 2012, 02:49:57 PM
([url]http://i.imgur.com/96IkY.png[/url])

The Final Smash. If somebody can rig him please.

if the legs of the mech are seprate meshes, I'll do it. (otherwise they lack deformations and don't animate well because of it.)


Title: Re: KTH's P$A : Tails!
Post by: KTH on February 20, 2012, 05:04:58 AM
Combo attack is done.
Dash attack done.


Title: Re: KTH's P$A : Tails!
Post by: SouthCraft on February 20, 2012, 07:04:54 AM
Im really sorry for the long waiting. I was alittle busy with my own Stuff that i just forgot it.


Title: Re: KTH's P$A : Tails!
Post by: SSJ Is Clueless! on February 20, 2012, 05:18:49 PM
hey KTH i saw this hack
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2806&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2806&Moderated=All&facebook=true)
and saw the desription and thought it was funny becuase your so epic now


Title: Re: KTH's P$A : Tails!
Post by: nanobuds on February 20, 2012, 06:47:17 PM
I can make the final smash if you want...


Title: Re: KTH's P$A : Tails!
Post by: KTH on February 24, 2012, 06:39:20 AM
I take a break for finish Skyward Sword. I'm really bored about how people spoiling the game, they don't have any respect.


Title: Re: KTH's P$A : Tails!
Post by: Segtendo on February 24, 2012, 07:13:37 AM
I'm really bored about how people spoiling the game, they don't have any respect.
They assume everyone has beaten the game already. >_>
I haven't even touched it yet... D:


Title: Re: KTH's P$A : Tails!
Post by: BlueBrain on February 24, 2012, 07:18:46 AM
didnt read latest stuff, but, are those animations made by you? (the tails' ones) cuz they look awesome!!
specially the walking ones


Title: Re: KTH's P$A : Tails!
Post by: KTH on February 24, 2012, 10:39:51 AM
didnt read latest stuff, but, are those animations made by you? (the tails' ones) cuz they look awesome!!
specially the walking ones
Yes.
Thanks.


Title: Re: KTH's P$A : Tails! New animation! GIF!
Post by: KTH on March 11, 2012, 09:54:28 AM
Cool, a temporary KCMM host, time to show the progress of Tails :

(http://i41.tinypic.com/34o58bk.gif)
Attack Back Air

(http://i.imgur.com/19SG2.gif)
Attack Front Air

(http://i.imgur.com/Wg1Bz.gif)
Attack Up Air

(http://i.imgur.com/hcLau.gif)
Attack Down Air

(http://i.imgur.com/vl6zV.gif)
Attack Air

(http://i.imgur.com/nab3g.gif)
Smash Side

(http://i.imgur.com/Pnxba.gif)
N-B

(http://i.imgur.com/ZHxGE.gif)
Up B

(http://i.imgur.com/1SJsE.gif)
Down B

(http://i.imgur.com/qnt05.gif)
AAA attack

(http://i.imgur.com/4gcVc.gif)
Down A

(http://i.imgur.com/YsljT.gif)
Side A

(http://i.imgur.com/1yDWY.gif)
Up A

(http://i.imgur.com/9nDGe.gif)
Attack dash

(http://i.imgur.com/WjRlb.gif)
ThrowB

(http://i.imgur.com/6zvXZ.gif)
ThrowF

(http://i.imgur.com/o8AO9.gif)
ThrowHi

(http://i.imgur.com/tEFGx.gif)
ThrowLw

(http://i.imgur.com/pX3cT.gif)
Heavy Get

(http://i.imgur.com/p9hYf.gif)
Taunt Up

(http://i.imgur.com/0GyKw.gif)
Win1

Yes, the move look like exactly SSF2.
I've done many other animation but they aren't interessing (like animation for object). Many thanks to GBC for the model.


Title: Re: KTH's P$A : Tails!
Post by: DoctorFlux(Mariodk) on March 11, 2012, 09:58:36 AM
awesome work on tails


Title: Re: KTH's P$A : Tails!
Post by: SonicBrawler on March 11, 2012, 10:00:24 AM
wow, looking good!


Title: Re: KTH's P$A : Tails!
Post by: SSJ Is Clueless! on March 11, 2012, 10:01:02 AM
tails looks nice cant wait and this place has been down so long i forgot who its over so........whos it over


Title: Re: KTH's P$A : Tails!
Post by: Anonymous on March 11, 2012, 10:03:19 AM
I'd think the up B would be flying... But I like how some his moveset is based on sonic the fighters.
Any way, I can still rig the mech if you like. I also have a tornado model (the plane, not an actual..) for his entry if you want it.


Title: Re: KTH's P$A : Tails!
Post by: KTH on March 11, 2012, 10:09:07 AM
Nanobuds actually rig him. But thanks.


Title: Re: KTH's P$A : Tails!
Post by: Segtendo on March 11, 2012, 03:17:08 PM
Nice animations man :af:


Title: Re: KTH's P$A : Tails!
Post by: Carnage on March 11, 2012, 03:21:33 PM
just wondering since i dont know taills that well the n-B he generates a megaman/Samus hand canon like?


Title: Re: KTH's P$A : Tails!
Post by: LJSTAR on March 11, 2012, 04:11:52 PM
just wondering since i dont know taills that well the n-B he generates a megaman/Samus hand canon like?

Yep, it act like an hand/arm canon, but it can't be charged


Title: Re: KTH's P$A : Tails!
Post by: KTH on March 12, 2012, 05:45:18 PM
(http://i.imgur.com/ch4CE.jpg)

A little stage for the fun. Jungle Hijinx SSF2. Thanks to Mewtwo200 for the help he give me.

And, for Tails :
(http://i.imgur.com/az0mK.png)

the Cyclone! By Nanobuds, thanks to him.

(http://i929.photobucket.com/albums/ad133/SJSCSPs/tailses.png)

The CSP and recolors by SJS. Yeah, you see Classic Tails texture, GBC making the model.

The order of recolors :

Default
Red
Green
Blue
Pink
Grey
BONUS

Many thanks to GBC, SJS, Nanobuds and LJSTAR.


Title: Re: KTH's P$A : Tails!
Post by: Carnage on March 12, 2012, 06:13:46 PM
so the will act like fox landmaster? fire a beam flying and rolling?


Title: Re: KTH's P$A : Tails!
Post by: nanobuds on March 12, 2012, 06:21:44 PM
so the will act like fox landmaster? fire a beam flying and rolling?

nope, it has it's own custom boneset, so it will have completely new animations


Title: Re: KTH's P$A : Tails!
Post by: KTH on March 12, 2012, 06:23:08 PM
nope, it has it's own custom boneset, so it will have completely new animations
Indeed.

I think i'll custom a new PSA for the Cyclone. For he don't act like the Landmaster.


Title: Re: KTH's P$A : Tails!
Post by: nanobuds on March 12, 2012, 06:51:48 PM
yeah, I put that extra bone near the gun so that you can make it shoot easier


Title: Re: KTH's P$A : Tails!
Post by: KTH on March 12, 2012, 07:31:03 PM
(http://i.imgur.com/jLt8T.jpg)

The cyclone in game!
Hmmm..I'll ask at Mewtwo2000 how to edit the shadow.
And send a PM to Jaklub about the SFX.


Title: Re: KTH's P$A : Tails!
Post by: Segtendo on March 12, 2012, 07:54:29 PM
He should shoot that laser he can do in multiplayer.

Tails would jump into the sky, come down in his Tornado mech, and then shoot the laser, like Samus' final smash.


Title: Re: KTH's P$A : Tails!
Post by: nanobuds on March 12, 2012, 08:18:45 PM
Well since it's on the landmaster, It can move around and jump and stuff...

So it will probably be similar, but with the yellow-ball laser things


Title: Re: KTH's P$A : Tails!
Post by: BlueBrain on March 13, 2012, 01:04:42 AM
is he over fox or falco? cuz i remember them sharing the landmaster's model and textures...
so this will probably screw up the other of the 2


Title: Re: KTH's P$A : Tails!
Post by: Carnage on March 14, 2012, 05:40:26 AM
kth cant wait to see a video preview of the taills psa xD also your doing some epic n64 imports any chance you can import mario luigi pikachu an jigly from th original ssb? xD


Title: Re: KTH's P$A : Tails!
Post by: MandoWolfe on March 15, 2012, 01:26:50 AM
wow this looks awesome! i cant wait to see how this will end up. :D and this is gonna end up over Fox or Falco? :D awesome!


Title: Re: KTH's P$A : Tails!
Post by: nanobuds on March 15, 2012, 09:18:23 AM
its on Fox.

@ KTH I'm gonna try to add those fixes to Tails today


Title: Re: KTH's P$A : Tails!
Post by: dpgthirteen on March 15, 2012, 10:02:12 AM
Aren't fox and Faclo very similar in psa if so, would a falco port be simple or complex?


Title: Re: KTH's P$A : Tails!
Post by: Carnage on March 15, 2012, 10:54:06 AM
Aren't fox and Faclo very similar in psa if so, would a falco port be simple or complex?
falco wolf and fox have almost exactly the same psa just diferent gfx and some changes here and there but it should be simple if anyone want t have the trouble to do it


Title: Re: KTH's P$A : Tails!
Post by: Segtendo on March 15, 2012, 12:47:04 PM
Aren't fox and Faclo very similar in psa if so, would a falco port be simple or complex?
Falco and Fox share Fox's final smash file, sadly.


Title: Re: KTH's P$A : Tails!
Post by: Carnage on March 15, 2012, 12:52:10 PM
Falco and Fox share Fox's final smash file, sadly.
well if anyone is using a silver psa it wont trouble at all like i use scizor some ppl use silver any psa that doesnt use the landmaster is all good :P


Title: Re: KTH's P$A : Tails!
Post by: MandoWolfe on March 15, 2012, 01:28:01 PM
it looks great, so how far is tails from being done? :D


Title: Re: KTH's P$A : Tails!
Post by: KTH on March 15, 2012, 06:02:20 PM
I don't know, i'll restart him Saturday.


Title: Re: KTH's P$A : Tails!
Post by: SonicUnderground316 on March 17, 2012, 02:16:16 AM
WOW!!!! So your using my ideas for Ryu PSA/Moveset now(according to the opening page)? WOW!!! thank you very much, i'm honored. Btw, I would have comment before on this but i just find out about the temporary site :)

P.S: I fix "Ryu's running animation" and  "Victory theme" on my thread which was supposed to be that:

-Running animation:
(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-run.gif)

and the "Victory theme" was supposed to be that:

-Victory theme
http://www.youtube.com/watch?v=4ybTrlxiaeo#]http://www.youtube.com/watch?v=4ybTrlxiaeo#]http://www.youtube.com/watch?v=4ybTrlxiaeo# (http://www.youtube.com/watch?v=4ybTrlxiaeo#)From 0:36 to 0:52

Sorry for the trouble :-[

Btw, amazing  job on Tails seriously,  without being to indiscreet, why do you want to restart him he look pretty good so far.




Title: Re: KTH's P$A : Tails!
Post by: That BattleToad PSA Guy on March 31, 2012, 06:31:30 PM
Well...I'm obligate to stop Wario SSF2, i can't remake the animation.


Sorry for the (extremely) late reaction, but...

Darth Vader NO! (http://www.youtube.com/watch?v=WWaLxFIVX1s#)

I was really looking forward too it... :oshi:

Well, could you at least release what you had until you decided to quit, minus the animations you couldn't remake?

And yes, I know bumped the topic. DEAL.


Title: Re: KTH's P$A : Tails!
Post by: MandoWolfe on June 13, 2012, 12:54:24 PM
Are you still working on Tails?


Title: Re: KTH's P$A : Tails!
Post by: SouthCraft on June 14, 2012, 10:14:30 AM
Are you still working on Tails?
he is not. Because he had trouble with the model...


Title: Re: KTH's P$A : Tails!
Post by: MandoWolfe on June 14, 2012, 06:43:16 PM
aww.. now thats a real bummer. :/ his animations looked great here.


Title: Re: KTH's P$A : Tails!
Post by: ItalianStallion on June 14, 2012, 10:15:37 PM
Tails? I [censored]ing love you!

Also, you've gotten much, much better at these animations.

Did you go to SilentDoom's school or what man?


Title: Re: KTH's P$A : Tails!
Post by: Pervyman Trigger on June 14, 2012, 10:16:49 PM
he is not. Because he had trouble with the model...

Actually I'm rebuilding it for him. I've just been busy and haven't gotten to it


Title: Re: KTH's P$A : Tails!
Post by: MandoWolfe on June 14, 2012, 10:45:00 PM
Actually I'm rebuilding it for him. I've just been busy and haven't gotten to it

oh wow. well i hope you get time to rebuild it for him.


Title: Re: KTH's P$A : Tails!
Post by: KTH on June 15, 2012, 05:27:20 AM
I would like he rig him over Fox but just one problem : The animation.

It's a pain to port Sonic's animation, the arm is glitched.


Title: Re: KTH's P$A : Tails!
Post by: Carnage on June 15, 2012, 05:34:47 AM
I would like he rig him over Fox but just one problem : The animation.

It's a pain to port Sonic's animation, the arm is glitched.
you can fix it in bb like edit all  and there is a rotation option in there


Title: Re: KTH's P$A : Tails!
Post by: BlueBrain on June 15, 2012, 07:04:06 AM
you can fix it in bb like edit all  and there is a rotation option in there
will only edit the first frame i believe... not sure though


Title: Re: KTH's P$A : Tails!
Post by: SouthCraft on June 16, 2012, 05:16:48 AM
you can fix it in bb like edit all  and there is a rotation option in there
but that take ages lol.


Title: Re: KTH's P$A : Tails!
Post by: Carnage on June 16, 2012, 01:26:06 PM
but that take ages lol.
no it takes like 5 seconds for all animations lol thats why its the edit ALL


Title: Re: KTH's P$A : Tails!
Post by: KTH on June 16, 2012, 04:35:14 PM
no it takes like 5 seconds for all animations lol thats why its the edit ALL
Learn me.


Title: Re: KTH's P$A : Tails!
Post by: Carnage on June 16, 2012, 07:44:29 PM
Learn me.
just follow jokekid tutorial of bb size mods/animation edit but intead of putting the rotation on 0 you put your char normal rotation on that bone i think this fixes it


Title: Re: KTH's P$A : Tails!
Post by: DJ Lowgey on June 19, 2012, 03:59:26 AM
I think you have to fix the normals first.


Title: Re: KTH's P$A : Tails!
Post by: Pervyman Trigger on June 19, 2012, 10:38:57 AM
So then.... Am I still rigging him over fox?


Title: Re: KTH's P$A : Tails!
Post by: Firelis on May 19, 2013, 08:20:08 AM
I can help you with ANY animations =D


Title: Re: KTH's P$A : Tails!
Post by: SonicBrawler on May 19, 2013, 08:59:03 AM
Necroposting isn't needed.


Title: Re: KTH's P$A : Tails!
Post by: DoctorFlux(Mariodk) on May 19, 2013, 09:02:59 AM
I can help you with ANY animations =D
i sure believe you can make better animetion then KTH
even if you Necroposting a so old thread and dont know that is wrong and just Joined KC-MM