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Help & Tutorials => Help => Topic started by: SSJ Is Clueless! on November 19, 2011, 09:43:22 AM



Title: ike port codes
Post by: SSJ Is Clueless! on November 19, 2011, 09:43:22 AM
im trying to port ike onto marth but it freezes here are my codes

Marth has ikes ic constants
C2858928 00000003
2C040011 40820008
38800022 1C040038
60000000 00000000

marth has ike sound bank
4A000000 80AD89E0
14001111 000000020
E0000000 80008000

marth has no entry data
00AD8011 00000000

well i got everything i need but it still freezes so i think its the .rel file so does anyone know how to edit one of those or could you edit it for me.


Title: Re: ike enrty data
Post by: 8o8 Dark on November 19, 2011, 05:21:53 PM
there isnt one. its marths FitMarthEntry.pac


Title: Re: ike port codes
Post by: SSJ Is Clueless! on November 20, 2011, 10:17:48 AM
bump new OP

and to 8o8 dark ok i'll try

EDIT:and i cant find marths entry data


Title: Re: ike port codes
Post by: 8o8 Dark on November 20, 2011, 05:16:32 PM
Ah, Marth and Ike don't have an "Entry" pac. It's in their PSA file (FitIke.pac). I see the symbol from the entry in it. Their entry texture is in the ef_ike, Texture Data
  • . Ike's entry model is ModelData[3].


Title: Re: ike port codes
Post by: SSJ Is Clueless! on November 21, 2011, 07:39:32 AM
ok so i tried to port ike to marth and got all the stuff i need but it froze when he tried to enter so what do i do?


Title: Re: ike port codes
Post by: 8o8 Dark on November 22, 2011, 02:05:00 PM
I don't port, sorry. Umm... try giving Ike no Entry Data (I think there's a code for that).


Title: Re: ike port codes
Post by: SSJ Is Clueless! on November 23, 2011, 11:36:37 AM
read OP new code

ok so i got the no entry data code but it still froze the only thing i can think of is the .rel

so can someone tell me how to mod one of those things