Title: ike port codes Post by: SSJ Is Clueless! on November 19, 2011, 09:43:22 AM im trying to port ike onto marth but it freezes here are my codes
Marth has ikes ic constants C2858928 00000003 2C040011 40820008 38800022 1C040038 60000000 00000000 marth has ike sound bank 4A000000 80AD89E0 14001111 000000020 E0000000 80008000 marth has no entry data 00AD8011 00000000 well i got everything i need but it still freezes so i think its the .rel file so does anyone know how to edit one of those or could you edit it for me. Title: Re: ike enrty data Post by: 8o8 Dark on November 19, 2011, 05:21:53 PM there isnt one. its marths FitMarthEntry.pac
Title: Re: ike port codes Post by: SSJ Is Clueless! on November 20, 2011, 10:17:48 AM bump new OP
and to 8o8 dark ok i'll try EDIT:and i cant find marths entry data Title: Re: ike port codes Post by: 8o8 Dark on November 20, 2011, 05:16:32 PM Ah, Marth and Ike don't have an "Entry" pac. It's in their PSA file (FitIke.pac). I see the symbol from the entry in it. Their entry texture is in the ef_ike, Texture Data
Title: Re: ike port codes Post by: SSJ Is Clueless! on November 21, 2011, 07:39:32 AM ok so i tried to port ike to marth and got all the stuff i need but it froze when he tried to enter so what do i do?
Title: Re: ike port codes Post by: 8o8 Dark on November 22, 2011, 02:05:00 PM I don't port, sorry. Umm... try giving Ike no Entry Data (I think there's a code for that).
Title: Re: ike port codes Post by: SSJ Is Clueless! on November 23, 2011, 11:36:37 AM read OP new code
ok so i got the no entry data code but it still froze the only thing i can think of is the .rel so can someone tell me how to mod one of those things |