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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: DoctorFlux(Mariodk) on December 01, 2011, 10:45:37 AM



Title: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on December 01, 2011, 10:45:37 AM
Project Geno:


Moveset:
   Stats:
  unsure right now it is same as R.o.B´s

"A" Attacks:
-AAA combo(not done):(if not AA cuz rob can only do 2xA): (http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/Combo.gif)
-DashAttack: not sure yet but right now Vbrawl Mario´s dashattack over Geno any ideas will be good :D or it will stay mario´s Dash attack
-Side Tilt(Done): (http://i41.tinypic.com/ibb3ao.gif)
-Down Tilt(Done): (http://i43.tinypic.com/2cxt8xl.jpg)
-Up Tilt(Done): (http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/UpTilt.gif)
-Side Smash(done): (http://i44.tinypic.com/3503v3d.gif)
-Down Smash(done): (http://i43.tinypic.com/66elv9.gif)
-up Smash(needs revamp): (http://i271.photobucket.com/albums/jj127/Ariand54321/Geno%20Reloaded/GenoUpSmash.gif)i just ported Samus´s up-smash right now for this
-N Air(done): (http://i44.tinypic.com/kb944o.gif)
-F Air(done): (http://i39.tinypic.com/141mlnm.gif)
-Back Air(done): (http://i41.tinypic.com/2l8ui5z.gif)
-Down Air(done maybe needs a revamp): (http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/DownAir.gif)/(http://i40.tinypic.com/miiem0.gif)

 Specials:
-N-B: geno Beam(done but needs alot better revamp):
(http://i271.photobucket.com/albums/jj127/Ariand54321/GenoNeutralSpecialStartUp.gif) and one star for each charge level : (http://i271.photobucket.com/albums/jj127/Ariand54321/GenoNSpecialChargingSystem.gif)
works alot like the kamehameha on Goku moveset but  no multi hits only one single hit: 7%/14%/21% dmg
-Side-B Geno Whirl(almost done):
(http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/SideSpecial.gif)
if you press "B" right before the Geno whirl hits someone it will do 2x so much dmg
10/20% dmg
-up-B: Geno rocket(Done):
(http://s18.postimage.org/qzrsif349/RSBE01_1.png)
(http://i.imgur.com/yqKEz.png)
a good recovery move you can control it to go Right+upwards/Left+upwards or just upwards
you wont go in 100% helpless mod after this move but you is not able to do "B" attacks until land
-Down-B: Geno Blast(not done):
(http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/UpSmash.gif)
again a charge up move with 6x change up levels each level is +1% more dmg each hit but its a attack with multi hits so it is more then just 1%
-FS: geno Flash(not done and not got the model for canon):
(http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/genofinalsmash.gif)
will fire a shoot infont of the canon:
(http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/FinalBullet.gif)
will try to get it look like this but not sure i can if not then just a normal big explodsion
-Down-taunt: Geno Boost(done but needs a revamp): (http://i271.photobucket.com/albums/jj127/Ariand54321/Geno%20Reloaded/GenoUSpecialGround.gif)
this Taunt will boost yours Damage % on yours attacks or boost Def.
it will be random what you will get boosted  in attack or defense and low chance for both
the taunt will take long time to use
if you got boosted in attack
the 4 next "A" attacks( no smashes)/next 2 Smashes/next 1 "B" attack(geno blast/Geno beam/geno whirl up-B/FS does not work with this taunt)
the dmg will be 2x so much the normal
if you got boosted in def
next time you got hit by something you can´t be knocked back (if possible) if not possible i will do so next time you got hit you will heal 15% dmg back

the Team:
MarioDK(PSAer,Animation maker,model)
KTH (Animation,recolours/texture,CSP/BPs)
southcraft(port Geno to R.o.B)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: _Data_Drain_ on December 01, 2011, 12:43:45 PM
Why ROB? He has less to work with then Toon Link even. Further more, if you want real projectiles... Why not use Lucas? Or Ness? Yes. I know they already have PSAs on them, but still. If you want a character like Geno to feel more real, he needs real projectiles, rather then one real one, then a bunch of fake ones...


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: SiLeNtDo0m on December 01, 2011, 12:48:58 PM
Why ROB? He has less to work with then Toon Link even. Further more, if you want real projectiles... Why not use Lucas? Or Ness? Yes. I know they already have PSAs on them, but still. If you want a character like Geno to feel more real, he needs real projectiles, rather then one real one, then a bunch of fake ones...

Incorrect

1) ROB has a real projectile.  Infact, he has two.  The laser N-B and the Gyro Down B (although granted it's a rather obscure projectile).  Not to mention, the Gyro is a costume specific projectile meaning it can be customised much like Ike's 2nd sword. 

2) ROB has the most external graphic models out of every character in the game.  In his FitRobot.pac there are I believe 18 different graphic models to use (something like that).  Geno seems like a very graphic heavy character, so being able to give him loads of unique graphics would work really nicely.

3) ROB has very little as far as worthwhile replacements go.  Toon Link doesn't have much either, but he has more than ROB. 


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: _Data_Drain_ on December 01, 2011, 01:38:08 PM
Incorrect

1) ROB has a real projectile.  Infact, he has two.  The laser N-B and the Gyro Down B (although granted it's a rather obscure projectile).  Not to mention, the Gyro is a costume specific projectile meaning it can be customised much like Ike's 2nd sword. 

2) ROB has the most external graphic models out of every character in the game.  In his FitRobot.pac there are I believe 18 different graphic models to use (something like that).  Geno seems like a very graphic heavy character, so being able to give him loads of unique graphics would work really nicely.

3) ROB has very little as far as worthwhile replacements go.  Toon Link doesn't have much either, but he has more than ROB. 
I thought the Gyro counted as an item though?

Okay, you got me on 2.

Well... True... But honestly, Toon Link has little replacements too. Other then glitchy ports, or Skull Kid (who's pretty broken mind you) or past Geno PSAs... He doesn't have hardly any either... Plus I just plain don't want a PSA I might be interested in replacing a main of mine... One who gets enough hate as is.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on December 01, 2011, 01:57:28 PM
the moveset list will possible be up tomorrow
i also said first he will be over toonlink then maybe R.o.B


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DJ Lowgey on December 02, 2011, 06:41:10 AM
use the model from smahboards


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on December 02, 2011, 06:44:05 AM
use the model from smahboards
i got the model and i will possible rig it after i am done with goku over pit PSA if not someone else will do it as i prefer someone who is good at rigging can do it
after Goku over pit/Waluigi over DDD
we will start this project but needing more
the moveset list is not done yet
but anyway i think ppl can already guess what "B" attacks Geno will get here is my ideas for it:
N-B: Geno Beam(will use a edited GFX model of Goku´s kamehameha)
Side-B: Geno While
Down-B: Geno Blast
up-B: Geno Boost(alot like the one from Figher Geno PSA)
FS: Geno Flash

ppl can still come up with some ideas(needing ideas for Airs and Throws right now)
good i already got afew animations done


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: PK STARSTORM on January 29, 2012, 05:50:42 PM
Well as being a big geno fan so this is what I think his texture should be over and the main moves

Texture over toon link

N B smash-geno whirl
Like how link has the boomerang, it would be the same

Up B smash-geno beam
Geno uses this and faces it down to give him a boost

Side B smash-geno flash
He turns into a cannon and shoots a ball of energy and can also be charged(like lucario or samus)

Final smash-geno boost
Powers himself up and fires a insta kill geno whirl(like Zelda/Shieks'final smash)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on January 29, 2012, 11:11:45 PM
Well as being a big geno fan so this is what I think his texture should be over and the main moves Texture over toon link N B smash-geno whirl Like how link has the boomerang, it would be the same Up B smash-geno beam Geno uses this and faces it down to give him a boost Side B smash-geno flash He turns into a cannon and shoots a ball of energy and can also be charged(like lucario or samus) Final smash-geno boost Powers himself up and fires a insta kill geno whirl(like Zelda/Shieks'final smash)
i mean more for "A" attacks like Airs or Throw cuz Geno dont use Air attack or throws in SMRPG


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: SouthCraft on February 01, 2012, 01:59:24 PM
Hey i was thinking! Why not let me port geno over marth when he is done? Cuz i know that its not possible to port models over rob, but marth can be REL ported both pal and Ntsc. And does geno really needs a sfx?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 01, 2012, 02:45:13 PM
Hey i was thinking! Why not let me port geno over marth when he is done? Cuz i know that its not possible to port models over rob, but marth can be REL ported both pal and Ntsc. And does geno really needs a sfx?
Geno´s models will be rigged over R.o.B´s boneset but a R.o.B boneset that is edited so much so it looks more like Mario´s (he will be same size as mario) so .rel porting not needed
the only thing that is needed is hex R.o.B´s haveN bone to a other ID for Geno´s boneset and get that red light effect on R.o.B´s head removed
thats also reminds me
geno basely just needing his model and PSAing cuz i found my old animations back then i started on him :D
and there is for almost all "A" ground attack+all "B" attacks
so just Airs and throws(in beta it will just be Mario´s)
jump/fall/run will be mario´s too since these animations fits for many mario char.


and taunts/wins/entry/wait1 is base what needed to be made for beta and ofc PSA anything and the model for Geno


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: SonicBrawler on February 01, 2012, 03:58:42 PM
If this is offically over ROB, i can help animate. if its over TL, forget it.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 02, 2012, 07:53:24 AM
If this is offically over ROB, i can help animate. if its over TL, forget it.
its over R.o.B
im making boneset out of R.o.B´s boneset
but not sure it will work
since im possible needing R.o.B´s N-B laser for Geno beam

will try to get Geno about same size as Mario so i can use mario´s Landing/hurt/cliff animations


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: SonicBrawler on February 02, 2012, 03:56:47 PM
ok then i will help :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: Volt_Storm_7 on February 02, 2012, 06:00:43 PM
I willl help. Need something to get me from my addicting of trying to rig Umbreon for my fighting game I'm going to make.

Oh and I'll animate.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 03, 2012, 12:06:14 AM
cool :D
i will be making the first version self
the next versions with better attacks can you guys help with


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: SonicBrawler on February 03, 2012, 07:18:37 AM
sweet


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 03, 2012, 07:43:07 AM
(http://i.imgur.com/oJHY8.png)
model almost done right now its over Peach(cuz i edited Peach´s boneset alot)
peach or zelda is the only onces that can be ported to R.o.B
(just used wait1 animation for mario to test )


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: SouthCraft on February 03, 2012, 09:26:15 AM
([url]http://i.imgur.com/oJHY8.png[/url])
model almost done right now its over Peach(cuz i edited Peach´s boneset alot)
peach or zelda is the only onces that can be ported to R.o.B
(just used wait1 animation for mario to test )
When you Are done send me files so i can port but it will be done on sunday. Cuz my computer has to be fixed


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 03, 2012, 09:28:10 AM
When you Are done send me files so i can port but it will be done on sunday. Cuz my computer has to be fixed
so i just wait until then
right now i am fixing the animations for the new model and already done many of them


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: SouthCraft on February 03, 2012, 09:36:48 AM
so i just wait until then
right now i am fixing the animations for the new model and already done many of them
And if you Get bored you could build the fitrobotmotionetc.Pac cuz that doesn't have anything to say.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 03, 2012, 09:46:22 AM
And if you Get bored you could build the fitrobotmotionetc.Pac cuz that doesn't have anything to say.
i am already doing it :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: HeavensTracker on February 03, 2012, 01:56:35 PM
Hey Mariodk, I was wondering how far are you into developing Geno's moveset, specifically his normals and throws? I ask because I have a few notes on what they could be if your out of ideas.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 03, 2012, 02:28:24 PM
Hey Mariodk, I was wondering how far are you into developing Geno's moveset, specifically his normals and throws? I ask because I have a few notes on what they could be if your out of ideas.
all throws is right now mario´s
so non throws has been done and only F-air , up-tilt up-smash,AAA/up-air is needed
"B" attacks animations just needing to be revamped
and afew others


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: HeavensTracker on February 03, 2012, 02:43:44 PM
Oh okay well here are some ideas on his throws:

Pummel-Finger Spark
~Geno electrifies his hands and shocks the opponent. Does 3% electric damage

Forward Throw - Rocket Blast
~Geno launches his hands at a 45 degree angle, with the opponent still in his grasp, then releases a fiery blast from his hands. Does 10% fire damage

Back Throw - Reverse Rocket Blast
~Similar to his forward throw except he does it with his right hand. Does 9% fire damage

Down Throw - Dizzy Slam
~Geno rotates his left hand, spinning the opponent, and slams them down. Launches the foe in a similar fashion to Mario's down throw. Does 9% damage

Up Throw - Dizzy Shock
~Geno rotates his left hand, spinning and electrocuting the opponent, then throws them into the air. Does 10% electric damage.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 03, 2012, 03:34:53 PM
good idea for throws but since i dont do throw attack so much i think that will come in a other version of geno moveset


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: KTH on February 03, 2012, 03:38:09 PM
The pose of the CSP :

(http://i.imgur.com/Y6hsH.png)

Oh, and it's a Brawl styled texture.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 03, 2012, 03:38:41 PM
The pose of the CSP : ([url]http://i.imgur.com/Y6hsH.png[/url])
its my new Avvy :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: HeavensTracker on February 03, 2012, 03:55:55 PM
good idea for throws but since i dont do throw attack so much i think that will come in a other version of geno moveset

Well alright then. I planned my own moveset, those throws included, for him but probably won't start on him until I'm done with some other psa projects I'm working on but you can use the throw ideas however you like. That CSP looks cool also.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 03, 2012, 03:58:01 PM
Well alright then. I planned my own moveset, those throws included, for him but probably won't start on him until I'm done with some other psa projects I'm working on but you can use the throw ideas however you like. That CSP looks cool also.
you can use my geno over r.o.b if you wanted for yours version of geno


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: HeavensTracker on February 03, 2012, 04:11:27 PM
you can use my geno over r.o.b if you wanted for yours version of geno
Cool thanks, I appreciate that.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 03, 2012, 05:52:51 PM
animation previews:
F-tilt:
(http://i41.tinypic.com/ibb3ao.gif)

D-tilt:
(http://i40.tinypic.com/2psj0af.gif)

side-Smash:
(http://i44.tinypic.com/3503v3d.gif)

down-Smash:
(http://i43.tinypic.com/66elv9.gif)

i can anyway post them here


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DARKSHADEDX on February 04, 2012, 08:00:24 AM
http://www.youtube.com/watch?v=astiXOB1asY

My old Geno moveset ideas, if they are of any use to you.

You're also welcome to use my cannon model if I still have it.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 04, 2012, 08:02:47 AM
i got ideas for his "B" attacks so no thanks and as i remember it was only "B" attacks idea
geno boost
boost dmg or def. will be on Down-taunt
it will be random what you get boosted but it will say def up or dmg up (like as in SMRPG)
and ofc that taunt take time to get done as other taunts like that
up-B will be the same up-B as on the old Geno PSAs right now

http://www.youtube.com/watch?v=y8_Z1KixBEQ
nothing is PSAed yet just replaced Animations and Geno will be over R.o.B not Peach
but right now its over peach´s boneset(alot edited boneset to be like as Mario´s but over peach) cuz only Peach/zelda models/boneset can be ported to R.o.B
just previews of "A" attack animations/model
also maybe i change some moves/Animations in later version or before i release the PSA
and there will be a more brawl styled texture for Geno



Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: dpgthirteen on February 04, 2012, 08:26:23 AM
Please don't do use the old Up B for Geno. In my opinion it looks crappy with all those glittering stars.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 04, 2012, 08:31:29 AM
i was thinking on give Geno a new move
give geno teleporting but we already got that on Goku+Shadow

edit:
better up-B:
(http://i.imgur.com/yqKEz.png)
maybe its not from SMRPG but it still a good idea
i think i call the move for Geno Rocket


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: Velen on February 04, 2012, 08:46:06 AM
I think the Side-Smash needs a more Dynamic Pose.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 04, 2012, 08:55:40 AM
I think the Side-Smash needs a more Dynamic Pose.
i guess you is right but right now it stay as it is
anyway i was trying to make this:
(http://i.imgur.com/yqKEz.png)
(http://i.imgur.com/WKe4L.png)
alittle failed cuz of my rig on the cape but still close :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: dpgthirteen on February 04, 2012, 10:25:42 AM
That idea is so much better man.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: AnImAiNe on February 04, 2012, 10:48:33 AM
Robs up b coding should fit


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 04, 2012, 11:48:34 AM
i dont think i make geno´s up-B like Rob
i think i will make it alittle like fox´s up-B


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: KTH on February 04, 2012, 11:49:42 AM
Now i've done everything for your project Geno :

(http://i.imgur.com/xJ2LO.png) (http://imgur.com/xJ2LO)

I've make :

A Brawl styled texture of Geno with recolors. But i've still put the original (you can replace it for put on the blue team).

CSP, Portraits, Stock Icons, Name for the CSP, CSS or Battle Portrait. Team Icons too.
You have the choice : Brawl or ASF1nk style.

And two victory music, one from SMPRG remixed or the one of Mario, Luigi.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 04, 2012, 02:00:54 PM
texture i made out of KTH´s texture and pik´s vertex:
(http://i.imgur.com/jckuS.png)
the same colour of the cape/hat as Pik´s vertex and  KTH´s texture on the head/eyes/body


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: Zikkh on February 04, 2012, 02:06:24 PM
I personally prefer this one to the one you posted :
(http://i.imgur.com/jLTgZ.png)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: dpgthirteen on February 04, 2012, 02:09:32 PM
I personally prefer this one to the one you posted :
([url]http://i.imgur.com/jLTgZ.png[/url])
Gonna have disagree with you there, the or MarioDk just fused looks great, and a little more colorful while keeping the Brawl feel.
Now i've done everything for your project Geno :

([url]http://i.imgur.com/xJ2LO.png[/url]) ([url]http://imgur.com/xJ2LO[/url])

I've make :

A Brawl styled texture of Geno with recolors. But i've still put the original (you can replace it for put on the blue team).

CSP, Portraits, Stock Icons, Name for the CSP, CSS or Battle Portrait. Team Icons too.
You have the choice : Brawl or ASF1nk style.

And two victory music, one from SMPRG remixed or the one of Mario, Luigi.


That third Geno recolor is fabulos :srs:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 04, 2012, 03:12:52 PM
me and KTH do Colab. on Geno moveset
KTH making wait/run and mics stuff animations and possible also attacks
im mainly making the attacks and PSA them
southcraft making the port for peach(geno) over Rob (hope its work)

and i think starwaffle will make his canon for geno flash it sound like he will like to help but i am not sure

edit:
Geno kamehameha beam :D :
(http://s18.postimage.org/lruftgj8p/2012_02_04_23_31_53_1132x708.png)
not 100% animted but ready to be PSAed


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: LJSTAR on February 04, 2012, 05:00:40 PM
Geno YAY !
For the moveset, I think that ... Geno boost could maybe ... boost his "agility" and minus his defense
I know it's not really "SMRPG-ish", But I think it could be great in Brawl !
(Or random boost/minus, Atk + / Agi -, Def + / Atk -, Agi + / Def - ...)
(Oh, and will he have the "symbol" that he have when he is making a "Special move" in SMRPG ?)

But anyway, It look really promising ! (... Better than those two other Geno PSA's)

And, Long time ago I've done an Stock Icon for Geno, if it could be useful :
(http://desmond.imageshack.us/Himg846/scaled.php?server=846&filename=geno.png&res=crop)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: AnImAiNe on February 04, 2012, 05:30:33 PM
I think he means is the stars going to appear above Geno's head


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 04, 2012, 05:51:28 PM
I think he means is the stars going to appear above Geno's head
yes like this:

(http://s3.postimage.org/5g9veo8ey/RSBE01_12.png)
(old preview is old)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: diedhammer98 on February 04, 2012, 05:54:26 PM
I remember that pic.
You asked me to make red star model for you.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: LJSTAR on February 04, 2012, 06:21:14 PM
It wasn't what I was talking about, but it look really great !

I was talking about the "Character Aura" that all the character have when they using a spell
Example : (http://desmond.imageshack.us/Himg718/scaled.php?server=718&filename=genospell.png&res=crop)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 04, 2012, 06:32:52 PM
It wasn't what I was talking about, but it look really great ! I was talking about the "Character Aura" that all the character have when they using a spell Example : ([url]http://desmond.imageshack.us/Himg718/scaled.php?server=718&filename=genospell.png&res=crop[/url])

will do that on Geno boost
maybe FS and Down-B

anyway:
(http://i.imgur.com/AFLiT.png)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: Hero © on February 04, 2012, 08:41:31 PM
I'm hyped for Geno, MarioDK  ;D
yes like this:
([url]http://s3.postimage.org/5g9veo8ey/RSBE01_12.png[/url])
(old preview is old)

That picture made me >>> :happy:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 04, 2012, 08:45:21 PM
finnaly got cape bones to work
now we can get geno´s cape animted right instead of it is rigged on his arms/shoulders


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: Dark Aura on February 04, 2012, 09:24:18 PM
Awesome to hear! Looks like you're doing a great job with him.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 05, 2012, 09:12:02 AM
Geno Whirl!
(http://i41.tinypic.com/6ezww0.gif)

i planing to do so right before you hit someone and you press "B" at the right timing you will do 2x so much dmg (not 999 like as in SMRPG cuz that overpowered in SSBB)
but it will be 4x so much dmg if you used Geno boost and got attack up

also you can see the cape is animted here :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: dpgthirteen on February 05, 2012, 09:20:10 AM
Smooth animations man. Great job, I'm more then willing to replace Volnutt with all these previews man  :laugh:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: SiLeNtDo0m on February 05, 2012, 09:38:29 AM
Geno Whirl!
([url]http://i41.tinypic.com/6ezww0.gif[/url])

i planing to do so right before you hit someone and you press "B" at the right timing you will do 2x so much dmg (not 999 like as in SMRPG cuz that overpowered in SSBB)
but it will be 4x so much dmg if you used Geno boost and got attack up

also you can see the cape is animted here :D


1) I think is that the right foot needs to keep in place.  Here, it slides.  He's not properly rooted.  The left foot can slide, as long as the right foot stays in place

2) During the antic (the start where he turns his body back), he should maybe step back a little bit, so he is then able to step into the swipe afterwards.

3) The swipe itself is far to slow and robotic.  It should only take about 3 or 4 frames for his arm to cross his body, then his arm should slowly linger behind him for about 15 frames or so, before transitioning back to his wait for another 10-12 frames.

4) His right arm is far too static.  It remains in almost the same position for the entire animation.  Most of the movement for that arm comes from the upper body.  During the antic, he needs to either pull it in or pull it back.  Then push it out when he does the swipe with his left arm.

5) Since Geno has quite noticeable hands, having the fingers in the same open position the entire time makes it look overall too static.  When his left arm swipes, his fingers should open out more like in this image (3rd hand across on the 4th row):

(http://www.cartoonsolutions.com/store/files/images/detailed/male5finger_detail.jpg) 


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 05, 2012, 09:49:23 AM
ok i give this animation alittle more work

here is what left of animations for Geno :
AAA combo/Dash(still not sure what dash attack it can be but right now in the Fitrobotmotionetc is it mario´s)Down-B,FS,throws,wins/up-taunt

then get the cape Animted to follow arms on all his other animations


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: Hero © on February 05, 2012, 12:36:24 PM
You should use the sprite sheet if you need small help for Geno.

I believe it'll help
http://www.spriters-resource.com/snes/smariorpg/sheet/12878


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 06, 2012, 02:45:21 AM
first attack PSAed:
up-B preview:
(http://s18.postimage.org/qzrsif349/RSBE01_1.png)
almost like here:
(http://i.imgur.com/yqKEz.png)
Geno boost will be as a taunt so we dont miss that and geno boost do 100% same as in SMRPG and its a long taunt too


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: StarWaffle on February 06, 2012, 03:27:26 AM
 May i make an animation?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: SiLeNtDo0m on February 06, 2012, 03:31:41 AM
Up B looks really cool.  That ROB rocket thruster graphic suits perfectly!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 06, 2012, 03:58:54 AM
May i make an animation?
what animation?
right now i am not home but at school (good the PCs is able to run emulator) so i can make this and preview it
i can send you the model then i get home but if you wanted to start on the animation now you can use mario model as base in mario´s animations can be perfect ported to geno
they got almost same tranlations on near all bones
just that mario dont got cape bones but geno got it


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: StarWaffle on February 06, 2012, 05:49:16 AM
what animation?
right now i am not home but at school (good the PCs is able to run emulator) so i can make this and preview it
i can send you the model then i get home but if you wanted to start on the animation now you can use mario model as base

How bout Geno Beam =D   idk i wanna do somthing where he fires something from his arm.

I'll wait for the model


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: DoctorFlux(Mariodk) on February 06, 2012, 05:55:00 AM
How bout Geno Beam =D   idk i wanna do somthing where he fires something from his arm.

I'll wait for the model
you mean from his arm gun :D
i already done the animation but it needs a better
you just needing to do Start/Hold(looped)/Fire (ground/Air) = 6x animations for complete this attack animation´s

i also forgot to post how the moveset is going to be cuz i found many .gif of Geno
i think i will post the moveset list in first post soon


Title: Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him
Post by: SouthCraft on February 06, 2012, 06:37:57 AM
you mean from his arm gun :D
i already done the animation but it needs a better
you just needing to do Start/Hold(looped)/Fire (ground/Air) = 6x animations for complete this attack animation´s

i also forgot to post how the moveset is going to be cuz i found many .gif of Geno
i think i will post the moveset list in first post soon
Duuude that Up B looks crazy man good job!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 06, 2012, 08:50:27 AM
read OP for moveset list


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Velen on February 06, 2012, 09:47:39 AM
I wonder if there is any possible way I could improve Geno's current textures...

In any way at all...

-or maybe I could come up with some ideas for alternate costumes.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 06, 2012, 10:30:10 AM
I wonder if there is any possible way I could improve Geno's current textures... In any way at all... -or maybe I could come up with some ideas for alternate costumes.
we already got alt. costumes but feel free to recolour geno if you wanted just as long you colab. me
cuz worked hard on the model (not really the rig on Geno´s body but for cape bones/boneset)
also if you liked and wanted to you can maybe help with animations
many animations is ready (still afew bad onces but ready for a beta version)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Carnage on February 06, 2012, 11:24:28 AM
this moveset seems that will be fun i hope you get the canon model for FS or maybe you could make it yourself since a canon should be easy imo


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 06, 2012, 11:27:04 AM
this moveset seems that will be fun i hope you get the canon model for FS or maybe you could make it yourself since a canon should be easy imo
im still noob at 3ds max
i dont even know how to edit UVs
only rigging and merge models like give sonic a mario hat


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Carnage on February 06, 2012, 11:34:08 AM
im still noob at 3ds max
i dont even know how to edit UVs
only rigging and merge models like give sonic a mario hat

guess you will need someone to make a custom canon for you  but i bet somewhere in the web someone made a canon model since the model looks preety standard just has a diferent texture hope you find a way to find a canon


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 06, 2012, 11:55:31 AM
guess you will need someone to make a custom canon for you  but i bet somewhere in the web someone made a canon model since the model looks preety standard just has a diferent texture hope you find a way to find a canon
i asked Starwaffle for it so maybe he make it (prefer low filesize or send the canon´s max file so i can merge it with Geno model :D so he canon can be oneslot colour )


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Carnage on February 06, 2012, 11:59:02 AM
i asked Starwaffle for it so maybe he make it (prefer low filesize or send the canon´s max file so i can merge it with Geno model :D so he canon can be oneslot colour )

dont think it needs to be oneslot it could just be in the fitrob.pac but if its easier to merge to geno then do whats best :P


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Zikkh on February 06, 2012, 12:41:25 PM
Dash-Attack Idea :
(http://i.imagehost.org/dl/427308a6fee1648be063f0f9a51fc457/4f3046dc/0695/geno_sprites_png.png)
Where it says "running attack". I think it should work somewhat like Diddy Kongs Dash-Attack.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 06, 2012, 12:43:34 PM
broken image is broken
i can´t see it


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Zikkh on February 06, 2012, 12:45:27 PM
hmm really ?
Wait a minute , I will try to fix it.. xD

EDIT:
http://i.imgur.com/xiGHr.png
(http://i.imgur.com/xiGHr.png)

Does it work now?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 06, 2012, 12:59:47 PM
hmm really ? Wait a minute , I will try to fix it.. xD EDIT:
[url]http://i.imgur.com/xiGHr.png[/url] ([url]http://i.imgur.com/xiGHr.png[/url])
Does it work now?

i got that .gif but its not good attack
its too much more like a F-tilt or Side-Smash then a dashattack


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Zikkh on February 06, 2012, 01:07:06 PM
Well , okay then. :-\


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 07, 2012, 02:11:03 PM
all of Geno´s "A" attacks is done
both PSAing/Animations
but not added any SFX to them and many attacks got low knockback
just that left
then throws+"B" attacks and animte his cape and done


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: SouthCraft on February 07, 2012, 02:13:14 PM
all of Geno´s "A" attacks is done
both PSAing/Animations
but not added any SFX to them and many attacks got low knockback
just that left
then throws+"B" attacks and animte his cape and done
Yay almost done :)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Dark Aura on February 07, 2012, 10:51:54 PM
I can't WAIT! Geno is never going to leave my roster. Period.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 08, 2012, 12:03:53 AM
wanna send me the max file of geno?  I made a new texture for him, but i need to re-map some spots.

([url]http://i47.photobucket.com/albums/f161/jeremie_1992/genu.png[/url])
better texture now? :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: dpgthirteen on February 08, 2012, 04:10:57 AM
Wow man. That looks incredible! Who did the texture, it looks fantastic! My only concern is that maybe it is to saturated in some areas like the hat, but over all this is the best version of the texture yet.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: AnImAiNe on February 08, 2012, 04:30:27 AM
starwaffle


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 08, 2012, 08:03:19 AM
preview time:
FS model for Geno Flash(By LJSTAR):
(http://desmond.imageshack.us/Himg849/scaled.php?server=849&filename=genoo.png&res=medium)
D-tilt:
(http://i.imgur.com/Lakmo.jpg)
N-Air:
(http://i.imgur.com/0osXZ.jpg)
Back-Air:
(http://i.imgur.com/inme3.jpg)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: AnImAiNe on February 08, 2012, 08:25:46 AM
cant wait for this psa the canon looks dope  :happy:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Dark Aura on February 08, 2012, 09:50:06 AM
My hype.
You can have ALL of it.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: HeavensTracker on February 08, 2012, 10:20:14 AM
Things are looking good. I can't wait to play around with this.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 08, 2012, 10:24:16 AM
just landing animations of the Air attacks
and add SFX for stargun attacks and all "A" attacks is complete
then "B" attacks and then the rest stuff


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: StarWaffle on February 08, 2012, 03:24:35 PM
Since rob has hurt eyes, you should some extra eye polygons =D

send me the finished rig when you are done so i can animate with it

and yay I don't hafta make the canon! gj LJSATAR looks cannony

and wait... you mean too DEsaturated, right?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Uncle0wnage on February 08, 2012, 03:48:50 PM
Since rob has hurt eyes, you should some extra eye polygons =D

send me the finished rig when you are done so i can animate with it

and yay I don't hafta make the canon! gj LJSATAR looks cannony

and wait... you mean too DEsaturated, right?

I think his clothes should be bright and colorful, I mean he is a toy, what kid wants a gritty, edgy puppet? coughcoughscarfacecough


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: AnImAiNe on February 08, 2012, 04:06:14 PM
maybe there can be two different ones one saturated and the other desaturated i personally prefer the way it looks now


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: StarWaffle on February 08, 2012, 04:06:56 PM
I think his clothes should be bright and colorful, I mean he is a toy, what kid wants a gritty, edgy puppet? coughcoughscarfacecough


] yeah i planned on brightening him up a bit (also mariodk said there was going to be a normal flat texture for all dems toy lovers)   I was just a bit confused because he said the hat was too saturated which would mean too bright and colorful >.>


(http://i47.photobucket.com/albums/f161/jeremie_1992/gone.png)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Uncle0wnage on February 08, 2012, 07:14:28 PM
Much better, can you make a really saturated hat and cloak as a recolor?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: StarWaffle on February 08, 2012, 07:43:14 PM
Much better, can you make a really saturated hat and cloak as a recolor?

 Yeah I think that'll be one of the textures included in the whole pack thing


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Uncle0wnage on February 08, 2012, 08:01:53 PM
Awesome opossum.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Hero © on February 08, 2012, 08:42:09 PM

([url]http://i47.photobucket.com/albums/f161/jeremie_1992/gone.png[/url])


dude, dude, dude...
That looks sexy  :happy:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: xZedkiel on February 08, 2012, 09:40:43 PM
I am dying for this PSA, I might even start playing SMRPG again x.x I miss the game, I love Geno. I never let him die in the game~ Unless I have to XD

Other than that, the moveset in the OP is very good, I enjoy it. I see he has a few charge moves, that's very Geno-esque so that's a great touch. I think I remember someone who was working on a cannon model for a Geno PSA a loooong while ago. I think he was working with DarkShadeDX? Maybe check with him. o.o


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: AnImAiNe on February 08, 2012, 10:04:52 PM
there is a preview of the canon on i think the previous page


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Hero © on February 08, 2012, 10:09:54 PM
I didn't notive the cannon preview in the previous.

It looks goooood. It has Awesome all over it ;D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 08, 2012, 10:44:00 PM
Since rob has hurt eyes, you should some extra eye polygons =D send me the finished rig when you are done so i can animate with it and yay I don't hafta make the canon! gj LJSATAR looks cannony and wait... you mean too DEsaturated, right?  
hurt face/blinking and that stuff dont working if if port like a XXX char. model to a other XXXX
like here i ported Peach model to R.o.B so thats why i dont made dmg eyes
but maybe i will try to do it but thats one of the last things
right now i got to revamp his cape rig and see if i can get it better


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Carnage on February 09, 2012, 01:31:45 AM
hurt face/blinking and that stuff dont working if if port like a XXX char. model to a other XXXX
like here i ported Peach model to R.o.B so thats why i dont made dmg eyes
but maybe i will try to do it but thats one of the last things
right now i got to revamp his cape rig and see if i can get it better

it does work you just need the visibility bone to be on the right place like geno hurtface index needs to be on robs index  like luigi expressions work over mario


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 02:56:58 AM
got bad news
no matter how high i set knockbackGrowh it is always the same knockback on some "A" attacks
i tried to get the CPU in training mode to 999% and some attack can´t kill the CPU :(
i think its something wrong with the port
here is the attacks that dont work with knockbackGrowh
side-tilt
Down-tilt
side-smash
down-smash
down-air
Back-air
not sure about throws/"B" attacks until i have started on him as i will soon


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: SouthCraft on February 09, 2012, 03:10:15 AM
got bad news
no matter how high i set knockbackGrowh it is always the same knockback on some "A" attacks
i tried to get the CPU in training mode to 999% and some attack can´t kill the CPU :(
i think its something wrong with the port
here is the attacks that dont work with knockbackGrowh
side-tilt
Down-tilt
side-smash
down-smash
down-air
Back-air
not sure about throws/"B" attacks until i have started on him as i will soon
Lol so AAA combo does more knockback growth than down/side smash?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 03:11:53 AM
Lol so AAA combo does more knockback
yes
only baseknockback on these attack works
AAA combo is more a killer move then side-smash


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: SouthCraft on February 09, 2012, 03:13:45 AM
yes
only baseknockback on these attack works
AAA combo is more a killer move then side-smash
Have you tried copying someone else's move marth or Mario or whatever?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 03:17:59 AM
Have you tried copying someone else's move marth or Mario or whatever?
now that you said that
all these attack i listed was is not copyed from anywhere maybe thats why
but still it should still work as if you copy from others
anyway if i can´t fix this problem i got two choose:
get geno over a other (dont hope for this) or  make the other moves killer moves instead of side/down-smash is killer moves it will be up-smas  :'(

but N-B+Side-B will anyway be killer moves (atleast N-B) and maybe also Down-B


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Carnage on February 09, 2012, 05:18:01 AM
yes
only baseknockback on these attack works
AAA combo is more a killer move then side-smash
maybe the offesive collision flags are messed up?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 05:18:26 AM
maybe the offesive collision flags are messed up?
the flags is right now the same as up-Air(on most attack but D-tilt)
and up-Air is working
so it can only be the port
anyway i asked southcraft he will redo the port but this time i will not edit Peachs(geno) boneset to fit with Rob´s HaveN/throwN/transN/hipN bone IDs
cuz it also looks like ThrowN then i adding hitbox to that it freeze the game


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: StarWaffle on February 09, 2012, 05:59:38 AM
(http://i47.photobucket.com/albums/f161/jeremie_1992/teams.png)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 06:01:51 AM
([url]http://i47.photobucket.com/albums/f161/jeremie_1992/teams.png[/url])
i love them :D
the pack for Geno is going to be alittle weird
since R.o.B´s main colour is red team
Geno´s Fitrobot00.pac/pcs is going to be red team too and his normal outfit will be on his Fitrobot04.pac/pcs
(like i did to Waluigi over diddy kong on my own roster)
that way we can keep red on red team and still got normal texture


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: StarWaffle on February 09, 2012, 06:04:35 AM
 meh, as long as there are some good CSP for it, its fine.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 06:05:42 AM
meh, as long as there are some good CSP for it, its fine.
i will make them if not a other will :D
i will also inc. KTH´s texture since he worked hard on them


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Zikkh on February 09, 2012, 06:12:36 AM
Love the Blue/White one, it looks Awesome!
Great work  on those textures , Star. :P


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 07:39:43 AM
starting with Revamp Geno´s cape and getting Geno to be Re ported to R.o.B again with a new Fitrobot.pac
then its time for make his "B" attacks
and starwaffle will help me with animte his cape on the rest of the Fitmotionetc.pac


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Carnage on February 09, 2012, 09:48:34 AM
starting with Revamp Geno´s cape and getting Geno to be Re ported to R.o.B again with a new Fitrobot.pac
then its time for make his "B" attacks
and starwaffle will help me with animte his cape on the rest of the Fitmotionetc.pac

not sure being re ported will solve anything it may be something hardcoded into  rob pac file i mean a ported model cant control the knockback of his moves its all psa but i wish you luck to fix this glitch that is really wierd since never saw this glitch anywhere before.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 09:49:16 AM
not sure being re ported will solve anything it may be something hardcoded into  rob pac file i mean a ported model cant control the knockback of his moves its all psa but i wish you luck to fix this glitch that is really wierd since never saw this glitch anywhere before.
i was more thinking if the model got something wrong with bones and that stuff
and bones is where the hitboxes is
like then i adding hitboxed on throwN bone it freeze
anyway the canon got bones now:
(http://i.imgur.com/bftOO.png)
one for rota the canon
one for make the canon to look like it fire something
and its merged with geno
it is just scale 0 in X/Z/Y then its not used


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: Carnage on February 09, 2012, 09:53:03 AM
i was more thinking if the model got something wrong with bones and that stuff
and bones is where the hitboxes is
like then i adding hitboxed on throwN bone it freeze
maybe thats a messed up bone flags or something since you moved the bones around  maybe thats becuase you called a fake bone for trown or something well if southcraft makes rob pac file go to genos bones  i bet it will be much better than making genos bones go for robs ones


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 10:13:43 AM
(http://i.imgur.com/aoBf8.png)
the canon is done now :D and oneslot too
but i still needing to revamp the cape
and then i think the model is 100% complete (but find a good shader+metal texture)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 11:09:01 AM
more bad news :(
its was not the port or the hitbox flag
its R.o.B´s PSA :(
maybe i try with a Special offesive collision now and see if it works


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: SouthCraft on February 09, 2012, 11:13:29 AM
more bad news :(
its was not the port or the hitbox flag
its R.o.B´s PSA :(
maybe i try with a Special offesive collision now and see if it works
If not that works who is he going over? Marth?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: moveset list in OP
Post by: DoctorFlux(Mariodk) on February 09, 2012, 11:27:55 AM
If not that works who is he going over? Marth?
i think i will move the attacks to a other subaction
that should fix it
and marth is not good for GFX slots anyway

edit:
Fixed it by change the hitboxes to Sepcial offsive collision  :af2: :af2:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: LJSTAR on February 09, 2012, 11:53:15 AM
Wow, I just can't wait for the release ! Are you gonna release a Demo or waiting for the finished PSA ?

(By the way, thanks for using my Canon model, I can't wait to see In Game screen ! x))
... Even if I don't think that my canon model is that great ....


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 09, 2012, 11:57:45 AM
Wow, I just can't wait for the release ! Are you gonna release a Demo or waiting for the finished PSA ? (By the way, thanks for using my Canon model, I can't wait to see In Game screen ! x)) ... Even if I don't think that my canon model is that great ....
i think its a good canon
for a low filesize one is it and the filesize of the FitrobotXX.pac/pcs can´t be so much higher or it freeze but i got all what i needed inside that already

i will release a Demo to ppl who have helped with this Project(even you cuz of canon model)
and that Demo will have all Attacks done and that stuff but not animted Cape on animations like cliff/landing but that will be done then its released on BV


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 09, 2012, 12:53:10 PM
Lucky ducks. D:

Well, can't wait for the complete version. You're doing great with this. :3


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 09, 2012, 12:56:35 PM
i think its a good canon
for a low filesize one is it and the filesize of the FitrobotXX.pac/pcs can´t be so much higher or it freeze but i got all what i needed inside that already

i will release a Demo to ppl who have helped with this Project(even you cuz of canon model)
and that Demo will have all Attacks done and that stuff but not animted Cape on animations like cliff/landing but that will be done then its released on BV
So you fixed hurtboxes? Does that mean that i don't need to port him once again?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 09, 2012, 01:13:56 PM
only fixed Hitboxes of D-tilt with that knockback but not the other attacks i listed :(


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: LJSTAR on February 09, 2012, 01:48:27 PM
i think its a good canon
for a low filesize one is it and the filesize of the FitrobotXX.pac/pcs can´t be so much higher or it freeze but i got all what i needed inside that already

i will release a Demo to ppl who have helped with this Project(even you cuz of canon model)
and that Demo will have all Attacks done and that stuff but not animted Cape on animations like cliff/landing but that will be done then its released on BV

Actually, I want to help more than just the canon model, but ... I can't do anything but that, so ...

And by the way, I know it's just weird to ask that but, for the Geno FS projectile, Why not using a model and use it with bone to animate it (And attach it to Geno just like the canon) ? Since it's a Circle and a Triangle, it shouldn't take to much space in the file ...?
(... Even if a simple explosion is way easier to do, I know ...)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 09, 2012, 02:01:27 PM
Actually, I want to help more than just the canon model, but ... I can't do anything but that, so ... And by the way, I know it's just weird to ask that but, for the Geno FS projectile, Why not using a model and use it with bone to animate it (And attach it to Geno just like the canon) ? Since it's a Circle and a Triangle, it shouldn't take to much space in the file ...? (... Even if a simple explosion is way easier to do, I know ...)
bad idea to attack it to Geno
it was needed for the canon so the canon can get a texture that fit for the recolours too
anyway i think i know what models i will use for this and hope it will work


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 09, 2012, 02:05:08 PM
can I be a beta tester at some point before the first demo is released?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: LJSTAR on February 09, 2012, 02:08:17 PM
bad idea to attack it to Geno
it was needed for the canon so the canon can get a texture that fit for the recolours too
anyway i think i know what models i will use for this and hope it will work

I know, attach them to Geno is a bad idea, but I just through that it make it easier to do with the bones and ... that kind of stuff (... And to maybe change the color with the canon for example)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 09, 2012, 02:11:18 PM
can I be a beta tester at some point before the first demo is released?
you mean before the first version is released to BV then yes
but not before the First demo this will be released to the testers and that is not done with animte the cape but all attacks is done and PSAed

also ingame preview here of the new texture
(http://i.imgur.com/83NDO.png)
i dont think i will find a good shader for him
i tried many but dont really looked good so i just used the shader i using for all my other model imports that one from Goku



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 09, 2012, 02:35:41 PM
you mean before the first version is released to BV then yes
but not before the First demo this will be released to the testers and that is not done with animte the cape but all attacks is done and PSAed

also ingame preview here of the new texture
([url]http://i.imgur.com/83NDO.png[/url])
i dont think i will find a good shader for him
i tried many but dont really looked good so i just used the shader i using for all my other model imports that one from Goku



That texture! It looks really good for Geno!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Hero © on February 09, 2012, 08:28:03 PM
Nice pic and texture!

I suggest use Forest Maze stage for preview pics next time ;D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 10, 2012, 02:32:32 AM
started to PSA "B" attacks now
Geno Whirl is almost done just needing a good GFX for it now :D
it worked as i wanted with if you press right before it hits you do 2x so much dmg then normal :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 10, 2012, 11:11:48 AM
Side-B(just find  good SFX for that attack that r.o.b can use)+most of the N-B(just the GFX/SFX part left)+up-B done

then just Down-B/FS animations + PSAing and all attacks is done (atleast for a v1)
then animte the cape + afew other thing
also make Wins + up-taunt


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 10, 2012, 11:22:03 AM
Side-B(just find  good SFX for that attack that r.o.b can use)+most of the N-B(just the GFX/SFX part left)+up-B done

then just Down-B/FS animations + PSAing and all attacks is done (atleast for a v1)
then animte the cape + afew other thing
also make Wins + up-taunt
guess you are near to a beta xD


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 10, 2012, 11:25:51 AM
yeah since then the attacks is done and PSAed some attacks like Get up attack/Cliff attack and these subactions
the beta will be sent to beta testers
and some offered to help with animte his cape too :D
in the version for beta testers geno dont got animted cape on all his animations


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 10, 2012, 11:28:45 AM
Think I could beta Test Geno? I'd love to give some feed back.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Jigiba on February 10, 2012, 11:32:35 AM
Think I could beta Test Geno? I'd love to give some feed back.

I second this.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 10, 2012, 12:11:47 PM
Think I could beta Test Geno? I'd love to give some feed back.
sure since you got that award i know you can be good at give feedback

but first i want to finish all attacks and remove some of R.o.B´s GFX like cliff jump and PSA subactions like CliffAttack or or these kinda of attacks
items works fine so i dont have to PSA them


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Jigiba on February 10, 2012, 12:20:51 PM
sure since you got that award i know you can be good at give feedback

...I could earn that reward if you allow me to beta test him >.>


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 10, 2012, 12:23:06 PM
i will needing afew beta testers so maybe you will be one of them
lets see then Geno is ready for to be sent to beta testers


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 10, 2012, 12:33:33 PM
i will needing afew beta testers so maybe you will be one of them
lets see then Geno is ready for to be sent to beta testers
*raises hand*


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 10, 2012, 12:46:33 PM
i will needing afew beta testers so maybe you will be one of them
lets see then Geno is ready for to be sent to beta testers
I guess i am a beta tester since im a part of the team


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 10, 2012, 12:49:11 PM
I guess i am a beta tester since im a part of the team
yes
and sonicbrawler too since he giving good feedback too
im basely wanted feedback about the moveset/PSA like it is balanced+good moves and that stuff not so much the animations (yet) since some of them is still on beta stage but they is still good (some of my best in my option)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 10, 2012, 12:52:47 PM
I can only Beta Test today. so if it is not done today, i cannot test


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 10, 2012, 12:53:52 PM
I can only Beta Test today. so if it is not done today, i cannot test
why only today?
anyway i dont think i can get done today


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: dpgthirteen on February 10, 2012, 12:59:03 PM
I would like to be a beta tester, if your still looking man.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 10, 2012, 01:00:55 PM
why only today?
anyway i dont think i can get done today
because i am grounded from electronics till i get better grades, but my brothers party is today so ic an do electronics


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 10, 2012, 01:06:48 PM
I would like to be a beta tester, if your still looking man.
you is already listed on beta tester since you made good feedback on my goku

because i am grounded from electronics till i get better grades, but my brothers party is today so ic an do electronics
well thats too bad :(

but lets first get Geno ready to be sent cuz he still need revamp of the rig on Cape and PsAed afew things and make afew more animation


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: dpgthirteen on February 10, 2012, 01:13:16 PM
you is already listed on beta tester since you made good feedback on my goku
well thats too bad :(

but lets first get Geno ready to be sent cuz he still need revamp of the rig on Cape and PsAed afew things and make afew more animation
Thanks man, I won't let you down.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 10, 2012, 01:13:38 PM
you is already listed on beta tester since you made good feedback on my goku
well thats too bad :(

but lets first get Geno ready to be sent cuz he still need revamp of the rig on Cape and PsAed afew things and make afew more animation
just wondering you wont be using rob beam  for fs? since you could edit it with knockback and since its a FS he will always be charged to the max  and could be a true projectyle fs just some ideas


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 10, 2012, 01:16:42 PM
just wondering you wont be using rob beam  for fs? since you could edit it with knockback and since its a FS he will always be charged to the max  and could be a true projectyle fs just some ideas
i will try to make Geno Beam a True projectyle out of Rob´s N_B but no in this version
in this version i will do it the way if non acticles but that works fine for a attack like this anyway
(maybe better)
FS will be a Fake projectstyle  (rob´s N-B can´t be edited to what i wanted For FS anyway)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 10, 2012, 01:18:44 PM
sure since you got that award i know you can be good at give feedback

but first i want to finish all attacks and remove some of R.o.B´s GFX like cliff jump and PSA subactions like CliffAttack or or these kinda of attacks
items works fine so i dont have to PSA them
Awesome, thanks. Take your time, man. :3


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 11, 2012, 06:46:01 AM
just asking something since i dont know geno and i was watching a video of it will geno whirld trow a disk at side B?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 11, 2012, 07:46:13 AM
just asking something since i dont know geno and i was watching a video of it will geno whirld trow a disk at side B?
yes
and if press right before it hits it do 9999 dmg in SMRPG but in brawl it will do 2x so much dmg
right now is it 30% dmg but i think i will get it down to 20% dmg
Can i know why you're making all the stuff i already maked? You making the texture Brawl Styled, the recolors, the CSP. You destroy my work when you do it. Or you are just a [censored] or just you do it for troll me. Anyway i stop to work on Geno project.
as i said i will also inc. yours work texture+recolours+CSP in the pack for Geno since you worked on him too so ppl can choose what texture they wanted


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: StarWaffle on February 11, 2012, 10:28:10 AM
Can i know why you're making all the stuff i already maked? You making the texture Brawl Styled, the recolors, the CSP. You destroy my work when you do it.
Or you are just a [censored] or just you do it for troll me.

Anyway i stop to work on Geno project.


I'm sorry I didn't know that you owned Geno...    The texture you made was very nice at first glance. Heck, I wasn't even planning on making a texture for him. But when I looked at the textures in brawlbox It seemed to me that very little effort was used to make the texture.  It was a 512x512 texture... So much room for great detail!  and this is what you make?

(http://i47.photobucket.com/albums/f161/jeremie_1992/GenoPIKShead1.png)

I mean all i see is a bunch of copy/pasta   You didn't even bother to make the wood grain go the right way....you simply slapped on a wood texture even though it SHOULD have been a rounded texture. Because y'know the head is round >.>

but the biggest reason i wanted to make a texture for him, was because he had..... a 512x512 pxl EYE TEXTURE D=<    who in their right mind would use a texture that most characters use for their entire body.... for an eyeball?!  That is what irked me the most and it probably wasn't even you who made the texture that big. 

I guess I'm an [censored] because I am not trolling you. I felt like YOU were trolling everyone else with that texture....


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 11, 2012, 10:31:58 AM
I'm sorry I didn't know that you owned Geno...    The texture you made was very nice at first glance. Heck, I wasn't even planning on making a texture for him. But when I looked at the textures in brawlbox It seemed to me that very little effort was used to make the texture.  It was a 512x512 texture... So much room for great detail!  and this is what you make?
([url]http://i47.photobucket.com/albums/f161/jeremie_1992/GenoPIKShead1.png[/url])
I mean all i see is a bunch of copy/pasta   You didn't even bother to make the wood grain go the right way....you simply slapped on a wood texture even though it SHOULD have been a rounded texture. Because y'know the head is round >.> but the biggest reason i wanted to make a texture for him, was because he had..... a 512x512 pxl EYE TEXTURE D=<    who in their right mind would use a texture that most characters use for their entire body.... for an eyeball?!  That is what irked me the most and it probably wasn't even you who made the texture that big.  I guess I'm an [censored] because I am not trolling you. I felt like YOU were trolling everyone else with that texture....
the hat/cape was mine :D but rest was KTH´s (fused pik´s cape/hat colours with KTH´s texture)
and that eye texture was that big size then i downloaded the model+the flat texture

N-B is fixed i got some problems with it before so i had to almost redo that attack
Down-B+FS i just needing to find GFX for since animations is kinda done and ready to be PSAed


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: KTH on February 11, 2012, 10:51:11 AM
I'm sorry I didn't know that you owned Geno...    The texture you made was very nice at first glance. Heck, I wasn't even planning on making a texture for him. But when I looked at the textures in brawlbox It seemed to me that very little effort was used to make the texture.  It was a 512x512 texture... So much room for great detail!  and this is what you make?

([url]http://i47.photobucket.com/albums/f161/jeremie_1992/GenoPIKShead1.png[/url])

I mean all i see is a bunch of copy/pasta   You didn't even bother to make the wood grain go the right way....you simply slapped on a wood texture even though it SHOULD have been a rounded texture. Because y'know the head is round >.>

but the biggest reason i wanted to make a texture for him, was because he had..... a 512x512 pxl EYE TEXTURE D=<    who in their right mind would use a texture that most characters use for their entire body.... for an eyeball?!  That is what irked me the most and it probably wasn't even you who made the texture that big.  

I guess I'm an [censored] because I am not trolling you. I felt like YOU were trolling everyone else with that texture....

Cool story bro.

I've worked 6 hours for make all of that pack (16h30 at 00h) the texture, the recolors, the CSP, the stuff for CSS and some animation. I act like this for make a Brawl texture, i take some element from Brawl character and paste. Many people like it and i like it. Only you hate this. I don't use Photoshop like a expert or something else, only Paint.NET.

And it's hard to send a PM for say "Hey KTH, i see you maked a pack of Geno but i want to try myself a Brawl texture of Geno, are you agree?"
Well you didn't and you say you don't know i've "owned" Geno. You don't have any respect for the work i've make.

Thanks. Now, do what you want i don't care. I asked at MarioDK to don't use my stuff and you can make your own now.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 11, 2012, 12:36:19 PM
yes
and if press right before it hits it do 9999 dmg in SMRPG but in brawl it will do 2x so much dmg
right now is it 30% dmg but i think i will get it down to 20% dmg as i said i will also inc. yours work texture+recolours+CSP in the pack for Geno since you worked on him too so ppl can choose what texture they wanted
will side b be reflectable? probably not but if the canon doesnt need a true projectyle the side B sure needs one i think.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 11, 2012, 12:42:33 PM
will side b be reflectable? probably not but if the canon doesnt need a true projectyle the side B sure needs one i think.
too bad it will not be possible
not even if geno was over ness and made PKfire to be like this it will still be have been impossible

a Projectyle like geno whirl with press "B" right before Hit someone so it can do more dmg then normal needed to be a fake Projectyle or i will have done it over R.o.B´s Down-B thing or lazer


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 11, 2012, 01:04:11 PM
too bad it will not be possible
not even if geno was over ness and made PKfire to be like this it will still be have been impossible

a Projectyle like geno whirl with press "B" right before Hit someone so it can do more dmg then normal needed to be a fake Projectyle or i will have done it over R.o.B´s Down-B thing or lazer
rob downB thing sure its chargable but i wonder how much codding it would need  to make it work like that your best bet would be the laser beam but again its a wierd projectyle since i bet you could coded to be always full charge but not sure if you could use two hitboxes at all.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: _Data_Drain_ on February 11, 2012, 09:14:39 PM
I'm sorry to say this, KTH. But your texture isn't as good as Star's. His has more detail, and more depth.

And he doesn't use Photoshop, as I recall. He uses GIMP. A free program... So stop flaming him.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Albafika on February 11, 2012, 09:17:48 PM
KTH.

1> You don't own the hack, so he's free to make textures if he wants to, and if he feels yours aren't as good.

Many people like it and i like it. Only you hate this. I don't use Photoshop like a expert or something else, only Paint.NET.
2>  Here, you're admitting... His work on texturing was like an expert's job as he used software for making textures, and also admitted here that you don't use an expert's program, you use Paint.NET, and that you're fine as long as people like it, and by people meaning the ones that hype and give no feedback.

You can't really whine at someone for making a texture better than yours, and less after you've admitted yourself his job was better, and you only left yours how it is because people like it.

Bottom line, Waffle made his own texture, and you made yours, no reason to hate anybody, and I'm sure Waffle wouldn't have lost his time doing it just to troll you, more like 'cause he felt it needed it.

Unless the creator of the hack stated no one but you could make textures, then only yours should be on the Vault, but he didn't. Stop hating, accept feedback, get better at making textures and be proud.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 12, 2012, 04:51:32 AM
Stop with the arguing, I came here to see progress - not people yelling at each other because some people are adding extra options to the project.
I don't see how that's a bad thing.
When it comes down to it, people will download whichever one they will prefer-
-End of discussion-


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: KTH on February 12, 2012, 11:55:17 AM
In first, i never say the work of StarWaffle is bad. He is more amazing than mine. I just hate he maked a new one, he just detroying my work and he doens't give any respect about mine.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: LC-DDM on February 12, 2012, 12:05:12 PM
He's "destroying" your work by making a better version?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 12, 2012, 12:09:08 PM
Its a brawl hack. no need to fight >.>


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 12, 2012, 12:13:20 PM
Its a brawl hack. no need to fight >.>
its not just a brawl hack
its a Awesome brawl hack :D (even as a unreleased beta only i got right now)

anyway Down-B is kinda Done
i just made some really fast animation to get to work on the attack in PSA to be sure a idea work
now just Revamp Side-B alittle more in PSA
N-B revamp in PSA too (the GFX´s animations is alittle wrong)
get good SFXs on these two attack
and make the FS


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 12, 2012, 12:17:53 PM
will it be done today?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 12, 2012, 12:18:59 PM
will it be done today?
i dont think it


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 12, 2012, 12:22:22 PM
:/ ok


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Allbait on February 12, 2012, 12:22:46 PM
Hmm, since its gonna be over R.O.B. why not just use his original N-B beam for geno beam? the only hard part would be finding the event to charge its power between 3 levels instead of having it charge over time... Well this is actually making me think of removing cloud+sephiroth from my brawl... Oh well don't know why I'm posting that here... Anyway can't wait to see this done ^^


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 12, 2012, 12:25:31 PM
Hmm, since its gonna be over R.O.B. why not just use his original N-B beam for geno beam? the only hard part would be finding the event to charge its power between 3 levels instead of having it charge over time... Well this is actually making me think of removing cloud+sephiroth from my brawl... Oh well don't know why I'm posting that here... Anyway can't wait to see this done ^^
will try that in a later version and see how it works
right now i just do the easy way to make that beam


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 12, 2012, 01:49:28 PM
I'm not sure whether I should post it here, but since it does say 'Project' in the title, I figured this may be the right place.
When designing my version of Geno, way back when.. I came up with a stage idea, but instead of using the Forest Maze, I decided to base it on Geno's home - The Star Road..
Using the only picture we have of it, shown at the end of the game-

(http://www.mariowiki.com/images/3/33/StarRoadSMRPG.png)

I can't make it, but here is what I designed.. Sorry if you don't want it here, just thought it was a good idea :3
My design is here:

(http://i41.tinypic.com/dfekqu.png)

The big star would be the main platform, and the smaller stars would act as smaller platforms.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 13, 2012, 09:23:25 AM
(http://s18.postimage.org/m3g10n5kp/RSBE01_13.png)
needing to remove that effect then star GFX models is used
same problem as i got on Gotenks moveset and i got no help for it so ppl need to live with that effect if no help

the eyes on the stars is yellow cuz the model is alittle messed up i tried to remove a thing on them to save filesize+they dont shine yellow


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 13, 2012, 09:27:42 AM
Looking good so far, sorry I can't be of any help besides testing though. D:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: AnImAiNe on February 13, 2012, 09:37:22 AM
just there being stars for the charge is awesome no matter what color they are  :af: i hope someone can help remove the gfx from them but isn't it ok for now since the move set is still functioning the way you want it game play wise im sure just getting feedback would be nice for you so that you can make your corrections for the later version and have would possibly have a greater time period for someone to help you


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SiLeNtDo0m on February 13, 2012, 09:38:48 AM
([url]http://s18.postimage.org/m3g10n5kp/RSBE01_13.png[/url])
needing to remove that effect then star GFX models is used
same problem as i got on Gotenks moveset and i got no help for it so ppl need to live with that effect if no help

the eyes on the stars is yellow cuz the model is alittle messed up i tried to remove a thing on them to save filesize+they dont shine yellow


That's a very easy fix.  Just make it so that in the animation, the graphic model is huge, and make the size in PSA tiny.  For example, make the graphic in Brawlbox about 20 times the normal size, but make it size 0.05 or something in PSA.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 13, 2012, 10:07:20 AM
fixed it but you can still see it alittle but not much
(good think the stars is red and that GFX is kinda red too)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 13, 2012, 11:41:05 AM
That's good to hear. How's everything else going?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: AnImAiNe on February 13, 2012, 11:41:35 AM
hey mariodk do you back up your work because i would hate to see all your work gone by an accident like what was thought to have happened to geno in the past


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 13, 2012, 02:41:09 PM
hey mariodk do you back up your work because i would hate to see all your work gone by an accident like what was thought to have happened to geno in the past
yes i have just done yet again now more backup :D

too bad i can´t get kamehameha GFX to look like geno beam and i can´t use lucario´s FS GFX cuz that go across the whole stage or it will look weird if i resize it to not go across the whole stage
so will try to make my own model for it now
edit:
(http://i.imgur.com/x837J.jpg)
Geno Beam!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 13, 2012, 02:47:36 PM
yes i have just done yet again now more backup :D

too bad i can´t get kamehameha GFX to look like geno beam and i can´t use lucario´s FS GFX cuz that go across the whole stage or it will look weird if i resize it to not go across the whole stage
so will try to make my own model for it now
edit:
([url]http://i.imgur.com/x837J.jpg[/url])
Geno Beam!
Awsome! Is it much left in PSA btw???


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 13, 2012, 03:24:02 PM
Now that is very sexy :3

Also, as the above said.. back up your work XD


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 13, 2012, 03:30:19 PM
That... Is AWESOME. Keep it up man!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: KTH on February 13, 2012, 04:04:26 PM
Just for restart the story, i wanted to say i'm sorry about the comportement i did with StarWaffle. I just did a wrong reaction because for me when you make a work you worked on 7 hours and a guy make a new one, it's like a unrespect. But it's is not, it's just a "Brawl Hacking", the one of StarWaffle is really good, more than mine.  Good luck for the recolors or others stuff.

And sorry again.

yes i have just done yet again now more backup :D

too bad i can´t get kamehameha GFX to look like geno beam and i can´t use lucario´s FS GFX cuz that go across the whole stage or it will look weird if i resize it to not go across the whole stage
so will try to make my own model for it now
edit:
([url]http://i.imgur.com/x837J.jpg[/url])
Geno Beam!


Geno Kamehameha. lol


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: LJSTAR on February 13, 2012, 04:09:09 PM
Wow, It's awesome ! ... Can't wait to see a screen of the FS !
(Geno is so badass that he can do the "Kamehameha" (http://desmond.imageshack.us/Himg696/scaled.php?server=696&filename=coolmb.png&res=crop) )


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: dpgthirteen on February 13, 2012, 04:17:30 PM
Looks pretty good, could be a bit better. That is the Kamehameha model right.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Velen on February 13, 2012, 05:22:00 PM
Re-Texture's from me won't be coming for a while...

School and stuff...


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 14, 2012, 12:30:30 AM
Re-Texture's from me won't be coming for a while... School and stuff...
dont worry

i think Geno will take many re-texture
cuz i will also make texture for Flat texture (the not brawl styled one)
Looks pretty good, could be a bit better. That is the Kamehameha model right.
yes that is the kamehameha model but alittle edited in the animation
like the tail of the wave is almost same side as the round on the wave
the wave dont move like a kamehameha its a beam that come out like this with same range all time

i got to use the this gfx :( cuz my own failed i tried to make a better one (even better for kamehameha + if sdo0m needed it Galick gun GFX)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Velen on February 14, 2012, 02:17:33 AM
Ideas for re-textures:

Cherry B(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)om Pattern Cloak and Hat
Maple Leaf Pattern Cloak and Hat.
Oak Leaf Pattern Cloak and Hat.
Pine Needle Pattern Cloak and Hat.

False Geno.
Smithy Army Geno.

Red and Gold.
Green and Gold.
Royal Purple and Gold.
Royal Blue and Gold (Blue color slot).
Black and Gold.
Black and White.

Puppetmon Color.
Rook Black.
Bishop White.
Knight Grey.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: StarWaffle on February 14, 2012, 04:06:49 AM
Speaking of recolors, here are the last 2 slots
(http://i47.photobucket.com/albums/f161/jeremie_1992/last2.png)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 14, 2012, 04:13:55 AM
awesome recolours :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SiLeNtDo0m on February 14, 2012, 04:18:39 AM
Pimp Geno and Classic Geno XP  I think that for the classic Geno, maybe there could be some highlights on the shoes?  I fear it may look a little too flat otherwise, especially compared to all the other more detailed recolours


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: ItalianStallion on February 15, 2012, 01:10:47 AM
StarWaffle, all those recolors are [censored]ing epic man. Wow.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 15, 2012, 05:29:19 AM
texture i made out of KTH´s texture and pik´s vertex:
([url]http://i.imgur.com/jckuS.png[/url])
the same colour of the cape/hat as Pik´s vertex and  KTH´s texture on the head/eyes/body


Blue feels way too dark :<


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SiLeNtDo0m on February 15, 2012, 05:41:13 AM
Blue feels way too dark :<

You do realise that this probably isn't even going to be used right?  MarioDK will probably use StarWaffle's textures.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 15, 2012, 08:12:26 AM
You do realise that this probably isn't even going to be used right?  MarioDK will probably use StarWaffle's textures.

Well I'm glad to hear that, I prefer those actually.
Why was that texture made, testing purposes? Boredom?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SiLeNtDo0m on February 15, 2012, 08:48:23 AM
Well I'm glad to hear that, I prefer those actually.
Why was that texture made, testing purposes? Boredom?


Because they needed a better texture.  KTH made that before Star made his.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Spex130 on February 15, 2012, 10:10:36 AM
Speaking of recolors, here are the last 2 slots
([url]http://i47.photobucket.com/albums/f161/jeremie_1992/last2.png[/url])


Too flat? Use Cell-shading. Why not?

Anyways, this all looks awesome. Can't wait!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 15, 2012, 12:01:37 PM
(http://i.imgur.com/pz03N.gif)
the animation is still needs alittle more work but almost done
just the rig on the canon i need to fix at the feets but i do that before i release beta version of this psa to some ppl


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 15, 2012, 12:19:19 PM
Because they needed a better texture.  KTH made that before Star made his.


Okay, got it :3
([url]http://i.imgur.com/pz03N.gif[/url])
the animation is still needs alittle more work but almost done
just the rig on the canon i need to fix at the feets but i do that before i release beta version of this psa to some ppl


This.. this is beautiful, and yeah you're right about the feet. Very well done.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SiLeNtDo0m on February 15, 2012, 12:38:25 PM
([url]http://i.imgur.com/pz03N.gif[/url])
the animation is still needs alittle more work but almost done
just the rig on the canon i need to fix at the feets but i do that before i release beta version of this psa to some ppl


The blast needs a more power.  Considering this is a Final Smash, it looks rather weak.  I think a more cartoony approach to it would fit more.  Emphasized squash and stretch.  When the cannon goes in, it should kind of compress and get wider and when it shoots the cannon should get longer and narrower.  And maybe the cannon should rumble a bit after the shot is fired to make the cannon's reaction more obvious.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: LJSTAR on February 15, 2012, 01:02:35 PM
The animation is ... kinda weird, and SDo0m say everything that need to be said

But it look really promising ! ... When are we going to have In Game screen ? *can't wait*


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 15, 2012, 01:05:23 PM
I think it's good exept for the feets of course ;)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 15, 2012, 01:15:31 PM
Looking great so far. I agree that maybe making it a bit more cartoonish would help its cause, but no need to rush it.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 15, 2012, 01:32:34 PM
The blast needs a more power.  Considering this is a Final Smash, it looks rather weak.  I think a more cartoony approach to it would fit more.  Emphasized squash and stretch.  When the cannon goes in, it should kind of compress and get wider and when it shoots the cannon should get longer and narrower.  And maybe the cannon should rumble a bit after the shot is fired to make the cannon's reaction more obvious.

I agree with you to some extent, I dislike the cartoon idea but I can see what you mean.
Also if you wish to remain true to the original, the cannon needs to be made longer, and needs to be edited.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 12:09:26 AM
I agree with you to some extent, I dislike the cartoon idea but I can see what you mean. Also if you wish to remain true to the original, the cannon needs to be made longer, and needs to be edited.
i will do that while  revamp the rig on the cape+fix the feets on canon

what i needing to do:
revamp cape rig
revamp some of the worst animations
make a new F-Air/up-Smash since they dont come good out and needing a whole new attack
make Down-B(still needing to do that attack)
PSA FS
make Wins/up-taunt
make Throws/Grap animation(will use Mario´s Catchwait so just Catch animations is needed)
make recolour of the flat texture of Geno (not starwaffle´s but the texture that was with the model)
send the textures+model to SJS for he can make CSP/BPs(yes he said yes to make CSP/BPs for geno)
and then Animte Cape on the rest animations in the Fitmotionetc.pac and done

edit: looks like Geno can only have 1x Win animation and no up-taunt(Down-taunt and up-taunt will be the same)
cuz of filesize limit on the Fitmotionetc.pac


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 16, 2012, 03:55:21 AM
Having 1 win animation isn't all bad, that's what the epic head lowering thing Geno does is for. XD

Also I replied to your PM~


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 05:23:43 AM
(http://i.imgur.com/xV1Hl.jpg)
(http://i.imgur.com/UFSuV.jpg)
Geno Whirl (ingame) preview


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 16, 2012, 05:43:34 AM
It's getting there, I can model something or vertex it if you like?
The discs look too chunky, and I feel they need to be more razor blade shaped. Am I the only one feeling this?
It's looking cool though.



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 05:52:07 AM
It's getting there, I can model something or vertex it if you like? The discs look too chunky, and I feel they need to be more razor blade shaped. Am I the only one feeling this? It's looking cool though.
just a fast model i made
but have made them alittle better in animations now


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: AnImAiNe on February 16, 2012, 06:53:10 AM
That looks better than gotenks galactic dounut model could the one with no inside be galactic Donut


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 16, 2012, 07:47:26 AM
(http://i40.tinypic.com/2q9kw1l.png)

I was thinking something like this, I can make another for the one with a bigger inner cirlce and without the razor if you want it ~

It's based off the sprite in SMRPG, I could add more spikes, but I wanted to stay true to the original.



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 07:53:02 AM
that model looks good
but geno whirl in SMRPG looks more llike mine model then this one

btw i got problems with the FS :(
R.o.B´s lazer FS still come even after removed all codes
and no hitboxes for geno frash even after i added them
and have tried anything


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 16, 2012, 07:58:05 AM
that model looks good
but geno whirl in SMRPG looks more llike mine model then this one

btw i got problems with the FS :(
R.o.B´s lazer FS still come even after removed all codes
and no hitboxes for geno frash even after i added them
and have tried anything


(http://i39.tinypic.com/2cerll3.png)

Check the bottom right hand corner.

(http://www.mariowiki.com/images/thumb/6/60/Whirl.png/180px-Whirl.png)

I don't know much about PSA, maybe ask SDo0m or KJP.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 08:03:03 AM
i removed lazer but now you can´t get dmged after the FS for a while and still no hitboxes
i think its something wrong with Rob´s PSA something hardcoded
maybe i move geno flash to a A+B move and let FS be weird or let FS do so you can use that A+B move
also you can´t use N-B while flashing white
or i will the next make N-B/Side-B/Down-B(not up-B since you possible needs a recovery move) after used FS to geno flash

([url]http://i39.tinypic.com/2cerll3.png[/url]) Check the bottom right hand corner. ([url]http://www.mariowiki.com/images/thumb/6/60/Whirl.png/180px-Whirl.png[/url]) I don't know much about PSA, maybe ask SDo0m or KJP.
ok send the model to me so i make it to work as a GFX
also hope its lowfilesize


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 16, 2012, 08:04:58 AM
Sure thing, gimme a minute or so and I'll make the second one to match :3

And that certainly sounds like hardcoding, your work around sounds like it could work though!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 16, 2012, 08:07:41 AM
i removed lazer but now you can´t get dmged after the FS for a while and still no hitboxes
i think its something wrong with Rob´s PSA something hardcoded
maybe i move geno flash to a A+B move and let FS be weird or let FS do so you can use that A+B move
also you can´t use N-B while flashing white
or i will the next make N-B/Side-B/Down-B(not up-B since you possible needs a recovery move) after used FS to geno flash
ok send the model to me so i make it to work as a GFX
also hope its lowfilesize
maybe you can redirect the FS to another action tab? and i bet rob has an hardcoded invncivility and such since those codes are always hardcoded try making the FS action tabe switch and see if the problem still continues


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 08:11:04 AM
maybe you can redirect the FS to another action tab? and i bet rob has an hardcoded invncivility and such since those codes are always hardcoded try making the FS action tabe switch and see if the problem still continues
as i said i had tried anything
but FS will be Rob´s (no lazer eyes) = you can´t be dmged for a while
and FS will active Geno Flash on the next N-B,Side-B,Down-B


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 16, 2012, 08:14:30 AM
(http://i43.tinypic.com/scxhxi.png)

There, for those interested o.o

EDIT: Also no, the other one isn't smaller, it's just the zoom.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 16, 2012, 08:18:32 AM
as i said i had tried anything
but FS will be Rob´s (no lazer eyes) = you can´t be dmged for a while
and FS will active Geno Flash on the next N-B,Side-B,Down-B

well then you can make so while geno has the fs he can shoot the canon several times  and i think your doing that  but have you tryed in the FS subaction make body go intangible and then normal  like a frame diferent to see if he can be hit after? just some ideas it probably wont work but it doesnt hurt to try


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 08:21:09 AM
well then you can make so while geno has the fs he can shoot the canon several times  and i think your doing that  but have you tryed in the FS subaction make body go intangible and then normal  like a frame diferent to see if he can be hit after? just some ideas it probably wont work but it doesnt hurt to try
again i said it
had tried anything
even tried to look in subrotation for that lazer eyes
and can´t do that with can use canon unlimit times until FS mode is out


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Allbait on February 16, 2012, 08:31:46 AM
Hmm, from the images of genowhirl his stance isn't very good, I haven't seen the whole animation but from those images his center of balance would be making him fall backwards, I suggest moving one leg back to give him support and make it look not awkward... For his dash Idk if something was already suggested but why not make him jump up and launch his hands or feet towards the enemy? Like a multihit move, he jumps launches one foot then the other and then lands? I don't mean jump high just a short hop like scott pilgrim's side smash... For the final smash why not make him attempt a second shot of geno flash but make it fail so instead he blows up the area around him and is launched up and left helpless but unhittable until he lands? Like the initial jump out of the landmaster from fox/falco/wolf? I know R.O.B.'s FS is long but you could just stall a bit...
PS: If you want I can code R.O.B.'s normal N-B lazer to act like and look like Geno's beam and send you the files to copy... Just ask ^^


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 16, 2012, 08:37:47 AM
again i said it
had tried anything
even tried to look in subrotation for that lazer eyes
and can´t do that with can use canon unlimit times until FS mode is out
i bet if you hex all this values to 0 he wont be invincible i guess i know you said you tryed anything but did you try hexing all robs difusion beam offesets to 0?
198F0    180
198F4    0.66
198F8    14
198FC    120
19900    3
19904    60

maybe that 198F8 is the reson of invincibility since i think robs fs lasts 14-15 seconds so it might have something to do with it


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Allbait on February 16, 2012, 08:57:32 AM
i bet if you hex all this values to 0 he wont be invincible i guess i know you said you tryed anything but did you try hexing all robs difusion beam offesets to 0?
198F0    180
198F4    0.66
198F8    14
198FC    120
19900    3
19904    60

maybe that 198F8 is the reson of invincibility since i think robs fs lasts 14-15 seconds so it might have something to do with it

Hmm, I had completely forgotten about R.O.B.'s FS having floating points... I'll test this after lunch and bring back the results ^^ Although I'm pretty sure if I set it to 0 it'll crash so I'll only leave 1 second of invincibility. Hopefully it'll work :)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 16, 2012, 09:14:04 AM
Hmm, I had completely forgotten about R.O.B.'s FS having floating points... I'll test this after lunch and bring back the results ^^ Although I'm pretty sure if I set it to 0 it'll crash so I'll only leave 1 second of invincibility. Hopefully it'll work :)
tryed and it works xD tryed with 1 second and i made rob fs last one second :P no need to try it i already did it i will try zero to see if it freezes now

0 makes the rob FS last forever lol so 1 second is the minimum time of invincibility i can get


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Allbait on February 16, 2012, 09:20:59 AM
tryed and it works xD tryed with 1 second and i made rob fs last one second :P no need to try it i already did it i will try zero to see if it freezes now


Cool ^^ I guess that's one problem solved :D Hmm, well since I'm back from eating anyway I guess I'm just gonna make a Genobeam out of R.O.B.'s lazer and post a video later to see what MarioDK thinks =P Probably gonna make a thin and thick version just to test it out XD

Edit: added the discovered data to the Wiki BTW ;D
http://opensa.dantarion.com/wiki/Article_Floating_Points#R.O.B. (http://anonym.to/?http://opensa.dantarion.com/wiki/Article_Floating_Points#R.O.B.)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 09:25:27 AM
FS work as it should work but that invincibility.

now just Down-B left
make a new up-Smash or revamp the up-smash to be more playeble
the new F-air is just a Air version of the Side-tilt but alittle more knockback
i will send the Fitrobot.pac to Carnage then i have done all PSA work
as i have almost after Down-B

Cool ^^ I guess that's one problem solved :D Hmm, well since I'm back from eating anyway I guess I'm just gonna make a Genobeam out of R.O.B.'s lazer and post a video later to see what MarioDK thinks =P Probably gonna make a thin and thick version just to test it out XD
i think its better to make Geno whirl over the lazer instead of geno beam cuz attacks like geno beam/kamehameha is best like the way i did
geno beam dont moving anyway


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 16, 2012, 09:33:01 AM
Cool ^^ I guess that's one problem solved :D Hmm, well since I'm back from eating anyway I guess I'm just gonna make a Genobeam out of R.O.B.'s lazer and post a video later to see what MarioDK thinks =P Probably gonna make a thin and thick version just to test it out XD

Edit: added the discovered data to the Wiki BTW ;D
[url]http://opensa.dantarion.com/wiki/Article_Floating_Points#R.O.B.[/url] ([url]http://anonym.to/?http://opensa.dantarion.com/wiki/Article_Floating_Points#R.O.B.[/url])

should probably put a () saying if set to 0 it lasts forever :P


i think its better to make Geno whirl over the lazer instead of geno beam cuz attacks like geno beam/kamehameha is best like the way i did
geno beam dont moving anyway


remenber if you use robs beam you can make two hitboxs one for weak and one for strong but altough you can change the number of frames that it takes to fully charge you can control that thing when pressing b it does the weak and pressing b at the right time does the stronger but it would be a nifty move making geno whrill acting like robs bream (diractable) and charges over time of not being used  you could just change the hitboxs and put the time you want to fully charged :P but its your call since fake projectyle its probably better to put the gfx and etc


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Allbait on February 16, 2012, 09:35:53 AM

i think its better to make Geno whirl over the lazer instead of geno beam cuz attacks like geno beam/kamehameha is best like the way i did
geno beam dont moving anyway

You sure? Because I was thinking of geno whirl being over the gyro... 197F0 is probably the weight/gravity then I could reduce that to something close to 0 then just PSA it to die after a few frames of flight... the only problem would be making it not "pickup-able" =P I just feel like having a lazer article that can be deflected would be cool XD


@carnage Wow you test fast o_o! K I'll add that in XD I hope dant doesn't mind me adding stuff there lol, well he left brawl hacking anyway last I remember XD
Hmm, Also if the gyro would be used it'd be a chargeable REAL projectile, and this would be a rare PSA with all its projectiles being real :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 09:38:03 AM
or make subrotation over rob´s beam hitboxes and got unlimited codes to use
that will work to but  think in v1 i will use  fake projectyle

edit: just make a eyes in the explodesion and FS is done :
i think i know what GFX i can use for this


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 16, 2012, 10:24:55 AM
or make subrotation over rob´s beam hitboxes and got unlimited codes to use
that will work to but  think in v1 i will use  fake projectyle

edit: just make a eyes in the explodesion and FS is done :
i think i know what GFX i can use for this

Sounding cool =D
Is it going to look like the face from the game? Or more evil? Or?..


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 10:27:13 AM
Sounding cool =D Is it going to look like the face from the game? Or more evil? Or?..
i will just try to make some eyes out of brawl´s GFX
the explodesion is same GFX same shadow´s chaos blast
(http://i.imgur.com/ULnwe.jpg)
(http://i.imgur.com/ya3yn.png)
just needing that face in that explodsion im possible using a other GFX for this

also it needed to be oneshot since knockbackgrowth dont worked :(
so if you got hit by the last hit you will die no matter what
i hate to PSA Rob now but anything works right now
now just Down-B+Geno boost system i needing to get work now and then i am sure i can get this done

Geno boost is still not PSaed but will do that as the last thing


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 16, 2012, 10:46:21 AM
Can't wait to test it! I haven't been this enthusiastic for a PSA in a long time... I love my SMRPG. :3


Expect some solid feedback from me when the time comes.

Geno flash looks awesome, by the way.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 10:54:06 AM
Can't wait to test it! I haven't been this enthusiastic for a PSA in a long time... I love my SMRPG. :3 Expect some solid feedback from me when the time comes. Geno flash looks awesome, by the way.
thanks

Geno is like the  hardest i have done in PSAing cuz it was not only FS that got problems
some "A" attacks too,Side-B get that to work with if press "B" in right time before it hit,N-B (buggy actions in rob´s PSA), and hopefully not Throws/geno boost/Down-B will be hard to PSA like the other things


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 16, 2012, 10:57:28 AM
Ah that looks fairly good too.
It seems to be very precise though, and if you can't find any GFX to make eyes and a mouth, I'm more than happy to model them.
And I'd have expected Geno's PSA to be the hardest. ROB is apparently hard to PSA. =P
I can't say I'm surprised.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Allbait on February 16, 2012, 10:59:57 AM
thanks

Geno is like the  hardest i have done in PSAing cuz it was not only FS that got problems
some "A" attacks too,Side-B get that to work with if press "B" in right time before it hit,N-B (buggy actions in rob´s PSA), and hopefully not Throws/geno boost/Down-B will be hard to PSA like the other things

To make an AAA combo you could either use codes or just add some frames where if the A button is pressed he'll go to the next hit, you should see the coding in Cloud's (not sure which) S-tilt combo ;D With codes you just use variables after making the code to add the third jab ;D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 11:03:13 AM
Ah that looks fairly good too. It seems to be very precise though, and if you can't find any GFX to make eyes and a mouth, I'm more than happy to model them. And I'd have expected Geno's PSA to be the hardest. ROB is apparently hard to PSA. =P I can't say I'm surprised.
its was mainly cuz of ROB geno is hard to PSA

anyway the GFX model slots of the Side-B rob´s arm spin can´t be used but to that :( i tried to replace a model + animation over that but dont show ingame so rob dont got 16 GFX models slots to use he got 9 but i still got to try to save the filesize now its getting close to the same filesize as it was unedited

To make an AAA combo you could either use codes or just add some frames where if the A button is pressed he'll go to the next hit, you should see the coding in Cloud's (not sure which) S-tilt combo ;D With codes you just use variables after making the code to add the third jab ;D
not needed cuz Shadow´s 3rd. jap is like the .gif´s 2-3 jab so i just ported that animetion and made it alittle more like the .gif
the first jab is just mario´s since the cape can´t be animted like that


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 16, 2012, 01:00:35 PM
Super Mario RPG Boss Battle: Bowyer (http://www.youtube.com/watch?v=rtVUwiljb9A#)

at 2:03

It'd be cool if you could implement this somehow (The punch)
Maybe in the jabs or the smashes.. probably the jabs.

Just a suggestion.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 01:45:41 PM
what im mostly needing is better up-Smash
since the air version of Side-tilt works really good for F-Air too


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 16, 2012, 01:50:06 PM
what im mostly needing is better up-Smash
since the air version of Side-tilt works really good for F-Air too


Does that not work for an up smash? And I mean you have the pellet gun and the star gun to work with too.. you shouldn't ever have to run out of possibilites, I believe you've already used the hand cannon thing.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 16, 2012, 01:50:42 PM
what im mostly needing is better up-Smash
since the air version of Side-tilt works really good for F-Air too

the guy who was making lee said he will maybe do it over CF mostly ganon cuz link didn't work for him. Then we can have teen gohan over link and frieza over CF!!!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 16, 2012, 01:52:53 PM
the guy who was making lee said he will maybe do it over CF mostly ganon cuz link didn't work for him. Then we can have teen gohan over link and frieza over CF!!!
awesome :D
anyway im just needing one kinda of model/texture:
http://forums.kc-mm.com/index.php?topic=41649.0 (http://forums.kc-mm.com/index.php?topic=41649.0)
read here
i wanted to know if it is possible


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DJ Lowgey on February 17, 2012, 04:07:04 AM
MarioDK
I does´nt wonder about your excellent work ;)
Your work comes with awesomness always!!!

Do you know the forest maze remix song?
Hope geno get the "Geno Whirls" sound :D :D :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 06:43:53 AM
Lol I'm sure he knows of the remix, however Geno's voice is extremely debatable.
You could Robotic sounding voice, based on his minor Cameo in Superstar Saga;

https://www.youtube.com/watch?v=CZa9G1KpXBU (https://www.youtube.com/watch?v=CZa9G1KpXBU)

And it'd probably sound something like the voice at 2:56 of this song;

https://www.youtube.com/watch?v=ySNXhCF2BeA&feature=related (https://www.youtube.com/watch?v=ySNXhCF2BeA&feature=related)

(He actually says something like 'Geno Flash' not 'Channel Slash'

--

On the other hand, he may have a human like voice, as in the remix.

And on yet another hand (I know right, who has three hands?) - He may speak telepathically.

Which can be mixed in to the last point - and probably quite likely, is he sounds like a star being...

https://www.youtube.com/watch?v=DRyAwo5oljo (https://www.youtube.com/watch?v=DRyAwo5oljo)

1:15 for the first Star being conversation.

What we CAN be sure of though, is the sound effects used in his moves.

Anyway, that's up to MK, or I guess whoever else chooses to make sound effects.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Ikuto on February 17, 2012, 06:49:52 AM
the guy who was making lee said he will maybe do it over CF mostly ganon cuz link didn't work for him. Then we can have teen gohan over link and frieza over CF!!!
Teen Gohan over link? Isn't sonicbrawler doing that?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 17, 2012, 07:41:12 AM
[color=tealTeen Gohan over link? Isn't sonicbrawler doing that?
How about you both leave the DBZ talk outside the Geno topic? >_>


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 07:45:28 AM
Geno dont needing Soundpack for voices
but maybe a SFX pack for SFX from SMRPG (only maybe)

[color=tealTeen Gohan over link? Isn't sonicbrawler doing that?
sonicbrawler is too busy with real life and can´t work on so many brawl hacks so i dont think he will do it
How about you both leave the DBZ talk outside the Geno topic? >_>
cuz of i am a DBZ fanboy who made this thread ;D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 17, 2012, 07:50:13 AM
Geno dont needing Soundpack for voices
but maybe a SFX pack for SFX from SMRPG (only maybe)
sonicbrawler is too busy with real life and can´t work on so many brawl hacks so i dont think he will do it cuz of i am a DBZ fanboy who made this thread ;D
I know, I respect that, but they could just post in your PSA topic. XD


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 07:52:08 AM
I know, I respect that, but they could just post in your PSA topic. XD
indeed
speaking of DBZ
Gotenks moveset is possible inc. in the big release day :D so possible one more moveset for that day:
SMBZ mario moveset V3+geno model/moveset V1+Gotenks model/moveset V1
and afew model imports(mainly DBZ models)

i got alittle bored to only work on Geno so i made alittle progress on Gotenks but back to geno and hope i can get it ready for testers soon :D

Geno i think is like 90% done for beta tester version
but alittle more from done before release on BV since i wanted the cape to be animted on all animations  before its released on BV


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 17, 2012, 07:56:14 AM
3 PSA's  in one day? That'd be awesome. :3


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 08:00:33 AM
3 PSA's  in one day? That'd be awesome. :3
as i said big release day :D
SMBZ mario moveset V3 with fire transfrom/mod+revamps
Gotenks the long waited moveset i have worked on long time
the long waited Geno too :D
Super/kid buu models(hope Dot is soon done with brawl texture for them or i remove them from big release day)
vetega alt. outfits
goku alt outfits+transfroms(oneslot over CF)
but back to on-topic again


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 08:13:53 AM
Awesome! I'm excited! :3
And ok MK, I have Geno's SFX from SMRPG if that's of any help.

Anyway, as for Geno Blast - How goes experiments with the shader? If you've tried yet.
I've come up with another idea  but the shader idea is the best..
My other idea would mean all of the coloured beams come down at the same time :/ (As one model) I could pull that off easily if needed.
Your other option is to do it with GFX,.. but the amount of coloured beams in the GFX library is so small it's not so great..
So the smash ball shader thing might work. If not, it's up to you which one you'd prefer, I can cover the rainbow colours and stuff, the GFX would mean you could have the beams coming down at seperate times.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 08:16:33 AM
Awesome! I'm excited! :3 And ok MK, I have Geno's SFX from SMRPG if that's of any help. Anyway, as for Geno Blast - How goes experiments with the shader? If you've tried yet. I've come up with another idea  but the shader idea is the best.. My other idea would mean all of the coloured beams come down at the same time :/ (As one model) I could pull that off easily if needed. Your other option is to do it with GFX,.. but the amount of coloured beams in the GFX library is so small it's not so great.. So the smash ball shader thing might work. If not, it's up to you which one you'd prefer, I can cover the rainbow colours and stuff, the GFX would mean you could have the beams coming down at seperate times.
i will try soon i just have to revamp the animation alittle more
but if that change colour is not possible i think Geno blast´s beams will just be yellow or Red(one of these colours) since geno beam is already Blue


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 08:20:48 AM
Alright sounds cool, hear me out though - I can show you an example of what I can do for the beams.

No Geno PSA so far has managed to pull off more than two colours, I can make it use all of his colours, just all a the same time.

But aside from that, REALLY looking forward to seeing how this shader things going to go, if you pull it off it would be quite a breakthrough.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 08:26:41 AM
Alright sounds cool, hear me out though - I can show you an example of what I can do for the beams. No Geno PSA so far has managed to pull off more than two colours, I can make it use all of his colours, just all a the same time. But aside from that, REALLY looking forward to seeing how this shader things going to go, if you pull it off it would be quite a breakthrough.
but remember still filesize
maybe i send you the PSA pack then its almost done but adding GFX to down-B
so you can see if yours idea for the GFX works


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 08:41:28 AM
but remember still filesize
maybe i send you the PSA pack then its almost done but adding GFX to down-B
so you can see if yours idea for the GFX works

Sure, I'm happy to try whatever works :3
Aiming to make this as accurate and as awesome as possible. As we both are :D

Edit: It would be cool if we could implement animated gif textures... Then I could pull this off PERFECTLY.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 17, 2012, 09:35:14 AM
Wow! So any b attack but down b is done?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 09:37:14 AM
Wow! So any b attack but down b is done?
yes and almost Down-B animations too


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 17, 2012, 09:43:23 AM
yes and almost Down-B animations too
Well that is awsome! Can't wait to test it!!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 09:47:16 AM
Well that is awsome! Can't wait to test it!!

You and me both ^.~


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Ikuto on February 17, 2012, 09:56:13 AM
have you chosen beta testers?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 17, 2012, 10:07:53 AM
have you chosen beta testers?
The guys who is or has helped in this team is testers + some other guys.
Btw mariodk who is next? Baby bros? Or should we start the Koopa jr project for real?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 10:11:26 AM
The guys who is or has helped in this team is testers + some other guys. Btw mariodk who is next? Baby bros? Or should we start the Koopa jr project for real?
the next is my fav. char. and no others before he is done :D
but i can work on two projects at same time so it can be Jr. +Gotenks

cuz baby bros. is like 1-2 day work for me(then i am in mood to make a much better model rig then this one we got now)

anyway i will find out who will be testers then the PSA is close to be done i know the ppl who have helped with this project+SJS(cuz he making CSP) will be testers
and Dark Aura,maybe Sdo0m (if he want),maybe more


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 17, 2012, 10:15:20 AM
the next is my fav. char. and no others before he is done :D
but i can work on two projects at same time so it can be Jr. +Gotenks

cuz baby bros. is like 1-2 day work for me(then i am in mood to make a much better model rig then this one we got now)

anyway i will find out who will be testers then the PSA is close to be done i know the ppl who have helped with this project+SJS(cuz he making CSP) will be testers
and Dark Aura,maybe Sdo0m (if he want),maybe more
Oh yeah gotenks! He needs to be done before baby bros


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 11:58:48 AM
Down-B is done(anything but SFX/GFX part)
now just revamp up-smash and all attacks is done :D
then PSA the other subactions to fit with landing/Cliffattack and that stuff animations  
and revamps the worst animations too(N-B+Down-B is them right now) + get the new recolours from Starwaffle (also the old cuz i can´t find the PM where he sent them)
PSA Geno Boost too(that will take over 1 hour to get it to work cuz of needed to put subrotation on each subactions)

i will make alot of Geno textures so ppl can choose and also needed if ds22 can make it so we can get like 10 texture slots on each char.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 12:07:31 PM
Down-B is done(anything but SFX/GFX part)
now just revamp up-smash and all attacks is done :D
then PSA the other subactions to fit with landing/Cliffattack and that stuff animations  
and revamps the worst animations too + get the new recolours from Starwaffle (also the old cuz i can´t find the PM where he sent them)

Is it possible to custom rig something and then import it?
if so I can make Geno blast work just like in the game! =3
And sounding great!~


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 12:10:18 PM
Is it possible to custom rig something and then import it? if so I can make Geno blast work just like in the game! =3 And sounding great!~
i did on Geno flash
canon+Geno is one model
thats also reminds me of im needing to make recolours of the canon to fit starwaffle´s recolours
and for yours GFX for geno whirl i used the starman´s boneset(but eached it alot) since it got the bones i was needed


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SouthCraft on February 17, 2012, 12:17:15 PM
Down-B is done(anything but SFX/GFX part)
now just revamp up-smash and all attacks is done :D
then PSA the other subactions to fit with landing/Cliffattack and that stuff animations  
and revamps the worst animations too(N-B+Down-B is them right now) + get the new recolours from Starwaffle (also the old cuz i can´t find the PM where he sent them)
PSA Geno Boost too(that will take over 1 hour to get it to work cuz of needed to put subrotation on each subactions)

i will make alot of Geno textures so ppl can choose and also needed if ds22 can make it so we can get like 10 texture slots on each char.
Awsome to hear :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 17, 2012, 12:21:46 PM
so geno is getting fixed just one thing i dont think you should release everything on the same day or ppl wont even see the hacks if you release them all in a row try to releasing them along the day when the release day comes


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 17, 2012, 12:29:09 PM
Sweet! Man, I can't WAIT to test this. :3


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 12:45:33 PM
Well I'll try and pitch my Geno Blast idea with a quick mock up in paint:


(http://i39.tinypic.com/15frhgm.png)

This is all one model, the white bits between each colour are spaces between the parts of the model.

The colours are all done with one texture..

-------------------------------------------------------------------------------------------


And here's where the bone rigging idea takes place:

(http://i43.tinypic.com/11trcjs.png)

If you could rig each seperate colour with a different bone (The black lines represent bones and the arrows represent the movment), then you could potentially lower the colour down and shrink each one seperately (Even though it is all one model)
Which potentially allows you to recreate Geno Blast.

(http://i39.tinypic.com/2w71zjr.png)


Do tell me if that confuses me and if you have any issues with it. I think it should work, and then all you'd need to do is add smoke/cloud GFX to the bottom of each colour.

Tell me what you think! :3
And here another bad example of what I mean

The model would be small in size, and textures would look so much better, but would also be really small in size.
Thus solving the size issue.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 12:51:56 PM
soud like a good idea
you can try to make the model and
also please low filesize texture max 64x64(not much higher please)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 12:56:58 PM
soud like a good idea
you can try to make the model and
also please low filesize texture max 64x64(not much higher please)

Lol believe me I can make the colour with mere pixels if I have too. It wouldn't look as good, but it could be done..
Glad you like the idea ^^
The only issue is that I can't rig D=
I'll make the model for you ASAP I promise and send it to you, so it should be fine ^^


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 17, 2012, 02:45:23 PM
i can beta this week nwo that im on vacation


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 04:47:09 PM
i can beta this week nwo that im on vacation
i think im possible done before next week but i can´t really say for sure until Geno is like 99% done(for beta tester version)

the version that will be released on BV got revamps+animted cape+Win+more things


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 05:13:34 PM
(http://i44.tinypic.com/2v1mfck.png)

Geno blast model is done. It's about 20kb in size, just under that.

the texture for it is 2kb and it is 70x55 pixels (If it needs to be smaller do let me know)

It is done to match the exact spread of the SMRPG Geno Blast.
And the colours may look bland, but that's because they are semi transparent and on a black background, if someone can rig each one and animate the model to work in the order the beam does in SMRPG (I can give a slowed down version of a beam video)
Then it'd be awesome..

But I don't know whether what you've got is better~


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 05:16:40 PM
([url]http://i44.tinypic.com/2v1mfck.png[/url]) Geno blast model is done. It's about 20kb in size, just under that. the texture for it is 2kb and it is 70x55 pixels (If it needs to be smaller do let me know) It is done to match the exact spread of the SMRPG Geno Blast. And the colours may look bland, but that's because they are semi transparent and on a black background, if someone can rig each one and animate the model to work in the order the beam does in SMRPG (I can give a slowed down version of a beam video) Then it'd be awesome.. But I don't know whether what you've got is better~
the texture needs to be like 32x32 or 64x64 the size can´t be like 70x55 or the mess up the texture ingame i will say resize the texture to 64x64
it needs to be 4/8/16/32/64/128 and so on

anyway i will kinda like the .gif of how the GFX will move and will be
im possible needing to re animte the hitbox bones i made for Down-B after made this GFX model´s animations


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 05:20:57 PM
There, it's now 64x64, no different to how it looks at all :3


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 05:22:02 PM
There, it's now 64x64, no different to how it looks at all :3
send me the model so i will rig it
or will rig it tomorrow cuz it alittle late now here where i am


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 05:25:17 PM
send me the model so i will rig it
or will rig it tomorrow cuz it alittle late now here where i am

On it~! And yeah it's late here too, 0:25 AM


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SiLeNtDo0m on February 17, 2012, 05:33:33 PM
On it~! And yeah it's late here too, 0:25 AM

*Gasp* Somebody else in GMT apart from me and LC o_O

But I digress, Geno's coming along real nicely


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 05:35:40 PM
On it~! And yeah it's late here too, 0:25 AM
im 1 hour in the future ;D

if i finish anything tomorrow in my to do list for Geno
beta testers can get ready :D
i will say who will be the beta testers then Geno is really close to get done for beta version


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 17, 2012, 05:37:17 PM
*Gasp* Somebody else in GMT apart from me and LC o_O

But I digress, Geno's coming along real nicely
im also gmt since i live in portugal :P


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 05:41:28 PM
*Gasp* Somebody else in GMT apart from me and LC o_O

But I digress, Geno's coming along real nicely

Mhm :3 British~ As are you to my knowledge? o:

im also gmt since i live in portugal :P


I wasn't aware Portugal used GMT o.o

im 1 hour in the future ;D

if i finish anything tomorrow in my to do list for Geno
beta testers can get ready :D
i will say who will be the beta testers then Geno is really close to get done for beta version

Back on topic =P I'm really looking forward too it, hopefully my blast idea works.. it should.. I think.. XD


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 17, 2012, 05:44:32 PM


I wasn't aware Portugal used GMT o.o


yup portugal shares gnt  but spain doesnt well its the way things are lol and  i still have to see how that beam will work


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 05:47:18 PM
Geno blast as i said it will be a kinda Kid buu N-B rain
but it can be charged up to like 6 charge levels
40 frames it take for come to next charge level

each charge level give 1% more dmg to each blast


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Uncle0wnage on February 17, 2012, 05:51:53 PM
If you are still looking for a beta tester, I can try it out extensively and give in depth feedback within 12 hours from release. Also, I can give advice on how to improve animations.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 17, 2012, 05:55:35 PM
yush, i am ready to test a beta


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: dpgthirteen on February 17, 2012, 06:17:38 PM
As am I. Hopefully it's out by Monday, I have no class Monday.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 17, 2012, 06:18:13 PM
Ready as I'll ever be. Can't wait!

Rainbow Dash - gonna be awesome (http://www.youtube.com/watch?v=l8JCX9E0bEI#ws)

...I really need to stop with these reaction videos. ._.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 06:20:06 PM
^ Brohoof

And here, when animating:

The colours appear in this order (Each one starts halfway through the last one disappearing)

White, Red, Pink, blue, green, greeny yellow, yellow, orange, white, red, pink, blue, turquoise, green, greeny yellow, yellow, orange, white, red, pink

really fast =P


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Tobi on February 17, 2012, 06:21:45 PM
Is the beta going to be in the vault when it is out because I'm sure most of these people saying that they are.goingg to test it did not help with the psa


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Uncle0wnage on February 17, 2012, 06:28:08 PM
Is the beta going to be in the vault when it is out because I'm sure most of these people saying that they are.goingg to test it did not help with the psa
Hey, dude, I asked, I didn't say I was going to test, I offered.
Learn2read.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Tobi on February 17, 2012, 06:49:50 PM
Hey, dude, I asked, I didn't say I was going to test, I offered.
Learn2read.
I think you need to learn to read because I never used anyones name therefore u don't know if I was referring to u at all


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 17, 2012, 06:50:53 PM
^ Brohoof

And here, when animating:

The colours appear in this order (Each one starts halfway through the last one disappearing)

White, Red, Pink, blue, green, greeny yellow, yellow, orange, white, red, pink, blue, turquoise, green, greeny yellow, yellow, orange, white, red, pink

really fast =P

pics or it didnt happen :P


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 17, 2012, 07:38:16 PM
pics or it didnt happen :P


http://youtu.be/QZ_b9Zq9RrQ (http://youtu.be/QZ_b9Zq9RrQ)

Pics? How 'bout a video?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 17, 2012, 11:59:35 PM
i will not do it in the order but almost
since as i said each blat or beam or whatever you can call it
will do 1/2/3/4/5/6% Dmg each
but i will still use all colours
so one colour at same in the attack
not like one colour is used two times
i think that will be too much dmg in the attack


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Wasabi_Skillz on February 18, 2012, 12:38:21 AM
so this is still over rob right? :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Dark Aura on February 18, 2012, 01:44:49 AM
so this is still over rob right? :D
That would be correct, sir.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Xiggah on February 18, 2012, 02:36:31 AM
Ok, I watched this thread start and told myself not to join in because I have too many other projects going on.... but this has progressed so quickly, it's amazing! You've got good animators too, I'll give you that. I am now following this thread, and willing to lend a helping hand with anything you need help with.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 18, 2012, 05:09:45 AM
i will not do it in the order but almost
since as i said each blat or beam or whatever you can call it
will do 1/2/3/4/5/6% Dmg each
but i will still use all colours
so one colour at same in the attack
not like one colour is used two times
i think that will be too much dmg in the attack

Sounds like a plan~

How's this then?

White, Red, Pink, blue, turquoise, green, greeny yellow, yellow, orange,

I halved the colour pattern and put turquoise in where it should be, based on the second row.
It should work, becuause none of the colours in that order are next to each other, and it's based on the Geno Blast in the game, which the model is too - which is why the colours are in a specific order.
It should look more 'natural' that way.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 18, 2012, 06:02:32 AM
keep a eye on this Youtube link:
SSBB hacks Geno moveset(over r.o.b) Previews (http://www.youtube.com/watch?v=IO_I33Z3NOI#)
just to show what i got done and preview it better but still needs more revamps on animations + alittle more PSA work


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: dpgthirteen on February 18, 2012, 06:07:43 AM
Cant wait to see the video uploaded, you really have worked fast on Geno. So should the testers be ready by tomorrow or what?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 18, 2012, 06:09:13 AM
Cant wait to see the video uploaded, you really have worked fast on Geno. So should the testers be ready by tomorrow or what?

By today supposedly,

And I'm watching that link~!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 18, 2012, 06:10:55 AM
Cant wait to see the video uploaded, you really have worked fast on Geno. So should the testers be ready by tomorrow or what?
i can have done Geno faster and we maybe already got the video if it was not for i was more in mood to  work on Gotenks most of the day yearstarday

anyway i think beta testers can possble get it tomorrow but i can´t still say it for sure yet


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: dpgthirteen on February 18, 2012, 06:21:02 AM
No problem man, take your time. Don't rush things , better to have quality then something half assed. :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 18, 2012, 07:02:04 AM
DEAR GOD IT'S BEAUTIFUL O_O

Sorry for caps.. but wow. Seriously wow.

EDIT:

Animation revamps I can see a few needed.. The arm shooting animation doesn't fit in well, only because it's quite stiff

Geno Blast actually looks better than I expected (Although no beam comes out of the middle row) XD

That Final Smash.. better than I expected too :3

Geno Beam - I don't know what it is about it, but the way the beam appears feels less like a beam and more like a block if that makes sense.

Everything is looking amazing.
Just trying to crit fairly ^.~

 


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SonicBrawler on February 18, 2012, 07:06:46 AM
looks epic. ic ant wait to test. the quiality of the vid isnt that great, so i could see a few things, but nice FS :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: SiLeNtDo0m on February 18, 2012, 07:18:53 AM
Good work so far bro!  Really liking the look of the Up B, Down B and Final Smash in particular, and the whole idea of him shooting out his body parts for attacks is really cool.  However, a number of the movements still look quite stiff and it looks awkward when he fires off one of his limbs forward because it just kinda warps back to him rather than steadily returning back.  I have two suggestions on what could be done to remedy this:

1) Make it so that his limbs are fired off like rockets and have the same fire graphic as the Up B (just smaller obviously).  This would make it overall look nicer and give a clearer indication that he's blasting his limbs.

2) Import some kind of chain graphic and replace some of ROB's graphics with this chain, then make it so that it looks like he's thrusting his limbs off the chain like he is here:

(http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/DownAir.gif)

This would be really cool and could make him seem kinda like Dhalsim from Street Fighter (poor rushdown, but really long stretching normal attacks). 


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 18, 2012, 07:22:24 AM
Good work so far bro!  Really liking the look of the Up B, Down B and Final Smash in particular, and the whole idea of him shooting out his body parts for attacks is really cool.  However, a number of the movements still look quite stiff and it looks awkward when he fires off one of his limbs forward because it just kinda warps back to him rather than steadily returning back.  I have two suggestions on what could be done to remedy this:

1) Make it so that his limbs are fired off like rockets and have the same fire graphic as the Up B (just smaller obviously).  This would make it overall look nicer and give a clearer indication that he's blasting his limbs.

2) Import some kind of chain graphic and replace some of ROB's graphics with this chain, then make it so that it looks like he's thrusting his limbs off the chain like he is here:

([url]http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/DownAir.gif[/url])

This would be really cool and could make him seem kinda like Dhalsim from Street Fighter (poor rushdown, but really long stretching normal attacks). 


Lol I edit my post and as I do so you write up. XD
Yeah I fully agree with all of this though.

It was the stiffness that bothered me.

I can try to make a chain model if we have enough space x.x


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: dpgthirteen on February 18, 2012, 07:24:20 AM
Looks awesome man, but since I don't have the beta yet, here is what I think so far. To start with, the standing animation looks kinda stiff, why not add motion to the cape while he his standing or have him breathing a bit. Second, I didn't like the Geno Beam? The one with multiple lights crashing, the attack it's self is great but the beams look odd and stand out. And finally Genos Kamehameha (forgot name, heh) is to sudden. Why not have it come out like a thin beam then burst on impact to the size you have it now.

Here are the positives.
I really liked what I saw from the Up-B, it looks bad ass, does it function just like ROB or does he have less freedom with it? I also liked how your animations are coming along, remember to add some movement to the cape later. But out of all the attacks, the down air caught my attention the most. Looks so damn cool, and it's very original, please tell me its a spike attack. I also loved all the moves with Geno firing out hid limbs, all his attacks I could see him doing, nothing far fetched from his character.
So yea, that's my view from this video, and can't wait to personally try the beta myself.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 18, 2012, 07:27:11 AM
^

Geno Beam = His 'Kamehameha' <.<; (Yeah I don't like DBZ XD)

'The one with multiple lights crashing, the attack it's self is great but the beams look odd and stand out.' = Geno Blast

They're multicoloured beams designed to stand out owo, if you can tell me what you think I should change I'd be happy to do so~

And I agree on your Geno Beam opinion, it does feel too sudden.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: dpgthirteen on February 18, 2012, 07:35:08 AM
^

Geno Beam = His 'Kamehameha&#039; <.<; (Yeah I don&#039;t like DBZ XD)

'The one with multiple lights crashing, the attack it&#039;s self is great but the beams look odd and stand out.' = Geno Blast

They&#039;re multicoloured beams designed to stand out owo, if you can tell me what you think I should change I&#039;d be happy to do so~

And I agree on your Geno Beam opinion, it does feel too sudden.
Lol, I forget the names. What I meant by the Geno blast standing out is that they look more like blocks as opposed to arcs of light.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DARKSHADEDX on February 18, 2012, 07:40:00 AM
Lol, I forget the names. What I meant by the Geno blast standing out is that they look more like blocks as opposed to arcs of light.

Ah no that's cool :3
I get'chya now and I can agree, the texture itself is semi transparent, but I don't think it is in brawlbox, but that can be easily changed.. I can also edit the top of it so it fades in.
And the last fix would be maybe to add some more smoke/cloud effects to the bottom of them but the GFX is up to MDK.

Brb, photoshopping XD


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 18, 2012, 07:45:48 AM
^ Geno Beam = His 'Kamehameha' <.<; (Yeah I don't like DBZ XD) 'The one with multiple lights crashing, the attack it's self is great but the beams look odd and stand out.' = Geno Blast They're multicoloured beams designed to stand out owo, if you can tell me what you think I should change I'd be happy to do so~ And I agree on your Geno Beam opinion, it does feel too sudden.
i tried to make the GFX of geno blasts look good ingame but looks like i can only ue one kinda of shader :( the one BB making then import models

Good work so far bro!  Really liking the look of the Up B, Down B and Final Smash in particular, and the whole idea of him shooting out his body parts for attacks is really cool.  However, a number of the movements still look quite stiff and it looks awkward when he fires off one of his limbs forward because it just kinda warps back to him rather than steadily returning back.  I have two suggestions on what could be done to remedy this: 1) Make it so that his limbs are fired off like rockets and have the same fire graphic as the Up B (just smaller obviously).  This would make it overall look nicer and give a clearer indication that he's blasting his limbs. 2) Import some kind of chain graphic and replace some of ROB's graphics with this chain, then make it so that it looks like he's thrusting his limbs off the chain like he is here: ([url]http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/DownAir.gif[/url]) This would be really cool and could make him seem kinda like Dhalsim from Street Fighter (poor rushdown, but really long stretching normal attacks).  
i will possible add chains to geno model then  revamp the rig of the cape
im possible removing cape bones since the cape is still hard to rig even with cape bones that is built for the cape so the cape can follow the shoulders
and i was also thinking to use same GFX as on up-B for his fire limbs off attacks


also i got to use goku´s kamehameha GFX for make the Geno beam GFX cuz that the closest i can do and i dont wanted to use lucario´s FS beam cuz that model go across the whole stage and that is unbalanced almost no matter what you do


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: Carnage on February 18, 2012, 07:47:02 AM
video looks great but what happen if ppl use the FS in the air? it will look alittle odd right?  well geno moveset sure seems to be a fun one


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: DoctorFlux(Mariodk) on February 18, 2012, 07:48:37 AM
video looks great but what happen if ppl use the FS in the air? it will look alittle odd right?  well geno moveset sure seems to be a fun one
a canon in air
yeah it will look alittle odd but not much :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D
Post by: dpgthirteen on February 18, 2012, 07:50:57 AM
MarioDk did you read my reply. My idea is that Geno beam comes out like a thin beam, then when it hits something it's explodes into the Kamehameha model you have now.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 18, 2012, 08:01:41 AM
@MDK: Yeah I know, I'm not saying it's your fault at all, it's mine if anything.

Here, how does this look to you guys?
Also the thing on the bottom is for you MDK, set the Geno Blast texture to those settings, and it should be semi transparent in-game

If you like this fade-in texture effect I'll send you the new texture :3
(http://i43.tinypic.com/2yoe93d.png)
(http://i42.tinypic.com/k3rl34.png)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 18, 2012, 08:04:22 AM
just upload the texture as a image and i DL it


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 18, 2012, 08:13:33 AM
just upload the texture as a image and i DL it

I sent it :3

The reason I uploaded it like that, was to get people's opinions. Hopefully it looks better ^^


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 18, 2012, 08:15:48 AM
tested the new texture+ the set up and still the same ingame
i think it needs a other shader or something but i can´t do anything about it since then i replace the shader i used for Vegeta´s scouter glass (to be like as we wanted)  it become white or Black
so it can only be like that we got now


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 18, 2012, 08:18:26 AM
tested the new texture+ the set up and still the same ingame
i think it needs a other shader or something but i can´t do anything about it since then i replace the shader i used for Vegeta´s scouter glass (to be like as we wanted)  it become white or Black
so it can only be like that we got now


Ah, well when referring to the texture options - I was looking at the rainbow outline of this hack since I figured it'd be similar;

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11021 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11021)

I don't know whether that shader would cause it to come out white or black s:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 18, 2012, 08:44:35 AM
i take alittle break on work on geno
also needing to get the other hacks ready for big release day :D
+ needing to help one with PSAing for a PSA alittle (that i am most in mood for right now :D)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 18, 2012, 08:48:50 AM
Ohyeah - Don't forget Xiggah's comment on the page before this.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Allbait on February 18, 2012, 08:50:23 AM
@MDK: Yeah I know, I'm not saying it's your fault at all, it's mine if anything.

Here, how does this look to you guys?
Also the thing on the bottom is for you MDK, set the Geno Blast texture to those settings, and it should be semi transparent in-game

If you like this fade-in texture effect I'll send you the new texture :3
([url]http://i43.tinypic.com/2yoe93d.png[/url])
([url]http://i42.tinypic.com/k3rl34.png[/url])


Why not make a slightly rounded tip? (the downward tip) Transparency would look better but I think that taking off a few pixels to make it look more like the bottom end of a shield or something would make it look more devastating. Stabs of light lol


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 18, 2012, 08:51:34 AM
Ohyeah - Don't forget Xiggah's comment on the page before this.
i dont think there is so much he can help with right now
maybe then its released to BV since i dont think Geno V1 is final version but more close to a final version then my other V0.1/V1 movesets
so i can possible need help with revamp some animations :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 18, 2012, 08:55:27 AM
Why not make a slightly rounded tip? (the downward tip) Transparency would look better but I think that taking off a few pixels to make it look more like the bottom end of a shield or something would make it look more devastating. Stabs of light lol

Thanks for the input, I'll give something a go. ^^
i dont think there is so much he can help with right now
maybe then its released to BV since i dont think Geno V1 is final version but more close to a final version then my other V0.1/V1 movesets
so i can possible need help with revamp some animations :D

Lol yeah, alright, just making sure it didn't go unnoticed.



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 18, 2012, 09:09:40 AM
anyway i dont think i will get more work done today for geno moveset
cuz i am more in mood to finish the other hacks for big release day (they are like +80% done most of them but my fav. char´s moveset) and then help one with PSAing and try to fix afew things


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Dark Aura on February 18, 2012, 10:11:28 AM
anyway i dont think i will get more work done today for geno moveset
cuz i am more in mood to finish the other hacks for big release day (they are like +80% done most of them but my fav. char´s moveset) and then help one with PSAing and try to fix afew things
That's fine, man: it's your PSA, after all. Just work on it when you see fit: I'll just await the opprotunity to test it out. It looks great so far, though.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: SouthCraft on February 18, 2012, 10:19:00 AM
Super work on geno :D Heres my feedback

Side Smash: well this is ok but the animation looks abit wierd you now it weeks like the feet on geno isn't rigged correctly (i mean it looks like he floats backwards)

Down Air: If you have more ex gfx left then use something cuz it looks like he shoots the feet down but on the gif he doesn't

Win: i hope you Are not going to use this. Cuz i don't Think it fits well on geno its more like Mario,Luigi or Wario animation.

Entry: Maybe you could add the star gfx like on the samus up tilt or smash or whatever it was.

Anyway this^^ could be improved, but the B attacks i Think is perfect i have nothing to say about that i really like the FS and Up B. Yes also one thing! Could you make the chargegeno beam in air go downwards? You now like falling down like on goku's kamehameha. But anyway looking forward to test it myself  :af2:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Wasabi_Skillz on February 18, 2012, 11:13:07 AM
i think the beam graphics could use a little work since it looks like a shape instead of  a beam. other than that, amazing. the final smash looks sweet!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 18, 2012, 11:30:10 AM
Super work on geno :D Heres my feedback Side Smash: well this is ok but the animation looks abit wierd you now it weeks like the feet on geno isn't rigged correctly (i mean it looks like he floats backwards) Down Air: If you have more ex gfx left then use something cuz it looks like he shoots the feet down but on the gif he doesn't Win: i hope you Are not going to use this. Cuz i don't Think it fits well on geno its more like Mario,Luigi or Wario animation. Entry: Maybe you could add the star gfx like on the samus up tilt or smash or whatever it was. Anyway this^^ could be improved, but the B attacks i Think is perfect i have nothing to say about that i really like the FS and Up B. Yes also one thing! Could you make the chargegeno beam in air go downwards? You now like falling down like on goku's kamehameha. But anyway looking forward to test it myself  :af2:
if i can get the stars on the up-smash to stay still i can use it for entry or i will have used it
Win is not made yet and thats why its mario´s
Down-Air i made it instead of the .gif he fire the feets  until i he got chains on the model


i think the beam graphics could use a little work since it looks like a shape instead of  a beam. other than that, amazing. the final smash looks sweet!
best GFX i got right now


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: SouthCraft on February 18, 2012, 11:33:28 AM
if i can get the stars on the up-smash to stay still i can use it for entry or i will have use it
Win is not made yet and thats why its mario´s
Down-Air i made it instead of the .gif he fire the feets  until i he got chains on the model

best GFX i got right now
Ok so the down air is gunna be like that. It's an ok attack ;)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: dpgthirteen on February 18, 2012, 11:33:45 AM
i think the beam graphics could use a little work since it looks like a shape instead of  a beam. other than that, amazing. the final smash looks sweet!
I think the shape looks fine, but it needs to come out thinner, and when it hits some body it expands into what you have now.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Hero © on February 18, 2012, 11:40:34 AM
Theres only one thing that needs to be fixed that i see: The Geno Whirl animation

As SDoom said in Page4...
1) I think is that the right foot needs to keep in place.  Here, it slides.  He's not properly rooted.  The left foot can slide, as long as the right foot stays in place

2) During the antic (the start where he turns his body back), he should maybe step back a little bit, so he is then able to step into the swipe afterwards.

3) The swipe itself is far to slow and robotic.  It should only take about 3 or 4 frames for his arm to cross his body, then his arm should slowly linger behind him for about 15 frames or so, before transitioning back to his wait for another 10-12 frames.

4) His right arm is far too static.  It remains in almost the same position for the entire animation.  Most of the movement for that arm comes from the upper body.  During the antic, he needs to either pull it in or pull it back.  Then push it out when he does the swipe with his left arm.

5) Since Geno has quite noticeable hands, having the fingers in the same open position the entire time makes it look overall too static.  When his left arm swipes, his fingers should open out more like in this image (3rd hand across on the 4th row):

([url]http://www.cartoonsolutions.com/store/files/images/detailed/male5finger_detail.jpg[/url])  


Also i agree with dpgthirteen's idea about the Beam coming out thinner then expanding.

Can you make a video showing each move in training mode so we can analyze it better and give more feedback? (zoomed in to the character)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: SouthCraft on February 18, 2012, 11:43:50 AM
*watched the preview again* also on down b, he should be falling not floating, and side b could be like shadowkongs side b you now for each spear he shoots he goes sidewards + falling abit.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Xiggah on February 18, 2012, 12:28:11 PM
I understand everythings taken care of, I'm rather amazed at that. Either way I'll sit back and watch, give feedback, etc.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: SwingSet on February 18, 2012, 12:47:12 PM
Damn, Geno is impressive
Great Job, I'm glad to see he's in progress  ;D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Xiggah on February 18, 2012, 02:55:49 PM
I do have a suggestions though: Once the new brawlbox previewer comes out, it will display a graph showing all of the bone keyframes for every bone in a single animation. Your animators should use this to see how to flesh out the finalized details throughout the body, but that's for later.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Velen on February 18, 2012, 04:54:09 PM
Is the model available? Just curious.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 18, 2012, 04:55:47 PM
Is the model available? Just curious.

As am I, I'd like to look at it / see if I could animate / work out what I could do GFX wise.

The cannon model would be cool too =P


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 18, 2012, 04:57:41 PM
Is the model available? Just curious.
not until the moveset is ready for beta testers and i revamped afew things on the model
but maybe i upload the Fitrobot00.pcs/pac of geno with wait1/fall animation
so ppl like to maybe animte something or make recolours


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 18, 2012, 04:59:29 PM
not until the moveset is ready for beta testers and i revamped afew things on the model
but maybe i upload the Fitrobot00.pcs/pac of geno with wait1/fall animation
so ppl like to maybe animte something or make recolours

If you could do that that'd be great c: And pleeeease can I look at the cannon? XD

If not it's cool. I'm thinking about making a win animation. I can't promise anything though..
My animating skills aren't amazing, but I could pull something off.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 18, 2012, 05:02:04 PM
If you could do that that'd be great c: And pleeeease can I look at the cannon? XD If not it's cool. I'm thinking about making a win animation. I can't promise anything though.. My animating skills aren't amazing, but I could pull something off.
you can right now makr the animation over mario cuz they got almost same tranlation and the mario animations can be perfect ported to Geno
i will upload the model then i have revamped the cape as i will tomorrow
and for the canon i will just give you the .max but please dont get the canon´s filesize so much higher


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 18, 2012, 05:03:41 PM
you can right now makr the animation over mario cuz they got almost same tranlation and the mario animations can be perfect ported to Geno
i will upload the model then i have revamped the cape as i will tomorrow
and for the canon i will just give you the .max but please dont get the canon´s filesize so much higher

You have my word, and awesome ^^ Will do. Thanks MDK~


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Velen on February 18, 2012, 05:15:32 PM
You know what I want to do.

Those tree-based recolors.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 19, 2012, 07:39:17 AM
Any progress today? And could you send me the models? ~ :3


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 19, 2012, 07:40:51 AM
Any progress today? And could you send me the models? ~ :3
not much progress cuz i just got online for today
will give the op a DL link to the model+wait1(if ppl wanted to make a ground animation and use wait1 as first/last frame)+Fall animation(same reason as wait1 but with air animation)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 19, 2012, 07:42:30 AM
not much progress cuz i just got online for today
will give the op a DL link to the model+wait1(if ppl wanted to make a ground animation and use wait1 as first/last frame)+Fall animation(same reason as wait1 but with air animation)

Ok cool, and that cannon~! Lol
It'd give me something to do, I'm ill and my girlfriend is nowhere to be seen,
Ohyeah, and would it be possible to try out that shader I suggested yesterday? Or would that cause issues?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 19, 2012, 07:46:34 AM
Ok cool, and that cannon~! Lol It'd give me something to do, I'm ill and my girlfriend is nowhere to be seen, Ohyeah, and would it be possible to try out that shader I suggested yesterday? Or would that cause issues?
have not tried it yet

will upload the model then i have done revamp of the rig on the cape
will possible do two versions of the model
one with Cape rigged at bones on Shoulders like R/LShoulderJB
one with cape rigged to Cape bones(that one i used in the video)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 19, 2012, 07:50:20 AM
have not tried it yet

will upload the model then i have done revamp of the rig on the cape
will possible do two versions of the model
one with Cape rigged at bones on Shoulders like R/LShoulderJB
one with cape rigged to Cape bones(that one i used in the video)

Alright, well the one in the video looked great, so if the other goes horribly wrong I wouldn't worry about it too much.
It'd good that you're trying though.

And yeah lets hope the shader works, it looked promising.



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Velen on February 19, 2012, 10:04:04 AM
The lack of SFX on some of his attacks is kinda disappointing.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 19, 2012, 10:30:55 AM
The lack of SFX on some of his attacks is kinda disappointing.
i know but they will be added i just needing to find a good SFX ID for each attack


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 19, 2012, 10:49:47 AM
http://www.mediafire.com/?8g0idygc14zayj7 (http://www.mediafire.com/?8g0idygc14zayj7)

There is more where that came from


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: dpgthirteen on February 20, 2012, 08:59:32 AM
So Geno is getting a sfx pack?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 20, 2012, 09:19:36 AM
So Geno is getting a sfx pack?
i dont know yet but possible since i think ppl will love to have SMRPG SFXs for this PSA

too bad i can´t make SFX pack cuz of smashbox dont working on my PC so i can´t preview any SFX in te brsar


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 20, 2012, 09:36:46 AM
i dont know yet but possible since i think ppl will love to have SMRPG SFXs for this PSA

too bad i can´t make SFX pack cuz of smashbox dont working on my PC so i can´t preview any SFX in te brsar

I can't make SFX packs either, I just have the SMRPG sounds.

Progress?~ o.o


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: SSJ Is Clueless! on February 20, 2012, 09:41:58 AM
*postin to watch thread*

>>you dont see anything<<


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 20, 2012, 09:42:48 AM
I can't make SFX packs either, I just have the SMRPG sounds. Progress?~ o.o
not much but will PSA the cliffattack and these kinda of attack/subactions from Rob´s to Mario´s (cuz of using mario´s as base for geno)

*postin to watch thread* >>you dont see anything<<
you dont have to post to see a thread


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: SSJ Is Clueless! on February 20, 2012, 09:46:12 AM
i know but it makes it easier to watch


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 20, 2012, 09:47:27 AM
i know but it makes it easier to watch
how can it be easyer to watch a thread then you have posted in it?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: SSJ Is Clueless! on February 20, 2012, 09:48:54 AM
you click at the top right corner "Show new replies to your posts." and it shows all the threads you've posted in


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Christian_CAO on February 20, 2012, 10:45:50 AM
As I always say, before I'm about to say anything in this place, feel free to ignore me...
I'm just a leech... okay, I don't really say that, but that's the quick simplified version...

Anyway, I really like the direction you're going in for the geno moveset...

but that video.... hurts my eyes.Much like this wall of text that I've presented before you....
Not your fault, it was the stage... and the frame rate
seemed odd too... Anyway, I really like that down air and recovery move.

Great progress, can't wait to see the final version.


------------And now... my noobish opinion....yay~-----------------


By the way, what graphic or article did you use for Geno Beam? honestly...
now how do I say this without sounding [censored]y.... well, it doesn't look too swift in my opinion.
Don't get me wrong, it looks pretty much like Geno's old beam... but that's the problem.

Why not reuse Robs old Beam graphic for it, change the color to blue and scale it based on it's charge.
I know it's not done, but still...

Same thing for the Geno Blast down B.... I like the nostalgic look of it and appreciate whoever made it,
but it also needs an update to look more modern. Right now it's just flat, and even though the moveset
isn't done, I'm sure you weren't thinking of changing the graphic....

once again... maybe just reuse Robs beam and do the same for it... also, do something about it hitting the floor... maybe a rippling wave of energy on the ground or something, cause what it did in super mario rpg was just create puffs of smoke...

I'm sure you'll change the air version of  down and neutral specials, cause.... yeah, you know...

Side specail Geno Whirl really only needs one model and not three... I know you're probably going to
use the others as after image fading trail effects so I'll hold off on whining about that...

the arm detach thing seems way to... awkward too... the animation is fast which is fine, but why not add a rocket trail like the graphics to your up special to the arms end and have a returning animation and have
that be slower... cause the arm disappearing and fading into nothingness seems really... as I said before, awkward.  

I know it's not done, and you're still going to tweak the animations, I'm sorry if I seemed like a [censored]...

Best wishes for further progress, you're doing great so far.  ;)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 20, 2012, 10:52:40 AM
A lot of the point you have highlighted have been mentioned before, and we have answered your points beforehand, so maybe take a look at the previous pages to save me typing it all up.

Ontop of that if we can get the transparency shader working a lot of improvements will be made.

And thanks for the feedback.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Christian_CAO on February 20, 2012, 10:57:27 AM
...  :'(

and now I feel like a jerk....

I'm always late to the party... I knew I should have went further than just two pages back...  :(

probably should have actually read the text there too.....

Honestly I was just looking for pictures and not paying attention to the conversations...  :>.>palm:

Thanks for the info DARKSHADEDX.... now I'll cry in my corner and fade into the background...  :P


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 20, 2012, 11:33:09 AM
...  :'(

and now I feel like a jerk....

I'm always late to the party... I knew I should have went further than just two pages back...  :(

probably should have actually read the text there too.....

Honestly I was just looking for pictures and not paying attention to the conversations...  :>.>palm:

Thanks for the info DARKSHADEDX.... now I'll cry in my corner and fade into the background...  :P

Nuuu don't do that XD
Honestly we all appreciate the feedback, rest assured all of the things you mentioned are likely to be fixed.

I suppose the more of the same feedback really boosts a stronger opinion.
However I'm just saying it'd be better to read a few pages beforehand so that you know we are going to fix the issues ;P


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 20, 2012, 11:38:36 AM
dont get too hyped or anything but i think im possible getting Geno ready to next weekend for beta testers
but as i said dont get too hyped cuz i am not sure (cuz of IRL stuff and etc.)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 20, 2012, 12:32:38 PM
dont get too hyped or anything but i think im possible getting Geno ready to next weekend for beta testers
but as i said dont get too hyped cuz i am not sure (cuz of IRL stuff and etc.)

Cool~ I want those models Dx


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Sollux Captor on February 20, 2012, 12:38:00 PM
I cant wait to play this i liked the toonlink one of fighter geno so for this i can already tell this will be better! So i hope i can play this very soon! hope its done soon :)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Tobi on February 20, 2012, 07:31:00 PM
so mariodk u are still fixing some animations and attacks for geno till its released?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 20, 2012, 11:35:49 PM
so mariodk u are still fixing some animations and attacks for geno till its released?
stop asking all time or geno will not be released like as Beyond did with the veeta vertex then he was making that and ppl asked like 100 times each day + even emailed him each day


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DJ Lowgey on February 21, 2012, 06:10:24 AM
I want geno so stop asking him!!!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Velen on February 21, 2012, 02:49:51 PM
I'm gonna be perfectly honest with you on Geno: He kinda looks more like he's made of straw rather than wood...


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: SonicBrawler on February 21, 2012, 02:51:26 PM
I'm gonna be perfectly honest with you on Geno: He kinda looks more like he's made of straw rather than wood...

wait, he is made out of wood?

i thought he was made of straw. im :srs:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Velen on February 21, 2012, 03:02:11 PM
wait, he is made out of wood?

i thought he was made of straw. im :srs:

Yeah. Geno was a wood doll in Super Mario RPG: LotSS.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DARKSHADEDX on February 21, 2012, 03:05:37 PM
....How...What.... How is possible to not know Geno is made out of wood...
Go play SMRPG. Right now. You have no excuse. It's an amazing game. Don't come back til you've played it.

On another note, I think a mix of a few textures and brightness changes would look nice.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: SonicBrawler on February 21, 2012, 03:06:11 PM
....How...What.... How is possible to not know Geno is made out of wood...
Go play SMRPG. Right now. You have no excuse. It's an amazing game. Don't come back til you've played it.

On another note, I think a mix of a few textures and brightness changes would look nice.


... i have played it lol


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: StarWaffle on February 21, 2012, 03:10:59 PM
 Never noticed the title of this thread eh?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: SonicBrawler on February 21, 2012, 03:41:41 PM
Never noticed the title of this thread eh?


... i dont tend to read things i dont have to lol. i read teh first 2 words of it to know what its about


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 22, 2012, 07:18:11 AM
PSAing of the Subactions that is used for landing/cliff animations and these kinda of subactions is done

now just PSA geno boost and find 3x GFX for it (GFX for the red arrows, Def/attack up)
and then revamp afew animations/revamp alittle in PSA if needed for revamped animations
and then i think Geno is ready for beta testers
also still get Geno´s cape revamped in Rig or just rig them to L/RshoulderJB bones

throws/Win will not be  in version for beta testers
throws will just be mario´s right now  

same with CSP/BPs/recolours(from starwaffle) in the beta version since we needing to wait for the recolours and then i can send them to SJS for Geno CSP/BPs and maybe CSS icon

and still i dont know then the beta is ready since i also got IRL stuff to do but i hope i am soon done with Geno
also i am thinking about a thing for geno moveset since i wanted really much feedback so i was thinking instead of give him to only beta testers so i will possible release him to BV and see if ppl do feedback so i can work on next version that will be for big release day :D
Geno is like my best Beta moveset i have done snce mainly my beta movesets only got "B" attacks and nothing more so i think Geno for beta testers is already ready for BV too :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: Ikuto on February 22, 2012, 10:15:09 AM
PSAing of the Subactions that is used for landing/cliff animations and these kinda of subactions is done

now just PSA geno boost and find 3x GFX for it (GFX for the red arrows, Def/attack up)
and then revamp afew animations/revamp alittle in PSA if needed for revamped animations
and then i think Geno is ready for beta testers
also still get Geno´s cape revamped in Rig or just rig them to L/RshoulderJB bones

throws/Win will not be  in version for beta testers
throws will just be mario´s right now  

same with CSP/BPs/recolours(from starwaffle) in the beta version since we needing to wait for the recolours and then i can send them to SJS for Geno CSP/BPs and maybe CSS icon

and still i dont know then the beta is ready since i also got IRL stuff to do but i hope i am soon done with Geno
also i am thinking about a thing for geno moveset since i wanted really much feedback so i was thinking instead of give him to only beta testers so i will possible release him to BV and see if ppl do feedback so i can work on next version that will be for big release day :D
I'd make a vid and in the vid I'd give feed backkinda like i did with Goku.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Video preview
Post by: DoctorFlux(Mariodk) on February 22, 2012, 10:30:28 AM
guess what :D
Geno is almost done
just geno boost left,rig cape to shoulder/arms instead of cape bones(i think that will be better then Cape bones+it will possible also save filesize for animations) and get good SFX for:
Geno Beam(load/Fire),Geno Whirl

but Geno boost might take a while to PSA cuz im needing to put subrotations to all subactions for get super armor code then Def up mode is on
but attack up is easy that just do something like i did with SSJ mode for Goku and boost dmg but will do so it will only boost 8x "A" Attacks(not throws is inc.) or 2x "B" attacks(Down-B/N-b/Side-B) will alo d so the count down for the limit of attacks in Attack up mode will only count down then you hit someone but if you dont hit it will not count down
the taunt is random you will get Def up or attack up but if you got hitted much(like as Shadow´s chaos control) you can get both def up/attack up
also the taunt can´t be use until Def up or attack up mode is gone


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Dark Aura on February 22, 2012, 01:47:44 PM
Twilight Sparkle - yesyesyesyesyes (http://www.youtube.com/watch?v=V3YMRp36Ad8#ws)

God Dangit, I need to stop with the ponies. People are going to start griping. ._.

But my reaction was the same, nonetheless. Take your time, and I'm sure it'll turn out great.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 22, 2012, 04:02:08 PM
(http://i42.tinypic.com/2jb8bvc.jpg)

Geno boost  arrow model :3

EDIT: Also, MDK if you can put the semi-transparents shader on this model too, I'll make the texture semi transparent, it should look better that way.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Velen on February 22, 2012, 09:28:10 PM
DAWN OF THE FIRST TEXTURE

(http://i.imgur.com/XRAUW.png)

Sakura Wood Geno has begun. The only problem is I don't have a pattern to put on the hat..

Any ideas for a sakura design idea?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 23, 2012, 12:21:27 AM
([url]http://i42.tinypic.com/2jb8bvc.jpg[/url]) Geno boost  arrow model :3 EDIT: Also, MDK if you can put the semi-transparents shader on this model too, I'll make the texture semi transparent, it should look better that way.
thanks

i will use a 2d model for Def up/attack up
i think these two models is the last im needing
PSAing Geno boost then i get home,Revamp the cape rig alittle more
then Geno is almost ready


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: SiLeNtDo0m on February 23, 2012, 12:23:27 AM
DAWN OF THE FIRST TEXTURE

([url]http://i.imgur.com/XRAUW.png[/url])

Sakura Wood Geno has begun. The only problem is I don't have a pattern to put on the hat..

Any ideas for a sakura design idea?


White cherry b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)om petals


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 23, 2012, 07:43:07 AM
Geno Boost(only the taunt) is Done:
(http://i.imgur.com/V4ALJ.jpg)
just needing to make the 2d GFX model with Def up/Attack up
and prefer low filesize since i am getting back to Rob´s filesize again
on a unedited Fitrobot.pac

now just make the mode for Def up/Attack up and Geno Beta is done  :af2:
also that in PSAng that will take most time cuz im needing to put subrotation in all subactions :(


some animations is alittle bad like as charging animations on Down-B/N-B since i wanted to save filesize on the Fitmotionetc.pac right now but i will upload them in the beta anyway and revamp them right after
at same time i revamping/edit the moveset from what i got of feedback and that moveset after feedback is the V1 that will be released on my big release day but the beta will be released then Geno boost is done


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Carnage on February 23, 2012, 08:52:30 AM
so how will the defense boost work? just gets super armor for sometime or something else? soz if you already stated how it will work since i missed a few pages:S


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 23, 2012, 08:55:09 AM
 
so how will the defense boost work? just gets super armor for sometime or something else? soz if you already stated how it will work since i missed a few pages:S
it will get super armor so you can´t get knocked back (like as metal)  after the next 3 hits but you can´t use geno boost until you lose super armor or same with attack up with boost in dmg/knockback you can´t use geno boost again until the boost is gone


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 23, 2012, 09:22:32 AM
Geno Boost(only the taunt) is Done:
([url]http://i.imgur.com/V4ALJ.jpg[/url])
just needing to make the 2d GFX model with Def up/Attack up


Well what model are you in need of, what do you want it to look like?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 23, 2012, 09:25:06 AM
Well what model are you in need of, what do you want it to look like?

(http://i271.photobucket.com/albums/jj127/Ariand54321/Geno%20Reloaded/GenoUSpecialGround.gif)
that attack up and Def up
but possible i can do that in PSAing with set GFXs up like that and not needed models for it since even if you try to make it low filesize it looks like it can´t be a really low filesized model like as that arrow

but you can still try to make it (use a low filesized texture like as the arrow since it only needs to be one colour)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 23, 2012, 09:34:33 AM
([url]http://i271.photobucket.com/albums/jj127/Ariand54321/Geno%20Reloaded/GenoUSpecialGround.gif[/url])
that attack up and Def up
but possible i can do that in PSAing with set GFXs up like that and not needed models for it since even if you try to make it low filesize it looks like it can´t be a really low filesized model like as that arrow

but you can still try to make it (use a low filesized texture like as the arrow since it only needs to be one colour)


I dunno, I think I could do it with literally one polygon, the texture would need to be of a certain space though.. say like the size of the Geno Blast texture? You'd have to allow transparency in the texture though.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 23, 2012, 09:51:27 AM
I dunno, I think I could do it with literally one polygon, the texture would need to be of a certain space though.. say like the size of the Geno Blast texture? You'd have to allow transparency in the texture though.
think just a 4x4 size for this model´s texture for attack up! and defends up!
ithe arrows looks still good with that small texture so i think the text will too


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 23, 2012, 09:59:56 AM
think just a 4x4 size for this model´s texture for attack up! and defends up!
ithe arrows looks still good with that small texture so i think the text will too

Yeah but I'm saying I have an easier way,  that will take up less space, if you'd just let the texture be bigger.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 23, 2012, 11:27:49 AM
Yeah but I'm saying I have an easier way,  that will take up less space, if you'd just let the texture be bigger.
ok you can try yours idea and see if it works




Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 23, 2012, 12:10:30 PM
(http://i40.tinypic.com/5kq7f5.png)

Attack and defence up models done, the white around them is transparent.

As you can see by the picture on the right - I've split the models up into 4 sections.
This is so that you could rig each section, and then animate it slightly so it gives off that shaking motion when your attack or defence goes up in SMRPG.

The texture for each is 64x64 and I made it by screenshotting SMRPG and obtaining the sprite work.

What do you think, and shall I send them MDK?

EDIT: Also, if it doesn't fit in the game, I have an idea where I could put both boosts on the same one, and you'd have to animate it so that a certain side would show when it appeared.. but it probably wouldn't look as good and may have texture issues.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 23, 2012, 12:12:34 PM
send them and i try to get them to work as i wanted


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 23, 2012, 12:13:05 PM
Doing that now, and check my edit~


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 23, 2012, 12:25:43 PM
finnaly the subrotation for Geno boost is done and almost working as i wanted
now just put the subrotation on all subaction (and that take time cuz i sometime got bored of doing that so i always stop on half way and do that next day)

too bad i also needing to do that then i rebuilding SMBZ mario moveset with Fire/cape mode
and possible also for then i start on finish vegeta´s PSA for sdo0m with his SSJ mode
:( i wish there was a button for this


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: SonicBrawler on February 23, 2012, 12:27:15 PM
I wish i coudl help on geno ebsdies beta testing it :/


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 23, 2012, 01:12:02 PM
i will also do so Geno will have some kinda of GFX if Def up mode or attack up mode is actived
like some kinda of GFX at hands maybe or at the body so you can see you stil got the mode until the boost is gone


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Tobi on February 23, 2012, 01:15:37 PM
im not trying to cause trouble or anything but what did pichu brawler do that qualified him to be a geno tester?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Uncle0wnage on February 23, 2012, 01:17:50 PM
If you do release it on the vault I'll give some good feedback and I'll make a few animations for him. Can't wait for more previews.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: xZedkiel on February 23, 2012, 01:18:08 PM
i will also do so Geno will have some kinda of GFX if Def up mode or attack up mode is actived
like some kinda of GFX at hands maybe or at the body so you can see you stil got the mode until the boost is gone
Maybe some sort of sparkling? Not like stupid Twilight sparkles, but like man sparkles of star power and awesomeness.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 23, 2012, 01:20:08 PM
im not trying to cause trouble or anything but what did pichu brawler do that qualified him to be a geno tester?
he is a testers but not nly him on Geno
cuz the beta version of geno (the version i planed for beta testers) will be released to BV for get more Feedback if ppl wanted and if ppl wanted they can help with Revamp animations/new attacks maybe or animte the cape on the Geno with cape bones
i will inc. both models rig in the Geno pack since i still prefer gno with cape bones but just alot of work if i needing to animte the cape for all animations in a Fitmotionetc.pac


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 23, 2012, 01:35:43 PM
Maybe some sort of sparkling? Not like stupid Twilight sparkles, but like man sparkles of star power and awesomeness.

I was thinking more sort of like.. steam, like an overpowered machine sort of thing.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Dark Aura on February 23, 2012, 01:46:34 PM
Maybe some sort of sparkling? Not like stupid Twilight sparkles, but like man sparkles of star power and awesomeness.


(http://mylittlefacewhen.com/media/f/img/mlfw943_Twilight_Glare.gif)

You brought that on yourself.

I was thinking more sort of like.. steam, like an overpowered machine sort of thing.

I like that idea, maybe a cloud ish-effect. Maybe something like those dust-clouds when you land after falling.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 23, 2012, 01:53:40 PM

I like that idea, maybe a cloud ish-effect. Maybe something like those dust-clouds when you land after falling.

Yeah that's what I meant :3 I figured it'd fit Geno well since he has a ton of mechanical parts.

But I actually really like that sparkle idea, as that's how they power up in SMRPG

Maybe a mixture of the both?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: xZedkiel on February 23, 2012, 02:39:24 PM
([url]http://mylittlefacewhen.com/media/f/img/mlfw943_Twilight_Glare.gif[/url])

You brought that on yourself.
I like that idea, maybe a cloud ish-effect. Maybe something like those dust-clouds when you land after falling.

I meant Twilight vampires not that Twilight XD

But I actually really like that sparkle idea, as that's how they power up in SMRPG


And this is why I suggested the sparkles right hurr Dark Aura. o:

I wouldn't say steam or clouds or smoke because he's not really a robot, and he doesn't run on an engine, he runs on star power from the star world, a biodegradable and naturally clean fuel source.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Dark Aura on February 23, 2012, 02:54:19 PM
I know that's what you were referring to. I just can't resist doing that whenever those two words are in the same sentence. Why would you ever make references to Twilight anyways? You could just say starry skies or something. =P


I think that by steam, he means more of an effect than it being a part of Geno. Like how there's steam/smoke when someone transforms or something.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 23, 2012, 03:09:18 PM
I know that's what you were referring to. I just can't resist doing that whenever those two words are in the same sentence. Why would you ever make references to Twilight anyways? You could just say starry skies or something. =P


I think that by steam, he means more of an effect than it being a part of Geno. Like how there's steam/smoke when someone transforms or something.

Yep that's what I meant, however, in relation to xZed's idea;

https://www.youtube.com/watch?v=_-mwMQQHDn0 (https://www.youtube.com/watch?v=_-mwMQQHDn0)

It pretty much has to be this.. =P

GFX 36 first (To power it up?)

at 0:59

then

GFX 55

at

2:38 (Constant)



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Velen on February 23, 2012, 10:10:10 PM
You know my recolors are high quality...

CAUSE I NEVER USE BLOCK COLORS!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: BlueBrain on February 24, 2012, 07:23:56 AM
u need someone to make the geno cannon?

PM me if u want me to make it, and tell me what original model u want it over (for the bones and stuff)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 07:49:07 AM
u need someone to make the geno cannon? PM me if u want me to make it, and tell me what original model u want it over (for the bones and stuff)
i already got canon if you saw video and its merged with Geno model so the canon is oneslot too


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: BlueBrain on February 24, 2012, 07:55:59 AM
i already got canon if you saw video and its merged with Geno model so the canon is oneslot too

oh lol, didnt notice, since ur OP says it isnt done yet. xD
ur talking about the FS one, right? cuz i am.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 07:57:39 AM
oh lol, didnt notice, since ur OP says it isnt done yet. xD ur talking about the FS one, right? cuz i am.
yes i am talking about the FS one in the Preview
also i forgot to update the op but i will after i PSAed Geno boost 100%


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Carnage on February 24, 2012, 08:09:39 AM
yes i am talking about the FS one in the Preview
also i forgot to update the op but i will after i PSAed Geno boost 100%
so does geno boost works like you want it to work already? becuase i know an attack upgrade is easy but that defense one should be tricky right?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: BlueBrain on February 24, 2012, 08:10:18 AM
well, anyway, if u need any custom model for any psa, tell me


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 08:14:48 AM
well, anyway, if u need any custom model for any psa, tell me
Trying to take my job... not cooool.

On a side note, I already told MDK I desired to edit the cannon in it's current state.

He said something along the lines of not at this time, but when releases it shouldn't be problem.

But I've been making custom models for well over 10 pages now.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: SouthCraft on February 24, 2012, 08:15:53 AM
Is geno boost done? whats left now? im very hyped to test the beta right now! i started playing SMRPG and i freaking love it!!!!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 08:23:33 AM
Is geno boost done? whats left now? im very hyped to test the beta right now! i started playing SMRPG and i freaking love it!!!!

Refer to the below:

finnaly the subrotation for Geno boost is done and almost working as i wanted now just put the subrotation on all subaction (and that take time cuz i sometime got bored of doing that so i always stop on half way and do that next day)

It also needs GFX, and some were suggested on the page beforehand, but as far as I know that's how much is done (Though knowing MDK, it is probably more now)



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 08:27:29 AM
so does geno boost works like you want it to work already? becuase i know an attack upgrade is easy but that defense one should be tricky right?
and the defense part of it is reason for i am not done with it
i have already done it but needing to work for all subactions so i needing to put the subrotation in all subactions
also the same with GFX then i find out what GFX and where for attack up and for def up


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: BlueBrain on February 24, 2012, 08:40:18 AM
ok, feedback for the cannon model, its way too small... u should also give it a more stylish feel, it seems a rather simple thing, while the gif it looks pretty cool, and im not trying to steal anybody's job, im just bored as hell and need to do something not character-wise...


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 08:56:46 AM
ok, feedback for the cannon model, its way too small... u should also give it a more stylish feel, it seems a rather simple thing, while the gif it looks pretty cool, and im not trying to steal anybody's job, im just bored as hell and need to do something not character-wise...


And I will agree with you, as I have expressed how much I wish to change the cannon, as it is not accurate in design,

(http://i43.tinypic.com/ou17a1.png)

but nonetheless, it is a great model.

I've offered to change it before, and I should be able to do so soon.

I respect that you're bored but my point is - I have everything covered, custom model wise.. so there's no need to worry. Unless of course, MDK wishes for you to join.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: BlueBrain on February 24, 2012, 09:05:57 AM
lol, its more like i had no idea u weredoing this stuff, i didnt even take the time to read the last pages, dont follow this thread very much, so yeah, i saw in the OP  he needed the model so i offered myself.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 09:29:36 AM
lol, its more like i had no idea u weredoing this stuff, i didnt even take the time to read the last pages, dont follow this thread very much, so yeah, i saw in the OP  he needed the model so i offered myself.


Ah fair enough, I'll let you off =P

Well, to save you searching through the pages, here are all the models I have made so far;

Geno Boost arrow model:

(http://i42.tinypic.com/2jb8bvc.jpg)

(I mentioned that the texture would look better with a slight semi transparency)

Geno Boost Attack and Defence up models:

(http://i40.tinypic.com/5kq7f5.png)

(The white bit is transparent, and the lettering is a direct rip from SMRPG itself

Geno Blast model:
(http://i44.tinypic.com/2v1mfck.png)

I initally came up with the idea for this, it is all one model, but each beam is rigged so that you can force them to come down at seperate times, they are semi transparent and the texture on this picture is outdated)

Geno Whirl models:

(http://i43.tinypic.com/scxhxi.png)

The first models I made for the project, they'd likely look better with semi transparency too.


I'm aware the models and textures could look better, but I have to keep them to the bare minimum for them all to fit into the PSA and have it not crash.

I'm going to post another model when I get home from college, I wasn't asked to make it, but as a move suggestion to MDK (being it the only move Geno has that isn't in this moveset) There is a possibility it might be used later on.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Uncle0wnage on February 24, 2012, 11:02:43 AM
Please put that geno whirl model in the psa, the galactic donuts one doesn't look good for it at all.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: LJSTAR on February 24, 2012, 11:36:58 AM
For the canon model, I, first, planned to do the canon that is in SMRPG, but ... I think that the canon in the .gif (in the OP) will be better in Brawl so ... I tried to do THAT canon ... (I'm actually trying to redo it, but ... if someone want to do it I'm not going to complain  :af:)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 11:41:53 AM
Please put that geno whirl model in the psa, the galactic donuts one doesn't look good for it at all.
im using a other GFX for Gotenks´s galactic donuts  not this one on geno whirl

anyway Geno boost working as i wanted tested it
but its not done yet

so in defends up mode if you get Dmg you will not get knockback
the mode will go off then you got hit 4 times by a Dmg over 3% dmg
if you get hit by a Dmg under 3% you is still imunne for knockback and the count down on how many times you gets hits will not count down so you can get hit by a dmg on 1-2% dmg unlimited times without knockback


For the canon model, I, first, planned to do the canon that is in SMRPG, but ... I think that the canon in the .gif (in the OP) will be better in Brawl so ... I tried to do THAT canon ... (I'm actually trying to redo it, but ... if someone want to do it I'm not going to complain  :af:)
you can do it if you wanted but still low filesize as possible


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 11:57:14 AM
im using a other GFX for Gotenks´s galactic donuts  not this one on geno whirl

anyway Geno boost working as i wanted tested it
but its not done yet

so in defends up mode if you get Dmg you will not get knockback
the mode will go off then you got hit 4 times by a Dmg over 3% dmg
if you get hit by a Dmg under 3% you is still imunne for knockback and the count down on how many times you gets hits will not count down so you can get hit by a dmg on 1-2% dmg unlimited times without knockback

you can do it if you wanted but still low filesize as possible

Lol I'd love to try and fix up the cannon if you don't want too, but it's your design so you should do it.


so in defends up mode if you get Dmg you will not get knockback
the mode will go off then you got hit 4 times by a Dmg over 3% dmg
if you get hit by a Dmg under 3% you is still imunne for knockback and the count down on how many times you gets hits will not count down so you can get hit by a dmg on 1-2% dmg unlimited times without knockback



Sounding like a great idea, especially the defence thing, I think that works amazingly, it's kinda like when you get the metal box, except in my opinion probably more helpful... but it's still fair and evened out.

Please put that geno whirl model in the psa, the galactic donuts one doesn't look good for it at all.

This model is in the PSA :3 You're referring to the older image.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 12:10:40 PM
Lol I'd love to try and fix up the cannon if you don't want too, but it's your design so you should do it.
its not mine Canon or geno model
i only did the boneset+Rig
anyway Geno boost is 50% done (i think)
soon just import the attack/defends up GFX model
and afew other things and the PSA work is done :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 12:11:45 PM
its not mine Canon or geno model
i only did the boneset+Rig
anyway Geno boost is 50% done (i think)
soon just import the attack/defends up GFX model
and afew other things and the PSA work is done :D

Lol yes, please do post an image of how the attack and defense model looks in game.

And don't forget to allow transparency, or it'll have a white block around it XD


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 12:20:56 PM
Lol yes, please do post an image of how the attack and defense model looks in game. And don't forget to allow transparency, or it'll have a white block around it XD
can´t right now as i said iwill import the model then Geno boost is 100% PSaed on all subactions

edit: looks like then used geno boost: defends up and got hit
so the next time you use FS on geno the game freeze  :'(


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 01:08:34 PM
can´t right now as i said iwill import the model then Geno boost is 100% PSaed on all subactions

edit: looks like then used geno boost: defends up and got hit
so the next time you use FS on geno the game freeze  :'(


>w< I wonder what's causing that.. that doesn't make sense.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Carnage on February 24, 2012, 01:14:59 PM
maybe take the subroutine out of the Fs subactions?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 01:17:25 PM
maybe take the subroutine out of the Fs subactions?
already done that but still the same


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Carnage on February 24, 2012, 01:20:15 PM
already done that but still the same
maybe disabling the boost bits in the beggining of FS action? also its just the defense boost? becuase i think i know why since robs intangile during the Fs making a super armor going intangible may be the thing  thats freezing geno cant have a super armor activated during the Fs try making the body go normal before the FS action


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 01:35:56 PM
maybe disabling the boost bits in the beggining of FS action? also its just the defense boost? becuase i think i know why since robs intangile during the Fs making a super armor going intangible may be the thing  thats freezing geno cant have a super armor activated during the Fs try making the body go normal before the FS action
thats possible why


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 01:38:39 PM
maybe disabling the boost bits in the beggining of FS action? also its just the defense boost? becuase i think i know why since robs intangile during the Fs making a super armor going intangible may be the thing  thats freezing geno cant have a super armor activated during the Fs try making the body go normal before the FS action


Oh Carnage, you clever, clever man..


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 01:50:10 PM
i see if i can fix the problem if not i will possible remove Geno Boost: Defends up :(


edit: i tried anything but nothing worked
so Defends up is deleted now :(

now just import the attack up GFX
afew revamps on GFXs on the attacks
and done
the animations is alittle bad in this version but they will be revamped in a later version
right now the most importing think is the moveset works and is playeble


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 02:25:41 PM
i see if i can fix the problem if not i will possible remove Geno Boost: Defends up :(


edit: i tried anything but nothing worked
so Defends up is deleted now :(

now just import the attack up GFX
afew revamps on GFXs on the attacks
and done
the animations is alittle bad in this version but they will be revamped in a later version
right now the most importing think is the moveset works and is playeble

I fully agree, it's a shame you scapped the idea because I thought it was awesome, but understandable nonetheless, and I shall post that model soon, sorry for the wait.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 02:27:17 PM
i prefer more no Freezing then no Defends up
only that with FS was the problems but anything worked and even the GFX mode
i will also find a good GFX to use so he have a GFX around him all time while attack up boost is on


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: SonicBrawler on February 24, 2012, 02:28:18 PM
do you think geno will eb ready for beta tomrrow?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 02:32:55 PM
do you think geno will eb ready for beta tomrrow?
possible
or today  :af2:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 02:40:17 PM
i prefer more no Freezing then no Defends up
only that with FS was the problems but anything worked and even the GFX mode
i will also find a good GFX to use so he have a GFX around him all time while attack up boost is on

I suggested some on page 28 in relation to what xZedkiel suggested, I personally vouch for this idea, because stars are generated in the using of Geno Boost (He sucks them in), and they look just like the GFX I pointed out.

I can get you a video clip of a slowed down Geno Boost if you wish to take a look :3
Stars are generated with every Special move he does, but it would seem nessecary to use them for this.

EDIT:

Page 28


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: dpgthirteen on February 24, 2012, 02:48:57 PM
possible
or today  :af2:

  :af2: HYPE!
No but seriously that would be awesome. Really looking forward to it.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 02:55:03 PM
  :af2: HYPE!
No but seriously that would be awesome. Really looking forward to it.

Lmao, didn't see the 'Or today' bit, excitement! ^_^


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Dark Aura on February 24, 2012, 03:02:05 PM
Must... Resist... Pony Reaction video...!

But really, I can't WAIT! I'm going to be all over this. I'm having some friends over, so I'll have them test it too and see if they can give any useful feedback for my report. Look forward to that as much as I'm looking forward to the PSA :3


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: xZedkiel on February 24, 2012, 03:08:16 PM
I can test if ya want, I have nothing to do tonight or tomorrow so..


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 03:10:43 PM
stop asking for testing
since i will release it to BV anyway then its done


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: SouthCraft on February 24, 2012, 03:41:46 PM
yay tomorrow! you now what time it is MDK (skandinavian) so i can't test today


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 03:43:36 PM
Sorry, textures kept screwing up, but here it is;

(http://i40.tinypic.com/34qwyef.png)

Geno's pellet/bullet from his 'HandGun' move in Super Mario RPG.

it's tiny, I have just enlarged it for the picture.

I don't know if you want to use it MDK, but as I think it should be put in. It's not my moveset however, I just have a genuine love for the character :)

Let me know if you'd like it and I'd send it.

Not really sure why the texture was such an issue at 4x4 pixels, but hey, that's 3DS Max for you. XD


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: BlueBrain on February 24, 2012, 03:57:07 PM
i was very bored, so i made this, u dont need to use it, and this is not an attempt to steal anybody's spotlight, xD

(http://i.imgur.com/UrqJw.jpg) (http://imgur.com/UrqJw)

if u want it tell me, if u dont, well, thats ok, it was fun to make it


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 03:58:28 PM
i was very bored, so i made this, u dont need to use it, and this is not an attempt to steal anybody's spotlight, xD ([url]http://i.imgur.com/UrqJw.jpg[/url]) ([url]http://imgur.com/UrqJw[/url]) if u want it tell me, if u dont, well, thats ok, it was fun to make it
it looks good but i think right now i prefer the one i got


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 04:09:28 PM
^ It's still not long enough, though it has the nice point at the back, so that's a bonus.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: LJSTAR on February 24, 2012, 04:20:26 PM
I tried to improve my Canon model, .... I hope there isn't to many verticles ...

(http://desmond.imageshack.us/Himg844/scaled.php?server=844&filename=modelui.png&res=medium)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 04:23:16 PM
ok that one is alot better :D
send me then you is done


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: AnImAiNe on February 24, 2012, 04:24:11 PM
that looks crazy


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 04:29:03 PM
I tried to improve my Canon model, .... I hope there isn't to many verticles ...

([url]http://desmond.imageshack.us/Himg844/scaled.php?server=844&filename=modelui.png&res=medium[/url])


LJ! That is beautiful and perfect! VERY well done! :3


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Velen on February 24, 2012, 04:32:35 PM
My response to the Cannon Model.

HOL-E-MOTHER OF GAWD! O.O


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 04:42:01 PM
Geno will be out tomorrow (hope i get the model of new canon soon :D) SMBZ mario V3 i working on right now and that attack up GFX model i will get ingame tomorrow too so possible my big release day is tomorrow too bad Dot is not done with majin buus texture so they is going to be 60-70% brawl styled cuz i made Geno moveset while he was working on texture and texture is much faster Done then moveset is so Dot taking too long time


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: LJSTAR on February 24, 2012, 04:44:11 PM
Wow, Thanks a lot guys  :laugh:

The front of the canon is also done :

(http://desmond.imageshack.us/Himg854/scaled.php?server=854&filename=canon3front.png&res=medium)

I think the model is pretty much finished but ... I don't know, When I do 3D modeling I'm alway like "I finished" and the day after "I should add this or that !" so ...  :laugh:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on February 24, 2012, 04:49:30 PM
as i said just send then you is done for me it looks done :D


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Master Penis on February 24, 2012, 05:46:39 PM
Wow Mariodk, at first I ignored Geno completely, but after seeing all of your work and progress, I so totally want that PSA :P


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: BlueBrain on February 24, 2012, 05:57:05 PM
will the cannon be animated?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 05:59:50 PM
will the cannon be animated?

https://www.youtube.com/watch?v=IO_I33Z3NOI&feature=player_embedded (https://www.youtube.com/watch?v=IO_I33Z3NOI&feature=player_embedded)

Watch this.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: BlueBrain on February 24, 2012, 06:24:05 PM
but i mean, totally animated, the principal canon should move too, and marioDK, i keep repeating myself with this, but u make ur final smashes too short...
give it a few seconds to prepare, even if those seconds the screen is frozen to avoid ppl hiding, its just for the FS effect it should have... right now it looks great as a working move, but it doesnt have the epic feel a final smash should have, looks more like an overpowered regular attack...

my points in how to make the FS better are:

1- make an intro animation, where geno moves around preparing to transform, instead of instantly becoming the cannon and attacking.
2- the canon should have bones controlling the following parts: a main bone, of course, a bone that controlls the rotation, which is already done, and a bone that controls the inner canon, if u look at it, it looks like two canons merged, that has a function, before shooting, the inner canon should get a bit out, and when it shoots, it should be blasted back inside.
3- make the FS punishable, when he finishes, u should also make an ending animation...
maybe 2, one for when he hits someone, and one for when he doesnt...

those are my two cents ^^


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Velen on February 24, 2012, 06:28:19 PM
Add the Meshsmooth modifier.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 06:32:29 PM
Add the Meshsmooth modifier.

The issue with that is it might up the poly count, and it can't be too high due to restrictions on PSA size.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Velen on February 24, 2012, 06:35:22 PM
The issue with that is it might up the poly count, and it can't be too high due to restrictions on PSA size.


Size it down, then size it back up via PSA?

Also. Trying to put a Cherry B(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)om motif on Geno's hat...

(http://i.imgur.com/RSluF.png)

It's not going as well as it looks... I blame the UVs.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DARKSHADEDX on February 24, 2012, 06:41:54 PM
Sizing it won't make a difference, because the amount of polygon's should remain constant no matter what size a model is, if it is simply scaling that is.

And eh I like your cherry b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)om idea, it's all very clever.

but i mean, totally animated, the principal canon should move too, and marioDK, i keep repeating myself with this, but u make ur final smashes too short...
give it a few seconds to prepare, even if those seconds the screen is frozen to avoid ppl hiding, its just for the FS effect it should have... right now it looks great as a working move, but it doesnt have the epic feel a final smash should have, looks more like an overpowered regular attack...

my points in how to make the FS better are:

1- make an intro animation, where geno moves around preparing to transform, instead of instantly becoming the cannon and attacking.
2- the canon should have bones controlling the following parts: a main bone, of course, a bone that controlls the rotation, which is already done, and a bone that controls the inner canon, if u look at it, it looks like two canons merged, that has a function, before shooting, the inner canon should get a bit out, and when it shoots, it should be blasted back inside.
3- make the FS punishable, when he finishes, u should also make an ending animation...
maybe 2, one for when he hits someone, and one for when he doesnt...

those are my two cents ^^


He's trying to stay true to the move in Super Mario RPG, I'm not really seeing what's wrong with it if I'm honest. But I see your point.



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Velen on February 24, 2012, 06:52:45 PM
Sizing it won't make a difference, because the amount of polygon's should remain constant no matter what size a model is, if it is simply scaling that is.

And eh I like your cherry b([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])om idea, it's all very clever.


You don't sound too impressed. = \


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: StarWaffle on February 24, 2012, 06:59:33 PM
Lol @ thinking making the model literally smaller would make filesize smaller.

And also lol at you not asking for .psd filez for geno, I`d of given em to you too if not for that straw comment.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: Velen on February 24, 2012, 07:22:42 PM
Lol @ thinking making the model literally smaller would make filesize smaller.

And also lol at you not asking for .psd filez for geno, I`d of given em to you too if not for that straw comment.

Way to make an [censored] of yourself just because I was being honest, Waffle. >_>

Take your attitude and shove it up your nostril. I didn't come to this thread just for you to be smug at me.



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: DoctorFlux(Mariodk) on March 11, 2012, 08:39:10 AM
Geno beta is released
and making a HD classic Geno now:
(http://i.imgur.com/KL65T.png)
trying to get it to look like this:
(http://i.imgur.com/zbLbp.jpg)
 


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D
Post by: SonicBrawler on March 11, 2012, 09:56:39 AM
finally, geno.

EDIT:

Okay, so I knwo this is a beta, but the only problem i have, it not animations, since u said u still need to revamp them, is the up-throw. it make them go nowhere


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 11, 2012, 10:43:05 AM
finally, geno.

EDIT:

Okay, so I knwo this is a beta, but the only problem i have, it not animations, since u said u still need to revamp them, is the up-throw. it make them go nowhere
its the 100% same as mario´s same knockback/dmg so i dont know why it is like that
also the throws will be geno´s own in a later version too


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: SonicBrawler on March 11, 2012, 10:56:36 AM
oh ok good. its a cool PSA. also, i dont think that the n-b shoudl eb teh same in air as it is on ground. look at samus, its really weak. it shoudl be the same.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 11, 2012, 12:27:22 PM
SJS made CSP/BPs:
http://lsteam.proboards.com/index.cgi?action=display&board=general&thread=1&page=12#5130 (http://lsteam.proboards.com/index.cgi?action=display&board=general&thread=1&page=12#5130)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 11, 2012, 02:48:26 PM
SJS made CSP/BPs:
[url]http://lsteam.proboards.com/index.cgi?action=display&board=general&thread=1&page=12#5130[/url] ([url]http://lsteam.proboards.com/index.cgi?action=display&board=general&thread=1&page=12#5130[/url])


looking for those since its hard to tell the recolours with like 3 styles of geno using blue :P


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: SouthCraft on March 11, 2012, 03:42:31 PM
Im so happy for that BV is back! I'll test it out tomorrow!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Sollux Captor on March 11, 2012, 03:47:04 PM
there is one bug that crashes the game :( when wario eats him it crashes. MDK already knows i just wanted to let you other guys


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: SouthCraft on March 11, 2012, 03:51:08 PM
there is one bug that crashes the game :( when wario eats him if crashes. MDK already knows i just wanted to let you other guys
tomorrow i will have a look at that and try fix it. If i can't then mariodk do maybe

Post Merge: March 11, 2012, 03:51:28 PM
there is one bug that crashes the game :( when wario eats him if crashes. MDK already knows i just wanted to let you other guys
tomorrow i will have a look at that and try fix it. If i can't then mariodk do maybe


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 11, 2012, 03:58:21 PM
probably geno doest have the bitten animation


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: SouthCraft on March 11, 2012, 04:02:53 PM
probably geno doest have the bitten animation
yeah or maybe he has but it need to be changed


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 11, 2012, 04:05:50 PM
yeah or maybe he has but it need to be changed
either one of those for sure but i bet mariodk will take a look at it xD


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: AnImAiNe on March 11, 2012, 07:49:55 PM
for some reason geno glitches for me
1.the boost arrows are side ways
2.the down b gfx comes in side ways
3.geno beam dosen't work at all it makes him stand still and not be able to move until hit
4.side b air makes him die automatically


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 12:14:16 AM
for some reason geno glitches for me
1.the boost arrows are side ways
2.the down b gfx comes in side ways
3.geno beam dosen't work at all it makes him stand still and not be able to move until hit
4.side b air makes him die automatically
fuuny glitches since it should not be pssible the boost arrow/down-B GFX is like that
same with side-B and geno beam
anyway i can´t fix them since its only you who got these glitches


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 12, 2012, 01:47:47 AM
for some reason geno glitches for me
1.the boost arrows are side ways
2.the down b gfx comes in side ways
3.geno beam dosen't work at all it makes him stand still and not be able to move until hit
4.side b air makes him die automatically
lool for me is just the canon texture that is messed up what do you use to play brawl?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: AnImAiNe on March 12, 2012, 03:44:21 AM
riivolution with beyonds xml


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: dpgthirteen on March 12, 2012, 06:30:08 AM
I am about to test out Geno man. I am so psyched. Quick question though, why don't we have all those recolurs from Star or KTH? The few you included are mostly different versions of the original texture.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 06:38:58 AM
I am about to test out Geno man. I am so psyched. Quick question though, why don't we have all those recolurs from Star or KTH? The few you included are mostly different versions of the original texture.
cuz star dont uploaded the recolours to me and for KTH´s does not fit with the brawl styled geno


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: dpgthirteen on March 12, 2012, 06:58:50 AM
I see. Thats a shame, I really liked a few of KTH's.  Any ways, I am almost done replacing ROB entirely, just a few more BP and I am finally done.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: vontower on March 12, 2012, 08:31:36 AM
Hey,
I'm real excited for this. I haven't been paying much attention to the forums lately so I didn't know you've been working on him.

My coming-out-of-retirement hack was actually gunna be a new Geno. But you beat me to it :P

Looks like its coming along great!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 09:00:12 AM
Hey,
I'm real excited for this. I haven't been paying much attention to the forums lately so I didn't know you've been working on him.

My coming-out-of-retirement hack was actually gunna be a new Geno. But you beat me to it :P

Looks like its coming along great!
thanks
if i knew you was going a Geno i was possible helping you anyway since he is my fav. mario char.(beside mario bros.)


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: dpgthirteen on March 12, 2012, 10:33:41 AM
Me and my friends just had a bunch of brawls. I also played around with him in adventure mode a bit. I have been having a blast man! This is just what I needed to bring back my interest in Brawl again. Here is the feedback.
Geno
A combo: Love the animation, fair amount of damage, and good knock back. So no complaints.
Tilt-side: Nice range, good damage, and great for making surprise attacks. My only issue with it will come later though.
tilt-up: Its good, comes out fluid and does a decent amount of damage. But I do have a suggestion. Why not make it like Wolf's up tilt. Make it hard to land, increase the damage, and have the ability to kill some one around 100% damage. As of right now its not much of a killing move even at 200%.
Tilt-down: Kinda the same thing here. The move does so little damage, and cant even kill at 236% Its a good attack and can surprise people, but that about it.
Side-A: My favorite of his charge attacks. Nothing wrong in this area.
Up-A: To strong really, maybe 20 damage instead? Also reduce the amount of stars around while he is shooting.
Down-A: No problems, comes out great, good damage, fair knock back.
B: Very good attack. Takes a good amount of time for the max damage, but not to long as well. Each shot is different in knock back and damage which is also great. My only problem is the gfx, its to sudden. Like I have suggested, it should come out like a thin line when it comes out of his gun. Then when it hits a enemy it expands into what what you have. It will make the attack look so much better.
Side B: I hate this attack. It has little to no proficiency. I can hardly find a time when I think this attack is useful. It come out way to slow, the damage is so low, and there is practically no knock back with the attack. The move is to slow for something that is not useful. So my suggestions are to speed up the attack or or fix the damage and knock back.
Down B: I really like this move. Although it can not kill, it is great for surprising the enemy or getting away from your enemies. So no complaints.
Up B: My favorite of the specials. The recovery is great, you had a great idea of using ROBS up B for something like this. I also love that it does damage to those underneath me.
Air A: Its a good attack nothing really special but nothing terrible either. Like I said for the Up A though, reduce the amount of stars coming out.
Air Side: Great damage, good knock back and can be used in a chain to finish off the enemy. All in all, its a great attack.
Air Back: Same as Air Side.
Air Up: Good attack overall, great for ledge guarding.
Air Down: I love this attack. Mostly because I love to meteor strike ;D
Final Smash: Its good has great damage. My only problem is that it kinda lacks its use. This is a canon yet I still need to be near my target, so my suggestion is make the shot go farther.

Extras
Animations: I really liked the animations you made. Although a lot do seem to simmilar to Mario, I guess its fine since he belongs to the series. Also I know this is the beta, but I hope with the next release we will see Geno's cape have movement. His cape seems to stiff in some animations. But overall the animations were still great

GFX's: Here I would say Geno is lacking. The GFX's in some cases are great, like the rocket, and Geno boost. However attacks like Geno Beam and Geno Blast lack that feel of Mario RPG. Geno Blast the blast dont seem like arcs of light, but more of flat surface, try making the arcs transparent for the effect of light maybe? And for Geno Beam I mentioned how to fix it back when I was going over it. Thin line, hit character, boom, big beam. Also reduce the amount of stars in the Up A, and Air A. Finally, for Geno Boost, I didnt really like the Star idea being on him. Instead why not have the star above him, or maybe just have Geno twinkle.

Geno Boost: I added this into the extras since there is something I would like to point out. How do I know when I have offense up or defense up? Its to confusing and I don't really know what plan I should make it out whether to attack my enemies while Im strong or be more cautious with my defense. You should either make a different transformation difference like Offense has a star above Geno and defense has Geno with twinkles. Or have different arrows for what Im boosting. Like red for offense, blue for defense.

So in conclusion, Geno is a great moveset. I had become bored with brawl for a few weeks now, but this has brought my interest back in. For this to be a beta and feel so complete excites me to see what you can do after the feedback comes in. So overall I give Geno a 8.5/10. He needs a few fixes here and there, but this is a great moveset, and you are getting better and better with each moveset you make.

In shorter words: Get it.
 


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 10:46:21 AM
thanks for feedback
btw defends mode is not made yet since it freezes the FS but will make it in next update if Carnage can fix it after i have redid Defends mode
also i got a idea for Geno boost and the GFX for it
since there is a limit on how many attacks you can hit with while geno boost Attack up
i will do so there is 4 stars over Geno or around him for geno defends im not sure yet
and "B" attacks(not up-B) using 2 stars and and "A" attacks using 1 star
if using a "B" attack if got 1x star it will not boost yours attack
also i have not imported the defend/attack up GFX i will have used for geno boost so you know what you got boosted
anyway i can sure use this feedback :D

also i dont understand why ppl got these weird bugs and others dont got them


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: dpgthirteen on March 12, 2012, 11:38:42 AM
thanks for feedback
btw defends mode is not made yet since it freezes the FS but will make it in next update if Carnage can fix it after i have redid Defends mode
also i got a idea for Geno boost and the GFX for it
since there is a limit on how many attacks you can hit with while geno boost Attack up
i will do so there is 4 stars over Geno or around him for geno defends im not sure yet
and "B" attacks(not up-B) using 2 stars and and "A" attacks using 1 star
if using a "B" attack if got 1x star it will not boost yours attack
also i have not imported the defend/attack up GFX i will have used for geno boost so you know what you got boosted
anyway i can sure use this feedback :D

also i dont understand why ppl got these weird bugs and others dont got them

No problem man. All ways willing to give feedback. Also I use Rivvo and have had no issues. Only odd thing about Geno I experienced was that in Adventure mode when ever Geno pops up, he uses his final smash. But I dont really mind  :laugh:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: SSJ Is Clueless! on March 12, 2012, 11:40:02 AM
geno is awsome but i think that the bown-b and down-tilt should be switched, to me it'd make more sense and the geno beam the circles on the end should be smaller or if possible a rounded end so it doesnt look like kahmehameha becuase its just wierd and the geno boost is kinda anoying so i suggest making the star smaller and putting it on his hands so you can see it but its not in the way

theres my feedback hope its helps



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 11:43:57 AM
geno is awsome but i think that the bown-b and down-tilt should be switched, to me it'd make more sense and the geno beam the circles on the end should be smaller or if possible a rounded end so it doesnt look like kahmehameha becuase its just wierd and the geno boost is kinda anoying so i suggest making the star smaller and putting it on his hands so you can see it but its not in the way

theres my feedback hope its helps


why D-tilt (a weak attack) should be on Down-B and a special like attack should be on D-tilt?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 12, 2012, 11:49:07 AM
thanks for feedback
btw defends mode is not made yet since it freezes the FS but will make it in next update if Carnage can fix it after i have redid Defends mode
also i got a idea for Geno boost and the GFX for it
since there is a limit on how many attacks you can hit with while geno boost Attack up
i will do so there is 4 stars over Geno or around him for geno defends im not sure yet
and "B" attacks(not up-B) using 2 stars and and "A" attacks using 1 star
if using a "B" attack if got 1x star it will not boost yours attack
also i have not imported the defend/attack up GFX i will have used for geno boost so you know what you got boosted
anyway i can sure use this feedback :D

also i dont understand why ppl got these weird bugs and others dont got them

well 4 stars only doesnt seem to fare since geno takes alot of time to set up that boost think like each star is valid for 2 a attacks or one b attack so you dont have to use 8 stars

also mariodk many pl confuse tilts with smashes and its true that down b would give an amazing downsmash


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 12:05:32 PM
well 4 stars only doesnt seem to fare since geno takes alot of time to set up that boost think like each star is valid for 2 a attacks or one b attack so you dont have to use 8 stars

also mariodk many pl confuse tilts with smashes and its true that down b would give an amazing downsmash
but the down-smash will not make a good Down-B
and in any moveset ideas for geno in SSB is the down-B always geno blast too


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 12, 2012, 12:16:30 PM
but the down-smash will not make a good Down-B
and in any moveset ideas for geno in SSB is the down-B always geno blast too
your right it would need a new down B if that was changed  but its good right now also how are your other projects smbz gotenks and vegeta coming along?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: dpgthirteen on March 12, 2012, 12:17:50 PM
I agree with MarioDk. Leave it the way it is. This way makes sense.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 12:20:09 PM
your right it would need a new down B if that was changed  but its good right now also how are your other projects smbz gotenks and vegeta coming along?
SMBZ mario should not be too long to done
Gotenks still more to be done
Vegeta i will start on after SMBZ mario(still afew things i am unsure how to PSA so maybe i will send the Fitwolf.pac back to Sdo0m on these attacks i am unsure how to PSA)
also vegeta still needs SSj transfrom animation and i am not sure sdo0m 100% gave me the project or just to PSA the last "B" attacks/fix GFX
and then updates on geno/finish gotenks


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 12, 2012, 12:25:38 PM
SMBZ mario should not be too long to done
Gotenks still more to be done
Vegeta i will start on after SMBZ mario(still afew things i am unsure how to PSA so maybe i will send the Fitwolf.pac back to Sdo0m on these attacks i am unsure how to PSA)
also vegeta still needs SSj transfrom animation and i am not sure sdo0m 100% gave me the project or just to PSA the last "B" attacks/fix GFX
and then updates on geno/finish gotenks
glad smbz is almost done i want to see that fire transfromation :P
but you should fix geno atleast the freeze glitch on wario before anything else so is a freeze proof psa the texture glitch is for another time since it doesnt affect gameplay at all.



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 12:26:38 PM
glad smbz is almost done i want to see that fire transfromation :P
but you should fix geno atleast the freeze glitch on wario before anything else so is a freeze proof psa the texture glitch is for another time since it doesnt affect gameplay at all.


i dont know whats wrong with that geno get eated by wario
cuz its not on Kirby(not sure about if on dedede) or yoshi


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 12, 2012, 12:29:00 PM
i dont know whats wrong with that geno get eated by wario
cuz its not on Kirby(not sure about if on dedede) or yoshi
kirby DDD and yoshi are diferent since they are swolled so swalled animation, wario is bitten and has an animations just for that


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Segtendo on March 12, 2012, 12:31:28 PM
omg mai furst tiem posting in dis tread
I got to play a little bit with Geno.

I feel that Geno needs to be a bit more lively with some of his waiting animations. His stand position seems practically lifeless cuz he doesn't sway his arms or something.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: dpgthirteen on March 12, 2012, 12:33:08 PM
Yea I just ran into the wario freeze also. Also MarioDk is my idea with the Geno beam possible?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 12:34:57 PM
Yea I just ran into the wario freeze also. Also MarioDk is my idea with the Geno beam possible?
yeah but i just dont like the idea
a charging move there is like that will not work good
omg mai furst tiem posting in dis tread
I got to play a little bit with Geno.

I feel that Geno needs to be a bit more lively with some of his waiting animations. His stand position seems practically lifeless cuz he doesn't sway his arms or something.
KTH made the animation for the waits but maybe i revamp them alittle


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: dpgthirteen on March 12, 2012, 12:38:30 PM
I see. Something needs to change though, the attack is to sudden at the moment.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Segtendo on March 12, 2012, 12:44:30 PM
KTH made the animation for the waits but maybe i revamp them alittle
Alright. Sounds like a plan.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 12, 2012, 12:57:31 PM
Mariodk fixed the bitten freeze do you want me to send you the fit robot.pac or just tell you how since its really easy.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: dpgthirteen on March 12, 2012, 12:58:22 PM
How  do you do it?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 01:00:00 PM
Mariodk fixed the bitten freeze do you want me to send you the fit robot.pac or just tell you how since its really easy.
cool send the fitrobot.pac and tell how you fixed it too


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 12, 2012, 01:12:25 PM
How  do you do it?

cool send the fitrobot.pac and tell how you fixed it too
sended its better to mariodk updates with the fix then i say to everyone how to fix it i think this will be less messy this way.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: dpgthirteen on March 12, 2012, 01:24:11 PM
sended its better to mariodk updates with the fix then i say to everyone how to fix it i think this will be less messy this way.
Ok. So will the update come today MarioDk?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 01:27:59 PM
Ok. So will the update come today MarioDk?
yes


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: SouthCraft on March 12, 2012, 01:34:20 PM
yay! btw mariodk it has abit cheap animations (not to repeat it) but else i can't see any problem with it. or the AI needs to be changed, hes recovery is good but he messes up the other attacks. try falco's AI or TL


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 12, 2012, 02:13:09 PM
yay! btw mariodk it has abit cheap animations (not to repeat it) but else i can't see any problem with it. or the AI needs to be changed, hes recovery is good but he messes up the other attacks. try falco's AI or TL
i will give TL´s AI
and will do it then i have updated Geno


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: SouthCraft on March 12, 2012, 02:32:06 PM
i will give TL´s AI
and will do it then i have updated Geno
yeah and also another glitch. when he gets metal box a wierd texture messing up the eyes.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 13, 2012, 12:38:46 AM
uploaded the fixed Geno and TL´s AI

yeah and also another glitch. when he gets metal box a wierd texture messing up the eyes.
i used  auto metal texture add but then it looks like this


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Kingskull95 on March 13, 2012, 09:01:31 PM
hey srry bro but when i was playing with super buu on spear pillar his texture got completely messed up just wanting u to no


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: vontower on March 13, 2012, 09:32:10 PM
just tried out Geno, a little rough around the edges but i see potential.  Nice job


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Xiggah on March 26, 2012, 03:31:02 PM
Just a question: How do you guys like your animations on Geno?


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: ItalianStallion on March 26, 2012, 09:50:26 PM
MarioDK!

I finally had a chance to try out your Geno, and I [censored]ing love it, and I [censored]ing love you!

You are getting very good at these PSA and animations sir.

Don't let that get to your head however, just keep working up the ladder sir!


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 27, 2012, 12:06:12 AM
MarioDK!

I finally had a chance to try out your Geno, and I [censored] love it, and I [censored] love you!

You are getting very good at these PSA and animations sir.

Don't let that get to your head however, just keep working up the ladder sir!
thanks :D i think Geno was the hardest yet to PSA cuz of rob is alittle stupid to PSA but he was really easy to rig (but the cape)
Just a question: How do you guys like your animations on Geno?
i think my animations on Geno is some of my best(maybe not Down-B+N-B but rest is)



Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: ThyLASA on March 27, 2012, 10:50:35 AM
Geno freeze my wii when i play and so does goku idk what the problem is  :srs:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 27, 2012, 11:36:56 AM
Geno freeze my wii when i play and so does goku idk what the problem is  :srs:
forgot to remove the .rel file for like ike/marth/metaknight over pit/rob?
cuz that why most ppl got freezes/weird bugs on GFXs or on the moveset


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: ThyLASA on March 27, 2012, 11:39:15 AM
forgot to remove the .rel file for like ike/marth/metaknight over pit/rob?
cuz that why most ppl got freezes/weird bugs on GFXs or on the moveset
okay i'll try that thanks

Edit:It works thanks :happy:


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Sollux Captor on March 27, 2012, 03:05:31 PM
I forgot to mention my cannon textures are messed up.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: Carnage on March 27, 2012, 04:35:52 PM
I forgot to mention my cannon textures are messed up.
lots of people notice the canon texture not working properly it happens the same to me too.


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: SouthCraft on March 28, 2012, 02:17:18 PM
lots of people notice the canon texture not working properly it happens the same to me too.
yeah it looks abit messed up sometimes. Btw im gunna take a look at the metal textures and see if i can fix them


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: xZedkiel on March 29, 2012, 08:49:33 PM
So I've been wondering, didn't Star make some recolors for Geno a long while back? Are those gonna be released? I really enjoy the PSA but I'd also enjoy adding those recolors to my arsenal. :3


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: DoctorFlux(Mariodk) on March 29, 2012, 11:36:35 PM
So I've been wondering, didn't Star make some recolors for Geno a long while back? Are those gonna be released? I really enjoy the PSA but I'd also enjoy adding those recolors to my arsenal. :3
as i said i think it was just my one of my lastest post here
starwaffle never uploaded them to me or BV so dont know what happen


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: xZedkiel on March 30, 2012, 08:45:40 PM
as i said i think it was just my one of my lastest post here
starwaffle never uploaded them to me or BV so dont know what happen
Ah, I haven't been able to really get on this site until yesterday really since my previous visit. Now my internet is magically allowing me to finally visit here, guess I'll ask him then. Thanks! ^_^


Title: Re: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)
Post by: ThyLASA on March 30, 2012, 09:01:46 PM
moveset is really amazing l can't wait till you update it