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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Tabuu Forte Akugun on December 05, 2011, 06:44:06 PM



Title: TABUU / FREDRIK PSA house. Magolor - Current WIP
Post by: Tabuu Forte Akugun on December 05, 2011, 06:44:06 PM
Yes. You read this right. This is not a cheap attempt at a late April Fool's joke.

I'm coming OUT of retirement, and I will resume King Cold, then I will do a Magolor PSA!

I had wanted to originally mod Smash 4 on Wii U, but it's nothing but trouble for me. So I'm stepping back to where I'm comfortable!

---PROJECTS---

MAGOLOR (Final Boss Phase 1) (Kirby's Return to Dream Land)

(http://i.imgur.com/BOQMLb8.jpg)

Current status: In progress.
Base character: Luigi
Boneset: Luigi Original, no edits.
Rig: Finished (100%)
Materials/shaders/textures: WIP. Still fixing shaders and perfecting materials. (65%)
Animations and Moveset: Not started. Won't be started till last step is finished. (0%)

KING COLD (Dragon Ball Z)

-PIC COMING SOON!-

Current Status: On hold.
Base character: Ganondorf
Boneset: Ganondorf with tail bones and other edits.
Rig: Unknown (I need my files back from CaliKingz) (?%)
Materials/shaders/textures: Unknown (I need my files back from CaliKingz) (?%)
Animations and Moveset: Unknown (I need my files back from CaliKingz) (?%)

TABUU (Super Smash Bros. Brawl) REVAMP

-PIC COMING SOON!-

Current Status: On hold.
Base character: Ganondorf
Boneset: Tabuu Original, no edits.
Rig: Finished (uses original boss model) (100%)
Materials/shaders/textures: Finished (uses original boss model) (100%)
Animations and Moveset: Not started (0%)


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: SonicBrawler on December 05, 2011, 06:59:14 PM
What about including my port in the Tabuu section?


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: Tabuu Forte Akugun on December 05, 2011, 07:16:19 PM
All right, can do!


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: AGFanProduction on December 05, 2011, 10:05:26 PM
What about including my port in the Tabuu section?

your port froze my game dude, I have put every file in their respective folders and it froze, yo know why?


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: DJ Lowgey on December 06, 2011, 06:04:11 AM
what do you need for real bowser?
only a model?


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: Tabuu Forte Akugun on December 06, 2011, 07:35:50 AM
Yes, all I need is his NSMBWii model rigged over Bowser's bones.


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: SonicBrawler on December 06, 2011, 04:59:20 PM
your port froze my game dude, I have put every file in their respective folders and it froze, yo know why?
did u use the .rel? and did u try to fight fox tabuu vs fox tabuu?


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: Tabuu Forte Akugun on December 06, 2011, 05:08:34 PM
I've heard reports of freezing when using Ganon Tabuu vs Fox Tabuu, so maybe yeah.


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: AGFanProduction on December 06, 2011, 07:32:24 PM
did u use the .rel? and did u try to fight fox tabuu vs fox tabuu?

I used Ganondorf vs Tabuu (port) and Ike = Froze.


Title: Re: Tabuu's Posse: Tabuu near complete, King Cold will be added once I get the model
Post by: Tabuu Forte Akugun on December 22, 2011, 11:56:40 AM
New PSA added for later, if anyone's interested.

Tabuu's almost there. I have his FSmash working, complete with cool effects. :3 Now I'm going to work on his USmash and various other things. Once the VIS0 and SRT0 functions are added, then he'll be completed!



Title: Re: Tabuu's Posse: Tabuu near complete, King Cold will be added once I get the model
Post by: slawter on January 08, 2012, 07:57:21 PM
Will you be creating a Kirby hat for Tabuu where Kirby uses Tabuu's animated textures?


Title: Re: Tabuu's Posse: Tabuu near complete, King Cold will be added once I get the model
Post by: Tempo_ on January 09, 2012, 12:02:03 PM
So this is a portable moveset?

:O Why have I not been using this.


Title: Re: Tabuu's Posse: King Cold model GET! Snapshots soon!
Post by: Tabuu Forte Akugun on January 14, 2012, 06:06:11 PM
KING COLD is coming to SSBB. He's gonna be a slow but powerful character due to his age and sheer size, and most of his moves will have hitlag because of their strength. Playing as Cold will require patience and skill. His moveset will mostly consist of parts of his moveset from BT3.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_204913binout.jpg)

Import by DemonBoy and sexy texture made by Dot. ^w^ Animations by yours truly.

Wait1:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_204911binout.jpg)

Recolors:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_2048binout.jpg)

And when he gets a Smash Ball, his dome and eyes turn golden and his expression turns serious:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20496binout.jpg)

JumpF:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20481binout.jpg)

JumpB:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20491binout.jpg)

JumpAirF:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_2049binout.jpg)

JumpAirB:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20492binout.jpg)

Attack11:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20493binout.jpg)
Throws a slow punch. I'll give him two more AA's to make an AAA combo.

Forward Smash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20494binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20495binout.jpg)
I call this the Horned Lunge. He flings himself forward, causing Sword damage if you come into contact with his head. Based on an attack in DBZ BT3.


More to come! ;D


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: DoctorFlux(Mariodk) on January 15, 2012, 12:59:12 AM
i see the animation on F-Air is from my Goku :D
if you like to revamp it i can maybe use it for Goku too


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: Tabuu Forte Akugun on January 15, 2012, 09:32:33 AM
FAir? Whose FAir? Tabuu's?


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: Zikkh on January 15, 2012, 09:38:52 AM
The animations look awesome so far :D
Can't wait for more!! :P


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: Tabuu Forte Akugun on January 15, 2012, 09:47:48 AM
Thank you, bud! :3

After I do a little more work on Tabuu, I'll show you all more of Cold!


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: DoctorFlux(Mariodk) on January 15, 2012, 10:44:33 AM
FAir? Whose FAir? Tabuu's?
king cold´s F-Air


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: Zikkh on January 15, 2012, 10:48:59 AM
he didn't show any F-Air animation yet xD


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: DoctorFlux(Mariodk) on January 15, 2012, 10:52:40 AM
this:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20494binout.jpg)


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: Zikkh on January 15, 2012, 10:54:03 AM
I think this is the Forward-Smash Hold Animation


Title: Re: Tabuu's Posse: Poll: Something Im just curious about.
Post by: Tabuu Forte Akugun on January 25, 2012, 11:27:26 AM
More Cold animations coming up tonight! Stay tuned!

Tabuu progress: I'm more determined than ever to complete him this year. <3 I already thought up of 3 new recovery moves (2 from lying down and/or tripping and 1 for his slow cliff recovery) and I might even re-do or tweak up some of his animations now that my animating skills have improved from working with Chiyako and King Cold. And I'm gonna re-do his edge grab animation because I've received many complaints about it. So that'll be done too.

Also for Tabuu, I've received feedback that his Dash attack has no warning sign that it's about to be used. Well, in the next version, you'll see a graphic on his core and hear a distinctive 'ping' sound when he's about to use it. I'll only use that SFX on there.

Also, when BlackJax releases the next Brawl Box, I'll add his animated textures to ALL his animations, and re-make some of them to use VIS0's instead of scaling to 0.001. And I'll see if anything can be done about his messed up graphic effects. Even Riivolution can't patch FitGanon.pac with ef_taboo in it, so we'll see. I'll have a talk with a few users to see if they can fix this.

Anyway, some more Cold eye candy. :3


Landing light:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20497binout.jpg)

Landing heavy:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_204912binout.jpg)

Walk (will be edited later with clenched fists):
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_204910binout.jpg)

Dash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20498binout.jpg)

Running/flying:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20499binout.jpg)

FallAerial:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20501binout.jpg)

FallAerialF
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20504binout.jpg)

FallAerialB
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20505binout.jpg)


EDIT!: I also "fixed", to a certain extent, Tabuu's Off Waves and Chop effects. They have issues still, but they look much, much better. Actually, you be the judges! ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120131_22141binout.jpg)

Off Waves now include the pattern:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120131_22142binout.jpg)
And oh, that's where that last red ring was! :D
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120131_2215binout.jpg)


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: HelloImYourMind on February 01, 2012, 06:09:35 PM
I think Tabuu is GREAT, I wonder why no one made him playable before... I have a few suggestions for you, if you'd like to hear them C:

-I really know NOTHING about animations and visual effects, but if you can make the Final smash look more like the original super-ultra-badass-powerful attack I'll love you, haha.
-The front throw is OK, but I think you should make the chain so that you can control it for a few secs C: (again, I know nothing about animations, so idk if that'd be possible) also, if it doesn't look good for a grab, perhaps the chain could be a B attack or smth...
-I really really don't like the front special attack, sorry :/ it looks like it'd fit better as a B attack too, like Marth's down B or smth :P

And.. well that is all .. haha, I hope I wasn't being an ass with my suggestions :P thankss 


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: Tabuu Forte Akugun on February 01, 2012, 06:24:42 PM
Gee, thanks. ;D No one has ever told me he was great. I'm not super-great at receiving feedback on my work. Strange, because it inspires me more to work on him. :3

1., That's as close to the original as I can make it look right now. The effects have issues and I'm trying to fix them. :)

2. I don't actually think controlling the chain is possible, through animations or otherwise, sadly. :( And the chain is used for grabbing because he grabs with it in the SSE. I'm trying to re-create the SSE Tabuu experience as much as possible within the means of Brawl's limitations.

3. Do you mean his Boomerang throw? That's too bad. :( I love using that attack. The attacks are set up in the way I would have imagined his controls to be if he were playable.

Okay, so I'm gonna do more work on Tabuu and I'm gonna denote King Cold into a side project for now. I'm determined to finish Tabuu and do some polishing. (Example: re-do some of his animations. Some look like crap and I'm not happy with his Win2 anymore, where he teleports then does a laughing motion) Right now, his moveset file, Fit Ganon.pac is at 500KB and still working. But I don't know what his actual size limit is, and I think I'm really pushing it by messing with the REFT file, so I'm gonna shrink down the Off Waves pattern to give myself more room.

And I also added some nice new SRT0's to FitGanonMotionEtc, and the filesize of that is currently 3.16MB, so it still has plenty of room for all SRT0's and some VIS0's. By the end of this month, if all goes right, I might, key word here being MIGHT, release a third version featuring an up-smash and some more "fixed" effects.

What I WILL need is for someone to fix Tabuu's item hand for me. I need someone to re-Tabuu him to use items in his left hand rather than his right.

That is all for today, long post is long, see you laterz!


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: HelloImYourMind on February 01, 2012, 06:55:22 PM
Gee, thanks. ;D No one has ever told me he was great. I'm not super-great at receiving feedback on my work. Strange, because it inspires me more to work on him. :3

1., That's as close to the original as I can make it look right now. The effects have issues and I'm trying to fix them. :)

2. I don't actually think controlling the chain is possible, through animations or otherwise, sadly. :( And the chain is used for grabbing because he grabs with it in the SSE. I'm trying to re-create the SSE Tabuu experience as much as possible within the means of Brawl's limitations.

3. Do you mean his Boomerang throw? That's too bad. :( I love using that attack. The attacks are set up in the way I would have imagined his controls to be if he were playable.

Okay, so I'm gonna do more work on Tabuu and I'm gonna denote King Cold into a side project for now. I'm determined to finish Tabuu and do some polishing. (Example: re-do some of his animations. Some look like crap and I'm not happy with his Win2 anymore, where he teleports then does a laughing motion) Right now, his moveset file, Fit Ganon.pac is at 500KB and still working. But I don't know what his actual size limit is, and I think I'm really pushing it by messing with the REFT file, so I'm gonna shrink down the Off Waves pattern to give myself more room.

And I also added some nice new SRT0's to FitGanonMotionEtc, and the filesize of that is currently 3.16MB, so it still has plenty of room for all SRT0's and some VIS0's. By the end of this month, if all goes right, I might, key word here being MIGHT, release a third version featuring an up-smash and some more "fixed" effects.

What I WILL need is for someone to fix Tabuu's item hand for me. I need someone to re-Tabuu him to use items in his left hand rather than his right.

That is all for today, long post is long, see you laterz!

nononononononono I didn't mean front SPECIAL sorry D: I meant front SMASH, the one that looks like Marths down B :P I actually like front B too, haha, it's cool.

About the chain.. well D: too bad... I actually was thinking about porting (OR IDK!!!) Sheik's chain somehow :P but Uh Well, if it's not possible it's still ok :P

Oh, and one last thing... the version I downloaded was v.1  *facepalm* so I actually did suggest about version 1, lol. But I already downloaded version 2 haha I'll try it soon  :af2: thanks for replying to my suggestions. Keep the awesome work going, I love Tabuu.


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: Tabuu Forte Akugun on February 01, 2012, 07:48:46 PM
Oh you mean the Forward Smash, right? I don't recall a move looking like Marth's Down B, but the Forward Smash is fixed in the Tabuu I'm working on now. ;D It actually hits. XD


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: HelloImYourMind on February 01, 2012, 08:47:54 PM
Ah ok, that is good haha, and one question, what does the Up smash do? :P I try a lot of times but it doesn't hit or anyth


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: the98pika on February 01, 2012, 08:54:12 PM
Wow good job Tabuu :D
I can foresee me getting the next version of Tabuu once he is release XD


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: Tabuu Forte Akugun on February 02, 2012, 08:06:02 AM
Ah ok, that is good haha, and one question, what does the Up smash do? :P I try a lot of times but it doesn't hit or anyth


That's because it's not made yet. I'm gonna work on it very shortly.

Wow good job Tabuu :D
I can foresee me getting the next version of Tabuu once he is release XD


Heheh thanks! ;D See, it's feedback like this that keeps me going. :3

As for the previous poll, King Cold will fly up ladders, since that option won the poll. So expect to see that after I'm done with Tabuu.

EDIT~!: I DID IT! I DID IT! I GOT TABUU'S EFFECTS TO WORK PERFECTLY. No more [censored]ty jagged edges. <3

Snapshots!!

Neutral B (Bullet Rain)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120202_1210binout.jpg)

Chop/Forward Smash/FAir:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120202_12101binout.jpg)

Off Waves: Pattern and Rings working 100%
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120202_12102binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120202_12103binout.jpg)

And finally, his new Aerial Neutral B effect:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120202_12104binout.jpg)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: StupidMetroid on February 02, 2012, 10:52:40 AM
Those brand new effects look really good! One question, is it possible you can reduce the range on Tabuu's FS? It's overpowered on ver. 2!!!!


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 02, 2012, 10:56:37 AM
The Final Smash is too powerful? Well, I'll see about reducing its range. IT's because the red rings cover a huge distance, and since I can't figure out how to make the hitbox appear on the ring itself (to reproduce the attack 100%), it'll have to do... But I'll think about it for sure.


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: the98pika on February 02, 2012, 11:27:28 AM
I voted: All right! Good job, Tabuu!!

And the new GFX for neutral B looks very epic :)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 02, 2012, 11:29:42 AM
I'm so proud of myself for fixing those pesky effects, it took a while, but it happened. ^w^

I'll see if I can do more animation work today. :3


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: HelloImYourMind on February 02, 2012, 03:09:40 PM
OH god the new pics look so good ♥_♥ dammit I love Tabuu so much and NOW I love you too lol (no homo xD)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 02, 2012, 03:29:38 PM
Why thank you. :3 Try to contain your excitement. LOL ;D

Okay, so I'm going to finally start his DownD animations (facing down. I already have most of his DownU animations done, save for the DownUAttack, but I'll take care of that in due time as well. :3


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: HelloImYourMind on February 02, 2012, 05:25:28 PM
Sounds good, will he have powerful attacks too (I've seen that Sephiroth PSA can own Tabuu V.2 because he lacks of good strong attacks :/)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 02, 2012, 06:14:40 PM
Well, his Forward Smash and DAir are pretty powerful, but it's because it's punishable too. He's easy to hit during that attack. I'm also gonna EVER SO SLIGHTLY buff his DSmash, because sometimes it's hard to hit with the last hit.

Also, the final release of Tabuu will come with two alternate versions: an overpowered Tabuu, called Intense Tabuu, to better emulate the Boss experience, and a shrunken version. The overpowered version will feature major buffs and allow you to use the Off Waves when taunting AND when you use a Final Smash. The shrunken version will be of the "balanced"/normal version.



Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: the98pika on February 02, 2012, 06:54:55 PM
Sounds good :D


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: HelloImYourMind on February 02, 2012, 07:15:27 PM
Sounds like I'm downloading Intense Tabuu then C:<


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 02, 2012, 08:46:45 PM
Haha, I see you guys look forward to Intense Tabuu. Well, I hope I won't disappoint. :D

Right now, I'm doing some minor effect tweaks within PSA. The Down Smash in particular. The Chop effect shows up at the wrong angles.

 The animation work will continue tomorrow. :)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: diedhammer98 on February 03, 2012, 08:31:06 PM
well, I do want Intense Tabuu.
You will make him more heavier?
(Because my BOSS Mario and my Possessed Hammer Bro. destroy Tabuu easliy.)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 04, 2012, 05:50:52 PM
I finished animating Tabuu's Slip Attack. I'll have a snapshot when the PSA for it actually hits. XD

I also did FuraFuraStartU. And I won't rest tonight until the slip attack works.


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: diedhammer98 on February 04, 2012, 06:07:51 PM
What is slip attack?
Dash attack?


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Eternal Yoshi on February 04, 2012, 06:11:35 PM
Slip attack = attack animation from tripping. It's different from a getup attack though the concept is often similar.


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 04, 2012, 06:25:49 PM
EY is correct.

Well, I'll be coming at you guys very shortly with a snapshot, even though it doesn't work right now. (no crashing, but there's just no hitbox). I'll also show you the working Forward Smash and FuraFuraStartU

Okay, here we go. The move works now. ;D It's called the Subspace Triangle. He spreads out his arms and forms a triangle shape with his core fragments and electrifies opponents who come within its range.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120204_22502binout.jpg)

FuraFuraStartU: Gets up feeling wonky.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120204_2250binout.jpg)

Forward Smash: Self-Projection
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120204_21455binout.jpg)

Chop rotation fixes:
FAir:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120204_21452binout.jpg)
DSmash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120204_21453binout.jpg)


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: the98pika on February 04, 2012, 08:04:50 PM
*Reads title*
Yes! now i can trip and attack in style! :D

*Looks at pics*
Those looks a lot better good job :)


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 04, 2012, 08:13:39 PM
Hahaha! Attack in style? You like the attack? ;D

I also updated images on Tabuu's OP on the first page.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Carnage on February 05, 2012, 05:16:38 AM
so your continuing tabuu psa xD do he have all the attacks already since last time i remenber the up tilt and up smash were missing


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 07:48:45 AM
Of course, I'm continuing it. He's my pride and joy. XD

No, the up tilt and up smash are still missing. Right now I'm focusing on misc animations, which I had ignored for a long time.

I'm gonna try to do his CliffXXSlow anims today.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: HelloImYourMind on February 05, 2012, 04:10:07 PM
Dammit lol the fura fura attack thing looks so showoff xD I love it!!


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 06:21:17 PM
Show off?

And thanks. ;D

Now I'm going to start a few more animations, and hopefully have more snapshots tomorrow. ;D


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 05, 2012, 08:29:01 PM
How you managed to fix Tabuu's Effects GFX?


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 08:31:32 PM
Well, using the MiscData[2] in ef_taboo.pac. It was an REFT (textures) file. I took and used the ones I needed, and shrank one of the textures to save filesize. And now they look as good as the original. My FitGanon.pac is 453KB and still working. ;D


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 05, 2012, 08:33:58 PM
Wow... I don't know that can be possible....


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 08:36:19 PM
You can see them in the newest BrawlBox.

So, how you been holding out since you quit hacking?


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 05, 2012, 08:44:45 PM
.....
You was right about metal texture..
Now I know why you don't want metal on all parts..


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 08:53:37 PM
Of course, because his weapons look odd.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 05, 2012, 08:55:39 PM
and colors changed too...


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 09:06:32 PM
Yup, his glow stopped working when I tried to apply metal textures.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 05, 2012, 09:07:56 PM
Glow stopped working?
mine don't and still work.
His body is mostly green and have multiple colors.

See here.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110322_0316binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110322_0329binout.jpg)


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 06, 2012, 08:23:02 AM
Wow... even his chain gets all weird... Wow, maybe Tabuu isn't meant for metal textures. D:

Oh, well. Today I'm taking a little break, but it's back to work as usual tomorrow. :3


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 06, 2012, 06:54:48 PM
yeah, even his wings's colors changed too.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 06, 2012, 08:16:36 PM
I wonder why it does that. D: Well if ever you figure it out, let me know, I'd love to include it in the final version. ;D


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 06, 2012, 09:06:58 PM
Be honset...
I want keep him that.
Tabuu look good with mostly green and have multiple colors make Tabuu more colorful.
Well, Tabuu have many metal squares through him.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 06, 2012, 09:21:34 PM
Well, that's your choice, really. I personally don't like those colors, but that's just me. D:


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 06, 2012, 09:32:11 PM
It's okey....

Tabuu's wings
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110323_0352binout.jpg)
I understand why because of this.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110323_03521binout.jpg)


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 07, 2012, 09:43:50 AM
Wait a minute, why did his Flare bones turn metal? That's odd...

Anyway, excuse me. Back to working on Tabuu. :3


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Naruto200Man on February 07, 2012, 10:12:44 AM
Hey...you have been animating longer than me.
Is it possible to animate along the Z axis with the Top N bone instead of the trans N bone?
I mean, the trans N bone is basically there just so the top N bone doesnt have to be moved right?

As long as "moves character" is checked, would that movement with the top N work? I mean since all bones are rigged to follow the Top N just like the trans N.

Also, as Tabuu is nearly done (or he seems to be) would you be interested in helping with Krystal? I mean like small animations like swimming and such.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 07, 2012, 10:19:25 AM
It's possible, yes, but then it won't move in-game. Moves Character is for animations where even animating TransN would make it snap back.

And I'm still new at swimming animations. Mine suck, and I might have to re-do them.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Naruto200Man on February 07, 2012, 11:10:12 AM
Aww...that's too bad then, what about X rot N and Y rot N? or possibly the Hip N?
Either way, thanks for the quick answer :)
Good luck on your animating ventures and fixing tabuu =3


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 07, 2012, 11:14:00 AM
Thank you! :3

Okay, today's goal: start doing CliffXXSlow.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 08, 2012, 07:09:44 PM
Good Luck on finishing Tabuu PSA Final Version.


Title: Re: Tabuu's Posse: Yet another poll
Post by: Tabuu Forte Akugun on February 10, 2012, 12:42:24 PM
Thanks, Died. :3

Anyway, I'm almost done the slow ledge attack (after 100%+ damage). It has 40 frames start up, but then it's quick. A pic once I get it hitting in game. :3

Those cliff animations are gonna take the longest, methinks.

EDIT: About the poll, the results are 6 to 1 in favor of keeping Win 2. That's good because I've had a change of heart and I'm keeping it. :)

Now my issue is with Tabuu. (The program). I need someone to change the bone with which Tabuu holds items. I need him to hold them with his left hand. Wihat happens with the right hand is that his chain won't stop showing up. Thanks in advance.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 10, 2012, 09:19:20 PM
Use PAT0 to make chain invisible?


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 08:50:35 AM
Well Died, if I do that, it'll also affect his Back Air, which I don't want.

Anyway, expect a snapshot of the new slow ledge attack sometime today. I'm proud of the animation. It was tough to make. :)

And later today, I'm going to finally start some of those DownD animations.



Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 10:07:01 AM
Okey, Tabuu's left hand Bone Index ID is 52 (82), Hex (Dec).


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 01:38:15 PM
I know what the ID is, I just need someone to change it for me. I'm the one who's Tabuu-illiterate, remember?

Anyway, I have just the fingers left to animate on the CliffAttackSlow, and figure out why he goes under some stages, and it's finished. I'm having a considerable amount of trouble with the left ledge in Subspace Circuit, for example. Tabuu won't stop falling through the floor of that ledge when he attacks from the ledge. And on some skinny stages, he gets stuck underneath the ledge. I'll get to fixing that ASAP.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 04:47:05 PM
Oh,
I don't know Tabuu have that glitch with ledge and under some stages.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 06:32:33 PM
Okay, everyone. Glitches are fixed with both ledge attacks. :D

I'm also deleting the Eye Candy section of Tabuu's post. No worries, they'll be included in the release once he's done. But the orange recolor and the Black CSP/BP are all gone.

Anyway, here's a snapshot of Tabuu's slow edge attack: ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120211_1702binout.jpg)


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 06:59:49 PM
I still have Orange Tabuu.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: SonicBrawler on February 11, 2012, 07:01:04 PM
looks great!


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 07:10:25 PM
They're gone cuzz I deleted them.

Okay, so. I'm almost done with yet another animation, CliffClimbSlow.

The finish line is in sight, I can almost smell it. XD


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 07:14:02 PM
How many Animations and attacks left?


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 07:21:24 PM
Not very many, died. I'd say less than 30 animations and only 4 attacks (not counting his throws) at this point.

And I still have to re-do the item animations, even though no one's come to help me with Tabuu's item hand except for Anivernage, who must have forgotten to change the bone index.



Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 07:26:20 PM
....Tabuu (The program) don't open with your FitGanon.pac?


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 07:28:00 PM
I'm sure it opens, but when he sent it to me, Tabuu still held items with his right hand. I want him to hold them with his left.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 07:29:39 PM
I'm sure it opens, but when he sent it to me, Tabuu still held items with his right hand. I want him to hold them with his left.
Okey.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 15, 2012, 11:39:55 AM
Okay, everyone! :D

Thanks to Diedhammer's tireless efforts (I owe you many thanks, amigo), Tabuu now holds items with his left hand, thus no more chain and random effects on his item hand. :D

I'm also in the process of finishing up his slow ledge animations and redoing his Sleeping animations.

I've also put a placeholder Up Tilt until I can think of one. Next animations up, his Up Smash, which I like to call the Dual Whip. Other than this name, you get no other information for now. :D

Please keep waiting a little while longer. I'm almost there. ;D


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 15, 2012, 06:53:04 PM
Dual Whip?
Use chain attack to hit someone two times?


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 16, 2012, 12:05:35 PM
More progress: I'm in the process of finishing up the sleeping animations, adding his SRT0 to Slow ledge animations as well as implementing darkness effects to his entry animations to make him look like he's coming from Subspace to fight. :D I also expect his DownDXX animations to be finished sometime at the end of next week. ;D

I intend to finish Tabuu before the end of the semester. <3



Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Carnage on February 16, 2012, 01:08:13 PM
More progress: I'm in the process of finishing up the sleeping animations, adding his SRT0 to Slow ledge animations as well as implementing darkness effects to his entry animations to make him look like he's coming from Subspace to fight. :D I also expect his DownDXX animations to be finished sometime at the end of next week. ;D

I intend to finish Tabuu before the end of the semester. <3


looks like your making a big progress i will be sure to check it out when the new version is released :P


Title: Re: Tabuu's Posse: Currently revamping older animations.
Post by: Tabuu Forte Akugun on February 16, 2012, 05:37:50 PM
Okay, current progress: revamping "walking" (in quotations because he actually floats) animations, I finished his sleep animations and fine-tuning the darkness effects on his entry. I'm going to put off doing the Up Smash until those things are done.


Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: the98pika on February 17, 2012, 09:08:34 PM
Awesome :D


Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: Tabuu Forte Akugun on February 18, 2012, 05:15:10 PM
Thanks for the thread revival, Pika. :3

Anyways, I have snapshots of his new walking animations and his new WaitItem animation. I'm going to post them here soon. I also noticed that I made his Forward Smash too weak. So I'm going to need more knockback growth on in, which is easy.

I almost have the darkness effects licked. It's only a matter of finding the right timer values.



Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: Carnage on February 18, 2012, 05:21:25 PM
seems next tabuu will be awnsome :P


Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: the98pika on February 18, 2012, 06:22:29 PM
Yays, can't wait to see them


Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: Tabuu Forte Akugun on February 19, 2012, 08:08:13 PM
Okay, some more snapshots in Tabuu's section below the OP. Some of them are just updated with effects and stuff though.

And here's walking and wait item:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120219_2201binout.jpg)

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120219_22011binout.jpg)


Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: diedhammer98 on February 20, 2012, 07:21:01 PM
You will re-do items Animations?


Title: Re: Tabuu's PSAs: Back in action. Expect more snapshots and a vid soon. :D
Post by: Tabuu Forte Akugun on March 11, 2012, 10:26:19 AM
All right, so here's the deal. :)

I've done a bit more work on Tabuu and I don't have much to show, BUT. I copied Tabuu's CLR0 file for the Off Waves, and now it LOOKS exactly like it does in SSE/Boss Battles! Expect some snapshots soon.

I'm going to start animating again Tuesday, and I will also record a video of Tabuu in action using his new effects and CLR0 files. You'll have to forgive me in advance, I don't have a capture card, so it'll be on a normal DV cam.


Title: Re: Tabuu's PSAs: Tabuu video up. Check Tabuu's post on first page.
Post by: Carnage on March 13, 2012, 02:38:20 AM
saw the video tabuu is looking good i see alot of done animations  xD


Title: Re: Tabuu's PSAs: Tabuu video up. Check Tabuu's post on first page.
Post by: Tabuu Forte Akugun on March 13, 2012, 03:48:06 PM
Current progress: Trying to tone down the Off Waves and make them closer to the original.

Also tuning up some Footstooling animations.


Title: Re: Tabuu's PSAs: Tabuu video up. Check Tabuu's post on first page.
Post by: the98pika on March 13, 2012, 06:11:30 PM
Awesome tabuu, tabuu XD


Title: Re: Tabuu's PSAs: Tabuu video up. Check Tabuu's post on first page.
Post by: Tabuu Forte Akugun on March 15, 2012, 12:03:03 PM
Okay, so here's the deal:

I've spent all night working on balance stuff. I've made the Forward Smash have more knockback growth because it was lacking it severely, I toned down the power of his back throw and I SERIOUSLY nerfed the Off Waves, making them less of an issue when facing a Tabuu. The FS itself is still effective even on large stages, but let's say it has a whole lot less kill power. I'm also planning to make the first hit more deadly than the other 2, like in SSE.


Title: Re: Tabuu's PSAs: Tabuu video up. Check Tabuu's post on first page.
Post by: Carnage on March 15, 2012, 12:53:36 PM
Okay, so here's the deal:

I've spent all night working on balance stuff. I've made the Forward Smash have more knockback growth because it was lacking it severely, I toned down the power of his down throw and I SERIOUSLY nerfed the Off Waves, making them less of an issue when facing a Tabuu. The FS itself is still effective even on large stages, but let's say it has a whole lot less kill power. I'm also planning to make the first hit more deadly than the other 2, like in SSE.
well tabuu welcoms some balances since he should fit with the rest of the cast :P


Title: Re: Tabuu's PSAs: New poll: Want a new Tabuu now or later?
Post by: Tabuu Forte Akugun on March 15, 2012, 04:11:13 PM
well tabuu welcoms some balances since he should fit with the rest of the cast :P


Agreed, which is why I'm doing it.

Anyhoo... vote now in my new poll. If there are enough votes by Sunday, I will release a Beta Version 3.

EDIT: I also just finished making his Upper getup attack:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120316_22282binout.jpg)


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: diedhammer98 on March 16, 2012, 09:49:27 PM
I was working on this for Tabuu.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110501_0307binout.jpg)
But I don't know what wrong with few textures


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Carnage on March 17, 2012, 03:00:21 AM
so what that suppose to be ? lol im confused


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: diedhammer98 on March 17, 2012, 05:27:43 AM
so what that suppose to be ? lol im confused
Tabuu Mushroom Head
(Just my test model)


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Tabuu Forte Akugun on March 17, 2012, 09:14:02 AM
LOL, not bad, Hammer, but what do you guys think of his getup attack? XD


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: diedhammer98 on March 17, 2012, 09:49:20 AM
It's great.


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Carnage on March 17, 2012, 01:25:40 PM
it looks something tabuu would do for sure  bam wierd energy to the face :P


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: SouthCraft on March 17, 2012, 04:17:45 PM
That attack looks awsome


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Tabuu Forte Akugun on March 18, 2012, 05:45:20 PM
Well, I sent the current (unreleased) build of  Tabuu's files to Wolfric/Albafika, hoping he might be included in his PSA tourney pack.

Here's to hoping for good news~! ^_^

And now, back to animating. Only THREE attacks left to make. 3! (not counting item swings)


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Carnage on March 18, 2012, 05:51:38 PM
Well, I sent the current (unreleased) build of  Tabuu's files to Wolfric/Albafika, hoping he might be included in his PSA tourney pack.

Here's to hoping for good news~! ^_^

And now, back to animating. Only THREE attacks left to make. 3! (not counting item swings)
finishing the attacks would be a plus :P


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Tabuu Forte Akugun on March 18, 2012, 05:55:11 PM
finishing the attacks would be a plus :P

I know, but I put the code back into the attacks I didn't make yet, so everything hits. :P

And almost everything is done, save for item animations, which are my last priority.

EDIT: I've hit a snag now. Whenever Tabuu gets:

-bitten by Wario
-Thrown
-Thrown by Snake/Ganondorf/Captain Falcon

His random extra models will show up, and not even VIS0s and bone scaling can get rid of them. So since it's an unfixable glitch, it'll be unfortunately included in the "final" version, and if anyone is ever able to fix that, they may do so as long as they credit me and diedhammer and all the people who worked on this PSA.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 18, 2012, 10:44:18 PM
I think I know why...
Uncheck "Unknown" in PSA...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 01:42:37 AM
I know, but I put the code back into the attacks I didn't make yet, so everything hits. :P

And almost everything is done, save for item animations, which are my last priority.

EDIT: I've hit a snag now. Whenever Tabuu gets:

-bitten by Wario
-Thrown
-Thrown by Snake/Ganondorf/Captain Falcon

His random extra models will show up, and not even VIS0s and bone scaling can get rid of them. So since it's an unfixable glitch, it'll be unfortunately included in the "final" version, and if anyone is ever able to fix that, they may do so as long as they credit me and diedhammer and all the people who worked on this PSA.
if its like size mods they go back to the original size  when grabbed and this might be that too since the original image is him full of weapons


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 02:51:24 AM
Yeah,
A "Unknown" in PSA make things to original things, I think.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 11:16:25 AM
Yeah,
A "Unknown" in PSA make things to original things, I think.
then its just an experiment but i think if you take some unknows out the game freezes but its worth a try


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 12:27:05 PM
See this. (Just testing)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110503_1752binout.jpg)
I just do this.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Diedhammer98PSA.png)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 04:04:07 PM
OMG IT WORKED! :D Thanks, Diedhammer!!

Now with this, I hope VIS0s and SRT0's will work too. :D

Now back to work for me then, it seems. :D


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 04:16:23 PM
You are welcome.
It happens when if port Animations too.
(As Luigi's Wait1 to Mario's Wait1 make Mario more taller, using Uncheck that "Unknown"


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:16:45 PM
Geez, died, you can fix anything. :3 I love you (no homo)

Anyway, looks like I'll have to try that with his animations not included in the motion pac (SpecialNBitten, etc.)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:23:55 PM
Not anything.
I failed to fix Tabuu Mushroom Head and Metal Tabuu.
But I understand.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:25:27 PM
You're still pretty damn good, fella. I'd call you a genius. :)

I owe you thanks.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:29:21 PM
yeah,
You know It is possible to make custom Final Smash eyes with using 3DS Max?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:31:53 PM
Yeah, I did. But Tabuu doesn't need them. :)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:34:51 PM
Oh.
I was thinking when Tabuu gets Smash Ball, his body turns to yellow.
(But that is impossible with Brawlbox only)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 05:37:47 PM
diehammer would that work with size mods no getting big?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:40:29 PM
diehammer would that work with size mods no getting big?
That can works too.
(I'm not sure, Because I don't test size mods yet.)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:40:51 PM
Ok,. I'm unchecking that unknown on all the animations where Tabuu is grabbed, and then I'll test SRT0/VIS0 addition.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:44:27 PM
To: Tabuu Forte Akugun

In Final version. his Body textures always be Animated?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 05:45:09 PM
That can works too.
(I'm not sure)
if you dont remenber geno model was freezing when bitten by wario becuase that unknown was not checked but i guess some models can get that unknown unchecked and still work lol


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:47:27 PM
To: Carnage

Really? I don't know that.
Some Models is different than others


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:48:35 PM
To: Tabuu Forte Akugun

In Final version. his Body textures always be Animated?

That is correct. :3

Wait... Geno crashes when bitten?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 05:50:10 PM
That is correct. :3

Wait... Geno crashes when bitten?
it crashed but mariodk updated the fix becuase rob psa had it unchecked while geno needed it checked lol dont ask me why


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:53:07 PM
Tabuu crashes when bitten too...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 05:53:39 PM
Tabuu crashes when bitten too...
need that unknown checked for biten


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:55:42 PM
But otherwise his polygons show up...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 05:58:39 PM
But otherwise his polygons show up...
small price to pay for no freeze lol atleast the trows work ok


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:01:21 PM
I guess... but it's still a major pain.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:06:03 PM
I don't know Tabuu freeze game when bitten by Wario.
You did find this bug?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/2-1.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/1-1.jpg)(http://i1138.photobucket.com/albums/n528/Diedhammer98/3.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/4.jpg)
This happens If Shield timed correctly.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:08:31 PM
Yeah I knew of that. Which is why now it uses Special Offensive Collisions. You can't shield the Off Waves anymore.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:10:20 PM
Oh, ok.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:13:57 PM
It's now as close as it's gonna get to the original Off Waves. Boss Tabuu uses a system I can't implement in the PSA


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:18:03 PM
What Animation used for Being bitten by Wario?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: SonicBrawler on March 19, 2012, 06:19:50 PM
lol, i just elized. there are 3 forms of tabuu

Boss Tabuu
Hack Tabuu
and teh program Tabuu


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:20:04 PM
SpecialNBittenStart
SpecialNBitten
SpecialNBittenEnd
And more for air and big (Super Mushroom), which are not included in FitGanonMotionEtc.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:23:17 PM
Oh, thank you.
(I really don't understand why Game freezes when Tabuu bitten by Wario. It works fine on my game)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:27:00 PM
Show me a snapshot then?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:29:27 PM
It is old version.
(Tabuu Ver. 2)

But you are right.
All parts show up.

EDIT: Seem I can't find this.
SpecialNBittenStart
SpecialNBitten
SpecialNBittenEnd
It is in FitGanonMotionEtc.pac?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:33:28 PM
How freakin' weird... Maybe someone can come in and look into this, please?

Anyway, I'll just keep animating for now.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:38:39 PM
....I think I found it....
It's....inside FitWarioMotionEtc.pac...I think...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:40:32 PM
But VIS0's don't affect it at all. D:


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:42:16 PM
I really don't know.
I think ... should edit FitWarioMotionEtc.pac...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:43:11 PM
I might as well include WarioMotionEtc in the download too... Which makes no sense.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:47:40 PM
Yeah...
That Super Smash Bros. Brawl game have very strange secrets.
But I...think..If you edit that Animations in FitWarioMotionEtc.pac then...I think it's affected to all other characters..


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 06:49:04 PM
those animations arent on every character they are only in for psa references  so you cant find biten animations but really  sure  it shows weapons when bitten but i think we can live with that imo.

Yeah...
That Super Smash Bros. Brawl game have very strange secrets.
But I...think..If you edit that Animations in FitWarioMotionEtc.pac then...I think it's affected to all other characters..
this^
i wouldnt recomend it


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 07:04:41 PM
Oh, well... Then Tabuu will never be truly complete.

Well, back to doing DownD animations. I finally started them over the weekend.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 07:46:40 PM
Honsetly, I don't mind about Tabuu being "all parts show up"
I like your ideas about Tabuu's attacks. I hope all attacks will be complete.
Real Tabuu is more powerful than your Hack Tabuu, right?
I wonder Your Overpowered Tabuu version will be more faster and heavier...
(as Wario-Man's Speed and my BOSS Mario's weight)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 07:48:52 PM
Honsetly, I don't mind about Tabuu being "all parts show up"
I like your ideas about Tabuu's attacks. I hope all attacks will be complete.
Real Tabuu is more powerful than your Hack Tabuu, right?
I wonder Your Overpowered Tabuu version will be more faster and heavier...
(as Wario-Man's Speed and my BOSS Mario's weight)

Oh, ok. If people don't mind then it's fine by me.

Which attacks?

Well, in SSE he is. But Boss Battles on Easy = my Tabuu is stronger.

Overpowered Tabuu will definitely be faster. I don't know about heavier, though.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 07:51:26 PM
To: Tabuu Forte Akugun

You said Three more attacks left.
Oh, I don't know that.
Just change Tabuu's weight to 90,000. (For Overpowered)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 07:53:44 PM
Yup. His Down getup attack, his UTilt and his USmash,
Don't know what? :O

Won't that make him not flinch?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 07:57:52 PM
Yup. His Down getup attack, his UTilt and his USmash, Don't know what? :O Won't that make him not flinch?

Your Tabuu is stronger than Easy Boss Battles.

Well, He still can die. But very hard for other Characters to kill Tabuu with Weight 90,000.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 08:02:53 PM
I think he is. Boss Tabuu on Easy Boss Battles can barely budge his opponents at low %s.

Oh, okay. I'll keep that in mind.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 08:03:56 PM
You did tried Battle my BOSS Mario?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 08:06:45 PM
No, I didn't.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 08:08:16 PM
Okay, just asking.
You can battle him, If you want. (I still have my BOSS Mario files)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 08:11:26 PM
Could you send them over in a PM?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 08:12:54 PM
Yeah.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 08:21:32 PM
'Ok, I'll try him out! ^_^


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 08:44:02 PM
Ok, Good luck fighting him.
He is very Powerful...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 08:50:40 PM
His FSmash is really strong.

And I love his DSmash.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 08:54:47 PM
Yeah, Sorry for that Boomerang's texture is bad.
I just can't got Hammer Bro's Boomerang model to work correctly.
How you feel when you trying kill him?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 09:18:40 PM
Frustrated, to say the least. LOL. He's near-impossible to touch.

Anyway, I'm gonna try as best I can to work around this annoying glitch with his thrown animations.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 09:47:11 PM
Yeah, I was trying to create realistic powerful Bosses. I mean WAY stronger than Tabuu on  intense mode!


Good Luck on Tabuu Hack!


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Albafika on March 19, 2012, 10:02:18 PM
That can works too.
(I'm not sure, Because I don't test size mods yet.)
This means, when VJ is grabbed his head grows, doing this would fix it?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 10:08:34 PM
This means, when VJ is grabbed his head grows, doing this would fix it?
Doing uncheck That "Unknown" can fix that, I think.
(I still don't test Size mods yet)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 20, 2012, 01:26:55 PM
But won't it freeze just like on Tabuu and Geno?

And now back to work for me. I'll have a snapshot of Tabuu's new DownD animation later tonight. :3


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Eternal Yoshi on March 20, 2012, 02:09:24 PM
Oh, thank you.
(I really don't understand why Game freezes when Tabuu bitten by Wario. It works fine on my game)

Did he check ALL of the Bonerefs? BJ's newest BB can show you most of the bonerefs.
Maybe it's happening because a bone reference wasn't changed to fit Tabuu resulting in a BEEEEEEEEEEEEEEEEEE


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 20, 2012, 02:14:19 PM
But this is a common, shared animation not included in FitGanonMotionEtc.pac.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Eternal Yoshi on March 20, 2012, 02:24:43 PM
That has bonrefs in all characters to check what bone is used for grabbing.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 20, 2012, 02:27:35 PM
Tabuu has a different index from Ganondorf's, and why does it crash when I uncheck the "unknown" showed my Diedhammer?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 20, 2012, 03:14:10 PM
Tabuu has a different index from Ganondorf's, and why does it crash when I uncheck the "unknown" showed my Diedhammer?
if thats the case theres nothing you can do about it i guess since tabuu cant have ganon trown index :S


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 20, 2012, 03:16:24 PM
Ok, so as I said, the final release will be plagued with this puzzling glitch... Much to my chagrin.


Title: Re: Tabuu's PSAs: Might leave KCMM, this time for real.
Post by: diedhammer98 on March 22, 2012, 10:19:53 PM
If you did leave KC-MM.
What you will do?
(Hacking other games or move to other sites about Brawl Hacks or what?)


Title: Re: Tabuu's PSAs: Might leave KCMM, this time for real.
Post by: _Data_Drain_ on March 23, 2012, 05:20:19 AM
I don't understand why you're leaving... But in case you're moving to LST or something.

http://lsteam.proboards.com/index.cgi?action=gotopost&board=animation&thread=159&post=5241 (http://lsteam.proboards.com/index.cgi?action=gotopost&board=animation&thread=159&post=5241)

I posted Tabuu feedback on your topic there.


Title: Re: Tabuu's PSAs: Might leave KCMM, this time for real.
Post by: DSX8 on March 23, 2012, 06:43:46 AM
dude cmon... no need to leave hacking just from some lame ol' glitch in tabuu.. i'd say just let it be since he really never had a ThrowN bone in boss battle/SSE.. but hey, if ur done with him now, y dont u work on some1 new? =3


Title: Re: Tabuu's PSAs. Hatsune Miku resumed, with BJ's model. ;D
Post by: Tabuu Forte Akugun on August 23, 2012, 06:03:47 PM
Okay, ignore the last few posts.

I'm back in action (oh, and before you report me for necroposting, I got Miacis' express permission to revive this thread. ;D )

So anyway, BJ released his Miku model, which was the Project Diva model I requested. So now work on her has resumed.

Here are some previews of my animations with the new model. ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17436binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_1743binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17435binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17434binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17432binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17431binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17433binout.jpg)

Credit to Kit for that last one. ;D

Don't mind the mess of expressions. I'm using VIS0's now, those snaps are outdated. But I've hit a snag. I think that because of the way she was Tabuu'd onto Ness, her BlinkFaceM is constantly visible despite the VIS0, and the Final Smash eyes don't show up at all. This happens even for regular ZSS over Ness.

Can anyone help me?

EDIT: Faces fixed! :af2:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120824_2310binout.jpg)

EDIT 2: I finished the Forward Smash VIS0. When using it, she opens her mouth when the notes come out. ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120824_23461binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120824_23462binout.jpg)

Now it's back to animating. <3


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Jerza on August 27, 2012, 01:52:14 AM
@Tabuu Forte Akugun   

When You Have More Of Miku Can You Post A Preview Video ?


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 04:07:58 AM
@Tabuu Forte Akugun  

When You Have More Of Miku Can You Post A Preview Video ?

Of course, I can. ;D I don't have a capture card, though, so you'll have to deal with a simple recording from a DV cam. lol

Anyways, as with most of my PSAs, Miku will feature 100% custom animations, so this'll take quite a while. Next up: tripping, footstool and dash attack. ;D


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Jerza on August 27, 2012, 11:28:04 AM
@Tabuu Forte Akugun   

Thanks For The Info And Is She Over Lucas Or Zss If She Is Over Lucas Please Say She Is Without Rel.


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 11:29:17 AM
She is over Ness. Not Lucas or ZSS. And no, it's not with a rel. ;)


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Jerza on August 27, 2012, 11:33:53 AM
@Tabuu Forte Akugun   


Oke Now I Just Need To Wait And Are You Gonna Release A Beta Or Are You Gonna Wait Untill She Is Full Ready ?


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 11:35:53 AM
I'll release her in betas, no need to worry. It'll take too long to wait for the full version. ;)

Anyways, I'm working on the Side Taunt right now, she'll be slightly dancing. :)


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Jerza on August 27, 2012, 11:38:26 AM
Any Idea What The Final Smash Will Be ?


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 11:42:13 AM
No, not yet.

BTW, if anyone has ideas, feel free to pitch them, ok? ;D


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Jerza on August 27, 2012, 12:29:46 PM
Oke XD


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 12:33:58 PM
I need something that totally suits her. lol

Anyway, more snapshots to come tonight. ;D


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: metatrongrhm on August 27, 2012, 01:34:06 PM
Hatsune Miku?
... How are you creating a moveset for her?

All I've seen her do so far is sing(I think)


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 01:45:48 PM
Easy! Just make music and dance-related moves, for the most part. And have her use that leek. ;D


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Pik on August 27, 2012, 01:46:25 PM
A bit like Peach with the music, I imagine.


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 01:50:08 PM
A bit like Peach with the music, I imagine.

Except it'll be totally different from Peach. :P


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: BlackJax96 on August 27, 2012, 01:59:23 PM
Make her yell like in "Love is War" and blow everyone off the screen.
LOL


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 02:20:39 PM
Make her yell like in "Love is War" and blow everyone off the screen.
LOL

If only I could play music during that. ;D


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Pik on August 27, 2012, 02:22:40 PM
A verse could be a voice file or something! Do you think that would work?


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 02:24:26 PM
I don't think any of Ness' voice clips are long enough. :/


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Pik on August 27, 2012, 02:26:36 PM
If you really really want it, you could have like 5 voice clips play in a sequence.


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 02:30:43 PM
If you really really want it, you could have like 5 voice clips play in a sequence.

That could work. I'd need to first find the song Love is War and then get in touch with MandoWolfe or someone else.


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: metatrongrhm on August 27, 2012, 04:05:29 PM
A bit like Peach with the music, I imagine.
... That does make sense...


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 04:35:26 PM
... That does make sense...

Whether or not it makes sense she's getting made. ;D


Title: Re: Tabuu's PSAs. Snapshots will be late, my Wait3 is taking longer than expected.
Post by: Jerza on August 31, 2012, 04:02:16 AM
When She Do Her Final Smash She Can Get Her Wings Like In This Video:

Hatsune miku live concert 2011 - tokyo.MP4 (http://www.youtube.com/watch?v=MJBCE8VbOPk#ws)

Look From 1:02:43 - 1:03:33.


Title: Re: Tabuu's PSAs. Snapshots will be late, my Wait3 is taking longer than expected.
Post by: Tabuu Forte Akugun on August 31, 2012, 08:54:05 AM
Wow. :P I know Miku's attractive and all, but holy crap I never expected so many people to show up to "her" concert. :o That just shocks me.

And Miku with wings? I can't really picture that, even after watching. D:

And right now I'm stuck with a problem in Tabuu.

http://forums.kc-mm.com/index.php?topic=50112.0 (http://forums.kc-mm.com/index.php?topic=50112.0)


Title: Re: Tabuu's PSAs. Snapshots will be late, my Wait3 is taking longer than expected.
Post by: Jerza on August 31, 2012, 12:04:39 PM
You Are The One Who Make The Psa So You Decided.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 06:00:30 PM
AWESOME! Tabuu's Neutral Special on the ground is now fixed! I did most of this myself, except credit to A Bloody Canadian and Royal_Blade for telling me to loop the animation using the flag.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120831_1957binout.jpg)
The wind up is now slower, so the opponent can brace themselves for the looping attack the player can keep using at a whim.

The looping animation is longer and more detailed.

Of course, he starts in the neutral position:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120831_19571binout.jpg)

He now points straight ahead to surprise airborne opponents....
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120831_1958binout.jpg)

But don't think you can save yourself by going near him...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120831_19581binout.jpg)

Any blind spots the attack once had are now either gone or temporary...

And whenever you release B, the move stops. I finally gor my desired effect, and fixed the placement of the graphic effect, too. Now to work on another hitbox for slightly longer reach, without breaking the attack, of course. ;D

And don't worry, I'll be back to work on Miku as well.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 07:14:01 PM
Awesome! once the reach is extended, I'd get Tabuu just for that! ;D


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 07:16:40 PM
Awesome! once the reach is extended, I'd get Tabuu just for that! ;D

Heh, glad the move interests you. ;D

Anywhooooo... later I'll re-do the Side B Air, IDK why, but it keeps crashing BB.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 07:19:10 PM
It should dip down a little more, then get longer distance, then rise up again to original trajectory. The current version is really awkward to hit people with. :P lol


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 07:20:14 PM
You mean, his arm should go down lower than it currently is?


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 07:22:42 PM
like, his whole body should dip down like the Boss version, but not quite as deep. that way it can sweep nearby grounded enemies.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 07:35:46 PM
Oh, okay! You mean, his body closer to the ground like the current version!


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 08:06:33 PM
Yeah. Just like SSE Tabuu. ;D


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 08:07:44 PM
I can do that. ;D

And now I'm trying to add more graphic effects to his file. (like for his ground Down B and his sword attacks)

Item animations are next. ;D


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 08:19:07 PM
Sword? is that the same object he uses for Side B air?


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 08:19:49 PM
*nods*

Now I just gotta find the effect ID to use it, that's all. ;D

If I could only look inside his actual file...


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 08:24:44 PM
Maybe you can if you fiddle with it a little.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 08:54:25 PM
Okay, so here are my findings while playing around with Tabuu's effects file:

-The sword slashes and yellow sparks for his chain are nowhere to be found. :oshi: . So I'm thinking they're either in ef_common.pac or somewhere else.

Anyway, I'm going to keep poking around and doing some move polishing.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on August 31, 2012, 09:23:23 PM
Hey Tabuu Forte Akugun, when searching for these effects what is it that you're exactly are you looking for? The texture, what actually makes up the file, etc? (if that makes sense)

Just curious.
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 09:24:13 PM
No, the actual ID of the effect he uses when he swoops down the stage with his sword.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on August 31, 2012, 09:47:33 PM
Oh, ok. I'm guessing that's the EFLS and REFF/REFT related stuff.
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 09:49:40 PM
Yeah, and the odd thing is that it's not listed there. At all.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Naruto200Man on August 31, 2012, 10:10:45 PM
Yeah, and the odd thing is that it's not listed there. At all.
Maybe try looking in fighter.pac? :/ I mean you don't control them in brawl but they still fight so...
Or the file that has all the effects for normal stuff.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 12:41:52 AM
Hm...well, I did some digging through the ef_common.pac and I think I've found a couple of things that might be of some use to you.

(http://i50.tinypic.com/wvydk2.jpg)

These are the yellow sparks you're talking about, right? If so, they seem to resemble the pct_cmn_flash REFT entries, particularly pct_cmn_flashE. The original flashE texture resembles a gray star, but after stretching it out and giving it some color it began to look like a replica of the spark effects. Below is an example of what I'm talking about.

(http://i49.tinypic.com/6zbq0m.png)

The other colored spark effects (light bluish/purple color...?) that look similar to the yellow ones probably use the other relative pct_cmn_flash entries so I'd recommend looking at those too. Also, referring to the second pic, I believe that the base of that large yellow slash is pct_cmn_flashF.

I'm definitely not a REFT expert, so hopefully I explained all that cleary. :P
- Forte







Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 10:53:45 AM
Ef_common is file ID 0 in PSA, correct?

Anyway, I'll do a little digging myself. And I'll post my own Tabuu snapshots myself.

And I also have a glitch to fix that I found in his NB.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 11:09:03 AM
Ef_common is file ID 0 in PSA, correct?

Anyway, I'll do a little digging myself. And I'll post my own Tabuu snapshots myself.

And I also have a glitch to fix that I found in his NB.

Yeah, I believe so.
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 11:10:32 AM
I just wish I knew where to find those sparks in either Tabuu's file or ef_common. :P Without having to cycle through them 1 by 1. :P


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 11:23:41 AM
It's a tedious process, but I'm sure that it will be worthwhile in the long run.

Oh, and if you don't mind answering, I have another question related to PSA GFX and whatnot.
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 03:29:04 PM
Ask away, Forte! :happy:

Okay, I feel like I'm getting close here. I'm trying out every graphic with the word "flash" in it.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 06:20:32 PM
Ask away, Forte! :happy:

Okay, I feel like I'm getting close here. I'm trying out every graphic with the word "flash" in it.

flashE? :O

As for the question: I'm trying to identify what is causing an effect to be activated in a certain PSA, but have no idea where to begin looking. To specify, the effect is activated by the character's Dtaunt. Currently I'm looking in MoveDef_FitCaptain > Sections > data > SubActions Scripts > AppealLwR (Captain Falcon's Dtaunt). Is this the right place to be looking?
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 06:22:03 PM
flashE? :O

As for the question: I'm trying to identify what is causing an effect to be activated in a certain PSA, but have no idea where to begin looking. To specify, the effect is activated by the character's Dtaunt. Currently I'm looking in MoveDef_FitCaptain > Sections > data > SubActions Scripts > AppealLwR (Captain Falcon's Dtaunt). Is this the right place to be looking?
- Forte


I think so, yes. If it has a graphic effect command or a variable in it, yes.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 06:57:37 PM
Yep, It does. Alright last question, I promise. r)
For now.... X) nah, but seriously
Where exactly is an effects ID displayed in BBox?
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 06:59:30 PM
Click Modify after selecting the effect command, and go to Graphic, then Value1 and Value2. I'll take snaps for you if you don't get it.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 07:06:55 PM
I a bit lost, so yeah, snaps would be nice.
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 07:15:45 PM
The effect command:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/exteff1.png)

The Values. 1 = File ID 2 = Graphic ID.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/exteff2.png)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/exteff3.png)

Forgive me if you still don't understand. I'm a real sucky teacher.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 07:58:05 PM
Your not a sucky teacher...that cleared up everything! I've always wondered what the right window was for in BBox, now I know. xD

Really though, thanks for all the help you've given Tabuu. I'll be sure to collab/credit you for a small upcoming project I have in mind. 
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 08:03:44 PM
All right then, thanks. ;D

Okay, so I fixed the glitch I mentioned earlier in Tabuu's NB. It was caused by the loop in my code finishing too late for the animation to re-loop. It's 100% working now. ;D

And I'm working on adding a hitbox to the up-aerial that will send folks flying. That and cycling through all of Tabuu's effects (his sparks were not in ef_common.pac)


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: metatrongrhm on September 01, 2012, 09:40:06 PM
Cool, looking forward to it :)


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Tabuu Forte Akugun on September 06, 2012, 04:48:51 PM
Vote, everyone! I need ideas for Tabuu's Up Throw. I have two already up there:

1. He takes out his chain, twirls it around a few times and finally throws the opponent
2. A simple throw where he just tosses upward with his hand.

And I also accept suggestions!


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Forte on September 06, 2012, 05:22:02 PM
I'd stick with the chains for now, since a simple up throw just doesn't seem like Tabuu.

As for the suggestions, if anything comes to mind I'll post it.
- Forte


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Tabuu Forte Akugun on September 06, 2012, 05:24:31 PM
All right, thanks for the 2 votes (the third one is me, lol)

Also have news: Tabuu will stay without a metal texture. I would gladly include one, but it consistently screws up his model and textures. D: Which is too bad, considering he looks badass in metal form.

So so far, chain it is. ;D


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Carnage on September 06, 2012, 05:36:51 PM
i vote for hand xD he also has some big hands to smack oponentes with


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Tabuu Forte Akugun on September 06, 2012, 05:39:26 PM
Oh, okay, you mean a slap just like his F-Air and DSmash. ;D Cool. I  might consider that as well.

But chain is still winning. :D

And now, I will begin to animate his new F Throw.


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Forte on September 06, 2012, 05:44:09 PM
That sucks about the metal texture. I'm sure people can live without it; the hack itself is pretty epic.

Also, a suggestion just came to my mind.
Overall the idea is somewhat similar to Falco/Fox's throws.

Once the chain swing animation is done and the opponent is thrown the air, Tabuu could shoot his Bullet Rain at the opponent. Maybe not Bullet Rain specifically, but any of his projectile moves would probably work just as well.
- Forte


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Tabuu Forte Akugun on September 06, 2012, 05:45:33 PM
I like this. A lot. I might actually consider it, using his fireball at the end of Bullet Rain. ;D

EDIT: Okay, so I've hit a snag here. The filesize of Tabuu's moveset file randomly hit 518KB, so I had to reduce the quality of one of the textures from his effect file. Trouble is, I'd like to avoid that if at all possible. So I took that texture and indexed it in gimp, giving it a filesize of 25 KB rather than 52KB, which is smaller than the shrunken texture I had made, with no quality (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446). Trouble is, BrawlBox doesn't want to import it without corrupting it. Can anyone help me? Here's the texture, this SOB has given me so much trouble since I first started hacking Tabuu's effect file:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/eff_enem_MI_taboo_jin01b.png)


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 08:44:12 PM
I like this. A lot. I might actually consider it, using his fireball at the end of Bullet Rain. ;D

EDIT: Okay, so I've hit a snag here. The filesize of Tabuu's moveset file randomly hit 518KB, so I had to reduce the quality of one of the textures from his effect file. Trouble is, I'd like to avoid that if at all possible. So I took that texture and indexed it in gimp, giving it a filesize of 25 KB rather than 52KB, which is smaller than the shrunken texture I had made, with no quality ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]). Trouble is, BrawlBox doesn't want to import it without corrupting it. Can anyone help me? Here's the texture, this SOB has given me so much trouble since I first started hacking Tabuu's effect file:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/eff_enem_MI_taboo_jin01b.png[/url])

Is this the reduced texture o.0?

Also if BB doesnt load maybe its because need to be 512,256,128 or sometimes,mostly 64

try also with the texture a bit pixelated "some"times the texture looks as it should even its low size but not too low size like lower 64

EDIT:Let me check tabuu normal REFT to test something
;D


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 06, 2012, 08:45:27 PM
No, this is the regular texture, but indexed so the filesize could be reduced. This texture was the reason the PAC was so big. But now I can't inject it back into the REFTs.


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 08:51:04 PM
No, this is the regular texture, but indexed so the filesize could be reduced. This texture was the reason the PAC was so big. But now I can't inject it back into the REFTs.
how´s the corruption it freezes it increments filesize more or it just dont open in BB/PSA


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 06, 2012, 08:54:16 PM
I mean it shows up like this when inserted:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/eff_enem_MI_taboo_jin01corrupt.png)


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 08:58:32 PM
I mean it shows up like this when inserted:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/eff_enem_MI_taboo_jin01corrupt.png[/url])


i tried it with the newest BB and i replaced the tabuu reft(boss) and i get no problem let me send you the texture resized maybe its just the texture ;D



Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 06, 2012, 09:00:34 PM
But won't that make the filesize just shoot up?


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Forte on September 06, 2012, 09:03:52 PM
Hm...maybe it has something to do with the fact that the image is indexed?

Try using image > mode > greyscale. The filesize ends up as 30 KB...just 5 KB more than the indexed.
- Forte


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 09:07:10 PM
Try it if it doesnt work we can find another way, or maybe BJ can help us ;D (http://i953.photobucket.com/albums/ae20/anivernage/eff_enem_MI_taboo_jin01.png)


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 06, 2012, 09:09:13 PM
Try it if it doesnt work we can find another way, or maybe BJ can help us ;D ([url]http://i953.photobucket.com/albums/ae20/anivernage/eff_enem_MI_taboo_jin01.png[/url])


I'm not sure, Anivernage, that's exactly what I did before and it reduced the quality in-game. Maybe we SHOULD ask BJ, he's the one who worked with effect files after all.


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 09:17:09 PM
For me works fine >.>
(http://i953.photobucket.com/albums/ae20/anivernage/Effect.png)
Note on the filesize a.k.a image lengt thats why...
...its 100% better to ask BJ ;D



Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 06, 2012, 09:19:17 PM
I just need to know why indexed files won't work for this, but WILL work for CSPs and crap. :P

Anyway, looks like I'm stuck reducing the quality. :P I'm too shy to ask BJ. XD


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 09:21:50 PM
I just need to know why indexed files won't work for this, but WILL work for CSPs and crap. :P

Anyway, looks like I'm stuck reducing the quality. :P I'm too shy to ask BJ. XD
Lol, try posting in his thread ;D
so he can fix this for other reff´s in a new BB version


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 07, 2012, 07:10:07 AM
I would gladly post in his thread. Except my browser keeps freezing every time I enter it. :P

Looks like I'll have to ask someone to ask him for me. :P

Anyway, I have school today, and I'm seeing my bro tomorrow, so I won't be able to animate till tomorrow night. :P



Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Naruto200Man on September 07, 2012, 10:18:30 AM
You know for the up throw he could stab them with the chain and throw them up and electrocute them <_<

just an idea

also...Reft? What is this thing that you speak of?


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 07, 2012, 11:32:26 AM
You know for the up throw he could stab them with the chain and throw them up and electrocute them <_<

just an idea

also...Reft? What is this thing that you speak of?

I'll think about it.

REFT = a texture used by an effect in the fighter's pac, in this instance, the strange yellow pattern Tabuu unleashes when doing the Off Waves.


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Jerza on September 10, 2012, 11:43:53 AM
I Now You Are Working On Tabuu But I Hope To See New Previews From Miku XD


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 10, 2012, 06:07:39 PM
Yup, I can tell from your sig. ~ XD Miku will be resumed once Tabuu Final Version is out. ;D

Speaking of Tabuu, he's going smoothly right now, I finished the new FAir animation (still the same FAir, just a new animation of it to make the arms not look so [censored]ty) I'm thinking of adding the fireball to his Neutral B ground (when you stop the Bullet Rain). What do you guys think?

And I'm also going to add back the landing lag on his Aerials very soon. ;D

And for those who didn't see what I posted in the WIP PSA thread, here you go. ;D

SpecialAirS:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20063binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20061binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20062binout.jpg)

Up Throw:
He's got the foe...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20069binout.jpg)

...then takes out his chain...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20064binout.jpg)

...twirls it around...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20065binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20066binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20067binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20068binout.jpg)

...winds it up...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_200611binout.jpg)

...and finally throws!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_200610binout.jpg)

The whole animation is 80 frames long. Of course, the chain graphic effects have been put in since I took these snapshots. ;D


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Carnage on September 11, 2012, 03:23:02 AM
well i remnber one trow maybe back trow? was really long and in 4 player matches you could never finish it before being hit by another player glad to see the animation frames on that throw are smaller


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 11, 2012, 10:52:19 AM
Oh, that might have been the front throw, it uses the exact same animation from the boss file. I'm going to give him a new FThrow. But for now, I think I'm going to take a break. I've been working on him non-stop for the past few weeks, and I need a little rest. I may still animate during this time, but don't hold your breath.

EDIT: Okay, so it looks like you guys want Tabuu to throw his fireball at the end of the Neutral Special. So be it. Now I just need to fix one final bug in the move and it'll be 100% finished.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Chaos_Knight on September 20, 2012, 05:21:27 PM
Soooooo......yeeahhh.....

>.>




<.<



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28883
:af:
*flees*


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 20, 2012, 05:34:06 PM
Woo! Thanks so much for that, dude. I love you (no homo) and your recolors. :3

So after Tabuu's FINALLY finished (>.>), guess who's going to be back in progress? ;D


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Chaos_Knight on September 20, 2012, 05:38:52 PM
No problem! ;D

Were the first one to download it? :>.>:


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 20, 2012, 05:40:00 PM
One question, though? Who the heck is Sabi? I never heard of her. :O

And now I'mma get busy applying this to mah Brawl.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Chaos_Knight on September 20, 2012, 05:43:02 PM
http://browse.deviantart.com/?qh=§ion=&global=1&q=vocaloid+sabi#/d2bdirm (http://browse.deviantart.com/?qh=§ion=&global=1&q=vocaloid+sabi#/d2bdirm)

She's a fanmade Vocaloid I believe. I had to find someone to make a green recolor.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 08:55:48 AM
Okay so here's the basic gist here:

-I'm adding back the landing lag on Tabuu's aerials. It's looking okay so far, and the landing animation for the NAir and UAir will have offensive collisions.

-I'm also starting to re-do his item animations so that they use his left arm instead of his right arm. I'm also going to improve them.

-I'm also on the way to finishing his downed animations.

The finish line is definitely in sight now. I might be able to finish him completely by mid-October, if I can stay focused. ;D


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Carnage on September 21, 2012, 02:56:49 PM
Okay so here's the basic gist here:

-I'm adding back the landing lag on Tabuu's aerials. It's looking okay so far, and the landing animation for the NAir and UAir will have offensive collisions.

-I'm also starting to re-do his item animations so that they use his left arm instead of his right arm. I'm also going to improve them.

-I'm also on the way to finishing his downed animations.

The finish line is definitely in sight now. I might be able to finish him completely by mid-October, if I can stay focused. ;D
redoing all item animations seem tedious to say the least :S


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Azure_Shadow on September 21, 2012, 02:58:05 PM
So, are we going to need to use Riivolution to use Tabuu's new PSA? If so, are there any disadvantages to using it over Gecko?

Sorry if this is an old/already answered question.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 03:00:18 PM
So, are we going to need to use Riivolution to use Tabuu's new PSA? If so, are there any disadvantages to using it over Gecko?

Sorry if this is an old/already answered question.

Well, I don't think there are any issues to using this new PSA file. After all, I haven't had any complaints of the Filler version freezing with Gecko.

redoing all item animations seem tedious to say the least :S

Oh, it IS  tedious. But it'll be worth it in the end. Just think, Sora had to animate all of those characters themselves. :P


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Carnage on September 21, 2012, 03:04:49 PM
Well, I don't think there are any issues to using this new PSA file. After all, I haven't had any complaints of the Filler version freezing with Gecko.

Oh, it IS  tedious. But it'll be worth it in the end. Just think, Sora had to animate all of those characters themselves. :P
you know with the new bbx we can add model changers and tabuu is really in the need of those so you can spare loads of filesize not having to recize all those bones weapons wings in every animation


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 03:05:39 PM
I don't know how to add model changers. :P I fail to undersrand the tutorial. :P


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: BlueBrain on September 21, 2012, 03:11:51 PM
just stopping by to ask how long you have been working on tabuu for now, and why the hell it isnt finished yet?
xDD


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 03:13:03 PM
I've been working on him for the past 2 years now, and mainly because of lack of focus. XD I'm being a lazy ass. XD

But that should be changing this weekend. I wanna have him out before the Wii U comes out because I might lose the Wii.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Carnage on September 21, 2012, 05:07:37 PM
I don't know how to add model changers. :P I fail to undersrand the tutorial. :P
well its easy but after you do that you wont be able to use psa again but only bb psa and im not sure how it handles ganon well if the motion still works for you keep that going its an idea for emergency in case of filesize problems


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 07:24:57 PM
Oh, I see. Well I stopped using regular PSA for Tabuu anyway, since I added some new stuff in BB, the file will no longer open in PSA.

And yeah, this weekend's gonna be pretty slow. I've got a little homework to do, but after that it's back to Tabuu. :3


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Naruto200Man on September 21, 2012, 08:01:40 PM
Oh, I see. Well I stopped using regular PSA for Tabuu anyway, since I added some new stuff in BB, the file will no longer open in PSA.

And yeah, this weekend's gonna be pretty slow. I've got a little homework to do, but after that it's back to Tabuu. :3
Working on Tabuu before homework is done is forbidden!! :rage:
Also if you catch the pun here then you win a cookie :/

Honestly can't wait to see this finished >_> I think I'm gonna wait till it's like 100% finished before I give it a try though, so I could make a decent video.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 08:03:19 PM
Working on Tabuu before homework is done is forbidden!! :rage:
Also if you catch the pun here then you win a cookie :/

Honestly can't wait to see this finished >_> I think I'm gonna wait till it's like 100% finished before I give it a try though, so I could make a decent video.


Lol yeah, I get the pun. ;3

All I need to do is draw the Roman Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)eum and write something about iit anyway, I don't see it taking too long.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Azure_Shadow on September 22, 2012, 11:04:53 AM
So why would you lose your Wii when the WiiU comes out? Hopefully you don't mean you'd trade it in. Wouldn't you have to stop using brawl hacks then?


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 30, 2012, 06:23:29 PM
Okay, so I've hit a new problem: I've somehow managed to break Tabuu's Up Specials... I don't know why, but now for some reason, he stays stuck in midair in the last frame of the animations until you either KO yourself or get hit. Now you're probably wondering: how can you K.O. yourself? Well, this is another strange thing about this glitch: you can steer yourself somewhat in midair to kill yourself.

And I have another bug as well, with the Ground Neutral B fireball. When you release B right after the attack starts, only the Offensive Collisions code works. The sounds don't play and the graphic effects don't show up. But release it at almost any other given time, and everything is fine... Wow, now I'm starting to wonder if my file got corrupted. I hope not, I don't want to re-start the PSA over again. D:

I also need someone to teach me how Terminate Graphic Effect works, since nothing is defined in it. :/

Sigh... Well I've done it. I've killed Tabuu. The file won't work at all now. :'/ Help please?


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: StupidMarioFan1 on September 30, 2012, 06:30:59 PM
Okay, so I've hit a new problem: I've somehow managed to break Tabuu's Up Specials... I don't know why, but now for some reason, he stays stuck in midair in the last frame of the animations until you either KO yourself or get hit. Now you're probably wondering: how can you K.O. yourself? Well, this is another strange thing about this glitch: you can steer yourself somewhat in midair to kill yourself. And I have another bug as well, with the Ground Neutral B fireball. When you release B right after the attack starts, only the Offensive Collisions code works. The sounds don't play and the graphic effects don't show up. But release it at almost any other given time, and everything is fine... Wow, now I'm starting to wonder if my file got corrupted. I hope not, I don't want to re-start the PSA over again. D: I also need someone to teach me how Terminate Graphic Effect works, since nothing is defined in it. :/ Sigh... Well I've done it. I've killed Tabuu. The file won't work at all now. :'/ Help please?
I've run into a similar problem with SM64 Moveset v5.0's Up B, Mario would like keep fryig upwards until he went out of bounds, I haven't been able to fix it. You can always star with an older version's PSA, although there's probably tons of thing you'd have to redo.


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Tabuu Forte Akugun on September 30, 2012, 06:40:06 PM
Okay... so I'm going to fall back to my latest backup and just copy my code. Let's hope this works. :P


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Mareeo 64 on September 30, 2012, 06:43:29 PM
Indeed. That would probably be the biggest let down for you. All the hard work shall not go to waste.


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Tabuu Forte Akugun on September 30, 2012, 06:48:52 PM
Okay, so status: It was a fairly recent backup so I don't have much to re-do except the fireball attack. So I'll get back to work on that ASAP.

Anyways, I'll have previews when I get it working again. :3


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Mareeo 64 on September 30, 2012, 06:52:49 PM
Awesome ;D I'm sure you had a marvelous sigh of relief. lol


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Tabuu Forte Akugun on September 30, 2012, 06:55:07 PM
Awesome ;D I'm sure you had a marvelous sigh of relief. lol

lol you better believe it. ;D

Anyhoo, I'll be sure to back up my file a lot more often now to prevent something like this from happening again. So I got the effects working. Now to move on to sounds, then hitboxes. ;D


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Mareeo 64 on September 30, 2012, 06:58:15 PM
Best of luck to ya. :P

*disappears into the darkness*


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Exorcist on September 30, 2012, 07:24:33 PM
Great to see Tabuu's back up!
If you don't mind me asking, what's the progress on him?


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Tabuu Forte Akugun on September 30, 2012, 07:26:22 PM
He's almost done, Rain. Two more attacks left to program and animate, and less than 50 animations to make, and two little bugs to fix and he's done.

Anyway, previews coming soon. ;D I just gotta convert and upload them.


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Anivernage on September 30, 2012, 07:28:30 PM
He's almost done,less than 50 animations to make, and two little bugs to fix and he's done.
:o Epic!


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Tabuu Forte Akugun on September 30, 2012, 07:31:02 PM
Ani, thank goodness. Maybe you can help me. ;D

And previews:

Note: The first hitbox doesn't work yet, and I have yet to figure out the right combination of flags. And ignore the Bullet Rain effect. I don't know how to use Terminate Graphic effect yet, but I WILL test something. ^^;

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120930_2131binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120930_2130binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120930_21301binout.jpg)


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: SmashClash on September 30, 2012, 07:32:22 PM
He's still over Ganondorf, right?(Didn't re-check the OP)
If so, awesome, I need a good Ganondorf PSA.
Great job so far.


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Tabuu Forte Akugun on September 30, 2012, 07:33:41 PM
He's still over Ganondorf, right?(Didn't re-check the OP)
If so, awesome, I need a good Ganondorf PSA.
Great job so far.

Yep, he is still over 'Dorf. And I wouldn't call Tabuu "good" yet, he's still a bit glitchy. For now you should try the Filler version and see what you think and maybe post feedback.

Anyways, what do you think of the previews?


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Chaos_Knight on September 30, 2012, 07:37:57 PM
He's almost done, Rain. Two more attacks left to program and animate, and less than 50 animations to make, and two little bugs to fix and he's done.

Anyway, previews coming soon. ;D I just gotta convert and upload them.
I came here for Miku......  :>.>:  But for Tabuu......looking forward to him.  :happy:


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Tabuu Forte Akugun on September 30, 2012, 07:38:56 PM
I came here for Miku......  :>.>:  But for Tabuu......looking forward to him.  :happy:

Haha, don't you worry. Miku will be back on track once Tabuu's out. ;D

And okay, these flags are driving me crazy. I'll just copy them from another move. :>.>:


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: SmashClash on September 30, 2012, 07:44:53 PM
Anyways, what do you think of the previews?
As I said great job so far. ;)
I tried him once before, so I'll wait for the final version.


Title: Re: Tabuu's PSAs. Previews of Bullet Rain Fireball on page 21, post #306
Post by: Tabuu Forte Akugun on September 30, 2012, 07:47:13 PM
Sweet, thanks. ;D

And my test for removing the bullets failed. Looks like I'll need to look up that dreaded Terminate Graphic Effect command. :P

And now to fix that first hitbox and modify the second one.



Title: Re: Tabuu's PSAs. Previews of Bullet Rain Fireball on page 21, post #306
Post by: Exorcist on September 30, 2012, 08:25:05 PM
Looking at the moveset in the OP, I just got so much hype for this.
If there's any importing, CSPs, or simple texture-work you need, I'd love to help. :D


Title: Re: Tabuu's PSAs. Requesting help with the Neutral Special.
Post by: Tabuu Forte Akugun on October 18, 2012, 02:42:21 PM
Looking at the moveset in the OP, I just got so much hype for this.
If there's any importing, CSPs, or simple texture-work you need, I'd love to help. :D

Thanks, but I don't need any importing or texture stuff. There, he's pretty much complete. ;D

Okay, so I've gotten back into animating him. I'm currently making him a new FThrow and revamping his Win animations. Since my goal is to re-create the authentic Boss Battles/SSE experience within the limits of PSA, I'm even implementing more CLR0s and stuff from EnmTabooBrres. Win2 is also crying for attention, so I'll do that too later.

Since Anivernage and I are implementing the fireball to his Neutral Special, he's going to need a new DAir. And I already have an idea for that, and I'll animate it later. Right now, I'm going to work on item stuff and the new FThrow. :af2:

He'll be finished before the year is up, that is a promise. ;D


Title: Re: Tabuu's PSAs. Requesting help with the Neutral Special.
Post by: Anivernage on October 18, 2012, 02:43:52 PM
Thanks, but I don't need any importing or texture stuff. There, he's pretty much complete. ;D

He'll be finished before the year is up, that is a promise. ;D
Awesome!! cant wait ;D


Title: Re: Tabuu's PSAs. New FThrow and DAir in final release!
Post by: Tabuu Forte Akugun on October 18, 2012, 02:47:11 PM
The new DAir is going to be a showy sword swing. ;D And I wish I could figure out how to give him his sword trail, but I can't find it in his file. It would make his sword attacks so much more epic. ;D

And the FThrow is an edited version of his actual catch attack in SSE/ Boss Battles, but not as laggy, long or powerful.

Awesome!! cant wait ;D

Thanks! ;D Now I just need your epic edit to his Neutral Special. I still can't figure it out. :P


Title: Re: Tabuu's PSAs. New FThrow and DAir in final release!
Post by: Exorcist on October 18, 2012, 03:35:04 PM
That's great to hear! I'll have to start thinking about where I can make room for Tabuu to fit in, ha.


Title: Re: Tabuu's PSAs. New FThrow and DAir in final release!
Post by: Tabuu Forte Akugun on October 18, 2012, 03:36:46 PM
That's great to hear! I'll have to start thinking about where I can make room for Tabuu to fit in, ha.

Well, as long as your Ganondorf slots are all empty, you should be fine. ;D

And now back to animating. I'm almost done his PassiveXX animations, I just have to finish the PassiveWall, and make the PassiveWallJump. I also need the motivation to make the item stuff. :P


Title: Re: Tabuu's PSAs. New FThrow and DAir in final release!
Post by: Jerza on October 21, 2012, 08:28:10 AM
Any Preview Of Miku ?


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Tabuu Forte Akugun on October 27, 2012, 06:53:48 PM
So yeah, now Tabuu's PSA won't work at all. Either in-game or in BrawlBox. It silent freezes in-game and crashes BrawlBox. So now I'm faced with a tough decision: I can either quit Brawl hacking or start all over again on the PSA file. :( And frankly, I don't want to start all over again. I lost all my hard work on the moveset and I'm not feeling up to re-doing it. After taking so long to make the damn project I don't want to keep you waiting any longer. And honestly, with the Wii U coming out, I'm not really motivated anymore.

So yeah, I'm going to take my leave. If anyone wants to take on my incomplete projects, and even improve them (!), PM me and we'll discuss it.


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: DoctorFlux(Mariodk) on October 27, 2012, 07:01:00 PM
So yeah, now Tabuu's PSA won't work at all. Either in-game or in BrawlBox. It silent freezes in-game and crashes BrawlBox. So now I'm faced with a tough decision: I can either quit Brawl hacking or start all over again on the PSA file. :( And frankly, I don't want to start all over again. I lost all my hard work on the moveset and I'm not feeling up to re-doing it. After taking so long to make the damn project I don't want to keep you waiting any longer. And honestly, with the Wii U coming out, I'm not really motivated anymore.

So yeah, I'm going to take my leave. If anyone wants to take on my incomplete projects, and even improve them (!), PM me and we'll discuss it.
that cuz brawlbox is only for edit floating points/PSA article/lower the filesize of the PSA file
atleast for me since its so buggy and do random freezes then making PSAs
PSA anything but edit floating points/PSA article the old method
save the Fit(char).pac as a backup you edited in tabuu(the programm) and smash attack
and edit the other Fit(char).pac in brawlbox with floating points/PSA article


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Tabuu Forte Akugun on October 27, 2012, 07:03:18 PM
But I haven't had any problems whatsoever until today, Mariodk. Even just today I was redoing Tabuu's DAir and everything worked A-1.

So yeah, I'm.... distressed right now.

So yeah, as I said, if anyone is interested in continuing my extensive list of PSAs, feel free to ask me about them, and I'll gladly hand over the reins to you.


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Chaos_Knight on October 27, 2012, 07:05:01 PM
 Aw man. Sucks you might leave. :oshi: I was looking forward to the Miku PSA. >.<


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Mareeo 64 on October 27, 2012, 07:07:23 PM
That's terrible! :oshi: I hope all goes well for you. And MarioDK has tons of experience, so i'd definately trust his judgement.


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: SonicBrawler on October 27, 2012, 07:10:15 PM
I would do a sarcastic post about how much i ahte you

but then i would feel bad

cuz i dont want you to leave



Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Mareeo 64 on October 27, 2012, 07:17:22 PM
↑↑↑ I think that goes for all of us. :/


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Tabuu Forte Akugun on October 27, 2012, 07:19:01 PM
Thanks guys... I WILL continue my more obscure projects no one might be interested in, like Beast and King Cold, but all my major, more well known ones will go to other PSAers.

For now, for example, I have Miku, which I have gladly handed over to my friend SonicBrawler, who will do her justice. :D I trust him with my life.


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: SonicBrawler on October 27, 2012, 07:21:11 PM
Thanks guys... I WILL continue my more obscure projects no one might be interested in, like Beast and King Cold, but all my major, more well known ones will go to other PSAers.

For now, for example, I have Miku, which I have gladly handed over to my friend SonicBrawler, who will do her justice. :D I trust him with my life.

('-')7


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Exorcist on October 27, 2012, 07:27:59 PM
Aw, nooooo
Don't leave, buddy!
Are you sure you don't have any backups or anything you can do for Tabuu? :<


Title: Re: Tabuu's PSAs. Redone OP. PSAs up for adoption, 4 PSAs for me before I quit.
Post by: Tabuu Forte Akugun on October 27, 2012, 07:29:08 PM
Yes I'm sure, Rain. My backup got corrupted too, I tried to open it in BrawlBox and it hangs and shuts down...


Title: Re: Tabuu's PSAs. Redone OP. PSAs up for adoption, 4 PSAs for me before I quit.
Post by: Chaos_Knight on October 27, 2012, 07:32:31 PM
For now, for example, I have Miku, which I have gladly handed over to my friend SonicBrawler, who will do her justice. :D I trust him with my life.
My hope of getting rid of Ness is still alive. :happy:


Title: Re: Tabuu's PSAs. Redone OP. PSAs up for adoption, 4 PSAs for me before I quit.
Post by: Tabuu Forte Akugun on October 27, 2012, 07:33:22 PM
^ That and an epic model/rig/leek. ;D


Title: Re: Tabuu's PSAs. Redone OP. PSAs up for adoption, 4 PSAs for me before I quit.
Post by: BlueBrain on October 28, 2012, 06:10:57 AM
ur leaving?
and u havent finished tabuu yet?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 12:14:06 PM
Okay. Hi everyone. My apologies for necroposting, but with Tabuu finally out and finished, I thought I'd revive this thread and assure everyone that I'm no longer quitting, nor will Tabuu be my last PSA.

Check OP for plans, and plus I'll leave you with this, since I was completely ignored in the WIP PSA thread...

It's cold in here. :srs:

>.>
<.<

Just me showcasing my first ever, and only, Dragon Ball Z PSA, Tenkaichi 3 King Cold.

Here he is with his son, Frieza (Frieza obviously not included. :P) Also showing his Wait 1, his idle pose from Tenkaichi 3.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130219_22381binout_zpsf08542b5.jpg)

Wait 3: His "Are you afraid of me?" taunt from Tenkaichi 3
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_19582binout_zps60284cd6.jpg)

Side Taunt 1: His entrance pose from Tenkaichi 3.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130219_22384binout_zps2e6a1f25.jpg)

Side Taunt 2 (all in one animation, obv.):
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130219_22388binout_zps40131540.jpg)

Forward Strong Attack: A Spinning Kick.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_1724binout_zps47d0076a.jpg)

Dash Attack 1 (yes, 1. His Dash Attack will be a 2 or up to 3 hit combo, depending on how long you hold A). A horned ram from Tenkaichi 3:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_19589binout_zps3d6d29cc.jpg)

Dash Attack 2: Falls on his back, kicks upward and flips around. I created this move myself/not from BT3.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_1959binout_zpsd4cc9a4b.jpg)

And if you hold A while he's kicking, he'll do a downward smash with his elbow, which I'll show later when I actually make it.

Time for the Neutral Special. I'm really proud of this. Depending on how you use B, it's one of two moves on the ground, but the same in the air.

First of all, King Cold assumes the Full Power Death Beam pose...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_13562binout_zps4b75ca96.jpg)

If you just tap B or hold it for a tiny bit (in other words, if you want to use the Death Beam but get in trouble and release B early on), he'll shoot a barrage of 5 ki blasts. (and by the way, yes. These are modified Tabuu effects. I needed fire and beam effects, and only Tabuu had them all in one file)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_19583binout_zps4947a7dc.jpg)

But... hold B long enough...

And first of all, he'll power up and charge it:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_1356binout_zps7f1e9945.jpg)

And finally, after a few seconds...

DON'T MOVE!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_17241binout_zpsb06fa110.jpg)

Recolors, take two:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130311_1315binout_zps56c11f80.jpg)

Texture comparison: Left: Dot's sexy HD retexture and shine by yours truly, right, original Tenkaichi 3 textures.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130311_13151binout_zps6d701fcd.jpg)

And look what I added, thanks to BJ and his epic revisions of BB:

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/559723_548791251822173_1931546313_n.jpg)


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Chaos_Knight on March 25, 2013, 12:18:44 PM
That metal...either it's me or it looks different than Brawl's.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 12:20:43 PM
That metal...either it's me or it looks different than Brawl's.


Yeah, it's the Melee metal texture hack. Okay, now back to work. I'll update this post later with more stuff.

And also, would anyone like to be King Cold's beta tester? I mean, it's fine that I can test him, but I love the character and may be biased. I want to make sure... he's good and balanced, you know?

EDIT: Okay, so I have very slight updates for both Cold and Naz.

King Cold's ladder animations are pretty much done (oh, btw, you can expect better quality animations from me for King Cold, since I've learned a lot since I started), and Nazrin now has Metal textures and recolors that I whipped up myself.

I'll showcase this later.

But for the moment, I want your opinion on something.

I did my first, real texture hack recently over Cold, and I want to know if A) you like it and B) should it be one of his "official" costumes or an extra?

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23282binout_zpsc9f40aab.jpg)
based on this fanart:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/l1_zps6b9fdaae.jpg)


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: _Data_Drain_ on March 25, 2013, 01:17:58 PM
So...

Brawl Hacks Special: The Master of Subspace... (http://www.youtube.com/watch?v=QXFjQ0sYwjo#)

I made a video showing the Tabuu PSA. I hope it's alright.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 01:19:38 PM
I really like it! :D Good thing I included the codes, huh?

What needs polishing? I can always update the download.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Ultraxwing on March 25, 2013, 01:50:19 PM
 Dang Tabuu, that's impressive; i remember this project from way back in the day "when hex was new to most of us" and when clare had the Sword crotch problem

that's amazing, this inspires me to get back to work on Clare, i just need to get more ram to finish the model =/

i congratulate you Tabuu on a job very well done.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 02:10:59 PM
Damn Tabuu, that's impressive; i remember this project from way back in the day "when hex was new to most of us" and when clare had the Sword crotch problem

that's amazing, this inspires me to get back to work on Clare, i just need to get more ram to finish the model =/

i congratulate you Tabuu on a job very well done.


Thank you so much, I really appreciate it. ;D And yeah, Clare was awesome, I was wondering what happened to her. ;D My Diddy slot is still open if you decide to continue her.

Anywhoo...

Have some Ladders and Recolors!

Cold Ladder anims:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23286binout_zps557e997e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23283binout_zps12ca0770.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23285binout_zpsb6d5a20d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23281binout_zps7e8354bf.jpg)

As my previous poll told me, you guys wanted him to float uo/down ladders, so there ya go. Granted! ;D

Also, Landing Heavy (he'll also feature mostly custom animations, based on those from BT3)

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23287binout_zps48d28481.jpg)

Nazrin metals and recolors:

Original import by Kyouma:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_15232binout_zpsa208bc4b.jpg)

Metal materials:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_1522binout_zpse36df1b9.jpg)

Aand, recolors!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_15226binout_zps788caa9a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_15224binout_zpscca2aea3.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_15223binout_zpsbd995cff.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_15222binout_zpse238df1a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/nazyellow_zpsf827bca0.jpg)

Yeah, the last one doesn't have an in-game snapshot, I forgot to take one while testing the recolors. :/


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Kyouma on March 25, 2013, 02:21:00 PM
how strange, nazrin looks too poly.. are you sure you didnt do anything to the shader I set to the default naz?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: _Data_Drain_ on March 25, 2013, 02:21:44 PM
I really like it! :D Good thing I included the codes, huh?

What needs polishing? I can always update the download.
Well, some of the GFX seem to stay with Tabuu. Mainly the down B. It stays on his head for a bit.

Feels like some move's hit boxes are a little unreliable. Or even don't have enough reward for landing. Like up smash... Which honestly feels more like a forward smash. Yes, it has decent range. But it's slow, and you HAVE to hit with the tip of the chain. And if you hit with the first hit. The foe can still get out before the second one hits.

While a tough to land, but high reward move isn't a bad thing. I feel Tabuu might actually have too many like that. Which results in often using only the safe moves. Like forward tilt. Side B. Down B air. the Dash attack. Side B air in some cases. And a few others.

However, down smash, up smash, some of his aerials, and a few others are very VERY hard to hit with. The up and down smash because the foe can get away from them. Even if the first hit actually got them.

Neutral B ground is pretty deceptive. Since it looks like it's a projectile. However only hits the foe if they're right next to him. Down B ground has a very odd hit box.


This also might just be me. But I would like a trimmed down version at some point. With 4 specials only.

I think the ones that would make decent ground/air specials are... Neutral B air. Side B ground, or air. Down B air. And up B air.


Now then, not all of this is gonna be constructive criticism.

I LOVE the first victory pose I showed in that video. It just has a LOT of impact to it. The sound, the lighting, and him disappearing at the end all seem very nice.

Side tilt seems like an alright move. Since it can still be punished, due to his size.

The sound effects seem well chosen for each move.

The animations for the most part seem pretty nice. There are a few that feel off. But otherwise pretty nice.


And now for an interesting note... Tabuu has a minor DACUS. It doesn't go much further then a running up smash. But the option is indeed there.


Anyway, I might have missed something... But eh, I'm a bit tired. I might be forgetting something. Overall though. I really do see a LOT of potential in this.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 02:26:47 PM
how strange, nazrin looks too poly.. are you sure you didnt do anything to the shader I set to the default naz?

Nope, I didn't touch it at all. D: Weird.

And...

Well, some of the GFX seem to stay with Tabuu. Mainly the down B. It stays on his head for a bit.

Feels like some move's hit boxes are a little unreliable. Or even don't have enough reward for landing. Like up smash... Which honestly feels more like a forward smash. Yes, it has decent range. But it's slow, and you HAVE to hit with the tip of the chain. And if you hit with the first hit. The foe can still get out before the second one hits.

While a tough to land, but high reward move isn't a bad thing. I feel Tabuu might actually have too many like that. Which results in often using only the safe moves. Like forward tilt. Side B. Down B air. the Dash attack. Side B air in some cases. And a few others.

However, down smash, up smash, some of his aerials, and a few others are very VERY hard to hit with. The up and down smash because the foe can get away from them. Even if the first hit actually got them.

Neutral B ground is pretty deceptive. Since it looks like it's a projectile. However only hits the foe if they're right next to him. Down B ground has a very odd hit box.


This also might just be me. But I would like a trimmed down version at some point. With 4 specials only.

I think the ones that would make decent ground/air specials are... Neutral B air. Side B ground, or air. Down B air. And up B air.


Now then, not all of this is gonna be constructive criticism.

I LOVE the first victory pose I showed in that video. It just has a LOT of impact to it. The sound, the lighting, and him disappearing at the end all seem very nice.

Side tilt seems like an alright move. Since it can still be punished, due to his size.

The sound effects seem well chosen for each move.

The animations for the most part seem pretty nice. There are a few that feel off. But otherwise pretty nice.


And now for an interesting note... Tabuu has a minor DACUS. It doesn't go much further then a running up smash. But the option is indeed there.


Anyway, I might have missed something... But eh, I'm a bit tired. I might be forgetting something. Overall though. I really do see a LOT of potential in this.

Nothing I can do about the Down B GFX, sadly. Even boss Tabuu has that glitch. :(

Okay, so when I feel like it, you're gonna get that trimmed down version. I was just in a hurry to release him.

What the hell is a DACUS? ;O


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: _Data_Drain_ on March 25, 2013, 02:45:18 PM
A DACUS is an advanced technique where you do a sliding up smash. Look it up on Youtube. It's most famous because of Snake.

It's easiest to do on a GC controller.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 02:46:40 PM
I swear that wasn't intentional. D: Must make it even harder to use, huh?

Anyway, I'm gonna get back to work. Ciao for now.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: 5una~ on March 25, 2013, 02:47:38 PM
Question.what is the ef_Ganon.pac file for?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 02:48:37 PM
To put in the PF/effect/fighter folder.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: 5una~ on March 25, 2013, 02:49:26 PM
No what I mean is is it for the Psa itself or the other stuff?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 02:50:23 PM
Yeah, it's for the PSA. Although using it seems to be optional since it's also located in FitGanon.pac. Brawl has a lot of duplicate files for some reason.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: _Data_Drain_ on March 25, 2013, 03:38:25 PM
I swear that wasn't intentional. D: Must make it even harder to use, huh?

Anyway, I'm gonna get back to work. Ciao for now.
Not at all. It's just another option to use when using up smash.

You can either do a standing version, or slide a bit with DACUS.


Though, it's not NEAR as good as Snake's.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 03:53:30 PM
Not at all. It's just another option to use when using up smash.

You can either do a standing version, or slide a bit with DACUS.


Though, it's not NEAR as good as Snake's.

Oh, I see. It's part of the game. That makes more sense.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: 5una~ on March 25, 2013, 04:04:19 PM
So would the file do anything if I did use it with the Psa?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 04:08:19 PM
It should, but I don't think it makes a difference. I left it there just in case.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: narutofan1 on March 25, 2013, 06:19:55 PM
WOW, King Cold is next?

who will he be over?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 06:20:44 PM
Ganon, like Tabuu. He'll also be Rel portable, though.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: SonicBrawler on March 25, 2013, 06:27:14 PM
Ganon, like Tabuu. He'll also be Rel portable, though.

as long as he doesnt use articles ;)


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 06:29:20 PM
I already removed his articles. Next up will be the Special Grabs since he won't use them.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Chaos_Knight on March 25, 2013, 06:32:13 PM
WOW, King Cold is next?

who will he be over?
:>.>:

Careful Tabuu. Once Narutofan1 starts posting in a PSA thread, he will never stop asking about progress and release dates. It will get annoying. :srs:


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 06:34:22 PM
:>.>:

Careful Tabuu. Once Narutofan1 starts posting in a PSA thread, he will never stop asking about progress and release dates. It will get annoying. :srs:

*cough* While I know some people might find it annoying, I'm actually planning to use his pestering to keep my thread alive this time. ;) *koff*

Actually, I want all the feedback and asking that I can get.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: SwingSet on March 25, 2013, 07:07:53 PM
I'm loving this Tabuu PSA. Are some of the animations ripped from SSE? Or are you just that damn good? :srs:


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 07:08:53 PM
Well, a little bit of both. They're edited from SSE animations, using actual keyframes from them. ;)


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Don Jon Bravo on March 25, 2013, 07:59:37 PM
downloaded tabuu, need more character folders nowww
anyways will u still be working on Gigabowser?
Reason why i ask is because im considering rigging him over Bowser with all the goodies and stuff, to go with Godzilla over bowser
dont know if a psa over bowser will be better than over Yoshi...
unless u think the gigabowser psa will do no good with Godzilla as an alternate costume


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 08:06:12 PM
downloaded tabuu, need more character folders nowww
anyways will u still be working on Gigabowser?
Reason why i ask is because im considering rigging him over Bowser with all the goodies and stuff, to go with Godzilla over bowser
dont know if a psa over bowser will be better than over Yoshi...
unless u think the gigabowser psa will do no good with Godzilla as an alternate costume

Go ahead! I just might switch him anyways, because the Yoshi version has too many problems I can't fix, and over Bowser would make more sense.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Don Jon Bravo on March 25, 2013, 08:09:37 PM
mk
sounds good
ill try to make the rig as perfect as possible
but will take time though
because sometimes stuff takes time :D


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 08:14:08 PM
mk
sounds good
ill try to make the rig as perfect as possible
but will take time though
because sometimes stuff takes time :D


I understand! It's perfectly fine. ;)

Anyway, no more work for me today. Gonna hit the sack. Be back tomorrow night with maybe some updates. :)


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Smooth on March 25, 2013, 08:35:55 PM
Where do you put the Trophies Folder?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: zutox on March 25, 2013, 08:45:15 PM
Okay, I cannot try the Final release of Tabuu and not give the creator the praise he so rightfully deserves!
I have been waiting to see this finished for like...so long, and I have to admit i thought that it would never get finished, and I was so surprised when I suddenly saw it was there, final version and all.
Also, the emotional doc file in his zip was really moving, and it just makes me feel happy knowing that my hacked brawl has so much love and effort put into it :D

I do have a few things I'd like to say about him that I feel could be changed slightly to the better.

His double chain whip is quite hard to use, mainly because of I don't really feel it's an "upwards" kinda move, so it is hard to hit with generally, especially since the opponent can get away even after you hit them once.
Maybe increase the hitbox slightly and make it so that if the first hit connects the second one will as well?

The star spray move, or neutral b move is..well, at first I thought he was bugged because I couldn't hit my opponents until I got up in their face even if the spray reached them. How about maybe reducing the damage but give him a large hitbox so that he will hit anyone inside the move area?

Dragon cannon! Omg this move is so flashy! Omg this move is so cheap! I can just jump and use it, jump, use it, jump, use it.. Oh there all my opponents flew out of the screen.
What I would like to see with this move is that it is slowed down to about 3 times the duration, or have a long start-up time and then increase the damage.
Or you could just remove the knockback, but that would really not be fitting to this epic move. Maybe set a timer on it so that you can only use it once every 10 seconds or so to keep anyone from spamming anyone to death.
Even the cpu started spamming everyone off stage several times

(optional)
This is for those that uses Tabuu over someone else than Ganon, like myself, because I have someone over Ganon that cannot be ported, while Tabuu seems to work just as well over anyone else with one exception.
His recovery move will go forward instead.
I remedied this myself by just giving him 3 jumps, using up b as a quick charge attack instead, though the damage and hitbox should be bigger to have it earn rewards.  
Just wondering if his recovery can be fixed to work when he is ported? if not then that is fine, I still love him.

Also, just so you know. I was no fan of Tabuu, until you made me one!


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 26, 2013, 05:55:35 AM
Where do you put the Trophies Folder?

Put the files in: PF/toy/fig.

Okay, I cannot try the Final release of Tabuu and not give the creator the praise he so rightfully deserves!
I have been waiting to see this finished for like...so long, and I have to admit i thought that it would never get finished, and I was so surprised when I suddenly saw it was there, final version and all.
Also, the emotional doc file in his zip was really moving, and it just makes me feel happy knowing that my hacked brawl has so much love and effort put into it :D

I do have a few things I'd like to say about him that I feel could be changed slightly to the better.

His double chain whip is quite hard to use, mainly because of I don't really feel it's an "upwards" kinda move, so it is hard to hit with generally, especially since the opponent can get away even after you hit them once.
Maybe increase the hitbox slightly and make it so that if the first hit connects the second one will as well?

The star spray move, or neutral b move is..well, at first I thought he was bugged because I couldn't hit my opponents until I got up in their face even if the spray reached them. How about maybe reducing the damage but give him a large hitbox so that he will hit anyone inside the move area?

Dragon cannon! Omg this move is so flashy! Omg this move is so cheap! I can just jump and use it, jump, use it, jump, use it.. Oh there all my opponents flew out of the screen.
What I would like to see with this move is that it is slowed down to about 3 times the duration, or have a long start-up time and then increase the damage.
Or you could just remove the knockback, but that would really not be fitting to this epic move. Maybe set a timer on it so that you can only use it once every 10 seconds or so to keep anyone from spamming anyone to death.
Even the cpu started spamming everyone off stage several times

(optional)
This is for those that uses Tabuu over someone else than Ganon, like myself, because I have someone over Ganon that cannot be ported, while Tabuu seems to work just as well over anyone else with one exception.
His recovery move will go forward instead.
I remedied this myself by just giving him 3 jumps, using up b as a quick charge attack instead, though the damage and hitbox should be bigger to have it earn rewards.  
Just wondering if his recovery can be fixed to work when he is ported? if not then that is fine, I still love him.

Also, just so you know. I was no fan of Tabuu, until you made me one!

I don't feel I deserve the praise. But thanks. :)

So far I've only had 2 people have certain problems with Tabuu. I'll fix them later, I promise. ;)

I did? D'awww. ;D

EDIT: New poll. Do you like that Wait1 pose? Or would you like something else? Also, sorry about the legs and hands: the fingers and feet/toes aren't rigged.


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Ultraxwing on March 28, 2013, 04:38:49 PM
Thank you so much, I really appreciate it. ;D And yeah, Clare was awesome, I was wondering what happened to her. ;D My Diddy slot is still open if you decide to continue her.

Anywhoo...

i'm trying to fix my character's model. seeing how i got my computer back i'm just trying to fix the model, and provide face textures. i have all thing's necessary for it to work. just need a face map and what not.

and i plan on rigging it in Brawlbox. if you want to help make the psa; well when the time comes you are welcome to it, i'm beyond rusty when it comes to this XD

on another subject. i've noticed alot of Touhou lately. and Naz is from Touhou 12. i'm interested, who's doing the rigging if i may ask. i meant, modeling. just curious =3


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Kyouma on March 28, 2013, 05:06:17 PM
woa, that pose looks neat, nazrin doesnt need a very complicated pose, will you make the moveset based on the mugen char? or will you use your own ideas?

@juanito
porque chingados no has hecho a godsila?!"3!""uhfdhadjkcb no ves que soy un godzillalieber de nacimiento?


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Don Jon Bravo on March 28, 2013, 05:36:23 PM

@juanito
porque chingados no has hecho a godsila?!"3!""uhfdhadjkcb no ves que soy un godzillalieber de nacimiento?

ha
i know
im a lil a shame of myself
but ill get to it

about tabuu:
man the shaders and materials on dat model rock!
nothing like it...




Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Tabuu Forte Akugun on March 28, 2013, 07:18:30 PM

i'm trying to fix my character's model. seeing how i got my computer back i'm just trying to fix the model, and provide face textures. i have all thing's necessary for it to work. just need a face map and what not.

and i plan on rigging it in Brawlbox. if you want to help make the psa; well when the time comes you are welcome to it, i'm beyond rusty when it comes to this XD

on another subject. i've noticed alot of Touhou lately. and Naz is from Touhou 12. i'm interested, who's doing the rigging if i may ask.


Yeah, I can definitely try. Although I AM trying to juggle 4 movesets at the same time. XD

And yeah, Naz has been done by Kyouma. I'm just animating/PSAing/switching effects. XD

@Kyouma: A little bit of both. I'm trying to get Zelda's Nayru's Love crystals to work, based on this:

(http://fc07.deviantart.net/fs70/f/2010/214/0/1/Touhou_Nazrin_by_super_mican.png)

@ Mr. MW: Which model are we talkin' here? o_O

Update: I'm working on removing/replacing Link's articles. I already successfully got rid of Navi and replaced the boomerang with the jewel from Nayru's Love. Now if only I could figure out how to remove the graphic effects from the Side B, and change the N and Down B...

Oh, and I successfully got Nazrin to Air Dodge when you press Z rather than bring out the Clawshot. :)


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Ultraxwing on March 28, 2013, 09:14:00 PM
 so Naz is over link?

and don't worry too much about my moveset, i'm going to get clare's model imported first and what not, seeing how it's "completed" all it needs is textures right now.

i put tabuu on my card to playtest with my friends tommorow, i'll give you a full review on the character afterwards.


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Tabuu Forte Akugun on March 28, 2013, 09:25:08 PM
so Naz is over link?

and don't worry too much about my moveset, i'm going to get clare's model imported first and what not, seeing how it's "completed" all it needs is textures right now.

i put tabuu on my card to playtest with my friends tommorow, i'll give you a full review on the character afterwards.

Yes she is. ;)

And okay, hopefully I'll get off my lazy butt and actually do something on her tomorrow. XD I slacked off a bit today. XD

And a review? Sweet! ;D Be sure to tell me what to improve for future PSAs (and maybe updates, if I ever decide to make them for him) :)

As for King Cold? I'm going to finish his Dash Attacks and Neutral Special next time I work on him.


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Ultraxwing on March 28, 2013, 10:16:42 PM
Yes she is. ;)

And okay, hopefully I'll get off my lazy butt and actually do something on her tomorrow. XD I slacked off a bit today. XD

And a review? Sweet! ;D Be sure to tell me what to improve for future PSAs (and maybe updates, if I ever decide to make them for him) :)

As for King Cold? I'm going to finish his Dash Attacks and Neutral Special next time I work on him.

no problem, if truly the only thing i've truly ever contributed was reviews. i made some hacks in the past but haven't released any is god forever.

i'll give you my best suggestions. and seeing how this is a "boss" character i'm going to have to keep in mind of the quality of the character's creation and not so much the balance due to size issues and what not.


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Tabuu Forte Akugun on March 29, 2013, 10:26:11 AM
I look forward to it! ^_^

Anyway, I made a voice pack for Nazrin! That might sound weird, since the Touhou games, to my knowledge, don't feature voice acting. She will be voiced by Rina-chan.

It's my second Sawnd file ever (my first ever being King Cold V2) and I'm proud of it. I made it using one of Rina's voice clip packs she "released" on a MUGEN forum. It's a Young Female pack (sounds a bit like a little girl, which is what Naz kinda looks like, despite her true age). It'll be included in any releases of her PSA.

Anyways, back to work. ;D


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Kyouma on March 29, 2013, 10:51:04 AM
it depends of how much effort you put on finding voices; I found a super voice clips pack for touhou characters; I think it was from some fangame out there, but dunno its just useful, Im gonna make a .sawnd pack with marisa's voice for lucas once when I release marisa


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Tabuu Forte Akugun on March 31, 2013, 03:09:22 PM
Last post of mine deleted. It was irrelevant to my projects. :P

Anyways, I am working currently with Link's articles, to replace them with Zelda's Nayru's Love "crystal" things, for one of Naz's specials and her Final Smash. I've also used a Null effect file from the dummy ef_dr_mario.pac file to give her no effects. but I've encountered freezing on when Link's sword glows would normally show up. So I'm going to delete said sword glows before any further playtesting.

I'm also working on getting rid of the Hookshot, since I won't be needing it. Navi's gone, so the Hookshot SHOULDN'T normally be an issue. So yeah, sorry, but Nazin will be my first non-portable PSA. I hope you'll be able to find it in your hearts to give her a sporting chance, especially Zero users. After all, most of you liked my Tabuu, so yeah.

More snapshots coming later tonight or tomorroiw. :)


Title: Re: Tabuu's PSAs. Working with Nazrin's articles.
Post by: zutox on March 31, 2013, 06:15:20 PM
Yes although I do like Zero as I think he is the most well made character over link by a long-shot. But, of course I am going to try out your creation, and if I like it, it will replace Zero.  :) Exited to try it out


Title: Re: Tabuu's PSAs. Working with Nazrin's articles.
Post by: Tabuu Forte Akugun on March 31, 2013, 06:47:43 PM
I'm not asking for Nazrin to replace Zero. Just that you guys try her out when I release a Beta. :) If you don't like her, you don't like her, who am I to force her down your throats? ;)

Anyway, I'm going to study the Zero PSA, specifically for grabs. I successfully removed and deleted the Hookshot, but now she can grab but can't throw... I'll see what Zero does.


Title: Re: Tabuu's PSAs. Working with Nazrin's articles.
Post by: Kyouma on March 31, 2013, 08:20:29 PM
well, I hate megamancharacters and link can simply be ported over toon link; so I will definetly test that naz


Title: Re: Tabuu's PSAs. Working with Nazrin's articles.
Post by: Tabuu Forte Akugun on April 03, 2013, 12:15:24 PM
Okay, so tonight, you're getting a preview of what I'm working on for King Cold's down B: a Counter, based on the one found in the Goku and Waluigi PSAs. When you push Down B, he'll taunt the opponent, and can't flinch for 20 frames.

Problems I've encountered: I can't get him to only execute the counter attack animation only when someone hits him (I'm testing using Subaction 0/Wait1, and it keeps playing the animation even when the opponent doesn't attack him), and I can't make him immune to damage for the duration of those 20 frames. I've even tried resetting his damage using IC-Basic[2], but the game crashes when that line executes in-game. Last thing I tried was using If Compare and a Float variable based on a line of code from Waluigi, but even then it doesn't work properly... Could someone point me in the right direction, or I'll have to think up a new Down B.

I've also tinkered a bit with his Special actions, and managed to get his Neutral Special to the status of 99% complete, and to only be able to execute Down B Air once, because otherwise he would be able to stay in the air indefinitely (the Air Down B cancels out any momentum he has because otherwise there's this weird glitch that makes him shoot upward when using it after jumping)

Okay, and now there's Nazrin. I successfully fixed her grab, but only because it's somehow connected to the Hookshot's head. So I generated it and made it invisible, so now it looks somewhat like a pseudo-normal grab.


Title: Re: Tabuu's PSAs. Cold and Naz updates.
Post by: Chaoszard on April 05, 2013, 01:34:44 PM
I can't make him immune to damage for the duration of those 20 frames.
Body collision : invincible.


Title: Re: Tabuu's PSAs. Cold and Naz updates.
Post by: Tabuu Forte Akugun on April 06, 2013, 05:28:44 PM
Okie dokie. Two overdue King Cold updates.


Aerial N-B

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130406_1947binout_zps6b0c8866.jpg)

Down B:

He taunts the opponent...

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130406_19471binout_zps6c6aec6d.jpg)

And cannot flinch for 20 frames. Nice try, mousey!

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130406_19472binout_zps8b2c773c.jpg)

As soon as I can get the coding to work, if the opponent attack him during those Super Armor frames, he'll counter attack.



Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Don Jon Bravo on April 07, 2013, 02:56:03 AM
i guess it would be kinda cool to have king cold transformations,
but then we would need new models over ganon.
i would volunteer but cant...
lazyness
and i got about 4 projects i want to knock out
:/


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 07:11:06 AM
i guess it would be kinda cool to have king cold transformations,
but then we would need new models over ganon.
i would volunteer but cant...
lazyness
and i got about 4 projects i want to knock out
:/

I agree, but there are a few issues with this:

1. King Cold, as far as we know, cannot transform, so we'd need to model said transformations from scratch, and there are literally thousands of fan designs to choose from.

2. We'd need model changers, and I can't use those without BB 0.67b, which rebuilds, but corrupts, PSA files.

3. Each transformation would need its own moveset anyway, like with Frieza. He has his own moves depending on which form he's in.

'f only King Cold was a badass as I see him instead of a huge wasted opportunity, huh? Guess tthat's why I'm PSAing him for Smash Bros., huh? XD

No progress for now. I'm FINALLY trying to migrate to BB 0.67b for animating, and it ain't an easy transition. But I'll survive.

And no progress on Nazrin.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Don Jon Bravo on April 07, 2013, 08:12:33 PM
oops i was confusing him wit coolers transformations


(http://i.imgur.com/30ccfQD.png)





Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 08:32:32 PM
Hey Tabuu, I might know what you're looking for in regards to the grabbing problem. When I get on my desktop ill send it ASAP.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 08:41:42 PM
oops i was confusing him wit coolers transformations


([url]http://i.imgur.com/30ccfQD.png[/url])






Yup, that's Cooler all right. But he'd be great over Ganon anyways, with the base form over Fox or Lucario. ;)

Hey Tabuu, I might know what you're looking for in regards to the grabbing problem. When I get on my desktop ill send it ASAP.


Which character are you referring to? Nazrin or King Cold?


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 08:44:13 PM
Nazrin

Probably should have been specific

There's a grabbing problem with King Cold?


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 08:47:14 PM
Nazrin

Probably should have been specific

There's a grabbing problem with King Cold?

No there isn't with him. I thought there was a possibility you meant his Down B... XD I'm obsessed with fixing that Counter, but those pesky glitches won't go away no matter what...

And so, what's the fix for the grab? If you can't send over the fix yourself, tell me how to do it myself, and if I can't do it, I'll wait.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 08:48:49 PM
It's some line of PSA code that for obvious reasons I don't remember.

And I'm having problems with making a counter myself, if I figure something out, I'll be sure to tell you ;)


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 08:51:17 PM
It's some line of PSA code that for obvious reasons I don't remember.

And I'm having problems with making a counter myself, if I figure something out, I'll be sure to tell you ;)

Thanks a lot. :) For now I'll just focus on his movement and misc animations, I guess.

It's because I saw in the Waluigi PSA that the counter activates when the PSA detects when damage increased, and then resets it. I can't seem to replicate that.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 08:53:22 PM
Which Waluigi PSA?

Might be able to make something out of it.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 08:54:54 PM
Which Waluigi PSA?

Might be able to make something out of it.

The one over Pit has a Counter Down B.

And now back to my pissed message at Sierra Mist for not coming to Canada. :P


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 08:58:52 PM
I just reread your post regarding King Colds counter... I have the Same exact problem... Maybe we'll figure something out...


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 09:00:00 PM
I have an idea how to reset the damage, but the Counter won't stop executing even when the opponent doesn't hit him.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 09:02:01 PM
The way that I had tried to set it up was having an extremely small hitbox placed at the center of the model and placed an "If Hitbox connects" statement and had it link up to the counter animation. But instead it goes straight to the counter animation.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 09:03:51 PM
The way that I had tried to set it up was having an extremely small hitbox placed at the center of the model and placed an "If Hitbox connects" statement and had it link up to the counter animation. But instead it goes straight to the counter animation.

See, I always thought "If Hitbox Connects" was for when YOU hit an opponent, not vice versa. Maybe I'm wrong...


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 09:07:47 PM
I read somewhere that you could try it that way, not sure if I'm right or not.

But if you use the "If Hitbox Connects" that'd mean that the opponent came in contact with the hitbox. But then again, your character model comes before the hitbox does.

Either way, I still have the problem of the counter-attack animation being played instead of the counter-stance animation.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 09:10:01 PM
I read somewhere that you could try it that way, not sure if I'm right or not.

But if you use the "If Hitbox Connects" that'd mean that the opponent came in contact with the hitbox. But then again, your character model comes before the hitbox does.

Either way, I still have the problem of the counter-attack animation being played instead of the counter-stance animation.

Oh? See my problem is different: It'll play the counter stance, but then immediately followed by the counterattack. As soon as it reaches the Change Subaction code, it executes it no matter what.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: nothunky on May 18, 2013, 12:47:29 AM
For some reason when I try to download this, it says there's a virus in it. Any chance you could re-upload it somewhere without one?

update: I'm not sure what's going on with mediafire, but it seems like they have some files that randomly get hacked. Somehow I tried downloading it again and this time the file was safe.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 12:26:50 PM
Hi everyone! ;D

Sorry for not posting in forever, and forgive me if this post breaks the rules, but I had considered leaving KC-MM due to the treatment I got in the SSB4 thread. I didn't know supporting K. Rool like I did was that annoying. XP

First of all, I'm planning a huge revamp and overhaul of my Tabuu PSA in the future. He might even have new attacks, animations and features not seen in the Final Release. I've learned a lot about PSA while making King Cold. I've had complaints that Tabuu's awkward to play and underpowered, and I plan to listen to my followers. <3

Speaking of King Cold, I've made massive progress on him recently. I've done his Neutral Aerial, completed his Nentral and Up Special and Final Smash, and started various other things, mainly his Down and Side Specials. He's really been helpful in teaching me how to make, and experiment with, Specials. I still haven't gotten his Counter to work quite right, but I've started to make the actual counterattack itself, for when I do get it to work. I've even slightly updated his textures, and made some cBliss recolors, for those of you who don't follow me on deviantART. I'm aiming to have a beta out for my birthday (Sept. 10th) Snapshots in spoiler. ;D

Aerial Neutral Special: Ki Blasts. Can now float in the air temporarily while shooting them.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_23186binout_zps68797b95.jpg)

Neutral Aerial: Explosive Wave
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_2319binout_zps36616080.jpg)

Item Smash: Completely custom animation based on his one attack in DBZ (And no, he won't use a sword in his moveset like in BT3):
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130801_1939binout_zps06a46197.jpg)

Rebound/Clash animation:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_23189binout_zpsdecf8504.jpg)

Ki Push, the first ground counter attack. If you hold B while doing it, he'll chain into a second attack, which I haven't finished yet.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130812_23181binout_zps81f40706.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130812_23182binout_zps190d822f.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14316binout_zps6a7d4950.jpg)

Side Special Ground - Heavy Combo from BT3, with some modifications. I have 1 attack out of a possible 4 done, but 3 subactions in total linked together if you hold B. But here's the first one, a knee attack.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14311binout_zps2e755777.jpg)

Ouch! Little knockback, but has hitlag.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14315binout_zps3f9cb08a.jpg)

Final Smash: Super Explosive Wave. His other Blast 2 from BT3 is back, and more powerful than ever!

"I'll show you my strength!" This underrated badass is ready to shine.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_1430binout_zpsbe96b7be.jpg)

He starts by sending out a few fire hitboxes the size of the fireball around him, which is barely enough to keep stragglers trapped in it.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14313binout_zps65410f16.jpg)

And then the attack ends, with one massive explosion and hitbox that kills foes unlucky enough not to be able to escape.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14314binout_zps96db793f.jpg)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Leon Exodio on August 16, 2013, 12:49:35 PM
looking great also *subs*


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 12:52:02 PM
looking great also *subs*

Why thank you, Leon!

Anyway, expect more snapshots later this weekend. With more misc stuff and maybe another aerial. ;D


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Don Jon Bravo on August 16, 2013, 03:25:10 PM
so how is that rig on the cape?


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 03:29:53 PM
The cape? Well, it's now very easy to work with. For instance, during the Final Smash and Full Power Death Beam, I can animate the cape to simulate wind effects, and it's even affected by gravity! Meanin g when he falls, or is on a stage with wind, the cape moves. I'm quite pleased with this new rig, and I can't wait to release my beta so you can all experience it too. ;D


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: KingJigglypuff on August 16, 2013, 04:10:25 PM
Not bad.

Would you consider posting some .gifs of a few animations?


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 04:19:41 PM
Not bad.

Would you consider posting some .gifs of a few animations?


Thanks, KJP! ;D Although I must ask, if it's "not bad", what would you improve? :)

EDIT: Ok, so I tried making a test gif with the new BB and reduced the colors, and it reduced the filesize by half. Let's see what it looks like here:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zps98dbeb5c.gif)

So, which animations do you want to see?


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: KingJigglypuff on August 16, 2013, 04:57:50 PM
Thanks, KJP! ;D Although I must ask, if it's "not bad", what would you improve? :)
Saying "not bad" is a complement. :P Though I couldn't judge without seeing the Animation work itself.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zps98dbeb5c.gif[/url])
Nice. Though try making his right foot not slide so much. Also try making the loop more seamless.

So, which animations do you want to see?
As many as you would like to show.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 05:01:16 PM
Saying "not bad" is a complement. :P Though I couldn't judge without seeing the Animation work itself.
Nice. Though try making his right foot not slide so much. Also try making the loop more seamless.
As many as you would like to show.


Hmmm, I see. Well thanks then. Means a lot. ;D

And I can definitely work on that foot (it's been bothering me for sometime, so yeah. Thanks), but the loop is as good as I can make it. Maybe the gif butchered it, Idk... But I suppose that can be worked on too. I'll take a look.

And ok. I'll whip up his attack animations, since those are the ones that people are most interested in in a PSA

EDIT: Anyway, here's the first move from his Dash Attack combo:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack11_zps37500cd3.gif)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Don Jon Bravo on August 16, 2013, 06:03:52 PM
what colors did u reduce?for gif purposes
the textures?


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 06:05:32 PM
No, the colors on the gif itself. That small little gif was over 1 MB in size when BB saved it. So I made it 256 colors for Internet.

Anyway, expect more of those gifs soon.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Don Jon Bravo on August 16, 2013, 06:11:21 PM
ah
looks good
brawlbox is win


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 06:13:24 PM
Thank yah. :3

So yeah. Right now, as per KJP's suggestion, I'm doing some fixes to Cold's idle animation(s). Not only did the right leg/foot slide, but there's huge, noticeable twist/deformation at the start of his tail. That was when I first animated it. That'll be gone as well.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: KingJigglypuff on August 16, 2013, 06:33:58 PM
EDIT: Anyway, here's the first move from his Dash Attack combo:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack11_zps37500cd3.gif[/url])
Overall, it seems alright. But it gets a bit shaky at the end.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 06:37:29 PM
Does it? O: Well, it IS difficult to make perfectly stable animations. I don't know how SDoom does it in his own PSAs. D:


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: KingJigglypuff on August 16, 2013, 06:39:12 PM
Does it? O:
Actually...

Now that I'm looking at it again...I just find the leg transitioning to be a bit odd.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 06:54:27 PM
Actually...

Now that I'm looking at it again...I just find the leg transitioning to be a bit odd.


I will work on that next then. :) Thanks for the feedback.

Now for the next Attack, AttackDash2. The more I look at this one, the more I hate it. I most likely will re-do it.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/DashAttack12_zpsff8a5227.gif)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Akeno/Archer on August 16, 2013, 07:08:37 PM
I will work on that next then. :) Thanks for the feedback.

Now for the next Attack, AttackDash2. The more I look at this one, the more I hate it. I most likely will re-do it.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/DashAttack12_zpsff8a5227.gif[/url])

Strangely, i like it... seems like it needs to move a bit forward during the animation... but it's... original.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 07:13:36 PM
Thank you very much. :)

But I'm still going to wait to see what KJP says. I've somewhat improved my idle animation with his help, so I'm kinda curious to see what his opinion is. ;D


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: DemonBoy on August 16, 2013, 07:17:42 PM
The more I see him, the more I feel like I can give him a better rig. .-.

Great animation though. Texture looks really nice too.
It's probably why I can see some of those rigging errors.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Don Jon Bravo on August 16, 2013, 07:18:37 PM
need some tail attacks too
just saiyan


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 07:20:30 PM
The more I see him, the more I feel like I can give him a better rig. .-.

Great animation though. Texture looks really nice too.
It's probably why I can see some of those rigging errors.

Naw, I couldn't impose. I have a bit of trouble with his shoulder pads, though. It's very easy to clip through them with his arms. D: But no, you've done enough. :)

need some tail attacks too
just saiyan

Oh, he's getting some. No worries. :3


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: DemonBoy on August 16, 2013, 07:29:16 PM
Naw, I couldn&#039;t impose. I have a bit of trouble with his shoulder pads, though. It&#039;s very easy to clip through them with his arms. D: But no, you&#039;ve done enough. :)
Did I not rig them to their own bones? Even if I did decide to rig him it would probably take months to complete. I'm pretty sure I have his .max file somewhere on my External HDD though.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 07:33:52 PM
Oh, they're rigged. But it's just that the way that they are is a bit limiting. Plus when I put them high enogh, the cape parts on top of them sink right through. I wish I could show you what I mean, it's hard to explain some of it.

But yeah. I would still rather stick to this rig. It's excellent otherwise. Plus I wouldn't have to go through the trouble of adding his shiny stuff again and etc. D:


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: DemonBoy on August 16, 2013, 07:44:17 PM
Oh ok, now I remember. That's the part I had most trouble with. I think I tried to rig the top part of the cape and the shoulder pads in a way the they move with the shoulders. I know what you're talking about though.

Well if you need me to do some extra work on his model, let me know.
I'll be more than happy to help.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: KingJigglypuff on August 16, 2013, 07:46:03 PM
What's that supposed to be? .-.

A flip? A flip-kick? A flip-tail whip?

Either way, it looks quite odd to me. But I can't really give my thoughts, unless I know what it is.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 07:50:20 PM
Oh ok, now I remember. That's the part I had most trouble with. I think I tried to rig the top part of the cape and the shoulder pads in a way the they move with the shoulders. I know what you're talking about though.

Well if you need me to do some extra work on his model, let me know.
I'll be more than happy to help.

For now, no, there was a slight deformation on the start of his tail, but that was my doing. I had animated/posed it wrong. But for now this will do. ;D If you really want to do more work, it's up to you, but not really necessary.

What's that supposed to be? .-.

A flip? A flip-kick? A flip-tail whip?

Either way, it looks quite odd to me. But I can't really give my thoughts, unless I know what it is.

It's a half-backflip that goes into a double kick, then he falls onto his front and stands back up.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 16, 2013, 08:47:45 PM
I'm sorry. There was quite a bit I could talk about - and did.  This is a warning of the upcoming wall of text. I added bold colored headers so it's not so monotonous along with a few other things.  There's a bit of redundancy, but I left them in there because I was unsure about whether to keep them in or not.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zps98dbeb5c.gif)

A Chain Reaction

The tail can be animated more naturally.  At the two critical points in the tail animation, when the tail is nearly leftmost or rightmost, the tail seems to "jerk".  At the rightmost point, it does seem to flow, but the problem is still noticeable.  The left most portion of the animation shows this issue clearly.  When animating something like a tail, try to think of a whip.  The movement of a whip is like a delayed chain reaction.  Try to move a cord or rope in an up down zig zag rhythm.  You'll notice a "bump" appear that "moves" throughout the coord.  At the end, this bump snaps the rope.  

*This "chain reaction" can be used for more than just rope-like limbs.  Now that I'm overlooking over my post, this is like inertia except it flows through the limb.

*I've also noticed the front foot sliding a bit.  This is a minor issue I have and is entirely my opinion, as is this entire post.  Im unsure if you're having trouble orienting the foot to stay in place or simply let it be because it didn't bother you.  If you are having trouble but can't "fix" it to place by just animating the leg and foot, then you might be forgetting about the waist.  You can move bones higher up in the hierarchy to move a certain limb.  In this case, you can try to move the waist and or hips along with the legs and foot so it stays in place.  Previously, anchoring of the foot might've been otherwise "too complex" to do by just moving the foot and or leg.


(http://i178.photobucket.com/albums/w271/T_C_Rhade/DashAttack12_zpsff8a5227.gif)

This animation needs quite a bit of polishing.  The idea of the animation itself is pretty simple.  The character is basically doing a back flip and whips his tail as the attack (I think?).  However, it's actually quite a bit more involved to animate something like that while trying to retain a fluid animation.  


Lots of Body Parts and Subtle Movement

One issue I can clearly see is that it's stiff.  Don't just focus on animating the obvious or common body parts (the arms, legs or head,etc).  Remember you have much more parts to work with.  Could you do a backflip with a straight back, stiff arms and legs, - and no load up?  I think it would help to use a simpler animation concept.  Let's say you wanted to pick up your keys that you just dropped.  You bend down and grab them, then stand back up. How do you do this? You don't just use your arms.  Your legs, waist, chest, head, and just about every subtle movement make up the entire action (animation).  Subtle movement, although commonly ignored, is important in making an animation come to life.  Sure you can get by with animating only the "important" and "obvious" parts but the animation will remain stiff and lifeless. The really subtle movements should be done as polishing.

*Once you have your overall keyframe animation that you think looks really nice, break it up into pieces. I mean don't make all actions start at the same places for the entire animation.  Imagine punching.  You key frame the load up, the "in between", and the extension.  The fist might be keyed along with these at first, but later should be broken apart.  The fist should be mainly keyed at loadup and extension.  I'm not saying not to key the intermediate frame for the fist, just "break" it up so it flows better into the extension.


Let's take the example of a real life backflip and analyze it bit (click the spoiler below)

youtube.com/watch?v=5c1cNMnvTsw (http://www.youtube.com/watch?v=5c1cNMnvTsw#noexternalembed)

Load Up

 The first is the loadup.  The person bends forward to ready  and position himself to do the backflip. He doesn't just do a back flip, he gets ready to do a backflip.  This is usually a bit slow compared to the backflip itself, which is pretty quick. The loadup movement might also be in the opposite direction of the actual action (bending forward).  Note that right before he goes into a backflip, he pauses, then goes into the jump.

Combination of Motion

You'll notice the arms coming forward quickly and the kid (who appears to be static) pushing himself up with his legs.  He continues the arm motion throughout the jump until he tucks. This is a subtle thing to notice (well lots of things in animation are subtle), but important.  The animation isn't one single movement, it's a combination of sometimes continuous motion.  

Center (Of Mass)

Ignoring the rotation for a moment.  You'll notice the center of his (mass) body, moving as one fluent motion. This is an important idea to remember. Understand where your animation's center of mass is and how it should move.  The kid has no control over how his center moves while in midair, and thus it is similar to that of a object thrown in the air- which is all he did.

Recoil

When he stuck the landing, you'll notice that he shakes. He does not just stand up.  The idea here might be a bit obvious...But it might be easily forgotten when making an animation.




(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack11_zps37500cd3.gif)

*This animation is a great example of when recoil can be used.

Exaggeration

Although sometimes not realistic, it is sometimes needed in an animation.  Exaggerate the animation at critical moments.  At a glance, I'd say the critical moments of this dash attack are the beginning, the loadup, the extension, caused by the quick attack and recoil (pulling back). Exaggeration is also a great way to add personality to the animation.


Inertia

Now, I'm having a bit of trouble describing this idea easily.  The most evident place where this can be applied is right before the (headbutt?) - in the load up, and at the end of the (headbutt?).  Inertia can be mistaken for recoil because they are a bit similar.  Inertia is the affect of an object wanting to continue doing what it's doing, whether that's staying still or moving. Recoil is more or less like the effect of attempting to [stop] a motion (eg. the inertia of the motion).  

Anyways, after the headbutt the animation kind of just snaps back to idle.  There should be inertia wanting to keep the character moving, and a recoil affect for trying to get the character back to idle quickly.
 


I'm just all over the place because this is a big post and I'm losing sight of what my initial motive for making the post =p.  I was just going to post a thing or two...but I ended up just making a post about quite bit of animation ideas.  However, I hope you atleast consider my advice and ideas.  Sorry if i sounded rude in some parts, or was too ambiguous.  The key ideas (bolded) should be something you should look into though.

Please don't get discouraged by this post.  If anything, I hope this helps other animators reading the post to become a bit more interested and maybe inspired by animation.  I love animation, but haven't done so in quite some time.  I haven't animated with BrawlBox in over 3 years =p and I know how painful it can be.  Animation is not a simple process. It can be tough and complicated.  But in the end, when you create that amazing and fluid animation that breathes personality and life into your character, it'll be well worth the effort.



Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 08:50:15 PM
I see what you're getting at there, bro. But I should post a new gif of the updated Wait1. D:

But now you've inspired me to take that AttackDash2 and just redo it. It's crap anyways. Thanks for the feedback. ;D


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 16, 2013, 09:07:11 PM
Im sorry, my laptop is messed up and it was about die. So I made the post even though it's unfinished. I'll try to finish the post and edit this one if no one else posts before I finish.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 09:12:10 PM
Okay. I look forward to more from you.

Anyway, I'm completely revamping tail animations in my motion file.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 17, 2013, 12:26:12 AM
I'm sorry. There was quite a bit I could talk about - and did.  This is a warning of the upcoming wall of text. I added bold colored headers so it's not so monotonous along with a few other things.  There's a bit of redundancy, but I left them in there because I was unsure about whether to keep them in or not.

---Start
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zps98dbeb5c.gif)

A Chain Reaction

The tail can be animated more naturally.  At the two critical points in the tail animation, when the tail is nearly leftmost or rightmost, the tail seems to "jerk".  At the rightmost point, it does seem to flow, but the problem is still noticeable.  The left most portion of the animation shows this issue clearly.  When animating something like a tail, try to think of a whip.  The movement of a whip is like a delayed chain reaction.  Try to move a cord or rope in an up down zig zag rhythm.  You'll notice a "bump" appear that "moves" throughout the coord.  At the end, this bump snaps the rope.  

*This "chain reaction" can be used for more than just rope-like limbs.  Now that I'm overlooking over my post, this is like inertia except it flows through the limb.

*I've also noticed the front foot sliding a bit.  This is a minor issue I have and is entirely my opinion, as is this entire post.  Im unsure if you're having trouble orienting the foot to stay in place or simply let it be because it didn't bother you.  If you are having trouble but can't "fix" it to place by just animating the leg and foot, then you might be forgetting about the waist.  You can move bones higher up in the hierarchy to move a certain limb.  In this case, you can try to move the waist and or hips along with the legs and foot so it stays in place.  Previously, anchoring of the foot might've been otherwise "too complex" to do by just moving the foot and or leg.


(http://i178.photobucket.com/albums/w271/T_C_Rhade/DashAttack12_zpsff8a5227.gif)

This animation needs quite a bit of polishing.  The idea of the animation itself is pretty simple.  The character is basically doing a back flip and whips his tail as the attack (I think?).  However, it's actually quite a bit more involved to animate something like that while trying to retain a fluid animation.  


Lots of Body Parts and Subtle Movement

One issue I can clearly see is that it's stiff.  Don't just focus on animating the obvious or common body parts (the arms, legs or head,etc).  Remember you have much more parts to work with.  Could you do a backflip with a straight back, stiff arms and legs, - and no load up?  I think it would help to use a simpler animation concept.  Let's say you wanted to pick up your keys that you just dropped.  You bend down and grab them, then stand back up. How do you do this? You don't just use your arms.  Your legs, waist, chest, head, and just about every subtle movement make up the entire action (animation).  Subtle movement, although commonly ignored, is important in making an animation come to life.  Sure you can get by with animating only the "important" and "obvious" parts but the animation will remain stiff and lifeless. The really subtle movements should be done as polishing.

*Once you have your overall keyframe animation that you think looks really nice, break it up into pieces. I mean don't make all actions start at the same places for the entire animation.  Imagine punching.  You key frame the load up, the "in between", and the extension.  The fist might be keyed along with these at first, but later should be broken apart.  The fist should be mainly keyed at loadup and extension.  I'm not saying not to key the intermediate frame for the fist, just "break" it up so it flows better into the extension.


Let's take the example of a real life backflip and analyze it bit (click the spoiler below)

youtube.com/watch?v=5c1cNMnvTsw (http://www.youtube.com/watch?v=5c1cNMnvTsw#noexternalembed)

Load Up

 The first is the loadup.  The person bends forward to ready  and position himself to do the backflip. He doesn't just do a back flip, he gets ready to do a backflip.  This is usually a bit slow compared to the backflip itself, which is pretty quick. The loadup movement might also be in the opposite direction of the actual action (bending forward).  Note that right before he goes into a backflip, he pauses, then goes into the jump.

Combination of Motion

You'll notice the arms coming forward quickly and the kid (who appears to be static) pushing himself up with his legs.  He continues the arm motion throughout the jump until he tucks. This is a subtle thing to notice (well lots of things in animation are subtle), but important.  The animation isn't one single movement, it's a combination of sometimes continuous motion.  

A bit of Physics, Rotational Inertia
The main idea I want you to know about rotational inertia is this: Objects rotate faster when their mass is closer to their center (of mass).  If you notice, the boy rotates faster after he tucks than when he was extended.


Center (Of Mass)

Ignoring the rotation for a moment.  You'll notice the center of his (mass) body, moving as one fluent motion. This is an important idea to remember. Understand where your animation's center of mass is and how it should move.  The kid has no control over how his center moves while in midair, and thus it is similar to that of a object thrown in the air- which is all he did.

Recoil

When he stuck the landing, you'll notice that he shakes. He does not just stand up.  He must stabilize himself and become tense, otherwise he will snap and get hurt. "Snap and get hurt" might've been the wrong phrase to use. If he does not stabilize himself on the ground, he will continue to rotate.  To be blunt, if he does not tense (and stabilize) his whole body, his face will slam into his knee caps....The idea here might now be a bit obvious...But it might be easily forgotten when making an animation.




(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack11_zps37500cd3.gif)

*This animation is a great example of when recoil can be used.

Exaggeration

Although sometimes not realistic, it is sometimes needed in an animation.  Exaggerate the animation at critical moments.  At a glance, I'd say the critical moments of this dash attack are the beginning, the loadup, the extension, caused by the quick attack and recoil (pulling back). Exaggeration is also a great way to add personality to the animation.


Inertia

Now, I'm having a bit of trouble describing this idea easily.  The most evident place where this can be applied is right before the (headbutt?) - in the load up, and at the end of the (headbutt?).  Inertia can be mistaken for recoil because they are a bit similar.  Inertia is the affect of an object wanting to continue doing what it's doing, whether that's staying still or moving. Recoil is more or less like the effect of attempting to [stop] a motion (eg. the inertia of the motion).  

Anyways, after the headbutt the animation kind of just snaps back to idle.  There should be inertia wanting to keep the character moving, and a recoil affect for trying to get the character back to idle quickly.
 


----End

I'm just all over the place because this is a big post and I'm losing sight of what my initial motive for making the post =p.  I was just going to post a thing or two...but I ended up just making a post about quite bit of animation ideas.  However, I hope you atleast consider my advice and ideas.  Sorry if i sounded rude in some parts, or was too ambiguous.  The key ideas (bolded) should be something you should look into though.  They're not all formal concepts.  I won't lie some of these "key" concepts were just analyzing your animations and were simply there to sum up my thoughts on that point.

Please don't get discouraged by this post.  If anything, I hope this helps other animators reading the post to become a bit more interested and maybe inspired by animation.  I love animation, but haven't done so in quite some time.  I haven't animated with BrawlBox in over 3 years =p and I know how painful it can be.  Animation is not a simple process. It can be tough and complicated.  But in the end, when you create that amazing and fluid animation that breathes personality and life into your character, it'll be well worth the effort.



Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 11:21:59 AM
Wow, you weren't lying when you said this would be a wall of text, haha. ;D

Anyway, I'm going to post my redo of the Wait animation, as well as my wait 2 and 3 and the last dash attack soon, for input. :)

And now I shall re-do counter attack 2 and dash attack 2 with your ideas in mind.

Also, I just got done animating Tabuu. I'm exploring lots of new animation territory with King Cold. :)

Stay tuned to this post for new animation gifs. <3

EDIT Here we go.

Edited Wait1:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zpse6b93912.gif)

Wait2 (Another one on my Re-do list. It sucks more and more when I look at it. D:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait2_zpsa2754796.gif)

AttackDash13, or the last hit of his Dash Attack combo, the Skull Basher.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack13_zps5e0c7da4.gif)

Wait3:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait3_zpsa10eb352.gif)

Forward Smash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/ForwardSmash3_zpsd19ba9ee.gif)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Akeno/Archer on August 17, 2013, 12:55:23 PM
Wait3 looks more like a taunt...


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 12:57:06 PM
Wait3 looks more like a taunt...

I was gonna make it his side taunt, but I have something else there. D: And in DBZ BT3, if you leave Cold idle for a while, he'll do that same exact animation.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 17, 2013, 01:21:29 PM
I made this post before you added more animations..It takes me a little while to make posts because I'm trying to improve my writing skills. So I avoid typing shortcuts for words and re-read what I type for mistakes and clarity.

Yeah, again I apologize for it, but I hope you got some good ideas out of it.  Based on the "exploring animation territory", it sounds like you did =p. Anyways, the new animations look a lot better.

The tail animation on Wait1 looks a lot better.  I can still see that overall looping problem which messes with the tail animation. Hmm, right before loop ends, the tail is sorta curled. Try to build off that flow in order to create the start and end  of the tail loop.  Of course, the problem is at the beginning of the loop too, so you'll have to touch it up a little bit.  

The Wait2 animation looks like he's trying to do "that pose".  I got a question.  Is the camera viewing the side of King Cold?  So basically, he's turning to face the side (in game) to do that pose?  What if you kept him in the Wait1 orientation and did that pose without the turn?  In-game, it might be easier for the player to view it from the the Wait1 orientation without taking away from what you were trying to express. Plus that removes the need to re-orient his whole body like you had to.

AttackDash13 looks real nice.  It's good enough that the small issues would barely be noticed in game.  Personally this is my favorite of the 3 animations.

When he tenses up to do the elbow hit, try also to do the "negative" with the the front leg. Almost like the front elbow and leg are in sync, make it so the leg quickly moves forward and nearly stops abruptly (with a little recoil of course).  Also think about that backflip video I posted.  In this case, during the load up, extend his whole body, legs included, more vertically (not exactly vertical).

 This is a bit more of a polish criticism, but try to "leave the right arm behind" when he explodes into the hit.  During the loadup, look at where  his right arm is. Try to anchor that fist in the air, for the most part, around that area.  This goes back to the inertia idea and the snake-like chain reaction delay.  





Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 01:30:09 PM
Yeah, the new territory comment basically means I'm trying new things, animations and poses I never even tried with Tabuu. If you take a look at my Tabuu PSA, lots of the animations are rather dull, stiff and basic. That's one of the things I'll attend to in my future revamp. With King Cold, I'm trying new things and basically trying to create higher-quality animations.

With Wait2, no, that's not the side. That's the front, slightly angled.

Anyway, I'm glad you like AttackDash13 for Cold. It's one of my fave animations as well and I'm proud of it. :) It took a while to do, and I'm happy with the results. Although I'm not quite sure what you mean when you say "do the negative with his legs".

Anyway, I'm going to re-do some of his animations now. Ta-ta for now, no more gifs till later. :)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 17, 2013, 02:24:06 PM
"Do the negative" was a bad statement.  I meant to do the same action, but make the  front elbow and leg more in sync.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 02:27:02 PM
Ok, I think I understand: make the leg move at the same time as the arm/elbow?


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 17, 2013, 02:30:57 PM
Yep.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 02:32:53 PM
OK, so I've made some changes, and I'll post a gif up later. Right now I'm doing AttackDash12, aka the second dash attack, to be more fluid/realistic.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Don Jon Bravo on August 17, 2013, 03:06:24 PM
i think the waits are a little too fast


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 03:08:21 PM
No worries, they're a little bit slower in game. BBo.68d is so fast it can actually play them faster than Brawl can. XD If they're still too fast, it's nothing a little Frame Speed Modifier can't solver ;)

Anyway, the modification and improvement of AttackDash12 is well underway, and I must say, looking way better than before. :)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Large Leader on August 17, 2013, 04:41:23 PM
And in DBZ BT3, if you leave Cold idle for a while, he'll do that same exact animation.

That's because if you stay still enough, they all do the taunts that they had in BT2

For some reason they didn't want players having control over when they taunted.

Good animations otherwise.

And I completely agree with your assumption on Wait 2, but you'll do just great.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 04:47:08 PM
That's because if you stay still enough, they all do the taunts that they had in BT2

For some reason they didn't want players having control over when they taunted.

Good animations otherwise.

And I completely agree with your assumption on Wait 2, but you'll do just great.


Exactly, which sucks. Coupled with the tougher, more opportunistic AI in BT3, you leave yourself wide open. :P

And I'm working hard on improving some animations. Tomorrow, expect more gifs. ;D

Revamped Wait2:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait2_zpsd4beb1d9.gif)

Revamped AttackDash12/Second Dash Attack:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack12_zps67d95b5c.gif)


Full Power Death Beam: His fully charged N-Special
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/FullPowerDeathBeam_zps5cc7cf50.gif)

Neutral Aerial Special: Aerial Ki Blasts. Can't do a Death Beam in the air.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/SpecialAirN_zps668c795b.gif)

Spinning Kick, his Side Tilt.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/AttackS3S_zpsd38cadea.gif)

Neutral Aerial: Explosive Wave.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/AttackAirN_zps775af2c9.gif)

Heavy Combo, his Side Special. I only have 1 attack made, as mentioned before.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/HeavyCombo1_zps51d09209.gif)

Also, add this, lol

https://www.facebook.com/TabuuForteAkugun (https://www.facebook.com/TabuuForteAkugun)

EDIT 2: The Counter now works at 95% I have successfully coded it so he attacks you when you hit him, but I can't get the damage to reset. I'll work on that next. But I feel like I just made a major breakthrough here!


Title: Re: Tabuu's PSAs. COUNTER -> 95% *WORKING!*
Post by: Kyouma on September 10, 2013, 08:56:55 AM
welp, I think I better hurry up with your PSA version Nazrin :p


Title: Re: Tabuu's PSAs. COUNTER -> 95% *WORKING!*
Post by: Tabuu Forte Akugun on September 10, 2013, 09:04:51 AM
Hey, dude, no rush. It's only a version 1 beta of King Cold. He's nowhere near complete. ;)


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Calypso on September 13, 2013, 03:51:44 PM
Great job on King Cold every move has that Dragonball Z feels like it came directly from the games and anime down to the last detail, I like how your creating original moves for him instead of him using Trunk's sword like the games do.

I agree he came off as an underrated character in the anime, I wonder if he died at full power or was killed before he could have transformed with the anime and manga as is we'll probably never know.

Cold seems to be a lot smarter than Frieza and Cooler I think if Cold had been runing things on Namek instead of Frieza things would have played out differently, I really think he would have wiped out Gohan and the others before Goku got there.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Kyouma on September 13, 2013, 04:02:53 PM
well, this PSA fits well with Mima as I see o3o
(remember me to make final Mima on this weekend)


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: KingJigglypuff on September 13, 2013, 04:13:56 PM
The GFX effects are great, but you still need to do some more Animation work (although I'm one to talk).

You should have also done a few more attacks before releasing your demo.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Tabuu Forte Akugun on September 13, 2013, 04:47:02 PM
Great job on King Cold every move has that Dragonball Z feels like it came directly from the games and anime down to the last detail, I like how your creating original moves for him instead of him using Trunk's sword like the games do.

I agree he came off as an underrated character in the anime, I wonder if he died at full power or was killed before he could have transformed with the anime and manga as is we'll probably never know.

Cold seems to be a lot smarter than Frieza and Cooler I think if Cold had been runing things on Namek instead of Frieza things would have played out differently, I really think he would have wiped out Gohan and the others before Goku got there.

Heh, thanks! I liked this comment. XD And yeah, making up moves shows more creativity, no?

Probably not at full power. After all, Trunks was rough and Frieza himself didn't even power up. But he's a [censored]y dumbass at times, but Cold would have if given the chance I think.

well, this PSA fits well with Mima as I see o3o
(remember me to make final Mima on this weekend)

Who TF is Mima? XD

And...

The GFX effects are great, but you still need to do some more Animation work (although I'm one to talk).

You should have also done a few more attacks before releasing your demo.

What kind of animation work. Please specify, it'll help me improve them. ;)

Yeah, I had a feeling about the attacks thing. D: The next beta will have more to offer, including complete DownB/SideB combos , perhaps better Neutral B Ground animations and the AAA combo, and more item attacks. Thanks, KJP. :)


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: KingJigglypuff on September 13, 2013, 04:52:37 PM
It's possibly just me, but some of the animations seem somewhat clunky and unpolished.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Tabuu Forte Akugun on September 13, 2013, 04:53:43 PM
It's possibly just me, but some of the animations seem somewhat clunky and unpolished.

Hmmmmm, as I said, which ones? I want to improve them, of course, but I need ta know which ones. ;D


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: KingJigglypuff on September 13, 2013, 05:10:15 PM
Hmmmmm, as I said, which ones? I want to improve them, of course, but I need ta know which ones. ;D
To me...

Jumping, Dashing, Falling, Landing, Spot Dodge (the tail mainly), Rebound, Side Tilt, Side Smash, Final Smash, Grabbing, Throwing, and Swimming.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Tabuu Forte Akugun on September 13, 2013, 05:13:52 PM
To me...

Jumping, Dashing, Falling, Landing, Spot Dodge (the tail mainly), Rebound, Side Tilt, Side Smash, Final Smash, Grabbing, Throwing, and Swimming.

Well, that's quite a few. D: Makes me question my standards for quality. :( Oh well, I suppose I'll work on those when I'm done the attack animation I'm working on ATM.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Calypso on September 14, 2013, 12:34:33 AM
It's possibly just me, but some of the animations seem somewhat clunky and unpolished.

Well, that's quite a few. D: Makes me question my standards for quality. :( Oh well, I suppose I'll work on those when I'm done the attack animation I'm working on ATM.

Well Kingjiggly seems to have higher standers than me he said some moves were clunky but I think he needs to be a little bit because he's powerful and bulky like Broly he's not going to be as flexible or precise as Goku, I can see the tail problems in some animations and the rebound but beyond that I don't see any problems with the other animations mentioned.

In the games I know how he got trunks sword, Trunks is about to blast a hole in Cold after catching the sword and oh no the heart virus Trunk pulls out the medicine for Goku tries to take some but Cold steals it, stabs Trunks shoots him with 20 death beams and runs off before Goku gets there, comes back with Cooler and then they proceed to get their butts kicked.

(The super secret Cold/Cooler saga.)


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Tabuu Forte Akugun on September 14, 2013, 08:22:30 AM
Well Kingjiggly seems to have higher standers than me he said some moves were clunky but I think he needs to be a little bit because he's powerful and bulky like Broly he's not going to be as flexible or precise as Goku, I can see the tail problems in some animations and the rebound but beyond that I don't see any problems with the other animations mentioned.

In the games I know how he got trunks sword, Trunks is about to blast a hole in Cold after catching the sword and oh no the heart virus Trunk pulls out the medicine for Goku tries to take some but Cold steals it, stabs Trunks shoots him with 20 death beams and runs off before Goku gets there, comes back with Cooler and then they proceed to get their butts kicked.

(The super secret Cold/Cooler saga.)

OK, so it's mostly the tail. That can be fixed. As I said, I'll get to them soon.

And that was win.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Kyouma on September 14, 2013, 10:56:47 AM
well, that would explain why trunks never used the sword again lol


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Tabuu Forte Akugun on September 18, 2013, 04:45:31 PM
Okay, guys, I have some good news and some bad news. Let's start with the bad news:

First of all, I am planning my retirement from Brawl hacking. It takes up a lot of my time, time I could be using to try and make money (aka "get off my duff and get a job"), practicing my classical singing, socializing and focusing on school. What brought this on, you may ask? Well, I met the girl I love recently. The problem? She's in the Philippines, so I need to save up a crapload of money to go meet her irl.

Good news is? I'm going to finish King Cold, and possibly Shake King, first. But all my other PSA, or otherwise, projects are being cancelled or "auctioned" off to other hackers. PM me if you want to take over one of my defunct projects.

Thanks, and I apologize.


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Mareeo 64 on September 18, 2013, 04:53:18 PM
Wow man. Very noble decision. And I think it's really cool that you'd go the extra mile to meet her.
As for that auction, I don't think I'm nearly skilled enough. even for the older, less complicated ones. But enjoy the life that'll take its shape in your near future ;)


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Don Jon Bravo on September 18, 2013, 04:56:24 PM
phillipine girls are hot :srs:

anyways did u ever start a gigabowser PSA ?
im interested in that
also in king cold of course


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Tabuu Forte Akugun on September 18, 2013, 05:16:21 PM
Wow man. Very noble decision. And I think it's really cool that you'd go the extra mile to meet her.
As for that auction, I don't think I'm nearly skilled enough. even for the older, less complicated ones. But enjoy the life that'll take its shape in your near future ;)

Thanks, I really appreciate that. I just gotta convince her father lol, he thinks I'm a fraud. :P

phillipine girls are hot :srs:

anyways did u ever start a gigabowser PSA ?
im interested in that
also in king cold of course

I did start a Giga Bowser, but I cancelled it. With the Midget Giga import and the "Bowser with Giga's Powers" PSA, there's no need for it anymore. :)

Anyways, wish me luck. I'm going in a whole new direction, and I'm kinda scared.


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Calypso on September 18, 2013, 07:35:30 PM
Just be sure you know who she is in real life people can say or be anything they want online.

But since your made the decision to go meet her I guessing you known her beyond a faceless chat room. I only bring this up because you hear about bad things happening on the news sometimes.

I'd advise you ask to you parents before you go meet her, even if you know they'll be against this its important to hear what they think they've been around longer than you and can see the world in a way you can't.

Another thing after you meet her don't rush into marriage right away live together for a time and see if your love for each other lasts, some people get married fast then after a few months realize too late that their love was more of a crush.

Lastly make sure you have the money to support yourself and her since it sounds like you haven't had a job before make sure you are able to support 2 people also understand your country's and her country's immigration laws since she's in another country you living there or her coming to back to live with you can be difficult and time consuming not to mention financially consuming.

Well that's it sorry I'm sounding negative on this but when ones in love they're heart sees the good, but the heart can blind then to the bad I hope this info helps you in some way and good luck.


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Tabuu Forte Akugun on September 19, 2013, 05:22:13 AM
Just be sure you know who she is in real life people can say or be anything they want online.

But since your made the decision to go meet her I guessing you known her beyond a faceless chat room. I only bring this up because you hear about bad things happening on the news sometimes.

I'd advise you ask to you parents before you go meet her, even if you know they'll be against this its important to hear what they think they've been around longer than you and can see the world in a way you can't.

Another thing after you meet her don't rush into marriage right away live together for a time and see if your love for each other lasts, some people get married fast then after a few months realize too late that their love was more of a crush.

Lastly make sure you have the money to support yourself and her since it sounds like you haven't had a job before make sure you are able to support 2 people also understand your country's and her country's immigration laws since she's in another country you living there or her coming to back to live with you can be difficult and time consuming not to mention financially consuming.

Well that's it sorry I'm sounding negative on this but when ones in love they're heart sees the good, but the heart can blind then to the bad I hope this info helps you in some way and good luck.

Yeah, I've seen her face and saw her real name. And I don't plan to go right away, I have money to save first. But yeah, thanks for that advice. Maybe I should tell them.

And don't worry, I have no intention of marrying her right away. It could take years till that happens, if it does at all. And I'm not moving there. Not right away, at least. I have a lot of work to do before moving to a foreign country. I have things to learn, work to do, and lots more.

But thank you for this. It's nice to see people care about my well-being. :)


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Kyouma on September 19, 2013, 08:28:23 AM
I know why do you want to retire, you think you wont have time for these things because youre planning new activities, but hey, I wouldnt say you have to quit, theres always time for things if you want to do them; just like me, I wanted to quit from brawl hacking as I started the college because im not able to do anything until weekends, maybe its similar to you; but its up to you, you probably need a break too
im glad to see you will actually try to make that relationship come true, not many people do that; I used to have a gf from england who I left for that girl who left me in january, trust me, If I resisted and stayed with the english girl, I would still be with her; so go ahead and do what you have to do to get that girl for real! and dont give up because remember that the future is in our hands, and even if the world wants to turn things against us, we can alawys rise up again and show the world that we are the owners of our own future


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Tabuu Forte Akugun on September 20, 2013, 01:31:24 PM
Okay.

I gave this a little of thought. I won't retire 100%. I always swore when I got into Brawl hacking that I'd never truly retire.

I'll just be a bit less active. I need to get used to a busier lifestyle with less time to myself. So as of now, I have my irl friends I want to visit more often, some outings to plan, some exercise to do and I INSIST that I need to clean my room. lol.

So yeah, thanks Kyou, it's because of your post that I decided to stay. I'm just reducing my activity. For example, the next beta for King Cold would be out till December at the very least.


Title: Re: Tabuu's PSAs. Not retiring.
Post by: Kyouma on September 20, 2013, 01:44:40 PM
thats great, Im glad I coult help you ;)


Title: Re: Tabuu's PSAs. Not retiring.
Post by: Tabuu Forte Akugun on September 20, 2013, 01:55:11 PM
thats great, Im glad I coult help you ;)

Haha~

So, how's Nazrin coming, btw? ;D

Okay, I'm taking a break from my activities. It's time for some King Cold. :)


Title: Re: Tabuu's PSAs. Not retiring.
Post by: Kyouma on September 20, 2013, 02:55:42 PM
So, how's Nazrin coming, btw? ;D
good question :o


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 05:38:47 PM
Okay, I have some progress updates.

I've done very little progress on King Cold. I just have a low motivation to make his miscellaneous animations. I wanna make him attack. D: But if I do that, then I'll end up in development hell like Tabuu after his attacks are all done. D: I'll try my best, but no guarantees. But on the other hand, I want to release the second beta by Christmas, so yeah. I'd better get moving. :P

Finally, I've done a few animations and VIS0s on Hatsune Miku as well. I downloaded and used BlackJax's updated Miku model from Project Diva, and speaking of which, I was finally able to track down a copy of Project Diva F (DAMN that game's hard to find. D:), so now all I need is a PS3 and I can use the game for my own viewing pleasure (lolmikus[censored]inbeautiful) and inspiration for Miku's animations. But I will solely focus on animating her for the time being. I can't PSA her at all without corrupting my FitNess.pac. It's only editable in the Brawl Boxes that support PSA making, so I'd need to use a clean FitNess, but then I have some problems changing some things in Tabuu. DX For instance, when I Tabuu her HaveN indices, the changes don't happen even though I save them. I'll get more serious about Project Miku when Ikarus is released and can support editing Ness.

So yeah, that's all for now.



Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Akeno/Archer on September 28, 2013, 05:44:18 PM
It sounds like good news, and yet it also sounds like bad news...


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 05:53:28 PM
It sounds like good news, and yet it also sounds like bad news...

Well, in a certain sense, it kinda is bad news. For those who want to play these characters. D: If I could figure out how to use Tabuu (the program) to its fullest potential, I could restart Miku's PSA right away. It's all a matter of switching certain bone indices. I can fix TransN, ThrowN and others, but HaveN and some others, forget it. :P It's like it just won't recognize the changes. D:

Could someone help me with this? And NOT use one of the newer BB's?


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: KingJigglypuff on September 28, 2013, 06:41:02 PM
I've been having good luck with BB so far, so I could give a hand in using BB if you like (with of course making occasional backups).


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 06:51:55 PM
I've been having good luck with BB so far, so I could give a hand in using BB if you like (with of course making occasional backups).

You've made Ness PSAs, right? Yosemite Sam, for example? Which PSA did you make him with, because I'm temptet to accept that offer...



Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: KingJigglypuff on September 28, 2013, 06:53:42 PM
You've made Ness PSAs, right? Yosemite Sam, for example? Which PSA did you make him with, because I'm temptet to accept that offer...
I made Yoesmite Sam way before PSA editing was possible with BB. I did make Raptor with BB though.

But BB breaks Ness' Yo-Yo. So if you want Miku to be over Ness, then you'll have to use PSA. :-\


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 07:03:29 PM
I made Yoesmite Sam way before PSA editing was possible with BB. I did make Raptor with BB though.

But BB breaks Ness' Yo-Yo. So if you want Miku to be over Ness, then you'll have to use PSA. :-\

So... that would explain why the Down Smash keeps crashing, even when I remove the PSA code. :/

Ok then. But are you able to use OpenSA/Tabuu program effortlessly? It's all I really need help with.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: KingJigglypuff on September 28, 2013, 07:08:04 PM
Ok then. But are you able to use OpenSA/Tabuu program effortlessly? It's all I really need help with.
I have used Tabuu a few times before.

I'll give things a shot tomorrow.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 07:11:39 PM
I have used Tabuu a few times before.

I'll give things a shot tomorrow.

Ok, I'll send you a clean FitNess.pac and you can dl it whenever.

TransN and HipN I can take care of myself. I'll do them before sending it. But what I need are the Yo-Yo on the right hand and items on the left (HaveN switching) and fixing the Final Smash eyes. (I think EyeYellowM is in the wrong spot)


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: KingJigglypuff on September 28, 2013, 07:13:48 PM
Ok, I'll send you a clean FitNess.pac and you can dl it whenever.

TransN and HipN I can take care of myself. I'll do them before sending it. But what I need are the Yo-Yo on the right hand and items on the left (HaveN switching) and fixing the Final Smash eyes. (I think EyeYellowM is in the wrong spot)
Alright.

I'll also need her Model/Animation files too.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Kyouma on September 28, 2013, 07:39:10 PM
I hope your miku PSA is compatible with other zero sammy imports, I aint gonna use a miku wich isnt the one I imported plus for my teto
(yes my importer ego doesnt let me use many imports which arent mine lol)


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 07:40:30 PM
I hope your miku PSA is compatible with other zero sammy imports, I aint gonna use a miku wich isnt the one I imported plus for my teto
(yes my importer ego doesnt let me use many imports which arent mine lol)

Well, it should be. There are no actual bone edits on the model itself. It just makes use of an edited PAC file, so you should be able to use other ZSS imports with this PSA. But the BlinkHalf face will always show up. Otherwise it won't glitch or freeze.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: pinipigbomb on September 30, 2013, 08:47:26 PM
What are the effect files that come with Project Tabuu for?


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 30, 2013, 09:12:51 PM
You put those in PF/effect/fighter. I think it's a duplicate of his effects file for in-game.

More updates:

Miku: I've had some freezing issues with her Down Smash lately, but I later discovered that it was because of the ZSS physics files I had used. I replaced Ness' with it, and every time, the Down Smash Charge would consistently freeze. So I restored them and got the DSmash working again. Next animations on my to-do list are ladder, DSmash, Damage and BAir. I hope to be able to use the leek in interesting ways as well. We'll see how that goes. And for some strange reason, a small part of me is hoping Miku shows up as a hidden guest in SSB4. lol. But King K. Rool is still my #1 most wanted. ;)

King Cold: Well, less news for him for now. But I do hope to get started on his aerials and throws soon.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Kyouma on September 30, 2013, 10:30:58 PM
lol good thing I dont put other faces to my imports


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on October 01, 2013, 05:54:33 PM
*checks out new SSB4 update, sees Sonic confirmed*

Son of a [censored]! DX My second Smash punching bag returns. :P You disappoint me, Sakurai-san. I was really hoping Miku would be the Sega rep. lol Besides, I really hated Brawl Sonic. XP

Well, just makes me wanna get ahead with Miku even more. :P Speaking of which, I'm currently making her a brand-new Wait2 after hearing KJP saying he hopes my animations are WIP. Once I finish it, I'll post gifs of a couple of Miku's animations. So I'm gonna step up my game a little. Miku deserves it. <3 Here's to hoping there can be 2 Sega reps in SSB for 3DS/Wii U? D:

Meh. Miku was wishful thinking anyway.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: KingJigglypuff on October 01, 2013, 06:02:25 PM
You can animate in whatever manner you please.

You gotta remember that my quality standards are higher than most people on this fourm. :P


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on October 01, 2013, 06:03:15 PM
You can animate in whatever manner you please.

You gotta remember that my quality standards are higher than most people on this fourm. :P

No, no, it's fine. I wasn't trying to tell people you were a [censored] or anything. Your feedback makes me WANT to improve. :P


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Kyouma on October 01, 2013, 11:09:37 PM
another sonic hater, I like it
ironically, I hate sonic and its fandom, but its the characer I am good using in brawl tourneys lol


Title: Re: Tabuu's PSAs. Miku Updates: Animations!
Post by: Tabuu Forte Akugun on October 07, 2013, 05:32:29 PM
Wow, I JUST realized I hadn't delivered on those gifs I promised for Miku. D:

Here they are:

Wait1: Sort of dances in place
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuWait1_zpsf36e7026.gif)
Wait2: She looks at and plays with the buttons on her right forearm
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuWait2_zps216e5f72.gif)
WalkMiddle:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuWalkMiddle_zps7c6479ac.gif)
WalkFast:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuWalkFast_zps0353b357.gif)
Run:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuRun_zps189ef21e.gif)
Attack11/Jab 1: A simple left hook. This gif's a little fast, though. It's not really that fast in-game.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/MikuJab1_zpsb3d32531.gif)
AttackS4S/Forward Smash: The Sonic Scream.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/MikuFSmash_zps76126e74.gif)
Forward Smash, the VIS0 I made seen from the front:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/FSmashForward_zps88494471.gif)

There are many more animations done than just those. It's just that the GIF maker is really slow, so I don't always feel like making them. D:


Title: Re: Tabuu's PSAs. Miku Previews: Animations!
Post by: Calypso on October 07, 2013, 07:48:35 PM
Very nice Miku animations loving the sonic scream.


Title: Re: Tabuu's PSAs. Miku Previews: Animations!
Post by: Kyouma on October 08, 2013, 08:44:57 AM
now i feel I have to make the other vocaloids from da TDA style


Title: Re: Tabuu's PSAs. Miku Previews: Animations!
Post by: DJ Lowgey on October 08, 2013, 01:34:56 PM
great! i always want miku in my brawl but not with zero suit samus moves cause it is weird when miku transform in samus by using final smash


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 13, 2013, 09:05:06 PM
Another progress update:

I've been focusing mostly on King Cold lately, because I want my next beta to be way better than the one I released, which I looked back on and considered rushed and a little on the crappy side. So now I'm making other attacks and animations (I just finished his Dash Grab), and going back and making tail and misc edits to the animations I already made. I've also made quite a few subtle PSA changes since the beta release as well. The next beta will feature way more stuff, features and no attacks that I started and didn't finish. :P King Cold V2 will be much more polished and feel a little less rushed than the first beta. :P I was just too anxious for feedback, I guess.

On that note, I'm trying to get ZSS' Plasma Whip Paralyze effect to work on the Side B hitboxes, but I can't get it to work, the opponents will only get paralyzed for less than a second, giving them enough time to shield/escape the other 3 hits of the combo. D: Can anyone help me here? The attack type is Typeless, with Strong Kick as the SFX.

On the Miku side of things, I've made... 1 animation since the last status update? I took some pictures of my screen while playing Project Diva F, but inspiration to do those poses and animations for her hasn't hit me yet. She has competition from Cold for my attention lol. I don't have a release window for her first beta yet, but all I know is that I won't rush her like I did "Final" Tabuu and King Cold 1.

I'm also in the process of making 2 new BRSTM's which will eat into my PSA time as well. XD


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 12:57:56 AM
Another progress update:

I've been focusing mostly on King Cold lately, because I want my next beta to be way better than the one I released, which I looked back on and considered rushed and a little on the crappy side. So now I'm making other attacks and animations (I just finished his Dash Grab), and going back and making tail and misc edits to the animations I already made. I've also made quite a few subtle PSA changes since the beta release as well. The next beta will feature way more stuff, features and no attacks that I started and didn't finish. :P King Cold V2 will be much more polished and feel a little less rushed than the first beta. :P I was just too anxious for feedback, I guess.

On that note, I'm trying to get ZSS' Plasma Whip Paralyze effect to work on the Side B hitboxes, but I can't get it to work, the opponents will only get paralyzed for less than a second, giving them enough time to shield/escape the other 3 hits of the combo. D: Can anyone help me here? The attack type is Typeless, with Strong Kick as the SFX.

On the Miku side of things, I've made... 1 animation since the last status update? I took some pictures of my screen while playing Project Diva F, but inspiration to do those poses and animations for her hasn't hit me yet. She has competition from Cold for my attention lol. I don't have a release window for her first beta yet, but all I know is that I won't rush her like I did "Final" Tabuu and King Cold 1.

I'm also in the process of making 2 new BRSTM's which will eat into my PSA time as well. XD
What are these BRSTMs? I can take care of them ;)


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 08:50:08 AM
What are these BRSTMs? I can take care of them ;)

Thanks, but they're both taken care of and uploaded. ;) Thanks though! ;D

Now back to work on Cold. I should have more GIFs uploaded this week to showcase what I did and collect feedback. :)


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 10:53:08 AM
Thanks, but they're both taken care of and uploaded. ;) Thanks though! ;D

Now back to work on Cold. I should have more GIFs uploaded this week to showcase what I did and collect feedback. :)
Sounds cool! If only I could become better at animating...


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 11:10:19 AM
Sounds cool! If only I could become better at animating...

Animating is hard and time-consuming, I'll hand it to ya, I even learned and figured it out on my own, without looking at tuts. XD I go on an experimental basis, meaning I type in values until it looks the way I want. lol

Currently creating the Heavy animations, for when he lifts heavy items. Also finishing up the Superspicy Curry Wait. I want him to look and feel completely different from Ganon. :P



Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 03:37:16 PM
Animating is hard and time-consuming, I'll hand it to ya, I even learned and figured it out on my own, without looking at tuts. XD I go on an experimental basis, meaning I type in values until it looks the way I want. lol

Currently creating the Heavy animations, for when he lifts heavy items. Also finishing up the Superspicy Curry Wait. I want him to look and feel completely different from Ganon. :P


Well... It sure is gonna give another feeling xD
Are you gonna make .rel ports for him?


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 03:54:33 PM
Well... It sure is gonna give another feeling xD
Are you gonna make .rel ports for him?

Unfortunately no. I don't know how to do rel ports. But Tabuu was rel-portable thanks to SonicBrawler and I expect something similar will happen for King Cold since he seems to be a fan of my PSA. ;) Either through his rel pack he's working on or with the Clone Engine lol.

Now I need to do some effects edits for one of his win animations, and I'm wondering how to do that. D:


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 03:55:44 PM
Unfortunately no. I don't know how to do rel ports. But Tabuu was rel-portable thanks to SonicBrawler and I expect something similar will happen for King Cold since he seems to be a fan of my PSA. ;) Either through his rel pack he's working on or with the Clone Engine lol.

Now I need to do some effects edits for one of his win animations, and I'm wondering how to do that. D:
What does the win look like? I can try to give you ideas...


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 04:22:31 PM
The Win would normally have him sit on his throne (thin air in this case lol) and swirl a cup of red wine around. Based on when he and Frieza approach their landing on Earth.


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 04:59:27 PM
The Win would normally have him sit on his throne (thin air in this case lol) and swirl a cup of red wine around. Based on when he and Frieza approach their landing on Earth.
Hmm... For the throne... You could use... Hmm... Lemme see... Subspace doors? As for the wine... I don't know...
For the throne idea... I only see 2 solutions :
- use some "dark magic" and use the doors from the subspace emissary
- try to find a stage with something that looks like a throne (a Castlevania Stage, I would say...)


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 05:08:42 PM
I like the dark magic idea... a Throne made of Ki.... Hmmm, I like it. ;D

For the wine glass, I'll try to find a 2D graphic somewhere.


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Don Jon Bravo on October 14, 2013, 05:12:59 PM
or you can borrow the throne from this guy
http://youtu.be/JjaubyJZJck (http://youtu.be/JjaubyJZJck)


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 05:18:36 PM
I like the dark magic idea... a Throne made of Ki.... Hmmm, I like it. ;D

For the wine glass, I'll try to find a 2D graphic somewhere.
Hahahaha! I accidentally gave you an idea that I not even imagined xD


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 05:22:04 PM
or you can borrow the throne from this guy
[url]http://youtu.be/JjaubyJZJck[/url] ([url]http://youtu.be/JjaubyJZJck[/url])


I would gladly try this but the stage is all one model. I can't extract just the throne.

Hahahaha! I accidentally gave you an idea that I not even imagined xD


Sounds like it suits the King Cold I'm trying to create perfectly. XD


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Calypso on October 16, 2013, 06:21:30 PM
Are you having any trouble thinking up any other moves for Cold/Miku I can try to think up some moves if you'd like?

Love the throne/wine idea, if you end not liking the 2d wine glass because it looks too 2d there are ways to shade/color it to make it look more 3d like, but I have no clue what the glass looks like that your thinking of using.


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 16, 2013, 06:27:24 PM
King Cold has a whole moveset planned already. I'd love to hear your Miku ideas though, even though I have ideas for Miku as well. :)

I just made Cold's Down Throw. He lift his opponent up, and then immediately slams them into the ground with his right elbow. Looks kinda cool, if I may say so. And I think I figured out how to make the Paralyze effect from his Side B work: increasing the Base KB. Also, I made his Final Smash unblockable by the shield, after getting frustrated by Brawl's cheap-ass CPU blocking everything, and  Finally, I fixed some of his graphic effects (namely the Up Taunt and Neutral B, mostly for when he stands on water, they'd get replaced by water GFX)

I haven't worked on Miku, though.


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Calypso on October 16, 2013, 06:46:05 PM
For Miku what moves do already have figured out for vs what's left for her?

Obviously the stuff from the previews (all walk runs) (Forward smash sonic scream) is the left hook part of a punch/slap combo?

Do you have any other moves thought up, up air down b etc.


Title: Re: Tabuu's PSAs. K. Rool being moved to Bowser, more Cold stuff soon.
Post by: Tabuu Forte Akugun on October 16, 2013, 06:50:31 PM
For Miku what moves do already have figured out for vs what's left for her?

Obviously the stuff from the previews (all walk runs) (Forward smash sonic scream) is the left hook part of a punch/slap combo?

Miku Moves:

AAA Combo, Tilts, and Smashes. I'd love other ideas for Specials, Final Smash and Aerials. :) And yeah, the punch is from the neutral combo.

My K. Rool PSA, as you know, is being moved to Bowser. Too many complications arose in the DK version. I'll be using Snoopy/AG's model over Bowser, to save myself some headaches in Tabuu/OpenSA. His moveset will be based on the DKC series, and maybe even some moves based on his DK64 battle. What I will need, is for someone with model experience to put a pirate suit on that K. Rool and make a Kaptain K. Rool costume for that model over Bowser. If all else fails, I'll use the Wario version by GBC and Dot and move K. Rool to my main, Wario...


Title: Re: Tabuu's PSAs. K. Rool being moved to Bowser, more Cold stuff soon.
Post by: Calypso on October 16, 2013, 06:54:39 PM
One idea I have not an important animation but I could see her cliff edge stance losing her balance, I could her leaning very far forward her arms circling behind her at very high speed.


Title: Re: Tabuu's PSAs. K. Rool being moved to Bowser, more Cold stuff soon.
Post by: Tabuu Forte Akugun on October 16, 2013, 06:57:49 PM
One idea I have not an important animation but I could see her cliff edge stance losing her balance, I could her leaning very far forward her arms circling behind her at very high speed.

Hmmm.... I like it! ;D

Now on to give K. Rool his shiny belly, and then decide what I'm working on next. XD


Title: Re: Tabuu's PSAs. K. Rool being moved to Bowser, more Cold stuff soon.
Post by: Calypso on October 16, 2013, 07:36:46 PM
An idea for a special, this could be an attack or a counter here's the counter version she crosses her arms in front of her kind of in a broken T shape not a X shape, her face looking to the side toward the screen with her eyes closed.

If she's hit during this she screams this stuns the opponent, she then slaps the opponents from left to right really fast (like Goku does to Frieza in the anime when he says I'M GOING TO SLAP SOME SENSE INTO YOU!!!!) two ways I can see her doing this one (she'll be using the same hand the whole time btw) she slaps the opponent's face with the front of her hand back of her hand front again back and forth about 12 times damage on each hit is low, after hit 12 she could either push them back with both hands out while screaming good damage sends them flying straight away from her.

Two same as the first but after the 12th slap she sends them away with a round house slap, she rears back her hand starts low on her right comes up fast hits their face and the opponent goes flying at a medium high curved angle, the rest of Miku's animation continues and she end up facing the background standing still for a second, then starts shaking her hand really fast up and down going ow ow ow, maybe her hand palms red during that whole animation but that would be for effect and it probably more trouble than its worth.

Geez a lot of words for one attack right. ;)

Post Merge: October 16, 2013, 09:50:18 PM
Oh a third idea for the counter, instead of slapping Miku would use her leek to hit you 12 or so times but if this were used I'd say have her hit the opponent's head from different angles left, right, down, diagonally from the left and right, it would kind of look like she's flailing around randomly hitting the opponent.

Final hit of the combo? 1 The leek could grow really big and she hits them away like it's a baseball bat.

2 the opponent just fall down after the 12th hit and lays on the ground twitch twitch like in anime, funny but not super creative.

3 A 13 hit that hits harder than the others it looks like a swipe/bash on the top of the head (could also be done from the side if you'd prefer) the impact of the hit causes the opponent to take 3 steps back(or the opponent is knocked 3 steps back) either way they are still standing, she'll then throw her leek at them they'll go flying, then she'll catch the leek as it ricochets(bounces off) off of them catches it in both hands, holds it close to her face, tilts her head, and does look cute closed eye thing, that last bit could also be a good taunt.

Geez if you end up liking any of these ideas the hardest parts going to be picking the one that you like the most. :laugh:

Post Merge: October 16, 2013, 10:45:31 PM
Final Smash I'm sure you've already thought of this one, just pick whatever dance routine of hers you like the most from her many games and youtube videos.

She'll just dance around the stage if anyone runs into her they get damaged, also as she dancing around music notes appear all around the stage and explode causing circular rings of music sound go in all directions causing more damage(kind of like Donkey Kongs final smash).

If you can hit buttons at the right time while she's dancing (like in her games), instead of getting more points you'll unleash more music to do more damage, also maybe you can include a punishment system like you hit it at the wrong time and she stops dancing for a second and does the disappointed face palm and looks down, she can fall down if you mess up the timing too much, after you mess up her dance moves look worse for a few seconds and less music attacks are triggered.

Alternate punishments her FS ends sooner or she takes damage.

Final Smash end, encore/finale a lot music attacks unleashed maybe some of those light beam explosions that happen at the end of rock en roll concerts, then big music wave or explosion knocks her opponents away if they're unlucky enough to be too close.

Kyouma will hate me for this idea because it would involve a module changer and then his Zsamus wouldn't be compatible but here it is, Miku changes into this and just punches her enemies to death.

Not sure how to post the actual picture in the thread and not just a link but oh well.

http://www.google.com/url?sa=i&source=images&cd=&docid=zvHYDSKK9qzD2M&tbnid=1j5wgF-vOtrCyM:&ved=0CAUQjBwwAA&url=http%3A%2F%2Fwww.ufunk.net%2Fwp-content%2Fuploads%2F2012%2F03%2Fmiku_tda_doggnchris.jpg&ei=KW9fUui_MMXerQH_o4DgCQ&psig=AFQjCNGa90aIfKfUavwxwa_XNm0a1KbqwQ&ust=1382072489876183 (http://www.google.com/url?sa=i&source=images&cd=&docid=zvHYDSKK9qzD2M&tbnid=1j5wgF-vOtrCyM:&ved=0CAUQjBwwAA&url=http%3A%2F%2Fwww.ufunk.net%2Fwp-content%2Fuploads%2F2012%2F03%2Fmiku_tda_doggnchris.jpg&ei=KW9fUui_MMXerQH_o4DgCQ&psig=AFQjCNGa90aIfKfUavwxwa_XNm0a1KbqwQ&ust=1382072489876183)

But you want the PSA to be about how Miku really is, not youtube what if deathmatchs right? Not to mention this would require a second model of Miku which would have to be rigged and what not.

I'll stop now I'll end up drowning you in my words if I don't. :)


Title: Re: Tabuu's PSAs. K. Rool being moved to Bowser, more Cold stuff soon.
Post by: Tabuu Forte Akugun on October 17, 2013, 03:37:46 PM
Okay.

I've been doing the preliminary stuff for K. Rool when I realized I don't like the Bowser model too much. Don't get me wrong, the rig is great. But there's too many limitations with the model itself: for example: no blunderbuss, no rigged crown or cape, stomach not fat enough and various other things. I think I'll bring the project back over Donkey Kong. I had almost everything in that PSA, except for the rigged mouth. If only I were able to PSA Dedede, I'd be all set. D: But sadly I can't. And I don't trust the PSA version that CAN edit D3. So DK it is. Sorry to the dude who PM'd me and whom I promised the project would be over Bowser. As good as that rig is, I can't work with that model, nor can I work with the Wario one. So DK it's gonna have to be, unless I can find a way to make it work over Diddy so DK and K. Rool can duke it out.

I also plan to do more King Cold work this weekend. No promises for Miku, however. But I'm not abandoning the project. :)


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Mareeo 64 on October 17, 2013, 03:47:46 PM
Kool :) see what i did there? ;D *shot*[color]


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 17, 2013, 03:50:48 PM
Kool :) see what i did there? ;D *shot*[color]

Yup I do. XD

And I'm putting K. Rool up in my priorities list. So now, it's in this order: King Cold, Miku and K. Rool. Those are my main 3 atm.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Don Jon Bravo on October 17, 2013, 03:53:57 PM
im actually excited for k rool
i also heard someone is working on a gallegon's ship stage with the dk island in the background


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 17, 2013, 03:57:42 PM
im actually excited for k rool
i also heard someone is working on a gallegon's ship stage with the dk island in the background

Heh, thanks. ;D I'm actually excited to get serious with K. Rool. He should have been in the game to begin with lol.

Haha, awesome! Can't wait for that stage, if the rumors are true. ;D


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Calypso on October 17, 2013, 07:26:50 PM
I had a 3rd thought for Miku's dance routine final smash for the music that would be really cool almost perfect, there would be like 4 different colored music notes red, green, blue, yellow, when you hit the B button it makes the all red notes on screen explode unleashing music shock waves, A button makes green explode, X button blue, Y button yellow.

If you wait to hit the button to activate the music for too the music note will fade away that way you have to use it before you lose it. If you press the wrong button like they're are not red notes on the screen and you press B all notes on the screen regardless of color disappear without exploding, new notes will still appear as long as the FS still has time left before it ends.

Controlling when the notes go off can lead to some nice strategy and have a strong feel of Miku's games. Also the music notes would appear completely at random you could have 4 blue note on screen at one time or one of each color its all luck of the draw.

One strategy if the opponent has higher damage with timing they could be flung from one note to another then after you've scored 3 or 4 hit you just let then fly uncontrollably off the map, and if someone not good at Miku's type of games they will note be able to access the full potential of this FS.

Oh and Good Luck on Cold this weekend I hope everything goes smoothly. :af2:


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 17, 2013, 08:12:13 PM
I've decided to come by and showcase that down throw I made for KC. ;D

Uh-oh, that galactic tyrant's grabbed the Blue Blur! (PS: I'll work on fixing the grabbing the air thing next)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131017_2229binout_zps5a05a17d.jpg)

And he lifts him up in the air...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131017_22292binout_zps55ba9629.jpg)

And then... WHAMMO! Slams him into the ground with his superhuman strength. Now we know where Frieza got his strength! XD
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131017_22291binout_zpsa12a5fe5.jpg)

Here's the whole animation:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DownThrow_zps264b3682.gif)

And just because XD

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131017_22281binout_zps2ade16df.jpg)

[censored], Toriyama, you had a Badass Grandpa character with great potential and you wasted 'im. XP

Next up is maybe an aerial or two and his FThrow.

And I'm also planning to make K. Rool's first attack after that. I finally got his Cannonball/Spiked Cannonball models to show up properly in-game, so I intend to use them. ;D

And...

I had a 3rd thought for Miku&#039;s dance routine final smash for the music that would be really cool almost perfect, there would be like 4 different colored music notes red, green, blue, yellow, when you hit the B button it makes the all red notes on screen explode unleashing music shock waves, A button makes green explode, X button blue, Y button yellow.

If you wait to hit the button to activate the music for too the music note will fade away that way you have to use it before you lose it. If you press the wrong button like they&#039;re are not red notes on the screen and you press B all notes on the screen regardless of color disappear without exploding, new notes will still appear as long as the FS still has time left before it ends.

Controlling when the notes go off can lead to some nice strategy and have a strong feel of Miku&#039;s games. Also the music notes would appear completely at random you could have 4 blue note on screen at one time or one of each color its all luck of the draw.

One strategy if the opponent has higher damage with timing they could be flung from one note to another then after you&#039;ve scored 3 or 4 hit you just let then fly uncontrollably off the map, and if someone not good at Miku&#039;s type of games they will note be able to access the full potential of this FS.

Oh and Good Luck on Cold this weekend I hope everything goes smoothly. :af2:


That Final Smash sounds like it'll be a [censored] to code. D: But I'm sure I can attempt something...

And thanks.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Calypso on October 17, 2013, 10:03:39 PM
Yah I was thinking all about how to make it as close to her game as possible with brawl physics, I wasn't thinking about how hard it would be to set up sorry about that.

Did you get a chance to read my what is now basically a novel about Miku FS and counter possibility's?

For the FS would you like me to try and think up maybe a 3rd FS idea.

Um for Miku's forward air I could see her spinning a microphone by the cable over her head like a rope and swining it down causing like 4 damage but has good range, of course then she'd need a microphone, um her leek could work too assuming its there to use, all else fails a forward down slap that makes her do a front flip could work. why a front flip well the animation idea is her slap puts her off balance in the air causing her to spin forward.

Also would you like me to send any more Miku idea's via PM I don't want to be messing up your thread.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Kyouma on October 17, 2013, 11:17:55 PM
I am only looking foward to cold, and still nervous because I havent retouched nazrin for you
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/1371796_579148098815517_148432007_n.jpg?oh=9134de7071d44e17e55c473e28eff886&oe=5262BB8F&__gda__=1382262947_3611ae0d00ce8e4a1b9bad80567f8bca)


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 18, 2013, 08:56:19 AM
I am only looking foward to cold, and still nervous because I havent retouched nazrin for you
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/1371796_579148098815517_148432007_n.jpg?oh=9134de7071d44e17e55c473e28eff886&oe=5262BB8F&__gda__=1382262947_3611ae0d00ce8e4a1b9bad80567f8bca)

Take your time for Nazrin, bro. Don't rush. I've got a lot of projects to keep me occupied for the time being. ;)

And next up is the Forward Throw for King Cold, and more Misc animations. I want to finish them Misc ones ASAP. Last night I also found a little glitch in his Side B, so I'll get to fixing that as well. I also added the trademark DBZ "hard hit" SFX in his Down Throw.

Did I show any K. Rool snapshots on here, though? I don't believe I did. When I make more anims for him, I will.

Again, no Miku to show.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Kyouma on October 18, 2013, 10:31:27 AM
lol I was going to ask aboit k rool cos I havent seen any picture preview here


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 18, 2013, 11:27:06 AM
lol I was going to ask aboit k rool cos I havent seen any picture preview here

You guys will get some K. Rool when I have more to show. Right now all I have is a Wait1 and incomplete Wait2. D: I've been focusing on King Cold lately. I hope to have more updates on the latter this weekend.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Akeno/Archer on October 18, 2013, 02:14:12 PM
You guys will get some K. Rool when I have more to show. Right now all I have is a Wait1 and incomplete Wait2. D: I've been focusing on King Cold lately. I hope to have more updates on the latter this weekend.
Yeah, wanna see some King Cold on fire ! I noticed that you like PSAing "king ranked" characters haha!)


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 18, 2013, 02:26:10 PM
Yeah, wanna see some King Cold on fire ! I noticed that you like PSAing "king ranked" characters haha!)

LOL, just a lucky coincidence. XD I also like PSAing underrated badasses lol. XP


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Akeno/Archer on October 18, 2013, 02:31:12 PM
LOL, just a lucky coincidence. XD I also like PSAing underrated badasses lol. XP
Hahahaha! Well, true... Somehow, we share some ways to think...


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 19, 2013, 03:53:47 PM
Still working on King Cold's FThrow. It's one of those animations where I have to be detailed and meticulous. XD Not that I mind, I'm a perfectionist. lol

FThrow Preview (Don't mind the tail, I still have to work on it. :P ) I'm also fixing up other things.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/kcfthrow_zps6f1baf6e.png)

I also have an idea for his Back throw, he simply throws his opponent backward, but afterwards throws a big Ki blast behind him. Like it? If not, I'll think up something else. If all else fails, I'll resort to his Giant Throw from BT3.

Speaking of King Cold, I hope to also complete his Ground Side Special this weekend, with the fourth and final attack in his Heavy Combo as well as perfect "paralysis" hitlag and stuff. The Air version of the Heavy Combo will come later in development, along with the Air version of his Counter. Speaking of the Counter, I still haven't figured out how to revert his damage % to what it was before he got hit. D:

K. Rool update: I haven't done much on him, but I intend to soon. I've mostly been working on his in-game cosmetics/portraits/gfx.

No updates for Miku.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Akeno/Archer on October 20, 2013, 06:46:57 AM
Still working on King Cold's FThrow. It's one of those animations where I have to be detailed and meticulous. XD Not that I mind, I'm a perfectionist. lol

FThrow Preview (Don't mind the tail, I still have to work on it. :P ) I'm also fixing up other things.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/kcfthrow_zps6f1baf6e.png[/url])

I also have an idea for his Back throw, he simply throws his opponent backward, but afterwards throws a big Ki blast behind him. Like it? If not, I'll think up something else. If all else fails, I'll resort to his Giant Throw from BT3.

Speaking of King Cold, I hope to also complete his Ground Side Special this weekend, with the fourth and final attack in his Heavy Combo as well as perfect "paralysis" hitlag and stuff. The Air version of the Heavy Combo will come later in development, along with the Air version of his Counter. Speaking of the Counter, I still haven't figured out how to revert his damage % to what it was before he got hit. D:

K. Rool update: I haven't done much on him, but I intend to soon. I've mostly been working on his in-game cosmetics/portraits/gfx.

No updates for Miku.

For King Cold's Back throw, how about making him throw the opponent behind him and wipe him with his tail. The blast of Ki would be cool for a down or up throw though...


Title: Re: Tabuu's PSAs. King Cold: FThrow and last Side B Hit screens
Post by: Tabuu Forte Akugun on October 20, 2013, 08:37:48 AM
For King Cold's Back throw, how about making him throw the opponent behind him and wipe him with his tail. The blast of Ki would be cool for a down or up throw though...


Sounds ok, but I think I'm starting to like the Giant Throw idea I mentioned in my last post. I'll implement that. And if I do use a ki blast in his Throws, it'll have to be the Up Throw 'cos the down one is already made. And even then, I'm not sure.

I fully finished the FThrow yesterday. That and a damage animation. I'll have snapshots and a GIF of the FThrow later today.

I'm going to get back to work now. Now excuse me, I need some pop. lol

EDIT: Now with an appropriate punching bag. :srs:

He winds it up, left fist inside his right hand...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_2304binout_zps11dbe3bb.jpg)
...and slams them both into his opponent. Wham!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_23041binout_zpsac5eb29c.jpg)
End lag:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_23042binout_zpsd046dcdc.jpg)
Full animation:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/FThrow_zpsb09f5857.gif)
One of his damage animations:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_23043binout_zps81037352.jpg)

I also did this: the last and final hit of his Heavy Combo (Side B) on the Ground. Throws a kick that launches the opponent.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_23044binout_zpsbad2573d.jpg)
And during the end lag, his foot lands on the ground before he assumes the Wait pose. ;D
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_23045binout_zpsb5dfefb8.jpg)


Title: Re: Tabuu's PSAs. King Cold: FThrow and last Side B Hit screens
Post by: Calypso on October 21, 2013, 11:14:41 PM
Nice previews awesome animations. :af2:

Cold knocking Trunks out reminded me of something not sure why.

In Trunks history Goku had to stop Frieza and Cold I've wondered how that battle would have played out since Goku had a hard time against Frieza on namek how long would the earth battle have lasted, how much damage was done to the planet, one thing I think happened was Goku fought Frieza of course and after watching the fight in shock of the super saiyans power at some point Cold decides to try and wipe out Piccolo and the other Z fighters so the can't interfere with Frieza's fight.

If Cold's full power is the same as 2nd form Frieza he died. If he is much stronger than that form he gets close to defeating them but is stopped and killed by Goku after he defeated and killed Frieza. I could easily see Cold face to face with Goku, Goku gives Cold the same chance he gave Frieza on namek give up your evil ways and never return here and I'll let you leave here alive, Cold accepts and when Goku turns his back Cold tries to kill him when that fails and Goku is coming to toward him out of desperation Cold tries to use Gohan as a human shield giving Goku all the reason he needs and he quickly saves Gohan killing Cold in the process.

Well that's how I think the Cold part of things went down anyway.


Title: Re: Tabuu's PSAs. Brawl hacking seems to be diminishing.
Post by: Tabuu Forte Akugun on October 28, 2013, 07:58:42 PM
Okay, I'm beginning to wonder if I should just close this thread and release my betas when they're ready. D: With a lot of popular Brawl hackers leaving the scene or losing their interest in the hobby, I kinda feel like one day I'll be the only Brawl hacker left with interest, and that nobody will use Brawl hacks anymore. The modding scene is dwindling, it's impossible to deny it. With even BlackJax himself losing interest in Brawl modding, I'd say our community is not doomed, but in a little bit of a pickle. We're slowly but surely seeing our best importers, PSA makers, programmers, etc being picked off like flies, and it saddens me. :'(

I want to start off this bump by saying unless SSB for 3DS/Wii U can be hacked, I will always be a Brawl hacker. I also realize that maybe to get attention on this forum maybe after King Cold, I should try to focus more on more popular or better-known characters. For instance, I've decided to call dibs on a Wii Fit Trainer PSA someday, and starting work on that Tabuu revamp sooner than expected. And Miku, Real Bowser and K. Rool as well. All of my lesser-known character hacks, with the exception of King Cold, Nazrin and Shake King, are going to be put on the ice. But not cancelled. I just won't get to them for a while.

Sorry for the slightly depressing post, but I just wanted to get this off my chest. I'll edit it later with those Up Smash previews for KC that I promised.


Title: Re: Tabuu's PSAs. Brawl hacking seems to be diminishing..
Post by: StupidMarioFan1 on October 28, 2013, 08:09:47 PM
It is sad, and part of this is just life going on for everybody growing up and having to get real jobs since this doesn't pay the bills, if only it did though. And I think people will always use Brawl hacks, Super Mario 64 and Super Mario World are really old games but people constantly make hacks for them, and other games like Ocarina of Time and A Link to the Past are popular games to hack as well, and since this game is a fighting game that tons of people have atleast heard of, it'll probably still have a hacking community. Maybe not as big as it used to be, but it'll still have a community. Then again this could be different since those other games didn't have like direct sequels that were basically the same game with larger limits like the SSB series is, but I don't see this community dieing off just yet.


Title: Re: Tabuu's PSAs. Brawl hacking seems to be diminishing..
Post by: Tabuu Forte Akugun on October 28, 2013, 08:13:58 PM
It is sad, and part of this is just life going on for everybody growing up and having to get real jobs since this doesn't pay the bills, if only it did though. And I think people will always use Brawl hacks, Super Mario 64 and Super Mario World are really old games but people constantly make hacks for them, and other games like Ocarina of Time and A Link to the Past are popular games to hack as well, and since this game is a fighting game that tons of people have atleast heard of, it'll probably still have a hacking community. Maybe not as big as it used to be, but it'll still have a community. Then again this could be different since those other games didn't have like direct sequels that were basically the same game with larger limits like the SSB series is, but I don't see this community dieing off just yet.

I suppose you're right, but I still feel really sad that this is going on. Pretty soon I might lose all my friends on here and have to hack alongside an all-new generation of hackers, which I'll find tough.

But the toughest thing to think of is that one day... my work (and those of others) will be considered obsolete or useless, or stuff of the sort...


Title: Re: Tabuu's PSAs. Brawl hacking seems to be diminishing..
Post by: Calypso on October 28, 2013, 09:37:49 PM
I suppose you're right, but I still feel really sad that this is going on. Pretty soon I might lose all my friends on here and have to hack alongside an all-new generation of hackers, which I'll find tough.

But the toughest thing to think of is that one day... my work (and those of others) will be considered obsolete or useless, or stuff of the sort...

I don't think your stuff will become any of that, you put a lot of work into your Imports/PSA's, also even when a future hackable game one day comes that has better graphics it doesn't mean brawl hacks will fade away far from it, even the oldest games can still remain just as fun as they once were because anything these games may lack in graphics compared to the games of today they make up for in substance and brawl has substance in spades. No other game allows for custom movesets to the level that brawl has, for this reason brawl has become the precursor of what all hacked games should inspire to be like.


Title: Re: Tabuu's PSAs. King Cold, Wii Fit Trainer and K. Rool images!
Post by: Tabuu Forte Akugun on October 29, 2013, 05:41:49 PM
Okay, so I started to plan my Wii Fit Trainer PSA, for when I want a break from King Cold, Miku and K. Rool. I took various snapshots of her introduction videos for when I make her animations, and when SSB for Wii U/3DS actually comes out, we'll all have a better understanding of how she works and I'll make the necessary edits.

For now, I'm going to do her Wait poses and cosmetics, and then take snapshots of the former. BTW, she's over Mario. It was either that or replace Luigi, and I'm not going to do the latter on the Year of Luigi, especially when I way prefer Luigi to Mario. (or port her to a fighter with more bones, but I hate pissing around with the bone adder lol) :P My main problem is that she flies up toward the screen during her opponent/s throw animations, and I can't fix it with Tabuu. (K. Rool happens to have the same problem. D: )

Image spam!  :af2:

King Cold images:
King Cold's Up Smash, as promised but late:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_20016binout_zps57bd5a0d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_20018binout_zpsaa99bbcc.jpg)
Damage Stuff:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_20019binout_zps98958736.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_200111binout_zps65df0b2e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_200110binout_zps7c966a8f.jpg)
Finally, King Cold kicking Trunks with the last hit of his Heavy Combo:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_20017binout_zps3c86a9f7.jpg)

K. Rool and Wii Fit Trainer:
I miss this guy. :(
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131029_2001binout_zps4a0f6765.jpg)

Wii Fit Trainer Idle and Closeup. I'm using Spex's Sheik import over Mario.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Wii%20Fit%20Trainer%20PSA/al_131029_20012binout_zpse5646ac9.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Wii%20Fit%20Trainer%20PSA/al_131029_20015binout_zps0a0c80b8.jpg)


Title: Re: Tabuu's PSAs. King Cold, Wii Fit Trainer and K. Rool images!
Post by: Akeno/Archer on October 29, 2013, 07:54:07 PM
- Up smash seems funny xD

- Sexy Kick in teh balls with King Cold!

- Wii Fit Trainer in Brawl sounds... Well... Weird... Buuut, if you make it before Sma4sh, that would be something funny xD
But how do you plan to do her FS?


Title: Re: Tabuu's PSAs. King Cold, Wii Fit Trainer and K. Rool images!
Post by: Tabuu Forte Akugun on November 06, 2013, 05:01:43 PM
Ok, so I have no new previews to show ATM, but I'm still working. Right now, on King Cold and K. Rool simultaneously. I'm working on K. Rool's run and walk animations, and some more misc stuff for Cold. Things are going pretty smoothly, with my ton of movies playing in the background. XD I even plan to start K. Rool's actual moveset soon, since playing as him with DK's moveset is a pain in the ass since his moves barely hit. lol

But I might need to "hire" a tester, since the SD slot on my Wii seems to be shot and I refuse to hack my Wii U for the time being. I'm going to keep trying, and I'll get back to you.


Title: Re: Tabuu's PSAs. King Cold, Wii Fit Trainer and K. Rool images!
Post by: Akeno/Archer on November 07, 2013, 08:05:08 AM
Ok, so I have no new previews to show ATM, but I'm still working. Right now, on King Cold and K. Rool simultaneously. I'm working on K. Rool's run and walk animations, and some more misc stuff for Cold. Things are going pretty smoothly, with my ton of movies playing in the background. XD I even plan to start K. Rool's actual moveset soon, since playing as him with DK's moveset is a pain in the ass since his moves barely hit. lol

But I might need to "hire" a tester, since the SD slot on my Wii seems to be shot and I refuse to hack my Wii U for the time being. I'm going to keep trying, and I'll get back to you.

Cool news, bro! Don't worry, as long as you're preparing something, it's cool :D

But I might need to "hire" a tester, since the SD slot on my Wii seems to be shot and I refuse to hack my Wii U for the time being. I'm going to keep trying, and I'll get back to you.

[censored]... If my holidays were soon, I would've tested things for you...


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Tabuu Forte Akugun on November 07, 2013, 09:18:03 AM
Well, good news. My SD card slot is not broken. I just have to be careful with it. It just acts up every now and then, and I guess now was another time. lol.

I just got back from my doctor's appointment and I made 2 K. Rool animations while waiting. His Down Special and his Wait 2. What's K. Rool's D-Special, you ask? He falls flat on his stomach and enters the Lying action. Yup, he fakes defeat just like in DKC! The keyframes are even based off of poses from actual sprites from the game as well! ;D The Wait 2 has him flexing his left biceps, looking like proud [censored]. ;D It looks okay so far, I might add. I even whipped up a little Sawnd for K. Rool. Egads, DK's voice clips are a pain to replace, they all sound the same and it's hard to tell which one goes where...

I'll have snapshots later this weekend.


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Kyouma on November 07, 2013, 01:44:28 PM
wii fit trainer?! woa, over who?


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Tabuu Forte Akugun on November 07, 2013, 01:51:00 PM
wii fit trainer?! woa, over who?

Murrio. XD

And lol, DK's Forward Throw is giving me A LOT of problems. I can't remove all the subaction from PSA for all the stuff he can do with it without the damn game crashing. DX This game absolutely LOVES to crash, I've never seen anything like it. D: Anyone can point me in the right direction for completely overhauling Donkey Kong's FThrow? I'm going to keep testing, but I have a feeling I've got a huge uphill battle ahead of me. :P

Now off to try and test "Heavy" stuff, I have a feeling that will crash too. XP


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Leon Exodio on November 07, 2013, 02:11:58 PM
why wii fit trainer over mario?


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Tabuu Forte Akugun on November 07, 2013, 02:41:09 PM
why wii fit trainer over mario?

For technical reasons. :P Most of the bones fit, and I only had to fix two glitches.

Anyone able to help be with K. Rool's Forward Throw?


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Kyouma on November 07, 2013, 05:08:50 PM
im glad mario can be ported over rob


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Calypso on November 08, 2013, 12:04:21 AM
Well it's good to hear that the SD card slot is working btw if it does break I've heard you can use a 2 GB flash drive to play brawl with hacks.


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Mareeo 64 on November 08, 2013, 07:22:33 AM
If you use Riivo, you can use any size storage you want. I use an 8 gig flash drive


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Tabuu Forte Akugun on November 08, 2013, 11:37:59 AM
If you use Riivo, you can use any size storage you want. I use an 8 gig flash drive

Hmmm, is that so? Thanks for the tip, guys! ;D

I'm going to resume work on K. Rool shortly. I hope sometime I can figure out how to fix that damned Forward Throw. D: As for the Crate carrying animations, they just T-pose him with no crashing. It's the absolute strangest thing. I can't figure it out to save my ass. I hope I won't have to edit his rel. XP


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Mareeo 64 on November 08, 2013, 11:49:07 AM
Awesome :P it'll be pretty cool to play as K. Rool. If you need rel edits, I'm pretty sure SonicBrawler may know sonethin about it, or at least someone else who can help you


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: StupidMarioFan1 on November 08, 2013, 10:38:59 PM
I don't think your stuff will become any of that, you put a lot of work into your Imports/PSA's, also even when a future hackable game one day comes that has better graphics it doesn't mean brawl hacks will fade away far from it, even the oldest games can still remain just as fun as they once were because anything these games may lack in graphics compared to the games of today they make up for in substance and brawl has substance in spades. No other game allows for custom movesets to the level that brawl has, for this reason brawl has become the precursor of what all hacked games should inspire to be like.
This is so true, just look at Super Mario 64 and Super Mario World, they're both over 15 years old, and still have hacks made for them constantly thanks to the improvements to the tools over the years, same with Ocarina of Time/Majora's Mask, GoldenEye 007/Perfect Dark and other old classics. They're extremely outdated in terms of graphics and file size, but as people constantly make hacks for them, the tools are constantly upgraded like Skelux and his branch of frauber's Mario64LevelImporter. You can now have 10,000+ faces in a custom SM64 level, original limit being 6,000-something, more music slots than before, scrolling textures which weren't available two years ago, and other edits to tools from other hackers making Super Mario 64 hacking better and better. I've only hacked SM64 for 3 years, Brawl about 2, and other the course of this time both have improved in hacking tools making it better and easier than before, and then it amazes me when I look at older videos and previews of the tools at earlier stages and see how far hacking has come. And Super Mario 64: The Missing Stars is still well known for being the first full SM64 hack ever which was made before we had all the tools that we have now. Infact frauber had to manually modify the coding to place the objects and other things that you can simply do with his level importer and Staraxxon/Vl-Tone's Toad's Tool 64 program, and then Skelux's hack Super Mario Star Road got featured in his local magazine with the headline "Super Mario 64 1.5" and it was just as complete as The Missing Stars but took it to the next level...oh yah and Skelux made Luigi a playable second player for Super Mario 64...something that Shigeru Miyamoto himself wanted in that game's development...see over fifteen years since the game's release, and a simple hacker made something that the creator of Mario wanted to be made to be real. Imagine if the community had died off and no one worked on SM64 hacks anymore, besides a huge decrease of youtube videos, there'd be an amazing hack we'd never have. The same kind of thing will most likely happen with Brawl, especially with Project M possibly making a workable clone engine, there's plenty of room for hacks involving expanding the character selection and popular movesets.
Anyways in short, Brawl hacks aren't going to die off, the community might shrink but there'll still be people who continue to work on these movesets, and as new games come out with (hopefully) new characters, hackers will strive to get them in Brawl, whether with importing the model straight from the game or custom edits to the models, or just recolor the textures, which will keep this community alive. Practically the only game that is better in hacking than Brawl is Super Mario World with it's LunarMagic where you can literally do anything, look at Brutal Mario, you've got Mega Man and Kirby bosses that behave exactly like their original selves, complete with their original sprites and sounds. You can give Mario new moves, make new maps and more. A lot of it isn't as simple as Brawl's but it's isn't as hard as manually modifying the main coding of the rom, there's coding but it's slightly easier.
I hope I sorta inspired you to not give up, or atleast to not worry about your hacks being meanless. They might become outdated, but if they do, they can still be the base of the inspiration of a better version that a future hacker makes.
If it helps any, I still look forward to your hacks, especially K Rool over Donkey Kong because I like the idea of using moves from the Country series. :af:


Title: Re: Tabuu's PSAs. K. Rool previews now up!
Post by: Tabuu Forte Akugun on November 10, 2013, 05:27:46 PM
Thank you so much for this, SMF1. :3 You really cheered me up.

Anyway, have some epic crocodiles. <3

I added and fixed a few things on this model. :)

First of all, the blunderbuss was missing a texture. I fixed that.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20421binout_zps9823f7a9.jpg)

Then there's the cannonball, which is basically a modified/retextured Pitfall model that I put in his effect file.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20423binout_zps46211178.jpg)

The spiked version inspired by DKC2. This is, as you might have guessed, a Unira model.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20424binout_zpsea8a28d8.jpg)

There's his name, too. Thanks ASF1nk!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_204212binout_zpsaa191fbc.jpg)

Wait 2: Flexes his left biceps.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_2041binout_zpsb2d3bd2c.jpg)

Next up, the first frame of one of his walking animations.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20422binout_zps1f066841.jpg)

WalkBrake:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_204215binout_zpsdabb9e50.jpg)

Running:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_204210binout_zpsdba1a05c.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20429binout_zps9d534fd0.jpg)

JumpSquat:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20411binout_zps0688d19d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_2042binout_zps9599e35f.jpg)

And now for 2 screens of his Down B, False Defeat. He assumes a hurt pose, and then falls flat on his stomach. (actually enters the DownD action, which means he'll be able to get up or attack from there) The move itself hurts opponents between the hurt pose and the instant he hits the floor.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20428binout_zpsd73ce89c.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_204211binout_zps13955fbd.jpg)

And no, I can't do anything about his mouth or cape, they aren't rigged. D:

I can't wait to see what you think. ;D


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: DoctorFlux(Mariodk) on November 10, 2013, 05:29:24 PM
alot of Rig problems on the model like on the first pic with the legs


Title: Re: Tabuu's PSAs. K. Rool previews now up!
Post by: Tabuu Forte Akugun on November 10, 2013, 05:34:55 PM
alot of Rig problems on the model like on the first pic with the legs

It was rigged by someone who had a lot of trouble with it, it was originally over D3. I use it because it's the only K. Rool with a rigged crown. D:


Title: Re: Tabuu's PSAs. K. Rool previews now up!
Post by: Kyouma on November 10, 2013, 10:48:50 PM
I would suggest you to use the DK imported one (I think there is one), ad an extra bone to its head, export .dae, import into 3ds max, detatch the crown, rig it over the extra bone, export it again and done; but Im just talking not suggesting


Title: Re: Tabuu's PSAs. K. Rool previews now up!
Post by: DoctorFlux(Mariodk) on November 11, 2013, 09:23:50 AM
It was rigged by someone who had a lot of trouble with it, it was originally over D3. I use it because it's the only K. Rool with a rigged crown. D:
no matter who rigged it
you or someone else should fix it since this rig is really bad


Title: Re: Tabuu's PSAs. K. Rool previews now up!
Post by: Tabuu Forte Akugun on November 11, 2013, 10:00:44 AM
As much as I would love to do what Kyou suggested, I cannot rig to save my hindquarters. D: I would gladly request a new K. Rool over D3, or even better, a one slot over DK, but every single importer I know does not take requests, or my request gets ignored. For instance, I got extremely lucky with King Cold. If it weren't for DemonBoy (and possibly Ani for the version he almost made), his model (and consequently PSA) would never have been made. D:

EDIT: So... I want some volunteers, please. Who would be willing to rig/import me a new K. Rool with rigged crown, cape and mouth? Preferably over D3.


Title: Re: Tabuu's PSAs. Looking for volunteers to make me a new K. Rool model over D3.
Post by: Kyouma on November 11, 2013, 10:58:16 AM
ah, dont worry about that, just gimme a .max with the model and ill do it next saturday, I mean if you want, because you know I am not in my town during the week, and I dont want to make you wait very long


Title: Re: Tabuu's PSAs. Cold updates soon, need new importer for King K.
Post by: Tabuu Forte Akugun on November 19, 2013, 01:58:51 PM
Hi everyone! ;D

Okay, first of all, King Cold's animation process is going smoothly, still. I'll have new pics up by the end of the week, and hopefully, just hopefully, a second beta late next month. This one will be way better than the first one, I can assure you.

No progress on my other PSAs, however. But when school is out on Dec. 6, I'll get back to work on Miku and WFT.

Speaking of my other PSA's, Kyouma was unable to rig the K. Rool model. This means I'm going to need someone else to improve Randomizer's DDD rig. Any volunteers? Please, I'd love it if K. Rool could have a great, near-perfect rig. Any of the excellent importers still out there willing to take this request? I AM a little put off by the immobile mouth and stray vertices. D: Thanks in advance.


Title: Re: Tabuu's PSAs. Cold updates soon, need new importer for King K.
Post by: Mareeo 64 on November 19, 2013, 03:29:17 PM
I'd do it if I had more experience. However, I have rigs I still haven't finished yet, along with SAT studying I'll provably have to do >_<


Title: Re: Tabuu's PSAs. Cold snapshot spam. lol
Post by: Tabuu Forte Akugun on November 24, 2013, 04:53:02 PM
I'd do it if I had more experience. However, I have rigs I still haven't finished yet, along with SAT studying I'll provably have to do >_<


Lol, I completely understand. School is a major pain in the ass. XP

But as promised:

The King himself, smacking Mega Man, just for the lulz.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_1721binout_zps42b3dba1.jpg)

Okay, on to the real updates.

Dragoon:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_2152binout_zpse6a3a727.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21534binout_zps4c471386.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21533binout_zpsdf1ebf5e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21532binout_zpsb519c379.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21531binout_zps4b2b1846.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_2153binout_zps2f3555de.jpg)

SpecialSAir: First attack. A slightly modified SpecialSGround animation made for the air.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21537binout_zpsf7569422.jpg)
Hitting Sonic with the attack:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17214binout_zps692f6693.jpg)

Cracker Launcher pose. Needs work.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17223binout_zpscf5315c9.jpg)

Swimming stuff:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_22122binout_zps09f63f14.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21536binout_zpsec05081e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_22124binout_zpsd69e15ba.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_22121binout_zps11e678c6.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_2212binout_zps6efb7910.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_22123binout_zps95152769.jpg)

DamageFlyTop:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_172110binout_zps40f19bdc.jpg)

Tripping stuff:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_1720binout_zps46ad8cb8.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17201binout_zpsf9a9c0d2.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_172111binout_zps39904682.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_172113binout_zpseecb468d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_172112binout_zps27135b7c.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17206binout_zps22b5b35d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17205binout_zps58ac411a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17207binout_zpsd28c87e3.jpg)


Title: Re: Tabuu's PSAs. Cold snapshot spam. lol
Post by: StupidMarioFan1 on November 24, 2013, 06:31:09 PM
Hmm, I could make the rig better with a custom boneset, because then I wouldn't have to possibly deform him a bit to improve the rotations in animations, did you get a lot of animations done for him or only a few that you wouldn't mind redoing with a new boneset?


Title: Re: Tabuu's PSAs. New project soon.
Post by: Tabuu Forte Akugun on December 05, 2013, 10:39:11 AM
Hi guys! ^_^

How's it hangin'? School's out for the semester, and you know what that means? ;D No class till January 20th. ;D And I intend to spend this Xmas holiday hacking my ass off.

So King Cold and Miku will finally get a bit more attention. But for now, until I can get someone to rig a better model over D3, I'm putting K. Rool on hold, and starting another DK PSA of mine that I'll dig out of the dark. And that PSA is...

(http://images3.wikia.nocookie.net/__cb20130428214742/ssbb/es/images/3/30/Galleom_atacando_(17)_ESE_SSBB.png)

Inspired by my desire to re-do Tabuu sometime in the future, I decided to tackle another boss character. So yeah, he'll join alongside Miku and King Cold in the development process. However, he won't be as high-priority. I'm sorta working on him on the side. Right now I'm focusing on shine textures and cosmetics.

SMF1, any news on K. Rool?

Anywhoo, that's all the news for now. I'll see ya in a bit. ^_^


Title: Re: Tabuu's PSAs. New project soon.
Post by: Mareeo 64 on December 05, 2013, 03:38:07 PM
Awesome! :D I always like Galleom as a boss


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 09, 2013, 05:45:47 PM
Okay, so progress is a little slow.

I'm helping with Christmas decorating, and to top it off, I lost my external HD. Thank goodness all my Brawl hacking stuff wasn't on it. lol. But all my MP3s and movies are gone. The ones I used to put on while hacking.

But on the positive side, Kyouma sent me his new Nazrin model. I made a few edits to some parts and textures, mainly the face because the pixelated mouth was bugging me a little. So now I have Nazrin with rigged fingers and feet! Much easier to work with. So what does this mean for my other projects? Well, I'm putting Galleom on hold and making Naz a priority. My trio of projects this holiday is intended to be Nazrin, King Cold and Miku, not necessarily in that order. I'm even maybe getting a model with dual dowsing rods, which could allow me to make a dual-weapon wielding PSA! With some melee attacks too, of course!


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 09, 2013, 08:12:51 PM
Yay!!!! Nazrin!!!!!! I'm looking forward to Nazrin the most, Cold 2nd, Miku 3rd, I don't know the other two too well so I can judge them but I'll try them when um if finished.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Kyouma on December 11, 2013, 12:18:41 PM
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1424575_1400376810205207_1030971434_n.jpg)

YES Nazrin! cant wait for the previes with the new model!


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 12:31:03 PM
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1424575_1400376810205207_1030971434_n.jpg)

YES Nazrin! cant wait for the previes with the new model!


Nazrin you beautiful, delicious youkai. <33 And NO. I'm not a pedo. Naz was confirmed to be >1000 years old. lol

LULZ I was just gonna use that picture to make her FTilt! XD You can read my mind, you handsome bastard! ^_^

Anyway, I don't have previews to show at the moment, but Naz is getting the full treatment like all my PSAs. This means custom animations galore! I'll get back to work asap, as soon as those damned decorations are done getting put up. :P I hate Christmas decorating. :P

But enough about life stuff, I made, like, one anim for Cold and started Nazrin's walk slow. Inspiration isn't hitting me at the moment. I need some Cherry Coke. lol Don't got any yet. D: Anyway, I think I'll instead show the changes I made to the model and textures. And no, Kyou, I didn't erase the shine and the rim. I just disabled them temporarily.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/Nazrin-changes_zpsd45a092c.png)

I enlarged the face and hair textures, and made her hands slightly larger, since I noticed they were sizemodded.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: LJSTAR on December 11, 2013, 12:59:36 PM
Did someone said ... 2hu PSA ?  :srs:
Hell yeah, Naz' ftw !


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 01:04:04 PM
Did someone said ... 2hu PSA ?  :srs:
Hell yeah, Naz' ftw !

Yes, someone sure did. :srs:

Naz got me into 2hu lol. I just wish I could actually play the games, even though they sound hard as hell. XD

About half-way through the WalkSlow animation. This is my first Link PSA, like, ever. I hope it'll turn out all right. XD


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: LJSTAR on December 11, 2013, 01:08:22 PM
Oh, by the way, if you need some inspiration for the animation or attack, there is a Nazrin character for Mugen, I think it can help for few animation
I can rip them and do a .rar, if you want


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 01:14:24 PM
Oh, by the way, if you need some inspiration for the animation or attack, there is a Nazrin character for Mugen, I think it can help for few animation
I can rip them and do a .rar, if you want

Oh, could ya? ;D It would be a lot better than the YT rip I'm using. :P


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: LJSTAR on December 11, 2013, 01:25:15 PM
Alright, here it is !
https://www.dropbox.com/s/58chavqhte1lg0j/Nazrin%20sprites%20rip.rar (https://www.dropbox.com/s/58chavqhte1lg0j/Nazrin%20sprites%20rip.rar)

There is literally everything, even the effect of the attacks :D


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 01:31:50 PM
Alright, here it is !
https://www.dropbox.com/s/58chavqhte1lg0j/Nazrin%20sprites%20rip.rar (https://www.dropbox.com/s/58chavqhte1lg0j/Nazrin%20sprites%20rip.rar)

There is literally everything, even the effect of the attacks :D

Thanks a million for this. It'll come in handy. ;D I can finally get rid of that blurry converted vid. :P

But I think for Nazrin, I'll make the basic movement and item stuff first. So she doesn't end up in development hell like the "final" version of Tabuu did. That's what I was doing wrong the whole time. I finished the moveset, and was left with other stuff. D:

And when I get the dual-wielding model, that's when I'll start the actual moves.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 05:05:30 PM
Yes, someone sure did. :srs:

Naz got me into 2hu lol. I just wish I could actually play the games, even though they sound hard as hell. XD

About half-way through the WalkSlow animation. This is my first Link PSA, like, ever. I hope it'll turn out all right. XD

Oh god, Link

Glad I'm done with him for now.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 05:46:07 PM
Oh god, Link

Glad I'm done with him for now.


What's up, you dislike Link? Or is he a nightmare to PSA? D:

Okay, so I'm working on Nazrin's effects file atm, and removing unnecessary articles and other stuff I'm not using from FitLinkMotionEtc.pac, shaving 10KB off the filesize. I think the first attacks I'll work on will be the tilts, and then her Smashes. I'll need to review the MUGEN moveset for her N-combo, Specials and FS. I'm excited about working on this PSA. I don't feel as stumped as I do with King Cold, most of whose moves I had to make up myself. D: My motivation for Cold and Miku is very low at this time, I'm really glad I have Nazrin to work on. :)

The next issue will be snapshots. Since my SD card slot is still screwed at this point, jamming the damn thing in there is a co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)al pain in the ass. And it's the only way I can get them on my PC. :P


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:11:00 PM
What's up, you dislike Link? Or is he a nightmare to PSA? D:

I was making an OOT Link and kept running into random crashes when trying to add external gfx.

That and I've had to PSA him for two years. Pretty sure I'll like him again when I'm done with Hector :P

Good luck, mate. If you ever need help, I'll see what I can do.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:20:13 PM
I was making an OOT Link and kept running into random crashes when trying to add external gfx.

That and I've had to PSA him for two years. Pretty sure I'll like him again when I'm done with Hector :P

Good luck, mate. If you ever need help, I'll see what I can do.

Ah, okay. I see now. Any idea how to give Link a normal Grab, without using his stupid Clawshot?


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:32:49 PM
Ah, okay. I see now. Any idea how to give Link a normal Grab, without using his stupid Clawshot?

Oh dear god, I hoped you'd forget about that question :P

There's two possibilities that I see

One is to remove all instances of the article showing up in the initiation of the grab.

The other option is to take a look at the Zero PSA made by Eldiran. I haven't looked inside it in forever, but I'm sure you could figure it out if you went backwards. It should essentially be the same thing as what I listed first, but you can do it just to make sure.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:34:10 PM
Oh dear god, I hoped you'd forget about that question :P

There's two possibilities that I see

One is to remove all instances of the article showing up in the initiation of the grab.

The other option is to take a look at the Zero PSA made by Eldiran. I haven't looked inside it in forever, but I'm sure you could figure it out if you went backwards. It should essentially be the same thing as what I listed first, but you can do it just to make sure.

Haha, I see it gave you lots of trouble too for your PSA, eh?

I'll take a look at Zero. She can't grab when I remove the article.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:36:05 PM
Haha, I see it gave you lots of trouble too for your PSA, eh?

I'll take a look at Zero. She can't grab when I remove the article.

Really? That's interesting.

Then, for sure, take a look at Zero.

Wait, can she not grab at all or does she go into grab but do nothing?


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:40:01 PM
Really? That's interesting.

Then, for sure, take a look at Zero.

Wait, can she not grab at all or does she go into grab but do nothing?

I try to set the catch collision to the hand, and then remove the articles, but then she gets into Catch but can't grab (no freeze, just nothing happens)

And Zero keeps the articles but makes them invisible, like I tried.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:42:54 PM
I try to set the catch collision to the hand, and then remove the articles, but then she gets into Catch but can't grab (no freeze, just nothing happens)

And Zero keeps the articles but makes them invisible, like I tried.

What you could do is hex it so that the articles are super small (0x0x0 sadly enough, I forgot how to do it myself Q.Q). It will set it so that the article is in a 0x0x0 box at the foot of your character (literally invisible). Then try and see if it works.

If you can get it so that Naz can grab, but does no action then you're one step closer to finding your answer.

I need to see if I still have the answer though :P


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 06:43:48 PM
Huh you have played the Touhou games Tabuu?

Well you can download all the Touhou games (both official and fan made form here).

http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=2&cad=rja&ved=0CDsQFjAB&url=http%3A%2F%2Fwww.vocaloidotaku.net%2Findex.php%3F%2Ftopic%2F201-touhou-game-downloads%2F&ei=kBGpUvu5IIfmoATRsILwAg&usg=AFQjCNFEM7mfu7sZ2D97hDD59M11RUtWRQ&sig2=dhqOvxowywqmQe1cQWxOwQ (http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=2&cad=rja&ved=0CDsQFjAB&url=http%3A%2F%2Fwww.vocaloidotaku.net%2Findex.php%3F%2Ftopic%2F201-touhou-game-downloads%2F&ei=kBGpUvu5IIfmoATRsILwAg&usg=AFQjCNFEM7mfu7sZ2D97hDD59M11RUtWRQ&sig2=dhqOvxowywqmQe1cQWxOwQ)

I just wish I could actually play the games, even though they sound hard as hell.


Heh heh that's an understatement as scary as that sound, but no these games aren't as hard as hell they are the devil.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:45:36 PM
What you could do is hex it so that the articles are super small (0x0x0 sadly enough, I forgot how to do it myself Q.Q). It will set it so that the article is in a 0x0x0 box at the foot of your character (literally invisible). Then try and see if it works.

If you can get it so that Naz can grab, but does no action then you're one step closer to finding your answer.

I need to see if I still have the answer though :P


It's just the weirdest thing... even with the collision set to A DIFFERENT BONE that has NOTHING to do with the article, and it still won't work...

Huh you have played the Touhou games Tabuu?

Well you can download all the Touhou games (both official and fan made form here).

[url]http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=2&cad=rja&ved=0CDsQFjAB&url=http%3A%2F%2Fwww.vocaloidotaku.net%2Findex.php%3F%2Ftopic%2F201-touhou-game-downloads%2F&ei=kBGpUvu5IIfmoATRsILwAg&usg=AFQjCNFEM7mfu7sZ2D97hDD59M11RUtWRQ&sig2=dhqOvxowywqmQe1cQWxOwQ[/url] ([url]http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=2&cad=rja&ved=0CDsQFjAB&url=http%3A%2F%2Fwww.vocaloidotaku.net%2Findex.php%3F%2Ftopic%2F201-touhou-game-downloads%2F&ei=kBGpUvu5IIfmoATRsILwAg&usg=AFQjCNFEM7mfu7sZ2D97hDD59M11RUtWRQ&sig2=dhqOvxowywqmQe1cQWxOwQ[/url])

Heh heh that&#039;s an understatement as scary as that sound, but no these games are a hard as hell they are the devil.


Nice! Thanks!


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:48:41 PM
It's just the weirdest thing... even with the collision set to A DIFFERENT BONE that has NOTHING to do with the article, and it still won't work...

I swear, Link is one of the few characters that you can get an aneurysm from PSAing.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:53:47 PM
I swear, Link is one of the few characters that you can get an aneurysm from PSAing.

That bad, eh? Well, I COULD make her grab with one of her dowsing rods once I get the one with two...


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:57:29 PM
That bad, eh? Well, I COULD make her grab with one of her dowsing rods once I get the one with two...

Whatever you deem best, mate. Good luck


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:59:23 PM
Whatever you deem best, mate. Good luck

Yep, I think I'll do that. And thanks. :)

Post Merge: December 11, 2013, 07:01:21 PM
Huh wait a minute if your gonna give Nazrin two dousing rods she could use those with Links grab ability's. She could poke and pull the enemy toward her like Link does but with a cane like style. Also she could use the rods to attach to a cliff and pull herself up like Link does.

Edit you guys had the same idea I did and beat me to it hee hee.

Mm-hm, appreciate the thought though. ;D And I'm totally for that cliff-grabbing idea. It rocks. Except she won't have the tether. I removed it. :)


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 07:06:14 PM
Wow this threads moving fast right now I actually removed my post while you were replying Hee Hee because I got nervous and thought you'd think the idea was dumb heh heh.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 07:07:52 PM
Wow this threads moving fast right now I actually removed my post while you were replying Hee Hee because I got nervous and thought you'd think the idea was dumb heh heh.

No idea is dumb.

Except for the endless Shadow hacks and the fan based ones. But you can't stop people for doing things you don't like, so you just gotta deal with it ;)


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 07:08:55 PM
LOL XD, I actually liked it. :)

No idea is dumb.

Except for the endless Shadow hacks and the fan based ones. But you can&#039;t stop people for doing things you don&#039;t like, so you just gotta deal with it ;)

Yep. I'm sick of Shadow [censored] too. :P But his PSA is actually pretty neat.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 07:19:22 PM
(Mind controlled voice) Must make green Shadow, name him Lime, give really bad back story, and somehow get 300 downloads. Hee hee.

I guess I should stop worrying so much about posting something then, I'm glad you like the idea Tabuu heh heh.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 07:21:33 PM
(Mind controlled voice) Must make green Shadow, name him Lime, give really bad back story, and somehow get 300 downloads. Hee hee.

I guess I should stop worrying so much about posting something then, I'm glad you like the idea Tabuu heh heh.

;)

Anyway, I made a thread in the request section for King K. Rool. Hopefully someone picks him up, it'd be great.

In the meantime, back to Naz. I just won't worry about the catch right away.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 07:30:59 PM
Um do you think there any chance of Nazrin's grab getting super messed up like what happened with Bloody Canadian's gun slinger samus just thought I'd say cause, um random thought you finish Naz except for her grabs some weird Link only bug happens and you have to either make her grabless or redo a lot of things to fix it. Kinda of like the hell you went through with Tabuu over ganon.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 07:32:37 PM
Um do you think there any chance of Nazrin's grab getting super messed up like what happened with Bloody Canadian's gun slinger samus just thought I'd say cause, um random thought you finish Naz except for her grabs some weird Link only bug happens and you have to either make her grabless or redo a lot of things to fix it. Kinda of like the hell you went hrough with Tabuu over ganon.

Well, I have a few ideas for the throws. The main thing is there's a slight delay between the grab itself and when she can throw, and I need to either time it right or figure out how to edit it.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 07:39:16 PM
Well I was meaning if you leave the grab in a half complete state go finish some other animations then come back finish the grab could it cause errors with animations you finished before completing the grab. I'm just trying to get yah to consider possible problems cause I think others have run into problems because of Link's grab.

Edit By half complete grab I'm mean grab/hold animation and cliff/ledge grab hang animation not the throws they can be added anytime with no problems.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 07:40:45 PM
If I'm not mistaken, the problem with ABloodyCanadian's GSS was that she could grab, but not throw.

It's actually an easy fix.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 07:43:49 PM
If I'm not mistaken, the problem with ABloodyCanadian's GSS was that she could grab, but not throw.

It's actually an easy fix.

Wait a minute! I remember now, THAT'S the real glitch Nazrin had. And so did the old Waluigi over Toon Link.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 07:48:09 PM
Wait a minute! I remember now, THAT'S the real glitch Nazrin had. And so did the old Waluigi over Toon Link.

I think I posted up here how to fix it. If you still need it, I can post it up again.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 07:49:26 PM
I think I posted up here how to fix it. If you still need it, I can post it up again.

Yups, I think I lost it. D:


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 07:55:42 PM
Basically, you need to go to subroutine 202A0 and change
the event 'Change Subaction: sub action=6F' to 'Change Action: action=39, requirement=3C'.

This only applies to Link's (or maybe Toon Link's? don't remember) subroutine, but every single character has a similar subroutine in which you can change those subactions.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 07:57:28 PM
Will Nazrin have a voice pack? Kyouma got voices form some of the more recent Touhou games I think it was the boxing fighting 2d one, I haven't played that one yet so I don't know how many characters have voices available.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 08:00:32 PM
Basically, you need to go to subroutine 202A0 and change
the event 'Change Subaction: sub action=6F' to 'Change Action: action=39, requirement=3C'.

This only applies to Link's (or maybe Toon Link's? don't remember) subroutine, but every single character has a similar subroutine in which you can change those subactions.

3C? Would that be "Holding someone in a Grab" ?

Will Nazrin have a voice pack? Kyouma got voices form some of the more recent Touhou games I think it was the boxing fighting 2d one, I haven&#039;t played that one yet so I don&#039;t know how many characters have voices available.

I have a voice pack for her, yes. :)


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 08:02:21 PM
3C? Would that be "Holding someone in a Grab" ?

Wouldn't be able to tell ya' unless I checked it out myself. Remember, it's been at least two years since I worked on Link's grab.

And I'm already short on time :\


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 08:03:25 PM
Wouldn't be able to tell ya' unless I checked it out myself. Remember, it's been at least two years since I worked on Link's grab.

And I'm already short on time :\

I'll try it out. Thanks.

It works. Thanks a million!


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 08:18:43 PM
Yay Nazrin Voices!!!!! Just had a taunt or attack idea the tiny mousy that is in the basket on Nazrin's tail, she takes the mouse out of there sets it down and points, it digs into the ground (or runs away disappearing) like 30 seconds later if comes back popping out of the ground holding something proudly usually it a apple healing item, it can bring a few other good items but that happened more rarely. Just thinking because the mice are good at finding lost/hidden items.

Second idea she holds the mousy to up to her face all cute like the put it back in the basket as a taunt.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 08:20:27 PM
I love those ideas, but sadly the mouse doesn't have its own bone/rig. It's literally stuck to her tail. I'm actually thinking of maybe hexing out the basket. Or should I leave it?


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 08:31:19 PM
Um I like the mousy idea but I'm not very knowledgeable on this stuff (no clue what hexing even is honestly) I think Kyouma wants to be able to use the Nazren PSA with his other Linky ports. Um some thing that would be so very cool would ruin that for him though with bone editing/bone adding.

One thing I'd love so much to see is a moving animate tail for Nazrin like Kind Cold has, that would be, so cool, so neat, so awesome. ;D But bones again sigh.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 08:38:24 PM
I'll try it out. Thanks.

It works. Thanks a million!

No problem, mate.

Was hell to try and find though.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 08:47:14 PM
Um I like the mousy idea but I'm not very knowledgeable on this stuff (no clue what hexing even is honestly) I think Kyouma wants to be able to use the Nazren PSA with his other Linky ports. Um some thing that would be so very cool would ruin that for him though with bone editing/bone adding.

One thing I'd love so much to see is a moving animate tail for Nazrin like Kind Cold has, that would be, so cool, so neat, so awesome. ;D But bones again sigh.

I would actually adore an animated tail too. But Kyou has done enough, and I too would like
others to be able to use this with other Link models. :)

No problem, mate.

Was hell to try and find though.

Thanks again. I'll look back on this with a smile. :)

And Snoopy might make my K. Rool! He'll use his Bowser import as a base, but edit it for my moveset.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Kyouma on December 12, 2013, 12:19:47 AM
yes, the hands are resized, but they gains link's size automatically with the regular link lol..
I COULD rig the mousey and even the tail if link had bones to do it so (or if I knew how to add bones in 3ds max) I dont really worry about the other links because I mostly use only my own imports, wich means I can do the same edits to them by myself B)

seriously, you should remind me on fb to send yout he dual weapon naz.. Ive been just wasting time around forgetting the things I should be doing for doing nothing but useless things
(http://imageshack.us/a/img89/3676/vfd6.jpg)

Naz got me into 2hu lol.

there is a touhou for every single person in the world
(http://imageshack.us/a/img703/7789/1lza.jpg)
dont you like luigi? hes green like sanae!

I'm not a pedo. Naz was confirmed to be >1000 years old. lol


now you understand why is having a touhou waifu actually ok B)
shes even older than us lol
(http://imageshack.us/a/img14/4559/qx55.jpg)


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: BlueBrain on December 12, 2013, 05:55:23 AM
idk if you've already fixed the grab issue at this point, but, can't you edit the clawshot's animation so it won't reach out, and just stay at the character's hand, then make it invisible through the materials???


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 14, 2013, 06:57:41 PM
Here, have some mousey. :3 I managed to shove my SD card into my Wii to get 5 snaps.

Wait1 with both rods.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_131214_20362binout_zps68118cae.jpg)
Her right rod disappears when she gets an item!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_131214_20361binout_zpsd21257bf.jpg)
What her face looks like with the edited texture:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_131214_2036binout_zps81565f37.jpg)
Wait2: Puts her right rod behind her back, and pets her mouse friend.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_131214_20364binout_zpsc5b7c34b.jpg)
From the back. And I must say, those rods are a [censored] to animate. The translation values move it all willy-nilly. But I suppose Link's sword and shield are the same... :oshi:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_131214_20363binout_zps1365088f.jpg)

A video I made showing 2 WIPs!
Nazrin (Touhou) PSA moveset hack (with King Cold) (http://www.youtube.com/watch?v=Y57EzIDvGPY#ws)


Title: Re: Tabuu's PSAs. Nazrin
Post by: Kyouma on December 14, 2013, 07:14:39 PM
YES NAAZRIN!
it looks amazing, I have to show this video to lolice (the girl who made that naz model) and see her reaction
Now I feel I have to progress more on Reimu's animations lol (imagine it if we submit Reimu PSA and Nazrin PSA the same day!)
yes, I bet her weapon thingies are hard to animate and I actually rigged them over the shield and the sword bones, was the rigged mousey useful afterall? o:
you could make a win animation where she takes it out of the basked and pets it or where it gets over Nazrin's head or something easy like that
anyways, im hyped for a touhou PSA over Link, no doubt im gonna use it whn its done!


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 14, 2013, 07:32:34 PM
YES NAAZRIN!
it looks amazing, I have to show this video to lolice (the girl who made that naz model) and see her reaction
Now I feel I have to progress more on Reimu's animations lol (imagine it if we submit Reimu PSA and Nazrin PSA the same day!)
yes, I bet her weapon thingies are hard to animate and I actually rigged them over the shield and the sword bones, was the rigged mousey useful afterall? o:
you could make a win animation where she takes it out of the basked and pets it or where it gets over Nazrin's head or something easy like that
anyways, im hyped for a touhou PSA over Link, no doubt im gonna use it whn its done!

Yeah, it's the same for all sword models, I think. I work with a Marth model for one of my other PSAs, and her katana moves the same way as Nazrin's rods.

And yes, it was useful. It doesn't show, but I moved both the tail and the mouse on that Wait2.

I LOVE that taunt idea! I'mma implement it! :happy:



Title: Re: Tabuu's PSAs. Nazrin
Post by: Calypso on December 15, 2013, 12:22:28 AM
PSA? Marth? Katana? Girl?  Touhou character... maybe... is it ok to ask who it is?

Loving those Nazrin pics, also yay rigged mousey loving Kyouma's idea and your wait 2 "squeak".


Title: Re: Tabuu's PSAs. Nazrin
Post by: KingJigglypuff on December 15, 2013, 08:31:47 AM
Wow. Your Wii is slow. It took ~1 minute and 15 seconds to load the game and ~28 seconds to load the match. .-.

As for Nazrin...I'm not very impressed at the moment, but that's likely due to her being a WIP and my quality expectations. What's with her run? .-.

Also, I'd like to suggest getting Dolphin Emulator, Bandicam, and a Brawl ISO. Potato recorded videos look really unprofessional.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 16, 2013, 12:56:36 PM
Wow. Your Wii is slow. It took ~1 minute and 15 seconds to load the game and ~28 seconds to load the match. .-.

As for Nazrin...I'm not very impressed at the moment, but that's likely due to her being a WIP and my quality expectations. What's with her run? .-.

Also, I'd like to suggest getting Dolphin Emulator, Bandicam, and a Brawl ISO. Potato recorded videos look really unprofessional.

Yeah... the USB method is much slower than the SD loader. D:

Nazrin is a very early WIP. She's nowhere near ready for a beta release. No attacks are done yet. I was mainly showcasing the voice clips. I'm animating the basic/movement animations first.

I tried Dolphin, but it doesn't work, sadly. I get an error when I try to replace files in the ISO.

---

I'm currently working on her jumping and crouching stuff, and finalizing walking and running. Next I'll make Ladder animations, one of her taunts or victory poses, and try to get item stuff over and done with. I like animating item stuff least of all, so I want to get them done sooner on Nazrin and possibly King Cold.

Speaking of King Cold, I'm praying I'll get more motivation for him soon. I'm expecting more feedback for him from a seasoned fellow PSA maker, so V2 will have more than just more moves and features.

I'm going to try to get preview pics later this week. Since I have to fight with my SD card reader and Dolphin won't  work for me. D:


Title: Re: Tabuu's PSAs. Nazrin
Post by: KingJigglypuff on December 16, 2013, 02:22:36 PM
My only feedback for King Cold is to try out Animating with Maya.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 16, 2013, 02:47:19 PM
My only feedback for King Cold is to try out Animating with Maya.

Mmhmm. I took a Maya class this past semester, and I STILL can't understand it. D:

I'd love to know which animations you disagreed with, and I'll be happy to do my best to change them. ^_^


Title: Re: Tabuu's PSAs. Nazrin
Post by: KingJigglypuff on December 16, 2013, 03:10:22 PM
I'd love to know which animations you disagreed with, and I'll be happy to do my best to change them. ^_^
I'm not sure.

I'd have to wait for you to release it, so I could look into it more deeply.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 16, 2013, 03:34:50 PM
Someone brought a point to me on join.me that kinda ruffled a few feathers.

I'm not angry. I swear. :) But someone told me I should not care so much about making followers of my hacks happy. Well, I disagree. If people aren't happy with what I produce, they likely won't come back to download another version, regardless of improvements or not. First impressions are everything and you never get a second chance at a first impression.

I work hard to try to produce good/decent PSAs. I'm not Sakurai or a member of his team. I failed at making a memorable PSA with Tabuu (who had TONS of issues [a) being underpowered, b) having glitchy and odd moves, etc.] and was a pretty forgettable experience that I feel I could have handled better, which is the #1 reason I want to re-do him later. I'm pretty sure I can make him awesome with what I learned), and I'm simply trying to outdo myself and improve. I'm constantly striving to better myself. :) This is the reason I'm taking much longer with my other projects to try and make them as high-quality as I can make them. Remember, I still use BB v0.63d to animate. I tried to migrate to the new editor in recent BBs but I can't adapt. It just feels too awkward to me. Sure, the program renders it a lot more nicely and the editor isn't as slow and laggy, granted, but yeah.

My intention is not to complain or anything of the sort. I just want to make stuff that people will like, even though the content isn't popular like Shadow.

On that note, I finished Nazrin's JumpSquat and will be moving on to jumping animations soon.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Kyouma on December 16, 2013, 04:29:00 PM
Listen to me, I am Kyouma, importer of Touhou characters, a serie known but just a few in all the forum; I believe even if the crowd of your hacks is limited, its for those few the reason why one keep s improving.
its because Ive made touhoufans happy by importing their fave characters why I keep importing those "generic loli nobody knows". Also, brawl hacking should be something the hacker can have fun with! I dont personally see it as a work; more like a distraction or something to entertain myself


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 16, 2013, 07:30:57 PM
Well, this is a curious coincidence.

I was looking through Giga Bowser's Project M files while snooping around the file tree, and noticed something pretty cool: some of the animations come from my really old True Killable Giga Bowser over Yoshi PSA, even using the exact same Lose animation, for instance. Now you can play the real thing in PM, no need for my PSA. Glad I cancelled making it. lol

As for my CURRENT PSAs, it's Nazrin time again. I'm done her walking animations. And I'm sorely tempted to make a move (don't read that wrong XD). That move being her FTilt.



Title: Re: Tabuu's PSAs. Nazrin
Post by: Kyouma on December 16, 2013, 07:34:59 PM
seriously, jump and walk animations are a headache


Title: Re: Tabuu's PSAs. Nazrin
Post by: Large Leader on December 16, 2013, 07:37:21 PM
And I'm sorely tempted to make a move

oh baby
(don't read that wrong XD)

aww D:

anyways, have fun mate. Send me a PM if you need some help


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 16, 2013, 07:40:30 PM
seriously, jump and walk animations are a headache

I hate doing Walk animations. D: Matching them up to the original frame count is annoying. I just don't do it anymore. I make my own frame counts now, to make them loop properly. They're a little faster that way, but they still work. I just gotta edit the PSA. D:

oh baby
aww D:

anyways, have fun mate. Send me a PM if you need some help

Lawl. Even though I have a fictional crush on Nazrin, that Oh Baby thing made me laugh.

And you got it. I'll be sure to!


Title: Re: Tabuu's PSAs. Nazrin
Post by: Large Leader on December 16, 2013, 07:58:12 PM
I hate doing Walk animations. D: Matching them up to the original frame count is annoying. I just don't do it anymore. I make my own frame counts now, to make them loop properly. They're a little faster that way, but they still work. I just gotta edit the PSA. D:

What about idle animations?

How does I make person breathe?

I made a pretty good one for Roy and Raven, but I'd like to know a formula instead of "Hey, this looks nice"


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 17, 2013, 05:27:03 PM
Oh, I just use the "Oh, it looks nice" method too. :/ The trouble I have is timing the keyframes.

Okay, so I re-did the cosmetics. Let me know what you think of this pose, it's frame 45 of Link's original Assist Trophy use animation, and it looks good as a Nazrin battle pose. :D I even edited a bone in chr0003.brres, which is where the Classic Mode stuff is stored. I made it to stretch the image so I wouldn't have to cut the pose, and removed the separate graphic for Link's sword. Tested it in game and BB, works perfectly.

Anyway, here's the pose:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/Pose_zps8ac28ac8.png)

I'm also currently re-doing the walkfast till I get it right. It was crazy fast and choppy in-game.

Next up will be jumping.

And yeah... progress will be much faster now. I broke up with that girl I loved, so no more long chats and more hacking. It... just couldn't work between us. D:


Title: Re: Tabuu's PSAs. Nazrin
Post by: Large Leader on December 17, 2013, 05:45:35 PM
Well that's rough, mate.

Take it from me, productivity increases exponentially when things like that happen.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 20, 2013, 08:27:13 AM
Thanks for the support, Calypso and Drogoth. I appreciate your nice words, both of you. :)

But everything is okay now. We got back together, and explained things to each other. No more depression, but also slightly slower progress.

Now it's back to work on Nazrin, and maybe King Cold if I feel like it.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Mareeo 64 on December 22, 2013, 08:45:59 AM
Geez. I'm not even touching that one. Too many bad memories. Best of luck to ya :/ With the hacks too.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Kyouma on December 22, 2013, 09:00:31 AM
indeed, prodctivity is related to relationships
(guess why arent I being very active)
yo tabuu, ill make a sig with us as the UFO cast, I call murasa d_d!


Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Tabuu Forte Akugun on December 24, 2013, 08:45:59 PM
Okay, so I got to thinking.

Losing MarioDK is saddening. As some of you have noticed, he lost his PC and all his hacks. He can't get a new one and is leaving forever. This sucks.

But I got to thinking about my Brawl hacking future. And its going to be long and smooth. I'm not quitting. Not anytime soon. I want to be there alongside a new generation of PSA hackers. ;D Brawl hacking is one of my favourite hobbies, even more than opera singing. When I'm on the computer hacking with a can of Cherry Coke by my side, this is the life. ;D I love animating and PSAing characters I like and love and playing as them in a game like Smash Bros. It's fun, and I ain't leaving you guys, ever. I've learned and progressed too much to quit willingly.

You guys in the modding community are stuck with ol' Tabuu. XD Since my motivation to work on King Cold is at zero at the moment, I'm going to keep going on Nazrin, re-start K. Rool and Chiyako Amami from square one, and possibly begin my Tabuu re-vamp, if I can find someone to teach me once and for all how to fix ALL model swap glitches wth the Tabuu utility. I'm tired of bugging Snoopy all the time asking for help for that. And I can fix TransN and the shielding glitch, but what I don't know is how to fix the being grabbed glitch (HipN, I believe) and item glitches. I'll need a list with all possible model swapping glitches and a guide on how to fix them. D:

Anyway, preview time. I giffed Nazrin's Entry, and will make some edits later, namely her legs and feet. Again, don't mind the speed, it's slower in-game. In the PSA, I added a landing SFX and GFX on the landing, and a Grab SFX when the mouse lands in the basket. She giggles a little later while looking at the mouse.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/BrawlboxAnimation0_zps9acfc9fd.gif)





Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Kyouma on December 24, 2013, 09:02:16 PM
Woa, I really like how it's going so far, the animation actually makes her look like shes actually showing emotions; now I think I should remake most of my Reimu animations because she looks really soul less.


Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Calypso on December 24, 2013, 09:24:43 PM
Awwww that entrys sooo cute hee hee I love it. :)

I liked the previews of Reimu very much too Kyouma, I can't tell from the pics if she needs any improvements or not, but I'm so very excited for her. :)

Reimu and Nazrin I'm gonna love having them in brawl so much!!!!!!! But it'll be awhile of course but I'm still so happy.


Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Tabuu Forte Akugun on December 26, 2013, 10:03:42 AM
Hello? LOL

Just kidding. XD

I hope you guys had a great Christmas and got some cool stuff. :3 I got Link Between Worlds and a badass-looking Batman game on 3DS, Arkham Origins Blackgate. Plus some munchies and a new 1 TB external HD. The thing is twice the capacity of my laptop's HD. I'm set for a while!

Anyway, I'll try my very best to get some more previews up before the month is over. I noticed that it's the only way this thread ever gets some replies. :P I don't mean to complain, but I'm noticing a pattern in which every thread gets updated except mine. lol. Especially Novarek's Blaze thread. :oshi: Including my plea for a concise Tabuu tutorial that no one volunteered to help me with. D:

I'm having a problem with my new K. Rool soundbank. It won't replace. I spent 2 days on that Sawnd file, since DK's voice clips are a pain in the ass to recognize and replace, only to find out that the f*cker won't work. D: Other than that, I'm doing fine.

I'm going back to work on Nazrin and King Cold. I got inspired by an idea Pervy had of downloading a video and viewing it frame by frame on Movie Maker, and thus King Cold will be back in progress very soon. I decided "[censored] it" and continue his moveset anyway, because just thinking of doing the misc stuff is what's making me want to take a break. I'll still progress slowly, though, as I'm juggling a special friend and many PSAs, but I'm not stopping. <3


Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Kyouma on December 26, 2013, 10:19:20 AM
Oh, I'm glad for you, It looks like you really had a nice christmas, which is awesome!
Sawnd files are indeed some times hard, I remember I had many problems with that Cirno sawnd I made like a year ago lol.
And yes, the only way a thread is alive is with updates, sadly, my thread is dead now because I left it with no updates for too long, and when I tried to come back, it was too late D':


Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Tabuu Forte Akugun on December 26, 2013, 05:25:10 PM
Phew! I'm almost finished animating King Cold's BAir. I feel accomplished! I actually did something productive today. :P

I'll see if I can make a slower GIF, since it's 46 frames long. The intention is for it to be quick, unlike the sluggish character he replaces. :P

Here's 2, one from the left and one from the right. As I said in the readme for the beta Cold, he throws two kicks while turning around 360.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/BrawlboxAnimation0_zps4ba1a370.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/BrawlboxAnimation1_zpse602f418.gif)

I just gotta finish the tail and it's good to go! Just gotta PSA it. I'm going to start the LandingAirB shortly as well.


Title: Re: Tabuu's PSAs. King Cold BAir previews
Post by: Cyanide65 on December 26, 2013, 06:49:17 PM
I think the second kick should hit at an angle. Like a roundhouse kick.


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: Tabuu Forte Akugun on December 29, 2013, 04:14:19 PM
King K. Rool joins the Brawl once again, this time as an exclusive model and PSA!

Rigged and edited by Snoopy based on his and Angelglory's Bowser import. Uses GBC's HD textures from his Wario import. Having slight issues with his shine textures (they won't follow the camera, but otherwise work fine), but has perfect metals (duh) in-game. I'm also considering giving his scales a spec map effect.

Comes with rigged mouth, crown and cape. I tested it thoroughly, and the model itself is pretty much perfect. ^_^

This is what it looks like:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxScreencap0_zps0c83fbfe.png)

I already made his idle again. Will have 100% custom animations (yes, again). I'll work on redoing his sound pack.


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: Kyouma on December 29, 2013, 10:03:57 PM
Woa, I have to admire Snoopy's work if the rig is as good as you say; Cant wait to see what will you do with that model ewe


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: Tabuu Forte Akugun on December 30, 2013, 12:42:03 PM
Woa, I have to admire Snoopy's work if the rig is as good as you say; Cant wait to see what will you do with that model ewe


Oh, yes, it's amazing. Extremely little clipping, no stray vertices and so few deformations they're hardly even noticeable. Everything is rigged the way I imagined it would. ^_^

I'm going to show you a couple of animations and poses I made.

Here:

K. Rool flexing.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxScreencap1_zps0144946b.png)
A still frame from his GuardOn animation
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxScreencap0_zps2e4b6cc7.png)

Wait 1. Rigged fingers, cape and mouth in action. While the cape doesn't show much, it moves too:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxAnimation0_zps72faa039.gif)
Wait 2: Flexes his left biceps 3 times. (I wish they weren't so fast. lol)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxAnimation1_zps7422ae28.gif)


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: KingJigglypuff on December 30, 2013, 12:48:25 PM
The last Animation is a bit shaky.

Also, those toes should be rigged. :>.>:


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: Kyouma on December 30, 2013, 12:50:47 PM
The last Animation is a bit shaky.

Also, those toes should be rigged. :>.>:
Im sure they are, just that tabuu didnt use them for the animation(?)


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: Tabuu Forte Akugun on December 30, 2013, 01:01:25 PM
The last Animation is a bit shaky.

Also, those toes should be rigged. :>.>:

Yep, I had lots of trouble with that leg. D: It kept moving around like crazy. I had to manually stabilize it at certain frames. I see it's still a little bad. I'll try editing it in BB 0.71. What about the upper body, though?

The toes are rigged. And I intend to take advantage of that. In fact, I animated the toes on certain frames of the Wait2.

Im sure they are, just that tabuu didnt use them for the animation(?)

Indeed. Now I'm going to gang rape my SD card slot and try to get in-game screens of K. Rool.


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: ToadKart on December 30, 2013, 01:21:21 PM
Looking forward to King K. Rool. He's one of my most wanted characters in SSB4.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 02:21:15 PM
Looking forward to King K. Rool. He's one of my most wanted characters in SSB4.


Haha, thanks! ;D

Look forward to this:

Wait1:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_17371binout_zps5b66876a.jpg)
Blunderbuss:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_17373binout_zps2ed95525.jpg)
Metal K. Rool. Sorry about the cape. D:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_17372binout_zpsc855358f.jpg)
Turning:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_1739binout_zps92eb901e.jpg)
Flexing again. XD
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_17374binout_zps93cf1abe.jpg)
Shielding. I'm gonna resize the shield.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_1738binout_zpsb1f67596.jpg)

And have some King Cold, while I'm at it. ;D Here are the last 2 moves I recently made for him and previewed.

Back Air: Kick 1
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131230_17364binout_zps9031ddb6.jpg)
Back Air: second kick
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131230_17363binout_zps67eae850.jpg)
Landing lag from Back Aerial:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131230_17366binout_zpsd4ac0802.jpg)
Winding up the back throw:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131230_17361binout_zps677988c3.jpg)
Back Throw:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131230_17362binout_zpse1890cd5.jpg)


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: SonicBrawler on December 30, 2013, 02:27:49 PM
those look terrible!

just kidding. they look really good. cant wait for a DK replacement


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 02:30:12 PM
those look terrible!

just kidding. they look really good. cant wait for a DK replacement

LOL!

And I can't wait either. It's not because I hate DK. In fact, I love him. It's just a) K. Rool I find way cooler, and b) I hardly use DK's moveset. D:

OK, excuse me for a while, I have a new SAWND to make. :)


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Kyouma on December 30, 2013, 03:45:18 PM
King Cold
King K. Rool

its like if tabuu liked kings alot lol


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Akeno/Archer on December 30, 2013, 03:55:47 PM
King Cold
King K. Rool

its like if tabuu liked kings alot lol
Coincidence? xD
That reminds me one of my posts...


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: 5una~ on December 30, 2013, 03:59:48 PM
Is it possible to animate one of his moves him throwing his crown at a character like in the K Rool fight in Donkey Kong Country?


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 04:57:21 PM
King Cold
King K. Rool

its like if tabuu liked kings alot lol

Well, it's a well-known fact that kings happen to be badass. LOL (JK)

Coincidence? xD
That reminds me one of my posts...

Maybe? XD

Is it possible to animate one of his moves him throwing his crown at a character like in the K Rool fight in Donkey Kong Country?

Absolutely! It's actually going to be his side special. ;D


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Turb0k on December 30, 2013, 07:28:32 PM
Well. Consider me following this thread.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: 5una~ on December 30, 2013, 07:32:49 PM
Hehe cool I found that move of his rather whimsical haha.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 07:46:40 PM
Well. Consider me following this thread.

All right! Means a lot! ;D Thanks. :3 I'll try my best to make it worth your while!

I'm thinking of making K. Rool a little more cartoony-ish than the rest of my PSAs. Meaning stretching body parts and stuff, kinda like Kirby and Mario or something. What do you think? For his body moves, anyway.

Hehe cool I found that move of his rather whimsical haha.

Me too, not everyone attacks with a crown. Except Melee/Brawl Peach. What a ripoff. lol I'm just getting the timing right on his run animation. It will feature the same stepping SFX from DKC, ripped from that game, I might add!


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Turb0k on December 30, 2013, 07:49:08 PM
I'm thinking of making K. Rool a little more cartoony-ish than the rest of my PSAs. Meaning stretching body parts and stuff, kinda like Kirby and Mario or something. What do you think? For his body moves, anyway.
There needs to be some form of a belly bump in there somewhere.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 08:10:58 PM
There needs to be some form of a belly bump in there somewhere.

I agree, a guy made that suggestion on Smashboards and I loved it. That huge belly MUST be used. I even asked his permission to use his idea. He'll use it to dash right into his foes. Crash! ;D LOL

I figured out the timing for the Run, I just gotta make the keyframes and finish PSAing it once I make the new sound pack.

So, does anyone know what my problem might be with his shine textures? I followed Nanobuds' turorial to a T, and and even with EnvCamera on, they still won't follow the camera. D:


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Calypso on December 30, 2013, 08:45:38 PM
Hi Tabuu I had one random idea for a taunt for King Rool, he aims his gun thing and tries to fire it but it doesn't shoot, he then look up the barrel like a idiot gun shoot noise then a lot of black smoke comes out of covering his head for a second, the smoke disappears and he has dumb in slight pain expression on his face shakes his head and the taunt ends. Could also be a win animation.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 09:55:07 PM
LOL I think I need to redownload Sawndz and Super Sawndz. XD I didn't know DK's sounds would be such a pain to replace. :P I keep getting corrupted sawnd files with K. Rool's DK64 voices. D: And when I go to replace the sawnd in the BRSAR, the "conversion" window keeps flashing on and off the screen then disappears promptly.

Hi Tabuu I had one random idea for a taunt for King Rool, he aims his gun thing and tries to fire it but it doesn't shoot, he then look up the barrel like a idiot gun shoot noise then a lot of black smoke comes out of covering his head for a second, the smoke disappears and he has dumb in slight pain expression on his face shakes his head and the taunt ends. Could also be a win animation.

Actually, I was planning to do something like that for his Neutral special. I'm basing it on Diddy's. ;D I even have all his Specials planned. lol


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Akeno/Archer on December 31, 2013, 07:25:17 AM
LOL I think I need to redownload Sawndz and Super Sawndz. XD I didn't know DK's sounds would be such a pain to replace. :P I keep getting corrupted sawnd files with K. Rool's DK64 voices. D: And when I go to replace the sawnd in the BRSAR, the "conversion" window keeps flashing on and off the screen then disappears promptly.

Why don't you use .bnk?

Actually, I was planning to do something like that for his Neutral special. I'm basing it on Diddy's. ;D I even have all his Specials planned. lol

Lol... Does he receive damages from it?


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: StupidMarioFan1 on December 31, 2013, 08:40:06 AM
So, does anyone know what my problem might be with his shine textures? I followed Nanobuds' turorial to a T, and and even with EnvCamera on, they still won't follow the camera. D:
Did you check that their HasTextureMatrix was set to True for the materials that objects rigged to multiple bones used? Just double click on it and it'll change either to True or stay False. If it stays False, then it means that only single-binded objects use that material and it should've been one of the objects that did have a proper shine when you tested it. There have been multiple times where I forgot to change the HasTextureMatrix to true and testing ingame the shine effect was screwed up. lol Also can't wait for K Rool, I need to see if there's a perfect or close to perfect DK port so I can have both fight each other.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 31, 2013, 10:50:37 AM
Why don't you use .bnk?

Because I use Riivo.

Lol... Does he receive damages from it?

No, it'll just interrupt/freeze him for a bit.

Did you check that their HasTextureMatrix was set to True for the materials that objects rigged to multiple bones used? Just double click on it and it'll change either to True or stay False. If it stays False, then it means that only single-binded objects use that material and it should've been one of the objects that did have a proper shine when you tested it. There have been multiple times where I forgot to change the HasTextureMatrix to true and testing ingame the shine effect was screwed up. lol Also can't wait for K Rool, I need to see if there's a perfect or close to perfect DK port so I can have both fight each other.

Thanks. Worked like a charm! I can't believe I keep forgetting that little detail. D: So now he has his golden belly from earlier appearances, and shiny arm bands and crown. Also a more subtle shine on his gun.

Okay, so here's the deal:

I finally made a working Sawnd file for K. Rool. It has his voice clips from DK64 and many SFX from DKC 1 and 2. It'll come with his first beta. I also edited the announcer call I edited for him, to make it sound more like the Brawl announcer.

So, with no further ado, I'll try again to get snapshots of his working shines, and I finished the run. I just gotta PSA the thing. I'm so proud to be helping to hack my favourite Nintendo character and most-wanted SSB4 newcomer into Smash Bros. ;D


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: 5una~ on December 31, 2013, 03:05:51 PM
Also when you do get screenshots could you also do a screenshot of that crown throw side special?


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 03:45:24 PM
Also when you do get screenshots could you also do a screenshot of that crown throw side special?


Yeah, absolutely. Once I actually make it, lol. For now I'm concentrating on movement and basic stuff, and later I'll redo the cosmetics since it's a whole new model and stuffs.

I must say, I'm proud of the sound pack. ^_^ I hope K. Rool will be worth the wait. ;D

Anyhoo, here's some stuff:

Here we go!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19041binout_zps3d6d9029.jpg)
Dash Start:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19051binout_zps194f3a92.jpg)
Run Brake:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_1905binout_zps3c0be540.jpg)
Run. His cape flails in the wind:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19102binout_zps095a8bf1.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_1910binout_zps58d22a3f.jpg)
Turn with fixed shine:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19101binout_zps9075c54b.jpg)
Dash brake. Frame 20-ish:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19108binout_zps4602e4a1.jpg)
Wait2 pose:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19106binout_zps11de2918.jpg)
Here he is, flexing that bicep!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19105binout_zps707e539e.jpg)
Next up, I completely rebuilt K. Rool's effect file by using an empty effect pac (ef_dixie.pac) and adding the cannonballs as a External GFX model. Here's the spiked one following LHandN:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19104binout_zps7a3fd0d3.jpg)
Also, the regular one on TopN:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19103binout_zpsdaf20c72.jpg)
Naked butt, exposed thanks to the cape bones. Just for the lolz:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19107binout_zps003b6cca.jpg)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Large Leader on December 31, 2013, 04:08:42 PM
Using an empty ef_character.pac file

Why didn't I think of that last year >.<


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 04:23:49 PM
Using an empty ef_character.pac file

Why didn't I think of that last year >.<

IDK, but it saves me a TON of file space, the whole thing (models plus the texture they share) goes to 23.0 KB, putting my FitDonkey at 201 KB. The thing is usually 253, and the largest FitDonkey I've seen is 351 KB (the OLD Cloud Kong PSA), so K. Rool has a lot of room for me to cram his moveset in.

So, can I have a volunteer to make me a preview vid once I'm ready? I promised the guys at the SSB4 K. Rool support thread I'd show them one. lol

Going to work on Jumping stuff next, and editing some more attributes.


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: SonicBrawler on December 31, 2013, 04:32:55 PM
So, can I have a volunteer to make me a preview vid once I'm ready? I promised the guys at the SSB4 K. Rool support thread I'd show them one. lol
*raises hand*


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 04:36:03 PM
*raises hand*

All right, sweet! I've seen what you can do with a capture card, and so I'll send you the files once I have a decent beta to put out. ;D


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: SonicBrawler on December 31, 2013, 04:40:47 PM
sweet. cant wait


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 04:46:51 PM
Hah, thanks. ;D

I'm hoping to get as much done on my main 3 WIPs as possible before the 20th (that's when school starts again)

I... think I've gone overboard on the attributes. He can't jump anymore. lol


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: SonicBrawler on December 31, 2013, 04:49:10 PM
I... think I've gone overboard on the attributes. He can't jump anymore. lol

Wow. Yeah. Fix that. lol


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on December 31, 2013, 05:12:59 PM
Naked butt, exposed thanks to the cape bones. Just for the lolz:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19107binout_zps003b6cca.jpg[/url])

Dat color difference. :srs:
Lovely animations and rig though :happy:, and that shine texture make it seem like he has nipples...maybe edit the shine texture to get rid of that circle. I never understood why it was there in Brawl's default shine texture it always made certain characters look weird to me. :P
And using a blank effect pac, I need to remember that when I'm making a PSA and runn out of room due to effect models. 8)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 05:15:41 PM
Wow. Yeah. Fix that. lol

I'mma gonna for sure. XD I just haven't done these since I first toyed with Ganon's files while making Tabuu for the first time. XD My attribute-editing skills are really rusty. D:

Dat color difference. :srs:
Lovely animations and rig though :happy:, and that shine texture make it seem like he has nipples...maybe edit the shine texture to get rid of that circle. I never understood why it was there in Brawl&#039;s default shine texture it always made certain characters look weird to me. :P
And using a blank effect pac, I need to remember that when I&#039;m making a PSA and runn out of room due to effect models. 8)

Eh? :srs:

In certain angles, you mean?

Well, for the blank effect pac, remember that you'll need to manually import everything, including REFF and REFTs, not just models. K. Rool's new effect pac only uses the 2 models and the texture.

Playtesting and testing jumping, BRB.


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on December 31, 2013, 06:04:47 PM
Yah in certain angles it looks like he has nipples, and I just think it'd look better with that circle in the texture...unless I'm the only one who doesn't like the default shine texture then I'll just edit my own copy of the hack to change the texture. lol


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 06:16:56 PM
Yah in certain angles it looks like he has nipples, and I just think it'd look better with that circle in the texture...unless I'm the only one who doesn't like the default shine texture then I'll just edit my own copy of the hack to change the texture. lol


I'm experimenting with another texture ATM. I'll see what it looks like.

EDIT: OK, so the experiment didn't work. I edited the shine texture. Tell me what you think

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_2239binout_zpsa170f869.jpg)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Akeno/Archer on December 31, 2013, 07:40:53 PM
Honestly... I don't really like the shine texture on him...


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 07:54:01 PM
Honestly... I don't really like the shine texture on him...

Oh?

I added it to pay homage to his DKC and DK64 appearances. I think that without them he looks just plain weird. D:


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: SonicBrawler on December 31, 2013, 07:56:39 PM
the shine is a bit too much. dull down the shine. i like it tho


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 07:58:27 PM
the shine is a bit too much. dull down the shine. i like it tho

Dull it down on the chest, or all of it?


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Akeno/Archer on December 31, 2013, 08:04:49 PM
Oh?

I added it to pay homage to his DKC and DK64 appearances. I think that without them he looks just plain weird. D:
Dull it down on the chest, or all of it?
Now that you mention it, I also think that he would be plain without it... But... Idk why, I don't like it... It makes his chest look weird... Maybe you should tone it down a bit and let it the same for the rings


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Hosernaut on December 31, 2013, 08:06:47 PM
I'd say just on the chest. He looks really good otherwise.

I'm curious, did you manage to solve the DK throw issue, or did you use another character? Or is that still an issue?


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on December 31, 2013, 08:08:46 PM
Looks better to me now, and I agree with maybe tone it down on his belly since it's a lot of shine, though keep it the same for the rings like Dark Saber said.
I hope you do plan on getting eye movement because in some animations he looks a little derpy. xD


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 08:17:41 PM
Now that you mention it, I also think that he would be plain without it... But... Idk why, I don't like it... It makes his chest look weird... Laybe you should tone it down a bit and let it the same for the rings


All righty, I'm working on a duller version. :) It'll affect his rings and crown too, though.

I'd say just on the chest. He looks really good otherwise.

I'm curious, did you manage to solve the DK throw issue, or did you use another character? Or is that still an issue?


Gotcha.

And no, not yet. And he's still on DK. I'm going to study the Cloud Kong PSA to try and give him a normal FThrow.

Looks better to me now, and I agree with maybe tone it down on his belly since it's a lot of shine, though keep it the same for the rings like Dark Saber said.
I hope you do plan on getting eye movement because in some animations he looks a little derpy. xD


Lulz. I'm not planning it, because the veins in his eyes will move too.

EDIT: I'm finished the duller shine texture. I'll get a pic of it. ;D I also made K. Rool jump a little higher than DK, but be a faster faller due to his size and weight.

Edit 2: Try this on for size. :3

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_0144binout_zps53e415d0.jpg)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on December 31, 2013, 11:27:52 PM
You can get multiple shine textures unless his belly is in the same object as the other gold stuff, but he looks great either way. Actually he looks better with all of the shine dulled down, you could do eye movement for his normal eye so then it'd make a bit of sense for his bloodshot eye to not move around, though with a little editing you could separate the iris and the vains so the pupil will still move without the vains moving. Course these are just suggestions and not requirements.


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on January 01, 2014, 02:39:27 PM
You can get multiple shine textures unless his belly is in the same object as the other gold stuff, but he looks great either way. Actually he looks better with all of the shine dulled down, you could do eye movement for his normal eye so then it'd make a bit of sense for his bloodshot eye to not move around, though with a little editing you could separate the iris and the vains so the pupil will still move without the vains moving. Course these are just suggestions and not requirements.


Progress update:

I made K. Rool's Jump Squat, Jump F, TurnRun and (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) animations. I'm about to start organizing his MotionEtc for his Specials. I'm about to start the Down one. That's the one where he falls flat on his stomach and stays down. (basically, enters the DownD action)

I'll have snapshots later. Right now I'm just familiarizing myself with navigating through BrawlEx, eventually I intend to add my PSAs as separate slots, and make it so you can too. ^^ This is major breakthrough, being to add all these characters to Brawl's tiny, limited roster. :D Once we can use USB drives for this (or I get a new Wii), I'm going hogwild on slot adding. ;D


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on January 01, 2014, 03:57:20 PM
Well I'm glad I figured out how to use the Stage Expansion and Project M on Dolphin because I love the idea of using more slots despite me using only like 7 totally characters out of the original 35. xD
Anyways like the sound of the Down B, for the Up B maybe do the attack where he jumps high, and sorta mimic King DDD's Up B since it's similar.


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Calypso on January 01, 2014, 05:10:40 PM
BrawlEx I've never ever heard of it before, if its alright can you tell me a little about it, I tried to look it up but I couldn't find any info on it.


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: SonicBrawler on January 01, 2014, 05:23:59 PM
BrawlEx I've never ever heard of it before, if its alright can you tell me a little about it, I tried to look it up but I couldn't find any info on it.


http://forums.kc-mm.com/index.php?topic=65113.0 (http://forums.kc-mm.com/index.php?topic=65113.0)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on January 01, 2014, 05:53:25 PM
BrawlEx I've never ever heard of it before, if its alright can you tell me a little about it, I tried to look it up but I couldn't find any info on it.


Roughly, it's the Clone Engine we've all been waiting for. SB has the link.

Well I'm glad I figured out how to use the Stage Expansion and Project M on Dolphin because I love the idea of using more slots despite me using only like 7 totally characters out of the original 35. xD
Anyways like the sound of the Down B, for the Up B maybe do the attack where he jumps high, and sorta mimic King DDD's Up B since it's similar.


I also use the Stage Expansion, alongside the Maxed out CSS. Being someone who loves selection, this chance to have all the fighters I want on any stage I want is exciting! ^_^

Got another plan for the Up B. I'm covered. :D

I've finally figured out how to use my SD card slot. But it's not stable enough for me to plug BrawlEx files on it.

Anyway, here's some K. Rool. Some of his animations are "copied" almost exactly using his original sprites.

Oh yeah, his shine looks much nicer now. ;D
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2122binout_zps04105eb1.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_21211binout_zpsae15cee4.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2121binout_zps00e68e86.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2124binout_zpsd76a437e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_21241binout_zps4f4df735.jpg)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: TravixMan Productions on January 01, 2014, 06:30:40 PM
Roughly, it's the Clone Engine we've all been waiting for. SB has the link.

I also use the Stage Expansion, alongside the Maxed out CSS. Being someone who loves selection, this chance to have all the fighters I want on any stage I want is exciting! ^_^

Got another plan for the Up B. I'm covered. :D

I've finally figured out how to use my SD card slot. But it's not stable enough for me to plug BrawlEx files on it.

Anyway, here's some K. Rool. Some of his animations are "copied" almost exactly using his original sprites.

Oh yeah, his shine looks much nicer now. ;D
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2122binout_zps04105eb1.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_21211binout_zpsae15cee4.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2121binout_zps00e68e86.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2124binout_zpsd76a437e.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_21241binout_zps4f4df735.jpg[/url])

Dat leap!

But seriously, he and his shininess looks really great!


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on January 01, 2014, 06:37:57 PM
Dat leap!

But seriously, he and his shininess looks really great!


Yup, it's the leap from DKC itself! It'll even have SFX from DKC just like his appearance there!

Working on the Down B atm. Going very smoothly, I might add! Just gotta edit a few minor things and then move on to his Down pose.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/NewBitmapImage_zpscd7380dd.png)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on January 01, 2014, 07:07:35 PM
I can make a DKC recolor for you if you want. :O


Title: Re: Tabuu's PSAs. Problem fixed, twas the CSS
Post by: Tabuu Forte Akugun on January 02, 2014, 12:31:01 PM
OK, so I've run into a little bit of a pickle.

Not with my PSAs. Progress on them is going great, in fact. I'm about to finish K. Rool's Down Special and re-started my Chiyako, this time over Marth instead of Falco. King Cold has no progress that I remember, though.

My pickle is with the Custom CSS and BrawlEx. I can't access my CSS anymore, so I have no way of testing my PSAs ATM. I'll see if I can remove the custom CSS and try again, but yeah... if that doesn't work I might need... a tester for my work.

EDIT: Got it to work. Everything's fine now. I'll try again once we can use USBs to load BrawlEx files on Riivo. I'm going back to K. Rool.


Title: Re: Tabuu's PSAs. Problem fixed. BrawlEx and CSS were the problem
Post by: Calypso on January 02, 2014, 07:23:09 PM
Thank you SonicBrawler and Tabuu, I'm very happy and confused right now but the guide explains what to do really well.


Title: Re: Tabuu's PSAs. Problem fixed. BrawlEx and CSS were the problem
Post by: Tabuu Forte Akugun on January 02, 2014, 08:00:52 PM
Good then. XD Maybe you can explain to me how and where to edit the freakin' REL. XD

I'm trying again to clone Marth, with my future Chiyako PSA to see if it works.

Can anyone show me how to edit the characer rels for Ganon and DK for cloning purposes?


Title: Re: Tabuu's PSAs. Problem fixed. BrawlEx and CSS were the problem
Post by: Don Jon Bravo on January 02, 2014, 08:19:27 PM
gbc made a video look it up in youtube later
also very exited for k rool


Title: Re: Tabuu's PSAs. Problem fixed. BrawlEx and CSS were the problem
Post by: Calypso on January 02, 2014, 11:08:32 PM
You have to edit Rels??!! Oh no just when I was thinking I was understanding a little bit of what to do.

At least there's a video because I may have given up completely... I'm not very good at these computer thingies.


Title: Re: Tabuu's PSAs. New K. Rool previews.
Post by: Tabuu Forte Akugun on January 04, 2014, 12:02:42 AM
Modded Super Smash Bros. Brawl is an ungodly, unstable piece. Of. [censored].

I know you aren't supposed to be modding it and all, but holy crap, I've never had a game crash so much in my entire life. And I've played A LOT of badly-made games.

Anyway, what was I coming here for?

To say I've started K. Rool's Side B, the famous Crown Throw. It'll have Sword damage.

I come bearing gold, frankincense and previews. ;D

First, the almost complete Down B:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140102_22012binout_zps562c2f15.jpg)
Laying down. Between the "hurt" pose and this one, there's a Spike hitbox on his waist and another on his head.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140102_22011binout_zps61fd9fd4.jpg)
And then a frame from his Walk Slow:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140102_22014binout_zps562c2f15.jpg)
Finally, the Crown Throw everyone wants to see! ;D Animation still a WIP.
He grabs it...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140104_0308binout_zps15e1e9b3.jpg)
And then throws it a great distance!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140104_0309binout_zps6999f5aa.jpg)


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Hosernaut on January 04, 2014, 12:08:38 AM
You are awesome.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 04, 2014, 12:10:38 AM
You are awesome.

Nah, you're just saying that. TT_TT

But in all seriousness, thank you. I hope I can make him better for when I release his beta. I'd like him to have more of an audience than my underwhelming first PSA lol


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Leon Exodio on January 04, 2014, 12:13:18 AM
K. Rool is looking awesome cant wait


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Hosernaut on January 04, 2014, 12:14:53 AM
I have a feeling you'll get a lot of positive feedback as well as people interested in trying it. You've clearly put a lot of time and effort into him, and you're listening to the feedback of those who will use it. Plus, it doesn't hurt that he's a hugely wanted character.

I can't wait for the beta.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 04, 2014, 12:18:20 AM
I have a feeling you'll get a lot of positive feedback as well as people interested in trying it. You've clearly put a lot of time and effort into him, and you're listening to the feedback of those who will use it. Plus, it doesn't hurt that he's a hugely wanted character.

I can't wait for the beta.

I mean, I'm not asking for K. Rool to be popular like Project:M or something like that. That's impossible. lol

But I do strive to make my hacks as high quality as I can, so that's why I obsess over little details. XD


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 04, 2014, 04:31:17 PM
But I do strive to make my hacks as high quality as I can, so that's why I obsess over little details. XD
Same here, I just wish people took the time to try out my hacks. Course being ADHD helps bug me over the tiny details. :P


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Hosernaut on January 04, 2014, 11:39:08 PM
I'm curious, if K. Rool is a big hit (like I'm sure he'll be), would you consider doing other DK reps? They have pretty much no representation in means of PSA'd characters, and I'm sure people would love to see a Dixie Kong hack (among others) as well as K. Rool.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Bad Box Art Mega Man on January 05, 2014, 12:27:46 AM
cant believe I forgot to follow this thread


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 05, 2014, 05:29:28 PM
Same here, I just wish people took the time to try out my hacks. Course being ADHD helps bug me over the tiny details. :P


Yeah, I must have that too, since I do the exact same thing. XD I obsess literally over everything about my hacks.


I&#039;m curious, if K. Rool is a big hit (like I&#039;m sure he&#039;ll be), would you consider doing other DK reps? They have pretty much no representation in means of PSA&#039;d characters, and I&#039;m sure people would love to see a Dixie Kong hack (among others) as well as K. Rool.


I'm not sure, I'm not interested enough in the other DK characters, to be honest. D: K. Rool is simply not only my fav DK character, but my fav Ninty character of all time.

cant believe I forgot to follow this thread


LOL! Thanks!

Here's a little more K. Rool.


I made his Falling animations, about to start JumpB and JumpAerialF. It's a little hard to tell from these snaps, but it's all 3 of them: Fall, FallF and FallB.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20171binout_zpse5c44e19.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20172binout_zps801a9cb2.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20173binout_zpsee7dd6be.jpg)

I updated his Side Special a lot today, I finished the ground animation and I'm finalizing the PSA for it. I also intend to reduce the range of his crown as well. Right now it flies halfway through Final Destination, maybe even further.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2018binout_zpsbfe5ed52.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20181binout_zps3182d533.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20182binout_zps085f0e6a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2019binout_zps9521f9fa.jpg)



Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Calypso on January 05, 2014, 05:51:20 PM
Hi Tabuu your K Rool animations look amazing, I've never played the DK games but I can tell his moves fit him perfectly, your doing a very good job Tabuu.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20182binout_zps085f0e6a.jpg)

Oh my hee hee hee the face he makes after hes thrown his Crown, I love it, it's so funny thanks for that Tabuu. :laugh:


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Bad Box Art Mega Man on January 05, 2014, 06:13:39 PM
LOL! Thanks!

Here's a little more K. Rool.


I made his Falling animations, about to start JumpB and JumpAerialF. It's a little hard to tell from these snaps, but it's all 3 of them: Fall, FallF and FallB.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20171binout_zpse5c44e19.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20172binout_zps801a9cb2.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20173binout_zpsee7dd6be.jpg[/url])

I updated his Side Special a lot today, I finished the ground animation and I'm finalizing the PSA for it. I also intend to reduce the range of his crown as well. Right now it flies halfway through Final Destination, maybe even further.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2018binout_zpsbfe5ed52.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20181binout_zps3182d533.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20182binout_zps085f0e6a.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2019binout_zps9521f9fa.jpg[/url])


damn, someone needs to make a port. I need a battle of DK vs K.Rool to be realized... or I could just port DK over Diddy with a rel. just hope there's 4 extra colors to go with the 6 that come in the pack. cbliss is a really good friend right now


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 12:18:37 PM
Well if BrawlEx can work with DK, then there we go, DK vs K Rool.
Now was the crown flying through half of FD an accident in values, or was it originally planned but decided to reduce it to make him not so OP, I can't remember if the crown flew across the ship in DKC or not. He looks really great and if you want testers before release, I'd be happy to test for you. :D


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Turb0k on January 06, 2014, 12:40:39 PM
Here's a little more K. Rool.
I made his Falling animations, about to start JumpB and JumpAerialF. It's a little hard to tell from these snaps, but it's all 3 of them: Fall, FallF and FallB. ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20171binout_zpse5c44e19.jpg[/url]) ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20172binout_zps801a9cb2.jpg[/url]) ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20173binout_zpsee7dd6be.jpg[/url]) I updated his Side Special a lot today, I finished the ground animation and I'm finalizing the PSA for it. I also intend to reduce the range of his crown as well. Right now it flies halfway through Final Destination, maybe even further. ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2018binout_zpsbfe5ed52.jpg[/url]) ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20181binout_zps3182d533.jpg[/url]) ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20182binout_zps085f0e6a.jpg[/url]) ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2019binout_zps9521f9fa.jpg[/url])
Looks good.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Falconpunch1729 on January 06, 2014, 01:03:53 PM
K.rool looks great,but i have a question,wasnt wii fit trainer over mario one of your WIP's,if so whats the progress on it?


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 01:49:58 PM
damn, someone needs to make a port. I need a battle of DK vs K.Rool to be realized... or I could just port DK over Diddy with a rel. just hope there's 4 extra colors to go with the 6 that come in the pack. cbliss is a really good friend right now


I definitely agree on the port thing. There aren't many DK PSAs out there, which is one of the few reasons I decided to make K. Rool on him. And Ganondorf is another fighter I want a rel for, so I can clone Tabuu and King Cold. lol.

Well if BrawlEx can work with DK, then there we go, DK vs K Rool.
Now was the crown flying through half of FD an accident in values, or was it originally planned but decided to reduce it to make him not so OP, I can't remember if the crown flew across the ship in DKC or not. He looks really great and if you want testers before release, I'd be happy to test for you. :D



No, his crown wasn't intended to fly that far. I reduced the range indeed for balance reasons and all. And yes, in the original battle, it flies all the way across his ship.

I'll take you up on that offer. K. Rool is covered. He'll get a video from SB and you'll be his tester. ;D

Looks good.


Thank you very much. Glad he does. :)

K.rool looks great,but i have a question,wasnt wii fit trainer over mario one of your WIP&#039;s,if so whats the progress on it?


Wii Fit Trainer is not getting worked on atm. I even tried to clone her but she crashes before the match starts. I might even have to restart her and even have a new model made for her.

Anyway, I've got a snap of his JumpB here for ya!

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_1629binout_zps30638ecc.jpg)

More coming up later either today or this week for sure. ;D

I know this PSA won't interest you as much because she isn't as known or badass as K. Rool is, but I have snapshots for another moveset of mine, Chiyako Amami. You might remember her from way back, when she was a simple vertex over Marth. She's getting a PSA. I took her on because she's beautiful as hell and I got inspired. Used with permission from Data Drain. Some are random snapshots I took to get better acquainted with a Marth model. Feel free to skip if you aren't interested. I'm just posting this here.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140102_2201binout_zpsfa74ec0d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140105_2017binout_zpsb5ad5cf9.jpg)
Here's one of Chiyako and Nazrin, both cloned using BrawlEx:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140105_2021binout_zps23d0817b.jpg)
Size comparison with Marth himself:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140104_2150binout_zpsd184cef9.jpg)
She will be smaller than Miku as well:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140104_2140binout_zps4cce44cf.jpg)
Idle animation:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140104_2139binout_zps510bb28a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140104_2142binout_zps5e593bfa.jpg)


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 02:00:35 PM
Don't know who she is, but I'm liking the eye movement. lol
Also yay I get to be a tester. :D


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Mareeo 64 on January 06, 2014, 03:10:53 PM
Wow o.o I like her. It might just be me, but I think her shoulders are a little too broad


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Akeno/Archer on January 06, 2014, 03:42:54 PM
She looks beautiful! Got inspired by a vertex though... Tabuu really is someone xD


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 03:56:02 PM
Wow! I'm shocked.

I didn't expect you guys would respond so well to Chiyako. XD Just for that I'll promote her to current WIP alongside K. Rool.

Working on K. Rool's WalkMiddle ATM. Will start WalkFast and the Aerial Jumps soon. Also tweaking flags and KB on K. Rool's Down and Side Specials.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: _Data_Drain_ on January 06, 2014, 04:39:38 PM
Wow! I'm shocked.

I didn't expect you guys would respond so well to Chiyako. XD
I'm a bit surprised too actually.

Heh. I'm glad some people are liking this.

Wow o.o I like her. It might just be me, but I think her shoulders are a little too broad
Well, she is a mix of Marth vertex edits. So this would explain the shoulders.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Calypso on January 06, 2014, 05:07:54 PM
Chiyako does look beautiful, I think she's may end up being a challenge for you Tabuu, your going to have to be very creative to create and entire moveset from your imagination alone... but I know you can do it and her PSA can and will be anything that you want it to be.

Anyway she looks like she could be very fun. But just be carful not to get swarmed/ overwhelmed, what I mean by that is you don't want to get started on so many PSA's and never finish any of them. Just wanted to warn you about that because its happened to people before. Please don't get mad at me for saying that.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 05:42:58 PM
I'm a bit surprised too actually.

Heh. I'm glad some people are liking this.


LOL, me too. :D And I'm extremely happy with how this thread's activity shot way up ever since I revealed K. Rool. XD

Starting JumpAerialF and WalkFast on him, btw.

I have more snapshots!

Here's an idea how far K. Rool's Side Special goes.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2109binout_zps548a7c22.jpg)
The Down Special is interesting. It spikes, sending grounded foes upward, and can be used as an edgeguarding move.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2108binout_zps7ef82272.jpg)
Swimming:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_21002binout_zps32246d7b.jpg)
WalkMiddle:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2102binout_zps51c92cc3.jpg)

And I believe I neglected to show the recolors I made:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_21031binout_zps447ed080.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2103binout_zps50814551.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_21041binout_zps297604a9.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2104binout_zpsba8d79ce.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2107binout_zps5b852ade.jpg)


Chiyako does look beautiful, I think she&#039;s may end up being a challenge for you Tabuu, your going to have to be very creative to create and entire moveset from your imagination alone... but I know you can do it and her PSA can and will be anything that you want it to be.

Anyway she looks like she could be very fun. But just be carful not to get swarmed/ overwhelmed, what I mean by that is you don&#039;t want to get started on so many PSA&#039;s and never finish any of them. Just wanted to warn you about that because its happened to people before. Please don&#039;t get mad at me for saying that.


Don't worry about me, PSA making is my favorite past-time. ;) It keeps me focused. But I don't work on more than 4 at a time. Those 4 are Cold, Naz, K. Rool and Chiyako. And the only time I change is when I need something new to do. XD


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 05:46:58 PM
I would recommend editing the retextures a little so the edge of his belly isn't still green, but otherwise they look great.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Kyouma on January 06, 2014, 05:58:51 PM
I may borrow that Chiyako PSA ewe
(seriously, we need another Marth-styled PSA which isnt an overpowered elemental thing or roy)


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 06:01:17 PM
I may borrow that Chiyako PSA ewe
(seriously, we need another Marth-styled PSA which isnt an overpowered elemental thing or roy)

Heh, you want my waifu's PSA? XD

I personally liked Roy in Melee, but I feel he gets a little too much attention when it comes to Brawl hacks. D:

I would recommend editing the retextures a little so the edge of his belly isn't still green, but otherwise they look great.

I'll try it, but no promises. I made the recolors using filters, which affected the whole texture and not just parts.

And I'm not steady at all when it comes to precise mouse movements. D:


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 06:03:12 PM
I can help with that, all it requires is copying the original texture and pasting it ontop of the new one while erasing the green parts so it's the new color.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 06:04:12 PM
I can help with that, all it requires is copying the original texture and pasting it ontop of the new one while erasing the green parts so it's the new color.

Oh, do you mind?

I'll send ya the TetxtureData brres files via PM if that's ok.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Kyouma on January 06, 2014, 06:35:22 PM
isnt that fixed by making the texture transparent and using a proper material?


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 06:52:38 PM
Hmm can I change the white-ish texture? Or can you atleast use the same method to change it on the chest and mouth textures? I can take care of getting the tongue and belly to look normal, but it's getting his scales to look like your white-ish texture that is the problem.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 06:58:02 PM
Hmm can I change the white-ish texture? Or can you atleast use the same method to change it on the chest and mouth textures? I can take care of getting the tongue and belly to look normal, but it's getting his scales to look like your white-ish texture that is the problem.

I know that.

Even the filters had trouble on those textures. D:

Certainly.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 07:03:20 PM
So certainly to changing the white-ish texture or you make the mouth and chest texture white for me?


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 07:06:00 PM
The first one.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 07:07:08 PM
Okay, edits are almost done.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 06, 2014, 08:32:00 PM
Thanks a million again for the recolor edits, SMF1! They look great!

And I've started animating and programming K. Rool's Neutral Special. Here's what I have in mind:

In the air, he simply shoots a Cannonball forward, which explodes when it's at the end of its path (in other words, it'll be attached to ThrowN, and once ThrowN stops moving, it breaks and explodes.

On the ground, he can charge the attack. He can shoot a normal Cannonball if you release B early during the looping animation, and you can shoot a Spiked Cannonball a la DKC 2 if you charge it. But be careful! Like Diddy's Peanut Popgun, it can overheat, backfire and explode in K. Rool's face, giving him 5% damage, if you charge it too long!

I got the basic loop down in the Specials tab, and will code the subactions when I'm done animating them.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: StupidMarioFan1 on January 06, 2014, 08:37:31 PM
Thanks, glad you like them. That sounds like a perfect idea for the Neutral B and I'm assuming that the Side B is the Crown. What about the Up B?


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 06, 2014, 08:40:14 PM
Thanks, glad you like them. That sounds like a perfect idea for the Neutral B and I'm assuming that the Side B is the Crown. What about the Up B?

The Up B will have him shooting fire out of his blunderbuss to recover, based on Kaptain K. Rool's "dash" in DKC 2

I'd use the helicopter thing from DKC3, but Baron K. Roolenstein was my least favorite incarnation of K. Rool, he didn't do enough for me.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: StupidMarioFan1 on January 06, 2014, 08:51:58 PM
The Up B will have him shooting fire out of his blunderbuss to recover, based on Kaptain K. Rool's "dash" in DKC 2

I'd use the helicopter thing from DKC3, but Baron K. Roolenstein was my least favorite incarnation of K. Rool, he didn't do enough for me.
Nice, I'm guessing it'll be at an angle of he shoots downward instead of the side? I actually haven't played the third one but knew about how K Rool was a scientist in it, I'll look up a vid of his battle right now.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Bad Box Art Mega Man on January 06, 2014, 08:56:49 PM
The Up B will have him shooting fire out of his blunderbuss to recover, based on Kaptain K. Rool's "dash" in DKC 2

I'd use the helicopter thing from DKC3, but Baron K. Roolenstein was my least favorite incarnation of K. Rool, he didn't do enough for me.
aw man; ah well. still, if you want the most of k. rool in this moveset, the copter pack would be a quick representation of DKC3.
surely there'll be boxing gloves tho


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 06, 2014, 08:59:11 PM
aw man; ah well. still, if you want the most of k. rool in this moveset, the copter pack would be a quick representation of DKC3.
surely there'll be boxing gloves tho

I'm representing DK64 with his DK64 fight voice.

Unless... someone can import me some boxing glove models for his effect file! :af:


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: StupidMarioFan1 on January 06, 2014, 09:01:55 PM
How about the DK Boxer boxer gloves? We could edit the texture and credit them.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 06, 2014, 09:07:15 PM
How about the DK Boxer boxer gloves? We could edit the texture and credit them.

Sounds good to me!

Anyone willing to rip the gloves from Super DK Boxer and import them on a single bone along with the textures?


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: BlueBrain on January 07, 2014, 04:52:22 AM
wait, is king K. Rool on DK?
why? that makes no sense at all...


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: DJ Lowgey on January 07, 2014, 06:12:36 AM
dat croco needs an extra slot or he should replace a lame character like ice climbers, olimar, rob or yoshi


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Bad Box Art Mega Man on January 07, 2014, 11:38:37 AM
N B, eh? my guess is either a punch with the boxing gloves, or the boxing glove boomerang.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 07, 2014, 12:13:33 PM
wait, is king K. Rool on DK?
why? that makes no sense at all...


For a few reasons:

-There are few PSAs over DK;
-I hardly use DK
-He had the code necessary to make this PSA a bit faster, cutting out some of the work
-To use the DK franchise icon.

dat croco needs an extra slot or he should replace a lame character like ice climbers, olimar, rob or yoshi


Or you could wait for a ft_donkey BX.rel. ;)

N B, eh? my guess is either a punch with the boxing gloves, or the boxing glove boomerang.


Quote from: Me
In the air, he simply shoots a Cannonball forward, which explodes when it's at the end of its path (in other words, it'll be attached to ThrowN, and once ThrowN stops moving, it breaks and explodes.

On the ground, he can charge the attack. He can shoot a normal Cannonball if you release B early during the looping animation, and you can shoot a Spiked Cannonball a la DKC 2 if you charge it. But be careful! Like Diddy's Peanut Popgun, it can overheat, backfire and explode in K. Rool's face, giving him 5% damage, if you charge it too long!


Anywhoo, it's working partially right now. I have snapshots. N-B animations are still beta/WIP:

WalkFast:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2328binout_zpsbbb63281.jpg)
RunBrake:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15331binout_zpscb333dff.jpg)
Ending of Dash animation:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1533binout_zps5ff13fc9.jpg)
SpecialNStart: Reaches for his gun:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0258binout_zps761aa91f.jpg)
Freeze, sucka!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0117binout_zps6c2c5976.jpg)
Shooting a normal Cannonball:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1513binout_zps1b9c868d.jpg)
Shooting the spiked variety:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1534binout_zps7e774c71.jpg)
Ouch!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1531binout_zps385f0309.jpg)
VERY ouch!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15311binout_zpse1a051c9.jpg)

The special ending (where the gun blows up and overheats) doesn't work yet. But when it does, I'll be sure to have snapshots!


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Bad Box Art Mega Man on January 07, 2014, 12:37:47 PM
For a few reasons:

-There are few PSAs over DK;
-I hardly use DK
-He had the code necessary to make this PSA a bit faster, cutting out some of the work
-To use the DK franchise icon.

Or you could wait for a ft_donkey BX.rel. ;)

Anywhoo, it's working partially right now. I have snapshots. N-B animations are still beta/WIP:

WalkFast:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2328binout_zpsbbb63281.jpg[/url])
RunBrake:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15331binout_zpscb333dff.jpg[/url])
Ending of Dash animation:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1533binout_zps5ff13fc9.jpg[/url])
SpecialNStart: Reaches for his gun:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0258binout_zps761aa91f.jpg[/url])
Freeze, sucka!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0117binout_zps6c2c5976.jpg[/url])
Shooting a normal Cannonball:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1513binout_zps1b9c868d.jpg[/url])
Shooting the spiked variety:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1534binout_zps7e774c71.jpg[/url])
Ouch!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1531binout_zps385f0309.jpg[/url])
VERY ouch!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15311binout_zpse1a051c9.jpg[/url])

The special ending (where the gun blows up and overheats) doesn't work yet. But when it does, I'll be sure to have snapshots!

my bad, forgot that post. cant remember if this is planned or not, but why not give him a 1 in 10 chance of shooting an ice cloud, freezing his opponent? the knockback stays the same, but the damage is a little less.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Akeno/Archer on January 07, 2014, 12:40:38 PM
For a few reasons:

-There are few PSAs over DK;
-I hardly use DK
-He had the code necessary to make this PSA a bit faster, cutting out some of the work
-To use the DK franchise icon.

Or you could wait for a ft_donkey BX.rel. ;)

Anywhoo, it's working partially right now. I have snapshots. N-B animations are still beta/WIP:

WalkFast:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2328binout_zpsbbb63281.jpg[/url])
RunBrake:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15331binout_zpscb333dff.jpg[/url])
Ending of Dash animation:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1533binout_zps5ff13fc9.jpg[/url])
SpecialNStart: Reaches for his gun:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0258binout_zps761aa91f.jpg[/url])
Freeze, sucka!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0117binout_zps6c2c5976.jpg[/url])
Shooting a normal Cannonball:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1513binout_zps1b9c868d.jpg[/url])
Shooting the spiked variety:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1534binout_zps7e774c71.jpg[/url])
Ouch!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1531binout_zps385f0309.jpg[/url])
VERY ouch!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15311binout_zpse1a051c9.jpg[/url])

The special ending (where the gun blows up and overheats) doesn't work yet. But when it does, I'll be sure to have snapshots!

Awesome! Can't wait to replace DK properly :D
Ah, by the way, I didn't mention it earlier, but I prefer the glow effect now compared to the one before...


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Calypso on January 07, 2014, 02:27:34 PM
I don't know if it would be possible to do but what do you think of when K. Rools gun explodes it looks like a peeled banana (a Loony Toons Elmer Fudd moment).


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: BlueBrain on January 07, 2014, 02:47:39 PM
but, the best part of K. Rool should be his rivalry with DK...
so, replacing DK is almost counter-productive IMO...


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Mareeo 64 on January 07, 2014, 03:14:17 PM
I don't know if it would be possible to do but what do you think of when K. Rools gun explodes it looks like a peeled banana (a Loony Toons Elmer Fudd moment).
THIS O_O


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 07, 2014, 05:10:37 PM
I don't know if it would be possible to do but what do you think of when K. Rools gun explodes it looks like a peeled banana (a Loony Toons Elmer Fudd moment).


You just gave me an idea.

Here's a little something I'm working on for his blunderbuss. I ripped it from Diddy's actual popgun!

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/KRoolBrokenGun_zps02e784aa.png)


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Bad Box Art Mega Man on January 07, 2014, 05:18:55 PM
and brawlified too. best video game villain deserves the best animations


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 07, 2014, 05:20:15 PM
and brawlified too. best video game villain deserves the best animations

LOL, I agree. I'm going to test this effect out in game.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Bad Box Art Mega Man on January 07, 2014, 05:58:40 PM
LOL, I agree. I'm going to test this effect out in game.
naturally


Title: Re: Tabuu's PSAs. K. Rool N-B plreviews!
Post by: Tabuu Forte Akugun on January 08, 2014, 01:17:15 PM
Okay, so I'm almost finished PSAing the Ground N-B. It works ALMOST perfectly, there are only 2 glitches as of now:

-The burned subaction won't add 5% damage, despite the command being there.
-The Spiked Cannonball uses the same hitbox as the regular one, despite being in a separate if block.

I also gotta polish and finish the animations before it's completely done.

Got snaps for ya!

First frame of the Burned subaction. I wanted to make him hold his gun with both hands, but his arms are too short for that, so I had him hold his chest instead.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_0011binout_zpsdfcb7d43.jpg)
Shooting the regular ball again.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_1646binout_zps4e948290.jpg)
Once again shooting the Spiked Cannonball:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_1648binout_zps272388f5.jpg)
Getting his hide burned by overcharging the shot:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_1647binout_zps65439b10.jpg)
Early beta test of the burnt and broken muzzle model:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_0002binout_zps2964e0ff.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Hosernaut on January 08, 2014, 01:22:38 PM
I really can't wait for this to be finished. It's coming along great. If you need anymore testers btw, I'm available.

Also, on a non-related note, did that Mario clone work for you? I figured out how to make the CSS icons, CSP names, franchise icons, and BPs be custom now, so if you need help with that I'm here for ya.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 08, 2014, 01:25:24 PM
I really can't wait for this to be finished. It's coming along great. If you need anymore testers btw, I'm available.

Also, on a non-related note, did that Mario clone work for you? I figured out how to make the CSS icons, CSP names, franchise icons, and BPs be custom now, so if you need help with that I'm here for ya.

Yeah, you bet. I'll send it to you, SB and my other tester once a beta is ready. ;D

And I haven't tested it yet, sadly. D: I've been really occupied with K. Rool's N-B.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Hosernaut on January 08, 2014, 01:30:51 PM
Yeah, you bet. I'll send it to you, SB and my other tester once a beta is ready. ;D

And I haven't tested it yet, sadly. D: I've been really occupied with K. Rool's N-B.

Yeah, I figured you probably hadn't messed around with it much, with K. Rool being so far along now. When you do, let me know. I've got this cloning stuff down to a science now. Took me only about 6 minutes to add Isaac into my game this morning, custom images and all. I just wish I knew how to write .rels, so I could help speed up the release of cloneable characters.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 08, 2014, 01:33:30 PM
Yeah, I figured you probably hadn't messed around with it much, with K. Rool being so far along now. When you do, let me know. I've got this cloning stuff down to a science now. Took me only about 6 minutes to add Isaac into my game this morning, custom images and all. I just wish I knew how to write .rels, so I could help speed up the release of cloneable characters.

Wow, lucky you. Well, if you need help editing rels for the clone engine, I can help. I've done all the rel editing myself for my clones.

And yeah, he isn't that far along, I just obsess over his details so much that I lose track of time. lol


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Hosernaut on January 08, 2014, 01:41:08 PM
by edting rels, I meant making rels that the Clone Engine doesn't have yet (such as DK)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 08, 2014, 01:50:33 PM
by edting rels, I meant making rels that the Clone Engine doesn't have yet (such as DK)


Oh, ok. That clarifies things.

And there's one glitch fixed. I got him to take damage. ;D

I also darkened the cannonballs' texture.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_1721binout_zps9b08240f.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 08, 2014, 01:55:19 PM
they had better put K Rool in sm4sh. Dixie's a near clone of Diddy, Cranky Kong... well I'd be fine with him but it wouldn't make much sense, Funky isn't main character enough, Lanky isn't as popular, and the rest of the Kongs were either only playable once or not at all. we need more villains, too.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Hosernaut on January 08, 2014, 01:55:57 PM
That cannon ball looks a lot better now. The shine on it looks a little strange though. I'm not exactly sure what about it makes it look strange though. But it just seems a bit off. Still, I much prefer it as black.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 08, 2014, 06:26:35 PM
Maybe use a different kind of metal texture and make it black, also K Rool didn't hold the gun from the edge of the wooden butt, so maybe that's why his left arm is "too short", or did you already try that and it was still too short? Either way he looks more badass using only one hand. lol


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 08, 2014, 06:59:23 PM
they had better put K Rool in sm4sh. Dixie's a near clone of Diddy, Cranky Kong... well I'd be fine with him but it wouldn't make much sense, Funky isn't main character enough, Lanky isn't as popular, and the rest of the Kongs were either only playable once or not at all. we need more villains, too.


You bet they'd better. XD K. Rool is my most wanted newcomer and one of the only 3 reasons I'm even excited about Sm4sh. The others being Rosalina & Luma (who got in) and the changes they made to Bowser.

That cannon ball looks a lot better now. The shine on it looks a little strange though. I'm not exactly sure what about it makes it look strange though. But it just seems a bit off. Still, I much prefer it as black.


Yeah, since it's supposed to be black in DKC/DKC2. I'll toy around with that texture, and if that doesn't work, I'll change shines.

Maybe use a different kind of metal texture and make it black, also K Rool didn't hold the gun from the edge of the wooden butt, so maybe that's why his left arm is "too short", or did you already try that and it was still too short? Either way he looks more badass using only one hand. lol


It's the only way I could get him to hold the gun without excessive clipping between the 2 models. D:

Anyway, I made some edits:

First of all, when his gun is about to explode, you'll know you're in trouble. Like in DCK2, his gun sparks twice before backfiring,
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2122binout_zps37bbcd64.jpg)
Aw, man. D: I charged it too long. D:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_21481binout_zpsf57255cc.jpg)

Oh, by the way, once the gun starts to spark, there's nothing you can do about it. Let go of that B button all you want, that blunderbuss is blowing up.

I also addes subtle fire effects to the shot GFX in front of the gun. Also shows off the black Cannonball texture I just edited a second time. :)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2220binout_zps9593d94e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2222binout_zpsc60736d7.jpg)
...................................crap.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_22201binout_zps7f55c36e.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 08, 2014, 08:43:51 PM
Anyway, I made some edits:

First of all, when his gun is about to explode, you'll know you're in trouble. Like in DCK2, his gun sparks twice before backfiring,
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2122binout_zps37bbcd64.jpg[/url])
Aw, man. D: I charged it too long. D:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_21481binout_zpsf57255cc.jpg[/url])

Oh, by the way, once the gun starts to spark, there's nothing you can do about it. Let go of that B button all you want, that blunderbuss is blowing up.

I also addes subtle fire effects to the shot GFX in front of the gun. Also shows off the black Cannonball texture I just edited a second time. :)
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2220binout_zps9593d94e.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2222binout_zpsc60736d7.jpg[/url])
...................................crap.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_22201binout_zps7f55c36e.jpg[/url])

dreams of a k rool moveset tonight. will be getting one in the future.
I take it that the gun will make the firing noise from DKC2 when it bursts? also, what is his animation when he shakes off the burns after the explosion?

KJP Edit: Please put multiple large images in spoilers when quoting a post.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 09, 2014, 09:49:23 AM
Well, the Spark sound effects are taken straight from DKC2, so yeah, in a sense. If you mean when he actually blows up, he uses explosion SFX found in Brawl. I also forgot to mention, once in a while, he'll utter a little yelp as he blows up. That's because I put a Damage Voice Clip command in there.

And did ya SERIOUSLY dream of a K. Rool moveset? :D lol

Anyway, I came back from the doctor's office today. Says I got high cholesterol problems. D: Great. D: Well, on the upside, I got two K. Rool Footstooling animations done. :P


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 09, 2014, 11:32:22 AM
excellent, DKC2 sound representation
no I didn't, but I seriously wanted to >:(
tis a shame, but all that's needed is vegies and exercise (America's national preferred form of torture)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 09, 2014, 11:35:30 AM
excellent, DKC2 sound representation
no I didn't, but I seriously wanted to >:(
tis a shame, but all that's needed is vegies and exercise (America's national preferred form of torture)

I have a few sound bytes from DKC and DKC 2 in the Sawnd I made, along with his DK64 voice. XD

I know, right? Total torture. D: But steamed with just a dash of butter makes them a lot more tolerable. ;)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 09, 2014, 11:44:49 AM
hmm... do you have the star KO noise yet?


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 09, 2014, 12:04:25 PM
hmm... do you have the star KO noise yet?


I sure do. ;D

I also have these. I know it's not much, but it's all I got done today. Busy day up ahead.

K. Rool is getting footstooled:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140109_1525binout_zpsa35b045c.jpg)
Then when the foe bounces off, he looks up to see what the hell happened
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140109_15251binout_zpsf2fae46d.jpg)
Shield pose. I'm still working on the right size and ThrowN placement:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140109_15252binout_zps765a1273.jpg)
Taking off his shield and returning to battle.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140109_1526binout_zps1e739b1d.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 09, 2014, 12:25:09 PM
darn, I had an idea for it. the DKC3 noise (yes, that game again; it's my favorite of the bunch) where you hit K Rool and he makes that shrill noise that echoes somewhat. add a little more echo and you have a star KO noise. since you already made up yer mind, im cool with it. K Rool stuff n all


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 09, 2014, 01:08:10 PM
darn, I had an idea for it. the DKC3 noise (yes, that game again; it's my favorite of the bunch) where you hit K Rool and he makes that shrill noise that echoes somewhat. add a little more echo and you have a star KO noise. since you already made up yer mind, im cool with it. K Rool stuff n all

Everyone's allowed their favorite. I personally prefer DKC, for instance. It's my favorite Donkey Kong game ever. The game was epic, and of course, it introduced K. Rool and his awesome Kremlings I miss so much. D: I don't get it, if the Koopas and Space Pirates, for example, can stay for so long, why can't the Kremlings? D:

Anyway, enough ranting. Time for some more K. Rool updates. I've started his StepJump, and am making some very slight edits to the Blunderbuss sparks when he overcharges. If everything goes right, I hope to have a beta out by Spring break at the latest, but don't hold me up on that. XD School's about to start and all. But I'm working as fast as I can without compromising too much on quality. I'll also start his Aerial N-B ASAP.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 09, 2014, 03:22:23 PM
This week was my first week back. :P
Love what you've done so far, love how you made K Rool look up to see what happened after being stepped on, it's a nice and funny touch. ;D


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 10, 2014, 12:08:55 PM
This week was my first week back. :P
Love what you've done so far, love how you made K Rool look up to see what happened after being stepped on, it's a nice and funny touch. ;D


Really?

Ugh... I feel your pain, believe me. :srs:

Anyway, I made K. Rool's Forward Roll Dodge. He literally rolls on his stomach and back, inspired a bit by DK King of Swing and Jungle Climber. Here:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140110_15322binout_zps0e69239e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140110_1533binout_zps25df16ab.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140110_15331binout_zpsd79576c8.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 10, 2014, 12:36:42 PM
even a few references to less-heard-of games he was in. the only 3 games left are Barrel Blast, Mario Super Sluggers, and DKC3 (again with the mentioning? sorry). him picking up a homerun bat will have Super Sluggers covered. Barrel Blast was a racing game so I don't really see how that could fit in, unless you change his final smash into riding around in a rocket barrel, shooting spiked cannonballs from the blunderbuss XD.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 10, 2014, 12:47:48 PM
even a few references to less-heard-of games he was in. the only 3 games left are Barrel Blast, Mario Super Sluggers, and DKC3 (again with the mentioning? sorry). him picking up a homerun bat will have Super Sluggers covered. Barrel Blast was a racing game so I don't really see how that could fit in, unless you change his final smash into riding around in a rocket barrel, shooting spiked cannonballs from the blunderbuss XD.

I bought a copy of KoS just for K. Rool. The first game where my fave Nintendo character is playable? Heck yes. Sadly I'm unable to unlock him. D: The controls are weird and the game is fairly challenging.

And even the Final Smash is covered and will be a reference to DKC. Remember that cannonball rain he used to summon? ;)

And yeah, I don't intend to represent Barrel Blast all that much, honestly.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 10, 2014, 12:52:36 PM
barrel blast wasn't as good; woulda preferred if rare finished Donkey Kong Racing before the transition.
kinda figured it would be cannonball rain. it's all-too iconic.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 10, 2014, 12:55:03 PM
barrel blast wasn't as good; woulda preferred if rare finished Donkey Kong Racing before the transition.
kinda figured it would be cannonball rain. it's all-too iconic.

I wish that "transition" never happened. Rare-Nintendo was the best thing to happen to Donkey Kong, IMO. I LOVE Retro Studios with a passion, don't get me wrong, but Returns was missing a lot of stuff. It just wasn't as awesome nor magical.

I'll shut up and get back to work. XD


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Mr. AI | Sluigi123 on January 10, 2014, 01:10:50 PM
I've thought of an idea of having K. Rool's Up-B being Barrel Blast. It'll act sort of like Diddy Kong's Up-B, or Fox's Up-B.

Either way, I thought of having K. Rool being in a barrel with an arrow on it, and act like Melee's Cannon Barrel, and umm... you get the picture. XD


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 10, 2014, 04:29:06 PM
I wish that "transition" never happened. Rare-Nintendo was the best thing to happen to Donkey Kong, IMO. I LOVE Retro Studios with a passion, don't get me wrong, but Returns was missing a lot of stuff. It just wasn't as awesome nor magical.
Rare made some of the best games ever when they were with Nintendo, and Retro is doing great too with DKC, though I do agree that it isn't same as the originals, but they are still doing a great job with the series. I loved how they put in so many remixes of the most popular songs from DKC in Returns, they brought in a lot of things that made the series good, though no swimming, Kremlings, or Kong switching was a little bit of a let down, but they've brought swimming back in Tropical Freeze, and Dixie being playable again is awesome too. What I really hope is for DKC to not turn into NSMB, where you've got basically the same game with only minor differences between each game. :(
Anyways back on topic, I think the Cannonball Rain move will be the best for the Final Smash, it's Iconic, it's simple and easy to make (or atleast should be easy to make), and as long as it isn't too overpowered or too underpowered. We need a decent amount of Cannonballs that are hard to dodge, but aren't too hard or too easy to avoid.
Course having the attack extremely OP will be making fun of how Donkey Kong's FS is just too pitiful, it's easy to avoid in most cases, you're f-ed on scrolling levels because you can't move or cancel the attack, and he could've gotten a better FS.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 10, 2014, 06:36:38 PM
I've thought of an idea of having K. Rool's Up-B being Barrel Blast. It'll act sort of like Diddy Kong's Up-B, or Fox's Up-B.

Either way, I thought of having K. Rool being in a barrel with an arrow on it, and act like Melee's Cannon Barrel, and umm... you get the picture. XD

That's nifty, but I'm not really representing Barrel Blast. It's IMO the worst of all games that has K. Rool in it. It wouldn't be that bad if it weren't for the godawful controls. D:

Rare made some of the best games ever when they were with Nintendo, and Retro is doing great too with DKC, though I do agree that it isn't same as the originals, but they are still doing a great job with the series. I loved how they put in so many remixes of the most popular songs from DKC in Returns, they brought in a lot of things that made the series good, though no swimming, Kremlings, or Kong switching was a little bit of a let down, but they've brought swimming back in Tropical Freeze, and Dixie being playable again is awesome too. What I really hope is for DKC to not turn into NSMB, where you've got basically the same game with only minor differences between each game. :(
Anyways back on topic, I think the Cannonball Rain move will be the best for the Final Smash, it's Iconic, it's simple and easy to make (or atleast should be easy to make), and as long as it isn't too overpowered or too underpowered. We need a decent amount of Cannonballs that are hard to dodge, but aren't too hard or too easy to avoid.
Course having the attack extremely OP will be making fun of how Donkey Kong's FS is just too pitiful, it's easy to avoid in most cases, you're f-ed on scrolling levels because you can't move or cancel the attack, and he could've gotten a better FS.

Yeah, I like NSMB, but it IS kinda repetitive. 2 and U were the worst in that regard, but DS and Wii were awesome. TF looks different enough from Returns in my eyes.

I'll see if there's a way for K. Rool to move with the stage via PSA, even though I doubt it's possible. D:

Working on completing his Footstool animations at the moment, will most probably start Attack11 soon, and the Ladder stuff. And maybe the item animations this weekend.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 11, 2014, 07:46:05 AM
Yes DS and Wii were amazing bu then the NSMB series just starting coping it self and is now the CoD of Mario. :P I wouldn't be as mad if we would atleast get original music in each new game and not the same songs with maybe slight changes that you have to listen to comparison videos to hear. :(
If you're not able to get K Rool to move with the stage, hopefully someone else will be able to.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Mr. AI | Sluigi123 on January 11, 2014, 12:05:52 PM
Quote from: Tabuu Forte Akugun
That's nifty, but I'm not really representing Barrel Blast. It's IMO the worst of all games that has K. Rool in it. It wouldn't be that bad if it weren't for the godawful controls. D:

Well... I didn't say anything about representing the game Barrel Blast, oh well. I was thinking of representing the barrel as part of the DKC series, though out of all those games, K. Rool has only appeared in the first two.

I've only saw K. Rool in a barrel cannon just once, but I can't remember where I saw it at.  :>.>palm:


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 11, 2014, 12:37:27 PM
Well... I didn't say anything about representing the game Barrel Blast, oh well. I was thinking of representing the barrel as part of the DKC series, though out of all those games, K. Rool has only appeared in the first two.

I've only saw K. Rool in a barrel cannon just once, but I can't remember where I saw it at.  :>.>palm:
you never finished DKC3? K Rool was the true final boss of DKC3.

----------------------------

also, I have an idea for swim animations if you haven't made em yet


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 01:05:48 PM
Well... I didn't say anything about representing the game Barrel Blast, oh well. I was thinking of representing the barrel as part of the DKC series, though out of all those games, K. Rool has only appeared in the first two.

I've only saw K. Rool in a barrel cannon just once, but I can't remember where I saw it at.  :>.>palm:


Normally I would do that, but DK and Diddy already use barrels in the game. ;)

If you're not able to get K Rool to move with the stage, hopefully someone else will be able to.


Yeah, I hope so too. But I'll still try it. :) I'll re-code his FS from scratch in the Specials tab and all.

you never finished DKC3? K Rool was the true final boss of DKC3.

----------------------------

also, I have an idea for swim animations if you haven&#039;t made em yet


Swing em by me! ;D I only made one, so I can scrap it if I like the ideas. :)

Anyway, more snapshots!

Footstooled in the air. Yeah... the ThrowN needs to be updated.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_0109binout_zpsebbfa159.jpg)
Step Fall (inspired a bit by Bowser's)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_01091binout_zpsb0ecf237.jpg)
Landing Light:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_0110binout_zps23cd1447.jpg)
Wait Item:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_1630binout_zps6b8a95fc.jpg)
Squat. Now, K. Rool, being so large and fat, has a pretty mediocre crouch.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_1628binout_zps263cd864.jpg)
Squat Wait Item:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_16302binout_zpsac2d61f1.jpg)
K. Rool and Nazrin:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_1631binout_zpsc9b92d1f.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 11, 2014, 01:17:24 PM
here's the scenario:
from what i recall, he cant swim. when he hits the water a hovercraft (a barrel with a stretched tire and a fan) appears and when he's about to go under he starts panicking and when he goes under, the hovercraft breaks into 3 pieces and sinks with him. idk if it's too much, but I just think of it as a funny way of going down, like something rare would do if they were still with Nintendo.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 01:22:34 PM
here's the scenario:
from what i recall, he cant swim. when he hits the water a hovercraft (a barrel with a stretched tire and a fan) appears and when he's about to go under he starts panicking and when he goes under, the hovercraft breaks into 3 pieces and sinks with him. idk if it's too much, but I just think of it as a funny way of going down, like something rare would do if they were still with Nintendo.

It would need a new article with animations and all. Because that would shoot the filesize for his effect file way up. D: And someone would need to create that model. No such thing exists. D:

And if all else fails, look at Sonic. He can't swim either, but in Brawl...


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 11, 2014, 01:33:28 PM
It would need a new article with animations and all. Because that would shoot the filesize for his effect file way up. D: And someone would need to create that model. No such thing exists. D:

And if all else fails, look at Sonic. He can't swim either, but in Brawl...
just an idea. a little more comedy in his moveset to go with his blunderbuss burst


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 01:35:26 PM
just an idea. a little more comedy in his moveset to go with his blunderbuss burst

I like the idea, a lot, in fact, but it's not technically possible without filesize issues. Just saying. D:


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 11, 2014, 01:45:32 PM
One of those pictures was missing something, so I fixed it.
(http://imgur.com/cTKI7CW.png)
Too much? XD
Anyways I loved that idea for swimming, but like Tabuu said, it would require a lot of file size. How about this, he floats in a Dumb Drum, but he is a bit too heavy so he begins to sink until he dies. You can use the model that was used for the Bowser version. :af:


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 02:43:43 PM
One of those pictures was missing something, so I fixed it.
([url]http://imgur.com/cTKI7CW.png[/url])
Too much? XD
Anyways I loved that idea for swimming, but like Tabuu said, it would require a lot of file size. How about this, he floats in a Dumb Drum, but he is a bit too heavy so he begins to sink until he dies. You can use the model that was used for the Bowser version. :af:


Ok, that's kinda funny.

I'll try the Dumb Drum, but no promises. D: I'll try to replace his Entry barrel or Bongos with it and see if that works. If not, External GFX attempt.

EDIT: SO I got the Dumb Drum model, and got it down to 22 KB in filesize. It just might work. We'll see.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Calypso on January 11, 2014, 03:53:00 PM
Hi Tabuu um I'm just trying to help keep the file size as low as possible for the swim, so um here's an idea, K. Rool uses his up B when he falls in the water but a little differently.

He wraps his arms and legs around his blunderbuss, the gun barrel pointing down towards the water, fire sprays out of it like crazy lifting him just barely above the water because he's so heavy, then the fire runs out and he hovers for a moment staring at the screen, then falls into the water splashing around really fast in full panic mode, then he drowns laying on his stomach sinking face down in the water.

I do like the other ideas more its just I think the file size should be saved for animations that will be seen more often, but swimming is used more often that things like ladder climbing.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 11, 2014, 03:56:31 PM
Ok, that's kinda funny.

I'll try the Dumb Drum, but no promises. D: I'll try to replace his Entry barrel or Bongos with it and see if that works. If not, External GFX attempt.

EDIT: SO I got the Dumb Drum model, and got it down to 22 KB in filesize. It just might work. We'll see.
dumb drum; the boss that became a boss because they ran outta ideas... well him, really gnawty, and master necky sr.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 11, 2014, 05:35:44 PM
dumb drum; the boss that became a boss because they ran outta ideas... well him, really gnawty, and master necky sr.
I don't think it was out of ideas, I think it was let's put in larger versions of the normal enemies and make them harder, which I like that, it was one of my favorite parts of Yoshi's Island as well, and I always found it creative when they take a simple enemy, make it huge, and then change the attacks a bit or make them harder to avoid. Plus you forgot Queen B. lol
Another way to look at it is, some worlds have a certain enemy that appears more often than others, so when you get to the end, you're fighting the parent of ruler of that type of enemy.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 06:34:40 PM
Ok, so I tried the Dumb Drum, but the filesize shot up too high for my liking, including the EFLS entry, the texture, etc. And the texture keeps corrupting and showing up wrong, even when I edit the Material. So I'm dropping it. He'll have a normal swim.

I also changed the Cannonball texture to CMPR, which shaved off 2 KB of file space. My FitDonkey.pac now stands at 220KB.

Gonna continue work on the JumpAerial F and B, also starting the Landing Heavy, FallAerial/F/B and Ladder.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Mareeo 64 on January 11, 2014, 06:55:05 PM
K Rool is becoming more and more interesting every day. Btw, do you plan on having his pirate costume as an alt?


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 06:56:26 PM
K Rool is becoming more and more interesting every day. Btw, do you plan on having his pirate costume as an alt?

I wanted to, but I'm not sure anyone's willing to make the Kaptain for me as an alt. D:



Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Mareeo 64 on January 11, 2014, 07:05:57 PM
I wish i could help, but 3ds is giving me problems lately.

That, and my rigging skills are only about average


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 11, 2014, 07:59:57 PM
I can't make detailed 3D models from scratch, hell I'm surprised Bob and Larry turned out as good as they did but then again all I had to do was modify spheres. XD


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 12, 2014, 04:19:25 PM
Don't worry, guys, it's all right. :) The Blunderbuss and cannonballs are there to reference Kaptain K. Rool anyway. No need to fuss. :) There are even DKC2 sound effects in the sawnd. I don't need a Kaptain costume that badly. :) There's a reason the PSA is just called  "K. Rool" and not "King K. Rool". There's a lot of Kaptain in there, so calling it "King" would be just wrong.

Anyway, I'll be finishing up some animations today, starting the Dash attack, and getting more previews up. I finished all his jumping stuff, his Falling stuff (except for fall special) and landing stuff (again, except for Special). I promise I'll eventually get to what you REALLY want to see: his actual moveset. ;) I just don't want to be stuck finishing his moveset and then having nothing to do but his misc animations.

EDIT: I'm about to do more edits to the OP, with moveset breakdowns. Also, have these:

FallAerials. Haven't done his FallAerialF yet. D:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140112_2351binout_zps4ab3b8ed.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140112_23522binout_zps78df3272.jpg)

JumpAerialF:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140112_23521binout_zps16a2f6df.jpg)

JumpAerialB:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140112_2352binout_zps6332a04d.jpg)

This fat guy can move, eh? ;)


Title: Re: Tabuu's PSAs. New OP edits and moveset breakdowns for Cold and K. Rool
Post by: ShadowSnake on January 12, 2014, 11:24:55 PM
*subscribes

Those animations for King K. Rool are looking pretty smooth, I've always wished someone would make a PSA for him. We really need a Ganon .rel, i want to use Tabuu. :(


Title: Re: Tabuu's PSAs. New OP edits and moveset breakdowns for Cold and K. Rool
Post by: Tabuu Forte Akugun on January 13, 2014, 06:34:57 AM
*subscribes

Those animations for King K. Rool are looking pretty smooth, I've always wished someone would make a PSA for him. We really need a Ganon .rel, i want to use Tabuu. :(

Hah, thanks, man. Means a lot. ;D And yeah, a Ganon rel would be great.

Got an appointment with my shrink today, so I won't get back to work right away. But when I do, it's OP and Dash attack time.


Title: Re: Tabuu's PSAs. New OP edits and moveset breakdowns for Cold and K. Rool
Post by: Kyouma on January 13, 2014, 09:17:21 AM
my god.. why didnt I see you were planning a Duke Nukem PSA?! dude, hes one of the best video game characters there are


Title: Re: Tabuu's PSAs. New OP edits and moveset breakdowns for Cold and K. Rool
Post by: Bad Box Art Mega Man on January 13, 2014, 09:40:19 AM
my god.. why didnt I see you were planning a Duke Nukem PSA?! dude, hes one of the best video game characters there are
i dont see it in his sig. is this true, TFA? is america's most badass a WIP?


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 09:54:47 AM
i dont see it in his sig. is this true, TFA? is america's most badass a WIP?


America's badass is indeed a plan! But I may or may not get to him. D: He's not a priority at the moment.

I'm almost done updating the OP, putting in all those King Cold pictures was the longest part. You can actually see most of his moveset in the OP.

I'll do the same for my 3 other WIPs.

EDIT: Ok, the OP revamp is mostly complete, I also added this lady to my future plans. Meaning I'm not starting her yet.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Rosalina/Rosie_zps5554893e.png)


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Renova on January 13, 2014, 10:56:25 AM
Tabuu I noticed you have Lip under your "Maybe Later" projects. I'm hoping Nintendo adds her to the roster instead of just her stick lol.


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Kyouma on January 13, 2014, 10:58:24 AM
America's badass is indeed a plan! But I may or may not get to him. D: He's not a priority at the moment.
Okay, if I make a new rig with specs, fs eyes, rigged fingers and stuff, could he one day become a priority?
Snake needs a better character to replace him and the Deadpool is not really that seriously badass as america's best


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 10:59:23 AM
Tabuu I noticed you have Lip under your "Maybe Later" projects. I'm hoping Nintendo adds her to the roster instead of just her stick lol.

You bet I do. I definitely intend to get to Lip eventually. She's a shoo-in for my plans, meaning I WILL do her.

And so do I.

As for Rosalina and Luma, I say "Pseudo" because the real thing isn't technically possible in Brawl. lol. But I only intend to start her once I have a new beta out for King Cold, AND a first for K. Rool. Not before then.

Okay, if I make a new rig with specs, fs eyes, rigged fingers and stuff, could he one day become a priority?

Well, that MIGHT bump him up. ;) But there are still others I want to do before him.


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Kyouma on January 13, 2014, 11:02:38 AM
Well, that MIGHT bump him up. ;) But there are still others I want to do before him.
Thats what I wanted to hear ewe
in that case waka-waka girl will wait on my next import


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 11:11:04 AM
Thats what I wanted to hear ewe
in that case waka-waka girl will wait on my next import


Hehe, lol.

Well, it's back to work on K. Rool for me. I might even get some King Cold done as well if I feel like it. :)

EDIT:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_1724binout_zpsd1b3233b.jpg)


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: StupidMarioFan1 on January 13, 2014, 04:14:48 PM
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_1724binout_zpsd1b3233b.jpg[/url])

Dat belly. O_o


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Akeno/Archer on January 13, 2014, 04:59:01 PM
Dat belly. O_o
Everything said here


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Leon Exodio on January 13, 2014, 05:54:44 PM
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_1724binout_zpsd1b3233b.jpg[/url])
looking good also is that my stage i see i could be wrong


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 06:07:16 PM
Haha! Yeah, I made his belly stretch during the hitbox. Dedede's boneset has a WaistNbm and his belly can change sizes and translations with that bone. I decided to have some fun with it. ;)

I PSA'd it as well, and I'm going to complete the animation, and then continue his misc/movement stuff.


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: StupidMarioFan1 on January 13, 2014, 06:09:55 PM
I think you might've went overboard with the belly...I like the idea of it stretching a little in animations, but don't have it stretch too much. I mean The Kongs can have their eyes pop out cartoon style, but for some reason K Rool's belly doing the same just doesn't seem right too me. xD idk it could just be me though.


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 06:14:11 PM
Okay, I think I went a little crazy, you're right. XD I fixed the belly to make it stretch less. :)


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Don Jon Bravo on January 13, 2014, 06:49:08 PM
i thought it was kinda cool
anyways will u make sfx for this bad boy?
and is the cape rigged?(sorryifdishasbeenanswered)


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: StupidMarioFan1 on January 13, 2014, 06:50:44 PM
He has K Rool sounds from DKC 1 & 2 & DK64, maybe DKC3 but he is going to have a sfx pack. And that cape is rigged. :D


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 06:51:35 PM
i thought it was kinda cool
anyways will u make sfx for this bad boy?
and is the cape rigged?(sorryifdishasbeenanswered)

It still stretches. Just less. :)

And SFX are already done, and yes, cape is rigged. ;D I made sure to cover all the bases when I requested this model. ;)

LOL Ninja'd. XD



Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Kyouma on January 13, 2014, 07:02:49 PM
I think you might've went overboard with the belly...I like the idea of it stretching a little in animations, but don't have it stretch too much.
look at wario


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Tabuu Forte Akugun on January 13, 2014, 07:10:40 PM
look at wario


Maybe, but K. Rool is bigger and much fatter than Wario, I think that was the cause for concern.

New snapshots of the finished Dash attack soon.

EDIT: Here they are!

Okay, so the basic gist of it is that he slightly hops forward with his belly exposed.

First, starts it up in the middle of his Dash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_2309binout_zpsd96e734b.jpg)
Then, BAM! His belly causes a lot of damage. Mostly a lot of knockback.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_23091binout_zpsdb204863.jpg)
Lands when it's over.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_23092binout_zpsb84956f6.jpg)


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: StupidMarioFan1 on January 13, 2014, 07:43:12 PM
Yes. Yes.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Turb0k on January 13, 2014, 07:45:05 PM
Noice, very noice indeed.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Tabuu Forte Akugun on January 13, 2014, 07:45:55 PM
Yes. Yes.

Heh. What's up, mate? XD

Okay, more misc stuff for me. I might have more previews later this week.

Noice, very noice indeed.

Thank yah!


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: ShadowSnake on January 13, 2014, 07:51:17 PM
The animations looks nice. I will indeed want a DK rel so i can have him.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Tabuu Forte Akugun on January 13, 2014, 07:53:57 PM
The animations looks nice. I will indeed want a DK rel so i can have him.

Yeah, him replacing DK was a natural fit. Again, coding was there, the DK fanfare and franchise icon were there, etc. Sounds totally like something K. Rool would actually do. XD But I can hardly wait for that REL myself.

And I've chosen 2 candidates for my Tabuu revamp in the future: The very cloneable Marth or Ike. Mostly for VIS0 reasons. That's right, he won't be on Ganon anymore.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Bad Box Art Mega Man on January 13, 2014, 07:56:33 PM
you have to give us an early alpha preview. I just wanna hear the character's noises while he does the animations.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Tabuu Forte Akugun on January 13, 2014, 07:58:06 PM
you have to give us an early alpha preview. I just wanna hear the character's noises while he does the animations.

Hmmm. You want to play K. Rool that bad? XD Wow. Even Tabuu never had people this impatient. lol


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: StupidMarioFan1 on January 13, 2014, 08:32:43 PM
Hmmm. You want to play K. Rool that bad? XD Wow. Even Tabuu never had people this impatient. lol
It might've been because you were making Tabuu playable with some added things, where as K Rool is being made from scratch except the base boneset and model, we have nothing to on besides your pics whereas with Tabuu we could fight him in Boss Battles or Adventure Mode to get a basic idea of what he might be like.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Tabuu Forte Akugun on January 13, 2014, 08:34:50 PM
It might've been because you were making Tabuu playable with some added things, where as K Rool is being made from scratch except the base boneset and model, we have nothing to on besides your pics whereas with Tabuu we could fight him in Boss Battles or Adventure Mode to get a basic idea of what he might be like.

Everyone wanted to play as Tabuu. XD I guess you're right about the Boss Battles thing, he even had a controllable code there. XD

Hmmm... Well, depending on how much I get done this week, I might, just MIGHT, release an Alpha on the Vault. But first, I want to make some things. :)


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Kyouma on January 13, 2014, 08:41:20 PM
that thread title.. [ewe intensifies]


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Tabuu Forte Akugun on January 13, 2014, 08:45:55 PM
that thread title.. [ewe intensifies]

Yep, it might come this weekend. Right now I have some Aerial Specials to do, cosmetics to make and those 2 things are top priority. Not more movement stuff, it's just an alpha, after all.


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: StupidMarioFan1 on January 13, 2014, 08:48:51 PM
Okay, so this a modified DDD boneset, over DK, without all the animations...so who's animations is he using as placeholders?


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Tabuu Forte Akugun on January 13, 2014, 08:50:57 PM
Okay, so this a modified DDD boneset, over DK, without all the animations...so who's animations is he using as placeholders?

It's an edited DDD boneset over DK, the latter whose placeholders he will use. Any animations that aren't placeholders are all custom-made by yours truly. Don't worry about crashing and missing files, I've playtested him for hours and it never crashed once. ;)


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: StupidMarioFan1 on January 13, 2014, 08:52:21 PM
Okay, so any animations that haven't been changed yet will have K Rool transform into DK's size? Should be funny a few times. lol


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Tabuu Forte Akugun on January 13, 2014, 08:54:14 PM
Okay, so any animations that haven't been changed yet will have K Rool transform into DK's size? Should be funny a few times. lol

Nope, the size is changed via PSA, so he'll be deformed, but still his own size. :)


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: StupidMarioFan1 on January 13, 2014, 09:02:41 PM
Well that's what I meant, being deformed.


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Don Jon Bravo on January 13, 2014, 09:03:52 PM
get th fs in the alpha?
or is that asking for too much?


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Tabuu Forte Akugun on January 13, 2014, 09:04:54 PM
I'm going to make those animations (Aerial Specials) as fast as I can. No, I won't rush them. I just won't allow distractions. ;)

Alpha confirmed. No longer just a possibility.

get th fs in the alpha?
or is that asking for too much?

Kinda... ^^" The FS will be long to make.


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Turb0k on January 13, 2014, 09:06:13 PM
I'm going to make those animations (Aerial Specials) as fast as I can. No, I won't rush them. I just won't allow distractions. ;)

Alpha confirmed. No longer just a possibility.

Whoooooo!


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 13, 2014, 09:10:31 PM
Whoooooo!

List of moves done:

-Neutral Special
-Dash Attack
-Side Special
-Down Special

If I have time, I'll even adjust the hitboxes on the moves I haven't made yet, just so it's easier to hit with them. (by placing them on the proper bones, as placeholder attacks)

I may even make a taunt and victory pose, but no promises. Don't hold me up on that.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Akeno/Archer on January 14, 2014, 03:04:35 AM
List of moves done:

-Neutral Special
-Dash Attack
-Side Special
-Down Special

If I have time, I'll even adjust the hitboxes on the moves I haven't made yet, just so it's easier to hit with them. (by placing them on the proper bones, as placeholder attacks)

I may even make a taunt and victory pose, but no promises. Don't hold me up on that.
That's already great progress that you made!


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Mr. AI | Sluigi123 on January 14, 2014, 11:24:36 AM
That's great progress, man! From dashing to the dash attack.

Due to curiosity, is that your Toad PSA? (I'm very late on this question...)


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 11:27:38 AM
That's great progress, man! From dashing to the dash attack.

Due to curiosity, is that your Toad PSA? (I'm very late on this question...)

I did not make a Toad PSA. It's an import over Olimar.

And thanks.

I've decided on a release date for the Alpha. It'll be sometime on Sunday, January 19th, my time. Right now I'm writing a readme and ironing out flaws and glitches before making the cosmetics.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: StupidMarioFan1 on January 14, 2014, 03:00:17 PM
Can't wait. :happy:


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 03:02:34 PM
Now if I could only remove his stupid FThrow and Crate carrying animations. :P


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: StupidMarioFan1 on January 14, 2014, 03:06:58 PM
Now if I could only remove his stupid FThrow and Crate carrying animations. :P
Well maybe you can compromise like with Swimming...how about this:
K Rool sticks the character into his gun, and runs around with them inside the gun and why you throw them, you shoot them out of the gun.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Akeno/Archer on January 14, 2014, 03:10:11 PM
Well maybe you can compromise like with Swimming...how about this:
K Rool sticks the character into his gun, and runs around with them inside the gun and why you throw them, you shoot them out of the gun.
That's a great idea! But wouldn't it look strange with big characters like Bowser and such?


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: StupidMarioFan1 on January 14, 2014, 03:18:44 PM
That's a great idea! But wouldn't it look strange with big characters like Bowser and such?
Not if they shrank down to a tiny size that fit inside the gun, like say when DDD or Kirby sucks in a character, doesn't matter who they are, they still grow tiny and fit inside him.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 03:29:05 PM
It's just, no matter what I do, the FThrow freezes K. Rool in place, with his opponent caught in his grip until he breaks out, and crate carrying makes him use his Side Special. :P


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: StupidMarioFan1 on January 14, 2014, 03:38:18 PM
It's just, no matter what I do, the FThrow freezes K. Rool in place, with his opponent caught in his grip until he breaks out, and crate carrying makes him use his Side Special. :P
They're using the right animations right?


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 03:46:17 PM
Dear K. Rool,

You are the LAST AND ONLY DK PSA I'm ever making. D: Ugh!

Signed, Tabuu.

Yeah, they use the right animations. :P


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Large Leader on January 14, 2014, 05:18:41 PM
It's just, no matter what I do, the FThrow freezes K. Rool in place, with his opponent caught in his grip until he breaks out, and crate carrying makes him use his Side Special. :P

Was it the same problem that Naz had?

If so, I believe you can fix it the same exact way.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 05:30:35 PM
Was it the same problem that Naz had?

If so, I believe you can fix it the same exact way.

I'm just not sure, actually. No, not the same problem.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Large Leader on January 14, 2014, 05:33:36 PM
I'm just not sure, actually. No, not the same problem.

Welp, nevermind then lol

I'll go back to whatever I was doing~


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Bad Box Art Mega Man on January 14, 2014, 05:40:09 PM
laughing hysterically?


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Kyouma on January 14, 2014, 06:11:42 PM
Dear K. Rool,

You are the LAST AND ONLY DK PSA I'm ever making. D: Ugh!

Signed, Tabuu.

Yeah, they use the right animations. :P
this is probably why there isnt any PSA over DK which isnt a port


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 06:13:54 PM
*cough*TheOldCloudKong*cough* I'm studying it, but even when I copy its [censored], it still won't work.

I'm making cosmetics now.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: StupidMarioFan1 on January 14, 2014, 06:20:14 PM
Before uploading, put all the files and folders inside a folder named "Read the README" Though this should help lower the amount of stupid reports or PMs, you should still prepare to answer questions multiple times. Some people just don't understand the concept or point of the README file. *facepalm*


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Kyouma on January 14, 2014, 06:23:29 PM
Before uploading, put all the files and folders inside a folder named "Read the README" Though this should help lower the amount of stupid reports or PMs, you should still prepare to answer questions multiple times. Some people just don't understand the concept or point of the README file. *facepalm*
or put the files in a .rar with password and a link to the readme, then put the password at the end of the readme :v


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 15, 2014, 10:17:00 AM
or put the files in a .rar with password and a link to the readme, then put the password at the end of the readme :v

I thought of it. I have a Readme with a buglist already written up.

Okay, so I looked through the code again, and it's the same issue as Nazrin: K. Rool can grab and enter the Forward Throw, but then gets stuck at the end of the ThrowF subaction and can't do anything. I'd like to fix this glitch before releasing the alpha, so can someone give me a hand? Thanks. :)


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Kyouma on January 15, 2014, 10:25:07 AM
and at the end.. Tabuu found out that K Rool and Nazrin are relatives(?)


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 15, 2014, 10:26:28 AM
A crocodile and a mousey. Hmmmmmmm.... *scratches head*

Anyway, I tried the same subroutine as Link and Toon Link, but they had to do with his specials and not his throw. D: I'm completely stumped...


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Large Leader on January 15, 2014, 10:26:49 AM
Their individual problems are different, but you'll probably have to use a similar method to fix it.

Just saw your post.

It won't be the same exact subaction. Subactions locations are different for each character, you'll probably have to find it for DK/Rool. But it's there.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 15, 2014, 10:41:15 AM
Their individual problems are different, but you'll probably have to use a similar method to fix it.

Just saw your post.

It won't be the same exact subaction. Subactions locations are different for each character, you'll probably have to find it for DK/Rool. But it's there.

The only problem is, I can't find it. D: The ID is a mystery. His FThrow is a huge mess of actions, subactions and subroutines, but I can't find where he enters ThrowFWait...


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Kyouma on January 15, 2014, 10:49:26 AM
I fear its caused to the fact that DK's grab and down carries the oponent.. I know it sounds lazy but..Couldnt you keep that same thing just changing the animations so it fits ok?


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 15, 2014, 10:50:28 AM
I fear its caused to the fact that DK's grab and down carries the oponent.. I know it sounds lazy but..Couldnt you keep that same thing just changing the animations so it fits ok?

No, I couldn't. I know there's a way, the Cloud Kong PSA did it.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Leon Exodio on January 15, 2014, 10:55:50 AM
 i know that dks grabs are in his hard coding that makes him carries the opponent so if you just delete the coding or modify it then you can get if of that


Title: Re: Tabuu's PSAs. K. ROOL ALPHA may be delayed...
Post by: Tabuu Forte Akugun on January 15, 2014, 11:00:28 AM
I'm completely stumped. The Alpha will have a glitched FThrow and crate carrying, nothing I can do. D: I can't, for the life of me, figure out what Cloud Kong did to fix those glitches.

EDIT: Okay, so I've tried everything. And now the throws crash. Unless I can figure out a way to fix those [censored]ing action overrides, I'm afraid I'll have to delay the release of the alpha. :( Sorry.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA may be delayed...
Post by: Mareeo 64 on January 15, 2014, 01:22:18 PM
Don't rush it man, it's more worth ut if it comes out right, even if it is late


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 01:24:43 PM
I'm just so frustrated, I've done all this work for nothing, now stuck with a PAC file I don't know how to revert...

EDIT: It's confirmed. I'm going to have to start the PSA over again, so I won't make the release on time. I need more time. I want to apologize in advance to all of you who were looking forward to trying out K. Rool. Thank God for PSAMod, I can keep my edits open while I edit a clean FitDonkey.pac. But once I'm done restoring my edits to this clean file, I'll back it up and then make the Override edits. Is anyone here good at removing/editing Action Overrides and can help me figure this out? Leon Exodio pointed those out to me, but there are so many actions and subroutine references IDK where to start. D: Please bear with me, guys. I WILL make this PSA and nothing will stand in my way, but I have no intention of releasing a glitchy piece of crap. I'll even revamp cape animations for the release.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 01:40:11 PM
I'm just so frustrated, I've done all this work for nothing, now stuck with a PAC file I don't know how to revert...

EDIT: It's confirmed. I'm going to have to start the PSA over again, so I won't make the release on time. I need more time. I want to apologize in advance to all of you who were looking forward to trying out K. Rool. Thank God for PSAMod, I can keep my edits open while I edit a clean FitDonkey.pac. But once I'm done restoring my edits to this clean file, I'll back it up and then make the Override edits. Is anyone here good at removing/editing Action Overrides and can help me figure this out? Leon Exodio pointed those out to me, but there are so many actions and subroutine references IDK where to start. D: Please bear with me, guys. I WILL make this PSA and nothing will stand in my way, but I have no intention of releasing a glitchy piece of crap. I'll even revamp cape animations for the release.
that why you should always have a back up lol also ill help you on getting rid of the grab overrides for dk if you want


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 01:41:35 PM
that why you should always have a back up lol also ill help you on getting rid of the grab overrides for dk if you want

I would love that. Mind if I send you the file once I'm done the PSA? I don't want to run the risk of BrawlBox .67 corrupting it.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 01:42:39 PM
I would love that. Mind if I send you the file once I'm done the PSA? I don't want to run the risk of BrawlBox .67 corrupting it.
yeah sure in the time ill just edit a normal dk psa to see if i can get rig of his grab walks and what not


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 01:44:02 PM
yeah sure in the time ill just edit a normal dk psa to see if i can get rig of his grab walks and what not

See if you can do anything about his Heavy item animations, too. I had it half working, but I forget how. lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 01:55:06 PM
See if you can do anything about his Heavy item animations, too. I had it half working, but I forget how. lol
why do you need the Heavy item animations gone for lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 01:57:57 PM
why do you need the Heavy item animations gone for lol

Just replaced with the normal stuff (HeavyWalk1/2, and not being able to walk/jump with crates and [censored])


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:02:08 PM
Just replaced with the normal stuff (HeavyWalk1/2, and not being able to walk/jump with crates and [censored])
i was going to edit my post because i  just though of why you needed it to be replaced lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:03:12 PM
K. Rool IS weaker than DK, since he always gets beaten. lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:19:26 PM
K. Rool IS weaker than DK, since he always gets beaten. lol
ok well i some what got rid or the grab stuff but he still does the animation for the F throw but i think you can just change the animation and repsa it to be fine but he cant pick up barrels,crates,partyball he just puts then back down but ill look in it for the items but the grabs should be fine


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:20:29 PM
ok well i some what got rid or the grab stuff but he still does the animation for the F throw but i think you can just change the animation and repsa it to be fine but he cant pick up barrels,crates,partyball he just puts then back down but ill look in it for the items but the grabs should be fine

I wonder what could be causing all that crap. :P


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 02:24:56 PM
oy... model limitations...
maybe calikingz could help as well? his PSAs are astounding; he made an excellent Megaman X, a near-perfect crash bandicoot, the saiyan god Broly, and many more. im sure if he has some spare time he could lend a hand or 3. the more people that help, the better i say. just an idea.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:25:48 PM
oy... model limitations...
maybe calikingz could help as well? his PSAs are astounding; he made an excellent Megaman X, a near-perfect crash bandicoot, the saiyan god Broly, and many more. im sure if he has some spare time he could lend a hand or 3. the more people that help, the better i say.

It's PSA limitations. :P

All I need help with is those, the rest I can do fine. :)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 02:28:22 PM
It's PSA limitations. :P

All I need help with is those, the rest I can do fine. :)
right,i keep forgetting hitboxes are applied to bones (PSAs) and not textures.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:28:33 PM
I wonder what could be causing all that crap. :P
yeah the f-throw is fine i just tested it my renaming it to be b-thow and psa it to be the same  it works like a charm as for some of the items idk but i have a few ideas. but if i cant fix the items i think that will be good for a beta intell i fully fix it


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:30:49 PM
yeah the f-throw is fine i just tested it my renaming it to be b-thow and psa it to be the same  it works like a charm as for some of the items idk but i have a few ideas. but if i cant fix the items i think that will be good for a beta intell i fully fix it

Thank you for your efforts. :) I really appreciate it. Can you send me a PM later explaining fully what you did?


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 02:31:46 PM
sure as hell am glad i dont use items; just wont be able to use him in classic or adventure mode. still, the battlefield (not the stage) is where he needs to be, but i still wonder what his role in SSE would be.

Post Merge: January 15, 2014, 02:32:09 PM
oy... model limitations...
maybe calikingz could help as well? his PSAs are astounding; he made an excellent Megaman X, a near-perfect crash bandicoot, the saiyan god Broly, and many more. im sure if he has some spare time he could lend a hand or 3. the more people that help, the better i say.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:33:24 PM
Thank you for your efforts. :) I really appreciate it. Can you send me a PM later explaining fully what you did?
umm yeah but i had to hex the psa to make it happen lol but ill  tell you in a pm or just when your done send the psa over or i can just send you the normal dk psa i edit


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:35:46 PM
umm yeah but i had to hex the psa to make it happen lol but ill  tell you in a pm or just when your done send the psa over or i can just send you the normal dk psa i edit

How did you hex it? I'll definitely collab you if I can get it to work.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:39:34 PM
How did you hex it? I'll definitely collab you if I can get it to work.
well i know how to hex becaue i use to hex  edit the ps3,xbox 360,and make character rels so i know how to hex but i tryed ever thing i can think of right now and i cant get him to pick up the barrels,crates,partyball he just picks them up and puts then back down so it does not freaze he just can pick them up thats all


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:42:41 PM
You know something? You're pretty damned cool, Leon. ;)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:46:27 PM
You know something? You're pretty damned cool, Leon. ;)
(http://i1244.photobucket.com/albums/gg561/Paxamator/OhStopItYou.jpg)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:47:12 PM
Don't think I don't appreciate your help, cuz I do. ;)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:48:52 PM
Don't think I don't appreciate your help, cuz I do. ;)
lol well im glad i can help do you want the normal dk psa or just wait intell your finish psaing yours


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:50:29 PM
I think I'll wait till the PSA is finished. Keep your edited DK.pac just in case, k? :)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 03:16:46 PM
I think I'll wait till the PSA is finished. Keep your edited DK.pac just in case, k? :)
oh i will lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: StupidMarioFan1 on January 15, 2014, 03:25:43 PM
Sucks about the crashes, I'm glad I'm a patient person when it comes to waiting for Brawl Hacks. lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 03:41:02 PM
Thanks, SMF. :)

Well, the transition is going pretty well, so far I've been editing existing code instead of erasing and replacing, and so far my filesize hasn't gone up at all. I might have a new build that's smaller than the original. :)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Akeno/Archer on January 15, 2014, 03:43:58 PM
Thanks, SMF. :)

Well, the transition is going pretty well, so far I've been editing existing code instead of erasing and replacing, and so far my filesize hasn't gone up at all. I might have a new build that's smaller than the original. :)
Looks like this issue brought some solutions...


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 03:45:58 PM
Looks like this issue brought some solutions...

I wasn't even running out of space, either. But this is only good news filesize-wise.

I won't touch the FThrow and heavy item stuff until the PSA is finished and backed up.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 03:50:28 PM
so are you back on for showing a WIP vid? I just wanna see and hear him in action. K Rool Country and 64 was as great as his voice got and I wanna hear it in brawl.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 03:50:55 PM
PSA is finished and backed up.  backed up.   backed up.
  this is very important lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Akeno/Archer on January 15, 2014, 03:52:49 PM
I wasn't even running out of space, either. But this is only good news filesize-wise.

I won't touch the FThrow and heavy item stuff until the PSA is finished and backed up.
Who knows if you wouldn't have with the FThrow though...
Anyway, what happened to Nazrin? I know it's K. Rool timeanother king..., but i was curious about her...
so are you back on for showing a WIP vid? I just wanna see and hear him in action. K Rool Country and 64 was as great as his voice got and I wanna hear it in brawl.
If you could, that would be cool^^


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 03:54:52 PM
Don't worry, Leon, I will back him up. LOL

And yeah, I'll send K. Rool to SonicBrawler. He said he'd make a video. :)

As for Nazrin, though, she hasn't been forgotten. :) I just got so involved with K. Rool that I haven't touched her in a while.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:07:55 PM
I might be late on this, but I have an idea on how to fix the Action Override issue.

Make the Action Override(s) affect Actions that Donkey Kong doesn't use, like Crawling or Tethering.

You're of course going to need to fix up the Heavy Item and Forward Throw Sub Actions.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:13:51 PM
I might be late on this, but I have an idea on how to fix the Action Override issue.

Make the Action Override(s) affect Actions that Donkey Kong doesn't use, like Crawling or Tethering.

You're of course going to need to fix up the Heavy Item and Forward Throw Sub Actions.

Sweet. I'll give that a try!


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 05:19:23 PM
I might be late on this, but I have an idea on how to fix the Action Override issue.

Make the Action Override(s) affect Actions that Donkey Kong doesn't use, like Crawling or Tethering.

You're of course going to need to fix up the Heavy Item and Forward Throw Sub Actions.
you know that can mess up the psa in so many ways just so you know


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:21:21 PM
you know that can mess up the psa in so many ways just so you know
How so? If the character doesn't use the Action, then it should be fine. Which is why I suggested Crawling or Tethering in the first place.

I did it when I was having an issue with my Raptor PSA crashing due to a corrupted Action Override and it worked to perfection.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:31:17 PM
How so? If the character doesn't use the Action, then it should be fine. Which is why I suggested Crawling or Tethering in the first place.

I did it when I was having an issue with my Raptor PSA crashing due to a corrupted Action Override and it worked to perfection.

Jiggz, mind telling me how you did it? I have no idea. XD


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 05:34:18 PM
How so? If the character doesn't use the Action, then it should be fine. Which is why I suggested Crawling or Tethering in the first place.

I did it when I was having an issue with my Raptor PSA crashing due to a corrupted Action Override and it worked to perfection.
or you can just use hxd and get the same results also by changing the action you get the same problem when you pick up heavy items so


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:35:16 PM
Jiggz, mind telling me how you did it? I have no idea. XD
(http://i.imgur.com/2Qpk3z9.png)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:36:10 PM
([url]http://i.imgur.com/2Qpk3z9.png[/url])


Thanks, but Tabuu plz. D: I don't want to risk corrupting my file.

Nvm, I think I found it... XD


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:39:25 PM
Thanks, but Tabuu plz. D: I don't want to risk corrupting my file.
BrawlBox saves just fine if you only have one PSA instance open.

The dreaded error happens when you have two PSAs open in BB then copy + paste a command and save without closing everything except the edited PSA out.

Though if you want to hex it, convert the Command List Offset into hex, find the said offset in a Hex Editor with your PSA opened in it, then find the Hex ID of your Action and change it.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:47:48 PM
Do I change it to a Command List that exists, or...? (first time doing something like this)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:50:26 PM
Do I change it to a Command List that exists, or...? (first time doing something like this)
Change the Action ID to an Action that the character doesn't use. You can either leave it or delete the coding afterwards.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 05:52:03 PM
Though if you want to hex it, convert the Command List Offset into hex, find the said offset in a Hex Editor with your PSA opened in it, then find the Hex ID of your Action and change it.
or you can just fine the offset and change the whole offset to 0 to delete the folder and get the same results by changing the action id


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:52:56 PM
Change the Action ID to an Action that the character doesn't use. You can either leave it or delete the coding afterwards.

Okay, so instead of say, Action 57, I change it to the hex offset for Crawling?


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:56:09 PM
Okay, so instead of say, Action 57, I change it to the hex offset for Crawling?
Yes.

or you can just fine the offset and change the whole offset to 0 to delete the folder and get the same results by changing the action id
You can't delete Action Override Folders. At least that I know of.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:58:56 PM
Yes.
You can't delete Action Override Folders. At least that I know of.

Ok, so I made the changes in Tabuu. I'm going to test it now.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 05:59:34 PM
Yes.
You can't delete Action Override Folders. At least that I know of.
(http://i.imgur.com/O9EAZLN.png)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: OmegaS3 on January 15, 2014, 06:00:26 PM
([url]http://i.imgur.com/O9EAZLN.png[/url])
Oh look its me!


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 06:03:16 PM
([url]http://i.imgur.com/O9EAZLN.png[/url])
I meant the main Folder itself.

Ok, so I made the changes in Tabuu. I'm going to test it now.
Good luck.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 06:06:22 PM
I meant the main Folder itself.
if you do it will freezes the game and also scene the folders are not there the override folders are gone because the game does not read it  :P


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 06:09:33 PM
Okay, so I got it to partially work.

But there ARE glitches:

A: The game silent freezes when I push B when I hold a heavy item;
B: K. Rool freezes (not the game) when I try to use an A-Aerial.
C: FThrow causes opponent to stay stuck to K. Rool (Likely due to the lack of PSA code)

EDIT: I found the cause of Glitch B. I accidentally hexed the file to override Aerials. lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 06:12:28 PM
tabuu, the one character a friend of mine needs for Gmod...
anyways, I guess the best method was the B-Throw way to fix it... unless there are more tricks up your sleeves?


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 06:20:09 PM
Okay, so the FThrow works flawlessly. I just gotta figure out how to make him move when holding a Crate without the game crashing.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 06:31:59 PM
Okay, so the FThrow works flawlessly. I just gotta figure out how to make him move when holding a Crate without the game crashing.
hmm... since his legs are so stubby, he could just move his hips and the only foot movement is when he uses his ankles.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess a thing of the past!
Post by: Tabuu Forte Akugun on January 15, 2014, 06:36:54 PM
K. So, if I can get the PSA redone, I just might release that alpha on time. With an added FThrow to test my hunch.

But as Leon Exodio stated, he can't grab crates without dropping them right away with the changes I made. But on the upside, a normal F Throw will be possible! I'll try to fix that crate glitch in the future. But Items aren't my priority at the moment.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: StupidMarioFan1 on January 15, 2014, 07:42:29 PM
K. So, if I can get the PSA redone, I just might release that alpha on time. With an added FThrow to test my hunch.

But as Leon Exodio stated, he can't grab crates without dropping them right away with the changes I made. But on the upside, a normal F Throw will be possible! I'll try to fix that crate glitch in the future. But Items aren't my priority at the moment.

(http://media.tumblr.com/tumblr_lp7fox9g9o1qjdvp4.gif)


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 15, 2014, 07:52:26 PM
LOL, that's one epic GIF there! I don't feel so bad about postponing that alpha anymore. I didn't want to give you anything that crashed. ;)

So now I'm redoing my code for the Neutral B. It's taking quite some time. XD


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: 5una~ on January 15, 2014, 09:05:15 PM
Can't wait for this I came for the crown throw I was not disappointed.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Bad Box Art Mega Man on January 15, 2014, 09:10:01 PM
Can't wait for this I came for the crown throw I was not disappointed.
we all came here for that, but what we're going to get is something even better... 2 CROWN THROWS! XD jk, an early look at a K Rool WIP sometime this weekend or next week


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 15, 2014, 09:20:12 PM
Can't wait for this I came for the crown throw I was not disappointed.

Heh, thanks a lot, man! ;D

we all came here for that, but what we're going to get is something even better... 2 CROWN THROWS! XD jk, an early look at a K Rool WIP sometime this weekend or next week

This Sunday! As originally planned! I have about 95% of the code reproduced, and possibly improved. :)


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Bad Box Art Mega Man on January 15, 2014, 09:24:25 PM
Commercial Ad: SUNDAY, SUNDAY, SUNDAY!!!


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 15, 2014, 09:31:49 PM
Commercial Ad: SUNDAY, SUNDAY, SUNDAY!!!

K. Rool: Yeah! Thank you! (a la DK 64) XD

I can't wait to see what you guys think when I release it. ;D


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Calypso on January 15, 2014, 09:56:01 PM
Hi Tabuu I'm not exactly sure what to say with all that's gone on, bad stuff like corruption happened but a lot of good things happened too. I just don't like how it caused you so much stress. But you seem happy now I hope so anyway.

Um I know it can sometimes sound meaningless to say this but I wish you good luck.

Tiny edit: I'll give K. Rool a try for sure, you put a lot of work into him and it really shows in the previews, it should look amazing in full motion.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Kyouma on January 15, 2014, 10:36:53 PM
I al really interested on testing it too! Im glad you could finally solve it.

Um I know it can sometimes sound meaningless to say this but I wish you good luck.
And I agree with Marisa.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Akeno/Archer on January 16, 2014, 04:31:01 AM
Looking forward for Sunday :D


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 16, 2014, 09:40:02 AM
Okay, I think something's wrong with my laptop. :P

I just tried to access this site through my usual browser, Chrome, and it tells me this site has malware, and then blocked it. But here I am, on Explorer, and it works just fine. :P

This could potentially affect the release I have planned, but if it keeps working here, then fine.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Kyouma on January 16, 2014, 11:26:33 AM
Okay, I think something's wrong with my laptop. :P

I just tried to access this site through my usual browser, Chrome, and it tells me this site has malware, and then blocked it. But here I am, on Explorer, and it works just fine. :P

This could potentially affect the release I have planned, but if it keeps working here, then fine.
same here, even though I am rather using safari on my mac


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Large Leader on January 16, 2014, 11:28:38 AM
Its with the site itseld, it should be fixed soon supposedly


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 16, 2014, 11:30:32 AM
Okay. So apparently they took care of the problem. But clearing my cache on Chrome is so slow that it crashed it. :P Anyway, this will not interfere with the release of K. Rool Alpha 0.1. I'll upload it on this browser if I have to, but no matter what, you're getting this crash-free alpha. ;)

I finished the PSA I had done up to this point, and am now working on that grab and FThrow. ;)


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Akeno/Archer on January 16, 2014, 12:06:04 PM
Lol... Looks like I'm the only one who still got some malware warning... Stupid troll...

Anyway, I'm looking forward for your K. Rool BETA!


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 16, 2014, 12:16:39 PM
I do too, on Chrome. You use Chrome too?


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Akeno/Archer on January 16, 2014, 12:34:15 PM
I do too, on Chrome. You use Chrome too?
Yep. Sucks...


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 16, 2014, 12:39:12 PM
Totally.

I made his Catch animation, and will do CatchAttack, CatchWait and ThrowF soon.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Akeno/Archer on January 16, 2014, 12:47:35 PM
Totally.

I made his Catch animation, and will do CatchAttack, CatchWait and ThrowF soon.
Ahh! Great! A true replacement for that damn gorilla!


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 16, 2014, 12:53:00 PM
Ahh! Great! A true replacement for that damn gorilla!


LAWL. DK is cool and all, but K. Rool is in a league of his own. He's one badass villain. :)

EDIT:

You know, if there's one thing I can't stand, it's getting mocked. My post was made fun of in the Brawl Vault Flagged for Malware thread in the Off-Topic forum, and it really got to me. Not because I'm butthurt, but because of the fact that this guy made himself look like an [censored] in a public place. :P That, and I've been made fun of my whole childhood. I won't tolerate this crap, but I'm above insulting the transgressor.

Anyway, I did K. Rool's catch attack. He bites his opponent. Snapshots of the grab stuff here:

Prepares to grab:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_1736binout_zps4bc6177b.jpg)
Grabs:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17361binout_zps8323a1b5.jpg)
Holding R.O.B:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17362binout_zps9aeba507.jpg)
Biting R.O.B:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_1737binout_zps9cef7ccd.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17371binout_zpsc20697ce.jpg)

I'm currently working on CatchCut. But here's some other stuff. I believe I failed to show his Aerial N-Special:

Takes out his Blunderbuss:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_1734binout_zps86c5d717.jpg)
After shooting the cannonball:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17343binout_zpsc8978f6e.jpg)
The cannonball blowing up at the end of its path.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17342binout_zps46d71ea2.jpg)

Footstooling someone:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17344binout_zpsea7f1999.jpg)

And yes, before you ask, all changes I make and preview on here before Sunday WILL be included in the Alpha.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Mareeo 64 on January 16, 2014, 01:49:43 PM
LAWL. DK is cool and all, but K. Rool is in a league of his own. He's one badass villain. :)
I wish they'd bring him back in the new DKC games :/


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 17, 2014, 08:05:00 PM
Okay, previews of the new FThrow coming! Beta is still on track to be released this Sunday (My time, btw). I might not get to making that Taunt and Victory pose, but he WILL have a FThrow.

From the new Card Captor Sakura episode, "K. Rool and Unusual Punishment" lol Just kidding.

He tosses his opponent upward and hits them with the butt of his blunderbuss. A little similar to King Cold's FThrow.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140117_2335binout_zpsf26c8f16.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140117_23351binout_zps8438b978.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140117_2336binout_zps2becbae8.jpg)


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Bad Box Art Mega Man on January 17, 2014, 09:05:08 PM
dude, the only time that ever happened to me is on the final cannonball before DK uppercuts him


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 17, 2014, 09:29:59 PM
dude, the only time that ever happened to me is on the final cannonball before DK uppercuts him

Geez, that definitely sounds rough. :P

I used Kaptain K. Rool's actual sprites to make that animation. ;D

And WHERE THE HELL are the DKC and DKL games on the Virtual Console? :P I want K. Rool action, damn it! What the hell, Nintendo? D:


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Bad Box Art Mega Man on January 17, 2014, 10:10:38 PM
Geez, that definitely sounds rough. :P

I used Kaptain K. Rool's actual sprites to make that animation. ;D

And WHERE THE HELL are the DKC and DKL games on the Virtual Console? :P I want K. Rool action, damn it! What the hell, Nintendo? D:
I used to see them on the Wii VC about a year or 2 ago, but when I finally got credits and went to the store, Nintendo removed them. ah well, at least I have the trilogy in my room with a functioning SNES


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: StupidMarioFan1 on January 17, 2014, 10:32:31 PM
I have the first two DKC games on SNES, GBA, and emulator. ;D It's legal because I have actual copies of the games. Since their removed, kinda makes the guys behind Donkey Kong Country 4: The Kongs Return (Fan-Made Game) seem like asses. lol
Loving dem animations, and can't wait till Sunday for both K Rool and Sherlock. :D


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 18, 2014, 09:05:26 AM
I can't wait till tomorrow either. ;D I'm simply dying to find out what you guys think about K. Rool. ;D

And Nintendo made a mistake by removing them. D:

Anyway, I'll spend today doing some polishing, readying for tomorrow's release. :)


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Turb0k on January 18, 2014, 09:06:30 AM
I can't wait till tomorrow either. ;D I'm simply dying to find out what you guys think about K. Rool. ;D

And Nintendo made a mistake by removing them. D:

Anyway, I'll spend today doing some polishing, readying for tomorrow's release. :)
Come here. ༼つ◕_◕༽つ let me hug you.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 18, 2014, 09:08:37 AM
Whoa. lol. I;m not much of a hugger, but I'll let ya this one. lol



Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: Akeno/Archer on January 18, 2014, 09:34:28 AM
Finally! A fat-ass crocodile's gonna make his way in Brawl!


Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: Tabuu Forte Akugun on January 18, 2014, 09:35:58 AM
LOL Calm down, Akeno. XDDD jk

I just need to edit a few things, and remake his CSS icon.


Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: Akeno/Archer on January 18, 2014, 11:14:33 AM
Ah yea... Sorry...
Anyway, will you clone him, or let him the way he is over DK? Though it's not too hard to clone, it's still impossible now for DK.
And... Idk if I already asked this, but what did you plan for Chiyako? Maybe I can help you a bit since she's an OC


Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: Tabuu Forte Akugun on January 18, 2014, 12:28:04 PM
Ah yea... Sorry...
Anyway, will you clone him, or let him the way he is over DK? Though it's not too hard to clone, it's still impossible now for DK.
And... Idk if I already asked this, but what did you plan for Chiyako? Maybe I can help you a bit since she's an OC

Heheheh. XD

And I can't clone him yet. No DK BX rel. D:

Yeah, of course you can. ;)

Anywyay, if all goes well, I might even release him TODAY.


Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: StupidMarioFan1 on January 18, 2014, 01:09:30 PM
This day is going excellent, found a youtuber who makes the best Nintendo mashups with popular movies, and now K Rool might be released today? :happy:


Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: Bad Box Art Mega Man on January 18, 2014, 01:15:17 PM
make sure to post the vid here (even tough it's pretty much a given)


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 01:16:36 PM
Of course, once send the files to SB and he makes it. ;D

And yeah. :) I'm pretty excited too. I'm just doing a few graphical touch ups, as well as a collage for the submission.

EDIT: K. Rool is up. Grab him. ;D


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: StupidMarioFan1 on January 18, 2014, 03:09:50 PM
I crapped my pants when you said he was up.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 03:11:03 PM
I crapped my pants when you said he was up.

LOL.

Anxiously awaiting feedback! ;D


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: StupidMarioFan1 on January 18, 2014, 04:29:41 PM
Won't be able to give proper feedback till Tuesday because right now, I'm on my slow computer which Dolphin runs at between 2 to 10 fps, but I'll still give feedback where I see it.
I do now realize why K Rool's fingers would clip through the gun barrel, I thought it was just you didn't animate them completely, but now I see that you did what the Mario games do with Bowser and his minions, just rig the three fingers to two bones. Clever way to save file size while still looking great in most animations.
lol-ed when I saw that instead of FinalHandClap, the name is FinalHandCrap, but then I looked at the original and realized that Nintendo made that typo. XD The animations that you've made are excellent, and are very accurate to the source material.
The effects are perfect, I like that the Cannonball is bigger when using the attack in mid-air, the on ground version of the cannonball needs some work, though you already mentioned this and I know that's it an alpha, but I like putting in my two cents on the things I see. Will need to find a way for the cannonball to fall  & land by itself after a certain part of the animation so 1. it'll fall to the ground when not on leveled platform, 2. it won't fall through the floor if on a ramp slanted upwards. Maybe look into Mario's fireballs or some other projectile that is effected by the stage collision if that is possible to copy.
I didn't see an edited taunt or win pose, so maybe you forgot to include those in the alpha.
A very nice alpha moveset, and I'm excited to see the Beta and finished version. :happy:


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Bad Box Art Mega Man on January 18, 2014, 04:52:51 PM
I find it funny when he uses some of DK's animations. however I LOVE the blunderbuss attack and crown throwing. cant wait til SB makes that video. installing sounds is next to impossible for me, even when I follow the directions


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 04:55:50 PM
I find it funny when he uses some of DK's animations. however I LOVE the blunderbuss attack and crown throwing. cant wait til SB makes that video. installing sounds is next to impossible for me, even when I follow the directions

Thank you so much, Gnorc! ;D Means a lot. Feedback like this makes me wanna get back to work. XD

Won't be able to give proper feedback till Tuesday because right now, I'm on my slow computer which Dolphin runs at between 2 to 10 fps, but I'll still give feedback where I see it.
I do now realize why K Rool's fingers would clip through the gun barrel, I thought it was just you didn't animate them completely, but now I see that you did what the Mario games do with Bowser and his minions, just rig the three fingers to two bones. Clever way to save file size while still looking great in most animations.
lol-ed when I saw that instead of FinalHandClap, the name is FinalHandCrap, but then I looked at the original and realized that Nintendo made that typo. XD The animations that you've made are excellent, and are very accurate to the source material.
The effects are perfect, I like that the Cannonball is bigger when using the attack in mid-air, the on ground version of the cannonball needs some work, though you already mentioned this and I know that's it an alpha, but I like putting in my two cents on the things I see. Will need to find a way for the cannonball to fall  & land by itself after a certain part of the animation so 1. it'll fall to the ground when not on leveled platform, 2. it won't fall through the floor if on a ramp slanted upwards. Maybe look into Mario's fireballs or some other projectile that is effected by the stage collision if that is possible to copy.
I didn't see an edited taunt or win pose, so maybe you forgot to include those in the alpha.
A very nice alpha moveset, and I'm excited to see the Beta and finished version. :happy:

It's all right.

Mario's fireball is an article. I'd have to make his cannonballs into articles as well, but we can't yet.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Kyouma on January 18, 2014, 05:22:35 PM
a preview release today, finally some good news around...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 05:29:52 PM
I'm currently testing him!


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Large Leader on January 18, 2014, 05:44:11 PM
Thank you so much, Gnorc! ;D Means a lot. Feedback like this makes me wanna get back to work. XD

It's all right.

Mario's fireball is an article. I'd have to make his cannonballs into articles as well, but we can't yet.

I'm curious, why didn't you make him over someone else and port the animations over?

Yeah, it'd be complicated to PSA, but you'd be able to get articles on the guy/croc


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 05:46:57 PM
I'm curious, why didn't you make him over someone else and port the animations over?

Yeah, it'd be complicated to PSA, but you'd be able to get articles on the guy/croc

I'll leave it like that for now, and once we can add/edit articles, I'll update him. Right now I'm pretty proud, even though it's a fake projectile.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Large Leader on January 18, 2014, 05:56:36 PM
Yeah, even fake projectiles can be a doozy. Still don't know how I did it the first time, and now I can't get it to work.

And that's why I'm not going to touch the Link I released until I'm legally insane.

Anyways, congrats man!


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:00:07 PM
Yeah, even fake projectiles can be a doozy. Still don't know how I did it the first time, and now I can't get it to work.

And that's why I'm not going to touch the Link I released until I'm legally insane.

Anyways, congrats man!

Thanks so much! ;D

Okay, so! I talked to KJP, and he suggested porting K. Rool over someone who has articles I can use for the Cannonballs. I want to, but the thing is, I've already PSA'd and Sawnd'ed DK... But if I had to, I was thinking Lucas or Ness.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Bad Box Art Mega Man on January 18, 2014, 06:04:15 PM
tis a shame G&W is difficult to port over. he is the only one with his icon, he has tons of props, and he's barely used by the smash community


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:06:04 PM
I went through all that hell with his forward throw and all. D: I'm proud of what I did. But then again... Lucas is clonable.... then again, I worked hard on that PSA over DK, then again... ah well crap. :P


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:31:48 PM
I'm currently testing him!
Souvenirs from a K.Rool vs. Groudon Fight :

K. Rool : GTFO!
Groudon : COME AT ME, BRO!
(http://i.imgur.com/HvYSSxQ.jpg)
The animation for that is quite cool, he puts it out like a revolver in a western movie :)

K.Rool : FUUUUUUU----!!
(http://i.imgur.com/geHa2X9.jpg)
He should keep his gun longer on this animation...

K. Rool : My crown in your face!
(http://i.imgur.com/bisNfrW.jpg)
Looks a bit weird though... the crown isn't really a matter, but the tossing animation should be slower, like he brings back his hand behind his head then throws his crown... just a suggestion though...

K. Rool : Now you GET. OUT.
*Groudon flies away*(http://i.imgur.com/aOxyz7C.jpg)

It was really fun to play with him! I liked the Side and Neutral B... I know I forgot to comment about the Down B, but I didn't have the time to get a screenshot :-\ ... I will say that he'd need to go a bit forward during this animation... Otherwise, it's correct, and the made moves are cool! Just a little summary :
Dat face... :>.>: Dat kick :srs: Dat K.Rool :happy:(http://i.imgur.com/BSWhyST.jpg)


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:33:59 PM
Souvenirs from a K.Rool vs. Groudon Fight :

([url]http://i.imgur.com/HvYSSxQ.jpg[/url])K. Rool : GTFO!
Groudon : COME AT ME, BRO!
The animation for that is quite cool, he puts it out like a revolver in a western movie :)

K.Rool : FUUUUUUU----!!
([url]http://i.imgur.com/geHa2X9.jpg[/url])
He should keep his gun longer on this animation...

K. Rool : My crown in your face!
([url]http://i.imgur.com/bisNfrW.jpg[/url])
Looks a bit weird though... the crown isn't really a matter, but the tossing animation should be slower, like he brings back his hand behind his head then throws his crown... just a suggestion though...

K. Rool : Now you GET. OUT.
*Groudon flies away*([url]http://i.imgur.com/aOxyz7C.jpg[/url])

Dat face... :>.>: Dat kick :srs: Dat K.Rool :happy:([url]http://i.imgur.com/BSWhyST.jpg[/url])
It was really fun to play with him! I liked the Side and Neutral B... I know I forgot to comment about the Down B, but I didn't have the time to get a screenshot :-\ ... I will say that he'd need to go a bit forward during this animation... Otherwise, it's correct, and the made moves are cool!


Dat last snapshot. :srs: Derp face is derp. XD

Thanks, though. :) I love this.

Yeah, and be sure to vote in my poll and help me decide what to do. :)


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:37:22 PM
Dat last snapshot. :srs: Derp face is derp. XD

Thanks, though. :) I love this.

Yeah, and be sure to vote in my poll and help me decide what to do. :)
Haha! Thanks! It was fun to make this :)
Already done, I voted for keep it over DK... That would be a waste to port him after so much work


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:41:03 PM
Only 3 votes, but so far he's staying where he is. Porting is only a last resort.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Calypso on January 18, 2014, 06:41:13 PM
I think its fine on DK Tabuu you don't use DK very much anyway and at this point it would be a lot of trouble so many things would need to be changed in the PSA and coding. Plus I'm sure DK will get a rel someday I know I can't know that for sure but I just feel like it will happen.

Oh and I must go test your K. Rool now that he's out. Random question is K. Rool a crocodile or an alligator? I think a crocodile can go on land and an alligator stays by the water.
There I just turned a brawl hack into science class at your high school, hee what will you do now HA HA HA (evil laugh).


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: StupidMarioFan1 on January 18, 2014, 06:41:58 PM
I'm curious, why didn't you make him over someone else and port the animations over? Yeah, it'd be complicated to PSA, but you'd be able to get articles on the guy/croc
If I'm correct, only because he now has the DK icon and victory music. Otherwise I think he would've put him on someone else.

Post Merge: January 18, 2014, 06:43:28 PM
Wow wasn't expecting to be the one guy to vote for yes on putting him over Ness or Lucas. Only reason why I voted was because if you did decide to port I was going to offer to help.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:45:04 PM
I think its fine on DK Tabuu you don't use DK very much anyway and at this point it would be a lot of trouble so many things would need to be changed in the PSA and coding. Plus I'm sure DK will get a rel someday I know I can't know that for sure but I just feel like it will happen.

Oh and I must go test your K. Rool now that he's out. Random question is K. Rool a crocodile or an alligator? I think a crocodile can go on land and an alligator stays by the water.
There I just turned a brawl hack into science class at your high school, hee what will you do now HA HA HA (evil laugh).

LOL, nice one! Crocodile, though. Saltwater Crocodile, to be exact.

Yeah, okay then. Thanks for that. :) K. Rool is staying right where he is.

If I&#039;m correct, only because he now has the DK icon and victory music. Otherwise I think he would&#039;ve put him on someone else.

Post Merge: January 18, 2014, 06:43:28 PM
Wow wasn&#039;t expecting to be the one guy to vote for yes on putting him over Ness or Lucas. Only reason why I voted was because if you did decide to port I was going to offer to help.

Yep, those were the reasons. And he's gonna stay. I'm taking the poll down.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:45:39 PM
Well... That's not really needed to port him IMO, because you managed to get your specials to work on him... Ness/Lucas are annoying to code because of their articles...
I think its fine on DK Tabuu you don&#039;t use DK very much anyway and at this point it would be a lot of trouble so many things would need to be changed in the PSA and coding. Plus I&#039;m sure DK will get a rel someday I know I can&#039;t know that for sure but I just feel like it will happen.
I agree with this
There I just turned a brawl hack into science class at your high school, hee what will you do now HA HA HA (evil laugh).
Lol that +1^


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:47:01 PM
And those specials were relatively simple to code. I'm sure that as I become more familiar with this stuff I might be able to improve them. But right now, they're fine. :)

Except I just might take that DownB suggestion...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:49:04 PM
And those specials were relatively simple to code. I'm sure that as I become more familiar with this stuff I might be able to improve them. But right now, they're fine. :)

Except I just might take that DownB suggestion...
Glad I could help :D

For an Air Down B, why not making him shoot a load but downward? Because having nothing as an air down B makes him feel... A bit empty handed in air...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:50:16 PM
I'm not making an air down B. :) But thanks for the idea. ;D

Besides, it would be too similar to the FS idea I had for him.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:51:58 PM
I'm not making an air down B. :) But thanks for the idea. ;D

Besides, it would be too similar to the FS idea I had for him.
You're welcome! Though that FS idea is now touching my curiousity :p


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:52:56 PM
Cannonball Rain.

The cannonballs that fall down from the sky in his very first battle.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:54:44 PM
Cannonball Rain.

The cannonballs that fall down from the sky in his very first battle.
Sounds like the PK Starstorm from Ness/Lucas... Lol...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:55:36 PM
Sounds like the PK Starstorm from Ness/Lucas... Lol...

Except more powerful and a little less random and chaotic.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:59:11 PM
Except more powerful and a little less random and chaotic.
I see... More like an FS version of Meteorain... Sounds awesome! But I'm laughing when I imagine this move during the DK barrel song behind it xD


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 07:00:39 PM
I see... More like an FS version of Meteorain... Sounds awesome! But I'm laughing when I imagine this move during the DK barrel song behind it xD

Is there no way to remove it?

And wow, I just noticed... This thread's approaching 1000 replies. Took a while, but I'm happy with where I got. ^_^


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 07:19:03 PM
Is there no way to remove it?

And wow, I just noticed... This thread's approaching 1000 replies. Took a while, but I'm happy with where I got. ^_^
That's your nearest goal!
Well... I think it's in the .rel file... Actually you can remove it thanks to BrawlEX... There's something where you can remove the song... Idk if you can do it now, but this, or try to find it in the SFX...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 07:20:21 PM
That's your nearest goal!
Well... I think it's in the .rel file... Actually you can remove it thanks to BrawlEX

I wonder, since the music is stored with his sound effects in the Sound test, if I can just mute the whole thing in PSA.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 07:22:39 PM
I wonder, since the music is stored with his sound effects in the Sound test, if I can just mute the whole thing in PSA.
I don't know if it's an SFX in the PSA though... But I'll check this out quickly for you...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 07:24:18 PM
AAAAA. 1000 replies. Thanks guys! I'm thinking of something to do/give you as thanks. :)

So, is anyone out there enjoying K. Rool? Anyone else, I mean?

I don't know if it's an SFX in the PSA though... But I'll check this out quickly for you...

Thanks! ;D


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: StupidMarioFan1 on January 18, 2014, 07:25:45 PM
Damnit I was going to be 1000th right before you posted your comment! The lack of an air-B special isn't that weird because characters like Peach, Olimar and probably more don't have one either.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Tabuu Forte Akugun on January 18, 2014, 07:27:32 PM
LOL!! Sorry. ^^ I just got so excited. :) I'm not used to this kind of attention. XD


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Akeno/Archer on January 18, 2014, 07:30:04 PM
AAAAA. 1000 replies. Thanks guys! I'm thinking of something to do/give you as thanks. :)

So, is anyone out there enjoying K. Rool? Anyone else, I mean?

Thanks! ;D
Great! You finally made it! Congratulations!
Anyway, sadly, there isn't anything about the music in the PSA... I think it's still in the .rel files... I think if you edit the .rel, then you can remove it... Otherwise, you can't... Maybe it's hardcoded in the game... I dunno...
Damnit I was going to be 1000th right before you posted your comment! The lack of an air-B special isn&#039;t that weird because characters like Peach, Olimar and probably more don&#039;t have one either.
DK himself... though it would add a bonus...
LOL!! Sorry. ^^ I just got so excited. :) I&#039;m not used to this kind of attention. XD
I've been ninja'd twice :>.>:
Once by SMFan1, once by you...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Tabuu Forte Akugun on January 18, 2014, 07:33:41 PM
I wish I could at least replace the music, do  you know if THAT is possible?


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Akeno/Archer on January 18, 2014, 07:48:40 PM
I wish I could at least replace the music, do  you know if THAT is possible?
Unfortunately, no. That's a question I asked multiple times though...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Tabuu Forte Akugun on January 18, 2014, 07:49:39 PM
Oh...kay. Music present in the code that can't be patched. Odd.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Akeno/Archer on January 18, 2014, 07:52:10 PM
Oh...kay. Music present in the code that can't be patched. Odd.
I'll ask around the forums, but not now... I need to go and get some sleep...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Tabuu Forte Akugun on January 18, 2014, 07:55:05 PM
Yeah, you do that. Can't have you tired, now can we? ;D

I'm going to crack my knuckles and get back to work. :)


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: StupidMarioFan1 on January 18, 2014, 08:55:04 PM
Yah the closest I've seen to changing music that is hardcoded, was these old hacks that were deleted a while back that hexed the songs that played during the Starman, Hammer and Ultra Hammer to be silent. They were deleted because the guy had gotten a copyright strike against one of his accounts, I think Mediafire, had deleted his hacks and links out of fear of getting sued for copyright...might've deleted his account on here too. Might still have one of the PMs he sent me because I was asking him questions, but I don't want to look through 1025 PMs. Why do I have that many? I don't delete them because every now and then one might include a link that I need later in the future so I go back and search through it, or maybe someone sent me instructions on how to do something that I didn't copy and paste into a text document because I'm too lazy/don't want to write down.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Calypso on January 18, 2014, 09:16:46 PM
Um will one of these ideas work?

I think this just might work, K. Rool activate the FS but it ends immediately and K. Rool returns normal gameplay like nothing happened, but the next time you hit neutral B he then activates his FS canon rain, so it would work kinda like the FS but during normal gameplay. So you could activate you FS right after using the smash ball to get it, or hold on to it so you have a trick up you sleeve, but don't die or you will lose it. That way you could have a FS but get around the music or oh I know you not giving K. Rool a down B air right so the FS PSA data could maybe be stored there and gained access to after a smash ball is used up.  

So um another idea you make the K. Rool FS and make it the FS activated by the smash ball but leave the DK FS in the PSA too so maybe the music will stay attached to the DK FS but because the K. Rool FS is somewhere else in the PSA and set as the priority so maybe the music wont play then.

Maybe a cheat code like the no entry data code could deactivate the music or maybe a code that directly deactivates that music like a DK has no song code.

Is there a way to maybe trick the game so it thinks it just finished playing the song at the beginning of the FS or thinks the FS is over while its still going.

Post Merge: January 18, 2014, 11:23:23 PM
Oh StupidMarioFan1 um do you remember what those hacks were because there's a chance I might have them and I could re-upload them and post a download link here.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: BlueBrain on January 19, 2014, 06:54:39 AM
so no DK vs K. rool...
that's awkward...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Renova on January 19, 2014, 08:14:23 AM
K. Rool is very fun. I didn't expect him to be the size of Broly lol.

What's the deal with the crown toss move though? Is it supposed to be similar to links boomerang?

I think that move would be interesting if the crown had the cape effect.

Also, I'm glad he's over DK because DK has low hack representation. You can only pretty much choose to replace him with shadow or Sonic and they've been played to death.

Thanks for the alpha build!


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: StupidMarioFan1 on January 19, 2014, 11:07:14 AM
What's the deal with the crown toss move though? Is it supposed to be similar to links boomerang? I think that move would be interesting if the crown had the cape effect.

Donkey Kong Country - Final Boss Battle (Skilly Battle!) (http://www.youtube.com/watch?v=5ix-Og3wQ-w#)
Donkey Kong Country 2 - King K Rool (Final Boss 1) (http://www.youtube.com/watch?v=Ky6mkDQA2z4#)
This might clear things up a bit. ;)


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: KingJigglypuff on January 19, 2014, 11:15:15 AM
Uggh. Sometimes I don't like having such high quality standards...

I overall wasn't impressed by this Alpha. The Animations need a lot of polish and the hitboxes are quite awkward.

No hard feelings. :-\ There is potential with this though. That I can see.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Tabuu Forte Akugun on January 19, 2014, 12:56:39 PM
Uggh. Sometimes I don't like having such high quality standards...

I overall wasn't impressed by this Alpha. The Animations need a lot of polish and the hitboxes are quite awkward.

No hard feelings. :-\ There is potential with this though. That I can see.

Oh, don't you worry. I definitely intend to make it better. But how can I make it better? ;) I don't have much to go on by this feedback. D:

K. Rool is very fun. I didn't expect him to be the size of Broly lol.

What's the deal with the crown toss move though? Is it supposed to be similar to links boomerang?

I think that move would be interesting if the crown had the cape effect.

Also, I'm glad he's over DK because DK has low hack representation. You can only pretty much choose to replace him with shadow or Sonic and they've been played to death.

Thanks for the alpha build!

My pleasure. ;D


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Renova on January 19, 2014, 12:58:20 PM
Quote from: StupidMarioFan1 link=topic=37855.msg1215814#msg1215814
This might clear things up a bit. Wink
[/quote

Now I remember why I never beat that game when I was a kid. Long a** boss fight.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: KingJigglypuff on January 19, 2014, 01:03:34 PM
Oh, don't you worry. I definitely intend to make it better. But how can I make it better? ;) I don't have much to go on by this feedback. D:
I know you said you couldn't, but do the best of your ability to get animating with Maya. For PSA, make backups, and experiment with BrawlBox. You'll be able to make precise hitboxes.

Even though an attack's hitboxes/animations are good, everything can be thrown off by odd animations/hitboxes.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Tabuu Forte Akugun on January 19, 2014, 01:05:08 PM
I was going to begin work on the first BETA for K. Rool, but now I feel I want to step away from him for a while.

Not only is school starting again, but I feel like I failed my audience with my alpha. That, and my interest/motivation in my King Cold beta 2 is back, so I'll be switching to that.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Bad Box Art Mega Man on January 19, 2014, 01:10:48 PM
I was going to begin work on the first BETA for K. Rool, but now I feel I want to step away from him for a while.

Not only is school starting again, but I feel like I failed my audience with my alpha. That, and my interest/motivation in my King Cold beta 2 is back, so I'll be switching to that.
alphas a meant to be incomplete. theyre for public testing.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Tabuu Forte Akugun on January 19, 2014, 01:12:34 PM
alphas a meant to be incomplete. theyre for public testing.

Still... KJP wasn't happy. And I take advice/feedback from seasoned PSA makers to heart, and probably a little too seriously. D:


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: StupidMarioFan1 on January 19, 2014, 01:16:02 PM
It's still an alpha, obviously if you're using an edited boneset, the default hitboxes will be messed up.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Akeno/Archer on January 19, 2014, 01:17:43 PM
Still... KJP wasn't happy. And I take advice/feedback from seasoned PSA makers to heart, and probably a little too seriously. D:
Every PSAers knows that KJP expects greatness from us. And he is right, after all, we're here because we can make some great stuff to make Brawl an awesome game. And feedback/advice are here to show us what's good and what needs to be fixed.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: KingJigglypuff on January 19, 2014, 01:18:52 PM
Still... KJP wasn't happy. And I take advice/feedback from seasoned PSA makers to heart, and probably a little too seriously. D:
Don't let my thoughts get you down.

Like I said before, it's difficult to impress me, due to my high quality standards.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Tabuu Forte Akugun on January 19, 2014, 01:20:50 PM
Don't let my thoughts get you down.

Like I said before, it's difficult to impress me, due to my high quality standards.

Still... I look up to you, Jiggz. You inspire me. It's basically like my singing, if my fave singer were to come here and say I wasn't good, it would hurt too.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: KingJigglypuff on January 19, 2014, 01:27:00 PM
Still... I look up to you, Jiggz. You inspire me. It's basically like my singing, if my fave singer were to come here and say I wasn't good, it would hurt too.
So, I see.

Well taking criticism is key. No matter if it's positive or negative.

Something your Animations lack is fluid movement. They tend to look rather robotic at times.

My Animations used to be the same way. And if I can improve on my Animation work, then you most certainly can too.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Tabuu Forte Akugun on January 19, 2014, 01:28:19 PM
So, I see.

Well taking criticism is key. No matter if it's positive or negative.

Something your Animations lack is fluid movement. They tend to look rather robotic at times.

My Animations used to be the same way. And if I can improve on my Animation work, then you most certainly can too.

I think my problem is that I'm too damn sensitive.

That, and I'm using a WAY outdated Brawlbox. XP I'm going to try to upgrade to 0.71 with all its new animation stuff.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Akeno/Archer on January 19, 2014, 01:34:17 PM
So, I see.
Well taking criticism is key. No matter if it's positive or negative.
I think my problem is that I'm too damn sensitive.
Well... KJP said the truth here... But you know... It's not really a problem being sensitive... As long as you know what is expected from the one who gives you feedback...

That, and I'm using a WAY outdated Brawlbox. XP I'm going to try to upgrade to 0.71 with all its new animation stuff.
You just reminded me to use another version of Brawlbox there :P


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: StupidMarioFan1 on January 19, 2014, 01:43:39 PM
I still use 0.68d for importing models because I keep getting lighting errors when importing with 0.69 - 0.71, anyone else? Like half of the model will be too dark and the rest is too bright even when I just import the dae and don't mess with it, whereas it'll have normal lighting if I just import the dae with 0.68d or older and not do anything else.
Now that KJP mentioned it, some of the animations did look a little static, but otherwise they looked pretty accurate compared to the sprites, and while K Rool doesn't hold the gun like he did in DKC2, I think he looks more badass holding it like a pistol. XD


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Bad Box Art Mega Man on January 19, 2014, 01:56:50 PM
don't take criticism as a way to stop you from doing something, but use it to learn from yer mistakes so you can do better. don't fear, but embrace (I think I got that from a movie :P)


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Tabuu Forte Akugun on January 19, 2014, 06:49:06 PM
Okay, I don't feel so down anymote, guys. :) I'll keep up K. Rool. :)

But if I'm going to change one thing first, it's his AI file. Wow, constantly using the normal blunderbuss shot. XD

But yeah. I won't take a break. :P That was just my being butthurt speaking. D:

With school starting tomorrow, sorry in advance if progress slows down a bit.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: StupidMarioFan1 on January 19, 2014, 06:56:24 PM
With school starting tomorrow, sorry in advance if progress slows down a bit.
Funny this week will be my third week back in school, and I have tomorrow off.
But if I'm going to change one thing first, it's his AI file. Wow, constantly using the normal blunderbuss shot. XD
Is it hard to change the AI file? I haven't tried myself, but that'll be useful for my SM64 Moveset.....Damnit I need to stop being lazy and get back to work on that one.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Tabuu Forte Akugun on January 19, 2014, 06:58:14 PM
Funny this week will be my third week back in school, and I have tomorrow off.Is it hard to change the AI file? I haven't tried myself, but that'll be useful for my SM64 Moveset.....Damnit I need to stop being lazy and get back to work on that one.

Yeah, simply swapping it seems to work.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Calypso on January 19, 2014, 07:08:45 PM
Remember study hard and get good grades Tabuu school is much much more important than brawl hacking. And I know I over use this line but good luck, both here and at school.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Tabuu Forte Akugun on January 19, 2014, 07:12:40 PM
Thanks a lot. :)

Anyway, I'm going to experiment with a few AI files and see which one suits K. Rool most.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Akeno/Archer on January 19, 2014, 11:01:58 PM
Thanks a lot. :)

Anyway, I'm going to experiment with a few AI files and see which one suits K. Rool most.
IMO, you should take Diddy's AI or Ike's one... These are the most suited for him... OR make one with Bero's program...


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Leon Exodio on January 19, 2014, 11:09:26 PM
the k rool is not bad needs some work but this is going over my dk slot for good lol


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Carnage on January 20, 2014, 01:37:35 PM
i have been looking into your K K Rool and i think you made the wrong choice on the ported char if you ported him over link/toonlink you could have used the arrow to have a true chargable projectile and the boomerang for the crown, the reason ppl dont do hacks on DK is that he has alot of hardcoded stuff which will give you nightmares latter on you should always choose the character where the articles fit you better and links would make the moveset look much better imo


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Akeno/Archer on January 20, 2014, 03:07:42 PM
i have been looking into your K K Rool and i think you made the wrong choice on the ported char if you ported him over link/toonlink you could have used the arrow to have a true chargable projectile and the boomerang for the crown, the reason ppl dont do hacks on DK is that he has alot of hardcoded stuff which will give you nightmares latter on you should always choose the character where the articles fit you better and links would make the moveset look much better imo
Well... He took the challenge to make a full moveset over DK, and for an Alpha version, it looks pretty good... It's true that it maybe would've been simplier to do that over Link/Toon Link, but :
1 - The model was already over DK
2 - Link/Toon Link has a lot of PSAs over them
3 - I don't know if he would like to port K. Rool one more time


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Large Leader on January 20, 2014, 03:18:52 PM
Porting models isn't that hard. Neither is animations.

It was his choice and he went with it. Nothing he can change now unless he wants to start over.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Carnage on January 20, 2014, 03:35:24 PM
Well... He took the challenge to make a full moveset over DK, and for an Alpha version, it looks pretty good... It's true that it maybe would've been simplier to do that over Link/Toon Link, but :
1 - The model was already over DK
2 - Link/Toon Link has a lot of PSAs over them
3 - I don't know if he would like to port K. Rool one more time
the model was already over dk? as far as i know the model was on bowser and he ported it to DK he wasnt on dk by default unless im missing something.
the problem with dk is in the psa department, its up special refuses to go up, some moves had hardcoded knockbacks, downB in the air directs to a taunt like with doesnt seem to mind hitboxes and so on, he will have to do alot of detouring and try inovative tactis to make thinks work, i once tryed to psa on dk and it was a nightmare so far the worst chars to psa on due to hardcodes  were DK,rob,Wolf(need to use special collisions on this guy for some random reason) and olimar with hardcodes everywhere for his pikmins
not to meantion link and toon link have P&P rels and brawlex rels and the articles he needs.

Porting models isn't that hard. Neither is animations.

It was his choice and he went with it. Nothing he can change now unless he wants to start over.
he doesnt need to start over lol add some extrabones in bb(if needed) port to another char he can use the same models and animations and even just copy past the psa to do the same


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Tabuu Forte Akugun on January 20, 2014, 03:46:28 PM
Okay, so here's the deal:

I've read through the last few replies on this thread, and if all else fails, I'll be putting K. Rool over Toon Link, since Nazrin is taking up Link's slot, and I approve of the idea of challenging myself to make a Toon Link PSA.

It will fix a few glitches, but I WILL have to re-start the PSA and effect file all over again. I don't mind doing that. The code is already there and so is my motivation. I just gotta figure out a way to re-do the Sawnd over Toon, and how to get rid of the Aerial Down B since K. Rool is not supposed to have one. This hard-coding crap has to go. Any coding is done by  ol' Tabuu himself, not by how Brawl tells me to do it. ;)

Is that ok with all of you, or do you have rel ports or such over TL?



Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Carnage on January 20, 2014, 03:50:41 PM
Okay, so here's the deal:

I've read through the last few replies on this thread, and if all else fails, I'll be putting K. Rool over Toon Link, since Nazrin is taking up Link's slot, and I approve of the idea of challenging myself to make a Toon Link PSA.

It will fix a few glitches, but I WILL have to re-start the PSA and effect file all over again. I don't mind doing that. The code is already there and so is my motivation. I just gotta figure out a way to re-do the Sawnd over Toon, and how to get rid of the Aerial Down B since K. Rool is not supposed to have one. This hard-coding crap has to go. Any coding is done by  ol' Tabuu himself, not by how Brawl tells me to do it. ;)

Is that ok with all of you, or do you have rel ports or such over TL?


toon link will for sure make you neutral special and side special look realistic being able to be projectable, and if you use bb psa you could even make toon links arrow when hitted the ground or a wall stay there for as long as you want sticked with the spikes and harm enemys that go near, thats the beauty of article editing xD


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Tabuu Forte Akugun on January 20, 2014, 03:51:51 PM
That, and people will be able to have K. Rool vs Donkey Kong like they wanted. :)

Okay, so let the file swaps begin!


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Akeno/Archer on January 20, 2014, 03:52:34 PM
Okay, so here's the deal:

I've read through the last few replies on this thread, and if all else fails, I'll be putting K. Rool over Toon Link, since Nazrin is taking up Link's slot, and I approve of the idea of challenging myself to make a Toon Link PSA.

It will fix a few glitches, but I WILL have to re-start the PSA and effect file all over again. I don't mind doing that. The code is already there and so is my motivation. I just gotta figure out a way to re-do the Sawnd over Toon, and how to get rid of the Aerial Down B since K. Rool is not supposed to have one. This hard-coding crap has to go. Any coding is done by  ol' Tabuu himself, not by how Brawl tells me to do it. ;)

Is that ok with all of you, or do you have rel ports or such over TL?


My own PSA over TL  :'(
Well, do whatever you prefer r)


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Carnage on January 20, 2014, 03:53:52 PM
My own PSA over TL  :'(
Well, do whatever you prefer r)
theres always perfect rel port or even use brawlex to make an extra toon link slot


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Akeno/Archer on January 20, 2014, 03:55:32 PM
theres always perfect rel port or even use brawlex to make an extra toon link slot
That's why I said he should do what he wants to do :)
Though that BrawlEx froze on me...


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Tabuu Forte Akugun on January 20, 2014, 03:57:31 PM
I can get BrawlEx to work, but those darn code line limits piss me off. Can't use BrawlEx, File Patch, Custom Stage Expansion and sound fx mods. :P


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Carnage on January 20, 2014, 04:00:50 PM
That's why I said he should do what he wants to do :)
Though that BrawlEx froze on me...
it frooze for me too but i didnt gave up and finaly found out that gecko or usbloadergx(one i used) the hook type in setting needed to be anexsomething in order for it to work right now i have 9 extra characters xD i started with afslink pack(8chars) and started changing what i wanted and even added the 9 slot and everything works great


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Tabuu Forte Akugun on January 20, 2014, 04:10:28 PM
I have a problem. D:

Toon Link (and Link too) has more bones than the Dedede model I'm trying to port. Adding bones isn't the problem. I don't know how to fix item holding/carrying bones, and crate stuff. All I know how to fix are TransN, the Shielding glitch and the being thrown/grabbed glitch.


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Carnage on January 20, 2014, 04:15:44 PM
I have a problem. D:

Toon Link (and Link too) has more bones than the Dedede model I'm trying to port. Adding bones isn't the problem. I don't know how to fix item holding/carrying bones, and crate stuff. All I know how to fix are TransN, the Shielding glitch and the being thrown/grabbed glitch.
will you use bb psa or the psa program?


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Tabuu Forte Akugun on January 20, 2014, 04:22:16 PM
will you use bb psa or the psa program?

The PSA program. I don't trust BB PSA, it's very unstable for me, I had nothing but problems.


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Carnage on January 20, 2014, 04:31:16 PM
The PSA program. I don't trust BB PSA, it's very unstable for me, I had nothing but problems.
im way to rusty to remenber how you replaced those bones in the old tabuu programs, the problem with not using bb psa is that you wont be able to edit the articles actions and subactions and such and in bb psa its really easy to adjust the bones,bb psa just makes you be cautious and make a backups often

Also for information  after some looking toon link doesnt have a P&P rel or a brawlex rel sadly only link has so if you want kkrool to be his own slot you have to use link, and if your starting over you can replace linkeffet folder with some random assiste trophy effect foder to make kkrool not have graphic glitches when ported or brawlexed


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: StupidMarioFan1 on January 20, 2014, 04:37:05 PM
Well the model was an edited DDD import, but that isn't important.
I think it's a better move to port K Rool over Link, the specials will work better, just need to get him with BrawlEx because I think that'll allow you to control what icon and victory theme he uses right?


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: KingJigglypuff on January 20, 2014, 04:42:27 PM
>Open the PSA in BB.
>Find the Offsets for the needed bones.
>Convert the Offset(s) and Bone Value(s) to Hex.
>Close BB.
>Open your PSA in a Hex Editor.
>Locate Offsets and Bone Values.
>Edit said Bone Values.
>Save.
>Profit.


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Carnage on January 20, 2014, 04:43:27 PM
Well the model was an edited DDD import, but that isn't important.
I think it's a better move to port K Rool over Link, the specials will work better, just need to get him with BrawlEx because I think that'll allow you to control what icon and victory theme he uses right?
yup brawl ex adds everything he will be its own slot if he is on link


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Bad Box Art Mega Man on January 20, 2014, 04:57:27 PM
wa-wa-wait... he's goin over toon link?!?!?! YES!!!! THANK YOU!!! a character I don't use is gonna be replaced!
(http://i44.tinypic.com/2zi0ap2.jpg)


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Tabuu Forte Akugun on January 20, 2014, 05:09:01 PM
>Open the PSA in BB.
>Find the Offsets for the needed bones.
>Convert the Offset(s) and Bone Value(s) to Hex.
>Close BB.
>Open your PSA in a Hex Editor.
>Locate Offsets and Bone Values.
>Edit said Bone Values.
>Save.
>Profit.


Ohhhhhh. Gotcha. ;)

wa-wa-wait... he's goin over toon link?!?!?! YES!!!! THANK YOU!!! a character I don't use is gonna be replaced!
([url]http://i44.tinypic.com/2zi0ap2.jpg[/url])


Yep. That means those of you who want K. Rool VS DK will get your wish. ;D I'll figure out someone else to make over DK. Someone like Galleom. :P

And yeah. I'mma get started.


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Akeno/Archer on January 20, 2014, 05:10:49 PM
Ohhhhhh. Gotcha. ;)

Yep. That means those of you who want K. Rool VS DK will get your wish. ;D I'll figure out someone else to make over DK. Someone like Galleom. :P

And yeah. I'mma get started.
Lol... I don't know why everyone hates that kid Link... I think he's more epic than the big one...


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Bad Box Art Mega Man on January 20, 2014, 05:24:43 PM
Lol... I don't know why everyone hates that kid Link... I think he's more epic than the big one...
it aint that I hate him, its just I barely use him.


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Tabuu Forte Akugun on January 20, 2014, 05:32:50 PM
My hunch is that everyone hates Toon because he's just another Link with basically the same moveset. :P I don't mind him, but I much prefer K. Rool.

EDIT: OK, so he's not going over Toon Link. :( The game will freeze right after I pick a stage. Model = no good on Toon Link.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Calypso on January 20, 2014, 06:34:57 PM
What about King Dedede? Also sorry you had to switch K. Rool Tabuu you worked so very hard and just solved the worst throwing glitch in the brawl history of brawl history.

Yep. That means those of you who want K. Rool VS DK will get your wish. ;D I'll figure out someone else to make over DK. Someone like Galleom. :P

Well Tabuu may have granted your wish, but now you only have two left so think carefully.

Edit: Oh one more thing Tabuu you could always try the JRush64 method, PSA over Ike, then Rel port, then code Rel file to use the voice of the character you ported over.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Large Leader on January 20, 2014, 06:37:54 PM
What about King Dedede? Also sorry you had to switch K. Rool Tabuu you worked so very hard and just solved the worst throwing glitch in the brawl history of brawl history.

Until I found how to fix Link's throwing problem, that was probably the worst :P

Still don't know how to fix the tether though :\

Have you poked around the forums to see what the problem is, Tabuu?


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Calypso on January 20, 2014, 06:43:39 PM
Oh sorry Drogoth I was thinking the DK throw was harder to fix that the Link throw tether dart thingy, I just know almost nothing about all this PSA stuff.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 20, 2014, 06:45:08 PM
PSA can't edit Dedede, Calyso. :( Otherwise I'd definitely do it. I think DDD's moveset sucks and is way too slow.

And which problem? DK's forward throw?


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Calypso on January 20, 2014, 06:51:00 PM
Yah the part where DK caries his opponents around after grabbing them and it was so much trouble for you to fix, and then you did fix it and now K. Rool is being moved anyway.
I just don't like that you had to work so very hard to get around problem after problem and now you have to switch after so much headache.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: StupidMarioFan1 on January 20, 2014, 07:00:28 PM
Oh God, forgot about Link's Hookshot. :o Is it too late to keep K Rool on DK?


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 20, 2014, 07:08:15 PM
Oh God, forgot about Link's Hookshot. :o Is it too late to keep K Rool on DK?

No, it's not. Why?

Link froze too.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Bad Box Art Mega Man on January 20, 2014, 07:29:28 PM
K. rap


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 20, 2014, 07:35:28 PM
K. rap

Okay Rool :P

Taking a break for now and making edits to King Cold.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Bad Box Art Mega Man on January 20, 2014, 07:38:06 PM
hmm... is the problem finding a character with tons of projectiles? cant remember. if so, then there's only one character for the job


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 20, 2014, 07:41:03 PM
hmm... is the problem finding a character with tons of projectiles? cant remember. if so, then there's only one character for the job

Snake, I'm guessing. :P


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Bad Box Art Mega Man on January 20, 2014, 07:45:34 PM
Snake, I'm guessing. :P
who else?!


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 20, 2014, 07:48:40 PM
I could try him.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Kyouma on January 20, 2014, 08:23:21 PM
K rool over snake? sounds tasty; As I said before, Snake needs more PSA love.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Calypso on January 20, 2014, 08:25:15 PM
Hopefully snake will work for you Tabuu, I see exactly where the cannonball will go.

But I just have bad feeling about all of this, I can't quite explain it but I just feel like something is about to go very wrong about this whole thing.

Um I know that sounds so very weird, but I'd back up your data on a flash drive or something if you haven't already just in case your computer crashes or something like that.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: StupidMarioFan1 on January 20, 2014, 08:26:24 PM
Hopefully snake will work for you Tabuu, I see exactly where the cannonball will go.

But I just have bad feeling about all of this, I can't quite explain it but I feel like something is about to go very wrong about this whole thing.

Um I know that sounds so very weird, but I'd back up your data on a flash drive or something if you haven't already just in case your computer crashes or something like that.
Considering how many PSAers have gotten crashes while in the middle of their best moveset making, that doesn't seem weird to me.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Bad Box Art Mega Man on January 20, 2014, 08:28:31 PM
Considering how many PSAers have gotten crashes while in the middle of their best moveset making, that doesn't seem weird to me.
aye, tis true


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Renova on January 20, 2014, 08:37:59 PM
Over Snake now >.< I was enjoying K. Rool over D.K. Nobody even likes DK*



Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: StupidMarioFan1 on January 20, 2014, 08:54:46 PM
Over Snake now >.< I was enjoying K. Rool over D.K. Nobody even likes DK*
It's not that nobody likes him, it's that he is very hard to make movesets with, which is why there aren't that many custom movesets over him. He has a lot of hardcoded stuff that loves to mess with us.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Calypso on January 20, 2014, 08:57:47 PM
Over Snake now >.< I was enjoying K. Rool over D.K. Nobody even likes DK*

Not true Diddy Kong likes DK hee hee.

And thanks everyone I was a little worried you might make fun of me for saying something that sounded paranormally, but everyone is so nice here hee hee.

But I still can't shake this eerie feeling I have it's the strangest thing, and I mean like the feeling itself is just so weird. But it's probably nothing, maybe I should go eat something.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Carnage on January 21, 2014, 03:33:21 AM
Until I found how to fix Link's throwing problem, that was probably the worst :P

Still don't know how to fix the tether though :\

Have you poked around the forums to see what the problem is, Tabuu?
on bb psa this is the easiest thing, theres some things called action overrides wich overide normal actions for characters who have special ways like teethers, hookshoot grab and such you just need to redirect them at something useless like glide which most chars dont have and they will just act like normal chars, thats why i always use bb psa you can change everything and see the atacks hitboxes :P

i see your using snake, you will have a hard time editing his  rocket i remenber eternal yoshi saying it was hard as hell since it wouldnt appear in the right place


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Batman on January 21, 2014, 04:20:36 AM
SnakeEx will enjoy this.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: BlueBrain on January 21, 2014, 04:34:40 AM
you also have the space trio, only problem there would be the victory theme and icons...
then there's mario, same as above...
luigi, more of the same...
maybe R.O.B.? his laser might be tricky to edit though...
ness or lucas, again the victory theme and icon stuff, unless there is another DK based PSA on the other one of the two...
how about diddy? he has the icon... and a DK based victory theme...


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 21, 2014, 09:53:31 AM
I'm about to try K. Rool over Snake. If this crashes before entering a match, he's staying over DK.

All right. It works over Snake. Just got 2 or 3 glitches to hex out, but it works with no crashes. Had to add six bones for it to work, though.

The only thing I'm worried about is the filesize of Snake's moveset pac. The known limit is small...


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Large Leader on January 21, 2014, 10:29:59 AM
I'm about to try K. Rool over Snake. If this crashes before entering a match, he's staying over DK.

All right. It works over Snake. Just got 2 or 3 glitches to hex out, but it works with no crashes. Had to add six bones for it to work, though.

The only thing I'm worried about is the filesize of Snake's moveset pac. The known limit is small...

The fitsnake.pac right?

Even if you meant the motionetc, I wouldn't be too concerned. You'll be changing/replacing a lot of his moves as opposed to adding moves. It shouldn't be too big of a problem.


Title: Re: Tabuu's PSAs. K. Rool + Snake = SUCCESS!
Post by: Tabuu Forte Akugun on January 21, 2014, 10:38:10 AM
The fitsnake.pac right?

Even if you meant the motionetc, I wouldn't be too concerned. You'll be changing/replacing a lot of his moves as opposed to adding moves. It shouldn't be too big of a problem.

I use the old PSA. Meaning that the filesize always goes up. But I'm not worried anymore, because Deadpool's PAC is over 500KB, and still works. Most of the articles are in MotionEtc, which I'm about to replace with the cannonballs.


Title: Re: Tabuu's PSAs. K. Rool + Snake = SUCCESS!
Post by: Kyouma on January 21, 2014, 12:08:45 PM
oh yeah, snake psa love!
im glad the transition was a..
SUCCESS
(http://i1.ytimg.com/vi/VcHJvsOb984/hqdefault.jpg)


Title: Re: Tabuu's PSAs. K. Rool + Snake = SUCCESS!
Post by: Tabuu Forte Akugun on January 21, 2014, 12:14:06 PM
Yep. I'm busy Tabuuing his pac file, as well as putting the cannonballs in. I'm still gonna make him a custom Effect file like I did for the DK version, but it will only have the broken gun graphic, and boxing gloves.

The only obstacle I see is figuring out how to give Snake normal throws.


Title: Re: Tabuu's PSAs. K. Rool + Snake = SUCCESS!
Post by: Calypso on January 21, 2014, 01:04:13 PM
Looks like I was worried for nothing, hee I'm glad. Hopefully his throws wont be hardcoded or tethered or something else like the others were.


Title: Re: Tabuu's PSAs. K. Rool + Snake = SUCCESS!
Post by: Tabuu Forte Akugun on January 21, 2014, 01:11:06 PM
That... and how to stop his Dash attack from going into crawling mode. I also want to remove the crawl.

EDIT: Okay, so after a half-hour in a hex editor to rearrange his bone  references and remove an Action Override, the PAC file won't load.

I think it's best if I leave the Kremling King on DK. Believe it or not, I've had the FEWEST problems with him so far. :P After all, who cares about some stupid crate glitch? Lotsa people play without items anyway, right?

It's like... K. Rool LIKES being on DK. ;P


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Calypso on January 21, 2014, 03:10:12 PM
I think it's best if I leave the Kremling King on DK. Believe it or not, I've had the FEWEST problems with him so far. :P After all, who cares about some stupid crate glitch? Lotsa people play without items anyway, right?

It's like... K. Rool LIKES being on DK. ;P

That sounds like a crate idea ;) hee hee. But I am sorry for all the trouble he's causing you, and I'm sure he likes being on DK for one reason in particular you can't lose to your nemesis if you never have to fight him. But you know what the best thing to do is and remember this is your PSA and remember everyone Tabuu tried but it just doesn't want to work so we should all say thanks, most PSAers wouldn't go through all that trouble just for us so well from me anyway thank you Tabuu. :)


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: KingJigglypuff on January 21, 2014, 03:14:53 PM
Make backups and test with BrawlBox.

Your PSA will end up looking a bit lackluster if you limit yourself like this.

I know you've encountered issues with BrawlBox in the past. But that's what making backups are for.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 03:19:04 PM
Make backups and test with BrawlBox.

Your PSA will end up looking a bit lackluster if you limit yourself like this.

I know you've encountered issues with BrawlBox in the past. But that's what making backups are for.

I tried to PSA Donkey Kong with Brawlbox before, but the file got corrupted. Even without the original PSA program open. I just use BrawlBox with clean files to test out hitboxes and create flags.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: KingJigglypuff on January 21, 2014, 03:22:07 PM
I tried to PSA Donkey Kong with Brawlbox before, but the file got corrupted. Even without the original PSA program open. I just use BrawlBox with clean files to test out hitboxes and create flags.
BrawlBox tends to corrupt files when you save after copying something from another instance of BrawlBox and not closing it before saving.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 03:22:53 PM
BrawlBox tends to corrupt files when you save after copying something from another instance of BrawlBox and not closing it before saving.

But the thing is, I never did that. I just added stuff, and copied from within the same instance.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: KingJigglypuff on January 21, 2014, 03:27:50 PM
But the thing is, I never did that. I just added stuff, and copied from within the same instance.
Hmm...

What got corrupted? What glitched/crashed?


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 03:29:47 PM
Hmm...

What got corrupted? What glitched/crashed?

The PAC file itself. After a while, my Brawl stops loading it. And the first thing that glitches up is the jumps. Sometimes he'll freeze at the end of a jump and stay stuck in the last frame, and will be stuck floating in midair.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: KingJigglypuff on January 21, 2014, 03:31:09 PM
The PAC file itself. After a while, my Brawl stops loading it. And the first thing that glitches up is the jumps. Sometimes he'll freeze at the end of a jump and stay stuck in the last frame, and will be stuck floating in midair.
Well that's odd.

Well try doing everything from scratch again with BB. Make sure you're using BB v0.68b.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 03:31:45 PM
Well that's odd.

Well try doing everything from scratch again with BB. Make sure you're using BB v0.68b.

Gotcha. I'll give it a shot.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Carnage on January 21, 2014, 03:50:05 PM
brawlbox you need to do things with ease, never copy lots of codes, after you save once dont keep saving over a save, if it freezes before selecting a stage add a new subroutine with a nop and save again, after awhile you get all the around avoiding the corrupts, i did 3 psas in a row only using bb and without backup files, after you learn the freezes its very easy to avoid them.

one thing to help you alot from getting things corrupted never add codes in the model previewer where you see the hitboxes and animations code everything just openeing the pac itself then save close and open the model previewer and only adjust hitboxes and such


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Renova on January 21, 2014, 03:55:17 PM
K.Rool over DK lives!!!!



Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: StupidMarioFan1 on January 21, 2014, 04:05:05 PM
Well hopefully it'll all turn out great in the very end. :P


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 05:05:42 PM
I want this to turn out great. K. Rool deserves it. Sorry I couldn't port him, guys. I tried. D:

And I'm off discovering BB. If it works as well as KJP and Carnage say, I might ditch PSA, but not permanently.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Leon Exodio on January 21, 2014, 05:09:31 PM
I want this to turn out great. K. Rool deserves it. Sorry I couldn't port him, guys. I tried. D:

And I'm off discovering BB. If it works as well as KJP and Carnage say, I might ditch PSA, but not permanently.
if you want him ported i can try and do it when i have time


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 05:10:58 PM
Thanks, Leon, but I'm fine. I'm keeping him over DK. This time, no mind-changing.

I'm having fun changing all sorts of bone references and hurtboxes. XD

EDIT: Umm... now the N-Special freezes. I'm gonna try editing the code (duh XD) and if that doesn't make a difference, I'll just use BrawlBox to create hitboxes and flags, and then transfer them to PSA


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: StupidMarioFan1 on January 21, 2014, 05:54:00 PM
Yah, one disadvantce to the BB is that it corrupts some character specials, it makes Bowser freeze in place when using his Side-B, Up-B, or Down-B. :>.>:


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 21, 2014, 05:56:54 PM
Yah, one disadvantce to the BB is that it corrupts some character specials, it makes Bowser freeze in place when using his Side-B, Up-B, or Down-B. :>.>:


Yup... I just can't figure this out. I think I'll just use BB to, as I said, create, scale and place hitboxes, and transfer them to PSA when done. :P

EDIT: Snoopy.. is the bomb! He comes through for me yet again!

Just gotta rotate these and fix the texture, and we're good to go for making the AAA combo!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140121_2339binout_zps6218798e.jpg)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Calypso on January 21, 2014, 08:53:35 PM
Wow looking sweet, and should look awesome when rotated/fixed. Um would something along the lines of flaming or spiked boxing gloves work for a move somewhere?


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 21, 2014, 08:56:21 PM
Wow looking sweet, and should look awesome when rotated/fixed. Um would something along the lines of flaming or spiked boxing gloves work for a move somewhere?

I fixed the textures! ;D I just had to set the Material to Clamp rather than Repeat. :)

And they do. :) His AAA combo and maybe an aerial or 2 will use them.

And yeah... flaming boxing gloves might be cool, but spiked ones... I don't see how that would work, to be honest.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Calypso on January 21, 2014, 09:44:57 PM
Well it could be like a second pair of gloves kinda idea, I mean the gloves only appear when using certain moves right? Spikes would be taken from the spiked cannonball, maybe inside the glove on one attack positioned so the spikes are sticking out the front of the glove, cannon ball would be resized on this animation of course.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 01:01:08 PM
Okay, so I'm making K. Rool's Wait 3 at the moment. It's inspired by his idle pose from DKC. I need to look at more fight videos from DK 64 before I make his AA combo and basic attacks. Also, just for the LOLs, I made a "naked" K. Rool, where he's completely bare-assed naked except for his crown (removing his crown would make his throwing a hitbox kinda weird with his Side Special) I did that while thinking of ideas for alternate costumes for cBliss and BrawlEx. I would love to have "Pharaoh" K. Rool and Kaptain K. Rool as alts. :) Maybe I'll even texture him to look like Krusha K. Rool if I can. :)

About to start his Damage animations soon. His Wait 3 is being nitpicky. XD

Also, I'd like more feedback on the alpha I released. :)

I also intend to use his new boxing gloves in an Aerial or 2.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Carnage on January 22, 2014, 01:04:24 PM
Okay, so I'm making K. Rool's Wait 3 at the moment. It's inspired by his idle pose from DKC. I need to look at more fight videos from DK 64 before I make his AA combo and basic attacks. Also, just for the LOLs, I made a "naked" K. Rool, where he's completely bare-assed naked except for his crown (removing his crown would make his throwing a hitbox kinda weird with his Side Special) I did that while thinking of ideas for alternate costumes for cBliss and BrawlEx. I would love to have "Pharaoh" K. Rool and Kaptain K. Rool as alts. :) Maybe I'll even texture him to look like Krusha K. Rool if I can. :)

About to start his Damage animations soon. His Wait 3 is being nitpicky. XD

Also, I'd like more feedback on the alpha I released. :)

I also intend to use his new boxing gloves in an Aerial or 2.
If KKRool was a D3 model then you can use all his misc animation why remake every damage/item  and misc animation?


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 01:06:03 PM
Okay, so I'm making K. Rool's Wait 3 at the moment. It's inspired by his idle pose from DKC. I need to look at more fight videos from DK 64 before I make his AA combo and basic attacks. Also, just for the LOLs, I made a "naked" K. Rool, where he's completely bare-assed naked except for his crown (removing his crown would make his throwing a hitbox kinda weird with his Side Special) I did that while thinking of ideas for alternate costumes for cBliss and BrawlEx. I would love to have "Pharaoh" K. Rool and Kaptain K. Rool as alts. :) Maybe I'll even texture him to look like Krusha K. Rool if I can. :)

About to start his Damage animations soon. His Wait 3 is being nitpicky. XD

Also, I'd like more feedback on the alpha I released. :)

I also intend to use his new boxing gloves in an Aerial or 2.
for his AAA, why not have him do a boomerang boxing glove? it doesn't go as far as the crown and does slight more damage than the 2nd jab
and I know you don't like Baron K. Roolenstein that much, but if you consider him, that otolaryngologist mirror (the mirror thing on Dr Mario's head) would be good enough to put over the crown


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 01:09:06 PM
If KKRool was a D3 model then you can use all his misc animation why remake every damage/item  and misc animation?

Because I want to reduce filesize as much as possible, I've never tested this model with Dedede or his animations, and I like making custom animations. I want K. Rool to stand out from D3. Sure, it's the longest part of PSA making, but once that's done, I feel accomplished. :)

for his AAA, why not have him do a boomerang boxing glove? it doesn't go as far as the crown and does slight more damage than the 2nd jab
and I know you don't like Baron K. Roolenstein that much, but if you consider him, that otolaryngologist mirror (the mirror thing on Dr Mario's head) would be good enough to put over the crown

Hmmm, I can always try to incorporate something from the Baron in there. No promises, but that mirror thing is a great idea.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Carnage on January 22, 2014, 01:44:23 PM
Because I want to reduce filesize as much as possible, I've never tested this model with Dedede or his animations, and I like making custom animations. I want K. Rool to stand out from D3. Sure, it's the longest part of PSA making, but once that's done, I feel accomplished. :)

Hmmm, I can always try to incorporate something from the Baron in there. No promises, but that mirror thing is a great idea.
even if you do like to make him diferent that should be the lowest priority imo you should do everything and only on the final version you would replace those misc animations,since you already have them perfectly working for the model if you use D3 animations, its not the item animations and damages that will make you gain filesize, you will probably even add to the filesize  by redoing them.

for example look at agfan mewtwo he only did the item and misc mewtwo animations after all the A atacks and B atacks were done and psaed, that should always be the priority.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 01:45:59 PM
even if you do like to make him diferent that should be the lowest priority imo you should do everything and only on the final version you would replace those misc animations,since you already have them perfectly working for the model if you use D3 animations, its not the item animations and damages that will make you gain filesize, you will probably even add to the filesize  by redoing them.

for example look at agfan mewtwo he only did the item and misc mewtwo animations after all the A atacks and B atacks were done and psaed, that should always be the priority.

I tried that already with Tabuu. I ended up losing motivation when it was time to do misc stuff. That's why I pace myself now with movesets. Just saying. Not trying to make excuses, but that's the truth.

Advancing slowly with Wait 3.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: StupidMarioFan1 on January 22, 2014, 03:11:37 PM
So the Wait3 is based off his idle in DKC....so it'll be a modified Wait1? I mean the Wait1 is his idle from DKC right? I'm curious to what exactly you're doing for it.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 03:13:46 PM
Yeah... I think I'll put off doing the Wait 3 at the moment. I have no inspiration nor motivation to do it. ^^;;; I'll do other animations for the time being.

So the Wait3 is based off his idle in DKC....so it'll be a modified Wait1? I mean the Wait1 is his idle from DKC right? I'm curious to what exactly you're doing for it.

I was gonna do that, but then noticed the 2 are too similar, so I'll think up something else...

I think Carnage is right. I think I'm  gonna start up the moveset itself.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Carnage on January 22, 2014, 05:04:47 PM
do you have full moveset planned for him already?



Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 05:33:43 PM
do you have full moveset planned for him already?



Only all specials and the AAA combo. ^^; The other moves I'll have to either take suggestions or make up myself (like I did with his Pummel)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Carnage on January 22, 2014, 05:35:56 PM
Only all specials and the AAA combo. ^^; The other moves I'll have to either take suggestions or make up myself (like I did with his Pummel)
so what will be his up special btw?


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 05:37:45 PM
so what will be his up special btw?

Have you fought Kaptain K. Rool in DKC2? If you did, you'll probably remember that he can shoot fire out of his gun and slide across his stage. That's it. :) The Aerial version will be used for recovery, of course. Since DK's Up Special apparently can't move, I can work with that and use DK's actual movement in it.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 05:41:08 PM
his down A you should make similar to DK's, but instead of extending the arm, he should use the blunderbuss.

his side A, just use Dedede's side A bit with the gun (not very creative)

up A, perhaps shooting an ice cloud in an upper-forward angle? kinda makes for a meteor smash, too.

my idea for his back throw is questionable because it references Super Mario Sluggers (but with the gun and not a bat)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Carnage on January 22, 2014, 05:42:49 PM
Have you fought Kaptain K. Rool in DKC2? If you did, you'll probably remember that he can shoot fire out of his gun and slide across his stage. That's it. :) The Aerial version will be used for recovery, of course. Since DK's Up Special apparently can't move, I can work with that and use DK's actual movement in it.
i tough that was gonna be it, but you could somehow used the helicopter thing in DKC3, and i guess that up special will make use of DK's hardcoded not to go up special


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 05:44:11 PM
his down A you should make similar to DK's, but instead of extending the arm, he should use the blunderbuss.

his side A, just use Dedede's side A bit with the gun (not very creative)

up A, perhaps shooting an ice cloud in an upper-forward angle? kinda makes for a meteor smash, too.

my idea for his back throw is questionable because it references Super Mario Sluggers (but with the gun and not a bat)

I like those. I'll consider them!

Let me hear the back throw idea. I'd love to represent his last game appearance!

i tough that was gonna be it, but you could somehow used the helicopter thing in DKC3, and i guess that up special will make use of DK&#039;s hardcoded not to go up special

Yup, it will. I intend to use that limitation and make the most of it. ;)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 05:46:56 PM
Let me hear the back throw idea. I'd love to represent his last game appearance!
it'd also be a little difficult by my guess. he tosses the opponent slightly in the air (gun move incoming), pulls out the blunderbuss, and wacks the victim like a baseball


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 05:49:27 PM
it'd also be a little difficult by my guess. he tosses the opponent slightly in the air (gun move incoming), pulls out the blunderbuss, and wacks the victim like a baseball

It would be pretty similar to the FThrow, but I can always try to work it in. :)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 05:53:38 PM
if it doesn't work, than just have it stun the opponent long enough to impale him/her with a cannonball (just ideas. if they don't work, im not responsible for any injuries that may occur)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 05:56:25 PM
I just got inspired by the Kaptain again... The cannonball throw is a great idea. I love it. Inspired by the intro "cutscene" to the first final battle, he'll shoot his opponent in the BThrow.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 06:00:38 PM
that's where I got the idea. too bad tying up opponents isn't an option, otherwise it would be completely authentic


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 06:01:29 PM
that's where I got the idea. too bad tying up opponents isn't an option, otherwise it would be completely authentic

I'm using it. Thanks!


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 06:04:33 PM
yep. hope it doesn't turn out like my snake port idea :/


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 06:05:46 PM
yep. hope it doesn't turn out like my snake port idea :/

I'm sure it won't. It'll be fairly easy to make. I just gotta animate the sucker. XD

And the Snake port idea was a good one, just Brawl didn't like it. :P


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 06:30:05 PM
that's what I was saying


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 06:31:46 PM
Besides, Snake had his share of complications as well.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Calypso on January 22, 2014, 07:39:56 PM
Um Tabuu did you ever figure out a way around the DK music so it wont play during the FS?


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 08:01:56 PM
Um Tabuu did you ever figure out a way around the DK music so it wont play during the FS?
I wonder if it can be replaced? when the FS is running its course it could have piratey music playing


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: StupidMarioFan1 on January 22, 2014, 08:04:20 PM
I wonder if it can be replaced? when the FS is running its course it could have piratey music playing
Well if it can be replaced, then it can easily be muted by just putting in a sound clip that like one second long and has no sound in it.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 08:25:46 PM
Well if it can be replaced, then it can easily be muted by just putting in a sound clip that like one second long and has no sound in it.
I thought that at first, but how cool would it be to have a segment of Gangplank Galleon's music being played during the action?!


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: StupidMarioFan1 on January 22, 2014, 09:03:38 PM
If it's possible, I'd love that if it can be done correctly and not be annoying.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 23, 2014, 03:46:18 PM
Unfortunately the music can't be replaced or removed. At least, not within the Special Actions.

I'm going to try peeking at the actual Subaction code to see if a call to the module, an external subroutine or sound effect call is in there.

If all else fails, I'll create brand new subactions just for his Final Smash and try that.

I'm about to go to choir practice, which reminds me of something. I'm going to make my progress on K. Rool and other PSAs a little bit slower and make my presence here a little more scarce. I'm not retiring. I promised I wouldn't. I'm just going to distance myself slightly from Brawl modding to focus a bit on my singing. I'm serious about this vocation and want to make a living out of it. I'm a classical-crossover singer in training, and unlike my PSAs, I've never had any negative critiques about that when I perform. Maybe I'll post a little something in the Off-Topic board in the future.

I know the idea seems crazy and utterly far-fetched. But I've never been this serious about a career choice in my life, and I strongly believe in it. I have almost universal support from my family and close friends, but actually getting into the business is going to be the hard part. But! Even if I do make it a step further, I won't forget you guys. :) I'll keep making movesets here and there, including if Smash for 3DS and Wii U can be modded in a similar fashion to Brawl.

And the thing is, now even I realize I can't PSA forever or be around forever. I have important decisions to make in my life. I'll still be around. Just a little bit less.

Thanks for reading, and I hope you understand. ;D


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Akeno/Archer on January 23, 2014, 04:18:51 PM
Unfortunately the music can't be replaced or removed. At least, not within the Special Actions.

I'm going to try peeking at the actual Subaction code to see if a call to the module, an external subroutine or sound effect call is in there.

If all else fails, I'll create brand new subactions just for his Final Smash and try that.

I'm about to go to choir practice, which reminds me of something. I'm going to make my progress on K. Rool and other PSAs a little bit slower and make my presence here a little more scarce. I'm not retiring. I promised I wouldn't. I'm just going to distance myself slightly from Brawl modding to focus a bit on my singing. I'm serious about this vocation and want to make a living out of it. I'm a classical-crossover singer in training, and unlike my PSAs, I've never had any negative critiques about that when I perform. Maybe I'll post a little something in the Off-Topic board in the future.

I know the idea seems crazy and utterly far-fetched. But I've never been this serious about a career choice in my life, and I strongly believe in it. I have almost universal support from my family and close friends, but actually getting into the business is going to be the hard part. But! Even if I do make it a step further, I won't forget you guys. :) I'll keep making movesets here and there, including if Smash for 3DS and Wii U can be modded in a similar fashion to Brawl.

And the thing is, now even I realize I can't PSA forever or be around forever. I have important decisions to make in my life. I'll still be around. Just a little bit less.

Thanks for reading, and I hope you understand. ;D
Who wouldn't understand that kind of choice? That's your life... Just keep living it ;D


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Calypso on January 23, 2014, 06:09:51 PM
I wish you good luck. I hope this happens for you and everyday of yours is filled with happiness. ;)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: StupidMarioFan1 on January 23, 2014, 08:09:27 PM
Go make it so!


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 23, 2014, 08:11:20 PM
Thank you very much for the suppoty, guys. I really, really appreciate it. :) It's the only "job" I want to do, and I can't make any mistakes if I want to be big someday.

Thanks again. *hugs you all*


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 23, 2014, 08:18:08 PM
I too wanna join the gaming industry. Nintendo was my greatest inanimate childhood friend (ok that still sounds creepy but still) and I wanna help them benefit from the public.

my main goal? participate in the creation of the ultimate game universe crossover.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 23, 2014, 08:20:12 PM
I too wanna join the gaming industry. Nintendo was my greatest inanimate childhood friend (ok that still sounds creepy but still) and I wanna help them benefit from the public.

my main goal? participate in the creation of the ultimate game universe crossover.

Then you have my utmost support as well. ^^


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Kyouma on January 23, 2014, 08:27:50 PM
Don't worry, life is life, those who has one should enjoy it!~


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 23, 2014, 08:34:09 PM
I also forgot, I think I'll also cut back on my future plans and delete a few of them. I don't want to make promises I can't keep, or whatever, ok? :)

For sure, the following will be made, PSA wise:

-K. Rool
-King Cold
-Nazrin
-Chiyako
-Pseudo Rosalina from Smash 4.
-Lip
-Bleck

Anyone else is either cancelled or put on indefinite hiatus until the list above is complete and released on the Vault.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Kyouma on January 23, 2014, 09:00:35 PM
Im glad there's Nazrin ewe
uhh who are lip and bleck?


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Calypso on January 23, 2014, 09:26:03 PM
I'm glad for Nazrin too hee hee. There's pics of them on page one, but I still have no idea. I'll still be a happy supporter for them though.

Oh and Kyouma thank you for all the Touhou's you've made, I love each and everyone of them.
Also I hope Reimu's going well I'm so super excited for her hee hee.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 24, 2014, 09:51:36 AM
Im glad there's Nazrin ewe
uhh who are lip and bleck?
I think Lip is that character from Mario Golf or something like this... As for Bleck, I think it's Count Bleck, but I don't remember if it was Paper Mario or another game from the Mario franchise...


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: LJSTAR on January 24, 2014, 09:57:44 AM
I think Lip is that character from Mario Golf or something like this... As for Bleck, I think it's Count Bleck, but I don't remember if it was Paper Mario or another game from the Mario franchise...


Nope, Lip is from "Panel de Pon" :p
http://nintendo.wikia.com/wiki/Lip (http://nintendo.wikia.com/wiki/Lip)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 24, 2014, 10:12:57 AM
Nope, Lip is from "Panel de Pon" :p
[url]http://nintendo.wikia.com/wiki/Lip[/url] ([url]http://nintendo.wikia.com/wiki/Lip[/url])
Ah yea... I know that she appears in a Mario Nintendo game thanks to SSBM...
Thanks for the reference :D


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Kyouma on January 24, 2014, 11:07:58 AM
ohh, my bad, I'm not very deep into Mario's series.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 24, 2014, 05:04:11 PM
Okay.

I'm going to be hacking tonight and Saturday. :) Working on K. Rool again. :) Sunday though, it's music time again. :)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 24, 2014, 06:10:02 PM
wish you could do one of those 'joinme' livestreams


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 24, 2014, 06:12:07 PM
wish you could do one of those 'joinme' livestreams

For my animation work, you mean?


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 24, 2014, 06:14:43 PM
For my animation work, you mean?
correct. theyre pretty fun to watch


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 24, 2014, 06:44:56 PM
wish you could do one of those 'joinme' livestreams
For my animation work, you mean?
correct. theyre pretty fun to watch
Also very useful for those like me who are animating like [censored]...


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 24, 2014, 06:57:33 PM
Also very useful for those like me who are animating like [censored]...
at least you're good around the brstm making. all im good with is making CSPs, and thanks to imageshack's new format, even PNGs get backgrounds now. I cant post my work anymore


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 24, 2014, 07:10:01 PM
at least you're good around the brstm making. all im good with is making CSPs, and thanks to imageshack's new format, even PNGs get backgrounds now. I cant post my work anymore
Choose imgur, make some albums, then you have your CSPs


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 24, 2014, 07:12:33 PM
Choose imgur, make some albums, then you have your CSPs
noted


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Mareeo 64 on January 24, 2014, 07:25:57 PM
Music is a powerful thing man, never give it up :P


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 24, 2014, 07:29:46 PM
This almost universal support from you guys makes me want to cry tears of joy. I love you all, followers! (no homo)



Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 24, 2014, 07:41:46 PM
Music is a powerful thing man, never give it up :P
That's a universal truth. +1 for you

This almost universal support from you guys makes me want to cry tears of joy. I love you all, followers! (no homo)
Haha! you can cry, but cry like this :
Manly(http://static2.wikia.nocookie.net/__cb20121103111136/fairytail/images/b/be/Elfman_crying.png)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 25, 2014, 04:57:24 AM
Those arms of his, if he were in brawl he'd be over DK, who is being replaced by K. Rool, who has a problem with DK's music on the FS, which is being solved by Tabuu, who is planning on a carrier in singing, which we all support, which makes Tabuu cry tears of happiness, which means Tabuu must have a manly cry like the person above, who fits on DK, who is replaced by K. Rool, who has........
Something like this, if there isn't one already should be created in the forum games...
Anyway... I think with BrawlEX, you can say if your character has a song in his FS... But I don't think there's a .rel EX for DK yet...


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 25, 2014, 10:27:22 AM
Wow... K. Rool really wasn't a big hit. 89 clicks. In comparison. Tabuu had over 2000. :P I feel terrible. D:


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Turb0k on January 25, 2014, 10:33:03 AM
1. It's still in Beta.

2. Don't feel bad about it.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Kyouma on January 25, 2014, 02:27:30 PM
It's still in Beta.
This..
People doesn't like things in-test.
That's why I haven't shown any progress about Reimu PSA recently.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Calypso on January 25, 2014, 03:14:32 PM
This.. People doesn't like things in-test. That's why I haven't shown any progress about Reimu PSA recently.

Awww I'd test the in progress Reimu and have a super fun time doing it. I also loved so much your pics of Reimu's moves like the turn and stand animation. It makes me so sad seeing your thread closed down, I loved your thread Kyouma.

Don't feel bad though Tabuu I'm sure its because more people know about Tabuu than K. Rool also beta's are earlier along and people tend to wait for the alpha because beta's are usually very glitchy and freeze a lot. But yours is further along than most beta's are and you did good on it. ;)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 25, 2014, 03:57:48 PM
This..
People doesn't like things in-test.
That's why I haven't shown any progress about Reimu PSA recently.
It's also quite frustrating to not have the full mod ready and such for the lurkers...


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: StupidMarioFan1 on January 25, 2014, 04:06:17 PM
Um...alphas come before betas.......K Rool is an alpha remember?


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 25, 2014, 04:08:03 PM
Um...alphas come before betas.......K Rool is an alpha remember?
you win 2 Harkinipoints


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: ToadKart on January 25, 2014, 04:34:38 PM
Plus he's on DK, so some may not want to replace him which will become a moot point if/when Brawl Ex is able to clone him.

But K Rool is one of a lot of people's most wanted characters for SSB4, so I'm sure the finished product will get a lot of downloads.

BTW, I tried him out as soon as he was released and it's really impressive, especially for an alpha. Once DK is clone-able, I'm going to give him a spot on my roster. :)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Calypso on January 25, 2014, 04:48:53 PM
Um...alphas come before betas.......K Rool is an alpha remember?

Oh sorry hee hee I always get those two mixed up.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: StupidMarioFan1 on January 25, 2014, 05:03:33 PM
Oh sorry hee hee I always get those two mixed up.
It's okay, I know other people who get them mixed up as well.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 25, 2014, 05:05:32 PM
Oh, you guys. You, and my special Filipina friend, always put a smile on my face. You all rock. ^^

Just for that I'll continue K. Rool after church tomorrow. :)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 25, 2014, 05:17:27 PM
Oh, you guys. You, and my special Filipina friend, always put a smile on my face. You all rock. ^^

Just for that I'll continue K. Rool after church tomorrow. :)
(http://missboucle.files.wordpress.com/2013/12/thumbs-up.jpg)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 25, 2014, 07:03:58 PM
I just won't release alphas anymore. I sure learned from that. :P

Thanks, Akeno. :)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 25, 2014, 07:21:22 PM
I just won't release alphas anymore. I sure learned from that. :P

Thanks, Akeno. :)
at least it increased yer download count


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Kyouma on January 25, 2014, 07:37:35 PM
Hey, don't take it that seriously.. You release what you want, if people likes it or not is their problem, not yours.
Also, why do you care so much about the downloads?


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Calypso on January 25, 2014, 08:21:13 PM
I agree with Kyouma, you should do what you want to do. Remember people who like K. Rool will download him. But don't let people who don't care about K. Rool decide what you do ok?

You shouldn't worry about K. Rool's downloads, you like K. Rool a lot right and you should make/do what you want to do, not what others want you to do.

And if you do want to increase your downloads you could always make a Shadow recolor, although I'm not sure that there are any colors left to do.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: StupidMarioFan1 on January 25, 2014, 09:09:08 PM
And if you do want to increase your downloads you could always make a Shadow recolor, although I'm not sure that there are any colors left to do.
Sure there are, I mean you can always make the color one value different in terms of RGB. :notimp:
But they do have a point, course then again I like seeing my hacks get a lot of downloads which usually only happens if I'm a collaborator rather than the uploader. :rage: But still make the hacks you want, even though some of my favorite hacks I make don't get that popular I still make them because I know that I and a few others will use them.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Calypso on January 25, 2014, 09:36:59 PM
True I guess adding a drop more of one color would technically change the color hee hee.

But back on topic Tabuu I know you like getting downloads because the recognition does feel good. But if you focus only on how many people downloaded your hacks then it will make you feel bad no matter how good you do.

I know you want more download but remember that you have about 5 people that follow you almost daily, and a few more who do drop by every so often to say hi, I know it isn't a lot of people, but we are all here for you Tabuu. ;)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 26, 2014, 04:33:58 AM
I just won't release alphas anymore. I sure learned from that. :P

Thanks, Akeno. :)
You're welcome ;D
Hey, don't take it that seriously.. You release what you want, if people likes it or not is their problem, not yours.
Also, why do you care so much about the downloads?
Sure there are, I mean you can always make the color one value different in terms of RGB. :notimp:
But they do have a point, course then again I like seeing my hacks get a lot of downloads which usually only happens if I'm a collaborator rather than the uploader. :rage: But still make the hacks you want, even though some of my favorite hacks I make don't get that popular I still make them because I know that I and a few others will use them.
True I guess adding a drop more of one color would technically change the color hee hee.

But back on topic Tabuu I know you like getting downloads because the recognition does feel good. But if you focus only on how many people downloaded your hacks then it will make you feel bad no matter how good you do.

I know you want more download but remember that you have about 5 people that follow you almost daily, and a few more who do drop by every so often to say hi, I know it isn't a lot of people, but we are all here for you Tabuu. ;)
(http://i.imgur.com/Z16qU5U.gif)
So true


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 26, 2014, 02:18:02 PM
Posted this on FB, letting you guys know.

The recording failed. I wasn't able to get my solo recorded today, but we're trying again when the song will be done again in 2 weeks.

Also, I've been told by practically everyone today that I was good. My godmother even told me I should audition for The Voice or shows like that. I feel absolutely touched and moved. <3

Anyway, next time I get back to hacking, I'll get off my butt and improve K. Rool ^_^


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Mareeo 64 on January 27, 2014, 12:51:01 PM
Hmm.....Tabuu on tv......


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 27, 2014, 04:07:33 PM
Hmm.....Tabuu on tv......

Well, let's not get carried away, no one who can make that happen has noticed me as of yet. XDD That would be nice, but also a long shot.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Mareeo 64 on January 27, 2014, 04:28:58 PM
One can vision :P honestly it'd be so much better to see a normal* person on a show like that. It'd a little out there, but life isn't just handed to ya


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Tabuu Forte Akugun on January 29, 2014, 03:28:22 PM
Preview time! As I stated in the post I deleted, I'm focusing on King Cold at the moment, since I want to release a second beta during March (my spring break is the 2nd week)

I'll complete his specials, his AAA combo and even his Down Smash for this new beta. I even improved the code and graphics for the N-B ground, fixed some GFX issues and misc stuff.

Anyway, on to the previews!

1st keyframe of his Slip get up animation. Don't mind the tail, I haven't posed/animated it yet.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15466binout_zps6588962f.jpg)
King Cold continuing to get up from tripping on Fourside.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2344binout_zps2d46e897.jpg)
Edited GFX on his N-B charge. This time, the sparks show up when charging, and increase in intensity as the attack is being charged. This time around as well, as soon as you release B, he'll do the Ki Chain when you get in trouble. I also increased the range of his Ki Chain on the ground.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_1546binout_zps0ec6fae2.jpg)
The first hit of his AAA combo. A simple hook.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2339binout_zps1c6fd5dc.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2340binout_zps0875954f.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15461binout_zps5a361417.jpg)
The start of his DSmash startup. For those who haven't read my readme for Beta 1, he'll slam the ground with both his fists, with a chance of burying grounded opponents. I might change that if it's too OP.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_23401binout_zps14faa7fd.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15465binout_zpsdedf8b5b.jpg)

More later. ;D


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Akeno/Archer on January 30, 2014, 10:58:09 AM
Preview time! As I stated in the post I deleted, I'm focusing on King Cold at the moment, since I want to release a second beta during March (my spring break is the 2nd week)

I'll complete his specials, his AAA combo and even his Down Smash for this new beta. I even improved the code and graphics for the N-B ground, fixed some GFX issues and misc stuff.

Anyway, on to the previews!

1st keyframe of his Slip get up animation. Don't mind the tail, I haven't posed/animated it yet.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15466binout_zps6588962f.jpg[/url])
King Cold continuing to get up from tripping on Fourside.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2344binout_zps2d46e897.jpg[/url])
Edited GFX on his N-B charge. This time, the sparks show up when charging, and increase in intensity as the attack is being charged. This time around as well, as soon as you release B, he'll do the Ki Chain when you get in trouble. I also increased the range of his Ki Chain on the ground.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_1546binout_zps0ec6fae2.jpg[/url])
The first hit of his AAA combo. A simple hook.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2339binout_zps1c6fd5dc.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2340binout_zps0875954f.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15461binout_zps5a361417.jpg[/url])
The start of his DSmash startup. For those who haven't read my readme for Beta 1, he'll slam the ground with both his fists, with a chance of burying grounded opponents. I might change that if it's too OP.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_23401binout_zps14faa7fd.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15465binout_zpsdedf8b5b.jpg[/url])

More later. ;D
He looks like he's doing musculation on the 1st image of the Down Smash... Lol...
You're making his PSA like we'll forget about who's Ganondorf...


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Tabuu Forte Akugun on January 30, 2014, 11:07:07 AM
He looks like he's doing musculation on the 1st image of the Down Smash... Lol...
You're making his PSA like we'll forget about who's Ganondorf...

LOL! I never noticed that until now. The BG sure makes him look like that eh? Haha

Well, the point IS to make him completely different. I don't want to leave ANYTHING from Ganon, except a few sounds here and there. ;D And once we can clone Ganon, it'll be fun to have the two fight lol


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Akeno/Archer on January 30, 2014, 12:25:51 PM
LOL! I never noticed that until now. The BG sure makes him look like that eh? Haha

Well, the point IS to make him completely different. I don't want to leave ANYTHING from Ganon, except a few sounds here and there. ;D And once we can clone Ganon, it'll be fun to have the two fight lol
True... Looking forward for your projects :D


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Tabuu Forte Akugun on January 30, 2014, 12:44:16 PM
True... Looking forward for your projects :D

Haha, thanks. I can't wait to release them. But I want to ensure they're better quality this time.


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Akeno/Archer on January 30, 2014, 01:15:46 PM
Haha, thanks. I can't wait to release them. But I want to ensure they're better quality this time.
Yup! Better have something pretty to release ;D


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Tabuu Forte Akugun on February 01, 2014, 07:47:16 PM
Hi, everyone.

I've decided to take a small hiatus from Brawl modding, to focus on other things, mainly my singing and social life, but also I'm reacquainting myself with RPG Maker VX and its scripting features. I intend to try my hand at developing an amateur 2D sprite-based Super Smash Bros. fangame. I decided on the itle of "Super Smash Bros. Feud".

I will still use modding tools to assist me, such as BrawlBox, for a few things, mainly for converting GIF frames into sprites of the veterans and creating animations and stuff for my newcomers, and making BRSTMs (read below). If I'm lucky, I might even use it to make stuff like hitboxes, hurtboxes, effects and misc stuff like that. That doesn't mean the fan-game will support PACs and all. Everything is hard-coded by hand.

I want it to feel a little more like Smash than the Super Smash Flash games do, and to have a fairly large roster featuring almost every veteran ever introduced and a generous portion of newcomers. ;D I decided on my roster, but like ol' Sakurai, I'm gonna keep it secret for now. It's also going to have a generous selection of stages and a huge soundtrack.

Now, since it's RPGM, I don't think online play or multiplayer is possible, but I will definitely try. I'm currently busy modifying the game engine and rebuilding certain scripts and creating new ones, and it's going well. A lot of the errors I'm getting are due to my genuine absent-mindedness. LOL. Except I have trouble resizing the screen to make it bigger. XD I hadn't studied RGSS/Ruby in school when I was in computer science, but it's not that hard, looking at the docs. I just have to make the code do what I want and piece it together.

If anyone is interested in assisting with the development, I would absolutely love to make this a team effort. I may need spriters for graphical effects and others I may think up later, SFX makers, fellow musicians, modellers (rigged to custom bonesets and usable in BrawlBox) and online play and music programmers. Also people who are good with game physics to assist me. I need scripts to be able to go online and if at all possible play BRSTM music. lol PM me if you're interested.

I don't intend for this project to become the next best thing in Smash fan-games. I'm just looking for a new challenge to have fun with and a somewhat decent PC game to play. :) When I want a break from Super Smash Bros. Feud, I'll come back to modding.

Yes, this means the beta I had planned to release might indeed be delayed.

And as for my singing and music, starting next week after mass, I'll have a recording or two available on my YouTube channel and Facebook page. No, not the Tabuu Forte Akugun ones. The YT Channel is called "NickWandeltPopera" and "Nick Wandelt" is the FB page. (an actual page, not my main account). I hope you'll find it in your heart to give me honest feedback and follow me if you like my voice. :)

That's all. I bet you're like "It's about time. lol"


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Kyouma on February 01, 2014, 08:23:08 PM
I can rig anything (except DDD's)


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: TravixMan Productions on February 01, 2014, 10:16:29 PM
I can provide some songs.  Could be original or remixes.


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Mareeo 64 on February 02, 2014, 05:59:34 AM
I could help with sprites. That is what I did before brawl hacks after all :P


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Tabuu Forte Akugun on February 02, 2014, 06:07:12 AM
I can provide some songs.  Could be original or remixes.

I mostly need remixes. I have a whole crap-load of a soundtrack, so yeah. Posting it here would take forever. lol

I could help with sprites. That is what I did before brawl hacks after all :P

OK, can you mainly do common GFX and stuff like that? Smoke effects, cutting through wind, etc.

I can rig anything (except DDD's)

All right, sweet. I'll let ya know. Thank you, mate. ;D


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Mareeo 64 on February 02, 2014, 08:20:59 AM
I'll see what i can do. if anything, i can do massive edits to pre-existing sprites


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Tabuu Forte Akugun on February 02, 2014, 02:05:54 PM
I'll see what i can do. if anything, i can do massive edits to pre-existing sprites

That'll do, actually. It's fine. :) Thanks. :)

I'm beginning to wonder if I should do a blog/website like Sakurai for SSB4. lol


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: StupidMarioFan1 on February 02, 2014, 02:10:46 PM
I'd offer but I'd rather not be a reason for delays and stuff since I've got so many projects of my own, I'd get sidetracked and possibly lose interest for major amounts of time. It's kinda why I don't like being in a hacking team because I don't want to be the reason why something takes forever. :P


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Tabuu Forte Akugun on February 02, 2014, 02:22:55 PM
I'd offer but I'd rather not be a reason for delays and stuff since I've got so many projects of my own, I'd get sidetracked and possibly lose interest for major amounts of time. It's kinda why I don't like being in a hacking team because I don't want to be the reason why something takes forever. :P

It's all right, I completely understand. I'm glad you wanted to offer, though. ;D I don't even know how long this will take myself. Haha.


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: TravixMan Productions on February 02, 2014, 02:33:43 PM
I mostly need remixes. I have a whole crap-load of a soundtrack, so yeah. Posting it here would take forever. lol
Alright.  Send me a PM of the songs you need remixed.  I'll try to get started around this week.  School's a pain.  :\


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Tabuu Forte Akugun on February 07, 2014, 01:09:18 PM
Okay, I know what you're gonna say. "You promised you'd NEVER leave, Tabuu. Why now?"

Well, I'm afraid I'm going to be breaking that promise. I have a future and dreams to plan out, and my motivation? Gone. I don't want to hack anymore. I can no longer find the drive or desire to make animations and/or PSAs. D: I just stare at the model previewer and playback the animations when I get bored. And I don't actually make progress.

I can no longer hack full-time, or part-time. I have to start making money, and honing in my singing talent everyone says I have. I also have to meet my Filipina love eventually.

I'm going to be writing music, books and keeping up with my school work from here on out. It's been fun while it lasted. Really, really fun. It's been a GREAT couple of years. Brawl hacking has taught me a lot about myself and my limitations. You gave me lots of important feedback on my PSAs and hacks, and I took them to heart. But it's not my hacking that I need to improve. It's myself. And the skills I'll need for real life.

You see, I have a confession to make: I've been Brawl hacking every waking moment of spare time I had. I guess you could say it was almost an obsession. It was part of my routine.

And about Super Smash Bros. Feud? I'm going to continue developing it. But only in my real spare time.

If anyone is interested if picking up my projects and releasing them on their own Vault, go ahead and do so. Message me here or via PM and I'll send you the files. But be sure to collab me since I started them, of course. Once that's done, I'm going to clear my Brawl hacking stuff and say goodbye to this hobby that used to make me really happy. But I know that what I have planned will make me even happier. If ever I make my dreams come true, I might come back. But until then, it's goodbye. Indefinitely.

I'm sorry for breaking my promise. But I've been thinking of this for a while now, but just chose to delay and deny it. I love you all, and Godspeed to those of you who are continuing. I'll still be lurking around from time to time, so I look forward to seeing what you guys come up with, especially you guys working on the BrawlEx Clone Engine. It's hard for me to write this and disappoint you all. But it must be done. :(

P.S. Pervy: Keep working on that Shake King model you're making for me. I'll be using it for my fangame to make sprites.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Bad Box Art Mega Man on February 07, 2014, 01:15:40 PM
... [censored]


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: KingJigglypuff on February 07, 2014, 01:21:08 PM
Life always comes first.

It was nice knowing you, Tabuu. :)

If you want me to, I'll lock this thread after everyone has said their goodbyes.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Tabuu Forte Akugun on February 07, 2014, 01:28:33 PM
Life always comes first.

It was nice knowing you, Tabuu. :)

If you want me to, I'll lock this thread after everyone has said their goodbyes.

The feeling's mutual, KJP. Thanks for all the feedback on my PSAs and all that. :)

Ok, so I'll ask people to PM me after you lock it. ;)

quote author=King Harkinian (a.k.a. Gnorc) link=topic=37855.msg1224254#msg1224254 date=1391804140]
... [censored]
[/quote]

Lol


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: 5una~ on February 07, 2014, 01:48:38 PM
I really enjoy alll your stuff it was awesome while it lasted but anyway I wish you sucess with your future endeavors and may fortune smile upon you.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Bad Box Art Mega Man on February 07, 2014, 01:54:00 PM
well not much i can do. you've done your share on the vault man and thats fine.
a shame k rool couldnt be completed, but im sure someone will take a crack at it. after all, he is the most-wanted DK newcomer for sm4sh.
your king cold would have been legendary to DBZ fans all around; someone is definately picking that up.
i know that you, like many other retirers, are gonna stick around the vault for trivial means, and i look forward to knowing you are never truly gone from the vault, but just not posting any hacks.
see ya


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Akeno/Archer on February 07, 2014, 02:15:43 PM
Spoilers to avoid cries of fans and readers... lol :P
Okay, I know what you're gonna say. "You promised you'd NEVER leave, Tabuu. Why now?"

Well, I'm afraid I'm going to be breaking that promise. I have a future and dreams to plan out, and my motivation? Gone. I don't want to hack anymore. I can no longer find the drive or desire to make animations and/or PSAs. D: I just stare at the model previewer and playback the animations when I get bored. And I don't actually make progress.

I can no longer hack full-time, or part-time. I have to start making money, and honing in my singing talent everyone says I have. I also have to meet my Filipina love eventually.

I'm going to be writing music, books and keeping up with my school work from here on out. It's been fun while it lasted. Really, really fun. It's been a GREAT couple of years. Brawl hacking has taught me a lot about myself and my limitations. You gave me lots of important feedback on my PSAs and hacks, and I took them to heart. But it's not my hacking that I need to improve. It's myself. And the skills I'll need for real life.

You see, I have a confession to make: I've been Brawl hacking every waking moment of spare time I had. I guess you could say it was almost an obsession. It was part of my routine.

And about Super Smash Bros. Feud? I'm going to continue developing it. But only in my real spare time.

If anyone is interested if picking up my projects and releasing them on their own Vault, go ahead and do so. Message me here or via PM and I'll send you the files. But be sure to collab me since I started them, of course. Once that's done, I'm going to clear my Brawl hacking stuff and say goodbye to this hobby that used to make me really happy. But I know that what I have planned will make me even happier. If ever I make my dreams come true, I might come back. But until then, it's goodbye. Indefinitely.

I'm sorry for breaking my promise. But I've been thinking of this for a while now, but just chose to delay and deny it. I love you all, and Godspeed to those of you who are continuing. I'll still be lurking around from time to time, so I look forward to seeing what you guys come up with, especially you guys working on the BrawlEx Clone Engine. It's hard for me to write this and disappoint you all. But it must be done. :(

P.S. Pervy: Keep working on that Shake King model you're making for me. I'll be using it for my fangame to make sprites.
The only thing I can tell you is... Good bye, friend! It was nice having you there. And have luck in life! That's the most important. Thanks for everything! :D


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: SouthCraft on February 07, 2014, 02:17:19 PM
I have left KC-MM twice, but i just can't stop comming back. I know how it feels sometimes, you Get fed up with hacking. But it was Nice knowing you pal. See ya, and enyoy life :)


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: StupidMarioFan1 on February 07, 2014, 03:06:13 PM
Don't clear your vault, you should meet do that! Even if you leave you need to leave your hacks available for more people to download!


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Tabuu Forte Akugun on February 07, 2014, 03:07:38 PM
Thanks so much, everyone. TT_TT It's a hard decision, but I feel like it'll benefit me in the long run. As I said, I'll still be here, just no longer producing PSAs and other hacks. :)

Don&#039;t clear your vault, you should meet do that! Even if you leave you need to leave your hacks available for more people to download!

My previously-released stuff will remain available.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Calypso on February 07, 2014, 03:21:49 PM
Tabuu I will miss you and I don't want to say goodbye, but I um... Tabuu good luck on everything, I hope your dreams come true and your happy everyday. I miss you already, bye bye Tabuu.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: StupidMarioFan1 on February 07, 2014, 03:38:24 PM
Anyways, I'm sad and understand you losing interest, this is one of those moments when I'm glad I'm ADHD, I've started so many different things that if I lose interest in say Brawl hacking, it's because I've got my interest back for SM64 hacking or something else.
Good luck on your future, hopefully you'll get the interest for PSAing back at some point, but even if you never do, thanks for starting K Rool. Hopefully he can be finished the right way.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: TravixMan Productions on February 07, 2014, 03:43:41 PM
I know what you mean.  Life gets in the way a lot, so I barely have time to make music, make my game, write fictions, draw, etc...  I also barely have time to make characters for Mario Kart Wii.

But enough about me.  May the shiny gold coins fall ever-so greatly onto your way, and I wish the best of luck in your future achievements!  :D


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Kyouma on February 07, 2014, 03:45:10 PM
ppl b ragequitting alot recently, well it's your choice and I wish you good luck


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Mareeo 64 on February 07, 2014, 06:12:44 PM
Good luck out there man. You're future awaits


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: StupidMarioFan1 on February 07, 2014, 06:52:26 PM
ppl b ragequitting alot recently, well it's your choice and I wish you good luck
This made me lol because I know you're joking. xD


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Kyouma on February 07, 2014, 06:56:17 PM
This made me lol because I know you're joking. xD
Indeed, I barely mean to be serious on the first sentence, I know Tabuu's reasons aren't really the sort of a ragequit, that was like a saying.
Anyways, I gave him an honor farewell on my page https://www.facebook.com/BrawlerKyouma/posts/578971345510488?ref=notif¬if_t=like (https://www.facebook.com/BrawlerKyouma/posts/578971345510488?ref=notif¬if_t=like)


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Rosetta-Hime on February 07, 2014, 07:23:14 PM
Aww. That sucks. Well I'm glad you are going to follow your dream. It's kinda sad. All those plans you had like smash 4 rosalina and finishing your K. Rool PSA. BTW, you put a lot of hard work into that, and it turned out amazingly. Anyway, It's sad to see you go, but we understand your reason for leaving. Best of luck to you :)


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Ultraxwing on February 07, 2014, 11:14:46 PM
Tabuu you are leaving? you are like one of the oldest makers i know of to this date! but I understand about you leaving. you have ambitions and goals. you don't want to put your time into something you are bored of. it was nice knowing you for so long my friend. i know you'll still be around, but your epic hacks you make, i won't have the ability to look forward to a new release. this might make me realise i need to get off my lazy bum and start making my own hacks for a change. i've only made one, one hack and that was ages ago.

Tabuu, you are a good old friend, i hope the best in your future endeavors.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Pervyman Trigger on February 08, 2014, 12:47:03 AM
aw, and I was so looking forward to your stuff, whos gonna make a psa outa my shake king now D:
But seriously I respect your needs to put life first, and reading what you wrote I know all to well were your coming from. It's unfortunate that your leaving some things behind unfinished, but if you stay to finish what you have left you never do leave, and it takes a lot to quit what you've put all to much work into knowing it may never be used for anything. So good luck on whatever it is your doing here forward
P.S. Pervy: Keep working on that Shake King model you're making for me. I'll be using it for my fangame to make sprites.
Oh, then I guess there's no need to make him over Wario anymore and I can just make his own boneset?


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: KingJigglypuff on February 08, 2014, 07:10:59 AM
I'm gonna be locking this thread now.

If you need to say anything publicly, Tabuu. Then send me a PM, and I'll unlock your thread.

If anyone else has anything to say to Tabuu, then send him a PM.

Good Luck, Tabuu.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Tabuu Forte Akugun on February 19, 2014, 10:18:53 AM
Thanks for everything, KJP. :)

Now, you're probably wondering what's going on. Why is this thread unlocked and why am I posting here again. Well, I've decided to complete and release one final hack before quitting for real. You see, I quit cold turkey and never realized how hard it would be. Okay, that hack is... drum roll please. *drum roll* My King Cold PSA. Some of you may be disappointed that it's not K. Rool or whoever I'm not picking back up. But I have my reasons. See, Cold is not very popular in the DBZ community, and vastly underrated. Plus, I have my own, precise visions on how he has to be executed. So I prefer to make and finish him myself to accomplish this.

I'm also in the process of deleting my folders on my laptop that contained my other hack plans, since no one wanted to pick them up. I'll keep K. Rool and Tabuu (The Marth or Ike revamp I had planned), though, since those were my most anticipaced hacks, in case someone wants to pick them up.

Okay, that's about it. :) So I guess I'm back for now. :) But as I said, only for one hack.


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Akeno/Archer on February 19, 2014, 10:48:04 AM
Thanks for everything, KJP. :)

Now, you're probably wondering what's going on. Why is this thread unlocked and why am I posting here again. Well, I've decided to complete and release one final hack before quitting for real. You see, I quit cold turkey and never realized how hard it would be. Okay, that hack is... drum roll please. *drum roll* My King Cold PSA. Some of you may be disappointed that it's not K. Rool or whoever I'm not picking back up. But I have my reasons. See, Cold is not very popular in the DBZ community, and vastly underrated. Plus, I have my own, precise visions on how he has to be executed. So I prefer to make and finish him myself to accomplish this.

I'm also in the process of deleting my folders on my laptop that contained my other hack plans, since no one wanted to pick them up. I'll keep K. Rool and Tabuu (The Marth or Ike revamp I had planned), though, since those were my most anticipaced hacks, in case someone wants to pick them up.

Okay, that's about it. :) So I guess I'm back for now. :) But as I said, only for one hack.
Can't believe you're gonna finish King Cold! Sounds great! Bon retour (temporarily), mon ami! :D


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Tabuu Forte Akugun on February 19, 2014, 02:06:16 PM
Can't believe you're gonna finish King Cold! Sounds great! Bon retour (temporarily), mon ami! :D

Merci, copain. ;D

So here's how things are gonna work.

I'll be using this thread to post any updates I make. Just like before. Except I won't be announcing new projects because there won't be any. And the other difference is once I release Cold, I'll lock this thread and let it slide into oblivion.

I've sorta got mixed feelings about getting back on the horse. Maybe I'll completely lose my mind and come back full time. lol. But don't bet on it. :P


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Akeno/Archer on February 19, 2014, 02:08:58 PM
Merci, copain. ;D

So here's how things are gonna work.

I'll be using this thread to post any updates I make. Just like before. Except I won't be announcing new projects because there won't be any. And the other difference is once I release Cold, I'll lock this thread and let it slide into oblivion.

I've sorta got mixed feelings about getting back on the horse. Maybe I'll completely lose my mind and come back full time. lol. But don't bet on it. :P
Glad to see you, anyway! Looking forward to see progress with King Cold!


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Tabuu Forte Akugun on February 19, 2014, 02:21:32 PM
Since King Cold is relatively minor, besides being the father of one DBZ's most memorable villains (canon villains, I don't count Cooler in the main timeline), no one is going to want to pick up this PSA. And I want to see it completed. :) As the old saying goes, "If you want something done, you gotta do it yourself". XD

I played as King Cold again in my hacked Brawl. I'm sure gonna miss that feeling, and that of hacking full-time, but yeah... life calls.


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Akeno/Archer on February 19, 2014, 02:24:29 PM
Since King Cold is relatively minor, besides being the father of one DBZ's most memorable villains (canon villains, I don't count Cooler in the main timeline), no one is going to want to pick up this PSA. And I want to see it completed. :) As the old saying goes, "If you want something done, you gotta do it yourself". XD

I played as King Cold again in my hacked Brawl. I'm sure gonna miss that feeling, and that of hacking full-time, but yeah... life calls.
I see... Owell, at least, you won't be forgotten here, on the forums :D


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Tabuu Forte Akugun on February 19, 2014, 02:34:50 PM
I see... Owell, at least, you won't be forgotten here, on the forums :D

Yeah, at least there's that. Thanks for that, btw. :)


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Calypso on February 19, 2014, 05:45:35 PM
Hi Tabuu welcome back for a little bit. Um I don't know anything about this stuff, but could I maybe have Nazrin and Miku's PSA data stuff to hang on to if its still there? I would like them because I like the characters and because you made them Tabuu so if it's ok with you I'd just like to have their data.


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Bad Box Art Mega Man on February 19, 2014, 05:48:37 PM
welcome [sort of] back, Tab. my anime-themed vbrawl will be happy to accept cold as another member


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: StupidMarioFan1 on February 19, 2014, 10:22:06 PM
No one offered to pick up k Rool? I'd offer to but I'm not that experienced with PSAin and I think someone else with better knowledge should take over him, plus I'd take longer to finish him than you just doing him yourself thanks to my hundreds of unfinished things. Laziness and ADHD just don't work well together. *facepalm*


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Kyouma on February 21, 2014, 11:11:55 AM
Oh, yes, a farewell brawl hack sounds pretty good ouo
and I know why is king cold; its the PSA you have put more effort on for longer time as I remember
also, I was going to ask you for the Nazrin files too; Ill try to finish that PSA (and I will get DAO Ibuki to help me, I dont know how but I will) and sure, I will collab you after we finish it!


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: zutox on February 21, 2014, 03:20:36 PM
Awww, yeah, dude! It's so great to see you back again, if only for one character. Was sad to see a character creationist disappear from the scene who made such high quality psa's as you. Tabuu is forever in my brawl.  Was kinda hoping to see him ported onto a portable character, but I'll just smear myself in with patience and hope the perfect ganon .rel will be made at some point :)   Anyways, it's great to see you back in action, even if only for a while. Your fans are thrilled :D


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Tabuu Forte Akugun on February 24, 2014, 06:28:18 PM
Hi Tabuu welcome back for a little bit. Um I don't know anything about this stuff, but could I maybe have Nazrin and Miku's PSA data stuff to hang on to if its still there? I would like them because I like the characters and because you made them Tabuu so if it's ok with you I'd just like to have their data.

I gave Naz to Kyouma and Miku to SonicBrawler. They're covered. :)

welcome [sort of] back, Tab. my anime-themed vbrawl will be happy to accept cold as another member

Heh, thanks. ;D I'd love to see how well he fits in there. :)

No one offered to pick up k Rool? I'd offer to but I'm not that experienced with PSAin and I think someone else with better knowledge should take over him, plus I'd take longer to finish him than you just doing him yourself thanks to my hundreds of unfinished things. Laziness and ADHD just don't work well together. *facepalm*

Tell me about it, it doesn't go well with Asperger's either. No progress to show off for now, but I'm getting back to work very shortly.

Oh, yes, a farewell brawl hack sounds pretty good ouo
and I know why is king cold; its the PSA you have put more effort on for longer time as I remember
also, I was going to ask you for the Nazrin files too; Ill try to finish that PSA (and I will get DAO Ibuki to help me, I dont know how but I will) and sure, I will collab you after we finish it!

Nice! I look forward to seeing your work with her. ;D

Awww, yeah, dude! It's so great to see you back again, if only for one character. Was sad to see a character creationist disappear from the scene who made such high quality psa's as you. Tabuu is forever in my brawl.  Was kinda hoping to see him ported onto a portable character, but I'll just smear myself in with patience and hope the perfect ganon .rel will be made at some point :)   Anyways, it's great to see you back in action, even if only for a while. Your fans are thrilled :D

Fans? XD Hardly. But your words put a smile on my face. Thanks.

Back to work now. I hope to have more previews this weekend.


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Falconpunch1729 on February 25, 2014, 12:34:40 PM
i have a question: who is covering King K.rool over DK,cause i saw the video for it, great WIP


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 25, 2014, 12:42:43 PM
i have a question: who is covering King K.rool over DK,cause i saw the video for it, great WIP

Nobody is covering him so far. :( And I know. I was proud of that WIP.

I'll do Cold's Cliff stuff now, including the attacks.

EDIT: GANON CAN BE CLONED NOW! King Cold VS Tabuu VS Ganon, anyone??

EDIT2: To all the people to whom I handed out my projects, can them right now. Tabuu Forte Akugun returns. You know what that means? K. ROOL! And others. :P


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: ShadowSnake on February 25, 2014, 03:14:28 PM
Nobody is covering him so far. :( And I know. I was proud of that WIP.

I'll do Cold's Cliff stuff now, including the attacks.

EDIT: GANON CAN BE CLONED NOW! King Cold VS Tabuu VS Ganon, anyone??

EDIT2: To all the people to whom I handed out my projects, can them right now. Tabuu Forte Akugun returns. You know what that means? K. ROOL! And others. :P

Whenever someone says I am "retiring from brawl hacking" don't believe it, 90% of the time they come back (Even I have claimed to "retire" and then end up coming back due to some epic brawl hack breakthrough.) The ones who truly quit brawl hacking are the ones who just disappear without saying they are leaving.

I knew you wouldn't be gone forever Tabuu and I am glad you are returning, I look forward to your PSA projects.

Now we just need a DK rel so we can have K. Rool :P


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 25, 2014, 03:20:06 PM
Whenever someone says I am "retiring from brawl hacking" don't believe it, 90% of the time they come back (Even I have claimed to "retire" and then end up coming back due to some epic brawl hack breakthrough.) The ones who truly quit brawl hacking are the ones who just disappear without saying they are leaving.

I knew you wouldn't be gone forever Tabuu and I am glad you are returning, I look forward to your PSA projects.

Now we just need a DK rel so we can have K. Rool :P

Yeah, a part of me knew deep down that I would come back. I can't give up this hobby, no matter how hard I try. It's just too much fun. :P The chance of hacking your favourite characters in a game like Brawl is just too tempting to pass up.

Anyway, I agree. But I'm setting up the new BrawlEx version. I'm dying to have Ganon and Tabuu duke it out.


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Kyouma on February 25, 2014, 03:52:15 PM
yay you're back!
Btw I've been working on a brawlEx sfx edit so I can try to share Link's soundbank between Link and Nazrin starting by editing the FitLink.pac so he wont use his whole soundbank and he can share some clips to Nazrin


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 25, 2014, 04:13:04 PM
yay you're back!
Btw I've been working on a brawlEx sfx edit so I can try to share Link's soundbank between Link and Nazrin starting by editing the FitLink.pac so he wont use his whole soundbank and he can share some clips to Nazrin


Heh, interesting idea!

But you can also use a Boss soundbank, like PM did with Roy and Mewtwo.


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Kyouma on February 25, 2014, 04:19:48 PM
thats right, even though thats the reason of sound glitches like the PK thing on the extra slot megaman


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Bad Box Art Mega Man on February 25, 2014, 04:21:58 PM
i knew youd return. krool has been rotting in the basement for a while now.


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 25, 2014, 04:29:40 PM
thats right, even though thats the reason of sound glitches like the PK thing on the extra slot megaman

That's only when Ness is in the match with him, right?

i knew youd return. krool has been rotting in the basement for a while now.

XD, I agree.

EDIT: Both Cold and Tabuu have been successfully cloned in my BrawlEx! Having them fight Ganon is actually pretty funny. lol

I'll also add Goku and Villager once I make 2 Pit clone slots.


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Calypso on February 25, 2014, 10:05:58 PM
Hi Tabuu welcome back, I'll be sure to cheer you on ok.


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: shadowXtreme on February 25, 2014, 10:45:18 PM
That's only when Ness is in the match with him, right?

XD, I agree.

EDIT: Both Cold and Tabuu have been successfully cloned in my BrawlEx! Having them fight Ganon is actually pretty funny. lol

I'll also add Goku and Villager once I make 2 Pit clone slots.

too much gfx randomness? D:


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 25, 2014, 10:47:38 PM
too much gfx randomness? D:

Lulz, that's only part of it. XD Having 2 Ganon PSAs fighting Ganon himself is hilarious, kinda like Marth and Roy in PM. XD

Hi Tabuu welcome back, I'll be sure to cheer you on ok.

Hah, thanks! :D


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Bad Box Art Mega Man on February 25, 2014, 11:03:25 PM
so we got no Vi-King K Rool sadly :( no matter, i still have high-hopes for our banana-thieving, eye-pulsing, cannon-firing, crown-rolling, scaled-coated krock in sm4sh


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 25, 2014, 11:13:42 PM
Not feeling too great. :( I feel lonely as [censored], and I feel like my singing and my Brawl hacking are the only remedies. D: I want to cry myself to sleep, anyone got hugs to spare? :(

But hey, I got 3 clones working flawlessly so far, including Tabuu and Cold, so my night wasn't totally wasted. :) And I expect to do more PSA work tonight and tomorrow.


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: 5una~ on February 25, 2014, 11:54:00 PM
Hugs* hope you feel better soon and welcome back.


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Kyouma on February 26, 2014, 12:08:16 AM
yeah man, I know how that is like; taking loneliness out on brawl hacks and music (like the times I used to do music, I retired from music though)
but seriously, youre actually way better on both things than what I ever was (your voice is great and you do PSAs, which it seems is the best part of brawl hacking) so dont feel bad!


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: zutox on February 26, 2014, 09:34:50 AM
Not feeling too great. :( I feel lonely as [censored], and I feel like my singing and my Brawl hacking are the only remedies. D: I want to cry myself to sleep, anyone got hugs to spare? :(

But hey, I got 3 clones working flawlessly so far, including Tabuu and Cold, so my night wasn't totally wasted. :) And I expect to do more PSA work tonight and tomorrow.

Aww, man.. Loneliness is an awful thing indeed. Here, have some anti-loneliness-hugs. *Hugs!*   

Also, you said you had gotten king cold and tabuu working as clones? How O_O


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Akeno/Archer on February 26, 2014, 10:10:51 AM
Not feeling too great. :( I feel lonely as [censored], and I feel like my singing and my Brawl hacking are the only remedies. D: I want to cry myself to sleep, anyone got hugs to spare? :(

But hey, I got 3 clones working flawlessly so far, including Tabuu and Cold, so my night wasn&#039;t totally wasted. :) And I expect to do more PSA work tonight and tomorrow.
*hugs* Hope you'll feel better soon!


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 26, 2014, 10:37:19 AM
Aww, man.. Loneliness is an awful thing indeed. Here, have some anti-loneliness-hugs. *Hugs!*  

Also, you said you had gotten king cold and tabuu working as clones? How O_O

The clone engine was updated with a Ganon rel. ;)

And thanks so much for the kind words, everyone. :) I really appreciate it. Ok, back to work for me. :) I love being able to test Cold separately from Ganon. :3


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: zutox on February 26, 2014, 01:16:16 PM
The clone engine was updated with a Ganon rel. ;)

O____O  How could I not have known this? This is amazing! Extraordinary even! FINALLY, I can finally make Tabuu fight Diablos. I'm so happy right now. Now I can use your king Cold too! This is so great, omg :D


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 26, 2014, 01:41:03 PM
I'm happy too, actually. :) I can use both of my Ganon PSAs, AND MAKE MORE. lol XD

Also, as I had promised MarioDK, I added his Goku to my clones. ;)

Anyhoo, I'm going to continue with Cliff stuff, and then finish his Aerial Side Special. :) I also gotta figure out how to fix the one glitch in his counter. D:


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Calypso on February 26, 2014, 02:26:22 PM
Hug squeezes, Tabuu please feel better ok, your a very talented and nice person, so smile Tabuu and feel the happiness come on in alright.


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Tabuu Forte Akugun on February 27, 2014, 01:09:14 PM
Finished CliffCatch, CliffWait, second aerial Side B and am now starting on the 3rd hit of King Cold's aerial Heavy Combo. It's coming along nicely. And I must say, it's quite a surreal experience having King Cold on my roster. He'll never be in a real Smash game, so I'm enjoying it thoroughly. ^_^

On the PSA end, I edited the CliffCatch GFX and made the second S-B Aerial. I'll have some snapshots perhaps tomorrow. :)

No news to share on my other PSAs atm.

Can any seasoned BrawlEx/PSA users teach me how to fix GFX issues? I'd love to be able to have Tabuu and Cold fight Ganon without them borrowing each other's GFX. :P


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Falconpunch1729 on February 27, 2014, 01:29:26 PM
the new megaman x has come out on the vault today over R.O.B, and it is the best megaman x i have ever seen.


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Tabuu Forte Akugun on February 27, 2014, 04:42:51 PM
the new megaman x has come out on the vault today over R.O.B, and it is the best megaman x i have ever seen.

Ummm.... wrong thread? :/

I have choir practice tonight, but later and tomorrow, it's showtime. ^^


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Calypso on February 27, 2014, 11:31:25 PM
I hope Choir goes... well went well for you considering its late a night, but can't wait for tomorrow good luck on everything Tabuu.


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Akeno/Archer on February 28, 2014, 08:06:03 AM
Ummm.... wrong thread? :/

I have choir practice tonight, but later and tomorrow, it's showtime. ^^
Hope it goes well! Good luck!


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: KingJigglypuff on February 28, 2014, 09:09:23 AM
How come you're bothering to make all the Misc Animations for King Cold? Couldn't you just use Ganondorf's and animate the tail? That would save you a lot of time.


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Tabuu Forte Akugun on February 28, 2014, 09:58:05 AM
How come you're bothering to make all the Misc Animations for King Cold? Couldn't you just use Ganondorf's and animate the tail? That would save you a lot of time.

Because Ganon's would look just weird. I did it for Tabuu, after all. :P


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: KingJigglypuff on February 28, 2014, 10:35:52 AM
Because Ganon's would look just weird.
How so?

I did it for Tabuu, after all. :P
Well Tabuu has a custom boneset that no other character animation would fit properly onto.


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Tabuu Forte Akugun on February 28, 2014, 10:49:29 AM
How so?
Well Tabuu has a custom boneset that no other character animation would fit properly onto.


He's not Ganon, after all. I want him to stand out from him. :)

And have this.
His SpecialAirS3:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140226_2257binout_zpsa4c791dc.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140226_2251binout_zpsa5373136.jpg)

And the Clone Engine is the most badass hack ever. King Cold and Ganon fighting side-by-side!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140225_2306binout_zpsb2a7a23b.jpg)

All 3 of the DBZ clone PSAs I have.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140226_1623binout_zps3211bce4.jpg)


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Akeno/Archer on February 28, 2014, 11:54:45 AM
He's not Ganon, after all. I want him to stand out from him. :)

And have this.
His SpecialAirS3:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140226_2257binout_zpsa4c791dc.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140226_2251binout_zpsa5373136.jpg[/url])

And the Clone Engine is the most badass hack ever. King Cold and Ganon fighting side-by-side!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140225_2306binout_zpsb2a7a23b.jpg[/url])

All 3 of the DBZ clone PSAs I have.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140226_1623binout_zps3211bce4.jpg[/url])
Nice! He's looking badass! Looking forward for the release! Oh... Can you record a video, please? To see how does he fight?


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Tabuu Forte Akugun on February 28, 2014, 12:00:18 PM
Nice! He's looking badass! Looking forward for the release! Oh... Can you record a video, please? To see how does he fight?

I'll see if I can ask someone. I can't record one myself, I don't have the right devices, and I don't know where to buy one. D: And as KJP said, my videos look like [censored].

More snapshots soon. I'm about to put the finishing touches on his SpecialS3, which ill be a powerful kick. I had meant to do that for SpecialAirS4, but then I'd have to re-do 2 animations, so I decided to leave it as is.


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Akeno/Archer on February 28, 2014, 12:05:23 PM
I'll see if I can ask someone. I can't record one myself, I don't have the right devices, and I don't know where to buy one. D: And as KJP said, my videos look like [censored].

More snapshots soon. I'm about to put the finishing touches on his SpecialS3, which ill be a powerful kick. I had meant to do that for SpecialAirS4, but then I'd have to re-do 2 animations, so I decided to leave it as is.
I see... Owell, we know you're making progress! I'll just say keep going :D


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Tabuu Forte Akugun on February 28, 2014, 12:50:12 PM
I see... Owell, we know you're making progress! I'll just say keep going :D

Haha! Thanks, man. I really appreciate your on-going support. ^^

I can hardly wait till BrawlEx is fully perfected. Imagine the possibilities! 100 flawless slots total. Can have the Smash Bros. game of your dreams.

It's animation time now. I hope to finish the entire SpecialAirS combo this weekend, knocking another move off the list. ;D


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: KingJigglypuff on February 28, 2014, 01:13:01 PM
And as KJP said, my videos look like [censored].
When have I ever said that?


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Tabuu Forte Akugun on February 28, 2014, 01:25:06 PM
When have I ever said that?

You said: Potato recorded videos look very unprofessional, or something to that effect.


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: KingJigglypuff on February 28, 2014, 01:33:25 PM
You said: Potato recorded videos look very unprofessional, or something to that effect.
I think I do remember saying something similar.

But the way you worded it in your previous post made it seem more harsh rather than critique.


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Tabuu Forte Akugun on March 02, 2014, 12:29:33 PM
Wow... I'm absolutely amazed at the level of attention that Waluigi is getting, while the other PSA threads are sinking into oblivion. Haha. XD Simply incredible.

I'm on my way to finishing Cold's Aerial Side Special. Progress is a little slow because I'm setting up my BrawlEx with ALL the clones I want who have a rel for them. :) Still waiting for DK and Ness rels, though. Haha. Miku, Mega Man and K. Rool must go in there. XD

I also sent an anonymous message to someone at school I was to scared to meet. It wasn't a stalker type message, though, but I'm still nervous. XD


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Bad Box Art Mega Man on March 02, 2014, 12:32:24 PM
what did it say?


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Tabuu Forte Akugun on March 02, 2014, 12:39:36 PM
what did it say?

Just that I had a chance to meet this person but didn't take it, and that I'd be interested in meeting her. Asperger's sucks. XD


Title: Re: Tabuu's PSAs. Returned from retirement, King Cold in progress, I feel better.
Post by: Bad Box Art Mega Man on March 02, 2014, 12:53:08 PM
thank god im not the only one on the forums with it


Title: Re: Tabuu's PSAs. YES!
Post by: Tabuu Forte Akugun on March 04, 2014, 03:35:44 PM
I talked to that girl I said I wanted to reach out to. :) Result: we're Facebook friends now. I feel  :happy:

I'm hard at work looking over old animations and trying to improve them as much as I can. For King Cold, I mean, sorry for not saying. XD I'm working on his Up and Forward Smashes at the moment. I might even completely re-do his Neutral Special ground animations, and finish the Aerial one. I don't feel like animating anything new right now, so I might as well do something else, right?

Anyone want me to make ExModules for King Cold for when I release him? So that you don't have to do the work yourselves?

Let me know, k? :)

Anyway, I'm going back to work, and occasionally looking back to FB for messages from you-know-who. :)


Title: Re: Tabuu's PSAs. YES!
Post by: KingJigglypuff on March 04, 2014, 03:49:12 PM
I talked to that girl I said I wanted to reach out to. :) Result: we're Facebook friends now. I feel  :happy:
You have made more progress than I ever had with women. \o0o/ Just be sure not to rush things. And brace yourself for rejection. I feel it's better to expect rejection, but be surprised with being accepted. Good Luck.
(http://imageshack.us/a/img811/2439/81831215.png)

Anyone want me to make ExModules for King Cold for when I release him? So that you don't have to do the work yourselves?

Let me know, k? :)
You should do it anyway.


Title: Re: Tabuu's PSAs. YES!
Post by: Tabuu Forte Akugun on March 04, 2014, 04:03:35 PM
You have made more progress than I ever had with women. \o0o/ Just be sure not to rush things. And brace yourself for rejection. I feel it's better to expect rejection, but be surprised with being accepted. Good Luck.
([url]http://imageshack.us/a/img811/2439/81831215.png[/url])
You should do it anyway.


Heh, thanks, Sensei! I appreciate that. She's Asian, and I'm not, so I'm expecting rejection down the line. XDDDD I do intend to take it slow.

And yeah, okay. I'll do them then!


Title: Re: Tabuu's PSAs. YES!
Post by: Large Leader on March 04, 2014, 04:51:03 PM
Heh, thanks, Sensei! I appreciate that. She's Asian, and I'm not, so I'm expecting rejection down the line. XDDDD I do intend to take it slow.

And yeah, okay. I'll do them then!

My personal advice, which I took myself? :P and it worked

DISCLAIMER: This can be applied to many things

When you're standing there, thinking of asking the person out, you don't have anything. You have zero.

If you ask, and she says no, you still have zero.

If she says yes, then well... you know the rest.


Title: Re: Tabuu's PSAs. YES!
Post by: Tabuu Forte Akugun on March 04, 2014, 05:19:51 PM
My personal advice, which I took myself? :P and it worked

DISCLAIMER: This can be applied to many things

When you're standing there, thinking of asking the person out, you don't have anything. You have zero.

If you ask, and she says no, you still have zero.

If she says yes, then well... you know the rest.

And, since I'm absolutely sick and tired of having zero, I intend to take a chance. I've never had this strong a crush before. Hope I can make some headway sometime. ^_^ Is there a way to ask her to meet me somewhere, like at school, without sounding like I'm asking her out?

Anyway, King Cold's feeling neglected, so I'll go back to touching up those old animations. Maybe, sometime this week, I'll whip up a couple new ones. But no promises.


Title: Re: Tabuu's PSAs. YES!
Post by: Kyouma on March 05, 2014, 09:53:41 AM
do what I do; if im going to meet someone from internet irl, I never go alone :p
and yeah, I would personally wait until the final version of KC; since I have no internet and no internet (dude being me sucks lol)


Title: Re: Tabuu's PSAs. YES!
Post by: Tabuu Forte Akugun on March 05, 2014, 10:53:39 AM
Wow, I just looked at the poll now. Finishing King Cold now has a commanding, 10-point lead. XD I'm still improving old stuff at the moment, and drawing him. Yes that's right. I like doing multiple things at a time. XDD Not like I can talk to my crush anyway, she's extremely busy with homework. My school is ruthless. XDD

do what I do; if im going to meet someone from internet irl, I never go alone :p
and yeah, I would personally wait until the final version of KC; since I have no internet and no internet (dude being me sucks lol)

I already saw her at school, so I can technically say I met her IRL. But she just has no recollection of me. XD Being me sucks too, I have feelings for an Asian girl. XDDD It's extremely difficult for white men like me to win their hearts, so I hear. I only realized how I felt this semester. XDD I honestly don't know what I'm going to do about my Filipina friend if my schoolmate accepts me in the future. XD

Anyway, back to business. King Cold's going okay. I would like to make more progress, but it's possible I might have to put him on a short hiatus. I have a short film to make for my class this Spring Break, and I need to think about how the hell to do it. XDDD

Other than that, I'm polishing, if you will, old animations, as I said before. I'm looking them over, and A LOT of them have one or more of the following issues: a) not enough joint movement, stiff tail and cape, or otherwise look rushed. I want to fix those.


Title: Re: Tabuu's PSAs. YES!
Post by: Mareeo 64 on March 05, 2014, 12:50:40 PM
You sir have broken a boundary! Congratulations :P hopefully your situation goes a whole lot better than mine did. I can totally relate to being forgotten

Keep up the good work with king cold


Title: Re: Tabuu's PSAs. YES!
Post by: Akeno/Archer on March 05, 2014, 12:55:52 PM
Wow, I just looked at the poll now. Finishing King Cold now has a commanding, 10-point lead. XD I'm still improving old stuff at the moment, and drawing him. Yes that's right. I like doing multiple things at a time. XDD Not like I can talk to my crush anyway, she's extremely busy with homework. My school is ruthless. XDD

I already saw her at school, so I can technically say I met her IRL. But she just has no recollection of me. XD Being me sucks too, I have feelings for an Asian girl. XDDD It's extremely difficult for white men like me to win their hearts, so I hear. I only realized how I felt this semester. XDD I honestly don't know what I'm going to do about my Filipina friend if my schoolmate accepts me in the future. XD

Anyway, back to business. King Cold's going okay. I would like to make more progress, but it's possible I might have to put him on a short hiatus. I have a short film to make for my class this Spring Break, and I need to think about how the hell to do it. XDDD

Other than that, I'm polishing, if you will, old animations, as I said before. I'm looking them over, and A LOT of them have one or more of the following issues: a) not enough joint movement, stiff tail and cape, or otherwise look rushed. I want to fix those.
Lol... It seems that life's complicated for you... Anyway, glad to hear that KC is almost done! It took some time and even a retirement, but you made it!
I think I'm gonna ask you some tips on animating when I'll be back. :)


Title: Re: Tabuu's PSAs. YES!
Post by: Tabuu Forte Akugun on March 05, 2014, 02:20:31 PM
You sir have broken a boundary! Congratulations :P hopefully your situation goes a whole lot better than mine did. I can totally relate to being forgotten

Keep up the good work with king cold

Yeah, in real life, I'm a pretty boring, forgettable guy, I wouldn't be surprised if this didn't end the way I want it to. :P

And thanks.

Lol... It seems that life&#039;s complicated for you... Anyway, glad to hear that KC is almost done! It took some time and even a retirement, but you made it!
I think I&#039;m gonna ask you some tips on animating when I&#039;ll be back. :)

I'm nowhere near done with Cold. :) I'd say, maybe 45-50% max.


Title: Re: Tabuu's PSAs. YES!
Post by: Akeno/Archer on March 07, 2014, 09:06:13 AM
Yeah, in real life, I'm a pretty boring, forgettable guy, I wouldn't be surprised if this didn't end the way I want it to. :P

And thanks.
Don't say that... You're not forgettable, at least, not here.
Keep up, man! We don't want you to hate yourself.

I'm nowhere near done with Cold. :) I'd say, maybe 45-50% max.
Oh, my bad... I misread :P


Title: Re: Tabuu's PSAs. Son of a [censored]!
Post by: Tabuu Forte Akugun on March 07, 2014, 09:34:21 AM
Don't say that... You're not forgettable, at least, not here.
Keep up, man! We don't want you to hate yourself.


I already do. I feel like such [censored], I don't even feel like doing anything. I just want to sit in bed and rot. It's even gotten to the point where I want to... cut myself. And praise the Lord if it takes me. I feel so hopeless and worthless, like... if it weren't for you guys, I'd have barely anyone to talk to.

I lost everything yesterday: my chance with my crush, and my Filipina friend, who "broke up" with me. Brawl hacking, and even singing, feel like "meh" now. I'll still try to produce something, but yeah... It's going to take every ounce of my energy. I can't deal with these (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)es, it's too overwhelming.

Anyway, yeah... I'm going back to Cold and see what I can do, ok?


Title: Re: Tabuu's PSAs. Son of a [censored]!
Post by: KingJigglypuff on March 07, 2014, 09:50:52 AM
I already do. I feel like such [censored], I don't even feel like doing anything. I just want to sit in bed and rot. I feel so hopeless and worthless, like... if it weren't for you guys, I'd have barely anyone to talk to.
(http://img2.wikia.nocookie.net/__cb20130924050514/warframe/images/5/5f/I_know_that_feel_bro.jpg)

I already do. I feel like such [censored], I don't even feel like doing anything. I just want to sit in bed and rot. It's even gotten to the point where I want to... cut myself. And praise the Lord if it takes me.
No! (http://wiki.teamfortress.com/w/images/5/58/Soldier_no03.wav?t=20100625233341)

Do not self mutilate yourself. And don't look up to that imaginary [censored]bag for help either. I know you're better than that.

I lost everything yesterday: my chance with my crush, and my Filipina friend, who "broke up" with me. Brawl hacking, and even singing, feel like "meh" now. I'll still try to produce something, but yeah... It's going to take every ounce of my energy. I can't deal with these ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])es, it's too overwhelming.

That's life (http://www.youtube.com/watch?v=3zYDiEUke7g#)

Just hang in there, Tabuu. You'll make it through.


Title: Re: Tabuu's PSAs. Son of a [censored]!
Post by: Akeno/Archer on March 07, 2014, 10:08:29 AM
I already do. I feel like such [censored], I don't even feel like doing anything. I just want to sit in bed and rot. It's even gotten to the point where I want to... cut myself. And praise the Lord if it takes me. I feel so hopeless and worthless, like... if it weren't for you guys, I'd have barely anyone to talk to.

I lost everything yesterday: my chance with my crush, and my Filipina friend, who "broke up" with me. Brawl hacking, and even singing, feel like "meh" now.

Damn... If you ever want to talk, or not, feel free to PM me. I'll try to help you as much as I can. *hugs you*
But... Don't. Cut. Yourself.
I won't say [censored] on Him, but... Even though it's hard (*iknowhowyoufeel*), do as Musashi-sensei : respect Him, but don't count on His help.

I'll still try to produce something, but yeah... It's going to take every ounce of my energy. I can't deal with these ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])es, it's too overwhelming.
Anyway, yeah... I'm going back to Cold and see what I can do, ok?
Alright, better do as you can... But don't worry about that. Recover first, then do if it pleases you.
Oh, and please, don't call yourself "Forever Alone"... Anything but not that... You're strong. Keep it up man.


Title: Re: Tabuu's PSAs. Son of a [censored]!
Post by: Kyouma on March 07, 2014, 11:08:41 AM
I hate having to sound harsh, but if youre wondering why that girl is still doubful its because girls rather likes strong guys who can stand against the whole world problems and still do what they want and look foward to a future, if there is no future in sight, still going foward until there is one; Ive dated many girls and learned that they rather preffers to be supported on their weak moments instead of supporting the man on his weak moments.
I am not saying you are not strong, I am saying you have to stop caring about what the people thnks about  you and do what you want with your life, so what if people forgets about you? so what if people doesnt care about you? nothing of that is true, but even if it was, that shouldnt be a reason for you to lament the whole day and stop doing what apasionates you and what you love to do! life gives you what you need by itself when you stop searching and just go foward to what you want


Title: Re: Tabuu's PSAs. Son of a [censored]!
Post by: Calypso on March 07, 2014, 11:56:33 AM
Tabuu please fight, we're all here for you ok, please your not alone Tabuu you have friends. Please Tabuu, lets get through this together.


Title: Re: Tabuu's PSAs. Public announcement.
Post by: Tabuu Forte Akugun on March 07, 2014, 05:18:59 PM
I want to say something.

I wanted to thank everyone who reached out and PM'd me and/or replied to this thread. Thanks for caring, I didn't realize that so many of you had my back. Especially since I felt outright hated around here for my previous mistakes. XD And I also hear rumours that forums can sometimes not be the friendliest of environments. Boy was I wrong about that, especially THIS forum.

Makes me feel a bit better. A BIT. I'm still feeling [censored]ty, but at least some people made me smile lightly. I'm not feeling good enough to laugh yet, but I feel a little good knowing that so many of you care.

Thanks. Just for that, I'll do my very best work on my PSA once I'm done filming my movie.

Thanks again, guys. You absolutely rock. And I'm a tough cookie to cheer up. :)


Title: Re: Tabuu's PSAs. Public announcement
Post by: Don Jon Bravo on March 07, 2014, 05:26:09 PM
I want to say something.

I wanted to thank everyone who reached out and PM'd me and/or replied to this thread. Thanks for caring, I didn't realize that so many of you had my back. Especially since I felt outright hated around here for my previous mistakes. XD And I also hear rumours that forums can sometimes not be the friendliest of environments. Boy was I wrong about that, especially THIS forum.

Makes me feel a bit better. A BIT. I'm still feeling [censored]ty, but at least some people made me smile lightly. I'm not feeling good enough to laugh yet, but I feel a little good knowing that so many of you care.

Thanks. Just for that, I'll do my very best work on my PSA once I'm done filming my movie.

Thanks again, guys. You absolutely rock. And I'm a tough cookie to cheer up. :)
thats because we have some of the best staff
and i know what u mean in regards to messy forums
there is a star wars 3d remake forums out there somewhere where people just went haywire, it was funny
but wrong at the same time lol

did u ever decide what to do with K rools final smash?
i was thinking something along the lines where cannonballs just fall from the sky in series and stuff


Title: Re: Tabuu's PSAs. Public announcement
Post by: Bad Box Art Mega Man on March 07, 2014, 05:31:25 PM
hey man, just keep movin forward; live in the now, and be oblivious to the evils of the past.


Title: Re: Tabuu's PSAs. Public announcement
Post by: Akeno/Archer on March 07, 2014, 05:44:25 PM
Owell, at least we made you smile... EVEN make you feel a little happier is cool!


Title: Re: Tabuu's PSAs. Public announcement
Post by: Tabuu Forte Akugun on March 07, 2014, 05:46:08 PM
I have the greatest friends, acquaintances and pals in the world. But I guess I'll just never have a girl. :(


Title: Re: Tabuu's PSAs. Public announcement
Post by: KingJigglypuff on March 07, 2014, 05:47:29 PM
I have the greatest friends, acquaintances and pals in the world. But I guess I'll just never have a girl. :(
That's life ([url]http://www.youtube.com/watch?v=3zYDiEUke7g#[/url])


Title: Re: Tabuu's PSAs. Public announcement
Post by: Tabuu Forte Akugun on March 07, 2014, 05:56:43 PM


Yup. I guess you're right... It still sucks, though. I don't want to spend my whole life by myself.

Anyway, I'm going to try Cold again. Maybe he'll take away the rest of the pain.


Title: Re: Tabuu's PSAs. Public announcement
Post by: Bad Box Art Mega Man on March 07, 2014, 06:06:16 PM
at-a-boy!
also, in the entire ocean of relationships, a fisherman has an unlimited amount of bait. if you dont find a fish you agree with/agrees with you, throw it back and recast yer line


Title: Re: Tabuu's PSAs. Public announcement
Post by: Kyouma on March 07, 2014, 06:16:49 PM
boy, you dont really miss very much not having a girl, if you are missing something being single, youre missing the fear of wondering what is she doing at her friend's house, the fear of her parents not respecting you, the fear of not having enough money to spend with her, and more important the fear of loosing her, I actuaally believe that is better never having than having and lost


Title: Re: Tabuu's PSAs. Public announcement
Post by: Calypso on March 07, 2014, 07:27:54 PM
I'm glad your feeling a little better Tabuu and you'll find someone someday. Try to do something to make yourself feel better ok, something you enjoy doing.


Title: Re: Tabuu's PSAs. Public announcement
Post by: Tabuu Forte Akugun on March 07, 2014, 07:29:57 PM
That would be OK of I actually wanted someone else. But I don't. :(

Cold's not helping me feel better at all. I feel like this one's gonna be tough to cheer up from.


Title: Re: Tabuu's PSAs. Public announcement
Post by: StupidMarioFan1 on March 07, 2014, 07:35:17 PM
I would like to say I know how you feel, except I don't know, infact I'm afraid of the same situation happening to me. D: Because of this, I can't really give you any advice on how to deal with it, I just hope it works out for you in the end. Sorry I can't be much help, but know that I'm with you all the way.


Title: Re: Tabuu's PSAs. Public announcement
Post by: Tabuu Forte Akugun on March 08, 2014, 03:29:59 PM
Thanks guys. :)

Well, again, I just feel a TAD better. Just a little bit. I went into town for a small Nintendo event. Got to play the first two stages of Yoshi's New Island with my best friend. It's good, so far. I won't say anything to avoid spoiling anybody, though. Speaking of my best friend, he's trying his damnedest to help me get over my pain.

Also, I know this may sound dumb and ridiculous, not to mention a little pathetic, but has anyone here ever read "The Secret" by Rhonda Byrne? I'm thinking of consulting it, but I want to know if it's really worth it. Thanks.

Okay, so I can't continue to shoot my assignment till Monday. You know what that means? I'm cracking my fingers and trying again to get to work.


Title: Re: Tabuu's PSAs. Public announcement
Post by: Mareeo 64 on March 08, 2014, 04:13:12 PM
Read it! O_o I listened to the audio version and it really helped me stay positive for a while. You gotta keep at it though, otherwise it'll fade (basically don't do what I eventually did lol)
Its worth it if you're willing to commit to it


Title: Re: Tabuu's PSAs. Public announcement
Post by: Akeno/Archer on March 08, 2014, 04:42:42 PM
Thanks guys. :)

Well, again, I just feel a TAD better. Just a little bit. I went into town for a small Nintendo event. Got to play the first two stages of Yoshi's New Island with my best friend. It's good, so far. I won't say anything to avoid spoiling anybody, though. Speaking of my best friend, he's trying his damnedest to help me get over my pain.

Also, I know this may sound dumb and ridiculous, not to mention a little pathetic, but has anyone here ever read "The Secret" by Rhonda Byrne? I'm thinking of consulting it, but I want to know if it's really worth it. Thanks.

Okay, so I can't continue to shoot my assignment till Monday. You know what that means? I'm cracking my fingers and trying again to get to work.
Alright! Now we're coming! Better get yourself ready, because I brought champ-- Lol no.
But seriously, wish you get better and... Well, a smile. Or even a laugh... But I won't ask you too much ^^'


Title: Re: Tabuu's PSAs. Public announcement
Post by: Tabuu Forte Akugun on March 10, 2014, 12:28:41 PM
Hi.

Feeling somewhat better, but still pretty depressed. I'm on my spring break now and nobody wants to spend it with me. :( Plus, I still don't know what to do about my crush... I really, really like her, but I don't want to bother her or make her feel obligated to talk to me.

I'm not quite there yet, but I'm back at work polishing Cold's already-made animations to make them look better. So far, it's going okay.


Title: Re: Tabuu's PSAs. Public announcement
Post by: Kyouma on March 10, 2014, 12:35:46 PM
meh, people's company is pretty overrated IMO, maybe what you need is to have fun outside during the spring break to do something you like, dunno, visiting stores, walking on places, and stuff, who knows, you could probably meet people on the process
about your crush, girls aren't really worth of crying for them; you could still talk to her as normally, but you know.. not as much as before, you know, like letting her know that she has hurted you, sometimes girls gives a chance once they see who actually loves them

and btw, will you add the other things so we can add king cold to brawl ex without having graphic glitches like in nebulon's pack?


Title: Re: Tabuu's PSAs. Public announcement
Post by: Tabuu Forte Akugun on March 10, 2014, 12:39:32 PM
I just recently figured out, for animations, that fewer keyframes doesn't necessarily mean more efficient work. I think the problem is I got too lazy. :P

And about my crappy social life: Still, would be nice if I wasn't forced to spend it alone. And I can't tell her she hurt me. As I said, she doesn't remember me from when we first met, which sucks, so it's like now I'm meeting her all over again.


Title: Re: Tabuu's PSAs. Public announcement
Post by: Akeno/Archer on March 10, 2014, 12:44:03 PM
meh, people's company is pretty overrated IMO, maybe what you need is to have fun outside during the spring break to do something you like, dunno, visiting stores, walking on places, and stuff, who knows, you could probably meet people on the process
^This
Then, why don't you try to start your relation with her again? I mean... However you want or you can?

Oh, and uh... I know it's been a long time I did say that, but are you still making that energy throne idea?


Title: Re: Tabuu's PSAs. Public announcement
Post by: Tabuu Forte Akugun on March 10, 2014, 12:45:43 PM
^This
Then, why don't you try to start your relation with her again? I mean... However you want or you can?

Oh, and uh... I know it's been a long time I did say that, but are you still making that energy throne idea?

The energy throne? It's already finished and implemented. :) Why?

I want to, but each time I text her I feel like I'm bothering her because she's so damn busy with homework.


Title: Re: Tabuu's PSAs. Public announcement
Post by: Akeno/Archer on March 10, 2014, 12:48:47 PM
The energy throne? It's already finished and implemented. :) Why?

I want to, but each time I text her I feel like I'm bothering her because she's so damn busy with homework.
Sounds good :D
Aaaand uuh... Why not trying to help her with her homework? Or tell her that YOU need help with it :P


Title: Re: Tabuu's PSAs. Public announcement
Post by: Tabuu Forte Akugun on March 10, 2014, 12:58:16 PM
Sounds good :D
Aaaand uuh... Why not trying to help her with her homework? Or tell her that YOU need help with it :P

Because currently I can't, technically. I don't see her irl much, if at all. I don't know where to find/see her.


Title: Re: Tabuu's PSAs. Public announcement
Post by: Akeno/Archer on March 10, 2014, 12:59:24 PM
Because currently I can't, technically. I don't see her irl much, if at all. I don't know where to find/see her.
Damn... And... A skype or facebook?


Title: Re: Tabuu's PSAs. Public announcement
Post by: Mareeo 64 on March 10, 2014, 03:23:08 PM
I just recently figured out, for animations, that fewer keyframes doesn't necessarily mean more efficient work. I think the problem is I got too lazy. :P

And about my crappy social life: Still, would be nice if I wasn't forced to spend it alone. And I can't tell her she hurt me. As I said, she doesn't remember me from when we first met, which sucks, so it's like now I'm meeting her all over again.
That's not necessarily a bad thing. You can start fresh and really get to know eachother. I have a very close friend that used to know about 8 or 9 years ago. Then I moved, and now I'm back again. He didn't remember me at all, but we're like best friends now. Not exactly the same situation, but if she was willing to talk to you back then, chances are she will now too.

Also, do you have any tips for making an animation more fluid, and not so choppy?


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 10, 2014, 03:41:05 PM
I... just don't know what kinda stuff to say to her. I've always been so nervous about talking to girls. It took me every ounce of my energy to talk to this one, plus someone had to figuratively kick me in the butt and urge me to do it. :P What also hinders me is that this girl is the prettiest female I've ever laid eyes on locally, and that makes it ten times harder.

As for animation tips, I can't really give any except: don't hold back on using those keyframes, but within reason, of course, and it helps to look at your character move in-game or in his/her game of origin. Like for me with King Cold's tail and cape, I'm taking those 2 parts seriously in my revamps.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 10, 2014, 04:14:37 PM
What also hinders me is that this girl is the prettiest female I've ever laid eyes on locally, and that makes it ten times harder.
And that gives you a new reason to talk to her


As for animation tips, I can't really give any except: don't hold back on using those keyframes, but within reason, of course, and it helps to look at your character move in-game or in his/her game of origin. Like for me with King Cold's tail and cape, I'm taking those 2 parts seriously in my revamps.
Noted.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 10, 2014, 04:30:31 PM
And that gives you a new reason to talk to her

Noted.

How do you figure it gives me a new reason? If I freeze, it's pretty pointless. :P

And yeah. XD Currently working on AttackS3S (Forward Smash)


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 10, 2014, 04:40:55 PM
How do you figure it gives me a new reason? If I freeze, it's pretty pointless. :P

And yeah. XD Currently working on AttackS3S (Forward Smash)
Well... Talk to her... Tell her about the past, what you lived with her etc... if she doesn't remember, then SH-- *nobadwords* and start over your relation with her!

Oh, and... isn't that the S4S the forward smash?


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: TravixMan Productions on March 10, 2014, 05:16:42 PM
I... just don't know what kinda stuff to say to her. I've always been so nervous about talking to girls. It took me every ounce of my energy to talk to this one, plus someone had to figuratively kick me in the butt and urge me to do it. :P What also hinders me is that this girl is the prettiest female I've ever laid eyes on locally, and that makes it ten times harder.
I've been there when I was in 8th Grade.  My perspective on people has changed a lot since then.  (I'm a junior, btw.)

Also, never forget about your grades!  (If you're in school, that is.)


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 10, 2014, 05:39:55 PM
Well... Talk to her... Tell her about the past, what you lived with her etc... if she doesn't remember, then SH-- *nobadwords* and start over your relation with her!

Oh, and... isn't that the S4S the forward smash?

I'm trying to be positive, but it's so darn difficult. :( She's such a beautiful girl in my eyes and I'm... stuck alone with my shyness. D:

Anyway, this is slowly turning into a dating thread. I'll get back to work on Cold before this gets even more outta hand.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Calypso on March 10, 2014, 05:41:25 PM
Um Tabuu I get so nervous whenever I try to talk to anyone and I never want to say anything, but when I have to I hold my hands in front of my stomach, and I squeeze them when I get nervous while talking.

I've heard to look at the persons nose to make it look like your making eye contact, because they can't tell and it looks polite and confident, and makes you less nervous too. But I'm so shy I can't ever do that. So Tabuu if your more like I am don't look at her, try looking up to the right, or look down to the right, sorry that's just what I always do.

Tabuu think about what you want to say to her several times before you go to talk to her, and take your time and its ok to say to her ("I'm sorry I'm just a little nervous") ("or just a second I forgot how I was going to say this") just something that sounds like you ok. And you can always have a written note in your pocket either to read what you had to say, or to give to her saying ("sorry I'm really nervous but I wanted to ask you this") neither one is exactly Shakespeare but it might be better than freezing if you had to choose Tabuu.

I hope you get her to be yours Tabuu, I want you to be happy.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 10, 2014, 05:53:03 PM
Um Tabuu I get so nervous whenever I try to talk to anyone and I never want to say anything, but when I have to I hold my hands in front of my stomach, and I squeeze them when I get nervous while talking.

I've heard to look at the persons nose to make it look like your making eye contact, because they can't tell and it looks polite and confident, and makes you less nervous too. But I'm so shy I can't ever do that. So Tabuu if your more like I am don't look at her, try looking up to the right, or look down to the right, sorry that's just what I always do.

Tabuu think about what you want to say to her several times before you go to talk to her, and take your time and its ok to say to her ("I'm sorry I'm just a little nervous") ("or just a second I forgot how I was going to say this") just something that sounds like you ok. And you can always have a written note in your pocket either to read what you had to say, or to give to her saying ("sorry I'm really nervous but I wanted to ask you this") neither one is exactly Shakespeare but it might be better than freezing if you had to choose Tabuu.

I hope you get her to be yours Tabuu, I want you to be happy.
No, except for the happy part, I don't agree with you. Writing it on A PAPER! No. It would make him look bad and unmanly. The nose idea is cool, never though about it... And saying too much I dont know what was I going to say... it dlesn't seem like a good idea. Indeed, you should prepare yourself, like... uh... I dunno... Finding some good places to talk about, some things you did during your holidays and never forget to say "and you?" and letting her talk (alot or not xD)
Well... it's only a suggestion, though.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 10, 2014, 06:06:58 PM
Guys? If you want to keep talking to each other (and to me) about this topic, take it to PMs. I want this to come back to being a PSA topic. LOL. I don't mind that you keep talking about it, in fact, I like it, but please take it out of this thread. ;)

Almost done the Forward Smash. Then I'll get to the tilted versions.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 10, 2014, 06:10:39 PM
Guys? If you want to keep talking to each other (and to me) about this topic, take it to PMs. I want this to come back to being a PSA topic. LOL. I don't mind that you keep talking about it, in fact, I like it, but please take it out of this thread. ;)

Almost done the Forward Smash. Then I'll get to the tilted versions.
Alright... but please... be back as Tabuu FORTE (orwhateveryouwant) Akugun, please :(
And... yea, glad to hear them progress. Can you show us a Brawlbox GIF, please?


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Kyouma on March 10, 2014, 06:13:11 PM
Tabuu, let me tell you something from a man to a man
Sometimes, it doesnt matter how much do we love a girl, sometimes its not even meant to happen, or sometimes, it happens, but it takes the longer to start than to finish...
Look at this beautiful girl
(https://scontent-a-lax.xx.fbcdn.net/hphotos-ash3/t1/998775_181110522053979_379997869_n.jpg)
she lives, 2 hours away from my town, in a big city.. when I met her online and started to date her online, I instantly started to work selling stuff, stopped buying things I needed, and I even sold my wii, all to earn money to go and see her at least once per month.
I even, chose my university on that city just to be close to her; wrong choice. One day before getting 3 months together, at january 1st, she broke up with me with no clear reason; I didn't give up, for 10 months, I wasted myself a lot trying to at least talk with her irl once again, I moved to that city where she lives living completely alone without even 1 single known person around, countless times being rejected and ignored, no one who would hear my cries for her, no one and nothing that would make her see that no one would love her as I did. Until one day, after 11 months; she told me "the truth". She broke up with me because I said "I love you" too early for her, because I was going too fast for her.
Even though I was decided to give another shot and do things "slower" this time, she wouldn't accept me in her life again. After a total destruction in the middle of that city completely alone, I had to step up once again and say "I will not end like this". I came back to my hometown, and decided to stay alone since then. If this experience taught me something, is that I could live completely alone without any kind of friends around irl for 12 months, guided only for a desire, back on those times, my desire was her, now a days, my desire is being free, and not depending my happiness on the hands of someone who isn't really worth it, because thanks to some friend, I found out that she was a manipulator who actually had 2 other marionettes apart from me, she actually left me because I wasn't useful for her anymore.
What is the important thing of this story? That we born alone, we can live alone without living sad, we dont have to be sad.
Why do I type this here and not on a private message? Because maybe someone here could also relate himself with my case, because this is not the first time this happen, and this will not be the last time it ever happens, girls are just like this.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 10, 2014, 06:35:24 PM
Alright... but please... be back as Tabuu FORTE (orwhateveryouwant) Akugun, please :(
And... yea, glad to hear them progress. Can you show us a Brawlbox GIF, please?

You're expecting a little much from me emotionally right now. This is gonna take quite some time to heal from.

And I'll see about the BrawlBox gif. I gotta finish it first.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Carnage on March 10, 2014, 06:46:38 PM
tabuu i know its your thread and i dont want to be mean but srs this looks more like a soap opera rather than an attack and animation thread on a brawl hacking website every post is just a drama every time i see a new reply on this thread i think twice about even start reading.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 10, 2014, 06:50:32 PM
tabuu i know its your thread and i dont want to be mean but srs this looks more like a soap opera rather than an attack and animation thread on a brawl hacking website every post is just a drama every time i see a new reply on this thread i think twice about even start reading.

That's what I was trying to tell them. I'm trying to bring back the Attack/Animation side.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Calypso on March 10, 2014, 06:51:58 PM
Tabuu I know your still not back to your old self, and it will take time, but I really think Akeno is right, please consider changing your name and quote thing to something happier please. It has to be make you sad each time you see it, it makes me sad. Tabuu I just think you need to get as much unhappy stuff out of your way as you can. Will you please consider changing it Tabuu?

I know you want to move your thread back to a PSA/Animation thread but Tabuu please, let us try to help you first. We can do a much better job all taking here than with PM's where we don't know who else is trying to help you or what's being said.


Title: Re: Tabuu's PSAs. Depression talk ends here!
Post by: Tabuu Forte Akugun on March 10, 2014, 07:26:07 PM
[/crushdrama]

[psatalk]

Okay, tonight I'll have a preview of the edited attacks I did. Now, I'm going to want feedback on those animation edits, if possible. As I mentioned before, please take the girl talk to PMs. No exceptions. Otherwise I'll PM KJP and ask him to clean this thread up. :P

Anywhoo, the animations I edited are the Up Smash, First Jab and FSmash. I'll also redo ugly (in my eyes) animations, like the FTilt and the Sidestep. The LandingAirB could also use work before I show it.

The purpose, as I said, is to TRY and make them less stiff. K. Rool will also get the same treatment when I get back to work on him.

EDIT: Oops, I seem to have forgotten the GIFs yesterday. Here:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/BrawlboxAnimation0_zps4f9154d6.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/BrawlboxAnimation2_zps6f586bd6.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/BrawlboxAnimation1_zpsbc5eccf1.gif)


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Kyouma on March 12, 2014, 12:38:10 PM
woa, they look pretty neat now
I have to ask you, how do you technically make your animations look "alive"? Everytime I try to make animations, the character looks pretty dead D:


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Large Leader on March 12, 2014, 12:42:54 PM
There's something off about the first animation, can't put my finger on it...

Second one is fine. Needs slight polishing but it's great otherwise.

For the last one, try putting Cold's arms in front of his body and then have them rotate to his sides. It's fine right now, but it could use some polish to look more vicious.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 12, 2014, 01:19:39 PM
[/crushdrama]

[psatalk]
Good.

Okay, tonight I'll have a preview of the edited attacks I did. Now, I'm going to want feedback on those animation edits, if possible. As I mentioned before, please take the girl talk to PMs. No exceptions. Otherwise I'll PM KJP and ask him to clean this thread up. :P

Anywhoo, the animations I edited are the Up Smash, First Jab and FSmash. I'll also redo ugly (in my eyes) animations, like the FTilt and the Sidestep. The LandingAirB could also use work before I show it.

The purpose, as I said, is to TRY and make them less stiff. K. Rool will also get the same treatment when I get back to work on him.

EDIT: Oops, I seem to have forgotten the GIFs yesterday. Here:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/BrawlboxAnimation0_zps4f9154d6.gif[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/BrawlboxAnimation2_zps6f586bd6.gif[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/BrawlboxAnimation1_zpsbc5eccf1.gif[/url])
The 1st animation is weird. I can't tell what is he doing, just like Zack said.
2nd one looks great. I like what you did with the tail!
3rd one, same as Zack, put his arms forward before spreading them, it'd make this more powerful.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 12, 2014, 03:23:18 PM
The first animation is a punch, btw. Perhaps I should have posted it in another angle, too...

And okay. I'll do that with the arms. ^^

After spending half the day sleeping (lol), I'm getting back to work.





Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Large Leader on March 12, 2014, 03:37:21 PM
Perhaps I should have posted it in another angle, too...

No, don't.

The players don't see the "other angles" in the game. If an animation doesn't look good in whichever angle it will be viewed in (left or right), then you gotta do something about it.

You could have him pull his arm back before he swings it forward. Maybe have his torso move slightly downwards after/as he throws his punch. Also you could slightly tilt his neck downwards, as well


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 12, 2014, 03:40:10 PM
After spending half the day sleeping (lol), I'm getting back to work.
Ooh... I wish I could still do something like that :c

And okay. I'll do that with the arms. ^^
Yes, please

No, don&#039;t.

The players don&#039;t see the "other angles" in the game. If an animation doesn&#039;t look good in whichever angle it will be viewed in (left or right), then you gotta do something about it.

You could have him pull his arm back before he swings it forward. Maybe have his torso move slightly downwards after/as he throws his punch. Also you could slightly tilt his neck downwards, as well
Why don't you have the Constructive Award yet?


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Large Leader on March 12, 2014, 03:44:43 PM
Why don't you have the Constructive Award yet?

Because no one nominated me for it :V


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: zutox on March 12, 2014, 04:48:17 PM
Because no one nominated me for it :V

How does one get nominated/nominate anyways? I never got that.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Large Leader on March 12, 2014, 04:52:00 PM
How does one get nominated/nominate anyways? I never got that.

Just say that you nominate someone for that badge in the awards topic


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 12, 2014, 05:02:43 PM
Just say that you nominate someone for that badge in the awards topic
Maybe I should nominate you
But I'll leave this honor to Tabuu :P


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Large Leader on March 12, 2014, 05:18:36 PM
Maybe I should nominate you
But I'll leave this honor to Tabuu :P

Talk about putting him on the spot :V


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 14, 2014, 12:12:34 PM
In a MUCH better mood now, btw. I finished my film for my Electronic Filmmaking class, and I decided I wouldn't let things get to me so much. Once in a while, I get a relapse, but it's normal. After so many years of being so negative and depressed, it'll take a while to be fully positive again... it's like an addiction or a very bad habit. I need to kick it, and stop letting my Asperger's get in the way or using it as an excuse for all my faults. I've had a pretty bad Spring Break, also, for the first time, I can't wait for classes to resume.

Anyway, back to the PSA side of things. I'm about to resume work on King Cold, but I'll also be spending time at Starbucks with my best friend. So I don't know how much I'll get done today. If worse comes to worse, I'll spend Saturday and most of Sunday on him.

For those of you who are awaiting news on K. Rool or my other PSAs, don't you worry. I'm still going to make them. It's just that Cold is my #1 priority.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 14, 2014, 12:37:30 PM
In a MUCH better mood now, btw.
This will really make a certain someone rejoice ;)
You know I know that you recognize yourself, huh?

I finished my film for my Electronic Filmmaking class, and I decided I wouldn't let things get to me so much. Once in a while, I get a relapse, but it's normal. After so many years of being so negative and depressed, it'll take a while to be fully positive again... it's like an addiction or a very bad habit. I need to kick it, and stop letting my Asperger's get in the way or using it as an excuse for all my faults. I've had a pretty bad Spring Break, also, for the first time, I can't wait for classes to resume.

Anyway, back to the PSA side of things. I'm about to resume work on King Cold, but I'll also be spending time at Starbucks with my best friend. So I don't know how much I'll get done today. If worse comes to worse, I'll spend Saturday and most of Sunday on him.

For those of you who are awaiting news on K. Rool or my other PSAs, don't you worry. I'm still going to make them. It's just that Cold is my #1 priority.
Alright, then! But... Can I still work on Chiyako, please? Making an OC sounds fun!


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 14, 2014, 12:58:32 PM
This will really make a certain someone rejoice ;)
You know I know that you recognize yourself, huh?
Alright, then! But... Can I still work on Chiyako, please? Making an OC sounds fun!

Actually I don't. (fail moment for me. XD)

Anyway! You can, but can we please collab on it? I've only collaborated on one PSA in my life.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Carnage on March 14, 2014, 01:13:18 PM
i forgot you wanted a ganon that didnt mess up gfx when fighting tabuu or K.cold? if you do here it is http://www.mediafire.com/download/6nakb1oaccqmhj4/broly+ganon+gfx+fixed+over+masterhand.rar (http://www.mediafire.com/download/6nakb1oaccqmhj4/broly+ganon+gfx+fixed+over+masterhand.rar)  just use the fitganon.pac which is loading gfx from master hand instead of ganon


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 14, 2014, 02:49:15 PM
Actually I don't. (fail moment for me. XD)

Anyway! You can, but can we please collab on it? I've only collaborated on one PSA in my life.
You don't recognize who that is? Well, try and think!

Alright, but that will be for awhile... Need to finish my own project 1st lol


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 14, 2014, 03:31:34 PM
Nope. Hahaha.

Anyway! My crush said on Facebook that she's feeling discouraged. I found out no one replied asking why, so guess who came out of the shadows? A certain PSA maker. ^_^

So, I ended up taking a 2-ish hour nap, so I got nothing done on Cold. But! I think I'l bring this computer with me to my outing and do something on him there.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 14, 2014, 04:51:52 PM
Nope. Hahaha.
...
As long as you feel better...  *facepalm*

Anyway! My crush said on Facebook that she's feeling discouraged. I found out no one replied asking why, so guess who came out of the shadows? A certain PSA maker. ^_^
Lol... She must've remembered you, now.

So, I ended up taking a 2-ish hour nap, so I got nothing done on Cold. But! I think I'l bring this computer with me to my outing and do something on him there.
Lol... Making Cold while moving somewhere... This PSA's gonna travel the world! Or at least, a few kilometers xD


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 14, 2014, 05:53:30 PM
...
As long as you feel better...  *facepalm*
Lol... She must've remembered you, now.
Lol... Making Cold while moving somewhere... This PSA's gonna travel the world! Or at least, a few kilometers xD

XDDD. Yeah, I bring this old laptop many places. Once it even travelled to another part of my country. Haha

I'll still be here for a bit, so let's work. ^_^


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 15, 2014, 06:16:41 PM
I expect miracles from you :srs:


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 15, 2014, 06:47:01 PM
Well, how's this for a miracle. I completed yet another move in King Cold's arsenal in its entirety: The Aerial Side Special. I decided on the final attack: he smacks the air before him downward, his hand infused with Ki.

I believe I never showed the third attack either, which is my own version of what's called a sex kick.

Images! ;D

CliffCatch
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_21131binout_zps9474bf0f.jpg)

CliffWait
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_2113binout_zpse38e94b2.jpg)

SpecialAirS3: Kick.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140302_18021binout_zps0eac78c1.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140302_1802binout_zps873e1de4.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_2054binout_zpsfe416d25.jpg)

SpecialAirS4: Ki Smack:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_2047binout_zpsdafb7550.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_20471binout_zpse951a158.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_20541binout_zps2026597c.jpg)


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 15, 2014, 07:26:36 PM
Well, how's this for a miracle. I completed yet another move in King Cold's arsenal in its entirety: The Aerial Side Special. I decided on the final attack: he smacks the air before him downward, his hand infused with Ki.

I believe I never showed the third attack either, which is my own version of what's called a sex kick.

Images! ;D

CliffCatch
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_21131binout_zps9474bf0f.jpg[/url])

CliffWait
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_2113binout_zpse38e94b2.jpg[/url])

SpecialAirS3: Kick.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140302_18021binout_zps0eac78c1.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140302_1802binout_zps873e1de4.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_2054binout_zpsfe416d25.jpg[/url])

SpecialAirS4: Ki Smack:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_2047binout_zpsdafb7550.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_20471binout_zpse951a158.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140315_20541binout_zps2026597c.jpg[/url])
He's slapping some Fox's head! I know you could bring this, Tabuu! Keep going!


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 15, 2014, 07:39:56 PM
He's slapping some Fox's head! I know you could bring this, Tabuu! Keep going!

I just KNOW Frieza got his brutal strength and cruelty from somewhere. ;)

I've always imagined King Cold as an older, more badass-looking version of Frieza in battle, with cooler techniques. I still, to this day, find it to be such a shame that he was wasted in such a ridiculous fashion. :P

Anyway, Akeno, I really appreciate your support. It helps me keep going. :)

I'm taking a break for tonight. Tomorrow I'll resume it when I come back from church.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Akeno/Archer on March 15, 2014, 07:47:25 PM
I just KNOW Frieza got his brutal strength and cruelty from somewhere. ;)
Lol... There was a badass someday... You made me want to play DBZ BT3 with Cold, now! XD

I've always imagined King Cold as an older, more badass-looking version of Frieza in battle, with cooler techniques. I still, to this day, find it to be such a shame that he was wasted in such a ridiculous fashion. :P
That's how he thrown a King...

Anyway, Akeno, I really appreciate your support. It helps me keep going. :)

I'm taking a break for tonight. Tomorrow I'll resume it when I come back from church.
Thanks! I appreciate your work! And keep going, I'll still continue to support right there ;)
Enjoy your break! You deserve it :D


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Tabuu Forte Akugun on March 16, 2014, 02:45:02 PM
Lol... There was a badass someday... You made me want to play DBZ BT3 with Cold, now! XD
That's how he thrown a King...
Thanks! I appreciate your work! And keep going, I'll still continue to support right there ;)
Enjoy your break! You deserve it :D

It took ME for you to want to play as Cold? ;) lol

Yeah, totally. XP

Aw, thanks, dude. ;D

Okay, no updates to report yet. I spent half the day sleeping. :P Man I feel lazy. XD I'm actually looking forward to going back to class tomorrow.

Okay, time to get cracking. Today's focus: grabbed animations.


Title: Re: Tabuu's PSAs. Cold animation edits resumed.
Post by: Mareeo 64 on March 16, 2014, 04:39:05 PM
Hmm...I'm not sure why, but I feel like Cold would push off of the grabber instead of just stepping back from them when they release the grab


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Tabuu Forte Akugun on March 18, 2014, 03:31:17 PM
Hmm...I'm not sure why, but I feel like Cold would push off of the grabber instead of just stepping back from them when they release the grab


I love this idea, as I said in my deleted post. I'll use it. ;D Thank you!

Anyway, I've spent a great deal of time improving the Counter Attack animation on the ground. It's still the same attack, but I greatly updated it. He now steps forward a little bit, and I added a hitbox to his forearm, which made it much easier to hit with it. It also looks less [censored]ty, rushed and messy. I've made sure of that. He'd originally look like he twisted his legs, but now by stepping forward I had greater leeway. I have snaphots.

Now, when he's hit while Countering, he'll step forward...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140318_1752binout_zpsf2de5955.jpg)

And WHAM! Cold's opponent will be enveloped in his Ki.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140318_17521binout_zps7ce68eb1.jpg)

Front view of the move. King Cold, you badass bastard, you are tall.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140318_17522binout_zpsb50dad0f.jpg)

I'll be spending more time putting more detail into such things.


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Archer(AkenoS3) on March 19, 2014, 09:05:02 AM
I love this idea, as I said in my deleted post. I'll use it. ;D Thank you!

Anyway, I've spent a great deal of time improving the Counter Attack animation on the ground. It's still the same attack, but I greatly updated it. He now steps forward a little bit, and I added a hitbox to his forearm, which made it much easier to hit with it. It also looks less [censored]ty, rushed and messy. I've made sure of that. He'd originally look like he twisted his legs, but now by stepping forward I had greater leeway. I have snaphots.

Now, when he's hit while Countering, he'll step forward...
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140318_1752binout_zpsf2de5955.jpg[/url])

And WHAM! Cold's opponent will be enveloped in his Ki.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140318_17521binout_zps7ce68eb1.jpg[/url])

Front view of the move. King Cold, you badass bastard, you are tall.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140318_17522binout_zpsb50dad0f.jpg[/url])

I'll be spending more time putting more detail into such things.
I don't know if it's my twisted mind which's acting, or if Squirtle looks like a masochist on the 1st pic... :>.>:
This attack seems to be brutal...


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Carnage on March 19, 2014, 09:15:37 AM
I don't know if it's my twisted mind which's acting, or if Squirtle looks like a masochist on the 1st pic... :>.>:
This attack seems to be brutal...
squirtle seems preety happy while doing it lol


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Tabuu Forte Akugun on March 19, 2014, 09:28:25 AM
I don't know if it's my twisted mind which's acting, or if Squirtle looks like a masochist on the 1st pic... :>.>:
This attack seems to be brutal...

Well, it IS brutal, actually. Brutal like the character who uses it. ;) Imagine being pushed away by Ki. lol It looks a lot more brutal than it actually is though, with Cold attacking a small turtle. :P

squirtle seems preety happy while doing it lol

Hahahahah. XDDD

Anyway, I'll be completing that ground counter shortly. I'm going to make the animation for the second hit, PSAing it and then trying to fix the fact that I can't get him to restore his damage when the counter is successful.


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Calypso on March 19, 2014, 11:22:47 PM
Hi Tabuu King Cold's animation are looking very good, the counter looks perfect.


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Tabuu Forte Akugun on March 22, 2014, 08:58:29 AM
Hi Tabuu King Cold's animation are looking very good, the counter looks perfect.

Hah, thanks, man! ;D

Anyhoo, I took a small break to focus on my novel. But now that I have writer's block again, I'll get back to work on fixing a glitch in the second counter attack. Evem though Moves Character is checked, and TransN moved, the animation still won't move him. D: I'll try messing around with the other flags and see what happens.

No promises on anything else, though, I'm having one of those days where I don't wanna do anything at all. :(


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: powerofthe17 on March 22, 2014, 11:17:23 AM
wait is wii fit trainer after king cold?


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Carnage on March 22, 2014, 11:18:36 AM
why would he make wii fit trainer when he still has alot of projects to finish?


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Tabuu Forte Akugun on March 22, 2014, 11:19:33 AM
wait is wii fit trainer after king cold?

Technically, yes, because he's much higher priority. Chances are I won't resume WFT till after I've played with her in SSB4. XD I don't have a lot to work with. Cold, on the other hand, has a whole moveset from BT3, plus some changes.

And there's also King K. Rool.


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: powerofthe17 on March 22, 2014, 11:28:42 AM
bt3's moveset of king cold was awsome and the king. k. rool model looks awsome :)


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Tabuu Forte Akugun on March 22, 2014, 02:09:21 PM
bt3's moveset of king cold was awsome and the king. k. rool model looks awsome :)

I agree! Playing as Cold can give me hours of fun on end. Not just because I love him and he's really underrated, but because he was well done. That Full Power Death Beam is badass and only he and Cell can use it, and the Super Explosive Wave can BLOCK projectiles! XD He would have been perfect had he been A TAD faster.

Anyway, am I talking about BT3 or PSAs here? lol

So, I just awoke from a nap, so I'll resume trying to fix that attack I mentioned. once it works to my liking, guess what: more snaps!


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Kyouma on March 22, 2014, 02:24:23 PM

Anyway, am I talking about BT3 or PSAs here? lol

One day, there will be no difference between both :J


Title: Re: Tabuu's PSAs. King Cold's updated first Down B!
Post by: Akeno/Archer on March 23, 2014, 05:50:40 AM
One day, there will be no difference between both :J
Lol... Someday... Someday... :D


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Tabuu Forte Akugun on March 23, 2014, 03:28:46 PM
One day, there will be no difference between both :J
Lol... Someday... Someday... :D

Hahahahaha.  :>.>:

I think I'll move on to another move for now. I'm getting very annoyed with this attack not moving with TransN set to > 0 and Moves Character checked. I even tried moving in to another subaction, but no dice.

I'll take4 a break for now before I break something. XD


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Akeno/Archer on March 23, 2014, 05:00:40 PM
Lol... Maybe I can try something with it... Mind letting me see?


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Large Leader on March 23, 2014, 05:36:04 PM
I think I'll move on to another move for now. I'm getting very annoyed with this attack not moving with TransN set to > 0 and Moves Character checked. I even tried moving in to another subaction, but no dice.

Is the move a special? Does the animation have no horizontal or vertical movement or both?


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Tabuu Forte Akugun on March 23, 2014, 05:43:07 PM
Is the move a special? Does the animation have no horizontal or vertical movement or both?

Yeah, it's a special. It's the last attack of the Counter, his Down B.


Lol... Maybe I can try something with it... Mind letting me see?

What didya have in mind?


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Akeno/Archer on March 23, 2014, 05:46:41 PM
Yeah, it's a special. It's the last attack of the Counter, his Down B.


What didya have in mind?
Not sure, but maybe move the HipN bone... And if it doesn't work, add some momentum via PSA...


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Large Leader on March 23, 2014, 05:51:44 PM
Yeah, it's a special. It's the last attack of the Counter, his Down B.


What didya have in mind?

Did you put the "Set Air/Ground" event to 17?


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Tabuu Forte Akugun on March 23, 2014, 06:07:16 PM
Did you put the "Set Air/Ground" event to 17?

But the attack and animation are already grounded, I didn't think it'd make a difference.

Not sure, but maybe move the HipN bone... And if it doesn't work, add some momentum via PSA...

HipN will make him snap back just as it does now.


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Large Leader on March 23, 2014, 06:09:46 PM
But the attack and animation are already grounded, I didn't think it'd make a difference.

HipN will make him snap back just as it does now.

So does he not move forward or something?

And yeah, HipN will make him snap back.

Give Set Air/Ground to 17. What's the worst that can happen? File size goes up by 10 bytes?


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Tabuu Forte Akugun on March 23, 2014, 06:10:58 PM
So does he not move forward or something?

And yeah, HipN will make him snap back.

Give Set Air/Ground to 17. What's the worst that can happen? File size goes up by 10 bytes?

Yeah, he doesn't move forward OR turn around. He, like, stays in place and turns around instantly.

I'll try that out and let ya know.

EDIT: Nothing, still the same glitches. I even tried to remove the momentum/movement interrupt code I had in there, and nope.


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Mortimer on March 24, 2014, 01:28:41 PM
A possible thing that can happen is, depending on where you put the air/ground status, it may be getting canceled by the infinite loop used in the special attack action. It usually sets new air/ground and aerial/onstage states along with the new subaction loaded. Or maybe, if you translated TransN on the Y axis, your character can be landing instantly after leaving the ground. You should check the aerial/onstage state, just to be sure it is what you need.


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: pikazz on March 24, 2014, 02:25:50 PM
have you tried to change the Action Flag/Unknown 7?
some of the bits in there controlls Disable horizontal/Vertical Movement, Ground state, Air state ect. maybe its a flag there that Disable Movement with TransN bone thats on?


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Tabuu Forte Akugun on March 24, 2014, 05:08:11 PM
Nope, no dice. I've tried everything. Set Air/Ground, in the ACTION, and the alien bastard still refuses to move. Damn you, King Cold! XD I'll take a break for a while before I try again.

My novel, here I come. ^_^


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Carnage on March 24, 2014, 05:26:03 PM
its probably the action or subaction that might be hardcoded try to switch it around


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Tabuu Forte Akugun on March 24, 2014, 06:34:17 PM
its probably the action or subaction that might be hardcoded try to switch it around

But that's what I did. I suppose I could try a couple more.


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Calypso on March 24, 2014, 10:00:40 PM
Tabuu I just wanted to say good luck and I hope you get a solution soon.


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: Tabuu Forte Akugun on March 26, 2014, 12:05:48 PM
Tabuu I just wanted to say good luck and I hope you get a solution soon.

Thanks man!

Okay, I've decided to take a break from King Cold due to that annoying Down B glitch, so I'm going to work on someone else instead.

I've just watched Alien again after many years, and OH EM GEE that flick is badass. Those of you who think Strikers is awesome, Alien trumps it lol. So! The thing is, I might take on the Alien if KJP decides not to do it.

For the time being, though, it's most likely K. Rool I'll pick back up till I hear from KJP.


Title: Re: Tabuu's PSAs. Stuck with an annoying glitch
Post by: zutox on March 26, 2014, 02:34:27 PM
Thanks man!

Okay, I've decided to take a break from King Cold due to that annoying Down B glitch, so I'm going to work on someone else instead.

I've just watched Alien again after many years, and OH EM GEE that flick is badass. Those of you who think Strikers is awesome, Alien trumps it lol. So! The thing is, I might take on the Alien if KJP decides not to do it.

For the time being, though, it's most likely K. Rool I'll pick back up till I hear from KJP.


O_O
Hearing someone say they want to do a Xenomorph psa is like the best birtday present ever XD Am I allowed to get excited? :D
I'mn a big fan of Alien, I have the collection case with all the movies, directors cut and theater editions. Imma be so happy to get the most know alien in movie history in the brawl!


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Tabuu Forte Akugun on March 26, 2014, 02:39:56 PM

O_O
Hearing someone say they want to do a Xenomorph psa is like the best birtday present ever XD Am I allowed to get excited? :D
I'mn a big fan of Alien, I have the collection case with all the movies, directors cut and theater editions. Imma be so happy to get the most know alien in movie history in the brawl!

Happy birthday, fella! ;D

Well, I'll make my own version, different from KJPs. Just in case I have different visions than he does.


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: KingJigglypuff on March 26, 2014, 02:57:51 PM
Well, I'll make my own version, different from KJPs. Just in case I have different visions than he does.
Well if you do make your own Xenomorph, then I'll allow you to use the model rig (once everything is done) I'm using.

What exactly would be different from your version from my version?


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Tabuu Forte Akugun on March 26, 2014, 03:07:12 PM
Well if you do make your own Xenomorph, then I'll allow you to use the model rig (once everything is done) I'm using.

What exactly would be different from your version from my version?

Well, it depends. I was thinking of making something faithful to the original movie. Using that mutated tongue, tail and even claws. And if at all possible, the acid it used. Who's yours going to be over, I'll make mine over Ike for BrawlEx.


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: KingJigglypuff on March 26, 2014, 03:14:59 PM
Well, it depends. I was thinking of making something faithful to the original movie. Using that mutated tongue, tail and even claws. And if at all possible, the acid it used. Who's yours going to be over, I'll make mine over Ike for BrawlEx.
Likely Wolf (for BrawlEx) or Fox (for file size).


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Tabuu Forte Akugun on March 26, 2014, 04:13:57 PM
I might have to choose mine more carefully. Having serious filesize issues. D: Yoshi models don't seem to like being ported over.

I'll keep trying and when I find somsone who works, I'll post a snapshot.



Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Carnage on March 26, 2014, 05:33:58 PM
I might have to choose mine more carefully. Having serious filesize issues. D: Yoshi models don't seem to like being ported over.

I'll keep trying and when I find somsone who works, I'll post a snapshot.


so you will use the model of alien over yoshi by mrmw? thats nice since it has the tongue,alein egg and even a facehugger replacing the throwed eggs shame you cant  animate the taill correctly since the last part of them dont bend

also remenber nasca corp rigged alien queen over beast ganon so you could potencially use that for a FS xD


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Tabuu Forte Akugun on March 26, 2014, 05:44:41 PM
so you will use the model of alien over yoshi by mrmw? thats nice since it has the tongue,alein egg and even a facehugger replacing the throwed eggs

also remenber nasca corp rigged alien queen over beast ganon so you could potencially use that for a FS xD


Okay, Falco works.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Alien/al_140326_1905binout_zps654e2565.jpg)

I've so far removed the egg and put it in the effect file instead. I tristripped it and made the texture CMPR, shaving off almost 60KB off the filesize. I'll take a look at that facehugger for sure.


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Carnage on March 26, 2014, 05:47:39 PM
so how are you planning on dealing with the tail? since the last part of the taill the part that curves cant be moved or animated



Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Tabuu Forte Akugun on March 26, 2014, 05:53:01 PM
Hmmm, I'm not going to obsess over it too much, I'll just make the tail animations as HQ as possible.

I'm going to try to add the face hugger and replace the blaster with it, but so far there's no references to Falco's blaster textures. D:


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: KingJigglypuff on March 26, 2014, 05:53:20 PM
That's a Praetorian, not the Warrior/Drone everyone knows. :\


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Tabuu Forte Akugun on March 26, 2014, 05:54:57 PM
That's a Praetorian, not the Warrior/Drone everyone knows. :\

I'm not sure there's a model of the drone.


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Carnage on March 26, 2014, 05:56:29 PM
That's a Praetorian, not the Warrior/Drone everyone knows. :\
thats because it is a praetorian , nothing wrong with a praetorian imo

I&#039;m not sure there&#039;s a model of the drone.
there is but they are rigged over chars like ganon and snake which makes the taill just be a single object with no bones, for yoshi only praetorion exists.


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Tabuu Forte Akugun on March 27, 2014, 09:26:34 AM
I think I'll keep the Praetorian for now. If there's ever a model of the Alien everyone knows, with a decently rigged tail and tongue, I'll use that instead. For now, the current one will do.

Anyway, I'm going to start preliminary stuff for this PSA.


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: zutox on March 27, 2014, 05:47:31 PM
Well I personally think that it's great that you can use the Praetorian and not the drone as then at least yours and kjp's version will be very different :D

http://aliens.wikia.com/wiki/Xenomorph (http://aliens.wikia.com/wiki/Xenomorph)  <-- here, have some alienwiki stuff X3


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Tabuu Forte Akugun on March 27, 2014, 08:41:43 PM
Nice. So it was the Xenormorph I was looking for. Not bad.

So, I made a Wait1 for the Praetorian. Not shown is it waving its arms back and forth during the second half.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Alien/al_140327_2300binout_zps0eaa9250.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Alien/al_140327_23001binout_zps05a8a03b.jpg)

Will make a gif tomorrow.


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Don Jon Bravo on March 27, 2014, 08:49:05 PM
Happy birthday, fella! ;D

Well, I'll make my own version, different from KJPs. Just in case I have different visions than he does.
u know
my alien over yoshi is rigged psa friendly
one of my best rigs i can say
and it comes in different versions
i just cant wait to hear him in action
u know, like with sfx and stuff
i am for sure updating the spec maps too now;
does anyone know if the mugen version has sounds?
maybe i can rip the sfx from there...


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Tabuu Forte Akugun on March 28, 2014, 10:20:56 AM
I was going to upload a gif of the Praetorian's Wait1, but Photobucket is being [censored]ty and won't let me upload it. :P

I'm not sure I can post any of its gifs. They come out huge and full of colors.


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: zutox on March 28, 2014, 06:06:04 PM
u know
my alien over yoshi is rigged psa friendly
one of my best rigs i can say
and it comes in different versions
i just cant wait to hear him in action
u know, like with sfx and stuff
i am for sure updating the spec maps too now;
does anyone know if the mugen version has sounds?
maybe i can rip the sfx from there...


There is like 10 or so different Xenomorph types in mugen, all made pretty well and they all have sounds. So yes, getting sounds from there should not pose a problem at all :)

Post Merge: March 28, 2014, 06:09:10 PM
Nice. So it was the Xenormorph I was looking for. Not bad.

So, I made a Wait1 for the Praetorian. Not shown is it waving its arms back and forth during the second half.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Alien/al_140327_2300binout_zps0eaa9250.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Alien/al_140327_23001binout_zps05a8a03b.jpg[/url])

Will make a gif tomorrow.


I like how that looks :D
Another thing that will probably really make this very different compared to a drone is that you'd usually see the drone on all fours while the Praetorian is much more bipedal ^^  Really looking forward to see progress on this project. It has all my attention X3


Title: Re: Tabuu's PSAs. Possible Tabuu-styled Alien coming up?
Post by: Tabuu Forte Akugun on March 29, 2014, 05:08:06 PM
Would anyone be able to rip said MUGEN sounds? ;D

I had forgotten that the Praetorian model had come with a size mod, so I got rid of that, and consequently made the model smaller, in order to avoid complications with stuff like Cliff animations. I plan to resize it to about 1,5 times the model's normal size, since these Aliens are decently sized compared to the humans and Predators.

I expect to also make team recolors for it soon.


Title: Re: Tabuu's PSAs. Started on Alien. Making preliminary stuff.
Post by: Don Jon Bravo on March 29, 2014, 05:33:22 PM
Would anyone be able to rip said MUGEN sounds? ;D

I had forgotten that the Praetorian model had come with a size mod, so I got rid of that, and consequently made the model smaller, in order to avoid complications with stuff like Cliff animations. I plan to resize it to about 1,5 times the model's normal size, since these Aliens are decently sized compared to the humans and Predators.

I expect to also make team recolors for it soon.
ive done it before
its not complicated
about the cliff issue, have u checked in game if there are any issues?
i think i made it in a way where it will not mess wit those animatioms


Title: Re: Tabuu's PSAs. Started on Alien. Making preliminary stuff.
Post by: Tabuu Forte Akugun on March 30, 2014, 02:03:16 PM
I... might have to change its materials. I edited out the Spe01 texure because I felt it wasn't needed. Now the model keep glitching up. D: The egg and Facehugger have the same glitch. I'll try that out, and THEN make recolors.

Next up, I tried to import Bowser's saliva graphics (from his side tauint). I imported everything: the REFFs, REFTs and even the EFLS entry. Still won't work. :(

So yeah. It's a lot of issues and I'd ever get cracking.


Title: Re: Tabuu's PSAs. Started on Alien. Making preliminary stuff.
Post by: Archer(AkenoS3) on March 30, 2014, 04:17:44 PM
I forgot to bring you my support.
I like how it goes so far! Interesting project... a bit carnivorous xD
Keep going on ;)
And don't forget Cold too!


Title: Re: Tabuu's PSAs. This Alien bastard is giving me trouble
Post by: Tabuu Forte Akugun on March 30, 2014, 04:23:50 PM
I forgot to bring you my support.
I like how it goes so far! Interesting project... a bit carnivorous xD
Keep going on ;)
And don't forget Cold too!

Thanks, amigo! I really appreciate it.

Okay, I'm running into a whole host of texture issues with Praetorian, its egg and the facehugger. I changed the materials, shaders and even matched the original's materials and stuff completely. But the textures keep glitching up, and the effect file can't find the facehugger's texture. Keeps borrowing textures. The egg displays properly but the shine is too bright, and you DO NOT want to see what the Alien itself looks like. D: Looks like [censored]ing MissingNo. :P Halp? D:


Title: Re: Tabuu's PSAs. Alien giving me trouble
Post by: Carnage on March 30, 2014, 04:39:03 PM
why did you messed with the materials in the first place?


i had that problem with rayquaza where he looked  all glitched up ingame so i redownloaded the hack exported the texture0 brres and replaced again over my texture brres and saved and that fixed maybe bb corrupted your textures somehow?


Title: Re: Tabuu's PSAs. Alien giving me trouble
Post by: Tabuu Forte Akugun on March 30, 2014, 04:50:45 PM
why did you messed with the materials in the first place?


i had that problem with rayquaza where he looked  all glitched up ingame so i redownloaded the hack exported the texture0 brres and replaced again over my texture brres and saved and that fixed maybe bb corrupted your textures somehow?

It previews just fine in BB, that's the strange part. And I didn't even use the outdated one I use to animate. lol

I'll try that. :/


Title: Re: Tabuu's PSAs. Alien giving me trouble
Post by: Don Jon Bravo on March 30, 2014, 07:28:07 PM
hmm
if u need one without edited materials i can find if i have any scenes in 3ds max, or dae files for brawlbox, ill give it to u sometime early this week

on the meanwhile if u have time, u could export dae, reimport and make sure to check redo materials
than make sure materials match proper textures and objects, as well as make sure the egg's visibility bone is set up accordingly


Title: Re: Tabuu's PSAs. Hiatus
Post by: Tabuu Forte Akugun on March 31, 2014, 08:01:31 PM
Hi, everyone, announcement:

I'll be taking a hiatus from Brawl hacking for a little while. My inspiration and motivation are gone again, and guess what? My crush let me know exactly how she feels about my presence, and it ain't pretty. So, I need some time alone, to think and pick up the pieces of what's left of my heart. I'll be back for sure, I can't abandon you guys nor leave this site lol, I just don't know when. In the meantime, can KJP temporarily lock this thread after any temporary farewells any of you might have? Thanks for understanding,

TFA.


Title: Re: Tabuu's PSAs. Hiatus
Post by: Turb0k on March 31, 2014, 08:15:21 PM
Good bye The Great Tabuu. You will be missed.


Title: Re: Tabuu's PSAs. Hiatus
Post by: KingJigglypuff on March 31, 2014, 08:20:22 PM
Sorry for your misfortune, Tabuu.


Title: Re: Tabuu's PSAs. Back in business
Post by: Tabuu Forte Akugun on April 07, 2014, 06:24:38 PM
Thanks, everyone, but I'm much better now. Better enough to come back and resume my activity.

My hiatus wasn't long, but it was needed. I'm completely over her now. :)

Oh, and don't think I've just been sitting on my ass not doing anything. ;) I've still been hacking. I've been working on K. Rool, as well as completely revamping Miku's animations, King Cold is still on hiatus for now but as soon as that bug is fixed, he's coming back.

Expect a [censored]-TON of new snapshots as soon as I upload them.

K. Rool:

Landing Heavy:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140402_2245binout_zpse1247f4a.jpg)

Forward Roll Dodge:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140403_1848binout_zpsf3874e1b.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140403_18481binout_zpsacef725b.jpg)

K. Rool beating up Elsa from Frozen:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140402_1411binout_zps1cd5c392.jpg)

I also made his first jab:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140403_1859binout_zpsdeb65383.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140403_18591binout_zps07f01a1e.jpg)

And Miku. I've completely remade most of the animations I had for her, and shaved 1 KB off her effect file.


The lovely Vocaloid is back in action! Here's her re-done Wait1:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140401_1846binout_zps83012b5b.jpg)

Wait 2:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140402_1413binout_zpsa676b954.jpg)

Wait 3:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140406_2115binout_zps93db1c22.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140406_2116binout_zpsae9033e8.jpg)

Dash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140402_17292binout_zps37bec886.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140402_1729binout_zpsaf55a901.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140402_17291binout_zpsb032c4ad.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140402_17293binout_zpsa8a4376f.jpg)

Running:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140407_1308binout_zps43bb0db9.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140407_17091binout_zps5d0def2d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140407_1709binout_zps053e6eb8.jpg)

Squat:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140407_17081binout_zps9f933077.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140407_1708binout_zps06e8723a.jpg)

DownSmash start (WIP):
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140406_2117binout_zpsf5c2e270.jpg)

Finished Side Smash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140406_2118binout_zpsc1a9011b.jpg)



Title: Re: Tabuu's PSAs. Back in business.
Post by: Archer(AkenoS3) on April 07, 2014, 07:00:33 PM
Wow! You really did alot! I was right to expect miracles from you!


Title: Re: Tabuu's PSAs. Back in business.
Post by: Tabuu Forte Akugun on April 08, 2014, 07:58:38 AM
Wow! You really did alot! I was right to expect miracles from you!

Haha! Thanks, dude! :)

Working on Miku again ATM. I'm working on her Win 1, then will proceed to Wins 2 and 3 before resuming work on more misc stuff. I also have to re-do her first jab. KJP was right, my Miku animations really needed to be worked on, and that's what I've spent most of my short hiatus doing. I love Miku with a dying passion (that can be taken so many ways lol) and if I'm the one hacking a moveset for her in Brawl, she deserves a good PSA with the best animations I can make for her, otherwise I'd feel bad. :P

I'll put K. Rool aside for now, alongside King Cold, because a) I have very little motivation to work on him right now, and b) I'm really hoping he'll be revealed for Sm4sh in today's Direct. If he's in Sm4sh, I'll adapt my moveset accordingly. I'm still eagerly awaiting Ness and DK ExModules, but it looks like that'll have to wait. lol


Title: Re: Tabuu's PSAs. Back in business.
Post by: zutox on April 08, 2014, 10:37:23 AM
Welcome back dude! It's nice to hear you are doing better and that you're back in action :D And you did a lot O_O


Title: Re: Tabuu's PSAs. Back in business.
Post by: Kyouma on April 08, 2014, 10:44:56 AM
why dont you rather make miku over lucas? theire almost the same and theres a lucas brawlex rel


Title: Re: Tabuu's PSAs. Back in business.
Post by: Tabuu Forte Akugun on April 08, 2014, 04:46:10 PM
AAAAAAAAA!!!! KRITTERS!!! :af2:

Now I firmly believe that K. Rool has a chance! Just for that, I might switch to him next time I Brawl hack. ;D

That Direct was some epic sexy [censored]. Can't wait to see more, again. lol

Ok, Miku or K. Rool? That is the question. :P


Title: Re: Tabuu's PSAs. Back in business.
Post by: Kyouma on April 08, 2014, 05:47:02 PM
you have progressed more on k rool, so I think you should rather finish him first


Title: Re: Tabuu's PSAs. Back in business.
Post by: Tabuu Forte Akugun on April 08, 2014, 05:48:49 PM
you have progressed more on k rool, so I think you should rather finish him first

All right then, you got it. ;)

*goes to work on K. Rool*


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: Carnage on April 08, 2014, 05:52:11 PM
i can see kkrol being a special "boss" on that smash run mode that appears somewhere on the dungeon


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: Tabuu Forte Akugun on April 09, 2014, 09:48:42 AM
All right. Fixed the gloves. BB 0.71 had corrupted them when I changed the shaders.

All I had to do was re-build the ef_donkey.pac from scratch. And I changed the shaders withb 0.68b. Worked like a charm, and better than ever, I might add. ;D Now there are no longer any texture issues with K. Rool gloves.

I'm going to resume work on him now. I'm still getting over the positive shock of the Kritters being alive and well. ;D


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: Calypso on April 09, 2014, 12:22:19 PM
Welcome back Tabuu I'm so glad your feeling better. :)


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: StupidMarioFan1 on April 09, 2014, 03:19:36 PM
Wait a minute are the kremlings in smash 4? I missed most of the direct and don't have enough time today to watch the whole thing.


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: Tabuu Forte Akugun on April 10, 2014, 09:08:17 AM
Welcome back Tabuu I'm so glad your feeling better. :)

Thank you, man! ;D

Wait a minute are the kremlings in smash 4? I missed most of the direct and don't have enough time today to watch the whole thing.

They are. The Kritters show up in Smash Run. And where there's Kritters.... there's bound to be K. ROOL. :af2:

No progress report for now, but I'll change that soon. I want to work on both K. Rool AND Miku this weekend and beyond. ;D


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: ToadKart on April 10, 2014, 11:56:16 AM
Glad to see that you're back and working on K. Rool again. :)

I was also glad to see the Kremlings in Smash Run. I think his chances are a lot better now, along with some of my other most wanted characters.

Ridley since Sakurai is still trolling that he's just a boss again but yet still hasn't showed him, Mewtwo since a ton of Pokeball Pokemon were shown and he wasn't among them, and Black Shadow since his only competition is an AT again. As you can see, I like the villains.


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: Bad Box Art Mega Man on April 10, 2014, 12:10:33 PM
k rool NEEDS to be in. we need more villains to match out all the females we received (as they were the other most-wanted classification in sm4sh).
the kremlings are officially my favorite part of that mode, especially since tikis are joining them.


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: StupidMarioFan1 on April 10, 2014, 03:00:35 PM
I can see Ridley being a stage boss and a playable character being a possibility (a small one but still one) since in Brawl's adventure mode you fight almost every playable character and you can fight them as that character, it wouldn't be too far of a stretch to have Ridley fight himself. Course this isn't an extremely high chance, but hey it wouldn't be too hard.


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: Bad Box Art Mega Man on April 10, 2014, 03:10:57 PM
from what i understand, other m ridley is a clone. if we got that ridley to fight brawl ridley, or vice-versa, it could make sense. i do agree however that his chances were pretty much cut down to 10% or something.


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: Tabuu Forte Akugun on April 11, 2014, 04:34:50 PM
So I spent more time polishing stuff for Miku. K. Rool? Nada. I feel like Miku at the moment.

I even made (more detailed) VIS0 and SRT0 entries for her as well. And I made what I believe to be the best Turn animation I ever made in my "career". BlackJax made an amazing rig. Despite what people said in his import thread, I LOVE this model, and I enjoy working with it a lot. I'm glad I requested it.

I also made a Win1/Wait, as I said, and I'm really proud of it. I'm using Project Diva F snapshots I took as a ref for wins and taunts.

I'd gladly take snapshots, but I can't snapshots Wins on the Wii. lol


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: Akeno/Archer on April 11, 2014, 04:55:02 PM
So I spent more time polishing stuff for Miku. K. Rool? Nada. I feel like Miku at the moment.

I even made (more detailed) VIS0 and SRT0 entries for her as well. And I made what I believe to be the best Turn animation I ever made in my "career". BlackJax made an amazing rig. Despite what people said in his import thread, I LOVE this model, and I enjoy working with it a lot. I'm glad I requested it.

I also made a Win1/Wait, as I said, and I'm really proud of it. I'm using Project Diva F snapshots I took as a ref for wins and taunts.

I'd gladly take snapshots, but I can't snapshots Wins on the Wii. lol
Take them with your cellphone... Lol...
Or from Brawlbox


Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: Tabuu Forte Akugun on April 11, 2014, 06:19:11 PM
Okay, here goes. ;D

RunBrake: 2 frames of it.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140410_1436binout_zpsa170b637.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140410_1437binout_zpsb6803c4a.jpg)

Turn:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140411_1949binout_zpsa395f62d.jpg)
Turn SRT0: (I've GIF'ed it too)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140411_19491binout_zpsd4b0e7a9.jpg)

GuardOn/Shield Enter:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140411_1952binout_zps2ef2fcb8.jpg)

GIFs:
Win1Wait:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuWin1Wait_zpsef6e0e44.gif)

Turn:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/BrawlboxAnimation3_zps5e339dae.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/BrawlboxAnimation2_zps21b4bd46.gif)



Title: Re: Tabuu's PSAs. Going to work on K. Rool because of massive Kremling fangasm
Post by: Kyouma on April 11, 2014, 07:34:04 PM
animating a model so panties wont show that easy must be hard lol


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Tabuu Forte Akugun on April 14, 2014, 08:43:13 PM
Okay, update time!

I finished my waifu's, ahem, Miku's Down Smash, and re-did her first jab. I might also work on a special this week.

Down Smash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140413_1614binout_zps1a7732df.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140414_2200binout_zps3782751b.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140414_1246binout_zpsc440d2d2.jpg)

Attack11/Jab 1:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140414_2228binout_zps3b373347.jpg)

For kicks:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_140414_2233binout_zps5bd448dd.jpg)


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Lillith on April 14, 2014, 08:46:26 PM
Her face in the last screenshot is kinda creepy.

Looks awesome, though!


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Tabuu Forte Akugun on April 14, 2014, 08:59:47 PM
Her face in the last screenshot is kinda creepy.

Looks awesome, though!

LOL, isn't it? Maybe I moved her pupils too far? D: But thanks, man. That's one of the most tedious animations I've ever made, because the body parts got so crazy I had to make almost every frame a keyframe, lol.

Anyway, I swear to God, if I get ONE MORE 503 error on this site, I'm going to throw my computer at someone. :P It's that [censored]ing annoying. XP


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Kyouma on April 14, 2014, 09:57:19 PM
I wish I knew about moving eyes lol


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Calypso on April 15, 2014, 12:45:52 AM
Hi Tabuu Miku's animations look perfect as always, and yah I agree the eyes look creepy in that last pic but also cute at the same time, you just need to move the eyes to the right slightly.


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: KingJigglypuff on April 15, 2014, 07:20:19 AM
I'll need to see gifs before I can really form an opinion.


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Akeno/Archer on April 15, 2014, 07:49:19 AM
I'll need to see gifs before I can really form an opinion.
Same here. I'd like to see her in action... Dem eyes though...


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Tabuu Forte Akugun on April 15, 2014, 10:37:45 AM
LOL @ the poll results. I'm a bit surprised, actually. I thought people eagerly awaited King Cold. XD But to see even Miku ahead of him, wow. I'm not surprised at K. Rool's lead, though.

@ KJP: I'm making the gifs right now, sit tight. :)

@ Kyouma: It's really easy to move them with BB 0.71, if that's what you mean.

@Calypso. Thanks, dude! I'll keep that in mind.

Okay then! GIF time! ;D

Down Smash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/BrawlboxAnimation0_zps1e76d2f8.gif)

First Jab: Will change it if it looks odd:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/BrawlboxAnimation1_zpse61eddb0.gif)


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: KingJigglypuff on April 15, 2014, 10:44:50 AM
They could use a bit more work/polish, but otherwise, they're not half bad.

Keep it up.


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Tabuu Forte Akugun on April 15, 2014, 10:48:07 AM
They could use a bit more work/polish, but otherwise, they're not half bad.

Keep it up.

I'm curious, what could I do to polish them? ;D I know the punch/jab isn't my best, but I'd love to know how to improve them.


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: KingJigglypuff on April 15, 2014, 10:56:24 AM
I'm curious, what could I do to polish them? ;D I know the punch/jab isn't my best, but I'd love to know how to improve them.
You need to try having fluid movement with your animations.

While your animations are okay, they seem to suffer from jagged and robotic movement.


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Tabuu Forte Akugun on April 15, 2014, 10:58:11 AM
You need to try having fluid movement with your animations.

While your animations are okay, they seem to suffer from jagged and robotic movement.

"Fluid" movement, as in?

And I can't seem to help the "jaggedness". That seems to happen mainly when making complex stuff that requires me to pose parts on every frame.


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Akeno/Archer on April 15, 2014, 11:00:49 AM
I'm curious, what could I do to polish them? ;D I know the punch/jab isn't my best, but I'd love to know how to improve them.
aybe for the jab, you could improve her leg movement... right now it's tru that it looks a bit odd.
As for the smash, the arm should show a bit more force into its movement and the leg seems too extend a bit far... But I assume that it was made on purpose so... no need to change it :D
Other than that, I like what you did.

"Fluid" movement, as in?

And I can&#039;t seem to help the "jaggedness". That seems to happen mainly when making complex stuff that requires me to pose parts on every frame.
I think he means to make your animations less stiff, to add something... Although I'm not an animator, so I can't describe exactly what does he mean...


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Calypso on April 15, 2014, 11:29:50 AM
Um I think the down smash the hair is off like it need move more and kinda recoil forward toward the end of the smash when she's standing back up. Also I think after Miku's stomp attack she should bring her leg back slower than the speed of the attack itself(it could just be the GIF making it look too fast though).

So um the first jab if you have her right foot so she goes on her tippy toe kinda like the right foot of the down smash does I think that would look really good.

I really like how all your characters animation are looking you always do your best. ;)


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: KingJigglypuff on April 15, 2014, 11:36:12 AM
"Fluid" movement, as in?
Smooth, natural movement.

And I can't seem to help the "jaggedness". That seems to happen mainly when making complex stuff that requires me to pose parts on every frame.
Take a look at her leg when she's stomping(?). Then compare it to Waluigi's Assist Trophy stomp. You should also make Miku have some recoil when she does her stomp(?).

I think he means to make your animations less stiff, to add something... Although I'm not an animator, so I can't describe exactly what does he mean...
You're on the right track.


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Tabuu Forte Akugun on April 15, 2014, 11:46:40 AM
Smooth, natural movement.
Take a look at her leg when she's stomping(?). Then compare it to Waluigi's Assist Trophy stomp. You should also make Miku have some recoil when she does her stomp(?).
You're on the right track.

You know what I'd really like/need? An animation tutorial, got any?


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Akeno/Archer on April 15, 2014, 11:48:46 AM
Oh, ahem... Whenever you need testers, I'm here ;D

You're on the right track.
That helps :)

You know what I&#039;d really like/need? An animation tutorial, got any?
That'd help. But isn't there SDoom Animation class already?


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: KingJigglypuff on April 15, 2014, 11:50:12 AM
You know what I'd really like/need? An animation tutorial, got any?
https://www.google.com/ (https://www.google.com/) :P

j/k

http://forums.kc-mm.com/index.php?topic=7064.0 (http://forums.kc-mm.com/index.php?topic=7064.0)
Take a look at this.


Title: Re: Tabuu's PSAs. Miku Miku!
Post by: Kyouma on April 15, 2014, 12:23:43 PM
I like the down smash, reminds of Waluigi's


Title: Re: Tabuu's PSAs. Blinking Kremling King
Post by: Tabuu Forte Akugun on April 18, 2014, 09:46:49 AM
Ahem! K. Rool has a few vacation photos. lol

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140416_2213binout_zps41e4e811.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140416_1809binout_zps3ec01006.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140416_2215binout_zpsccfbc7f7.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140417_1459binout_zps36d6148a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140416_2227binout_zps72a45bf8.jpg)

I also revamped his JumpF
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140417_1801binout_zps30b835fe.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140417_18011binout_zpsf37689fd.jpg)


I'm also working on his Down Smash currently as well.


Title: Re: Tabuu's PSAs. Blinking Kremling King!
Post by: Akeno/Archer on April 18, 2014, 10:11:57 AM
Ahem! K. Rool has a few vacation photos. lol

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140416_2213binout_zps41e4e811.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140416_1809binout_zps3ec01006.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140416_2215binout_zpsccfbc7f7.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140417_1459binout_zps36d6148a.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140416_2227binout_zps72a45bf8.jpg[/url])

I also revamped his JumpF
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140417_1801binout_zps30b835fe.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140417_18011binout_zpsf37689fd.jpg[/url])


I'm also working on his Down Smash currently as well.
He looks drunk as heck xD

Nice job with them expressions, Tabuu!


Title: Re: Tabuu's PSAs. Blinking Kremling King!
Post by: Bad Box Art Mega Man on April 18, 2014, 10:43:48 AM
this keeps getting bertter and bertter


Title: Re: Tabuu's PSAs. Blinking Kremling King!
Post by: StupidMarioFan1 on April 18, 2014, 07:32:19 PM
Looks great, just need to recolor the eyelids to match his head. ;D


Title: Re: Tabuu's PSAs. Blinking Kremling King!
Post by: Tabuu Forte Akugun on April 20, 2014, 02:37:33 PM
Hi again.

I can't seem to make K. Rool's Final Smash work the way I want to. DK's keeps wanting to run, despite my completely re-coding and re-structuring the Action tabs. I want to get rid of DK's Final Smash. Anyone able to help me do so? Right now, it T-poses, showing DK's FS graphics and playing the SFX, and I still can press A to make waves appear. What the [censored], man?

I'm going to keep working on his other moves for now, but I fear I might have to port him, for example, over Pit. You'd like that, perhaps, he'd be BrawlEx compatible. But I'd hate to have to do that, since the DK version is going along so well despite that. D: Oh, well, I'll keep trying, and waiting for advice, and if I can't get it to work, I'll try K. Rool over Pit. That oughta make BrawlEx users happy. ;D

That's all for now.


Title: Re: Tabuu's PSAs. Blinking Kremling King!
Post by: Akeno/Archer on April 20, 2014, 10:32:58 PM
Hi again.

I can't seem to make K. Rool's Final Smash work the way I want to. DK's keeps wanting to run, despite my completely re-coding and re-structuring the Action tabs. I want to get rid of DK's Final Smash. Anyone able to help me do so? Right now, it T-poses, showing DK's FS graphics and playing the SFX, and I still can press A to make waves appear. What the [censored], man?

I'm going to keep working on his other moves for now, but I fear I might have to port him, for example, over Pit. You'd like that, perhaps, he'd be BrawlEx compatible. But I'd hate to have to do that, since the DK version is going along so well despite that. D: Oh, well, I'll keep trying, and waiting for advice, and if I can't get it to work, I'll try K. Rool over Pit. That oughta make BrawlEx users happy. ;D

That's all for now.
You should check the ShadowKong PSA OR  the CloudKong PSA... There would be interesting stuff for you... Just saying...


Title: Re: Tabuu's PSAs. Blinking Kremling King!
Post by: Carnage on April 21, 2014, 03:27:50 AM
You should check the ShadowKong PSA OR  the CloudKong PSA... There would be interesting stuff for you... Just saying...
shadow kong is just a renamed fitsonic.pac so that wont help not sure if cloud isnt aswhell


Title: Re: Tabuu's PSAs. Blinking Kremling King!
Post by: Akeno/Archer on April 21, 2014, 06:41:03 AM
shadow kong is just a renamed fitsonic.pac so that wont help not sure if cloud isnt aswhell
Well, I'm sure Cloud is... However, his FS is stuck 1st part of Ike's FS... So I thought that could interest Tabuu...


Title: Re: Tabuu's PSAs. Blinking Kremling King!
Post by: Rosetta-Hime on April 21, 2014, 01:47:56 PM
Hey Tabuu, just wanted to stop by and say I am really loving K.Rool and Miku. I think it's kinda interesting to see her over Ness. Anywho, if you need a tester for either, I'd love to.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 22, 2014, 11:28:18 AM
Hey Tabuu, just wanted to stop by and say I am really loving K.Rool and Miku. I think it's kinda interesting to see her over Ness. Anywho, if you need a tester for either, I'd love to.

Thanks so much! ;D Wow, I'll have to compile a list of people who want to playtest my PSAs. XDDD

All right, here's the drill.

I'm gonna port K. Rool over Pit. I'll also rename the PSA to "KING K. Rool" as opposed to just K. Rool. I want to clone him and use him against DK as well. LOL I'm about to go do the Tabuu work. One question, though: How do you hex the crate-carrying and item-carrying bones? Tabuu won't do them. D:

He'll still have everything: SRT0 and PAT0 animations, and the exact same moves, if I can copy them over. ;) He'll just be less glitchy and limited. He'll be able to carry crates and have a custom Final Smash.

As for Miku, well, I haven't done much on her. I've been focusing on adding cosmetics to my BrawlEx clones, with 100% success, I might add! It's time consuming, but ridiculously easy if you follow the tut. :)


That's all for now, Tabuu out!


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Mariohuge on April 22, 2014, 11:57:12 AM
I'm gonna port K. Rool over Pit.
Why does EVERYONE who makes ultra-major PSAs hate Pit? Why not replace someone like ROB, or Diddy Kong? I mean, I must respect the fact that you're making such a detailed PSA, but I still don't get why Pit. Is it because he's easier to work with, or do people just not want him to spam anymore so they replace the entire character?


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 22, 2014, 11:59:57 AM
Why does EVERYONE who makes ultra-major PSAs hate Pit? Why not replace someone like ROB, or Diddy Kong? I mean, I must respect the fact that you're making such a detailed PSA, but I still don't get why Pit. Is it because he's easier to work with, or do people just not want him to spam anymore so they replace the entire character?

OMG, did you just seriously imply that? >.>

WITH BRAWLEX, YOU CAN HAVE PIT AND MANY CLONES OF HIM.

Jesus. You CAN have Pit VS K. Rool. XP

... Sorry fella, but that just gor me riled up. D:

BrawlEx. Brawl-[censored]ing-Ex. Pit VS ANYONE. You don't have to REPLACE Pit. I'm doing this strictly for cloning, not because I hate Pit. :P


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Mariohuge on April 22, 2014, 12:06:28 PM
OMG, did you just seriously imply that? >.>

WITH BRAWLEX, YOU CAN HAVE PIT AND MANY CLONES OF HIM.

Jesus. You CAN have Pit VS K. Rool. XP

... Sorry fella, but that just gor me riled up. D:

BrawlEx. Brawl-[censored]ing-Ex. Pit VS ANYONE. You don't have to REPLACE Pit. I'm doing this strictly for cloning, not because I hate Pit. :P
Well, sorry if I seemed rude :v
Just interested seeing as how EVERYONE is over Pit, even before BrawlEX came along. Goku, Waluigi, Isaac, even mothereffing Dragonite. There are quite a few other characters for BrawlEx, anyways.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 22, 2014, 12:08:16 PM
I'm sorry, man. I just didn't see the point when Pit can be cloned now anyway. D: I just wanted K. Rool to not only be able to fight DK, but have his own CSS slot.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Bad Box Art Mega Man on April 22, 2014, 12:10:25 PM
Why does EVERYONE who makes ultra-major PSAs hate Pit? Why not replace someone like ROB, or Diddy Kong? I mean, I must respect the fact that you&#039;re making such a detailed PSA, but I still don&#039;t get why Pit. Is it because he&#039;s easier to work with, or do people just not want him to spam anymore so they replace the entire character?
i personally hate pit, but that's not the reason why many PSAs are over him. he has projectiles, better structure to work with, less glitches, a counter mechanic, a charge attack mechanic, and so-on.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Mariohuge on April 22, 2014, 12:20:19 PM
Well, in the end, that does make sense. I'm just one of the few people who like Pit, not for his spamming capabilities but for how he plays. W/e, we do have Brawlex now so it's all good in the end.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 22, 2014, 12:29:49 PM
All righty, then. So everything works and is in order. I just gotta wait to hear back from Snoopy on how to edit/move his item hand and crate carrying [censored], and then I'll port his attacks and animations. The effects work 100%, but haven't tested the thing against DK yet. First thing I'll do is finish his AAA combo and remove his Attack100, and then start the Final Smash. I'll be glad to have DK back, he's cool. ^_^ And DK VS K. Rool will be a dream come true for myself as well as many people here. XD

The effect file removed almost 200K from his PAC filesize, so I have plenty to work with. XD If I have enough space left after I finish the PSA, I'll even add shine to the boxing gloves like in DK 64. ;D



Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Large Leader on April 22, 2014, 12:44:13 PM
a counter mechanic

counter != defensive collisions


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: KingJigglypuff on April 22, 2014, 12:47:17 PM
Pit has a very large file size limit. He also has a projectile, reflection, and a Glide.

The max file size is about 524 KB. And with the fact that the base size of an unedited FitPit.pac is about 406 KB, you have over 100KB to work with, which is amazing when wanting to do advanced things with a PSA.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 22, 2014, 12:48:56 PM
Pit has a very large file size limit. He also has a projectile, reflection, and a Glide.

The max file size is about 524 KB. And with the fact that the base size of an unedited FitPit.pac is about 406 KB, you have over 100KB to work with, which is amazing when wanting to do advanced things with a PSA.

Exactly. Which means mine has almost 300KB~! And will have more because I was able to put the Cannonball over the arrow. lol I bet you'll expect great things. I'll try my best to deliver then!


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Carnage on April 22, 2014, 12:52:51 PM
still think you should have used link as a base since

boomerang for crown throw and arrow for canon balls and the arrow in the ground could even be spike canon balls like his boss battle to oponents..

still pit seems nice but theres no way to leavue a spikked ball on the floor.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: KingJigglypuff on April 22, 2014, 01:02:48 PM
In Carnage's case, he's correct.

Since Link also has a file size limit of 500+ KB with a base file size of 397 KB, which also leaves 100+ KB to work with. In addition to a large file size, Link has two projectiles, a custom item, a pseudo Defensive Collision, a Special Grab, a tether, and Action Entry/Exit Overrides (Pit only has Action Entry Overrides).

The only disadvantages Link has is that he has less Actions than Pit and doesn't have a True Defensive Collision, so he can't reflect projectiles.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Large Leader on April 22, 2014, 01:07:03 PM
doesn't have a True Defensive Collision, so he can't reflect projectiles.

In my SS Link PSA, I added a defensive collision and it works 100% of the time...

Literally, I spent 10 minutes spamming B as Falco while spamming F Tilt and it reflected every time (except for the times that I didn't time it correctly).


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 22, 2014, 04:46:44 PM
Yay, I got the Materials, Shaders and Final Smash eyes working perfectly! He LOOKS exactly like the DK version. King K. Rool over Pit is going along nicely. And I haven't even started porting over the PSA lol. Only the Wait1 is ported as of now. I put the Spiked Cannonball over the Arrow, that works A1 as well. I'm going to put the regular one over the Bow and try to make it work.

I'm also going to completely ditch my DK version as soon as everything is finished being brought over. The fun part will be making the sawnd. :P


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Bad Box Art Mega Man on April 22, 2014, 04:53:57 PM
Yay, I got the Materials, Shaders and Final Smash eyes working perfectly! He LOOKS exactly like the DK version. King K. Rool over Pit is going along nicely. And I haven't even started porting over the PSA lol. Only the Wait1 is ported as of now. I put the Spiked Cannonball over the Arrow, that works A1 as well. I'm going to put the regular one over the Bow and try to make it work.

I'm also going to completely ditch my DK version as soon as everything is finished being brought over. The fun part will be making the sawnd. :P
just as long as i hear his dk64 voice in a few of his attacks, the download is secured.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 23, 2014, 11:33:04 AM
Oh, you will hear his DK 64 voice. ;) I was lazy with his last Sawnd, and he sounded like he was on helium. I will play around much more with filters and pitch this time around.

Okay, so I just finished cloning K. Rool, and am working on finishing his cosmetics so I can use them. The moveset will resume shortly. Did I say I also have working Final Smash eyes and crate stuff thanks to Snoopy? I still haven't figured out how to change his item hand, since Snoops' tutorial unfortunately didn't work too well for that specific thing. D:

I just gotta resize him and finish porting his animations over, and then the real grunt work can begin. :D I'm excited to kick some Kong butt properly again!


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Akeno/Archer on April 23, 2014, 11:41:03 AM
Sounds cool! Gotta see the K.Rool with Pit's wings as an alt :P


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 23, 2014, 01:02:14 PM
Sounds cool! Gotta see the K.Rool with Pit's wings as an alt :P

Unfortunately that's not happening. lol Not only can I not make it myself, but it'd be strange.

I got the cosmetics working 100%, except the Victory theme. I can't seem to change it to DK's. D:

I'm going to resume work now. Peace!


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Akeno/Archer on April 23, 2014, 02:23:28 PM
Unfortunately that's not happening. lol Not only can I not make it myself, but it'd be strange.

I got the cosmetics working 100%, except the Victory theme. I can't seem to change it to DK's. D:

I'm going to resume work now. Peace!
The Pit wings alt was a joke, man. It would've been too weird on K.Rool... As for the Victory theme, why can't you add it? Replacing Pit's victory theme oesn't seem that hard...


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Rosetta-Hime on April 23, 2014, 02:32:17 PM
Yes! Over Pit! I knew I couldn't be the only one that wanted K. Rool VS. DK.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 23, 2014, 02:40:56 PM
The Pit wings alt was a joke, man. It would've been too weird on K.Rool... As for the Victory theme, why can't you add it? Replacing Pit's victory theme oesn't seem that hard...

Haha, I knew that. I just wanted to play with ya. XD Maybe not, but IDK which value to change. LOL

Yes! Over Pit! I knew I couldn't be the only one that wanted K. Rool VS. DK.

Hahah! Well soon it'll be possible. Well it is for me, but yeah. XD


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: amircury on April 23, 2014, 04:01:59 PM
Maybe not, but IDK which value to change. LOL
What do you mean, "which value to change"?


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 23, 2014, 04:05:40 PM
In HxD to change the Cosmetic file.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Archer(AkenoS3) on April 23, 2014, 05:20:52 PM
You know, you can just add a DK Victory song BRSTM... That'd be way more simple.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Kyouma on April 24, 2014, 08:51:22 AM
dude, use the shared soundbank way


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 24, 2014, 10:51:50 AM
Okay, great news everyone. So far, I can get K. Rool to play almost exactly like the DK version. The only differences are that he'll have a new landing animation for his Aerial N-B, he'll have a new Aerial Down B, which will be his belly flop from DKL, to go with the Fake Death on the ground (that whole girth theme. ;D ). Everything else will mostly be the same. He has 2 jumps, no glide and so far no crashing whatsoever. Best part is, this K. Rool will be able to grab crates/barrels, have a Final Smash with no music, a real projectile and a BrawlEx slot. XD

I'm absolutely stoked. You guys were right all along, I should have switched base characters a long time ago. :P But now my file stands at 207KB, which is much lower than the DK version's filesize. ;D Now I just gotta figure out how to get rid of his Rapid Jab for outside of BrawlEx (since not everyone uses it yet) and add a custom system that will allow me to use JumpAerialB as soon as I figure out how Control Stick commands work in the If block. I'm excited at all the possibilities. ;D


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Large Leader on April 24, 2014, 12:09:18 PM
Just put NONE for the "Attack100" and "Attack100End"

Worked for me.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Carnage on April 24, 2014, 12:10:48 PM
to get ride of the atack100 just get ride of the bit set before the attack 100 start on atack 12 or 13 i dont remenber how manny pit has.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 24, 2014, 12:12:31 PM
Just put NONE for the "Attack100" and "Attack100End"

Worked for me.

Tried that. Made him T-Pose.

to get ride of the atack100 just get ride of the bit set before the attack 100 start on atack 12 or 13 i dont remenber how manny pit has.

Yeah, it's RA-Bit[20].

So far, so good with porting the moves. ;D This PSA will also mark the first time I experiment with articles instead of just removing them. :P It's tough., lol


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Snoopy on April 24, 2014, 04:44:25 PM
if your still having issues with the item holding and stuff, i can always mess with it.  sometimes it's easier for me to just do stuff myself than to explain it, i've never been good with that...

but it's nice to hear K Rool is coming along a lot faster.  been looking forward to having him for some time now.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 24, 2014, 04:50:43 PM
if your still having issues with the item holding and stuff, i can always mess with it.  sometimes it's easier for me to just do stuff myself than to explain it, i've never been good with that...

but it's nice to hear K Rool is coming along a lot faster.  been looking forward to having him for some time now.

Yeah, I followed your image, and typed in the HaveN values and HxD can't find them.

I'm also having article issues at the moment. The arrow/cannonball only shoots up, even when I rotate the bone it's attached to. (ThrowN) I'll try messing with it in Tabuu, but no guarantees.

But other than that, everything works great.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Snoopy on April 24, 2014, 05:09:23 PM
oooooh, okay, i found it.  Pit apparently uses his LHaveN for items, not the RHaveN.  go to offset 00023514, and the item references are there, or search for 0000002B 0000002B.  then change the 3 0000002Bs to be K Rool's RHaveN and the 5 00000022s to his RHandN, both in hex, of course.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Tabuu Forte Akugun on April 24, 2014, 06:49:42 PM
Thank you, Snoopy. It worked! K. Rool now holds his items in his right hand, and bunny hoods? On his gun. lol. I also added shine to his boxing gloves, as promised.

But now I have another issue. The CatchDash freezes the game, and I can't figure out why. I'm gonna try putting in new code see what happens.


Title: Re: Tabuu's PSAs. K. Rool over Pit, and other updates.
Post by: Carnage on April 25, 2014, 02:16:13 AM
make sure you didnt delete the goto and still says catchcut common


Title: Re: Tabuu's PSAs. Bad news...
Post by: Tabuu Forte Akugun on April 25, 2014, 09:08:34 PM
Bad news guys.

I lost my laptop, and with it all my files, my ISO, everything. I'm working on getting everything back As for K. Rool, thankfully I had my files backed up on my SD, so I'll be using my latest files for him.

Waiting for this new [censored]er was brutal. And might I say I HATE WINDOWS 8??

And this keyboard sucks. I keep hitting capslock instead of A. :P


Title: Re: Tabuu's PSAs. Bad news...
Post by: Ultraxwing on April 25, 2014, 11:34:35 PM
Bad news guys.

I lost my laptop, and with it all my files, my ISO, everything. I'm working on getting everything back As for K. Rool, thankfully I had my files backed up on my SD, so I'll be using my latest files for him.

Waiting for this new [censored]er was brutal. And might I say I HATE WINDOWS 8??

And this keyboard sucks. I keep hitting capslock instead of A. :P
Windows 8 is completely akward, but it has an extremely decent interface if you can get used to it. it truly relies on hot keys more now, once you've learned them. it's pretty darned good.


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Tabuu Forte Akugun on April 26, 2014, 10:31:00 AM
Okay, so until I get my files back off my old laptop, I'm going to work on my Tabuu revamp. It's going to be the same effect file, but with revamped moves and some new stuff such as new moves, edited animations and the like.

Here's some of my plans.

-Slight resize to be smaller
-New Jab
-New down and up tilts.
-Completely revamped specials. Example: chargeable Cannon and Boomerang.
-Same Final Smash.
-Better animations.
-VIS0, SRT0, and all animation types the Boss uses.
-Improved Entry.
-Same (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) pose and Win animations
-Improved taunts.


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: zutox on April 26, 2014, 11:32:07 AM
Okay, so until I get my files back off my old laptop, I'm going to work on my Tabuu revamp. It's going to be the same effect file, but with revamped moves and some new stuff such as new moves, edited animations and the like.

Here's some of my plans.

-Slight resize to be smaller
-New Jab
-New down and up tilts.
-Completely revamped specials. Example: chargeable Cannon and Boomerang.
-Same Final Smash.
-Better animations.
-VIS0, SRT0, and all animation types the Boss uses.
-Improved Entry.
-Same ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) pose and Win animations
-Improved taunts.


The down eye lazer should get fixed since it causes his head to be all pink glowy and strange.

New size?  Aww... I preferred him larger than average. Made him more technical to play with since he was a larger target, and variety is always fun to see.


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Tabuu Forte Akugun on April 26, 2014, 11:34:10 AM
The down eye lazer should get fixed since it causes his head to be all pink glowy and strange.

New size?  Aww... I preferred him larger than average. Made him more technical to play with since he was a larger target, and variety is always fun to see.

Oh, he will still be larger. Just smaller than before.


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: StupidMarioFan1 on April 26, 2014, 11:49:25 AM
Is your Win8 slow or fast? Half the people I read that have Win 8 have slow ones and the other half have fast ones. :P


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Tabuu Forte Akugun on April 26, 2014, 11:58:52 AM
Mine's, like, both, sometimes it's slow, sometimes it's fast. It like fluctuates.


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Kyouma on April 26, 2014, 01:04:08 PM
I think Tabuu's size is ok, I mean, thats Tabuu's actual size; and it would feel weird playing boss battle Tabuu using a smaller Tabuu lol
I wish I could say the same about Ridley


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Tabuu Forte Akugun on April 26, 2014, 01:10:49 PM
Okay. by popular demand, I'm keeping Tabuu at his normal size. I'll just adjust his moves further accordingly. :)


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: zutox on April 26, 2014, 02:18:44 PM
Okay. by popular demand, I'm keeping Tabuu at his normal size. I'll just adjust his moves further accordingly. :)

This pleases me :D
Considering his size he is a pretty easy target and he does have a problem hitting the smallest opponents like kirby, so if anything needs to be changed, it would probably be that he needed a few adjustments to some moves so they could hit the smallest guys.

Besides that, I have to say that Tabuu is one of the most polished and well done PSAs you can find on the vault, so not much is really needed to be changed :)


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Tabuu Forte Akugun on April 26, 2014, 02:20:44 PM
This pleases me :D
Considering his size he is a pretty easy target and he does have a problem hitting the smallest opponents like kirby, so if anything needs to be changed, it would probably be that he needed a few adjustments to some moves so they could hit the smallest guys.

Besides that, I have to say that Tabuu is one of the most polished and well done PSAs you can find on the vault, so not much is really needed to be changed :)

Thanks, but I feel he needs to be changed. The animations are horrible (I was just starting out when I made them), and the hitboxes need to be polished.


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: StupidMarioFan1 on April 26, 2014, 02:35:58 PM
I agree that there are things that needed to be changed, but the current version is still a very well-made PSA since everything was changed, his lazer attack needs fixing because I never hit anyone with it. xD


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Tabuu Forte Akugun on April 26, 2014, 05:05:16 PM
Does anyone have the absolute latest TXT files for PSA? KJP? Anyone? Thanks. I had some in my old HD but I can't find them with any of the PSA resources on the Vault. Thanks.

I'm trying some things out as well. 1) Using Tabuu's actual effect ID's instead of Ganons, and 2) Putting the SRT0 with the model file so it can loop all the time like the boss model does and to prevent myself from having to manually insert it for each animation in the Motion file.

I miss working on K. Rool, though. D:


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Akeno/Archer on April 26, 2014, 05:38:38 PM
Does anyone have the absolute latest TXT files for PSA? KJP? Anyone? Thanks. I had some in my old HD but I can't find them with any of the PSA resources on the Vault. Thanks.
Not sure if it's the latest but here are mine:

https://www.dropbox.com/sh/bt1gmnlokvs31e1/x8Nu0t3iF3 (https://www.dropbox.com/sh/bt1gmnlokvs31e1/x8Nu0t3iF3)

I'm trying some things out as well. 1) Using Tabuu's actual effect ID's instead of Ganons, and 2) Putting the SRT0 with the model file so it can loop all the time like the boss model does and to prevent myself from having to manually insert it for each animation in the Motion file.

I miss working on K. Rool, though. D:
That would be a cool idea (though I believed that's what you did for your previous PSA... Lol...)


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Tabuu Forte Akugun on April 27, 2014, 06:07:25 PM
Thanks, Akeno, but not quite what I was looking for. D: Sorry. D:

Anyway, so far the revamp is going nicely. I'm spending quite a bit more time on each individual animation. I'm going to reuse certain things from the old PSA, such as the CLR0/VIS0 nodes I already had, the Down Smash and 2 throws.

This time around, I won't rush him though. He's going to be released when he's good and ready. I'm going to do many tweaks to his moves, hitboxes and flags. And even his effects will receive attention. I'm going to work harder on the ones that looked off, such as his chain effects. Tabuu is going to get the quality I couldn't give him before. I finished organizing the subactions in his motion file to the names and places I want them. But I'm going to wait till I get my files back to make the actual PSA and coding. I need my TXT files. D:


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Akeno/Archer on April 28, 2014, 07:21:31 AM
What exactly do you need? I'm not sure about that though...


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Tabuu Forte Akugun on April 28, 2014, 09:27:02 AM
Hah! Turns out all I had to do was look at BB 0.67's moveset files, and I mostly got my txt's back. ;D

In the process of re-coding Tabuu's specials. I hadn't done that in the last version. The Specials will be much better this time around and won't be simple workarounds of Ganon's. ;)  I'm also going to try to revamp the Final Smash, making it 2 actions/subactions and trying to adjust the hitboxes.


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Falconpunch1729 on April 28, 2014, 02:06:08 PM
the only complaints i had about the final version of tabu(currently on vault)

-to big,easy target
-up smash was kinda a joke
-nuetral special has to short range
-attacks are a bit to strong


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Rosetta-Hime on April 28, 2014, 02:13:45 PM
Just one question. Will Tabuu be able to glide, using pikazz new "True Glide'' tutorial? I really hope so


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Kyouma on April 28, 2014, 10:45:36 PM
Just one question. Will Tabuu be able to glide, using pikazz new "True Glide'' tutorial? I really hope so
I dont remember the SSE tabuu doing a glide but well, i have ages without playing brawl and actually he may want to add like new moves so idk oh god I made this comment irrelevant I guess


Title: Re: Tabuu's PSAs. Tabuu revamp plans until I get files back
Post by: Tabuu Forte Akugun on April 30, 2014, 10:13:43 AM
Tabuu will not have a glide, despite having wings.

And yeah. The animation process is going smoothly, just slower than before because I'm putting in more detail in to each one. The Wait2 alone just took me 2 days.

I've just hit a snag. I can't get his Aerial Side Special (with edited animation, I might say) won't move horizontally, despite the TransN being <0 in the Z axis, and Moves Character being checked. I even copied over all variables and [censored] from a clean Ganon file, and it still won't work. D: It's the strangest thing.

I'm going to keep trying for now.

EDIT: Got it. Turns out I forgot to set AirGround to 17.


Title: Re: Tabuu's PSAs. Aerial Side Special works.
Post by: Large Leader on April 30, 2014, 10:33:10 AM
EDIT: Got it. Turns out I forgot to set AirGround to 17.

:notimp:

Bro, that's the FIRST thing you add to something that has TransN movement.


Title: Re: Tabuu's PSAs. Aerial Side Special works.
Post by: Tabuu Forte Akugun on April 30, 2014, 10:36:45 AM
:notimp:

Bro, that's the FIRST thing you add to something that has TransN movement.

Looks like I'll have to add it to King Cold's Down B as well.


Title: Re: Tabuu's PSAs. Aerial Side Special works.
Post by: Carnage on April 30, 2014, 11:34:31 AM
i was telling the air gorund 17 since the first post lol


Title: Re: Tabuu's PSAs. Files GET.
Post by: Tabuu Forte Akugun on May 02, 2014, 02:09:05 PM
YES! YES! I'm slowly in the process of getting my files back. All for $15! An external hard disk case was all I needed. Now I'm transferring my old stuff over. So my other PSAs like King Cold and K. ROOL will resume as soon as the transfer is done!

What does this mean for Tabuu's revamp? Absolutely nothing. He'll still go on. Just alongside Cold and K. Rool!

I'm just so hyped right now!


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Rosetta-Hime on May 02, 2014, 02:16:33 PM
-Wii Fit Trainer (Wii series) over Mario. Will collab on Rosetta-Hime's project over Picachu instead.

Almost time to start her!

YES! YES! I&#039;m slowly in the process of getting my files back. All for $15! An external hard disk case was all I needed. Now I&#039;m transferring my old stuff over. So my other PSAs like King Cold and K. ROOL will resume as soon as the transfer is done!

What does this mean for Tabuu&#039;s revamp? Absolutely nothing. He&#039;ll still go on. Just alongside Cold and K. Rool!

I&#039;m just so hyped right now!

Yes! I am so excited for Tabuu and K.Rool!


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 02, 2014, 02:20:45 PM
Almost time to start her!

Yes! I am so excited for Tabuu and K.Rool!

Really? Awesome! Can't wait. <3 I'm guessing Rosalina is pretty far done now?

Thanks! :D

They're back, I almost can't believe it. ;D


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Calypso on May 02, 2014, 02:56:27 PM
That's such good news Tabuu, I'm so happy for you. It must have been such a relief to know everything was safe and sound.

For anything you never ever want to lose I'd copy it onto a flash drive, so it will always be safe, sorry just thinking out loud.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: zutox on May 02, 2014, 03:28:34 PM
yay! This is such great news, we are all giddy and happy to hear this :D


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 03, 2014, 06:13:56 PM
I'm currently working on 3 PSAs at a time. XD It really keeps me occupied. Haha. The three lucky guys are Tabuu, King Cold and K. Rool.

For Tabuu, I see the opinions on my revamp plans are pretty divided, huh? I personally believe it's only major animation remakes and hitbox tweaking that he needs, but why not re-work some attacks while I'm at it? ;D

For King Cold, I've implemented the famous Set Air/Ground to his Down Special. Guess what? TransN still will not work on it. I'm testing him on Riivo with his SFX.

K. Rool has nothing done yet on his end. D:



Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Akeno/Archer on May 03, 2014, 07:03:01 PM
For Tabuu, well... I think you're not called Tabuu just for show :P
I trust you.

For King Cold, your problem is weird...

For K.Rool... Well, we'll have to wait a bit... Not really a problem though...

I'm gonna be "that guy" and say: then, that means Miku is on hold?


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Kyouma on May 03, 2014, 07:59:24 PM
I'm gonna be "that guy" and say: then, that means Miku is on hold?
I think she is
unlike the poor rat girl we all forgot about


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Don Jon Bravo on May 04, 2014, 09:07:40 AM
For Tabuu, well... I think you're not called Tabuu just for show :P
I trust you.

For King Cold, your problem is weird...

For K.Rool... Well, we'll have to wait a bit... Not really a problem though...

I'm gonna be "that guy" and say: then, that means Miku is on hold?
hopefully
because i want me some alligator jaws on some monkey business


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Kyouma on May 04, 2014, 09:10:31 PM
hopefully
because i want me some alligator jaws on some monkey business
what..
ese juanito es un desmadre :J


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 04, 2014, 10:12:13 PM
Yes, Miku is indeed on hold. For the time being, at least.

Tabuu is the center of attention atm. I realized my efforts on K. Rool have been erased. D:

And here's a little surprise. ;D

Tabuu and Ganondorf?? BrawlEx rocks.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140505_0014binout_zps3ba7748d.jpg)

What's different this time?
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140505_0011binout_zpsd53e43de.jpg)

Tabuu has separate, independent effects from Ganondorf!

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140505_00111binout_zpsd32e44e5.jpg)

Ganondorf: WHAT THE %^&#@!??

Thanks to ASF1nk's effects list, I was able to figure out, all by myself, how to fix external effect glitches on BrawlEx clones. ;)


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Bad Box Art Mega Man on May 04, 2014, 10:27:19 PM
not much a psa person, but DAMN that looks amazing!


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Kyouma on May 04, 2014, 10:57:51 PM
YES


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Calypso on May 04, 2014, 11:13:40 PM
It looks amazing Tabuu, sorry to hear about K Rool's lose of data though, I know he was your favorite.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Carnage on May 05, 2014, 12:51:05 AM
I'm currently working on 3 PSAs at a time. XD It really keeps me occupied. Haha. The three lucky guys are Tabuu, King Cold and K. Rool.

For Tabuu, I see the opinions on my revamp plans are pretty divided, huh? I personally believe it's only major animation remakes and hitbox tweaking that he needs, but why not re-work some attacks while I'm at it? ;D

For King Cold, I've implemented the famous Set Air/Ground to his Down Special. Guess what? TransN still will not work on it. I'm testing him on Riivo with his SFX.

K. Rool has nothing done yet on his end. D:


you also need the set aerial ontstage 0-5 besides the set air /ground 17 and chec k the moves character box


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Akeno/Archer on May 05, 2014, 07:14:34 AM
[censored] yeah! Now we have some Tabuu stuff!


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: StupidMarioFan1 on May 06, 2014, 08:16:39 PM
My body is ready.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 08:25:37 PM
I've been taking a little break, in order to set up BrawlEx again. I forgot how much fun this thing is to use and set up. ;D But I'm going to get back to work now. Next move on my list: A CHARGEABLE version of his old Boomerang side special, and a finished Aerial side special. And also, quite a few Misc things and a Forward Smash with a longer reach.

I LOVE Sammi Husky right now. His custom cosmetics tutorial works like a charm. Tabuu is almost completely independent from Ganon, and I'm proud of it. :)

Some of this new version will feel like the old Tabuu. I AM reusing some moves and animations, as you can see, but am remaking or updating a lot of them. It'll be a blend, per se, of old and new, but it'll be mostly new. My goal is to make this Tabuu a lot less weird to play as and more fun to use.

Btw does anyone have the ID for his "rainbow" sword trail he uses in his boss battle?
not much a psa person, but DAMN that looks amazing!
My body is ready.
YES

LAWL, thanks so much, guys.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 08:28:34 PM
I dunno which is the rainbow one, but here are three of his~

3B:eff_enem_MI_taboo_zanzo01
3C:eff_enem_MI_taboo_zanzo02
3D:eff_enem_MI_taboo_zanzo03


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 08:29:54 PM
I dunno which is the rainbow one, but here are three of his~

3B:eff_enem_MI_taboo_zanzo01
3C:eff_enem_MI_taboo_zanzo02
3D:eff_enem_MI_taboo_zanzo03

Okay, so these go with the Sword Trail command, correct? I'll try. ;D Thanks!


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 08:33:51 PM
Yeah, just the sword trail event~


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 08:39:13 PM
One last question, dude: do I use his File ID too, or just 0000003B?


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 08:43:52 PM
Just 0000003B


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 08:47:57 PM
Just 0000003B

Eee. Ok. Thanks a lot. ;D


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 08:52:15 PM
If you need further reference for whatever reason just be sure to check out any of the characters with sword glows, like Marth for example.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 08:57:56 PM
Marth uses his File ID. I did the same for Tabuu and nothing showed up on his sword. :P


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:05:07 PM
Which part of the thing are you talking about? O.o


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:07:10 PM
Which part of the thing are you talking about? O.o

You mean for the GFX File ID?


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:10:55 PM
*Points*
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/wattt_zpsd0b9f068.jpg)


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:12:49 PM
EGFX referenced.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:13:29 PM
For the IDs I posted you use color~


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:14:33 PM
...lol. Stupid me. I'll try that. XD And for the graphic, I'm still wondering which ID to put there. lol


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:15:33 PM
You don't need to put anything in there, that's just optional.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:16:21 PM
You don't need to put anything in there, that's just optional.

...ok, so that would explain why I got a common effect instead of a glow, now wouldn't it? XDDD


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:18:12 PM
Awfully silly of you XD


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:18:44 PM
Awfully silly of you XD

Thanks for everything, man. I really appreciate it. ^^


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:19:45 PM
If you need any more help with this stuff feel free to ask.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:22:37 PM
I do. lol The damn thing still won't show. :P And I put the ID in the Color. XD


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:23:44 PM
You also need to actually add the textures to the PSA file. Which is why I wrote the name of them down too.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:24:34 PM
You also need to actually add the textures to the PSA file. Which is why I wrote the name of them down too.

...They're in his effect file.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:26:27 PM
Are they?
I've no idea of why it won't work, then...


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:28:33 PM
....I feel so bloody stupid, I can't even get a sword trail to work. :ugh:

Oh, well, I'll keep trying.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:29:20 PM
Could I have a look at the psa, then? I might be able to do something.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:30:02 PM
Could I have a look at the psa, then? I might be able to do something.

Gotcha. Will PM you.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:40:14 PM
Only thing I can think of currently is to make the blur a more noticable number, like 3/4

Well, time to put Tabuu's sword glows on Marth and see what happens.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:47:28 PM
Almost there. Just shows up as a solid white now. :/


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:49:49 PM
Some of the trail IDs just don't work, even though they're listed...


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 09:50:45 PM
I'll try another ID of his, if not... well, I'll have to use the Beam Sword one. D:


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Lillith on May 06, 2014, 09:53:48 PM
I just tested all three and they seem to work perfectly... Hrm... Odd.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Tabuu Forte Akugun on May 06, 2014, 10:05:29 PM
Okay, so I did a little testing in Boss Battles to confirm a hunch I had: to see if the sword glow would work when Boss Tabuu is around. Guess what: Boss Tabuu gets a white one too. So something's wrong  with the effect file, it means.

I'l inject a new one and see.


Title: Re: Tabuu's PSAs. Tabuu revamp previews in last post.
Post by: Eternal Yoshi on May 07, 2014, 12:47:10 AM
Use OpenSA2 to check the params. To call the sword trail, you need the correct ID.
http://opensa.dantarion.com/wiki/Traces (http://anonym.to/?http://opensa.dantarion.com/wiki/Traces)


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Tabuu Forte Akugun on May 08, 2014, 03:31:57 PM
Use OpenSA2 to check the params. To call the sword trail, you need the correct ID.
[url]http://opensa.dantarion.com/wiki/Traces[/url] ([url]http://anonym.to/?http://opensa.dantarion.com/wiki/Traces[/url])


I'd love it if you or Kagerou could walk me through it in a detailed way. D:

Anyhow, I'm starting a new PSA, but I won't reveal who it is right away. It's a secondary project, more like lower priority, so this PSA won't get in the way of Tabuu's revamp. I'll reveal who it is at a later date, right now, I'm going back to Tabuu.


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Lillith on May 08, 2014, 03:34:27 PM
Most detailed thing I can think of in concerns to sword glows and stuff?
Just cheat and copy over Marth's sword glow coding. XD


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Tabuu Forte Akugun on May 08, 2014, 03:35:58 PM
Most detailed thing I can think of in concerns to sword glows and stuff?
Just cheat and copy over Marth's sword glow coding. XD

Yeah, I can do that. But I'd like to know where to put Tabuu's ID in it, because Marth's sword glow has both color and graphic effect ID.


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Lillith on May 08, 2014, 03:39:49 PM
The first four are for the character ID, the second four are for the GFX I think...


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Tabuu Forte Akugun on May 08, 2014, 03:41:24 PM
The first four are for the character ID, the second four are for the GFX I think...

In External Graphic Effect Reference, then, I presume.

Also, I've heard that effect files with sword glows need an extra fix for them to work or something? ASF1nk said that, but he never mentioned what. I'm thinking that's why Tabuu's sword glow won't work.


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: zutox on May 08, 2014, 03:42:56 PM
I'd love it if you or Kagerou could walk me through it in a detailed way. D:

Anyhow, I'm starting a new PSA, but I won't reveal who it is right away. It's a secondary project, more like lower priority, so this PSA won't get in the way of Tabuu's revamp. I'll reveal who it is at a later date, right now, I'm going back to Tabuu.

This MUST be XENOMORPH! O_O  I would PAY to have him in my rooster X3  I remember you talking about making a xenomorph some time ago. Has that time started?


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Tabuu Forte Akugun on May 08, 2014, 03:44:04 PM
This MUST be XENOMORPH! O_O  I would PAY to have him in my rooster X3  I remember you talking about making a xenomorph some time ago. Has that time started?

Not telling. ;)

I'm gonna try PM'ing ASF directly and see what he says...


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Lillith on May 08, 2014, 03:45:47 PM
Fixing effect files?
I wouldn't know about that sadly ;_;


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Tabuu Forte Akugun on May 08, 2014, 03:46:45 PM
Fixing effect files?
I wouldn't know about that sadly ;_;

.....I'm gonna put the sword trail on hold for now. I'm not gonna let a silly effect glitch get in the way of working on Tabuu. :P


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: zutox on May 08, 2014, 03:48:12 PM
Not telling. ;)

I'm gonna try PM'ing ASF directly and see what he says...

At least that wasn't a no :D


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Akeno/Archer on May 08, 2014, 03:51:59 PM
At least that wasn't a no :D
He even added a wink... Pretty much telling, Tabuu... Lol


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Tabuu Forte Akugun on May 08, 2014, 03:54:16 PM
Ah, but I didn't say a word, did I? :P

Now started on more movement stuff for Tabuu. Run, RunBrake, TurnRun, etc are next.


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Calypso on May 08, 2014, 04:44:50 PM
Not telling. ;)

I'm gonna try PM'ing ASF directly and see what he says...


([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/abomination3_zps742e7b77.jpg[/url]) ([url]http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/abomination3_zps742e7b77.jpg.html[/url])


My guess is you can only be PSAing the most powerful abomination in Smash Bros history. Hee hee hee ;)


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Bad Box Art Mega Man on May 08, 2014, 04:50:50 PM
wonder when thatll be finished? anyways, yer PSAs have always been promising. i expect only greatness


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Nebulon on May 08, 2014, 08:21:25 PM
My guess is you can only be PSAing the most powerful abomination in Smash Bros history. Hee hee hee ;)

Where do I download!?


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Akeno/Archer on May 09, 2014, 09:41:05 AM
Where do I download!?
Not done yet, I think...


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: Tabuu Forte Akugun on May 11, 2014, 09:46:19 AM
I'm in the starting/planning phases of yet another PSA. But all I'm missing is a model to start making it. It's a Wii U character I fell in love with after one of the most epic boss fights I've ever seen, so I need a custom model. No, this is not the "mystery" one. This PSA is one I want to make in the future.

Tabuu is going to resume soon. And he'll go into overdrive once school ends. I didn't do much this weekend because I had my final film to shoot for my electronic filmmaking class. The filmmaking process is a tedious one, especially when you don't have any ideas. D: Once the idea is there, though, I work fast as [censored].


Title: Re: Tabuu's PSAs. New mystery PSA started. Secondary project.
Post by: StupidMarioFan1 on May 11, 2014, 09:20:52 PM
Lord Fredrick?


Title: Re: Tabuu's PSAs. Tabuu to learn Maya for modelling?
Post by: Tabuu Forte Akugun on May 13, 2014, 07:55:34 PM
Okay guys. A lof of stuff is going on. Code Red is coming back to my country, school's out and I'm downloading Maya and I WILL pin down how to model once and for all.

Since no one does my requests except for a select few (looks at King Cold and K. Rool, with whom I got lucky) I'll learn how to make my own Lord Fredrik model. And, if I feel like it, I'll edit and improve the Tenkaichi 3 King Cold model. Anyone got some EXCELLENT, not good, EXCELLENT modelling tutorials with Maya? Thanks. I want to make good stuff, not [censored]. XD


Title: Re: Tabuu's PSAs. Tabuu to learn Maya for modelling?
Post by: KingJigglypuff on May 13, 2014, 08:33:12 PM
Learn to animate with Maya while you're at it.
:>.>:

As for tutorials, Google is your friend. Though I would recommend 3DS Max for modeling and Maya for animating.


Title: Re: Tabuu's PSAs. Tabuu to learn Maya for modelling?
Post by: Tabuu Forte Akugun on May 13, 2014, 08:37:23 PM
Learn to animate with Maya while you're at it.
:>.>:

As for tutorials, Google is your friend. Though I would recommend 3DS Max for modeling and Maya for animating.

....are you trying to tell me something? XD Yeah, I will. Except for Tabuu, though. I'll use King Cold as my guinea pig, as well as for new animating fearures in BB 0.71



Title: Re: Tabuu's PSAs. Tabuu to learn Maya for modelling?
Post by: Large Leader on May 14, 2014, 10:19:48 AM
Trust KJP when he says animate in Maya.

It takes at least an hour of tinkering around before you get used to it. And then it's smooth sailing from there.

That being said, some of my animations still look bad :P


Title: Re: Tabuu's PSAs. Tabuu to learn Maya for modelling?
Post by: Tabuu Forte Akugun on May 14, 2014, 03:29:27 PM
Okay. I'll have to scrap the importing/Maya animating plans. Neither software will install on my PC, gives me error after error. So bad that I've given up. So is ANYONE able to make a Lord Fredrik for me? You'll be credited and collab'ed. Thanks in advance.

I'll go back to work on Tabuu for the time being. My excitement is through the roof. lol


Title: Re: Tabuu's PSAs. Tabuu to learn Maya for modelling?
Post by: Carnage on May 15, 2014, 12:53:29 AM
your gonna remake every single animation for  tabuu?


Title: Re: Tabuu's PSAs. Tabuu to learn Maya for modelling?
Post by: Tabuu Forte Akugun on May 15, 2014, 11:18:07 AM
your gonna remake every single animation for  tabuu?

Pretty much. They old ones look like crap and he deserved, like, so much better.

Even the ones I'm recycling are getting edits, so yeah...

This time around, for most moves, I'm using Boss Tabuu as a direct reference, copying values over to my PSA. Too bad I can't get that bloody sword trail working. D:


Title: Re: Tabuu's PSAs. Tabuu to learn Maya for modelling?
Post by: TheShyGuy on May 15, 2014, 03:40:51 PM
Do you need help animating anything?  I wanna get back into animating and I'm looking for something to do.  I don't have Maya or 3ds Max though, so I gotta use BB (unless you guys know how to use Blender for animating?).

I dunno how well this will go for me, so I'm unsure if I'll be reliable haha =/


Title: Re: Tabuu's PSAs. Tabuu to learn Maya for modelling?
Post by: Tabuu Forte Akugun on May 15, 2014, 04:33:04 PM
Do you need help animating anything?  I wanna get back into animating and I'm looking for something to do.  I don't have Maya or 3ds Max though, so I gotta use BB (unless you guys know how to use Blender for animating?).

I dunno how well this will go for me, so I'm unsure if I'll be reliable haha =/

Thanks a million for your offer. ;D But I'm okay. Really :) All I can say is use refs and draw some stick figures. lol It's served me well and made things easier.


Title: Re: Tabuu's PSAs. Tabuu to learn Maya for modelling?
Post by: Nebulon on May 15, 2014, 04:40:34 PM
Idk if it's been asked, but is King K Rool completely scrapped?


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Tabuu Forte Akugun on May 16, 2014, 12:40:25 PM
No, King K. Rool is simply on hold.

I've got a couple of Tabuu shots now:

He has a new run and dash animation/pose.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140514_0111binout_zpseb5f3b03.jpg)

New WalkSlow
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_0210binout_zps9e843a0e.jpg)

He re-uses his WaitItem.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_0213binout_zps550eb0c3.jpg)

Charging animation for his Side Special. He will still do the Boomerang Toss, but as I've said before, it can now be charged. And yes... I'll reduce GFX frequency
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_02101binout_zps779e8251.jpg)

Jump animations are being completely redone. Here's his Forward Aerial Jump.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_01571binout_zps8fab8874.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_0157binout_zps31423aca.jpg)


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Nebulon on May 16, 2014, 12:44:08 PM
No, King K. Rool is simply on hold.

I've got a couple of Tabuu shots now:

He has a new run and dash animation/pose.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140514_0111binout_zpseb5f3b03.jpg[/url])

New WalkSlow
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_0210binout_zps9e843a0e.jpg[/url])

He re-uses his WaitItem.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_0213binout_zps550eb0c3.jpg[/url])

Charging animation for his Side Special. He will still do the Boomerang Toss, but as I've said before, it can now be charged. And yes... I'll reduce GFX frequency
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_02101binout_zps779e8251.jpg[/url])

Jump animations are being completely redone. Here's his Forward Aerial Jump.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_01571binout_zps8fab8874.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_0157binout_zps31423aca.jpg[/url])


Those are awesome! I love using Tabuu so I'm very excited.


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Akeno/Archer on May 16, 2014, 02:43:10 PM
No, King K. Rool is simply on hold.

I've got a couple of Tabuu shots now:

He has a new run and dash animation/pose.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140514_0111binout_zpseb5f3b03.jpg[/url])

New WalkSlow
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_0210binout_zps9e843a0e.jpg[/url])

He re-uses his WaitItem.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_0213binout_zps550eb0c3.jpg[/url])

Charging animation for his Side Special. He will still do the Boomerang Toss, but as I've said before, it can now be charged. And yes... I'll reduce GFX frequency
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_02101binout_zps779e8251.jpg[/url])

Jump animations are being completely redone. Here's his Forward Aerial Jump.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_01571binout_zps8fab8874.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_0157binout_zps31423aca.jpg[/url])
Hmm... These sets of animations sounds interesting... Wanna see that Tabuu in action :P


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Tabuu Forte Akugun on May 16, 2014, 09:49:13 PM
Well, a lot more work today led to this:


Tabuu has a completely new crouch. I dub it the Greek God pose. One hand on the ground, with his item hand in the air. [censored], I forgot to snap his SquatWaitItem, but it's done also.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_2324binout_zpsf2731e3d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_2323binout_zps142b548a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_2338binout_zps02ccce03.jpg)

I seriously updated his Aerial Up Special. Updated leg and arm movements, and now has finger rotations.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_2336binout_zps6e7dfc2a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_23361binout_zps62f07f1b.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_23362binout_zpsb9472439.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_23363binout_zpsbbd9647c.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140516_23364binout_zps1b41bb62.jpg)



Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: StupidMarioFan1 on May 17, 2014, 07:56:14 AM
I'm glad you're updating the Up B because that thing was so hard to use and just didn't work that well compared to the rest of Tabuu. I can understand trying to balance him out since he's so big but it felt more broken than balanced. Hopefully this version's will feel and work a lot better. :D


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Tabuu Forte Akugun on May 17, 2014, 09:48:43 AM
I'm glad you're updating the Up B because that thing was so hard to use and just didn't work that well compared to the rest of Tabuu. I can understand trying to balance him out since he's so big but it felt more broken than balanced. Hopefully this version's will feel and work a lot better. :D

Oh? I'd like it if you gave me feedback on how to improve the move on the PSA side of things. I was thinking of putting the hitbox on the wings themselves, and increasing the size of it. Whatcha think? Less awkward? ;D I'll go do that right away.

Anyway! After I do that, it'll be time for more animations. :) This time I want to finish the motions before the PSA.


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Akeno/Archer on May 17, 2014, 10:16:06 AM
Oh? I'd like it if you gave me feedback on how to improve the move on the PSA side of things. I was thinking of putting the hitbox on the wings themselves, and increasing the size of it. Whatcha think? Less awkward? ;D I'll go do that right away.

Anyway! After I do that, it'll be time for more animations. :) This time I want to finish the motions before the PSA.
I can do that too. Oh, and since you made him bigger, I'd suggest you to give him a sort of super armor or something like this, or he'll end up being a punching bag... Especially for small n' strong characters like Kirby... lol.


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Tabuu Forte Akugun on May 17, 2014, 10:23:20 AM
I can do that too. Oh, and since you made him bigger, I'd suggest you to give him a sort of super armor or something like this, or he'll end up being a punching bag... Especially for small n' strong characters like Kirby... lol.

Super Armor might make him a bit cheap and broken, I'm a little cautious when it comes to that. D:


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Akeno/Archer on May 17, 2014, 10:30:47 AM
Super Armor might make him a bit cheap and broken, I'm a little cautious when it comes to that. D:
Something that doesn't make you fly with an attack that deals 4%-5% might be cool though... Or else, like I said, Tabuu's gonna be more like a punching bag...


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Tabuu Forte Akugun on May 17, 2014, 10:31:57 AM
Something that doesn't make you fly with an attack that deals 4%-5% might be cool though... Or else, like I said, Tabuu's gonna be more like a punching bag...

Ah, ok. To strengthen it, you mean. No problem. I'll add it in. ;D


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Akeno/Archer on May 17, 2014, 12:10:31 PM
Ah, ok. To strengthen it, you mean. No problem. I'll add it in. ;D
Because in my previous fights with and against him, I recall him taking alot of damage very quickly... That was quite annoying.
Glad to know you're strenghthening him a little... lol.


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Tabuu Forte Akugun on May 18, 2014, 06:58:38 PM
All righty then! I've got snapshots coming soon again!

This time, it's of the backward first jump, and the Side Special on ground, which I'm hard at work tweaking. :)

For the jump, it's a simple backflip similar to Mario's.

For the Side Special, I made it as follows.

If you just tap B or let it charge for a little bit, he'll throw a small, weak boomerang that does very little damage and kb. If you let it go for just a bit more, it'll be slightly more devastating. However, charge it all the way and the boomerang he throws will be full-sized, powerful and hella fast for maximum damage. It also rotates fastest and has Super Armor. The drawback is that the animation is longer, thus the attack is slower when fully charged.


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Kyouma on May 18, 2014, 08:44:04 PM
Some time without visitnig this thread lol
Good job as always, I'm expecting a good work from you,  and for what I see, I won't be dissapointed :J Keep it like this and cheer up


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Tabuu Forte Akugun on May 18, 2014, 10:55:38 PM
Haha, thanks so much for the kind words, Kyou. :D

Anyway, here.

Jump Back
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140517_2351binout_zps88240fa4.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140517_23511binout_zpse25c464f.jpg)

I forgot to show a frame of his JumpF.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140518_0011binout_zps58b0ce85.jpg)

Ground Side Special:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140519_0014binout_zpsdf2d0347.jpg)

Basic boomerang. Tiny little thing. :P
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140519_00141binout_zpsd5fae1b2.jpg)

Medium:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140519_00142binout_zps24e3eb0d.jpg)

Large boomerang. It's big and can go far.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140519_00143binout_zps9cc85332.jpg)

Ok, you've had enough. I'll put it away. ;)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140519_00151binout_zpsc8f27274.jpg)

Fly away. :) New keyframe from Aerial Up Special:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140519_0028binout_zpsf739f92f.jpg)

And with that, I'll take a small/short break from Tabuu and work on something else for now. :)


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Ultraxwing on May 18, 2014, 11:00:55 PM
Shoowhee! that is awesome, i've just been adding Tabuu to my BrawlEx package, i just finished chaning all of his Extrenal GFX id's to Tabuu. i've always like Tabuu, but this is awesome.


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Tabuu Forte Akugun on May 18, 2014, 11:03:59 PM
Shoowhee! that is awesome, i've just been adding Tabuu to my BrawlEx package, i just finished chaning all of his Extrenal GFX id's to Tabuu. i've always like Tabuu, but this is awesome.

You might need to update your Ex package once I'm done. I plan to make this one with MUCH more polish and attention to detail than the last one. I want to make this one as perfect and faithful to Tabuu as I can. I want to even outdo myself. It's the goal of each PSA I make, that and to have fun. XD I'm proud of how he's turning out so far, tbh. Using him now is at least twice as fun as using the awkward, slightly glitchy previous one. ;)

Anyway, I've chosen what to work on now on my break from Tabs. It's K. Rool! ;D


Title: Re: Tabuu's PSAs. No more Autodesk, K. Rool NOT cancelled, and Tabuu'ing.
Post by: Ultraxwing on May 18, 2014, 11:59:43 PM
You might need to update your Ex package once I'm done. I plan to make this one with MUCH more polish and attention to detail than the last one. I want to make this one as perfect and faithful to Tabuu as I can. I want to even outdo myself. It's the goal of each PSA I make, that and to have fun. XD I'm proud of how he's turning out so far, tbh. Using him now is at least twice as fun as using the awkward, slightly glitchy previous one. ;)

Anyway, I've chosen what to work on now on my break from Tabs. It's K. Rool! ;D
Power to you bro! you actually inspire me to do PSA, and because of Brawlex, i'm slowly learning how it works, i just do not know how the code works yet. but i'll learn. this Tabuu looks freaking sick =3


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 20, 2014, 10:39:08 PM
Doing K. Rool at the moment. I completely remade his Wait2 from scratch (no more jittery Right Leg movements!) and made cape movements for his Run. I'm going to show those off soon, as well as the PAT0 animations I made for Wait2. As I've no doubt told you, K. Rool now has eyelid textures and I'm using them. ;D

On the side, I'm doing Tabuu as well. I'm sorta switching between the 2 whenever I feel like it. :) Both of these badasses are going great.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Bad Box Art Mega Man on May 21, 2014, 05:40:01 PM
why does krool need a revamped N-Special? i found nothing wrong with it, animation and stat wise.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Akeno/Archer on May 21, 2014, 05:49:13 PM
why does krool need a revamped N-Special? i found nothing wrong with it, animation and stat wise.
True projectile needed.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 21, 2014, 06:05:03 PM
Because I thought the animation was rushed and looked atrocious. D: Plus the Cannonball wasn't a true projectile which made it absolutely bizarre. I improved the animation today.

Anyway, have some eye candy! I slowed them down.

Wait 2:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/KRoolWait2_zps77068108.gif)

Run:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/KRoolRun_zps09d5a60d.gif)

New N-Special startup: Now, before you complain, posing this was BRUTAL. His arms are short and his belly kept getting in the way. I had lots of trouble with this. D:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/KRoolNSpecial1_zpse54dcc04.gif)


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Nebulon on May 21, 2014, 06:36:43 PM
Because I thought the animation was rushed and looked atrocious. D: Plus the Cannonball wasn't a true projectile which made it absolutely bizarre. I improved the animation today.

Anyway, have some eye candy! I slowed them down.

Wait 2:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/KRoolWait2_zps77068108.gif[/url])

Run:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/KRoolRun_zps09d5a60d.gif[/url])

New N-Special startup: Now, before you complain, posing this was BRUTAL. His arms are short and his belly kept getting in the way. I had lots of trouble with this. D:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/KRoolNSpecial1_zpse54dcc04.gif[/url])


Gee Wiz, those animations look cool :)

You're thinking about changing the Blunderbus attack?


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 21, 2014, 06:38:51 PM
Gee Wiz, those animations look cool :)

You're thinking about changing the Blunderbus attack?

Well, mostly the animations. And thanks.

I'm working on recreating the Side Special over Pit.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: StupidMarioFan1 on May 21, 2014, 06:40:18 PM
Sometimes you have to cheat and move the bones in the animation. I know that a lot of characters will do this sometimes just to get around limb lengths. As long as they aren't stretched terribly, it's okay to make a limb longer or shorter in an animation if it make it look better, which might help you in this case since you aim to make accurate recreations of his DKC Trilogy sprites.
Now these animations look far better than they did before, you did great, Tabuu. Now it could just be me, but I'd like to see K Rool's eyes looking at his muscle in Wait2, idk I just think it'd look better if he was looking at his muscle as he flexes than him looking straight forward.
I can not wait see more of K Rool. ;D


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 21, 2014, 06:51:01 PM
i
Sometimes you have to cheat and move the bones in the animation. I know that a lot of characters will do this sometimes just to get around limb lengths. As long as they aren't stretched terribly, it's okay to make a limb longer or shorter in an animation if it make it look better, which might help you in this case since you aim to make accurate recreations of his DKC Trilogy sprites.
Now these animations look far better than they did before, you did great, Tabuu. Now it could just be me, but I'd like to see K Rool's eyes looking at his muscle in Wait2, idk I just think it'd look better if he was looking at his muscle as he flexes than him looking straight forward.
I can not wait see more of K Rool. ;D

I really, really appreciate the feedback. ;D Thank you very much for the compliment. I was hoping not to have to do that, but for the last animation, it looks like I have no choice.

For the firing animation(s) in the N-Special, I plan to have his crown jump this time, like Kaptain K. Rool's hat in DKC2. ;D


Title: Re: Tabuu's PSAs. King K. Rool
Post by: StupidMarioFan1 on May 21, 2014, 06:58:16 PM
I really, really appreciate the feedback. ;D Thank you very much for the compliment. I was hoping not to have to do that, but for the last animation, it looks like I have no choice.

For the firing animation(s) in the N-Special, I plan to have his crown jump this time, like Kaptain K. Rool's hat in DKC2. ;D
Yah I hate having to move the bones around, but I deal with it when animating SM64 Mario because it makes it a bit more accurate to the original game. xD Anyways back on topic, yes I think making his hat jump would be a nice touch to the animation.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 21, 2014, 07:16:30 PM
Yah I hate having to move the bones around, but I deal with it when animating SM64 Mario because it makes it a bit more accurate to the original game. xD Anyways back on topic, yes I think making his hat jump would be a nice touch to the animation.


I just did that, and it looks way better (the last frame, I mean) I actually got him to hold the weapon with both hands. ;D

EDIT:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140521_2145binout_zpse99cab39.jpg)

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140521_2149binout_zps8dca212e.jpg)


Title: Re: Tabuu's PSAs. King K. Rool
Post by: StupidMarioFan1 on May 21, 2014, 08:18:49 PM
I just did that, and it looks way better (the last frame, I mean) I actually got him to hold the weapon with both hands. ;D
I hope this'll help you make other animations look better, like I said it doesn't have to be drastic like how Lanky stretches his arms in DK64. xD


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 21, 2014, 08:21:27 PM
I hope this'll help you make other animations look better, like I said it doesn't have to be drastic like how Lanky stretches his arms in DK64. xD

Gotcha. ;) Thanks again!

And yeah, I'm working like a horse, while waiting for a special someone to come online on dA. ;) I've finished coding his Side Special. Down is next, and then another A attack.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: StupidMarioFan1 on May 21, 2014, 08:52:58 PM
I like that you got a shine effect on them though I don't really like the texture. I never preferred the default metal shine texture that Brawl had (and that everyone uses) that circle in the middle just bothers me it looks like it's supposed to be a wheel or something. You don't have to change it since it's really just me that hates the texture, I'll just swap it with the one K Rool's gold parts use on my personal copy.
Actually, after looking at pictures of boxing gloves, I think maybe you should go with another shine texture since it actually shouldn't really look like it's made out of metal.
Maybe something like this (or this if you think it's perfect)
(http://imgur.com/prbv4XE.png)


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 21, 2014, 09:00:24 PM
I like that you got a shine effect on them though I don't really like the texture. I never preferred the default metal shine texture that Brawl had (and that everyone uses) that circle in the middle just bothers me it looks like it's supposed to be a wheel or something. You don't have to change it since it's really just me that hates the texture, I'll just swap it with the one K Rool's gold parts use on my personal copy.
Actually, after looking at pictures of boxing gloves, I think maybe you should go with another shine texture since it actually shouldn't really look like it's made out of metal.
Maybe something like this (or this if you think it's perfect)
([url]http://imgur.com/prbv4XE.png[/url])


I'll give your texture a try, and if not, I'll edit the default one again. :)

I'm tempted to animate his Up Special now, is that wrong? XD



Title: Re: Tabuu's PSAs. King K. Rool
Post by: StupidMarioFan1 on May 21, 2014, 09:03:22 PM
I'll give your texture a try, and if not, I'll edit the default one again. :)

I'm tempted to animate his Up Special now, is that wrong? XD


Not if you don't have to do something important right now, like sleep. I know I need to do that. Hope to see more awesome K Rool previews tomorrow. ;D


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 22, 2014, 12:03:00 PM
Well, I didn't get around to animating his Up Special yet, but I DO have these new previews, including the Down Smash and new shines on the gloves.

In-game previews of the new N-Special start up
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_0038binout_zps7ffeea90.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_00381binout_zps33f00c4d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_00382binout_zps14dee424.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_00383binout_zpsef01f039.jpg)

Down Smash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_1429binout_zpsd44d0d3d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_14291binout_zpsa077ce71.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_14292binout_zps4ac7764e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_14293binout_zps89fbaab0.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_14294binout_zps1f0d5d44.jpg)

Gloves:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_0039binout_zps4fea2607.jpg)

Final Smash eyes working 100%.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_1430binout_zps3ae355a7.jpg)


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Rosetta-Hime on May 22, 2014, 12:21:23 PM
R.O.B.'s eyes in the 9th pic = perfection.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Kyouma on May 22, 2014, 12:24:45 PM
could you repeat me who is this k rool over?


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 22, 2014, 12:28:35 PM
R.O.B.'s eyes in the 9th pic = perfection.


LOL, he got hit by the shockwaves from the Down Smash. XDDD

could you repeat me who is this k rool over?

This new K. Rool is over Pit. So I could clone him for BrawlEx and get rid of the limitations of DK. An I must say, I'm having more fun making this one.,


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Kyouma on May 22, 2014, 12:33:36 PM
This new K. Rool is over Pit. So I could clone him for BrawlEx and get rid of the limitations of DK. An I must say, I'm having more fun making this one.,
This is good, I was wondering that to know if I could use him on brawl EX
but yes, now that he is, I can also make him a shared soundbank with Pit too


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Akeno/Archer on May 22, 2014, 12:51:22 PM
Dem KRool's FS eyes... Perfect...

And guys, stop ninja-ing me >:(


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Nebulon on May 22, 2014, 01:14:14 PM
Well, I didn't get around to animating his Up Special yet, but I DO have these new previews, including the Down Smash and new shines on the gloves.

In-game previews of the new N-Special start up
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_0038binout_zps7ffeea90.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_00381binout_zps33f00c4d.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_00382binout_zps14dee424.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_00383binout_zpsef01f039.jpg[/url])

Down Smash:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_1429binout_zpsd44d0d3d.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_14291binout_zpsa077ce71.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_14292binout_zps4ac7764e.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_14293binout_zps89fbaab0.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_14294binout_zps1f0d5d44.jpg[/url])

Gloves:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_0039binout_zps4fea2607.jpg[/url])

Final Smash eyes working 100%.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140522_1430binout_zps3ae355a7.jpg[/url])



How will the Neutral Special work over Pit? Is it aim-able like the Bow?


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 22, 2014, 01:19:30 PM

How will the Neutral Special work over Pit? Is it aim-able like the Bow?


No, I'm removing that feature. K. Rool never could aim his blunderbuss.

I'm having trouble deciding what to do next on him. XD I want to do everything and I'm a little overwhelmed. But not in the sense that I want to quit. :P I just want to decide what to focus on next. lol



Title: Re: Tabuu's PSAs. King K. Rool
Post by: Nebulon on May 22, 2014, 01:23:15 PM
No, I'm removing that feature. K. Rool never could aim his blunderbuss.

I'm having trouble deciding what to do next on him. XD I want to do everything and I'm a little overwhelmed. But not in the sense that I want to quit. :P I just want to decide what to focus on next. lol



I'm a big Donkey Kong SNES fan :) want some ideas? Not to impose, just to get the juices flowing.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 27, 2014, 05:46:51 PM
Hi guise! ;D

I'm hard at work on K. Rool. I'm animating and completing his second jab, and will then work on yet more misc stuff. ;D It's going pretty great, and if everything goes great and I finish his Specials and polish his attributes, I MIGHT release a beta of this new Pit version, which can be cloned with BrawlEx. 

I also sent Nebulon a build of my revamped Tabuu, see if I'm headed in the right direction. :) I look forward to seeing what he has to say.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Nebulon on May 27, 2014, 07:32:21 PM
Hi guise! ;D

I'm hard at work on K. Rool. I'm animating and completing his second jab, and will then work on yet more misc stuff. ;D It's going pretty great, and if everything goes great and I finish his Specials and polish his attributes, I MIGHT release a beta of this new Pit version, which can be cloned with BrawlEx. 

I also sent Nebulon a build of my revamped Tabuu, see if I'm headed in the right direction. :) I look forward to seeing what he has to say.

Oh, it's a treat. He feels much more like a character this time around. The animations give him a good feel. He just looks powerful now. And his smashes are sped up now, making him much more useful.

This really is an overhaul, and a promising one, I can't wait to see the final product. He's gonna be a pretty fun addition to anyone's build. And I'd know, I used the old Tabuu A LOT. :)


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 29, 2014, 11:06:38 AM
Thanks a million for all your support and feedback, Nebulon. I appreciate everything. ;)

Anywys, I've switched to Tabuu again thanks to you. ;) I've finished his brand new Wait 3. I didn't much like the old one anymore, so I decided on something new. He holds out his left hand, held by his right, and produces a small fireball in his hand, while he looks at it.

I also finished the animation for his Aerial Down Special. It now transitions to his FallSpecial.

Next up, I increased the range of his Ground Neutral Special. Not too much, though, but it hits much farther. ;D

I've got previews! ;D

Wait 3:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_00592binout_zps7d81a727.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_10311binout_zps3b426d76.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_00591binout_zps1aa7cf82.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_10312binout_zps27cf33d2.jpg)

NSpecial:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_10331binout_zps1f03b3b7.jpg)


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Nebulon on May 29, 2014, 11:28:12 AM
Thanks a million for all your support and feedback, Nebulon. I appreciate everything. ;)

Anywys, I've switched to Tabuu again thanks to you. ;) I've finished his brand new Wait 3. I didn't much like the old one anymore, so I decided on something new. He holds out his left hand, held by his right, and produces a small fireball in his hand, while he looks at it.

I also finished the animation for his Aerial Down Special. It now transitions to his FallSpecial.

Next up, I increased the range of his Ground Neutral Special. Not too much, though, but it hits much farther. ;D

I've got previews! ;D

Wait 3:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_00592binout_zps7d81a727.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_10311binout_zps3b426d76.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_00591binout_zps1aa7cf82.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_10312binout_zps27cf33d2.jpg[/url])

NSpecial:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_10331binout_zps1f03b3b7.jpg[/url])


Not only is it a wait, but it's got a lingering smoke effect right after? That's really cool. Nice detail! And the Neutral Be range looks spot on now!

These look great man! Are you using the laser as the down special this time around? I personally like it.



Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 29, 2014, 11:32:08 AM
Not only is it a wait, but it's got a lingering smoke effect right after? That's really cool. Nice detail! And the Neutral Be range looks spot on now!

These look great man! Are you using the laser as the down special this time around? I personally like it.


Thanks! And yeah, smoke effects come when the ball is produced and when it disappears. And that's extra fire effects on his hand. ;D

And yes, the laser will return. And it'll be able to be charged like the Side Special Ground.

And thanks. I think that'll be the final range for the N-Special ground.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Nebulon on May 29, 2014, 11:51:31 AM
Thanks! And yeah, smoke effects come when the ball is produced and when it disappears. And that's extra fire effects on his hand. ;D

And yes, the laser will return. And it'll be able to be charged like the Side Special Ground.

And thanks. I think that'll be the final range for the N-Special ground.

That all sounds great!

What are your other plans for it? Are you reanimating old attacks, or keeping the others and then putting them in as they were? Or are you making more news ones?


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Tabuu Forte Akugun on May 29, 2014, 12:18:38 PM
That all sounds great!

What are your other plans for it? Are you reanimating old attacks, or keeping the others and then putting them in as they were? Or are you making more news ones?

I'm going to reanimate it, in parts this time around. Because there will be 3 different power levels for the attack, like the SpecialSGround. I need to rethink the Ground Down B though, it was a common complaint for most users of the moveset.

I'm planning to fix the Up Special Air soon as well. Hitboxes are still glitchy on it. I might also reduce the distance, as its recovery ability is just too good.


Title: Re: Tabuu's PSAs. King K. Rool
Post by: Nebulon on May 29, 2014, 01:04:48 PM
I'm going to reanimate it, in parts this time around. Because there will be 3 different power levels for the attack, like the SpecialSGround. I need to rethink the Ground Down B though, it was a common complaint for most users of the moveset.

I'm planning to fix the Up Special Air soon as well. Hitboxes are still glitchy on it. I might also reduce the distance, as its recovery ability is just too good.


I'm surprised you're going back to Tabuu. I figured K Rool was closer to completion. Ground B is the Laser Eyes right? I didn't really use it myself aha.


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Tabuu Forte Akugun on May 29, 2014, 01:09:17 PM

I'm surprised you're going back to Tabuu. I figured K Rool was closer to completion. Ground B is the Laser Eyes right? I didn't really use it myself aha.

Actually, Tabuu is the one who's closer. ;) I work more on him than K. Rool, tbh...

Yeah, it was the laser eyes. I might move that to another attack, completely revamp it, restrict it to his Pummel or not even use them at all. XD

The FTilt is just a placeholder for now. That and the DAir will get brand new animations as well. ;D

EDIT: I'm offering 5 tester slots for this new Tabuu, I'll do like KJP and let other people try him out before a beta release.

Special Slot: Nebulon

Slot 1: Pikezer1337
Slot 2: Rosetta-Hime
Slot 3: Akeno
Slot 4: FPS Mega Man
Slot 5: TurboChaos

I'd like full, honest critiques, and to know if you like it more than the other one. ;D


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Pikezer1337 on May 29, 2014, 01:27:29 PM
I'd be more than happy to test it out and provide a detailed review.


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Tabuu Forte Akugun on May 29, 2014, 01:27:59 PM
I'd be more than happy to test it out and provide a detailed review.

Noted. :)

Working on Landing stuff.


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Nebulon on May 29, 2014, 01:32:35 PM
I'd be more than happy to test it out and provide a detailed review.

Heya Pikezer! Sorry I haven't checked your issue. Last week sucked. I'll check it now.

And I'm glad to see you trying Tabuu out. I know you're a pack builder yourself so you've tested a lot of PSAs. This one's gonna be great :)



Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Rosetta-Hime on May 29, 2014, 01:43:29 PM
I'd love to be a tester if you'd have me


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Tabuu Forte Akugun on May 29, 2014, 01:44:21 PM
I'd love to be a tester if you'd have me

I'd be GLAD to have ya. ;3


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Archer(AkenoS3) on May 29, 2014, 02:08:51 PM
You can have Akeno, you know... But I'll be able to test on weekend only though. (send it to my main account.)


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Tabuu Forte Akugun on May 29, 2014, 02:19:31 PM
You can have Akeno, you know... But I'll be able to test on weekend only though. (send it to my main account.)

You got it. ;)


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Bad Box Art Mega Man on May 29, 2014, 02:24:14 PM
if there's an "over ganondorf" version, im in. it it's brawlex only, im afraid i wont be able to. plenty of time now that dad has his ston- err, problem removed.


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Tabuu Forte Akugun on May 29, 2014, 02:25:09 PM
if there's an "over ganondorf" version, im in. it it's brawlex only, im afraid i wont be able to. plenty of time now that dad has his ston- err, problem removed.

There will be both: OVer Ganon AND BrawlEx. They'll basically be the same.


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Bad Box Art Mega Man on May 29, 2014, 02:26:46 PM
then when ready, send me the ganon version. cant get brawlex working with my current smash bros set.


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Tabuu Forte Akugun on May 29, 2014, 02:27:46 PM
then when ready, send me the ganon version. cant get brawlex working with my current smash bros set.

Gotcha. When I send it to ya, just rename the files from Tabuu to Ganon.


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Bad Box Art Mega Man on May 29, 2014, 02:30:12 PM
naturally


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Tabuu Forte Akugun on May 29, 2014, 02:31:54 PM
One slot left, come and get it! The public demo should be sent to the testers sometime next week, as I finish the D Special Air. because it's the only move with a serious glitch.


Title: Re: Tabuu's PSAs. Tabuu Testers?
Post by: Turb0k on May 29, 2014, 02:57:39 PM
I got notin to do so I guess I'll test.


Title: Re: Tabuu's PSAs. Tabuu Testers? (All Slots Full)
Post by: Tabuu Forte Akugun on May 29, 2014, 03:06:45 PM
I got notin to do so I guess I'll test.

All right, I'll write you in. ;D Thanks. But it's not for now, though. Sometime next week.


Title: Re: Tabuu's PSAs. Tabuu Testers? (All Slots Full)
Post by: SouthCraft on May 29, 2014, 03:28:31 PM
Ohh, i really want to test. But i can only give feedback by the weekend though :P


Title: Re: Tabuu's PSAs. Tabuu Testers? (All Slots Full)
Post by: StupidMarioFan1 on May 29, 2014, 03:39:52 PM
Doh found about the testing after the slots are full. -_-
Anyways yah I never liked the laser attack since it just felt completely weird so I'm all up for a revamp or new attack completely. Also don't worry about me wanting to test, I kinda need to work on importing Conker (CBFD) so I wouldn't be quick with feedback anyways. :P


Title: Re: Tabuu's PSAs. Tabuu Testers? (All Slots Full)
Post by: Tabuu Forte Akugun on May 31, 2014, 02:37:29 PM
Started up the Aerial Down B. It's pretty smooth sailing, I might say. ;D

I also picked up a copy of Mario Kart 8. I'm a little late to the party, but who cares? lol

But that won't stop me from hacking. I intend to have the Aerial Down B and another attack finished before I send the beta to my testers. :)


Title: Re: Tabuu's PSAs. Tabuu Testers? (All Slots Full)
Post by: StupidMarioFan1 on June 01, 2014, 09:45:33 AM
I was going to wait till my birthday so I'd have something else to open, but because HALF of the people I'm subscribed to on YouTube are posting videos, I'm going to try and get Mario Kart 8 as soon as I can to avoid spoilers.


Title: Re: Tabuu's PSAs. Tabuu Testers? (All Slots Full)
Post by: Tabuu Forte Akugun on June 01, 2014, 07:30:14 PM
About 75% done with the animations for Tabuu's Aerial Down B. The Special has, like the Ground Side Special, a total of 5 subactions. I just gotta finish the most powerful of the 3 power levels, add the SRT0 animations and then PSA and test the thing. I'll have snapshots when I test. Once that's done, I'll do more misc and movement stuff. I want him to feel as "good" as possible for the testers. ;D I'm going to obsess over almost every little detail in this version, because I want him to be better in every way than he was in the Final release of the last one.

Once Tabuu is sent to my testers, I might resume K. Rool, and maybe even Miku, for a little bit while I wait for them to gather and post their feedback.

Also, Mario Kart 8 is absolutely dope. It's playable Mtn Dew Code Red. XD Easily one of my favourite entries in the entire series. If this and Smash Bros. don't save the Wii U, I don't know what will. :/


Title: Re: Tabuu's PSAs. Tabuu Testers? (All Slots Full)
Post by: Nebulon on June 01, 2014, 07:43:44 PM
About 75% done with the animations for Tabuu's Aerial Down B. The Special has, like the Ground Side Special, a total of 5 subactions. I just gotta finish the most powerful of the 3 power levels, add the SRT0 animations and then PSA and test the thing. I'll have snapshots when I test. Once that's done, I'll do more misc and movement stuff. I want him to feel as "good" as possible for the testers. ;D I'm going to obsess over almost every little detail in this version, because I want him to be better in every way than he was in the Final release of the last one.

Once Tabuu is sent to my testers, I might resume K. Rool, and maybe even Miku, for a little bit while I wait for them to gather and post their feedback.

Also, Mario Kart 8 is absolutely dope. It's playable Mtn Dew Code Red. XD Easily one of my favourite entries in the entire series. If this and Smash Bros. don't save the Wii U, I don't know what will. :/

I can tell you're really invested in this PSA :)
AND I'm psyched for some K Rool :)

Mario Kart 8 is awesome. The online is lagless, the levels are awesome, and the graphics with the HDMI look so amazingly organic for a game with cartoon proportions that my brain is taken off gaurd and in awe every time I look at it. I've clocked like 10 hours in it probably. I only need one more character. My only gripe is that they still haven't done a Rainbow cup. A hidden final cup where you go through all of the previous Rainbow Road incarnations. There's enough for that, and they haven't done it yet. I don't get it. I'm also not a fan of the characters having stat mods, as in characters actually modify the stats of your kart and whatnot. I hated the unique special items in Double Dash because it made Toad too desirable, and I didn't like the contrast between the bikes and Karts in the Wii version, so this is finally feeling awesome, but I still don't like the stat mods too much. For a game like this, I care less about the characters, and more about the tracks. I would've traded 6 characters for two more cups personally. But 32 has been the standard and yatta yatta so... yeah... I'm just waiting for the inevitable Nintendo racers.



Title: Re: Tabuu's PSAs. Tabuu Testers? (All Slots Full)
Post by: Tabuu Forte Akugun on June 01, 2014, 07:58:07 PM
I can tell you're really invested in this PSA :)
AND I'm psyched for some K Rool :)


Oh yeah. I'm putting a lot of time, and sweat into this new Tabuu. The more time went by, the more I grew to hate the previous version, with its crappy animations and weird hitboxes, and eventually realized that I felt Tabuu deserved much better. And after all the experimentation I made on my other PSAs, I wanted to do the same for the SSE baddie. I want to iron out most the flaws and glitches of the last one. The Final release seemed so bland and mediocre after a year or so. But I was young and inexperienced back then. I promise to deliver a GOOD Tabuu PSA this time around, and with your help, I'm even more confident in being able to do so.

As for K. Rool, or even Miku for that matter, it'll mostly be misc stuff like I'll do for Tabuu after finishing the Aerial Down Special and polishing the attacks I have done. The problem with those 2 is that I've temporarily lost the motivation to work on their actual attacks. Because a) For K. Rool, I've hit a road block with the arrow/cannonball article (I can't remove the "trail" that follows it, make it bigger or change the flags. I can't even make it shoot straight, it only goes upward.), and b), I'm still trying to find a way to give Miku better effects than just pasting Barbara's file onto her. D:


Title: Re: Tabuu's PSAs. Tabuu Testers? (All Slots Full)
Post by: Archer(AkenoS3) on June 02, 2014, 03:16:22 AM
For removing the trail of the arrow, you can do that in Brawlbox by
1 - adding a black texture to the trail.
2 - removing the sword glow that handles the trail.

I can do it for you if you want.


Title: Re: Tabuu's PSAs. Preview time again!
Post by: Tabuu Forte Akugun on June 02, 2014, 09:39:13 PM
Almost done with the Aerial Down B! Snapshot time!

Damage Fall:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_1551binout_zps0debe83f.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140529_1552binout_zps3d49c04a.jpg)

I also edited the Down Throw animation a bit. The cage is smaller now, and has more movement.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140602_2331binout_zps6c884b95.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140602_23311binout_zps045448e3.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140602_23312binout_zps507dc088.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140602_23314binout_zpse643902e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140602_23313binout_zps62253868.jpg)

Landing Heavy:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140603_0000binout_zps289f73b6.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140603_00001binout_zps20e1f1d4.jpg)

And now for the main event: The Aerial Down B. I still have to fix the hitboxes and the GFX sizes. Anyway, we'll start with the basic, weakest attack:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140602_2355binout_zpsfafafc52.jpg)

Middle attack:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140602_23551binout_zps01dfef18.jpg)

The strongest beam. Actually has a different animation and a little hitlag to simulate its power.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_140602_23552binout_zps9364564b.jpg)

Yeah! So by the way, I'm going to keep working on polishing some stuff and if I have time, I'll make more misc animations. Oh, by the way, I'll send the build to my testers on FRIDAY NIGHT, my time. I will want to know everything: what you liked, what you hated, what could be improved, etc. Go all out. ;)


Title: Re: Tabuu's PSAs. Preview time again!
Post by: KingJigglypuff on June 03, 2014, 10:04:28 AM
Let's see some gifs. :P

I can't really judge from still images alone.


Title: Re: Tabuu's PSAs. Preview time again!
Post by: Tabuu Forte Akugun on June 03, 2014, 10:33:45 AM
Let's see some gifs. :P

I can't really judge from still images alone.

Maybe you'd like to test as well and see the animations? The Aerial Down B animations use the actual "EnmTabooCannonAttack" as a reference for keyframes.



Title: Re: Tabuu's PSAs. Preview time again!
Post by: KingJigglypuff on June 03, 2014, 10:53:05 AM
Maybe you'd like to test as well and see the animations? The Aerial Down B animations use the actual "EnmTabooCannonAttack" as a reference for keyframes.
Sure.


Title: Re: Tabuu's PSAs. Preview time again!
Post by: Tabuu Forte Akugun on June 03, 2014, 10:59:29 AM
Sure.

Ok, then, so I'll work extra hard to make sure most testers like it. ;D I've got some tweaking to do. I just thought letting you test was a better solution than making gifs so you can experience them for yourself. ;)

So! After I finish the tweaking, it's time for some misc stuff!


Title: Re: Tabuu's PSAs. Preview time again!
Post by: StupidMarioFan1 on June 04, 2014, 05:17:57 PM
Can I be a tester? ;D


Title: Re: Tabuu's PSAs. Preview time again!
Post by: Tabuu Forte Akugun on June 04, 2014, 05:27:22 PM
Can I be a tester? ;D

Ah, hell, why not? XD Next time, I won't make a list of five. LOL

Anyway, I'm almost finished the tweaking, I just gotta add something to the FSmash and I'm set for Friday night attack-wise. I also edited the Off Waves in the way I promised. ;D

I had started the Footstooling stuff, so I'll finish that after I'm done, and following that will be swimming.

I'm also working on a Readme for the testers.


Title: Re: Tabuu's PSAs. Preview time again!
Post by: StupidMarioFan1 on June 04, 2014, 05:31:42 PM
Yay, Tabuu sounds like he's going to pretty fun to play with. :happy:


Title: Re: Tabuu's PSAs. Preview time again!
Post by: Tabuu Forte Akugun on June 04, 2014, 05:33:17 PM
Yay, Tabuu sounds like he's going to pretty fun to play with. :happy:

Well, that's my goal. A lot of stuff on the last one feels so crappy and rushed D:


Title: Re: Tabuu's PSAs. Preview time again!
Post by: Lillith on June 04, 2014, 05:36:56 PM
Well, that's my goal. A lot of stuff on the last one feels so crappy and rushed D:
Yet somehow he still played wonderfully!
Even at your worst you're still better at it then I am. XD


Title: Re: Tabuu's PSAs. Preview time again!
Post by: Tabuu Forte Akugun on June 04, 2014, 05:38:35 PM
Yet somehow he still played wonderfully!
Even at your worst you're still better at it then I am. XD

My aim is to make this one play even more wonderfully! Want to be added to the list, btw?

I just... want to put in more detail work on this one, because a lot of stuff needs revamping.


Title: Re: Tabuu's PSAs. Preview time again!
Post by: Lillith on June 04, 2014, 05:41:19 PM
Want to be added to the list, btw?
No thanks, I'll just wait and see how this pans out.
Good luck!


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Tabuu Forte Akugun on June 06, 2014, 01:46:29 PM
Okay, prepare yourselves, testers. Tonight, I send you the build before heading to the U.S. for the weekend. :)

I've included a nice readme with a change log and other things.

All that's left is to fix the Aerial Up B (I'm having trouble making the hitbox on this one, I might have to make it in BB 0.67 and put it in my PAC), and finish ONE footstool animation and then he'll be ready for you.

I'm proud of my work on this one, unlike the last version. I just you guys like him too. :)


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Archer(AkenoS3) on June 06, 2014, 01:55:07 PM
Okay, prepare yourselves, testers. Tonight, I send you the build before heading to the U.S. for the weekend. :)

I've included a nice readme with a change log and other things.

All that's left is to fix the Aerial Up B (I'm having trouble making the hitbox on this one, I might have to make it in BB 0.67 and put it in my PAC), and finish ONE footstool animation and then he'll be ready for you.

I'm proud of my work on this one, unlike the last version. I just you guys like him too. :)
Alright!! This sounds beast! Send it to this account and not the other one I have, please. I'm using this one more often these days...


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Rosetta-Hime on June 06, 2014, 02:05:05 PM
Okay, prepare yourselves, testers. Tonight, I send you the build before heading to the U.S. for the weekend. :)

I've included a nice readme with a change log and other things.

All that's left is to fix the Aerial Up B (I'm having trouble making the hitbox on this one, I might have to make it in BB 0.67 and put it in my PAC), and finish ONE footstool animation and then he'll be ready for you.

I'm proud of my work on this one, unlike the last version. I just you guys like him too. :)
Yay! And since you made it, it will most definitely be awesome.


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Tabuu Forte Akugun on June 06, 2014, 02:30:51 PM
Aw, shucks, you guys. <3

Well, I found one more glitch I have to fix. If I have to, I'll postpone sending it for an hour or 2.


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: StupidMarioFan1 on June 06, 2014, 05:10:43 PM
Yay! Can't wait!


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Nebulon on June 06, 2014, 06:49:14 PM
Aw, shucks, you guys. <3

Well, I found one more glitch I have to fix. If I have to, I'll postpone sending it for an hour or 2.

I don't know what time zone you live in, but I'm on the edge of my seat for this.


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Tabuu Forte Akugun on June 06, 2014, 07:00:12 PM
Very soon. Just gotta iron out a few things, and I'll send!


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Nebulon on June 06, 2014, 08:31:15 PM
My review on Tabuu.

Before I begin I need to make a clarification. After playing with Tabuu and seeing what was being done with the attacks, particularly the Aerial Down B, I get the impression that this iteration is aiming to be a more balanced and competitive friendly PSA as opposed to a final boss PSA. The previous Tabuu was tough to beat, what with it's excellent dodge roll, aerial down special, and aerial side B with it's lingering hit box and massive knock-back.

This change makes me less inclined to compare it to the older version, as I feel it's reliance on dodging and OP moves is diminishing, and thus it's play style will change.

Here are my honest thoughts:

Animations: You know I'm a fan of your older one, and I loved the animations you did in the special test I was given a week or so ago, so as far as animations go: they're great :) From the epic "come" wait animation, and the fire hand, to the laser charging and the crouching, this character definitely has the physical mannerisms of what you'd associate with... will a warrior type. And older sword and shield kind of fighter. The mannerisms contrast with the other characters and give him a sense of place and age. He feels old, but doesn't play old. It's clear whatever power he's obtained during his life has only become more tuned. He's not brooding like Bowser, or sends a sense physical dominance like Ganon, he gives off a "I am superior, and you're in no position to question it" vibe. And a like it.

Attacks:

The smashes are great. The side Smash feels faster and more dependable. The down Smash feels and looks vicious, like a sudden schizophrenic shift within him, or a sign of barbaric and blood thirsty rage comes out before he regains his daunting composure and looms there. The front smash feels fair for it's hit-box. It's okay for moves to be depended on, and I feel like it's dependable without being too over the top. I mean every character has dependable moves, so having it at this speed with it's damage and knock-back feels fine. I mean look at Wolf's side smash. It is more than dependable, and it goes far. Projectiles are dependable because they have the capacity to settle in damage, without exposing the character for an attack. I like the attack. As for the down smash; during play while it looked fantastic, I found it difficult to use effectively. This may be because of the opponents I was fighting though. The hits lands, but the issue is that the characters easily fell out unless I got VERY close, so close in fact that most opponents would have already executed an attack. This MAY have just been who I was fighting, but I didn't find it dependable because I couldn't cancel it (I didn't try to shield cancel though...). I understand that moves that are good need to have limited functionality to avoid a dominant strategy with the players, but it needs to have more dependability to give itself a niche. Having said all of this, in it's current state, it MIGHT be fine. Again, it could've just been one of those moves that doesn't mesh well with what I was fighting. So, unless you get consistent reports, I wouldn't worry about it. Over all, very nice. I'd like to practice the effectiveness of the down smash when the rest of the attacks are done.

Air specials:

I told you before that I loved the Side B. I think it was a bit stronger before, and to be honest I thought that was fine. You see, Tabuu is big, and with his body stretched out as he thrusts his sword at the slow pace he does, the move isn't that difficult to dodge. A forward roll underneath him and you've hit him. Or, if he's two high, then I understand why it wouldn't leave him exposed... overall I feel it loses it's ground potential, abut balances it's aerial potential... so given the direction it seems you're going I'm going to say it's good. I'm gonna miss the toughness of the previous version, but I think this change over all balances him out more. The Down B is actually a very good attack. That being said, it's a huge step from boss potential to balanced character potential in that it loses it's range. But then again... it needs it's limits either way. If you're going for balanced, then keep it. If you wanted to make it tougher, then buff it's later charges. It's advantages are that it allows Tabuu to float in place, the range is good, and it cannot be reflected. The previous version couldn't be blocked. I didn't test for that. If you made it unblock-able, I advise that you make it block-able but not send Tabuu into exposed free fall. This way, he can use the attack, and if it fails, he can follow it up with something else. This gives him more aerial potential. Or, make it unblock-able but give him the exposed free fall. Overall though I found the changes to feel right at home in that they're fair.

Oh and the up Special looks and feels good. It's got a line of defense, but is ultimately a recovery, which is perfect for this type of fighter.

Ground specials:

Neutral Special is amazing. It feels much more reasonable, the amount it stalls the opponent is perfect, and releasing it for the finishing fire ball feels and looks great. Keep it :) It's a good attack that rewards a proper execution. It does everything right. The side special is also good. Last time I mentioned that the default small size was a bit underwhelming. I don't know if you fixed it, but it didn't give me that feeling this time. Attacks, even the uncharged ones, should still appear threatening. They're attacks for a reason. And it seems like this one seems fine, at least when it was used against the opponent I fought. The final charged version's slowness justifies it's non-reflectable status. It's up Special was the only issue I had. The hitbox is small. It felt very much like Marth's attack, but without the hitbox following upward. Marth's Up special wouldn't be effective if it only hit at the bottom, unless the hitbox was wider. The attack leaves Tabuu exposed too, so it's not like it's perfect attack. This is probably my biggest issue. I say, raise the hitbox, but the more you raise it the less damage or knockback it needs. But give it enough so that it doesn't leave him exposed. IF it doesn't put him in free-fall however, and he has some downward aerials, then you COULD keep it the way it is, SO LONG AS it opens up the door for another attack. Attack leads can be effective, so long as they do just that. If it puts him in exposed free-fall, then either take that away to allow for aerial poetintial, or keep it and make the teleport attack stronger.

Overall what is present is very progressive. He's gonna be solid when he's done, that much is apparent, a definite step in the right direction. But for your final release I ask that you make a slightly stronger version along with the one you've got here so that that way those of us who want  a though final boss can have it, and those that want another fair competitive fighter can also have it.

Oh, and the landing animation needs a change.

My opinions MAY change when more attacks are done, as I'll be able to see how certain attacks lead into others, or how some attacks are useful in situations and no others.

Overall, I like it. I'm excited to continue reviewing it.  :happy:

Post Merge: June 06, 2014, 08:35:22 PM
Oh, and the grabs were fine. Looked a bit more polished. No issue with them.


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: KingJigglypuff on June 06, 2014, 08:49:23 PM
I'm giving feedback on every move except the following (since I see they're not done).
-Jab.
-Dash Attack.
-Up Tilt.
-Down Tilt.
-Forward Air.
-Back Air.
-Up Air.
-Down Air.
-Forward Throw.
-Up Throw.
-Ground Down Special.

PSA Work:
Character Size: He/It too big. He can't be grabbed, since he's so big.

Side Tilt. I can't judge, because the hitboxes don't seem to be done yet.

Side Smash. Kills Mario at about 150%. My suggestion would be to make the attack weaker in terms of damage, but increase the knockback since this move is quite quick for a Smash Attack. Also, shouldn't it be Electric, and not Fire? But after reading the ReadMe, the hit should be electric, and the explosion should be a weak fire hit (like 7 damage).

Down Smash: Kills Mario at around 144%. 24 total damage to too high for a Smash Attack with so little startup. 15 - 18 damage total seems a bit more reasonable, but still rather high for such a quick attack.

Neutral Air: Too quick, but the damage is reasonable. Kills Mario at around 120%. Increase the startup and endlag, slightly increase the damage, and slightly decrease the knockback.

Down Throw: This needs to have a hit before sending the victim off. This move also needs more knockback and slightly more damage.

Back Throw: The knockback and damage could be increased by a bit, but more so the damage.

Ground Neutral Special: If a medium character is close enough, they won't get hit by the bullets. Also, the bullet hitboxes should do 1 damage and refresh at a faster rate. The ending fireball explosion needs more knockback and could send foes at a 45 degree angle. I could see this as a true projectile if you were to port him over someone else.

Air Neutral Special: It's too slow, too hard to hit with, and the reward for doing so is quite low. Decrease the startup and endlag, increase the damage, and decrease the knockback (it can kill Mario at less than 100%).

Ground Side Special: This needs to be a true projectile. I highly suggest porting Tabbu over Link. That way, you'll have two projectiles and a tether (you can use his whip as a tether). But currently, it's way too weak in terms of damage. I would say 5 for uncharged and 12 for fully charged, then have it weaken on the way back. Also, I think it has too much GFX.

Air Side Special: The startup should be reduced and the damage should be increased with a sex kick effect (weakens over the duration of the Animation).

Ground Up Special: The startup needs to be quicker. It's quite hard to hit with as well. And it also should be able to angle forward and backward.

Air Up Special: Too weak for such a long startup. Increase the damage to about 12 with a sex kick effect. And give him Damage-Based Heavy Armor for the startup.

Air Down Special: I say he should slowly fall when using this move, then have him stop when firing (the same goes for Air Neutral Special as well). Also, 5 damage for that long of a startup is too weak. Increase it to like 7 up close, and have it be 5 for further out. The damage should also scale. 7 damage with no charge, and like 17 damage with full charge.

Final Smash: The camera zooms in way too much. The hitboxes also have a bit too much range. I feel the hitboxes should get bigger at the wave goes, then terminate 2-3 Frames before the next wave.

Animation Work:
First 2 Idles: No complaints.

Third Idle: Compare it it Fox's Down Taunt or Captain Falcon's Side Taunt. Make it a bit more dynamic.

Turn: Very basic. Have his head and torso turn with him.

Walks: They need to have some fluid movement. Their current movements seem rather jagged.

Dash: It should transition into the Run pose more quickly.

Run: It seems fine. But the texture animation seems to be unfinished. A suggestion would be to have his elbows more straightened.

RunBrake: He/It should hold the pose for a bit longer.

TurnRun: You forgot to set the horizonal XRotN to be the opposite (Ex: 0.25 would become -0.25), because he just snaps back into his Run at the end of the animation.

Jumping: Needs polish, especially the Air Jumps.

Falling: Way too jagged, especially the Special Fall.

LandingLight: No complaints.

LandingHeavy: Needs more landing recoil.

LandingSpecial: Needs movement.

Crouching: Imagine yourself crouching up and down like that. Preform the action yourself, then try to recreate the movements you made.

Shielding: It should be like his Idle, except more balled up.

Dodging: No complaints.

Side Tilt: Needs more start-up. Have him hold his arm back, then swing, then hold his arm in recoil, then transition.

Side Smash Start: No complaints.

Side Smash Charge: Make it 60 Frames, since all Smash Attacks have 60 Frames for their Charging animations. I would also have him not split until the actual attack part.

Side Smash: I like how you can angle it, but have him recoil from the shot.

Down Smash Start: No complaints.

Down Smash Charge: Make it 60 Frames.

Down Smash: It ends too quickly.

Neutral Air: It starts rather quickly and ends abruptly. Make the energy release as a burst, rather than a sudden impulse.

Neutral Air Landing: Needs more recoil.

Back Throw: Needs more oomph into the whip throw. Preform the action yourself with a whip-like object. Notice how it moves.

Down Throw: This move needs to be longer. Have him rise up slowly, then fall quickly, have him recoil, then transition back into Idle.

Up Taunt: It seems to be a bit too quick.

Ground Neutral Special: The looping Animation needs bodily movement, otherwise, everything looks fine.

Ground Side Special: Seems fine overall, but the right arm when throwing seems to twist a bit too much.

Air Neutral Special: So much buildup to a disappointing ending (his legs should bend more for the startup). The energy burst needs more oomph. And his arms could possibly fly out to his sides.

Air Side Special: It ends too quickly.

Ground Up Special: It ends too quickly.

Air Up Special: The Jump is too quick and the move ends too quickly. I also feel his arms should be back, not forward.

Air Down Special: No complaints, since you said it's exactly the same Animation as the SSE Boss.

Final Smash: No complaints, since it's the same as the SSE Boss.

Overall, there is still much to be done. But with the way things are going right now, I might consider having Tabuu on my roster once everything is finalized and polished.

As for your Sword Trail issue, use either of the following as the Sword Trail Hue/Color (since your current Hue is 1, which is TexLinkSwordTrace, which explains it not working).
3B (Hex) 59 (Dec) :eff_enem_MI_taboo_zanzo01
3C (Hex) 60 (Dec) :eff_enem_MI_taboo_zanzo02
3D (Hex) 61 (Dec) :eff_enem_MI_taboo_zanzo03


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Archer(AkenoS3) on June 07, 2014, 05:58:33 AM
Gonna test him tonight...
Though...
The previous Tabuu was tough to beat
I didn't read your whole post, but I don't agree with this quote. Previous Tabuu was more a punching bag than anything... he was really huge and couldn't handle a Fox combo. He was too easy to KO (I used it in 2 BrawlEx packs).
Sorry if it sounded rude, I didn't mean to offense you in any way.


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Nebulon on June 07, 2014, 07:19:50 AM
Gonna test him tonight...
Though...I didn't read your whole post, but I don't agree with this quote. Previous Tabuu was more a punching bag than anything... he was really huge and couldn't handle a Fox combo. He was too easy to KO (I used it in 2 BrawlEx packs).
Sorry if it sounded rude, I didn't mean to offense you in any way.

You don't have to agree. I personally don't have. Tough time beaing him, but people can't beat me when I use him. The side dodge is so fast that I can clear a way in almos every circumstance, and his unblockable aerial laser covers the map, is unblockable, and has fantastic knockback. I found it easy to use. People had to jump in order to dodge it, and if ou found the sweet spot  then for some characters they couldn't even jump to avoid it. Not to me tio. He aerial side B, and that lingering hitbox. I'd light hop and use that towards an edge while an opponent is trying to recover and there's virtuallt nothing they can do because the sword exits the arena keping Tabuu's body safe and sound and it blocks the edge.

Maybe he wasn't tough so to speak, but he was easy to exploit. His down tilt had more range than any of character's attack, which meant they'd have to advance from the air since the move was pretty fast and had a lingering hitbox. But if they do that then you teleport upwards and BBQ them. He was build pretty... Cheaply if you knew how to use him.

But the mJority of his moves were unusable. Down tilt for an attack, dodge roll and juke away, use laser to send off at sweetspot, then gaurd edge with hop-air side B. rinse and repeat. He's a [censored] if you use him right. But admittly i use him against my friends... So magbe they're just not that good...


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Archer(AkenoS3) on June 07, 2014, 07:57:06 AM
You don't have to agree. I personally don't have. Tough time beaing him, but people can't beat me when I use him. The side dodge is so fast that I can clear a way in almos every circumstance, and his unblockable aerial laser covers the map, is unblockable, and has fantastic knockback. I found it easy to use. People had to jump in order to dodge it, and if ou found the sweet spot  then for some characters they couldn't even jump to avoid it. Not to me tio. He aerial side B, and that lingering hitbox. I'd light hop and use that towards an edge while an opponent is trying to recover and there's virtuallt nothing they can do because the sword exits the arena keping Tabuu's body safe and sound and it blocks the edge.

Maybe he wasn't tough so to speak, but he was easy to exploit. His down tilt had more range than any of character's attack, which meant they'd have to advance from the air since the move was pretty fast and had a lingering hitbox. But if they do that then you teleport upwards and BBQ them. He was build pretty... Cheaply if you knew how to use him.

But the mJority of his moves were unusable. Down tilt for an attack, dodge roll and juke away, use laser to send off at sweetspot, then gaurd edge with hop-air side B. rinse and repeat. He's a [censored] if you use him right. But admittly i use him against my friends... So magbe they're just not that good...
Hmm... the real problem with Old Tabuu was that his only viable attack was that Down Air. As for the roll, it wasn't really OP since it didn't cover a long distance. I played as him in several matches with friends and CPU and won half of them... played against him played by my friends and CPU Lvl16 and didn't lose  once... I don't know your skill level nor your friends' but mine aren't that good, and... well... Tabuu needed alot.
Your last sentence makes me want to play against you though >D

Now I need to test the new one to see what he can do ;)


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Nebulon on June 07, 2014, 08:19:10 AM
I went to a tournament held at Lazer Quest and as a side game I controlled Tabuu versus the top 3 combatenents, no team damage, 3 stock, and beat them.

I'm surprised you don't think his side dodge is OP. not only is it fast, but if you keep tappin the direction you're rolling, you can literally keep going, and you can change direction all without having a frame of re-entry where you can be hit during the roll. You can roll into a roll essentially, repeatedly, and change directions at will.

As far as my skill... I can beat everyone I know... Everyone from college, everyone in my cousin's Navy dorm, everyone I work with. I've won all 3 tournaments I've ever participated in as a combatenent, one of which was held by Gamestop. At least it's been that way for the last 2 years.

I main Wolf. My only issue is that I don't really "play" when I'm playing him. As in, everything I do is just a reaction at this point. I rarely actually think while playing. I only ever switch it up and start actually "being present" when an opponent uses techniques that require my mind games. Otherwise, I'm really not ther when I play. This kind of limits my enjoyment lol

And I can beat a level 16 Fox with Tabuu, and 9.

The only issue I have is with Captain Falcon and Ganon, who can use their Up special and almost always land it if I'm not paying attention.

Post Merge: June 07, 2014, 08:22:58 AM
If my spelling is bad, it's because I'm on my phone. I hate touch screen. :/


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Archer(AkenoS3) on June 07, 2014, 08:27:27 AM
I went to a tournament held at Lazer Quest and as a side game I controlled Tabuu versus the top 3 combatenents, no team damage, 3 stock, and beat them.

I'm surprised you don't think his side dodge is OP. not only is it fast, but if you keep tappin the direction you're rolling, you can literally keep going, and you can change direction all without having a frame of re-entry where you can be hit during the roll. You can roll into a roll essentially, repeatedly, and change directions at will.

As far as my skill... I can beat everyone I know... Everyone from college, everyone in my cousin's Navy dorm, everyone I work with. I've won all 3 tournaments I've ever participated in as a combatenent, one of which was held by Gamestop. At least it's been that way for the last 2 years.

I main Wolf. My only issue is that I don't really "play" when I'm playing him. As in, everythinf I do is just a reaction at this point. I rarely a tually think while playing. I only ever switch it up and start actually "being present" when an opponent uses techniques that require my mind games. Otherwise, I'm really not ther when I play. This kind of limits my enjoyment lol

And I can beat a level Fox with Tabuu, and 9.

The only issue I have is with Captain Falcon and Ganon, who can use their Up special and almost always land it if I'm not paying attention.
I see... I never went to a tournament, but the only character that causes me trouble is Pit. I HATE him for this reason: Dash Attack>Nair>GlideAttack>SideB and start over...
Other than that, I also beat everyone I know IRL, but on the Forums, that's something else... lol
And I'd like to play against your Tabuu with... idk... Saber? Because I'm working on her, yes.


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Nebulon on June 07, 2014, 08:42:29 AM
I see... I never went to a tournament, but the only character that causes me trouble is Pit. I HATE him for this reason: Dash Attack>Nair>GlideAttack>SideB and start over...
Other than that, I also beat everyone I know IRL, but on the Forums, that's something else... lol
And I'd like to play against your Tabuu with... idk... Saber? Because I'm working on her, yes.
I see... I never went to a tournament, but the only character that causes me trouble is Pit. I HATE him for this reason: Dash Attack>Nair>GlideAttack>SideB and start over...
Other than that, I also beat everyone I know IRL, but on the Forums, that's something else... lol
And I'd like to play against your Tabuu with... idk... Saber? Because I'm working on her, yes.
I see... I never went to a tournament, but the only character that causes me trouble is Pit. I HATE him for this reason: Dash Attack>Nair>GlideAttack>SideB and start over...
Other than that, I also beat everyone I know IRL, but on the Forums, that's something else... lol
And I'd like to play against your Tabuu with... idk... Saber? Because I'm working on her, yes.

I have no experience with Saber. Is the moveset any good? I'll upload an old Tabuu video with me wreckin some computers if you'd like.


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Archer(AkenoS3) on June 07, 2014, 08:47:24 AM
That's alot of quotes... lol
Anyway:
I have no experience with Saber. Is the moveset any good? I'll upload an old Tabuu video with me wreckin some computers if you'd like.
Yeah, Saber moveset is very good! But compy sucks using her at her fullest. As for mine, it's not bad... pretty cheap, sometimes OP, and it can be also very... weird.
And yes please, upload some so I can see your tricks with Tabuu... lol


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Pikezer1337 on June 07, 2014, 01:10:10 PM
Okay  so I did about an hours worth of testing. I think most of the guys hit the nail on the head with splitting everything into individual moves and talking about them. Therefor I am just going to do an overview of the entire moveset.
First I will start with my thoughts on the old Tabuu moveset. It was very unique. I had thought you did an amazing job in bringing Tabuu into Brawl. Animations were great and the moves were awesomely done. The only problem I had with the moveset was that the hitboxes felt absent. I couldn't really hit anyone and Tabuu just felt like a punching bag. However, he could still get a kill now and then. The other problem I had was that the final smash was a hell of a lot harder to dodge than the single player Tabuu.

This version of Tabuu seems to have some well needed improvements. Obviously a lot of the moves are still glitchy for me, especially the B moves. I love the jump! Absolutely love it. Attacks seem to hit better, and the dodge is a welcome improvement. I did not encounter any freezes within my playing time which means everything is pretty well done. I know it may be short, but I definitely think you are on the right track with this moveset. It fixes everything in the old PSA and is adding some goodies here and there. Unfortunately I can't comment on a large amount of the moves because I can't see them because the textures are glitchy.


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Rosetta-Hime on June 07, 2014, 01:18:58 PM
This PSA is very nice from what you've done so far. So here are my thoughts on Tabuu.

-I like the speed his D-Smash comes out. It's strong, fast, and it allows him to clear space out.
-Side tilt is hard to hit with, but I believe you said you haven't coded it yet.
-His size is iffy. It allows for exellent range, but it also makes him a perfect punching bag.
-His down throw should be stronger in my opinion. Think of it kinda like Ike's down throw.
- His N-B is kinda awful. It's hard to hit with. And when it does hit, it does minimal damage and knockback. Though the orb thingy after you release B allows him to sort of make up for it.
-His N-Air's hitboxes on't really link into eachother well,if tht's what they're supposed to do.

Other than those things, he is a very fun chracter to play as. Very nice work, Tabuu.


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Archer(AkenoS3) on June 07, 2014, 02:53:35 PM
Sooooooooo... I finally tested Tabuu.

Overall, his animations feels alright. There are minor adjustements needed for the transition between Walks/Wait and Run/Wait and the Jump/Fall. Other than that and the Model Changers needed (which you're working on), his animations are cool!

His attributes feels alright for me. His running speed isn't outrageously high or low, just, make him walk slightly slower (to have a remain of the "Boss PSA" feeling). His jump height is a bit high, but I think it suits him. And his fast fall should be a little bit increased.

Now for the attacks:

Side Tilt: it should have slightly more horizontal range. Other than that, it's fine.

Side Smash: Make the clone going slightly more forward and increase the speed for the end. The knockback needs to be increased too.

Down Smash: It should be slightly slower and make more damage and less knockback.

Ground Neutral B: It's a cool move to make the enemy unable to recover. The energy ball at the end needs less knockback during the launch to make more damage and slightly more knockback at the explosion.

Air Neutral B: I think the range is fine, considering its power. Making it unable to be spammed is a good idea too. But he was unable to recover after that though... I don't think that's a good idea IMO... But... Let it as it is if you want to...

Ground Side B: Great idea to make this move chargeable! I really like the animation and the attack in general! I don't think this move needs to be changed.

Air Side B: This move needs WAY more range. You can't even make half the distance of Final Destination with it. Although the knockback is a bit high, the range is very short. My opinion would be to increase the range, decrease the knockback, and let the damage as it is.

Down B: I need to retest it because I forgot about it...

Air Down B: Same than Side B. Though when it's at full power, it should be more powerful and have some recoil too... Because it feels legit IMO.

Final Smash: Nuff' to say, pretty much the same as the original Tabuu.

So, when it's done, it will definitely be in my roster!
Kitsu already put him in though... lol


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Tabuu Forte Akugun on June 08, 2014, 08:25:46 PM
Ok, guys, I have returned from the U.S.! With LOTSA Cherry Coke. lol

Okay, serious time.

I'm going to take your criticism to heart, but bear in mind I cannot please everyone. Even if I'm going to try to as much as possible. For example, I personally like the N-B loop just the way it is.

OK, maybe it COULD use a WEE BIT more base knockback. And I WILL improve the EndAttack. Remember guys, the Side Tilt is NOT DONE. :) I also agree on the damage part of the Ground Side B. It DOES need to change when charging/charged. Same for the Aerial Down B.

But these will take time. To be honest, I've lost some of my motivation to make PSAs once again, but it's only a matter of time before I get it back. ;) And when it does return, it's crunch time. ;D


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Calypso on June 08, 2014, 08:46:31 PM
Welcome back Tabuu I hope you had a lot fun on your trip.


Title: Re: Tabuu's PSAs. Beta to testers TONIGHT!
Post by: Turb0k on June 08, 2014, 10:08:02 PM
Well I guess it's about time I give my feedback. *ahem*

- The animations look very fluent except during his Neutral Special, which looks very robotic.

- Side Smash seems a little weak to me

- Down Smash Works good for doing damage fast

- Neutral Special is really hard to hit with

- Air Neutral A + Spam = Win

- Final Smash is okay, but as KJP said it's kinda overpowered. space the rings out more.

Other than that every thing looks fine. Keep up the good work  :laugh:


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Tabuu Forte Akugun on June 13, 2014, 03:54:12 PM
Hi guys.

I have two announcements to make.

First of all, I'm going to put my Tabuu revamp on hold for the moment and go back to working on K. Rool over Pit, and perhaps some Miku. I'm also going to change who Miku is over, so I can clone her. No, the feedback you guys gave me was NOT the reason to temporarily put Tabuu in storage. I just have no motivation or inspiration whatsoever to work on him. However, I played Sluggers again today (and CREAMED Waluigi and his team 89-0 XD) and of course, K. Rool was on my team and ended up being the MVP XD

Second, I feel like some of my interest in Brawl hacking is waning again. No, I'm not quitting, I... would just like some new challenges. I'm kinda tired of doing the same thing over and over again. I want to find a way to get 3DS max working. I want to learn how to make and import my own models for my PSAs since very few of my requests end up getting done.



Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Nebulon on June 16, 2014, 02:02:01 PM
Hi guys.

I have two announcements to make.

First of all, I'm going to put my Tabuu revamp on hold for the moment and go back to working on K. Rool over Pit, and perhaps some Miku. I'm also going to change who Miku is over, so I can clone her. No, the feedback you guys gave me was NOT the reason to temporarily put Tabuu in storage. I just have no motivation or inspiration whatsoever to work on him. However, I played Sluggers again today (and CREAMED Waluigi and his team 89-0 XD) and of course, K. Rool was on my team and ended up being the MVP XD

Second, I feel like some of my interest in Brawl hacking is waning again. No, I'm not quitting, I... would just like some new challenges. I'm kinda tired of doing the same thing over and over again. I want to find a way to get 3DS max working. I want to learn how to make and import my own models for my PSAs since very few of my requests end up getting done.


Hi guys.

I have two announcements to make.

First of all, I'm going to put my Tabuu revamp on hold for the moment and go back to working on K. Rool over Pit, and perhaps some Miku. I'm also going to change who Miku is over, so I can clone her. No, the feedback you guys gave me was NOT the reason to temporarily put Tabuu in storage. I just have no motivation or inspiration whatsoever to work on him. However, I played Sluggers again today (and CREAMED Waluigi and his team 89-0 XD) and of course, K. Rool was on my team and ended up being the MVP XD

Second, I feel like some of my interest in Brawl hacking is waning again. No, I'm not quitting, I... would just like some new challenges. I'm kinda tired of doing the same thing over and over again. I want to find a way to get 3DS max working. I want to learn how to make and import my own models for my PSAs since very few of my requests end up getting done.


Hi guys.

I have two announcements to make.

First of all, I'm going to put my Tabuu revamp on hold for the moment and go back to working on K. Rool over Pit, and perhaps some Miku. I'm also going to change who Miku is over, so I can clone her. No, the feedback you guys gave me was NOT the reason to temporarily put Tabuu in storage. I just have no motivation or inspiration whatsoever to work on him. However, I played Sluggers again today (and CREAMED Waluigi and his team 89-0 XD) and of course, K. Rool was on my team and ended up being the MVP XD

Second, I feel like some of my interest in Brawl hacking is waning again. No, I'm not quitting, I... would just like some new challenges. I'm kinda tired of doing the same thing over and over again. I want to find a way to get 3DS max working. I want to learn how to make and import my own models for my PSAs since very few of my requests end up getting done.



K Rool?? A happy day indeed :)

I see you posted this a whike ago actually. Any progress to share?


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Archer(AkenoS3) on June 16, 2014, 02:06:53 PM
Well, let us see what you brought... Someday we'll need a vid though...

K Rool?? A happy day indeed :)

I see you posted this a whike ago actually. Any progress to share?
Lol... I see quoting 3 times has been something you like these days... lol


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Tabuu Forte Akugun on June 16, 2014, 02:13:58 PM
;D

Well, nothing much in terms of progress, actually. But! I plan to change that very soon. ;)

For starters: Miku has been moved over to being an Ike PSA, and consequently s BrawlEx clone, instead of a Ness PSA. Almost everything works 100%. I had to get rid of Ike's entry GFX cuz it crashed, and her leek can't find its texture, despite my importing/renaming stuff properly. I also gave her her own slot on my BrawlEx build complete with cosmetics. :)

On the K. Rool side of the spectrum, what keeps me working on him for the time being is my hype at his potential inclusion in Sm4sh. I think it's about time I resumed work on him. My motivation for Brawl modding is back, might as well take advantage of that, no? ;)

Well, let us see what you brought... Someday we'll need a vid though...
Lol... I see quoting 3 times has been something you like these days... lol

All I wish is that I knew how and where to get a capture card...



Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Nebulon on June 16, 2014, 02:38:01 PM
Well, let us see what you brought... Someday we'll need a vid though...
Lol... I see quoting 3 times has been something you like these days... lol

Aha, I don't know why it quotes 3 times in a row. It's always confused me.

@Tabuu, just remember I could always do some vids for you. A trailer, vid, Turbo mod combo vid, whatever :)


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Archer(AkenoS3) on June 16, 2014, 04:04:28 PM
Aha, I don't know why it quotes 3 times in a row. It's always confused me.

@Tabuu, just remember I could always do some vids for you. A trailer, vid, Turbo mod combo vid, whatever :)
I know why... It's a bug when the quote takes too much time to appear...
A Turbo mod combo vid sounds sexy!!


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Nebulon on June 16, 2014, 04:13:48 PM
I know why... It's a bug when the quote takes too much time to appear...
A Turbo mod combo vid sounds sexy!!

BTW, just to follow up with Tabuu, I did beat the level 16 and level 9 computers. I have the footage, but it's not really entertaining. Neither killed me once. But I use Tabuu in a very cheap way, so it's not too surprising. I actually redid the fights to make them more entertaining, but trying to do moves that weren't all that good in order to make a more entertaining video, while seriously playing against a level 9 and 16 was a mixed bag. Level 9 killed me once during that, but 16 didn't.

Even then, the fights weren't that entertaining for me to upload.

But yeah, I'm pretty good at making combo videos I noticed, so I can make Miku and K Rool's vids/trailers/etc when you need me to.


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Tabuu Forte Akugun on June 19, 2014, 01:29:35 PM
I'll take you up on the video offer, Neb! Thank you! :)

Anyway, sorry for the lack of updates lately. I've been pretty damn busy. Chores up the ass, the possibility of quitting my massive soda consumption and also looking into doing more activities that get me off my rump. :)

But, I HAVE been working on King K. Rool. :) I'm touching up his second jab and finishing swimming animations. I will then tackle his Aerial Down B and starting tripping stuff.


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Large Leader on June 19, 2014, 07:05:58 PM
I did beat the level 16 and level 9 computers.

placebo. The game never uses a constant greater than the one used for level 9's in the AI coding, and it clamps values between the ranges it expects when it uses the difficulty value.


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: StupidMarioFan1 on June 19, 2014, 10:00:15 PM
BTW, just to follow up with Tabuu, I did beat the level 16 and level 9 computers.
Unless we can make the game use CPUs higher than 9, I'm willing to call bulls*** on that OR you meant two other levels. I wouldn't be surprised if that's hackable though consider the amount of things we can't do in Brawl have been shrinking a lot this year.


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Nebulon on June 19, 2014, 10:05:58 PM
Unless we can make the game use CPUs higher than 9, I'm willing to call bulls*** on that OR you meant two other levels. I wouldn't be surprised if that's hackable though consider the amount of things we can't do in Brawl have been shrinking a lot this year.

Level 16 is what it's called. It's a code. To be honest, while the computer seems to do abnormal things that normal ones don't, they aren't difficult, just confusing.

I did beat the level "16" and 9 though. Whatever 16 means. The entire point for me saying this was because I was explaining that the previous Tabuu was effective and that I could beat level 9s with it. But Akeno asked for a video. So I made one, but the video is cheap because the way I use Tabuu is cheap, so I didn't feel accomplished. So rather than upload it, I'm just saying it.

Level 16, whether it is "16" or just random tendencies the AI has that make it trickier, is what the code is called. I have no reason to call it anything else.


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: SonicBrawler on June 19, 2014, 10:09:51 PM
it dosnet make a difference for 16. if anything, its just a broken/derpy level 9


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Nebulon on June 19, 2014, 10:58:15 PM
it dosnet make a difference for 16. if anything, its just a broken/derpy level 9

That's a better way of putting it.


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Large Leader on June 19, 2014, 11:04:17 PM
Gonna quote Dant again

placebo. The game never uses a constant greater than the one used for level 9's in the AI coding, and it clamps values between the ranges it expects when it uses the difficulty value.


Title: Re: Tabuu's PSAs. K. Rool and a message
Post by: Archer(AkenoS3) on June 20, 2014, 09:38:33 AM
It's a lil' better, but not that great. But... well...
Oh, and Nebulon, that's not a big deal if you don't have a video... I was just curious. lol


Title: Re: Tabuu's PSAs. SHP?
Post by: Tabuu Forte Akugun on June 21, 2014, 04:25:53 PM
Hi.

Anyone know of any good SHP0 tutorials? I want to use them for K. Rool's bulging eye and experiment with it. :)

Speaking of him, I'm getting back to work on him now, and to announce a new PSA: Bowser from Super Smash Bros. for Nintendo 3DS and Wii U! Thanks to a comprehensive video featuring his new moves and most animations, I will tackle this, and polish it up when the 3DS game comes out. :)


Title: Re: Tabuu's PSAs. SHP?
Post by: Large Leader on June 21, 2014, 04:56:03 PM
It's a lil' better, but not that great. But... well...

No, there's no change whatsoever.

You're literally thinking they're better, but they aren't.


Title: Re: Tabuu's PSAs. SHP?
Post by: StupidMarioFan1 on June 21, 2014, 07:55:49 PM
Hi.

Anyone know of any good SHP0 tutorials? I want to use them for K. Rool's bulging eye and experiment with it. :)
I've been meaning to update/redo my old tutorial on pat0, and I know how to make shp0 and was planning on making a tutorial on it. What do you need help with?


Title: Re: Tabuu's PSAs. SHP?
Post by: Tabuu Forte Akugun on June 21, 2014, 08:29:52 PM
I've been meaning to update/redo my old tutorial on pat0, and I know how to make shp0 and was planning on making a tutorial on it. What do you need help with?


Okay, I need to be able to "animate" the vertices on the top of his head, to be like a normal eye, and have it bulge only on certain animations.

I'm also working on this:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap0_zpsb6a94de9.png)


Title: Re: Tabuu's PSAs. SHP?
Post by: Lillith on June 21, 2014, 08:33:03 PM
Bowser! Woohoo!
Looking forward to it, love Bowser. (Mostly for his stupidity in the RPG series XD)

...*Returns to lurking thread* Hehehe...


Title: Re: Tabuu's PSAs. SHP?
Post by: Tabuu Forte Akugun on June 21, 2014, 08:37:14 PM
Bowser! Woohoo!
Looking forward to it, love Bowser. (Mostly for his stupidity in the RPG series XD)

...*Returns to lurking thread* Hehehe...

Sm4sh Bowser, more specifically. ;D I'm going to stick to making this tonight, and go back to K. Rool later.


Title: Re: Tabuu's PSAs. SHP?
Post by: StupidMarioFan1 on June 21, 2014, 08:37:28 PM
Okay, I need to be able to "animate" the vertices on the top of his head, to be like a normal eye, and have it bulge only on certain animations.

I'm also working on this:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap0_zpsb6a94de9.png[/url])

It took me a few moments to remember you're talking about K Rool because I was sitting here thinking "do you mean make Bowser's hair move or his eyesbrows?" xD
Anyways you mean like to give K Rool's "eyebrows" to move for expressions?


Title: Re: Tabuu's PSAs. SHP?
Post by: Rosetta-Hime on June 21, 2014, 08:39:17 PM
Yay, Bowser! Can't wait to see him completed!


Title: Re: Tabuu's PSAs. SHP?
Post by: Tabuu Forte Akugun on June 21, 2014, 08:41:37 PM
It took me a few moments to remember you're talking about K Rool because I was sitting here thinking "do you mean make Bowser's hair move or his eyesbrows?" xD
Anyways you mean like to give K Rool's "eyebrows" to move for expressions?

That would be it. ;)

Yay, Bowser! Can't wait to see him completed!

The only thing that'll be tough is doing the transitions to Wait1 all over again. XD


Title: Re: Tabuu's PSAs. SHP?
Post by: Lillith on June 21, 2014, 08:44:13 PM
The only thing that'll be tough is doing the transitions to Wait1 all over again. XD
Yep, that can be a pain... Good luck on it!
Are you doing the drop kick for him? The way he executes it is hilarious and would be sad if you missed it.

damnit i'm supposed to be lurking.


Title: Re: Tabuu's PSAs. SHP?
Post by: Tabuu Forte Akugun on June 21, 2014, 08:49:31 PM
Yep, that can be a pain... Good luck on it!
Are you doing the drop kick for him? The way he executes it is hilarious and would be sad if you missed it.

damnit i'm supposed to be lurking.

Yes, his COMPLETE Sm4sh moveset, including the dropkick, stall-then-fall Dair and the like, and his new walk/run. :)


Title: Re: Tabuu's PSAs. SHP?
Post by: StupidMarioFan1 on June 21, 2014, 09:46:41 PM
That would be it. ;)
Have you tried moving his eyes yet or are his eyes still in all animations? I'm asking this because I've thought of a few ways to add in a new "eye upper" texture but I have a few different ways to make it work which depends on a few things so one thing might need to be redone or not depending on if you've got any existing eye movement.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 06:58:22 PM
Yep, the title is right. :)

(http://i178.photobucket.com/albums/w271/T_C_Rhade/macoverbowser_zpsdfb05f90.png)

This'll be a TRANSFORMING Mac! I used an existing model and Wait1.

I know I'm taking on a lot of different projects, but as I said, I switch back and forth. :)

As soon as someone makes a Giga Mac model, I'll port it over Giga Bowser and make that a PSA too.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 07:06:47 PM
My word! Hopefully you can get this done soon, because this seems like an interesting project!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Lillith on June 22, 2014, 07:07:46 PM
Over Bowser? Welp, that's cruel.
Looking forward to it either way.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 07:15:05 PM
Over Bowser? Welp, that's cruel.
Looking forward to it either way.

Heheh, I bet you look forward to a Bowser rel for BrawlEx, huh? XDDD Thanks, man, I love it when you post here, don't just lurk. ;)

My word! Hopefully you can get this done soon, because this seems like an interesting project!

Well, I'll try my very best. I'll also pop over to that video thread of yours and look at Mac's moveset. ^^

Mac will be a medium-priority PSA, so he's one I'll come back to fairly often, but not K. Rool often. :)


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 07:17:30 PM
Well, I'll try my very best. I'll also pop over to that video thread of yours and look at Mac's moveset. ^^

Mac will be a medium-priority PSA, so he's one I'll come back to fairly often, but not K. Rool often. :)
B-B-B-BAM!
https://www.youtube.com/watch?v=uOyQEMCuam4&index=14&list=PLQ3n4S4AEH9Ji92MYZX2ZCPU3GKSxLkI6 (https://www.youtube.com/watch?v=uOyQEMCuam4&index=14&list=PLQ3n4S4AEH9Ji92MYZX2ZCPU3GKSxLkI6)

The video you're looking for. Also, I can understand Mac being a medium priority. Do you plan to release betas of him as time goes on? Just so I can get him in my game ASAP. XD


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Lillith on June 22, 2014, 07:22:18 PM
Heheh, I bet you look forward to a Bowser rel for BrawlEx, huh? XDDD Thanks, man, I love it when you post here, don't just lurk. ;)
I could always port him over to Marth or something while I wait for BrawlEx Bowser I s'pose.
WE SHALL SEE or something I dunno

...But I'm good at lurking! If there was like, a job for it I would be AWESOME!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 07:23:57 PM
B-B-B-BAM!
https://www.youtube.com/watch?v=uOyQEMCuam4&index=14&list=PLQ3n4S4AEH9Ji92MYZX2ZCPU3GKSxLkI6 (https://www.youtube.com/watch?v=uOyQEMCuam4&index=14&list=PLQ3n4S4AEH9Ji92MYZX2ZCPU3GKSxLkI6)

The video you're looking for. Also, I can understand Mac being a medium priority. Do you plan to release betas of him as time goes on? Just so I can get him in my game ASAP. XD

Hahaha, thank you! But I had already saved it. ;)

You bet, and if you want, you can be a tester!

I could always port him over to Marth or something while I wait for BrawlEx Bowser I s&#039;pose.
WE SHALL SEE or something I dunno

...But I&#039;m good at lurking! If there was like, a job for it I wouild be AWESOME!

All right, sounds good to me.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 07:26:12 PM
Hahaha, thank you! But I had already saved it. ;)

You bet, and if you want, you can be a tester!
Well, now you can save it again. Watch two of the videos at the same time! FILL YOURSELF WITH KNOWLEDGE!

Really? Hell yeah, I'd love to test him!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Nebulon on June 22, 2014, 07:27:43 PM
Caliking has a Broly and MegamanX that just model change for their FS. Their models that they change into are always present, but not seen until the FS. He'd know how to do that in case you wanted to pick a character like Marth or someone to do it over.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Rosetta-Hime on June 22, 2014, 07:33:43 PM
Yay, Little Mac over Bowser! But, umm what about the Wii U Bowser? Are you going to force us to chose which character we want lol? JK, but I am extremely excited for him. Good Luck!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: SonicBrawler on June 22, 2014, 07:42:56 PM
i use brawl minus bowser. and he doesn tuse adn gfx, so maybe marth would  be good


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: StupidMarioFan1 on June 22, 2014, 07:43:21 PM
Doh reminds me of my Dreamy Luigi over Bowser & Giant Luigi over Giga Bowser moveset. I have too f***ing many unfinished projects. *cries in a corner*


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 08:01:39 PM
Well, now you can save it again. Watch two of the videos at the same time! FILL YOURSELF WITH KNOWLEDGE!

Really? Hell yeah, I'd love to test him!

All right, then it's a deal! ;D

Caliking has a Broly and MegamanX that just model change for their FS. Their models that they change into are always present, but not seen until the FS. He'd know how to do that in case you wanted to pick a character like Marth or someone to do it over.

I would gladly do that. After all, Mac's model has a very low filesize anyway. But sadly no one seems interested in my requests anymore.

Yay, Little Mac over Bowser! But, umm what about the Wii U Bowser? Are you going to force us to chose which character we want lol? JK, but I am extremely excited for him. Good Luck!

Well, Mac will be a more "complete" PSA than Wii U Bowser, but anyway. I COULD use Wario and Wario-Man, but I'm not sure how to get rid of W-M's invincibility.

i use brawl minus bowser. and he doesn tuse adn gfx, so maybe marth would  be good

Someone else is already doing one over Marf.

Doh reminds me of my Dreamy Luigi over Bowser & Giant Luigi over Giga Bowser moveset. I have too f***ing many unfinished projects. *cries in a corner*

Giant Luigi? Sounds cool. ^^

I've chosen to focus on Mac for now, and getting him working in-game.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 08:03:52 PM
All right, then it's a deal! ;D

I've chosen to focus on Mac for now, and getting him working in-game.
Alright! I can't wait to try him out!

What do you mean by working in-game, by the way? Just making it so he doesn't crash, or PSAing him enough so he feels different from Bowser (and doesn't stretch to try and fit Bowser's model)?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 08:05:09 PM
Alright! I can't wait to try him out!

What do you mean by working in-game, by the way? Just making it so he doesn't crash, or PSAing him enough so he feels different from Bowser (and doesn't stretch to try and fit Bowser's model)?

Making sure he doesn't crash, by Tabuu'ing his important bones and stuff like that.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 08:06:43 PM
Making sure he doesn't crash, by Tabuu'ing his important bones and stuff like that.
Rock solid. I have faith in your abilities!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Nebulon on June 22, 2014, 08:28:10 PM
Making sure he doesn't crash, by Tabuu'ing his important bones and stuff like that.

Giga Bowser is also it's own character. This means you'd need to set up Bowser and a Giga Bowser in Brawl EX, assuming that a module is made that allows you to do that.



Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 08:48:51 PM
Giga Bowser is also it's own character. This means you'd need to set up Bowser and a Giga Bowser in Brawl EX, assuming that a module is made that allows you to do that.




I know Giga is his own character. He's even his own slot. I'm sure Pikazz can come up with something, but I hear his findings are limited in what can be done memory-wise.

Woo-hoo! ;D Little Mac loads just fine.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Little%20Mac/al_140622_23301binout_zps5e89acbb.jpg)


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 08:55:20 PM
Aw, yeah! We're on track with this PSA!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: SonicBrawler on June 22, 2014, 09:01:38 PM
did you make the wait1? or is that just a posed 1 frame animation?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 09:04:23 PM
did you make the wait1? or is that just a posed 1 frame animation?

It's an existing one someone else made. It'll save me time. One of the longest things to do, for me anyways, is making the Wait 1 in a PSA. I'll collab/credit the one who made it.

Aw, yeah! We're on track with this PSA!

Right! ;D


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 09:06:35 PM
It's an existing one someone else made. It'll save me time. One of the longest things to do, for me anyways, is making the Wait 1 in a PSA. I'll collab/credit the one who made it.
Was it the one that gummay madness fellow made?

Also, I hope you can get this PSA in a decent phase soon. I look forward to testing him~


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: SonicBrawler on June 22, 2014, 09:06:52 PM
It's an existing one someone else made. It'll save me time. One of the longest things to do, for me anyways, is making the Wait 1 in a PSA. I'll collab/credit the one who made it.

oh. i think i know what one you are talking about. i dont think that one is well but atleast its something


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 09:09:22 PM
Was it the one that gummay madness fellow made?

Also, I hope you can get this PSA in a decent phase soon. I look forward to testing him~

If I feel like it later, I might completely revamp it. ;) No worries. It's most likely a placeholder.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 09:10:54 PM
If I feel like it later, I might completely revamp it. ;) No worries. It's most likely a placeholder.
Think you might have quoted the wrong person there (at least at first if you edit it), but that's good to know.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 09:12:27 PM
Think you might have quoted the wrong person there (at least at first if you edit it), but that's good to know.

Yeah, I meant to quote SB. XDDD Sorry about that, dude. lol


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 09:14:15 PM
Yeah, I meant to quote SB. XDDD Sorry about that, dude. lol
S'all good. I know what you meant to do, heheh. Anyway, be sure to tell me when this PSA is done enough for me to test~


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Lillith on June 22, 2014, 09:16:14 PM
Even though it's over Bowser, I'm up for giving Mac a go too.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 09:16:51 PM
S'all good. I know what you meant to do, heheh. Anyway, be sure to tell me when this PSA is done enough for me to test~

Cool. :) Done deal.

I think I WILL edit/re-do the Wait1. :P No more maybe about it. I want to give this my own style.

Even though it&#039;s over Bowser, I&#039;m up for giving Mac a go too.

Ok. ;D


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 09:18:37 PM
Cool. :) Done deal.

I think I WILL edit/re-do the Wait1. :P No more maybe about it. I want to give this my own style.
Not to diss the person who made the original Wait1, because it was pretty decently done, but I think you adding your own touch to it will make it much better.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 09:20:01 PM
Not to diss the person who made the original Wait1, because it was pretty decently done, but I think you adding your own touch to it will make it much better.

I agree with you on both those things. So it will be done. :)


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Lillith on June 22, 2014, 09:20:13 PM
I think I WILL edit/re-do the Wait1. :P No more maybe about it. I want to give this my own style.
His trailer (Or was it his segment in the direct?) is probably the best reference you'll find for him.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 09:22:03 PM
His trailer (Or was it his segment in the direct?) is probably the best reference you'll find for him.
https://www.youtube.com/watch?v=dJ-aBOpkoCk (https://www.youtube.com/watch?v=dJ-aBOpkoCk)

Is this what you are referring to?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 22, 2014, 09:22:21 PM
His trailer (Or was it his segment in the direct?) is probably the best reference you'll find for him.

Yup. There's a nice close up of his wait right after he side B's onto the ring.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 09:28:27 PM
Oh, also...

https://www.youtube.com/watch?v=Ykr2KZT0K6g&feature=player_detailpage#t=19 (https://www.youtube.com/watch?v=Ykr2KZT0K6g&feature=player_detailpage#t=19)
Kirby's Mac hat

https://www.youtube.com/watch?feature=player_detailpage&v=quEunnROJrI#t=25 (https://www.youtube.com/watch?feature=player_detailpage&v=quEunnROJrI#t=25)
Mac's taunts


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Lillith on June 22, 2014, 09:29:44 PM
https://www.youtube.com/watch?v=dJ-aBOpkoCk (https://www.youtube.com/watch?v=dJ-aBOpkoCk)
Is this what you are referring to?
Yep! That part!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 09:31:30 PM
Yep! That part!
I knew it~ His reveal trailer gives a good look at his Wait1 (calling it that so it's easier to understand) but that also gives a look at his Wait2 (I think that's what it's called in BrawlBox).


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Lillith on June 22, 2014, 09:32:33 PM
Could also be part of his wait1, similarly to how Roy's wait1 looks like it's 2 animations.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 22, 2014, 09:34:43 PM
Could also be part of his wait1, similarly to how Roy's wait1 looks like it's 2 animations.
That is also possible. Either way, gives a look into more of his wait animations.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: BlueBrain on June 23, 2014, 02:47:13 AM
wasn't someone making a good-poly little mac?
i remember seeing one in the WIP workshop...


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Archer(AkenoS3) on June 23, 2014, 04:10:20 AM
Whenver you want~
Whenever you can~
Whenever you go~
I'll give it a go~

That's the last time I try a poem unrelated to Unlimited Blade Works...


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Rosetta-Hime on June 23, 2014, 07:47:09 AM
wasn't someone making a good-poly little mac?
i remember seeing one in the WIP workshop...
I remember Nano posting something like that, and Theytah was working on one as well.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: zutox on June 23, 2014, 10:10:21 AM
It would have been pretty awesome if we could give Bowser a different FS that didn't depend on turning into Giga, and have Little Mac over the now unused Giga. Since he is his own character and all.



Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Archer(AkenoS3) on June 23, 2014, 10:12:41 AM
It would have been pretty awesome if we could give Bowser a different FS that didn't depend on turning into Giga, and have Little Mac over the now unused Giga. Since he is his own character and all.
That's possible to give Bowser a different Final Smash. Carnage did it for Groudon PSA over Bowser.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 10:56:04 AM
Currently making Mac's Wait1 in my own style and image, using his reveal trailer as a reference. I will also use the Smash Direct for his Specials, and various videos for his A attacks.

I also need to know which button to push when the K.O. Uppercut is available to him for when I code that in as well. I'm willing to bet it's B, but I need confirmation from those who have played him in Smash-Fest.

And I also recall a high-poly Mac being made. But then it never resurfaced. D:

And I intend to actually USE Giga, for Giga Mac.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 11:30:19 AM
Currently making Mac's Wait1 in my own style and image, using his reveal trailer as a reference. I will also use the Smash Direct for his Specials, and various videos for his A attacks.

I also need to know which button to push when the K.O. Uppercut is available to him for when I code that in as well. I'm willing to bet it's B, but I need confirmation from those who have played him in Smash-Fest.

And I also recall a high-poly Mac being made. But then it never resurfaced. D:

And I intend to actually USE Giga, for Giga Mac.
You do indeed press B to use the K.O. Uppercut. I don't know if you want all the details, but if you do, you build up the Power Meter by receiving and dealing out damage (already known), and if you die, or don't use it in time, the K.O. Uppercut goes away, and you have to build up the meter all over again.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Large Leader on June 23, 2014, 11:32:04 AM
I'd personally put the PSA over Link. More PSA space. A lot of space. The articles would go to waste, but that's not really a big deal.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: SonicBrawler on June 23, 2014, 11:33:58 AM
i imagine you could have the ko meter added, but maybe have it over little mac's head, since i dont think its possible atm to have it in the correct spot


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: JackXIII on June 23, 2014, 11:35:14 AM
I don't know if anyone posted this already, but VGBootCamp made a video on Little Mac's full move set at the Smash Fest. It's off camera though
https://www.youtube.com/watch?v=uOyQEMCuam4 (https://www.youtube.com/watch?v=uOyQEMCuam4)


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 11:39:43 AM
I don't know if anyone posted this already, but VGBootCamp made a video on Little Mac's full move set at the Smash Fest. It's off camera though
https://www.youtube.com/watch?v=uOyQEMCuam4 (https://www.youtube.com/watch?v=uOyQEMCuam4)
I've already gotten it taken care of, mate~


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 12:13:31 PM
I would g;ad;y put Mac over Link or Marth, so then I could make my SSB4 Bowser, but then I'd still need a Giga Mac model, just pasted on top of Mac himself. They'd use a Model Changer, of course. :P And no one has risen to make that Giga Mac yet.



Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 12:29:01 PM
I would g;ad;y put Mac over Link or Marth, so then I could make my SSB4 Bowser, but then I'd still need a Giga Mac model, just pasted on top of Mac himself. They'd use a Model Changer, of course. :P And no one has risen to make that Giga Mac yet.
If only it was possible to rip models from the Wii Punch-Out.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Archer(AkenoS3) on June 23, 2014, 01:09:22 PM
If only it was possible to rip models from the Wii Punch-Out.
Is it impossible?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 01:12:46 PM
Is it impossible?
Far as I know. No one has been able to get at the models from what I've seen.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: ChickenPuppy on June 23, 2014, 01:40:47 PM
uuumm....i know donkey kong has a boxer model out right now. if possible, couldn't you put the model for giga mac, retexture and vertex it? it probably wouldnt work, but it could be worth a shot to try?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 01:41:59 PM
uuumm....i know donkey kong has a boxer model out right now. if possible, couldn't you put the model for giga mac, retexture and vertex it? it probably wouldnt work, but it could be worth a shot to try?

That was a custom model, I think.

I finished the Wait1. I'll put up a GIF shortly.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 01:43:08 PM
That was a custom model, I think.

I finished the Wait1. I'll put up a GIF shortly.

Time to see what personal spin you put on it!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 01:53:13 PM
Here ya go.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Little%20Mac/BrawlboxAnimation0_zps7e44cc91.gif)

Need to adjust the feet a bit, but other than that it's done.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Kyouma on June 23, 2014, 01:54:12 PM
something always told me that lil mac would be made over bawsah


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 01:55:11 PM
Here ya go.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Little%20Mac/BrawlboxAnimation0_zps7e44cc91.gif[/url])

Need to adjust the feet a bit, but other than that it's done.

Looks good. Looks veeeeeeery good. Now on to new animations! Probably the Wait2, considering how the animations are laid out in BrawlBox.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Archer(AkenoS3) on June 23, 2014, 02:07:08 PM
Here ya go.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Little%20Mac/BrawlboxAnimation0_zps7e44cc91.gif[/url])

Need to adjust the feet a bit, but other than that it&#039;s done.
Ohh! Looks cool! I think you should just adjust the legs a bit. Not only the right. It bends a bit weirdly. Other than that, it looks... athletic!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Large Leader on June 23, 2014, 02:17:33 PM
Here ya go.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Little%20Mac/BrawlboxAnimation0_zps7e44cc91.gif[/url])

Need to adjust the feet a bit, but other than that it's done.


As a boxer (and not going to talk about SSB4 here, just irl stuff) his back foot should be on his toe.

As an animator and boxer (so misc stuff), his feet shouldn't move like that. At least have his toes stay at the origin.

Also, have his head bob up and down a bit.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 02:20:38 PM
As a boxer (and not going to talk about SSB4 here, just irl stuff) his back foot should be on his toe.

As an animator and boxer (so misc stuff), his feet shouldn't move like that. At least have his toes stay at the origin.

Also, have his head bob up and down a bit.

His back foot IS on his toe, it's just harder to tell from that angle.

Should I put his entire left foot on the ground?

And the head bobbing thing should be easy enough.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Large Leader on June 23, 2014, 02:36:38 PM
He's right handed, so his left foot should be entirely on the ground. His right foot should be the one that's on it's toe. But if that's how it's going to look, then I'd try having one animation where his right foot is completely on the ground.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 07:16:52 PM
Better?

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Little%20Mac/BrawlboxAnimation0_zpse9bc9f35.gif)


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Lillith on June 23, 2014, 07:30:55 PM
Looks pretty sweet, although something about it is off... Not sure what it is. I'll get back to you on that.

Could be the model's rig, though...


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 07:32:28 PM
Looks pretty sweet, although something about it is off... Not sure what it is. I'll get back to you on that.

Could be the model's rig, though...

I did notice that the Knees aren't rigged properly, and that makes it a pain in the damn ass to pose, but when you get something "good", it feels great.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Lillith on June 23, 2014, 07:37:16 PM
The whole stance is off apparently, although most notable (To me at least) the right foot.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/stand1_zpsfc5efb9e.jpg)


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 07:47:26 PM
The whole stance is off apparently, although most notable (To me at least) the right foot.
([url]http://i41.photobucket.com/albums/e289/Kitsu-chan8/stand1_zpsfc5efb9e.jpg[/url])


You're right. Recreating animations 100% accurately is practically impossible. D:


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Eternal Yoshi on June 23, 2014, 07:52:26 PM
But you can make your own variation and still make it look good, like what smash 4 should've done with Mega Man.

The Direct(The first part where they discuss Little Mac) has a great view of his wait animation.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 07:53:45 PM
You're right. Recreating animations 100% accurately is practically impossible. D:
So? It's nice to put your own spin on things, isn't it?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Nebulon on June 23, 2014, 07:54:02 PM
You're right. Recreating animations 100% accurately is practically impossible. D:

While it's a good goal, don't sweat it if it's not 100%. :) Marth from Brawl is not 100% Melee. Things don't have to be identical, the developers don't make it that way, you don't need to either. So long as what makes the character is included, it doesn't matter.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 07:54:40 PM
But you can make your own variation and still make it look good, like what smash 4 should've done with Mega Man.

The Direct(The first part where they discuss Little Mac) has a great view of his wait animation.

I do want to do that, but make it as close as I can...

And I know, but this rig is a bit tough to maneuver...


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 07:56:49 PM
I do want to do that, but make it as close as I can...

And I know, but this rig is a bit tough to maneuver...
C'mon, man, it's close enough! Obviously, you won't be able to animate as well as the creator of SSB, but you did good with the resources you had!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 08:00:59 PM
C'mon, man, it's close enough! Obviously, you won't be able to animate as well as the creator of SSB, but you did good with the resources you had!

I really appreciate that. <3


But sometimes I feel so.... not good enough, you know? My aim is to make good stuff.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 08:02:51 PM
I really appreciate that. <3


But sometimes I feel so.... not good enough, you know? My aim is to make good stuff.
Yeah? Well, you can't aim for a goal you've already achieved! You make plenty of good stuff already! That's why I'm so hyped for you to be making this PSA!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Lillith on June 23, 2014, 08:05:08 PM
Nothing's perfect, so the stuff you make really is spectacular, besides, just making it look like a copy-paste from Smash 4 would kinda be boring, y'know? Unique really is much more fun~


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 08:06:51 PM
Nothing's perfect, so the stuff you make really is spectacular, besides, just making it look like a copy-paste from Smash 4 would kinda be boring, y'know? Unique really is much more fun~

That's just a result of me being a perfectionist workaholic when it comes to hacking Brawl. XD

Yeah? Well, you can't aim for a goal you've already achieved! You make plenty of good stuff already! That's why I'm so hyped for you to be making this PSA!

I want to hug you through my screen. XD

Well, I'll try to make Rosalina's Final Smash for  Rosetta-Hime, and then get right back to Mac.  :)


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: StupidMarioFan1 on June 23, 2014, 08:10:11 PM
Not sure if you're talking about yourself Tabuu, or me because I feel the exact same way when it comes to my hacks. xD Anyways it looks great, but maybe someone should try to contact those guys that were making HD Little Macs and ask if they can finish him for you so you have a much better rig to go by, and you could fix up the animations.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 08:10:52 PM
I want to hug you through my screen. XD

Well, I'll try to make Rosalina's Final Smash for  Rosetta-Hime, and then get right back to Mac.  :)
Sadly, technology isn't that far along yet, but maybe one day!

Awesome. You're making a PSA I'm hyped for, you're helping with another one I'm hyped for... Man, I can't wait for these two to be done! I know you have a lot of projects, but I'm glad you decided to take Mac on~ The selfish side of me is saying that I want him to be done as soon as possible, but take your time. It's gonna be some quality work, I can tell!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Lillith on June 23, 2014, 08:13:05 PM
The selfish side of me is saying that I want him to be done as soon as possible
As soon as possible always tends to end up with broken, unpolished and quite frankly ugly things. But I do agree with you. XD


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 08:14:32 PM
As soon as possible always tends to end up with broken, unpolished and quite frankly ugly things. But I do agree with you. XD
I know. That's why I don't listen to my selfish side. Heh.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 08:15:22 PM
Sadly, technology isn't that far along yet, but maybe one day!

Awesome. You're making a PSA I'm hyped for, you're helping with another one I'm hyped for... Man, I can't wait for these two to be done! I know you have a lot of projects, but I'm glad you decided to take Mac on~ The selfish side of me is saying that I want him to be done as soon as possible, but take your time. It's gonna be some quality work, I can tell!

It's ok, I wasn't working on other projects which was why I took on Mac. :D And the transforming aspect of Bowser really gave me inspiration to use him as a base.

Ok, I should stop talking and try that FS, huh? Hahaha!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 08:17:39 PM
It's ok, I wasn't working on other projects which was why I took on Mac. :D And the transforming aspect of Bowser really gave me inspiration to use him as a base.

Ok, I should stop talking and try that FS, huh? Hahaha!
I can understand why. GIGA Bowser, GIGA Mac... Match made in heaven, no? Heh.

Yeah, man! Go for it!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Nebulon on June 23, 2014, 08:23:57 PM
I can understand why. GIGA Bowser, GIGA Mac... Match made in heaven, no? Heh.

Yeah, man! Go for it!

I would have preferred Big Mac... :B


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 23, 2014, 08:24:44 PM
I would have preferred Big Mac... :B

LOL@ the Mickey D's reference. XDDD


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 23, 2014, 10:57:32 PM
"each of [Mac's] smash attacks and his neutral B have super armor"

One of the players at the invitational just told me this. If you wanted more information about Mac.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Calypso on June 24, 2014, 02:24:42 AM
Hi Tabuu your preview of Mac over Bowser looks really good, knowing you though he'll soon be over Falco, before eventually ending up on Charazard somehow hee hee.

But being serious he looks great and your real good at animating don't be so hard on yourself ok. I think the reason some animations seem a little off to you is because you look at it so long you get so used to how it looks, that it feels like its missing something because your so used to how it looks that it doesn't feel new anymore, like you've seen it so many times its not as interesting as it once was cause you used to it. Does that make sense?

Also if you keep thinking there's something wrong even when there isn't, your brain is going to find something to pick at and worry about. Just try and move on and not worry so much when that happens. If there is something wrong you'll see it later when your not so worried, and it will be easier to understand what it is because your mind will be a lot calmer.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: KingJigglypuff on June 24, 2014, 08:04:06 AM
You need a better model and a better rig. Because the main Captain Falcon rig is just bad. I looked at it a while ago and there were many flaws with it.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: BlueBrain on June 24, 2014, 08:40:23 AM
what model are you using?

just the regular assist trophy, or some mod from the vault?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 10:14:08 AM
You need a better model and a better rig. Because the main Captain Falcon rig is just bad. I looked at it a while ago and there were many flaws with it.


I am well aware of that. :P But that's all I have to work with.

what model are you using?

just the regular assist trophy, or some mod from the vault?


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203728 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203728)


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: BlueBrain on June 24, 2014, 10:24:45 AM
i was just trying to rip his model from punch out Wii, but for some reason i can't rip anything at all anymore...

anyway, good luck on this project, i'm sure it'll turn out great


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 10:26:26 AM
i was just trying to rip his model from punch out Wii, but for some reason i can't rip anything at all anymore...

anyway, good luck on this project, i'm sure it'll turn out great

I hear POW models aren't possible to rip, other people tried and failed.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: powerofthe17 on June 24, 2014, 03:39:50 PM
that sucks :(


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 03:42:43 PM
that sucks :(

Yeah, it does.

But the model I have itself is well edited from the AT version. It even has a great texture. It's just that it's not rigged right.

So for now, I'm going back to K. Rool, until someone can re-rig the model I use.



Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: StupidMarioFan1 on June 24, 2014, 03:44:43 PM
Also if you keep thinking there's something wrong even when there isn't, your brain is going to find something to pick at and worry about. Just try and move on and not worry so much when that happens. If there is something wrong you'll see it later when your not so worried, and it will be easier to understand what it is because your mind will be a lot calmer.
And this is why a lot of great artists are never pleased with their work. *raises hand* But seriously that explains why a lot of talented drawings/modelers/animators are rarely pleased with their work, this why you should always have a second opinion because it might look like crap to you until someone else points out how amazing it truly is.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 03:48:00 PM
What can I say? I'm a nitpicky person when it comes to this stuff. That's why I take so long to release stuff. I obsess over every little thing. :P

Any volunteers for Mac's model, btw? No one seems to even read my comment in the WIP Workshop asking where that HD Mac was? Collab status for any good rigger who comes forward. ;)



Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: powerofthe17 on June 24, 2014, 03:57:05 PM
actually can youpass the model to me it'll help for my mac psa also I was gona need him riged over marth anyone willing to do that?

edit: also I'll do a colab with u tabu I can animate


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 04:01:06 PM
actually can youpass the model to me it'll help for my mac psa also I was gona need him riged over marth anyone willing to do that?

edit: also I'll do a colab with u tabu I can animate
actually can youpass the model to me it'll help for my mac psa also I was gona need him riged over marth anyone willing to do that?

edit: also I'll do a colab with u tabu I can animate

Thanks, but except for a handful of projects, I like to fly solo. :( Sorry, mate.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Large Leader on June 24, 2014, 04:02:53 PM
Any volunteers for Mac's model, btw? No one seems to even read my comment in the WIP Workshop asking where that HD Mac was?

Rigging him shouldn't be difficult, tbh. The problem would be the model.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: powerofthe17 on June 24, 2014, 04:03:53 PM
oh ok cool :) I was just wondering I f I could get the model but it's cool man also k.rool looks cool ;D


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 04:56:45 PM
Rigging him shouldn't be difficult, tbh. The problem would be the model.

The model itself is bad? I was afraid of that...


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Large Leader on June 24, 2014, 05:06:20 PM
The model itself is bad? I was afraid of that...

I have no idea about the model, but if someone could make/get it I could probably rig it up.

Thankfully, he won't have fingers to deal with.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 05:11:14 PM
I have no idea about the model, but if someone could make/get it I could probably rig it up.

Thankfully, he won't have fingers to deal with.


I'm using this one:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203728 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203728)


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 24, 2014, 05:11:47 PM
I'm using this one:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203728[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203728[/url])

The model doesn't look all that bad to me.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 05:16:39 PM
The model doesn't look all that bad to me.

It LOOKS good. But the knees and legs are rigged pretty badly. I like the way the shoulders and arms are done, though.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 24, 2014, 05:19:28 PM
It LOOKS good. But the knees and legs are rigged pretty badly. I like the way the shoulders and arms are done, though.
Oh, so that's why you want him re-rigged. I get it.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 05:23:06 PM
Oh, so that's why you want him re-rigged. I get it.


I'll show ya, Hinata. Here's the mutation you get when rotating legs and knees:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap0_zpsde2e319a.png)


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Rosetta-Hime on June 24, 2014, 05:24:01 PM
Oooo, that's some seriously bad model clipping.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 24, 2014, 05:26:15 PM
I'll show ya, Hinata. Here's the mutation you get when rotating legs and knees:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap0_zpsde2e319a.png[/url])

Oh, jeez. I can see why re-rigging would be necessary, holy crap. His leg just completely detaches!


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: StupidMarioFan1 on June 24, 2014, 05:27:11 PM
I'll show ya, Hinata. Here's the mutation you get when rotating legs and knees:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap0_zpsde2e319a.png[/url])

And that's the reason why I got into importing in the first place. I was annoyed by the old SM64 Mario import having a poor rig, the arms and gloves were one size under the bones. :notimp: I can understand not editing the model to avoid the proportions being weird, but sometimes you just have to do it or mess with the model a bit to make it look good while still fitting the bones. Also the model is low poly, so having a more detailed model (not counting the texture) would also help the rig. Though since getting a bette rmodel doesn't seem to be a option currently, re-rigging is the best thing to do.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 05:30:03 PM
Oooo, that's some seriously bad model clipping.

Yep. XD

Oh, jeez. I can see why re-rigging would be necessary, holy crap. His leg just completely detaches!

It's especially the legs that need rerigging. The upper body is fine, from what I've tested.\

And that's the reason why I got into importing in the first place. I was annoyed by the old SM64 Mario import having a poor rig, the arms and gloves were one size under the bones. :notimp: I can understand not editing the model to avoid the proportions being weird, but sometimes you just have to do it or mess with the model a bit to make it look good while still fitting the bones. Also the model is low poly, so having a more detailed model (not counting the texture) would also help the rig. Though since getting a bette rmodel doesn't seem to be a option currently, re-rigging is the best thing to do.

Yep. There is perhaps a way to add vertices, no?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: amircury on June 24, 2014, 05:32:20 PM
It's especially the legs that need rerigging. The upper body is fine, from what I've tested.\
So it shouldn't be too hard of a job for someone to do, right?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 05:34:59 PM
So it shouldn't be too hard of a job for someone to do, right?

Well, I can't confirm that, because I don't do imports. But for someone used to it, I guess so.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Large Leader on June 24, 2014, 06:16:16 PM
It's not terribly difficult to rig someone like Little Mac (lack of fingers and intricate details help out a lot)

But it's difficult to make it look good when they're low poly.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 06:17:33 PM
It's not terribly difficult to rig someone like Little Mac (lack of fingers and intricate details help out a lot)

But it's difficult to make it look good when they're low poly.

Isn't there a way to increase the vert count?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Large Leader on June 24, 2014, 06:20:22 PM
Isn't there a way to increase the vert count?

I don't think that doing something like that would increase it's quality.


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 06:22:33 PM
I don't think that doing something like that would increase it's quality.

So I'm guessing that rig isn't possible to improve?


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Large Leader on June 24, 2014, 06:45:41 PM
So I'm guessing that rig isn't possible to improve?

Rig? Yeah.

A better quality model would lead to a better looking rig


Title: Re: Tabuu's PSAs. NEW! Little Mac over... BOWSER?!
Post by: Tabuu Forte Akugun on June 24, 2014, 06:47:51 PM
Rig? Yeah.

A better quality model would lead to a better looking rig

But there's no such thing right now, so I'll just resume K. Rool for the time being.

I finished another animation for Rool, but it's his Swim Drown Out one. When I actually make more attacks, like the Aerial Down B I promised, I'll be sure to post them. :)


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Nebulon on June 24, 2014, 07:19:39 PM
But there's no such thing right now, so I'll just resume K. Rool for the time being.

I finished another animation for Rool, but it's his Swim Drown Out one. When I actually make more attacks, like the Aerial Down B I promised, I'll be sure to post them. :)

THIS is why I check the site at least once an hour...


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Tabuu Forte Akugun on June 24, 2014, 07:24:45 PM
THIS is why I check the site at least once an hour...

Hahaha! XDD Thanks, mate!

Working on the Aerial Down B right now. ;D It's split up in 3 subactions: start up, falling, and landing. :) I can't wait to see this come to fruition. ;)

As I mentioned, Little Mac will be put on hold till I can get a better model and rig.


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Nebulon on June 24, 2014, 07:27:10 PM
Hahaha! XDD Thanks, mate!

Working on the Aerial Down B right now. ;D It's split up in 3 subactions: start up, falling, and landing. :) I can't wait to see this come to fruition. ;)

As I mentioned, Little Mac will be put on hold till I can get a better model and rig.

As much as I want Lil Mac, K Rool is my top mod I'm hovering over right now. :) I'm excited to see new pics and gifs or whatever soon.


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Tabuu Forte Akugun on June 24, 2014, 07:28:10 PM
As much as I want Lil Mac, K Rool is my top mod I'm hovering over right now. :) I'm excited to see new pics and gifs or whatever soon.

K. Rool, in my eyes, is the most deserving newcomer, and he's been shunned so bad that he's actually entitled.


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: amircury on June 24, 2014, 08:54:25 PM
Breaking news! A shocking development has formed on the Kitty Corp forums!
I'm working on it with someone who wants to wait until its fully done, so sorry i cant send it.

The person also ripped models from Punch-Out Wii!!

([url]http://i.imgur.com/b8Q6KdO.png[/url])

He also has Giga Mac models. Just needs to T-Pose it.

Someone reportedly has models from Punch-Out Wii! Repeat, someone reportedly has the models seemingly no one could rip before!


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Tabuu Forte Akugun on June 24, 2014, 09:12:39 PM
Breaking news! A shocking development has formed on the Kitty Corp forums!Someone reportedly has models from Punch-Out Wii! Repeat, someone reportedly has the models seemingly no one could rip before!

Do you know if he plans to rig him and Giga Mac?

I've got about 50% one on K. Rool's Down Special Air!


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: amircury on June 24, 2014, 09:16:36 PM
Do you know if he plans to rig him and Giga Mac?

I've got about 50% one on K. Rool's Down Special Air!
According to the last line in that quote, I'd think so.

"He also has Giga Mac models. Just needs to T-Pose it."


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Tabuu Forte Akugun on June 24, 2014, 09:19:05 PM
All of my freaking yes! And hopefully they're higher quality and poly than what I'm using. :)


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: amircury on June 24, 2014, 09:25:14 PM
All of my freaking yes! And hopefully they're higher quality and poly than what I'm using. :)
Hold your yes, mate. I contacted the dude who posted that message, and apparently, the person who ripped the models ain't too keen on sharin' 'em.


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Tabuu Forte Akugun on June 24, 2014, 09:30:45 PM
Hold your yes, mate. I contacted the dude who posted that message, and apparently, the person who ripped the models ain't too keen on sharin' 'em.

Okay then. I'm not too keen on continuing my moveset till he takes his hands out from under his ass.

Back to K. Rool.


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: zutox on June 25, 2014, 12:39:04 AM
Haven't heard anything about your Xenomorph moveset in a long time *eagerly awaiting news*


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Tabuu Forte Akugun on June 25, 2014, 10:04:48 AM
Haven't heard anything about your Xenomorph moveset in a long time *eagerly awaiting news*

The Alien moveset has really been at the back of my mind lately. I'm just really pissed about Mac, and I've been focusing on K. Rool, and porting Miku.


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Large Leader on June 25, 2014, 10:21:08 AM
If you haven't already seen, JRush was able to rip the models from Punch Out.


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Rosetta-Hime on June 25, 2014, 10:22:13 AM
Punchout Wii models are rippable using 3dvia Printer.

([url]http://i.imgur.com/UWNSopT.png[/url])

But the characters don't have real textures. I can't texture at all so I couldnt give them better textures.



Good news for you, Tabuu!


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Tabuu Forte Akugun on June 25, 2014, 10:24:29 AM
If you haven't already seen, JRush was able to rip the models from Punch Out.

Yeah, the guy who doesn't want to share, right? >.> That's what I was told. Or... was that another guy?

Good news for you, Tabuu!

HOLY F----- They look great. I hope they can get made.


Title: Re: Tabuu's PSAs. Little Mac halted, resuming King K. Rool
Post by: Large Leader on June 25, 2014, 10:31:41 AM
Yeah, the guy who doesn't want to share, right? >.> That's what I was told. Or... was that another guy?

Not sure if JRush was the one withholding the models or something (really doubt it). But it's there, and JRush said how he ripped them.


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: Tabuu Forte Akugun on June 25, 2014, 03:07:15 PM
Not sure if JRush was the one withholding the models or something (really doubt it). But it's there, and JRush said how he ripped them.


Either way, I really want to use those, and Little Mac's Bowser PSA won't resume till I can. :)

Now I'm down to just one animation to make for K. Rool's Aerial Down B. :)

EDIT: K. Rool Aerial Down B previews. The Landing isn't done yet.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140625_1401binout_zps828fd94a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140625_14011binout_zps460e0269.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140625_14012binout_zpsf768a655.jpg)

I also downloaded this from Smashboards.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/NewBitmapImage_zps1d8854d1.png)
"pro

A custom model of Lip from Panel de Pon on SNES, another project I want to work on. For that model, I'm offering anyone a "job". I need an HD texturer and an expert importer/rigger, both of them STAT. I sent StupidMarioFan1 a PM but he disappeared as soon as I sent it, so if he doesn't get back to me or does and isn't interested, it's open to anyone. I know the model isn't "professional looking", but if anyone picks this up, feel free to change the model. PM me, I have it.


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: amircury on June 25, 2014, 03:22:20 PM
Either way, I really want to use those, and Little Mac's Bowser PSA won't resume till I can. :)

Now I'm down to just one animation to make for K. Rool's Aerial Down B. :)

EDIT: K. Rool Aerial Down B previews. The Landing isn't done yet.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140625_1401binout_zps828fd94a.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140625_14011binout_zps460e0269.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140625_14012binout_zpsf768a655.jpg[/url])

I also downloaded this from Smashboards.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/NewBitmapImage_zps1d8854d1.png[/url])

A custom model of Lip from Panel de Pon on SNES, another project I want to work on. For that model, I'm offering anyone a "job". I need an HD texturer and an expert importer/rigger, both of them STAT. I sent StupidMarioFan1 a PM but he disappeared as soon as I sent it, so if he doesn't get back to me or does and isn't interested, it's open to anyone.

Ooooh, a Lip PSA, huh? I can dig it.


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: Tabuu Forte Akugun on June 25, 2014, 03:23:01 PM
Ooooh, a Lip PSA, huh? I can dig it.

Interested? Or you just think it's a good idea?


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: amircury on June 25, 2014, 03:27:22 PM
Interested? Or you just think it's a good idea?
I am very interested.


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: Tabuu Forte Akugun on June 25, 2014, 03:28:49 PM
I am very interested.

Want me to send it to you then? (I'm assuming you're interested in the model job(s))

If not, I can't start her yet. :P


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: SouthCraft on June 25, 2014, 04:01:28 PM
[censored] im really sorry bro, but im reviewing Tabuu now, i have just been very busy with school and all that i forgot.


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: Tabuu Forte Akugun on June 25, 2014, 04:07:20 PM
[censored] im really sorry bro, but im reviewing Tabuu now, i have just been very busy with school and all that i forgot.

Hey, take your time, bro. :) Don't beat yourself up about it. ^^


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: SouthCraft on June 25, 2014, 04:37:18 PM
Hey, take your time, bro. :) Don't beat yourself up about it. ^^
thanks :) the only problem i actually had was the side tilt, the hitboxes were in his knee and not his sword,  and he also randomly teleported a bit while taking damage. The rest was amazing, i loved the gfx and specially the down smash and netrual b.


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: Tabuu Forte Akugun on June 25, 2014, 04:58:20 PM
thanks :) the only problem i actually had was the side tilt, the hitboxes were in his knee and not his sword,  and he also randomly teleported a bit while taking damage. The rest was amazing, i loved the gfx and specially the down smash and netrual b.

Yeah, that's because it wasn't done. :) I've never heard of that teleporting glitch when damaged, but I'll look into it. :)

Any volunteers for Lip? No one's come out yet.

Tonight I will also finish K. Rool's attack.


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: Nebulon on June 25, 2014, 05:55:12 PM
Yeah, that's because it wasn't done. :) I've never heard of that teleporting glitch when damaged, but I'll look into it. :)

Any volunteers for Lip? No one's come out yet.

Tonight I will also finish K. Rool's attack.

K Rool's down B looks nice :)


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: Tabuu Forte Akugun on June 25, 2014, 06:32:05 PM
K Rool's down B looks nice :)

Thanks! :D

I cannot, for the life of me, find a model importer and/or texturer. D: Can't say I'm surprised. This is the same community that didn't want to do my Fredrik. :P *sigh* I hate complaining, but eventually I'll run out of models to PSA. D:



Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: StupidMarioFan1 on June 25, 2014, 06:54:23 PM
Ah crap I had forgotten to test Tabuu on my windows 7 because Dolphin runs at 60fps on that, only tried him on the windows 8 because I was on that one at the time which Dolphin runs at 15 to 20fps. :P Hopefully I'll remember to try him after finishing Rainbow Bowser, but K Rool is looking great so far. 8)


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: Tabuu Forte Akugun on June 25, 2014, 06:56:13 PM
Ah crap I had forgotten to test Tabuu on my windows 7 because Dolphin runs at 60fps on that, only tried him on the windows 8 because I was on that one at the time which Dolphin runs at 15 to 20fps. :P Hopefully I'll remember to try him after finishing Rainbow Bowser, but K Rool is looking great so far. 8)

Kk

*sigh* I guess I'll have to put yet another project on hold.


Title: Re: Tabuu's PSAs. Seeking help for Lip model, K. Rool Aerial vB
Post by: Turb0k on June 25, 2014, 07:40:27 PM
I'm not exactly good at textures but I'd be glad to rig the Lip model if you want.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Tabuu Forte Akugun on June 26, 2014, 08:06:56 PM
Second jab:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140626_2242binout_zpsca6eb24f.jpg)

Can you guess what this is? ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140626_2225binout_zpsb0e6bcbf.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140626_22251binout_zpsc72c1167.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140626_22252binout_zpsb98ec29f.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140626_22253binout_zps684c5f11.jpg)


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Renova on June 26, 2014, 11:13:00 PM
Is he still over DK?


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Nebulon on June 26, 2014, 11:22:42 PM
Second jab:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140626_2242binout_zpsca6eb24f.jpg[/url])

Can you guess what this is? ;D

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140626_2225binout_zpsb0e6bcbf.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140626_22251binout_zpsc72c1167.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140626_22252binout_zpsb98ec29f.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140626_22253binout_zps684c5f11.jpg[/url])


Jab looks baller.

The next four are... Down Smash?


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Rosetta-Hime on June 26, 2014, 11:25:45 PM
Is he still over DK?
Over Pit now, I believe.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: StupidMarioFan1 on June 26, 2014, 11:38:57 PM
Are we guessing what kind of attack it is, or the move itself like say the name of it? The move doesn't look familiar at all to me, though the only games I have played that had K Rool attack is DKC1 & 2 (I have watched videos of 3 and know it's not from that) and DK64. I know there were other games he appeared in but weren't those the only 3 games where he attacked you directly himself? Does the first jab use his gloves as well?


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Tabuu Forte Akugun on June 27, 2014, 09:47:50 AM
Is he still over DK?

Nope. Pit. So I could use him with BrawlEx.

And nope. You guys are way off. It's when he touches a Poison Mushroom. ;D

Also, I'm having a problem with the Aerial Down B. The hitboxes just won't hit. I'm investigating.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: StupidMarioFan1 on June 27, 2014, 10:00:39 AM
Oh I see it now, in the first pic he is twice as tall as the ring of wires around him, but then just a little bit taller than them in the other pictures.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Large Leader on June 27, 2014, 11:20:12 AM
Nope. Pit. So I could use him with BrawlEx.

And nope. You guys are way off. It's when he touches a Poison Mushroom. ;D

Also, I'm having a problem with the Aerial Down B. The hitboxes just won't hit. I'm investigating.

Want me to check the hitboxes for you?


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Tabuu Forte Akugun on June 27, 2014, 11:29:29 AM
Want me to check the hitboxes for you?


Got a better idea. ;)

(http://i178.photobucket.com/albums/w271/T_C_Rhade/NewBitmapImage_zps7fc0906f.png)

EDIT: Damn, it's small. D: Try opening it in a new tab.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Large Leader on June 27, 2014, 12:46:18 PM
I can't tell when I have that, show me a screen of the offensive collision itself.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: gummay madness!!! on June 27, 2014, 05:33:25 PM
Okay then. I'm not too keen on continuing my moveset till he takes his hands out from under his ass.

Back to K. Rool.
Dude, this is the same for us over on the Little Mac PSA help thread. He won't friggin' share the ripped models. :l


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Tabuu Forte Akugun on June 27, 2014, 09:30:08 PM
I can't tell when I have that, show me a screen of the offensive collision itself.

I'm not quite sure what you mean by that.... For now I'll keep trying to figure out what the hell I'm doing wrong.

Dude, this is the same for us over on the Little Mac PSA help thread. He won't friggin' share the ripped models. :l

Well.... ahem. that post was kinda pointless. :/

I'll be away this weekend until around 5 PM on Sunday, so no progress until then.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Nebulon on June 28, 2014, 12:10:30 AM
Dude, this is the same for us over on the Little Mac PSA help thread. He won't friggin' share the ripped models. :l

He doesn't HAVE to.

Your remark isn't much incentive either.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Large Leader on June 28, 2014, 09:48:14 AM
I'm not quite sure what you mean by that.... For now I'll keep trying to figure out what the hell I'm doing wrong.

Like, open the offensive collision (as in modify) and show me a picture of the flags boxes.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Tabuu Forte Akugun on July 01, 2014, 11:52:43 AM
Okay! I come bearing K. Rool news!

I finished his Aerial Dodge, AND I fixed the Air Down B glitch. As it turns out, the Down B Action was calling the wrong subaction for in the air. I have NO idea how that happened, but I tinkered with it till it worked. So now I'm tweaking the hitbox and will proceed to make the Landing animation, and finally the third jab before sending him to Nebulon so his cousins can see him in action. I will also ask 'im to make a video while he's at it. ;D


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Nebulon on July 02, 2014, 09:10:59 AM
Okay! I come bearing K. Rool news!

I finished his Aerial Dodge, AND I fixed the Air Down B glitch. As it turns out, the Down B Action was calling the wrong subaction for in the air. I have NO idea how that happened, but I tinkered with it till it worked. So now I'm tweaking the hitbox and will proceed to make the Landing animation, and finally the third jab before sending him to Nebulon so his cousins can see him in action. I will also ask 'im to make a video while he's at it. ;D

I'm so psyched. I have some plans for the demonstrations/trailer video :)


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: StupidMarioFan1 on July 03, 2014, 08:51:57 AM
Okay! I come bearing K. Rool news!

I finished his Aerial Dodge, AND I fixed the Air Down B glitch. As it turns out, the Down B Action was calling the wrong subaction for in the air. I have NO idea how that happened, but I tinkered with it till it worked. So now I'm tweaking the hitbox and will proceed to make the Landing animation, and finally the third jab before sending him to Nebulon so his cousins can see him in action. I will also ask 'im to make a video while he's at it. ;D

(http://memecrunch.com/meme/6P1L/my-body-is-ready/image.png)


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Tabuu Forte Akugun on July 03, 2014, 01:08:31 PM
Oh, man. I just realized that I sent outdated BrawlEx files to Nebulon. I hope he thought to use the files named "Pit". D:

So yeah. I just threw them together without thinking. D:


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Nebulon on July 03, 2014, 02:17:07 PM
Oh, man. I just realized that I sent outdated BrawlEx files to Nebulon. I hope he thought to use the files named "Pit". D:

So yeah. I just threw them together without thinking. D:

I figured it out, but I'm having a tough time using the actual cosmetic, fighter, etc so I'll need to make my own versions.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Tabuu Forte Akugun on July 03, 2014, 04:53:10 PM
Ok, good. ;D

Progress update:

I'll finish the Swimming animations, and some PAT0's, and then I'll start two attacks: The third and final jab, and then the UAir. ;D I'll take snapshots of those, as well as the Swimming and the Air Dodge, as soon as possible in one big update. :)


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Nebulon on July 03, 2014, 05:23:30 PM
Ok, good. ;D

Progress update:

I'll finish the Swimming animations, and some PAT0's, and then I'll start two attacks: The third and final jab, and then the UAir. ;D I'll take snapshots of those, as well as the Swimming and the Air Dodge, as soon as possible in one big update. :)

Did you want me to make a video with the current K Rool?

I planned on making a:
Trailer
Combo Video
Demo video


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Tabuu Forte Akugun on July 03, 2014, 09:49:14 PM
Naw, with the one I'm working on. I'll send that to you as well, since it'll be more complete than what I sent ya. Grin

Sorry I was away, I had dinner, but now it's time to get back to work. I also forgot to mention that I intend to complete his Catch/Grab animations, and maybe make one more throw.

EDIT: I'm almost finished his new UAir! During this move, he will take off his crown, stab with it upward, and then put it back on.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140704_00261binout_zps04801c23.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140704_00262binout_zpse1c25d13.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140704_0026binout_zps6c92a823.jpg)

Rebound/Clash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140630_0009binout_zps5d5148e2.jpg)

Air Dodge:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140704_00263binout_zps56079a99.jpg)


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Kyouma on July 03, 2014, 11:10:43 PM
wow, that attack looks really detailed; this is why youre considered as one of the best Tabuu, keep it up!


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Bad Box Art Mega Man on July 03, 2014, 11:36:51 PM
Amazing work, Tabuu. bout time KRool gets his own PSA.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Calypso on July 04, 2014, 12:17:07 AM
Very cool idea for an attack Tabuu.


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Archer(AkenoS3) on July 04, 2014, 06:14:09 AM
Dat sexy pose for the Air dodge xD


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Tabuu Forte Akugun on July 04, 2014, 01:47:09 PM
More Kingu Kururu. XD

Aerial Down B 99% finished.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140704_1601binout_zps2c70233c.jpg)

Putting his crown back on after the UAir.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140704_1545binout_zps921261f7.jpg)

Third jab. Throws two punches with both his arms together. Will have a PAT0 to have "evil" eyes.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140704_15451binout_zps8fc468d5.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140704_15452binout_zps4b1e52b1.jpg)

A little eye candy. XD
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140704_1625binout_zpse20b3a5d.jpg)

;D


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: StupidMarioFan1 on July 04, 2014, 05:55:40 PM
Is one of his specials/attacks throwing his glove? That was always annoying during the fight as Diddy in DK64, so it'd be fun to do that to players especially if they remember the fight as well. xD
Anyways I tried to give you my money at the very beginning of you making the moveset, I don't think I need to try again to express my happiness of those previews. ;)


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: Tabuu Forte Akugun on July 04, 2014, 06:07:52 PM
Is one of his specials/attacks throwing his glove? That was always annoying during the fight as Diddy in DK64, so it'd be fun to do that to players especially if they remember the fight as well. xD
Anyways I tried to give you my money at the very beginning of you making the moveset, I don't think I need to try again to express my happiness of those previews. ;)

Yes, actually. ;D I have that planned for his Forward Smash. ;D

And lol. I'll take it. Haha

Anyway, I'm going to tweak a few things, finish the catch animations, and then send him off to Neb for a video. ;D


Title: Re: Tabuu's PSAs. 5 new K. Rool pics!
Post by: StupidMarioFan1 on July 04, 2014, 06:11:01 PM
Yes, actually. ;D I have that planned for his Forward Smash. ;D

And lol. I'll take it. Haha

Anyway, I'm going to tweak a few things, finish the catch animations, and then send him off to Neb for a video. ;D
So is this still a WIP or are you saying he's just about finished? Probably the first option, but still can't wait to play an updated version. :D


Title: Re: Tabuu's PSAs. King K. Rool beta in a week or 2? Possibly.
Post by: Tabuu Forte Akugun on July 08, 2014, 10:58:38 AM
All right, so! There's been a little change in plans. I'm NOT going away for the week. So it means that the K. Rool beta I have planned will MOST LIKELY happen, I don't know yet. :P

I also made him some stock icons yesterday. I was lazy, they're edited and recoloured versions of his Barrel Blast icon. XD But they still look kinda good. ;D

I'm about to resume work on him, but right now I'm bumping this thread for the umpteenth time, since [censored]ing WALUIGI seems to get more love than the Kremling King. lol

Also, thanks to a user named "Furil" on Smashboards... :

(http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap1_zpscb51b17c.png)

Lip has a new texture. I'll apply it to TurboChaos' new rig once I receive it.


Title: Re: Tabuu's PSAs. King K. Rool beta in a week or 2? Possibly.
Post by: StupidMarioFan1 on July 08, 2014, 01:15:01 PM
I'm about to resume work on him, but right now I'm bumping this thread for the umpteenth time, since [censored]ing WALUIGI seems to get more love than the Kremling King. lol
Well it is Waluigi, and because he's been revealed to be an Assistant Trophy again in Smash 4, and nothing about K Rool has been said yet, people are still hoping for him to be in Smash 4 and probably won't storm into this thread unless he isn't a playable character like Waluigi. You have to remember that it's nothing against you, there's just more hype for Waluigi right now. If K Rool is revealed to be a playable character, then this thread might get more popular. idk, I just know that me and the other guys visiting this thread are excited for K Rool. :D


Title: Re: Tabuu's PSAs. King K. Rool beta in a week or 2? Possibly.
Post by: Tabuu Forte Akugun on July 08, 2014, 02:50:42 PM
Well it is Waluigi, and because he's been revealed to be an Assistant Trophy again in Smash 4, and nothing about K Rool has been said yet, people are still hoping for him to be in Smash 4 and probably won't storm into this thread unless he isn't a playable character like Waluigi. You have to remember that it's nothing against you, there's just more hype for Waluigi right now. If K Rool is revealed to be a playable character, then this thread might get more popular. idk, I just know that me and the other guys visiting this thread are excited for K Rool. :D

Just makes me feel kinda hurt, is all. That a character I have a very strong dislike for, and not to mention has NO relevance whatsoever to the main Mario universe, is getting more love than my fav character of all time... the main villain of Donkey Kong. If K. Rool is playable in Smash 4, I will make it as well if it's doable within Brawl. It's clear that Sakurai doesn't see Waluigi as a worthy contender in the playable roster. I, personally, am extremely happy that it was Rosalina who got chosen.

Don't get me wrong: MarioKing's PSA looks fantastic, and I too will try it out. I hate the character, but I LOVE a quality PSA. However, it doesn't change the fact that I want Waluigi's head.

I realize that I work on slightly more obscure characters: Lip, King Cold, etc. But I put a lot of work into my projects as well. I pour my heart and soul into them, especially the actual attack coding in PSA.

Anyway.... I should just stop this and get back to work. lol But still... I'm curious to see if I release that beta I promised. :) Thanks, SMF1.


Title: Re: Tabuu's PSAs. King K. Rool beta in a week or 2? Possibly.
Post by: StupidMarioFan1 on July 08, 2014, 04:14:38 PM
Just makes me feel kinda hurt, is all. That a character I have a very strong dislike for, and not to mention has NO relevance whatsoever to the main Mario universe, is getting more love than my fav character of all time... the main villain of Donkey Kong. If K. Rool is playable in Smash 4, I will make it as well if it's doable within Brawl. It's clear that Sakurai doesn't see Waluigi as a worthy contender in the playable roster. I, personally, am extremely happy that it was Rosalina who got chosen.

Don't get me wrong: MarioKing's PSA looks fantastic, and I too will try it out. I hate the character, but I LOVE a quality PSA. However, it doesn't change the fact that I want Waluigi's head.

I realize that I work on slightly more obscure characters: Lip, King Cold, etc. But I put a lot of work into my projects as well. I pour my heart and soul into them, especially the actual attack coding in PSA.

Anyway.... I should just stop this and get back to work. lol But still... I'm curious to see if I release that beta I promised. :) Thanks, SMF1.
You're welcome, I think it's really the fact that Waluigi has an entire fanbase behind him, I am curious to know if Sakurai doesn't think Waluigi is good enough to be a playable character, or if he's just being an ass to the Waluigi lovers, or if he's paying all the workers a crap ton of cash to keep a real Waluigi under the hood who'll be an unlockable character in the final game. I'd love to see it be the last option because it'd blow most people's minds, but it's not that likely. I mean it is possible because they constantly remind everyone that the game is still in development.


Title: Re: Tabuu's PSAs. King K. Rool beta in a week or 2? Possibly.
Post by: zutox on July 08, 2014, 04:26:35 PM
That's why your work is the most interesting. You choose more obscure characters. That in and by itself is great, because it won't just be a pileup of the absolutely most well known characters out there. Those who know who your characters are will very fondly remember some good gaming moments and really appreciate seeing them in brawl. And even if they are completely new to them, the quality of your work is still so high they tend to end up becoming favorite characters anyway :)


Title: Re: Tabuu's PSAs. King K. Rool beta in a week or 2? Possibly.
Post by: Nebulon on July 09, 2014, 08:48:30 AM
So I've been quiet about the WIP build Tabuu let me use. Here's what I have to say:

Firstly a lot of moves weren't included so I can only say so much about certain things.

Tilts aren't done. Some of them look like they might work either way, but since it uses Pit's smaller skeleton it looks silly. :)

Smashes:

Down Smash: K Rool hops up a foot and slams his arse into the ground. The animation looks good, and the getting up animation looks fine too. The moves appears to heart you while he's ascending, but the hitbox for the slam itself isn't put in yet. There's an electrical looking effect when he lands, which I like (Not like pikachu electric, it's very mild, but VERY effective looking). -WAIT the hitbox for the slam is put in but I can only get it to have effect with K Rool is walking into someone while doing it. Or when the opponent is behind him. I think it's a WIP, but the hitbox could be extended out a bit.

No other smashes on my build.

No aerials done on my build.

Specials:

Neutral Special: He pulls out the blunderbus and holds it one hand. It charges up but at this time no shots are fire from it. I can't gauge the attack too much here, but the aniumation's on the right track.
Air version: A nonchargeable version where he fires it quickly once.


Down Special: He appears to play dead. It reminds me of Jigglypuff's sleep except it always does some damage, and the recovery time is actually reasonable. It's a nice reference to DKC1 :) The animation isn't quite done yet. 
Air version: it's another slam, this time with his belly. You recover faster than Bowser does. Does reasonable damage, the speed at which you fall down is pretty slow when compared to Bowser, but you recover faster. I'd suggest a two-hit system where:

In the air you use the move it actually knocks the person underneath you so that you've secured the actual slam when K Rool reaches the ground. One hit for initiating the slam, the other for the ground. A downward attack like this doesn't exist to my knowledge if you were to pursue it.

Side Special: is the Crown boomerang. The attack looks great with K Rool even looking towards the player (if he's facing the right side of the board. I'm not sure if it's possible, but if he could always face the player that'd be a nice touch) just like DKC1. While the crown is thrown K Rool is in place. It can hit while going out and then coming back in. My only suggestion for this is to make the crown a bit bigger. Aesthetically it looks fine on him, but using the crown as an attack would probably look more offensive and feel more intimidating if it were bigger.

Here's an example:

http://www.dkvine.com/games/dkc/characters/images/k_rool_01.png (http://www.dkvine.com/games/dkc/characters/images/k_rool_01.png)

Here's the current size:

http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxScreencap1_zps0144946b.png (http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxScreencap1_zps0144946b.png)

I get that the DKC1 Crown makes no sense in fitting on his head with the crown's edge appearing to come off his head a bit, but it looks much more pristine and it will make the attack look and feel nicer. I would hate for the attack to come off as just one of those "annoying little" attacks thrown into a PSA. Not that I think that, I know what it's referencing and I like it a lot, but to non-fans, they might scratch their heads. Attacks should draw potential new fans in. That's how Marth got me into Fire Emblem. All his attacks were so cool to me. Just a thought.
Air Side version is the same but keeps K Rool still as though he's on the ground.

Neutral A move:

He's got two jabs with his boxing gloves. The third hit isn't done in my build, but the first hit looks nice, and then the second hit he digs a little deeper in and it looks cool. I'm excited to see the final string in the attack.

Other than that, the rest of the attacks are still Pit's.

OH WAIT the Dash attack is a Belly Slam. I actually like it. It's silly and fun.

One thing I will say that totally makes me happy to have gotten to try this PSA is: The animations are solid. The Wait looks like heavy-hungry breathing. He blinks, his mouth opens and closes when he runs, his crouch looks intense, the wait 2 where he puts his hand up look good. Cape moves great, air animations make sense. Overall feels good :) I'll have a more in depth opinion towards the end of the beta.


Suggestions:
Only other things I'd suggest is to make one of his taunts an arm flex. It'll look like he's competing with DK.


Title: Re: Tabuu's PSAs. King K. Rool beta in a week or 2? Possibly.
Post by: Tabuu Forte Akugun on July 09, 2014, 03:13:17 PM
Awesome! Thanks, Nebulon. I'll try my very best, but the "always looking at the player" thing sounds tough. I might run out of unused subactions to use them on. But I'll try my best. And the resized crown is easy to do. I'll implement it soon. The feature where K. Rool always looks at the screen won't be in the beta.

Speaking of which, the beta is coming next weekend. Not this one coming, the next one. I have to fine-tune stuff and then make more animations. I've started to do Damage stuff. Damage and Downed animations will feature closed eyelids. ;D

I hope he'll be a suitable Pit clone. I think you'll be happy, Nebulon. I'll send it to you first so you can make me a trailer and a video, and THEN I'll release. ;D


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: secretchaos1 on July 09, 2014, 08:28:41 PM
I'm really looking forward to giving K. Rool a test! I'm a long time DKC fan, DKC 2 being my favourite game of all time, so it's really nice to see DKC get some love in the moveset department.
Just reading over the move descriptions is getting me pretty excited, I'll be sure to test him out and give my feedback!


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Tabuu Forte Akugun on July 11, 2014, 10:18:59 AM
I'm really looking forward to giving K. Rool a test! I'm a long time DKC fan, DKC 2 being my favourite game of all time, so it's really nice to see DKC get some love in the moveset department.
Just reading over the move descriptions is getting me pretty excited, I'll be sure to test him out and give my feedback!

And I, on my end, am really looking forward to you guys trying him out. :)

I finished his Down Smash about 99.9%, just need to adjust the "shockwave" hitbox. What I did was polish his AttackLw4Hold. I am also finalizing a Win1 animation. ;D I got it off Smashboards: he takes off his crown and bows to the player with it in hand. Once I finish his Sawnd, he'll say "Thank You!" while doing it. All that's left is a few touch ups here and there, and the Win1Wait version.

The beta will also feature a completed back aerial. ;D Along with that, next week's goal is to finish Damage animations and implement another throw: the Back one.

All I need now is to figure out how to edit his Arrow and Bow articles, which I replaced with Cannonballs: The Bow with a regular one and the arrow with a Spiked. I need to edit them to do the same thing, fly a little slower, and hit with different hitbox flags. Can anyone teach me how to edit Pit's articles? Thanks.


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Large Leader on July 11, 2014, 10:40:44 AM
Can anyone teach me how to edit Pit's articles? Thanks.

I've only ever been able to edit article hitboxes in BBox. But there might be some offsets or something that you could use.


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: StupidMarioFan1 on July 11, 2014, 11:02:30 AM
You should make one of his win animations this then since you plan on having him say "Thank you!" :af2:
http://gifsoup.com/view/4758845/king-k-rool.html (http://gifsoup.com/view/4758845/king-k-rool.html)
Either a win, or a taunt...actually make it a taunt because that'll make it even funnier. :D


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Lillith on July 11, 2014, 03:57:05 PM
Article stuff~
http://smashboards.com/threads/floating-point-collab-thread-now-all-floats-not-just-articles-homing-attack.257755/#post-9023692 (http://smashboards.com/threads/floating-point-collab-thread-now-all-floats-not-just-articles-homing-attack.257755/#post-9023692)
http://opensa.dantarion.com/wiki/Article_Floating_Points (http://anonym.to/?http://opensa.dantarion.com/wiki/Article_Floating_Points)


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Tabuu Forte Akugun on July 11, 2014, 06:40:16 PM
Thanks, Karna. I was able to change the hitbox flags, and I have an idea I'd like to implement, but yeah, I'm not quite sure how to. The idea was to scrap the bow (replaced by the regular cannonball), and implement them BOTH on top of the arrow, using variables called in the Charging subaction of my neutral special. I'd have to create a new subroutine, which is easy (the hard part is remembering the offset lol) and call it from inside the hitbox one. Am... I making any sense?


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Lillith on July 11, 2014, 06:54:58 PM
Definitely makes sense! I dunno if it'll work though, never done anything like that...


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Tabuu Forte Akugun on July 12, 2014, 03:56:34 PM
Okay, guys. I've got some very good news, and some somewhat bad news.

The somewhat bad news first: I can't get the projectile to shoot straight ahead (it either goes straight up, or stays stuck on the bone I set in on in Tabuu. I can't figure out how to make the Side Arrow load at all. Next, I can't get the article to show up at all when I try to call it on the ground. It's like it refuses to generate Article 1 (Arrow/Cannonballs) For now, K. Rool can only shoot an "upward" cannonball in the air.

Really good news: So far, my subroutine hitbox idea... WORKS. No crashing, no other glitches (save for the graphic effect trail I can't seem to remove) But to test it fully, I need to be able to use it on the ground. I made my subroutine to load cannonballs from K. Rool's effect file depending on how long I hold B, and so far, the basic cannonball works flawlessly except for speed and direction. I have no way of testing the spiked variety yet though.

Things are looking up, however. K. Rool, in my opinion, is really starting to come together as a moveset. ;D


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Lillith on July 12, 2014, 04:07:53 PM
I think you can edit the trail-y effect at this offset~
E160
... That's just a first guess though. *Headdesk*

Good to see lots of prgress being done though!

If I can figure why the projectile doesn't want to just go straight ahead though, I'll let you know.

Post Merge: July 12, 2014, 04:28:28 PM
I think that you can change article stuff with the 'Model Event' things~
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/articles_zps96856d02.jpg)


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Tabuu Forte Akugun on July 12, 2014, 04:29:39 PM
I think you can edit the trail-y effect at this offset~
E160
... That's just a first guess though. *Headdesk*

Good to see lots of prgress being done though!

If I can figure why the projectile doesn't want to just go straight ahead though, I'll let you know.


Thanks, man! Replaced everything with No Operation commands and it works perfectly!

I... just wish I knew why the arrow only goes up. Let me know, man, if ever you can.

I'm going to post 4 snapshots now. :)

Side Special with updated crown. I made it larger as per Nebulon's suggestion. I will also adjust the hitbox accordingly.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140709_2127binout_zps6cc85e0b.jpg)

A pic I'll post in the previews of the download.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140711_1748binout_zpscab8afe8.jpg)

Basic cannonball. Only shoots up atm.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140712_1909binout_zpsb60936f3.jpg)

Finally, the ball hits Fox... with a neutral hitbox like his gloves! Forgive Squished Rool, it's supposed to be his landing animation from his Aerial N-B, I just haven't made that animation yet. XD This, along with a revamped N-B air, will be included in the Beta.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140712_1910binout_zpsb6888d35.jpg)


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Lillith on July 12, 2014, 04:32:11 PM
I editted the post a bit up there~

He looks pretty snazzy though!


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Tabuu Forte Akugun on July 12, 2014, 04:41:24 PM
I editted the post a bit up there~

He looks pretty snazzy though!

Thanks, but the problem is I don't know what Actions the arrow article has... XD And those are Anchored Event commands that affect his Bow, which I don't use. Thanks anyway.

And thank you for the comment. I think so too. ^_^

I'll reread Dant's notes in the meantime.


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: secretchaos1 on July 12, 2014, 10:20:52 PM
Them preview pics look sweet!
So for the cannonball, is it only shooting up until you can figure out how to make it go forwards? Or is it kinda like a combination of him shooting the cannonballs in DKC 2 with the falling cannonballs from DKC? Cause that could always work as an interesting sort of move, like he could fire one up and it would fall down a few seconds later, giving you time to use it as sort of a trap to knock people into or something.


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Tabuu Forte Akugun on July 13, 2014, 07:12:16 PM
Them preview pics look sweet!
So for the cannonball, is it only shooting up until you can figure out how to make it go forwards? Or is it kinda like a combination of him shooting the cannonballs in DKC 2 with the falling cannonballs from DKC? Cause that could always work as an interesting sort of move, like he could fire one up and it would fall down a few seconds later, giving you time to use it as sort of a trap to knock people into or something.


That's not the intent, though. I can't figure out how Pit shoots his arrow sideways. Only the up one works.

Anyway, I finished making his Back Throw!

First he starts by casually throwing his opponent behind him like he or she is nothing (lol, I need to check his hands. XD)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140713_2149binout_zpsfdf93ce2.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140713_21491binout_zps8ba3d6b6.jpg)

Then he takes out his blunderbuss...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140713_21492binout_zps9afb01d4.jpg)

And KA-BLAM!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140713_21502binout_zpsaa1eb065.jpg)

While he shoots, I also did this:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140713_21501binout_zps6b376dc8.jpg)



Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: secretchaos1 on July 13, 2014, 07:27:08 PM
Oh damn, that is a nice throw. I've always liked the ones that follow up with an extra hit, reminds me of fox or mewtwo's. Very nice.


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Archer(AkenoS3) on July 13, 2014, 07:38:36 PM
That's not the intent, though. I can't figure out how Pit shoots his arrow sideways. Only the up one works.

Anyway, I finished making his Back Throw!

First he starts by casually throwing his opponent behind him like he or she is nothing (lol, I need to check his hands. XD)
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140713_2149binout_zpsfdf93ce2.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140713_21491binout_zps8ba3d6b6.jpg[/url])

Then he takes out his blunderbuss...
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140713_21492binout_zps9afb01d4.jpg[/url])

And KA-BLAM!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140713_21502binout_zpsaa1eb065.jpg[/url])

While he shoots, I also did this:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140713_21501binout_zps6b376dc8.jpg[/url])

Dat blinking eye at the end deserves a fancy camera. XD
Nice job, Tabuu!


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Tabuu Forte Akugun on July 14, 2014, 08:46:57 AM
Hah! No Shulk today! And two Fire Emblem newcomers that AREN'T Chrom! Eat my ass, Gematsu!

Anyway, enough ranting and cheering. Here's what I have planned for my man K. Rool today: more damage animations, possibly start Downed stuff, eye movement for the back throw and possibly start the Back Aerial!

And I've decided that this Saturday is when K. Rool's beta will be out. I'll post it when I feel like it on that day, so have that Refresh Page handy. ;D

 See you later!


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: secretchaos1 on July 14, 2014, 08:51:28 AM
I'll be keeping an eye out for it! Going on vacation though for a couple weeks, but I'll still be eager to test him out.


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Nebulon on July 14, 2014, 10:17:44 AM
Hah! No Shulk today! And two Fire Emblem newcomers that AREN'T Chrom! Eat my ass, Gematsu!

Anyway, enough ranting and cheering. Here's what I have planned for my man K. Rool today: more damage animations, possibly start Downed stuff, eye movement for the back throw and possibly start the Back Aerial!

And I've decided that this Saturday is when K. Rool's beta will be out. I'll post it when I feel like it on that day, so have that Refresh Page handy. ;D

 See you later!

I am ready to make that Trailer.


Title: Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend.
Post by: Tabuu Forte Akugun on July 14, 2014, 10:39:02 AM
I am ready to make that Trailer.

Hence why you're getting it before everyone else. ;) Even if it's MY PSA, I'm giving you almost full creative freedom on this trailer. :) My only condition: use Brawl's "King K. Rool / Ship Deck 2" music in it. ;) It's so fitting for a K. Rool trailer. ;D

Anyway. I intend to bust my ass these next few days. I want to have all Damage animations done, followed by Downed Down animations and possibly DownAttackD as well, including special (SRT, PAT, etc) animations. I don't believe I've ever put this much perfectionism and finicky details in a PSA. Not even King Cold or Tabuu himself. I want K. Rool to be as good as I can humanly make him. I'm going all Sakurai on him (obsessing over every little thing and tiring myself out lol)

I finished the Back Throw completely. :) Moving on to Damage and DownD


Title: Re: Tabuu's PSAs. King K. Rool beta coming this Saturday
Post by: StupidMarioFan1 on July 15, 2014, 02:43:43 PM
(http://www.n-europe.com/slir/w295/images/stories/additionalFields/content-4-32596-6a9w.jpg)


Title: Re: Tabuu's PSAs. King K. Rool beta coming this Saturday
Post by: Tabuu Forte Akugun on July 15, 2014, 05:33:01 PM
([url]http://www.n-europe.com/slir/w295/images/stories/additionalFields/content-4-32596-6a9w.jpg[/url])


LOL!

Anyway, I've got news.

Thanks to KJP, I got my mitts on the Article Floating Point Editor, however whenever I edit a value in it, the Cannonball stays in place after being shot. That's the strangest thing I've ever seen. I edited the angle of the Up Arrow (to 90 like the Side one), the Control Stick sensitivity to 0 so it can't be angled, and finally the speed to make it slower. Odd.

Anyway, there's also a change in plans. K. Rool's beta will be released sooner than expected. I'm going to a sleepover at a good friend's place this weekend, so I won't be there to release him on Saturday. So the new and final release date for King K. Rool Pit beta 1 is... FRIDAY, JULY 18th. Again, no specific time frame within that day in mind, so expect him at any time. ;)


Title: Re: Tabuu's PSAs. News: New release date and problem.
Post by: secretchaos1 on July 15, 2014, 07:14:10 PM
LOL!

Anyway, I've got news.

Thanks to KJP, I got my mitts on the Article Floating Point Editor, however whenever I edit a value in it, the Cannonball stays in place after being shot. That's the strangest thing I've ever seen. I edited the angle of the Up Arrow (to 90 like the Side one), the Control Stick sensitivity to 0 so it can't be angled, and finally the speed to make it slower. Odd.

Anyway, there's also a change in plans. K. Rool's beta will be released sooner than expected. I'm going to a sleepover at a good friend's place this weekend, so I won't be there to release him on Saturday. So the new and final release date for King K. Rool Pit beta 1 is... FRIDAY, JULY 18th. Again, no specific time frame within that day in mind, so expect him at any time. ;)

Sweeet. I'm going away on Friday, but as soon as I get some time after I'll give him a shot.


Title: Re: Tabuu's PSAs. News: New release date and problem.
Post by: StupidMarioFan1 on July 15, 2014, 07:27:59 PM
LOL!

Anyway, I've got news.

Thanks to KJP, I got my mitts on the Article Floating Point Editor, however whenever I edit a value in it, the Cannonball stays in place after being shot. That's the strangest thing I've ever seen. I edited the angle of the Up Arrow (to 90 like the Side one), the Control Stick sensitivity to 0 so it can't be angled, and finally the speed to make it slower. Odd.

Anyway, there's also a change in plans. K. Rool's beta will be released sooner than expected. I'm going to a sleepover at a good friend's place this weekend, so I won't be there to release him on Saturday. So the new and final release date for King K. Rool Pit beta 1 is... FRIDAY, JULY 18th. Again, no specific time frame within that day in mind, so expect him at any time. ;)

(http://imgur.com/ZGH94Is.gif)
Sorry, it's just I'm so happy to hear that K Rool will be here earlier.


Title: Re: Tabuu's PSAs. News: New release date and problem.
Post by: Tabuu Forte Akugun on July 17, 2014, 11:32:14 AM
All right, update:

I won't finish everything I had planned in time for the beta release. But I don't want to push it back even further, it's not fair to you guys. So I'll be touching up a few things then sending him off to Nebulon for the trailer, which I'll also show my K. Rool buddies over at his support thread on Smashboards. I'll just settle for doing the Back Aerial as my last major change.

And then tomorrow I'll do a couple more minor things, and give you guys THAT version on the Vault.


Title: Re: Tabuu's PSAs. News: New release date and problem.
Post by: Archer(AkenoS3) on July 17, 2014, 01:10:22 PM
You should maybe not release something you didn't finish in the Vault... or else you're gonna have many reports... No need to rush things, man. Not a problem if you're past the deadline...


Title: Re: Tabuu's PSAs. News: New release date and problem.
Post by: Tabuu Forte Akugun on July 17, 2014, 02:03:28 PM
You should maybe not release something you didn't finish in the Vault... or else you're gonna have many reports... No need to rush things, man. Not a problem if you're past the deadline...

Okay. I think you're right. We'll see how progress on the Back Aerial goes. I mean, there's no crashing or freezing errors or anything like that.


Title: Re: Tabuu's PSAs. News: New release date and problem.
Post by: Archer(AkenoS3) on July 17, 2014, 03:25:02 PM
Okay. I think you're right. We'll see how progress on the Back Aerial goes. I mean, there's no crashing or freezing errors or anything like that.
That is already a good start... lol.
What needs to be done for him before being fully usable? (not completly over, but good for a beta...)


Title: Re: Tabuu's PSAs. News: New release date and problem.
Post by: Tabuu Forte Akugun on July 17, 2014, 03:53:03 PM
That is already a good start... lol.
What needs to be done for him before being fully usable? (not completly over, but good for a beta...)

The Back Aerial Landing animation, and a couple more Damage ones.


Title: Re: Tabuu's PSAs. News: New release date and problem.
Post by: StupidMarioFan1 on July 17, 2014, 07:51:55 PM
As long as nothing is game breaking then he shouldn't get reports except stupid ones from those who don't know what a beta is (like "he uses so-and-so's hurt animations!"). Anyways I don't think I need to say how excited I am for this, previous two reggie pics say enough. XD


Title: Re: Tabuu's PSAs. K. Rool Beta Release Imminent!
Post by: Tabuu Forte Akugun on July 18, 2014, 06:58:08 PM
For those of you whose "bodies are ready", please, hear me out.

There has been a change in plans. I will not be releasing K. Rool today. Or before my new semester starts (August 19)

Nebulon brought up an interesting point via PM: the beta is still too incomplete, attack-wise, to be released and to have a trailer made for it. It also occurred to be that I tried, in vain, to rush this for the release. I remembered what happened with Tabuu's "final" version. It looked like crap because I wanted to finish it. I will do a lot more work and more attacks before I'm ready for release. King Cold happened to have suffered that same fate. He was too incomplete. I don't want to make the same mistake with my fav Nintendo character.

I hope you guys aren't too upset or disappointed. It's just that I want him to be GOOD. And not released early at the expense of quality.

Thanks,

TFA.


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Lillith on July 18, 2014, 07:08:05 PM
This is a good thing! Rushing things always ends up with broken and unenjoyable stuff. *Stares at Sonic 06*
...

Good luck to finishing it properly though!


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Tabuu Forte Akugun on July 18, 2014, 08:13:30 PM
I come bearing gold and frankincense... and K. Rool's STRAIGHT-FLYING cannonball. LOL

It now shoots perfectly straight~

I guess the trick is to modify one Floating Point at a time, that's why the projectile went crazy before, I guess.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140718_2249binout_zpsae73a399.jpg)


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Lillith on July 18, 2014, 08:18:20 PM
All I can really say to this is... Sweet! K-Rool's cannonball of doom wants to behave now. XD


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Tabuu Forte Akugun on July 18, 2014, 08:20:01 PM
So I figured out why it would freeze in place when editing it. The arrow doesn't like it when I change its speed. That's the only time it occurs.

All I can really say to this is... Sweet! K-Rool's cannonball of doom wants to behave now. XD

Yeah, you can imagine how happy I am that it finally works. lol


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: StupidMarioFan1 on July 18, 2014, 08:25:49 PM
I don't know if this'll make you feel better or not but I actually forgot that you were supposed to release the beta today, so I wasn't upset when I didn't see it in the vault, and yah it would be better for him to more complete before release. Though sucks that you won't be able to before August 19th...why is that? Will you not be able to work on him at all over the next month? I love that his cannonball shoots forward now.


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Tabuu Forte Akugun on July 18, 2014, 08:38:39 PM
Are you guys okay with K. Rool having a lightning-fast cannonball? Since I can't edit the speed?

I don't know if this'll make you feel better or not but I actually forgot that you were supposed to release the beta today, so I wasn't upset when I didn't see it in the vault, and yah it would be better for him to more complete before release. Though sucks that you won't be able to before August 19th...why is that? Will you not be able to work on him at all over the next month? I love that his cannonball shoots forward now.

The reason I can't release it till at least then is because I want the rest of my summer vacation to bust my butt working on him and tweaking him/touching him up a great deal. I want the beta to be as good as I can humanly make it. I want this PSA to have my heart and soul poured into it. In order to make something good, it takes time.


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: StupidMarioFan1 on July 18, 2014, 08:58:38 PM
I understand completely that great hacks take a lot of time and effort, I was just curious as to why you said you wouldn't release him before August 19th because you didn't say why in the post. I didn't know if it was like you were going to work on him the whole time or if you wouldn't be able to work on him until then, or what. That's why I was asking. Now about that cannonball, let's just say K Rool upgrade his gun since DKC 2. XD


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: BlueBrain on July 19, 2014, 01:43:58 AM
wouldn't it be more interesting if the cannonball flew in an arch?
like, K.rool shoots it slightly upwards...

cuz, won't it look awkward for such a huge canonball to fly straight with no gravity applied to it?


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Tabuu Forte Akugun on July 19, 2014, 07:59:17 AM
wouldn't it be more interesting if the cannonball flew in an arch?
like, K.rool shoots it slightly upwards...

cuz, won't it look awkward for such a huge canonball to fly straight with no gravity applied to it?

I absolutely love this idea. I wish it were possible to make the cannonball shoot as if I pressed down on Pit's arrow. But I think it can only fly straight.

Well guys, I'm off. :) My RL friends will be trying my current K. Rool build. I will see you Sunday evening, my time. ;D


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: BlueBrain on July 19, 2014, 08:15:29 AM
maybe if he were on Link, you could edit his arrow's trajectory... :P


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Tabuu Forte Akugun on July 19, 2014, 08:35:14 AM
maybe if he were on Link, you could edit his arrow's trajectory... :P

I would, except then I'd have to re-do his PSA from scratch again (no big deal, but just time-consuming), and I don't even remember how to change his grab. XD Also, they flew straight in Donkey Kong Country 2 in certain instances. I'm not trying to make excuses, just saying. Besides, Pit has a larger filesize limit. :)

I'll report back here with what my friends thought of K. Rool.

Just for kicks earlier I did a CPU match with Pit, K. Rool and Goku, all at level 3. It ended in a Sudden Death, and K. Rool won. LOL

So that's about it for now.


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: BlueBrain on July 19, 2014, 10:01:28 AM
it was kind of a joke kind of a serious note :P

anyway, didn't pikazz port someone's article to someone else?
if so, wouldn't it be possible to get link's arrow on pit's arrow?

i think this involves .rel editting though :/


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Large Leader on July 19, 2014, 10:06:35 AM
anyway, didn't pikazz port someone's article to someone else?

I think that was PhantomWings who got Rob's Laser over Mario. It was extremely buggy, according to him.


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Tabuu Forte Akugun on July 21, 2014, 05:41:18 PM
Hey, guys. I've returned from my weekend. It was loads of fun. Oh, by the way, my friends loved, and were impressed, with K. Rool. That's the good news.

The bad news? I'm taking a break from Brawl hacking for a couple days. I've worked so hard on my PSAs that I'm temporarily burned out. So yeah. I hope you guys understand. :( Instead, I'm spending a bit more time working on cleaning out my cluttered workspace, practicing in Melee and Project M for SSB4, and trying to beat Dark Moon.

Yeah, just wanted to keep you guys updated, is all.


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Lillith on July 21, 2014, 06:01:52 PM
This happens to everyone, take breaks where you can!

Dark Moon? Luigi's Mansion? I myself have had that lying around at the start for the past year or so. XD
It IS a good game though, so hope you enjoy it!


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: Rosetta-Hime on July 21, 2014, 06:04:31 PM
Lol, I'm horrible at Dark Moon, but after 3 weeks, I finally beat the 2nd boss... Lol I gave up on it, but you'll enjoy it a lot!


Title: Re: Tabuu's PSAs.IMPORTANT ANNOUNCEMENT on last post.
Post by: StupidMarioFan1 on July 21, 2014, 06:58:29 PM
Had it beaten months ago, never collected everything though, I was more focused on beating the story. It was pretty fun, though I knew it wouldn't and couldn't feel like the original with it being on the 3ds and not the Wii U, but them making it levels also helped make it feel different, but even then it was still a fun game. Speaking of the Wii U, I want a Mario Sunshine sequel or remake on the Wii U, the gamepad is perfect for it! Except the L and R triggers acting like buttons instead of how they worked on the GC controller....that would cause problems since the game is partially built around the fact you can lightly hold the triggers down allowing you to squirt water while moving.....they can release a new gamepad for Sunshine. XD


Title: Re: Tabuu's PSAs. On hiatus until further notice.
Post by: Tabuu Forte Akugun on July 22, 2014, 04:52:55 PM
Hi. As the title says, I'm going to extend my break to a full-out hiatus.

Remember that SSB fan-game I was working on? I've resumed its development. I'm continuing to program my engine and other stuff, and I also learned how to make looping OGG files, making them similar in playback to BRSTM files. ;D

As I said, I will also be using models from Brawl and Brawl hacks to make character, stage and other sprites. I should also learn how to model and texture for this purpose, since there are playable characters on my roster that don't have BrawlBox-viewable models made for them. D:

Anyway, I'm just leaving this here for anyone who's curious.




Title: Re: Tabuu's PSAs. On hiatus until further notice.
Post by: StupidMarioFan1 on July 22, 2014, 05:11:47 PM
How about posting pics, or making a thread in the Off-Topic section to post previews? This sounds so interesting that I think a lot of us would love to see previews. :af2:


Title: Re: Tabuu's PSAs. On hiatus until further notice.
Post by: Tabuu Forte Akugun on July 22, 2014, 05:16:40 PM
How about posting pics, or making a thread in the Off-Topic section to post previews? This sounds so interesting that I think a lot of us would love to see previews. :af2:

I will. ;D But that'll take quite a while. It's FAR from playable right now. I'm just doing preliminary development: the engine and system functions, and creating/arranging/looping music as we speak. I love OGG and Audacity, I can loop the actual MP3/WAV/whatever files I want to use.


Title: Re: Tabuu's PSAs. On hiatus until further notice.
Post by: StupidMarioFan1 on July 22, 2014, 05:19:05 PM
Alright, and it doesn't have to be playable yet, simply having a few character sprites made that you could show off will be good too. :) Good luck. :D


Title: Re: Tabuu's PSAs. On hiatus until further notice.
Post by: BlueBrain on July 23, 2014, 05:43:11 AM
sprite based ssb engine?
sounds interesting :P


Title: Re: Tabuu's PSAs. On hiatus until further notice.
Post by: TheShyGuy on July 23, 2014, 01:03:17 PM
Hi. As the title says, I'm going to extend my break to a full-out hiatus.

Remember that SSB fan-game I was working on? I've resumed its development. I'm continuing to program my engine and other stuff, and I also learned how to make looping OGG files, making them similar in playback to BRSTM files. ;D

As I said, I will also be using models from Brawl and Brawl hacks to make character, stage and other sprites. I should also learn how to model and texture for this purpose, since there are playable characters on my roster that don't have BrawlBox-viewable models made for them. D:

Anyway, I'm just leaving this here for anyone who's curious.




That sounds awesome. I'd really like to keep up with your progress- do you have a devlog somewhere?  I wouldn't mind help you code some things either. (I managed to make myself really busy, so really, I can only give advice).  Before I came back I was working on a now-dead 2d brawler.  The moveset system is based on PSA which is mostly finished.  If you need help with that, I'd glady help you.  What are you coding it in?  For making characters/movesets, look into some scripting language (python, Lua, etc).  I don't wanna go in depth and write too much, but simply supporting scripting makes so things much easier.


Title: Re: Tabuu's PSAs. On hiatus until further notice.
Post by: Tabuu Forte Akugun on July 23, 2014, 01:25:08 PM
That sounds awesome. I'd really like to keep up with your progress- do you have a devlog somewhere?  I wouldn't mind help you code some things either. (I managed to make myself really busy, so really, I can only give advice).  Before I came back I was working on a now-dead 2d brawler.  The moveset system is based on PSA which is mostly finished.  If you need help with that, I'd glady help you.  What are you coding it in?  For making characters/movesets, look into some scripting language (python, Lua, etc).  I don't wanna go in depth and write too much, but simply supporting scripting makes so things much easier.

I would be so willing to accept your help! ;D But do you know anything about RPG Maker VX's scripting features? Out with the old, in with the new: aside from minor things like weather sprites, I'm completely re-writing the included RPG engine and making it into my vision of what a Smash engine would be like. So yeah, it's in Ruby (RGSS/Ruby Game Scripting System)

And I'll start a devlog on Tumblr when I'm far enough. I don't want to plan too far ahead in case I can the project later. D:


Title: Re: Tabuu's PSAs. On hiatus until further notice.
Post by: TheShyGuy on July 23, 2014, 02:17:52 PM
RPG Maker, Ruby?  I don't know anything about it, sorry =/.  But, I still wouldn't mind giving help/advice in anyway I can.  Do you have any of your previous progress anywhere? 


Title: Re: Tabuu's PSAs. Back to PSA making for a while
Post by: Tabuu Forte Akugun on August 07, 2014, 06:29:45 PM
Hi, guys!

It's been what, probably a month or so? I'm coming back for a time. This means more Animation and PSA work on K. Rool and other projects.

I've lost my Super Smash Bros. Feud stage modeller, so I'm kinda stuck for a time. I even requested help in my thread and another, and nobody's answering. I don't think people are that interested in my fan-game, to be honest. So I'm going to put that on hold for some time.

So yeah, I'm going back to Brawl hacking. :) And I'm starting with Rool.


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Rosetta-Hime on August 07, 2014, 06:56:07 PM
Glad to have you back! :)


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: StupidMarioFan1 on August 07, 2014, 07:25:39 PM
Hi, guys!

It's been what, probably a month or so? I'm coming back for a time. This means more Animation and PSA work on K. Rool and other projects.

I've lost my Super Smash Bros. Feud stage modeller, so I'm kinda stuck for a time. I even requested help in my thread and another, and nobody's answering. I don't think people are that interested in my fan-game, to be honest. So I'm going to put that on hold for some time.

So yeah, I'm going back to Brawl hacking. :) And I'm starting with Rool.
To be fair, a link to the thread should've been posted in here so we would've known it was up already. :P Anyways sucks that you lost that modeler, hopefully you'll get a lot done on K Rool though. :)


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Tabuu Forte Akugun on August 11, 2014, 05:49:57 PM
Okay! *cracks knuckles*

So... Robin Williams died. I am absolutely depressed. That man was a huge part of my childhood and I considered him the funniest man in the world.

Anyway! K. Rool is going to get resumed. After I finished my Super Smash Bros. Feud stage list. Good news is, I've found a new modeller, and he's none other than our very own DSX8. Truth is, I kept working on the game even after that proclamation. But this time K. Rool will be back in production for real. I'm not just saying that. I need a break from my fan-game anyway, so why not K. Rool? ;D

So! I will continue to try and figure out why his cannonball glitches up for seemingly no reason when messing with its speed, then I will try and fix why the Spiked one won't show up. D: After that, I'll finish polishing up the gun-holding animations more. Only then will the more serious work continue (animations and actual PSA).

I wonder how rusty I've become. lol


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: StupidMarioFan1 on August 11, 2014, 07:14:55 PM
Okay! *cracks knuckles*

So... Robin Williams died. I am absolutely depressed. That man was a huge part of my childhood and I considered him the funniest man in the world.

Anyway! K. Rool is going to get resumed. After I finished my Super Smash Bros. Feud stage list. Good news is, I've found a new modeller, and he's none other than our very own DSX8. Truth is, I kept working on the game even after that proclamation. But this time K. Rool will be back in production for real. I'm not just saying that. I need a break from my fan-game anyway, so why not K. Rool? ;D

So! I will continue to try and figure out why his cannonball glitches up for seemingly no reason when messing with its speed, then I will try and fix why the Spiked one won't show up. D: After that, I'll finish polishing up the gun-holding animations more. Only then will the more serious work continue (animations and actual PSA).

I wonder how rusty I've become. lol
It's so depressing knowing that he died today. He'll always had a special place in my heart as Genie. :'(


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Tabuu Forte Akugun on August 12, 2014, 03:24:13 PM
YES! I was finally able to install 3ds Max on this computer. :) So that means projects will be quite slow now because I'll be learnin' how to model. ;D

Because to be honest, I've been wanting to learn that skill for quite some time and I have no motivation to work on PSA stuff at the moment. D: I'll be tackling rigging as well. :)

See you later.


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Rosetta-Hime on August 12, 2014, 03:30:49 PM
YES! I was finally able to install 3ds Max on this computer. :) So that means projects will be quite slow now because I'll be learnin' how to model. ;D

Because to be honest, I've been wanting to learn that skill for quite some time and I have no motivation to work on PSA stuff at the moment. D: I'll be tackling rigging as well. :)

See you later.
Well that's good news.:)


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Tabuu Forte Akugun on August 12, 2014, 03:32:38 PM
Well that's good news.:)

Can you teach me what you know? Internet tutorials don't do it for me and I could use a tut by someone I trust. :)


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: StupidMarioFan1 on August 12, 2014, 03:51:20 PM
Can you teach me what you know? Internet tutorials don't do it for me and I could use a tut by someone I trust. :)

Well have you atleast tried this tutorial: http://forums.kc-mm.com/index.php?topic=41996.0, (http://forums.kc-mm.com/index.php?topic=41996.0,) personally I disagree with the using 0.71 to import the dae because it always ends up with messed up shaders and materials despite me replacing them like normal so I use 0.68d to import the dae and then use 0.71 afterwards for any changes, but usually edit the materials and shaders and then save. 0.71 is great for animations though. lol


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Rosetta-Hime on August 12, 2014, 04:08:20 PM
Can you teach me what you know? Internet tutorials don't do it for me and I could use a tut by someone I trust. :)
For rigging, importing into BB, or custom models? Glad to know you trust me lol :)


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Tabuu Forte Akugun on August 12, 2014, 04:14:10 PM
For rigging, importing into BB, or custom models? Glad to know you trust me lol :)

Both. :)


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Rosetta-Hime on August 12, 2014, 04:44:09 PM
Well for rigging, I usually place the object where I need it to be. Then I add the Skin modifier, add only the bones I need it to be rigged to, set the weight values, then go back and add all the other bones I didn't use for rigging in the Skin modifier. If all the bones aren't added when you add the Skin, then it won't import into BB correctly. For importing into BB, I do pretty much what MarioFan does. Just be sure it's .68b or lower, as MarioFan stated it has a messed up Shader0.
For custom models... Well, I kinda create the shapes to get the basic form of what I need, then edit the mesh to look how I need it. Not really helpful, I know, but it's something you kinda have to experiment with on your own lol.


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Tabuu Forte Akugun on August 13, 2014, 02:53:29 PM
Good lord, I can't model a frikkin' boot worth [censored], haha. I'm trying to learn box modeling. Yeah, not very easy, this stuff, I gotta tell ya. It'll be a while before I can make something decent. :( Maybe I should put a pre-made boot model in my scene and work from there. XD Yeah, this modeling stuff is absolutely difficult. But I'm not giving up.

I got K. Rool waiting for me though if I decide to rage quit lol.


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: StupidMarioFan1 on August 13, 2014, 05:18:16 PM
Yah that's why I haven't bothered trying to learn yet, don't want to do all that hard work yet when most of my imports and movesets don't require custom models that don't exist yet. lol


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Tabuu Forte Akugun on August 13, 2014, 06:23:56 PM
I'm working on my first WIP. Check her out in my new thread in Model Imports! ;D


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Ware-Wolff on August 14, 2014, 07:59:31 PM
i can help with Lip's PSA, if i can download her, any links?


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Tabuu Forte Akugun on August 17, 2014, 08:51:27 PM
i can help with Lip's PSA, if i can download her, any links?

Thanks for the offer! But I would prefer to go solo on this one. :P

Anyway, I'm going to take a little break from model imports. I'm very frustrated with the way my Saria import is turning out. D: So I think I'll either get back to K. Rool or my Feud fan-game. (The former is the most likely at this point)



Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Bad Box Art Mega Man on August 17, 2014, 08:53:57 PM
whatever works man. krool is doing well so far.


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Tabuu Forte Akugun on August 17, 2014, 09:47:45 PM
Yep. It's back to the King K. Rool PSA. I am NOT cut out for this rigging stuff. The Kokiri Girl import was just a fluke. Everything else I try to rig looks like [censored]ing [censored]. It's just not for me. I'm a PSA hacker, and that's what I should stay as. So I'll occasionally keep making custom models, but don't hold your breath. If I do keep doing them, I am not rigging another damn thing as long as I live.

Anyway, I have lots of animation work to tend to. I'll start out with finishing his Neutral B once and for all, as well as another A move, then it's back to misc stuff.


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: StupidMarioFan1 on August 17, 2014, 10:24:26 PM
Yep. It's back to the King K. Rool PSA. I am NOT cut out for this rigging stuff. The Kokiri Girl import was just a fluke. Everything else I try to rig looks like [censored]ing [censored]. It's just not for me. I'm a PSA hacker, and that's what I should stay as. So I'll occasionally keep making custom models, but don't hold your breath. If I do keep doing them, I am not rigging another damn thing as long as I live.

Anyway, I have lots of animation work to tend to. I'll start out with finishing his Neutral B once and for all, as well as another A move, then it's back to misc stuff.
So Saria is cancelled?


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Tabuu Forte Akugun on August 18, 2014, 08:44:56 AM
So Saria is cancelled?

Yes. Unless someone else wants my MAX file with all the model parts set up. You see, my main problem is that vertices keep "caving in", you know, and becoming inaccessible. Even with Edged Faces mode on and the semi-transparent setting turned on, it turns into this web of a wireframe that I find too frustrating to navigate. D:



Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: StupidMarioFan1 on August 18, 2014, 12:30:28 PM
Yes. Unless someone else wants my MAX file with all the model parts set up. You see, my main problem is that vertices keep "caving in", you know, and becoming inaccessible. Even with Edged Faces mode on and the semi-transparent setting turned on, it turns into this web of a wireframe that I find too frustrating to navigate. D:
Have you tried going to Polygons, selecting say her left arm's polygons and then clicking detach to make a separate object? It makes it easier to navigate, but then you can see the edges, also a helpful tip, if you select two or more objects and use a Edit Normals modifier, you can make the edges smooth, though there is apparently another, easier way to fix that error, I've always manually did it with the Edit Normals modifier due to being a perfectionist.


Title: Re: Tabuu's PSAs. Back to PSA for a time.
Post by: Tabuu Forte Akugun on August 23, 2014, 01:01:47 PM
So! Mac is finished and released. I will try to resume my PSA over Bowser, but: I need people who have played him at Smash Fest and other events to tell me which moves are mapped to which buttons. I have a video with most of his moveset, but it doesn't tell me which move goes with which combination and so on. And I still need a Giga Mac on DK's boneset, for Giga Bowser. I'd do it myself, but I don't have a raw model available. If possible, Giga Mac will also need an HD texture.

Another thing I want to tackle is ripping models from DKC Returns. I'm getting the ISO now, but I wonder if anyone's figured out / ripped anything from it yet.

Anyway, the other PSA I'm resuming at the same time is King Cold over Ganon. I'm going to take a break from K. Rool for the time being, as I have no motivation to do his animations at this time.


Title: Re: Tabuu's PSAs. 3 PSAs will be resumed.
Post by: JackXIII on August 23, 2014, 02:50:25 PM
I need people who have played him at Smash Fest and other events to tell me which moves are mapped to which buttons. I have a video with most of his moveset, but it doesn't tell me which move goes with which combination and so on. And I still need a Giga Mac on DK's boneset, for Giga Bowser. I'd do it myself, but I don't have a raw model available. If possible, Giga Mac will also need an HD texture.

The Nintendo Direct that Revealed Greninja showcases Little Mac' s Move set.
I've also played Little Mac at a Smash Fest.

Neutral B is Straight Lunge
Side B is the Jolt Haymaker
Up B Is the Rising Spinning Uppercut
Down B is a Counter

I cant really go in depth with the aerials and tilts, but the Nintendo direct will be a Great Help.


Title: Re: Tabuu's PSAs. 3 PSAs will be resumed.
Post by: Tabuu Forte Akugun on August 23, 2014, 07:56:39 PM
I've changed my mind about new/current WIPs. I'll do my Smash 4 Bowser and King K. Rool. These are the 2 I really want to make right now. I want to update K. Rool, like, so badly right now. And I want to use Smash 4 Bowser as a way to practice for the new Smash games.

So yeah, starting tomorrow, I'm going back into overdrive, despite the fact that school has started again. D:


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Nebulon on August 23, 2014, 08:06:47 PM
I've changed my mind about new/current WIPs. I'll do my Smash 4 Bowser and King K. Rool. These are the 2 I really want to make right now. I want to update K. Rool, like, so badly right now. And I want to use Smash 4 Bowser as a way to practice for the new Smash games.

So yeah, starting tomorrow, I'm going back into overdrive, despite the fact that school has started again. D:

I've changed my mind about new/current WIPs. I'll do my Smash 4 Bowser and King K. Rool. These are the 2 I really want to make right now. I want to update K. Rool, like, so badly right now. And I want to use Smash 4 Bowser as a way to practice for the new Smash games.

So yeah, starting tomorrow, I'm going back into overdrive, despite the fact that school has started again. D:

I've changed my mind about new/current WIPs. I'll do my Smash 4 Bowser and King K. Rool. These are the 2 I really want to make right now. I want to update K. Rool, like, so badly right now. And I want to use Smash 4 Bowser as a way to practice for the new Smash games.

So yeah, starting tomorrow, I'm going back into overdrive, despite the fact that school has started again. D:


I believe in you :)


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Lillith on August 23, 2014, 08:09:17 PM
Woohoo! Bow-wow! Good luck!


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 23, 2014, 08:16:42 PM
Wow! Thanks, you two. ;)

Anyway, once I finish K. Rool, whenever, I'll make a Sluggers outfit and Kaptain alt. Someone finally ripped sluggers K. Rool on Models Resource, which I was able to import in 3ds Max, and the Kaptain one will use clothing from Aafyre's vertex. I might have to include them with the download for BrawlEx. I ripped Snoopy's edited Dedede boneset, so it should be good. ;) They won't come with CSPs, though.

I also got a hold of Angelglory's Ganon model, and I'll be porting that over a player for another moveset. Classic and ALttP Ganon, anyone? ;D


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Lillith on August 23, 2014, 08:18:00 PM
Bow-wow AND Ganon? Oh my. XD


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 23, 2014, 08:19:58 PM
Oh yes! That be correct, mate.

And this time, I'll have a beta "complete" moveset for K. Rool before sending him off to Neb. I remember last time I tried to rush K. Rool's beta and it was a disaster. D:


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Nebulon on August 24, 2014, 08:37:09 AM
Oh yes! That be correct, mate.

And this time, I'll have a beta "complete" moveset for K. Rool before sending him off to Neb. I remember last time I tried to rush K. Rool's beta and it was a disaster. D:

This sounds great :)


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 24, 2014, 06:48:59 PM
The Neutral B is about 99.9% done. All the animations for it are finished. I do intend to stay hard at work on K. Rool, but I also had new ideas while going through the SSE's files.

I will now introduce 3 new PSAs for the future. They, like Tabuu, will be Bosses turned playable characters. They are:

Master Hand

Crazy Hand

Ridley.

All 3 of them will be made over BrawlEx-cloneable characters, using the original boss files / models / textures / rigs. This means that for Rid, I won't use Snoopy's Charizard import. They will feature their boss moves, but for Ridley, I will also watch Metroid videos for most moves. It's not going to be the Crusade moveset. While the Crusade moveset is well-recreated, the moveset iself isn't for me, and too much stuff from Charizard is recycled for my taste.

The Hands will feature a lot of improvisation for some A moves.

Oh? What happened to the Tabuu revamp and Lip and all my others?

..........


Well, unfortunately, I decided to cancel them due to lack of interest and motivation. :(


.
.
.
.
.
.
.
.
.
.
..
.

Nah, I'm only kidding. ;D

I thought I'd use a page from Sakurai's Smash Direct haha.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Rosetta-Hime on August 24, 2014, 06:53:24 PM
The Neutral B is about 99.9% done. All the animations for it are finished. I do intend to stay hard at work on K. Rool, but I also had new ideas while going through the SSE's files.

I will now introduce 3 new PSAs for the future. They, like Tabuu, will be Bosses turned playable characters. They are:

Master Hand

Crazy Hand

Ridley.

All 3 of them will be made over BrawlEx-cloneable characters, using the original boss files / models / textures / rigs. This means that for Rid, I won't use Snoopy's Charizard import. They will feature their boss moves, but for Ridley, I will also watch Metroid videos for most moves. It's not going to be the Crusade moveset. While the Crusade moveset is well-recreated, the moveset iself isn't for me, and too much stuff from Charizard is recycled for my taste.

The Hands will feature a lot of improvisation for some A moves.

Oh? What happened to the Tabuu revamp and Lip and all my others?

..........


Well, unfortunately, I decided to cancel them due to lack of interest and motivation. :(


.
.
.
.
.
.
.
.
.
.
..
.

Nah, I'm only kidding. ;D

I thought I'd use a page from Sakurai's Smash Direct haha.
I had the exact same idea a while back! Except I was going to do both hands, Ridley, Petey, and Rayquaza!


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 24, 2014, 06:55:48 PM
I had the exact same idea a while back! Except I was going to do both hands, Ridley, Petey, and Rayquaza!

Hmmmmm.. Did you give up on them?


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Nebulon on August 24, 2014, 07:29:16 PM
The Neutral B is about 99.9% done. All the animations for it are finished. I do intend to stay hard at work on K. Rool, but I also had new ideas while going through the SSE's files.

I will now introduce 3 new PSAs for the future. They, like Tabuu, will be Bosses turned playable characters. They are:

Master Hand

Crazy Hand

Ridley.

All 3 of them will be made over BrawlEx-cloneable characters, using the original boss files / models / textures / rigs. This means that for Rid, I won't use Snoopy's Charizard import. They will feature their boss moves, but for Ridley, I will also watch Metroid videos for most moves. It's not going to be the Crusade moveset. While the Crusade moveset is well-recreated, the moveset iself isn't for me, and too much stuff from Charizard is recycled for my taste.

The Hands will feature a lot of improvisation for some A moves.

Oh? What happened to the Tabuu revamp and Lip and all my others?

..........


Well, unfortunately, I decided to cancel them due to lack of interest and motivation. :(


.
.
.
.
.
.
.
.
.
.
..
.

Nah, I'm only kidding. ;D

I thought I'd use a page from Sakurai's Smash Direct haha.

I've completed every Metroid multiple times. If it's boss i know, it's Ridley. If you need ideas and testing I could do that :)

And 99.99% done with N B is amazing! I can't wait to check him out :)


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 24, 2014, 07:36:05 PM
I've completed every Metroid multiple times. If it's boss i know, it's Ridley. If you need ideas and testing I could do that :)

And 99.99% done with N B is amazing! I can't wait to check him out :)

So do you mind helping me come up with some of the A moveset? ;D I already have the Final Smash planned, but for now that's it.

He's also going to be a BrawlEx Pit clone. I can make use of his multijump and glide features this way! ;D Next up I'll need his soundbank/wave IDs. I have a file for effect pacs so that's okay.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: StupidMarioFan1 on August 24, 2014, 07:50:42 PM
Well my SSB64 Master Hand is outdated, I can remake him and make a Crazy Hand version that you can use. ;D


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 24, 2014, 07:53:49 PM
Well my SSB64 Master Hand is outdated, I can remake him and make a Crazy Hand version that you can use. ;D

That's all right, it's not necessary. ;D

I'm busy resizing and fixing glitches for Ridley. Don't worry, I WILL come back to K. Rool.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Nebulon on August 24, 2014, 08:18:27 PM
So do you mind helping me come up with some of the A moveset? ;D I already have the Final Smash planned, but for now that's it.

He's also going to be a BrawlEx Pit clone. I can make use of his multijump and glide features this way! ;D Next up I'll need his soundbank/wave IDs. I have a file for effect pacs so that's okay.

Of course :) I've beaten every Metroid game (and 456 other games to be precise). I'm a game encyclopedia. I can help you cook up some moves. :)

But let me ask you this:

Is he going to be in the air constantly like the Ganon PSA? (I can send it to you if you don't know what I'm talking about... it's called Ganon 43% or something).

Or is he going to be several feet off the ground at all times, requiring the opponent to jump to hit him?

Or is he going to be grounded? I've got a few moves in mind so let me know what you're doing. I've always wanted playable bosses so this sounds great :)

Also... I'm not sure if this is how you want to do it BUT if you don't want them to be KOable, is there a way to make it so that once they've recieved... 300% damage or something the character will have a death animation and then phase through objects into the "KO" zone? That way it's like having a Stamina match without the stamina. I believe KJP's T-Rex followed similar rules...


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 24, 2014, 08:21:33 PM
Of course :) I've beaten every Metroid game (and 456 other games to be precise). I'm a game encyclopedia. I can help you cook up some moves. :)

But let me ask you this:

Is he going to be in the air constantly like the Ganon PSA? (I can send it to you if you don't know what I'm talking about... it's called Ganon 43% or something).

Or is he going to be several feet off the ground at all times, requiring the opponent to jump to hit him?

Or is he going to be grounded? I've got a few moves in mind so let me know what you're doing. I've always wanted playable bosses so this sounds great :)

Also... I'm not sure if this is how you want to do it BUT if you don't want them to be KOable, is there a way to make it so that once they've recieved... 300% damage or something the character will have a death animation and then phase through objects into the "KO" zone? That way it's like having a Stamina match without the stamina. I believe KJP's T-Rex followed similar rules...

Oh, no, he's going to be like Tabuu, a boss within the rules of playable characters. He'll float, yes, but reasonably.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Nebulon on August 24, 2014, 08:23:42 PM
Oh, no, he's going to be like Tabuu, a boss within the rules of playable characters. He'll float, yes, but reasonably.

Gotcha.

How are you going to map the special moves? Then I'll know what'll be left over for "A" moves.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 24, 2014, 08:36:47 PM
Gotcha.

How are you going to map the special moves? Then I'll know what'll be left over for "A" moves.

Well, the attack where he flies up and stomps the ground will be the Down B. The attack where he scratches the ground with his tail will be either Dash or Side B. The famous "coming in from the background" will be the FS. N-B will be a fire ball. Okay, there are some moves I like in the Crusade moveset, but the intention is not to copy it. ^^;


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Nebulon on August 24, 2014, 09:10:19 PM
Well, the attack where he flies up and stomps the ground will be the Down B. The attack where he scratches the ground with his tail will be either Dash or Side B. The famous "coming in from the background" will be the FS. N-B will be a fire ball. Okay, there are some moves I like in the Crusade moveset, but the intention is not to copy it. ^^;

Well in most games featuring Ridley, his attacks range from projectiles to a lot of Tail swipes.

In the earlier games his Tail was the only part of him that really attacked you (Except Mecha Ridley in Zero Mission's end game... oh yeah spoilers...). In keeping with that feel, I suggest that his aerial moves use the tails.

If you gave him low gravity he could stay in the air and use the attacks the old bosses had.

I suggest the following for this idea:

Aerial attacks:

Forward A: Ridley whips the tail from behiind him, to underneath him, to in front of him. The area of hit would be underneath and in front of him. Hit boxes underneath would send players downward. Hit boxes in front would send players just above him to allow him to attempt and aerial combo with the other aerial moves (Say you hit them up just in the line of Ridley's mouth to be hit with a fire ball, or if they go too high you can use one of your jumps to use another aerial move(s)). Due to the ease of use with the attack, it would have so-so damage (maybe a sweetspot of damage at the very tip of his tail) but wouldn't have too much knock back. This attack is a "set up" move while also acting as protection from underneath him. Players need to work around this move, as you would with the actual boss. This is also done because if you give him low gravity, pressing down should allow you to descend. So rather than have a swipe for down A and Forward A, I basically combined the expected attacks into one.

Down A: Ridley has slammed downward before. As basic as it is to have an attack like this, it suits him, and it is actually used in the Metroid games. So pressing down in the air will cause the low gravity to become higher and that'll make him descend. Pressing down A will cause a sudden slam to the ground.

Up A: Upwards chomp. Ridley has attempted to bite Samus before, and it's no surprise considering how big his mouth is. It extends outward farther than his arms can in most incarnations, so it's only natural to have some mouth moves. He is animalistic afterall. He's going to use what his body allows him to, and with a head of that size, I'd say it makes sense. If you don't like that though, then perhaps an upward swipe with his arm, like Wolf? Or an aerial summer-salt with the tail being swung around like a flail during the maneuver?

Neutral A: I believe this one NEEDS to be a swipe with the arm. Ridley pivots his body and swings it forward, like Wolf's sort of, except slower and with a wider attack range. Ridley has used his arms IN THE AIR in the 3D games to grab Samus and swat at her, so it goes with what is known to occur. You could even make it kind of like Mario's where it sends players downwards. Then follow up with a down A to smash them into the ground.

Back A: Have Ridley flap his wings once forward, forcing him backwards. Think of a back slam. It wouldn't have the KO power of most back kicks, but the hitbox would be long, as his body is big. The sweetspot should be on the pointeist part of his back, as his size makes it difficult to coordinate that sweetspot. This one spot should have the normal back kick KO knockback.

If you decide not to use the low gravity, most of the moves still work well in theory.

As for the ground moves... will he be floating as he is during the fight, or are you going to make him stand? If so is he bipedal or quadrupedal? In almost all incarnations, he's quadrupedal.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 24, 2014, 09:13:40 PM
move stuff

Yeah! Those sound quite good.

And he'll be quadrupedal when on ground.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Nebulon on August 24, 2014, 09:37:28 PM
Yeah! Those sound quite good.

And he'll be quadrupedal when on ground.

Of the up A aerials I like the summersalt tail-flai the best.

For the ground:

Metroid Prime games had Ridley grounded several times. While grounded his attacks were sort of limited to his mouth. In keeping with the feel, I suggest you use the mouth. The mouth is also up front so it makes sense for Ridley to WANT to use his mouth.

Smashes:

Forward A: A chomp. With his long mouth, I suggest two things to make it stand out:

1. The closer the player is, the more hits they'll recieve from the mouth. Say if the player is close enough to Ridley that they would be at the apex of his jaw hinge: > (all the way inside). There'd be a hit there, as well as in the middle, and the tip. So the closer a player is, the more devastating it would be. Getting off the two hits should be relatively normal during play adding up to... let's say 20 damage. If you get the deepest hit, you'd start off with 12 and thus you'd get 32. If you want the attack to be more fair (I'm not sure how fair you want since it's a boss) then you can lower the damage, up the KO potential, and make it a bit faster. The other part to this move that I thought would really display his vicious behavior would be if while charging the move, it added fire damage to the move. A fully charged forward smash would have him extend his neck farther for the bite AND have a flame effect. Just some flare really.

Forward tilt: Peck. Ridley does a quick pick with the tip of his mouth. It's got good range BUT isn't so strong. It's used to get someone into a corner or to just keep opponents away from your large body, which you'll want. Bowser gets torn up by small characters, but if he had more ranged physical moves he'd be better. Ridley CAN since his neck is sort of coiled and his mouth is big. It's quick and can get players off of you. Perfect for keeping distance. The closer they are, the more likely they'll get hit wit ha sweetspot that pushes them back further. Big characters in Brawl NEED moves like this since navigating a character to a bigger one is typically easy.

Up Smash: A two-parter: Ridley steps forward scraping his snout into the ground, flinging and opponent into the air. Much like Link's forward smash you can take advantage of an opponent with lower percentage and get off of a second hit. If you press A again Ridley will clap his wings together like Donkey Kong's up smash for serious damage. At higher percentages, opponents would be too high for the "clap" to work. So it'd be up to Ridley to utilize his up special, or just depend on the up smash for KO poetintial.

Up tilt: I'm kind of stumped on this... so I'm going to say a wing swipe... kind of like Charizard's up tilt except better range. Sweetspot on the wing's "thumb" or the spike.

Down Smash: Ridley flaps his wings downward which can both push people back at further distances, and actually damage people if they're close enough. As a huge target, his moves need to all have the keep away poetintial. This move would be another good move for getting Ridley out of a bind, AND keeping opponents away with the "push" effect, like F.L.U.D.D. (Mario's water backpack).

Down Tilt: ... Bowset like swipe with arms... that's all I could think of really. Unless you want him to swing his head downward or peck/nibble downards...

Neutal A combo: he swipes with his arms, left, then while slowly standing more upright right, and then finally slamming the underside of his head downward into the opponent. 3 hits in total. This one sounds basic because it's another stumper...


Down Smash:


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Angelglory on August 25, 2014, 07:59:16 AM
Moveset for Ridley, don't mind if I do. *grabs planned moveset* This would be longer, but I took out the spiel about the special moves.

Jab: Downward claw swipe, mirrored for second jab.
Dash: Ridley lunges and swings his claws in a downward arc.
F-tilt: Ridley does a one-handed claw swipe in front of himself.
U-Tilt: Ridley snaps his jaws upward.
D-tilt: Ridley jabs his tail forward, stabbing the ground in front of him. Long reach.

F-smash: Ridley swings his arm in an upward motion, juggling enemies up into the air in front of him.
--F-smash 2: Ridley lunges diagonally up, tackling juggled foes and putting himself airborne.*
U-smash: Ridley turns sideways and swings both hands above his head in a downward arc.
--U-smash 2: Ridley lunges straight up, tackling juggled foes and putting himself airborne.*
D-smash: Ridley spins in place, swinging his tail around him. This attack hits multiple times, dragging the foe along with the motion of the tail before tossing them up and away from Ridley.
--D-smash 2: Ridley lunges up after tossed foes, putting himself airborne.*
(*The second part each Smash attack can only be used if an enemy is struck with the attack.)

N-Air: A general claw swipe
F-air: Ridley does a double-handed swipe in a downward motion. Meteor smash.
B-air: Ridley kicks back with his leg, turning himself to face behind him. Changes Ridley's facing.
U-air: Ridley does a front-flip, swiping his tail upwards followed by his talons.
D-air: Ridley stabs downward with his tail.

Grab/Pummel: Ridley grabs the enemy/Ridley bites the enemy
F-throw: Throws the foe up and forward into the air
B-throw: Basic backhanded throw up into the air
U-throw: Lifts foe above his head them skewers them with his tail
D-throw: Slam the foe onto the ground then hit them with a blast of fire.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 25, 2014, 09:19:57 AM
Ok... so I set up Ridley and lo and behold, now he won't load up at all. He freezes with the famous beep when selecting a stage. So for now it looks like I'll have to find another ExCharacter to port him over, because Pit doesn't work.

In the mean time, I suppose I'll go back to K. Rool. :)


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: zutox on August 25, 2014, 03:13:21 PM
Yeah! Those sound quite good.

And he'll be quadrupedal when on ground.

Yay! Finally :D


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 25, 2014, 07:42:19 PM
Yay! Finally :D

That's for Ridley, not the Alien. :P

Anyway, I still haven't found the cause of his freezing when set up as a BrawlEx clone. So K. Rool it is, and I'll be rigging Lip myself.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: StupidMarioFan1 on August 26, 2014, 04:35:35 PM
Maybe this will fire your motivation for K Rool.
(http://imgur.com/BzTu7RO.png)
This is a screenshot of Flux Studio which opens up wrl and vrml files, not 3ds Max.
Found a save file with 101% completed, had to go back and forth between graphic plugins and use save states while fighting him because 1964 likes to mess with you with a few games including DK64.
This is him knocked out after Tiny is done tickling his toes. lol Figured it's the closest thing to a t-pose, plus his tail is practically unanimated unlike some of the other knocked out positions. :af2:
Do you want to rig him or do you want me to? I'd be happy to rig him for you if you don't feel like it, or get frustrated with him. ;) If you want me to, then has his bonetree been edited since the alpha or is it still the same?


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 26, 2014, 05:45:10 PM
Maybe this will fire your motivation for K Rool.
([url]http://imgur.com/BzTu7RO.png[/url])
This is a screenshot of Flux Studio which opens up wrl and vrml files, not 3ds Max.
Found a save file with 101% completed, had to go back and forth between graphic plugins and use save states while fighting him because 1964 likes to mess with you with a few games including DK64.
This is him knocked out after Tiny is done tickling his toes. lol Figured it's the closest thing to a t-pose, plus his tail is practically unanimated unlike some of the other knocked out positions. :af2:
Do you want to rig him or do you want me to? I'd be happy to rig him for you if you don't feel like it, or get frustrated with him. ;) If you want me to, then has his bonetree been edited since the alpha or is it still the same?


Yes, please rig him for me.

Here is why I'm asking you: I'm currently busy with the a rig of my own. Well, only partially my own. XD

Introducing...


KAPTAIN K. ROOL

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/kaptain_zps55c02c00.png)

Just gotta retexture his belly and rig the coat. I had to slightly vertex the coat because his arms kept poking through the sleeves.

And same model/boneset.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Nebulon on August 26, 2014, 05:51:03 PM
That's... the most amazing thing I've seen on this site... he's my favorite K Rool.

 :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy:


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: StupidMarioFan1 on August 26, 2014, 06:00:58 PM
Yes, please rig him for me.

Here is why I'm asking you: I'm currently busy with the a rig of my own. Well, only partially my own. XD

Introducing...


KAPTAIN K. ROOL

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/kaptain_zps55c02c00.png[/url])

Just gotta retexture his belly and rig the coat. I had to slightly vertex the coat because his arms kept poking through the sleeves.

And same model/boneset.

Was not expecting that majestic kremling when I opened the spoiler. Anyways, um...forgot that I don't have the alpha on this computer and the Dropbox link is down due to too much traffic......yah...don't have the model to actually import over. :P


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 26, 2014, 07:07:00 PM
Wow. I just double checked that my link is down. Damn, I swear, they're getting as [censored]ing bad as Mediafire. :P

Anyway, I'll probably keep animating K. Rool for a bit before continuing his Kaptain rig.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: StupidMarioFan1 on August 27, 2014, 03:18:39 PM
Wow. I just double checked that my link is down. Damn, I swear, they're getting as [censored]ing bad as Mediafire. :P

Anyway, I'll probably keep animating K. Rool for a bit before continuing his Kaptain rig.
Guess one side to my hacks not being popular is I don't have to worry about the link's going down, but pics I do...still need to retake pictures of my older hacks and upload them to Imgur since lots of my old hacks have broken previews. :P


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 27, 2014, 05:12:14 PM
All right.

I had to re-rig K. Rool completely. But that went fantastically and surprisingly well, I must say. I just gotta rig the coat, make his multi-textured eyes and he's ready to go!


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Nebulon on August 27, 2014, 05:20:07 PM
All right.

I had to re-rig K. Rool completely. But that went fantastically and surprisingly well, I must say. I just gotta rig the coat, make his multi-textured eyes and he's ready to go!

That's great! I'm glad to hear it wasn't too tough. :)

How's the neutral B attack going?


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: StupidMarioFan1 on August 27, 2014, 05:28:25 PM
All right.

I had to re-rig K. Rool completely. But that went fantastically and surprisingly well, I must say. I just gotta rig the coat, make his multi-textured eyes and he's ready to go!
Forgot to mention that, saw that the model was more bigger than the bones in the pic, that happens a lot when importing someone else's model into 3ds max and usually results in either having to re-rig the entire model, or ask the creator if they still have their 3ds max scene and hope for them to have it and be kind enough to send you a copy. Course with the edited boneset, you would've had to re-rig the whole thing.
Hope he still looks great in the animations....guess I better work on t-posing DK64 King Krusha K Rool. :srs:


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 27, 2014, 05:35:34 PM
That's great! I'm glad to hear it wasn't too tough. :)

How's the neutral B attack going?


I'm not working on the attack right now, I'm finishing up the Kaptain. ;)

Forgot to mention that, saw that the model was more bigger than the bones in the pic, that happens a lot when importing someone else's model into 3ds max and usually results in either having to re-rig the entire model, or ask the creator if they still have their 3ds max scene and hope for them to have it and be kind enough to send you a copy. Course with the edited boneset, you would've had to re-rig the whole thing.
Hope he still looks great in the animations....guess I better work on t-posing DK64 King Krusha K Rool. :srs:


I tested my animations in BB, they still look good, as far as I can see. :)

EDIT

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/BrawlboxScreencap0_zps2eb3f4b9.png)


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: zutox on August 28, 2014, 12:41:32 PM
That's for Ridley, not the Alien. :P

Anyway, I still haven't found the cause of his freezing when set up as a BrawlEx clone. So K. Rool it is, and I'll be rigging Lip myself.

...... But still! Ridley is kinda an alien anyways right? :P  And a game monster. So I approve ;)


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Nebulon on August 28, 2014, 12:51:11 PM
I'm not working on the attack right now, I'm finishing up the Kaptain. ;)

I tested my animations in BB, they still look good, as far as I can see. :)

EDIT

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/BrawlboxScreencap0_zps2eb3f4b9.png[/url])


Excited doesn't begin to describe it :)


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Calypso on August 28, 2014, 11:06:53 PM
I'm not working on the attack right now, I'm finishing up the Kaptain. ;)

I tested my animations in BB, they still look good, as far as I can see. :)

EDIT

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/BrawlboxScreencap0_zps2eb3f4b9.png[/url])


Golly Tink he ate Captain Hook.

But seriously he looks really good Tabuu. I love the sleeves a lot they just fit him really well.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 30, 2014, 04:08:59 PM
Woop! Woop!

Sorry, haha.

I'm back from the States. With 16 12 packs of soda, baby! My largest stash yet. XD

Okay, enough of that. I'm going to continue working on importing Kaptain K. Rool. Everything is A-OK. Except for vertices from his arms and shoulders always clipping through his sleeves. It's a pain. I aim to have that fixed ASAP.

On the PSA side of things, work on it is postponed until I fix the good Kaptain.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: StupidMarioFan1 on August 30, 2014, 05:18:04 PM
Are those his normal green arms, or do you mean his coat arms clipping in animations? If his normal green arms, you can just delete them since they aren't visible and only people looking at the model in BB and turning off the coat polygon would even see it, but if his coat arms, always keep in mind that sometimes it's just the animations fault.
Course I could just be talking to myself and that's not the problem at all, but again it never hurts to remember that the animations themselves can be the problems for a rig.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 30, 2014, 05:30:29 PM
I'd delete the arm polygons, all right. Problem is... the hands are attached to them as well, haha.

I suppose I could vertex them then re-rig them.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: StupidMarioFan1 on August 30, 2014, 05:32:26 PM
I'd delete the arm polygons, all right. Problem is... the hands are attached to them as well, haha.

I suppose I could vertex them then re-rig them.
You can go to Edit Mesh and just select the arm vertices and hit the delete button. The hands will still keep their rig if you don't remove the Skin modifier.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 30, 2014, 05:53:27 PM
Okay, there's one more thing I need to get off my chest.

Shulk for Smash? WHOOP-DE-[censored]ING-DOO. I must be the only one in the world who just doesn't give a [censored] about this guy.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Rosetta-Hime on August 30, 2014, 05:55:38 PM
Okay, there's one more thing I need to get off my chest.

Shulk for Smash? WHOOP-DE-[censored]ING-DOO. I must be the only one in the world who just doesn't give a [censored] about this guy.
Same. I now have a punching bag, though.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: SonicBrawler on August 30, 2014, 05:59:04 PM
Shulk for Smash? WHOOP-DE-[censored]ING-DOO. I must be the only one in the world who just doesn't give a [censored] about this guy.

this^


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 30, 2014, 05:59:30 PM
Same. I now have a punching bag, though.

I'm seriously so pissed off about him that I might even consider giving Peach a break from being my main punching bag.

Okay, so I deleted K. Rool's arms for the Kaptain, and it DOES look much better.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: amircury on August 30, 2014, 06:08:24 PM
I'm seriously so pissed off about him that I might even consider giving Peach a break from being my main punching bag.
Hmm... Everyone is entitled to their own opinion, but... Why are you so angry about Shulk being in Smash? Is it because he's another swordsman or something?


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: SonicBrawler on August 30, 2014, 06:20:12 PM
imo he looks very bland.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 30, 2014, 06:20:20 PM
Hmm... Everyone is entitled to their own opinion, but... Why are you so angry about Shulk being in Smash? Is it because he's another swordsman or something?

It's not just that he's another swordsman, it's because of that roster leak. Shulk has the exact same pose as the leak.

But enough about my Shulk-bashing, I've got news on the Pirate Kaptain.

Now the whole arms are gone. I'll focus on the sleeves, and the other things wrong with my rig.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Rosetta-Hime on August 30, 2014, 07:01:21 PM
I might even consider giving Peach a break from being my main punching bag.
*gasp* Why you beat up the Mushroom Princess? Lol, jk. Everyone's entitled to their own opinion. I would like to face you as her to prove she's not as useless as you might think lol.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 30, 2014, 07:08:41 PM
*gasp* Why you beat up the Mushroom Princess? Lol, jk. Everyone's entitled to their own opinion. I would like to face you as her to prove she's not as useless as you might think lol.

I've always hated Peach, no offence. D:


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Rosetta-Hime on August 30, 2014, 07:10:56 PM
Oh, no no no no. I'm not offended, I was joking around lol :)


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 30, 2014, 07:22:04 PM
Oh, no no no no. I'm not offended, I was joking around lol :)

Oh, thank goodness. :)

I'll be finishing Kaptain K. Rool today and tomorrow. ^^



Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: amircury on August 30, 2014, 09:51:03 PM
It's not just that he's another swordsman, it's because of that roster leak. Shulk has the exact same pose as the leak.
So... You're mad about Shulk... Because... He confirms the leak? That's... A really stupid reason to hate him. If you hate him because he confirms the leak, you should be hating on the roster, or a character from the leaked roster you dislike, not Shulk. Shulk's got a cool moveset, which is all you can really ask out of a Smash character.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: SonicBrawler on August 30, 2014, 10:02:44 PM
So... You're mad about Shulk... Because... He confirms the leak? That's... A really stupid reason to hate him. If you hate him because he confirms the leak, you should be hating on the roster, or a character from the leaked roster you dislike, not Shulk.
I agree with this.

Shulk's got a cool moveset, which is all you can really ask out of a Smash character.
I disagree with this. Shulk is just a sword guy. like, the only thing making him different is the attribute change thing. he is just... meh


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: amircury on August 30, 2014, 10:34:10 PM
I disagree with this. Shulk is just a sword guy. like, the only thing making him different is the attribute change thing. he is just... meh
Alright, I'll agree with you there. Without the attribute thing, Shulk would just be another swordsman with a counter. Maybe it's just personal bias that causes me to be so fond of him. I just know that he's the most hype reveal for me so far.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: StupidMarioFan1 on August 31, 2014, 10:02:36 AM
I really hate all these leaks, I'm having a hard time deciding between leavin the internet now and come back in November or whenever I beat smash 3ds, or give up on wanting to be surprised. :rage: The info is everywhere! YouTube, Facebook, here, etc. D:


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: TheSoraKid on August 31, 2014, 10:05:37 AM
I really hate all these leaks, I'm having a hard time deciding between leavin the internet now and come back in November or whenever I beat smash 3ds, or give up on wanting to be surprised. :rage: The info is everywhere! YouTube, Facebook, here, etc. D:
Take a break then. :P


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: StupidMarioFan1 on August 31, 2014, 11:10:41 AM
Take a break then. :P
It's hard to jus simply take a break from YouTube, especially since I watch ore YouTube videos than I do tv or play Videogames.


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Archer(AkenoS3) on August 31, 2014, 11:13:10 AM
It's hard to jus simply take a break from YouTube, especially since I watch ore YouTube videos than I do tv or play Videogames.
Make a playlist, or be careful while searching for vids... lol...


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: StupidMarioFan1 on August 31, 2014, 05:11:18 PM
Make a playlist, or be careful while searching for vids... lol...
Not my fault that YouTube suggests videos based off the amount of views and what you watch, kept getting Dream Team spoilers because YouTube is a [censored] and was suggesting those videos because I like Mario (username is because of a YouTube series, just a habit of correcting people about my usernames after three years) and the game came out like a month later for America. Sometimes I really hate YouTube. *shakes head*


Title: Re: Tabuu's PSAs. K. Rool and Sm4sh Bowser to pick up steam.
Post by: Tabuu Forte Akugun on August 31, 2014, 06:37:02 PM
Kaptain K. Rool is almost finished.

To do list:

-Fix gaps in his legs
-Find and fix a couple stray vertices.
-Finish touching up the coat rig
-Fix eyes and add metals in BB.
-Test him out in-game
-Release him along with my first K. Rool beta. ;D

I am very proud of this import, even if he's pretty much stitched together from K. Rool and a Dedede vertex. I'm pleased with how putting them together has turned out.

EDIT:

He's 85% done, I'd say.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/BrawlboxScreencap1_zps25c4de6d.png)


Title: Re: Tabuu's PSAs. Kaptain K. Rool progress report.
Post by: amircury on August 31, 2014, 10:18:49 PM
I have a question. How goes the progress of SSB4 Bowser? I'm interested in getting that PSA put in my game~


Title: Re: Tabuu's PSAs. Kaptain K. Rool progress report.
Post by: Tabuu Forte Akugun on August 31, 2014, 11:01:57 PM
I have a question. How goes the progress of SSB4 Bowser? I'm interested in getting that PSA put in my game~

I'm actually still studying your video for that one. And I'll finish the Kaptain first. :)


Title: Re: Tabuu's PSAs. Kaptain K. Rool progress report.
Post by: Bad Box Art Mega Man on August 31, 2014, 11:10:08 PM
k. rool is looking rather spiffy. kaptain is by far my favorite iteration


Title: Re: Tabuu's PSAs. Kaptain K. Rool progress report.
Post by: amircury on August 31, 2014, 11:49:18 PM
I'm actually still studying your video for that one. And I'll finish the Kaptain first. :)
Ah, alrighty then. Take your time~ I was just wondering what the progress was on him.


Title: Re: Tabuu's PSAs. Kaptain K. Rool progress report.
Post by: Tabuu Forte Akugun on September 01, 2014, 11:16:48 AM
k. rool is looking rather spiffy. kaptain is by far my favorite iteration

Heh, thanks! Not bad for a stitched-together model, huh? XD

Ah, alrighty then. Take your time~ I was just wondering what the progress was on him.

Do not worry, I'll keep you updated. I actually intend to start him up again soon. ;D

Anyhow, today I fix the coat on K. Rool. I don't know how long it will take, but I will be sure to post a picture or two once I'm done. ;)


Title: Re: Tabuu's PSAs. Kaptain K. Rool progress report.
Post by: Nebulon on September 01, 2014, 04:50:30 PM
Dude all I hear is thw Last Boss BGM for DKC2. I better go play it again lol


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews!
Post by: Tabuu Forte Akugun on September 01, 2014, 07:23:30 PM
Well... I thought I had finished the coat, but nope.

Anyway, have some in-game previews of the Kaptain! As you can probably see, he's not quite ready...

(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2159binout_zps56d092eb.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2200binout_zpsa708bbbf.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2201binout_zps40bb723f.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2202binout_zpsbd750947.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2203binout_zps50d1600c.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2204binout_zps9b2cfbe6.jpg)


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews!
Post by: StupidMarioFan1 on September 01, 2014, 07:26:01 PM
Well... I thought I had finished the coat, but nope.

Anyway, have some in-game previews of the Kaptain! As you can probably see, he's not quite ready...

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2159binout_zps56d092eb.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2200binout_zpsa708bbbf.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2201binout_zps40bb723f.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2202binout_zpsbd750947.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2203binout_zps50d1600c.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_140901_2204binout_zps9b2cfbe6.jpg[/url])

Is his coat rigged just to his HipN, WaistN and BustN bones or are parts of it ripped to the cape bones?


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews!
Post by: Tabuu Forte Akugun on September 01, 2014, 07:26:48 PM
Nope! I am using the actual cape bones! And they still need fixing, but what do you think?


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews!
Post by: StupidMarioFan1 on September 01, 2014, 07:35:41 PM
Nope! I am using the actual cape bones! And they still need fixing, but what do you think?
Besides the tiny errors in the arms, I love it. :happy: Think you can show a pic of him running since the cape moves in that one, or does it need a lot of fixing?


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews!
Post by: Bad Box Art Mega Man on September 01, 2014, 07:37:12 PM
dude... yohoho, and a bottle of crocodile sweat; this is looking fantastic!


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews!
Post by: Tabuu Forte Akugun on September 01, 2014, 07:37:42 PM
Besides the tiny errors in the arms, I love it. :happy: Think you can show a pic of him running since the cape moves in that one, or does it need a lot of fixing?

Sure, give me a sec. ;D I'll also test metals and FS eyes.

dude... yohoho, and a bottle of crocodile sweat; this is looking fantastic!

Holy crap, thanks! ;D


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews!
Post by: Lillith on September 01, 2014, 07:49:12 PM
Ooooooooh, that is definitely awesome, and I love how well you did it! Favorite alt costume, right there. XD


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews!
Post by: Tabuu Forte Akugun on September 01, 2014, 07:55:39 PM
Ooooooooh, that is definitely awesome, and I love how well you did it! Favorite alt costume, right there. XD


Means a lot coming from you, man. Thanks. ^_^

EDIT: Here ya go! ;D

Running:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140901_22531binout_zps2d80af92.jpg)

FS Eyes:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140901_22541binout_zpse9759fd0.jpg)

Metal:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140901_2254binout_zps27712e43.jpg)

I even got blinking eyes working!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140901_2255binout_zps8bde0c7b.jpg)


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews!
Post by: StupidMarioFan1 on September 01, 2014, 08:14:21 PM
Running:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140901_22531binout_zps2d80af92.jpg[/url])

(http://memecollection.net/wp-content/uploads/2013/12/heavy-breathing-cat.jpg)


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews!
Post by: Nebulon on September 01, 2014, 09:07:43 PM
Means a lot coming from you, man. Thanks. ^_^

EDIT: Here ya go! ;D

Running:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140901_22531binout_zps2d80af92.jpg[/url])

FS Eyes:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140901_22541binout_zpse9759fd0.jpg[/url])

Metal:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140901_2254binout_zps27712e43.jpg[/url])

I even got blinking eyes working!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140901_2255binout_zps8bde0c7b.jpg[/url])


I had a real bad day today. This is making me smile. :) I'm so excited!


Title: Re: Tabuu's PSAs. Kaptain K. Rool previews: rig is finished!
Post by: Tabuu Forte Akugun on September 02, 2014, 08:43:32 PM
I finished rigging Kaptain K. Rool the very best I could. If I may say so, he looks great.

Proof (sorry it took so long, the Photobucket uploader is [censored]ing slow for gifs. D: ) :
(http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxAnimation0_zps64cbe427.gif)

And someone offered to make his belt better when I release! ;D


Title: Re: Tabuu's PSAs. Kaptain K. Rool: rig is finished!
Post by: Nebulon on September 02, 2014, 08:57:39 PM
I finished rigging Kaptain K. Rool the very best I could. If I may say so, he looks great.

Proof (sorry it took so long, the Photobucket uploader is [censored]ing slow for gifs. D: ) :
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxAnimation0_zps64cbe427.gif[/url])

And someone offered to make his belt better when I release! ;D


https://www.youtube.com/watch?v=qbOwFSGQa7s (https://www.youtube.com/watch?v=qbOwFSGQa7s)

All I hear... dude someone needs to make the flying Krock ship boss arena just for this release...


Title: Re: Tabuu's PSAs. Kaptain K. Rool: rig is finished!
Post by: Tabuu Forte Akugun on September 02, 2014, 09:00:35 PM
https://www.youtube.com/watch?v=qbOwFSGQa7s (https://www.youtube.com/watch?v=qbOwFSGQa7s)

All I hear... dude someone needs to make the flying Krock ship boss arena just for this release...

Ha, funny you mention that. I made a slight remix for Super Smash Bros. Feud, my fan game. XD

And now I'm almost done adding all the effects and stuff the original model had: blinking eyes, multi-layered eyes, FS eyes, shines and metal.


Title: Re: Tabuu's PSAs. Kaptain K. Rool: rig is finished!
Post by: Don Jon Bravo on September 02, 2014, 10:02:26 PM
https://www.youtube.com/watch?v=qbOwFSGQa7s (https://www.youtube.com/watch?v=qbOwFSGQa7s)

All I hear... dude someone needs to make the flying Krock ship boss arena just for this release...
bestest song ever
after galleon gankplank


Title: Re: Tabuu's PSAs. Kaptain K. Rool: rig is finished!
Post by: Tabuu Forte Akugun on September 04, 2014, 07:37:22 PM
Okay, something's wrong with Dropbox, it seems. Won't allow me to access my files. In other words, all my DB links are broken and I have no idea how to fix them. :/

Anyhoo... I've gone back to rigging Glory's Ganon model, and at the same time I'm working on the K. Rool PSA. I will be taking advantage of my longer-than-usual weekends to slave on him. I have every intention of making this one so much better than the old DK one that you'll barely be able to recognize that it's the same PSA. As for Kaptain K. Rool, while the rig is finished, I'll be sending his model off to someone to have his belt made properly after she volunteered to do it for me. :) But! I will try to do this myself, first. I made a complete Lip, after all. :)

No worries, Hinata, I didn't forget about Smash 4 Bowser. He's still on the cards, and I am not cancelling him. How can I cancel my own main, haha? ;)

And now for some sad news: I may have to cancel an eventual Shake King PSA. Pervy had made a fantastic model in his livestream, but he seems to have quit due to the life issues he mentioned to me a long while back. It's still no reason to [censored] at DSX8, though. All I did was request that he send it to me and I'd do the rigging / importing myself. I don't need the other "HQ" textures.


Title: Re: Tabuu's PSAs. Stuffs.
Post by: amircury on September 04, 2014, 07:43:32 PM
No worries, Hinata, I didn't forget about Smash 4 Bowser. He's still on the cards, and I am not cancelling him. How can I cancel my own main, haha? ;)
Then I shall continue to look forward to his eventual release~


Title: Re: Tabuu's PSAs. Stuffs.
Post by: StupidMarioFan1 on September 05, 2014, 03:03:26 PM
dude someone needs to make the flying Krock ship boss arena just for this release...
Peardian has a custom model of it on The Model's Resource, don't know if it has the inside though.
Anyways love the rig, Tabuu! :happy:


Title: Re: Tabuu's PSAs. Stuffs.
Post by: Nebulon on September 05, 2014, 03:15:23 PM
Peardian has a custom model of it on The Model's Resource, don't know if it has the inside though.
Anyways love the rig, Tabuu! :happy:

If someone edoted the Castlevania ship and removed the railing on the side then we'd have Gamgplank Galleon. Inside of the crock (now that I'm looking at the level itself) doesn't seem like it'd be hard. It'd be a walk off and most of the things in the back are in other levels or in Brawl already (Banana, Crates, barrels) we'd only need custom chairs unless there's a map with them, a custom wall texture, and we can make the background outside of the window green and hazy by just modifying the background of FD.

Of course I don't have the necessary tools for any of this otherwise I'd love to do it. But neither level needs a "special" thing to worry about "like claw and laser in halberd". But maybe they wouldn't be easy. What do I know?


Title: Re: Tabuu's PSAs. Stuffs.
Post by: Large Leader on September 05, 2014, 03:58:13 PM
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxAnimation0_zps64cbe427.gif[/url])


Eh, the feet could use a touch up. Otherwise, it looks good.


Title: Re: Tabuu's PSAs. Stuffs.
Post by: secretchaos1 on September 08, 2014, 08:37:50 PM
Kaptain K Rool looks sweeeeeeeeeeeeet!! DKC 2 is my favourite game of all time, so it's awesome to see him looking so great.


Title: Re: Tabuu's PSAs. Stuffs.
Post by: Tabuu Forte Akugun on September 08, 2014, 08:46:30 PM
Ugh, what a week...

First, I was forced to break up with my gf. She lied about her age and was in fact underage. Could have been in serious hot water if I stayed. God [censored]ing damn it, will I NEVER be in a real relationship? :( This is getting too disheartening... I swear I'm cursed when it comes to dating. XD

Second, my aunt died today from her intestinal / stomach cancer. We're taking it pretty hard.....

I'm upset enough to beat someone up right now.

Anyway, I will be going to get back to work on the K. Rool PSA to take my mind off of things.

Kaptain K Rool looks sweeeeeeeeeeeeet!! DKC 2 is my favourite game of all time, so it's awesome to see him looking so great.


Thanks dude! ;D But I can't figure out how to make the area around his belt buckle transparent without the game freezing when I try him out..

Eh, the feet could use a touch up. Otherwise, it looks good.


It's the animation itself. The feet look the same on the King.

I also made a CSP / BP for the Kaptain:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/MenSelchrFaceBKRool1163_zpsb536062a.png)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/InfFace1163_zps0e836cdf.png)


Title: Re: Tabuu's PSAs. [censored]in' depressed and news.
Post by: zutox on September 09, 2014, 05:23:24 AM
Ugh, what a week...

First, I was forced to break up with my gf. She lied about her age and was in fact underage. Could have been in serious hot water if I stayed. God [censored]ing damn it, will I NEVER be in a real relationship? :( This is getting too disheartening... I swear I'm cursed when it comes to dating. XD

Second, my aunt died today from her intestinal / stomach cancer. We're taking it pretty hard.....

I'm upset enough to beat someone up right now.

Anyway, I will be going to get back to work on the K. Rool PSA to take my mind off of things.

Thanks dude! ;D But I can't figure out how to make the area around his belt buckle transparent without the game freezing when I try him out..

It's the animation itself. The feet look the same on the King.

I also made a CSP / BP for the Kaptain:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/MenSelchrFaceBKRool1163_zpsb536062a.png[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/InfFace1163_zps0e836cdf.png[/url])


Aww man.. Yeah that's terrible. Sorry to hear you are going through such a hard time. You'll pull through, but if you want to take a break from brawl, I think we would all understand. Take care of yourself first and foremost :)


Title: Re: Tabuu's PSAs. [censored]in' depressed and news.
Post by: Lillith on September 09, 2014, 05:41:04 AM
Oh my... I'm so sorry...


Title: Re: Tabuu's PSAs. [censored]in' depressed and news.
Post by: Archer(AkenoS3) on September 09, 2014, 06:11:14 AM
Sorry for your aunt man...


Title: Re: Tabuu's PSAs. [censored]in' depressed and news.
Post by: Nebulon on September 09, 2014, 07:08:00 AM
Man... if you want to talk to anyone we're here. I majored in psychology for my first year of college. PM me if you want to chat. You're in our thoughts.


Title: Re: Tabuu's PSAs. [censored]in' depressed and news.
Post by: Archer(AkenoS3) on September 09, 2014, 10:30:39 AM
Man... if you want to talk to anyone we're here
^this.


Title: Re: Tabuu's PSAs. [censored]in' depressed and news.
Post by: StupidMarioFan1 on September 09, 2014, 02:58:26 PM
So sorry about your aunt and having to break up with your gf, I also have a hard time with getting a girl, but oh well, yah like everyone said, we're here for you and you can take a break if needed.


Title: Re: Tabuu's PSAs. [censored]in' depressed and news.
Post by: Tabuu Forte Akugun on September 09, 2014, 03:35:44 PM
Thanks guys. Having you as supporters means the world to me. :) I'll do everything in my power to make sure it stays like that. :)

And lots of thanks to Nebulon for his awesome, heart-felt PM. It helped somewhat.

It's not Brawl hacking I need a break from. I love doing it. <3 As a matter of fact, I'm currently switching back and forth from 2 hacks at a time: rigging Giry's Lip model and working on K. Rool. :) It's social stuff I need to take a break from. :P I'll only be active here for a while. Nowhere else. At least people care here, haha. :P

So, with no further ado, I'm going to ask again: how does one get Transparencies working without the game crashing?


Title: Re: Tabuu's PSAs. Thanks a lot, guys.
Post by: StupidMarioFan1 on September 09, 2014, 04:05:23 PM
Thanks guys. Having you as supporters means the world to me. :) I'll do everything in my power to make sure it stays like that. :)

And lots of thanks to Nebulon for his awesome, heart-felt PM. It helped somewhat.

It's not Brawl hacking I need a break from. I love doing it. <3 As a matter of fact, I'm currently switching back and forth from 2 hacks at a time: rigging Giry's Lip model and working on K. Rool. :) It's social stuff I need to take a break from. :P I'll only be active here for a while. Nowhere else. At least people care here, haha. :P

So, with no further ado, I'm going to ask again: how does one get Transparencies working without the game crashing?

Well first, is it solid transparent, like his eyelid textures or does it have some blending in it, like his eye textures?
I ask this because the two kinds of transparency require different materials & shaders, and it's the blended transparency textures that give me game crashes. If the texture has blended transparency in it, try making it sharp...if you don't know what I mean by that, or how to do it, let me know.


Title: Re: Tabuu's PSAs. Thanks a lot, guys.
Post by: Tabuu Forte Akugun on September 09, 2014, 05:56:26 PM
Thanks, SMF1. But I figured it out after reading your comment.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140909_2038binout_zpsce880618.jpg)

Used Ganondorf's cape material and shader. Caused a few other issues before but replacing the Shader0 fixed them all.


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Nebulon on September 09, 2014, 06:13:06 PM
That's awesome! I'll make some recolors! :)


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: StupidMarioFan1 on September 09, 2014, 06:14:28 PM
Shut up and take my Kremkoins


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Tabuu Forte Akugun on September 09, 2014, 07:58:43 PM
That's awesome! I'll make some recolors! :)

Really? What did you have in mind? I planned to make my own. :)

Shut up and take my Kremkoins

LOL alrighty. Speaking of which:

I want to apologize for being so slow on my PSA work lately. I WANT to get them done, but I also want the best PSA for K. Rool that I can produce with my own skills. I finally realized I'm taking on too much and trying to allocate time to everything all at once or once in a while. But I should focus: King/Kaptain K. Rool is my top priority from now on, then once he's done and released for good, I'll finish rigging Lip and Ganon. Then I'll figure it out for the order of the others. It's my own fault: I have so many projects planned that I think... I've dug myself into a "Pit" haha.


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: StupidMarioFan1 on September 09, 2014, 08:33:05 PM
Really? What did you have in mind? I planned to make my own. :)

LOL alrighty. Speaking of which:

I want to apologize for being so slow on my PSA work lately. I WANT to get them done, but I also want the best PSA for K. Rool that I can produce with my own skills. I finally realized I'm taking on too much and trying to allocate time to everything all at once or once in a while. But I should focus: King/Kaptain K. Rool is my top priority from now on, then once he's done and released for good, I'll finish rigging Lip and Ganon. Then I'll figure it out for the order of the others. It's my own fault: I have so many projects planned that I think... I've dug myself into a "Pit" haha.
Multiple the amount of projects you have by 10 or 15...maybe 20, and you'll have my situation. :srs:


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Turb0k on September 10, 2014, 06:13:32 AM
Happy Birthday Tabuu!


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: TheSoraKid on September 10, 2014, 08:20:20 AM
Happy Birthday! :kdance:


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Nebulon on September 10, 2014, 09:12:35 AM
Happy Birthday bro! :)


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: zutox on September 10, 2014, 11:01:24 AM
It's your bday today? Oh! Happy birthday! :D


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: StupidMarioFan1 on September 10, 2014, 02:50:54 PM
It's your birthday today? Well happy Birthday, Tabuu. Are you feeling better?


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Lillith on September 10, 2014, 03:43:43 PM
Ooh, happy birthday!


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Rosetta-Hime on September 10, 2014, 07:38:05 PM
Happy Birthday, Tabuu! Hope it's a good one!


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: ShadowLuigi~NG~ on September 10, 2014, 09:02:59 PM
 Happy Birthday!!!


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Nebulon on September 10, 2014, 09:10:05 PM
Happy Birthday!!!

Your picture made me read that like Mr. Turner in a condescending voice lol it was hilarious.


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Archer(AkenoS3) on September 11, 2014, 07:13:35 AM
Happy Birthday, Tabuu! (not late at all.)


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Tabuu Forte Akugun on September 11, 2014, 04:01:03 PM
Wow...... I don't know what to say. Thanks for the birthday wishes, guys. <3 Means a lot to me, you have no idea. ;D

Well, time to dust out the serious Brawl hacking. King K. Rool is NOT in Smash 4. I should have known. All my excitement is GONE. Save for Bowser and Mac, and the slightest hint at Ridley. Congratulations Sakurai on the worst official roster in Smash Bros. history. Seriously, I resent him for putting that much emphasis on KI: U content in Smash and completely [censored]ing over classic DK fans. I am shocked. Absolutely flabbergasted. RIP K. Rool, 1994-2008. He needed this. Count on Masahiro Sakurai to disappoint every chance he gets because he knows people will buy Smash anyway. I'm having a hard time digesting that my one and only simple request for these games was completely... [censored]ing ignored.

Anyway, enough about my gripes. [censored]ing won't change anything. I just got a hold of a new model I want to import. Who is it? It's a surprise. ;) But I won't be getting to that right away. I'm going to work on K. Rool for the time being as a way of coming to terms with the fact that he ain't in Smash 4. The least I can do is try to give him a damn good Brawl PSA. :)

See ya. :)


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: zutox on September 11, 2014, 04:57:32 PM
Wow...... I don't know what to say. Thanks for the birthday wishes, guys. <3 Means a lot to me, you have no idea. ;D

Well, time to dust out the serious Brawl hacking. King K. Rool is NOT in Smash 4. I should have known. All my excitement is GONE. Save for Bowser and Mac, and the slightest hint at Ridley. Congratulations Sakurai on the worst official roster in Smash Bros. history. Seriously, I resent him for putting that much emphasis on KI: U content in Smash and completely [censored]ing over classic DK fans. I am shocked. Absolutely flabbergasted. RIP K. Rool, 1994-2008. He needed this. Count on Masahiro Sakurai to disappoint every chance he gets because he knows people will buy Smash anyway. I'm having a hard time digesting that my one and only simple request for these games was completely... [censored]ing ignored.

Anyway, enough about my gripes. [censored]ing won't change anything. I just got a hold of a new model I want to import. Who is it? It's a surprise. ;) But I won't be getting to that right away. I'm going to work on K. Rool for the time being as a way of coming to terms with the fact that he ain't in Smash 4. The least I can do is try to give him a damn good Brawl PSA. :)

See ya. :)

You know, considering how far Brawl hacking has gotten, we can run it on dolphin for a HD quality experience, like on wii U, the brawl ex is here, making ssbb far superior to ss on wiiU anyways.  So brawl will probably outlive and outshine smash bros on wiiU anyways. So consider this, YOU are the creator of the character you so much want to have in the game.. Isn't that pretty awesome though? Don't expect some team to create something you know you will do better anyways ;)   

A surprise...?  Xenomorph? O_O


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Lillith on September 11, 2014, 05:01:37 PM
Congratulations Sakurai on the worst official roster in Smash Bros. history.
While I disagree with... Most of the rant, this is the thing that really got me.
He has actually included A LOT of requested characters, such as Megaman, Pac-Man and Little Mac.
I'm not going to deprive you of your disappointment, it's understandable, but it's definitely not the worst roster.


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Nebulon on September 11, 2014, 05:16:50 PM
Did they release the final roster yet? The leaked roster wasn't final. Asll-Star mode wasn't unlocked. There's hope. 0.0

Either way, your K Rool will probably have more heart and be better. Given Brawl Vault, I'll probably stay playing Brawl over Smash Wii U.


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: amircury on September 11, 2014, 05:31:49 PM
Wow...... I don't know what to say. Thanks for the birthday wishes, guys. <3 Means a lot to me, you have no idea. ;D

Well, time to dust out the serious Brawl hacking. King K. Rool is NOT in Smash 4. I should have known. All my excitement is GONE. Save for Bowser and Mac, and the slightest hint at Ridley. Congratulations Sakurai on the worst official roster in Smash Bros. history. Seriously, I resent him for putting that much emphasis on KI: U content in Smash and completely [censored]ing over classic DK fans. I am shocked. Absolutely flabbergasted. RIP K. Rool, 1994-2008. He needed this. Count on Masahiro Sakurai to disappoint every chance he gets because he knows people will buy Smash anyway. I'm having a hard time digesting that my one and only simple request for these games was completely... [censored]ing ignored.

Anyway, enough about my gripes. [censored]ing won't change anything. I just got a hold of a new model I want to import. Who is it? It's a surprise. ;) But I won't be getting to that right away. I'm going to work on K. Rool for the time being as a way of coming to terms with the fact that he ain't in Smash 4. The least I can do is try to give him a damn good Brawl PSA. :)

See ya. :)
You're just mad because K. Rool isn't in~ That (and presumably Dark Pit) are the only reasons you hate the roster~


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Bad Box Art Mega Man on September 11, 2014, 06:07:58 PM
trust me, i wanted him in too. still, i like the roster. i could care less about ice climbers, squirtle and ivysaur. snake was an obvious cut. the only 2 unobvious cuts im sad to see leave are lucas and wolf. other than those 6's removal, 3 of which being ones i miss, i like the newcomers. duck hunt is definitely going to be my main joke character (sorry G&W :(), and since my regular main has returned (Captain Falcon), I am going to enjoy this game. plus, it's very likely that the roster is still incomplete, and will require the 3DS/WiiU link feature to unlock the rest. these 4 are: Mewtwo, Ridley, Dixie Kong, and Chorus Kids. might be more, might be just 4; point is, the leaker said that he had 4 more to unlock, and if i recall correctly, the leaker was a nintendo employee. so even though K. Rool is not in this time, i am not minding of the fact that Dixie Kong is likely to join the fray.


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: DTST on September 11, 2014, 06:11:47 PM
People actually expected K rool? He didn't even appear or have a mention in the latest DK games, the last game he was in was a Mario spin-off.


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: SonicBrawler on September 11, 2014, 06:21:44 PM
People actually expected K rool? He didn't even appear or have a mention in the latest DK games, the last game he was in was a Mario spin-off.

look at:

pit
ice climbers
rob
lucas

your point is invalid. those guys werent in anything for years


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: StupidMarioFan1 on September 11, 2014, 06:59:03 PM
Thanks for the spoilers. :notimp:
But was the final roster actually released? I thought it was a Japanese Demo and has any of the Smash Demos had the whole roster unlocked? (I was like 11 when Brawl was released and only remember playing the demo version of Story Mode or something, so forgive me if this was a really stupid question)
Anyways, Kitsu-chan has a point, your frustration is understandable, once you cool I wouldn't be surprised if you change your mind about it being "the worst roster ever" because of the requested characters like Mega Man & Pac-Man, I will admit that I am a little annoyed at the cloned character slots, I accepted it in Melee because, well it was Melee and on the GameCube, since P:M has proven that a character can have twice it's color slots with the second set having it's own effects (Mario with Fire & Dr. Mario with Electric) in just Brawl hacking, why wouldn't the Smash 4 team do the same, or atleast give the clones different effects....actually that's out of line, I've been avoiding Smash 4 videos other than official character announcements to try and make the amount of spoilers I see smaller, so I actually don't know if these cloned characters are just alternate models, or if they're like before with different effects and attributes.
On the Brightside, atleast this motivates you to make a kickass K Rool moveset.


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Tabuu Forte Akugun on September 11, 2014, 07:56:00 PM
Sorry about the spoiler flood, SMF1.

And sorry to you guys for ranting like I did. But geez, it hurts. All I wanted was one character. One who was popular and heavily requested. Not some generic clone. haha And I couldn't even get that. I think I'm done with wishlists for future Smash titles. I'll still buy and play this one, mainly to main Bowser and Mac, but other than that, I find it hard to believe that I'll enjoy it more than BrawlEx and hacking. D: But wait: I already main Bowser in P:M... XD

Anyway best I can do is try to make my K. Rool PSA as TOP NOTCH AS POSSIBLE. Would be nice to see him in Project M haha. But that's a long shot and I realize it. And nex time I custom model something, I hope to have a big surprise for y'all. ;)

And with that, I return to work. 


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Nebulon on September 11, 2014, 08:44:43 PM
Sorry about the spoiler flood, SMF1.

And sorry to you guys for ranting like I did. But geez, it hurts. All I wanted was one character. One who was popular and heavily requested. Not some generic clone. haha And I couldn't even get that. I think I'm done with wishlists for future Smash titles. I'll still buy and play this one, mainly to main Bowser and Mac, but other than that, I find it hard to believe that I'll enjoy it more than BrawlEx and hacking. D: But wait: I already main Bowser in P:M... XD

Anyway best I can do is try to make my K. Rool PSA as TOP NOTCH AS POSSIBLE. Would be nice to see him in Project M haha. But that's a long shot and I realize it. And nex time I custom model something, I hope to have a big surprise for y'all. ;)

And with that, I return to work. 

What exactly is your latest work with K Rool? Anything you can tell us?


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Tabuu Forte Akugun on September 13, 2014, 09:06:11 PM
King K. Rool is a trophy. A god damn trophy. Again. X( Damn you, Sakurai!!

Anyway, I'm back. I went to my local Comic-Con and my friend's house yesterday and today. Got some neat stuff too: A Bowser figurine, a Miku plush and this amazingly sick Miku Figma figure. Looks like her like a clone. ;D

So work will resume on K. Rool tomorrow. I won't let his Smash status, a mere collectible for the third mother[censored]ing time (Did I mention I personally hate Sakurai?), deter me from using this PSA not only to have people enjoy him, but to prove to that stubborn numbnuts that he CAN work in Smash.

That is all.


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Nebulon on September 13, 2014, 09:14:44 PM
All my mains are gone from the new game so I'm probably not getting it to be honest. Unless the Wii one qctually has more characters. I know they said they'd have the same but it'd be cool if the wii one had like 6 more and those 6 became available as free DLC for yhe 3DS version. But yeah, I'm not really attracted to any of the new characters. Shulk is whatever to me, I hate Palutena's trailer so I'm turned away by her for now, Lucina is Marth, etc I'm only interested in Mac, Rosalina, and Megaman. Everythin since then has been "...k sure..." To me anyway. Besides, Brawl EX isn't going anywhere. I'm fine right here.


Title: Re: Tabuu's PSAs. Kaptain K. Rool's belt fixed!
Post by: Tabuu Forte Akugun on September 13, 2014, 09:23:36 PM
I'm only getting it for Bowser and Mac myself. And maybe Rosalina. The others? Don't give a crap.

If K. Rool doesn't get in next time, that's it. I'm retiring from / done with the series. I'm not wasting more time. I'm not getting my hopes up anymore. I'll stick to hacking them, end of story. All I wanted was ONE SINGLE CHARACTER. ONE! And I can't even get that. :P [censored] this [censored], haha. I feel bad for fans of Ridley and Mewtwo, also...


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Nebulon on September 13, 2014, 09:29:29 PM
I'm only getting it for Bowser and Mac myself. And maybe Rosalina. The others? Don't give a crap.

If K. Rool doesn't get in next time, that's it. I'm retiring from / done with the series. I'm not wasting more time. I'm not getting my hopes up anymore. I'll stick to hacking them, end of story. All I wanted was ONE SINGLE CHARACTER. ONE! And I can't even get that. :P [censored] this [censored], haha. I feel bad for fans of Ridley and Mewtwo, also...

Well I'm more excited to see you K Rool then the new game if that means anything.


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Tabuu Forte Akugun on September 13, 2014, 09:32:19 PM
Well I'm more excited to see you K Rool then the new game if that means anything.

It does. :) Thanks. Boy, letting off that steam really made me feel better, not just your nice comment.

Seriously? How can DARK PIT get in before the main DK bad guy, I don't get it... Damn you Tiki Tong and

Lord Fredrik.


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: StupidMarioFan1 on September 13, 2014, 09:48:36 PM
It does. :) Thanks. Boy, letting off that steam really made me feel better, not just your nice comment.

Seriously? How can DARK PIT get in before the main DK bad guy, I don't get it... Damn you Tiki Tong and

Lord Fredrik.
Lord Fredrik was a better boss than Tiki Tong, atleast his fight had some elements from K Rool's battles, like the Ice Dragons falling from the sky were like the Cannonballs, both jumped around, and a few more things, plus his music was great too.
I'm getting Smash 4 because 1. I always enjoyed playing it with my friends and my mains were always Mario characters, 2. Pac-Man & Dr. Mario (atleast he has his Melee Moveset so he's not as much of a clone as before), 3. it was one of the games I was looking forward to when I got my Wii U...two years ago? Damn, been that long. :P, 4. Pac-Man, look I just really want to play as Pac-Man since I was always a big fan of the Pac-Man World series, so seeing that appearance in the trailer made my inner fanboy scream in delight, 5. it's the next Smash Bros game.
I understand how upset you are about K Rool, there's still that small chance of him being a DLC, but it'd be best to not get your hopes up since you're already on the line. :(
Plus you can look at it this way, K Rool not being in the next Smash Bros gives your moveset a bigger chance at being downloaded because all the people that were like "I'll just wait to see if he's in Sm4sh" will now want to play as him no matter what.


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Tabuu Forte Akugun on September 13, 2014, 09:54:02 PM
Personally, I don't want to get on the DLC bandwagon. Just one more opportunity to be let down, the way I see it.

Anyway, I'll call it a night and sleep on it. Maybe tomorrow I'll be happier. Or maybe not. We'll see.


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: amircury on September 13, 2014, 09:54:29 PM
I'm only getting it for Bowser and Mac myself. And maybe Rosalina. The others? Don't give a crap.

If K. Rool doesn't get in next time, that's it. I'm retiring from / done with the series. I'm not wasting more time. I'm not getting my hopes up anymore. I'll stick to hacking them, end of story. All I wanted was ONE SINGLE CHARACTER. ONE! And I can't even get that. :P [censored] this [censored], haha. I feel bad for fans of Ridley and Mewtwo, also...
Seriously? How can DARK PIT get in before the main DK bad guy, I don't get it... Damn you Tiki Tong and

Lord Fredrik.
Here's an idea. How about you stop whining and accept Sakurai's decisions? Sure, you can say it's personal bias, you can whine and moan about Dark Pit or whoever else making it in before your precious K. Rool, but that changes nothing. It won't bring K. Rool into Sm4sh, it won't heighten his chances for the possible Smash 5, so it's just a waste of time. You're going to buy the game regardless of who made it in, as you've made evident, so what's the point? You have Brawl Hacking, you're already bringing K. Rool into the game yourself, so there's no point whining about what could've been.

Hmph. You got to let off steam, so I'm letting off steam too. And may I just say, it felt good.


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Tabuu Forte Akugun on September 13, 2014, 10:01:14 PM
Here's an idea. How about you stop whining and accept Sakurai's decisions? Sure, you can say it's personal bias, you can whine and moan about Dark Pit or whoever else making it in before your precious K. Rool, but that changes nothing. It won't bring K. Rool into Sm4sh, it won't heighten his chances for the possible Smash 5, so it's just a waste of time. You're going to buy the game regardless of who made it in, as you've made evident, so what's the point? You have Brawl Hacking, you're already bringing K. Rool into the game yourself, so there's no point whining about what could've been.

Hmph. You got to let off steam, so I'm letting off steam too. And may I just say, it felt good.

Don't.... Just don't. You're just fanning the flames. I don't have to accept anything. :P It's best to just leave me some space right now.

Anyway.... whatever. Good night.


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: amircury on September 13, 2014, 10:05:03 PM
Don't.... Just don't. You're just fanning the flames. I don't have to accept anything. :P It's best to just leave me some space right now.

Anyway.... whatever. Good night.
Well, I'll agree with you there. You don't have to accept anything, because you can just hack whatever you want into Brawl. :P With some limitations, of course, but still.

Anyway, I'll leave you some space now. I've just seen so many people complain about the roster, and I guess yours made something snap. So the anger was more directed at everyone, more than just you. Sorry about venting here.


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: StupidMarioFan1 on September 13, 2014, 10:14:27 PM
Good night Tabuu, let us know if you have any strange dreams...what? Wouldn't be surprised if you have dreams about K Rool or Smash 4 after all this talk. lol Anyways, get a good night's rest...I probably should go to bed as well. :P


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Kyouma on September 13, 2014, 11:34:05 PM
sleeping is good and that cures everything
well I agree samurai has proven he isnt the most trustable person for choosing a fighting game roster; personally im not nostalfeg enough to enjoy seeing megaman and pacman instead of other guys I wanted to see like ashley or even wolf

Post Merge: September 13, 2014, 11:35:46 PM
so yeah, the thing you can do to make things better is giving out your best at k rool PSA and be like "here samurai! it wasnt that hard! even I, something who did it free could do something your programers didnt do". Ive always thought something is better when you do it yourself,and I hope im not the only one who think that


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Bad Box Art Mega Man on September 13, 2014, 11:48:58 PM
even though i wanted k rool in sm4sh, im both surprised as well as having expected as much. i dont blame samurai though, it is his game. he gave into a decent amount of requests for characters: Mega Man, Sonic's return, Little Mac, even Bowser Jr.! King K Rool may be my favorite video game villain, but y'know, I'm just glad samurai even remembers the kremlings at all.

now give it your all! set an example to sm4sh's director! make this moveset a reality!


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Rosetta-Hime on September 14, 2014, 07:52:05 AM
Rosalina, Palutena, Robin, K. Rool, and Ridley were my most wanted newcomers. I got 3 of them. I really wanted Ridley and Rool so bad... Next time?


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: DTST on September 14, 2014, 08:10:50 AM
When did this become a Smash discussion thread?


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: KingJigglypuff on September 14, 2014, 09:08:50 AM
When did this become a Smash discussion thread?
Thank you.

Keep the Smash 4 discussion in the Smash 4 thread, unless you're working on a Smash 4 character or just making a minor comment that contributes to the topic.


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Tabuu Forte Akugun on September 14, 2014, 11:22:17 AM
Sorry, Chaos, it was my fault. D: I started the Smash 4 discussion.

Okay, I'm back for real now. I'm opening up K. Rool's files and getting back to work. ;D


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: StupidMarioFan1 on September 14, 2014, 11:36:33 AM
It is so easy to get off topic in these kind of threads. lol
Anyways I guess I better open up my 3ds Max scene of DK64 King Krusha K Rool for this moveset. So lazy sometimes. :P


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Tabuu Forte Akugun on September 14, 2014, 11:39:21 AM
It is so easy to get off topic in these kind of threads. lol
Anyways I guess I better open up my 3ds Max scene of DK64 King Krusha K Rool for this moveset. So lazy sometimes. :P

Hey, about that: is it possible to just get his costume, not the whole model? I want to try something...


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: StupidMarioFan1 on September 14, 2014, 12:31:07 PM
Hey, about that: is it possible to just get his costume, not the whole model? I want to try something...
I could send you just his clothes, but because only the left side is t-posed at the moment, might want to wait a little bit unless you want to finish t-posing him.


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Tabuu Forte Akugun on September 14, 2014, 02:21:55 PM
I could send you just his clothes, but because only the left side is t-posed at the moment, might want to wait a little bit unless you want to finish t-posing him.

I can wait. It's fine. :)

My aim for today is to make at least 3 new animations, including his Down Tilt. ;)


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Bad Box Art Mega Man on September 14, 2014, 02:25:38 PM
i wish i could get brawlex working. common5 editions are not easy for me


Title: Re: Tabuu's PSAs. Pissed the [censored] off - K. Rool going into overdrive
Post by: Tabuu Forte Akugun on September 15, 2014, 01:02:37 PM
*phew* Ok.

I'm officially over the Smash 4 roster. :) I'm okay now. And I got a hold of most of the 3DS soundtrack in MP3 form! It sounds epic, I'm LOVING the menu theme. that's all I gotta say.

So I've worked on King K. Rool's Down Tilt for quite some time now. It has him rise up slightly from his crouching position, raise his arms and slam his fists down with great force. I know, it sounds like the type of move DK would do or something, but Rool is a heavyweight and I see him do that due to his brutal nature. I'm debating whether or not to add the boxing gloves to this move... Thoughts?

Anyhow, I'm still very hard at work on him, and putting all other projects aside until I have a more than acceptable beta version ready for release. I still have lots of work to do for that (I want all tilts, aerials and throws done for that first). I want to avoid a repeat of the first Alpha over DK, which, looking back, I hate. And also the attempted rushed beta I sent Nebulon. No! This one will be near-completion, attack-wise. ;)


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Bad Box Art Mega Man on September 15, 2014, 01:11:15 PM
i say not to use the gloves on the down tilt. keep the gloves for certain moves that reference his boss fight in dk64.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Tabuu Forte Akugun on September 15, 2014, 08:27:52 PM
Okay. I'm not going to use the gloves on the DTilt.

It's done. FINALLY, after all this time, some snapshots to show. ;D

He raises up both arms...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140915_2302binout_zps3c8c1c0c.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140915_23021binout_zps57bff590.jpg)

And then WHAMMO! I wouldn't want to be Pikachu. And that KROOL expression...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140915_23022binout_zps2bfcf594.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140915_23023binout_zpsfdefd5d6.jpg)


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: StupidMarioFan1 on September 15, 2014, 08:36:26 PM
Looking great, Tabuu. :D


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Large Leader on September 15, 2014, 08:47:02 PM
Can you put up a gif of the animation in BBox? Showing him from the side, of course.

Don't think the pictures do it justice, and I have a feeling that something is off.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Tabuu Forte Akugun on September 15, 2014, 08:56:49 PM
Can you put up a gif of the animation in BBox? Showing him from the side, of course.

Don't think the pictures do it justice, and I have a feeling that something is off.


The only thing I see is that the knees never bend, I just move the whole legs along with the HipN bone. and I had to elongate the arms using translation and scale changes.

Here:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxAnimation0_zpsa7158c6a.gif)


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Large Leader on September 15, 2014, 09:27:58 PM
It feels weird to say... but...

He's too damn fat to do that lol.

Yeah, it's all cartoony and stuff, so you can get away with translating the arms and stuff.

It just looks like it has no range.

Why not make it a giant arm sweep across the ground? Or maybe have him slide on his stomach for a bit before getting up.

IDK man, it just...

The animation work is as good as you can get it. Don't worry about the knees, because there's no way you could have bent them when he's doing that, and also considering how short his legs are.

I just think something else would be much better.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Tabuu Forte Akugun on September 15, 2014, 09:38:46 PM
It feels weird to say... but...

He's too damn fat to do that lol.

Yeah, it's all cartoony and stuff, so you can get away with translating the arms and stuff.

It just looks like it has no range.

Why not make it a giant arm sweep across the ground? Or maybe have him slide on his stomach for a bit before getting up.

IDK man, it just...

The animation work is as good as you can get it. Don't worry about the knees, because there's no way you could have bent them when he's doing that, and also considering how short his legs are.

I just think something else would be much better.

The only way I can think to make this attack work... is to make him translate a bit more forward (after editing the legs accordingly, of course). Because I just tried it in-game by editing simple stuff in Pit's original hitboxes, and for the most part it hits fine. But I'll try to change it tomorrow.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Bad Box Art Mega Man on September 15, 2014, 10:05:31 PM
having gmod, i can swipe the crown from the rareware allstar pack. it's just a bigger crown is all, but it keeps with the klassic k rool style. you have the fat, the expressions, and infected eye; you just need a proper crown (if you so choose of course)


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: StupidMarioFan1 on September 15, 2014, 10:26:23 PM
having gmod, i can swipe the crown from the rareware allstar pack. it's just a bigger crown is all, but it keeps with the klassic k rool style. you have the fat, the expressions, and infected eye; you just need a proper crown (if you so choose of course)
And there's the tail he lost after DK64, guess K. Lumsy  cut it off or something when he beat up K Rool in the cutscene after Funky shot him with the Boot Blaster. XD


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Nebulon on September 15, 2014, 10:54:13 PM
The only thing I see is that the knees never bend, I just move the whole legs along with the HipN bone. and I had to elongate the arms using translation and scale changes.

Here:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxAnimation0_zpsa7158c6a.gif[/url])


I don't think it's bad. I like the swipe idea but if you made a hitbox on the fists AND the mouth then I think it'd be fine. Or if you made some dirt fly effect in front of him a bit to act as a shock wave when he did it (dirt though, not lasers or anything too extreme). Nothing too drastic, just enough to have a hitbox away from his body and for that to make sense.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Bad Box Art Mega Man on September 15, 2014, 11:23:42 PM
And there's the tail he lost after DK64, guess K. Lumsy  cut it off or something when he beat up K Rool in the cutscene after Funky shot him with the Boot Blaster. XD
well that involves redoing the entire model.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Tabuu Forte Akugun on September 16, 2014, 01:37:09 PM
Actually, guys, I think I'm happy with my Down Tilt as is. :) I'll use the Claw Swipe thing for his Down Air, even though it's remarkably similar to my Back Air, which is a powerful swipe on its own. :)

Anyway, I'm polishing the PSA work on the King's Back Aerial. It felt weird, and it was bugging me for the longest time.

And thanks but no thanks for the new crown and I think someone mentioned the tail. I like Snoopy's model. ;)

I'm adding a few new clones to my roster, including... Shulk's Shulk SSB4. ;D And then it's Krunch Time!


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: StupidMarioFan1 on September 16, 2014, 03:20:17 PM
well that involves redoing the entire model.
Yah, but I felt like I needed to point out how K Rool had a tail until after DK64. lol


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Nebulon on September 16, 2014, 04:02:21 PM
Actually, guys, I think I'm happy with my Down Tilt as is. :) I'll use the Claw Swipe thing for his Down Air, even though it's remarkably similar to my Back Air, which is a powerful swipe on its own. :)

Anyway, I'm polishing the PSA work on the King's Back Aerial. It felt weird, and it was bugging me for the longest time.

And thanks but no thanks for the new crown and I think someone mentioned the tail. I like Snoopy's model. ;)

I'm adding a few new clones to my roster, including... Shulk's Shulk SSB4. ;D And then it's Krunch Time!

I'm sure it's fine. Everything else you've made so far has been perfect. Also, did you ever get the neutral special to work?


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Tabuu Forte Akugun on September 16, 2014, 04:33:24 PM
I'm sure it's fine. Everything else you've made so far has been perfect. Also, did you ever get the neutral special to work?

Sadly no, I haven't. I can only spawn one kind of cannonball, for some odd reason...

My subroutine goes as follows: when you let go of B before the middle of the charging animation, the regular ball spawns, and when you charge it longer, the spiked ones should spawn. But no matter what, it spawns the normal one with the normal hitbox. I can't nail it. D:


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Nebulon on September 16, 2014, 04:39:51 PM
Sadly no, I haven't. I can only spawn one kind of cannonball, for some odd reason...

My subroutine goes as follows: when you let go of B before the middle of the charging animation, the regular ball spawns, and when you charge it longer, the spiked ones should spawn. But no matter what, it spawns the normal one with the normal hitbox. I can't nail it. D:

Well at least it works more than it did when I checked :)


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Tabuu Forte Akugun on September 16, 2014, 07:18:57 PM
Hahaha!

Anyway, I'm not redoing the model, guys. :)

Okay, so I'm trying now to tackle that elusive glitch in the subroutine for the NSpecial. All it's supposed to do is change the graphic on the projectile as well as the hitbox flags depending on a variable change. But it doesn't interpret the code past the Else in my code.

Take a look. (Advanced users only) This subroutine is called where the usual Arrow collision one dictates the hitbox.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/kroolcode_zpscc7bd485.png)

It's totally bizarre. After the Else is the Spiked cannonball graphic and hitbox, but I can't access it.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Mortimer on September 16, 2014, 07:29:55 PM
The problem is that the arrow is treated like a character. To make that work, you would have to make the arrow itself charge your attack, not you, but that's not possible. Basically, it reads if the arrow has reached the LA-Basic value you set in the comparison. It never does, since that value is stored in your character.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Tabuu Forte Akugun on September 16, 2014, 07:33:45 PM
The problem is that the arrow is treated like a character. To make that work, you would have to make the arrow itself charge your attack, not you, but that's not possible. Basically, it reads if the arrow has reached the LA-Basic value you set in the comparison. It never does, since that value is stored in your character.

I guess I'll have to wait till Sammi updates his own PSA to edit articles. There MUST be a variable somewhere I can pass the LA-Basic value to to make this work...


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Mortimer on September 16, 2014, 08:05:55 PM
There must be something that increments in the arrow in order to upgrade its speed and distance during charge. Those things are usually located in subroutines. You could try looking there with brawlbox and set your LA-Basic increment there. Some articles usually uses RA-Basics or anything like inside loops to do those things. You wouldn't need to find the variable that charges the arrow, just the loop that does it.
I don't even know if the arrow works like this or if this would work. But it's a nice thing to do with like if it does. I don't see reasons of why this wouldn't work, but who knows.  :P Articles are untrustable.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Carnage on September 17, 2014, 12:47:47 AM
as far as i know arrows have 2 hitboxes uncharged and fully charge so you could  make the uncharged one dont have spikes and the charged one having spikes.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Tabuu Forte Akugun on September 18, 2014, 08:53:28 PM
Wow, what a weekend, haha. Applied for a job at my local Target store and Subway. We'll see how that goes. Plenty of chores and [censored], as well as the SSB4 3DS demo tomorrow, and belated Bday party on Saturday. I won't do much work on K. Rool until Sunday, I'm afraid. But when that day comes, I'll do an Aerial, its landing animation, and lots more Misc. See you then!


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Lillith on September 18, 2014, 09:09:55 PM
Applied for a job at my local Target store
oh wat
I did that yesterday. XD

Good luck on getting either, though!


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Calypso on September 19, 2014, 02:50:57 AM
Good luck too Tabuu.

Oh btw the people at the Safeway pharmacy not the doctor's in the front but the ones in the back storage room get paid $13.00 an hour compared to McDonalds $7.50 an hour ($10.00 in a few places).

All you need is a high school diploma to work back there. The counter people need a college medical diploma but get paid more than twice that.

Oh and K. Rool looks good. See I'm on topic, the internet gods wont be angry. :laugh:


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Tabuu Forte Akugun on September 19, 2014, 11:36:00 AM
*inhales deeply*

SUPER SMASH BROS. DEMO FOR 3DS~! IT ROCKS.

But no Bowser till October 3. D: Oh well. I'm mostly using it to get familiar with the new 3DS controls. I'm adapting well, I must say. I beat 2 Lev. 3s as Mario, something I couldn't even do in P:M haha.

Anyway, I'm busy with that at the moment, and converting the Smash 4 BRSTMs for use in my fan-game. Yep, it's getting representation too. XD

As for K. Rool... See ya on Sunday, big guy!



Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Rosetta-Hime on September 19, 2014, 11:59:18 AM
Do you have a 3DS or XL? I have yet to download the demo and I fear the regular 3DS screen is going to be really tiny.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: amircury on September 19, 2014, 12:55:43 PM
Do you have a 3DS or XL? I have yet to download the demo and I fear the regular 3DS screen is going to be really tiny.
Don't worry, mate. The regular 3DS screen is just fine for playing Smash. I knew what was happening and where I was at all times, even in 4-player matches.

And hey, if you're worried about losing yourself in the match, just tap your portrait on the touch screen. It'll create a box over you so you'll know where you are.

Signed,

Someone who has a regular 3DS and is speaking from experience.


Title: Re: Tabuu's PSAs. Progress report - what's left to do for a beta
Post by: Tabuu Forte Akugun on September 21, 2014, 01:48:34 PM
Hi, everyone.

I've decided today to change my focus and work on another PSA. I haven't decided which one yet, but here's the reasons why.

#1: I can't get K. Rool's double jump to work properly. He T-poses when entering his second jump.  I can still attack and do stuff while he does it, but it looks weird.

#2: His projectile on Neutral B. I can't slow it down, and I can't change the hitbox, at least for the time being.

So yeah, I'm taking a break from him for a bit.

I'll also work on my Miku import on the side. :)


Title: Re: Tabuu's PSAs. Taking a break from King K. Rool.
Post by: amircury on September 21, 2014, 02:06:30 PM
I've decided today to change my focus and work on another PSA. I haven't decided which one yet, but here's the reasons why.
*cough*Sm4sh Bowser*cough*

Heheh, I'm kidding. I'm assuming you can't edit K. Rool's N-B because of article stuff, right? That sucks. Personally, I'm surprised nobody's managed to crack those yet.


Title: Re: Tabuu's PSAs. Taking a break from King K. Rool.
Post by: StupidMarioFan1 on September 21, 2014, 02:59:00 PM
I'm assuming you've triple-checked to make sure that the name of the double jump animation in the FitPitMotionEtc.pac and in the FitPit.pac are the same, but maybe check again to see if maybe you accidently capitalized or use lower case on a wrong letter. Like say one of the two has "JumpAerial" while the other has "JumPAerial" or maybe two letters are backwards.
But probably the real problem is that Pit is a flying character so it's probably a problem with whatever coding you're using to try and cancel out the other jumps.


Title: Re: Tabuu's PSAs. Decided on focus PSA.
Post by: Tabuu Forte Akugun on September 21, 2014, 05:46:52 PM
I made a decision on which PSA to work on until the Arrow is editable.

That PSA is....

(http://i178.photobucket.com/albums/w271/T_C_Rhade/RidleyBrawlClear_zpse0e4f658.png)

RIDLEY!
I'll go back and check out the move ideas given to me. ;D


Title: Re: Tabuu's PSAs. Decided on focus PSA.
Post by: SonicBrawler on September 21, 2014, 05:51:15 PM
but he is too big

cant wait to see what you have in store


Title: Re: Tabuu's PSAs. Decided on focus PSA.
Post by: Large Leader on September 21, 2014, 05:53:00 PM
First Carnage's Ridley is getting an update, and now this.

He's not too big

He's freaking everywhere, man.


Title: Re: Tabuu's PSAs. Decided on focus PSA.
Post by: amircury on September 21, 2014, 06:11:40 PM
First Carnage's Ridley is getting an update, and now this.

He's not too big

He's freaking everywhere, man.
I guess you could say he's really making it big in the hacking world.


Title: Re: Tabuu's PSAs. Decided on focus PSA.
Post by: Bad Box Art Mega Man on September 21, 2014, 06:13:21 PM
(http://i.imgur.com/ornc8Kn.jpg)


Title: Re: Tabuu's PSAs. Decided on focus PSA.
Post by: Calypso on September 21, 2014, 06:32:32 PM
Will you use any of the Ridley PSA's on the vault as a base to start with?


Title: Re: Tabuu's PSAs. Decided on focus PSA.
Post by: zutox on September 22, 2014, 05:22:34 AM
Hi, everyone.

I've decided today to change my focus and work on another PSA. I haven't decided which one yet, but here's the reasons why.

#1: I can't get K. Rool's double jump to work properly. He T-poses when entering his second jump.  I can still attack and do stuff while he does it, but it looks weird.

#2: His projectile on Neutral B. I can't slow it down, and I can't change the hitbox, at least for the time being.

So yeah, I'm taking a break from him for a bit.

I'll also work on my Miku import on the side. :)
   Alien/Xenomorph? :D


Title: Re: Tabuu's PSAs. Decided on focus PSA.
Post by: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on September 22, 2014, 08:46:09 AM
I made a decision on which PSA to work on until the Arrow is editable.

That PSA is....

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/RidleyBrawlClear_zpse0e4f658.png[/url])

RIDLEY!
I'll go back and check out the move ideas given to me. ;D

Awesome! Ridley really needs to get more love after what happened recently. But i must warn you - his model's wings are insane - if rotated improperly, they spin around so fast their rotation angle will reach 1000 in 2-3 seconds. I personally know how annoying this is. Just don't drop it please. If i will fail with my own, we need to have at least an alternative.


Title: Re: Tabuu's PSAs. Depressed. Taking a hiatus...
Post by: Tabuu Forte Akugun on September 29, 2014, 03:39:17 PM
Hi, guys. Public announcement time.

I'm going to be taking an extended hiatus from Brawl modding. No, it's not because Smash 4 is coming up. But I'm fighting another bout of pretty bad depression. It's bad. Bad enough to want to go get help from my shrink...

It's been like this for a while. I feel like my life is no longer worth living, and feeling the desire to go. But that doesn't mean I will do it, however! I want to stop this before it gets to that point. I'll give my shrink a call... I don't want to be like this anymore... I want to be happy for once...

So yeah, all my Brawl-related projects are on the backburner for the time being. I'm so down that I can't concentrate. I need some time off...


Title: Re: Tabuu's PSAs. Depressed. Taking a hiatus...
Post by: StupidMarioFan1 on September 29, 2014, 03:48:51 PM
Hi, guys. Public announcement time.

I'm going to be taking an extended hiatus from Brawl modding. No, it's not because Smash 4 is coming up. But I'm fighting another bout of pretty bad depression. It's bad. Bad enough to want to go get help from my shrink...

It's been like this for a while. I feel like my life is no longer worth living, and feeling the desire to go. But that doesn't mean I will do it, however! I want to stop this before it gets to that point. I'll give my shrink a call... I don't want to be like this anymore... I want to be happy for once...

So yeah, all my Brawl-related projects are on the backburner for the time being. I'm so down that I can't concentrate. I need some time off...
I understand completely, been fighting depression for the past few months as well because I (epically & stupidly) failed to get with the girl I'm in love with. Take your time, and get well, depression sucks, and that is one of the few things that everyone in the world can agree on.


Title: Re: Tabuu's PSAs. Depressed. Taking a hiatus...
Post by: Calypso on October 01, 2014, 03:00:12 AM
I really hope you feel better soon. Please remember your awesome and a good person and you deserve good things.


Title: Re: Tabuu's PSAs. Depressed. Taking a hiatus...
Post by: Tabuu Forte Akugun on October 03, 2014, 07:58:21 PM
All righty! Time to cheer up and BUCK up!

Cause I got Smash 4 this morning and now, it's time for...

(http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap0_zps2233ef04.png)

Pose is a WIP.


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: KingJigglypuff on October 03, 2014, 08:22:51 PM
No offense, Tabuu, but your new username is rather cringe-inducing.

But since you do have Smash 4, I feel your moveset will be more accurate. Best of luck to you.


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: Tabuu Forte Akugun on October 03, 2014, 08:39:21 PM
No offense, Tabuu, but your new username is rather cringe-inducing.

But since you do have Smash 4, I feel your moveset will be more accurate. Best of luck to you.

None taken, just Bowser was already being used. XD

And yeah, at least I can hope it's good. haha

Work will begin some time Sunday. It's a busy weekend. D:


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: StupidMarioFan1 on October 03, 2014, 09:53:05 PM
Because you don't change your name that often, it took me a second to realize you changed your name to Sm4sh Bowser. xD Anyways I'm taking it that you're feeling a little bit better since you've got Smash 4 to motivate you? I still don't have it, but hope to get the game this weekend, the pose looks great so far, the texture however...I think KTH & Nano's looks better, sure that one might have more accurate colors to the artwork, but the textures themselves has some issues like the back of his feet. :P
Anyways hope you're feeling better, and nice to see that you're back for the time being. :)


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: Archer(AkenoS3) on October 04, 2014, 05:56:37 AM
Like I said a while ago... Always doing PSAs for Kings! xD Except Miku... but that doesn't count:v
Anyway, glad to see you're feeling better. I feel like this Bowser will be interesting. :D


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: TheStarThief on October 04, 2014, 04:14:26 PM
Hey any progress on Bowser?


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: Tabuu Forte Akugun on October 05, 2014, 12:54:16 PM
Yes, I'm working on copying the Wait1 as much as possible. It's hard, haha. The model and boneset in Smash 4 are so radically different. :P He's even skinnier than Brawl Bowser, I think.

@Akeno: I can't help it, Nintendo Kings are often huge badasses. Bowser, K. Rool, etc. XD

And there we go. I changed my username back. :) KJP is right, it was ugly.

But I'll finish the Wait1 and post a gif ASAP.


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: TheStarThief on October 05, 2014, 01:32:44 PM
Alright Tabuu, can't wait for this moveset to be done!


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: Archer(AkenoS3) on October 05, 2014, 02:36:16 PM
Yes, I'm working on copying the Wait1 as much as possible. It's hard, haha. The model and boneset in Smash 4 are so radically different. :P He's even skinnier than Brawl Bowser, I think.

@Akeno: I can't help it, Nintendo Kings are often huge badasses. Bowser, K. Rool, etc. XD

And there we go. I changed my username back. :) KJP is right, it was ugly.

But I'll finish the Wait1 and post a gif ASAP.
Lol. Nintendo Kings... Now that you say it like that, I didn't ever see the thing that way... lol.
And... Well, being someone who changes his username on a close to daily basis, I can tell you that I had issues to recognize you... lol... Your stars and projects helped, though... lol.

As for the whole Bowser PSA, having more Smash 4 isn't a bad thing xD


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: StupidMarioFan1 on October 05, 2014, 03:44:29 PM
Wait, how do you know that his boneset is different? I can understand his model being different because, well that's f-ing obvious if you compare them. XD But his boneset, I'd imagine they'd have more bones because the Wii U can handle much more in terms of graphics so more hair and clothes bones. lol
Anyways I'm excited for this moveset because Bowser will be able to stand and run now. lol Also this might give you a little motivation. :af:
(http://imgur.com/CPBaYZU.png)
(http://imgur.com/nEmPem7.png)


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: Tabuu Forte Akugun on October 06, 2014, 04:53:02 PM
I got the basic structure down. I just gotta animate the tail and refine the rest of it. But here's progress (2 angles):

(http://i178.photobucket.com/albums/w271/T_C_Rhade/bowser1_zps2bb81e46.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/bowser2_zps12e77f72.gif)

Wait1's always take the longest for me for some reason. lol


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: TheStarThief on October 06, 2014, 04:56:03 PM
Looks really good Tabuu! I can see this this turning out to be a awesome moveset in Final Release! And secondly, are you looking for testers in the future?


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: StupidMarioFan1 on October 06, 2014, 05:00:34 PM
I'll be willing to test. :D
Anyways I assume it takes you the longest to make the Wait1 because that is one of the most viewed animations, plus most animations lead back to it, so you have to get it right to avoid having to redo parts of certain animations. It looks amazing. :happy:


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: TheStarThief on October 06, 2014, 05:15:13 PM
YEAH STUPIDMARIOFAN1! So Tabuu...................... Can we be testers for Bowser when you are ready for testers?


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: Tabuu Forte Akugun on October 06, 2014, 06:12:11 PM
You bet you can! ;D

Anyway, I downloaded a model today for yet another future project. It's the secret/mystery character in my OP. I'm ready to reveal said project now. He's a side project, and my second main in Smash 3DS. It's...

(http://i178.photobucket.com/albums/w271/T_C_Rhade/chr_90_Duckhunt_01tex640DA6C6-0bin_0_zpsed20371f.png)

Now, I'm not starting him right away. Smash 4 Bowser and King K. Rool come first. This guy's just a project I'll be working on, on the side, and promoting to first priority once the latter 2 are done and out. I'm turning out to be better with him than even Bowser, haha.

I've been asked about Little Mac too. He's also still on the cards. But I'm not continuing till I have a Giga Mac imported. ;)


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: Lillith on October 06, 2014, 06:37:20 PM
Oh, you're going to be PSAing... That?
Cool. XD


Title: Re: Tabuu's PSAs. Going to start work on Smash 4 Bowser.
Post by: Tabuu Forte Akugun on October 06, 2014, 06:45:04 PM
Oh, you're going to be PSAing... That?
Cool. XD

Yes, but much later. ;)

So, I will be spicing things up and working on both Bowser and Rool simultaneously, switching between the two as my mood changes. :) I can't choose one ATM.

I'm a bit slow, I'm distracted by a certain new 3DS game, ;D


Title: Re: Tabuu's PSAs. 2 PSAs at once? Yep!
Post by: TheStarThief on October 06, 2014, 06:56:17 PM
Does you bet you can mean we can test Bowser when you are ready Tabuu?


Title: Re: Tabuu's PSAs. 2 PSAs at once? Yep!
Post by: Tabuu Forte Akugun on October 06, 2014, 07:25:40 PM
Does you bet you can mean we can test Bowser when you are ready Tabuu?

It sure does. ;)

So for now I'm doing K. Rool. Hope you guys don't mind that I constantly switch projects, haha. It's just that I work on Bowser when Smash 3DS is on, and I turned it off for the night. I gotta get a 3DS XL one day, longer battery haha.

Anyway. I'll start preliminary stuff for Duck Hunt, but not actually do anything besides setting him up. What I plan to do is have the duck, plate and can as Ext GFX, and animating them manually by setting them on ExtraBones. Except maybe for the can, which might need to be an article. I might even do DH over Snake because of all his projectiles. Or maybe Link. We'll see when I'm ready to do him.


Title: Re: Tabuu's PSAs. 2 PSAs at once? Yep!
Post by: TheStarThief on October 06, 2014, 07:33:24 PM
Alright. Best of luck to you Tabuu! Take all the time you want on these projects!


Title: Re: Tabuu's PSAs. 2 PSAs at once? Yep!
Post by: Kyouma on October 06, 2014, 10:15:24 PM
Ive started animating, and I noticed the basic secret for perfect animating is keeping at least one foots position in the same (I mean, not letting it move in the floor like if its moving over water)


Title: Re: Tabuu's PSAs. 2 PSAs at once? Yep!
Post by: Turb0k on October 07, 2014, 10:31:46 AM
I'm really liking that Bowser animation. It looks really smooth.


Title: Re: Tabuu's PSAs. 2 PSAs at once? Yep!
Post by: Tabuu Forte Akugun on October 07, 2014, 09:05:55 PM
Thanks, guys! I appreciate the feedback.

But now I have to put Bowser on hold. Because I saw this (https://www.youtube.com/watch?v=MNUHMY6GNQI)

So guess which project I feel like continuing now. D:

Damn, I can't stick to one thing!!

K. Rool's going okay too, I'm working on his Win 2.


Title: Re: Tabuu's PSAs. 2 PSAs at once? Yep!
Post by: Kyouma on October 07, 2014, 09:10:19 PM
seeing other people showcasing your hacks in a video always motivates you to remake them


Title: Re: Tabuu's PSAs. 2 Trouble Kings: Cold and K. Rool
Post by: Tabuu Forte Akugun on October 10, 2014, 03:07:04 PM
seeing other people showcasing your hacks in a video always motivates you to remake them

I guess that's it. After putting King Cold on the backburner for so long, I suddenly feel like digging him back out because of this video. And so I shall. It's him and K. Rool now.

So yeah, Funny how one video can shuffle one's priorities, eh?

EDIT: Okay. I love Smash 4 3DS a lot. But it's not going to interrupt my Brawl hacking.

So Cold and K. Rool will resume shortly. But for now, I'm putting all my focus on my Miku import. I want her to be as perfect as I can make her, since I'll be using her in my PSA over Ike/BrawlEx. From now on, all my PSAs go over clonable characters. Except Smash 4 Bowser and Little Mac.

I haven't started Duck Hunt yet. I think I'll wait until the Smash 4 models of him and the duck are rippable, then I'll rig them myself, along with Smash 4 Bowser and maybe even Little Mac/Giga Mac. I have their sound effects now, so I'll wait to have their models too.

Emotionally, I'm feeling much better and motivated now. :)

So yeah, I thought I'd give ya updates on what I've been up to.



Title: Re: Tabuu's PSAs. 2 Trouble Kings: Cold and K. Rool
Post by: StupidMarioFan1 on October 10, 2014, 03:22:12 PM
For Bowser and Little Mac & Giga Mac, you'd probably be better off with the existing models if the models are as low poly as I think they are. Bowser for sure would be better with the existing model, maybe use Nano & KTH's original hack if the current texture bugs you, since it's have a much better rig due to being mostly the original Brawl model and would (most likely) be higher in quality. From watching gameplay videos and just playing the game myself I've noticed that the characters switch between multiple hands in animations, exactly like how some characters in Brawl have multiple faces for their expressions, so the quality might differ between the hands and you might not get good finger rigs if they're too low-poly. I mean it's for the 3ds, the screen is zoomed out most of the time and the characters are tiny themselves so it wouldn't be surprising if the models are low quality.
Unless ripping from Wii U games is possible at the moment, gonna be quite some time before we can get the Wii U models, plus even if we could, they're from a newer game engine, on a more powerful system, so the models might be a bit too high poly for Brawl. That's always a possibility...did I just crush your hopes and dreams? :oshi:
I really don't want to make you feel bad or kill your motivation, just wanted to point out that it'd best to keep using the current models (maybe new Mac models if you get a hold of the Punch Out Wii ones).
Whatever it is you choose to do, just know that I'm excited for all of these.


Title: Re: Tabuu's PSAs. 2 Trouble Kings: Cold and K. Rool
Post by: Tabuu Forte Akugun on October 10, 2014, 03:24:15 PM
For Bowser and Little Mac & Giga Mac, you'd probably be better off with the existing models if the models are as low poly as I think they are. Bowser for sure would be better with the existing model, maybe use Nano & KTH's original hack if the current texture bugs you, since it's have a much better rig due to being mostly the original Brawl model and would (most likely) be higher in quality. From watching gameplay videos and just playing the game myself I've noticed that the characters switch between multiple hands in animations, exactly like how some characters in Brawl have multiple faces for their expressions, so the quality might differ between the hands and you might not get good finger rigs if they're too low-poly. I mean it's for the 3ds, the screen is zoomed out most of the time and the characters are tiny themselves so it wouldn't be surprising if the models are low quality.
Unless ripping from Wii U games is possible at the moment, gonna be quite some time before we can get the Wii U models, plus even if we could, they're from a newer game engine, on a more powerful system, so the models might be a bit too high poly for Brawl. That's always a possibility...did I just crush your hopes and dreams? :oshi:
I really don't want to make you feel bad or kill your motivation, just wanted to point out that it'd best to keep using the current models (maybe new Mac models if you get a hold of the Punch Out Wii ones).
Whatever it is you choose to do, just know that I'm excited for all of these.

It's just that there are no Giga Mac models out there yet, and I'm getting a bit impatient... For the other ones, fine. :)


Title: Re: Tabuu's PSAs. 2 Trouble Kings: Cold and K. Rool
Post by: Carnage on October 10, 2014, 03:55:32 PM
i have to agree dont wait up for those models, those model will look awful when ripped they will be  very  very low poly, the 3ds makes them look half decent but once you got them on a full tv screen you will clearly tell they are very low poly models.

giga mac only decent model is if you found a way to rip punchout wii getting a low poly model froma 3ds will just look awful even on a wii game.


Title: Re: Tabuu's PSAs. 2 Trouble Kings: Cold and K. Rool
Post by: Tabuu Forte Akugun on October 10, 2014, 05:03:25 PM
All right, so no Smash 4 models. Gotcha. ;)

So. Since Dropbox is being a [censored] and not letting me share files anymore, I created a new one and will start updating most of my broken links. I won't restore BRSTMs, though, they're what got my account in trouble in the first place.

So Ashley and Red will send me the model of Miku from PDF/F2nd. I'll take a good look at it, and I might even revamp her completely using that model!


Title: Re: Tabuu's PSAs. 2 Trouble Kings: Cold and K. Rool
Post by: StupidMarioFan1 on October 11, 2014, 10:55:25 PM
Did you ever try doing K Rool over Diddy Kong? Diddy's Peanut Popgun move would've been perfect, it even has the black effect from the gun failing. Don't know about filesize or if his recovering is hard-coded or a [censored] to work with, but he could be a Plan C incase Pit doesn't work out for some reason. Doesn't hurt to have another backup plan.
Only popped into my head because I'm watching a speedrun of DKC2, and watching the K Rool fight reminded me of your moveset.


Title: Re: Tabuu's PSAs. Resuming K. Rool.
Post by: Tabuu Forte Akugun on October 20, 2014, 04:24:18 PM
Kay, guys. I need to talk. So please listen up.

My motivation to do ANYTHING, let alone mod Brawl, has been dropping like a rock.

But I'm rigging at the moment, the process is going well, so I'll keep at it. Maybe my motivation to PSA will come back later.

You know what my problem is? I take on too many projects at once. I'm currently backlogged. XP I owe someone their Lip model rigged, among many other things. I'll have to tone it down and temporarily drop some projects. No more new projects for a while. This will include the new Lord Fredrik PSA I had planned. To the backburner he goes for a bit. I want to catch up. As soon as I finish Miku's rig, I'll jump on Lip pronto, and THEN try to go back to PSA.


Title: Re: Tabuu's PSAs. I'm slowing down, guys...
Post by: Kyouma on October 20, 2014, 04:30:50 PM
yeah, it happens to me too, I didnt continue with project KAI anymore becuse of that, I cant decide if either start PSAing, or if importing more or if taking care about the sfx/music or if should I make more stages; a big brawl project requires many people


Title: Re: Tabuu's PSAs. I'm slowing down, guys...
Post by: StupidMarioFan1 on October 20, 2014, 04:53:13 PM
I have the same prob, I mean my number of unfinished hacks is closing in on a certain overused internet meme, my problem is that I'll start, either lose the motivation to continue or gain motivation to start something else. And then I'll have no motivation to do anything because either I can't think of a new hack to try to make, or all the ones I should work on I'm not interested in. :oshi:


Title: Re: Tabuu's PSAs. K. Rool
Post by: Tabuu Forte Akugun on October 25, 2014, 07:41:03 PM
Okay, guys.

Lip's done for now (she warrants a revisit and update later, though, a couple things slipped past my crap radar rig-wise) and Project DIVA F Miku's pigtails are driving me bat[censored] crazy, so for now I'll go back to K. Rool.

Next up on my to-do list are finishing the Win2, making a couple more misc animation and perhaps another Aerial and Throw. I want to try out the Sawnd I made, however there's no way for custom / additional soundbanks yet. Not without replacing Pit's. D:

As I've said before, all my other PSAs are on hold indefinitely. I want to focus on K. Rool when I'm not trying Miku again.

And I spent a little more time on K. Rool's Running animation:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxAnimation0_zpsoh6x06nf.gif)


Title: Re: Tabuu's PSAs. K. Rool.
Post by: Kyouma on October 25, 2014, 09:13:59 PM
wow, this is awesome! running/walking animations are the hardest ones to make


Title: Re: Tabuu's PSAs. K. Rool.
Post by: StupidMarioFan1 on October 25, 2014, 09:21:30 PM
How about an gif of him running in place? You can rename the TransN bone so you don't need to change the value in the animation itself, it's easier to see how good of a loop a running or walking animation has if it's in place.


Title: Re: Tabuu's PSAs. K. Rool.
Post by: Calypso on October 26, 2014, 02:26:03 AM
He looks really good, the run has so many details going on that just make him feel alive.


Title: Re: Tabuu's PSAs. K. Rool.
Post by: Tabuu Forte Akugun on October 26, 2014, 10:10:10 AM
Did I hear a request for a gif of him running in place? ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxAnimation0_zpsp7o0sp5x.gif)

So yeah, as per KJP's suggestion, K. Rool is getting new crouching animations / poses. Which means the Down Tilt will also be updated. It'll be the same attack, it'll just feature the new crouch.

I also just got two new ideas for a Down Throw for him: he can either throw the opponent downward and shoot them, or he can slam them down with tons of force. Your choice! ;D I'll have a poll up.


Title: Re: Tabuu's PSAs. Choose Your Down Throw!
Post by: StupidMarioFan1 on October 27, 2014, 02:54:02 PM
Thanks, much easier to see all the details you added, also I say for the Down Throw to be him landing on them with a lot of force since I know atleast his Back Throw involves him shooting at the character.


Title: Re: Tabuu's PSAs. Choose Your Down Throw!
Post by: Tabuu Forte Akugun on October 28, 2014, 04:47:54 PM
Okay, poll is closed. Shooting at the opponent wins! I'll use the other Down Throw for Lord Fredrik instead.

So, I've come to report that I'm making a fan video using Brawl hacks. Not a machimina, because it's not in-game. I'm using Donkey Kong's files and K. Rool's as well. It's "King K. Rool's Revenge". This is an animation project for my film class, and I will upload it on YouTube using my Tabuu Forte Akugun account on there.

Sadly, this also means that the K. Rool PSA is halted until I finish this film. But first thing I'll do when I get back to the PSA is implement the Down Throw you all voted for. ;D This will also help me pass time while I wait for ShadowLuigiNG and the Fredrik textures.

That's all. :)


Title: Re: Tabuu's PSAs. One week break
Post by: StupidMarioFan1 on October 28, 2014, 05:00:46 PM
Cool, I do a mix of that for my custom animations, I animate them in BrawlBox and just have it played ingame so I get the effects like fog, lighting, and models looking correct. I look forward to this animation you have planned. ;D


Title: Re: Tabuu's PSAs. One week break
Post by: Tabuu Forte Akugun on November 06, 2014, 12:07:21 PM
Totally unrelated point: WOOT, Boss Kitten. lol

Anyway, I come bearing news.

My break is over, I'm back full force. My teacher loved my film WIP. So as long as I can complete it, it's not penalized for being late because he appreciates the scope of the project.

Now, I'll be returning to work on K. Rool, but also on King Cold. I re-rigged and re-imported the galactic tyrant in my own image, which is the colours and style of Anime King Cold. Since King Cold is rigged slightly differently now, I'm going to have to edit and update certain animations.

Here's 2 snapshots of what he looks like now:

http://imgur.com/a/eYZXh#0 (http://imgur.com/a/eYZXh#0) (How the hell do you embed Imgur snapshots?)


Title: Re: Tabuu's PSAs. Back. King Cold re-rigged and K. Rool
Post by: StupidMarioFan1 on November 06, 2014, 02:49:54 PM
Is that even possible? I mean the embed imgur pics. Anyways, I'm excited to see what the video looks like. :)


Title: Re: Tabuu's PSAs. Back. King Cold re-rigged and K. Rool
Post by: BlueBrain on November 07, 2014, 05:00:08 AM
just use the IMG tags on the direct link, or even better, directly copy the link with the IMG tags already there :P


Title: Re: Tabuu's PSAs. Back. King Cold re-rigged and K. Rool
Post by: corpsra on November 12, 2014, 08:27:22 PM
congrats on being a boss kitty and on your project!! we would love to see it! so how are the kings coming along?


Title: Re: Tabuu's PSAs. Back. King Cold re-rigged and K. Rool
Post by: Tabuu Forte Akugun on November 15, 2014, 06:13:37 PM
I'm coming back to PSA for a while. Sadly, it's not K. Rool.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/LORDFREDRIK_zpse0c3e746.png)

Textures and rig are pretty much finished. Just needs touch ups, but once that's done, I'll be focusing on his moveset/animations and the Nidoking model for Omni.

congrats on being a boss kitty and on your project!! we would love to see it! so how are the kings coming along?


Thanks!


Title: Re: Tabuu's PSAs. Snowmad King!
Post by: Large Leader on November 15, 2014, 06:29:03 PM
and the Nidoking model for Omni.

Want to have my 3ds max file with my work on Nidoking?

There are some vert weights that got screwed up (like some of the verts in his knee move with the arm... whoops) and some that need improvement (Nidokings arm/elbow thing needs to go with only the arm). But a good amount of it is done.

I think the tail is the most completed part of the rig. But it could use some improvement.


Title: Re: Tabuu's PSAs. Snowmad King!
Post by: Tabuu Forte Akugun on November 30, 2014, 08:10:37 PM
All righty! So the site's been back up for a while and I can post this without fear of being 503'd all the time. :P

I haven't posted much in here in a while, have I? Well, I'm still active, alive and kicking. Just it's end of semester and it's pretty brutal.

So here's my plans:

Tomorrow, I work on Nidoking. By that, I mean I focus just on that when it comes to Brawl. I also have a movie to polish up for my class but other than that, I intend to come through for Omni!

Once that rig's finished and school is FINALLY out for the holidays, I will be working on 3 of my PSAs: King K. Rool, Lord Fredrik and King Cold, all in tandem with my Miku Project Diva F import. I intend to finish at least one of these, and most likely it'll be Miku. Another project I might work on is my Smash fan-game. Since I intend to go out as LITTLE as possible during winter this year, I will be keeping busy.

To those who are in my Wii U friends list, I want to advise you that I won't be playing much Smash 4, to be honest. I suck at it so much that I'm frustrated. XP


Title: Re: Tabuu's PSAs. Snowmad King!
Post by: corpsra on December 01, 2014, 05:33:41 PM
whatever works for ya we all are excited for any updates. (cause we understand how life can be busy) i'll be anxiously waiting for King Rool to appear :) i have a slot in my roster just for king k rool with psa or without psa for him. 


Title: Re: Tabuu's PSAs. Snowmad King!
Post by: Tabuu Forte Akugun on December 02, 2014, 06:57:46 PM
Okay, so I will disappear for a few days. But it's because Omni's Nidoking is way overdue, so it's crunch time! I gotta get this thing rigged ASAP at this point. I'm passing my courses so far so I'm not worried any longer. After this "disappearance", it's croc, walrus and emperor time, plus some sexy virtual diva.

I also started work on a new mystery custom model a day or two ago. That's also being put on hold atm.


Title: Re: Tabuu's PSAs. Nidoking Crunch. Be back in a few.
Post by: StupidMarioFan1 on December 02, 2014, 07:04:58 PM
Okay, so I will disappear for a few days. But it's because Omni's Nidoking is way overdue, so it's crunch time! I gotta get this thing rigged ASAP at this point. I'm passing my courses so far so I'm not worried any longer. After this "disappearance", it's croc, walrus and emperor time, plus some sexy virtual diva.

I also started work on a new mystery custom model a day or two ago. That's also being put on hold atm.
Sounds like a plan. lol


Title: Re: Tabuu's PSAs. Nidoking almost done. YOU vote which project I continue! :)
Post by: Tabuu Forte Akugun on December 10, 2014, 03:48:56 PM
Okey dokey! Open poll! ([censored] I should change my sig, lol)

I don't know which PSA I want to continue, and I'm letting you help me choose! ;D


Title: Re: Tabuu's PSAs. Nidoking almost done. YOU vote which project I continue! :)
Post by: StupidMarioFan1 on December 10, 2014, 10:00:00 PM
Well unless 8 more people vote in the next few minutes or something, seems like K Rool is going to get more progress. The others are great PSAs, but considering K Rool didn't return besides being a trophy in Smash 4 (unless some future DLC changes that), I think the King needs a little love right now. ;)


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: Tabuu Forte Akugun on December 11, 2014, 01:38:43 PM
Poll closed due to the obvious winner.

King K. Rool won by a landslide! Followed by King Cold in way distant second!

So K. Rool is going to get the updates. Stay tuned! ;D


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: secretchaos1 on December 16, 2014, 09:42:48 AM
Awesome to hear that K. Rool is back on track! Hyped to see some more progress on him.


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: Don Jon Bravo on December 17, 2014, 07:21:19 PM
XCiTed for K.ROol,
and
wateva happen to that xenomorph psa u were planning?



Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: Kyouma on December 17, 2014, 09:51:31 PM
oh dear, k rool really crushed the poll lol


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: Tabuu Forte Akugun on December 28, 2014, 01:34:30 PM
All righty!

So I have some progress to report on King K. Rool.

I finished some more misc animations, and started his up throw. He's going to throw his opponent slightly upward and then kick them upward. That stubby leg might not seem threatening, but them claws hurt.

And then I intend to start his Up Special and Final Smash.


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: StupidMarioFan1 on December 28, 2014, 03:09:32 PM
Nice idea for an Up Throw. Can't wait to see it. :D


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: Tabuu Forte Akugun on December 28, 2014, 03:56:13 PM
Nice idea for an Up Throw. Can't wait to see it. :D


Well thanks! You don't have to wait any longer. ;)


After grabbing:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_141228_1941binout_zps40a977f7.jpg)

Winds it up:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_141228_19421binout_zps6b5d08f8.jpg)

Throws:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_141228_19422binout_zps1028bab9.jpg)

Winds up the kick:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_141228_19423binout_zpsdc802b22.jpg)

And then lets 'em have it with his sharp toe claws:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_141228_1943binout_zps27c09c96.jpg)

Animation:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxAnimation0_zps1ef7ev5g.gif)

Next up, some more Misc stuff, and then maybe the Down Throw or Up Special.


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: King Draco on December 28, 2014, 06:41:52 PM
I think attacking with the belly instead of a kick would look cooler and more original.

Will the eyes be animated?


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: Tabuu Forte Akugun on December 30, 2014, 12:33:08 PM
I think attacking with the belly instead of a kick would look cooler and more original.

Will the eyes be animated?

The eyes are animated, yes. I have eyelids on this one, as well as moving eyes.

Okay. Time for another report.

I finished my import and released it under the name "Qana (Tinker Bell DS)". A PSA for her will be in the works after K. Rool.

Speaking of K. Rool, I'm about to resume him. It's time.... for his Up Special!


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: King Draco on December 30, 2014, 04:01:54 PM
The eyes are animated, yes. I have eyelids on this one, as well as moving eyes.

Okay. Time for another report.

I finished my import and released it under the name "Qana (Tinker Bell DS)". A PSA for her will be in the works after K. Rool.

Speaking of K. Rool, I'm about to resume him. It's time.... for his Up Special!
That's neat. Looking forward to that up special and K. Rool in general.


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: Tabuu Forte Akugun on December 31, 2014, 07:55:29 PM
That's neat. Looking forward to that up special and K. Rool in general.

Thanks! :D

I found a glitch in the Up Throw where Slope Contour messes it up by making his foot stick to the floor and taking the hitbox with it. It's fixed now.

I'm also finishing up Damage animations and PAT0's.


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: zutox on January 07, 2015, 03:44:10 PM

wateva happen to that xenomorph psa u were planning?


I second this a lot.


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: Don Jon Bravo on January 07, 2015, 04:42:51 PM
I second this a lot.
lol
poor me
i always get ignored in this thread<.>

but anyhow.  cant wait to see how krool will turn out.
i mean really, nintendo should have given us k rool for smashbros
it was a win win situation.


Title: Re: Tabuu's PSAs. King K. Rool is the winner, with 82% of the votes!
Post by: Tabuu Forte Akugun on January 07, 2015, 05:02:48 PM
lol
poor me
i always get ignored in this thread<.>

but anyhow.  cant wait to see how krool will turn out.
i mean really, nintendo should have given us k rool for smashbros
it was a win win situation.

Well, if I ignored you, I certainly didn't do it on purpose. I must have missed the Xenomorph part, is all.

Yeah... about Xenomorph: I'm cancelling mine and letting KJP make his. You'll have to turn to him for Alien stuff when he decides to make it.

Anyway, I'm going back to K. Rool's files. Sorry progress is so slow, I'm juggling him and my fan-game at the same time, and it dramatically slows down progress because the latter usually ends up getting priority. You know, I want to add multiplayer to my project but have no idea how. XD

Anyway, the plan for K. Rool is to finish his Throws, regular Specials and Aerials (maybe his Final, too) and then release a beta. That's my intention.


Title: Re: Tabuu's PSAs. Plans for a K. Rool beta. No ETA to announce as of yet.
Post by: StupidMarioFan1 on January 08, 2015, 06:50:35 PM
Anyway, I'm going back to K. Rool's files. Sorry progress is so slow, I'm juggling him and my fan-game at the same time, and it dramatically slows down progress because the latter usually ends up getting priority.
I can relate exactly...if not stronger because I'm trying to juggle back between tons of things. xD Especially since I want to try something new that might take a while to learn. Gotta love that short attention span. *facepalm* It's a blessing and a curse. lol


Title: Re: Tabuu's PSAs. Plans for a K. Rool beta. No ETA to announce as of yet.
Post by: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on January 10, 2015, 09:59:28 PM
Up Throw reminds me of one of Godzilla's throws in those Godzilla fighting games, with only difference being that K.Rool uses only one hand and his kick looks lazy instead of powerful. But logically, how can K.Rool hit with his foot if his belly gets in the way?


Title: Re: Tabuu's PSAs. Plans for a K. Rool beta. No ETA to announce as of yet.
Post by: Tabuu Forte Akugun on January 11, 2015, 11:14:40 AM
Okay. A few announcements.

Number one: I will be dumping Dropbox as my chosen hosting service for my mods. They keep locking up and deleting files as they see fit, so I will be going back to MF until they start [censored]ing me over too.

Second: I will be changing K. Rool's Up Throw slightly to include a more badass-looking and poweful kick.

Third and finally: I will be implementing the Down Throw and two new moves during this week. If all goes well, I might release the beta on the [censored]tiest day of the year, Valentine's. For you single folks out there, beat people up with K. Rool instead. ;D


Title: Re: Tabuu's PSAs. Plans for a K. Rool beta. Maybe on Valentine's Day?
Post by: Pkjoan on January 16, 2015, 07:04:13 AM
Hey are you working on that Ganondorf PSA?


Title: Re: Tabuu's PSAs. Plans for a K. Rool beta. Maybe on Valentine's Day?
Post by: Tabuu Forte Akugun on January 16, 2015, 08:51:43 AM
Hey are you working on that Ganondorf PSA?

Drogoth's? Yep!

I'll predictably be taking a break from my projects to do that Ganondorf. I think it's going to be great. ^^


Title: Re: Tabuu's PSAs. Taking Over OoT Ganondorf
Post by: Akeno/Archer on January 16, 2015, 09:54:02 AM
Drogoth's? Yep!

I'll predictably be taking a break from my projects to do that Ganondorf. I think it's going to be great. ^^
Another King in your plans. :V
Kingofheroeswhen? jk...


Title: Re: Tabuu's PSAs. Taking Over OoT Ganondorf
Post by: Large Leader on January 16, 2015, 04:53:31 PM
I'll predictably be taking a break from my projects to do that Ganondorf. I think it's going to be great. ^^

Tell me if you ever need some clarification or want to add something.


Title: Re: Tabuu's PSAs. Taking Over OoT Ganondorf
Post by: Pkjoan on January 20, 2015, 06:55:34 AM
Wow, thank you so much guys!


Title: Re: Tabuu's PSAs. Taking Over OoT Ganondorf
Post by: Tabuu Forte Akugun on January 22, 2015, 08:28:40 PM
After a little break I took to work on my fangame and wait for certain models to be ripped, I will return to work on certain projects.

OoT Ganondorf will be moved to Pit as per Drogoth's suggestion. I have SOME experience working with Pit thanks to K. Rool, so we'll see. I've never made a Lucario PSA before, so yeah. I don't expect any major roadblocks, but you never know.

K. Rool, and his Sluggers alt, are going to be made as well, in tandem with Ganondorf. I'm going to switch back and forth between both projects as I see fit as I tend to do. I have a lot of projects, yes, but I am giving both Ganon and K. Rool priority.

I also have news on the Lord Fredrik front. I might be in contact with someone who could potentially rip his Tropical Freeze model. If I get it, I intend to delete my custom model and optimize the TF one for the PSA I intend to make.

My Qana import, as mentioned before, is also getting her own moveset. I started 2 recolors based on 2 other fairies in the game. I also created a custom victory theme.

Lastly, I am discontinuing my Smash 4 Bowser PSA. I recently took interest in my Real Bowser again and might continue him whenever I finish my current Top 2, using some of Bowser's Smash 4 move along with the many new ones. If anyone who makes a Smash 4 Bowser wants my Wait1, let me know.


Title: Re: Tabuu's PSAs. Taking Over OoT Ganondorf
Post by: Large Leader on January 22, 2015, 08:40:06 PM
I'm redoing and finishing up some animations for OoT Ganon, so I'll send them to you when I finish them.


Title: Re: Tabuu's PSAs. Taking Over OoT Ganondorf
Post by: OmegaSpacePirate on January 23, 2015, 05:57:14 PM
This may seem a little strange but, is there anything I can do? I'm new at these hacks and I want to get better, and obviously I won't get better without actually doing something.


Title: Re: Tabuu's PSAs. Taking Over OoT Ganondorf
Post by: Tabuu Forte Akugun on February 04, 2015, 03:57:34 PM
Hey.

I just want to inform ya on what's been going on with me since I technically haven't hacked in a while.

I've somewhat distanced myself from Brawl modding for a bit, but I will make a couple more hacks before returning on hiatus to work on my fan-game. Lately I've been focusing on gathering assets for it. I have the Smash U assets, so the models, textures, SFX, etc. I also have tons of SFX and music from other Wii U games, as well as models, that I intend to use now that Wii U ripping is semi-possible.

I've also taken a (somewhat obsessive) liking to Zeena from Sonic Lost World recently. God she's gorgeous for a Zeti, [censored] me. Ahem! I will import her model and make a PSA as well. But right now, I'm importing this:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Screenshot%20100_zpslvgpxqvw.png)

Sorry if he looks somewhat... well, charred lol.


Title: Re: Tabuu's PSAs. So... what's going on with ya, Tabuu?
Post by: Calypso on February 04, 2015, 05:13:43 PM
Yay your dream of having a Smash 4 Mac is finally coming true. And I see your making a Big Mac :laugh:.

Sorry if he looks somewhat... well, charred lol.

He is a little Overdone :), but he's still Palatable ;D, indeed a job Well Done :laugh:.

For real though he looks really good, the PSA's is going over bowser right?


Title: Re: Tabuu's PSAs. So... what's going on with ya, Tabuu?
Post by: CaliKingz01 on February 05, 2015, 02:05:58 AM


([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Screenshot%20100_zpslvgpxqvw.png[/url])

DUDE! if you arent going to make a PSA of Little Mac, could i get that model? I really wanna make him for my next project


Title: Re: Tabuu's PSAs. So... what's going on with ya, Tabuu?
Post by: Tabuu Forte Akugun on February 05, 2015, 09:40:05 AM
Yay your dream of having a Smash 4 Mac is finally coming true. And I see your making a Big Mac :laugh:.

He is a little Overdone :), but he's still Palatable ;D, indeed a job Well Done :laugh:.

For real though he looks really good, the PSA's is going over bowser right?

I toned down his clothing a bit. :) But seriously, thanks. I've been wanting to backport both Mac and this guy since, like, forever. XD And since Nano beat me to the punch with Mac, well, at least I got Giga Mac.

DUDE! if you arent going to make a PSA of Little Mac, could i get that model? I really wanna make him for my next project

Certainly! I'm going on hiatus anyway after this hack and maybe 2 others. I won't be starting on my own Mac PSA anymore, so yeah. watch out for when I release him on the Vault! ;D

I intend to finish Giga tonight, and release him as a standalone DK skin maybe tomorrow. Surprisingly, he fit almost perfectly over DK's boneset, proportion-wise.


Title: Re: Tabuu's PSAs. So... what's going on with ya, Tabuu?
Post by: OmegaSpacePirate on February 05, 2015, 05:27:05 PM
Why was I ignored? There are a lot of projects you have going on here that I'm interested in and I really want to do something if possible (btw sorry if I sound rude, I certainly don't intend to).


Title: Re: Tabuu's PSAs. So... what's going on with ya, Tabuu?
Post by: Tabuu Forte Akugun on February 06, 2015, 02:56:10 PM
Why was I ignored? There are a lot of projects you have going on here that I'm interested in and I really want to do something if possible (btw sorry if I sound rude, I certainly don't intend to).

I... completely forgot you had posted here.

This may seem a little strange but, is there anything I can do? I'm new at these hacks and I want to get better, and obviously I won't get better without actually doing something.

This message is kinda vague. What do you want to learn, exactly?

And I'll be brutally honest here, I'm slowly losing my interest in modding Brawl.

Yup. Me too. It's finally happened.

I'm more focused on school, Smash Bros. Feud and my future music and game dev careers. I don't know if I'll return or not, but yeah. Giga Mac's model not working in-game after 2 days of non-stop rigging kinda killed it for me. I lost the patience to make stuff work in such small poly and filesize limits.


Title: Re: Tabuu's PSAs. Might most likely quit.
Post by: SouthCraft on February 06, 2015, 04:07:45 PM
I... completely forgot you had posted here.

This message is kinda vague. What do you want to learn, exactly?

And I'll be brutally honest here, I'm slowly losing my interest in modding Brawl.

Yup. Me too. It's finally happened.

I'm more focused on school, Smash Bros. Feud and my future music and game dev careers. I don't know if I'll return or not, but yeah. Giga Mac's model not working in-game after 2 days of non-stop rigging kinda killed it for me. I lost the patience to make stuff work in such small poly and filesize limits.
Life is more inportant bro, i support your decision because i have been in the same sutuation many times. If you are completely giving up brawl hacking, i would gladly finish king k rool for ya. If its ok to you though. Anyways Good luck with school i guess :)


Title: Re: Tabuu's PSAs. Might most likely quit.
Post by: OmegaSpacePirate on February 08, 2015, 10:56:03 AM
I... completely forgot you had posted here.

This message is kinda vague. What do you want to learn, exactly?

And I'll be brutally honest here, I'm slowly losing my interest in modding Brawl.

Yup. Me too. It's finally happened.

I'm more focused on school, Smash Bros. Feud and my future music and game dev careers. I don't know if I'll return or not, but yeah. Giga Mac's model not working in-game after 2 days of non-stop rigging kinda killed it for me. I lost the patience to make stuff work in such small poly and filesize limits.

For the most part I want to work on a PSA for Master Hand as well as Crazy Hand. So I guess Model editing and importing would be worthwhile for now. I actually have a PSA that I planned for them (incomplete though), and I saw that you had plans to work on them in the future (which is why I'm posting in this topic, and as long as you don't quit).


Title: Re: Tabuu's PSAs. Might most likely quit.
Post by: Kyouma on February 08, 2015, 11:15:57 AM
oh no, not again


Title: Re: Tabuu's PSAs. Might most likely quit.
Post by: Tabuu Forte Akugun on February 08, 2015, 12:49:44 PM
Life is more inportant bro, i support your decision because i have been in the same sutuation many times. If you are completely giving up brawl hacking, i would gladly finish king k rool for ya. If its ok to you though. Anyways Good luck with school i guess :)

Thanks. :)

For the most part I want to work on a PSA for Master Hand as well as Crazy Hand. So I guess Model editing and importing would be worthwhile for now. I actually have a PSA that I planned for them (incomplete though), and I saw that you had plans to work on them in the future (which is why I'm posting in this topic, and as long as you don't quit).

Go ahead and do it, I'm gonna can my own PSAs of them

oh no, not again

Yep. On that front, I have good news and bad news.

Bad news first: I am in fact quitting.

Good news: I'm not going to just quit cold turkey. I'm going out with a bang. I am going to finish 3 PSA's. Only 3.

And those 3 are:

KING K. ROOL

KING COLD

REAL BOWSER.

Anyone wants the others, I'll zip them and send them your way.


Title: Re: Tabuu's PSAs. Sayonara... Making 3 final PSAs.
Post by: SouthCraft on February 08, 2015, 01:04:19 PM
Thanks. :)

Go ahead and do it, I'm gonna can my own PSAs of them

Yep. On that front, I have good news and bad news.

Bad news first: I am in fact quitting.

Good news: I'm not going to just quit cold turkey. I'm going out with a bang. I am going to finish 3 PSA's. Only 3.

And those 3 are:

KING K. ROOL

KING COLD

REAL BOWSER.

Anyone wants the others, I'll zip them and send them your way.
Thats better news for me :D can't wait to see some more villians :D


Title: Re: Tabuu's PSAs. Sayonara... Making 3 final PSAs.
Post by: Tabuu Forte Akugun on February 08, 2015, 01:11:14 PM
Just a word of warning, though. Progress might be kinda slow because my motivation slumped so low.

But once all 3 of them are on the Vault, I'm done. I'll still be lurking the forums and commenting on other people's work, though.


Title: Re: Tabuu's PSAs. Sayonara... Making 3 final PSAs.
Post by: Lillith on February 08, 2015, 01:58:56 PM
Bowser! Woohoo!
good to see you'll still be lurking, though. X3


Title: Re: Tabuu's PSAs. Sayonara... Making 3 final PSAs.
Post by: StupidMarioFan1 on February 09, 2015, 03:52:05 PM
So who's going to finish Lord Fredrik for you? Someone needs to put that model to use, not me though, I'm already having a hard time trying to finish my own projects, and I know that I wouldn't be motivated to finish LF for you.


Title: Re: Tabuu's PSAs. Sayonara... Making 3 final PSAs.
Post by: Tabuu Forte Akugun on February 09, 2015, 04:41:36 PM
Ugh, I feel terrible now.

I'm seeing all this cool stuff Taigiry is making, like GCO, Wii U Woolly World Omega, her Woolly Yoshi, etc. I want in on that stuff. But I'm not touching Smash 4 model importing anymore. That's what caused the near quitting. I'll stick with what the others are making.

I'm over my frustration from Giga Mac not working. I made a mistake.

Nebulon, I mistakenly deleted all my BH stuff. Mind sending me the Tabuu Revamp folder back? D:

You know what the truth is? I was too quick to say good bye. I'm going to take a hiatus, but I won't quit after all.

I can't make up my mind, can I? haha



Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: StupidMarioFan1 on February 10, 2015, 11:58:32 AM
I know the feeling, the only reason I know for a fact I won't quit Brawl Hacking is because I use it to make my video animations, and make cool things out of the N64 models. Unless I die prematurely, I'm going to be one of the last people who still hacks SSBB.
Anyways take a break until you get your motivation back, I know I'll be patiently waiting.


Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: zutox on February 10, 2015, 04:55:06 PM
Ugh, I feel terrible now.

I'm seeing all this cool stuff Taigiry is making, like GCO, Wii U Woolly World Omega, her Woolly Yoshi, etc. I want in on that stuff. But I'm not touching Smash 4 model importing anymore. That's what caused the near quitting. I'll stick with what the others are making.

I'm over my frustration from Giga Mac not working. I made a mistake.

Nebulon, I mistakenly deleted all my BH stuff. Mind sending me the Tabuu Revamp folder back? D:

You know what the truth is? I was too quick to say good bye. I'm going to take a hiatus, but I won't quit after all.

I can't make up my mind, can I? haha



This made me so happy!
Don't leave us!
Your fans would be lost without you ^^


Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: OmegaSpacePirate on February 11, 2015, 06:02:24 PM
Go ahead and do it, I'm gonna can my own PSAs of them

There is no way I can do it alone though, I need help with it. Incase you're wondering, this is the PSA I have planned for them so far, I posted this in another topic, but I will post it here for convenience. Here is what I wrote in the other topic directly:

Ever since Brawl came out I've wanted Master Hand, Crazy Hand, and Tabuu to be playable, a PSA for Tabuu has already been created, so no need to work on that. I know, I've hardly made hacks at all yet, but if I never work on these I will never get better. This will probably take a long time to get done, and as I work on this, I will probably do some more simple projects that won't take long, but this will be my main focus. I can't create this by myself, I'm going to need help. Right now I'm thinking of putting Master Hand over Bowser and Crazy Hand over King Dedede, but since this is literally the beginning of the project, this might change. I also need soundbank hacks to make those characters use the respective boss soundbank, and preferably use the bosses original files. They should be weaker than the bosses since they can move freely, use items, shield, and dodge. As of right now these are my plans for the PSA (my plans for the moveset are obviously not complete yet), what do you think, and what ideas do you have?

Master Hand's moveset
  • Neutral combo: Poke (hold for up to 3 pokes, with the last poke being the most powerful)
  • Neutral aerial: Slam (Master Hand makes a fist and flies forward)
  • Down tilt: Crush (Master Hand jumps then dives down slaps the ground)
  • Side dash: Triple Backhand Smack (Master Hand hits with the back of his hand 3 times)
  • Side tilt: Downward Punch (Master Hand jumps in the air and then punches down)
  • Neutral special (ground): Lasers (Master Hand shoots lasers)
  • Up special (ground): Jet (Master Hand makes a plane-shape with the flame effect, then quickly flies slightly forward and then back)
  • Up special (aerial): Vertical Jet (Recovery move, Master Hand flies up, and slightly forward)
  • Side special (ground): Slap (Master Hand slaps moving forward a bit)
  • Side special (aerial): Palm Ground Hit (Master Hand dives down and hits the ground with his palm, and uses the bury effect)
  • Up tilt: Drill (Master Hand flies up with the drill then back down and spins with the drill)
  • Forward aerial: Flick (Master Hand flicks the opponent)
  • Side smash: Gun (Master Hand shoots a bullet)
  • Down smash: Triple hammer (Master Hand makes a fist and quickly hits the ground three times, opening his hand for a fourth hit)
  • Final smash: Hand army (Master Hand opens a portal, and mini Master Hands rush at the enemy/enemies, this attack will be almost impossible to dodge, but can be dodged with perfect timing)
  • Grab attack: Hand crush (Master Hand crushes the opponent in his hand
  • Throws: Master Hand throws the enemy in the direction pressed
  • Up taunt: Come here (Master Hand uses his index and middle fingers to single the opponent(s) to come to him just like when Master Hand does the catch move with Crazy Hand as a boss)
  • Side taunt: Fist shake (Master Hand shakes his fist)
  • Down Taunt: Thumbs down (Master Hand does a thumbs down)
  • Opening: Master hand flies from the background with his laugh
  • Lose pose: Defeat animation with scream

Additional note: The move where Master Hand walks, will be his dashing animation, the moveset has flick for the attacking part of it.

Crazy Hand's moveset
  • Neutral combo: Poke (hold for up to 3 pokes, hitting with darkness, then electricity then ice)
  • Neutal aerial: Slam (same as Master Hand's move)
  • Down tilt: Crush (same as Master Hand's move)
  • Side dash: Dark crawl (Crazy Hand crawls with darkness hitboxes)
  • Side tilt: Downward punch (same as Master Hand's move)
  • Neutral special (ground): Lasers (same as Master Hand's move except the lasers go through platforms)
  • Up special (ground): Jet (same as Master Hand's move)
  • Up specail (aerial): Vertical jet (same as Master Hand's move)
  • Down Special: Bombs (Crazy Hand throws bombs up in the air, then they fall unless they hit an enemy)
  • Side special (ground): Slap (same as Master Hand's move, but faster)
  • Side special (aerial): Palm ground hit (same as Master Hand's move)
  • Neutral special (aerial): Triple backhand smack (same as Master Hand's move except Crazy Hand does it in the air)
  • Up tilt: Drill (same as Master Hand's move)
  • Down aerial: Spasm (Crazy Hand dives to the ground and has spasms)
  • Down smash: Triple hammer (same as Master Hand's move, except with the flower effect)
  • Aerial Final smash: Double punch (Master Hand and Crazy Hand's boss team attack where they punch together
  • Neutral Final smash: Applaud (Master Hand and Crazy Hand's boss team attack where they clap 5 times)
  • Ducking final smash: Catch (Master Hand and Crazy Hand's boss team attack where Master Hand catches Crazy Hand in his palm)
  • Grab attack (same as Master Hand's except with the flower effect)
  • Throws (same as Master Hand's)
  • All taunts are the same as Master Hand's
  • Opening: Crazy Hand flies from the background with his laugh
  • Lose pose: Defeat animation with his scream

Additional notes: Crazy Hand will have more diverse moves than Master Hand and have more effects, but he will also be weaker. Crazy Hand's final smashes should be just as strong as the boss versions due to being final smashes.


Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: Tabuu Forte Akugun on February 11, 2015, 06:36:20 PM
Super long post that must have taken forever to type

Well! I must say the Master Hand one is way better than the one I used to use over Red Alloy, anyways. :P

Although I feel his gun should be a Special.



Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: zutox on February 12, 2015, 09:50:34 AM
Also, don't let Giga Mac get you down. He is just a bad excuse for a FS anyways. He should have had something a bit more creative as a FS...like that he would quickly chase down and give each opponent one KO punch, like he does when his KO bar is full. Or simply that it stays full for a limited time. It would still be much better than Giga Mac.

This real Bowser, what are you adding to him?
Hopefully the mario throw from the Superstar Saga XD


Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: Tabuu Forte Akugun on February 12, 2015, 10:28:15 AM
Also, don't let Giga Mac get you down. He is just a bad excuse for a FS anyways. He should have had something a bit more creative as a FS...like that he would quickly chase down and give each opponent one KO punch, like he does when his KO bar is full. Or simply that it stays full for a limited time. It would still be much better than Giga Mac.

This real Bowser, what are you adding to him?
Hopefully the mario throw from the Superstar Saga XD

I find it lazy that Little Mac's Final Smash is just a carbon copy of Giga Bowser anyway. The K.O. uppercut would have been perfect.


Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: KingJigglypuff on February 12, 2015, 11:23:56 AM
I disagree, as Giga Mac is supposed to be a powered up Little Mac. Did any of you play Punch Out for the Wii?


Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: Afterthought on February 12, 2015, 11:43:02 AM
I find it lazy that Little Mac's Final Smash is just a carbon copy of Giga Bowser anyway. The K.O. uppercut would have been perfect.

Giga Mac's not a carbon copy of anybody, just a stupidly powerful gimmick used in Punch-Out Wii's versus mode.
That said, I think Mac needs a better Final Smash than Giga Mac.


Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: Tabuu Forte Akugun on February 12, 2015, 02:58:15 PM
I disagree, as Giga Mac is supposed to be a powered up Little Mac. Did any of you play Punch Out for the Wii?

I don't play Next Level Games software. :v

Giga Mac's not a carbon copy of anybody, just a stupidly powerful gimmick used in Punch-Out Wii's versus mode.
That said, I think Mac needs a better Final Smash than Giga Mac.

Well, what I meant is that he FUNCTIONS exactly like Giga Bowser: a power up transformation that's bigger and can't flinch.


Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: zutox on February 12, 2015, 03:06:36 PM
I find it lazy that Little Mac's Final Smash is just a carbon copy of Giga Bowser anyway. The K.O. uppercut would have been perfect.

Exactly!


Title: Re: Tabuu's PSAs. Maybe just a hiatus
Post by: Tabuu Forte Akugun on February 23, 2015, 08:39:23 PM
So, about me again:

I'm focusing my time on getting Allegro and C++ working so I can shift SSBF there. Allegro's not cooperating, however. D: CMake won't compile it so I can't develop games with Visual Studio just yet. Sorry Tcll/DarkPikachu, sticking with RPGMVXA might be less complicated. D: Or stick with Python.

I want to switch to a programming language for Feud for a "feud" reasons. *shot*

-Higher screen resolutions
-3D models
-No limits in possible control schemes
-Multiplayer?
-Much fewer limitations.
-the list goes on.

About my PSA's: wow, it's been quite some time, I might say! I'm still very interested in PSAs such as K. Rool. ;) So no worries there. I'm merely learning a new programming language. And that can be challenging for some. I just tend to prioritize the fan-game, sorry about that. D:

Nanobuds: May I have permission to use your Little Mac Wii U rig? I want to make that Little Mac again. :) Just no Giga Mac to go with him. If you think I'm trying another Smash Wii U model, heh heh. :>.>palm:

I know I've said this before, but as soon as I PSA again, I will prioritize the Kremling King over anyone else.


Title: Re: Tabuu's PSAs. So. Frickin'. Lazy
Post by: OmegaSpacePirate on February 27, 2015, 06:00:18 AM
Well! I must say the Master Hand one is way better than the one I used to use over Red Alloy, anyways. :P

Although I feel his gun should be a Special.



I cannot figure out how to get Master Hand's model over bowser to get in the game, it just ends up crashing. I'm stuck, I don't know what to do.

EDIT: I think it's because Master Hand has less bones than Bowser. Anything I can do about that?


Title: Re: Tabuu's PSAs. So. Frickin'. Lazy
Post by: corpsra on March 01, 2015, 03:50:30 AM
"I know I've said this before, but as soon as I PSA again, I will prioritize the Kremling King over anyone else."

this i have been waiting for... far too much  :-\


Title: Re: Tabuu's PSAs. So. Frickin'. Lazy
Post by: Afterthought on March 01, 2015, 06:24:59 AM
"I know I've said this before, but as soon as I PSA again, I will prioritize the Kremling King over anyone else."

this i have been waiting for... far too much  :-\

That's fine, you'll have to keep waiting as long as it takes. This is a hobby, not a career; Tabuu will get back to K. Rool when he is good and ready to.


Title: Re: Tabuu's PSAs. So. Frickin'. Lazy
Post by: Kyouma on March 01, 2015, 08:10:38 AM
Ive been really lazy too so I understand, even though my problem is probably some anxiety; I start up 3ds max and end up closing it after seeing projects and telling to myself "meh Ill do this one better, it needs less work" -opens up another and the cycle repeats-
dont worry tabuu, these stages passes


Title: Re: Tabuu's PSAs. I'm comin' back, baby!
Post by: Tabuu Forte Akugun on March 11, 2015, 01:17:31 PM
Updates.

So I was working on K. Rool, when some strong motivation pulled me toward another project: Lord Fredrik. Let me re-iterate: this is the real, actual model ripped from Tropical Freeze.

The model and rig are complete, he has FS eyes and metal, and made low-poly enough to fit over an Ike PSA without losing most of the geometry. I just need to finish, darken and add some filters to his textures. However, I modded the boneset, so as a result, the PSA will have to be standalone from Ike. I might start animating and PSAing, but since I promised some K. Rool, I'm not sure yet.

On the K. Rool front, I'm working on Captured and Hammer animations before making the new FTilt I thought up for him. :)


Title: Re: Tabuu's PSAs. I'm comin' back, baby!
Post by: Lawliet on March 11, 2015, 01:59:14 PM
I never knew you were working on Miku over Ike.


Title: Re: Tabuu's PSAs. I'm comin' back, baby!
Post by: Tabuu Forte Akugun on March 11, 2015, 02:16:08 PM
I never knew you were working on Miku over Ike.

I was. But I gave her out to Nebulon and his team.


Title: Re: Tabuu's PSAs. I'm comin' back, baby!
Post by: StupidMarioFan1 on March 11, 2015, 03:40:01 PM
What bone-edits did you make? I'm assuming you added/removed bones otherwise you could release him over Ike as a size-mod, did you drastically move his bones? Like you took Ike's bone set and then made the bones fit the model?


Title: Re: Tabuu's PSAs. I'm comin' back, baby!
Post by: Tabuu Forte Akugun on March 11, 2015, 07:17:49 PM
What bone-edits did you make? I'm assuming you added/removed bones otherwise you could release him over Ike as a size-mod, did you drastically move his bones? Like you took Ike's bone set and then made the bones fit the model?

Pretty much. I move them to fit him. I also renamed some of them. But I deleted nothing. Same bone count and same order in FitIke.pac. He theoretically loads and plays just fine. He's just stretched.

I think I'll work on both simultaneously. That's what I want to do.



Title: Re: Tabuu's PSAs. 2 Donkey Kong Bosses in Tandem
Post by: StupidMarioFan1 on March 11, 2015, 07:29:11 PM
I think I'll work on both simultaneously. That's what I want to do.
Good luck with that. Being serious because I'm currently trying to do two, three.....four(?) projects, and I know you also have problems with sticking with one project for a long period of time. :P


Title: Re: Tabuu's PSAs. 2 Donkey Kong Bosses in Tandem
Post by: BlueBrain on March 12, 2015, 08:35:14 AM
that's why i like importing, my short attention span is just enough to finish a rig xD


Title: Re: Tabuu's PSAs. 2 Donkey Kong Bosses in Tandem
Post by: Tabuu Forte Akugun on March 12, 2015, 09:36:50 AM
Good luck with that. Being serious because I'm currently trying to do two, three.....four(?) projects, and I know you also have problems with sticking with one project for a long period of time. :P

That's why I have more than one. I get tired of one, I switch. ;) And thanks for the good luck, I'll need it. On the other hand, these are 2 characters I love and adore, it might not be as bad as before.

that's why i like importing, my short attention span is just enough to finish a rig xD

I know, right?

Okey doke. I just had to return the camera and tripod I had borrowed to my school. I was shooting a short earlier this week.

But now I'm done going out until 6pm my time, so guess what it's time for? ;)


Title: Re: Tabuu's PSAs. 2 Donkey Kong Bosses in Tandem
Post by: StupidMarioFan1 on March 12, 2015, 03:04:52 PM
that's why i like importing, my short attention span is just enough to finish a rig xD
Sadly mine isn't, pretty sure I only have texture work left for SSBWiiU Mario & Dr. Mario, last I remember, the rig was done and it was just messing with the textures to get the right level of detail & color.


Title: Re: Tabuu's PSAs. 2 Donkey Kong Bosses in Tandem
Post by: Tabuu Forte Akugun on March 17, 2015, 06:38:49 PM
Hola! About to work on K. Rool for a bit. I've been pretty busy with my fan-game and Brawl hacking at the same time. I just hope I can hold it together. XD.

I think for now, I'm going to hold off on starting new projects, with the exception of Fredrik. No more announcements of NEW PSAs for a while. At least till K. Rool is done.


Title: Re: Tabuu's PSAs. 2 Donkey Kong Bosses in Tandem
Post by: Don Jon Bravo on March 17, 2015, 08:44:50 PM
did u ever say wat was going to be k rools final smash?


Title: Re: Tabuu's PSAs. 2 Donkey Kong Bosses in Tandem
Post by: omegafalcon on March 18, 2015, 12:47:47 PM
Hola! About to work on K. Rool for a bit. I've been pretty busy with my fan-game and Brawl hacking at the same time. I just hope I can hold it together. XD.

I think for now, I'm going to hold off on starting new projects, with the exception of Fredrik. No more announcements of NEW PSAs for a while. At least till K. Rool is done.

A SSB fan game? If so could I take a look at it?


Title: Re: Tabuu's PSAs. 2 Donkey Kong Bosses in Tandem
Post by: Tabuu Forte Akugun on March 20, 2015, 11:50:21 AM
did u ever say wat was going to be k rools final smash?

Yup. He's gonna make cannonballs rain from the sky, sorta like in DKC. :)

A SSB fan game? If so could I take a look at it?

Indeed, my Smash fangame. And no. #1) I'm keeping a tight lid on the content and #2 It's not even playable yet.

I'm going to take another break from hacking, I think. Only for a couple of months. I'll come back after graduating from college. I'm focusing on Feud and school. Brawl hacking as a 3rd way to pass time just isn't working. Not for now.


Title: Re: Tabuu's PSAs. Hiatus. Will return after graduation.
Post by: Kyouma on March 20, 2015, 12:21:15 PM
Yup. He's gonna make cannonballs rain from the sky, sorta like in DKC. :)
I didnt know that either, thats sounds sweet


Title: Re: Tabuu's PSAs. Hiatus. Will return after graduation.
Post by: StupidMarioFan1 on March 20, 2015, 05:02:07 PM
Yup. He's gonna make cannonballs rain from the sky, sorta like in DKC. :)
Oh okay, so that is going to be the FS, I remember that being an option or suggestion at one point but didn't remember if you changed your mind or not.


Title: Re: Tabuu's PSAs. Hiatus. Will return after graduation.
Post by: Tabuu Forte Akugun on March 23, 2015, 02:52:45 PM
Okay! So I've successfully begun to manage my fan-game and my PSAs through effective time management. That's what I like about multiple hobbies: when you need a break from one, another one awaits! ;D

I've got 3 Lord Fredrik animation WIPs, and I'm going to work on more!

Wait 1:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/BrawlboxAnimation0_zpsm5kqyl0q.gif)

Wait 2 (first 30 frames WIP)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/BrawlboxAnimation2_zpsnabic2ga.gif)

DamageHi1 WIP: Yes, his helmet and his stache are rigged. To Ike's Bandana bones renamed.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/BrawlboxAnimation1_zpsjvacsyop.gif)



Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: Matusalem on March 23, 2015, 04:03:39 PM
Seriously dont take this personal, but you should stop this whole taking breaks and returning all the time. it is annoying in every possible way and i never know what to expect. you should think a LOT more before posting that you will do something (that you will decide not to do few days later).

again, dont take this personal, i actually look forward some of your projects, but you should stop joking around.


Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: Tabuu Forte Akugun on March 23, 2015, 04:09:44 PM
Seriously dont take this personal, but you should stop this whole taking breaks and returning all the time. it is annoying in every possible way and i never know what to expect. you should think a LOT more before posting that you will do something (that you will decide not to do few days later).

again, dont take this personal, i actually look forward some of your projects, but you should stop joking around.

This may come as a shock to you, but I don't actually anticipate coming back like that, especially so soon after "leaving". I seriously thought I couldn't make it until I actually tried. lol

No more leaving, then. I'll just take it as it comes.


Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: Matusalem on March 24, 2015, 07:17:38 AM
This may come as a shock to you, but I don't actually anticipate coming back like that, especially so soon after "leaving". I seriously thought I couldn't make it until I actually tried. lol

No more leaving, then. I'll just take it as it comes.

im glad. what i said was meant as some kind of constructive criticism even thoug not related to psa.

Brawl hacking is a hobby not a job, if you don't like the way Tabuu does things then don't follow the thread. Also putting "don't take this personally" in front of a rude statement doesn't give you a free pass to say whatever you want.

So I suggest you take your own advice and "THINK A LOT MORE" before you post, instead of hiding in the anonymity of the internet.

Post Merge: March 23, 2015, 09:52:01 PM
Sorry for flying off the handle like that.

Lord Fredrik looks very nice Tabuu, you did a great job making him.
i dont think you even understand i what say. i never said anything about how he must think of modding as a "job", my complain was not related to productivity at all. since you seemed to enjoy quoting me, i will quote myself as well, so you should also think a lot more before posting too. trying to understand what people say doesnt hurt at all. if you dont understand then at least pretend to.

my complain is absolutely legit and im glad tabuu has taken in consideration what i said.



Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: Tabuu Forte Akugun on March 24, 2015, 08:09:15 AM
im glad. what i said was meant as some kind of constructive criticism even thoug not related to psa.


Well, to be honest, I would really hate to alienate my followers completely. I'm sorta glad you brought that up, man. Made me look at my behavior from another point of view. It was humbling.

OK, so I just gotta knock out one assignment for a class and then I'm diving back into PSA.


Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: zutox on March 24, 2015, 12:54:37 PM
Heyas Tabuu! Long time since I posted in your thread. Could you give me an update on what projects you are working on?
Is the "new and improved Tabuu" Still in the works?

K Rool seems to be going well :)


Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: KingJigglypuff on March 24, 2015, 01:15:43 PM
Wait 1:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/BrawlboxAnimation0_zpsm5kqyl0q.gif[/url])
Seems very basic. He's the Final Boss of DK: Tropical Freeze, right? I feel his Idle Animation could be a bit more menacing.

Wait 2 (first 30 frames WIP)
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/BrawlboxAnimation2_zpsnabic2ga.gif[/url])
His horn he shaking quite a bit. Though what are you aiming for? I know you're not done with it yet, but it would be nice to know what he's going to do.

DamageHi1 WIP: Yes, his helmet and his stache are rigged. To Ike's Bandana bones renamed.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/BrawlboxAnimation1_zpsjvacsyop.gif[/url])
His left arm is very stiff. And generally I make damage animations by starting off with the pose, then transition into the next pose, kinda hold it, then transition back into Idle.

Overall, they look okay, but they could be better.


Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: Large Leader on March 24, 2015, 02:16:16 PM
His left arm is very stiff. 

Probably because it isn't animated :V


Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: Tabuu Forte Akugun on March 24, 2015, 05:49:09 PM
Seems very basic. He's the Final Boss of DK: Tropical Freeze, right? I feel his Idle Animation could be a bit more menacing.

Yeah. It's a placeholder till I come up with better. In TF, he doesn't have an idle animation. He's always moving.

His horn he shaking quite a bit. Though what are you aiming for? I know you're not done with it yet, but it would be nice to know what he's going to do.

If ya only knew how difficult it is to pose and rotate that [censored]ing horn... D: It's like it moves in 2 axes at once. Instead of rotating freely, it moves in relation to the hand. I even tried freehand posing in the latest BrawlBox. Yeah, good [censored]in' luck. :P Oh, and he's gonna adjust his helmet, like he does in his boss battle.

His left arm is very stiff. And generally I make damage animations by starting off with the pose, then transition into the next pose, kinda hold it, then transition back into Idle.

Yeah, as Drogoth said, it's not done/animated yet. It's a WIP. And this is the technique for animating I use as well. For ALL animations. And once that's done, I do tweening from there.

Overall, they look okay, but they could be better.

Noice. I'll get back to improving them soon. Thanks!


Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: StupidMarioFan1 on March 24, 2015, 11:07:46 PM
Would it be to late to add a copy of his horn & a new bone? One for when he's wearing it, and then the other for when he'll hold it in his hand? It's what I'm doing for my Bond film parody (40+ minutes and all of it is being animated via BrawlBox & Brawl).
Say the horn is around his neck in the begining of the animation and then later he throws it up and grabs it with his hand. You could have the hand copy be scaled at 0 and then when it goes in the air you make the neck copy scaled to 0 and the hand one scaled to 1 to over the course of a frame. I think it would help animating, especially if he's going to be wearing it for most of the time.
A short gif to better explain what I mean, note that it looked much better in game and was much faster and longer.
(http://imgur.com/eQIsx5g.gif)
There are two copies of the gun, one copy moves with the hand, the other is uneffected by the hand. This allowed me to animated his arm for part of the animation without having to animate the gun, and then when he dropped it I made the hand copy move to like 1000 and moved the other copy to be where the hand copy was. I was then able to make the gun spin around and move the arm without worrying about it messing with the gun's rotations.


Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: Tabuu Forte Akugun on March 25, 2015, 09:53:49 AM
Would it be to late to add a copy of his horn & a new bone? One for when he's wearing it, and then the other for when he'll hold it in his hand? It's what I'm doing for my Bond film parody (40+ minutes and all of it is being animated via BrawlBox & Brawl).
Say the horn is around his neck in the begining of the animation and then later he throws it up and grabs it with his hand. You could have the hand copy be scaled at 0 and then when it goes in the air you make the neck copy scaled to 0 and the hand one scaled to 1 to over the course of a frame. I think it would help animating, especially if he's going to be wearing it for most of the time.
A short gif to better explain what I mean, note that it looked much better in game and was much faster and longer.
([url]http://imgur.com/eQIsx5g.gif[/url])
There are two copies of the gun, one copy moves with the hand, the other is uneffected by the hand. This allowed me to animated his arm for part of the animation without having to animate the gun, and then when he dropped it I made the hand copy move to like 1000 and moved the other copy to be where the hand copy was. I was then able to make the gun spin around and move the arm without worrying about it messing with the gun's rotations.


It would not be too late.  I can do that. I can even use VIS0 to hide it and stuff. I had thought of it before but imagined it would be too complicated to use. But now I have no choice. Because if I have to pose that damn thing every frame on every animation I will toss my laptop out the window XP

Well then, it's back to 3ds Max.


Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: StupidMarioFan1 on March 25, 2015, 03:34:38 PM
How many animations do you plan on having the horn in his hand? If it's not that many, then there's an easy way to make it hide instead of vis0 (which every animation would require one if I remember correctly).
You can rescale the hand copy of the horn to be at 0, and then using 0.66 of BrawlBox, you can change the bone flags to be "NoTransform, Unk4" and it won't change in any animations unless actually animated. I don't remember when changing the bone flags was removed from BB, but it should be added back due to how useful it is.
It's how I got my SM64 Mario to have multiple hands in the one-slot FitMarioMotionEtc.pac files, but only have the closed hands visible if you're not using the included motion files. Mariodk also used this in his SMBZ Mario moveset for the hammer.


Title: Re: Tabuu's PSAs. I CAN do this after all!
Post by: Tabuu Forte Akugun on March 27, 2015, 05:31:28 PM
Hi! Here's a new Wait1 I made:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/BrawlboxAnimation1_zps2d4tnlgp.gif)

And the Wait 2 that goes with it:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/BrawlboxAnimation0_zpscuatcnaq.gif)

I made the Wait 1 a little more chaotic considering Lord Fredrik's nature. And for the Wait2, if you can't see it, he's fiddling with his helmet.

I'm going to keep working on him now. Let me know what ya think! ;D


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Bad Box Art Mega Man on March 27, 2015, 05:55:27 PM
great animations. although (assuming these aren't slowed down versions of them), his Wait2 could be a little faster, and more "jerky". cant really complain about anything else.


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Tabuu Forte Akugun on March 27, 2015, 05:58:17 PM
I suppose I can speed it up just a tad when he has his hands on the helmet. And mind telling me what you mean by "jerky"? :)


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Kyouma on March 27, 2015, 06:28:32 PM
are yuo making lord fredrick a new whole PSA? I though you would just place him as a k rool alt
in any way if youre interested, I can help you to rather make a dual character between k rool and fredrick
you know like from 00 to 04 is k rool and from 05 to 09 is fredrick, each one with its own sfx and wait animations n stuff


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Tabuu Forte Akugun on March 27, 2015, 06:30:31 PM
are yuo making lord fredrick a new whole PSA? I though you would just place him as a k rool alt
in any way if youre interested, I can help you to rather make a dual character between k rool and fredrick
you know like from 00 to 04 is k rool and from 05 to 09 is fredrick, each one with its own sfx and wait animations n stuff

Nope, thanks. He's not a K. Rool alt. He's a whole different character with a whole different boneset.


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: StupidMarioFan1 on March 27, 2015, 07:03:08 PM
Hmm, maybe look at Mario's Wait 2 since he does the exact same thing with his cap. Also is the helmet rigged to it's own bone? Can't tell if it's moving or not. Anyways, looks good. The Wait1 could have a smoother loop concerning his body, maybe mess a little with when he starts leaning back. I have an idea in my head on how to maybe make it look smoother, but don't know how to explain it in words. :(


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Bad Box Art Mega Man on March 27, 2015, 07:36:48 PM
I suppose I can speed it up just a tad when he has his hands on the helmet. And mind telling me what you mean by "jerky"? :)
1. Grabs Helmet
2. Quickly adjusts it
3. Pauses for about a quarter of a second
4. Quickly adjusts it
5. Pauses for about a quarter of a second
6. Quickly adjusts it
7. Pauses for about a quarter of a second
8. Back to Wait1


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Large Leader on March 27, 2015, 07:51:22 PM
Having him turn a bit towards the camera would be very nice, too.

Then the players could actually see he's adjusting his helmet and not contemplating his existance.


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: StupidMarioFan1 on March 27, 2015, 10:11:14 PM
Then the players could actually see he's adjusting his helmet and not contemplating his existance.
To be fair, Tropical Freeze never elaborated on his personality, all we know is that he has an army, a magical horn that can freeze everything, can grow to like 1.5x his normal size and is not human. Because we only see him in the opening cutscene and the final battle, we don't know what he does in his time waiting for DK & co to come to him. He could've been spending the whole game asking himself why he's alive. xD


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: OmegaSpacePirate on March 28, 2015, 04:20:52 PM
I cannot figure out how to get Master Hand's model over bowser to get in the game, it just ends up crashing. I'm stuck, I don't know what to do.

EDIT: I think it's because Master Hand has less bones than Bowser. Anything I can do about that?

Master Hand successfully loads into the game now, I should probably create a separate thread for this again soon, but I don't want it to die like last time. I think next would be animations, how do I create them?


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Tabuu Forte Akugun on April 02, 2015, 01:38:31 PM
Master Hand successfully loads into the game now, I should probably create a separate thread for this again soon, but I don't want it to die like last time. I think next would be animations, how do I create them?


Excellent.

Anyway, more updates:

On the personal side, I now have a girlfriend! <3 I am bursting with happiness right now. I feared she was too young for me, but turns out she's 18, just the limit of the ages I'm willing to go for. I'm going to make a drawing for her later, but for right now:

Lord Fredrik! I just wanted to first post this for kicks:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/al_150402_15491.bin.out_zpssmgrfux6.jpg)

"Queen Elsa, meet your cold-hearted new future husband, Lord Fredrik the Snowmad King. And you shal live chilly ever after!"

Sorry. XD In all seriousness, I'm about to continue the PSA. And remaster his textures with new UVs so he can look even better. My aim with each new import and PSA I do is to make them better and better each time.

And I updated the Wait 2:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/al_150402_1545.bin.out_zpsme6zejjc.jpg)

GIF in spoiler
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/BrawlboxAnimation0_zpskaalbe3r.gif)


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Bad Box Art Mega Man on April 02, 2015, 01:44:57 PM
much better animation.


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Tabuu Forte Akugun on April 02, 2015, 01:48:06 PM
much better animation.

Thanks! All I did was move the Waist and Bust bones left and right so he sometimes turns more toward and away from the camera.


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Large Leader on April 02, 2015, 07:56:11 PM
Lower body feels a bit too static imo. I know it's not supposed to move anyways, but even a bit of movement here or there would help it out a lot.


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: Tabuu Forte Akugun on April 02, 2015, 08:14:57 PM
Lower body feels a bit too static imo. I know it's not supposed to move anyways, but even a bit of movement here or there would help it out a lot.

Give me a moment, and I will most definitely do that. ;)

I also finished remastering the belt texture. Look for it in new previews!


Title: Re: Tabuu's PSAs. Lord Fredrik's new Wait1
Post by: StupidMarioFan1 on April 03, 2015, 03:42:52 PM
Wait, so is the left wristband supposed to be in wireframe mode? :P
The animation looks a lot better, I agree with drogoth that the lower body needs to be animated a little bit more, there's a fine line between animation looking too static and unnecessary movement. :srs:


Title: Re: Tabuu's PSAs. Texturing nightmares.
Post by: Tabuu Forte Akugun on May 08, 2015, 08:37:29 PM
Okay. I cleaned up some posts on this page of the thread.

I'm finished all of my final assignments. Lots of blood, sweat and tears went into making the financing application assignment for my Canadian Film course... good God.

Oh! And this, again is my last college semester, so yeah! Lord Fredrik crunch time! I fixed the shader issues with his medium-shine parts (turns out doing Metals THEN making the shines fixed the problem). I intend to finish the textures for good later this weekend, and speaking of which, I finished the final Horn texture.

I started with a jump animation based on the animation where he jumps off his throne in his intro cutscene. I will later model a throne for him that I'll insert either in his effect file or an article of Ike's.

Also, I will not be starting actual attacks right away with Fredrik. I'm going to get the tedious stuff out of the way first. Or at least, most of it. BTW, the jump anim. also features a slight Mustache animation!

Fredrik is loving Omega Cave Offensive, Taigiry! lol Again, Arm band textures aren't final (obvious UV layout on left one)

(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_150508_2313.bin.out_zpsxv94uwv4.jpg)

He looks joyous now that Donkey Kong's not in the match and he has his horn back! ;D

Progress for now will be on track, but once summer's over, I'll be forced to slow down again because I'll either go to another school or be forced to get a [censored]ing job. -_- So I'll take full advantage of the time I have. I am leaving for the U.S. for 3 days next Sunday, but Lord Fredrik is coming with me so I can work on him at the hotel.

So, that's pretty much it for now. I'll be sure to keep you guys posted of any future updates!! ;D


Title: Re: Tabuu's PSAs. Crunch time for the Snowmad King
Post by: PigmaskColonel on May 20, 2015, 12:02:54 AM
That Fredrik PSA is looking awesome! I can't wait to see it in action.

Anyway, you may recall that I messaged you a while back telling you that you're old K. Rool over Donkey Kong PSA had a broken download link, and as such got deleted. I'm really wanting to try it, because I saw it in a YT series where two guys play as a bunch of PSA characters against each other. I understand that it's incomplete and needs work, but I'm dying to see our favorite Kremling King as Sm4sh DLC and I really want this to tide me over for now. :laugh:

So, I BEG of you to PLEASE RE-UPLOAD your PSA again. Thanks in advance.


Title: Re: Tabuu's PSAs. Crunch time for the Snowmad King
Post by: Tabuu Forte Akugun on May 20, 2015, 04:42:03 PM
That Fredrik PSA is looking awesome! I can't wait to see it in action.

Anyway, you may recall that I messaged you a while back telling you that you're old K. Rool over Donkey Kong PSA had a broken download link, and as such got deleted. I'm really wanting to try it, because I saw it in a YT series where two guys play as a bunch of PSA characters against each other. I understand that it's incomplete and needs work, but I'm dying to see our favorite Kremling King as Sm4sh DLC and I really want this to tide me over for now. :laugh:

So, I BEG of you to PLEASE RE-UPLOAD your PSA again. Thanks in advance.

I don't have the files anymore, sorry. But I do intend to resume K. Rool eventually. Right now I'm just focused on Lord Fredrik. But here's what I propose: I could give you my most current build and all I want in return is honest feedback on what I can improve. ;)

Okay, so right now I'm juggling 2 projects: Fredrik and SSB Feud. With the release of the new BrawlBox, I can do perfect renders and sprites, so I'm breaking stages apart as layers and making images. Characters will look great, for those with shines and spec maps!

So I'm off to work on these!


Title: Re: Tabuu's PSAs. Crunch time for the Snowmad King
Post by: PigmaskColonel on May 20, 2015, 06:03:34 PM
I don't have the files anymore, sorry. But I do intend to resume K. Rool eventually. Right now I'm just focused on Lord Fredrik. But here's what I propose: I could give you my most current build and all I want in return is honest feedback on what I can improve. ;)

If you're not being sarcastic, that'd be great! Just give me a link. I'll give feedback after I play around with it.


Title: Re: Tabuu's PSAs. Crunch time for the Snowmad King
Post by: Tabuu Forte Akugun on May 20, 2015, 06:16:16 PM
Nope. Not being sarcastic. ;) I'll shoot ya a PM! ;)

I'm about to resume Fredrik, and K. Rool is on a bit of a hiatus, so it's not fair that I keep ya waiting.


Title: Re: Tabuu's PSAs. Crunch time for the Snowmad King
Post by: PigmaskColonel on May 20, 2015, 07:08:15 PM
Thank you very, very much! Now I feel special... like a tester of sorts. :laugh:


Title: Re: Tabuu's PSAs. Crunch time for the Snowmad King
Post by: Tabuu Forte Akugun on May 20, 2015, 07:15:05 PM
Thank you very, very much! Now I feel special... like a tester of sorts. :laugh:

Well, not really. I decided to make it a public release because other people besides you asked for it, :)

Keep an eye on the Vault!


Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: PigmaskColonel on May 20, 2015, 07:25:15 PM
Ah, OK then. So it'll still be a while?


Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: Tabuu Forte Akugun on May 20, 2015, 07:30:51 PM
Nope. It's up right now!


Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: Lillith on May 20, 2015, 07:47:49 PM
oh shoot. I want to test it out now but i don't.
Arg, curse you for releasing it today. XD
I might let you know on a scale of 1-10 how much I love it (It'll probably be like, 50 *Shot*), depends mostly if i remember afterwards...


Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: Tabuu Forte Akugun on May 20, 2015, 07:52:36 PM
oh shoot. I want to test it out now but i don't.
Arg, curse you for releasing it today. XD
I might let you know on a scale of 1-10 how much I love it (It'll probably be like, 50 *Shot*), depends mostly if i remember afterwards...

Just a warning: he's still far from being complete. :P But thanks! ;D


Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: PigmaskColonel on May 20, 2015, 07:54:12 PM
:yay: SO MUCH YES

On a more serious note, this looks beautiful. Wow. And then you can use him in SSB4 stages to create the illusion that he's in SM4SH!! :o I really appreciate this. Thank you so, so very much. This is the greatest tribute anyone could do for our glorious King. Oh, and one more thing...

(https://pbs.twimg.com/media/CBm89p0VIAAnbXK.jpg)


Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: Don Jon Bravo on May 20, 2015, 07:56:23 PM
hopefully u get the feedback u seek lol
btw awsme preview pics


Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: PigmaskColonel on May 21, 2015, 02:43:55 PM
So, here's my feedback. (Keep in mind though that I won't hesitate to point out the more obvious things, or even things that you're most likely still working on :laugh:)

Jab
It's perfectly balanced and animated nicely. However, I feel that he should be slightly more hunched over when punching. It'll make it much easier to connect with small characters. I could only ever hit the taller or heavyweight fighters.

D-Tilt
Really no complaints, animation is great and it's a good melee attack for hitting smaller opponents. In other words, it kinda makes up for the complaint I had about the jab.

Dash Attack
Great animation and very balanced. Nothing else to say, really.

D-Smash
I don't find myself using this move very much, as it's hitbox is much too small. As it does come from DK64's K. Rool fight, I'd expect it to have that big shockwave like in that game. Maybe you could borrow some code from Wario's PM D-Smash or Charizard's D-Smash (but he doesn't open up in PSA, I believe). Fantastic animation, though.

U-Air
I really like this move, it's seems to be a great follow-up for his D-Throw. Sweetspotting with this move is so, so very satisfying. :3

B-Air
Really great animation, and one of K. Rool's best kill options. Similarly to U-Air, it follows up after U-Throw very easily. I don't consider it OP, though, because I haven't really found many other good kill moves with K. Rool.

Grab
I only mention this as a move because I have one issue: His grab range is awful. It's like Ness' in Melee. However, I think this really isn't much of a bad thing. Every character has advantages and disadvantages. This is just one of K. Rool's.

F-Throw
I really like the animation, love how he kicks em'. ;D Nothing else to say, really.

B-Throw
My favorite throw, animation-wise. I love the detail of him covering his eye all like "oh, that's gotta hurt!" XD

U-Throw
My favorite throw, attack-wise. Very great for combo starting.

D-Throw
Couldn't find many follow-ups, but does great damage, if I remember correctly.

Now, here's the really fun part! SPECIALS!! :happy:

Neutral Special
Ah, one of my favorite attacks. However, the first thing I wanna say is this: When he's "charging", it never seems to do any more damage or knockback than if you just tapped the button once. What's the purpose? Anyway, I love the animation, very well done. My only nitpick is that he doesn't seem to have much of a reaction when his blunderbuss explodes. He just kinda puts it back away. I would like to see him do that cartoony thing like in DKC2 where he freezes for a couple frames, then he could put away the blunderbuss.

Side Special
My favorite move in his entire moveset (mostly just because of nostalgia X3), the Krown Toss! It works really well, and is a great kill option. I only have one complaint though: His animation is a bit too robotic IMO. I would like for him to turn his head more to the side in a more jerky manner, and open his mouth a little more (and yes, I realize that you probably didn't open his mouth as much because it would overlap into his shoulder). However, I think you could make it work. Just stretch his head in that direction a bit to give him more room to open his mouth.

Down Special
I actually really like this move. The grounded version's animation is identical to the DKC1 animation. however, my one issue is with that fact that he goes into his, uh what do you call that...? Landing damage pose? ...Whatever, THAT thing. Because of that, whenever I do a get-up attack or roll, whatever, I get a messed up Pit animation. I know that you haven't made any yet, but it's still an issue right now. Also, aerial version is perfect. Nothing much else to say.

Soooo yeah! That's my feedback. I've really enjoyed you're PSA, and don't take any of my "complaints" or "issues" personally. They're just nitpicks. OH, wait... I just remembered one thing: His second jump. You never changed the ability for K. Rool to turn while using that jump, just so you know. Which is something that only characters with multiple jumps can do.

Really though, that's all. ;D


Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: Nebulon on May 21, 2015, 02:57:31 PM
Oh my god you finally did it! I'm so happy for you!


Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: Tabuu Forte Akugun on May 21, 2015, 03:10:35 PM
snippet[/center][/spoiler]

Wow, thanks, PC. I'll definitely keep that in mind for the N-Special. It's supposed, btw, to release a spiked cannonball when held long enough, but it won't work till I can edit articles. When I return to the PSA I'll work these changes in! ;D If you use the PSA in BrawlEx, the jumping is fixed.

Oh my god you finally did it! I'm so happy for you!

Just wait till I've finished 'im! ;D



Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: PigmaskColonel on May 21, 2015, 06:17:56 PM
Wow, thanks, PC. I'll definitely keep that in mind for the N-Special. It's supposed, btw, to release a spiked cannonball when held long enough, but it won&#039;t work till I can edit articles. When I return to the PSA I&#039;ll work these changes in! ;D If you use the PSA in BrawlEx, the jumping is fixed.


No problem! I just thought it was rather odd... I thought it might've been just so you could explode for whatever reason ;D


Title: Re: Tabuu's PSAs. Beta KING K. ROOL release imminent!
Post by: Tabuu Forte Akugun on May 22, 2015, 12:47:53 PM
*shudders* I'm not a guy who's easily creeped out. But try watching Crocomire in Super Metroid have his [censored]in' skin melted off by hot acid while frantically struggling to live. And shrieking like a tortured puppy. Yeouch. :/ TVTropes was right, that [censored]'s [censored]in' nightmare fuel.

Okay, back to the PSA scene!

No problem! I just thought it was rather odd... I thought it might've been just so you could explode for whatever reason ;D

I don't explode unless provoked. ;) You have nothing to be afraid of. :)

I'm back to work on Fredrik. I'm polishing off his LandingLight and JumpSquat, and soon will start Damage animations and do more jumping ones. I still won't start attacks yet. This is done on purpose in order not to lose interest in the misc stuff after attacks are done.

Anyway, how are y'all enjoying K. Rool?? I know he's far from finished, but still! ;D


Title: Re: Tabuu's PSAs. K. Rool Beta RELEASED, Fredrik.
Post by: secretchaos1 on May 26, 2015, 01:08:20 AM
Hey Tabuu I just gave your K Rool psa a test run.
Quite far from finished but a very good wip! I love how well you incorporated a lot of his signature moves, and I especially love your creativity in some of them (the down special was a nice touch). I noticed his cannon balls fire upward but I believe you mentioned that as an issue earlier, so I'm sure it'll be resolved for the final version. I really like the plan you have for him to fire the spiked cannon balls too, all the moves you've done so far have given me so much nostalgia so I can't wait to see that implemented!
I know you mentioned in your read me that you aren't a fan of Baron K Rool but I'd think a little representation in his up special could be a good idea for him, after all he did have a little jetpack thingy that would make for a great recovery idea and add just a bit of representation from each of his appearances (I don't think any of his other DKC3 moves would fit too well, and to be honest he really his my least favourite too).
Still awesome work though, can't wait til he's finished!


Title: Tabuu's PSAs. More Plans
Post by: Tabuu Forte Akugun on June 02, 2015, 06:38:18 PM
Hey Tabuu I just gave your K Rool psa a test run.
Quite far from finished but a very good wip! I love how well you incorporated a lot of his signature moves, and I especially love your creativity in some of them (the down special was a nice touch). I noticed his cannon balls fire upward but I believe you mentioned that as an issue earlier, so I'm sure it'll be resolved for the final version. I really like the plan you have for him to fire the spiked cannon balls too, all the moves you've done so far have given me so much nostalgia so I can't wait to see that implemented!
I know you mentioned in your read me that you aren't a fan of Baron K Rool but I'd think a little representation in his up special could be a good idea for him, after all he did have a little jetpack thingy that would make for a great recovery idea and add just a bit of representation from each of his appearances (I don't think any of his other DKC3 moves would fit too well, and to be honest he really his my least favourite too).
Still awesome work though, can't wait til he's finished!


Wow, thank you! :D And all right... I might model a copter pack and make a Roolenstein oufit.

So for now I've decided to take a break from Lord Fredrik and get a little more done on King Cold. A guy PM'd me saying the current Vault build is glitched up so I'm working to make a worthwhile update for him.

My top priority is completely finishing/fixing Cold's counter, plus its attacks, and then more misc stuff. And perhaps one new attack or two. We'll see how things go. I had made a new Side Tilt animation for him, but I ended up hating it with all my being, so I restored and edited the old one.

Also, my Zeena import will get a PSA as well later. But she's not a priority for the moment. My top 3 are Cold, Rool and Fredrik.

So I hope to see ya later.


Title: Re: Tabuu's PSAs. More plans.
Post by: Bad Box Art Mega Man on June 02, 2015, 06:57:35 PM
nice job on tong.


Title: Re: Tabuu's PSAs. Lord Fredrik time!
Post by: Tabuu Forte Akugun on July 20, 2015, 09:39:51 PM
Okay, then. I'm bumping again. Let's try this again. :P

As I mentioned, it's Lord Fredrik time. I revamped the rig almost completely: I spent a few hours on his shoulder and top cape joints. And I did mention fixed normals. I fixed them on the smaller horn on his neck, too.

Okay, so I have a few GIFS to show off this time, to showcase the new rig, normals and actual animations.

Wait1:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/Animation0_zpsdy5pkrbg.gif)

Final revision of Wait2:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/Animation1_zpsihrsjm1a.gif)

Wait3:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/Animation2_zpslmqmetvc.gif)

Win2 WIP. After seeing this on YT, I found it so awesome I had to reproduce it:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/Animation5_zpsuj0upmfy.gif)

Run:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/Animation4_zpsweayhcms.gif)

Walk Fast. My favourite walking animation I've ever made for anyone:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/Animation3_zpsthvnuhyz.gif)


Title: Re: Tabuu's PSAs. Lord Fredrik time!
Post by: StupidMarioFan1 on July 30, 2015, 11:48:51 PM
Suggestion, for running/walking animatrion previews, rename the TransN bone in the model so the model walks in place so we can get a better idea of the animation. Obviously you can rename it back to TransN, but for the same of the preview, it's easier to look at an animation that isn't teleporting. lol Anyways, looks great. :D


Title: Re: Tabuu's PSAs. Lord Fredrik time!
Post by: Large Leader on July 31, 2015, 12:52:10 AM
Suggestion, for running/walking animatrion previews, rename the TransN bone in the model so the model walks in place so we can get a better idea of the animation. Obviously you can rename it back to TransN, but for the same of the preview, it's easier to look at an animation that isn't teleporting. lol Anyways, looks great. :D

Or just put the transN to 0 for the whole animation?

Why not add a bone for his stomach so you can animate it jiggling and stuff? I think it'd really help out with the walk animation. Because a majority of the model is belly, it seems very static. I agree though, I like the walk lol


Title: Re: Tabuu's PSAs. Lord Fredrik time!
Post by: Tabuu Forte Akugun on August 11, 2015, 08:23:34 PM
Hey, everyone.

Unfortunately, I can't add jiggle bones without having to re-rig the entire model... I'll think about it.


Title: Re: Tabuu's PSAs. Lord Fredrik time!
Post by: Large Leader on August 11, 2015, 09:01:05 PM
Why not?

You export it as before, convert to an fbx, and rig from there. I've never encountered a time when I had to rerig the entire model from scratch, or at least don't remember a time when I've had to rig from scratch when I have an fbx.


Title: Re: Tabuu's PSAs. Lord Fredrik time!
Post by: Tabuu Forte Akugun on August 29, 2015, 09:40:59 PM
I did a thing. Took forever to set up and reimport tho.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/Animation0_zpsynimeur2.gif)

I'm returning to him and King Cold.


Title: Re: Tabuu's PSAs. Lord Fredrik time!
Post by: StupidMarioFan1 on August 29, 2015, 10:31:15 PM
I did a thing. Took forever to set up and reimport tho.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/Animation0_zpsynimeur2.gif[/url])

I'm returning to him and King Cold.

Love it, also I keep forgetting to ask, would you like help with the recolors? And...maybe the main color itself. I remember you saying you were colorblind, the current color is actually incorrect, you have his clothes red when they should be blue...you are colorblind right? Or am I thinking of someone else and you just like using a red recolor? *worries*


Title: Re: Tabuu's PSAs. Lord Fredrik time!
Post by: Tabuu Forte Akugun on August 30, 2015, 09:42:20 AM
The belly is rigged and animated. I got TONS of exporting and shine problems, which is why it took so long to show this and set him back up.

And I may be colorblind, but I don't see any red in there whatsoever... I made them purplish.

But yeah, I would love some help. And maybe more detail?

Anyway, I'm going to make more animation edits to feature belly jiggling.


Title: Re: Tabuu's PSAs. Walrus jiggle
Post by: StupidMarioFan1 on August 30, 2015, 10:58:57 AM
Well when I look at your model and then your avatar picture, there's a clear difference between the colors, maybe look at the RGB values? I know that almost everyone sees colors differently (which is where you get those kind of "it's actually this color, no it's this color" arguments), but you can't see numbers differently (unless you have a reading problem which is completely different) so I suggest looking at the RGB values every now and then to double check that the color is what you think it is. I hope I didn't offend you or anything or come off as a jerk or something, just trying to be helpful. Oh and when I said "you" I meant people in general and not specifically you. Rather not get that common misunderstanding.
For detail, how good I am at making a texture more detailed depends on the mapping and what generic detailed-textures I can find on Google. I am taking video-game related classes this semester in college, and in one of them we're using a bit of photoshop so hopefully I'll get better. The reason I say this is so you know to not expect amazing work, I might get a really good-looking texture, or I might only be able to make some parts of it better.
Either way, send the textures via PM and I'll help. :)


Title: Re: Tabuu's PSAs. Walrus jiggle
Post by: zutox on August 30, 2015, 03:03:00 PM
That jiggle! Makes him look so much more alive than before for sure. Good course of action to do that imo :)


Title: Re: Tabuu's PSAs. Walrus jiggle
Post by: Tabuu Forte Akugun on August 31, 2015, 01:42:18 PM
Thanks, guys. Appreciate it!

Hey, remember when I said King Cold would be the only DBZ PSA I'd make? Yeah... I take it back. I got a hold of Frieza's models, all forms, from Tenkaichi 3 and I want to rig them up and use them. I will be making PSAs for ALL his known forms, in case BrawlEx ever is able to support it. ;D I will just need new textures for all six models (F1, F2, F3, Final, MAX Power, Mecha) Anyone willing to volunteer? Fredrik and King Cold are still on the cards, too!

So, would anyone be interested in a Frieza multi-PSA that doesn't just include Final Form?


Title: Re: Tabuu's PSAs. Interested in making 6 Frieza PSAs
Post by: Calypso on September 01, 2015, 06:06:40 PM
Would it use model changers like Jrush64 uses? I would defiantly be interested, but it sounds like it would take a monumental amount of work to make something like that.


Title: Re: Tabuu's PSAs. Fixed the Counter for Frieza's Father!
Post by: Tabuu Forte Akugun on September 09, 2015, 10:48:06 AM
Hi!!

Well, I'm back to work on King Cold at the moment. Yesterday, I fixed the damage handling code for his counter. Now the damage no longer goes up when he gets hit while countering! Now I just gotta fix the actual attacks and the ground counter's finished. And then the Aerial one. lol

I plan on finishing his Damage animations as well as his Slipping stuff, including get-up attack. And then the plan is to add his second jab. Here's how the jabs will work:

First of all, Cold is getting 2 versions: The normal one that replaces Ganon, and second of all, the stand-alone BrawlEx version, which I use for testing. The normal Ganon version will get 3 jabs if you hold A without letting go. And the BX version will have them working normally.

I also finished updating his Neutral Special animations on the ground. I stopped liking the original ones.


Title: Re: Tabuu's PSAs. Fixed the Counter for Frieza's Father!
Post by: zutox on September 09, 2015, 12:29:24 PM
This is going to be such an interesting character to add to the brawl roster :D


Title: Re: Tabuu's PSAs. Fixed the Counter for Frieza's Father!
Post by: Tabuu Forte Akugun on October 26, 2015, 09:16:28 PM
Hi everyone. I've been keeping pretty quiet, I know.

But I've been developing Super Smash Bros. Feud most of the time and discovering lots of neat-ass features in Unity 5. Speaking of which, I have some good news and some bad news.

Good news is: I'm going to focus on 3 PSAs and not start more. The three are:
-King Cold
-King K. Rool
-Lord Fredrik.

I will attempt to fully complete these 3 characters with my usual care and release them on the Vault.

The bad news: I'm going to officially withdraw from modding Brawl right after the last one is released and retire for good.

I know this is disappointing, as a lot of long-standing hackers are gone and I'll be adding to the stats. But I do want to say that it's been a wonderful run. I had a crapload of fun while I had interest. To be honest, the interest is gone. I might not even be able to finish all 3 PSAs. If I do, progress will be much slower than before. I do, however, fully intend to keep using the skillset I've learned, such as rigging, coding and animation, in my future stuff (Feud, my other Unity games I'm planning, maybe Smash 4 modding if I get into it when it's a thing). I'm becoming a huge Unity buff now and my interest in that keeps skyrocketing. I was losing interest in modding Brawl every day. It was a pleasure to make mods of my favourite characters and watch them come to life in Smash. And I want to offer my sincere thanks for sticking by my side since my humble beginnings. I loved the support and feedback. But I'm pulling the plug on my Brawl modding career. I will instead focus on my goals of being a classical tenor / game developer.

So, I wish you guys best of luck in whatever you do in the future. And if any future Smash modders log in here, I'm sending luck and positive thoughts your way. Good luck to those still modding. :)

I will still lurk here, maybe post in Off-Topic and the like (including the Brawl Modders group on FB). But I will no longer be here as the PSA maker you've gotten to know. I will be sad if this site ever goes down, because it was a huge part of my life.

I deleted and shelved my other unfinished WIPs to make disk space on my drive and will be deleting my Brawl ISO and its assets shortly.

Godspeed to you, my friends. *bows* When the last PSA is uploaded, I will lock this thread, throw away the key and let it die.

It's been a honour to be a part of this amazing community. Most of you people have amazing talent and you shouldn't waste it. :)

Regards,

Nick Wandelt, better known here as Tabuu Forte Akugun.


Title: Re: Tabuu To Discontinue Brawl Modding Career.
Post by: OmegaSpacePirate on October 30, 2015, 11:50:28 PM
I'm sad to see you go, but at least you'll still be on the site. Your Tabuu project was awesome; It's my favorite PSA! I'm still going to continue working on my projects, I hope they turn out good. Good luck in your future!


Title: Re: Tabuu To Discontinue Brawl Modding Career.
Post by: Tabuu Forte Akugun on November 24, 2015, 04:34:41 PM
Thanks so much, man. :D I really appreciate it.

BUT! It's not quite over yet. King Cold is currently in progress. Without rushing the project, I hope to have him finished and released as soon as possible.

Also I decided to finish my own K. Rool after all. After my help was deemed unnecessary by Ridley, I'll stick to my own. Lord Fredrik will be my very last project.

So. I am currently animating Cold's second jab as well as polishing the animations I made already. I intend to finish animations before the PSA code itself.


Title: Re: Tabuu To Discontinue Brawl Modding Career.
Post by: Lillith on November 24, 2015, 05:47:21 PM
I never posted here about this? ...huh... that's.. ...Huh.
Unfortunate to see that you're stopping, I love your stuff. Still, while you're here... Good luck on finishing the current things and on future stuff.
...
can't think of anything else to say, i'm going to go back to the stalking thing I do.


Title: Re: Tabuu To Discontinue Brawl Modding Career.
Post by: Tabuu Forte Akugun on November 24, 2015, 05:55:15 PM
Thanks, man. :)

I guess after 6 or so years I got tired. XD Well, we'll see what happens. If Smash 4 PSAs / imports / animations ever become possible, I'll return for that. :) TBH, Cold, Fred and Rool are the only 3 I had that I really want to finish. XD I had planned a complete revamp of Tabuu, but I canned it.

I really wish Ganon had VIS0 faces now. -_-



Title: Re: Tabuu To Discontinue Brawl Modding Career.
Post by: amircury on November 24, 2015, 07:32:43 PM
If Smash 4 PSAs / imports / animations ever become possible, I'll return for that. :)
According to what I've heard, such a thing should be possible eventually. Not only that, but it'll be a bit easier to do than Brawl hacking, because Smash 4 was a game designed to change (patches and DLC and all that), while Brawl is a game that's designed to be one finished product. So editing files (and maybe even adding new ones a la clone engine) should be somewhat easier on Smash 4 than on Brawl.


Title: Re: Tabuu To Discontinue Brawl Modding Career.
Post by: Tabuu Forte Akugun on January 01, 2016, 12:46:22 PM
Hello!

I just wanted to say that I am still working on King Cold when I'm not feuding. XD I'm almost finished his second jab and will do the BrawlEx setup for it very soon. Feud is a big reason why progress is so slow. Unity is just too much fun. ^_^ But rest assured, the 3 PSAs aren't cancelled.

Also new on the PSA-front: I'm supposed to be getting a custom DKC-style K. Rool model from SMF1 when he's up for it. ^^ Can't wait to see what that looks like.

Finally, on the Lord Fredrik front: Thanks to Parax, RTB, and TTS from VGResource, I have extracted his actual textures right from Tropical Freeze itself! I will, then, re-do the rig and what few animations I have left using a different optimization technique other than the [censored]ty ProOptimizer.

I also bought Cloud and Midgar for Smash 4. They're a blast.


Title: Re: Reporting: Fredrik, K. Rool and King Cold news.
Post by: StupidMarioFan1 on January 01, 2016, 03:02:24 PM
Sad to see you go, I will try to work on K Rool whenever I'm in the mood, but will apologize upfront if a lot of time goes by between any updates on him, got a lot on my plate, but I do want K Rool to get the moveset he deserves after being dumped on in Smash 4.


Title: Re: Reporting: Fredrik, K. Rool and King Cold news.
Post by: Tabuu Forte Akugun on January 14, 2016, 11:58:40 AM
Okay, so I've been doing a lot of thinking lately about my commitment to Brawl modding. I've thought long and hard. And yes, it's true, I've played with your emotions a lot in the past, like "I'm leaving, I'm not, etc." That ends here with a final decision about this once and for all. I can't keep doing that to ya.

I don't think I'll ever be able to truly leave. I've picked up a lot of great skills during my time here that will undoubtedly serve me well in a game dev job, and I'm going to stay and keep developing them some more. Tabuu's not going anywhere: he really will be here till Hell freezes over. I WANT to rig more models. I WANT to keep making PSAs. I WANT to be here. I know that I'm one of those who would keep crawling back if I ever truly did retire. So why fight it? I am a Brawl modder, damn it, and I will remain one as long as I have a say in it.

So, with no further ado, I will resume work on King Cold. I still have a while to go on him before I can release another beta, or better yet, complete him altogether. I want Cold to be as perfect as possible, since he didn't get any love from Toriyama, that's for sure. Last time I worked on him, I was polishing and finalizing some of the animations I had done before, such as precise foot positions and tail rotations. After a while developing these skills, your early works looks terrible to you. XP I also am almost finished with his second jab after putting it off for so long. King Cold will have 2 setups: vBrawl and BrawlEx: The difference is that the vBrawl one will have to keep A pressed to use all 3 jabs. The BrawlEx one will be setup to have 3 proper jabs in his FighterConfig file. I hope to hell this will work right. I also still have to finish up his counter attacks. Now that the counter works the way it should, just the attacks remain and Cold will have all specials made. The Counter is a 2-hit combo. The first attack on the ground is finished, and now I just have to fix the second ground attack. Then it's off to the Aerial version.

Once he's finished, I'll get started on Lord Fredrik. He will be completely redone all the way from scratch. As I said, thanks to RTB, I got his REAL textures from TF extracted and converted, so I will be redoing his model with this new version that includes textures and UV maps. I will even try my best and study SPEC MAPS, and maybe give him one, since he has one in TF! I will use the opportunity to re-do the rig and fix some bone positions for fine-tuning. I don't care if I have to redo his animations. I didn't have that many done anyway.

As for K. Rool, I'm holding off production till I get the new model. :) Well, at least I'll be busy with Cold and Fredrik for quite some time. ^_^

So yeah, to sum it up: Retirement? What the [censored]'s that? ;)


Title: Re: Tabuu's PSAs. I lied, there never will be a true retirement.
Post by: Lillith on January 14, 2016, 03:01:13 PM
Ah, so you've finally accepted that you can't ever leave the cold and evil grasp of Brawl!

Hehehe, good to see this though, I love your work!... even if I do forget to say I do. Good luck!


Title: Re: Tabuu's PSAs. I lied, there never will be a true retirement.
Post by: Tabuu Forte Akugun on January 14, 2016, 03:12:25 PM
Right-o! I am shackled. XD

It's okay, Kitsu. I know you love me. ;) XDDDD

So yeah, tomorrow I'll just be taking some time to do an art trade with someone on DA, and then the father of the lord of the Universe shall be back in production. Before starting new PSAs, I'll finish the ones in progress this time. XP

And also: [censored] I miss my crush. :(


Title: Re: Tabuu's PSAs. I lied, there never will be a true retirement.
Post by: Rosetta-Hime on January 14, 2016, 05:53:30 PM
So nice to see you stay! I really enjoy your mods, and can't wait for K. Rool and Frederick! As someone who once tied to quit Brawl modding, it's just too much fun, and I can't let the skills (very basic and pretty mediocre, albeit) I have gotten go to waste. I'm slowly starting to get back into the full modding scene. Few animations and models. Not much. But that's besides the point. Glad to see you stay! :)


Title: Re: Tabuu's PSAs. I lied, there never will be a true retirement.
Post by: Tabuu Forte Akugun on January 14, 2016, 07:28:53 PM
So nice to see you stay! I really enjoy your mods, and can't wait for K. Rool and Frederick! As someone who once tied to quit Brawl modding, it's just too much fun, and I can't let the skills (very basic and pretty mediocre, albeit) I have gotten go to waste. I'm slowly starting to get back into the full modding scene. Few animations and models. Not much. But that's besides the point. Glad to see you stay! :)

You know, I'm glad too. I would have missed this way too much.

So I have some time for King Cold tonght. :) I'll knock out a few more anims and tweak some PSA stuff that's already done. I will finally be redoing his cosmetics, to look waaaay better than now. I'll use the latest BB for this. ^^ From now on, ANY PSA I'll make will have GOOD cosmetics ;)

I wouldn't mind a tester or two down the line as well. ;) I love to do my own testing, but letting others in as well is better. Who will step up and have the opportunity to control Frieza's father himself? :) I'm also thinking of speeding up his Neutral B Ki Blasts, after some careful testing. He's too wide open to attack, and it's supposed to be an emergency trump card for when you want to use the Death Beam but could get hit.

Finally, I will revamp his Final Smash animations. to make them look "Cooler". King Cold's OTHER son pun. ;)


Title: Re: Tabuu's PSAs. I lied, there never will be a true retirement.
Post by: zutox on January 15, 2016, 12:08:57 PM
...you lied? ....I don't like people who lie....But.. I will make an exception for you <3  I am delighted to hear you stay :D I will continue to follow your work as I have ^_^


Title: Re: Tabuu's PSAs. I lied, there never will be a true retirement.
Post by: StupidMarioFan1 on January 15, 2016, 01:36:27 PM
Glad to hear you've decided to stay, and yah I have that same feeling of "would crawl back if I did retire" Brawl Hacking is one of those things where you might lose interest for a few years, but eventually you reaquire that interest whether it be because something you wanted didn't get made *cough* K Rool in Smash 4 *cough* or you see something that would be awesome to see in Brawl.
Don't know when I'll get to work on K Rool's model as I've been working hard on a secret group project, but I'll let you know of any progress I get done on the model. :)


Title: Re: Tabuu's PSAs. King Cold - Last project, then I leave Brawl for Wii U
Post by: Tabuu Forte Akugun on March 09, 2016, 08:30:36 PM
Yep. You read the title right.

I've got other things I want to do that always take priority. Such as SSB Feud.

I wrote a post on my FB page for those that follow me there:

https://www.facebook.com/TabuuForteAkugun/posts/791506710979166?fref=nf (https://www.facebook.com/TabuuForteAkugun/posts/791506710979166?fref=nf)

But as I said, I'm not leaving modding entirely. Just Brawl. I've had a great time while I enjoyed it. I will miss this, but I know I'll just get burned out again and again and keep repeating "I'm leaving, I'm not, etc" I will see you all in Wii U Vault lmao. I will not do Smash 3DS mods. Just Wii U.

Who knows? Maybe I'll pick Tabuu back up for Smash Wii U!


Title: Re: Tabuu's PSAs. King Cold - Last project, then I leave Brawl for Wii U
Post by: StupidMarioFan1 on March 13, 2016, 02:38:29 PM
Yep. You read the title right.

I've got other things I want to do that always take priority. Such as SSB Feud.

I wrote a post on my FB page for those that follow me there:

https://www.facebook.com/TabuuForteAkugun/posts/791506710979166?fref=nf (https://www.facebook.com/TabuuForteAkugun/posts/791506710979166?fref=nf)

But as I said, I'm not leaving modding entirely. Just Brawl. I've had a great time while I enjoyed it. I will miss this, but I know I'll just get burned out again and again and keep repeating "I'm leaving, I'm not, etc" I will see you all in Wii U Vault lmao. I will not do Smash 3DS mods. Just Wii U.

Who knows? Maybe I'll pick Tabuu back up for Smash Wii U!

Only bright side I see to this is that I don't have to worry about taking forever helping you with K Rool and Fredrik, but dammit man not again! xD
I read the FB post so I understand, but still is sad to see you leave the Brawl Hacking community. My question for you is: will you be leaving the forums forever, will you be staying or will it be an occasinal pop in to say high/give feedback? Also what about that K Rool model you made? Will you just be holding onto that for Wii U since the models don't seem to be that much higher res than Brawl model-wise? Or will it just be sitting on a shelf? If sitting on a shelf could I have it to finish for Brawl so there's at least a better model import for Brawl even if the PSA isn't finished (which idk, maybe give those files to me, don't know if I'd finish it though :/)
I'll be willing to help you with the Wii U mods when those become avaiable, so contact me when that becomes easier whether it be here or on my YouTube channel.


Title: Re: TABUU / FREDRIK PSA house REOPENED.
Post by: Tabuu Forte Akugun on April 03, 2017, 03:46:35 PM
Guys, I'm here to annouce that I'm coming out of retirement because I'm sick and tired of failing at modding Sm4sh.

So I'm back guys!

My plan is to finish King Cold once and for all, and make a Magolor PSA!


Title: Re: TABUU / FREDRIK PSA house REOPENED.
Post by: HyperHandCRazy on April 03, 2017, 05:59:12 PM
Good to see you again


Title: Re: TABUU / FREDRIK PSA house REOPENED.
Post by: Tabuu Forte Akugun on April 03, 2017, 06:08:59 PM
Glad to BE here again. I still haven't heard from CaliKingz about my King Cold files, but I hope to soon. :)


Title: Re: TABUU / FREDRIK PSA house REOPENED.
Post by: Lillith on April 03, 2017, 11:17:43 PM
Oh hey, it's you! Hello you! ...welcome back to hell, you'll never leave here, never :P
Looking forward to whatever you do next, haha.


Title: Re: TABUU / FREDRIK PSA house REOPENED.
Post by: Turb0k on April 04, 2017, 01:08:21 AM
Good to see you back.  ;)


Title: Re: TABUU / FREDRIK PSA house REOPENED.
Post by: Tabuu Forte Akugun on April 04, 2017, 11:38:46 AM
Thanks, guys! To be honest I wasn't expecting much of a welcome back, since I had a history of leaving, coming back, leaving again, etc.

But here! To prove I'm not bull[censored]ting, I'm almost done rigging this guy here! So while I wait for King Cold, consider this dude my current WIP.

(http://i.imgur.com/KH2OUy0.png)

I need to finish his hands, and setting up his Materials. Which is proving annoying. His arm "bracelets" keep turning black when I try to add transparency to them, and for some reason. Shines make body parts really bright and won't work.

Ok, now the reason I put that set of eyes as default is because he's over Luigi, and he doesn't have default PAT animations. I will be adding them on Magolor, but this is for non-editable animations like "thrownxx", etc. There will also be "cape" animations with PAT0 as well to make an animated "fire" effect.


Title: Re: TABUU / FREDRIK PSA house REOPENED.
Post by: Lawliet on April 04, 2017, 03:03:53 PM
Welcome back. Once again, I will watch this thread...


Title: Re: TABUU / FREDRIK PSA house REOPENED.
Post by: Tabuu Forte Akugun on April 05, 2017, 10:22:54 AM
First in-game snapshots of Magolor, coming up!

His scarf and hands are messed up. I think it's a format issue, I'm not sure. I'm a bit rusty lmao. They're set as CMPR in my file. The other texture glitches are due to not applying transparency shaders on 'em yet.

So here!

MUAHAHAHAHAHAHAHA!
(http://i.imgur.com/z9ZGXUd.jpg)

With Kirby
(http://i.imgur.com/ITWyhrx.jpg)

EDIT: More progress! I fixed his scarf, and I know how to fix the hand mat. Turns out the scarf had the wrong UV Wrap mode on. It was on Repeat, and I needed Clamp to make it work.

Now I just gotta finish the "fire body" and arm rings. Outside looks great but it still flickers with camera movement and shrinks even on some stages. I posted a help thread in Model Imports to get help on how to fix the shader. I also set the crystal on his crown to EnvCamera to make it pseudo-shine.

I'm not starting animation OR PSA until his mats are PERFECT.

(http://i.imgur.com/BOQMLb8.jpg)


Title: Re: TABUU / FREDRIK PSA house. Magolor - Current WIP
Post by: Calypso on April 09, 2017, 01:19:10 AM
Hi Tabuu er Rodo, welcome back all over again. It's good to see you around. :)