Title: Nonentity Imports ~Chao Army Post by: Anonymous on January 16, 2012, 07:24:11 PM Welcome, everyone, to my Import thread.
Some of you may already know me from my PSA thread (Which will tie into each other from time to time) others- maybe not. Anyway, whithout further ado, my released imports (or my brother's) -- NiGHTS In Progress -- Project: Chao Army-- This is a project started by my little brother that we teamed up to do. We are putting as many chao over olimar as we can. What's done-- --Classic Knuckles (to be remade)-- It'll give away what PSA I'm working on, but you don't care, do you? ***NOTE: DUE TO THIS USING MY OWN IMPORT METHOD (no Autodesk used) NONE OF THESE HAVE DEFORMATIONS***.......Yet. Title: Re: Nonentity Imports ~Chao Army Post by: Pixels on January 16, 2012, 07:36:12 PM Project: Chao Army-- I... I love you. I'll definitely be keeping an eye on this thread~--Amy(which is actually finished, I don't know when it'll be released. Made by my brother.)-- Title: Re: Nonentity Imports ~Chao Army Post by: Soneek on January 16, 2012, 07:43:33 PM Chao Army looks sick. I could imagine variations of it, with different animal types over the different color Pikmin.
Title: Re: Nonentity Imports ~Chao Army Post by: Wasabi_Skillz on January 16, 2012, 08:53:50 PM are you planning on doing an angel chao or a chaos chao?
Title: Re: Nonentity Imports ~Chao Army Post by: Anonymous on January 18, 2012, 04:11:41 PM are you planning on doing an angel chao or a chaos chao? Of course! I've made a Neutral Chaos chao before with a really low poly model for SADX, and using a higher poly model just makes it easier to make it look nicer.Chao Army looks sick. I could imagine variations of it, with different animal types over the different color Pikmin. I actaully wanted to do this, but you can only have 3 different animals since Red Yellow and Blue are the same model with CLR0 data (or something like that) and Purple and white have their own model.Title: Re: Nonentity Imports ~Chao Army Post by: slawter on January 22, 2012, 11:09:59 AM I'm loving the chao's so far, will you be including any of the chao hats on any of the imports?
Title: Re: Nonentity Imports ~Chao Army Post by: Anonymous on January 22, 2012, 11:24:29 AM I might include seprate objects to be used with them (exception being the stocking hat)
Title: Re: Nonentity Imports ~Chao Army Post by: ramonM64 on January 22, 2012, 01:05:09 PM CHAO! maybe you could make a version with sonic as olimar. you should also try to get a dark running chao (shadow looking) and a neutral swim chao.
either way.. im gonna try it when its out.. does it glitch out like some of the vertexed olimar pikmin though? the metroids and bombs from the samus and bomberman were kool but.. made olimar crap cuz he couldnt do any aerial hits and UP/B was glitchy Title: Re: Nonentity Imports ~Chao Army Post by: Anonymous on January 22, 2012, 01:26:47 PM About that sonic thing... no. these are chao over olimar. Also, far as I know, there aren't any polygon explosions. I'll release wave 1 when the basic nuetral chao evo's are done.
Title: Re: Nonentity Imports ~Chao Army Post by: ramonM64 on January 22, 2012, 01:37:04 PM alright thats goood
yea i see what yer doing, i just thought it woulda looked more natural if sonic was throwing da chao. this way works too Title: Re: Nonentity Imports ~Chao Army Post by: Anonymous on January 29, 2012, 02:06:43 PM Been a while since I decided to post here, but that's becasue my time is limited to actually hack. but now --
(http://i.imgur.com/Tbpge.png) Unfinished, as the textures need work and the vertex needs tweaking. Title: Re: Nonentity Imports ~Chao Army Post by: ramonM64 on January 29, 2012, 03:23:55 PM wh00t a "growing-up" sonic chao.. it looks good so far. which others do you have planned?
a hero run type would be kool and a neutral swim chao.. so many freakin chao out there Title: Re: Nonentity Imports ~Chao Army Post by: Anonymous on January 30, 2012, 06:22:28 PM I'm making as many as possible, starting with nuetral Evo 1.
Title: Re: Nonentity Imports ~Chao Army Post by: SSJ Is Clueless! on January 30, 2012, 06:29:09 PM cant wait for knuckles whos he going over and you have your own import method mabey you could make a tutorial
Title: Re: Nonentity Imports ~Chao Army Post by: Anonymous on January 30, 2012, 07:07:10 PM cant wait for knuckles whos he going over and you have your own import method mabey you could make a tutorial Knux is over pikachu. and yeah, but I'd like to fix the deformation problem (For those who don't know what that is, look here (http://i.imgur.com/lvntc.png)) first, since some models *COUGH*SORA*COUGH* won't animate nicely without them. Chao are fine without them, though. Also, small update Edit: Love how the chao is symetrical. this will definatly help with further updates :D Title: Re: Nonentity Imports ~Chao Army Post by: Spex130 on January 30, 2012, 08:57:22 PM I await your release with eager chao expectant eyes.
Title: Re: Nonentity Imports ~Chao Army Post by: ramonM64 on January 30, 2012, 11:24:53 PM me too.. its kool that yer doing more and more of em. i think in sonic adventure 2 battle i made just about every chao there was (not sure, never used a guide or anything).
theres a bunch i wanna see and use.. so far im likin em all Title: Re: Nonentity Imports ~Chao Army Post by: Anonymous on February 01, 2012, 05:34:55 PM I still have some vertexing to do on the head to make it the correct shape, and edit the coords on his jester-thingies.
(http://i.imgur.com/ATSSm.png) Title: Re: Nonentity Imports ~Chao Army Post by: KTH on April 05, 2012, 04:21:19 PM Wow.
Classic Knuckles look really [censored]ing great dude. I think you should make the body more like a ball. Title: Re: Nonentity Imports ~Chao Army Post by: Anonymous on April 05, 2012, 04:28:45 PM Oh, wow. I completly forgot about this topic! I suppose I'll put something in the OP now, since I've done a couple imports.
as for knux, I'll be remaking him myself by vertexing the generations model instead of using Bagjack's model |