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Title: Tcll5850's imports/creations Post by: DarkPikachu on January 23, 2012, 12:42:52 PM I don't have very much and all of mine are still WIP...
but I'll get it eventually XD Note: I refuse to build an import for a character if disables the other choices for that character (what's the freakin point then) >:( Pachirisu (Import): (https://cloud.fernode.de/index.php/s/LStMHf2yioNSJ77/preview) ^the true very first image I took... (not UL'd anywhere else) compair it with this image to see the animation: (https://cloud.fernode.de/index.php/s/2CPGE3aq4zsj3Dc/preview) and this shows them both in their WalkSlow animations... (https://cloud.fernode.de/index.php/s/STGbFoE5J36Za35/preview) sadly, I'm currently unable to duplicate this ;_; (my first attempt from the images above died with my last SD card) T.T Riku (Creation): (https://cloud.fernode.de/index.php/s/qN73F49kKQkoYYT/preview) (https://cloud.fernode.de/index.php/s/wL8JDidGeERPjq4/preview) Dark Pikachu v5 (Recreation): (no image yet) Melee Pichu (Import): sadly, the only images I have are useless conversions: (https://cloud.fernode.de/index.php/s/r4GnmK65DYBtc26/preview) (https://cloud.fernode.de/index.php/s/dznRLQMJX6dN6Ja/preview) I'm building a seperate lvl1 DAT2OBJ converter to perfect the results before working on it for UMC other Melee imports: Roy Dr Mario Mewtwo Young Link Giga Bowser Title: Re: Tcll5850's imports/creations Post by: DarkPikachu on January 23, 2012, 05:30:26 PM sry I only have an img of Riku up atm...
I have an img of Pachi and Pichu, but I'm on my wii, and can't memorize the URL's X( EDIT: I posted Riku with a friend's compy... (had to get up and leave before finishing my post) Title: Re: Tcll5850's imports/creations Post by: Tabuu Forte Akugun on January 23, 2012, 05:32:16 PM Awesome, you're going to import Giga Bowser! :D
Title: Re: Tcll5850's imports/creations Post by: DarkPikachu on January 23, 2012, 05:34:00 PM Awesome, you're going to import Giga Bowser! :D oh yea >:3I just need to figure out how NBT vectors work >_> (GB has NBT's instead of Normals) Title: Re: Tcll5850's imports/creations Post by: Tabuu Forte Akugun on January 23, 2012, 05:36:14 PM Isn't there a way you can give him Brawl Giga's normals instead?
Title: Re: Tcll5850's imports/creations Post by: DarkPikachu on January 23, 2012, 05:39:46 PM Isn't there a way you can give him Brawl Giga's normals instead? no...they have different counts... >_> although NBT vectors should already be supported <_< (they just need to be figured out) :P Title: Re: Tcll5850's imports/creations Post by: Tabuu Forte Akugun on January 23, 2012, 05:43:59 PM Hmmm... Well, can you ask BJ to help ya there?
Title: Re: Tcll5850's imports/creations Post by: DarkPikachu on January 23, 2012, 05:56:53 PM Hmmm... Well, can you ask BJ to help ya there? lolI think I'm more advanced in that area XDD he doesn't know a thing about NBT's... but I have some old algebra notes that don't tell me much <.< Title: Re: Tcll5850's imports/creations Post by: Tabuu Forte Akugun on January 23, 2012, 06:02:19 PM That kinda sucks... I really want Giga's Melee model. D: Complete with his multi-layered body textures.
Title: Re: Tcll5850's imports/creations Post by: DarkPikachu on January 23, 2012, 06:42:21 PM That kinda sucks... I really want Giga's Melee model. D: Complete with his multi-layered body textures. well...you're talking to the only one who's made any real progress with Melee player models XD I'll figure it out, you can garuntee that ;) shoot... would you like to help out?? ;D I've just found out UMC 2.6d actually works perfectly for it's current code... (I'm just missing something) Title: Re: Tcll5850's imports/creations Post by: Tabuu Forte Akugun on January 23, 2012, 07:12:41 PM Sure I would, want me to test it you mean? :D
Title: Re: Tcll5850's imports/creations Post by: DarkPikachu on January 23, 2012, 09:11:46 PM Sure I would, want me to test it you mean? :D you can, or if you want,you could also give me a hand with the code ;) actually help on that end would be much appreciated :srs: NOTE: if you load a model with NBT's, you'll most likely get an error >_> (I've added the code to the CP specs, but it's not supported throughout the rest of the code) Title: Re: Tcll5850's imports/creations Post by: Tabuu Forte Akugun on January 24, 2012, 06:29:49 AM Actually, I can't code. I never learned that language and I never worked with 3D graphics, so I think I'll just be a tester if it's all right.
Title: Re: Tcll5850's imports/creations Post by: Gamidame on January 24, 2012, 03:11:35 PM the melee giga bowsah one sounds pretty interesting...
Title: Re: Tcll5850's imports/creations Post by: DarkPikachu on January 24, 2012, 05:47:41 PM Actually, I can't code. I never learned that language and I never worked with 3D graphics, so I think I'll just be a tester if it's all right. Engineer: alrighty then :3although 2x's code was compleatly scrapped for re-design for 3x... but I guess knowing the config of what files work and don't won't hurt ;) go for it ;D EDIT: umm... just use DAT to OBJ... (TMP works, but it's only supported by my converter) Title: Re: Tcll5850's imports/creations Post by: Tabuu Forte Akugun on January 24, 2012, 05:56:04 PM Engineer: alrighty then :3 although 2x's code was compleatly scrapped for re-design for 3x... but I guess knowing the config of what files work and don't won't hurt ;) go for it ;D EDIT: umm... just use DAT to OBJ... (TMP works, but it's only supported by my converter) All right, whenever you're ready, send it to me. :3 Title: Re: Tcll5850's imports/creations Post by: DarkPikachu on January 24, 2012, 08:52:13 PM All right, whenever you're ready, send it to me. :3 loljust search for 'Universal Model Converter Dev Version' on google, and look for my google code downloads or go to my program box on this forum in programming. ;) (link contains the latest version (2.6d)) I hope you have Melee extracted, as my SSBM.GCM.7z was on MegaUpload >_> yeh... I'm too tired to memorize the link to my DL right now... and I have to work the next 2 days DX Title: Re: Tcll5850's imports/creations Post by: Tabuu Forte Akugun on January 29, 2012, 03:20:59 PM I have Melee, yes, but not with files extracted. :/
Title: Re: Tcll5850's imports/creations Post by: DarkPikachu on February 05, 2012, 08:45:39 PM I have Melee, yes, but not with files extracted. :/ ah...that's easy :D just use GC-Tool :3 BTW, UD'd the main post with more images ;) |