Title: Eye Movement and multiple face textures editing. v0.66b edits more things Post by: StupidMarioFan1 on February 10, 2012, 05:21:44 PM Hi there, after making the Mario Bros over Ice Climbers hack, I had figured out what controls eye movement, and what swaps between face textures, like Kirby's face, and Bowser's eye lids. This info is really useful for hacks, now I haven't gotten into it that much to know what are the limitations or how to actually controll how far the eye moves and stuff like that. Now I'm sure I'm not the only one who has made a custom animation, and then tried it in game and noticed that the character blinks or looks in the wrong direction and time. First of all, all of this is in the Fit_Motion.pac and Fit_MotionEct.pac files. And the info will have different colors, for the important and useful info. Red=Main Stuff. Green=Info.
Now not every character has the data for eye movement, or vice versa, have the data for textur patterns (multiple faces). First the eye movement, this is for characters that have EyeIris textures, like Mario, Peach, Bowser, and King Dedede. Now I'll be using my SM64 Moveset v5.0, which is still in the making, motion file for srt0 pictures, and a Bowser motion file, both with the new v0.66 You can get more animations to have eye movement by right clicking on the AnimationData[0], and clinking on New: Texture Animation, And now onto multiple face textures and eye lids. First of these are in the AnmTexPat(NW4R) folder in the AnimationData[0].brres, here's a picture for you: Anyway normally the first one is at frame 0, I don't know what happens if it's not at Frame 0, but there's no point in it not being, and then you have the next texture at frame (Insert Number Here). So this helps custom animations, because sometims you make a custom one, but the yes move at the completely time, or in the wrong direction. Title: Re: Eye Movement and multiple face textures solved!!! Useful for animations. ;) Post by: nanobuds on February 10, 2012, 05:30:53 PM ... shouldnt this be in tutorials?
Title: Re: Eye Movement and multiple face textures solved!!! Useful for animations. ;) Post by: StupidMarioFan1 on February 10, 2012, 05:45:20 PM I'm not sure. :P I guess I'll move it if this needs to be in the tutorials section, but I think I'll wait and see if anyone else says if this should be in the tutorials.
Title: Re: Eye Movement and multiple face textures solved!!! Useful for animations. ;) Post by: KnightMario on February 19, 2012, 06:20:58 PM Tutorial time.
And... You are so awesome. Title: Re: Eye Movement and multiple face textures solved!!! Useful for animations. ;) Post by: Xiggah on February 19, 2012, 06:35:34 PM BlackJax is changing the model previewer to work with all of these animation files, so it'll be something easy to work with.
By the way, the Pat0 rebuilder doesn't work in 0.65c, that's worth mentioning. Title: Re: Eye Movement and multiple face textures solved!!! Useful for animations. ;) Post by: SonicWolf on April 05, 2012, 01:21:27 PM Sadly I don't get it. Can you summarize it? I really want to know this.
Title: Re: Eye Movement and multiple face textures solved!!! Useful for animations. ;) Post by: StupidMarioFan1 on April 14, 2012, 08:22:46 AM v0.66 lets us edit them like the translation of the EyeIris, and when the EyeLids blink. :D
@THE Sonic Wolf, how do you want me to summarize it? The basicest is that this tutorial before I get to editing it with updated knowladge, lets us decide what srt0 files play during which animation, and how you can change what texture changes to another at a certain frame in the pat0 files. If that's not what you wanted then please tell me what you want okay. :) Title: Re: Eye Movement and multiple face textures solved!!! Useful for animations. ;) Post by: SonicWolf on April 14, 2012, 08:46:34 AM v0.66 lets us edit them like the translation of the EyeIris, and when the EyeLids blink. :D @THE Sonic Wolf, how do you want me to summarize it? The basicest is that this tutorial before I get to editing it with updated knowladge, lets us decide what srt0 files play during which animation, and how you can change what texture changes to another at a certain frame in the pat0 files. If that's not what you wanted then please tell me what you want okay. :) Brawlbox v0.66 edit's eys now! :notimp: Will you make a tutorial on how? Also I meant like the main steps without details on them. Title: Re: Eye Movement and multiple face textures editing. v0.66 edits more things Post by: StupidMarioFan1 on April 14, 2012, 09:34:29 AM Edited the tutorial on how to do it with v0.66, well I guess if enough people want a tutorial with just the main steps, I could make one, but it kinda doesn't seem needed if its just one person, but I'll recolor the the post for an easier way of reading it, I hope that'll make it easier on you. ;)
Title: Re: Eye Movement and multiple face textures editing. v0.66 edits more things Post by: SonicWolf on April 14, 2012, 09:37:45 AM Edited the tutorial on how to do it with v0.66, well I guess if enough people want a tutorial with just the main steps, I could make one, but it kinda doesn't seem needed if its just one person, but I'll recolor the the post for an easier way of reading it, I hope that'll make it easier on you. ;) Gracias! Title: Re: Eye Movement and multiple face textures editing. v0.66b edits more things Post by: SonicWolf on September 18, 2012, 08:13:07 PM I'll try this once my Wolf Moveset is done (looking for animaters. Check my thread in A/A Requests & Ideas for more info. Thank you.)
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