Kitty Corp Meow Mix Forums

Help & Tutorials => Help => Topic started by: janfeae on November 18, 2009, 08:55:06 PM



Title: Help With Codes
Post by: janfeae on November 18, 2009, 08:55:06 PM
Ok, so Im trying to put on sqleons KH stage for the online training room. I went to ocarina and created the waiting room replacement code
4A000000 90180F3A
38000000 FF000037
10000001 0000000B
E0000000 80008000

I used norfair as my replacement. I exported to gct and then my sd. I put it in my wii, loaded up gecko and it said sd codes found applying. Actually not to my surprise, it didnt work. Along with the file patch code. It was like playing regular brawl. What did I do wrong. Ocarina? If so, where do i make the code and what do I do afterwards?


Title: Re: Help With Codes
Post by: SqLeon on November 19, 2009, 05:36:31 PM
where'd u get the code from?


Title: Re: Help With Codes
Post by: janfeae on November 19, 2009, 05:39:07 PM
http://www.wiipals.net/Forum/f170/ocarina-codes-for-super-smash-bros-brawl-40922-7.html


lol  wow, cant believe i didnt notice that.It does say ocarina codes. So im guessing this is the problem?


Title: Re: Help With Codes
Post by: Hakumen on November 19, 2009, 05:42:53 PM
No, the code should work. Try again with Gecko OS. It's always worked for me.


Title: Re: Help With Codes
Post by: janfeae on November 19, 2009, 06:04:22 PM
Still nothin. This time i went to geckocodes.org and use theirs. It looks like this

Waiting Room Replacement [spunit262]
046F2560 380000XX
046F33C8 380000XX
046F4430 380000XX
046F5148 380000XX
046F7200 380000XX
Found by breakpoint on Y.S.'s stage modifier code.

O after I replace the xs with norfair stage id (0B) it looked like this

046F2560 3800000B
046F33C8 3800000B
046F4430 3800000B
046F5148 3800000B
046F7200 3800000B

I made the code in ocarina codemanager and then exported to gct. Once again the file patch code didnt work and neither did the replacement code. Regular brawl once again. Though gecko still always says sd codes found applying.



Title: Re: Help With Codes
Post by: SqLeon on November 19, 2009, 08:11:48 PM
If the file replacement code isnt working either then it has to be something with gecko. When was the last time gecko worked.


Title: Re: Help With Codes
Post by: janfeae on November 19, 2009, 09:01:33 PM
No, gecko works fine, but when i add something to the gct its says the codes are applying but when i play theyre all off i guess because my textures for stages characters and my custom music vanish. When i add any code to the gct provided by kittycorp, nothing works. The gct alone works fine though;but i really want codes so i can make it more fun, and so i can use the alternate loader, the alternate stage loader1.1 and phantom wings new stage roster code, among other things like shooting bob omb out of super scopes lol.


Title: Re: Help With Codes
Post by: SqLeon on November 19, 2009, 09:22:05 PM
how are you adding codes to the gtc file? I didnt know it was possible to add codes without the txt. Or i could just be late. Or are u using the txt file?


Title: Re: Help With Codes
Post by: janfeae on November 19, 2009, 10:41:04 PM
i dont even know what a text file is lol. I export to the gct. Im pretty positive thats the problem but I dont know how to do it any other way. I export to gct and everything stops working. I remember when I was in a rush to get it done for my friends i kept trying to export codes to the gct. Then vyse told me to leave it as it is and it worked. So im basically asking, what do you do with codes so that you can use them in brawl.


Title: Re: Help With Codes
Post by: SqLeon on November 19, 2009, 10:55:38 PM
If your not already u shuld use the pc version of code manager.


Title: Re: Help With Codes
Post by: janfeae on November 19, 2009, 11:08:26 PM
I am. I go to ocarina codemanager, make a new code, name it and put the code in, store it, check it, then i export to gct. When i do that, All the brawl stuff doesnt work anymore.


Title: Re: Help With Codes
Post by: SqLeon on November 19, 2009, 11:22:48 PM
After you put your codes in, go 2 file and press save as txt. Name that as whatever u want. Send that 2 me.


Title: Re: Help With Codes
Post by: Alphatron on November 19, 2009, 11:23:51 PM
It sounds as though you aren't checking the boxes, even though that's not the problem...


Title: Re: Help With Codes
Post by: janfeae on November 19, 2009, 11:40:52 PM
2 things...I dont have a save text file in my file, and how can i send it to you?


Title: Re: Help With Codes
Post by: SqLeon on November 19, 2009, 11:54:46 PM
in the file menu you don't have a "save as txt".......that's a problem......use this.http://www.mediafire.com/?tnaomy1gkln  tell me if it's there now.


Title: Re: Help With Codes
Post by: janfeae on November 20, 2009, 12:01:06 AM
yeah, its there now. So give me instructions on what you want me to do.


Title: Re: Help With Codes
Post by: SqLeon on November 20, 2009, 12:07:49 AM
Put in your codes nd stuff in code manager, press save as txt and save it somewhere you can get to. Open it,(should automatically open in notepad) copy and paste what's in there and post. scratch the sending thing,


Title: Re: Help With Codes
Post by: janfeae on November 20, 2009, 12:19:38 AM
Idk what all that is but mine is at the very bottome and is the only one checkmarked


RSBE01
Smash Bros Brawl (US)

Player 1 modifiers [all by Y.S.]

Status modifier (P1)
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P1)
4A000000 90180F20
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P1)
4A000000 90180F20
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P1)
4A000000 90180F20
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P1)
4A000000 90180F20
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P1)
4A000000 90180F20
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P1)
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 2 modifiers [all by Y.S.]

Status modifier (P2)
4A000000 90180F7C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P2)
4A000000 90180F7C
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P2)
4A000000 90180F7C
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P2)
4A000000 90180F7C
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P2)
4A000000 90180F7C
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P2)
4A000000 90180F7C
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P2)
4A000000 90180F7C
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P2)
4A000000 90180F7C
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 3 modifiers [all by Y.S.]

Status modifier (P3)
4A000000 90180FD8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P3)
4A000000 90180FD8
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P3)
4A000000 90180FD8
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P3)
4A000000 90180FD8
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P3)
4A000000 90180FD8
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P3)
4A000000 90180FD8
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P3)
4A000000 90180FD8
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P3)
4A000000 90180FD8
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 4 modifiers [all by Y.S.]

Status modifier (P4)
4A000000 90181034
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P4)
4A000000 90181034
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P4)
4A000000 90181034
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P4)
4A000000 90181034
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P4)
4A000000 90181034
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P4)
4A000000 90181034
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P4)
4A000000 90181034
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P4)
4A000000 90181034
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Stage Builder codes [all by pizzaboy]

Unlimited objects
05529E5E 00000000
Removes the limitations how many objects you may place!

Allow Overlapping
01521D58 00000001
Allows putting one object above each other

Other codes

Unrestricted pause camera [Link, original Y.S.]
040A7D60 4E800020
04109D88 38800001
Screenshot, screenshots, screenshots!

Comment area (no codes anymore)

Status modifier information
XX and YY are both calculated.. the calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10
(Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP

Color modifier information
XX: Possible colors
00-05 Normal 6 colors
06-0B Wario's 6 colors
0C Emerald (subspace, only some char)

Character IDs
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario

Dark character info
Attention: Only works with very few characters!

Size information
XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to
floatng point!

General FP info
XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Defense ratio info
XXXXXXXX = Floating point number
C0000000 --> Almost Invincible
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Waiting Room Replacement
* 4A000000 90180F3A
* 38000000 FF000037
* 10000001 0000000B
* E0000000 80008000



Title: Re: Help With Codes
Post by: SqLeon on November 20, 2009, 12:30:47 AM
first try exporting it yourself,  copy and replace the contents of your txt file with this.

RSBE01
Smash Bros Brawl (US)

Player 1 modifiers [all by Y.S.]

Status modifier (P1)
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P1)
4A000000 90180F20
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P1)
4A000000 90180F20
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P1)
4A000000 90180F20
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P1)
4A000000 90180F20
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P1)
4A000000 90180F20
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P1)
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 2 modifiers [all by Y.S.]

Status modifier (P2)
4A000000 90180F7C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P2)
4A000000 90180F7C
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P2)
4A000000 90180F7C
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P2)
4A000000 90180F7C
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P2)
4A000000 90180F7C
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P2)
4A000000 90180F7C
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P2)
4A000000 90180F7C
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P2)
4A000000 90180F7C
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 3 modifiers [all by Y.S.]

Status modifier (P3)
4A000000 90180FD8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P3)
4A000000 90180FD8
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P3)
4A000000 90180FD8
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P3)
4A000000 90180FD8
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P3)
4A000000 90180FD8
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P3)
4A000000 90180FD8
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P3)
4A000000 90180FD8
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P3)
4A000000 90180FD8
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 4 modifiers [all by Y.S.]

Status modifier (P4)
4A000000 90181034
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P4)
4A000000 90181034
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P4)
4A000000 90181034
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P4)
4A000000 90181034
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P4)
4A000000 90181034
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P4)
4A000000 90181034
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P4)
4A000000 90181034
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P4)
4A000000 90181034
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Stage Builder codes [all by pizzaboy]

Unlimited objects
05529E5E 00000000
Removes the limitations how many objects you may place!

Allow Overlapping
01521D58 00000001
Allows putting one object above each other

Other codes

Unrestricted pause camera [Link, original Y.S.]
040A7D60 4E800020
04109D88 38800001
Screenshot, screenshots, screenshots!

Comment area (no codes anymore)

Status modifier information
XX and YY are both calculated.. the calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10
(Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP

Color modifier information
XX: Possible colors
00-05 Normal 6 colors
06-0B Wario's 6 colors
0C Emerald (subspace, only some char)

Character IDs
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario

Dark character info
Attention: Only works with very few characters!

Size information
XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to
floatng point!

General FP info
XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Defense ratio info
XXXXXXXX = Floating point number
C0000000 --> Almost Invincible
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Waiting Room Replacement
* 4A000000 90180F3A
* 38000000 FF000037
* 10000001 0000000B
* E0000000 80008000

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000


If that doesnt work use this:

http://www.mediafire.com/?nenwkikgtdt

but the code above is going to work,  i bet 1 whole kitten on it. If i lose the bet, i will punch 1 kitten in the face. Here i am making bets with myself now.


Title: Re: Help With Codes
Post by: janfeae on November 20, 2009, 12:37:58 AM
the thing is, I only want the replacement code, not all the other stuff.


Title: Re: Help With Codes
Post by: SqLeon on November 20, 2009, 12:44:37 AM
oh, hehe, I totally knew that(no i didnt :P)

RSBE01
Smash Bros Brawl (US)

Waiting Room Replacement
* 4A000000 90180F3A
* 38000000 FF000037
* 10000001 0000000B
* E0000000 80008000

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000



or this:

http://www.mediafire.com/?oqnmlwyuzjc

same as before.






Title: Re: Help With Codes
Post by: janfeae on November 20, 2009, 12:49:44 AM
k, im off to try it. I still want to know how to do it the right way though. So i can put other codes on in the future.


Title: Re: Help With Codes
Post by: SqLeon on November 20, 2009, 12:57:18 AM
k, im off to try it. I still want to know how to do it the right way though. So i can put other codes on in the future.

everytime u go to add a code, just open that text file first, then add, then save to the text again for next time. Then export.


Title: Re: Help With Codes
Post by: janfeae on November 20, 2009, 01:03:32 AM
hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.


Title: Re: Help With Codes
Post by: SqLeon on November 20, 2009, 01:07:35 AM
oh, i took out the unrestricted camera code, here it is:

Unrestricted pause camera [Link, original Y.S.]
040A7D60 4E800020
04109D88 38800001

open, add, save to txt, export.


as for the stage....*goes searching*


Title: Re: Help With Codes
Post by: janfeae on November 20, 2009, 01:10:06 AM
ok  so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct?   if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?


Title: Re: Help With Codes
Post by: SqLeon on November 20, 2009, 01:15:23 AM
hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.
the way it's worded in the previous link from where u got the code, it seems like norfair replaces the wifi room, and not vice versa. But if u are able, u can quickly go online 2 check.
ok  so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct?   if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?

if it's an ocarina code it should be compatible since ocarina is built into gecko


Title: Re: Help With Codes
Post by: janfeae on November 20, 2009, 01:19:43 AM
I think your rite! If so, you know where i can find the right one?


Title: Re: Help With Codes
Post by: SqLeon on November 20, 2009, 01:32:04 AM

C26DCEE0 00000003
A37A0022 2C1B000B
40820008 3B600037
60000000 00000000


i think this is the code


Title: Re: Help With Codes
Post by: janfeae on November 20, 2009, 01:38:03 AM
k, thanks for helping so much leon. Its 3:37 am over here and i have school at 7:45 which means i get almost 2 hours of sleep lol   if that so ill see ya.


Title: Re: Help With Codes
Post by: SqLeon on November 20, 2009, 11:45:51 AM
k, thanks for helping so much leon. Its 3:37 am over here and i have school at 7:45 which means i get almost 2 hours of sleep lol   if that so ill see ya.

np


Title: Re: Help With Codes
Post by: janfeae on November 21, 2009, 05:33:39 PM
ok, for some reason when i try to put on codes they work but it automatically turns the file patch code off but i just dont see why. Since no one seems to know the problem, I was wondering if someone can make me a gct containing the following.

the newest file patch code, the one with textures music and unrestriceted camera


Wifi Waiting Room is Norfair

C26DCEE0 00000003
A37A0022 2C1B000B
40820008 3B600037
60000000 00000000


Super Scope Shoots Bob Ombs

4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00006 60000000
90DD08C0 00000000




Title: Re: Help With Codes
Post by: janfeae on November 22, 2009, 01:30:20 AM
ok,so i tried exporting the wifi waiting room code to my sd and it worked. Surely enough, norfair was the waiting room. Juuuust one problem.....The file patch code didnt work!!!  why!!!  every time i put on a code the file patch code never works. Why is this????  I spent the whole day trying to figure it out. its driving me crazy!


Title: Re: Help With Codes
Post by: SqLeon on November 22, 2009, 11:33:39 AM
http://www.mediafire.com/?oqnmlwyuzjc

This is probably a really stupid suggestion but did you have it checked off when you exported the gct.




(http://www.freesmileys.org/emoticons/emoticon-games-013.gif) (http://www.freesmileys.org/emoticons.php)




Title: Re: Help With Codes
Post by: janfeae on November 22, 2009, 07:20:06 PM
wait....you have to make the file patch code again even if the filepatch code is the one and only thing on the gct file already?


Title: Re: Help With Codes
Post by: SqLeon on November 22, 2009, 07:34:32 PM
huh?


Title: Re: Help With Codes
Post by: janfeae on November 22, 2009, 07:45:39 PM
Im saying that the gct file i have, i downloaded from kittycorp. It has the file patch code with unrestricted camera among other things. I try to add codes by exporting to gct. To my understanding it would then have the file patch code and the new code, but for some reason one or the other works and not both. Then you said "This is probably a really stupid suggestion but did you have it checked off when you exported the gct." Did you mean i have to make the file patch code again and checkmark it too?


Title: Re: Help With Codes
Post by: SqLeon on November 22, 2009, 08:07:01 PM
when you export a gct it replaces the previous one, it doesn't add any codes. So yea you need to put in the file patch code again. which is the y i said the txt file thing before.


Title: Re: Help With Codes
Post by: janfeae on November 22, 2009, 11:32:04 PM
Oooooooooh. I see noe. Hopefully when I try it out tomorrow it works.


Title: Re: Help With Codes
Post by: Neckbroken on November 25, 2009, 05:45:52 PM
omgHALPZME!

Gecko simply won't find my codes. It just says "SD codes not found". I did everything according to the tutorials, instructions and suggestions, downloaded my RSBE01.gct from Kittycorp itself, placed it in H:\codes, etc. And yet when I try to load the codes through Gecko, "SD codes not found". Has this happenned to anyone? Halpz?


Title: Re: Help With Codes
Post by: Neckbroken on November 25, 2009, 07:46:38 PM
Nevermind, gaise, I downloaded another version of Gecko and it worked perfectly.
I was using 1.9.2b, 1.9.2 solved it.