Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Kagemaru on February 13, 2012, 01:24:59 AM



Title: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on February 13, 2012, 01:24:59 AM
Current Project: Spider-Man v2

Next Project: Wolverine v3

Upcoming Project: Nightcrawler v1


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: SiLeNtDo0m on February 13, 2012, 07:09:07 AM
Nice work on this so far broski!  You're off to a great start :)  As I said in my animation academy topic, I really like the AAA combo attacks in particular.

As for suggestions/ideas, his D Air has gotta be his infamous dive kick.  It would be simply UNACCEPTABLE if you didn't use it ;D


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: LavaLatte [.Fade] on February 13, 2012, 08:42:17 AM
I'm personally looking forward to this cuz of those animations. Best of luck! ^-^


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: AnImAiNe on February 13, 2012, 09:42:00 AM
i wish the model wouldn't mess up during animations though like at the leg  :-\
animations look great


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Royal_Blade on February 13, 2012, 09:51:55 AM
I really like those animations! But they seem to need more leg movement.


...SDoom and his falling d-airs...

I'd suggest his Down B be this:
On the ground, it'd be his sliding kick. Cannot fall of the stage. (Which trip characters on impact.)
In the air, It'd be his diving kick. Goes until he hits the ground. (Knockdown on contact.)

So, in a sense, it works like similar to Falcon Kick.

For a name, call it... X Kick? (I have no idea what to call it...)


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Speedy101 on February 13, 2012, 09:53:49 AM
I'm looking  forward to this psa Wolverine is my third favorite marvel hero


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Leon Exodio on February 13, 2012, 10:02:44 AM
yeah i dont like how the animations mess up the legs but i like it so far would it look better if there was a model of wolverine ?


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 13, 2012, 12:53:37 PM
I was actually hoping that the video would spur some generous person to make a better model. Because there are more problems with the model then just the legs.

The elbow joints actually don't bend normally. I have to translate them in certain frames to so that his forearm and bicep aren't overlapping. And the wrists are the worst. Its hard to see in the video (which was kinda good) but moving the RHandN and LHandN bones screw up the wrists but I tried to make it show as little as possible.  The model's fingers are out of sync with bones but thats impossible to see in game... its just annoying to do in Brawl Box.

But really... thanks guys for the feedback.

@SDoom: I appreciate the suggestion but I want this PSA to have 100% claw attacks. If I absolutely cannot figure out what to put for that move, then I'll do the kick. Also, an image or video would help. Also, there are some more detailed points in the PSA that I'd like to ask you about. I'll PM you when I get my thoughts together.

@Royal_Blade: Same thing... I'm going with pretty much all claw attack. But I do have a good idea based off that for either his down-B ground or the Down A tilt.

And I was actually toying around with the idea of something similar to what Wevile does (The pokemon) in brawl... Perhaps something like that for the Side-B or even the Final Smash.



So thanks guys. I really appreciate the feedback. It makes me want to work even faster. I work on-call so I have plenty of time to do this. So expect an update soon. As I type this, I'm working on the Squat, SquatRv and SquatWait animations.

After that, I'll be doing the Side Tilt and and then the Down tilt since the squats will be done.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Royal_Blade on February 13, 2012, 01:23:49 PM
I can tell that the elbows look messed up... Also, the wrists are because of how Captain Falcon's bones work. But they're easy to work with once you get a hand on it. (not a pun)

And it'd be tough to get an ALL Claw moveset. But is possible.

Look at some Games or Films for some more ideas. Like "Hulk vs Wolverine", or the X-Men series.


So no kicks? Ok then, that's fine.


And for a Final Smash, use "Weapon X" from U/MvC3. It's probably the best fitting FS for Wolverine. Plus, it's badass to the power of n.

And keep up the work! It's very good!


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: SiLeNtDo0m on February 13, 2012, 03:20:37 PM
Maybe for the D Air (if it's all claw) you could do the Vega slash from his Flying Barcelona Attack:

(http://images3.wikia.nocookie.net/__cb20101127172745/streetfighter/images/1/1d/BarcelonaAttack.gif)

Only the slash part of course, and since it's Wolverine it could be a little more brutish.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Royal_Blade on February 13, 2012, 03:55:27 PM
I think the dash attack should be Berserker Barrage. I'd function like Luigi's dash attack but with a bit more damage, but less knockback.

Also for a down smash and d-airs, you could take references from
this sprite sheet. (http://www.spriters-resource.com/gameboy_advance/xmenroa/wolverine.gif)
Down Smash could be the move from the 6th-7th rows.
Down Air could be the move from the 9th row, but directed more downwards.

You could also use that sheet for more ideas.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 13, 2012, 04:03:42 PM
Dude, I love that sprite sheet...

Where was this when I was looking around for them :/

Thanks bro.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Royal_Blade on February 13, 2012, 04:17:25 PM
Dude, I love that sprite sheet...

Where was this when I was looking around for them :/

Thanks bro.
You're very welcome! :D


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 13, 2012, 07:18:29 PM
Royal_Blade, I liked the suggestion of the dash attack.

I wont get another video done until I have more attacks done. But this one is a short jump followed by 5 slashes in mid-air then he lands.

I think I'll take Sdoom up on that suggestion for the Down A


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Boygos on February 13, 2012, 07:33:20 PM
Just a suggestion, as a HUGE Marvel fan, I would like to make a suggestion, if it's okay. He should have wall-cling, like Lucario, because he would shove his claws in the walls. Remeber in Origins Wolverine when he climbed up the side of that smoke thing in the mutant facility? Or in the video game for 360, he can do moves when he does combos after while climbing the walls. I think it'd also be cool if you incorporated the way his claws overheat in the 360 game somehow. But, I wish his taunts were the middle claw, and maybe some Secret Wars references. Idk, it's up to you.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 13, 2012, 11:31:09 PM
Wall Clinging will be done. However, I don't think actually climbing is possible. SDoom tried it with Spider-Man and it didn't work out so well.

But the animation for his wall cling will most definitely be what he does in most games.

Also, the model I'm using has no bones in the claws. So its impossible for me to mess with them. Because I originally wanted that middle-claw taunt he did in the first X-Men movie to Cyclops too.

And I'm not to keen on the overheat idea (no offense) because what I'm making him as is mainly a straight forward character who is good at dealing a lot of damage. It may sound strange, but I want you to have to get your opponent in the 80-100s and up before you have a REALLY good chance to get a kill off. Not counting meteors.

Basically a lot of his moves will have low kill potential or low knockback but have little start up or end lag. Which ever seems more fair when I'm animating it.
=======


Also, as I lay in my bed to awake to sleep I thought of some moves I'd like to get opinions on. Cause again... the moveset isn't set in stone. So I'm way open for suggestions as long as I can see it in my head and make it look good.

Side Tilt ideas:
1: A (very) short dash forward followed by a delayed stab then a dash back to the original position. The dash + delay is meant to cause opponents to think an attack is coming right then, so they dodge or block. And hopefully they dodge... so afterwards, they are left open for the actual attack.


2: A 3 to 6 or even 10 (haven't decided) slash flurry. The body wont move forward or anything... similar to the Attack100 but not continuous. Mainly good for racking up quick damage.

3: A 2 hit spin slash that moves him forward a bit. The first slash would be a left swing that turns his body backward and the second slash would be with the right arm coming backwards ending with him facing forward again. Moderate knockback. A semi-kill move.

---

Down Tilt ideas:

1: Standard MvC stab

2: A claw combo similar to Bowser's but with possibly 4 slashes instead of 2

3: A sliding claw attack that will end in a uppercut to knock the foe up a good amount

---

Forward-A Air:

1: A rolling claw attack that moves him forward in the air (not very far) that ends in a single slash downaward (meteor)

2: A forward swing with the left claw that turns him around in the air so he's facing the opposite direction. (If I do this, I will make the back-A air will also turn you around.)


---

Neutral A Air:

1: A tornado claw fury... Think Falco's attack100 but in the air. Good for approaching.

2: A 2+ hit swipe flurry that will be good for approaches.



So... opinions on what I should do? Its not that I can't think of anything, its just that I prefer to bounce ideas off people or hear what others have to say so i can make the best animations possible.

Oh, and I thought of some grabs too:

Grab Amination:
A stabbing motion towards the opponents mid section with the left claw.

Pummel: Stabs in the face :)

Back Throw: An overhead toss with the opponent stuck on the tip of the claws. Good range

Down throw: Throws the opponent down on the ground, hops on him, stabs 3 times, jumps off. No knock back at all. The opponent will have to get up from where he was thrown.

Up and Forward throw I could use some suggestions on. I was thinking of having the forward throw be him jumping onto the opponent's knees, then stabbing them in the face, and kicking off.

or

Jumping behind the opponent, stabbing them in the head twice, and kicking off them, sending Wolverine technically backwards, and the opponent forwards.


Aside from moves, there are a few things that would be GREAT to aid in the badassery of this project.

1: A sound thingy
2: Winning music (I'm thinking the original OLD X-Men cartoon theme music)
3: An import model from Ultimate MvC3 (The model I'm using atm, I don't know who made it right now, but I'll credit them before I release anything)
4: CSPs/Battle Portraits of the above models.



PS: If Wolverine comes out well, my next project will be Yoda. There is a cool looking model over Toon Link and I already have ideas for it. I'm not keen on posting movesets early, so I'll just do a few animations and get a video made for it like I did with Wolverine. Videos get more attention then movesets do xD


PPS: Bonus!

The Up-Taunt will be Regeneration!!!

He will basically hold his stomach and breath. 1% hp will be healed every second or so... the taunt will be REALLY long and you will be able to cancel it after about 3% hp is healed to keep it from being useless.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Leon Exodio on February 13, 2012, 11:44:49 PM
i can make the CSPs/Battle Portraits, Winning music , and if you need a model i can try to get one if possible but i cant rig it because i dont know how lol

and also i like the taunt Regeneration also


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 14, 2012, 02:10:46 AM
As of right now, the Side Smash is finished.  Its that X attack from MvC (I should really invest some time in finding out the names of these moves xD )

The charge animation has very few framses cause its going to be really fast. The move itself is going to be really fast. And after I test it in game, I may add a bit more end lag to it to make it fair. But the initial hit itself is going to be really fast.

It took SOOOOOOO long for it to look decent. And I'm still kinda meh on it. Mainly because Captain Falcon's bones don't really agree with the width of Wolverine's body... so an animation like the side smash had a lot of over lapping. So I had to tweak it to where it looked somewhat decent. It isn't an EXACT replica. But its pretty darn close.

Leon, I may be calling upon you to make an update video in the near future. But as of right now, I have to start getting ready for work xD


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Boygos on February 14, 2012, 05:38:18 AM
I would LOVE to do the recolors for you to include on release ;) I'm thinking X-Men Evolution costume, Jim Lee Costume (90s Show), Wolverine and the X-Men Costume, X-Force Costume, Blood Red Costume (Hunted) or maybe a battle damaged costume? Idk, he has so many SWEET costumes. Oh, ot then maybe a Secret Wars costume? ^_^


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Royal_Blade on February 14, 2012, 06:32:46 AM
Scrap the regeneration for a taunt.

For a down special, give Wolverine the "X Factor" ability from U/MvC3 but it'd have to be built up over a large amount of time, maybe after accumulating about 300% of damage?

It would increase wolverine's Attacking Speed (you'll just change the frame speed modifier, of 1.3 imo, in PSA for that), he'll be stronger with the same knockback and will heal over a time of 10 seconds(?)

When 300% of damage has been accumulated, then Wolverine will start to tint a light red color. But when active, he will be tinted dark red while flashing red. To made the effect more dramatic.

And if it's not ready at the time you press down B, then still do the action, but nothing will happen.


Just an idea. Plus, it very fitting for Wolverine to have this.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 14, 2012, 08:17:01 AM
Royal blade, if that is actually possible... Consider it done.


 But now I need ideas for two taunts, wait animations, and up smash


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Uncle0wnage on February 14, 2012, 11:48:17 AM
I suggest moving this project to wolf when the mvc3 wolverine model is released for him.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: AnImAiNe on February 14, 2012, 01:12:46 PM
If he does that then maybe from there it should be ported to someone else because lots of people want vegetate on wolf


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 14, 2012, 01:13:51 PM
That doesn't work out to well for me since I plan to be using Vegeta...

There is already a model of Wolverine over Captain Falcon... I think its a waste to port Wolverine over Wolf when Captain Falcon already has a base o.o


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: AnImAiNe on February 14, 2012, 01:16:17 PM
I think the falcon model needs an import that has bones in the claws


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: SSJ Is Clueless! on February 14, 2012, 01:39:36 PM
this is gonna be cool we can finaly have an x-men character in brawl(was gonna have gambit but it got thrown away)


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Uncle0wnage on February 14, 2012, 03:56:45 PM
Well, the model isn't too good, and dsx8 is rigging the mvc3 model on wolf's bones, so he'd probably work better on wolf, also, he can probably be ported for those dbz fans. Also, many people already have viewtiful joe, so I'd suggest porting whichever character this ends up on.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 14, 2012, 06:35:35 PM
I already port V.Joe onto Yoshi... so Its not really a problem for me. :/

But if someone wants to port it or w/e... I'm cool with that.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Royal_Blade on February 14, 2012, 08:16:16 PM
It really doesn't matter if it's over Captain Falcon, it's been shown that it can be ported, so that's not that big of an issue.

Now for moveset suggestions,

move Tornado Claw to his Up Smash. It'd work like the Kyuubi Naruto's Up Smash in the Naruto PSA. (But with necessary charges.)

give him Drill Claw as his Up Special. It'd work like a mix of Falcon Dive and Fire Fox/Bird (NOT Fire Wolf). Meaning that Wolverine can travel in 8 directions and if it hits someone, he can perform another action following the succession hit of Drill Claw. And If it misses, he'll be put in a spinning helpless state.

And give him Berserker's Rage, somewhere... I don't really know what's up for auction...


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 14, 2012, 08:24:55 PM
All those things you just suggested... I have no idea what they are or where they are from... besides Tornado Claw.

Pictures, videos... those help.

Also, as for the Weapon X thingy you suggested, If I do that, I'll probably have it trigger at 100% since 300% hardly ever happens enough for it to be useful.

Good ideas, and I like them. I just need images for me to see them xD


Oh, and KingJigglyPuff agreed to PSA it for me. Huzzah!!!

Post Merge: February 14, 2012, 08:30:00 PM
All those things you just suggested... I have no idea what they are or where they are from... besides Tornado Claw.

Pictures, videos... those help.

Also, as for the Weapon X thingy you suggested, If I do that, I'll probably have it trigger at 100% since 300% hardly ever happens enough for it to be useful.

Good ideas, and I like them. I just need images for me to see them xD


Oh, and KingJigglyPuff agreed to PSA it for me. Huzzah!!!


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Boygos on February 14, 2012, 09:04:45 PM
Can I make the recolor pack that you release with the PSA? Here's the costumes I want to make ;)

X-Men Evolution Wolverine
(http://images2.fanpop.com/images/photos/4500000/Wolverine-x-men-evolution-4515780-461-500.gif)
X-Force Wolverine
(http://www.whatsyourobsession.com/images/2010/bowen-designs-wolverine-x-force-statue-sneak-peek.jpg)
Secret Wars Wolverine
(http://thatcostumegirl.com/gallery/d/4233-1/wolverine.jpg)
Wolverine and the X-Men Wolverine
(http://tvmedia.ign.com/tv/image/article/943/943883/wolverine-and-the-x-men-20090110072855598.jpg)
I will try to make this one, but I can't do model stuff.
(http://angryjoeshow.com/wp-content/uploads/2009/07/x-men-origins-wolverine-review.jpg)


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Royal_Blade on February 14, 2012, 09:41:19 PM
All those things you just suggested... I have no idea what they are or where they are from... besides Tornado Claw.

Pictures, videos... those help.

Also, as for the Weapon X thingy you suggested, If I do that, I'll probably have it trigger at 100% since 300% hardly ever happens enough for it to be useful.

Good ideas, and I like them. I just need images for me to see them xD


Oh, and KingJigglyPuff agreed to PSA it for me. Huzzah!!!

Drill Claw is a technique that Wolverine has in the MvC series. It's said to be his only aerial move in the games.
http://marvelvscapcom.wikia.com/wiki/Drill_Claw (http://marvelvscapcom.wikia.com/wiki/Drill_Claw)

Berserker Rage is a move introduced in UMvC3, which is totally new to both of us. Which supposedly works as a combo move that goes on until it misses...
http://marvelvscapcom.wikia.com/wiki/Berserker_Rage (http://marvelvscapcom.wikia.com/wiki/Berserker_Rage)

And for "X Factor", keep it at 300% (Or change it to 200%) because the accumulated damage should move on between lives. For example,

If you've taken 120% in your first life, 150% in you second life, then once you hit 30% in your 3rd life, X Factor will be available. It shouldn't be available on every life, to make it a more strategic move.

Again I'm not saying Wolverine will last up to 120%/150%, it was just an example.

Wolverine should be on the lighter side of the weight category. Maybe 86~88 (Around Marth's weight)

Also note that "X Factor" should give Wolverine a massive lead in Sudden Death (because everyone starts at 300%) So starting off with an X Factor, increasing his speed, should allow for easy kills.

I'll put up videos if you still need more information on how those specials work.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 14, 2012, 10:52:14 PM
videos help.


In the meantime...

Down-Tilt is done.

I'm finalizing work on the Side-B now. Still deciding on if I want the dash or not...


Edit: Side-Tilt is also done.



I'm THINKING on making the diagonal side tilts and smashes be different moves as well. Since I'm pretty sure the file size will be mad small since I'm using far fewer key frames then C.Falcon originally had.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: KingJigglypuff on February 15, 2012, 10:08:29 AM
Just posting here so I can know what's going on. :P


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 15, 2012, 10:38:34 AM
What is done is as follows:

Wait 1
couches
Landings
First jump
all falling animation

Up tilt
Forward tilt
Down tilt
All jabs

side smash (including charge and start)
___
Today after work I'm going to work on the aerials. Meaning the second jumps and falls and attacks's

or I may work on the diagonal tilts and smashes. Since I've decided to make them differentfrom the cardinal direction.


I have ideas for throws, but I won't do those until last.

Post Merge: February 15, 2012, 10:39:16 AM


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Leon Exodio on February 15, 2012, 11:43:21 AM
are you the only person doing the animations ? and cant wait in tell the beta comes out if u are going to release a beta ?


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 15, 2012, 04:29:29 PM
Yeah I'm the only one.

What I release will be considered a v1 depending on the feed back, I may make a v2 but if that happens then te the initial release might as well be considered a beta.

Works over...time to go home and work on more animations

Also... Leon, I may need another video. Tonight if possible.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Boygos on February 15, 2012, 04:36:14 PM
Was my costume post deleted or did I forget to post it?


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: KingJigglypuff on February 15, 2012, 04:39:48 PM
Was my costume post deleted or did I forget to post it?
It's on the previous page.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 15, 2012, 05:25:55 PM
The costume ideas are cool and all, but I can't do much about it. I'm only an animator.

I know nothing about PSAing (which is why I asked KJP)
I know nothing about model importing, sound importing, stage importing etc.

All I know how to do right now... is animate. Which I'm still new at.


I'm testing the animations in-game atm, to see if there is anything I need to speed up before I get a progress video made.

Edit: I should have done this earlier >_>

A lot of the animations are too fast. They are hard to read in game so I'm adding more frames to slow them down



Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Royal_Blade on February 15, 2012, 06:39:35 PM
Don't add more frames.

In PSA, add a frame speed modifier in PSA and from there, change the speed to 0.8 or 0.7 maybe. What that'll do is keep the frame length, but slow down the speed at which they animate at.

That's alot better than remaking the animation by adding more frames.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 15, 2012, 06:47:28 PM
See... Like I said, I know nothing about PSA...

I wish I would have seen your comment sooner >_>


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Boygos on February 15, 2012, 06:56:23 PM
No, I'm saying that I would LOVE to do the costumes that you release with the PSA ;)


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 15, 2012, 07:16:10 PM
Oh... Bawlin... but unless you're importing them yourself, you'll have to ask who made the model i'm using for permission... or give them credit... something like that.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Leon Exodio on February 15, 2012, 07:18:47 PM
ok just let me know


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 15, 2012, 08:44:37 PM
Having a little trouble with the animations. Some of them have Wolverine go into the air briefly but in game they are horribly close to the ground.

So hopefully KJP can fix it in the PSA part. Cause I think it has to do with that...

If not... someone... help?


Meanwhile...

I'm working on dodge animations.

What needs to be done are:

Aerials
Specials
Final Smash
Grabs
Entry
Win
Taunts
(In no particular order)


Aerials will probably come after the dodges.

also, anyone with ideas, suggestions, videos, pictures, are welcome to share.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Naruto200Man on February 16, 2012, 08:16:57 AM
Here's an idea for a taunt >=3

BLASTED SALAMI! (http://www.youtube.com/watch?v=0bGHfhEIrkY#)

Have him pull out a salami stick model and act like he's slicing it >=3
if you do sound packs, you could use that clip for the voice effect XD


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: KingJigglypuff on February 16, 2012, 09:45:49 AM
I'll be able to do the PSA work for him when I get home today. :)

Edit: I got the PSA for the current attacks done. I just have to test it to see how it works. Then I'll make any needed fixes and send you over the file. :)


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 16, 2012, 01:52:11 PM
Thats so badarse!

I've got the ForwardAair done... gonna be working on the other ones today also.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: KingJigglypuff on February 16, 2012, 01:59:28 PM
Alright. I'll just wait for that then.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 16, 2012, 02:06:11 PM
You don't have to o.o


But yeah, I'll have them done in a hour or two

Edit: Back and Forward Air moves are done.

Edit2: Up Air is done

Edit3: Down Air is done

I'm on fire!

Edit4: Neutral Air is done

I'm testing all these in game and will make needed edits. But the general animations are done.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: xZedkiel on February 17, 2012, 01:23:37 PM
So now you have:

Specials
Final Smash
Grabs
Entry
Wins
Taunts

Sweet.


Title: Re: Project: Weapon X - Preview Video Up!!!
Post by: Kagemaru on February 18, 2012, 11:02:48 PM
Wins will come later, specials are done, I have to get help with the entry and grabs and final smash. So I've changed my mind...


I'll release whats done as a beta and release a v1 with the grabs and stuff finished later.

Monday our late sunday I'll send kjp the file with how I want it to work then it will be up to him to quirk his magic.

I'm without internet this weekend so I can't upload anything for the time being.

Wolverine is built to dish out damage quickly with low knockback until high percentages. So he will be fast... I'll make him fall pretty fast to compensate.

He will also play similar to mvc

The jabs will cancel into tilts, the tilts into specials, specials into smashes.

in the air the specials will cancel into the air moves too or the other way around.

And the yoda model is garbage... So I'm taking it off my list.


Title: Re: Project: Weapon X - Bonus: Electivire
Post by: Kagemaru on February 21, 2012, 03:22:58 PM
Alrighty, I have internet again!

I'm going to be uploading the animations to KJP today for Beta1 of Wolverine.

While we all wait, I've started some projects... nothing fancy, just Electivire, and Ragna. Ragna may take a while since I want his wait animation to be perfect and those darn sword bones are annoying to work with when its not attached to the guy's hands.

Expect a video soon!


Title: Re: Project: Weapon X - Bonus: Electivire
Post by: Boygos on February 21, 2012, 03:24:16 PM
Electivire what?


Title: Re: Project: Weapon X - Bonus: Electivire
Post by: Kagemaru on February 21, 2012, 04:26:36 PM
Yeah, I was meaning to PM you about that.

I've got most of the animations done for him. I Just need to refine them and find a willing PSAer.

Thanks for the model though. Its my favorite pokemon :)


Title: Re: Project: Weapon X - Bonus: Electivire
Post by: Boygos on February 21, 2012, 04:30:48 PM
Oh, you're using or Model for a PSA? Sweet! You should port the whole thing over Jigglypuff! Btw, I just ripped it from the Brawl ISO, Bav rigged it.


Title: Re: Project: Weapon X - Bonus: Electivire
Post by: Kagemaru on February 21, 2012, 05:01:08 PM
No idea how to port...

All I know is how to make animations. It works over DK for me because Shadow has that running bug.

If anyone wants to port it to jiggs... I'm not complaining. Its not my permission they need though.

:)

Once Wolverine is properly PSA'd then I'll get a video of what I've done with Electivire. Its pretty much done since I didn't want to change the grabs much.


Title: Re: Project: Weapon X - Bonus: Electivire
Post by: Boygos on February 21, 2012, 05:12:57 PM
No idea how to port...

All I know is how to make animations. It works over DK for me because Shadow has that running bug.

If anyone wants to port it to jiggs... I'm not complaining. Its not my permission they need though.

:)

Once Wolverine is properly PSA'd then I'll get a video of what I've done with Electivire. Its pretty much done since I didn't want to change the grabs much.
Sounds good!


Title: Re: Project: Weapon X - Waiting on KJP - Now animating Rock Lee
Post by: Kagemaru on March 13, 2012, 12:27:19 PM
Alrighty, the Vaults back up and its easier to do things now.

Sad to say that with the Vault down, I lost contact with KJP for a while, and once I finally got in contact with him, the Animation file got corrupted (Stupid Brawl Box) and that, coupled with me trying to find a job, get into school, and moving cross country, not to mention the vault being down, has made Wolverine's progress slow down a lot.

But fret now X-men fans, I've saved each animation that I did for Wolverine... INDIVIDUALLY so once I have the time, I'm going to port all the new animations, over to a defaulted motion.pac and get it over to KJP asap.

Once the animations are done, it'll be up to him to PSA it.


PS: Still looking for a Nightcrawler model!!! If anyone can get me a rigged model over Shiek or Marth, I'll love you forever.

Post Merge: March 13, 2012, 11:57:18 PM
Good and Bad news...

Good news first!

DSX8 was awesome enough to get a MvC model of Wolverine onto the site!

Bad news...

Its over Wolf...

Good News!

I'm going to use the new model since its better and stuff!

Bad news...

I have to basically start over on the Wolverine animations...

Good news!

Since most of the animations were already done on the previous model, it wont take me long to re-create/update them to be better.

More Good news... kinda...

Since I've already sent KJP the beta for the old model, that should hold you guys over until I get the new model's animations up to speed.


Title: Re: Project: Weapon X - New Wolverine Model over Wolf!!!
Post by: Leon Exodio on March 14, 2012, 12:47:53 AM
i hope you get it done and the wolverine over wolf looks great sdly when the vegeta psa comes out i wont be using the wolverine psa as much   


Title: Re: Project: Weapon X - New Wolverine Model over Wolf!!!
Post by: Kagemaru on March 14, 2012, 02:25:48 AM
Yeah, it was a hard choice between the two for me as well.

But I like Wolverine more then Vegeta and hopefully there is a Wolf over ____ port thats not Fox or Falco.

Also, do you have MvC? I could use a test video for Wolverine so that I could get his moves properly animated. Since I have the MvC model, I was thinking about ignoring my previous 'All Claw' movesset and just base it 100% off MvC. I just need a video I can stare at for long periods of time so I can see what moves when.

If anyone is interested in helping me in that area, it would greatly speed up the process of this hack.

Its already taking WAAAAAAAAAAAAAY longer then I wanted it to to come out.

Also, pending the Beta, I may simply leave the moveste with the C.Falcon version, and finish that as opposed to starting from scratch. Its still up in the air though... The Wait 1 for new model wolverine is done though.


Title: Re: Project: Weapon X - New Wolverine Model over Wolf!!!
Post by: Leon Exodio on March 14, 2012, 09:53:10 AM
i dont have mvc but my friend does but look at youtube videos on his mvc move sets

and also i would not mind having a wolf over falco port because i dont use falco any more because they changed him in brawl.


Title: Re: Project: Weapon X - New Wolverine Model over Wolf!!!
Post by: DoctorFlux(Mariodk) on March 14, 2012, 10:08:53 AM
i got a idea why not port that model over falcon
since you was anyway making the PSA over falcon
but now just a other model


Title: Re: Project: Weapon X - New Wolverine Model over Wolf!!!
Post by: Carnage on March 14, 2012, 12:26:50 PM
i got a idea why not port that model over falcon
since you was anyway making the PSA over falcon
but now just a other model
if kagemaru wants i can even try making wolverine over wolf one slot on Cf if possible.


Title: Re: Project: Weapon X - New Wolverine Model over Wolf!!!
Post by: Kagemaru on March 14, 2012, 12:52:43 PM
I don't know how to model import :/

Or I don't know that I know... (you ever had one of those moments?)

The way I understand it, is that the Wolverine/Wolf model is rigged with Wolf's bones, if you're saying port it to C.Falcon, to make it have C.Falcon's bones, I don't know how to do that.

If you're suggesting something else, explain it in detail, and I'll try.

Basically, if the MvC wolverine model can be made to work over C.Falcon, I'll continue working with that model because it looks so much better then the previous one. There IS a slight problem with the fingers though. DSX8 already knows about it, I don't know if he plans to fix it or not, but not all the fingers move on the new model so I'll probably have him straight handed majority of the time.


Carnage: feel free to try.


Title: Re: Project: Weapon X Beta Release
Post by: Kagemaru on March 17, 2012, 12:34:01 AM
Link (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25385)

Beta release is out. Its an early beta more so to show the progress of the hack. I didn't want you guys to go and forget about me since its taking longer then I wanted it to to finish.

Edit: Now with images :)

Feedback please.... this is the stage where I need it the most so that when the next beta or v1 comes out, its much better and feels more complete.

Edit:

Carnage was badace enough to port the animations I've done over to the new model, so I'm happy to say the new model will work over Captain Falcon and I don't have to start over all my animations. That also means that I'll be beginning work on finalizing the hack. Expect a v1 soon!


Title: Re: Project: Weapon X : Need a PSAer in order to release V1
Post by: SonicUnderground316 on March 20, 2012, 12:02:49 PM
It might help:
http://www.fightersgeneration.com/characters4/wolverine-a.html (http://www.fightersgeneration.com/characters4/wolverine-a.html)


Title: Re: Project: Weapon X : Need a PSAer in order to release V1
Post by: Kagemaru on March 20, 2012, 12:22:43 PM
that would have... last week. Thanks anyway though. I'll keep those in mind in case i want to change the Forward Smash in the future since I changed it from what it is to something different due to the previous animation I did being ugly.

What I REALLY need now is a PSAer.

KJP is to busy to PSA this so I'm looking for a PSAer to complete the project. The animations are done...


Title: Re: Project: Weapon X: v1 Video is up
Post by: Kagemaru on March 22, 2012, 06:22:33 PM
Check the OP


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 26, 2012, 03:16:29 PM
Looking for Beta-Testers now.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: dpgthirteen on March 26, 2012, 04:00:33 PM
I wouldn't mind testing, depends who is over though.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: AnImAiNe on March 26, 2012, 04:02:20 PM
its on wolf


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: dpgthirteen on March 26, 2012, 04:03:39 PM
Then I am in. I have got a little bored of Wolfs VBrawl moveset, something new would be nice. That is if I can test  :laugh:


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Speedy101 on March 26, 2012, 04:18:27 PM
I will test it as will


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 26, 2012, 05:22:01 PM
You two are down on the list. I'll send you the stuff needed after a bit of touch ups. Expect something no later then tomorrow. If not some time tonight.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: ShadowMarth on March 26, 2012, 07:27:12 PM
I will be working on the requested Edits.
I have fixed the Attack100, it works properly now.
And made a few extra edits to some of the hit-boxes to make them connect more properly.
I will post my progress over the course of this week.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 26, 2012, 07:37:28 PM
And its all been very much appreciated. XD

Hopefully, if all goes well, V1 may be released by the end of the week. I REALLY wanna get this out to people. It'll be my first official hack besides the beta of this. I don't count that one. >_>


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Naruto200Man on March 26, 2012, 07:41:14 PM
Thought I'd post this here so ya'll know who's next after Logan's done XD

(http://i331.photobucket.com/albums/l471/zfan122/Untitled-21.jpg)

And just gotta finish up the rigging :P


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: ShadowMarth on March 26, 2012, 07:52:22 PM
Oh snap neji hyuga XD
Sounds cool.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 26, 2012, 07:54:27 PM
Lol xD

I really need to organize better.

I'm currently working on the following:

Wolverine: Animations - PSA
Sanji: Animations
Hulk: Animations


What I have worked on:
Ryu (Street Fighter)
Electivire


What I will be working on:
Sasuke (Hebi)
Neji
Chun-Li

What I'm helping with:
Nel
Teen Gohan

Wishlist:
Nightcrawler


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: AnImAiNe on March 26, 2012, 08:01:46 PM
what about sasuke  :oshi:  :happy:


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 26, 2012, 08:03:43 PM
See what I said about orginizing?


Totally forgot about everyone's favorite emo Uchiha.

*throws him on the list*


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Naruto200Man on March 26, 2012, 08:10:05 PM
See what I said about orginizing?


Totally forgot about everyone's favorite emo Uchiha.

*throws him on the list*

Sasuke can burn in hell =_= he's almost as bad as Shadow the hedgehog (On the vault I mean) even though he's not got nearly as many hacks lol Sorry guys who do like him, I just never liked his character that much. I do like his design, not the character though *sigh* I swear...

Kishimoto logic is almost as bad as Miyamoto logic...

Anyone else shocked to find out that Karin is an Uzumaki? O_o That explains why she's so obsessed with sasuke *shot*

/rant mode :P

On topic: Kagemaru, would you be terribly upset if I deleted those squares on his vest for now?
They're not part of the actual vest and they're annoying the hell out of me to fix XD

Also, the hair is rigged, it's just not animating with Sheik's animations because it doesn't have the physics from sheik's hair attatched to it XP



Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 26, 2012, 08:27:19 PM
Its been known that Karin was an Uzumaki for a while now... I think they touched on it a bit earlier in the manga.

Also, nah, I'm not that concerned about the Vest. We've already talked about the Shippuden model. So I'm not very hurt if this one doesn't have a couple of squares that most people wouldn't notice anyway xD.

Not that I don't appreciate this model though. Its great and Neji has always been one of my favorite CoN fighters.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: AnImAiNe on March 26, 2012, 08:33:33 PM
i could give u a gfx for rotation and i was surprised she was an uzamaki


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 26, 2012, 08:40:05 PM
Maybe I just expected it...

I can't recall where I first found out she was an Uzumaki.

And yes... if you could give gfx for that it'd be amazing. Though you know that I don't know how to do gfx in PSA yet. You're my gfx guy. xD

I'm learning though.

Once I sit down and look at it I'll get it down. The same with sfx. I just gotta take a break from animating to do it. But for today...

Sanji, Wolverine, Hulk and Sasuke have my full attention.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Naruto200Man on March 26, 2012, 09:18:25 PM
Yeah, the actual model is a great model of neji :)
I think the little squares are just a cosmetic thing XP

Animate: Could you help me get Lee's graphic effects into Link's graphic effects too?
I have the actual models in the game, and even the animations for those models.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: AnImAiNe on March 26, 2012, 09:23:23 PM
i can try


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Naruto200Man on March 26, 2012, 09:34:47 PM
i can try
Okay, I'll pm you the models then <3
I mainly want the graphic effects for his Leaf Hurricane and Leaf Rising Wind, Primary Lotus and the foot stomp are optional, but if you can =3


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 26, 2012, 09:57:53 PM
Woot, then I'll be able to finish Animating Lee's moves too.

I think I've gotten better since I took a break so the grabs will hopefully come out better.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Naruto200Man on March 26, 2012, 10:22:49 PM
Woot, then I'll be able to finish Animating Lee's moves too.

I think I've gotten better since I took a break so the grabs will hopefully come out better.


Okay, with a little bit of tweeking to the rig I fixed all the stray vertexes, oddly enough the jacket that he's wearing looks a little cooler without the straps across it :)

Here's a final preview of the rig, do you want me to send it to you exclusively or should I just put it up on the vault? Sheik has very few good imports besides spiderman, so yeah :P
(http://i331.photobucket.com/albums/l471/zfan122/Untitled-23.jpg)

I'm going to try him in game and see how he looks, then after that I'm going to attempt to give him metal textures and toon shading :)

I think I'll make a CSP too =3


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 26, 2012, 10:54:09 PM
Throw it in the vault. I don't wanna hog all the Neji goodness xD  Shiek's Attack100 looks like tenketsu strikes anyway.

Oh the fun I'm going to have making that final smash xD

8 Trigrams 64 Palms ftw


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: BlueBrain on March 27, 2012, 04:00:54 AM
you do some awesome job with your smash animations dude ^^


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 07:44:38 AM
Really? Thanks. I figured it was 'meh' cause I don't do the 'shaking' charge  effects.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: ThyLASA on March 27, 2012, 12:35:21 PM
I don't know if it's to late but may i beta test this hack


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 12:39:18 PM
Its not to late. I'll put you on the list.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: dpgthirteen on March 27, 2012, 01:59:12 PM
How goes the progress on the beta? Will we test today or tomorrow?


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: SonicUnderground316 on March 27, 2012, 02:11:08 PM
If you still looking for beta tester i can help!


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 02:13:37 PM
List of what needs to be fixed before beta release:

Up Smash
Down Smash
Down B Air/Ground
Side Tilt (I'm debating on changing it or not.)

The up and down smash work, its just that their hit box effects don't exactly do what I want them to. the Down B for whatever reason does animations and stuff for the up b... but doesn't move.

The side tilt, I just needs a hitbox effect change. Hopefully these things get done soon this week. I wanted to give you guys the beta for the weekend since I'll be away. I usually visit family over the weekend so I don't have internet then.


*Throws SonicUnderground on the list.

I'll accept 2 more beta testers.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: dpgthirteen on March 27, 2012, 02:15:55 PM
So the beta will be out Friday then? Sounds fine.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 02:29:54 PM
Maybe sooner if I can get stuff to work right. I haven't been in contact with ShadowMarth today to see what his progress is either. So yeah... Friday is a good eta. But it could be sooner.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Master Penis on March 27, 2012, 02:32:57 PM
could I be a beta tester please, I have been looking for something new to try...


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 02:56:44 PM
sure.

One slot left.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: BlueBrain on March 27, 2012, 03:07:54 PM
its over wolf, right?
i'll test then ^^
if i may, of course


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 03:11:14 PM
And Jokekid gets the last spot.

The Sidespecial is coming along. Its almost doing what I want it to now. I'm still new to hit boxes and even more new to knockback/knockbackgrowth. Is there a chart somewhere that gives you an approximate distance to how far knock back values translate in game?


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: ShadowMarth on March 27, 2012, 03:30:32 PM
That is something you have to get a feel for. It comes with experience.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 03:41:59 PM
I can tell... cause I keep changing numbers and I getting similar results -_-


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: ShadowMarth on March 27, 2012, 04:14:49 PM
Another thing is you have to edit the knock back in conjunction with the damage. Unless you want a specified knock back no matter the damage.
Say if you wanted an attack to do 12% damage. You would want to give moderate amount of knock back.
Id say:
Knock back = " 2F(47) or maybe a bit lower like 1C"
Base knockback = 10(16)

But if you wanted to give a strong attack, a Smash attack for an example You would do something like this:
Damage = 22
Knockback = 55(84)
Baseknockback:19(25)




Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 04:37:19 PM
Yeah, I want all 6 hits of the berserker barrage to hit... I can't get more then 4 in with the setting I have now. Thats an improvement cause half an hour ago it was only 3  before it messed up.

And your example numbers are WAY higher then what I've been using...

Right now, I have the 5 hits (6 hit does more) doing F(15) knockback each... I guess I should go up by more.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Carnage on March 27, 2012, 04:40:07 PM
Yeah, I want all 6 hits of the berserker barrage to hit... I can't get more then 4 in with the setting I have now. Thats an improvement cause half an hour ago it was only 3  before it messed up.

And your example numbers are WAY higher then what I've been using...

Right now, I have the 5 hits (6 hit does more) doing F(15) knockback each... I guess I should go up by more.
if you want all the hits to hit its easy just make knockback zero and knockbackkgrowth zero on all hits except the last


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 04:58:19 PM
But he moves forward with the attack... so he moves passed his opponent.

The visual reason why he's not landing the hits is because after the 4th hit or so he moves passed the opponent.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: AnImAiNe on March 27, 2012, 05:06:56 PM
maybe the 4th hit needs enough knock back that he is able to make the last hit ur probably gonna have to do trial and error


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: BlueBrain on March 27, 2012, 05:09:33 PM
for a attack that is supposed to absorb the enemy and hit with all the hits, should you have a fix knockback that isnt affected by damage, and make the last hit depend on damage only?


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 05:21:58 PM
I have fixed knock back thats not effected by damage. And its not specifically the 4th hit out of 6.

there are 6 hits... after the 4th hit, (it doesnb't matter when the 4th hit happens, 1,2,3,4, or 2,3,4,5 or 3,4,5,6) he moves passed the opponent.

I know this because i tested it by making him hit with the first hit first, the second hit first and the third hit first.

I think I just ned to add more knockback.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: nanobuds on March 27, 2012, 05:36:30 PM
Finally i come to visit your PSA thread!!

those animations are looking great! is this your first PSA?

too bad the Beta testers are takin up... i would of loved to test it. oh well. keep up the great work :P


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 27, 2012, 05:53:12 PM
Si this is my first PSA, not counting the pre-beta (i'm going to refer to it as an alpha) of Wolverine over C.Falcon.

However, I'm going to take a break from brawl hacking for today because the hit boxes for the side B just aren't cooperating. So I'ma play the new Gears of War 3 DLC that just came out.

*will return in a couple of hours*


*has returned*

I'm gonna give Wolverine another couple of tries, if he still doesn't agree, then I'm gonna work on Sanji.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Master Penis on March 28, 2012, 05:25:46 AM
So, did it work out, or did you work on Sanji?


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: AnImAiNe on March 28, 2012, 05:46:37 AM
dont worry today we will have a lot more progress


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: Kagemaru on March 28, 2012, 12:44:56 PM
I don't know what I did... when I did it, or how...

But the Side-B move now does pretty much what I want it to do regarding hitting people... There are still a few bugs regarding the coding of when the game makes you use the air version even while on the ground and vice versa... But at least its hitting like I want it.

I just need to give the last hit a bit more knockback so that he's not as open when the move is over.


Title: Re: Project: Weapon X: Looking for Beta Testers
Post by: SouthCraft on March 28, 2012, 02:25:35 PM
If you still needs testers, i can. But only if you need


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 8
Post by: Kagemaru on March 28, 2012, 03:02:27 PM
Sorry, I forgot to change the OP. All the slots for testers are full for now.

I'm going to aim to have a beta version out for the testers by Friday. I would like to have a report by Monday so that any changes can be made and hopefully, v1 will be released by Wednesday.

These are estimated times that are subject to change.


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: AnImAiNe on March 28, 2012, 11:13:24 PM
Happy Birthday...here is your cake (http://birthdaycakescenter.com/wp-content/uploads/2011/07/birthday-cakes-wolverine-2.jpg)


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Kagemaru on March 29, 2012, 12:03:09 AM
 :happy:


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Speedy101 on March 29, 2012, 12:05:45 AM
Happy birthday kagemaru


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: ThyLASA on March 29, 2012, 07:13:43 AM
Happy Birthday


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: ShadowMarth on March 29, 2012, 10:43:54 AM
Happy birthday dude :D
I will try to have the Down special finished by tonight


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Kagemaru on March 29, 2012, 03:25:40 PM
Thanks guys xD

I stayed up till 5 this morning working (then crashed and woke up at 3pm) on tweaks for Wolverine so here is a progress update:

Forward Smash is still fast, but its got better placed hit boxes and a sweetspot.

Down Smash trips

Re-vamped Up taunt animation

Re-vaped side tilt animation

Better placed hit boxes for the Down Air

And a few other small tweaks here and there.

Really I'm just waiting on ShadowMarth for the specials, then I can give the betatesters their package.

@ShadowMarth: Thats good to hear xD

@Betatesters: Be sure to give me very detailed feedback on what you have. How he feels, plays, how well he fairs against opponents. What he may be lacking, what he may be too good in. Be very descriptive. Think of it like this... I don't want to have to ask you how you felt about  specific aspect of Wolverine. Cause you already told me xD

What I WANT him to be is a surprisingly heavy character that can last long in fights. BUT he does little damage offset by the ability to cause damage quickly. He only has a few kill moves which usually don't work until the opponent is in the high hundred area.

There ARE a couple glitches I don't think will be fixed before I release this to the testers though:

Neutral-B is supposed to move forward quickly. Currently, it doesn't unless your suffereing from knockback... or just now being able to press a button from the hit stun. It likes to pretend you're in the air when you're on the ground using it.

Side-B still isn't 100% how I want it, but its passable.

And the Down B both air and ground are currently not functional. But I believe ShadowMarth will have them working like he said. :)


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Master Penis on March 30, 2012, 03:33:25 PM
Hey Kagemaru, do you get those bugs fixed?


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Kagemaru on March 30, 2012, 07:08:41 PM
ShadowMarth is still working out the kinks with the down-B

But fret not, I'm still going to give you guys the Beta today. You'll just have to omit usage of the Down-B moves and Final Smash.


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Master Penis on March 30, 2012, 08:42:50 PM
Thats cool bro, its still gonna be epic :P


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Kagemaru on March 30, 2012, 11:00:10 PM
Alrighty... It was getting late, so I decided to give the testers the beta. Instructions were enclosed in them. xD


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: ThyLASA on March 31, 2012, 12:35:23 AM
AAA: Slash Slash Slash
Kinda of spammable since you can hold a to do the full combo and has no type of end lag to make it not spammable. This racks up damage pretty fast so i think it should have least damage and more end lag to be fair.

Attack100: Swiss Cheese
It's pretty nothing bad about it

Forward Tilt: Cross slash
This is okay has effect which is kinda good for getting damage real fast but at the same time cheap because of how fast it comes out. I think this move should have little more start up lag but 7% damage to make up for start up lag.

Up Tilt: Jump Slash
He should do more damage like 6%. He shouldn't move with it either just stay in one place.

Down Tilt: Double Slash
Nothing really bad about this.

Forward Smash: Side Swipe The tip of the smash has amazing kickback (like to good) and it's really spammable. Add some start up lag. Up close does 7% and Mid range 21% weird?

Up Smash: Tripple Stab
Pretty Balance. Should be able to hit in front of him a bit.

Down Smash: Foot Stab
Way too good!! Need alot of start up lag and end lag. Spammable so hard opponets can't really do anything to stop. And 50% at max! tone it down to like 30%. Racks up damage like crazy and get your opponets to 150% in 5 seconds.

Dash Attack: Drill Claw
It should make the foe move forwards not backwards.

Aerials: Nonething wrong with them just can't really hit up air alot.


B attacks: not really helpful or useuable i think you know this already

-Drops way to fast can't really do a meteor smash with him

-Not a bad character just needs to be less spammable

-Grabs are amazing tone them down just a bit


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Speedy101 on March 31, 2012, 01:03:58 AM
Everything ok with the beta but he falls to fast even if its a big or little stage plus in brawl when during mega brawl mode after his down grab puts him it put him in a t stand and the metal texture is a little to bright but I had one problem when I try to select one of his costumes the game stop working when I choose a stage


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: dpgthirteen on April 01, 2012, 03:17:54 PM
So me and my friends played around a bit with Wolverine over this weekend. So I got to use him quite a bit, here are my feelings.

Wolverine
AAA: Overall fine, needs smother transitions though.
A 100: Its good, I like the attack but the animation can use some work.
Side Tilt: Good, but feels like something is missing with in those few seconds the opponent is in shock. Maybe add a second hit, or have Wolverine be able to attack while the character is in shock.
Up Tilt: All is good, its my favorite tilt, and for a odd reason one of my favorite attacks, lol.
Down Tilt: Good damage, but animation can use a touch. and defiantly needs more knock back, even at 999% the opponent did not fly of the screen.
Special: Needs lag, at the moment its able to build damage so fast and is spamable. II would use special, A, Special, A and so on and so forth and I would have the enemy killed in no time. The attack leaves the CP defenseless, so adding some type of lag will help balance it out.
Side Special: I don't like the attack, it does little damage, animations look odd, and there is no knock back. Also whats the point of Wolverine stopping at the end of the attack? I think you tried to have the side special be a way of recovering, but it really is not that useful.
Down Special: Freezes, but you told us that ahead of time.
Up Special: Its needs a little work. I had main Wolf so when I saw the Up B had been nearly the same I thought it would be no problem to use but the attack is odd. Recovery is great, but it comes out odd. When ever I try to use it to the side I all ways activate the side special, its kinda frustrating. It would not hurt to add what Wolf had to make using the Up special diagonally possible.
Side A: Love the attack, especially since it has a sweet spot.
Down A: I also love this attack for the sweet spot.
Up A: solid attack, good damage, and knock back. Just needs some animation work.
N Air: Like the attack, but I suggest you shorten it up a bit, it does a lot of damage at the moment. And add some knock back.
Side Air: Good and simple.
Back Air: Is there one?
Down Air: Love it, its useful and it spikes.
Air Up: Isn't this Wolf's? Either way it works.


Extras
Animations: For the most part the animations were really good. This is your first project right? Either way these animations are very nice. Every time I said the aniamtions need some work, looking back on it now, I think the issue is that the animations go by to fast. Which sucks to see you work so hard on a animation only to have it be sped up so much. So maybe try slowing down a few attacks, you don't want your hard work to be hidden man.

Physics: He is defiantly a odd one, fast speed and yet he is so heavy in air. I think he should be a little better in air, although his recoveries are really good, there were many times I miss the edge by such a small difference. Maybe the second jump can be slightly better?

Models: The psa is very picky. It won't load any thing that is high in file size I am guessing. I attempted to use Nanos Metal Sonic, or Beyonds Vegeta and both froze the game. However, other models like Stars Skull kid, and Wolf's brawl model work fine. I do not know if this is fixable or not but would be nice. It kinda bugs me when psa's can only be used by models  supplied by the creator. Makes you miss all the other nice rigs or vertex that go over the character.

So your off on a good start. But he can still use some touches, I look forward to see how you can fix these issues, or see what replacments you may make. And thanks for letting me test it out man.


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Kagemaru on April 01, 2012, 10:51:57 PM
I'm fairly certain I put a read-me in the beta package that said the specials were not done...

I actually wasn't counting on getting any feedback from them cause they are still being worked on -_-


Freezing Problem with different outfits: I don't know why that happens... But I'm fairly certain its due to the size of the Moveset. Which is somewhat of a bad thing. I actually had that problem when playing with the other Wolverine outfits... so I had to put only the original Wolverine outfit on. This is only speculation... but if thats the issue, then there isn't much I can do about it since the moveset requires x amount of coding and the animations do as well.

Response to KiDTeeCT's Feedback:
Quote
AAA: Slash Slash Slash
Kinda of spammable since you can hold a to do the full combo and has no type of end lag to make it not spammable. This racks up damage pretty fast so i think it should have least damage and more end lag to be fair. Well the damage is set to 3%. end lag wise, I'll see about that. Its a valid point because he moves forward unlike most character's jab attacks.

Attack100: Swiss Cheese
It's pretty nothing bad about it

Forward Tilt: Cross slash
This is okay has effect which is kinda good for getting damage real fast but at the same time cheap because of how fast it comes out. I think this move should have little more start up lag but 7% damage to make up for start up lag. The effect is specifically to freeze opponent for 3 frames. I intend to take this effect off and add more knockback. I just don't know how to alter flags atm. So until I do, I'll prolly get Animaine to do it.

Up Tilt: Jump Slash
He should do more damage like 6%. He shouldn't move with it either just stay in one place. Sorry but nope. He's made to move and do low damage. If thats all thats wrong with it, then its fine as is.

Down Tilt: Double Slash
Nothing really bad about this.

Forward Smash: Side Swipe The tip of the smash has amazing kickback (like to good) and it's really spammable. Add some start up lag. Up close does 7% and Mid range 21% weird? The sweetspot knock back, I'm going to have to look at. Because I stated that it actually happened on accident. So I'm going to have to go in and analyze which hit box it is so that I can alter it to be a bit more balanced. Also, It seemed to have a decent enough start up to me... I play test it on Brawl- and computers dodge it all the time. I actually have to use it in combo's most of the time to make it land, or catch a computer with their guard down. The reason why it does less damage up close is because its not the claws tht hitting you. I'll look into the middle hit boxes though.

Up Smash: Tripple Stab
Pretty Balance. Should be able to hit in front of him a bit. I agree... I was just to lazy to change the animation to make it do so.

Down Smash: Foot Stab
Way too good!! Need alot of start up lag and end lag. Spammable so hard opponets can't really do anything to stop. And 50% at max! tone it down to like 30%. Racks up damage like crazy and get your opponets to 150% in 5 seconds. I'll probably add more end lag. I know its a bit fast.

Dash Attack: Drill Claw
It should make the foe move forwards not backwards.  Thats a knockback problem. Which really isn't a problem at all. Its not knocking them back, its just that he is drilling through them. I'll see if I like it after changing the knockback to move them forward (its currently set to 0 atm)

Aerials: Nonething wrong with them just can't really hit up air alot. Up has poor range for some reason. I've tried fixing it, but I'll try again


B attacks: not really helpful or useuable i think you know this already Yeah... I knew Its in the Read-Me

-Drops way to fast can't really do a meteor smash with him I actually have a fairly easy time landing this... and recovering.

-Not a bad character just needs to be less spammable

-Grabs are amazing tone them down just a bit I'm assuming you mean the forward and down grab since I didn't change the other two. The down grab needs work. The throwing collision is messed up. Previously, it was supposed to knock you at a 45 degree angle downward/behind Wolverine, but as you can see its not doing that. So it'll get fixed. Forward grab will be sped up since I believe I gave you guys the version with the slow stabs.


Its 11:49pm here, I just got home, and I wanna play RE: ORC before I go to sleep. I'll rspond to the other feedback some time tomorrow. Thanks KiDTeeCT for betaing. You've been helpful. Not to say the others haven't, I just haven't gotten to them yet.

Night

PS: Why is my Avi what it is :/ I've been gone all weekend...


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Naruto200Man on April 02, 2012, 12:31:49 AM
Kagemaru: I got some moar sexy rock lee update screens for you =3
(http://i331.photobucket.com/albums/l471/zfan122/al_120402_0307binout.jpg)
(http://i331.photobucket.com/albums/l471/zfan122/al_120402_0247binout.jpg)

Others: It's already uploaded to my vault if you want the non-psa version *sideglance*

I can probably get the smashes and ground A's done tomorrow, I might need some help with specials *nod*


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Kagemaru on April 02, 2012, 02:46:15 AM
Through my brief experience with PSA, I can say that at least the Side-B move shouldn't be that difficult to code. Nor should the Down B.

Up may be a bit difficult...

Also, you should start coding the opened gates stuff now. Since the animations are done. Going back and coding it later is a pain in the rear since all it is is re-coding the same moves with "if" statements.


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Naruto200Man on April 02, 2012, 08:53:53 AM
Yeah I think the up B on the ground would be closer to marths up special than anyone elses, except he doesn't travel quite as high into the air, and the hitboxes/graphics are different. In the air it'd be no different than a juiced up Normal Air attack *nod*

As for the gate opening, I think I can do that, would you want me to show those in the video?


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Kagemaru on April 02, 2012, 09:06:16 AM
The height and gfx is not a problem actually.

The coding issue would come with making the game recognize him as moving. At least thats what was hard for me when I was coding Wolverine's up-B. I actually had a different Up-B then what I have now, but I couldn't make it work, so I had to split the one animation I had into the separate parts to accommodate Wolf's numerous up-b move animations.


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Naruto200Man on April 02, 2012, 09:42:50 AM
Did you try opening the animation flags for the up B subactions and clicking 'moves character' ?
I think there's some paremeters that control momentum and direction, luckilly link only has one up B animation/subaction and KJP says we can just remove the old stuff for his specials and have it be 100% subaction related.

For the Side B I'd look at DK's up B, it kind of floats and moves like the leaf Hurricane Does.


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Kagemaru on April 02, 2012, 12:41:29 PM
That works too. As long as you know how to do it... thats cool. I'm just doing the animations xD

Today I plan to get Sanji's Down Special(ground) finished, Sasuke's AAA combo, and adjust some of Wolverine's animations.

Post Merge: April 02, 2012, 11:31:28 PM
Quote from: response to dpgthirteen

Wolverine
AAA: Overall fine, needs smother transitions though. I don't really know how much more smoother of a transition it can get... I copied one frame from attack11 and made it the starting frame for attack12, and copied a frame from attack12, and made it the starting frame for the Attack100 start...

A 100: Its good, I like the attack but the animation can use some work. Agreed, but unfortunately, brawl lacks the gfx that MvC has, so I can't exactly make his fists copy multiple times like they do in that game. I'll smooth it out as best I can though.

Side Tilt: Good, but feels like something is missing with in those few seconds the opponent is in shock. Maybe add a second hit, or have Wolverine be able to attack while the character is in shock. I actually got this suggestion a little while ago. So I'll probably implement it.

Up Tilt: All is good, its my favorite tilt, and for a odd reason one of my favorite attacks, lol.
Down Tilt: Good damage, but animation can use a touch. and defiantly needs more knock back, even at 999% the opponent did not fly of the screen. Noted
Special: Needs lag, at the moment its able to build damage so fast and is spamable. II would use special, A, Special, A and so on and so forth and I would have the enemy killed in no time. The attack leaves the CP defenseless, so adding some type of lag will help balance it out. Well considering its not functioning correctly... I didn't see to make it have lag just yet. I was more concerned with making it work first...

Side Special: I don't like the attack, it does little damage, animations look odd, and there is no knock back. Also whats the point of Wolverine stopping at the end of the attack? I think you tried to have the side special be a way of recovering, but it really is not that useful. Again... like I put in the Read-Me, the specials aren't operational fully... That sudden stop... then move forward is a result of Wolf's side b coding which has yet to be fixed. I put it in the read me that they weren't compete... I dunno why you guys bothered giving me feed back on them. -_-
Down Special: Freezes, but you told us that ahead of time.
Up Special: Its needs a little work. I had main Wolf so when I saw the Up B had been nearly the same I thought it would be no problem to use but the attack is odd. Recovery is great, but it comes out odd. When ever I try to use it to the side I all ways activate the side special, its kinda frustrating. It would not hurt to add what Wolf had to make using the Up special diagonally possible. Its possible. But wolf had a longer start up time, so you could aim better. Wolf had like... 20+ or so frames for his UpSpecial Start animation... Wolverine has like 8. Again, its not done, the animations I'm using currently are place holders until the coding can get fixed. Originally, he wasn't even supposed to go in any direction. He was supposed to move similar to Marth's Up-B but I couldn't get the coding to work.

Side A: Love the attack, especially since it has a sweet spot. The sweet spot was accidental. But I'm going to keep it... I have to tweak it some though to make it fair.

Down A: I also love this attack for the sweet spot. Slight mistake on my part, I have forgotten a few times to tone the damage down. Currently its using the damage from Wolf's original Down Smash which if you have played or fought him, would know that he hits from one side to the other. So each slash is supposed to do the same damage but only hit once. Wolverine's animation makes him hit you twice. Which is why its so powerful atm. I plan to fix that.

Up A: solid attack, good damage, and knock back. Just needs some animation work. I'm getting mixed messages here. Some are saying it looks great, some are saying its bad. I personally like it, I just need to make it have a bit more forward/back range.

N Air: Like the attack, but I suggest you shorten it up a bit, it does a lot of damage at the moment. And add some knock back. It does 15 damage... max (if all hits connect). Is that not low?
Side Air: Good and simple.
Back Air: Is there one? Yeah -_-

Down Air: Love it, its useful and it spikes.
Air Up: Isn't this Wolf's? Either way it works. No, its not wolf's.


Extras
Animations: For the most part the animations were really good. This is your first project right? Either way these animations are very nice. Every time I said the aniamtions need some work, looking back on it now, I think the issue is that the animations go by to fast. Which sucks to see you work so hard on a animation only to have it be sped up so much. So maybe try slowing down a few attacks, you don't want your hard work to be hidden man. Well he's supposed to be fast, but I'll see about slowing down some of his attacks.

Physics: He is defiantly a odd one, fast speed and yet he is so heavy in air. I think he should be a little better in air, although his recoveries are really good, there were many times I miss the edge by such a small difference. Maybe the second jump can be slightly better? I'm fairly certain I made his weight in the air similar to Fox's... But he is meant to be heavy. Dude has a metal plated skeleton... I want to convey the feeling of weight. Not as much as Bowser or Ganon do, but something a bit like Ike's but faster.

Models: The psa is very picky. It won't load any thing that is high in file size I am guessing. I attempted to use Nanos Metal Sonic, or Beyonds Vegeta and both froze the game. However, other models like Stars Skull kid, and Wolf's brawl model work fine. I do not know if this is fixable or not but would be nice. It kinda bugs me when psa's can only be used by models  supplied by the creator. Makes you miss all the other nice rigs or vertex that go over the character. I'm pretty sure this means I'm approching the file size limit on the PSA. Which is bad... I'll see what I can do. Hopefully, the new BrawlBox comes out soon and it should be able to decrease code to fit filesize... or increase filesize... or whatever its supposed to do... it'll help.

So your off on a good start. But he can still use some touches, I look forward to see how you can fix these issues, or see what replacments you may make. And thanks for letting me test it out man.



Thanks for the feedback, but what no one is giving me is how he stacks up generally to other characters. How hard of a time did you have in matches? Did it feel natural or like what Wolverine would do?


Also, I'm working on getting MvC3 some time soon, so if Wolverine isn't released by the time I get it, expect a slight overhaul in animations to make it based off the game a bit more. (meaning SDoom gets his Dive Kick)



Also, if everyone interested would post their opinion on if I should release the beta to the public or not, please do. Because I'm pretty sure it wont be out by wednesday. *Needs to speak with ShadowMarth*


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Master Penis on April 03, 2012, 07:25:11 PM
When I was playing against my friend, we pit him against many movesets (SMBZ Marios, Goku over Pit, Shadow, Kid Buu just to name a few), and I found it pretty hard to compete in matches vs. my friend. We also pit him against some regular characters too. He felt a little awkward when I tried to play as him. It didn't really feel to natural, but it was workable. Sorry if this is useless feedback...


Title: Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9
Post by: Kagemaru on April 03, 2012, 08:36:49 PM
Hm... I'll ponder on that.


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Kagemaru on April 07, 2012, 04:37:39 AM
As the Op said... I'm taking a break from Wolverine momentarily in order to focus on other projects.

Namely Sanji and Sasuke.

Because these projects, I'm mainly an animator, and thus, I can get more work done in afaster amount of time then if I had to PSA it as well.

As far as Wolverine goes, I'm mulling over releasing whats been done as a Beta. But for now, I'm going to focus mainly on helping with animating Sanji and Sasuke (Hebi).

The info on them can be seen in their respective threads. Animaine has the info in his threads.


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Carnage on April 07, 2012, 01:17:08 PM
kagemaru i know you are full of projects right now but when you finish them would you be interesting in working on a war machine psa over CF?


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Kagemaru on April 07, 2012, 07:39:01 PM
Sure. WainoIronMan?


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Solar99 on April 07, 2012, 08:02:52 PM
You're the one who gave me Wolverine's model and animations a few weeks ago, right?


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Kagemaru on April 07, 2012, 10:36:49 PM
Possibly.... can't say i remember why though. Can you PSA?


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Carnage on April 08, 2012, 02:43:47 AM
Sure. WainoIronMan?
dont know i like war machine better xD since he can fire missiles ,machine gun and etc while iron man is all beam based


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: AnImAiNe on April 08, 2012, 02:47:12 AM
why not over snake?


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Carnage on April 08, 2012, 02:51:46 AM
why not over snake?

i like snake so i dont want to replace him :P and this project will only start after kagemaru finishes all is others projects so it doesnt get in the way


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Solar99 on April 08, 2012, 06:08:31 AM
Possibly.... can't say i remember why though. Can you PSA?
I think it was during one SilentDoom's animation classes. I'm pretty okay with animations. Haven't actually finished any of my PSAs.


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Kagemaru on April 08, 2012, 05:19:24 PM
Oh... I remember slightly... You said you could fix something I was having an issue with.

I just don't remember what that issue was. o.o


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Solar99 on April 08, 2012, 05:21:31 PM
Attack100. The "Swiss Cheese" thing.


Title: Re: Project: Weapon X: Taking a Break to Work on Other Projects see pg 10
Post by: Kagemaru on April 09, 2012, 02:39:31 AM
I dunno what I asked you to do... but Swiss Cheese (This is what he says in MvC3) works fine at the moment.

Post Merge: April 09, 2012, 10:31:44 AM
Neji Preview anyone?

Video 1 (http://www.youtube.com/watch?v=PtKz5B1y9w4#)

Crappy video is crappy...


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Leon Exodio on April 09, 2012, 11:40:35 AM
nice who is he over


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Kagemaru on April 09, 2012, 12:13:57 PM
Shiek


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Leon Exodio on April 09, 2012, 12:44:38 PM
cool


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Kagemaru on April 10, 2012, 01:42:29 AM
With Kit's untimely exit from the site, I've taken up her Tifa project... and luckily, most of it is PSA'D already. So all I plan to do is revamp the animations a bit and make em better.

Pending how I feel I may be changing some of the specials... I know that Kit's Tifa was more on the magic side... I wanted mine to be more on the Brawler side, but its nice to have a fairly complete base to work off of in this case.

So on top of doing animations for Sanji, Sasuke, Hulk, Ryu, War Machine, and a few others I can't remember at the moment, I'll also be making Tifa. But the good thing about this is that its mostly done, so I'll actually be able to release something... as opposed to setting it aside to figure out the PSA portion. (Poor Wolverine :(  )


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: ShadowMarth on April 10, 2012, 07:20:15 AM
Im working on wolverine when I can. Im trying various things to fix it.


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Albafika on April 10, 2012, 07:42:38 AM
With Kit's untimely exit from the site, I've taken up her Tifa project... and luckily, most of it is PSA'D already. So all I plan to do is revamp the animations a bit and make em better.

Pending how I feel I may be changing some of the specials... I know that Kit's Tifa was more on the magic side... I wanted mine to be more on the Brawler side, but its nice to have a fairly complete base to work off of in this case.
Might wanna take on the feedback me and Songe posted on Kit's thread. And I'll gladly help on PSA'ing whatever I'm able to.


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Kagemaru on April 10, 2012, 09:59:13 AM
I'll look into that Albafika.

@ShadowMarth: Thats fantastic. Keep me informed on your progress homie.


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: the98pika on April 10, 2012, 10:37:33 AM
Awesome Neji is being made :happy:


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Solar99 on April 10, 2012, 02:09:50 PM
But the good thing about this is that its mostly done, so I'll actually be able to release something... as opposed to setting it aside to figure out the PSA portion. (Poor Wolverine :(  )
Well if you need help with that PSA I'll try to help as best as I can.


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Kagemaru on April 10, 2012, 02:16:37 PM
Coolio... I might need it tbh.

Tifa:

Wait 1: Done
Wait 2: Done
Wait 3: Done

Attack 11: Done
Attack 12: Done
Attack 13: Done

AttackDash: Done

SpecialN: Done
SpecialNShoot: Done
SpecialNShootH: Done

Any volunteers wanna make a preview video for me?


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Ikuto on April 10, 2012, 05:10:29 PM
Coolio... I might need it tbh.

Tifa:

Wait 1: Done
Wait 2: Done
Wait 3: Done

Attack 11: Done
Attack 12: Done
Attack 13: Done

AttackDash: Done

SpecialN: Done
SpecialNShoot: Done
SpecialNShootH: Done

Any volunteers wanna make a preview video for me?
i can and if you don't trust me ask southcraft.


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Kagemaru on April 10, 2012, 06:53:44 PM
Why wouldn't I trust you?

I'll send yu the stuff soon.


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Ikuto on April 10, 2012, 07:56:33 PM
Why wouldn't I trust you?

I'll send yu the stuff soon.

 idk and kool thanks. Looking forward.


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Kagemaru on April 11, 2012, 01:09:32 AM
And I have re-animated the Diagonal Up-Tilt for Tifa.

Previously she lifted her hand into the air and lowered it, making lightning strike...

I changed it to where she snaps her fingers... since its a bit harder to read in battle now, I'm going to shorten the range on it from the original.

I also plan to re-animate the diagonal down tilt which I'm pretty sure was... blizard... or fire. Whatever it is... Tifa extends a hand downward and shoots something (psa)

I'm going to animate it to be a physical attack... I dunno what I want yet.

I might even re-animate the diagonal up attack to be a physical attack too. Depends on my mood and if i come up with any ideas for it.


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Carnage on April 11, 2012, 04:20:10 AM
kagemaru i know you stopped wolverine due to psa problems but if you want i can try to make the psa wok depending on what you want i know  a good bit of psa so if you want sende me the files and say what needs fixing so i can try it.


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Albafika on April 11, 2012, 06:00:39 AM
And I have re-animated the Diagonal Up-Tilt for Tifa.

Previously she lifted her hand into the air and lowered it, making lightning strike...

I changed it to where she snaps her fingers... since its a bit harder to read in battle now, I'm going to shorten the range on it from the original.

I also plan to re-animate the diagonal down tilt which I'm pretty sure was... blizard... or fire. Whatever it is... Tifa extends a hand downward and shoots something (psa)

I'm going to animate it to be a physical attack... I dunno what I want yet.

I might even re-animate the diagonal up attack to be a physical attack too. Depends on my mood and if i come up with any ideas for it.
Why not just make both diagonal up/down tilt angled kicks like the ftilt? Having diagonal attacks is stupid, just try that Peach PSA, it's just a huge mess of attacks.


Title: Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11
Post by: Kagemaru on April 11, 2012, 01:31:17 PM
Its always been my thing to have more attacks...

To me it gives the character more options. And since its Tifa using magic... the number of key frames is mad low due to not moving much.

@Carnage: I'll send you the files.


Edit:

Tifa's Attack Dash is no longer ZSS's

She now does a very sexy dropkick.

I'm done working on Tifa for now.... On to Sanji's Up B


Moar EDITS!!!  :af:

Neji's Side Special(ground)is done (Three tenketsu strikes. See crappy preview video.)
Neji's Down Special(ground) is done. (Kaiten: Counter animation + CounterHit animation)
Neji's Attack 11 is done  (Standard hit... See Clash of Ninja)

Sanji's Side Special (ground) is done. He also does a dropkick but its different then Tifa's. He does a twisting flip first. :)

Sleep time...

Progress tomorrow (today) will be slow cause I have to go take care of some irl stuff.

Deuces.

Post Merge: April 13, 2012, 12:41:54 AM
Quote from: Sanji Down Air
([url]http://www.myspacegens.com/animated_gif/uploads/4fc5aadd7a18888edb2c6ae15e00483a/animations/1182690.gif[/url])


Quote from: Tifa's AttackDash
([url]http://www.myspacegens.com/animated_gif/uploads/4fc5aadd7a18888edb2c6ae15e00483a/animations/1182736.gif[/url])



I was gonna put previews of what I've done with Neji as well...

But if you notice at the bottom of those Gifs I made, its actually pretty time consuming, and I didn't feel like doing it at that time of night (morning)



Title: Re: Animations a la Kagemaru (Name Pending) Sanji and Tifa previews pg12
Post by: _Data_Drain_ on April 13, 2012, 12:14:04 PM
Its always been my thing to have more attacks...

To me it gives the character more options. And since its Tifa using magic... the number of key frames is mad low due to not moving much.

But it doesn't mesh well with Brawl's style...

Also, Tifa is not one who uses a lot of magic. She in Dissidia only had one spell I believe, and that was Ice.

Tifa is more of a feint user. She can fake out foes. But only if she does it skillfully.


She doesn't need magic tilts. <_>;


Title: Re: Animations a la Kagemaru (Name Pending) Sanji and Tifa previews pg12
Post by: Kagemaru on April 13, 2012, 02:11:11 PM
But it doesn't mesh well with Brawl's style...

Also, Tifa is not one who uses a lot of magic. She in Dissidia only had one spell I believe, and that was Ice.

Tifa is more of a feint user. She can fake out foes. But only if she does it skillfully.


She doesn't need magic tilts. <_>;


1: I respect your opinion, but I can't say that I care that it doesn't match Brawls style. It only doesn't match Brawls style cause no other character have alternate Diagonal Tilt moves. Which isn't hard to do... (I plan to do this for multiple characters I make)

2: The only reason why she has magic tilts at all is because thats what Kit had her doing.

While I do agree with you, that she is more of a feint/brawler fighter (I haven't played Dissidia mind you) The base of this project is what Kit had done and when I did re-did the Lightning attack animation, that was me at the time not knowing what else to put there.

I still dont...

I'll probably keep it like that because its doesn't have a lot of key frames anyway.

The VAST majority of her other attacks WILL be physical.

Kit has it to where Tifa can do thunderara, cure and some other stuff with her specials...

Yeah... I'm taking those out and making them physical. Pending the filesize of the moveset, this might go back over ZSS instead of Pit.


PS: I'm pretty sure Kit based Tifa off of "Monty Oum's Dead Fantasy" Which is where all the magic came from. Tifa was blasting spells off left and right in that...


Edit:

Quote from: Neji's Side Special 'Air Palm'
([url]http://www.myspacegens.com/animated_gif/uploads/45e6e95330a7ccbb54a60df45f4c3140/animations/1186923.gif[/url])


Disregard the fact that the outfit is pre-shippuden. :)


Title: Re: Kagemaru's Inner Sanctum (Name Pending) Sanji, Tifa, and Neji previews pg12
Post by: Albafika on April 14, 2012, 12:26:42 AM
I'd really appreciate if you'd let me use your Tifa material when you're done for me to make my own version, Kagemaru. I'd just remove a few of those and exchange with other attacks, so long as you don't mind.

And on Dead Fantasy, she uses magic just for a short lapse, but yeah, Kit totally based her off there, I recall Kit saying so before.

Also, loving that dash attack. ._.


Title: Re: Kagemaru's Inner Sanctum (Name Pending) Sanji, Tifa, and Neji previews pg12
Post by: Kagemaru on April 14, 2012, 02:31:09 AM
I wouldn't mind. Credit me of course. And Kit where its due.

The reason why progress is slow is because I'm splitting my time between animating Tifa, Sanji AND Neji.

But I'm actually gonna have internet this weekend for a change... so I'll get a lot done.

As far as a Final Smash for Tifa goes... Really... its like 400 frames of epicness... I just wish it looked better. :srs:

It'll be a crazy hassle for me to re-do the animations to make it look better cause of all the stray keyframes I'd have to find... and re-doing the whole thing from scratch is mad daunting. TBH, if I did it, the whole... teleport frenzy thing she does prolly wouldn't be as extravagant.

Neji's Final Smash will be the 8-Trigrams 64 Palms, with his Air Final being an Aerial super Kaiten

BOTH OF WHICH ARE GOING TO BE A MAJOR PAIN IN THE ASS TO ANIMATE AND PSA.


On a more completed note:

Tifa's SpecialHi and SpecialAirHi are both done. Similar to Kits, but they look better animation wise. The ground version doesn't go nearly as high as the air version. Its a super punch upwards... not a Shoryuken, but more like a super man pose... punch... up. Yeah >_>  Her SpecialN actions are also done. I think I mentioned this earlier. Both the charged and uncharged version.

Neji's Attack 11 and 12 are done, the VAST majority of Tifa's misc animations will remain ZSS because they suit Tifa fine. What I WILL do however is re-animate mostly everything below the XShoulderN bone down to the fingers so that it doesn't look like she's holding a fake gunor w/e. Takes like 5 minutes per animation.

Tifa, honestly is about 70% done animation wise.

Sanji's Attack100 and start are done. I think I'll be re-vamping most of the animations (if not all) that Spex did... cause quite frankly they are full of non needed keyframes and look choppy as hell. I do however appreciate his work though.

More information can be seen about Sanji in Animaine's thread. And if anyone wants to guess at whats gonna be Neji's moveset. Take a gander at Naruto Clash of Ninja... Any of them... and watch Neji be played. His moveset didn't change from the first game to the recent one... with the exception of instead of throwing kunai, he does the air palm. Which you can see is also already done. The air version will shoot one downward. Depending on file space, I MIGHT add animations to make it to where you can aim it diagonally upwards while on the ground. His grabs will also be fun for me to do... He will not have a on-hit combo system, but SOME of his moves will be able to be comboed together.

Such as Attack11 > Attack12 > SpecialS  or Attack11 > Attack12 > AttackS4S (this will be the strong poke he does at the end of one of his CoN combo strings) Those are the only ones I've thought of so far but I plan on more.


Long post is long :/


Title: Re: Kagemaru's Inner Sanctum (Name Pending) Sanji, Tifa, and Neji previews pg12
Post by: Carnage on April 14, 2012, 03:23:55 AM
lol kagemaru talking about 3 projects at a time is confusing :P you enever sended me wolverine to see if i can fix the psa


Title: Re: Kagemaru's Inner Sanctum (Name Pending) Sanji, Tifa, and Neji previews pg12
Post by: Kagemaru on April 14, 2012, 03:37:23 AM
I'll have that to you in a couple minutes... I totally forgot xD


Title: Re: Kagemaru's Inner Sanctum (Name Pending) Sanji, Tifa, and Neji previews pg12
Post by: Albafika on April 14, 2012, 12:40:37 PM
Thanks for allowing me. And... I can't wait for Tifa's finished work. ._.


Title: Re: Kagemaru's Inner Sanctum (Name Pending) Sanji, Tifa, and Neji previews pg12
Post by: Kagemaru on April 14, 2012, 02:47:02 PM
Side smash is now 100% less magical...

And 100% full of super punch to the face. :)

Post Merge: April 14, 2012, 09:04:53 PM
Alrighty...

Tifa's got a bunch of [censored] done...

Who wants to make a preview video of it?

pleasepleasepleaseplease.

Cause I also need ideas for the:

AttackS3Hi - diagonal up tilt
AttackS3Lw - diagonal down tilt
SpecialLw - Down Special
SpecialAirLw - Down Special air
SpecialAirS - Side Special Air
Attack3Lw - Up Tilt
Attack3Lw - Down Tilt
AttackAirN - Neutral A Air
AttackAirF - Forward A Air
AttackAirB - Back A Air


To be clear, the Up and down tilt are still ZSS's as are the listed air attacks. The down air attack is similar but I like what I did with it.

I'm also open for ideas for Taunts and Win animations.

Kit had already made Tifa's SpecialNAir series of attacks, and they are fluid enough to where I don't wanna change them. I'll probably change whatever they do in PSA though... cause something tells me they shoot out magic in some way. I'll be PSAing them to be purely physical.

Also, I figured out what I'm going to do with her Final Smash (At the same time, figured out how I'll do Neji's)

So if someone would be so kind as to make a preview video so that you guys can help with ideas for moves, that'd speed things along.

I plan to have this done by no later then Sunday of next weekend. Thats if everything goes well.

Post Merge: April 15, 2012, 06:47:42 PM
Because Carnage is such a badass... he's fixed most of Wolverine's specials...

There are a couple of issues though:

1: The DownSpecial in the Air wont hurt you for some reason...
2: The Final Smash in the air utilizes momentum for some reason... meaning if you jump... then use it... you're probably gonna fly away  while doing the move...
3: The final smash doesn't kill you... But i'm kinda fine with that but it does do 40 damage to those caught in it.
4: Side special in the air moves slightly strange when you start it... I'm gonna try to get it to code to where if you reach a ledge, you'll stop attacking and grab it.

There are a couple of good things though:

1: Up smash has better placed hit boxes making it not semi-useless.
2: Side special is way better functionally..
3: Neutral Special works properly.
4: Down special on the ground works properly.


So everyone thanks Carnage for being such a badass. :happy:

Post Merge: April 15, 2012, 09:18:09 PM
2 more announcements:

1: I like the Iron Man model so much, I'm going to re-vamp some of Samus' animations to fit Iron man better...

2: I like the Megaman Exe model so much that I'm going to re-vamp some of Zero's animations to fit him better... If not just make up a totally new moveset entirely.. I'm still waiting on permission from Elderian. If no, I'll still re-vamp the animations, but I wont use any of his stuff.


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: SonicUnderground316 on April 16, 2012, 09:14:00 AM
I can make the video if you want ! Just PM me the files !


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: Albafika on April 16, 2012, 09:15:04 AM
I can also showcase Tifa if you want me to, Kagemaru. I could come up with something like this (http://www.youtube.com/watch?v=rmr0Q_hXJjA#) but with FFVII's text.


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: SonicUnderground316 on April 16, 2012, 10:02:30 AM
I can also showcase Tifa if you want me to, Kagemaru. I could come up with something like this ([url]http://www.youtube.com/watch?v=rmr0Q_hXJjA#[/url]) but with FFVII's text.

You should leave it to Albafika , he will do a much better job. If you only made the animation and they basicaly work better on Brawlbox though, i can do it (if you wnat of course).


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: Kagemaru on April 16, 2012, 10:18:07 AM
Oh wow... Albafika thats mad cool yo.

Unfortunately, I haven't PSA's Tifa yet, so she's still whatever the PSA is for Kit's, just with my animations.

Could you do something like that for Wolverine though? He's all done except for a few minor tweaks.

Also, I have FINALLY been given a Nightcrawler model... I just need to find someone willing to rig it. I sent DSX8 a PM but I'm still looking for volunteers since he may not want to do it.

As a side note, I've edited Samus's Animations to look more like Iron Man...

All but basically the final smash and grabs.

Because most of it is still Samus, I think its fairly likely to PSA him. The only really 'unique' animations I gave were the Attack11 and 12. Also, I don't know how to disable the ball for when he dodges. Cause I changed the dodges to be more Iron Man like... but he still vanishes due to the model not having a 'ball' form.

Anyone willing to help with that... lemme know.

As far as a preview video goes, Tifa could use one in Brawlbox... If either of you can get it done today, thats cool. I'll send it to both of you and whoever gets it back to me first wins I guess... xD

For now, I'm enjoying my Marvel match ups:

Wolverine
vs
Deadpool
vs
Captain America
vs
Iron Man

Its fun... I wish I had the material to make brawl made comicbooks like how SDoom did Spiderman.


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: BlueBrain on April 16, 2012, 10:20:40 AM
can i see this nightcrawler model?


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: Kagemaru on April 16, 2012, 10:32:05 AM
Sure thing.

I haven't looked at it yet myself cause I don't have the means to (that i know of)


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: Albafika on April 16, 2012, 10:51:41 AM
Oh wow... Albafika thats mad cool yo.

Unfortunately, I haven't PSA's Tifa yet, so she's still whatever the PSA is for Kit's, just with my animations.

Could you do something like that for Wolverine though? He's all done except for a few minor tweaks.
That, I can. Although I'm unfamiliar with comic stuff, it'd help if you could find me the font / image background to use for the text. :P


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: BlueBrain on April 16, 2012, 11:12:09 AM
this is the model, it isnt completely T-Posed, but i think i could fix that with some time, i just wanna know, if i do this character, will u make an awesome PSA for him?

(http://i.imgur.com/NbcbZ.jpg) (http://imgur.com/NbcbZ)


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: Kagemaru on April 16, 2012, 11:22:05 AM
Yes... I can assure you that I will make a totally awesome PSA for it. :af:

That Nightcrawler is from X-Men Next Dimension... a G-Cube 8-way fighter (like Tekken or SolCal) and it was effin amazing in its day. I remember I mastered him, Beast and Wolverine, and my best friend mastered Storm, Phoenix and Magneto. Then we toyed around with everyone else for kicks.

I think he will do well over Ganon...

Due to the sword article, and the darkness entry aura thingy. I think thats a character specific gfx. But I REALLY want that sword too. xD

And the PSA will be filled with teleporting goodness xD

If you know how to add bones, do you think you could add a few to the tail?


@Ab: The text is comic sans. Its default on every computer. At least I think its comic sans... its damn close if its not. Also, you don't really need a background.. Just a White square border with a thick black outline, and for the text, you could put the stuff in Speach bubbles.

Oh... and I want your CSS for deadpool. It made me lol.

I'll send you the stuff soon. I think Carnage has a few more edits he's making first.


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: Albafika on April 16, 2012, 11:26:23 AM
@Ab: The text is comic sans. Its default on every computer. At least I think its comic sans... its damn close if its not. Also, you don't really need a background.. Just a White square border with a thick black outline, and for the text, you could put the stuff in Speach bubbles.
I'll figure something out, then. :P
Oh... and I want your CSS for deadpool. It made me lol.
I really enjoyed doing those, although, they were really tedious. XD If I like Wolverine's PSA enough, I'll do the CSS for him, if you have no one else to do it. Just point me the recolors you plan on using.
I'll send you the stuff soon. I think Carnage has a few more edits he's making first.
Alright.

EDIT: I can do the Tifa video right now if you want. And I think I can do something for Iron Man's rolls.


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: BlueBrain on April 16, 2012, 11:32:25 AM
what about diddy kong with editted bones to fit nightcrawler? he has a visibility bone or something similar on his jetpack, which could be used for the sword, and he has a tail...
and diddy gets no awesomeness love


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: Kagemaru on April 16, 2012, 11:35:27 AM
No... I mean... the Deadpool CSS...

I want it xD.

You don't have to make a CSS for Wolverine unless you want to. :happy:

But coolio, I'll send you those files right now then.


@Gamma Kid:

thats actually a pretty good idea... Diddy has a decent file size doesn't he? But man... I'd hate to waste a character slot with real projectiles on a character without any...  Hm... Which one of their file sizes is bigger?


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: Albafika on April 16, 2012, 11:37:05 AM
No... I mean... the Deadpool CSS...

I want it xD.
Oh! Well that's all in my "ignored" CSP thread.

http://forums.kc-mm.com/index.php?topic=7963.0 (http://forums.kc-mm.com/index.php?topic=7963.0)

And we'll see about the Wolverine CSS, it'll be needed for a final release, anyways. :P


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: BlueBrain on April 16, 2012, 11:38:44 AM
but i want ganon for magneto, since he has a cape...
its also kinda misusing if u put a character for full replacement WITHOUT a cape over a character who can support a cape, while this character has a tail, and the boneset doesnt...
idk, rigging possibility wise, diddy kong has great potential, and he will have a perfect boneset just for this character, so animating should feel great, but i dont really feel like doing the same with ganon's bones when he doesnt offer all i want and/or need...


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: Kagemaru on April 16, 2012, 11:52:03 AM
Ah... in that case, just do it over Diddy then.

I think Magneto will be fun to see... but I probably wont have him long depending on how good the Broly moveset is.

Diddy Kong it is. :)


@Ab: I sent the stuff.

*checks out thread*


Title: Re: Kagemaru's Inner Sanctum Wolverine's Specials Work Now!
Post by: AnImAiNe on April 16, 2012, 01:43:26 PM
you can use that sword even if its not ganondorf have used a psa on snake tthat has used ganons sword. maybe looking at the coding will help. the psa is called flare cold snake he can pull out the sword whenever he wants


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 16, 2012, 04:47:36 PM
I cleaned up the op, posted the Tifa preview there as well. Thank you much Ablafika. Added a slight character description.

And make sure you take a look at the updated 'To Do List" It has the status of future and current projects on it.

One of these days I'ma get all fancy like KJP or SDoom :af2:


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: BlueBrain on April 16, 2012, 04:52:07 PM
so, u want me to do him over diddy?


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Albafika on April 16, 2012, 05:02:30 PM
I cleaned up the op, posted the Tifa preview there as well. Thank you much Ablafika. Added a slight character description.

And make sure you take a look at the updated 'To Do List" It has the status of future and current projects on it.

One of these days I'ma get all fancy like KJP or SDoom :af2:
Changing the Quotes for bigger/colored letters for the titles would be a good start. XD

I'll do the rest tomorrow.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Carnage on April 16, 2012, 05:05:43 PM
about Electivire why is the moveset so poor in diversity? electivire is an epic pokemon due to its diveserty on moves he has so many moves that would fit in brawl like ice punch/fire punch/cross chop/ flametrower/elect ball/thunder/etc so many moves that he can use you would probably almost be able to make a moveset with diferent moves in each attack imo


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 16, 2012, 05:13:20 PM
Simply put... Cause I made that when I was WAAAAAAAAY new to moveset making. The animations aren't even that great tbh.

I was thinking about taking it down honestly.

@Gamma Kid: Yes sir. Please put him over Diddy.

@Albafika: No problem

Also, I'll be looking into how to make the op better looking. xD

Edit: I've finished the animations for Iron Man...

There is ONE issue though. In brawl box, the legs are semi-straight, but in-game they are noticeably bent. It doesn't look bad but it doesn't help convey the Iron man feel, and e looks like he's floating... if you zoom in and stare at him.

Gdi Brawl Box :/


Other then that, all his main actions are done with the exception of the taunts and win stuff at the bottom of the animation pac.

If anyone is PSA savy enough to code in some GFX for him when he jumps, he'll be 100% complete.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Carnage on April 17, 2012, 02:06:30 AM
Simply put... Cause I made that when I was WAAAAAAAAY new to moveset making. The animations aren't even that great tbh.

I was thinking about taking it down honestly.

@Gamma Kid: Yes sir. Please put him over Diddy.

@Albafika: No problem

Also, I'll be looking into how to make the op better looking. xD

Edit: I've finished the animations for Iron Man...

There is ONE issue though. In brawl box, the legs are semi-straight, but in-game they are noticeably bent. It doesn't look bad but it doesn't help convey the Iron man feel, and e looks like he's floating... if you zoom in and stare at him.

Gdi Brawl Box :/


Other then that, all his main actions are done with the exception of the taunts and win stuff at the bottom of the animation pac.

If anyone is PSA savy enough to code in some GFX for him when he jumps, he'll be 100% complete.
about legs go to other tabs and delete the slope events they control leg movements and such also doesnt samus already has jet fire on the back when it jumps? just change the gfx bone to the feets :P


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 02:52:49 AM
I actually don't know how to mess with GFX well...

And Iron Man needs that GFX on his hands as well and I'm 100% clueless on how to position GFX if there isn't a way to make it show up in Brawl Box...

Also, I just finished changing Captain Falcon's Falcon Kick (ground) into Captain America's Shield Bash Special.

Anyone wanna gfx it for me? I am capable of doing the hit boxes myself.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Carnage on April 17, 2012, 03:18:55 AM
I actually don't know how to mess with GFX well...

And Iron Man needs that GFX on his hands as well and I'm 100% clueless on how to position GFX if there isn't a way to make it show up in Brawl Box...

Also, I just finished changing Captain Falcon's Falcon Kick (ground) into Captain America's Shield Bash Special.

Anyone wanna gfx it for me? I am capable of doing the hit boxes myself.
making a gfx  be on a place is the same has an collision just bone edit  and we cant see gfx in bb sadly


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 03:28:56 AM
Well I knew that it was the same to attach it to a bone, I just figured it'd be... visable some how...

But I'm about to test what I've done in game... I just copied the flags from the falcon punch so that its hand/fire instead of foot fire.

And I attached the GFX to the hand bone where the shield is. Hopefully it turns out ok.

Post Merge: April 17, 2012, 03:41:01 AM
cool, it works about as well as I care to make it work :)

I did the vBrawl version. I'm going to make a Brawl- version for myself. Might release that one in the vault as well.

Edit: I actually can't release it until I have a picture of it.

Who wants to do it?


Edit 2: Oh my...

The brawl- version of ths move is epic...

Because its not a single hit like in VBrawl, the Brawl- version is multi hit it actually looks canon to the Shield Bash move...  Huzzah.


Edit3: NVM, I don't need pics... I used my phone. Both vBrawl and Brawl- versions will be in the vault momentarily.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: BlueBrain on April 17, 2012, 04:20:51 AM
u made a captain america PSA???
is it full, or just some attack edits?
why did i miss this?
here is a pic of nightcrawler T-posed:
(http://i.imgur.com/f12Aw.jpg)


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 04:26:04 AM
No, I just made the Shield Bash.

I don't like Captain America enough to make a full PSA of him... But I might... Iron Man needs a rival...

Nightcrawler looks awesome. Hopefully we get some alt. outfits at some point.

I may do more moves for Captain America as I feel like it... I can't say I know him that well to do much for him though.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: BlueBrain on April 17, 2012, 04:27:52 AM
how does his shield bash work in air?
does he go up in an angle? cuz that would be epic


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 04:30:20 AM
I only made the ground version.

Since its the Down-B and I didn't want to mess with Captain Falcon's psa to much. The Air version will probably go sideways though... I may make a downward version for ppl too though.

I'll think about it.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: BlueBrain on April 17, 2012, 04:31:21 AM
I only made the ground version.

Since its the Down-B and I didn't want to mess with Captain Falcon's psa to much. The Air version will probably go sideways though... I may make a downward version for ppl too though.

I'll think about it.
lol, i thought it would be on sideB... dunno, seems more fitting to me, but i'll get used to it


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 09:20:36 AM
Side b was also my first thought.

But animation wise, they are fundamentally to different.

Captain Falcon has a 'hit' animation for when he reaches an opponent... I didn't feel like meddling with that in PSA tbh. I already suck at PSAing, I didn't feel like messing around with that at 5am... cause thts what time it was when I was doing this xD

I think what I'll do is make the Falcon kick in the Air, the same as as the ground version...

The Side -B could always be changed to something more captain america fitting.

I just wish the Shield was throwable... It would have been FANTASTIC if this model was over Link xD


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: BlueBrain on April 17, 2012, 11:47:20 AM
Side b was also my first thought.

But animation wise, they are fundamentally to different.

Captain Falcon has a 'hit' animation for when he reaches an opponent... I didn't feel like meddling with that in PSA tbh. I already suck at PSAing, I didn't feel like messing around with that at 5am... cause thts what time it was when I was doing this xD

I think what I'll do is make the Falcon kick in the Air, the same as as the ground version...

The Side -B could always be changed to something more captain america fitting.

I just wish the Shield was throwable... It would have been FANTASTIC if this model was over Link xD
u could copy paste the downB, and edit the subactions used...
i may take a look at it


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 12:08:59 PM
Go right ahead...

I think I'll go pester the guy who rigged him to see if he can't get me one with a detachable shield.

also, I'm looking into doing some GFX edits for Iron Man's jumps.

Can anyone tell me how to disable the morph ball mode for when he dodges? His back dodge which I made custom can't be seen.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Carnage on April 17, 2012, 12:25:08 PM
Go right ahead...

I think I'll go pester the guy who rigged him to see if he can't get me one with a detachable shield.

also, I'm looking into doing some GFX edits for Iron Man's jumps.

Can anyone tell me how to disable the morph ball mode for when he dodges? His back dodge which I made custom can't be seen.
morphball is the model changer in the other tabs just put it 0-0 and samus will be visible also if the shield is a single polygon you could just single bind it to a bone that the import doesnt use and bamm shield can be animated and trowed :P


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 01:00:13 PM
Lol I figured it out a while ago.

I'm testing the animations now.

*waits for Wii to boot*

That last prt about the shield...

What?

Edit:

Ok, I'm making progress with the GFX. The only issue now is that Samus's GFX for her boosters is TWO boosters... so I'm pretty sure there is nothing I can do to make it only one. So now I'm looking for a different GFX to use.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Carnage on April 17, 2012, 01:18:08 PM
Lol I figured it out a while ago.

I'm testing the animations now.

*waits for Wii to boot*

That last prt about the shield...

What?
if the shield is a single polygon its possible to singlebind it to another bone so you can animate it


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 01:34:31 PM
How would I go about finding that out?

Cause all I know is that I can move it with the RHandN bone.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Carnage on April 17, 2012, 01:56:17 PM
How would I go about finding that out?

Cause all I know is that I can move it with the RHandN bone.
just uncheck the polygons on the previewer and see if the shield one disapears solo witouth any part of the arm


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 02:05:16 PM
Yeah, there is a "Shield_4" and a "Shield2" polygon. The first one is the straps, and the second is the shield itself.

They can both be uncchecked without losing the arm.

So how do I bind them to another bone?

Edit:

So I've added GFX to Iron Man's jump/falling animations to show... energy or whatever coming out of his boosters.

But its not great looking. If anyone thinks they can do a better job and clean it up... just let me know and I'll send you the stuff.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Carnage on April 17, 2012, 03:27:55 PM
Yeah, there is a "Shield_4" and a "Shield2" polygon. The first one is the straps, and the second is the shield itself.

They can both be uncchecked without losing the arm.

So how do I bind them to another bone?

Edit:

So I've added GFX to Iron Man's jump/falling animations to show... energy or whatever coming out of his boosters.

But its not great looking. If anyone thinks they can do a better job and clean it up... just let me know and I'll send you the stuff.

just go to those 2 polygons under objects and make the siglibind and choose like a scarf bone that Cap doesnt use or something and the shield will be on that bone but then the shield would be needed to be animated in all the animations becuase he will be on caps scarf bones instead of the arm


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 03:29:53 PM
I was thinking more like attaching it to the haven bone. Cause then it would still move with the hand bone, and since thats the shield hand, it wouldn't be used anyway.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Carnage on April 17, 2012, 03:32:18 PM
I was thinking more like attaching it to the haven bone. Cause then it would still move with the hand bone, and since thats the shield hand, it wouldn't be used anyway.
you can attach it anywhere you want its your choice :P


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: zutox on April 17, 2012, 03:44:45 PM
Great to see that Tifa will finally be brawling like she should! Not just spamming magic here and there :P I mean, she is a master of martial arts after all. :D I do wish she would be over someone else than pit though...


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 03:48:40 PM
Speaking of Tifa...

I should really get around to properly PSAing her...

Ugh thats the only part of character hacking that I hate...


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: zutox on April 17, 2012, 04:05:46 PM
Speaking of Tifa...

I should really get around to properly PSAing her...

Ugh thats the only part of character hacking that I hate...

I was wondering if she is using articles. If not she would be portable, wouldn't she? O..O


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 04:07:12 PM
Probably so... Since I'm making her pretty much all physical... she should be easily portable.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: zutox on April 17, 2012, 04:36:00 PM
Probably so... Since I'm making her pretty much all physical... she should be easily portable.

This! This makes me very happy :D


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 soon! Tifa Preview videos in OP
Post by: Kagemaru on April 17, 2012, 05:21:37 PM
At this point...

Besides the grabs and the Final Smash, Tifa is pretty much fully animated.

I'm just trying to find the motivation to PSA her.

Edit: But if I have not found that motivation by Friday/Saturday, I will force myself to do it...

Edit2: Worked up the motivation to work on Tifa some more :)

And the good thing about that is she only has a few more attacks to go before I can start on the PSA. What I did was change Kits previous Down Special... which had the option to do thundara, fira, blizzara and cure... And just made it a counter. Both in the air and ground, she counters, when hit, she swings a heavy back handed fist at you. BUT.... you'd better dodge anywhere but down, cause she has a second just for people who wanna counter her counter :af2:

Whats left after that is the Final and the Grabs. Grabs I may do tomorrow. The final... I may totally re-vamp it period.


In other news...


There is some strange burst of motivation for me to work on Captain America o.O

So what I've done so far is create a Wait1, I left the run the same... edited all the movement animations (jumps, falls, runs, turns, squat, etc) and did the AppealHi.

Thats a lot of progress considering I just started today...


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: BlueBrain on April 18, 2012, 01:28:20 AM
nightcrawler's rig is good enough to animate, but i need to find out how to move the tail bones to his HipN, since it's at his waist right now


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: Kagemaru on April 18, 2012, 01:41:43 AM
hm...

Alrighty. I'll wait on that too then.

So once thats done, if I'm not done with Iron Man and/or Captain Falcon and Tifa, and Sanjui, I'll throw Nightcrawler in the mix too.

I actually have 3 brawl boxes open right now and I'm alternating between projects every so often xD


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: AnImAiNe on April 18, 2012, 07:19:15 AM
did u see that video i sent?


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: Kagemaru on April 18, 2012, 07:41:57 AM
No?

Which video? The last one you gave me... was something about Sanji I believe.


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: AnImAiNe on April 18, 2012, 09:38:38 AM
i sent it at 11:19pm i'll send i again


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: Kagemaru on April 18, 2012, 10:15:38 AM
What is that?

And why is it so got damn epic?

I'd send a PM but i'm on my way out the door.

BBL


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: AnImAiNe on April 18, 2012, 10:18:33 AM
some guy hacked characters on his own and made that when i first saw it i was geeking out


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: Haseyo on April 18, 2012, 10:26:19 AM
Taunt bubble needs to be SWISS CHEESE


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: Kagemaru on April 18, 2012, 11:41:38 AM
That guy... needs to be here... HERE!!! SHARING THOSE FINAL SMASHES!

I didn't even watch the whole thing. I had to go.  But Ganon pwnd ass.... :srs:

*goes to finish video*


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: AnImAiNe on April 18, 2012, 12:22:46 PM
the two ganon fs were the highlights of the vid but pit has some cool arrow tricks
donkey kongs was wierd  :o and lugi's was ok :-\


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: dpgthirteen on April 18, 2012, 01:09:46 PM
I heard your doing a Spider man revamp. Does that include animations? He defiantly needs a new running animation. What else do you plan on doing?


Title: Re: Kagemaru's Inner Sanctum: Added a poll!
Post by: Kagemaru on April 18, 2012, 05:43:43 PM
Can't say running is my specialty. But I'll look into it.

I am gonna give Spider man pretty much everything he's missing...

Grabs,
Up-Taunt
Win
Win Wait
Up-Tilt

Depending on how I feel after all that... I may do other stuff. But I wasn't gonna touch anything like the specials or anything, because I feel they are good as is. Animation wise I might spruce them up.... but I doubt it.

Random Note: I left home for a while to take care of business. I left my Wii playing Iron Man (Brawl Minus Samus with my changed animations) against Captain America (Brawl Minus Falcon w/ changed animations and 3 changed attacks)

When I left, and came back, Samus was winning 50 to -55

I fell asleep and woke up just now (I hadn't slept since yesterday) and Captain America was winning 36 to -22 but he wasn't fighting Iron Man anymore... he was fighting ZSS.

I don't have smash balls on... :srs:

I have a hard time thinking that Samus did the secret taunt mid battle to turn into ZSS... butwhats even funnier about it is that after she did, she started getting her ass handed to her. xD


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Carnage on April 19, 2012, 04:46:48 AM
Can't say running is my specialty. But I'll look into it.

I am gonna give Spider man pretty much everything he's missing...

Grabs,
Up-Taunt
Win
Win Wait
Up-Tilt

Depending on how I feel after all that... I may do other stuff. But I wasn't gonna touch anything like the specials or anything, because I feel they are good as is. Animation wise I might spruce them up.... but I doubt it.

Random Note: I left home for a while to take care of business. I left my Wii playing Iron Man (Brawl Minus Samus with my changed animations) against Captain America (Brawl Minus Falcon w/ changed animations and 3 changed attacks)

When I left, and came back, Samus was winning 50 to -55

I fell asleep and woke up just now (I hadn't slept since yesterday) and Captain America was winning 36 to -22 but he wasn't fighting Iron Man anymore... he was fighting ZSS.

I don't have smash balls on... :srs:

I have a hard time thinking that Samus did the secret taunt mid battle to turn into ZSS... butwhats even funnier about it is that after she did, she started getting her ass handed to her. xD

dont think its good to let the wii turned on for that long lol

also cant wait for the spider man animations wins grabs taunt and i hope you use dsx8 latest  model to animate :P


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Kagemaru on April 19, 2012, 03:03:54 PM
Lol, it seems to be holding up. xD

I was gone for... an hour or two at the most. I've had play sessions last over twice as long as that one.

And yes, I'm using Dsx8's model. Because... its awesome. :happy:

It took me a bit longer to fix a couple things then it normally takes. I had to re-make the Wait1 (which is actually the only wait SDoom made) because he had moved the YRotN bone in the wait, so that was gonna make it hard for me to position the HipN bone.

So I re-made the wait1, it looks pretty much the same.

The Run... that took a while because the way SDoom did it wasn't the cleanest thing in the world. Animation wise, it was perfectly fine. But moving wise, it needed some tuning up. he was basically running on air and/or sliding across thr ground. So I had to go in and re-do the  TransN bone movement to match his body movement.

The Dash is done as well. Spiderman no longer goes through the ground.

Turn was fine.

TurnRunBreak was still Sheik's and if you noticed, it clipped in-game. So, I fixed that. Its smooth now, and no longer Sheiks.

The cliffattackquick, dodge, jump 1 and 2, and slow, (things you do when getting off a ledge) all transition into Spider-Man's wait1 or fall animation now, instead of being Sheik's. So now its a seamless transition.

Win1 is now him hanging from a web.
-------------------

Tifa related news:

I've got 1 more grab to animate (Up throw)

Then she is ready to PSA.

I'm gonna leave the Final Smash as is... partially due to laziness, partially due to it being done already by Kit and blah blah.

2 questions though. Which bone is the shield attached to? And which bone is used to grab the opponent? I have forgotten. (If no one answeres before I get along to PSAing, I'll of course look it up myself)

The shield question I've never known the answer to though. I just look at Iron Man's animations, and realized his shield was chilling out on the ground. xD


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: BlueBrain on April 19, 2012, 03:07:08 PM
i think the shield is at throwN, but im not sure... check out the guard animations...


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Carnage on April 19, 2012, 03:10:48 PM
i think the shield is at throwN, but im not sure... check out the guard animations...
you are correct sir the shield expands from the trown bone so trown is the center of the shield bubble


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Kagemaru on April 19, 2012, 03:12:03 PM
Ah...

Just checked Spider-Mans...

You are correct sir. Cheers.

---

Ninja'd by Carnage


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Carnage on April 19, 2012, 03:14:23 PM
Ah...

Just checked Spider-Mans...

You are correct sir. Cheers.

---

Ninja'd by Carnage
also  its possible to make spidey dont go of the edje when backtracking from the downB ground counter that always pissed me abit lol just a simple edit like i did on wolverine downB ground so he doesnt fall when backtracking


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Kagemaru on April 19, 2012, 03:17:01 PM
Yeah... thats just a RA edit or something like that right? Really easy fix.I actually liked it though.

He'd backflip off the edge and I'd web swing. It just looked perfect to me.


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Carnage on April 19, 2012, 03:31:34 PM
Yeah... thats just a RA edit or something like that right? Really easy fix.I actually liked it though.

He'd backflip off the edge and I'd web swing. It just looked perfect to me.
not that simple i just looked at that and let us leavue it like that so it wont cause troubles


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Kagemaru on April 19, 2012, 04:27:55 PM
Lol, alrighty xD

Like I said, I liked it like that anyway.

I will however like to take off the time slow effect... Well, at least for the duration of the dodge, it could stay there. But afterhe's done flipping, time should continue.


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Ӄit ßallarɖ on April 19, 2012, 04:47:50 PM
Looks like I left tifa in the right hands. looking great. Honestly hated how I broke off the project but it started to feel like a chore then som'in fun. Keep it up =3

I'd suggest you clean up the Final Smash atleast if you're gonna use it. I'll admit, it's kinda funky...


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Kagemaru on April 19, 2012, 05:11:03 PM
I was gonna...

But dammit its long as hell... and I'm lazy. :/

At this very moment, I'm doing the up grab. Having a hard time thinking of what to give her. I really don't want to do another drop kick but thats what I keep coming back to.


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Ӄit ßallarɖ on April 19, 2012, 05:36:35 PM
The Up Throw was pretty good on some chars because it was supposed to have a delay when she hit them. Problem is others don't do the pause like Marth. If you try it on Capt. Falcon you'll see what I mean.

And don't be scared to PM me =p I don't bite much. Plenty of nibbling though


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: viewtifulduck82 on April 19, 2012, 05:49:04 PM
might i suggest something similar to ike's up throw? i recently watched  a final fantasy movie with her in it, and it seems like it'd fit.


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: Kagemaru on April 19, 2012, 06:53:13 PM
I went with a kick.



And with that... Tifa's pretty much done with the exception of her Final Smash. Which will come later. For now... I'll be PSaing her.


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa now. May release by Friday or Saturday
Post by: toastoftriumph on April 19, 2012, 08:29:28 PM
Wow. I'm really impressed with all of your animation work, especially since you're multitasking on so many projects all at once.

One thing about Tifa: something about her wait animation (the one when she taps her foot) looks unnatural. It may have to do with how she moves her back leg forward, which would look awkward if she constantly is switching stances. Maybe if she moved her leg only a bit forward, so it wouldn't be such a dramatic change from a fighting stance to completely upright. Alternatively, you could have her tap her front foot (heel staying on the ground).
Regardless, the other animations look great, so kudos to you and Kit. I love the subtleties of her hair movement and whatnot, and the dash attack looks awesome.

I'm sad that you decided not to do Yoda though. (Darth Maul instead maybe?)


Title: Re: Kagemaru's Inner Sanctum: PSAing Tifa
Post by: Kagemaru on April 19, 2012, 08:45:36 PM
Streaming now...

If anyone wants to see stuff just pop in.


https://join.me/726-191-731

Post Merge: April 19, 2012, 09:28:09 PM
Edit:

I've re-done the wait where she taps her foot. Hopefully it looks better then the old one.

I did the hair because its the minor details that really bring a PSA to life.

If a better Yoda model comes around, I may re-think it. But the real reason why I chose to drop Yoda is because the model was just too bad...

Some stuff came up, and Tifa wont be done as early as I thought. But hopefully if all goes well, she'll be ready no later then next weekend. but this weekend I'll be extremely busy and wont even have access to the internet except for on my phone.

Also, if anyone wants to see previews of any of my projects. I'm streaming.

What I'm working on at this moment is Spider-Man animations since PSAing Tifa is not fun what so ever...

Moar Edits:

Albafika has agreed to help PSA Tifa and help balance Wolverine... so they should be coming along nicely.

However, for anyone wanting the Brawl- version, I am only waiting to get a Css and Kirby hat that I requested. But if it takes to long, I may release some time tomorrow, or by Monday...

Spider-Man animations are coming along nicely.

Iron Man... Well his PSA is basically samus, so unless anyone knows any Lazer beam-

Can someone show/tell me how to replace Samus's missile with the ray gun effect? And I'll try to figure out what to do with the bomb thing she pops out. Also, GFX need work. But other then that, Samus's attacks fit Iron Mans. That... and I haven't taken the time to reserch one from MvC.

Captain America... I'm pretty much waiting on a moveset finalization. So far I've done his attackdash and down special and down tilt. The first two are Charging Star, the third is the low attack he does in MvC (shield uppercut I guess) Also waiting on nano to rig a model with detached shield so I can animate it being thrown.

Neji... progress has been slow due to other projects.

Sanji... slow progress as well. I seem to have lost the drop kick I made him do... I'll have to do it again. T_T

Nightcrawler... Waiting on Gamma Kid to give me a T-posed and properly rigged model with all the fixins.


Title: Re: Kagemaru's Inner Sanctum: Streaming now... Link on pg18
Post by: Carnage on April 20, 2012, 12:55:20 AM
shame you started streaming at 5 am where i live  theres no way i could watch :P


Title: Re: Kagemaru's Inner Sanctum: Streaming now... Link on pg18
Post by: Kagemaru on April 20, 2012, 01:33:23 AM
Lol sorry bout that.


Title: Re: Kagemaru's Inner Sanctum: I'm doin a bunch of stuff... -_-
Post by: Carnage on April 20, 2012, 02:06:34 AM
Lol sorry bout that.
dont apologize its your time nothing to do about the time :P


Title: Re: Kagemaru's Inner Sanctum: I'm doin a bunch of stuff... -_-
Post by: DoctorFlux(Mariodk) on April 20, 2012, 02:52:35 AM
@Kagemaru
i see you is busy so i dont think you is the right one to ask for help with animations for 2 of my PSAs
cuz im possible get more time soon again and back to hacking
after im done with vegeta´s A+B moves +SSJ transfrom i will start on Gotenks again and start on kid goku after and i was thinking you will help on animte these two :D


Title: Re: Kagemaru's Inner Sanctum: I'm doin a bunch of stuff... -_-
Post by: Kagemaru on April 20, 2012, 02:58:53 AM
I'm plenty able to multitask dude.

But (and I do hate to pull this card) but would you mind helping me as well?

I could REALLY use a PSAer for when I get around to making Nightcrawler. Do you think you help me when I get around to it?

And I've got no issues helping you with your projects. Animations take me no time at all to do. Especially when I'm motivated. Take Tifa's animations... All her animations are done (except for Taunts/Win/Winwait/Final Smash) and I started that project just a few days ago. And the animations that aren't finished don't really matter that much... bottom line, I animate quickly and efficiently.

Its PSAing that takes me for got damn ever. :/

So yeah, I can help you.


Side Note: How do you get a speech bubble taunt to show up in Brawl?


Title: Re: Kagemaru's Inner Sanctum: I'm doin a bunch of stuff... -_-
Post by: DoctorFlux(Mariodk) on April 20, 2012, 03:19:12 AM
I'm plenty able to multitask dude.

But (and I do hate to pull this card) but would you mind helping me as well?

I could REALLY use a PSAer for when I get around to making Nightcrawler. Do you think you help me when I get around to it?

And I've got no issues helping you with your projects. Animations take me no time at all to do. Especially when I'm motivated. Take Tifa's animations... All her animations are done (except for Taunts/Win/Winwait/Final Smash) and I started that project just a few days ago. And the animations that aren't finished don't really matter that much... bottom line, I animate quickly and efficiently.

Its PSAing that takes me for got damn ever. :/

So yeah, I can help you.


Side Note: How do you get a speech bubble taunt to show up in Brawl?
maybe but i dont know so much about that Nightcrawler so i am not sure i am the right to ask
anyway for Gotenks its basely just his Ground "A" attacks/throws left animations and taunts/wins and animte SSJ3 hair/thing at belt
and revamps on the other animations i can send you all i got done then the model is complete
kid goku
i got N-B done (kinda) since it is on adult goku but thats all
N-B will not 100% be like as adult goku but almost


Title: Re: Kagemaru's Inner Sanctum: I'm doin a bunch of stuff... -_-
Post by: Kagemaru on April 20, 2012, 03:27:55 AM
Lol, you don't need to know much about Nightcrawler to PSA it. the animations will be enough. xD, and even so, I'll have detailed descriptions of what I want. Its more so the finer things like flags and special effects and gfx. I can do the hitbox placement well enough.

And send me the stuff whenever its ready. Though, I wont have internet access this weekend, so if you're going to send anything this weekend, you might as well wait till monday.

Post Merge: April 20, 2012, 06:20:31 PM
Gonna be gone for the weekend to visit family.

Meaning I wont have internet, but I'll have nothing to do but animate and PSA.

I'll try to have Tifa mostly PSA'd by monday so Albafika can take it from there.

Nano gave me the throawable shield version of Captain America... so i'll try to have that done by monday as well.

Spiderman Animations are coming along nicely. I'll try to have the grabs done by Monday also.

Iron Man... I just need to know how to get a ray gun laser and replace Samus's missiles with it. I'll probably look at the Zero PSA for an idea.

Cheers to the freakin weekend...


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Solar99 on April 20, 2012, 10:15:00 PM
You could always use ROB's laser beam for Iron Man.


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Kagemaru on April 21, 2012, 04:39:00 PM
I'm pretty sure thats character specific be can't be done


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Solar99 on April 21, 2012, 04:47:28 PM
Rel port it. R.O.B needs a PSA anyway.


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: SSJ Is Clueless! on April 21, 2012, 04:50:04 PM
.rel porting it wont do anything but freeze and glitch

now you could port the model and make the PSA with that but i wouldnt

besides geno is over rob


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Solar99 on April 21, 2012, 05:13:59 PM
Well damn. What about this? : http://forums.kc-mm.com/index.php?topic=42995.0 (http://forums.kc-mm.com/index.php?topic=42995.0)


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: SSJ Is Clueless! on April 21, 2012, 05:18:44 PM
possibly but it may not look alot like rob's beem


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Kagemaru on April 21, 2012, 09:19:12 PM
Samus is an automatic no for adding external gfx. Its at the top of that link


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Solar99 on April 21, 2012, 09:24:38 PM
Samus is an automatic no for adding external gfx. Its at the top of that link
Hm..... Oh I am an idiot. :>.>palm: Isn't there a model of the thruster effect for Samus?


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Kagemaru on April 21, 2012, 09:30:03 PM
It doesn't suit iron man because it's two thrusters... Not just one.
I am going to look int zero's psa to see if it helps.


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Solar99 on April 21, 2012, 09:33:49 PM
It doesn't suit iron man because it's two thrusters... Not just one. I am going to look int zero's psa to see if it helps.
You could edit it in 3ds max?


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Kagemaru on April 21, 2012, 10:37:33 PM
I don't have or know how to use 3d max


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Albafika on April 21, 2012, 10:50:58 PM
I fixed Iron Man's rolls, Kagemaru, but I'm too tired. I'll send you the file tomorrow.


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Kagemaru on April 21, 2012, 11:34:53 PM
O.o? I sent you my iron man animations?

I had made custom dodges for him....

Don't nother sending me anything until sunday night.I can't dl on my phone due to crappy reception.

Spider man has epic grabs now. :srs:


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Albafika on April 21, 2012, 11:37:08 PM
O.o? I sent you my iron man animations?

I had made custom dodges for him....
Yeah, you wanted me to fix your animations (EscapeF/EscapeB) so they'd show in-game for the roll. xD

Can't wait to see Spidey. :P


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Kagemaru on April 21, 2012, 11:50:02 PM
Totally forgot about that. I fixed it myself already. Lol

On a side note. The computer uses wolverine really well.


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Carnage on April 22, 2012, 03:04:19 AM
Totally forgot about that. I fixed it myself already. Lol

On a side note. The computer uses wolverine really well.

the attacks fit wolf  ai side B that go sideways up b has the same mechanics downb is a defensive move kinda only n-B  doesnt match :P
O.o? I sent you my iron man animations?

I had made custom dodges for him....

Don't nother sending me anything until sunday night.I can't dl on my phone due to crappy reception.

Spider man has epic grabs now. :srs:
cant wait to see a spidey revamp on the vault :P


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: AnImAiNe on April 22, 2012, 03:11:02 AM
wolverine's playstyle has gotten a lot sharper. The n-b move i'll agree is the only thing im not fond of personally.
he is much easier to use and fairs well against other characters


Title: Re: Kagemaru's Inner Sanctum: Gone for the weekend. No internet till Sunday Night.
Post by: Kagemaru on April 22, 2012, 08:48:47 PM
Alrighty I'm home :happy:

What I've done over the weekend is almost completely finish Spiderman, Sanji's Up and Side B moves, and I'm working on Captain America's shield throw right now.

Uh...

I'll probably release Spiderman... some time this week.

Post Merge: April 22, 2012, 10:28:38 PM
Progress Annoucnment:

Spider-Man:
- All grabs are done.
- Misc animations are edited to transition into the Wait1
- New Wait1. Similar to the original, but smoother. (I didn't like the spazzy way Spiderman moved... even though it was canon to MvC)
- New Up-Tilt. Similar to original, but will have to be used differently fundamentally.
- Charge Web Ball is still pending. The animations are done, but I need help PSAing it. Its still fully functional without the move though.

Captain America:
-Waiting on new model with throw-able Shield rigged to correct bone. The one I have is rigged to the RHaveN bon. The animation for the Throw is complete, I'm currently finishing up the Catch. Then I'll do the same for the Air versions of both.

Iron Man:
- Brain storming moveset ideas. Looking for help on making his Side-B shoot lasers or scope beams instead of missiles.

Wolverine:
- Tweaked down grab to have correct trajectory.
- Working with Albafika to balance him for vBrawl. Currently I believe he's a tad broken by vBrawl standards.
- Final Smash still doesn't kill. I may leave it that way but have it do more damage.

Nightcrawler:
- Waiting on Gamma Kid to finish rigging it.

Tifa:
- Working with Albafika to PSA her.
- All her main animations are complete. Will do misc. animations once PSA is near completion.

Sanji:
- Up B animation is done
- Side B animations are done


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Carnage on April 23, 2012, 12:40:15 AM
so spidey is pratically done xD well i could make the web ball have diferent charges but  i wouldnt know what to put damage or effect wise maybe the first charge only hitted oponenets while the second paralyzed like zss blaster? but dont know what to do  when hes charging to show that he reached the second charge :S


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 23, 2012, 01:13:10 AM
I'll PM you.


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Albafika on April 23, 2012, 06:23:10 AM
I.... Don't think it's a good idea to have the Web have charges.... That's non cannon. Also, is the web now using less GFX? SDo0m's made the game lag with 4 players whenever it displayed. <_<


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 23, 2012, 08:17:31 AM
Worked fined for me...

And I mainly wanna have it so the computer will stop spamming it cause it would be more like Sheik's normally. I could always make two versions of it. One w/o charge and one with it.

Albeit I probably didn't notice cause my game lags a bit when Spiderman and Ironman or Wolverine are on the at the same. But even so, why would increasing the size of the GFX have any baring on the game?


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: BlueBrain on April 23, 2012, 08:39:20 AM
its not the size, its the amount, SDoom used a LOT of graphics for the web ball, maybe u could import a new graphic effect model, following that tutorial... idk who made it right now >.<


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 23, 2012, 09:02:46 AM
ShadowMarth did I think... I could be wrong. >_> I've seen the thread though.

Yeah, I've noticed the insane amount of GfX in those tabs >_>

And again... it doesn't lag noticeably for me. So I'm not in a hurry to remove it. And the charge would only increase the size... so that shouldn't have any baring on the lag... unless it does o.o


Gamma Kid: Wai u no answer my PMs?

Whats going on with Nightcrawler?


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: BlueBrain on April 23, 2012, 09:19:35 AM
oh lol, didnt get further, u can get him if u want though, just dont touch his tail when animating...


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 23, 2012, 09:23:53 AM
Sure, send him on over...

Did it come with the Sword?

But yeah, just send me the model.

I need something to work on besides Captain America.

speaking of Cap:

Up Tilt is done

Down air is done.

That said, the falling, jumping, crouching, and guard animations are all also done.

I'll have the different shield throws done today too probably.

But yeah, send me nightcrawler. I'd like to do his dodges, and things... teleporting... fun :af2:


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Albafika on April 23, 2012, 10:31:38 AM
its not the size, its the amount, SDoom used a LOT of graphics for the web ball, maybe u could import a new graphic effect model, following that tutorial... idk who made it right now >.<
Exactly this, and it does lag the game when you have 4 players, at least it does for me whenever I use PSAs and Spidey does a Webshot. Try 4 Spidermans and see for yourself.


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 23, 2012, 10:38:39 AM
Lol, I believe you guys.

But what do you want me to do about it? I really don't want to mess with the web ball cause that bit of lag doesn't bother me.

mechanically speaking, it would work the same if either of you toned down the gfx. I just am not comfortable messing with GFX since I'm not good at it. And that still doesn't say that there is a problem in making them larger... I think.


Carnage said he'd do the coding for it. I'll test it when he's done, and if I like it, then that's that. The only way I see changing that is if its an issue with file size.


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: SonicUnderground316 on April 23, 2012, 11:23:04 AM
For Spidey, would it be possible to maybe import the web ball from MvC3 and the "web montain" (when the opponent is imprison by the web ball) too ?


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: AnImAiNe on April 23, 2012, 11:33:20 AM
that sounds like it would take up a lot of file space if those were used u gotta remember its over sheik with the small fize size


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 23, 2012, 06:45:04 PM
Spider-Man is done.

The last thing I was going to do was the Web Ball thing, but Carnage said he couldn't get it to work.

Soooooo.... Spider-Man is finished.

I wanted to get it all dressed up and hopefully get a blog post made for it... since its got a new model and a finished PSA.


And Captain America animations are... coming along. The amount of work required to animate that shield is maddening.

Its mainly because its attached to the RHaveN bone, which makes it insanely hard to animate..

But other then that, the Forward throw, and air diagonal down throw is done. The ground diagonal up throw is almost complete. These are the Side-B moves where he throws the shield. Not his grab attacks.

Down Air, and Up tilt are also done.

Edit:

[censored] this god damn shield in the ass with a long poll dammit all to [censored]ing hell #rageface

Deep breath...

Ok..

So I've finished up his shield throwing moves. Because of the difficulty involved in actually moving the movable shield, I'm not doing the air-diagonal up throw, or the ground diagonal down throw. Deal with it :/

But the ground straight throw, is 100% done, The ground diagonal up throw is 100% done, and the Air diagonal down throw is 100% done. In PSA you'll be able to alternate between the ground ones by holding Up on the control stick. If thats not possible, then it'll be by holding B instead of just pressing it. I know at least on of those are possible... :/

I'm researching MvC to get an idea for more moves. 1: Captain America is one of the most bland fighters ever... 2: MvC games go REALLY fast... so its hard to peg a move from him.


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: DSX8 on April 23, 2012, 11:57:01 PM
some issue's with the beta of ur spiderman animations... mostly position issue's with some animations

first up.. Ground Dodge.. pic didnt convert properly >_>"
-he moves in and out of the stage depending on position.. u might wanna check his Xrot or Yrot bone to see if he even moves for the neutral ground dodge..

Down Throw..
after doing a hit
(http://i.imgur.com/ouBrj.jpg)
end animation position
(http://i.imgur.com/M67b0.jpg)

Back Throw...
(http://i.imgur.com/5ClDL.jpg)
ending animation position
(http://i.imgur.com/v5Q6f.jpg)

the front throw has a slight position change also.. but not that much as the down and back throw, and the neutral ground dodge


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 24, 2012, 12:02:54 AM
The throws were designed to move him on purpose.

As was the dodge.

Thats on purpose. I thought it was cool that he dodged... ALL the way out of the way. On some stages, it'll look strange, Like Corneria... but stages like that one in the pick, the down dodge looks pretty epic with him flipping ALL the way out of the way. Like how Mewtwo's down dodge is. Just more... dramatic.

And again, the forward and back grabs are meant to move him.

Edit: And i have no idea why Goku is in the air after spiderman does his down throw... That sends them straight down. o.O


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: DSX8 on April 24, 2012, 12:04:12 AM
The throws were designed to move him on purpose.

As was the dodge.

Thats on purpose. I thought it was cool that he dodged... ALL the way out of the way. On some stages, it'll look strange, Like Corneria... but stages like that one in the pick, the down dodge looks pretty epic with him flipping ALL the way out of the way. Like how Mewtwo's down dodge is. Just more... dramatic.

And again, the forward and back grabs are meant to move him.
ah i see... u should make a version that doesnt do that to those animations.. it just doesnt look right to my eyes and sorta [censored]s me on combo's >_<


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 24, 2012, 12:07:49 AM
Lol, I can, but then they wouldn't be as Spider-Man'y xD

The down dodge, is understandable. That, can actually be replaced with Sheik's normal dodge. The number of frames and vulnerability are exactly the same. Its just a aesthetic change.

But the grabs, they were made to be Spider-Man like. I even based them off memories of passed Spider-Man games I've played. (I say memories cause I didn't have access to references this weekend to work on them)

If you don't want him to move though. Just uncheck the moves character icon and see if that helps. :)


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: DSX8 on April 24, 2012, 12:09:48 AM
lol aight.. and also i've only seen 1 win animation.. what happened to the other 2?


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 24, 2012, 12:12:48 AM
Nothin...

I didn't feel like doing the other two. :af2:

I may though...

I know SDoom did at LEAST 1... so I was hoping he'd give me the file for that. But he hasn't responded to the PM I sent him.


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: DSX8 on April 24, 2012, 12:14:20 AM
Nothin...

I didn't feel like doing the other two. :af2:

I may though...

I know SDoom did at LEAST 1... so I was hoping he'd give me the file for that. But he hasn't responded to the PM I sent him.
hmm i see.. well make them then.. w/o them, he's incomplete >_>"


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 24, 2012, 12:15:31 AM
Gimmie an idea for one... or two...

Oh... wall cling. Forgot t mention that. Go do it.


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: DSX8 on April 24, 2012, 12:19:55 AM
Gimmie an idea for one... or two...

Oh... wall cling. Forgot t mention that. Go do it.
u mean test the wall cling? hmm ok

edit:
seems to look fine to me


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 24, 2012, 12:34:28 AM
I thought it was a nice 'small' addition I added in. Wall crawling.

SDoom said he got it to work down... but not up. I'd have left it in still. But now there is some small thing of wall crawling there xD

Maybe I'm just really proud of my work... It may not be as epic as I think it is. xD


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: DSX8 on April 24, 2012, 12:38:07 AM
I thought it was a nice 'small' addition I added in. Wall crawling.

SDoom said he got it to work down... but not up. I'd have left it in still. But now there is some small thing of wall crawling there xD

Maybe I'm just really proud of my work... It may not be as epic as I think it is. xD
well i just tried wall crawling.. but he bounces off when i go up or down lol


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: Kagemaru on April 24, 2012, 12:41:43 AM
Yeah, I know... I just replaced the Wall Cling animation with my wall crawling animation. I can't get him to actually move. I just thought it looked cool. o.o


Title: Re: Kagemaru's Inner Sanctum: Progress Announcement on Page 19
Post by: DSX8 on April 24, 2012, 12:42:07 AM
Yeah, I know... I just replaced the Wall Cling animation with my wall crawling animation. I can't get him to actually move. I just thought it looked cool. o.o
oh... >.>


Title: Re: Kagemaru's Inner Sanctum: Got a Nightcrawler Model :)
Post by: Kagemaru on April 24, 2012, 03:44:12 AM
So, finally got my hands on a nightcrawler model.

Sad part is... I didn't think about the fact that since the base model is so different from Diddy's original, that I'm going to have to change pretty much all his animations.

Not fun :/

So progress on Nightcrawler will be excruciatingly slow.

Unless someone knows how to port all of Sheik's animations to Diddy's motion file (since Sheik has a similar body type to Kurt)

That way, the misc animations like... carrying an item, or eating, I wouldn't have to mess with cause Sheik looks close enough.

Cap. America is coming along nicely.

Tomorrow (Today) I'll probably end up doing Sanji's Up-B move


Title: Re: Kagemaru's Inner Sanctum: Got a Nightcrawler Model :)
Post by: BlueBrain on April 24, 2012, 07:23:06 AM
u can always do quick ports by copying the T-stance's translations into the first frame of every animation...


Title: Re: Kagemaru's Inner Sanctum: Got a Nightcrawler Model :)
Post by: Carnage on April 24, 2012, 08:33:39 AM
So, finally got my hands on a nightcrawler model.

Sad part is... I didn't think about the fact that since the base model is so different from Diddy's original, that I'm going to have to change pretty much all his animations.

Not fun :/

So progress on Nightcrawler will be excruciatingly slow.

Unless someone knows how to port all of Sheik's animations to Diddy's motion file (since Sheik has a similar body type to Kurt)

That way, the misc animations like... carrying an item, or eating, I wouldn't have to mess with cause Sheik looks close enough.

Cap. America is coming along nicely.

Tomorrow (Today) I'll probably end up doing Sanji's Up-B move
kagemaru do this select sheik animations and right click on bb it shows the port animation and choose it should fix most of  nightcrawler animations sure it would need some fixes here and there but it should work


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on April 26, 2012, 04:01:13 AM
Like the title says...

Wolverine v1 is out. Its not perfect, but hey... its good for the time being :af:

Lemme know what you guys think. I already know what most of you are gonna say though. xD


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: zutox on April 26, 2012, 05:01:27 AM
*downloads wolverine*


Post Merge: April 26, 2012, 05:23:21 AM
Looking good :D
I have one question though. What is the final smash supposed to be? I can't remember Wolverine having any ability like that o..o


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: SonicUnderground316 on April 26, 2012, 10:30:50 AM
I vote Ryu * no [censored] sherlock* LOL


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: AnImAiNe on April 26, 2012, 10:34:13 AM
it is supposed to be the slash effect that is for his level one ultra combo


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Zikkh on April 26, 2012, 11:19:35 AM
I vote Ryu * no [censored] sherlock* LOL

This , I'm really hyped for him! =D


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: BlueBrain on April 26, 2012, 11:23:44 AM
over who would ryu be?


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Zikkh on April 26, 2012, 11:25:34 AM
over who would ryu be?

Ike , I guess.
At least the model was rigged over him ^^


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: SSJ Is Clueless! on April 26, 2012, 01:22:52 PM
yes yes yes megaman exe voted. that would be awsome to have i hope you do him

also cant wait for spidey 1.5 its gonna be epic


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: SiLeNtDo0m on April 26, 2012, 01:34:17 PM
May I just give you major props for Wolverine.  I have yet to test him, but I must give massive credit for the fact that he looks very well done for your very first full PSA.  Most people's first PSAs are no where near this good.  Heck, I know for a fact mine wasn't XD


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on April 26, 2012, 01:40:56 PM
I'm debating on dropping Captain America due to model issues. If those can't get fixed, he's gotta be dropped.

Ryu is gonna be over Captain Falcon or Ryu, because I have models for both, but the Captain Falcon model is much better Imo. In this regard, I'm also going to be helping Animaine with Ken.

Tifa is being PSA'd by Albafika since he's better at it then I am. Her Final Smash will be re-vamped later... Its too tedious for me to feel like it atm >_>

Sanji is being tested and fixed accordingly.

Megaman will be my special project. xD I like Zero, but I only this morning came to realize that that whole moveset is all PSA work. No animation changes xD. Which blew my mind...

I mentioned Zero because I was gonna use that as a base for this Megaman. xD Battlenetwork Megaman was my favorite one.

@SDoom. Thanks for the props broham. Gotta give credit where credit is due though. Your animations were what made me wanna do animations anyway. I'm actually gonna be going to the ArtInstitute of Illinois in the fall for this stuff. xD


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Zikkh on April 26, 2012, 01:58:15 PM
Ryu is gonna be over Captain Falcon or Ike

Fixed :P
And I would be fine with Captain Falcon, don't have anything over him at the moment.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: SonicUnderground316 on April 26, 2012, 09:26:48 PM
Fixed :P
And I would be fine with Captain Falcon, don't have anything over him at the moment.

I'm pretty much fine with both too, but i personaly would prefer him over Ike rather than C.Falcon. I know SFIV models are better in term of quality but their design itself didn't impress me at all (meh). TvC's Ryu look more accurate to what Ryu supposed to look like  imho (it also look more anatomicaly accurate to me). Also the one over Captain Falcon have a better rig so i'd say revamping the rig (with both hand rig and maybe bones add to the belt) and making a new HD/ more detailed texture (better than the one i made) for the TvC model whould be quite a treat.

Btw Kagemaru, if you make Ryu, maybe it whould be the time to use that technique to slow down gif that i gave you a while ago  :P 


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: AnImAiNe on April 26, 2012, 09:56:22 PM
i hope kagemaru doesn't mind me saying this but we decided ryu was gonna be on ike and ken is gonna be on captain..


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Extes on April 28, 2012, 10:05:36 AM
I love Wolverine, Ive been checking the site twice daily to see when someone would make a PSA and before anything else, thank you for taking the time to do this.  On that note, I think your Wolverine PSA is causing my SSBB+ to crash.  When using any of the alternate costumes for this model doesnt matter who I am fighting, another custom Brawler, a custom stage, or a stock brawler and stock stage, or any combo of those, my game crashes right after selecting a stage.  Doesn't even make it to the 3,2,1 countdown.  Wanted to know if anyone else was having this problem.  Again, thank you for the PSA, Im still using it with the yellow and black, but I tend to play team matches with friends, and this crash is taking my favorite Marvel character out of the brawl :(

I know there is mention of this in the link at the vault, but the link does not work :(  I imagine that link being fixed would make my silly problem go away!


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Carnage on April 28, 2012, 10:30:26 AM
I love Wolverine, Ive been checking the site twice daily to see when someone would make a PSA and before anything else, thank you for taking the time to do this.  On that note, I think your Wolverine PSA is causing my SSBB+ to crash.  When using any of the alternate costumes for this model doesnt matter who I am fighting, another custom Brawler, a custom stage, or a stock brawler and stock stage, or any combo of those, my game crashes right after selecting a stage.  Doesn't even make it to the 3,2,1 countdown.  Wanted to know if anyone else was having this problem.  Again, thank you for the PSA, Im still using it with the yellow and black, but I tend to play team matches with friends, and this crash is taking my favorite Marvel character out of the brawl :(

I know there is mention of this in the link at the vault, but the link does not work :(  I imagine that link being fixed would make my silly problem go away!
i used normal wolf model with this psa and work out pferfect same for wolverine by dsx8  but i use Vbrawl not brawl plus


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Extes on April 28, 2012, 12:35:57 PM
So its a conflict with Brawl+...  thanks for that.  Dumb question, what is/where can I get a Vbrawl?  And what are the pro's/con's of it vs SSBB+?


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Zikkh on April 28, 2012, 12:51:20 PM
So its a conflict with Brawl+...  thanks for that.  Dumb question, what is/where can I get a Vbrawl?  And what are the pro's/con's of it vs SSBB+?
"V"Brawl means Vanilla Brawl , which is the Brawl you buy. :P


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Carnage on April 28, 2012, 01:11:54 PM
So its a conflict with Brawl+...  thanks for that.  Dumb question, what is/where can I get a Vbrawl?  And what are the pro's/con's of it vs SSBB+?
"V"Brawl means Vanilla Brawl , which is the Brawl you buy. :P
what he said :P i dont use any codeset at all is the same brawl mechanics since i bought the game xD


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Extes on April 28, 2012, 01:18:56 PM
hooray for dumb question!  Shoulda known it was vanilla brawl...  well, Brawl + and that PSA work fine, just not the alternate costumes... sad panda...


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on April 28, 2012, 05:51:27 PM
Well on that note, a very cool guy just sent me a PM with re-colors of the model that works with my PSA.

So once he releases that, you'll get your wish. :)

Sorry for the trouble, I have absolutely no idea why that happens. I think its because I was getting to the edge of Wolf's file size... and adding a costume with a higher size made it crash. >_>


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Extes on April 28, 2012, 08:08:29 PM
I have spent the better part of the day getting as good with your Wolverine move-set as I can and think I may have found a bug?  Unless you wanted his forward throw to be a nearly inescapable death...  In the final destination map, sprinting towards an enemy standing in the middle of the platform, grabbing your opponent Wolverine slides with them to a point that the enemy is almost completely off the platform.  Using his forward throw from there, I have repeatedly killed my girlfriend and comp's at around 13% damage, with one throw...  I think it may have something to do with the size mod, but I am not sure.  I am simply a fan.  And am very grateful for the move-set for Wolverine :D


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on April 28, 2012, 11:05:05 PM
Yeah, I knew about that...

Sliding thing, I don't know how to fix.

The running/throw at ledge/ auto kill thing... I didn't know it was automatic. I figured lower percentages still had a chance. Simple fix though. Lower the base knockback and/or the trajectory of the throw. Should fix that right up.

I'll write that down for the v2 Fix. Shouldn't be to hard. I believe


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: SiLeNtDo0m on April 29, 2012, 05:56:39 AM
Oh btw (little late on the uptake but I've been fairly busy) I love your new Spidey animations.  They're so stylish and cool.  I'll probably update my ones so they don't look so drastically out of place and stiff.  Only gripes is that there's a little too much TransN movement with a bunch of them (the throws in particular and the DThrow especially) but the animations themselves are awesome.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on April 29, 2012, 06:40:31 AM
Thanks. Its nice to get props from an animator of your caliber. xD

Regarding the movement:

The reason why I had him move so much is because I took inspiration from the spiderman games... the free roam ones. He had a lot of good combo's in those games, and I tried to emulate a few into his grabs. You may recognize the Up-Grab as one of his finisher type hits, that in some of his games, you could web string (combo), into something similar to the down grab. And the forward grab I believe I got the idea from the Spiderman Movie when he catapulted himself with webs. Obviously I couldn't do that, but you see the result. And the back is a variant of it.

And I like to be unique... If every other character's grabs in Brawl keep them pretty much static... Thats fine, but I'd like to have some form of uniquness when I play. If anything, I wish I knew how to PSA it to where he could use his B moves during the end (flipping part) of the Up and Down grab. Being able to use web-Swing at that point would just fit too well. :af:

Post Merge: April 29, 2012, 08:26:23 PM
Announcement:

Captain America won, BUT I have to put him on hold due to his model restrictions. He is on hold... not entirely dropped.

Ryu came in second place BUT, I feel a personal gratitude should be paid to Animaine for helping me so much with Wolverine that I'll be focusing on Sanji, who came in third place.

Ryu will be my background focus as I tend to work on more then one project at a time since I'm pretty fast with animations. That said, I'll be helping Animaine with Ken as well.

I'm going to use the current Ike model of Ryu... which... isn't as good as the Captain Falcon one, but sacrifices must be made. >_>; Unless someone wants to import a SF4 model of Ryu to Ike. Just saiyan...

Nightcrawler is progressing slowly due to... laziness and me being busy. Unless someone wants to volunteer to swap all his misc animations with Sheik's while I work on my other projects.

Spider-Man needs 1 more Win/Wait set as SDoom was kind enough to provide me with the one he did. I'll fix it up since he told me it moves with the TransN bone and Win animations don't move with that. Not hard.

Thats about it...

See you next time, space cowboy.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Teinchi23 on April 30, 2012, 04:54:51 PM
I hope it's not too late for this but the wolverine plays like a dream!! Every move is just like wolverines!!! A perfectly balanced moveset!!! And although I had to get rid of Vegeta it was worth it!! Excellent Job!!! :)


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Master Penis on April 30, 2012, 05:03:12 PM
In regards to your poll, I think that the new and sexy Axel Model deserves his own moveset ;)


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on April 30, 2012, 05:04:42 PM
Lol, thanks. I wouldn't say its perfect, but thats still a great compliment.

Yeah... I was a tad upset when I found out the model was over Wolf as well... I was so looking forward to Vegeta. >_> But seeing as SDoom's isn't out yet, I was hoping people would have a jolly ol' time with Wolvie first. xD

Wolverine took SOOOOOO much longer then I wanted him to take. I'm trying to establish myself as animator/psaer that gets things done with high quality, at a fast rate. So hopefully, I'll do a better job of geting my stuff out sooner.

And your Avi, makes me want to start on Vegeto >_> Hes my favorite DBZ character and I LOVE the Super Buu models MarioDK made.

That said... I'll be working on Sanji today. After he's done, I'll be working on Ryu and Ken, then eventually... someone... I tend to work on whichever project interests me and usually more then one at a time.


@Master Phoenix: I saw that... it IS sexy... and my first thought was to animate his sexy wait animation...

But I don't like Axel enough to commit to doing a full moveset. I've got Dual Keyblade Sora on my list though.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Teinchi23 on April 30, 2012, 05:22:34 PM
Lol, thanks. I wouldn't say its perfect, but thats still a great compliment.

Yeah... I was a tad upset when I found out the model was over Wolf as well... I was so looking forward to Vegeta. >_> But seeing as SDoom's isn't out yet, I was hoping people would have a jolly ol' time with Wolvie first. xD

Wolverine took SOOOOOO much longer then I wanted him to take. I'm trying to establish myself as animator/psaer that gets things done with high quality, at a fast rate. So hopefully, I'll do a better job of geting my stuff out sooner.

And your Avi, makes me want to start on Vegeto >_> Hes my favorite DBZ character and I LOVE the Super Buu models MarioDK made.

That said... I'll be working on Sanji today. After he's done, I'll be working on Ryu and Ken, then eventually... someone... I tend to work on whichever project interests me and usually more then one at a time.
Well I looking forward to whatever else your making and someone probably could always port wolverine. And Vegeto is one of my favorites too. :D


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on May 01, 2012, 12:06:10 AM
If we're lucky, Albafika will have the balanced version of Wolverine ready by tomorrow.

I'm trying to find the time to animate Sanji stuff...

I took up Bowser Jr. for Nano and Boygos, and also took over for animations for Hulk, but I wont do stuff for that until the model is ready.

Sanji is slightly difficult, because his moves are more intricate then Hulk or Bowser Jr.'s but all should be well and good.

The great thing about working on Ryu and Ken is that they fight the same... So all the animations I've done for Ryu can just be ported to the CF model for Ken and Ken's almost good to go. I had already done pretty much all the specials, and normal attacks for Ryu, I believe, I left the Air attacks and grabs for KTH. But I've gotten better since then, and I'm not afraid of doing grabs anymore. (Spider-Man is proof to that :af2:)

So once I have some free time, I'll hit the ground running.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: 5una~ on May 01, 2012, 12:35:04 AM
Can not wait for Tifa and the rest of those other awesome Psa stuff I love Wolverine gawd he combos that neutral B attack and Side B then down B automatic 60 or 80 damage if done right haha


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on May 01, 2012, 06:44:19 AM
orly?

Thats a tad broke >_> *needs to fix*


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: SSJ Is Clueless! on May 01, 2012, 08:51:48 AM
*sees poll*
*picks "dur" option*

if you want to know what model i think should have moveset (as if anyone would care), give me a call (i mean just ask here)

also hows spidey 1.5 commin, seeing as your improving it, he'll be awesome


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: ShadowMarth on May 01, 2012, 09:13:11 AM
So how's your work coming along?
Need any help again?


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: SonicUnderground316 on May 01, 2012, 09:14:50 AM

The great thing about working on Ryu and Ken is that they fight the same... So all the animations I've done for Ryu can just be ported to the CF model for Ken and Ken's almost good to go. I had already done pretty much all the specials, and normal attacks for Ryu, I believe, I left the Air attacks and grabs for KTH. But I've gotten better since then, and I'm not afraid of doing grabs anymore. (Spider-Man is proof to that :af2:)

Will Ken at least have some different moves and animations ? MOST of his moves are the same but NOT ALL. Not only the trajectory,speed, reach and effect of his attacks are different but some of them are specific to either Ryu or Ken (Shinku hadoken and shinryuken for instance). If both are the same then might as well make Ken an alternate costume for Ryu.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on May 01, 2012, 09:56:00 AM
The difference will be in PSA. Most of their moves are identical animation wise, but the difference becomes apparent afterwards.

Like... I believe Ryu's hadoken is blue while Ken's is red... or their whirlwind kicks have different trajectory, or combo type stuff...  Some moves may be animated differently, but mostly the difference in their attacks will be done via PSA.

ALso... The poll was more so for ppl to suggest models that could use movesets. Just to strike up conversation since work is progressing slowly.

@ShadowMarth: Not at this moment. I haven't gotten to the PSA heavy portion of most of my projects. And what PSAing I had to do (Spider-Man) I was able to do fairly easily on my own.

@All: Today I find myself having some free time, so once I hit submit, I'm gonna start workin on Sanji :af2:


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: SonicUnderground316 on May 01, 2012, 10:22:17 AM
The difference will be in PSA. Most of their moves are identical animation wise, but the difference becomes apparent afterwards.

Like... I believe Ryu's hadoken is blue while Ken's is red... or their whirlwind kicks have different trajectory, or combo type stuff...  Some moves may be animated differently, but mostly the difference in their attacks will be done via PSA.

Ohh! i see, silly me :P.  Btw both Ryu and Ken hadoken are usualy blue (at least in street fighter).


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on May 01, 2012, 10:29:31 AM
Ah... I wouldn't really know... Never been a street fighter fan.

But think of Ken and Ryu like Link and Young Link... somewhat clones, but with subtle differences.

I'm sure some people wont like that, but hey... they've been clones of each other for... ever.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: AnImAiNe on May 01, 2012, 11:13:11 AM
dont worry sonic underground i have plans that will make them play differently and im aware of the differences


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on May 01, 2012, 11:31:38 AM
Lol, as long as one of us know xD

I'm doing Sanji's Side-Smash atm. I had started on the Up-B but then I lost my idea for it -_-


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: AnImAiNe on May 01, 2012, 11:35:43 AM
well i basically wanted it to be the hops like the espio psa just going upwards and i realized i can use ur other up b move that we already have like scott pilgrams i will have people press "a" as well if they want to use the offensive up b


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on May 01, 2012, 12:06:04 PM
Oh... see, I had forgotten you said that about the Up-B... that makes it much easier then xD


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: SonicUnderground316 on May 01, 2012, 01:32:14 PM
dont worry sonic underground i have plans that will make them play differently and im aware of the differences

That a great news XD . Also, have you talk to the person who's rigging Ken about the MvC3  thing (no rush or anything, I was just wondering).


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: AnImAiNe on May 01, 2012, 01:46:21 PM
Naw i haven't i think he is working on something else right now but ill ask


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: toastoftriumph on May 01, 2012, 04:35:27 PM
"Any good models you guys think should have a moveset?"

Depends if you're asking for only imported models or if vertexes are okay too.

Imports:
Darth Maul would be awesome to see (model over Marth, could be ported too)
Ironman would be awesome to see

Vertexes:
Darth Vader could use a proper moveset
Banjo-Kazooie has been a long desired character for many of us
Boba Fett or a Stormtrooper would be awesome

All I can think of for right now.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: BlueBrain on May 01, 2012, 04:46:04 PM
OMG, banjo would be awesome, totally forgot about him...


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on May 01, 2012, 04:59:35 PM
Well, Vader and Maul are pretty good... I still wanna do Yoda. But the model is just bad D:

I could see a Vader PSA though, but Idk about Darth Maul. all his fancy lightsaber movement would be a lot of work. XD

Keep in mind, this is in no way me saying I'm considering making a moveset... I'm just conversing... I might actually decide to do one though.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Black Neon X27 on May 01, 2012, 05:00:40 PM
you know Ben Kenobi would be so much easier. lol   ;D


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: toastoftriumph on May 01, 2012, 05:03:32 PM
Well, Vader and Maul are pretty good... I still wanna do Yoda. But the model is just bad D:

I could see a Vader PSA though, but Idk about Darth Maul. all his fancy lightsaber movement would be a lot of work. XD

Keep in mind, this is in no way me saying I'm considering making a moveset... I'm just conversing... I might actually decide to do one though.
Yeah, unfortunately there's a lack of decent Star Wars hacks on the vault... which is surprising considering how popular it is; just look at the download counts for Vader.
Too bad it's not as discussed on the forums as much as DBZ is.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Carnage on May 01, 2012, 05:05:50 PM
kagemaru you should do a pokemon psa :P  there are alot to choose from in the vault xD


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Black Neon X27 on May 01, 2012, 05:06:28 PM
Yeah, unfortunately there's a lack of decent Star Wars hacks on the vault... which is surprising considering how popular it is; just look at the download counts for Vader.
Too bad it's not as discussed on the forums as much as DBZ is.

Well you'd have to expect that. Star Wars is about science and lasers, DBZ is about beating the "evil" out of people. Which would the average person like? :)


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Solar99 on May 01, 2012, 05:07:13 PM
A PSA of Quote might be cool.
Yeah, unfortunately there's a lack of decent Star Wars hacks on the vault... which is surprising considering how popular it is; just look at the download counts for Vader. Too bad it's not as discussed on the forums as much as DBZ is.
*cough*andKingdomHearts*cough*
Well you'd have to expect that. Star Wars is about science and lasers, DBZ is about beating the "evil" out of people. Which would the average person like? :)
Both :af:


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Black Neon X27 on May 01, 2012, 05:10:28 PM
Both :af:

Don't start this. lol  :laugh:


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on May 01, 2012, 05:45:44 PM
Checked the polls.

LOL at that 1 vote for stfu and work lmfao.

In any event... Sanji's side smash is done. And if people trying to get me to go to their college would stop calling my damn phone every couple of minutes I might be able to finish the up b move and the 2 different parts it has... :srs:


Oh... and uh... Iron Man... I did animations for him. Which mostly involved a new wait 1/2/3 fall/jump animations... of that nature.

I just don't know how to swap out Samus's missiles for the laser beam. And if I did... I'd probably then, commit to making new and possibly air moves. Surprisingly enough, Iron Man is fairly similar to Samus already.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: 5una~ on May 01, 2012, 05:53:41 PM
You get those stupid irritating calls to huh I just usually let it ring until the persistant fools give up haha


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Black Neon X27 on May 01, 2012, 07:26:19 PM
Nice piece of advice! I just so happen to be one of the people that calls in behalf of colleges.  :rage: lol


Title: Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon!
Post by: Kagemaru on May 02, 2012, 01:40:06 AM
Lol thats why I try not to insult anyone... even vaugely when on the internet. Never know who you're talking to :af2:

Anywhoo.. after a nice long nap... I think I'm ready to get to work on Sanji again. And since its 2:30am... I'm pretty sure I wont be receiving any phone calls... unless my ex has a bad dream... but thats a whole nother can of worms.

Post Merge: May 02, 2012, 07:18:56 AM
https://join.me/110-962-489

I had some stuff to do today... but because that stuff required me to get there by bike... I don't have to cause my mom didn't want me riding my bike in the rain.

Winning :af2:


Title: Re: Kagemaru's Inner Sanctum: Streaming Now
Post by: Black Neon X27 on May 02, 2012, 10:55:25 AM
Lol thats why I try not to insult anyone... even vaugely when on the internet. Never know who you're talking to :af2:

Anywhoo.. after a nice long nap... I think I'm ready to get to work on Sanji again. And since its 2:30am... I'm pretty sure I wont be receiving any phone calls... unless my ex has a bad dream... but thats a whole nother can of worms.

Post Merge: May 02, 2012, 07:18:56 AM
https://join.me/110-962-489

I had some stuff to do today... but because that stuff required me to get there by bike... I don't have to cause my mom didn't want me riding my bike in the rain.

Winning :af2:

Beautiful. ;)


Title: Re: Kagemaru's Inner Sanctum: Streaming Now
Post by: Kagemaru on May 02, 2012, 12:13:22 PM
Alrighty, I'm done streaming for the time being.

I've got the Down smash just about finished... just gotta wrap up some stuff with the charge, and its pretty much done.

I'm gonna go take a nap now. :D


Title: Re: Kagemaru's Inner Sanctum: Done streaming for today. Sanji down smash done.
Post by: Black Neon X27 on May 02, 2012, 12:17:07 PM
hmmm...Good night! :)


Title: Re: Kagemaru's Inner Sanctum: Done streaming for today. Sanji down smash done.
Post by: DoctorFlux(Mariodk) on May 02, 2012, 01:33:55 PM
A PSA of Quote might be cool.*cough*andKingdomHearts*cough*Both :af:
*cough*AndMarvelStuff*cough*


Title: Re: Kagemaru's Inner Sanctum: Done streaming for today. Sanji down smash done.
Post by: Kagemaru on May 02, 2012, 11:31:11 PM
wtf is Quote?


Title: Re: Kagemaru's Inner Sanctum: Done streaming for today. Sanji down smash done.
Post by: Albafika on May 02, 2012, 11:48:39 PM
wtf is Quote?
Guy from Cave Story.


Title: Re: Kagemaru's Inner Sanctum: Done streaming for today. Sanji down smash done.
Post by: Kagemaru on May 03, 2012, 09:51:33 AM
Tis a game I've no interest in >_>; Doesn't look visually appealing what so ever.

Anywhoo... I've been up and running around since 6am this morning. Working on about 2 hours of sleep if you notice the time of my previous post >_>

Anyway... I'm streaming again. Since I think I have most of the day free now.

https://join.me/398-250-820

Gonna be doing more Sanji stuff, and possibly other things. :D

Post Merge: May 03, 2012, 06:16:14 PM
https://join.me/242-710-564

decided to stream some more :D

Edit: https://join.me/379-639-342 different link.

Done again xD

Post Merge: May 04, 2012, 06:08:45 PM
I need one...

He's almost done except for a few things.


Title: Re: Kagemaru's Inner Sanctum: Sanji Preview video!
Post by: Naruto200Man on May 04, 2012, 06:19:53 PM
Neji Hyuga :srs: he's on :sheik:
He would be easy to PSA, I could even make him over zelda for easy Byakugan/No byakugan (Down B)


Title: Re: Kagemaru's Inner Sanctum: Sanji Preview video!
Post by: Kagemaru on May 04, 2012, 06:25:13 PM
That would be better for Hinata... Since she's the one who has the byakugan/no byakugan mode in CoN

But I put Neji to the side for now so I could work on Spider-Man. I"ll pick back up on him a bit later.

For now, I need a video for Sanji. Well i don't NEED one... But I'd like to have one. The attack 13 is too badass for people to not see it before hand.

Edit:

https://join.me/144-634-032


Streaming


Title: Re: Kagemaru's Inner Sanctum: Sanji Preview video! also Streaming right now
Post by: Naruto200Man on May 04, 2012, 08:07:19 PM
That would be better for Hinata... Since she's the one who has the byakugan/no byakugan mode in CoN

But I put Neji to the side for now so I could work on Spider-Man. I"ll pick back up on him a bit later.

For now, I need a video for Sanji. Well i don't NEED one... But I'd like to have one. The attack 13 is too badass for people to not see it before hand.

Edit:

https://join.me/144-634-032


Streaming

Let Me know what version of Hinata you want, I'll import that one over both zelda and sheik for you then *nod* You wouldn't even have to change the Down B that much lol just change the graphics/animations and set/clear a bit for byakugan mode :P then if statements for the byakugan mode attacks and whatnot =3


Title: Re: Kagemaru's Inner Sanctum: Sanji Preview video! also Streaming right now
Post by: Kagemaru on May 04, 2012, 09:57:52 PM
Alrighty. I'll be sure to do that when I get back on my Naruto swag. For now, One Piece has my attention.

That said... streams over. Thank you to those who showed up to watch :D

If you didn't... then you missed some Luffy previews...


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Black Neon X27 on May 04, 2012, 10:04:36 PM
No I didnt't! lol ;D
Thanks for the previews! :happy:


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 05, 2012, 10:54:01 AM
Luffy Updates:

Wait 1
Wait 3
JumpSquat
JumpF
JumpB
JumpAerialF
JumpAerialB
Fall
FallF
FallB
Dash
Run
Attack11 (jab1)
Attack12 (jab2)
AttackDash
AttackS3S (Side Tilt)
AttackLwStart (down smash)
AttackLwLoop (down smash)
AttaclLwEnd (down smash)
SpecialNStart (Neutral B)
SpecialNLoop (Neutral B)
SpecialNEnd (Neutral B)
AttackAirLw


All thats done for Luffy.


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Black Neon X27 on May 05, 2012, 01:32:57 PM
Keep up the good work! It shouldn't be hard for you! ;D


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: BlueBrain on May 06, 2012, 03:50:31 AM
over who is this luffy???


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 06, 2012, 04:18:11 AM
Over Marth... Luffy is... [/yoda voice]


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Black Neon X27 on May 06, 2012, 10:34:52 AM
Mannn, Yoda knows best. lol ;D

How's progress?


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 06, 2012, 11:29:13 AM
None. Took a break from animations for a couple reasons:

1: I have some symbalance of a life... I had things to do. xD

2: Pervy will have the new model done by Tuesday hopefully... so I'm gonna focus on Sanji till then.

In Sanji's case, he just needs Tilt's and Throws.


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Black Neon X27 on May 06, 2012, 11:45:49 AM
None. Took a break from animations for a couple reasons:

1: I have some symbalance of a life... I had things to do. xD

2: Pervy will have the new model done by Tuesday hopefully... so I'm gonna focus on Sanji till then.

In Sanji's case, he just needs Tilt's and Throws.

What you have a life! Kidding. :srs: No, seriously, that was a joke. Don't kill me. lol

Anyways, I heard about the....re-rigging? I think that's the correct term, maybe?  :>.>:

I'm glad you're taking a break, though. Stay cool!  8)



Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 06, 2012, 11:51:46 AM
Yeah... I may look like a brawlhack-aholic but I'm actually pretty lazy >_>;

I know when its time to take a break... :af:


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: SouthCraft on May 06, 2012, 12:12:14 PM
Hey kage. Ive heard that you are making Capt America moveset. Well i was thinking the same so how if we collab? You don't have too, but i can help PSAing. Just check out my work on smbz luigi 1,1. We don't have too, but it would be easier to Get it finish


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 06, 2012, 12:25:49 PM
Sure we can collab on it. But it'll have to wait till I can persuade Nano to re-rig the model. There are some issues with the Shield(s) that I would like to have fixed before I progress.

I really need to update my WiP list >_>


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: SouthCraft on May 06, 2012, 04:10:51 PM
Sure we can collab on it. But it'll have to wait till I can persuade Nano to re-rig the model. There are some issues with the Shield(s) that I would like to have fixed before I progress.

I really need to update my WiP list >_>
i can bind hes shield to an own bone so we can make shield throw :) i got many others ideas too


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 06, 2012, 04:44:30 PM
I'll send you the model today then... if you can fix it to how I need it, then Captain America will continue. Boygos will be so happy ;D


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: RasenganKameha on May 06, 2012, 06:08:41 PM
hey Kagemaru, is naruto200man gonna release rock lee PSA soon?

and naruto200man, are you almost done with rock lee PSA over link?


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Black Neon X27 on May 06, 2012, 06:16:09 PM
Wait, why did you ask Kagemaru, and then ask naruto200? I'm just as eager as you are for it, so why don't we wait patiently together! Besides, Kagemaru has a lot of other projects to work on. :)


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 06, 2012, 06:33:46 PM
Its a fair question... even if the order was a bit off, and it could have been asked in a more logical way...

 I started working on Rock Lee a while ago.

He asked because he knows I'm animating it. Rock Lee needs... grabs and win. I think thats about all he needs animation and then he needs to be PSA'd.

So no... it wont be soon at all.


Edit: I think I stated it in your thread Neon... but I've just got a huge folder of WiP animation stuff for animations I've got just laying around.

Reason why is because I just started animating in February and I was so excited cause I was naturally good at it... that I jumped around doing anything that caught my fancy.

But now my skill has sunk in and the excitement isn't as abundant (I still love animating) but I know how to concentrate and focus on a few projects at once (I still haven't quite mastered how to focus on one at a time :af:)


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Black Neon X27 on May 06, 2012, 06:37:49 PM
Yeah, I know, I was just asking because they were asking the same question to two different people. Thanks for clearing that up though! :)


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 08, 2012, 11:58:23 AM
Working on Sanji's grabs now. >_>

Then his Neutral B move...

Then his tilts...

Then I'm done >_>

I do so dislike doing the in-between animations. they are so boring to do. Catchturn, catch wait, catchcut, turn, turnrun, turnrunbreak, animations like those... they make me sleepy -_-


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: ShadowMarth on May 09, 2012, 06:10:45 AM
Working with animaine on Sanji as well. i just thought i would let you know.
We started late last night. so far we have given Gfx to the cigarette on his wait2
We have also made a puff of smoke for when he exhales


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 09, 2012, 09:44:00 AM
Awesome. I've been tired all week... but I'm feeling a bit more energized today.


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Solar99 on May 09, 2012, 03:25:36 PM
Is it hard coming up with moves for Sanji, since all he does is kick?


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Naruto200Man on May 09, 2012, 05:50:40 PM
No Need to worry, I still have the animations that Kagemaru sent me last. If Kagemaru has any newer animations for lee though I would like those :P
I'm waiting until BJ finishes the moveset editing in brawlbox because then we won't have so much issue with filesize. Because BB will completely rebuild the .pac file instead of adding changes to the end of it like PSA does.

Lee will start out weak, but he'll get progresively stronger, either by changing with taunts(Most likely taunting during a FS to prevent op-edness) or by damage percentage.


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 09, 2012, 07:00:47 PM
No Solar its not. His moveset is all ready to go. Its just the PSA and Animations that are taking time.


200Man: I haven't worked on Lee. No worries, I'm still on board for it. I'll say he's around Sanji's level of completion though. I believe he only needed Wins/grabs and a couple tilts.


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Solar99 on May 09, 2012, 07:02:25 PM
No Solar its not. His moveset is all ready to go. Its just the PSA and Animations that are taking time. 
I meant when you began doing the PSA.


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 09, 2012, 07:11:06 PM
That makes it even easier...

Most of his attack flags are the same.

I'm not even the on PSAing it atm. I believe ShadowMarth, Animaine and Carnage are on top of that.


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: AnImAiNe on May 09, 2012, 07:15:48 PM
psa is coming along moderately i'd say. The v1 will not have the specials done. it will only have the a attacks so i can see what people think about the moves and what should be improved. then the b attacks and taunts come in maybe wins too. then v3 will have the csps,final smash etc..


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 09, 2012, 08:34:32 PM
I did the landing animations from the air attacks. >_> And I did the forward tilt. And all the squat animations.

I'll see about the other two tilts tonight. Then all his a moves will be done.


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: AnImAiNe on May 09, 2012, 08:41:47 PM
thats not counting the b moves right?


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 09, 2012, 09:07:13 PM
Yeah, not counting B Moves.



Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: AnImAiNe on May 09, 2012, 09:10:17 PM
good job on the catch animations  ;D


Title: Re: Kagemaru's Inner Sanctum: On my OP swag :D
Post by: Kagemaru on May 09, 2012, 09:17:18 PM
Lol, Thanks. Did you give Spex the file so he could do the catch turn?

===

Announcement:

The following Marvel characters will be receiving PSA/Animations from me. No matter what :srs:

Wolverine: v2 will be out soon with better animations for a number of moves as well as better gfx courtesy of Albafika.

Spider-Man: I have to delay his v1.5 release due to finding out new information regarding grabs. This will make him so much better IMO.

Magneto: that model deserves a good PSA :srs:

Thor: I'm interested in what I can come up with him.

Hulk: I'm waiting on a better model. If not one from UMvC rigged to DK. Some of his animations are already done.

Hawkeye: I'm only gonna do animations if its over Link. If it ends up over Pit, I'm not bothering since thats where Tifa is gonna go for me.

Captain America: All I need is a model with the shield rigged to a single bone. South Craft said he'd have it done by maybe Friday. A nice amount of animations are done already.

Iron Man: A LOT of animations are done already. The moveset isn't finalized, but because Samus fit well with him already, it didn't matter.

Hopefully I didn't forget anything.

I plan to finish these things over time, cause I like to work on 2-3 projects at once. Currently I'm working on Sanji because none of the above with the exception of Wolverine and Iron Man are actually READY to be worked on.


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: AnImAiNe on May 09, 2012, 09:19:45 PM
i forgot  :>.>palm:


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Solar99 on May 09, 2012, 09:35:15 PM
I think I might do Carnage and Nova.


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: DSX8 on May 09, 2012, 09:44:49 PM
aww... no Dr. Doom? D=


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Kagemaru on May 09, 2012, 09:50:19 PM
Who's he over?


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: DSX8 on May 09, 2012, 09:52:42 PM
Who's he over?
Ganon... lol dont u check my thread? xD


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Kagemaru on May 09, 2012, 09:53:44 PM
I haven't checked a lot of threads recently >_>

Sadly, no... Thats where Magneto is gonna be.

But luckily, they are similar... so the moveset should actually fit them both. With maybe an exception to the grabs. >_>;

Sorry.


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Albafika on May 09, 2012, 09:57:16 PM
I'm PSA'ing Tifa at this moment as I think of what I'm missing on Wolverine.


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Kagemaru on May 09, 2012, 10:05:43 PM
you're awesome.


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Albafika on May 09, 2012, 10:18:35 PM
You're posting offline.


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Kagemaru on May 09, 2012, 10:48:16 PM
lolwut?



Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Carnage on May 10, 2012, 02:24:14 AM
I think I might do Carnage and Nova.
problem is there is no carnage model rip is being t posed and wont be done for quite some time :S shame ppl cant rip dlc from ps3/xbox360 but still i would also love to psa carnage but i cant animate and for now there is no model


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Kagemaru on May 10, 2012, 03:06:17 AM
Why can't you animate?


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Carnage on May 10, 2012, 03:19:07 AM
Why can't you animate?
because i suck  i tryed and when i change something i screw the rest of the animation i have no talent


Title: Re: Kagemaru's Inner Sanctum: Marvel Smash Bros List on pg 28
Post by: Kagemaru on May 10, 2012, 03:21:33 AM
>_>

I don't think its that bad...

Maybe I have a natural talent for it cause I can actually draw. (I specialize in characters)

But try animating wait poses... it should be easier if you start off with taking a picture and making a t-pose look like that.

Post Merge: May 10, 2012, 05:51:26 AM
Also, if anyone wants Iron Man out sooner,

I need help with the following:

-GFX help with his falling/jumping animations:
 I can't decide whats a good gfx to use nor do I know how to place them exactly where they need to go.

- Samus Missile replaced by Ray gun laser and Super Scope ball laser.

- electrical flags needed on certain attacks

- Fire damage/flags on certain attacks.

If anyone is interested, let me know.


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: ShadowMarth on May 10, 2012, 06:02:52 AM

Post Merge: May 10, 2012, 05:51:26 AM
Also, if anyone wants Iron Man out sooner,

I need help with the following:

-GFX help with his falling/jumping animations:
 I can't decide whats a good gfx to use nor do I know how to place them exactly where they need to go.

- Samus Missile replaced by Ray gun laser and Super Scope ball laser.

- electrical flags needed on certain attacks

- Fire damage/flags on certain attacks.

If anyone is interested, let me know.

Easy enough. I could help you if you want.


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Kagemaru on May 10, 2012, 06:49:51 AM
thats badace.

Once Sanji and Luffy are done then I'll be able to pop out Iron Man really quickly.


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Naruto200Man on May 10, 2012, 07:33:40 AM
Iron Man PSA, obviously there's going to need some "assembly" required
(http://i45.tinypic.com/zn4kgg.jpg)

Seriously though :P good luck with iron man XD


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Royal_Blade on May 10, 2012, 07:50:32 AM
Wait... Your making Ironman... over Samus!?

Good luck with the filesize...


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Kagemaru on May 10, 2012, 02:10:00 PM
It works already. :D

The only issue is if the lasers exceed the file size. If they do... then the alternate animations should suffice.


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: SouthCraft on May 10, 2012, 02:13:38 PM
Iron man! Looks like the avangers join brawl :p


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Kagemaru on May 10, 2012, 02:55:30 PM
I've had Iron Man animations longer then I've been working on Captain America...

Speaking of...

How's the rig going?


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: nanobuds on May 10, 2012, 03:20:44 PM
If iflesize is a problem, you could always shrink Iron Man's textures... they're already huge lol.

But you would need to include compatible textures for it.


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Kagemaru on May 10, 2012, 05:25:23 PM
Well someone told me that as long as you edit/replace whats in Samus' file instead of add things, the size remains unchanged. Which is what I plan to do. Hopefully...

Meanwhile... at the Daily Bugle:

I'm in need of some slight PSA help with Spider-Man's down grab. I changed it slightly, and Now I want it to reverse his direction, but the animation and the psa are not agreeing. I've tried putting the 'reverse direction' code in several different spots of the animation and it still comes out janky at the end.


Meanwhile... in the middle of the ocean:
Sanji's a moves are done and I should hopefully have his grabs done this weekend.

Luffy is being Rigged by Pervy at this very moment, and Zoro is nowhere to be found. D:

Back at Shield's HQ:
Captain America is still waiting on his release papers from the medical team (Southcraft is rigging him still I believe) before he can begin his physical training once more (so I can't animate him)

Bruce Banner is still missing in action.

Thor is also MIA, its is believed that he is chillaxing in Asgard also going through a medical examination.

Hawkeye is MIA as well.

This concludes my report :af2:


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Boygos on May 10, 2012, 06:32:26 PM
Well someone told me that as long as you edit/replace whats in Samus' file instead of add things, the size remains unchanged. Which is what I plan to do. Hopefully...

Meanwhile... at the Daily Bugle:

I'm in need of some slight PSA help with Spider-Man's down grab. I changed it slightly, and Now I want it to reverse his direction, but the animation and the psa are not agreeing. I've tried putting the 'reverse direction' code in several different spots of the animation and it still comes out janky at the end.


Meanwhile... in the middle of the ocean:
Sanji's a moves are done and I should hopefully have his grabs done this weekend.

Luffy is being Rigged by Pervy at this very moment, and Zoro is nowhere to be found. D:

Back at Shield's HQ:
Captain America is still waiting on his release papers from the medical team (Southcraft is rigging him still I believe) before he can begin his physical training once more (so I can't animate him)

Bruce Banner is still missing in action.

Thor is also MIA, its is believed that he is chillaxing in Asgard also going through a medical examination.

Hawkeye is MIA as well.

This concludes my report :af2:

*walkie talkie noise*
this is Captain America here...
we've located Thor...
(http://i.imgur.com/LaYE3.png)
over.
*walkie talkie noise*


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Kagemaru on May 10, 2012, 06:37:15 PM
*walkie talkie*
Thats good Captain. We'll contact Stark for a team training exercise within the next couple of days.

Over
*walkie talkie*


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Boygos on May 10, 2012, 06:39:53 PM
*walkie talkie*
Thats good Captain. We'll contact Stark for a team training exercise within the next couple of days.

Over
*walkie talkie*
oh my god we're such freaking dorks xD hahaahahha


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Albafika on May 10, 2012, 07:11:11 PM
I'm there now. <.<


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Boygos on May 10, 2012, 07:22:50 PM
I'm there now. <.<
?


Title: Re: Kagemaru's Inner Sanctum: Iron Man GFX Help needed :D
Post by: Kagemaru on May 10, 2012, 10:43:43 PM
Something else entirely. Don't worry about it xD


Title: Re: Kagemaru's Inner Sanctum: There will be lots of Progress this weekend. :D
Post by: Boygos on May 11, 2012, 05:36:33 AM
ahh


Title: Re: Kagemaru's Inner Sanctum: Gone for a week, direct important stuff to my pm box.
Post by: Kagemaru on May 11, 2012, 07:31:58 PM
Stuff happened, so I won't have stable internet for a week. My phone is all I got. Expect drastically activity drop., everyone I'm working with, if you need something from me... Sorry but I have zero upload capability. If I'm lucky, I'll go to a place with free wifi. Expect sanji to be done by next week. animation wise.


Title: Re: Kagemaru's Inner Sanctum: Gone for a week, direct important stuff to my pm box.
Post by: Naruto200Man on May 11, 2012, 08:53:04 PM
Would you be interested in re-making some zelda/sheik animations over link?
If you are, I have good reason to be asking, but it's kinda a big description so I'ma shoot you a PM.


Title: Re: Kagemaru's Inner Sanctum: Gone for a week, direct important stuff to my pm box.
Post by: Kagemaru on May 12, 2012, 03:50:08 PM
Give me a description if what you're doing.


Also: Sanji's back throw is done. his back and forward throw are resembling xion's from bloody roar series. And speaking of, I might add yugo the wolf to my roster.


Title: Re: Kagemaru's Inner Sanctum: Gone for a week, direct important stuff to my pm box.
Post by: Boygos on May 12, 2012, 03:52:40 PM
Do you need me to rerig Cap for the PSA? I'd be willing too. What do you need his shield rigged too?


Title: Re: Kagemaru's Inner Sanctum: Gone for a week, direct important stuff to my pm box.
Post by: Kagemaru on May 14, 2012, 08:38:12 PM
I need one shield rigged the r have n bone. And one to the thrown bone.  thats all.

luffy's gatling is done.

Not having stable internet is killing me. Someone pm me a dl link to wolverine v2 that isn't drop box.my phone won't dl that. or send it to me email as an attachment. Onikage_shado@yahoo.com thanks in advance.


Title: Re: Kagemaru's Inner Sanctum: Gone for a week, direct important stuff to my pm box.
Post by: Carnage on May 15, 2012, 12:26:26 AM
I need one shield rigged the r have n bone. And one to the thrown bone.  thats all.

luffy's gatling is done.

Not having stable internet is killing me. Someone pm me a dl link to wolverine v2 that isn't drop box.my phone won't dl that. or send it to me email as an attachment. Onikage_shado@yahoo.com thanks in advance.
just wondering how will you make the shield on trown disapear? since you cant just make it 0 since trown is used in grabs and shielding dot know if that would freeze if its recized to nothing


Title: Re: Kagemaru's Inner Sanctum: Gone for a week, direct important stuff to my pm box.
Post by: Boygos on May 15, 2012, 07:58:40 AM
I need one shield rigged the r have n bone. And one to the thrown bone.  thats all.

luffy's gatling is done.

Not having stable internet is killing me. Someone pm me a dl link to wolverine v2 that isn't drop box.my phone won't dl that. or send it to me email as an attachment. Onikage_shado@yahoo.com thanks in advance.
I got your back man ;) I'll send it now :P

Post Merge: May 15, 2012, 08:00:03 AM
PS do you know if anyone will port V2 over someone? I like Wolf, and I'd rather keep him, but I REALLY want Wolve. If someone would port him over Diddy or R.O.B., that'd be greatly appreciated.


Title: Re: Kagemaru's Inner Sanctum: Gone for a week, direct important stuff to my pm box.
Post by: SSJ Is Clueless! on May 15, 2012, 11:29:08 AM
*cough* port over bowser *cough*


Title: Re: Kagemaru's Inner Sanctum: Gone for a week, direct important stuff to my pm box.
Post by: zutox on May 15, 2012, 04:28:07 PM
*cough* port over bowser *cough*

ANY port over Bowser would probably be the best port since porting started :P


Title: Re: Kagemaru's Inner Sanctum: Gone for a week, direct important stuff to my pm box.
Post by: Kagemaru on May 16, 2012, 11:38:08 PM
just wondering how will you make the shield on trown disapear? since you cant just make it 0 since trown is used in grabs and shielding dot know if that would freeze if its recized to nothing


When I get around to testing it in-game, I'll find out about the shield/guarding thing. But my idea is...

that the bone size does not affect the hitbox size. So as long as the bone is in the correct position, the hitbox size is also not effected.

So... that said, even if a shield is rigged to the throwN bone, then as long as the bone is where it needs to be where guarding, then the guarding shield (the default one with the game) should be just fine.

Same thought process applies to grabs and throws. The bone being scaled to zero doesn't mean its not there. The hit box size shouldn't  be affected by the texture size.

Of course I could be wrong about all this. >_> If I am... call it a learning experience.



----

I am home!!!

I have internet!

And I have done stuff!!!

Luffy's Gomu Gomu Gatling is done.
Sanji's Back and Down grabs are done.
Sanji's Run is better looking.
As far as I know... Sanji is only missing 2 more grabs and win/(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) animations. So expect a beta soon.
Iron Man's run, runbreak, turnrun, turnrunbreak, jumps, falls

And I think thats about it...

On a side note, I am in semi-desperate need of an authentic functional game cube controller. Nintendo seems to be the only company capable of making actually good quality game cube controllers. Words cannot express the amount of rage I had to deal with due to the increasingly jankyness of my gamestop g-cube controller. It likes to pretend I'm pressing down... randomly during the match. And its not the kind of random where you blow the cord and it stops until you turn the game off or unplug it... no... its the kind of random that you think its fixed, then 5 minutes later in a match you die because your character does down a in the air instead of forward a and you die because of it and potentially lose the match

[/rageface]


Edit: And if anyone is interested in a good Bowser. Give the Brawl- one a shot. This Bowser (when played by a human) is actually pretty formidable.


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: Carnage on May 17, 2012, 12:49:03 AM
well one of my gc controllers busted too so i bough a gameware gamecube controler is so so with the exception of being too bulky compared to the original


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: Kagemaru on May 17, 2012, 01:30:07 AM
Why in god's name can companies NOT come up with a controller thats the original size of the gcube controler. Who the [censored] wants to sit there and hold a damn controller thats twice the size of a normal one. >:/

Look at the playstation controllers. They are GREAT in size. Nintendo did it right with their size and longevity of their controllers. SERIOUSLY! I had a controller (I referred to it the God Controller cause it broke one day and magically fixed itself month or so later #Resurrection) that lasted me for 6 years. I loved that controller :/


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: BlueBrain on May 17, 2012, 03:39:02 AM
gameware controllers suck bullballs seriously, i have one with a broken C stick, one that acts weird regarding the control stick (if u tilt very hard to a direction sometimes it will get stuck there (not the stick itself, but in-game))
so yeah, my nintendo gamecube controller has last me at least 4 or 5 years now, while the gameware controllers last me a couple of months, and dont even speak about wiimotes!!!


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: Carnage on May 17, 2012, 03:47:09 AM
gameware controllers suck bullballs seriously, i have one with a broken C stick, one that acts weird regarding the control stick (if u tilt very hard to a direction sometimes it will get stuck there (not the stick itself, but in-game))
so yeah, my nintendo gamecube controller has last me at least 4 or 5 years now, while the gameware controllers last me a couple of months, and dont even speak about wiimotes!!!

im on my second gameware it lasted me like 2years  they arent reistante tough but i had 2 gamecube controlers 1 lasted since gamecube is out until this year january and the other still works perfectly altough my dog bitted off the analog stick and i have to use Duct tape on the top to look like the top of the analog stick xD

i only use the wiimote to turn the wii on i :srs: hate every game that uses the wiimote aiming system so i only buy wiimoteless games lol

right now i have 1 gamecube controler original ,1 gameware gc controler and 1 classic controler to play ssbb


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: ThyLASA on May 17, 2012, 06:10:43 AM
had a weird dream you were going to release spiderman soon?


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: ShadowMarth on May 17, 2012, 06:31:56 AM
Kagemaru,send me the updated motion file
im gonna work on the things animaine gave me a list of to do


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: BlueBrain on May 17, 2012, 08:19:30 AM
im on my second gameware it lasted me like 2years  they arent reistante tough but i had 2 gamecube controlers 1 lasted since gamecube is out until this year january and the other still works perfectly altough my dog bitted off the analog stick and i have to use Duct tape on the top to look like the top of the analog stick xD

i only use the wiimote to turn the wii on i :srs: hate every game that uses the wiimote aiming system so i only buy wiimoteless games lol

right now i have 1 gamecube controler original ,1 gameware gc controler and 1 classic controler to play ssbb
then why did u buy a darn wii???


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: Carnage on May 17, 2012, 08:56:54 AM
then why did u buy a darn wii???
pokemon,ssb,mariokart games mostly  since i love those games i dont want lose them because of wiimote lol when i buy a wii game i always look to the back to controlers that work to see if wiimote isnt the only option

i also have a ps3 for some more serious and mature games , wii is for fun games only.


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: BlueBrain on May 17, 2012, 09:16:26 AM
so ur saying u missed both zelda games?


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: Carnage on May 17, 2012, 09:40:58 AM
so ur saying u missed both zelda games?
yup i have never played any zelda game ever not even on n64(best nintendo console so far imo) ,im not a zelda fan


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: viewtifulduck82 on May 17, 2012, 10:33:19 AM
loool your missing/missed out on your childhood xD


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: Kagemaru on May 17, 2012, 11:12:03 AM
@Shadowmarth: I just sent it to Animaine. I'll send it to you as well. And Also, if you guys wanna have a slightly ghetto version of the down-b ground move, then replace the transN translation that moves him up with the hip translation that moves him up. So that way he leaves the ground like you guys want. And don't forget to remove the slop events on everything. >_>;

@KiDTeeCT: I was... then I found out some stuff about the posibility of how to make a grab end with the character in the air. So I'm gonna see if its true, if it is, I'll have to re-do some stuff with Spider-Man's Up and Down grab. If its not, I have to fix a small issue with Spider-Man's down grab, and then I can release it.



Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: Carnage on May 17, 2012, 12:20:11 PM
loool your missing/missed out on your childhood xD
no i didnt i got to  play pokemon on the gbc ,ssb ,pokemon stadium,pokemon snap, mario kart yoshi island , super mario world, among many other gbc and n64 games  i had some really nice fun  on my childwood imo there were alot of great games back them not only zelda games out there


Title: Re: Kagemaru's Inner Sanctum: I'm Back! Things were done...
Post by: viewtifulduck82 on May 17, 2012, 12:43:02 PM
same as me. im just sayian that your missing a huge slice of nintendo pie. its my fourth favorite franchise. mind you, one does not simply obtain spot number 4 on my favorite franchise list xD anywhooo, is there currently anyone wolf can be ported to?


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Tonight. Need ingame pics.
Post by: Kagemaru on May 17, 2012, 08:03:12 PM
what the title says...


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Tonight. Need ingame pics.
Post by: SonicUnderground316 on May 17, 2012, 08:05:49 PM
what the title says...

Great news :af: Looking foward to it.


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Tonight. Need ingame pics.
Post by: Kagemaru on May 17, 2012, 08:07:43 PM
Can't release until I get in-game pictures.


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Tonight. Need ingame pics.
Post by: Naruto200Man on May 17, 2012, 08:22:03 PM
Kagemaru, did you get my email? :/


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Tonight. Need ingame pics.
Post by: Kagemaru on May 17, 2012, 08:22:40 PM
email?


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Tonight. Need ingame pics.
Post by: Naruto200Man on May 17, 2012, 08:29:26 PM
email?
I'll just pm you.
I need to rethink the moveset anyway.
They'll mainly be good for practicing animation.


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Tonight. Need ingame pics.
Post by: Kagemaru on May 17, 2012, 09:11:35 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26440 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26440)

Iron Man Alpha released.


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Released
Post by: Albafika on May 17, 2012, 09:21:16 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26440[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26440[/url])

Iron Man Alpha released.
And approved. =D


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Released
Post by: Kagemaru on May 17, 2012, 09:23:54 PM
Awesome. I'm gonna look at Tifa now see if she's ready for a beta release.


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Released
Post by: Tawa Hoda on May 18, 2012, 12:50:38 AM
lol, I went to "flag" it to tell you something's wrong with the filenames, causing it not to work, but I hit enter on accident, I forgotten that there's not a "description" part of the flag. Just 1 thing.

Sorry Man, I messed up there. :/ please hate on me.  :oshi:


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Released
Post by: Kagemaru on May 18, 2012, 01:47:00 AM
Eh? The file names were incorrect?

But no worries, I'm sure all the ppl on this site are smart enough to name them right. >_>

I'm not gonna hate you xD

But I admit, my blood pressure went up a bit when I saw that I was reported. Then I read it, then I read this. No worries. :D

Edit:

Started Thor animations:

Wait1: He floats
Dash: He flies
Run: He flies more. Of course the hammer is in front of him, and hiis cap is a [censored] to animate.

And like most of my Marvel hacks, he'll be based off UMvC3 which I've seen that Thor is rather low ranking on the Tier list. And whats more, his moves are slow so they are easy to replicate. His specials are also going to be fairly simple to make. If I do say so myself, he'll be the fastest of the marvel bunch I'm doing. Completion wise... not speed wise.

Iron Man I still plan to do in my spare time... no particular reason. But I think the alpha will suffice for the time being.

Wolverine v3 will be soon-ish cause I found a nice ground Final Smash to give him and I wanna give him more of the UMvC3 feel.

Spider-Man will come when I find out about his grabs... which reminds me I REALLY need to stop forgetting to send those files to Albafika.

Hawkeye I've been told to stand down on for the time being. So I will. :D

Sanji is being PSA'd for his beta release, so I'm taking a break from him.

Luffy, I'm still waiting on his new model so I'm not working on him either.

So technicaly, by default, I should be working on Ryu. Which I might. Tomorrow.


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Released, Started on THOR!
Post by: viewtifulduck82 on May 18, 2012, 12:57:22 PM
you've got alot of projects o_o


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Released, Started on THOR!
Post by: Kagemaru on May 18, 2012, 01:37:59 PM
I like to stay busy. xD

I'm doing some Naruto and Sasuke animations now since Animaine asked to do Sasuke instead of Ryu/Ken


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Released, Started on THOR!
Post by: Boygos on May 18, 2012, 02:40:48 PM
Nano is gonna fix Cap for my birthday :vyse:


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Released, Started on THOR!
Post by: Kagemaru on May 18, 2012, 03:24:45 PM
Then ignore that PM I just sent you. xD

When is your birthday?


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Released, Started on THOR!
Post by: Boygos on May 18, 2012, 04:40:41 PM
Then ignore that PM I just sent you. xD

When is your birthday?
I just told you in a PM :vyse:


Title: Re: Kagemaru's Inner Sanctum: Releasing Iron-Man Alpha Released, Started on THOR!
Post by: Kagemaru on May 18, 2012, 05:06:46 PM
So like... I'm gonna be internetless for another week >:/

I just found this out today. So don't expect a lot of progress. Most of my projects require me to research and without internet, I can't research.

So because of that... this following week is probably gonna be very fruitless. What I'm doing now is buffering combo tutorials for Captain America, Iron Man, Thor, and Wolverine so I can attempt to get some stuff done. But I doubt I'll get much work in.

Animaine, I'll probably have a hard time doing Sasuke stuff too unless you PM me very detailed instructions on how you want something to look. My phone wont load gifs and Youtube refuses to work on my phone as well, so you'll have to use words if you want any Sasuke stuff done.

On the bright side, I think I'll work on Ryu. Or one of my other un-started hacks to bide the time.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Solar99 on May 18, 2012, 05:16:33 PM
I like to stay busy. xD
Why? :srs:


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Kagemaru on May 18, 2012, 05:54:55 PM
Cause I don't have much else to do.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Solar99 on May 18, 2012, 06:07:06 PM
Kind of the opposite with me. Good thing my Finals are next week so I can put something in the Vault. :srs:


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Kagemaru on May 18, 2012, 06:23:21 PM
I graduated highschool 3 years ago. And I decided to work before going to college. And now that I've done the grown-up thing for a good 3 years, I'm ready to go back to school. The process isn't the fastest, so thats what gives me so much time to do this stuff.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: viewtifulduck82 on May 18, 2012, 06:44:26 PM
lol done the grown up thing xD and i didn't know you were working on naruto too. marioDK is also working on one i think


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Kagemaru on May 18, 2012, 06:53:14 PM
I'm working on Naruto with him. I just gave him the attack11/12/13 a while ago.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Solar99 on May 18, 2012, 07:03:22 PM
Oh forgot to mention this. I really love the animations you did for the Iron Man PSA, even if it is an alpha. If you need more references for his attacks you can always go to a site call Infinite Mugen. It has sprites of Iron Man from MvC2.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Kagemaru on May 18, 2012, 07:04:34 PM
Cool. I'll keep that in mind.

I'll actually go do that now and grab sprites for Hulk, Thor(if he's there) Captain America, Wolverine too if they are there. Cause sprite sheets are second best to watching videos.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: viewtifulduck82 on May 18, 2012, 07:10:48 PM
ah i see. i hope it turns out well. some of ssf2 naruto's moves might look weird in 3d. such as the down smash and dash attack.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Kagemaru on May 18, 2012, 07:17:42 PM
@Solar99: Sorry, I didn't thank you for the comment. Ty.  I've got a UMvC video of Iron Man, Hulk, Thor, Wolverine, and Captain America buffered. so even if I don't have internet, as long as I don't turn off my computer, I'll be able to watch them.

And if some bizarre chain of events happens I just dl'd a bunch of sprite sheets, so hopefully they help.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: SonicUnderground316 on May 18, 2012, 09:57:18 PM
Even thought it's just an alpha version, I think  Ironman look pretty good so far :) The animations are quite smooth and the few change that are made are legit, for the most part. I not sure why exactly his up smash freeze thought. Like Solar99 says Infinite Mugen have is really nice if you want sprite sheet (ggod to know that you prefer those).

Also, since his V.2 has been realese not to long ago, I think i should share my thoughts on Wolverine. Imho, It was really awesome except for his Final Smash and  few minor things. I can understand that the attack purposes is to give damages but at least make it UNBLOCKABLE. I'd still say that the best option for Wolverine's Final Smash  whould be his level 3 from MvC3 aka Weapon X:

MvC3: Wolverine Combo 02-WEAPON X (http://www.youtube.com/watch?v=opJ5P-FlrBE#)

If you're able to add a second Final Smash and make a X shape appear instead of Wolf deflector effect than the current one should be his arieal final smash and nothing else (it never was Wolverine's main hyper attack in MvC anyway). I think maybe it's just me but i think that at the end of his Side-B he should do that
 
(http://www.fightersgeneration.com/characters4/wolvie-slash.gif)

I also think the Down Smash could have been like Wolf. Cause looking back, it's too much like his front smash and although i know that you want to make him a damage giver rather than a killer, i think  Wolf Down Smash (or something similar to it) whould be quite cool  and more appropriate to Brawl but I think i already told you that. Then again, these are just a suggestion though i highly recommanded them.  

As for Thor, well obviously you can look at MvC3 video for him r maybe try to find sprite of him but I whould say that you could take a look at his game (Thor:God of Thunder for the DS). It's not that clear on that video but if you coud find sprite from this game it would be great. Some of his attacks are quite cool imo:

Thor - God of Thunder [NDS] walkthrough part 1 (http://www.youtube.com/watch?v=bXHFmGDZwzw#)


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: nanobuds on May 21, 2012, 03:30:16 PM
>.>

anyone want a throw-able sheild?
(http://i1214.photobucket.com/albums/cc485/Nanobuds1220/Untitled-5.png)


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: SouthCraft on May 21, 2012, 03:32:14 PM
>.>

anyone want a throw-able sheild?
([url]http://i1214.photobucket.com/albums/cc485/Nanobuds1220/Untitled-5.png[/url])
ooh! I like captains that throws shield :)


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Solar99 on May 21, 2012, 03:38:03 PM
>.> anyone want a throw-able sheild? [url]http://i1214.photobucket.com/albums/cc485/Nanobuds1220/Untitled-5.png[/url] ([url]http://i1214.photobucket.com/albums/cc485/Nanobuds1220/Untitled-5.png[/url])

*clears throat*

When Captain America throws his mighty shield.
All those who choose to oppose his shield must yiiiiield.
If he’s led to a fight and a duel is due,
Then the red and white and the blue’ll come through
When Captain America throws his mighty shiiiield


Had to do it. :af:



Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Hero © on May 21, 2012, 03:41:12 PM
*clears throat*

When Captain America throws his mighty shield.
All those who choose to oppose his shield must yiiiiield.
If he’s led to a fight and a duel is due,
Then the red and white and the blue’ll come through
When Captain America throws his mighty shiiiield

Had to do it. :af:
lol. Nice quote

Im glad someone is working on Captain America PSA. Hes one of my mains in UMvC3/MvC2. So im with Boygos on this one :af:


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: nanobuds on May 21, 2012, 08:25:57 PM
Heh. I think Kagemaru may [censored] himself when he gets back and sees that I was able to get the shield working :P


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Kagemaru on May 23, 2012, 06:18:32 PM
I almost did. Lol. Whatever upload medium you use, thank you. Cause almost anything else would not have downloaded to my phone.

So...

Here is what I've been doing with no internet:

Wolverine v3 animations and some psa

Ryu animations are 99% done.

Couldn't work on iron man or anything else that had a video cause they wouldn't play. But I had sprite sheets for wolverine and ryu.

I have one for captain america too so when I get back to my lap top I'll finish him up.

I started psaing ryu and I'd like to give him and wolverine a cancel system to see how the work. Wolverine for sure will have his berserker speed boost. Even if I have to give up the cancel system.

So yeah... Dunno when I'll have internet again. I'd have to go back home for that, and that might not be till next week. So until then I only have my phone. And where I'm staying, reception is horrible. I can't even get phone calls. I'm only on now cause I went out to eat today.

Thanks for the wolverine feed back. And thanks for the captain model. I'll try to psa them as best I can but I'll need some one to import a super hadoken gfx for ryu. Its his air fs. His ground one is the three hit shoryuken

I'll was in the process of making wolverines ground fs but the gif went away so I gotta take my laptop somewhere with wifi to get that and the videos back.

Typing on my android takes forever.

Deuces


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: zutox on May 23, 2012, 07:34:56 PM
I almost did. Lol. Whatever upload medium you use, thank you. Cause almost anything else would not have downloaded to my phone.

So...

Here is what I've been doing with no internet:

Wolverine v3 animations and some psa

Ryu animations are 99% done.

Couldn't work on iron man or anything else that had a video cause they wouldn't play. But I had sprite sheets for wolverine and ryu.

I have one for captain america too so when I get back to my lap top I'll finish him up.

I started psaing ryu and I'd like to give him and wolverine a cancel system to see how the work. Wolverine for sure will have his berserker speed boost. Even if I have to give up the cancel system.

So yeah... Dunno when I'll have internet again. I'd have to go back home for that, and that might not be till next week. So until then I only have my phone. And where I'm staying, reception is horrible. I can't even get phone calls. I'm only on now cause I went out to eat today.

Thanks for the wolverine feed back. And thanks for the captain model. I'll try to psa them as best I can but I'll need some one to import a super hadoken gfx for ryu. Its his air fs. His ground one is the three hit shoryuken

I'll was in the process of making wolverines ground fs but the gif went away so I gotta take my laptop somewhere with wifi to get that and the videos back.

Typing on my android takes forever.

Deuces

I'm deadly exited to see your Wolverine v3 :D


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: SonicUnderground316 on May 24, 2012, 03:23:49 PM
Can't wait to see Wolverine and Ryu :happy: . Maybe you could ask AnImAiNe about the "super hadoken" effect you're looking for. He told me that he found TvC hadoken's model so maybe he could help you with the shinku hadoken one.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Kagemaru on May 25, 2012, 05:17:16 AM
Thats fantastic. And since it's a ike hack, he's got plenty of room for imported gfx. For the initial release, ryu may not have his taint activated super moves. But it may be there for later versions.

Bad news with iron man.

Unless I misunderstood what I read, the new model won't work. Cause I need a shield to move on its own separate from the body. And one with the body. the one I have now only moves with the body.

But I have a  suspicion that I may have missed or forgotten something in the pm I was given. I'll check again when I have stable internet.

Also, I may start on megaman.exe if I don't go home to my internet soon. He wasn't going to be based off anything but my imagination do nothing is stopping me from working on him save for my want to do hawkeye. I actually kinda wanna make up hawkeye's move with the exception of tips mvc support move as his down special ground.

Post Merge: May 25, 2012, 05:18:02 AM


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: AnImAiNe on May 25, 2012, 05:22:49 AM
thats funny i have been working on his arrows lately im not sure if you saw when i posted it last time when i was talking about ryu.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Kagemaru on May 25, 2012, 06:58:05 AM
I saw that you said you were working on him. But I didn't see any details.

Post Merge: May 25, 2012, 07:03:55 AM
I saw that you said you were working on him. But I didn't see any details.


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: AnImAiNe on May 25, 2012, 10:18:12 AM
oh i hope i didnt sound like i was discouraging you from doing him i was only saying i was playing around with links arrows making them have effects like hawkeyes.  thats all


Title: Re: Kagemaru's Inner Sanctum: Not gonna have internet for a while. Progress is down.
Post by: Kagemaru on May 25, 2012, 09:45:25 PM
Well I could use some assistance.

If anyone wants to help... I could use some umvc tutorials of:

Thor
Captain America
Wolverine
hawkeye
X-23
Iron man
Ryu

If anyone can download a youtube video and possibly compress it to a zip file, then up load it with whatever Nano uses so I can dl it...

I could have at least iron man and thor done animation wise. Iron man might even be ready for a beta.

If anyone wants to help, shoot me a pm.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Kagemaru on May 29, 2012, 04:46:20 PM
Say hello to the newest member of IST!

And I'm at the library now. Looking for how to dl Youtube videos so that when I leave, I can work on Thor and IronMan.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Boygos on May 29, 2012, 07:21:51 PM
Welcome to the team! Now, how about dem Cap?
I can screen record Mugen for you, then send it to you. I have Cap and Iron Man from MvC2 on there.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Kagemaru on May 29, 2012, 09:22:09 PM
I needed Nano to add another shield. Just one more shield on a bone not attached to the hip (either an added bone or the throwN bone will do) and I'll be able to work on it.

Speaking of that particular avenger.

1: Nice Avi you got there (my wait1 :happy:   )

2: I downloaded all the UMvC3 videos I needed to work on:

Thor
Captain America
Wolverine (just some touch up animations if I think I need them)
Hulk
Iron Man

So I'll be able to work on their animations even though I don't have stable internet. :D

I actually did Thor's attack 11, 12, 13 while I was in the car. So woot!

Expect almost all the avengers to be fully animated soon!


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: BlueBrain on May 30, 2012, 02:30:16 AM
u may want to know, that i finally got to give hulk his own boneset ^^

problem is, im still having a huge lack of rig motivation...


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Boygos on May 30, 2012, 05:27:15 AM
u may want to know, that i finally got to give hulk his own boneset ^^

problem is, im still having a huge lack of rig motivation...
I'll rig it if you want me too.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: BlueBrain on May 30, 2012, 05:35:23 AM
I'll rig it if you want me too.
i'll send you the .max file in short ^^

btw, dont rotate the boneset, i know they look rotated, just ignore it, and rig as it is now, then export as it is, and in brawlbox, u can rotate it to normal ^^


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Albafika on May 30, 2012, 10:10:31 AM
Say hello to the newest member of IST!

And I'm at the library now. Looking for how to dl Youtube videos so that when I leave, I can work on Thor and IronMan.
Award was given. Congratulations! =P


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: DoctorFlux(Mariodk) on May 30, 2012, 10:25:49 AM
Congratulations on making the way to join IST


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: BlueBrain on May 30, 2012, 10:32:47 AM
welcome to IST!!
im really glad u came in, even though i didnt know until now, i did have a feeling you would fit in the team perfectly ^^


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Solar99 on May 30, 2012, 10:36:39 AM
Congratulations man! :)


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Speedy101 on May 30, 2012, 10:51:55 AM
Congrats for joining IST


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Carnage on May 30, 2012, 11:03:02 AM
hope you use this forum aswhell and dont hang around on lst all the time :P


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Kagemaru on May 30, 2012, 02:30:57 PM
Lol brawl vault is always my first home.

And I didn't know I got an award for that :af2:

Thor animations are coming along well.

Attack 11, 12, 13, neutral special, side special (and their air counter parts)  and his grab animations. I'm doing the down grab now which is mighty hurricane.

Post Merge: May 30, 2012, 02:38:53 PM


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Boygos on May 30, 2012, 03:28:44 PM
Lol brawl vault is always my first home.

And I didn't know I got an award for that :af2:

Thor animations are coming along well.

Attack 11, 12, 13, neutral special, side special (and their air counter parts)  and his grab animations. I'm doing the down grab now which is mighty hurricane.

Post Merge: May 30, 2012, 02:38:53 PM

waitt... we have a forum? da fuq? gah. whateva. Dude, you gotta get Mugen. It'll help you with moves and shtuff.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Kagemaru on May 30, 2012, 07:10:36 PM
I would prefer their sprite sheets.

The only 2d fighter I like is the ssb series.

Thor's special animations are done. Ironically, ike's normal moves fit thor well but I'm still going to change them. For the record, he is slow. So slow that even I wont agree to a ohc for him.

I am getting tired though.

I might switch to Iron Man later tonight


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: _Data_Drain_ on May 30, 2012, 08:50:43 PM
But Mugen is free. So you have nothing to lose getting it.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Kagemaru on May 31, 2012, 01:41:14 PM
It may be free but I don't want to waste my time getting a game I'm never going to play.

Progress report:

Wolverine v3 is 95% done. I just need to re-adjust his hitboxes for the new animations. And I'm contemplating making drill claw (up b) do what it does in mvc. Which is bounce him into the air so he can combo the opponent.

Aside from that he's about an hour or so of psa work till he is done.

Iron Man animations are coming along.  Up smash is his launcher. Down smash is repulse blast. Up b  I will put a poll up. Either it will be a fast launch upward that hurts those in the way, or true flight you can control for a short time.

Thor is also coming along well. I'll have to see if I can find some good lightning gfx though. Most of his animations are done besides his up and side a smash, his up and side tilt... And his back and forward grab.

All of which might stay as is. I'll try and have a beta out soonish.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Carnage on May 31, 2012, 02:10:49 PM
It may be free but I don't want to waste my time getting a game I'm never going to play.

Progress report:

Wolverine v3 is 95% done. I just need to re-adjust his hitboxes for the new animations. And I'm contemplating making drill claw (up b) do what it does in mvc. Which is bounce him into the air so he can combo the opponent.

Aside from that he's about an hour or so of psa work till he is done.

Iron Man animations are coming along.  Up smash is his launcher. Down smash is repulse blast. Up b  I will put a poll up. Either it will be a fast launch upward that hurts those in the way, or true flight you can control for a short time.

Thor is also coming along well. I'll have to see if I can find some good lightning gfx though. Most of his animations are done besides his up and side a smash, his up and side tilt... And his back and forward grab.

All of which might stay as is. I'll try and have a beta out soonish.
still kinda ceptic how you will make samus 7 kb filesize work with iron man psa really and iron man needs to lower the textures so it doesnt freeze with samus max psa size already :S


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Kagemaru on May 31, 2012, 02:49:01 PM
Well the alpha works so far.  And maybe before the animations are all done the psa builder will be finishes so it won't be a problem.

Also since I switched some of samus animations that are heavy on gfx for ones that are not, I'll be saving file size. Up smash for example is now iron man's launcher. So the current ice stuff and effects get taken out for a couple simple offensive collisions.

Savin space...

Like a baws.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: zutox on May 31, 2012, 03:16:37 PM
It may be free but I don't want to waste my time getting a game I'm never going to play.

Progress report:

Wolverine v3 is 95% done. I just need to re-adjust his hitboxes for the new animations. And I'm contemplating making drill claw (up b) do what it does in mvc. Which is bounce him into the air so he can combo the opponent.

Aside from that he's about an hour or so of psa work till he is done.

Iron Man animations are coming along.  Up smash is his launcher. Down smash is repulse blast. Up b  I will put a poll up. Either it will be a fast launch upward that hurts those in the way, or true flight you can control for a short time.

Thor is also coming along well. I'll have to see if I can find some good lightning gfx though. Most of his animations are done besides his up and side a smash, his up and side tilt... And his back and forward grab.

All of which might stay as is. I'll try and have a beta out soonish.

Omg I really can't wait to try them out! All of them! :D Good call saving space like that, it's gonna be interesting to see how Iron Man turns out.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Kagemaru on June 01, 2012, 12:39:33 AM
Alraight... Small glitch with wolverine. I don't know what I did wrong but when I try the berserker charge taunt, the game freezes.

What it's supposed to do is activate a ra bit (99)  and signify the down taunt to change to the berserker taunt. Then all the actions with the if ra bit statement would be active. Which is to increase the fps to 1.5

But what happens is everything is increased to 1.5 regardless.

I'll see if I can't figure this out. Or send it off to a friend who knows better then me.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Carnage on June 01, 2012, 12:42:13 AM
Alraight... Small glitch with wolverine. I don't know what I did wrong but when I try the berserker charge taunt, the game freezes.

What it's supposed to do is activate a ra bit (99)  and signify the down taunt to change to the berserker taunt. Then all the actions with the if ra bit statement would be active. Which is to increase the fps to 1.5

But what happens is everything is increased to 1.5 regardless.

I'll see if I can't figure this out. Or send it off to a friend who knows better then me.

just dont use ra bit lol especially under 100 use labit 105 for example


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: SouthCraft on June 01, 2012, 03:13:18 AM
Gratz with joining IST. Your animations and PSA's is awsome! Keep up with that!


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Kagemaru on June 01, 2012, 11:05:40 AM
The la bit thing worked, but how do I make it turn off after your dead?



Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Carnage on June 01, 2012, 11:23:24 AM
The la bit thing worked, but how do I make it turn off after your dead?


check my mewtwo psa over marth the labit turns false when they die just check  the code on the wait 1


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: DoctorFlux(Mariodk) on June 01, 2012, 11:44:58 AM
The la bit thing worked, but how do I make it turn off after your dead?


also check my Goku/SMBZ mario´s wait1,2,3(on the looped stuff)


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Kagemaru on June 01, 2012, 12:28:42 PM
You guys coulda just told me what to do >_>

Its not exactly fun downloading things on my phone...

But meh, I'm at the library for a couple hours... as luck would have it they close at 4 today and I didn't get here till 1  :>.>palm:

Anywhoo... I'll handle that when I get home. For now, I have to upload things while I have the chance to.

And... now that I think about it, I may have just lost my SD card  :srs:

But anyway... Gonna upload what I've done with Wolverine v3 and see if I can't find someone to help me out with some of his other issues.

Haven't worked on Thor but I'll upload him as well. And I haven't made any mention-able progress with any of my other works.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Carnage on June 01, 2012, 12:52:10 PM
You guys coulda just told me what to do >_>

Its not exactly fun downloading things on my phone...

But meh, I'm at the library for a couple hours... as luck would have it they close at 4 today and I didn't get here till 1  :>.>palm:

Anywhoo... I'll handle that when I get home. For now, I have to upload things while I have the chance to.

And... now that I think about it, I may have just lost my SD card  :srs:

But anyway... Gonna upload what I've done with Wolverine v3 and see if I can't find someone to help me out with some of his other issues.

Haven't worked on Thor but I'll upload him as well. And I haven't made any mention-able progress with any of my other works.
its not easy to explain its better if you look at it on the psa


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: SouthCraft on June 02, 2012, 10:59:07 AM
its not easy to explain its better if you look at it on the psa
^^ this! this is how i learned to PSA. i looked at other codes, most from Sdo0m and KJP and DO. and now i can PSA!


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: DoctorFlux(Mariodk) on June 02, 2012, 01:04:56 PM
^^ this! this is how i learned to PSA. i looked at other codes, most from Sdo0m and KJP and DO. and now i can PSA!
same here


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Carnage on June 02, 2012, 05:45:27 PM
same here
i did that too :P but i watched yours mariodk :P


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: SiLeNtDo0m on June 03, 2012, 03:06:28 AM
If you still don't get it, basically what you do is put this in all the Wait subactions:

If Compare: IC Basic 20001 == 190
    Bit Variable Clear: LA-Bit[XXX] = False
End If

The 20001 will show up as 33 after you enter it in.  This basically detects when a character has just died or not, then clears your variable.  The XXX is just a substitute for whatever your actual variable is.  The 190 has to be a Scalar btw, not a Value.


Title: Re: Kagemaru's Inner Sanctum: Joined Infinite Smash Team
Post by: Kagemaru on June 03, 2012, 09:16:59 AM
Well that makes sense. Thanks. I'll remember that when I go back to psaing on monday.

Post Merge: June 03, 2012, 03:45:50 PM
Thor Animations (http://www.mediafire.com/download.php?l00j93de50hy12p)


I'm at Mcdonalds for a few minutes while my mother tries to figure out how to upload a picture to facebook...

So I might be here for a while.

Anyway, I'm posting Thor's animation progress so that if there is anyone interested in helping me with PSAing it, I don't have to delay it cause I'm limited to my phone.

Really I just need some help with Flags and Gfx.  Thor uses a lot of lightning GFX and I don't know how to manipulate flags just right. Cause I want lightning damage to be done on a lot of animations.


Edit:


I said I need help. What I need is someone to make a video of Thor's animations for me. I really wanna show my friend, but he doesn't have a wii. A brawl Box video will do.

I'd also like either a BrawlBox vid or a in-game video of Iron Man's animations. here is a link http://www.mediafire.com/download.php?31xg7593q6y99gm (http://www.mediafire.com/download.php?31xg7593q6y99gm) These are updated from my released alpha, so a BB video would be best.

Thanks to whoever does this for me.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Albafika on June 07, 2012, 09:29:06 AM
I said I need help. What I need is someone to make a video of Thor's animations for me. I really wanna show my friend, but he doesn't have a wii. A brawl Box video will do.

I'd also like either a BrawlBox vid or a in-game video of Iron Man's animations. here is a link [url]http://www.mediafire.com/download.php?31xg7593q6y99gm[/url] ([url]http://www.mediafire.com/download.php?31xg7593q6y99gm[/url]) These are updated from my released alpha, so a BB video would be best.

Thanks to whoever does this for me.
BrawlBox Animations Showcase: Iron Man (http://www.youtube.com/watch?v=98xpRr1--x4#ws)

BrawlBox Animations Showcase: Thor (http://www.youtube.com/watch?v=jh2NH0ukQW8#ws)


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: BlueBrain on June 07, 2012, 10:02:01 AM
why unotaku links in description?


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Albafika on June 07, 2012, 10:05:53 AM
why unotaku links in description?
Lol fixed. <.>


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 07, 2012, 12:20:34 PM
You're awesome Albafika. Thanks yo.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: nanobuds on June 07, 2012, 08:52:30 PM
Yoo Kage... I'll try to get you Captain America this weekend... I've been low on hacking motivation and havent done anything for a while


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: SonicUnderground316 on June 07, 2012, 10:05:05 PM
You're awesome Albafika. Thanks yo.

Too bad! I wanted to do the video for one of your recent project but i wasn't fast enough LOL!


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 07, 2012, 11:01:10 PM
Yoo Kage... I'll try to get you Captain America this weekend... I've been low on hacking motivation and havent done anything for a while

No worries bruh, I've been busy too.

Too bad! I wanted to do the video for one of your recent project but i wasn't fast enough LOL!

Sorry bruh. :D


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: SonicUnderground316 on June 08, 2012, 12:45:15 AM
Sorry bruh. :D

It's alright bruh LOL! Well if you have updated or made new animations for Ryu maybe or any other project, i'd be happy to help. Just send me the files if you want to and if you judge it would be nice to have an updated video of course.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 08, 2012, 08:47:54 AM
The next video would more then likely be a In-Game one. Because all the animations are done and he's being PSA'd for the time being. Woot Woot.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: xZedkiel on June 09, 2012, 02:26:29 AM
Hey Kagemaru, would you like some Iron Man recolors courtesy of a huge Iron Man fan? :D


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Boygos on June 09, 2012, 01:45:26 PM
Can you send me Thor's wait1? My friend just joined KC-MM and he wants an avatar gif of it :P


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 11, 2012, 12:09:24 AM
xZedkiel, Ill assume the PM I got from you was the Iron Man recolors... If so... disregard my PM asking what it was. :D

Boygos: I'll have that to you by tomorrow... actually, now that I think of it, I have a link to his animations on the previous page. Just dl that. :D

So like... I didn't have internet this weekend so I didn't get anything done. Booooo...

And my in-laws moved in with me and as a result, I've been distracted from hacking cause my brother in law plays games too so we've been gaming it up in Naruto Generations. I'll try to make more time for brawl hacking cause Ryu is actually not too far from a release.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: xZedkiel on June 11, 2012, 12:42:31 AM
xZedkiel, Ill assume the PM I got from you was the Iron Man recolors... If so... disregard my PM asking what it was. :D

Boygos: I'll have that to you by tomorrow... actually, now that I think of it, I have a link to his animations on the previous page. Just dl that. :D

So like... I didn't have internet this weekend so I didn't get anything done. Booooo...

And my in-laws moved in with me and as a result, I've been distracted from hacking cause my brother in law plays games too so we've been gaming it up in Naruto Generations. I'll try to make more time for brawl hacking cause Ryu is actually not too far from a release.
Too late, I replied XD BUT I hope you like them! I actually did like 12, cause the pictures and the in game models are different looking, choose whichever ones you like between each V1 and V2.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Albafika on June 11, 2012, 09:16:05 AM
What's keeping Spidey from being released again?


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Carnage on June 11, 2012, 10:28:55 AM
What's keeping Spidey from being released again?
also wandered about that


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: SonicUnderground316 on June 11, 2012, 11:00:45 AM
also wandered about that
Me too!


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Speedy101 on June 11, 2012, 11:44:37 AM
Me too!
Same here


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Boygos on June 11, 2012, 12:23:20 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26887 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26887)
A little present from me to you for your PSA's alt costume ;)


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 11, 2012, 03:00:53 PM
What's keeping Spidey from being released again?

My own laziness... >_>

Uh... Lemme talk to Boygos or Nano about how to post stuff on the team thingy, then I'll release it in the vault. :D

Animaine is helping me fix up Wolverine to have his tornado claw bounce off people when it hits people, it bounces like he does in MvC.

Gonna be working on Sanji tomorrow to fix up his B moves.

And Ryu is being worked on :D


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Albafika on June 11, 2012, 03:02:00 PM
Sorry I could not be of help with Wolverine, as of now. I'm sort of busy with Geno. =/

Also, the kind of cancel you wanted me to make would be a pain in the ass. lol


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 11, 2012, 03:12:47 PM
Ah... No worries though. Do you homie. :D If anything, I'll take the cancel system out cause its not REALLY needed.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: viewtifulduck82 on June 11, 2012, 08:07:26 PM
not to be a pain or anything, but in the ironman alpha beta release, ironman seems to still use all of samus' animations... am i doing something wrong or is it a bug? i also have this promblem with sanji, but only in his normal wait.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: AnImAiNe on June 11, 2012, 08:13:01 PM
what happens with sanji?


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: xZedkiel on June 11, 2012, 08:30:32 PM
not to be a pain or anything, but in the ironman alpha beta release, ironman seems to still use all of samus' animations... am i doing something wrong or is it a bug? i also have this promblem with sanji, but only in his normal wait.
You have to put the FitSamusMotionEtc.pac inside of the common.pac in the system folder.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 11, 2012, 08:40:33 PM
Also, since its an Alpha, most of the moves are still Samus's anyway. But if you shoot a heavy missile and it doesn't attempt to freeze the spot it exploded in... then you did something wrong. >_>

Spider-Man 1.5 will be released tonight.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: viewtifulduck82 on June 11, 2012, 09:36:24 PM
ah, okay. sanji stands normaly on the revival platform, but when he's not on it, his knees are bent. almost like he took an iron bat to the calfs xD


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: AnImAiNe on June 12, 2012, 06:23:05 AM
ah, okay. sanji stands normaly on the revival platform, but when he's not on it, his knees are bent. almost like he took an iron bat to the calfs xD
LMAO ..will be added to the correction list


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 12, 2012, 06:27:17 AM
I've already addressed that problem. Twice actually. Remove the slope events from his wait. :/

Couldn't release Spidey cause I needed In game pics. :D working on it.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: AnImAiNe on June 12, 2012, 06:30:17 AM
 :>.>palm: i swear i keep deleting it. but i have multiple versions so maybe i have mixed the one i fixed up.
i will make sure its gone. once the b attacks are ready ill release the next version with lots of fixes. i also gotta send u the newest one today


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 12, 2012, 06:35:38 AM
Alrighty. Today I'll be animating. xD My inlaws moved in so I've been distracted. But I'm making time for it today.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Boygos on June 13, 2012, 07:15:23 PM
Alrighty. Today I'll be animating. xD My inlaws moved in so I've been distracted. But I'm making time for it today.
Want CSPs fro your Iron Man PSA? I'll started making them again, and I'd love if you included them in your download :P

I already did SPiderman ones... if you want them.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 13, 2012, 08:44:04 PM
[censored] yeah I do. :D

If you could do one for the Soul Calibur CSS that would be awesome too.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Boygos on June 13, 2012, 11:12:50 PM
[censored] yeah I do. :D

If you could do one for the Soul Calibur CSS that would be awesome too.
If you send me the blank icon, I'd love too :P


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 14, 2012, 11:33:58 AM
I don't have the blank icon o.o


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: BlueBrain on June 14, 2012, 12:53:07 PM
it's probably at the thread


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: AnImAiNe on June 14, 2012, 02:52:11 PM
hey kagemaru did u get my pm? ryu needs an ariel version of the hadoken animation so that it doesnt freeze the game


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 14, 2012, 03:22:18 PM
O.o I didn't get that PM, but I'm on it. Just gotta finish up some IRL work and I'll be animating stuff.


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Black Neon X27 on June 14, 2012, 03:27:33 PM
Long time no see...talk...you get my point! You're still working hard I see.

Anyways, you should see my animation for Tsuna's crouch sometime! ;D


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 14, 2012, 05:37:58 PM
Lol, Progress is slow by my standards cause IRL is keeping me busy. And sorry to say but Sanji is starting to bore me. No offense Animaine, its just that its boring to work on him now. >_>


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: AnImAiNe on June 14, 2012, 05:44:05 PM
i thought that you were starting to feel that way :(. how about i get someone else to do the b moves then and maybe you could just do the taunts and wins? is that ok


Title: Re: Kagemaru's Inner Sanctum: Finally have Internet Again!!!
Post by: Kagemaru on June 14, 2012, 06:02:42 PM
Sure thing. D:

Edit:

I totally forgot... I said I was gonna release Spidey. What stopped me is DSX8 said he'd get me in-game pics. But he seems busy. So anyone willing to get me some in-game pics asap, and that'll be all I need before I can release Spider-Man 1.5.


Sanji's animations, despite my boredom with the project are almost complete. And the weekend is coming up... I'll have internet for it so I"ll be working on stuff.

Slight bad news... Pervy gave me an early version of the Luffy model and we fixed the tranlations with the new model to use the old animations, and they looked horrendous. So I'll be doing all the animations over with the new model. Though I think I can get pervy to agree to an alpha with the old model. :D

As for my marvel characters:

Thor, I need flags for "Shoulder + Electric Damage", "Hammer + Electric Damage", and "Body + Electric Damage" Carnage gave me a thing on how to figure flags out, but I cleared my messages out and forgot I needed that one... and I tried to follow the instructions in the PSA area but it didn't make sense to me. Anyone willing to try and explain flags to me would be greatly appreciated. I could also use an explination on how to import GFX cause Thor needs a bunch of electricity. I was thinking about mainly using Pikachu's thunder if I couldn't get the MvC3 electricity.

Iron Man, I'll be waiting for the new BB to come out. I may tweek a few of his moves for another alpha release though. No promises.

Wolverine v3 is being worked on, I'm trying to get his bounce to work, Animaine is helping out with that :D

Captain America, I'm still waiting on Nano to give me the correct model.

Ryu is being PSA'd, I do need to fix some of his animations though. Due to receiving a new model. I'll try to have this done by the weekend.

No progress on Hulk or Hawkeye due to Hulk not having a model, and Hawkeye not being to high on my to-do list.

I think thats it...


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Carnage on June 15, 2012, 12:33:09 AM
Sure thing. D:

Edit:

I totally forgot... I said I was gonna release Spidey. What stopped me is DSX8 said he'd get me in-game pics. But he seems busy. So anyone willing to get me some in-game pics asap, and that'll be all I need before I can release Spider-Man 1.5.


Sanji's animations, despite my boredom with the project are almost complete. And the weekend is coming up... I'll have internet for it so I"ll be working on stuff.

Slight bad news... Pervy gave me an early version of the Luffy model and we fixed the tranlations with the new model to use the old animations, and they looked horrendous. So I'll be doing all the animations over with the new model. Though I think I can get pervy to agree to an alpha with the old model. :D

As for my marvel characters:

Thor, I need flags for "Shoulder + Electric Damage", "Hammer + Electric Damage", and "Body + Electric Damage" Carnage gave me a thing on how to figure flags out, but I cleared my messages out and forgot I needed that one... and I tried to follow the instructions in the PSA area but it didn't make sense to me. Anyone willing to try and explain flags to me would be greatly appreciated. I could also use an explination on how to import GFX cause Thor needs a bunch of electricity. I was thinking about mainly using Pikachu's thunder if I couldn't get the MvC3 electricity.

Iron Man, I'll be waiting for the new BB to come out. I may tweek a few of his moves for another alpha release though. No promises.

Wolverine v3 is being worked on, I'm trying to get his bounce to work, Animaine is helping out with that :D

Captain America, I'm still waiting on Nano to give me the correct model.

Ryu is being PSA'd, I do need to fix some of his animations though. Due to receiving a new model. I'll try to have this done by the weekend.

No progress on Hulk or Hawkeye due to Hulk not having a model, and Hawkeye not being to high on my to-do list.

I think thats it...
flags are explained on the all about psa part 1 that comes with 2.7 and even lower for example you want shoulder eletric go to wario psa see the side smash take the flag and change the last digit to 3  hammer plus eletric go to kirby side B and steal the flag and change the last digit it isnt that hard for body plus eletric just use mewtwo agfan made it has flags plus a looped sound that does the eletric noise of the neutral aerial


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Anivernage on June 15, 2012, 01:14:43 AM
i can take pics if you want ;D


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 15, 2012, 05:58:36 AM
here is the level 1 charge of the hadoken it still has some issues but im working with iwvi we are gonna fix em and it will look better with the other charges. we might have to add another gfx to it to make it look better.
for now it should be ok for the first beta release  and the first charge might need to bigger
Hadoken! (http://www.youtube.com/watch?v=xcN1Kz8PgSU#ws)


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: BlueBrain on June 15, 2012, 06:41:03 AM
isnt ryu kinda small? O.o


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: viewtifulduck82 on June 15, 2012, 07:06:39 AM
crap... i have joe over captain falcon.... are there any ports for captain falcon?


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SiLeNtDo0m on June 15, 2012, 07:13:57 AM
Great work on the Hadouken animation.  Personally I think Ryu would be quite hard to do.  Not because it's hard to find the moves for him (on the contrary his moveset is set in stone) but getting that right feel for him.  All his attacks need to look right otherwise it just wouldn't feel like Ryu.  But the Hadouken's pretty much spot on even at it's current state.

Little thing, but I'm glad that you put in that burst wave for when he shoots the fireball.  It may seem like a small detail, but the attack would look a little feeble otherwise even with the relatively dynamic animation.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 15, 2012, 09:18:33 AM
That gfx is perfect :D

And thanks SDoom for the animation compliment. I think I'll work on Ryu today cause of that video. The animations are done for the Ike model, but I've gotta fix them for the Captain Falcon model.

Also, I've been told there is a Falcon port to Ganondorf... and thats the only reason why I agreed to use the Falcon model. Otherwise, it'd just be working on the model for Ike.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 15, 2012, 09:46:05 AM
people like southcraft and sonic brawler are capable of transferring ryu onto ganondorf. Sonic brawler has put goku on ganondorf before  :)


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: viewtifulduck82 on June 15, 2012, 09:47:28 AM
thats great news. now i can finaly replace ganon with an awesome psa.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 15, 2012, 09:48:56 AM
for your viewtiful joe problem someone ported him over yoshi so u should search for that although you need to put in codes


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 15, 2012, 09:58:47 AM
Thats what I use. Cause I don't like Yoshi.

Anywhoo... I'ma fix up Sanji some more, then hand it over to Animaine.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 15, 2012, 10:01:14 AM
Thats what I use. Cause I don't like Yoshi.

Anywhoo... I'ma fix up Sanji some more, then hand it over to Animaine.
Yay i cant wait to update the one on brawl vault cuz its really bad in comparison to what we have done now


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: viewtifulduck82 on June 15, 2012, 11:29:21 AM
can't put joe over yoshi, because i have spidey over yoshi. and im waiting for the update xD


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 15, 2012, 12:31:18 PM
Whats over your Sheik then?


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: viewtifulduck82 on June 15, 2012, 01:47:05 PM
nothing, i was never able to get spidey over sheik to work, thats why i used yoshi xD


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 15, 2012, 01:53:31 PM
try doing what is in this thread
http://forums.kc-mm.com/index.php?topic=43535.msg889168#msg889168 (http://forums.kc-mm.com/index.php?topic=43535.msg889168#msg889168)


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: viewtifulduck82 on June 15, 2012, 02:20:22 PM
thanks, i'll go do this now using my handy dandy wiixplorer


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SouthCraft on June 15, 2012, 05:13:27 PM
people like southcraft and sonic brawler are capable of transferring ryu onto ganondorf. Sonic brawler has put goku on ganondorf before  :)
but i don't like using the .rel port since it causes many problems and gfx bugs. But if you want i can rebuild your Ryu PSA into Ganon if you don't have PSAed that much. I do have other things to do but i would love to help :)

Btw i almost forgot. Sorry i didn't send you replies about Captain America, i have totaly forgot that i was working on him. But are we still waiting on our model?


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 15, 2012, 05:47:07 PM
sonic brawler said he transferred the goku psa to ganondorf the proper way though back when it was over captain falcon. so im sure he is able to transfer it over when it is completely done. ill talk to him about it first


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SonicUnderground316 on June 15, 2012, 06:37:38 PM
here is the level 1 charge of the hadoken it still has some issues but im working with iwvi we are gonna fix em and it will look better with the other charges. we might have to add another gfx to it to make it look better.
for now it should be ok for the first beta release  and the first charge might need to bigger
Hadoken! ([url]http://www.youtube.com/watch?v=xcN1Kz8PgSU#ws[/url])


Wow it look quite awesome so far. Btw,Is that the hadoken effect from TvC? It look quite good but soehow different. I think it should be a little bigger (like in TvC). Also SDo0m is right the burst wave effect was really a good idea.  I'm so hype right now, I can't wait for the beta.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 15, 2012, 06:48:55 PM
it will be bigger in level 2 and 3 charges im gonna see if we can have the level 3 charge colored purple if its possible


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SonicUnderground316 on June 15, 2012, 07:11:38 PM
it will be bigger in level 2 and 3 charges im gonna see if we can have the level 3 charge colored purple if its possible

That what i though,  i guess in that case it's alright. It just that  the size of his hadokes remind be of Dan gadoken somehow LOL:

(http://www.fightersgeneration.com/characters/dan-gem-hadoken.gif)

 JK,They're not that weak looking  :laugh:

Also, I notice something stange with  the burst effect. Maybe it's just me but i think it's backward when Ryu is doing the hadoken toward the right side. the "little spikes" of the effect faced pikachu (pause at 0:29). It look better (and more physicaly natural) when they face Ryu instead; in the same direction as the Hadoken's "spikes" (pause at 0:37). I don't know if it's clear  :-\, i hope it is ! 


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 15, 2012, 08:05:29 PM
i dont think we can do anything about that


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SonicUnderground316 on June 16, 2012, 12:20:55 AM
Too bad really but minor so it OK ;)


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SouthCraft on June 16, 2012, 05:11:11 AM
sonic brawler said he transferred the goku psa to ganondorf the proper way though back when it was over captain falcon. so im sure he is able to transfer it over when it is completely done. ill talk to him about it first
The only problem with that is. You can't get SFX pack for it..


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 16, 2012, 07:29:02 AM
The only problem with that is. You can't get SFX pack for it..
thats fine cuz kagemaru doesnt use sfx anyway


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Boygos on June 16, 2012, 09:49:23 AM
but i don't like using the .rel port since it causes many problems and gfx bugs. But if you want i can rebuild your Ryu PSA into Ganon if you don't have PSAed that much. I do have other things to do but i would love to help :)

Btw i almost forgot. Sorry i didn't send you replies about Captain America, i have totaly forgot that i was working on him. But are we still waiting on our model?

Nano fixed the model for my birthday ;D Do you guys need the new files?


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SouthCraft on June 16, 2012, 10:18:32 AM
thats fine cuz kagemaru doesnt use sfx anyway
oh ok then :p


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 16, 2012, 10:24:00 AM
oh ok then :p
but how come mariodk's goku over pitt could have a sfx pack?


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: ThyLASA on June 16, 2012, 10:28:26 AM
Spiderman? But it seems like your (Kagemaru) trying to make a marvel vs capcom roster in a way my friend


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SouthCraft on June 16, 2012, 11:56:52 AM
but how come mariodk's goku over pitt could have a sfx pack?
since he is ported the real way. no rel files. I think the rel method is keeping the old sfx files and locks them so they can't be changed.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 16, 2012, 12:22:41 PM
yea i wanted him to be ported the real way as well


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SonicUnderground316 on June 16, 2012, 12:49:46 PM
yea i wanted him to be ported the real way as well

Me too. it seem that the .rel files cause nothing but troublke to me. they eiter cause graphical glitches or freeze at random.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 16, 2012, 01:10:38 PM
Me too. it seem that the .rel files cause nothing but troublke to me. they eiter cause graphical glitches or freeze at random.
thats also why i didnt want it on ike i shudder at what the hadoken would be with a gfx glitch


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SouthCraft on June 16, 2012, 02:25:54 PM
yea i wanted him to be ported the real way as well
good. Since sonicsbrawlers goku over ganon port is ported by .REL files. That is what i meant


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 16, 2012, 02:36:58 PM
good. Since sonicsbrawlers goku over ganon port is ported by .REL files. That is what i meant
oh ok so would you be able to do it the right way?


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SouthCraft on June 16, 2012, 03:39:06 PM
oh ok so would you be able to do it the right way?
depends of how long you have PSAed.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 16, 2012, 04:55:56 PM
Boygos, please send me the new model :D

I'll be working on Sanji and Wolverine today...


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Solar99 on June 16, 2012, 05:04:07 PM
Hey Kage. Have you been told about this weird glitch with Sanji where the opponent can get stuck under his foot?


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: AnImAiNe on June 16, 2012, 05:53:57 PM
Hey Kage. Have you been told about this weird glitch with Sanji where the opponent can get stuck under his foot?
its because we have not given him a forward throw. the next release will have it


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Solar99 on June 16, 2012, 05:56:42 PM
its because we have not given him a forward throw. the next release will have it
Oh alright then.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 16, 2012, 06:49:26 PM
yeah thats the reason.

Also, I got a report about my iron Man hack not working. I'm about to fix that now.

Edit: I just found out someone made a Thor PSA... guess I don't have to anymore. *Walks away*


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Boygos on June 16, 2012, 06:56:24 PM
Any Captain America progress? What was wrong with the new one Nano rerigged? I'm gonna fix it right now, Nano gave me the .Max.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 16, 2012, 06:59:46 PM
I need a Shield attached to a bone thats not a child of HipN bone.

The last one he gave me had the shield attached to his arm. THAT shield is perfect. THAT shield doesn't ned to go anywhere.

I just need a second one attached to a bone (custom or the throwN bone will do) that moves on its own and NOT with the rest of the body. Its for throwing purposes and for when he removes it from his arm but also moves.

So two shields... The first one on his arm is perfect. Its single bound to one bone so I can scale it to 0 when need be, so its fine. I just need a second one attached to a new bone or the throwN bone so that when I scale the arm one down, I can have his body move without having to move the Shield in every frame.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SonicUnderground316 on June 17, 2012, 12:21:28 AM
yeah thats the reason.

Also, I got a report about my iron Man hack not working. I'm about to fix that now.

Edit: I just found out someone made a Thor PSA... guess I don't have to anymore. *Walks away*

Well i think you should either keep doing your version or at least gives the animations you've done so far to the person responsable of this new Thor PSA. His version (though i'm pretty sure it a V.1) has nothing special at the moment. There not much new animations and the one that are custom doesn't look as good as yours so if you want to gave up on Thor i'd say it would help this dude a lot to have yours animations (if he want them of course, i'm not speaking for him here). What do you think ?


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 17, 2012, 11:24:43 AM
I'll send him a PM and see what he thinks.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SonicUnderground316 on June 17, 2012, 06:53:32 PM
I'll send him a PM and see what he thinks.


That's the best solution i think. Imo, when people work on the same project, they should help each other more (at least share animations like that) cause even if they have different visions they want the same character in the game.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 17, 2012, 10:24:56 PM
Well I sent him one. He said he'd think about it but he was working on other things. So I don't expect much.

Anywhoo, I've been told that I'll be getting a Luffy model tomorrow, so 'll have to kick my work ethic into high gear.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SouthCraft on June 18, 2012, 08:08:49 AM
I need a Shield attached to a bone thats not a child of HipN bone.

The last one he gave me had the shield attached to his arm. THAT shield is perfect. THAT shield doesn't ned to go anywhere.

I just need a second one attached to a bone (custom or the throwN bone will do) that moves on its own and NOT with the rest of the body. Its for throwing purposes and for when he removes it from his arm but also moves.

So two shields... The first one on his arm is perfect. Its single bound to one bone so I can scale it to 0 when need be, so its fine. I just need a second one attached to a new bone or the throwN bone so that when I scale the arm one down, I can have his body move without having to move the Shield in every frame.
I think i can attach the shield to whatever bone i want to just like carnage did with my hammer on smbz luigi.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Carnage on June 18, 2012, 12:09:03 PM
I think i can attach the shield to whatever bone i want to just like carnage did with my hammer on smbz luigi.
you can but i think the shield center is wierd  and its not easy to make it look good


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 19, 2012, 12:07:01 AM
South Craft, if you think you can do it... then I'll send you the last model I got, and you can work your magic.

I'm gonna collab with the guy to make Thor and Iron Man since he told me he was plannin to make an Iron Man and I'm pretty much the only person who did anything with Iron Man already.

Spider-Man I KNOW I told you guys I was gonna release it like... last week. But I don't have any In-Game pics... so tomorrow I'm just gonna bite the bullet and take the pictures with my phone. :/ they will be crappy pictures, but at least it will be released. >_>

Sanji's N-B moves both in the air and on the ground are finished. Animation wise. I'll be sending those to Animaine shortly.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Anivernage on June 19, 2012, 12:09:32 AM
i can take in-game pics if you want ;D
:oshi:


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 19, 2012, 12:40:20 AM
I either totally missed that... or totally forgot about it. I'll send it to you after this midnight run to walmart.

I'm thirsty :D


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Carnage on June 19, 2012, 12:49:11 AM
so what happened to spidey?


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Kagemaru on June 19, 2012, 01:38:58 AM
In-Game pics.

workin on it.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SouthCraft on June 19, 2012, 12:34:38 PM
you can but i think the shield center is wierd  and its not easy to make it look good
yeah thats right, hmm but i can take a look at it, and atleast try.


Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: Anivernage on June 19, 2012, 03:05:25 PM
Pics sent to Kagemaru <.<



Title: Re: Kagemaru's Inner Sanctum: Releasing Spider-Man v1.5 Friday!
Post by: SonicUnderground316 on June 19, 2012, 07:29:45 PM
Pics sent to Kagemaru <.<


Pic for spider-man you mean  :happy: !


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: Kagemaru on June 19, 2012, 09:39:58 PM
Looks at Title


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: Haseyo on June 19, 2012, 09:56:28 PM
It's pretty cool, just doesn't match with his SFX at all (because Reaver had to modify it himself last time).

Personally I prefer his old web ball animations, but I like the throw changes.


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: Kagemaru on June 19, 2012, 10:20:49 PM
Yeah... I finished it like over a month ago I believe... Sorry bout that.


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: SonicUnderground316 on June 20, 2012, 08:35:32 AM
Spider-man look  pretty cool  but like Haseyo said  the old web ball was better. I mean, it doesn't even look like it come out of his wrists and when at close range it miss the target every time cause the web ball appears 3 feet  in front of Spidey.

Speaking of the web, in his victory taunt was it impossible to use Sheik's whip like in his entry instead ? It would look more like a web in my opinion. the current one sort of look like a web line but Spider-Man doesn't seem to have much grip into it (it look kind of beside his hands rather than in his hands) also even the little web ball thing desn't seems to be attach with one another.

While on the topic, can the whip  be animated ? it would have been nice if spidey could use it for one of his throw like the one in mvc (although yours are pretty amazing ;) ). Another reason why it would have been nice is for his side-b. This is pureely animation wise but I think it would be cool , if the web would look a little more "loose" when you shoot it (similar to Olimar's Pikmin rope or ZSS laser whip) and when Spidey pull his self forward it become straight and hard looking as it look right now (not sure if it's clear).  Being able to grab to ledge with it would be quite nice too. i mean since sheik could do it clearly spider-man should be able to do it. Still, this pretty awesome PSA and animations you done here ... as usual.

Of course these are just suggestions, but if they're possibles, i would highly recommanded you to do them eventualy no rush.

Also, just out of curiosity, what will be you next project ?


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: RasenganKameha on June 20, 2012, 02:04:40 PM
release the Iron Man PSA next, if you are finished with other things?


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: Kagemaru on June 20, 2012, 03:42:49 PM
I asked SDoom about the whip a while ago and to my knowledge it couldn't be manipulated like he or I wanted. Also, its funny to hear complaints about the win animation when its exactly the same as the entry animation just edited to go with the winwait... I didn't mess with the position at all.

And when I started the spidey project I WANTED to use the chain as a web tether for the grabs but that wasn't possible.

Also, you'll have to ask SDoom or someone who knows more about PSA then I do to answer why he can't tether with the web string. It'd be nice if it could but when I started the project all I wanted to do was 'finish' what SDoom had started which was pretty much just grabs and win animations. And a couple misc animations here and there.

I like your suggestions and as a matter of fact, they were my own ideas when I started the project a few months ago but quickly became aware they weren't possible. Anywhoo... the web ball might get fixed soon, I realized I made a mistake. The web ball animation was supposed to be able to be charged, so I changed the animation to take this into acount, then the charge idea got thrown out but I forgot to change the animation back. So i'll fix that soon.


David: Iron Man can't be released until the new brawl box comes out due to filesize restrictions.

My next project is technically my current project. Like I said earlier, I finished Spidey a while ago I was just procrastinating on releasing him. I'll be sending Animaine the new things I've done with Sanji as well as working on Ryu a bit today.

Stay tuned folks.


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: AnImAiNe on June 20, 2012, 04:28:42 PM
update on Ryu: the charging lvl's 1-3 are done there is only one issue he slides during the charging on land for some reason


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: RasenganKameha on June 20, 2012, 06:59:20 PM
i hope you release Ryu and Rock Lee soon too


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: SonicUnderground316 on June 21, 2012, 10:46:52 AM
i hope you release Ryu and Rock Lee soon too

yeah me too ;)


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: Kagemaru on June 21, 2012, 11:29:59 AM
Well Ryu should be coming along nicely very soon. Animaine is PSAing it while I fix his animations to fit the new Ryu model over CF.


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: SonicUnderground316 on June 21, 2012, 12:44:07 PM
Glad to hear that, yeah when Animaine post the Hadoken video, i notice a few things that look slitly weird like his hands during the attack, his hand were like a "duck mouth puppet"  you know:
(http://t1.gstatic.com/images?q=tbn:ANd9GcRF2M5ZlFtt4asgV4F78CxqX19Zjkv23lIRMJK-6mZj-ApClrS1eern-rQ)
LOL  ;D


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: AnImAiNe on June 21, 2012, 01:07:58 PM
Glad to hear that, yeah when Animaine post the Hadoken video, i notice a few thing that look slitly weird like his hands during the attack, his hand were like a "duck mouth puppet"  you know:
([url]http://t1.gstatic.com/images?q=tbn:ANd9GcRF2M5ZlFtt4asgV4F78CxqX19Zjkv23lIRMJK-6mZj-ApClrS1eern-rQ[/url])
LOL  ;D
lmao yea the animation was just modified not ported like kagemau is doing now which is why it does that at least i think thats why


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: Kagemaru on June 21, 2012, 04:52:45 PM
The previous model didn't have fingers in one of his hands. :srs:

One thing I hate about this model though is that it doesn't have headband bones... Which takes away a lot of the work I did with the old model honestly.


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: AnImAiNe on June 21, 2012, 04:56:08 PM
One thing I hate about this model though is that it doesn't have headband bones... Which takes away a lot of the work I did with the old model honestly.
  :oshi:


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: Puccio on June 22, 2012, 04:42:37 AM

I may sound quite a noob, asking for this... but, if I want to use Spiderman with Riivolution, do I have to do what Sdoom said to do in his Spiderman Beta? >_< Thank you. =]


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: dpgthirteen on June 22, 2012, 09:59:16 AM
Just played some rounds with Spiderman, over all it is a big improvement. Spidey now has some better attributes then in version one that help him dominate, and he feels funner to use. Still has a few issues like the web ball causing the game to lag. Animations are pretty good, they do seem a bit fast at times but the biggest animation problem for me is the running animation. Mario's run does not fit him, he needs something more human. Also I was kinda disappointed to see the sfx pack is off for the moveset. But still, this is a much better Spidey then version one. Great job man.


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: Kagemaru on June 22, 2012, 12:45:03 PM
Whoa dude... you're having a bunch of problems I had absolutely nothing to do with xD

I didn't touch the attributes. And I most DEFIANTLY didn't use Mario's Run. All I did to the run was instead of having the TransN move from start to finish once, I moved the transN with every step so that it looked realistic. Its still SDoom's animation, just with different TransN key frames.

His attacks are also the same... the only attack thats different is the up-tilt and the down dodge. The down dodge is actually the same number of frames it was before hand, just with a different animation to fit into that time span.

And I have no idea why the sfx pack is off >_> I didn't mess with any of that stuff :srs:

And lastly, the web ball lagging is due to the number of graphics used. Which was also not altered by me at all. But what CAN happen is that when the new brawl box comes out or w/e I'll probably be able to make space for an imported gfx which should SHOULD take up less space then all those gfx for the web ball.


@Puccio: Yes, you'll probably need to do what SDoom had everyone do for Riivo users.


Ryu animation porting is coming along slowly... its effing boring man... :srs:


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: SiLeNtDo0m on June 22, 2012, 01:20:27 PM
Whoa dude... you're having a bunch of problems I had absolutely nothing to do with xD

I didn't touch the attributes. And I most DEFIANTLY didn't use Mario's Run. All I did to the run was instead of having the TransN move from start to finish once, I moved the transN with every step so that it looked realistic. Its still SDoom's animation, just with different TransN key frames.

That animation is Mario's run though lol.  Unless you have the alternate one I made a while ago which doesn't look as stupid. 


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: Kagemaru on June 22, 2012, 01:55:24 PM
Is it now? Color me shocked.

Looks fine to me tbh.


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: dpgthirteen on June 22, 2012, 03:02:13 PM
Is it now? Color me shocked.

Looks fine to me tbh.
Yea, I know you did not make the animation. That run has all ways bothered me since Sdoom released his.


Title: Re: Kagemaru's Inner Sanctum: Spider-Man 1.5 Released
Post by: BlueBrain on June 22, 2012, 03:54:29 PM
yep that was one of my critics... xD
dat run... :srs:


Title: Re: Kagemaru's Inner Sanctum: Bad news about Ryu D:
Post by: Kagemaru on June 23, 2012, 07:48:35 AM
So the 66b of brawlbox corrupted all my attack animations. So I asked if Animaine could port the animations from the Ike model which are compelted to the CF motion file. If he can't do it, then I'll have to find another volunteer to do it since it refuses to work for me.  I've been up all night trying and frankly, I'm tired of looking at it.


Title: Re: Kagemaru's Inner Sanctum: Bad news about Ryu D:
Post by: SonicUnderground316 on June 23, 2012, 12:44:11 PM
So the 66b of brawlbox corrupted all my attack animations. So I asked if Animaine could port the animations from the Ike model which are compelted to the CF motion file. If he can't do it, then I'll have to find another volunteer to do it since it refuses to work for me.  I've been up all night trying and frankly, I'm tired of looking at it.

I guess i should be like :oshi: but i'm not. I know there been a lot of work on the C.Falcon Model mostly because it's a better looking model but the animation on Ike are complete and to be quite honnest if the headband doesn't move it's kind of a serious issue to me cause it sort of like Ryu trademark to have his headband move even without wind LOL. Also, once people will see your awesome works they will probably port the MvC3 model over Ike anyway so all your effort won't go down the [censored]ter. Of course, if Animaine or someone else can port them to C.Falcon, I will be please and really happy but i'd say if it doesn't work or if it's too much trouble, just make it over Ike. After all, that the one over who he was supposed to be to begin with, right ?


Title: Re: Kagemaru's Inner Sanctum: Bad news about Ryu D:
Post by: Kagemaru on July 02, 2012, 12:26:26 AM
Look who's back!!! :af2:

An unexpected week of no internet... and whats more, the Ryu animations are corrupted and so I was depressed.

But I'm back now for the foreseeable future and I'll try and get Ryu done since all he needs is some PSA work. After him, I'll probably hop back on over to Mr.Thor and I might just surprise you guys with a lil somethin somethin soon.


Title: Re: Kagemaru's Inner Sanctum: I'm BACK!
Post by: Pervyman Trigger on July 02, 2012, 08:23:33 AM
Look who's back!!! :af2:

 I might just surprise you guys with a lil somethin somethin soon.
Finally not being lazy and subscribing to this thread ^_~ And I wonder what this lil somethin somethin is :o


Title: Re: Kagemaru's Inner Sanctum: I'm BACK!
Post by: Kagemaru on July 03, 2012, 04:25:51 PM
*Currently working on Luffy and Thor

:D

Thor's being PSA'd by gurdoman who did the Thor thats in the Vault so I'm confident Thor will come out very nice. Collabin like a baws. xD

Luffy's animations are being fixed by me, then I'll probably do some initial PSA work since Animaine is busy with Sanji.

Who I'll return working on once Pervy is done porting Ryu's animations which he'll do after he finishes Sanji's model :D Confusing I know.


Title: Re: Kagemaru's Inner Sanctum: I'm BACK!
Post by: xZedkiel on July 04, 2012, 05:48:36 PM
*Currently working on Luffy and Thor

:D

Thor's being PSA'd by gurdoman who did the Thor thats in the Vault so I'm confident Thor will come out very nice. Collabin like a baws. xD

Luffy's animations are being fixed by me, then I'll probably do some initial PSA work since Animaine is busy with Sanji.

Who I'll return working on once Pervy is done porting Ryu's animations which he'll do after he finishes Sanji's model :D Confusing I know.
Lol not so confusing.

You'll return to working on Sanji after Ryu's animations are ported by Pervy, but he'll port the animations after Sanji's model is done. In other words, finish Sanji's model, work on porting Ryu's animation, finish Ryu, work on Sanji.


Title: Re: Kagemaru's Inner Sanctum: I'm BACK!
Post by: SonicUnderground316 on July 05, 2012, 09:33:16 AM
Lol not so confusing.

You'll return to working on Sanji after Ryu's animations are ported by Pervy, but he'll port the animations after Sanji's model is done. In other words, finish Sanji's model, work on porting Ryu's animation, finish Ryu, work on Sanji.

That what i understand as well !


Title: Re: Kagemaru's Inner Sanctum: Thorv1 done by Today or Tomorrow!
Post by: Kagemaru on July 05, 2012, 04:09:24 PM
Welp just as the OP says. xD

Thor is nearing the completion stages. V1 of course.

I may plan a v2 pending the feedback I get from Thor.

My initial summary of him is... Mid speed heavy hitter. Slow attacks, but fairly decent mobility. He is currently over Ike or Luigi with a .rel I know people don't like .rels but I don't like Luigi and there aren't any glitches that I've come across.

He is currently playable but has no Side or Down B moves or a Final Smash. He also doesn't have a different entry or win animation because those will come with v2.


Title: Re: Kagemaru's Inner Sanctum: Thorv1 done by Today or Tomorrow!
Post by: SonicUnderground316 on July 05, 2012, 08:28:26 PM
Welp just as the OP says. xD Thor is nearing the completion stages. V1 of course. I may plan a v2 pending the feedback I get from Thor. My initial summary of him is... Mid speed heavy hitter. Slow attacks, but fairly decent mobility. He is currently over Ike or Luigi with a .rel I know people don't like .rels but I don't like Luigi and there aren't any glitches that I've come across. He is currently playable but has no Side or Down B moves or a Final Smash. He also doesn't have a different entry or win animation because those will come with v2.


Well Ike entry already fit Thor quite well imo and for the final smash, well i guess i could use the one from the curent Thor LOL .


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: Kagemaru on July 06, 2012, 03:40:44 PM
Ok so I accidentially lied about the today/tomorrow thing >_>;

But he IS almost done. Currently the only things left to do for v1 are taunts, win and entry.

As a spoiler, his Taunt will be Mighty Speech. :D

v2 will have different up, side smashes and tilts, but for now, v1 is still Ike's. The down smash is different though.


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: xZedkiel on July 06, 2012, 03:58:38 PM
Ok so I accidentially lied about the today/tomorrow thing >_>;

But he IS almost done. Currently the only things left to do for v1 are taunts, win and entry.

As a spoiler, his Taunt will be Mighty Speech. :D

v2 will have different up, side smashes and tilts, but for now, v1 is still Ike's. The down smash is different though.
How about a taunt where he throws his hammer up high and catches it? (Thor movie, when he's walking up to Odin).
And a victory where he flies off the screen after spinning his hammer? (Avengers, when Cap is giving him orders.)


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: Kagemaru on July 06, 2012, 05:03:27 PM
Totally possible.


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: Boygos on July 06, 2012, 06:33:51 PM
make one of the wins him coming down and smashing the ground. Then looking up at the camera for the WinWait animation. Like dis...
Avengers Trailer (2012) (Fan-Made) (http://www.youtube.com/watch?v=80Px1yC2gNM#)


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: Kagemaru on July 06, 2012, 06:56:10 PM
Possible. though not possible to make it as epic.


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: Boygos on July 06, 2012, 06:58:24 PM
Possible. though not possible to make it as epic.
Lol I figured


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: Kagemaru on July 08, 2012, 11:30:48 PM
The PSA for Thor v1 is complete. However all thats left now is to sync up the animations with the SFX pac.


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: Boygos on July 09, 2012, 09:28:04 AM
Welp just as the OP says. xD

Thor is nearing the completion stages. V1 of course.

I may plan a v2 pending the feedback I get from Thor.

My initial summary of him is... Mid speed heavy hitter. Slow attacks, but fairly decent mobility. He is currently over Ike or Luigi with a .rel I know people don't like .rels but I don't like Luigi and there aren't any glitches that I've come across.

He is currently playable but has no Side or Down B moves or a Final Smash. He also doesn't have a different entry or win animation because those will come with v2.
Just change the Final Smash from everything that has fire to electricity for now. That'd be awesome.


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: ThyLASA on July 09, 2012, 09:42:37 AM
I shouldn't ask but how's the Luffy animations going bruh


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: AnImAiNe on July 09, 2012, 08:54:32 PM
i apologize for the holding up kagemaru's Ryu from you guys for so long just be a bit more patient and he will be out soon..not too soon but soon. here are two pics (sorry for the quality) iwvi is working on the special moves atm and pervy is porting the animations right now


Ryu thrashing his opponents mvc style
(http://i.imgur.com/E1AOg.jpg)
hadoken fully charged
(http://i.imgur.com/SnMOS.jpg)


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: SonicBrawler on July 09, 2012, 08:56:20 PM
i was just abou tto start a ryu psa. guess i don thave to. that looks epic


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: Albafika on July 09, 2012, 09:01:09 PM
Which GFXs are you using for that Hadouken, AnImAiNe? ._.


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: AnImAiNe on July 09, 2012, 09:04:59 PM
its an imported hadoken from tvc if you need it for something..I gotchu lol


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: Albafika on July 09, 2012, 09:15:12 PM
its an imported hadoken from tvc if you need it for something..I gotchu lol
o,o How can I extract those? I would like to get Zero's Buster shots. :happy:


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: AnImAiNe on July 09, 2012, 09:18:47 PM

 :af: :af2: :happy:  might be your reaction now but it will turn to this :notimp: :>.>: :srs: my man demon boy extracted them but he is out of commission right now  :oshi:


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: Kagemaru on July 09, 2012, 11:43:03 PM
Just change the Final Smash from everything that has fire to electricity for now. That'd be awesome.

Actually we've gotten both Final Smashes done authentically. Really all thats left are Win/Waits, and Entry with the SFX pac. The attacks that aren't done will be done when I come up with attacks for them. That'll be v2

And those pics are awesome.

I like hwo we have this whole group project going around. Sanji... Luffy... Ryu... then there is Thor.

You shoulda took a pic of Ryu's back throw :af:

But anywhoo, yeah, once Pervy ports them, I can fix them. And with the new brawlbox out, PSAing should actually be a lot easier/faster. Hopefully... I've gotta wrap my head round it first.

I'm estimating Thor's release either tomorrow or Wednesday. Seriously... he's THAT close to being done. And Luffy is progressing. Sanji's Air walk will be done when I get a new model to work with.


Title: Re: Kagemaru's Inner Sanctum: Thorv1 nearing completion!
Post by: SonicUnderground316 on July 10, 2012, 03:50:32 PM
i apologize for the holding up kagemaru's Ryu from you guys for so long just be a bit more patient and he will be out soon..not too soon but soon. here are two pics (sorry for the quality) iwvi is working on the special moves atm and pervy is porting the animations right now

Ryu thrashing his opponents mvc style
([url]http://i.imgur.com/E1AOg.jpg[/url])
hadoken fully charged
([url]http://i.imgur.com/SnMOS.jpg[/url])


Now that badass, can't wait LOL 


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: Kagemaru on July 12, 2012, 03:02:06 AM
The god of Thunder has been released.

Next in line...

Ryu


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: DoctorFlux(Mariodk) on July 12, 2012, 10:15:20 AM
why over luigi :(


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: Kagemaru on July 12, 2012, 10:55:59 AM
He was an open character slot me and Gurdoman agreed on.

Also, we had to choose someone because he wanted to make a sfx pack. And since neither of us were using Luigi...

Yeah.


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: Leon Exodio on July 12, 2012, 12:54:19 PM
cool im download this thor  good job


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: Kagemaru on July 12, 2012, 01:08:00 PM
Ryu animations are fully ported to Captain Falcon and fixed now.

Hadoken, Tatsumaki and Shoryuken (special) are all done psa wise.

All thats left is to PSA the rest of him and he can be released too.

Edit:

I'm soooooo hype right now. Seriously... since Ryu's specials are already coded, the PSAing of his normals isn't gonna take long at all. It might even be done before next week.

On top of that... I'm almost done animating Luffy's attacks. I've even PSA'ed the ones I've animated.

Sanji... Sanji's moves are practically done too. I just gotta redux his Side and Up-B


Its like all my current projects are coming to an end all at the same time. :D


After all this Hype dies down... I'll let you guys in on a big announcement. :D


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: SonicUnderground316 on July 12, 2012, 02:14:09 PM
Ryu animations are fully ported to Captain Falcon and fixed now.

Hadoken, Tatsumaki and Shoryuken (special) are all done psa wise.

All thats left is to PSA the rest of him and he can be released too.

Edit:

I'm soooooo hype right now. Seriously... since Ryu's specials are already coded, the PSAing of his normals isn't gonna take long at all. It might even be done before next week.

On top of that... I'm almost done animating Luffy's attacks. I've even PSA'ed the ones I've animated.

Sanji... Sanji's moves are practically done too. I just gotta redux his Side and Up-B


Its like all my current projects are coming to an end all at the same time. :D


After all this Hype dies down... I'll let you guys in on a big announcement. :D

NICE! I'm glad to  hear that and good luck with luffy i go on the thread and even though i'm not to much into one piece the gameplay look quite awesome.


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: SonicBrawler on July 12, 2012, 02:15:56 PM
sweet cant wait for ryu. Marvel vs Capcom vs Brawl, here I come!


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: Kagemaru on July 12, 2012, 02:26:40 PM
Probably gonna raise Chun-Li up in my tier list of PSAs to make. Can't have Ryu without Ken or Chun-Li and the moveset actually will probably work over Ganon too... so... thats Akuma right there. A bit of PSA work and it could fit him well.

Also, I'll be starting work on Iron Man again soon because with the new BB out, me and Gurdoman decided that it was time to make 1 really good Iron Man. I liked some of the things in his PSA and I've got more animations overall for the project as a whole.

So look forward to that.

Animaine informs me that he has a lot of free time so Ryu shouldn't be long at all.

I'm also getting Gurdoman to make a non SFX version of Thor. For those who can't have sounds... cause otherwise you get Luigi noises all over the place and it sucks for Thor >_>;


Other then that, no promises on who I'll be starting on once these are done. Its all really up in the air.

I AM waiting on a Yoshimitsu model though.


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: AnImAiNe on July 12, 2012, 02:30:36 PM
didnt you want ryu over ganon?


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: SonicUnderground316 on July 12, 2012, 02:34:03 PM
THIS IS GREAT NEWS !!! Hope you won't have to much file size troubles with Chun-Li (almost all psa i try on zelda freeze the game when using the Chun-Li model is selected) Thank you one more time for making this (http://e.deviantart.net/emoticons/t/thanks.gif)  


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: Kagemaru on July 12, 2012, 03:00:24 PM
I do want Ryu over Ganon. But Captain America isn't getting done any time soon so having a fun Ryu vs Akuma or Ken fight could be fun too.


Title: Re: Kagemaru's Inner Sanctum: Thor Released!!!
Post by: AnImAiNe on July 12, 2012, 03:59:10 PM
oh gotcha


Title: Re: Kagemaru's Inner Sanctum: Ryu 90% Done
Post by: Kagemaru on July 14, 2012, 03:29:43 AM
So like...

Ryu is almost done. All thats left to do is PSA his down special and Final Smashes.

He has all his taunts and win/waits too xD

Oh.. and SonicUnderground: I know you wanted a bunch of extra moveset type stuff with the taunt. But thats not happenin for this release. Sorry bro... I don't wanna hold it off longer then it has to and Ryu with a base moveset is enough for a first release.


Title: Re: Kagemaru's Inner Sanctum: Ryu 90% Done
Post by: RisingStar on July 14, 2012, 05:46:24 AM
Are u talking about ryu hayabusa or another ryu ?  :laugh:
 


Title: Re: Kagemaru's Inner Sanctum: Ryu 90% Done
Post by: AnImAiNe on July 14, 2012, 05:47:19 AM
street fighter ryu


Title: Re: Kagemaru's Inner Sanctum: Ryu 90% Done
Post by: KTH on July 14, 2012, 07:15:28 AM
If you are interessed, i've got some animation of Ryu.


Title: Re: Kagemaru's Inner Sanctum: Ryu 90% Done
Post by: SonicBrawler on July 14, 2012, 07:54:26 AM
if you need soomeone to record ryu for you, i can


Title: Re: Kagemaru's Inner Sanctum: Ryu 90% Done
Post by: LCCoolJ95 on July 14, 2012, 12:14:39 PM
Ryu from Street Fighter huh? He's one of my favorite characters in UMvC3! Hope this is done soon! :D


Title: Re: Kagemaru's Inner Sanctum: Ryu 90% Done
Post by: Kagemaru on July 14, 2012, 01:02:25 PM
KTH I'm interested. :D


Title: Re: Kagemaru's Inner Sanctum: Ryu 90% Done
Post by: Don Jon Bravo on July 15, 2012, 01:06:20 AM
Funny i was just playing Marvel Vs Street Fighter on my Wii today through WiiSX and i was Ryu, of course.  
I accidently pressed a bad combination of buttons which restarted the game so i wasnt able to beat it. lol

I sure missed playing as Ryu.
The Hadoken is looking epic...


BTW:  I remember someone saying something about your Spiderman PSA and that the web did not hit the opponents if they were really close:  its not your fault,  the original hack by Silentdoom has got that issue...


Title: Re: Kagemaru's Inner Sanctum: Ryu 90% Done
Post by: Kagemaru on July 15, 2012, 02:00:05 AM
Well good and bad news...

Good News: Ryu's Air Final Smash works fine. *checks that off list*

Bad News: Ryu's Ground Final Smash isn't playing nice with me... I have a last resort for making the Shin Shoryuken a 1 animatino type deal where he will do the full final smash no matter if you miss or not. But thats a last resort. What I'd like is to keep the animation separate and have a Hit/Miss animation. But I'm not well seasoned in PSA (started in February of this year) so I'm having a hard time figuring out how.  And I'm a little bit closer to finishing his Down Special. Its still not playing nice with me either.


That spider-man tidbit. Its not  a huge issue. It can be fixed rather easily. I'll get to that when I have some time.


Edit: In my moment of being upset about failing to be able to PSA the ground Final Smash, Animaine asked me to make some changes to the Ryu moveset so that it looks more like Ken, for the Ken model.

So I did.

Then... I decided to throw Akuma in the mix.

So I did.


Soon as lwvi gives me back the .pac, I'll begin PSAing them since Ryu's FS coding will be used for Akuma and Ken as well.

My only wish... is that there were an Akuma model instead of just a vertex. :D


Edit 2: I've got Akuma's stuff pretty much set, but most of it is carbon copied of Ryu unless anyone has any suggestions as to what to give Akuma.


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: RasenganKameha on July 16, 2012, 03:04:58 PM
Kagemaru, you got a import of Akuma over ganon?

and how's everything going, did you get the final smash to
work on Ryu?


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Albafika on July 16, 2012, 03:11:43 PM
Kagemaru, you got a import of Akuma over ganon?

and how's everything going, did you get the final smash to
work on Ryu?
David. Can you read this? Well, if you do this again, you'll be Moderated for a month. Hope that sounds appealing to you. Next time, read the post above you, you've surely acquired a bad reputation around. Anyways, cheers!

Well good and bad news...

Good News: Ryu's Air Final Smash works fine. *checks that off list*

Bad News: Ryu's Ground Final Smash isn't playing nice with me... I have a last resort for making the Shin Shoryuken a 1 animatino type deal where he will do the full final smash no matter if you miss or not. But thats a last resort. What I'd like is to keep the animation separate and have a Hit/Miss animation. But I'm not well seasoned in PSA (started in February of this year) so I'm having a hard time figuring out how.  And I'm a little bit closer to finishing his Down Special. Its still not playing nice with me either.


That spider-man tidbit. Its not  a huge issue. It can be fixed rather easily. I'll get to that when I have some time.


Edit: In my moment of being upset about failing to be able to PSA the ground Final Smash, Animaine asked me to make some changes to the Ryu moveset so that it looks more like Ken, for the Ken model.

So I did.

Then... I decided to throw Akuma in the mix.

So I did.


Soon as lwvi gives me back the .pac, I'll begin PSAing them since Ryu's FS coding will be used for Akuma and Ken as well.

My only wish... is that there were an Akuma model instead of just a vertex. :D


Edit 2: I've got Akuma's stuff pretty much set, but most of it is carbon copied of Ryu unless anyone has any suggestions as to what to give Akuma.
Akuma model? What games have him?


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: SiLeNtDo0m on July 16, 2012, 03:24:53 PM
Akuma model? What games have him?

SF4 (all versions) MvC3 (both versions) and SFxT


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: RasenganKameha on July 16, 2012, 03:57:05 PM
really, you wanna put me on Moderated again and i'm sure all you
moderators have the power to do that whenever you feel like and
i'm not afraid of your moderation and also what's wrong with me posting
a message that has something to do with the subject that everybody
else is talking about and i did not bring anything up that was about
something else and i did not advertise other hacks.

i believe that all you moderators and that includes you and KJP that you
are all targeting me only for no reason and i know i can't stop you
because you are all moderators, but this is the only place you will ever have
such power to abuse as you please, in real life you people can't do this stuff.

i joined KCMM because i wanted to make Hacks for Brawl just like anybody
else on here who joined it and that includes you, even you started as a
beginner and had to work your way up to being the best at this.

i'm pretty sure right now you are only targeting me for no reason and you just love to put warnings and moderations on me just for fun and you don't
do this to anyone else on here and i know you people are just gonna keep
doing this to me and i'm not surprised by it anymore, i just want to make
hacks like anybody else on here and if you keep on doing this to me, i'm
gonna find somebody to shut this whole thing down, stop abusing your power
like this, i'm not afraid of this stuff.

and i was just asking Kagemaru about the models, i did nothing wrong by
doing that.


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: metatrongrhm on July 16, 2012, 04:06:14 PM
They arent 'targeting' you for no reason... I havent been following this thread very well, but in the others it was justified.


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: SiLeNtDo0m on July 16, 2012, 04:08:03 PM
really, you wanna put me on Moderated again and i'm sure all you
moderators have the power to do that whenever you feel like and
i'm not afraid of your moderation and also what's wrong with me posting
a message that has something to do with the subject that everybody
else is talking about and i did not bring anything up that was about
something else and i did not advertise other hacks.

i believe that all you moderators and that includes you and KJP that you
are all targeting me only for no reason and i know i can't stop you
because you are all moderators, but this is the only place you will ever have
such power to abuse as you please, in real life you people can't do this stuff.

i joined KCMM because i wanted to make Hacks for Brawl just like anybody
else on here who joined it and that includes you, even you started as a
beginner and had to work your way up to being the best at this.

i'm pretty sure right now you are only targeting me for no reason and you just love to put warnings and moderations on me just for fun and you don't
do this to anyone else on here and i know you people are just gonna keep
doing this to me and i'm not surprised by it anymore, i just want to make
hacks like anybody else on here and if you keep on doing this to me, i'm
gonna find somebody to shut this whole thing down, stop abusing your power
like this, i'm not afraid of this stuff.

and i was just asking Kagemaru about the models, i did nothing wrong by
doing that.

Mods don't target people for no reason.  There's always justification to what we do.  In your case, it's your inability to read.  Your constant pestering about when stuff will be released when people asked you numerous times to stop asking.  Or when you ask about something that's already being discussed in the topic.  If Kagemaru had made a fix for the FS, he would've posted about it.  There's literally no reason to ask one day after he made the post.  It's extremely annoying, disruptive and it's really all you post.  You often have very little worthwhile to contribute as far as actual discussion or feedback.  Either that or you post an incoherent moveset suggestion that has little thought put into it.

Yes everyone starts out as a beginner.  But the good people listen to what people have to say.  They take into account feedback people have given about their mods and their posts and they try to improve.  They actually take the time to think about what people have said and unless you actually make some kind of active effort to try and do this you'll just end up going down this slippery slope and no one will have any real respect for.

Sorry to lay it down like that.  But that's just how it is.


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Albafika on July 16, 2012, 04:22:24 PM
and i did not bring anything up that was about
something else and i did not advertise other hacks.
Advertising has nothing to do with this? Advertising is not the only rule you need to follow. There are more, have you ever read them? If not, you should. I mean, people tend to read them after being Moderated to not to commit the same mistakes again.

i believe that all you moderators and that includes you and KJP that you
are all targeting me only for no reason and i know i can't stop you
because you are all moderators
This is my first time addressing you or anything related to you.

i joined KCMM because i wanted to make Hacks for Brawl just like anybody
else on here who joined it and that includes you, even you started as a
beginner and had to work your way up to being the best at this.
All you've done so far is asking for release dates/massively PM'ing modders for release dates. Not a good start for hacking.

3> i'm pretty sure right now you are only targeting me for no reason and you just love to put warnings and moderations on me.....
This is my first time addressing you or anything related to you.

I just happen to have seen you do this too constantly, and being Moderated for it, and stil ldoing it after being Moderated.

David. Take it to the Moderation Corner, we'll gladly address your issue there.

They arent &#039;targeting&#039; you for no reason... I havent been following this thread very well, but in the others it was justified.
Mods don&#039;t target people for no reason.  There&#039;s always justification to what we do.  In your case, it&#039;s your inability to read.  Your constant pestering about when stuff will be released when people asked you numerous times to stop asking.  Or when you ask about something that&#039;s already being discussed in the topic.  If Kagemaru had made a fix for the FS, he would&#039;ve posted about it.  There&#039;s literally no reason to ask one day after he made the post.  It&#039;s extremely annoying, disruptive and it&#039;s really all you post.  You often have very little worthwhile to contribute as far as actual discussion or feedback.  Either that or you post an incoherent moveset suggestion that has little thought put into it.

Yes everyone starts out as a beginner.  But the good people listen to what people have to say.  They take into account feedback people have given about their mods and their posts and they try to improve.  They actually take the time to think about what people have said and unless you actually make some kind of active effort to try and do this you&#039;ll just end up going down this slippery slope and no one will have any real respect for.

Sorry to lay it down like that.  But that&#039;s just how it is.
^This and this.

Although, SDo0m, I doubt he would read your post. I mean, if he didn't bother to read Kagemaru's progress update, would he read this?

Anyways, let's get back on track.

@Kagemaru, I'm pretty sure someone would rig his model for you. Have you tried asking anyone?


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Kagemaru on July 16, 2012, 04:40:46 PM
I was gonna ask Boygos or Nano since we're on the same team. But I don't expect a yes since they have the obligatory "I don't take requests" but thought I'd give it a shot since we're all on IST. But if that didn't pan out, I wouldn't know who else to ask besides Pervy, so I'd probably put a request up in the model request area and hope for the best.

And yes, David, dude, I've told you at least twice that I gave the PSA to lwvi to get the FS working. And that and the Down smash are literally all thats left to do with Ryu so when -I- know how thats going... I'll post something about it.

But just to be clear, so everyone knows... again...

Ryu is almost done.
Ken will have a base of Ryu's moves with some of his own. (Which I'm possibly going to add more depending on how I feel) This includes Final Smashes.
Akuma is a Similar case to Ken

Ryu will be both over CF and Ganon
Ken will be both over CF and Ganon
Unless someone imports a Akuma model, then all thats out there is the Akuma vertex. So Akuma will be over Ganon only.


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: AnImAiNe on July 16, 2012, 05:30:31 PM
i thought ken was just gonna be on captain  :>.>:


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Pervyman Trigger on July 16, 2012, 05:38:01 PM
I was gonna ask Boygos or Nano since we're on the same team. But I don't expect a yes since they have the obligatory "I don't take requests" but thought I'd give it a shot since we're all on IST. But if that didn't pan out, I wouldn't know who else to ask besides Pervy, so I'd probably put a request up in the model request area and hope for the best.

Your always welcome to ask me on things like this. It's not like it's one of my complicated bone tress I'd be rigging it to XD Just the brawl gannon bone tree right? It shouldn't be to hard for me to do that if you still need it ^_~


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: BlueBrain on July 16, 2012, 05:41:44 PM
*cries in a corner cuz kagemaru forgot jokekid*


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: AnImAiNe on July 16, 2012, 05:44:44 PM
the one thing that is bad about akuma made on ganon is that his arms will be really long unless that can be fixed??


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: BlueBrain on July 16, 2012, 05:45:56 PM
if it's just for the PSA it's easily fixable...


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Kagemaru on July 16, 2012, 05:47:17 PM
@Animaine: Ken will be on Captain... But Ryu will too... :D That way people can choose which they want where. There is nothing you have to do in that regard though.

@Pervy: Cool

@Jokekid: Sorry bro... lol no offense but you're not usualy the first person that comes to mind for stuff. Its probably because I talk to Boygos, Nano and Pervy more then you. No offense :D

But all in all, I got GBC to agree to do it. We're just looking for the MvC model to match with Ryu and Ken's... because we have the SF4 model. But GBC isn't fond of it.

Anyone know where we can get the MvC3 model?


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: BlueBrain on July 16, 2012, 05:48:37 PM
seggy?
i think he had the mvc stuff...


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Anivernage on July 16, 2012, 05:51:34 PM
>.>
(http://i953.photobucket.com/albums/ae20/anivernage/akumatst.png)
just need hand rigging and touch-ups.
and someone to finish it XD


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: SonicUnderground316 on July 16, 2012, 05:55:19 PM
Well good and bad news...

Good News: Ryu's Air Final Smash works fine. *checks that off list*

Bad News: Ryu's Ground Final Smash isn't playing nice with me... I have a last resort for making the Shin Shoryuken a 1 animatino type deal where he will do the full final smash no matter if you miss or not. But thats a last resort. What I'd like is to keep the animation separate and have a Hit/Miss animation. But I'm not well seasoned in PSA (started in February of this year) so I'm having a hard time figuring out how.  And I'm a little bit closer to finishing his Down Special. Its still not playing nice with me either.


That spider-man tidbit. Its not  a huge issue. It can be fixed rather easily. I'll get to that when I have some time.


Edit: In my moment of being upset about failing to be able to PSA the ground Final Smash, Animaine asked me to make some changes to the Ryu moveset so that it looks more like Ken, for the Ken model.

So I did.

Then... I decided to throw Akuma in the mix.

So I did.


Soon as lwvi gives me back the .pac, I'll begin PSAing them since Ryu's FS coding will be used for Akuma and Ken as well.

My only wish... is that there were an Akuma model instead of just a vertex. :D


Edit 2: I've got Akuma's stuff pretty much set, but most of it is carbon copied of Ryu unless anyone has any suggestions as to what to give Akuma.


It's been a while since i share my thought in a help ful way here LOL!

First of all, I think Anivergage was planing to make a Akuma moveset  he also was also working on porting the MvC3 model in to brawl maybe you could ask him:

(http://i953.photobucket.com/albums/ae20/anivernage/akumatst.png)

Also, i have  made a movelist for Akuma but it's quite old  and  it's not that great but i guess you could take a look if you want: http://forums.kc-mm.com/index.php?topic=24289.0 (http://forums.kc-mm.com/index.php?topic=24289.0) .

As for Ken, the most major change i see as for right now on the spot (in term of animation) would be these:
-AAA:

(http://www.fightersgeneration.com/characters2/ken-white-kickcombo.gif)

OR

(http://www.fightersgeneration.com/characters2/ken-ts-supermiss.gif)

-S-Smash:

(http://www.fightersgeneration.com/characters2/ken-mk.gif)

- Down-B (counter):

(http://www.fightersgeneration.com/characters2/sf-ken.gif)

-Neutral air:

(http://www.fightersgeneration.com/characters2/ken-air6.gif)

- Neutral B (in air):

(http://www.fightersgeneration.com/characters2/ken-airfireball.gif)

-S-tilt:

(http://www.fightersgeneration.com/characters2/ken-fake-ts.gif)

OR

(http://www.fightersgeneration.com/characters2/ken-short-ts.gif)

-Final Smash (ground):

Super Street Fighter 4 - Ken Ultra 1 Shinryuken (http://www.youtube.com/watch?v=r8XrYf-DDzY#ws)

-Final Smash (air):

Super Street Fighter 4 - Ken Ultra 2 Guren Senpukyaku (http://www.youtube.com/watch?v=Yp-j9afhsBU#ws)

-Back trow:

(http://www.fightersgeneration.com/characters2/ken-throw-ts.gif)

-Wait 2:

(http://www.fightersgeneration.com/characters2/ken-intro4.gif)

-Wait 3:

(http://www.fightersgeneration.com/characters2/ken-intro5.gif)

-Taunt 1:

(http://www.fightersgeneration.com/characters2/ken-intro2.gif)

-Taunt 2:

(http://www.fightersgeneration.com/characters2/ryu-ken-cvs-specialintro.gif)

-Taunt 3

(http://www.fightersgeneration.com/characters2/ken-yay.gif)

OR

(http://www.fightersgeneration.com/characters2/ken-cvs-cmonb.gif)

-Victory taunt 1:

(http://www.fightersgeneration.com/characters2/ken-sfa-win.gif)

-Victory taunt 2:

(http://www.fightersgeneration.com/characters2/ken-wins4.gif)

-Victory taunt 3:

(http://www.fightersgeneration.com/characters2/ken-wins3.gif)


The rest would be like Ryu. Most of the other changes would be done through PSA . Make him faster than Ryu, have weaker Hadoken (2 level charge instead of 3) and stonger Shoryuken (with fire effect when you get hit but on the fist itself like C. Falcon  in his Sides-B moves.

Btw, i was expecting Ryu for this weak. Too bad cause now that you want to realese Ken and Akuma at the same time as him I will have too wait again :( . It worth waiting i guess but stilll :-\ .


One last thing, could you make Thor air Final smash unblockable and hitting the opponent when there really close ? It kind of frustrating when they get away with like 10% even though they are  inside the tornado. also being invinsible while doing it (for both final smash).









Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: AnImAiNe on July 16, 2012, 06:05:08 PM
 :>.>: we have basically got ken covered final smash is already made and its amazing. i think we just need to change so of his throws and the up tilt


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Kagemaru on July 16, 2012, 06:06:22 PM
The FS you put for Ken are already done. The kicks... @_@

Surprisingly enough that only took about 20 minutes to animate.

Those Ken animations, the Side Smash wasalready done and the AAA combo was already done as well so I'm not changing those.

The counter, I'll do though. And the back grab... Nah... Another roll for the same effect >_>; naaaah.

*pressed reload on page before finishing post*

So glad my computer was slow... I had time to ctrl+C before the page reloded... xD

Continues*

It really depends on when lwvi gets me back the PSA for Ryu with the ground FS finished as to when I can release it. If he gets it back to me, I can have all that stuff pretty much done by thursday at the latest since most of Akuma's animations are done as well.  I'll look at some of those Ken animations and Akuma animations though. See if I wanna add anything before I get the PSA back.


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: AnImAiNe on July 16, 2012, 06:08:42 PM
wait kagemaru i was planning on having the flaming bicycle kick as the down b instead of the counter  :oshi:
it would also make great use of the falcon kick gfx


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Kagemaru on July 16, 2012, 06:13:48 PM
You told me to make the flaming bicycle kicks the Side B O.o

I even sent it to you.'

*Looked at Akuma moveset stuff*

Oddly enough, some of thats already in there. Like the Down Tilt, some of the air attacks, the b moves (not the airN though) And since his moveset is based off ryu's his Up-smash and down smash and somemore stuff.



Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: SonicUnderground316 on July 16, 2012, 06:57:12 PM
The FS you put for Ken are already done. The kicks... @_@

Surprisingly enough that only took about 20 minutes to animate.

Those Ken animations, the Side Smash wasalready done and the AAA combo was already done as well so I'm not changing those.

The counter, I'll do though. And the back grab... Nah... Another roll for the same effect >_>; naaaah.

*pressed reload on page before finishing post*

So glad my computer was slow... I had time to ctrl+C before the page reloded... xD

Continues*

It really depends on when lwvi gets me back the PSA for Ryu with the ground FS finished as to when I can release it. If he gets it back to me, I can have all that stuff pretty much done by thursday at the latest since most of Akuma's animations are done as well.  I'll look at some of those Ken animations and Akuma animations though. See if I wanna add anything before I get the PSA back.

Oops, Sorry for that i understand.


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Kagemaru on July 16, 2012, 07:02:27 PM
Nothing to apologize for. xD

But literally, those two videos you posted for Ken's moves, were the same ones Animaine gave me. The bicycle kicks are his Side B to replace Ryu's Tatsumaki

His air final smash will be a Flaming Shoryuken though. :D

I'm literally just waiting on the PSA to get done by lwvi then I can wrap up this whole project.


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: AnImAiNe on July 16, 2012, 07:07:44 PM
 :>.>palm: dang. could we switch it to the down b then  :af:. i was gonna see if we could have ken's tatsumaki able to go slightly upwards since his can actually do that and it would function differently than ryu's. also having the biycle kicks as the down b instead of the counter to me would be good because kens fighting style is more offensive and aggressive imo. but its up to you


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Kagemaru on July 17, 2012, 02:10:39 AM
We got that situated... The bicycle kicks are his down b now and his Side b is now a double Shoryuken + Fire.

Ryu's in an attempt to match that badassery will have his counter changed to a combo Shoryuken type move. Basicaly it'll be a setup of sorts. You do the move, if it hits, bam, Shoryuken to da face. Slow move, but it'll have invincibility frames in the right spot.

Final Smash is still being a pain in the crotch... hopefully we can get it figured out soon as its is LITERALLY the last thing that needs to be done.

If anyone knows how to make it work, let me or lwvi know T___T


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: BlueBrain on July 17, 2012, 02:45:50 AM
doesnt the "if hitbox connects" thingy work?


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: DoctorFlux(Mariodk) on July 17, 2012, 02:47:16 AM
doesnt the "if hitbox connects" thingy work?
yes it does but they forgot that loop thingy (as many ppl forget then they making attacks like that)


Title: Re: Kagemaru's Inner Sanctum: Decided to release Ryu, Ken and Akuma at the same time
Post by: Kagemaru on July 17, 2012, 02:57:21 AM
Well at the time, I had that loop...

But my other codes wren't making it work.


Then Iwvi tried it with a different code. And it didn't work for a different reason.

But he just told me it works now. So I'm happy. gonna make sure it works 100% then i'ma PSA Ken and Akuma and get all those released at the same time. :D


And Iron Man v1 will be released this week too.

Just throwin that out there. :af2:


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, Ken, Akuma all releasing this week!
Post by: BlueBrain on July 17, 2012, 05:22:39 AM
so yeah, what are the main differences between the 3 clones? xD
will akuma be like ganon, a powerfull yet slow bastard? if so, please make him a bit faster than ganondorf, his power doesnt match up the lack of speed he has...


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, Ken, Akuma all releasing this week!
Post by: Kagemaru on July 17, 2012, 05:52:08 AM
Hm... Well Akuma is obviously stronger and more power oriented then both Ryu and Ken but their fighting styles are all from the same core... So hm... Really it'll be a difference between the effectiveness of their moves, because by no means is Akuma slow.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, Ken, Akuma all releasing this week!
Post by: Carnage on July 17, 2012, 05:54:24 AM
what will iron man have just wondering since you lack an OP for your downloads and moveset ideas :P


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, Ken, Akuma all releasing this week!
Post by: Kagemaru on July 17, 2012, 06:25:48 AM
I'll make an OP when I figure out how to make cool ones like SDoom or KJP have. :D

But Iron Man will be the finished version of my alpha. Me and Gurdomon are colabing on it. Ironically, I already had most of his animations done... only really have one or two left to do.

Iron Man is based off his MvC counterpart. Because its still Samus though, we had to make due with mostly what we had. So... His neutral B is still what it was, Side B will be still the missles but with Iron Man animations, Up-B will be a flight type of deal, down B is Repulsor blast, down b in the air is smart bombs, and his A attacks are most of his normals from MvC.

:af:

He mostly needs PSA work from here on. Me and Gurdoman are gonna be workin on that today. Might be out either tomorrow or Wednesday.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, Ken, Akuma all releasing this week!
Post by: SouthCraft on July 17, 2012, 09:12:23 AM
I'll make an OP when I figure out how to make cool ones like SDoom or KJP have. :D

But Iron Man will be the finished version of my alpha. Me and Gurdomon are colabing on it. Ironically, I already had most of his animations done... only really have one or two left to do.

Iron Man is based off his MvC counterpart. Because its still Samus though, we had to make due with mostly what we had. So... His neutral B is still what it was, Side B will be still the missles but with Iron Man animations, Up-B will be a flight type of deal, down B is Repulsor blast, down b in the air is smart bombs, and his A attacks are most of his normals from MvC.

:af:

He mostly needs PSA work from here on. Me and Gurdoman are gonna be workin on that today. Might be out either tomorrow or Wednesday.
wow youre working fast Kagemaru! btw isn't it hard to PSA Ironman over samus? the fact that his limit is 7kb?


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, Ken, Akuma all releasing this week!
Post by: Kagemaru on July 17, 2012, 09:44:45 AM
Trying our best to not add anything as opposed to replacing things. That coupled with removing extra animations (attacks3hi, attacks3lw etc) should help to get the job done.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, Ken, Akuma all releasing this week!
Post by: SonicUnderground316 on July 17, 2012, 09:48:34 AM
wait kagemaru i was planning on having the flaming bicycle kicc

I don't know why it didn't caught my attention earlier but what is the "Bicycle Kic" move your refering to. I don't recall Ken ever doing a move that could be called bicycle kick.  Maybe i know the move under a different name but the term make me think of Lui Kang's move from Mortal Kombat LOL. Do you mean the Guren Senpukyaku move (his second ultra) ?


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, Ken, Akuma all releasing this week!
Post by: Kagemaru on July 17, 2012, 10:37:01 AM
The... first or second video that you linked SonicUnderground.... the one with the flaming kicks... Thats the move we're talking about.

Thats Ken's down b... though not as badass towards the end.

Ryu's down b instead of a counter (cause it wasn't being nice) Is gonna be a combo move that has heavy drawback if you miss but nice rewards when you do.


Ryu and Ken animations for v1 are done except Ryu's down b which will be done and PSA'd later today. All thats left is a bit of touch up PSA stuff. Things like knockback, soundfx, gfx and fluidity.  I'm leaving soon to go do some stuff, but I've sent the files to Animaine. Hopefully he can get that stuff done soon. Its really not hard stuff.

I decided to wait to release Akuma because the model isn't done. Though majority of his animations are and PSAing him wont take long at all. The wait for Akuma is mostly on Model work. :oshi:

Later today me and Gurdoman are gonna finish up Iron Man.

3 hacks releases in less then a week. I'm stoked.


Edit: So I left to go apply for a job. Getting there took about 10 minutes on my bike, 1 minute to be told that I have to apply/submit resume  onine (I was upset), 10 minutes to bike back. Its crazy hot outside right now and by the time I got back, I actually passed out from it  :srs: *woke up 5 minutes ago*


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: SonicUnderground316 on July 17, 2012, 05:27:12 PM
The... first or second video that you linked SonicUnderground.... the one with the flaming kicks... Thats the move we're talking about.

Thats Ken's down b... though not as badass towards the end.

Ryu's down b instead of a counter (cause it wasn't being nice) Is gonna be a combo move that has heavy drawback if you miss but nice rewards when you do.


Ryu and Ken animations for v1 are done except Ryu's down b which will be done and PSA'd later today. All thats left is a bit of touch up PSA stuff. Things like knockback, soundfx, gfx and fluidity.  I'm leaving soon to go do some stuff, but I've sent the files to Animaine. Hopefully he can get that stuff done soon. Its really not hard stuff.

I decided to wait to release Akuma because the model isn't done. Though majority of his animations are and PSAing him wont take long at all. The wait for Akuma is mostly on Model work. :oshi:

Later today me and Gurdoman are gonna finish up Iron Man.

3 hacks releases in less then a week. I'm stoked.


Edit: So I left to go apply for a job. Getting there took about 10 minutes on my bike, 1 minute to be told that I have to apply/submit resume  onine (I was upset), 10 minutes to bike back. Its crazy hot outside right now and by the time I got back, I actually passed out from it  :srs: *woke up 5 minutes ago*

OK that what I though for Ken Down B move.

Also, what exactly "isn't nice" with the counter move ? "What you expect people to be nice in a fight ? Get the hell out of here" nah just kidding LOL. On a serious note though, if by "not nice" you mean cheap or something you could have keep it the same (a counter move) and change the effect to make it "more nice" (instead of KOed the opponent like when they out of stamina (which was based on the EX focus attack in SFIV), it could just be like  regular counter move in brawl (like Ike or marth which just knock back the opponent). I don't mind you change the attack as long as it a move that is from a SF game but i personaly can't think of any other move that would make sense.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: AnImAiNe on July 17, 2012, 05:57:24 PM
sorry i remember one person on youtube calling it that so it stuck with me.
by not nice he means it wasn't cooperating


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Kagemaru on July 17, 2012, 07:32:31 PM
Yeah, by not nice, I meant that it didn't want to work as a counter. So I'm switching them up.

Ken gets double Flaming Shoryuken.
Ryu gets a elbow combo that if it hits, he does a Shoryuken

Ryu's move is still based off something. I have the gif to prove it. And pending how long it takes Animaine to get those tweaks done... Ryu and Ken will be ready for release this week.

Post Merge: July 18, 2012, 12:07:13 AM
Who wants to make a gameplay video for meh?


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: BlueBrain on July 18, 2012, 02:53:10 AM
i would if i could T.T

anyway, cant wait to have these clones in mah brawl and see the differences to keep one. xD
there can only be ONE!


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Kagemaru on July 18, 2012, 03:48:55 AM
Technically two... cause Ganon and Captain Falcon are two different characters xD


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: BlueBrain on July 18, 2012, 06:59:14 AM
oh wait, are ken and ryu both on CF?
if so, how can we get all 3 of them?


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Albafika on July 18, 2012, 09:32:02 AM
oh wait, are ken and ryu both on CF?
if so, how can we get all 3 of them?
Are you seriously asking this? lol


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Kagemaru on July 18, 2012, 07:57:50 PM
Porting Ryu to Ganon by means of re naming the bones . And fixing translations in the animations.

that part may not be done till next week.

Life is throwing me curve balls this week. Didn't have time to work on anything today. Hopefully I can still release them this week.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: BlueBrain on July 19, 2012, 02:08:20 AM
Are you seriously asking this? lol
yes i am...
if there are 3 movesets, why only 2 xharacters? am i missing something?


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Vaild Address on July 19, 2012, 07:25:47 AM
Hey after your done with the PSAs your making,can you make the hulk PSA    next since there is a model of him over donkey kong?


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: AnImAiNe on July 19, 2012, 07:36:06 AM
he needs the custom bone set one that was supposed to be made i believe.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: BlueBrain on July 19, 2012, 07:48:38 AM
Hey after your done with the PSAs your making,can you make the hulk PSA    next since there is a model of him over donkey kong?
he's waiting for me (or boygos :srs: ) to rig hulk to a custom boneset for the PSA...
im not working on it anymore cuz i dont have my laptop anymore, so a lot of stuff got lost...


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: SonicUnderground316 on July 19, 2012, 08:47:51 AM
Porting Ryu to Ganon by means of re naming the bones . And fixing translations in the animations.

that part may not be done till next week.

Life is throwing me curve balls this week. Didn't have time to work on anything today. Hopefully I can still release them this week.

OK, correct me if i'm wrong cause i'm a little lost here. Ryu and Ken are over C.Falcon, Akuma/Gouki is over Ganon and there will be a port of Ryu over Ganon next week. Is that it ?


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Vaild Address on July 19, 2012, 09:19:54 AM
he's waiting for me (or boygos :srs: ) to rig hulk to a custom boneset for the PSA...
im not working on it anymore cuz i dont have my laptop anymore, so a lot of stuff got lost...
 
aw that sucks,would be interesting to play with the PSA


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: AnImAiNe on July 19, 2012, 09:47:14 AM
 :>.>: this is the face im making to your profile picture


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Kagemaru on July 19, 2012, 12:54:50 PM
OK, correct me if i'm wrong cause i'm a little lost here. Ryu and Ken are over C.Falcon, Akuma/Gouki is over Ganon and there will be a port of Ryu over Ganon next week. Is that it ?

Almost.

Ryu and Ken yes are over CF. Ryu will be ported to Ganon as well but I don't have a date as to when that'll happen. Akuma will be over Ganon yes. That is however not going to be done till the model is finished. Ganon's boneset makes his arms look strange, so I'm going to have to customize his translations but that will come when the model is ready.

My internet is being wonky... it was off yesterday and most of today so far, but it seems to be on now. But because it was off... I have some IRL things to catch up on... so I'm gonna leave the finishing touches to Ryu and Ken up to Animaine if he's cool with that. The things I need done are small and pending his answer could be done by today or tomorrow. Which means a release is on the horizon.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: BlueBrain on July 20, 2012, 02:40:02 AM
so we cant have all 3 of them... too bad... u must be the first guy i know who works on 2 PSAs on the same character, at the same time O.o


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Kagemaru on July 20, 2012, 06:40:23 AM
Well Akuma was kinda just a throw in. Ryu was the initial work, then Animaine suggested I make a Ken cause it wouldn't be too hard or long since Ryu and Ken are practically the same. And surprisingly enough... he was right. In every way possible Ken has turned out to be easier to do then Ryu. His Final Smash didn't even take as long as Ryu's... and its WAAAAAAAAAAAY more complex then 3 punches >_>

Updateon whats going on: Apparently, I was under a rock for two days out of this week cause I thought today was Wednesday. T____T (I just found out it was friday and I'm so pissed I missed Burn Notice and Suits) I was testing Ryu for a while last night and I can honestly say he only has 3 minor adjustments that need to be made and he can be released.

1: His Down B in the air doesn't hit... Mainly due to where I have the if statement. I've been told what to do about it.

2: His Down B on the ground wont transition forward (move). Dunno how to fix this... if it doesn't get fixed soon, I'll just fix the animation to look ok not moving forward.

Ken... With Ryu's adjustments already done, Ken should just follow suit fairly easily actually.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: BlueBrain on July 20, 2012, 06:59:02 AM
too bad we cant have ryu vs ken... and idk who to get, cuz ryu is iconic and stuff, but ken has fire!


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Carnage on July 20, 2012, 10:13:19 AM
too bad we cant have ryu vs ken... and idk who to get, cuz ryu is iconic and stuff, but ken has fire!
you can  use one like an alt and fight with the same psa lol


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Kagemaru on July 20, 2012, 10:23:52 AM
Thats the reason why Ryu is getting ported to Ganon. So you can have a Ryu vs Ken fight.

Bonus points for doing it in Stamina mode.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: SonicUnderground316 on July 20, 2012, 12:31:52 PM
you can  use one like an alt and fight with the same psa lol
That what I'm going to do! Although I'm aware of the diferences between the too i would have been fine with Ken as an alternate costume for Ryu. The only 2 solution i see is to either have them port over a different character or to make a taunt (in a later version) that will activate the Ken movset, a "Ken's Soul" taunt , if you will. Speaking of later version, although i'm sure the attack you decide to give him as Down B will be great, i really hope in a V.2 (if there one planed) he will have the counter move (if you're able to make it work of course). It not that i think my idea is better than yours or anything, it just that when i make the moveslist i wanted the moves to repeat as little as possible cause i remember my reaction when i first play Sonic in brawl i was disapointed that there like 3 or more variations of the "spin dash" and i did't wanted Ryu to be like that by having to many variation of the Shoryuken or Tasumaki Senpuukyaku moves.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Kagemaru on July 20, 2012, 01:49:16 PM
Ryu and Ken are pretty  much done... I just am having trouble getting Ken's air FS go up... Other then that... everything is done that I plan to do in v1.

The Ryu over Ganon port will come later this week, but there might be a release either today or tomorrow for the normal Ryu or Ken over CF.



Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: BlueBrain on July 20, 2012, 01:55:43 PM
Thats the reason why Ryu is getting ported to Ganon. So you can have a Ryu vs Ken fight.

Bonus points for doing it in Stamina mode.

akuma :srs:


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Kagemaru on July 20, 2012, 02:02:14 PM
There will be a Ryu over CF version and a Ryu over Ganon version. So you can have a Akuma vs Ryu fight...

You just can't have an Akuma vs Ryu vs Ken fight if you plan to use 3 different psa's unless you wanna port one of them to another character.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: BlueBrain on July 20, 2012, 02:06:32 PM
There will be a Ryu over CF version and a Ryu over Ganon version. So you can have a Akuma vs Ryu fight...

You just can't have an Akuma vs Ryu vs Ken fight if you plan to use 3 different psa's unless you wanna port one of them to another character.

how hard would it be to port them?
did you use any weird article?


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: AnImAiNe on July 20, 2012, 02:15:04 PM
naw there are no articles.


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: BlueBrain on July 20, 2012, 02:18:04 PM
wut about the hadouken? O.o


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: AnImAiNe on July 20, 2012, 02:20:08 PM
hmm i guess to be sure ill ask iwvi if it is but im pretty sure its not. we replaced the falcon gfx for it unless that was an article  :o


Title: Re: Kagemaru's Inner Sanctum: IronMan, Ryu, and Ken all getting released this week!
Post by: Kagemaru on July 20, 2012, 02:22:52 PM
Imported gfx if I understood correctly.

Which should be fine for Ganon as well.

I could still use a volunteer for a preview video o_o

Also, since the model is getting moved to Ganon we could just normally replace one of Ganon's gfx with the hadoken and re-name it in the psa so its not a big deal. A port w/o a .rel is what we're aiming for I believe.

The say I like to think about it is the ghetto way... Put the model over Ganon, fix all the animations to have the correct translations, and re-do the PSA to work with the new bone set.

Post Merge: July 21, 2012, 06:10:01 AM
Found out that BB.67 doesn't play nice with Samus' PSA... so it has to be made from scratch which... also limits what can be done with it. I'll PM BJ to see if he can have that fixed by the next BB release, but until that happens, I strongly doubt Iron Man will be able to be finished.

Ryu and Ken over CF are practically finished though. So a release may be out today or tomorrow. :D


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Coldk on July 21, 2012, 04:48:33 PM
looking forward to it just want to say you guys have done an amazing job so far with you're PSA's after watching all of those preview vids Ryu, Wolverine, Tifa, cant wait till there release but i believe you know your work best so i will be patient and support you with gratitude GJ all.


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: gurdoman on July 21, 2012, 05:57:49 PM
Bad news everyone, Iron man will take longer than expected, much longer, Kage and I are trying to squeeze as much as we can with as little space we have, that means not meeting the standards we had at first sadly.
BJ said that Samus' psa was one of them movesets that had weird actions, such as bowser and I don't remember who else, but at least for the time being can't be fixed with bb, so yeah. :(

 


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: ic0n on July 21, 2012, 07:16:54 PM
im so excited i cant believe that it is possible to play mvc3 on the wii hahaha i cant w8 for kagemaru to finish and srry kagemaru if i distubed you alot my ba i was just excited and agen i cant w8


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Kagemaru on July 21, 2012, 07:58:02 PM
Well I need in-game pictures before I can release anything.

So... who wants to help with that? PM me if you do. Can't release till then :srs:


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Don Jon Bravo on July 21, 2012, 08:08:34 PM
Y u no ask this guy: http://forums.kc-mm.com/index.php?topic=47393.0 (http://forums.kc-mm.com/index.php?topic=47393.0)
No one has opened a request yet, i belief...


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Vaild Address on July 21, 2012, 09:26:41 PM
Well I need in-game pictures before I can release anything.

So... who wants to help with that? PM me if you do. Can't release till then :srs:

cant u take ingame pics yourself? I mean not to sound rode but is it really that difficult or u just dont have time to do that? :/


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Don Jon Bravo on July 21, 2012, 09:42:57 PM

cant u take ingame pics yourself? I mean not to sound rode but is it really that difficult or u just dont have time to do that? :/
:roll:

Anyways a video would be better
ryu deserves a video...


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Kagemaru on July 21, 2012, 10:17:25 PM
I dislike my pictures cause I have to take them from my phone.

Call it laziness if you want... but I'd rather have better quality pictures then what my phone can take.


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: xZedkiel on July 22, 2012, 01:09:39 AM
I'm gonna take pics of my cloud recolors right now, in case you'd like me to take pics of your stuff.


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Kagemaru on July 22, 2012, 01:54:13 AM
Got the pics. I'm just taking a break to watch some shows I missed this week before I release.

:af:


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: xZedkiel on July 22, 2012, 01:56:13 AM
Got the pics. I'm just taking a break to watch some shows I missed this week before I release.

:af:
o.o okay then, nevermind.. Oh well~ At least you got your pics bro.


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: SonicUnderground316 on July 22, 2012, 10:27:40 AM
Got the pics. I'm just taking a break to watch some shows I missed this week before I release.

:af:

You sure know how to keep people in suspense LOL


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released
Post by: Kagemaru on July 22, 2012, 11:42:51 AM
I didn't feel like doing the stuff I had to do for the IST release of Ryu and Ken... Since I had to make a picture and edit it in photoshop and upload it... Didn't feel like doing all that last night. But I decided to get it overwith.

So... Feedback... I wanna hear it. They were released, lemme know what you think so when I get around to v2 both Ryu and Ken will be way better.

They will also have EX moves in v2.


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Ninka_kiwi on July 22, 2012, 12:47:36 PM
Ken I feel like needs more frames of animation for his specials. his side and down specials seem really fast animation wise and a little unnatural. Taunts on both Ryu and Ken could use some work (The headband fixing taunt Ryu has could use some more animation frames.)
Also, Ryu's down special is supposed to be a parry right? So how come when he is close to an enemy it damages them even without the enemy having to attack Ryu?

Other then those few thoughts, it's pretty solid for a beta, nice job!


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Youngnamez on July 22, 2012, 01:11:35 PM
I used Ryu's moveset but for some reason, Ryu T-stances then freezes when he moves. Why is this happening?


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: BlueBrain on July 22, 2012, 01:43:02 PM
I used Ryu's moveset but for some reason, Ryu T-stances then freezes when he moves. Why is this happening?
maybe you did something wrong... double check your files, and when inserting a PSA, its always a good idea to make a backup folder with your old stuff and fully place the PSA and costume files in there...


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Ac1dSn0w on July 22, 2012, 01:57:17 PM
Holy crud! I love Ryu and Ken. In fact. Sometime, I'll try making a .sawnd for Ryu and a .sawnd file for Ken. I know how, but I need some time to know the sound effects of his moves to make it.


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: kirbyboi :3 on July 22, 2012, 02:13:07 PM
Hey, nice psa. :D I tried porting Ken over yoshi, and it worked. :D I think everything works except sometimes the shoruken screws up. The Specialfall is kinda strange xD well im not complaining since I just randomly put him over yoshi. xD hahaha anyway keep up the good work. ^_^ i really enjoy it. Imma make avideo soon... >w<


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: toastoftriumph on July 22, 2012, 02:14:50 PM
I know you said you had previously wanted to do a Yoda PSA, but didn't like the model. I don't know if you've seen some of the newer imported Star Wars models; if you're not interested in Yoda, I know he said he'd like to import Obi-Wan: http://forums.kc-mm.com/index.php?topic=47846.0 (http://forums.kc-mm.com/index.php?topic=47846.0)


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Ac1dSn0w on July 22, 2012, 02:15:56 PM
I'm in progress with Ryu's sounds. I hope you guys will enjoy it when I release it. :)


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: SonicBrawler on July 22, 2012, 02:18:58 PM
is the hadoken model an article or a gfx? becasue i want to try to port the psa of either ryu or ken so it can be ryu vs ken with their own animations


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Don Jon Bravo on July 22, 2012, 02:21:42 PM
I know you said you had previously wanted to do a Yoda PSA, but didn't like the model. I don't know if you've seen some of the newer imported Star Wars models; if you're not interested in Yoda, I know he said he'd like to import Obi-Wan: [url]http://forums.kc-mm.com/index.php?topic=47846.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=47846.0[/url])

BTW that Yoda is the same model as the one over Toon Link.
Its just that he made a custom bone structure so that Yoda has a more define rig...
And his Yoda moveset is still a work in progress so it will probably get ever better
is the hadoken model an article or a gfx? becasue i want to try to port the psa of either ryu or ken so it can be ryu vs ken with their own animations

He is porting Ryu over Ganon later on btw...


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: ThyLASA on July 22, 2012, 02:21:40 PM
is the hadoken model an article or a gfx? becasue i want to try to port the psa of either ryu or ken so it can be ryu vs ken with their own animations
Its a GFX my friend. and i totally agree with you on ryu and ken


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: SonicBrawler on July 22, 2012, 02:24:21 PM
He is porting Ryu over Ganon later on btw...
oh well im gunna port ken right now lol


Title: Re: Kagemaru's Inner Sanctum: Ryu, and Ken getting released this week!
Post by: Kagemaru on July 22, 2012, 02:49:35 PM
Right... I'll address whats been said:

1: The down special for Ryu isn't a counter. I couldn't get it to work properly, so I made it a on-hit combo move. If the move hits, you follow up with an extra hit. If it doesn't, its very punishable.

2: Ken's moves... I'll take that into consideration. Slowing them down/making them longer. Granted, the videos I took it from were fast. But I'm considering your feedback non the less.

3: A sound pac would be awesome. I personally wouldn't be able to use it, but that would be mad cool to have.

4: If you can port him, feel free. Just credit me and the guys I collabed with.

5: Hadoken is a gfx. I haven't heard anyone having any trouble with the gfx showing up, so I'll just assume that its not happening. I was initially having some trouble with the Hadoken showing up in anything but training... like... it wasn't there. But I'm gonna assume that since none of you have stated that, then its showing up just fine.

6: Star Wars... i watched the Yoda vs Vader fight... I almost wanted to make a PSA for it. Buuuuuut.... I've got enough on my plate and they seem to be doing fine so I'ma let them have it. Looked pretty good and I don't have anything important over Metaknight. My Ike slots are almost all full though.

7: I'm gonna be working on helping MarioDK with Gotinks for a while. Ryu and Ken will get their update when the time comes. But I still need sufficient feedback for that to happen.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: JCentavo on July 22, 2012, 03:01:02 PM
Should port Ryu's moveset to Peach to have a base for Sakura in the future, and so Konata can use Ryu's moveset  :af:

Feed back will come once I try the PSA out for Ryu and Ken.

I understand this is a beta and took that into consideration but here are my thoughts so far:

Ryu version:
Up B - has weird landing issues when trying to grab the ledge if you're not spot on
Smash Forward A - Doesn't move forward after it's fully charged
Running attack need to execute a bit faster
I'd make down B a Tatsumaki kick that sucks you in
I'd make ground down A a kick
I'd make standing forward A that move he does where he almost impales his fist into his opponent (it does like 3 hits)
I'd get rid of the falling animation of Ike for his up B and give him Snake's
If you move forward and do his FS he keeps moving and can end up going of the stage
Can you make his Air FS Samus'?
I don't know what happened but I did his Smash up A and it made Luigi's SFX and he had dark aura


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Wasabi_Skillz on July 22, 2012, 03:18:11 PM
you should get someone to make videos of your psas.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: AnImAiNe on July 22, 2012, 03:45:51 PM
oh well im gunna port ken right now lol
hmm when i asked you before twice before you seemed uninterested >_>

Post Merge: July 22, 2012, 04:34:06 PM

I don't know what happened but I did his Smash up A and it made Luigi's SFX and he had dark aura
lol really... was it a ping noise?


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: JCentavo on July 22, 2012, 05:10:55 PM
Quote from: AnimAiNe
lol really... was it a ping noise?
Yes. Not sure which Shoryuken move did it.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: AnImAiNe on July 22, 2012, 05:12:01 PM
it was darkness that came out?


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Ikuto on July 22, 2012, 05:13:16 PM
idk if this was mentioned, but when ryu gets the fs he sticks with it, even after he uses it.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: JCentavo on July 22, 2012, 05:15:03 PM
it was darkness that came out?
Yeah, as soon as the move hit I saw something glow with aura.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: kirbyboi :3 on July 22, 2012, 05:16:29 PM
is the hadoken model an article or a gfx? becasue i want to try to port the psa of either ryu or ken so it can be ryu vs ken with their own animations

hey ken is portable. YOu might have to tweak the shoruken. I ported him over yoshi.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: AnImAiNe on July 22, 2012, 05:18:23 PM
hey ken is portable. YOu might have to tweak the shoruken. I ported him over yoshi.
so the  Shakunetsu Hadoken works too? no gfx bugs with catain falcon?


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: SonicBrawler on July 22, 2012, 05:19:26 PM
hey ken is portable. YOu might have to tweak the shoruken. I ported him over yoshi.

its different over othe rcharacters. i.e. it might work on one characte,r but not so much on yoshi


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: kirbyboi :3 on July 22, 2012, 05:21:20 PM
so the  Shakunetsu Hadoken works too? no gfx bugs with catain falcon?


not that i know of. :D

I tried both dudes. Ken over Yoshi and Ryu over CF. The only problem (i think becuase i ported it) is when Ken does shoruken, and he falls very... weirdly.. xD

thats liek the only error i found, oh and i dunno if this supposed to happen or not but Ken cant do shoruken on teh ground.. he DOES it, but doesnt go up. He just stays to the ground. xD

Post Merge: July 22, 2012, 05:23:01 PM
its different over othe rcharacters. i.e. it might work on one characte,r but not so much on yoshi


Its just that i have yoshi left open, and i want someone over him xD


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: SonicBrawler on July 22, 2012, 05:55:10 PM
Street Fighter in brawl (http://www.youtube.com/watch?v=9mMjYsZo260#ws)


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Ikuto on July 22, 2012, 05:56:29 PM
Use it if you like,
[Brawl HackZ]Ryu Psa Beta (http://www.youtube.com/watch?v=qdu9Bln-uwE#)
edit:or Sbrawler since he beat me to it and has both hacks.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: BlueBrain on July 22, 2012, 06:26:27 PM
Street Fighter in brawl ([url]http://www.youtube.com/watch?v=9mMjYsZo260#ws[/url])

ur capture device (whatever ur using) is drunk...


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: kirbyboi :3 on July 22, 2012, 06:29:13 PM
Yeah its kinda wavy.. xD but hey, does Ken over fox have any problems with Shoruken? like what happens when you do shoruken on ground?


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Kagemaru on July 22, 2012, 07:25:28 PM
Right... people are having different issues that aren't matching up...

1: The up-smash and Up-B have sweet spots. If you hit this, if will make a Ping noise and for Ryu it gives off the Aura effect. Ken gives off fire.

2: I don't know what "Falling Strangely" means...

3: The sliding with the FS will be fixed soon. I just found how to fix that earlier.

4: Ken will get a different Up-B then Ryu in v2 and Ryu wont have so much air control for his.

5: If one of you don't mind, could you instead make a Ryu vs Ken video in a stamina match (Smash ball on low, no items) on a flat walk off stage? Perhaps with a street fighter theme playing in the background. That would be the best option and it would be hilarious if at the end the announcer could say "KAAAAY OOOOOOOOOH" lol :af2:

And remember guys... if you port it and release it, I'd like to be credited and the people I collabed with credited as well. :D


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: SonicBrawler on July 22, 2012, 07:38:17 PM
ur capture device (whatever ur using) is drunk...

i know :srs:


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Don Jon Bravo on July 22, 2012, 07:55:50 PM
-on a side note

I think Ryu needs to have his head tilted up and facing the opponent when he is charging and throwing the haduken
like this

(https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcQObOy26B73115h7k5ckehSXXVKjGtDmVY-2CZdFF9AoAggaC09Ew)


Also the final smash should go a little slower...


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: FinalEmperor on July 22, 2012, 08:35:15 PM
hey, Kagemaru is it possible to give ken an air throw. If so, why dont you give ken the throw he used in
marvel vs capcom 2


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: BlueBrain on July 23, 2012, 04:48:33 AM
my usual final smash tips:

-if it's short, make some parts go slow-motion, i believe there's a command for that in PSA... (not the frame rate modifier, but a general speed one)
-it's a FS, make it more spectacular, make some big gfx when a hit connects (mustnt be too big, or it'll look weird...)
-this kind of FS are better seen if you use some zoom effect when it works

-this is more for a major update and change:
use CFs FS data, you can make a fully customized cut-scene editting CF's FS animations, and keeping the mechanics as it is (getting ridof the car of course... xD)


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: SiLeNtDo0m on July 23, 2012, 06:08:35 AM
hey, Kagemaru is it possible to give ken an air throw. If so, why dont you give ken the throw he used in
marvel vs capcom 2

Technically since it's over Falcon it is, but he shouldn't because an air throw isn't a defining thing about Ken, especially since he doesn't even have it in every game.  He only has it in games where it's a universal mechanic.  Ken's never been a throw based character.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Kagemaru on July 23, 2012, 02:39:02 PM
Jokekid: I tried the Slow motion thing and the Zoom thing. But I couldn't get it to work right in time for the release date. It'll be fixed in the updated version.

GFX is my weakness. I have trouble thinking of what good gfx to use where and when. But I'll work on it.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: SonicUnderground316 on July 23, 2012, 02:55:05 PM
I didn't feel like doing the stuff I had to do for the IST release of Ryu and Ken... Since I had to make a picture and edit it in photoshop and upload it... Didn't feel like doing all that last night. But I decided to get it overwith.

So... Feedback... I wanna hear it. They were released, lemme know what you think so when I get around to v2 both Ryu and Ken will be way better.

They will also have EX moves in v2.


I didn't try Ken yet but i can tell you what i think should be improved for Ryu’s V.2. Also i will add thing and maybe made a few change to the original movelist i made for the V.2. I let you know when the change will be made and i would highly appriciate you to look at it from time to time. So anyway, here my feedback to how i think should be done to improved Ryu and my personal thoughts. Since It might be  long i put it in "Spoiler", still i hope you to read the whole thing. Btw, i'm aware it's a BETA :  

-The Sides-Smash:

The sides smash is the "Sliding high kick" move but "slide" or step that Ryu does is a little too short and doesn’t look as smooth as the sprite. This make the reach of his attack rather poor even more than it already is cause it already an attack with an "not that great" reach. It supposed to be a really powerful smash but a rather slow one too. The end lag should be bigger so  you shouldn’t be able to do it so quickly right after you did it once.

-The Up-Smash :

The properties are pretty much perfect it’s the animation that doesn’t look right imo (accurate to the sprite). You made him spin an extra time but it look wierd for 2 reasons. First of all Ryu doesn’t  spin twice but also if you look at it in slow mo, he do the shoryuken like normal which look rather accurate to the sprite but when he suppose to fall on his feet he spin one more time which not only is unnecessary but also look really forced. Also during the part where the shoryuken actualy hit, his knee (the one that is on the same side as the attacking punch) is supposed to be in the same axis as the attacking punch (right under). Not sure if it all make sense too you so here the animated gif again.

(http://www.fightersgeneration.com/characters3/ryu-shoryukens.gif)

-The Neutral-B :

I don’t know if it’s possible but could the fireball disappear instead of going trough the oppnent when it get hit, also the charging up animation look sort of weird  mainly the way the upper hand is place and move.I don’t know if you could make it shake or even better since i mostly use SFIII as a reference when making the movelist, how about make it like that :

(http://images.wikia.com/streetfighter/images/9/91/Ryu-denjin.gif)

Also i think his face should look toward his opponent when chrage it. I also would be nice if instead of the aura going everywhere, it was more under control (like a ball of energie with aura or electricity effect) cause after all Ryu, although he wouldn’t agree with that, his a master not a  beginner.  The Hadoken aimation could be improved as well. In the original animation you send me for the video i made, Ryu’s hands were stick together when releasing the Hadoken and his finger (although one hand wasn’t rig) were just like they are in the games. Make it like that again. This shot of Ryu realeasing a hadoken in your face might  help you understand what i mean:

(http://www.freewebs.com/hadouken_dude/hadouken.gif)

Also in the air Ryu’s feet position is different when doing a hadoken :

(http://t2.gstatic.com/images?q=tbn:ANd9GcQ1zw_WQXQ-oNU2siFI0o5kYyfYYHmb7ccHSNFhqiOqCoo_hJpajyGXgFfE)

Speaking of in the air, when realeasing a hadoken  it should make Ryu slowly fall down (low gravity fall) not fall like normal (this based on MvC and TvC air hadoken). One last thing, the Hadoken properties are kind of weird. The based again to what i have in mind (from the movelist i made), i expect the level 1 hadoken to be a little like falco laser, giving a certain pourcentage  and stop the opponent dead on their track when he’s trying to approch (basicaly good to keep the opponent away). The level 2 would be the same thing but would give a little more damage and the level 3 (Metsu Hadoken), should have killing potential/knockback power (I mean even at 300% it doesn’t). I mean, we can hardly call the current hadoken an efficient projectile. I expect the level 1 and 2 to have way better reach and the level 3 to have a shorter range (this is how it is in the SF series and how i describe it pretty much in the thread i made).

-The Sides-B :

The among of hit this attack give in SF games is 3  and it doesn’t really go past trough the opponent like the current one, it keep them on one side so to make it accurate  it should be similar to luigi runing attack that keep the opponent on one side and give them multiple it (about 15% in total i’d say). The things that really need improvement though are the animation of this move and some of its properties. First of all, the way the attack start doesn’t look natural at all. There should be a moment (like one sec) that show him about to star the Tasumaki  like on his down smash.  Right now, it look like he start flothing in the air for no reason LOL. Also I don’t know if it was clear from the gif on my thread (since there was no floor include in the gif) but while doing it, Ryu doesn’t stay at the same altitude. First he going upward and after 3 rotations, he slowly goes down until he hit the floor, this way it would look more natural.  Also i don’t think it’s necessary to make him go in special fall. In the air you could just allow him to do it once and that would be alright and as well to me (to prevent spaming) it should also be a tad slower.

-The Down-B :

I know what move you were refering to for this but i think it was a counter as well in the original game and i already told you that i didn't want too many variation of the Shoryuken so i hope you'll find out how to make counter attack this way, you can make the EX focus attack from Street Fighter IV. I lke the animation of the counter btw ^_^.

-The Final smashs:

-(Air): Make the shinku hadoken is a laser like attack similar to Lucario. I talk about its properties on my thread already. If your not able to make it aimable at least make it a laser like ZSS.

-(Ground): It look alright but there 3 things that should be change. First of all, the Shin Shoryuken NEVER HAD SPINS IN IT (actualy in one game i think) and the last hit should drag the opponent up with Ryu’s fist until he start falling down (the moment Ryu start going down, the opponent die).

Street Fighter III: 3rd Strike - Ryu's Shin Shoryuken. (http://www.youtube.com/watch?v=3mV_wzT3Ndk#)

The attack should also be slower and have some visualy cool looking effects like shock wave or something like that. Secondly, since the reach of this move is already pretty damn weak, make it so that when the first hit touch the the opponent, both of them are in a “cinematic final smash”(like ike), which mean the attack cannot be stop or block my any means (people outside the final smash,bombs, items ect.) . Finaly the move that start the final smash is a shoryuken if you missed it look just like a regular Shoryuken but if you got the opponent, it cancel it and ryu does the first move of the combo and you know the rest. Actualy, It ain’t true to  say that it like a regular shoryuken it should have something like a visible lighting effect to distinguished it from the regular move.

-The Aerial Attacks:

There two moves that are swap. The current N-Aerial and the F-Aerial would look much better (and more accurate to the game) if they were swap back.  I like your idea of the jumping kick much more than the metor punch i mention in my movelist. Both of these move are Ryu’s F-Aerial attacks, one of them is when you press the punch buttom the other one is when you press the kick buttom (which is use much more LOL). I will keep the meteror punch idea for an other move in V.2. Still, The neutral aerial move (which is also the neutral airial move in  SF) is  supposed to be this:

(http://[url=http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-air7.gif]http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-air7.gif[/url])

And the kick that you give him is still supposed to be a F-Airial attack so it should be this :

(http://www.fightersgeneration.com/np7/char/gifs/ryu/ryu-cfe-air1.gif)

The D-Aerial and Neutral Aerial attack something in common too.  Maybe it just me, but they seems a little too short .  Mario N-Air for instance last too like 2 sec (in which you opponent can still be it) but not in this moveset which make it hard to hit your opponent. Also , again maybe it’s just me but Ryu seems rather heavy his sides double jump feel a little weak but like i said maybe it’s just me.

-The tilts:

The down tilt is puny imo. I would have really like to see the leg sweep that i mention on my movelist. I think the reach and overall attack is better not to mention it feel more “brawl like” for a down tilt. Like I said on that thread, if you considered the fact that it made the opponent fall on their butt all the time to OP, make it like falco which if i’m not mistaken make them fall at random time.   The sides tilt on the other and is really stong, maybe too much in fact. I kind of like it but to be honnest, i kind of boring that it’s just a jab. Of course i would have want my idea of the downward punch to be in but since you’re the one who make it, i guess it up to you. The up-tilt is pretty cool but the animation could be slitly improved and since it’s up tilt, it should direct the opponent upward.Maybe when at 0% it trow it at the side but at 100% and up,the high kick trow the oponent upward. I have to say that on the list, the sprite was a chibi so i guessed that didn’t help  so here a better one:

(http://www.fightersgeneration.com/characters3/ryu-cvs-axe.gif)

-The Grabs
The Up-throw properties are good I just think the animation look a little weird and the front grab need to be the shoulder throw. I kind of like my elbow/ shoulder drop idea for the down grab more but  the one you put is alright  too i guess.

-The animations (over all):

I’m really glad that you make this man and you did an overall good job with the animations but i think it fair to say that the animation weren’t as great and as accurate as the Wolverine or Thor one you made (no offence). I can quite but my finger on it, but there something that make it a little more stiff and unnatural than your other work so yeah i think they should be smoothed and  revised for V.2. To be fair, i think  a lot of the issues  have somewhat something to do with the model. Ryu’s shoulder seems a little stretched and his arms are longer than the Ike version also i think the TvC model look closer to the SFIII model(more muscular) wich make some animations look a lot better on it (at least to me).  The fact that the headband doesn’t move on the C.Falcon version also doesn’t help. Wish GBC or someone else could put the MvC3 head and feet on the TvC model and instead of having it directly on Captain Falcon it would be a port of the Ike version (with moving headband)  which would have no streaching and would look great but oh well. Anyway back to animations, yeah they thing were the model comes in play and other that need actual imporvement.  In Wait 1 for instance, Ryu hands should be closer to his body and he should face his opponent. Right now, he look next to them. I know it can’t be as smooth since you can’t make clothing move but try make it more like this:

(http://fc04.deviantart.net/fs71/f/2012/082/a/2/ryu_third_strike_hd_by_steamboy33-d4tcf9b.gif)

This is my honnest thoughts, and i hope you will really take these in consideration when you’ll make V.2. This is a  contructive critique/feedback, i hope you won’t take any of this as an insult. I'm sorry if i'm picky it just that i'm a big fan and like SDo0m says (ithink it was him) with an iconic character like him, the moves must be really well done otherwise it won't feel like Ryu. Tell me what you think and thank you once again for making this (http://e.deviantart.net/emoticons/t/thanks.gif)


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Youngnamez on July 23, 2012, 03:05:43 PM
Are you going to release recolors for ryu anytime soon?


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: AnImAiNe on July 23, 2012, 03:22:33 PM
there arre recolors already..download GBC'S ryu model it comes with all of the recolors


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: kirbyboi :3 on July 23, 2012, 06:09:38 PM
hey kagemaru, sorry for such vague description. xD

I mean strange by he falls waaay tooo horitzontally. xD

and also i noticed when you do Ryu vs Ken matches, Ken has a blue hadouken. thats it.

Everything else is friggen awesome. ^_^ its beast. Ive been waiting for a Ryu psa for a while... ^^


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Kagemaru on July 23, 2012, 07:27:09 PM
SonicUnderground: Read it, will take it into consideration. Yes, the animations could be better. There are two reason why they aren't that great. 1: When I made 75% of these animations, that wasn't as good at animating as I am now. Granted, that wasn't too long ago, but apparently, I learn fast and have a natural talent for this. So I agree that the animations aren't my best. 2: Porting the animations from a Ike to CF. The model has different bone tranlations, and as such the animations look different. On the Ike model I think the hands in the Hadoken were together, on the CF model I don't think they are. Probably because CF has broader shoulders then Ike does. Ken's animations the ones I did recently, would be a better example of my animation skill. His Final Smash on the ground for example I think is amazing. As for Ryu, most of his moves were recycled since a lot of them are the same. He's got 3 Tatsumaki's 4 Shoryukens, and because of a slight mix up, the Neutral B air is both the ground and air animation.

So, in v2 I'll have those done better.

- The Side Smash: The problem is he moves during the start, and not the execution. Giving the illusion of a shorter ranged move then it is. I can just move a couple frames from the start to the attack and it will look more like he's taking a step towards the opponent.

- Up Smash: He does the second spin because when I made the animation, the way he hit the ground was strange looking. I'll look into it though.

- Neutral B: Thats not the gif you had... I had to go off of literally 1 frame of animation in the gifs provided to make that loop. But that one there is better so it can be done. Also, I prefer the Aura. It may look out of control, but the effect closer resembles that of the Hadoken aside from electricity.

- Side B: I'll make it look better. That was made with the Ike model. I know it can be better.

- Shin Shoryuken: Dragging the opponent up with the shoryuken would make the animation look strange. Since its a near instant kill, if I did it how you wanted, then they would be dragged up then suddenly go flying really fast. So I just made them go flying when the third hit connects. Which is basically what it does.

- Air attacks: Mario and Luigi have lingering hitboxes on their neutral air moves. I made Ryu's more of a striking type of attack. Instead of it just pecking at the opponent if it hits, it actually could send the opponent somewhere. Granted, its weak, but its better distance then what Mario and Luigi's do.

- And I lowered his jump height a bit. Basically to make his attributes differ from CF's. Made his Run speed slower... that kinda thing.

- Tilts: The Up-Tilt... Why would it raise the opponent upward? Its a leg drop. I'm gonna change it anyway never liked it... I'll probably find something to switch it with from MvC3. The side tilt is staying what it is but I could lower the knockback. It is what it is because the down punch you wanted is the Dash attack. Cause you didn't put that in the movelist. Down tilt... the trip rate works off percentages. I could give him the trip. I thought about it once, but then I couldn't stop calling it the Mortal Kombat trip. And I hate that game... So I went with a punch. Its not effective, but its something Ryu does.

- Grabs... Gonna switch the front grab for something similar to the one Ken does. They both do that one and I like it more then what I have.


All that stuff... + better gfx and animations will come for both Ryu and Ken in the v2.

Thanks for the feedback.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: kirbyboi :3 on July 23, 2012, 07:46:53 PM
Ryu vs Goku Epic Battle (http://www.youtube.com/watch?v=iJNOIkY4O_I#ws)

check this out. :D


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: AnImAiNe on July 23, 2012, 07:57:08 PM
Ryu vs Goku Epic Battle ([url]http://www.youtube.com/watch?v=iJNOIkY4O_I#ws[/url])

check this out. :D
thats wut im talkin bout!!(misspelled on purpose) loved the announcer in the beginning


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: kirbyboi :3 on July 23, 2012, 08:20:29 PM
thats wut im talkin bout!!(misspelled on purpose) loved the announcer in the beginning

Haha thanks! ^_^ i knew people would luv the intro. :D

No, sorry, there are no sfx for this. D: i put in my own sfx in Sony Vegas. I will do this frequently on my videos. xD


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Kagemaru on July 23, 2012, 11:05:07 PM
That was awesome. Do one in a Stamina match :af:


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: kirbyboi :3 on July 24, 2012, 02:53:16 AM
That was awesome. Do one in a Stamina match :af:

Anotehr one? With all the sfx editing, the intro and all that epic stuff that took me three hours? (challenge accepted face) Lets GOO!

Hey by the way, Who vswho? I cannot do Ryu vs Ken, and yu'll see why if you do it. xD


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: ic0n on July 24, 2012, 04:45:41 AM
hey kagemaru in v2 do u think u can also make him a little stronger i cant seem to knock people out even though they are at 100% so do u think you can give him a little more knock back power thnx everything else is boss  thnx kagemaru oh and when do u think you can release v2 im just wandering


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Ac1dSn0w on July 24, 2012, 07:14:40 AM
Their is a game freeze formula for Ryu and Ken. I don't mean to report, but when you press the dodge and the special button all at once. The game freezes. Don't tell me that's not an error because I restore/formatted my Wii and didn't fix it. Also, it so happens that it's on Vegeta as well. I don't know why. Try it before you reply to something like this. Most characters on my game are just fine. This may be very hard to figure out.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: AnImAiNe on July 24, 2012, 07:16:21 AM
Their is a game freeze formula for Ryu and Ken. I don't mean to report, but when you press the dodge and the special button all at once. The game freezes. Don't tell me that's not an error because I restore/formatted my Wii and didn't fix it. Also, it so happens that it's on Vegeta as well. I don't know why. Try it before you reply to something like this. Most characters on my game are just fine. This may be very hard to figure out.
is that just them by themselves or are you doing ken vs ryu?


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Ac1dSn0w on July 24, 2012, 07:19:20 AM
No one by itself and both. It works fine in gaming, but (clearing throat) the formula.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: AnImAiNe on July 24, 2012, 07:35:10 AM
No one by itself and both. It works fine in gaming, but (clearing throat) the formula.
im not sure as to why it would freeze by itself. we were not involved with the port that is out. It wasn't done professionally. im sure sonic brawler's port will work better. what are you doing when he freezes by himself?


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Ac1dSn0w on July 24, 2012, 01:09:35 PM
Wait? Did it freeze for you, too. Just by pressing the dodge button and special button multiple times? Dude? My Vegeta is wrecked up, too.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: AnImAiNe on July 24, 2012, 01:13:55 PM
doesn't happen to me...and ive been using ryu for about two weeks


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: BlueBrain on July 24, 2012, 01:20:03 PM
why would you press shield and B together anyway?
i mean, it's a bug and all... but why would you?


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: AnImAiNe on July 24, 2012, 01:20:17 PM
why would you press shield and B together anyway?
i mean, it's a bug and all... but why would you?
4 real


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: kirbyboi :3 on July 24, 2012, 01:20:56 PM
why would you press shield and B together anyway?
i mean, it's a bug and all... but why would you?

yeah thats what i was thinkin too.. :\


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Kagemaru on July 24, 2012, 01:22:35 PM
 I get reports of people having 1 issue and I would take them seriously if only they matched up to everyone else.

When everyone is having the same issue then its a problem.

When one person is having the issue, then its not the PSA its more likely to be something the user is doing.

On top of that, if you're having that issue with Vegeta too then its probably you. Cause... We haven't done anything to Vegeta. Isn't that over wolf?

Also, I replied to your PM before I read that you posted in my thread.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: kirbyboi :3 on July 24, 2012, 01:34:43 PM
I get reports of people having 1 issue and I would take them seriously if only they matched up to everyone else.

When everyone is having the same issue then its a problem.

When one person is having the issue, then its not the PSA its more likely to be something the user is doing.

On top of that, if you're having that issue with Vegeta too then its probably you. Cause... We haven't done anything to Vegeta. Isn't that over wolf?

Also, I replied to your PM before I read that you posted in my thread.

Hey did you recieve my pm??


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Kagemaru on July 24, 2012, 01:36:13 PM
I did. Replying to it now.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Ac1dSn0w on July 24, 2012, 01:40:51 PM
Freezes for a random reason. The formula to game freezing with Vegeta and Ryu/Ken:
===============================================================
(Staying still without moving) + (All at once) + escape/dodge button + special button +

pressing multiple times like 4 times = DISASTER HAPPENS KNOWN AS GAME FREEZE!!!


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: SonicBrawler on July 24, 2012, 01:45:16 PM
the only thing i have to say about ryu is that the side-b shouldnt make him go to special fall


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Kagemaru on July 24, 2012, 01:48:22 PM
The reason it does is because it can be treated as an air recovery move. So if he doesn't go into special fall, then it would be able to be used multiple times.

And I couldn't figure out how to make it just not be usable again in the air after the first time.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: SonicBrawler on July 24, 2012, 01:48:53 PM
oh ok. i see.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Ac1dSn0w on July 24, 2012, 01:52:13 PM
Oh no! It's on my Vegeta Project as well! (Running in circles) =Not really=

But it sounds kinda serious. I tested it on all characters with no game freeze.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: BlueBrain on July 24, 2012, 01:53:28 PM
The reason it does is because it can be treated as an air recovery move. So if he doesn't go into special fall, then it would be able to be used multiple times.

And I couldn't figure out how to make it just not be usable again in the air after the first time.

ask marioDK, KJP, or SDoom, im sure they know how to do it, i think MarioDK has done that with one of goku's specials


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: DoctorFlux(Mariodk) on July 24, 2012, 01:57:23 PM
ask marioDK, KJP, or SDoom, im sure they know how to do it, i think MarioDK has done that with one of goku's specials
i have done it on Gotenks/vegeta(i think it was) and SMBZ sonic´s up-B


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Ac1dSn0w on July 24, 2012, 01:57:49 PM
It doesn't freeze with Goku with the formula. B + Dodge = GAME FREEZE
I think they can fix it big time.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: BlueBrain on July 24, 2012, 02:00:32 PM
It doesn't freeze with Goku with the formula. B + Dodge = GAME FREEZE
I think they can fix it big time.

i was talking about the side-B :srs:


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Kagemaru on July 24, 2012, 02:01:26 PM
Oh that. Yeah, when i get around to v2 I will.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Ac1dSn0w on July 24, 2012, 05:18:26 PM
Fine. I'll let others report it. I'm not gonna do it the third time.


Title: Re: Kagemaru's Inner Sanctum: Ryu and Ken Released!
Post by: Kagemaru on July 24, 2012, 11:23:42 PM
I'd appreciate that.

But if you'er that upset about something that most people don't do I DID put that information in the text box to the right of the hack. Anyone who doesn't read it... they were fairly warned. Not that many people are gonna have that issue.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: DoctorFlux(Mariodk) on July 25, 2012, 01:42:37 PM
@title only one thing to say:
(http://farm7.staticflickr.com/6190/6084392711_ae0b02055d.jpg)
can´t wait to PSA him after my WIPs movesets  :af2:


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Ac1dSn0w on July 25, 2012, 01:53:24 PM
I made 'Street Fighter Ken Over Snake.' It's available!

Soon, I'll release another port of Ken. 'Street Fighter Ken Over Olimar.' It's also finished!

Release:  7/27/12


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: KTH on July 25, 2012, 02:01:12 PM
I would like to make some animation for Luffy.
Like recolors too.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: AnImAiNe on July 25, 2012, 02:41:29 PM
  :>.>: i hope ken doesn't become like shadow with 50 billion ports. if someone is gonna do it i hope they do it in a way that does not require using codes  :-\


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: BlueBrain on July 25, 2012, 02:53:57 PM
  :>.>: i hope ken doesn't become like shadow with 50 billion ports. if someone is gonna do it i hope they do it in a way that does not require using codes  :-\

codes for sounds?


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: DoctorFlux(Mariodk) on July 25, 2012, 02:54:28 PM
I would like to make some animation for Luffy.
Like recolors too.
i think Kagemaru got most of aminetions done but i dont think we got textures/CSP/BPs for him


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: AnImAiNe on July 25, 2012, 03:02:02 PM
codes for sounds?
naw like codes for like a charater having/ not having crotch or something like that. i mean i hope it can be done in a way where all you have to do is place the .pac's into the character file like normal and maybe use a .rel and thats it.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 25, 2012, 03:07:49 PM
Well KTH if you wanna help, I could use a Rebound, EscapeN, and  EscapeF animation.

I dun mind Ken/Ryu being ported... so long as the proper credit (I've stated how I want it at least 3 times) is given. :D


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: AnImAiNe on July 25, 2012, 04:41:07 PM
Well KTH if you wanna help, I could use a Rebound, EscapeN, and  EscapeF animation.

I dun mind Ken/Ryu being ported... so long as the proper credit (I've stated how I want it at least 3 times) is given. :D
do you mean collab or just credit


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 25, 2012, 04:41:49 PM
Credit is fine with me.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Ac1dSn0w on July 25, 2012, 11:37:30 PM
I think you can put Ken Over Pit without a .rel and code(s). I'll try it sometime.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: kirbyboi :3 on July 26, 2012, 03:03:19 AM
Ryu vs Ken Stamina Battle (http://www.youtube.com/watch?v=xEMmzf0vAUE#ws)


HEY KAGEMARU!!


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 26, 2012, 03:12:19 AM
Awesome video is awesome. :af2:

That computer started getting in you ass for a bit when he got you in that corner. xD But good job. *puts that on his facebook*


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: kirbyboi :3 on July 26, 2012, 03:35:58 AM
Awesome video is awesome. :af2:

That computer started getting in you ass for a bit when he got you in that corner. xD But good job. *puts that on his facebook*

xD
dude.. did you see the ending? :O xD *epic* COUGH *psa foreshadowing* cough couugh... :3
and thanks for sharing. I NEED MOAAR VIEEWWSH xD



Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 26, 2012, 03:43:39 AM
Yeah dude I saw. xD I don't know who that character is but if you make a series consisting of brawl videos, I'm sure gonna watch it. You could use the SmashKing vids as examples of how its done. Those are really good. And it could be more cinematic if you had a person to fight against, but I know full well its not that easy to find someone all the time.

Luffy Update:
Starting on the Catch set of animations (Catch, CatchWait, CatchAttack, Throws etc.)



Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Carnage on July 26, 2012, 03:47:22 AM
Yeah dude I saw. xD I don't know who that character is but if you make a series consisting of brawl videos, I'm sure gonna watch it. You could use the SmashKing vids as examples of how its done. Those are really good. And it could be more cinematic if you had a person to fight against, but I know full well its not that easy to find someone all the time.

Luffy Update:
Starting on the Catch set of animations (Catch, CatchWait, CatchAttack, Throws etc.)


luffy can get some real nice trows with his rubber body can wait to see what you come up with :P


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: kirbyboi :3 on July 26, 2012, 05:19:11 AM
Yeah dude I saw. xD I don't know who that character is but if you make a series consisting of brawl videos, I'm sure gonna watch it. You could use the SmashKing vids as examples of how its done. Those are really good. And it could be more cinematic if you had a person to fight against, but I know full well its not that easy to find someone all the time.

Luffy Update:
Starting on the Catch set of animations (Catch, CatchWait, CatchAttack, Throws etc.)





Excited for the updaateee. :D

THe guy at the end is Emerl from sonic battle. ^_^

http://dreager1.files.wordpress.com/2011/05/char_emerl_big.png (http://dreager1.files.wordpress.com/2011/05/char_emerl_big.png)

Oh yeah i may make a series soon. ^__^ what is smashking's youtube account? is it "smashking?"


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 26, 2012, 06:06:58 AM
You can youtube search Smash King episode 1 but his account name is Tigura21. Really good series.



Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: kirbyboi :3 on July 26, 2012, 06:08:59 AM
saw it. :D im so inspired. ^__^ xD


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 26, 2012, 06:23:45 AM
Its really good. I asked him if he wanted any custom animations for any of his episodes. He didn't seem too interested.

Still a great show though.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: kirbyboi :3 on July 26, 2012, 07:21:32 AM
Its really good. I asked him if he wanted any custom animations for any of his episodes. He didn't seem too interested.

Still a great show though.

do you know how he puts omre that 4 characters?? i was wonderin abou thtat. o-o


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 26, 2012, 07:40:30 AM
Editing. He shoots the same scene with different characters. You never see 1 clip with more then 4 characters on it at a time. The ones that do have more then 4 characters, which I don't think he started doing till recent episodes, is some movie editing magic. film the scene with the different characters, and just crop them together in the film. I'm not 100% on the specifics.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: kirbyboi :3 on July 26, 2012, 07:47:44 AM
ahh.. i see. :3


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: KTH on July 26, 2012, 09:35:25 AM
Well KTH if you wanna help, I could use a Rebound, EscapeN, and  EscapeF animation.

I dun mind Ken/Ryu being ported... so long as the proper credit (I've stated how I want it at least 3 times) is given. :D
I just need a gif or video for make the animation.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 26, 2012, 10:12:03 AM
On second thought, I'll just do them. they aren't based off anything particularly so I can do them pretty easy.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Ac1dSn0w on July 27, 2012, 02:10:14 PM
I made another port. Street Fighter Ken Over Olimar! I made a SFX pack, but their not in place. Message me if you want it Kagemaru.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 27, 2012, 02:26:12 PM
I can't use sounds.

The reason the sounds aren't on the initial Ken and Ryu is because they had captain falcons sounds and some were doing kick sounds and stuff that really threw off the Ryu/Ken vibe. So I removed the coding. Its not hard to put it back if anyone wants to do it.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Ac1dSn0w on July 27, 2012, 02:47:32 PM
Well, I got the sounds for his up smash shoryukon. I'm working on his throw sound. It really wasn't taken off yet.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 27, 2012, 03:03:57 PM
Yeah, I didn't remove the code for all the sounds. Just the ones that were annoying and didn't fit.

Like the sfx for Captain Falcon's neutral air move. Doesn't fit Ryu/Ken's neutral air move at all. So its gone.

But yeah, I can't really do sound unless its brawl default sounds.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Ac1dSn0w on July 27, 2012, 05:42:05 PM
But hey? I might release a .sawnd file for Ryu and probably the next day for Ken.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 27, 2012, 05:47:52 PM
Thats cool. I don't have the swands thingy to put them in brawl either. >_>;

But thats just cause I'm too lazy to mess around with Riivolution.


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Don Jon Bravo on July 27, 2012, 06:53:10 PM
Thats cool. I don't have the swands thingy to put them in brawl either. >_>;

But thats just cause I'm too lazy to mess around with Riivolution.

lol me too, i also run ssbb via iso file usb, and i dont think u can do that with riivo
*sigh*


Title: Re: Kagemaru's Inner Sanctum: Back to Luffy
Post by: Kagemaru on July 27, 2012, 07:16:28 PM
I'm told that Riivo can do sounds.

USB loader can as well from what Gurdoman tells me. You just have to do some work to get it to work.


Progress: Luffy Catch animations are done. Catch, CatchWait, CatchTurn, CatchCut, CatchDash.

But I'm not gonna take all the credit for them. I totally used Kid Buu's CatchTurn and CatchDash as a base for Luffy's. Though they both needed a fair bit of editing do to the vast difference in body type and boneset.

That said... Luffy's Grabs will be done soon... Everything else can be checked in the moveste progress list in Pervy's thread.

Post Merge: July 28, 2012, 07:53:17 AM
So you guys know me by now right?

That guy... works on like 3 projects at once.

Well thats still true. But this time, I got 2 secret projects thrown into the mix.

So I'm currently working on:
Luffy
Sasuke
<strike>Gotinks</strike>
Secret
Secret

:af2:

The only hint I'll give is that they may or may not be in my op. And they may or may not be related to one another at all.


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: xZedkiel on July 28, 2012, 11:27:30 AM
You have a Megaman NT Warrior Zero.exe model? Or did you mean MegaMan Zero Zero? lol


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: DoctorFlux(Mariodk) on July 28, 2012, 12:15:03 PM
I'm told that Riivo can do sounds.

USB loader can as well from what Gurdoman tells me. You just have to do some work to get it to work.


Progress: Luffy Catch animations are done. Catch, CatchWait, CatchTurn, CatchCut, CatchDash.

But I'm not gonna take all the credit for them. I totally used Kid Buu's CatchTurn and CatchDash as a base for Luffy's. Though they both needed a fair bit of editing do to the vast difference in body type and boneset.

That said... Luffy's Grabs will be done soon... Everything else can be checked in the moveste progress list in Pervy's thread.

Post Merge: July 28, 2012, 07:53:17 AM
So you guys know me by now right?

That guy... works on like 3 projects at once.

Well thats still true. But this time, I got 2 secret projects thrown into the mix.

So I'm currently working on:
Luffy
Sasuke
<strike>Gotinks</strike>
Secret
Secret

:af2:

The only hint I'll give is that they may or may not be in my op. And they may or may not be related to one another at all.
gotenks you dont have to think about unless Sdo0m dont want to animte fusion dance for the goten+trunks model 


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on July 28, 2012, 08:48:10 PM
I didn't know the forums didn't support html. Gotinks was supposed to have a line through it signifying that I wasn't working on it. Lol


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on July 28, 2012, 09:02:06 PM
like this?


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on July 29, 2012, 02:26:23 AM
Yeah that lol


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: DSX8 on July 29, 2012, 04:20:21 AM
I'm told that Riivo can do sounds.

USB loader can as well from what Gurdoman tells me. You just have to do some work to get it to work.


Progress: Luffy Catch animations are done. Catch, CatchWait, CatchTurn, CatchCut, CatchDash.

But I'm not gonna take all the credit for them. I totally used Kid Buu's CatchTurn and CatchDash as a base for Luffy's. Though they both needed a fair bit of editing do to the vast difference in body type and boneset.

That said... Luffy's Grabs will be done soon... Everything else can be checked in the moveste progress list in Pervy's thread.

Post Merge: July 28, 2012, 07:53:17 AM
So you guys know me by now right?

That guy... works on like 3 projects at once.

Well thats still true. But this time, I got 2 secret projects thrown into the mix.

So I'm currently working on:
Luffy
Sasuke
Gotinks
Secret
Secret

:af2:

The only hint I'll give is that they may or may not be in my op. And they may or may not be related to one another at all.
well me and pervy kno 1 secret project ur doing ;D


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on July 29, 2012, 07:10:38 AM
Shush... You might ruin it. :af:

Lol


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on July 29, 2012, 09:56:51 AM
well me and pervy kno 1 secret project ur doing ;D
Specking of which I might be able to fix the problems kagu :af: I'll tell ya more over msn ^_~


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on July 29, 2012, 10:47:55 AM
Awesome.


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: DSX8 on July 29, 2012, 08:03:31 PM
Shush... You might ruin it. :af:

Lol
hah like imma tell wat it is


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on July 30, 2012, 12:08:14 AM
Well Luffy's back and down throws are complete.  Didn't have much time for animating this weekend cause I had to finish some irl stuff.

But hey.. anyone wanna tell me the sizes Sigs usually are?


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Don Jon Bravo on July 30, 2012, 06:45:44 PM
640X240
and i need one...


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on July 30, 2012, 10:54:37 PM
:af:

Fusion Dance is done.

3-4 ish hours... took longer then I expected. There was a slight hiccup when Trunk's hip bone wanted to be retarded... but I smoothed it out as best I could and kepit movin'

:D

Luffy only needs one more grab. Then I just gotta do:

Ground Up-B
Air Side B
Air N B (which will probably be the same thing as the ground version)
Air and Ground Down B (waiting on the model for Balloon to be finished)
Up and Down Tilt
Back A Air
Up A Air
Landings


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on July 30, 2012, 11:34:50 PM
Ah that's right I need to send you that balloon model. Give me a sec o0o/ Also I FINALLY got he model for the swuper secwet pwroject working :3


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on July 30, 2012, 11:35:41 PM
You troll you xD


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Chaos_Knight on July 30, 2012, 11:46:58 PM
Is the secret project Tingle or Balloon Fighter?
>.>


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: DSX8 on July 31, 2012, 12:42:03 AM
Is the secret project Tingle or Balloon Fighter?
>.>
none of those.. xD


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on July 31, 2012, 06:01:43 AM
I just realized that I wish there was Protpman model to go with the Megaman NT Warrior model T_T  [/random]


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: kirbyboi :3 on July 31, 2012, 01:29:07 PM
(http://www.freesmileys.org/emoticons/emoticon-games-031.gif) (http://www.freesmileys.org/emoticons.php)


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on July 31, 2012, 02:51:45 PM
([url]http://www.freesmileys.org/emoticons/emoticon-games-031.gif[/url]) ([url]http://www.freesmileys.org/emoticons.php[/url])

If that's a guess at the swuper secwet prwoject your wrong  ・ω・/


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on July 31, 2012, 05:08:50 PM
Hm... not much done today... guess today was one of my break days... lol. Kinda tired for some reason really. And I thought I got enough sleep last night... its only 6pm. *yawns*

Anywhoo...

Someone should really make a Protoman model to go with Megaman... I'd really like that *_*



Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on July 31, 2012, 06:06:11 PM
Kagu =D Operation "Foot is down" succeeded. if ya know what I mean


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on July 31, 2012, 06:31:24 PM
Nice to know.

*takes a nap*


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: DSX8 on July 31, 2012, 08:18:30 PM
Nice to know.

*takes a nap*
except now that issue is back... pervy keeps botching the animation -_-'


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: kirbyboi :3 on July 31, 2012, 08:20:19 PM
If that's a guess at the swuper secwet prwoject your wrong  ・ω・/

haha~ i didnt guess. I dont want to guess. its a surprise after all. ^_^

just wanted to try out this gif file i found on this awesome post. xD


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 01, 2012, 12:13:04 AM
Operation "Fix the [censored]" is a success! and a true on this time :af: We can move onto finally making animations! I'll post a teaser soon ^_~


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on August 01, 2012, 07:22:38 AM
Nice.

I'd do more animations for Luffy, but the Side B in the air isn't possible. And if I tried it it wouldn't look good.

His up-B on the ground... I'm conflicted about it.


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: AnImAiNe on August 01, 2012, 07:29:20 AM
 you could probably present a new up b ground idea to pervy to see if he approves im sure he wouldnt mind


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on August 01, 2012, 07:34:20 AM
I would but I don't have an idea atm.


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: AnImAiNe on August 01, 2012, 07:36:39 AM
is the issue with the up b ground an asthetic one, or functionality?


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Large Leader on August 01, 2012, 09:39:47 AM
Kagemaru... You want a Protoman.EXE model?


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on August 01, 2012, 12:27:57 PM
Animaine: Asthetics. I just don't know what to do for it. The things Luffy WOULD do, aren't possible with his model so I'm like "Eh...?" on what to give him.


And yes... yes I don want a Protoman.EXE model. It would go VERY nicely with the Megaman.EXE model.

I wouldn't give him his own moveset... cause I have one planned for Megaman.EXE and they are both sword heavy.


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: AnImAiNe on August 01, 2012, 12:32:48 PM
would having the arm stretch to pull the person down work asthetically if you made it so when he touches them  the arm go down as if he were pulling them but at the same rate as the fall of the meteor smash esq hit box or does that not make sense  :P


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Large Leader on August 01, 2012, 12:39:02 PM
I HAVE a Protoman.EXE model, but there are a few problems:

1. Super High Poly. Don't know if Pro Optimizer would/can fix it.

2. Not Rigged. It's not in T-Pose either. But it can easily be T-posed (the arms are almost t-posed anyways).

Soooooooo.... You still want?

Edit

3. He doesn't have a buster sword either, so you'd have to vertex it. Or you could ask to use GBC and Dot's Megaman.EXE and take the sword from there ;D

That's why I just recolored GBC's Megaman.EXE to look like Protoman.EXE until I could find a proper Protoman.EXE  :srs:

Extra info: mariokart64n converted it into a max scene for me. It was originally a pmd. Looks pretty freaking sweet. I'll get a pic up later if I can.

(http://i1214.photobucket.com/albums/cc489/abdmir/Protoman.jpg)

Original model was made by TehPuroisen (or something to that effect), and he SHOULD have a mouth... At least I think so.... :>.>:


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on August 02, 2012, 08:29:06 AM
:oshi:

No sword?

I hate to be nit picky, but the leg thingies aren't the same either. >_>

And I can't vertex.



Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Large Leader on August 02, 2012, 09:45:34 AM
Hence why its just sitting on my desktop.... >.>

Find someone who can vertex and I'll be more than happy to send it over.

Quick question, who do you plan to have Megaman. EXE over? Link?


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on August 02, 2012, 10:52:57 AM
Yes, Link.


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Large Leader on August 02, 2012, 11:18:43 AM
Fantastic!

Again, if you can find someone to vertex it and rig it, I'll send it to ya'.


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 02, 2012, 09:33:39 PM
I promised Teasers so here's one :af:
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/challenger-approaching.png)


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Chaos_Knight on August 02, 2012, 09:48:10 PM
I promised Teasers so here's one :af: ([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/challenger-approaching.png[/url])
It's X! He's the secret, isn't he!? :srs:


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on August 02, 2012, 10:04:46 PM
You found the thingy for the new challenger pervy :happy:

Send me it... I'ma use it for my OP.


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Chaos_Knight on August 02, 2012, 10:07:08 PM
Is it X and Zero put together? :>.>:


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 02, 2012, 10:07:39 PM
Is it X and Zero put together? :>.>:

No it's not that either


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Chaos_Knight on August 02, 2012, 10:09:56 PM
No it's not that either
Command Mission Megaman :>.>:


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 02, 2012, 10:12:22 PM
Command Mission Megaman :>.>:
Nope :af2:


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Chaos_Knight on August 02, 2012, 10:13:09 PM
Is it related to Megaman at all?????? :srs:


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 02, 2012, 10:19:32 PM
Is it related to Megaman at all?????? :srs:
Entirely


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Chaos_Knight on August 02, 2012, 10:24:06 PM
Entirely
Roll :>.>:


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 02, 2012, 10:31:23 PM
Roll :>.>:
Now your just being silly


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Tobi on August 02, 2012, 11:25:35 PM
dont tell me its zero -_-


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 02, 2012, 11:29:33 PM
dont tell me its zero -_-
Do you see big fluffy hair coming from that man?


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Carnage on August 03, 2012, 02:32:53 AM
it looks like megaman x to me.


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 03, 2012, 10:19:56 AM
it looks like megaman x to me.

Looks can be deceiving


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: LCCoolJ95 on August 03, 2012, 02:29:53 PM
Proto Man


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Chaos_Knight on August 03, 2012, 02:34:07 PM
Proto Man
But there's no shield


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Carnage on August 03, 2012, 02:42:56 PM
But there's no shield
he can hide it to make guessing harder xD


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 03, 2012, 02:46:41 PM
I could o0o/ But its not protoman


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Chaos_Knight on August 03, 2012, 02:47:42 PM
I could o0o/ But its not protoman
IT'S EVIL MEGAMAN (made it up)


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 03, 2012, 02:48:35 PM
IT'S EVIL MEGAMAN (made it up)
Actually that's a real thing


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Chaos_Knight on August 03, 2012, 02:50:57 PM
Actually that's a real thing
*has never played a Megaman game actually*


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Carnage on August 03, 2012, 02:51:29 PM
if its a random megaman model from one of those thousand megaman games i wont ever guess since i never played any megaman games besides battle network 1--4 or 5


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 03, 2012, 02:52:23 PM
if its a random megaman model from one of those thousand megaman games i wont ever guess since i never played any megaman games besides battle network 1--4 or 5

well it nothing to do with battle network or star force so I guess ya wont lol o3o


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on August 03, 2012, 02:54:48 PM
GBC wont make Protoman :oshi:

Really wanted a Protoman to go with the Megaman.exe he made. That'd make me wanna do the moveset even more.

====

Pervy, whats goin on with Gum Gum Baloon yo. I aint worked on Luffy all week.


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Pervyman Trigger on August 03, 2012, 02:56:12 PM
Pervy, whats goin on with Gum Gum Baloon yo. I aint worked on Luffy all week.
Oh right, demonslayer distracted me with Irift


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Large Leader on August 03, 2012, 04:36:35 PM
GBC wont make Protoman :oshi:

Really wanted a Protoman to go with the Megaman.exe he made. That'd make me wanna do the moveset even more.

 :oshi:

Maybe find someone to vertex Megaman.EXE's hair to look like Protoman's and texture it?

(https://sphotos-a.xx.fbcdn.net/hphotos-ash4/480990_349264795150260_861183578_n.jpg)

*What I put together in a few minutes for a beta  :srs: *

And you've got me stumped Pervy, only games I've played are the Battle Network games (like Carnage).


Title: Re: Kagemaru's Inner Sanctum: Secret Project~
Post by: Kagemaru on August 03, 2012, 09:22:05 PM
On an unrelated note...

I forgot that I was gonna release my Rock Lee animations to the public.

These are old by my standards but they still aren't that bad. I'm going to release them on the Brawl Vault and if anyone wants to do anything with them I would like to be notified and collabed.

I could PSA Rock Lee at the stage that his animations are done... but I just don't feel like it. >_>


So... tonight... or some time tomorrow. Expect that. Cheers~

Edit:

Apparently I wont be around this weekend. It really pisses me off when I'm forced to go out of town against my will on SHORT notice. *didn't find out until ten minutes ago*


Title: Re: Kagemaru's Inner Sanctum: Released Rock Lee Animations to the Public
Post by: Naruto200Man on August 04, 2012, 12:25:58 PM
Kagemaru: I'm sorry for taking so long :/
I have been on the go and relitivally uninspired to work on Lee, or anything brawl-hack related period.
HOWEVER

Because Lee's animations are similar to someone else in that regard, I may import a certain someone over Link who's even more epic than lee.

I need to know which moves you had done?
Now that Brawlbox Moveset rebuilder is finished, I'll probably pick lee up again, but I'll need some help with specials.


Title: Re: Kagemaru's Inner Sanctum: Released Rock Lee Animations to the Public
Post by: Kagemaru on August 04, 2012, 12:30:27 PM
I uploaded my whole folder. See for yourself.


Title: Re: Kagemaru's Inner Sanctum: Released Rock Lee Animations to the Public
Post by: ShadowWolf on August 05, 2012, 07:00:07 PM
I uploaded my whole folder. See for yourself.
The animations look good. Hopefully someone finishes him


Title: Re: Kagemaru's Inner Sanctum: Released Rock Lee Animations to the Public
Post by: Kagemaru on August 05, 2012, 09:14:33 PM
I may pick him back up if the mood arises.

Announcement:

I've added another project to my active to-do list.

It's something that I've actively said that I wanted to do. The first person to guess what it is gets to beta test.

Only one guess per post. But you can guess as many times as you want. No double posting, no edits. No more hints.

I'm the only person who knows what it is so anyone can guess.

Progress is very far along.  all movement is done. And a few of the normals are done.


Title: Re: Kagemaru's Inner Sanctum: Released Rock Lee Animations to the Public
Post by: Carnage on August 06, 2012, 02:44:31 AM
I may pick him back up if the mood arises.

Announcement:

I've added another project to my active to-do list.

It's something that I've actively said that I wanted to do. The first person to guess what it is gets to beta test.

Only one guess per post. But you can guess as many times as you want. No double posting, no edits. No more hints.

I'm the only person who knows what it is so anyone can guess.

Progress is very far along.  all movement is done. And a few of the normals are done.
according to what you were saying on mariodk thread is it shadow?


Title: Re: Kagemaru's Inner Sanctum: Released Rock Lee Animations to the Public
Post by: BlueBrain on August 06, 2012, 05:01:43 AM
according to what you were saying on mariodk thread is it shadow?

i hope not...

is it marvel related?


Title: Re: Kagemaru's Inner Sanctum: Released Rock Lee Animations to the Public
Post by: Kagemaru on August 06, 2012, 06:55:38 AM
Its not Shadow.

No hints, only yes or not guesses.


Title: Re: Kagemaru's Inner Sanctum: Released Rock Lee Animations to the Public
Post by: Lucifer_Gale on August 06, 2012, 12:24:36 PM
Is it Sora?
(Btw, nice work with your character so far, I love Wolverine's quick and letal fighting style and the improvements on Spidey, can't wait to see the new throws on Luffy.)


Title: Re: Kagemaru's Inner Sanctum: Released Rock Lee Animations to the Public
Post by: Kagemaru on August 06, 2012, 12:47:18 PM
We have a winner~

It is indeed Sora. You sir have just earned yourself a place as a Beta Tester.

Previews will be up soon.


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Chaos_Knight on August 06, 2012, 12:49:35 PM
Sora? over who?


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: ThyLASA on August 06, 2012, 01:01:40 PM
Sora? over who?

Probably marth ya know then someone can port it later for Luffy


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Chaos_Knight on August 06, 2012, 01:07:17 PM
Probably marth ya know then someone can port it later for Luffy
But there's already this Sora PSA over Marth
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28031 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28031)


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: ThyLASA on August 06, 2012, 01:10:10 PM
But there's already this Sora PSA over Marth
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28031[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28031[/url])


You know he could be revamping the animation or just making it the way he wants it to be


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Kagemaru on August 06, 2012, 01:40:23 PM
^
That

Its coming along rapidly because I didn't have to create or edit the movement animations very much. Of course I put my own touch on a few of them like the walks cause they were kinda bonked...

But all the attacks are being revamped. So its basically a completely different moveset.  I took out most of the magic though. Don't like magic.

Maybe... I've been toying with the idea of making the up Taunt Heal after a certain amount of time has passed... or after Sora has caused enough damage. I'll probably need to ask KJP how to do it that way though.

If anyone is interested in making a video preview for me or gifs, let me know. I have quite a few animations done... so its actually coming along very quickly.

Here is whats done:

Movement: 80%
Run, walks, Jumps, Crouch, Guard etc. are done... the only ones not done that matter, are the Landing animations for the air attacks.

Attacks:
Attack11, 12, 13, AttackDash, UpTilt, Side Tilt, Side Smash, Down Smash, Neutral Air, Neutral Air combo 1, Neutral Air combo 2, Forward Air, Down Air, Side Special (air and ground)

So basically whats left are:
Down Tilt, Up Smash, Back Air, Neutral B(Air and Ground), Up-B (air and ground) Down B (Air and ground)


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Lucifer_Gale on August 06, 2012, 05:28:00 PM
^
That

Its coming along rapidly because I didn't have to create or edit the movement animations very much. Of course I put my own touch on a few of them like the walks cause they were kinda bonked...

But all the attacks are being revamped. So its basically a completely different moveset.  I took out most of the magic though. Don't like magic.

Maybe... I've been toying with the idea of making the up Taunt Heal after a certain amount of time has passed... or after Sora has caused enough damage. I'll probably need to ask KJP how to do it that way though.

If anyone is interested in making a video preview for me or gifs, let me know. I have quite a few animations done... so its actually coming along very quickly.

Here is whats done:

Movement: 80%
Run, walks, Jumps, Crouch, Guard etc. are done... the only ones not done that matter, are the Landing animations for the air attacks.

Attacks:
Attack11, 12, 13, AttackDash, UpTilt, Side Tilt, Side Smash, Down Smash, Neutral Air, Neutral Air combo 1, Neutral Air combo 2, Forward Air, Down Air, Side Special (air and ground)

So basically whats left are:
Down Tilt, Up Smash, Back Air, Neutral B(Air and Ground), Up-B (air and ground) Down B (Air and ground)

And That^ is what I was hoping about. I've tryed the existing SoraOverMarth, but I ended to not like him very much, most for some of the animations (his transition from some of the animations look weird, like the Up-Smash from Wait, or the neutral attacks... I don't know, they look so innatural :/ ) and some of the attacks (magick indeed; I like magick, but Sora style is more like combo/chain hits and techniques with the spells as support side, for far enemies or for abuse the elements weakness of some of them). But at least it's a Sora PSA, he have tried to make his best to bring some Sora love on the brawl. He and the one who have made his version other Pit.
So yeah, I'll do my best for beta testing him and give a nice review when he will be ready. :af2:


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Kagemaru on August 06, 2012, 05:43:20 PM
Things are progressing rapidly.

Just working on the Down Special (air-ground) and some other stuff. And I actually did fix the transitions for the moves that I'm not changing. I'm big on smooth transitions... so I handled that.


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: ShadowWolf on August 06, 2012, 08:37:24 PM
^
That

Its coming along rapidly because I didn't have to create or edit the movement animations very much. Of course I put my own touch on a few of them like the walks cause they were kinda bonked...

But all the attacks are being revamped. So its basically a completely different moveset.  I took out most of the magic though. Don't like magic.

Maybe... I've been toying with the idea of making the up Taunt Heal after a certain amount of time has passed... or after Sora has caused enough damage. I'll probably need to ask KJP how to do it that way though.

If anyone is interested in making a video preview for me or gifs, let me know. I have quite a few animations done... so its actually coming along very quickly.

Here is whats done:

Movement: 80%
Run, walks, Jumps, Crouch, Guard etc. are done... the only ones not done that matter, are the Landing animations for the air attacks.

Attacks:
Attack11, 12, 13, AttackDash, UpTilt, Side Tilt, Side Smash, Down Smash, Neutral Air, Neutral Air combo 1, Neutral Air combo 2, Forward Air, Down Air, Side Special (air and ground)

So basically whats left are:
Down Tilt, Up Smash, Back Air, Neutral B(Air and Ground), Up-B (air and ground) Down B (Air and ground)
I'll make a video preview if you want


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Kagemaru on August 06, 2012, 08:39:27 PM
Awesome!

I just finished pretty much all the normals. And I have ideas for the grabs. I'll PM you the stuff now with instructions.


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: ShadowWolf on August 06, 2012, 08:41:15 PM
Awesome!

I just finished pretty much all the normals. And I have ideas for the grabs. I'll PM you the stuff now with instructions.
Alright sounds good. I will test him out and make a preview tonight or tomorrow morning. ;D


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Kagemaru on August 06, 2012, 09:00:28 PM
My first team sig banner thingy :af2:

Post Merge: August 06, 2012, 10:47:51 PM
So like...

I need an idea for Soras down special in the air.

Thats the last move besides the grabs that need to be made. Then I can start PSAin.


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Lucifer_Gale on August 07, 2012, 03:38:47 AM
What about Aerial Finish? (Even if maybe doesn't look much like a Down-Special, but I love that finisher and looks so cool).

Or maybe something like aerial recovery or revenge, but I think that somethink like that is not possible on brawl (maybe the aerial revenge, but recovery isn't needed since there is no knocked status... But it could be working like the down special of ZSSamus, and be some sort of rapid dodge from which you can actualy and quickly start a new air combo... It also look quite good (http://www.khwiki.net/images/9/94/Aerial-Recovery.gif)).


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Kagemaru on August 07, 2012, 05:51:04 AM
I don't know what they attacks are by name. You'll have to show me or something.

Air Recovery is his UpB move... but thanks for that gif. The one I made didn't look exactly like that.


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Lucifer_Gale on August 07, 2012, 10:14:31 AM
Glad I helped you with that gif. You're right, it's hard to figure out the attacks with only the names (at least with most of them... Actually I've searched them on the kh wiki because I couldn't rembered them XD). The first one is the one at 1.24 (or 1.55 or 2.14, for a different angle vision). Aerial revenge is just the recovery but with an attack, like a delayed counter (1.53 or 2.12).
Kingdom Hearts II - Sephiroth Battle (http://www.youtube.com/watch?v=OeLPyUxIwlA#)


EDIT:
I've found that exist, in the final mix version of KH2, a new final air attack named "Magnetic Splash", where "Sora spins around while creating a magnetic force which explodes"; I suppose is something like Sora is spinning in the center of the Magnet animation, or something like that... And in brawl would be him spinning and draw fighters near to him just for being hit by a moderate explosion, or even better by a circular attack. Yeah, don't sounds quite good like that, but better gives all the option I found. Meanwhile I'll search a video or something that shows that tecnhique.

UberEdit:
Already found it, that was easy :I
Kingdom Hearts II: Final Mix -- Garden of Assemblage - Demyx (http://www.youtube.com/watch?v=B5dK4xFG6vU#)

At 0.44 he use it two times, but it can be seen better from 0.54 to 1.53

Honestly I'm not sure about it, but as I said it's better to give out all the options.


Title: Re: Kagemaru's Inner Sanctum: Sora progress revealed soon!
Post by: Kagemaru on August 07, 2012, 11:08:28 AM
Thats a bit hard to see.... I watched the whole fight and couldn't really get a good look at it specifically.

I might just move the Down A Air to the Down special and make a new down a air.  That'll probably be easier.

Post Merge: August 07, 2012, 11:46:50 AM
Right when I got the PSA for Sora, I was about to test it... I come to find out that my SD card is falling apart.

I'm trying to see if its salvageable... Cause part of it is stuck in my laptop... but nothing important.

I'm currently thinking:

1: I can just go buy a new SD card if my laptop will still fit SD cards into it with that part in it.

2: Try and take my laptop apart in order to remove the piece better. (I don't wanna do this because I may break my laptop in a way I can't fix it.

3: Continue to try and remove the piece until I summise that I can't without doing the above.

4: Buy a new laptop and SD card (expensive solution -_-)

Until then... I can't add any new hacks to my SD card and I can't test... I don't wanna put the SD card into the wii cause I'm afraid it might not come back out >_> So I'm brawlhackless for the time being.

:oshi:


Title: Re: Kagemaru's Inner Sanctum: SD Card is Broken...
Post by: Lucifer_Gale on August 07, 2012, 12:12:37 PM
That's bad to know D:
A cheaper solution whould be found an external sd reader, the one that you can put into the usb port... at least until you can't fix the reader of your laptop. I hope your pc can survive this incident, it's always bad when these things happen. :oshi:


Title: Re: Kagemaru's Inner Sanctum: SD Card is Broken...
Post by: BlueBrain on August 07, 2012, 12:18:44 PM
so what's broken, the card or the reader?


Title: Re: Kagemaru's Inner Sanctum: SD Card is Broken...
Post by: xZedkiel on August 07, 2012, 12:21:27 PM
so what's broken, the card or the reader?
The card but part of it is jammed in the reader.


Title: Re: Kagemaru's Inner Sanctum: SD Card is Broken...
Post by: BlueBrain on August 07, 2012, 12:41:41 PM
O.o
what the hell do you do with you're card????
O.o

xD


Title: Re: Kagemaru's Inner Sanctum: SD Card is Broken...
Post by: Kagemaru on August 07, 2012, 01:44:51 PM
Crisis adverted!!!

Ran out to the nearest Gamestop (10 minute walk) Unfortunate I had to walk... cause i couldn't get into my garage to get my bike (2 minute bike ride)

Anyway... I used some of my rewards points to get a SD card... I also traded in FFXIII and Halo: Reach

So no money out of pocket.

And the SD card goes into my laptop fine. Now the only problem is I have to re-put all the files back onto the SD card. But lucky for me, I keep a Default backup of my SD card set up on my computer so I only have to replace a couple of files.

AND

I might be getting a job at Gamestop or the Dollar Store thats close to the GameStop cause I had a nice conversation with the GameStop manager and the cute girl at the dollar store I like to flirt with said they were hiring. :D

Winning~


Title: Re: Kagemaru's Inner Sanctum: SD Card is Broken...
Post by: Lucifer_Gale on August 07, 2012, 01:54:17 PM
Happy to know that you solved everything, and even with some benefits c: *wink wink
Work at the gamestop is good for the employee discounts, even if the salary isn't much high from what I heard.


Title: Re: Kagemaru's Inner Sanctum: SD Card is Broken...
Post by: Kagemaru on August 07, 2012, 01:56:23 PM
Money isn't very important to me. I just need some pocket change really. Just enough to get something to eat or go out every now and then. I'm not really looking for any big money until I get out of school cause then I plan to go into 3D animation and illustration and all that jazz.

Well... gonna test Sora now. At which point, I'll make some tweaks, and send it to you since you're the lucky winner of the Beta Tester Slot.


Title: Re: Kagemaru's Inner Sanctum: SD Card is Broken...
Post by: ThyLASA on August 07, 2012, 02:06:13 PM
Crisis adverted!!!

Ran out to the nearest Gamestop (10 minute walk) Unfortunate I had to walk... cause i couldn't get into my garage to get my bike (2 minute bike ride)

Anyway... I used some of my rewards points to get a SD card... I also traded in FFXIII and Halo: Reach

So no money out of pocket.

And the SD card goes into my laptop fine. Now the only problem is I have to re-put all the files back onto the SD card. But lucky for me, I keep a Default backup of my SD card set up on my computer so I only have to replace a couple of files.

AND

I might be getting a job at Gamestop or the Dollar Store thats close to the GameStop cause I had a nice conversation with the GameStop manager and the cute girl at the dollar store I like to flirt with said they were hiring. :D

Winning~

You live in Chicago right? i feel like you live somewhere near me for some strange reason O_o



Title: Re: Kagemaru's Inner Sanctum: SD Card is Broken...
Post by: Pervyman Trigger on August 07, 2012, 02:11:12 PM
Crisis adverted!!!

Ran out to the nearest Gamestop (10 minute walk) Unfortunate I had to walk... cause i couldn't get into my garage to get my bike (2 minute bike ride)

Anyway... I used some of my rewards points to get a SD card... I also traded in FFXIII and Halo: Reach

So no money out of pocket.

And the SD card goes into my laptop fine. Now the only problem is I have to re-put all the files back onto the SD card. But lucky for me, I keep a Default backup of my SD card set up on my computer so I only have to replace a couple of files.

AND

I might be getting a job at Gamestop or the Dollar Store thats close to the GameStop cause I had a nice conversation with the GameStop manager and the cute girl at the dollar store I like to flirt with said they were hiring. :D

Winning~

I'm calling you when i want a game :srs:


Title: Re: Kagemaru's Inner Sanctum: SD Card is Broken...
Post by: Kagemaru on August 07, 2012, 02:28:53 PM
Not Chicago exactly. I go to the city on the weekends... thats why I don't have internet a lot. On the weekends I usually go visit my mother.

Anywhoo. I stay out north in Waukeegan. I'm like 5 minutes away from 6Flags. :srs:

Pervy I got chu :af:


Who wants to tell me where character select screen hacks go on the SD card?

For gecko... I forgot where it goes and I want my special screen xD


Title: Re: Kagemaru's Inner Sanctum: Bought new SD card!
Post by: Bagel on August 07, 2012, 03:43:43 PM
It goes in Pf/Menu 2 I believe.


Title: Re: Kagemaru's Inner Sanctum: Bought new SD card!
Post by: ShadowWolf on August 07, 2012, 09:47:18 PM
Not Chicago exactly. I go to the city on the weekends... thats why I don't have internet a lot. On the weekends I usually go visit my mother.

Anywhoo. I stay out north in Waukeegan. I'm like 5 minutes away from 6Flags. :srs:

Pervy I got chu :af:


Who wants to tell me where character select screen hacks go on the SD card?

For gecko... I forgot where it goes and I want my special screen xD
Ik this might be random but I went to Six Flags in Mass today xD I thought I'd share that. And Btw, if you can PSA the normal's for Sora, I can create the preview. I can't do it in BB for some reason. It just won't let me


Title: Re: Kagemaru's Inner Sanctum: Bought new SD card!
Post by: Kagemaru on August 07, 2012, 11:05:11 PM
They are PSA'd.

I'm waiting on Anonymous to get back to me with the Master copy of the psa.

I decided to switch the current down air to the down special.

Basically the Down Smash and Down Special in the air are the same thing. But when the down special in the air is used and you hit the ground with it, then it'll pass frame into the down smash. This will allow for smooth combo transitions from the air to the ground. I'm also thinking of making the Up-Tilt leave you in the air. For that same reason.

The forward and back  or down throw will be Strike Raid... but if anyone has seen Dead Fantasy (if you haven't, go and youtube it. You wont be sorry), think of what Kairi did whith Oblivion and Oath Keeper.

This particular model doesn't have a second Keyblade in the model changer, so for now, it'll just be Limit Break and some of his moves will change for a certain amount of time.


Title: Re: Kagemaru's Inner Sanctum: Bought new SD card!
Post by: ShadowWolf on August 07, 2012, 11:20:21 PM
They are PSA'd.

I'm waiting on Anonymous to get back to me with the Master copy of the psa.

I decided to switch the current down air to the down special.

Basically the Down Smash and Down Special in the air are the same thing. But when the down special in the air is used and you hit the ground with it, then it'll pass frame into the down smash. This will allow for smooth combo transitions from the air to the ground. I'm also thinking of making the Up-Tilt leave you in the air. For that same reason.

The forward and back  or down throw will be Strike Raid... but if anyone has seen Dead Fantasy (if you haven't, go and youtube it. You wont be sorry), think of what Kairi did whith Oblivion and Oath Keeper.

This particular model doesn't have a second Keyblade in the model changer, so for now, it'll just be Limit Break and some of his moves will change for a certain amount of time.
That sounds awesome. Seems like sora will be a big success. Once he sends you the master PSA then send it to me and I'll make a video. And incase you had not noticed:

Video Request thread (http://forums.kc-mm.com/index.php?topic=48878.0) Post here whenever you need a preview done. Me or Ikuto could do it, but for this one, I want too. This Project will be good so I really want to make the Preview if I can


Title: Re: Kagemaru's Inner Sanctum: Bought new SD card!
Post by: Kagemaru on August 07, 2012, 11:30:25 PM
Cool. Yeah, once I get the master psa, I'll test it, then tweak it. Then send it over to Lucifer for an early beta test so see how it plays from a 3rd person's perspective.

No imported GFX mean easy porting... Though he uses a model changer... so that may affect things.

*Tries to think who he had over Marth previously*

Uh... oh right! My Marth slot was reserved for Sora. Now I REALLY don't care about how easy it is to port :af: jk... I'll still try to keep it simple for the porters out there.

:happy:

Awesomeness.


Also, I got a reply about Infernape too. :D

So since I really don't wanna work on more then 3 projects at once... He'll be on the back burner for the time being. But yeah, he's gonna happen. Though I was a bit dissapointed they wanted him over DK. I'll probably end up porting the animations to the Fox model anyway and then just transfer the psa in brawl box. (BJ made it so easy to do with just copy/paste :af2: )


Sleep teimz!

*leaves*


Title: Re: Kagemaru's Inner Sanctum: Bought new SD card!
Post by: Lucifer_Gale on August 08, 2012, 02:06:29 AM
They are PSA'd.

I'm waiting on Anonymous to get back to me with the Master copy of the psa.

I decided to switch the current down air to the down special.

Basically the Down Smash and Down Special in the air are the same thing. But when the down special in the air is used and you hit the ground with it, then it'll pass frame into the down smash. This will allow for smooth combo transitions from the air to the ground. I'm also thinking of making the Up-Tilt leave you in the air. For that same reason.

The forward and back  or down throw will be Strike Raid... but if anyone has seen Dead Fantasy (if you haven't, go and youtube it. You wont be sorry), think of what Kairi did whith Oblivion and Oath Keeper.

This particular model doesn't have a second Keyblade in the model changer, so for now, it'll just be Limit Break and some of his moves will change for a certain amount of time.

Dead Fantasy is pure awesomeness.
Would be damn cool to have that move as a throw  :happy:


Title: Re: Kagemaru's Inner Sanctum: Bought new SD card!
Post by: Kagemaru on August 08, 2012, 05:43:14 AM
It'll be done.


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Kagemaru on August 10, 2012, 12:28:06 PM
ShadowWolf633 - live streaming video powered by Livestream (http://www.livestream.com/shadowwolf633/)

Sorry its not in a youtube video but beggars can't be choosers. :af:


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Inu Kazane on August 10, 2012, 12:53:39 PM
ShadowWolf633 - live streaming video powered by Livestream ([url]http://www.livestream.com/shadowwolf633/[/url])

Sorry its not in a youtube video but beggars can't be choosers. :af:
nice preview


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Kagemaru on August 10, 2012, 01:18:45 PM
The model used isn't the one that the PSA will be for.


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Lucifer_Gale on August 10, 2012, 02:29:31 PM
What a nice preview that you have here c:


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Kagemaru on August 10, 2012, 02:50:23 PM
Is that sarcasm? Cause I just tried to watch it again and its not showing.

>_>;


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: BlueBrain on August 10, 2012, 03:46:26 PM
i cant see it either, if it's that stream thing


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Kagemaru on August 10, 2012, 03:57:16 PM
Well between the time ShadowWolf began making the video to now... Its actually ready for an in-game preview. The neutral B doesn't cause damage atm and the catch animation freezes the character in place.

But aside from that, most of the moveset is done. If anyone thinks they can make a preview video before tomorrow for me... lemme know.


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: ShadowWolf on August 10, 2012, 03:59:09 PM
Well between the time ShadowWolf began making the video to now... Its actually ready for an in-game preview. The neutral B doesn't cause damage atm and the catch animation freezes the character in place.

But aside from that, most of the moveset is done. If anyone thinks they can make a preview video before tomorrow for me... lemme know.
I can make an ingame preview. I don't like making brawl box previews but in game is what I do best


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Kagemaru on August 10, 2012, 04:01:44 PM
ok I'll send you the stuff.


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Lucifer_Gale on August 10, 2012, 07:38:43 PM
Is that sarcasm? Cause I just tried to watch it again and its not showing.

>_>;
It wasn't, I was able to see it in time and I have appreciated it D:


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Kagemaru on August 14, 2012, 12:03:01 AM
So the video preview is taking longer then expected...

But I can tell you this... Everything that is needed for standard gamplay... is complete.

Meaning if you don't play with a Smash Ball... then Sora is pretty much done.

All thats left to be worked on is his Limit Break moves since I decided to make him change up his moveset because Sora pops out a second keyblade pulls out his  time card, clocks in, and goes to work!

For the time being, his Limit Break moves are my own creation. Its faster if I do it that way. It took me 2+ hours to emulate DodgeSlash I think its called... (currently set as the side Tilt) But it took me about 30 minutes to make 3 of his limit break moves...

Tomorrow I plan to animate Sora's Valor Form basic combo string into his Attack11,12 and 13 , and make the Limit Break throws. When those are done they'll be PSA'd and send it over to Anonymous for a double check, and once he gives his OK, Lucifer_Gale will beta test before releasing a v1

No need for a beta... This one already has taunts, and wins and stuff so I'm gonna call it a v1 due to over all completion.

Side Note: Page 2... :oshi: you guys aren't interested in Sora?


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: ShadowWolf on August 14, 2012, 12:07:00 AM
So the video preview is taking longer then expected...

But I can tell you this... Everything that is needed for standard gamplay... is complete.

Meaning if you don't play with a Smash Ball... then Sora is pretty much done.

All thats left to be worked on is his Limit Break moves since I decided to make him change up his moveset because Sora pops out a second keyblade pulls out his  time card, clocks in, and goes to work!

For the time being, his Limit Break moves are my own creation. Its faster if I do it that way. It took me 2+ hours to emulate DodgeSlash I think its called... (currently set as the side Tilt) But it took me about 30 minutes to make 3 of his limit break moves...

Tomorrow I plan to animate Sora's Valor Form basic combo string into his Attack11,12 and 13 , and make the Limit Break throws. When those are done they'll be PSA'd and send it over to Anonymous for a double check, and once he gives his OK, Lucifer_Gale will beta test before releasing a v1

No need for a beta... This one already has taunts, and wins and stuff so I'm gonna call it a v1 due to over all completion.

Side Note: Page 2... :oshi: you guys aren't interested in Sora?
I'm really sorry about the delay for the preview, I was at my grandparents house because I needed to comfort my grandfather about things. (Death of my grandmother :'( ) So I'll be happy to announce that the preview will be done shortly


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Chaos_Knight on August 14, 2012, 12:10:21 AM
I am SO interested in Sora! :D But I have Sora over Pit and Sephy over Marth though.....    ._.


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Kagemaru on August 14, 2012, 12:12:37 AM
I know how it is... I spent some time with my grandmother after my grandpop passed. No worries.

But hey... you've got what you need. I'll let you get to it.

I'm not gona be online much longer tonight though. Maybe long enough for you to finish the preview, but I'll be going to sleep soon. xD

edit:

Sora doesn't use any articles so he should be easily portable. That is unless model changers make porting harder... cause he's gonna use one or two for Limit Break. But normaly, he should be portable fairly easily since its a Marth hack.

I don't remember what I was saving my Pit slot for...


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: xZedkiel on August 14, 2012, 12:15:00 AM
I'm interested in Sora D: don't worry, I tune into this page every day. You've got a fan XD


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: Chaos_Knight on August 14, 2012, 12:32:16 AM
Bleh.....I know nothing about .rel porting so I'm not too sure how to port your Sora over Pit. X.x


Title: Re: Kagemaru's Inner Sanctum: Sora Previews Now!
Post by: DoctorFlux(Mariodk) on August 14, 2012, 12:38:50 AM
I am SO interested in Sora! :D But I have Sora over Pit and Sephy over Marth though.....    ._.
.rel port is possible for marth PSAs


Title: Re: Kagemaru's Inner Sanctum: Streaming Sora Animations!
Post by: Kagemaru on August 14, 2012, 02:18:40 PM
https://join.me/875-728-347

Streaming for a bit.

Post Merge: August 14, 2012, 07:18:28 PM
Done streaming. If you didn't tune in, then you missed a bunch of Valor Form attacks. (Previously Limit Break)

Sora is almost done.

Post Merge: August 14, 2012, 07:22:01 PM
SSBB Sora Preview (http://www.youtube.com/watch?v=xuqQwccsLyc#ws)]http://www.youtube.com/watch?v=xuqQwccsLyc&feature=youtu.be


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: AnImAiNe on August 14, 2012, 09:10:40 PM
my brother loved it so much he decided not to watch the whole video so it doesn't spoil all the moves for him  :af:


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Kagemaru on August 14, 2012, 09:24:24 PM
I actually laughed out loud when I read that xD

If he thought just THAT was cool... the Valor Form is gonna make him [censored] himself. :af:

New Poll coming up in a bit.


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: ShadowWolf on August 14, 2012, 09:39:28 PM
I actually laughed out loud when I read that xD

If he thought just THAT was cool... the Valor Form is gonna make him [censored] himself. :af:

New Poll coming up in a bit.
Love the preview, that guy is amazing xD Jk, but Sora is turning out great. Can't wait until it's finished


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Chaos_Knight on August 14, 2012, 09:40:24 PM
Damn...that is awesome. But don'tcha think Sora seems...a lil too tall? If you imagine him and Goku standing up straight, Sora would be taller than him.


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Kagemaru on August 14, 2012, 10:06:57 PM
Yeah its because Marth is tall...

His model is a bit stretched cause of marth's bones. But meh... the attacks look good.

I'm debating on what to do with Valor Form's aerial combo... the neutral Air move naturally has a three move combo if you hold the button. I'm thinking of making it the valor combo when in FS mode.


Also... how long would you guys think Valor Form should last? Its not that powerful in comparison to other movesets... like Cloud's FS mode for example. I was thinking about making it last a really long time since its just a general move-set change.

It may also be a possibility to make Valor Form a taunt activation after a certain amount of time.  But then I wouldn't know what to do for a Final Smash.

DECISIONS!!!


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: BlueBrain on August 15, 2012, 06:26:34 AM
my only issue is his wait animation, he seems a bit weird posed generally...


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: jrush64 on August 15, 2012, 07:24:07 AM
Hey it looks really good. Now I just need to finish my Riku PSA and we can have a Sora vs Riku match in brawl.


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Kagemaru on August 15, 2012, 11:36:00 AM
Thats because his limbs are longer on Marth then what they normally are in KH.

Apparently in brawl he had another growth spurt.


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: BlueBrain on August 15, 2012, 12:01:58 PM
Thats because his limbs are longer on Marth then what they normally are in KH.

Apparently in brawl he had another growth spurt.
lolz
well, at least he doesnt really look too big, since his limbs are so wide, he just looks a bit older, thus taller


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Kagemaru on August 15, 2012, 12:14:36 PM
Yeah, its really only the wait that makes him look too lanky. Everything else moves too fast for you to be able to really tell all that much.


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Lucifer_Gale on August 15, 2012, 02:26:41 PM
It's so beautiful :happy:
I think it comes natural to think at valor form's air combo as a neutral A air combo, since it's his normal way to fight.
Valor form as a Taunt... Lol, thinking at that would be cool to have also Wisdom Form as a choice, and then put Master or Final Form for the Smash... Or either a Taunt that after some fixed time or damage gives a random form, with Valor and Wisdom as equal probability, master a little bit rare and also rare the Shadow Form... But that would be sooooooo [censored]ing much work, and the size would grow quit big I suppose, but it's nice to dream XD
It's hard to think at a Final Move for the Smash, if Valor goes on taunt... Maybe trinity limit (http://www.youtube.com/watch?v=e0O0qfJ4ZLc#)? Either if it's a chain of memories move... Or the limit break with Riku, something like first a barrage of attacks, then hits with multiples energy sphears...
Kingdom Hearts II : Eternal Session Limit Mechanics (http://www.youtube.com/watch?v=VcDWJkrUQsw#)


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Kagemaru on August 15, 2012, 02:48:05 PM
Well I decided to go ahead and make the moves... they didn't take nearly as long as the ground combo did and it was actually a shorter combo. I'm just gonna put them over the Neutral A air moves for now.

The only issue with making Valor Form a taunt activation and not have it as a final smash is because of the way the other forms move...

Wisdom form he glides on the ground...
Masterform... he does... his thing I don't remember... and Final is similar I think.

You can only have 1 Run animation and the waits can't be changed... Valor Form is the best fit to his original wait and run movements...

If you look at the video preview, his run is actually Valor Form run because its similar to his normal run. One hand is lower which is where the second keyblade would go. All his normal attacks were also edited to fit the second keyblade into them if they weren't flat out replaced by the final smash transformation...

IF I decide to make his FS be a different form... I'd probably make it a combo type of move. Code it to roll a die, and which ever die is rolled, the model changer will do its job and one of the other forms will do a combo and probably kill you.

That'll be a later project though. This one is almost done and adding that in now would push it back a bit.


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Lucifer_Gale on August 15, 2012, 03:23:34 PM
I see, that makes sense. The dark side of animations I suppose XD
Well, it's still a very cool project and character, I have so much hype for him :D


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Kagemaru on August 16, 2012, 10:28:58 AM
Bad news... Some time this morning Brawl Box decided to be a [censored] and stop loading movesets for me...

So I can't PSA as quickly as I could until I figure out how to get it to stop [censored]ing around.

Every time I load a moveset it just says BrawlBox has stopped working and shuts down.

ONE time I got this error message:

System.NullReferenceException: Object reference not set to an instance of an object.
  at BrawlLib.SSBB.ResourceNodes.MoveDefNode.OnPouplat e()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.Populate(Int32 levels)
  at System.Windows.Forms.ModelMovesetPanel.LoadMovese t()


I decided to type it out since I figured it may not come up again... and it hasn't.


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: ABloodyCanadian on August 16, 2012, 10:51:36 AM
So this was the Sora PSA you were talking about...


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Kagemaru on August 16, 2012, 11:07:00 AM
actually no. I was about to PSA Wolverine v3 for a beta test cause I finished the changed animations and BrawlBox decided to [censored] out on me.


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: jrush64 on August 16, 2012, 11:23:39 AM
You know this actually happened to me this morning. And it also isnt loading on PSA either.


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: AnImAiNe on August 16, 2012, 11:41:01 AM
Bad news... Some time this morning Brawl Box decided to be a [censored] and stop loading movesets for me...

So I can't PSA as quickly as I could until I figure out how to get it to stop [censored]ing around.

Every time I load a moveset it just says BrawlBox has stopped working and shuts down.

ONE time I got this error message:

System.NullReferenceException: Object reference not set to an instance of an object.
  at BrawlLib.SSBB.ResourceNodes.MoveDefNode.OnPouplat e()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.Populate(Int32 levels)
  at System.Windows.Forms.ModelMovesetPanel.LoadMovese t()


I decided to type it out since I figured it may not come up again... and it hasn't.
happened to me last night


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Kagemaru on August 16, 2012, 11:59:50 AM
...

Is everyone having the same issue at the same time?


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: SouthCraft on August 16, 2012, 12:03:54 PM
Bad news... Some time this morning Brawl Box decided to be a [censored] and stop loading movesets for me...

So I can't PSA as quickly as I could until I figure out how to get it to stop [censored]ing around.

Every time I load a moveset it just says BrawlBox has stopped working and shuts down.

ONE time I got this error message:

System.NullReferenceException: Object reference not set to an instance of an object.
  at BrawlLib.SSBB.ResourceNodes.MoveDefNode.OnPouplat e()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.Populate(Int32 levels)
  at System.Windows.Forms.ModelMovesetPanel.LoadMovese t()


I decided to type it out since I figured it may not come up again... and it hasn't.
thats why i usually use smashattacks first then balance/fix attacks with brawlbox after i ahve coded all done ;)


Title: Re: Kagemaru's Inner Sanctum: Sora Preview on pg 68
Post by: Kagemaru on August 16, 2012, 12:07:24 PM
Thats what I'm doing but SmashAttacks isn't as easy as BrawlBox is...

And I don't know how to do flags in SmashAttacks. :/

Also, viewing the hitboxes requires a different version of Brawl Box and it doesn't work like .67 where they are in sync with the animations... overall its an annoying process to have to return to.

But the strange thing is its not letting me load ANY psas. Even ones I KNOW work... like Spider-Man.

It loaded a default psa fine though.

edit: Also the moveset is actually pretty much complete besides a few minor things. I need some assistance with his Berserker Charge taunt. I don't know how to make it go away when he dies.

Also, I need to make sure the hitboxes on his side-B are are accurate. And also fix his attributes.

And lastly, I need to make his Ground FS and PSA it...


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Carnage on August 16, 2012, 12:58:11 PM
you could delete your current bb and redownload  again it worked for me since i couldnt even touch bones on bbs past 65c


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: jrush64 on August 16, 2012, 01:38:57 PM
What I normally do is use both PSA and BB together. I do the moveset in PSA but use Brawlbox for hitboxes then change in PSA. It still isn't working for me so I'm just using PSA.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Kagemaru on August 16, 2012, 05:09:56 PM
I'm going to see if .67 works since .67b isn't gonna cooperate.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: metatrongrhm on August 16, 2012, 05:59:31 PM
Just downloaded Wolverine V2(bit slow, I know)... I am on the hype train now.

The only thing I dont like is the Neutral-Special... Not sure what's meant to be good about that attack.
Other than that, he's like Ganon, but maybe a bit quicker, and no super-punch-thingy.

Oh yeah, and I'm fine without it, but isnt Wolverine's superpower healing? Just saying.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Kagemaru on August 16, 2012, 06:20:17 PM
v2 was Balanced by Albafika and had his healing factor removed. The up taunt is actually supposed to heal a certain amount of damage.

V3 will have that back, and a bunch of more canon attacks from MvC

His N-B move is the result of Wolverine not having a whole lot of variety in his attacks -_- so that move is really just a way to get in some quick damage.

I downloaded BB.67 and it works fine for now. so I'll just use that for the time being.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: SonicBrawler on August 16, 2012, 06:21:47 PM
will he use articles? i have metal sonic on wolf, but I want wolverine. if he doesnt use articles, i will proboly put him on ROB.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: metatrongrhm on August 16, 2012, 06:27:38 PM
Aaahhhh, I spent a while trying to work out whether that taunt did anything... I'd like a healing thing, even if it's a pathetic amount, it'd be something to make wolverine unique in Brawl.
Cool, Cant wait


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: BlueBrain on August 16, 2012, 07:37:34 PM
Just downloaded Wolverine V2(bit slow, I know)... I am on the hype train now.

The only thing I dont like is the Neutral-Special... Not sure what's meant to be good about that attack.
Other than that, he's like Ganon, but maybe a bit quicker, and no super-punch-thingy.

Oh yeah, and I'm fine without it, but isnt Wolverine's superpower healing? Just saying.
healing in brawl is broken as hell...


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Kagemaru on August 16, 2012, 08:31:45 PM
Not if its a small amount... And its Wolverine... it wouldn't be Wolverine without a healing factor of some kind. And its probably not gonna be anymore then 5% per.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: BlueBrain on August 17, 2012, 04:51:38 AM
well, then i'll say it this way, if you heal a good amount it's broken, and if it's very few it's useless... xD


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: metatrongrhm on August 17, 2012, 06:26:42 AM
healing in brawl is broken as hell...
Which is why I said "I'm fine without it"... and later I said "even if it's a pathetic amount, it'd be something to make wolverine unique in Brawl". I dont want it to actually heal the character, like 1% every 15-20 secs will be enough, seeing as wolverine cant really run away from other characters(he's slow) to abuse it.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Kagemaru on August 17, 2012, 12:34:37 PM
The idea to make him regen hp over time also came to mind, but I don't now how to code it or I actually would make it like 2% every 20-30 seconds or so. Enough to make it a cool trait but not something that makes him over powered.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Boygos on August 18, 2012, 01:24:25 PM
Are you still wanting to do a Nightcrawler PSA?


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Kagemaru on August 18, 2012, 02:40:57 PM
God yes! I need a good model.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Boygos on August 19, 2012, 10:29:10 PM
God yes! I need a good model.
I'm making one from scratch.... GBC style :P


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Kagemaru on August 19, 2012, 10:59:39 PM
Bless your heart. :happy:

Post Merge: August 20, 2012, 01:39:41 AM
Couple of things left with Wolverine and it'll be out.

Sora is having issues due to us just finding out that adding additional animations with brawl box messes stuff up. So a slight delay.

Hebi Sasuke is a bit closer to completion.

SMBZ Bowser is progressing faster then expected.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Carnage on August 20, 2012, 02:43:14 AM
Bless your heart. :happy:

Post Merge: August 20, 2012, 01:39:41 AM
Couple of things left with Wolverine and it'll be out.

Sora is having issues due to us just finding out that adding additional animations with brawl box messes stuff up. So a slight delay.

Hebi Sasuke is a bit closer to completion.

SMBZ Bowser is progressing faster then expected.
adding animations? adding actions messes up not animations and im not too sure if subactions mess up im only sure that the actions do.


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: BlueBrain on August 20, 2012, 11:18:51 AM
why did i rig nightcrawler?
now me is angry at you sir!
jk, but, what's wrong with nightcrawler?


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: Kagemaru on August 20, 2012, 12:18:05 PM
It didn't look good. No offense but I must have been caught up in the nostalgia of the game.

And this model will nee over Marth with a custom boneset and the moveset won't use articles so easily portable


Title: Re: Kagemaru's Inner Sanctum: Wolverine v3 90% Done
Post by: BlueBrain on August 20, 2012, 12:49:37 PM
well, it was a weird model and a quick rig, so no offense taken xD


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Kagemaru on August 20, 2012, 01:46:14 PM
Just lost everything I didn't have uploaded to the internet. So that's everything I haven't released including my whole wip folder, my music, school files everything.

I am beyond pissed right now.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Leon Exodio on August 20, 2012, 01:49:24 PM
Just lost everything I didn't have uploaded to the internet. So that's everything I haven't released including my whole wip folder, my music, school files everything.

I am beyond pissed right now.
wow i know how u feel right now


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Carnage on August 20, 2012, 02:00:56 PM
Just lost everything I didn't have uploaded to the internet. So that's everything I haven't released including my whole wip folder, my music, school files everything.

I am beyond pissed right now.
so what happened the computer burned?


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Albafika on August 20, 2012, 02:05:32 PM
And this is why I suggest people to work on their Projects in a Dropbox folder like I do.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: SonicBrawler on August 20, 2012, 02:07:21 PM
And this is why I suggest people to work on their Projects in a Dropbox folder like I do.

you, sir, are one smart shopper.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Kagemaru on August 20, 2012, 02:43:23 PM
It basically said it needs an OS disc.

It worked fine yesterday and today this.

Not cool.

So when I get a new laptop the only things I'm working on will be:

Wolverine
Sanji
Luffy
Sora

Cause they have their latest stuff up uploaded to the internet.

But that won't be for a while. I can't even check my sd card cause the desktop I have access to can't do it.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Tormod on August 20, 2012, 03:53:38 PM
Maan... that's rough.. I am always worried about that happening so any time I make decent progress I just throw it on my flash drive. But, if there is anything good that comes from having to redo stuff, it's that it tends to turn out a little better and goes faster too.

Anyways, if it will take a while to get a new setup, you could always buy an USB to SD card reader. I don't think they are too expensive.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: zutox on August 20, 2012, 05:50:44 PM
Oh man that really blows!
You might be able to salvage files from your hdd though if you use a windows from CD boot or linux from cd boot. that way you don't have to install anything but you will be able to browse through your files if they are still there. If so you could copy them over to a flash drive.
Good luck and I really hope you manage to save your files.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Boygos on August 20, 2012, 05:59:25 PM
Damn... thats terrible. Sorry to hear it :/


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: AnImAiNe on August 20, 2012, 06:35:55 PM
 :oshi: NOOOO!!
I hope you are able to recover the files for all the work you did


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Eternal Yoshi on August 20, 2012, 07:20:24 PM
That's terrible..... So sad....

:(

umm.. you should get a 1TB USB Hard drive to back everything up on when you can, like me.
The stuff I do and the stuff I use is too much for a basic Dropbox Account.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Kagemaru on August 20, 2012, 07:41:27 PM
I need the money for that stuff.

I can hardly afford to go to class let alone get a new laptop. So I'm hoping that getting a Ubuntu OS sent to me will help a little.

and hopefully I get a job soon...


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: BlueBrain on August 20, 2012, 07:44:35 PM
good luck dude, it sucks to loose you're stuff...


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Kagemaru on August 20, 2012, 08:18:26 PM
Yeah. But at least the hacks I was almost done with are safe. Mostly I'm just mad I lost all my music, porn, Photoshop, and drawings.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: ThyLASA on August 20, 2012, 08:23:27 PM
Yeah. But at least the hacks I was almost done with are safe. Mostly I'm just mad I lost all my music, porn, Photoshop, and drawings.

Hahahaha XD [censored] said porn. But I am truly sorry for your computer loses


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Anivernage on August 20, 2012, 08:26:04 PM
Yeah. But at least the hacks I was almost done with are safe. Mostly I'm just mad I lost all my music, porn, Photoshop, and drawings.
lol :P i suppose r)

well i hope you can at least get your files back ;D and your porn >.>


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Pervyman Trigger on August 20, 2012, 08:27:21 PM
Yeah. But at least the hacks I was almost done with are safe. Mostly I'm just mad I lost all my music, porn, Photoshop, and drawings.

I feel for ya man, i feel :oshi:


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: BlueBrain on August 20, 2012, 08:38:38 PM
Yeah. But at least the hacks I was almost done with are safe. Mostly I'm just mad I lost all my music, porn, Photoshop, and drawings.

i lol'd


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Kagemaru on August 20, 2012, 09:07:07 PM
What guy has a personal computer and doesn't have a secret stash hidden behind 30 folders...

Anyway... Depending on anonymous Sora may still get released. Wolverine... I may have to postpone unless Animaine or someone else wants to code by proxy. It was almost done. The only work that was needed was for his ground final to work and some balancing.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Anivernage on August 20, 2012, 09:11:07 PM
Wolverine... I may have to postpone unless Animaine or someone else wants to code by proxy. It was almost done. The only work that was needed was for his ground final to work and some balancing.
Dont forget fixed taunt :af:

What guy has a personal computer and doesn't have a secret stash hidden behind 30 folders...
Lol :P

indeed :-P joke : srs :


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: AnImAiNe on August 20, 2012, 10:00:25 PM
What guy has a personal computer and doesn't have a secret stash hidden behind 30 folders...

Anyway... Depending on anonymous Sora may still get released. Wolverine... I may have to postpone unless Animaine or someone else wants to code by proxy. It was almost done. The only work that was needed was for his ground final to work and some balancing.
i'll do my best to finish wolverine i will be able to work on it on the weekend cuz im going back to school in a few days so i gotta prepare


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Chaos_Knight on August 20, 2012, 10:04:31 PM
Mostly I'm just mad I lost all my porn.
Wait....whaaaaaat????? XD


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Carnage on August 21, 2012, 09:38:58 AM
yeah its hard when we lose all the best quality porn we had stored, it happened to me once most of those files i never found again on the web xD

shame you lost your wip folder too i saw you were doing some time consuming work animating sora  glad that was safe atleast.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Kagemaru on August 21, 2012, 11:52:17 AM
Yeah... Sora thankfully is in Anonymous' hands. I just don't have the animations backed up anymore. But they are done and he has them.

It actually shouldn't be long before he is released. And I'm gonna see if I can't get a temporary lab set up on my home desktop. Its not 'mine' so I as weary about downloading a bunch of [censored] to it, but I might just say [censored] that anyway >_>;

So yeah... thinking about it. Probably might do it. Just gotta dl BrawlBox, SmashAttacks, and probably buy a new mouse cause this one is gonna drive me up the wall animating.


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: AnImAiNe on August 21, 2012, 11:55:14 AM
Yeah... Sora thankfully is in Anonymous' hands. I just don't have the animations backed up anymore. But they are done and he has them.

It actually shouldn't be long before he is released. And I'm gonna see if I can't get a temporary lab set up on my home desktop. Its not 'mine' so I as weary about downloading a bunch of [censored] to it, but I might just say [censored] that anyway >_>;

So yeah... thinking about it. Probably might do it. Just gotta dl BrawlBox, SmashAttacks, and probably buy a new mouse cause this one is gonna drive me up the wall animating.
deew eet!!


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Carnage on August 21, 2012, 12:02:43 PM
Yeah... Sora thankfully is in Anonymous' hands. I just don't have the animations backed up anymore. But they are done and he has them.

It actually shouldn't be long before he is released. And I'm gonna see if I can't get a temporary lab set up on my home desktop. Its not 'mine' so I as weary about downloading a bunch of [censored] to it, but I might just say [censored] that anyway >_>;

So yeah... thinking about it. Probably might do it. Just gotta dl BrawlBox, SmashAttacks, and probably buy a new mouse cause this one is gonna drive me up the wall animating.
i can guess using one of those touch mouses to animate must be a nightmare lol


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Kagemaru on August 21, 2012, 03:17:17 PM
I prefer using a laptop mouse thingy... as opposed to an actual mouse. Because I was using a laptop for some number of years before I started using a mouse.

I'll probably return to hacking on this desktop... I might have to hide the files from the lady I live with though. Though she isn't very tech savy so she may not even notice they are there.

Edit: The only bad part is that i'll have to buy a usb SD card reader... cause the desktop can't read SD cards. No slot for it T_T


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: ABloodyCanadian on August 21, 2012, 04:55:09 PM
"Life sucks. If it's too easy, you're doing it wrong."


Title: Re: Kagemaru's Inner Sanctum: Laptop died. Lost everything. Life sucks.
Post by: Kagemaru on August 21, 2012, 05:48:02 PM
Laptop is fixed and everything is still where I left it.

Apparently my hard drive had dislodged itself from the computer.

God bless the geek squad.


Title: Re: Kagemaru's Inner Sanctum: Laptop fixed! Everything was recovered.
Post by: Solar99 on August 21, 2012, 05:57:35 PM
Glad to hear you were able to recover everything.  ;D


Title: Re: Kagemaru's Inner Sanctum: Laptop fixed! Everything was recovered.
Post by: Carnage on August 21, 2012, 06:32:33 PM
Laptop is fixed and everything is still where I left it.

Apparently my hard drive had dislodged itself from the computer.

God bless the geek squad.
guess you got your porn back xD among other stuff :P


Title: Re: Kagemaru's Inner Sanctum: Laptop fixed! Everything was recovered.
Post by: Kagemaru on August 21, 2012, 07:36:54 PM
I was so happy about having my computer work... that I totally forgot about that. xD


Title: Re: Kagemaru's Inner Sanctum: Laptop fixed! Everything was recovered.
Post by: Naruto200Man on August 21, 2012, 08:17:14 PM
Kagemaru I'll be sending you something in maybe a week ._. I think you might like being the first one to see it. (And no it's not porn PS my new avy is a hint...)


Title: Re: Kagemaru's Inner Sanctum: Laptop fixed! Everything was recovered.
Post by: Kagemaru on August 21, 2012, 08:39:41 PM
lol


Title: Re: Kagemaru's Inner Sanctum: Laptop fixed! Everything was recovered.
Post by: Naruto200Man on August 21, 2012, 10:03:31 PM
lol
lol I said I was gonna wait for Brawl Box + PSA and I meant it XD and no more hex numbers, yeay. And now I know how to use modded files with dolphin, so no going back and fourth on my wii to test stuff :D

But really I want you to be the -first- to see it, cause well, it wouldn't be done without your help.


Title: Re: Kagemaru's Inner Sanctum: Laptop fixed! Everything was recovered.
Post by: Kagemaru on August 21, 2012, 10:15:13 PM
I'm honored.


Title: Re: Kagemaru's Inner Sanctum: Laptop fixed! Everything was recovered.
Post by: Naruto200Man on August 21, 2012, 10:26:25 PM
I'm honored.
Glad you are ._. that's actually a surprise XD

The only thing I request, is something I thought you said you were gonna do before the project went dead before.(or at least I think we were?) Could you pretty please animate link's sword bones so that they follow the punches with his left hand, actually just so it follows his left hand in general for any punching moves? I ask this because the sword glow could be put to good use for a certain graphic effect I'm after. Just have the back end of the sword glow bone (the second one that you'd put in the psa event) follow the left hand N and the part that marks the start of the trail (the first bone you'd put in the psa event) follow the left have bone.


Title: Re: Kagemaru's Inner Sanctum: Laptop fixed! Everything was recovered.
Post by: Kagemaru on August 21, 2012, 10:28:29 PM
I could have sworn I did that... check the animations I released on the vault. I'm almost positive that I went and did that.

Post Merge: August 22, 2012, 12:01:19 PM
Need some assistance with Wolverine.

The issue is that for SOME reason, eventually the PSA just decides to stop working for me.

Thats the main problem. There are several other issues that happen that are fixable, but I'm more concerned with this problem that keeps popping up where the PSA decides to just STOP working.

If anyone wants to offer their assistance, I'd be very grateful.

I'm at the point where I'm going to have to start the whole PSA over and use SmashAttacks to PSA it... Which is a last resort.


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Tormod on August 22, 2012, 05:28:06 PM
I could have sworn I did that... check the animations I released on the vault. I'm almost positive that I went and did that.

Post Merge: August 22, 2012, 12:01:19 PM
The issue is that for SOME reason, eventually the PSA just decides to stop working for me.

Thats the main problem. There are several other issues that happen that are fixable, but I'm more concerned with this problem that keeps popping up where the PSA decides to just STOP working.

A similar issue happened to me once. It turned out that my Wii wasn't always reading my SD card. Other times I forgot that I had taken it out in the middle of testing without putting it back in lol.

Buuut, if you're stuck, then it sounds like you're issue is something more. I wonder if it has something to do with an error in the PSA that instead of freezing the game, it defaults to not being able to load the PSA. Does the PSA stop working instantly or after a death? It might be helpful to try and pinpoint what's triggering it to locate the problem.  I havn't heard of that happening before so it probably is involved with areas of PSA that can't be edited in older versions.

Hopefully you save drafts of the PSA as you work so you can start from the latest draft that doesn't have the issue?

Also, I'm not sure what your fixable problems are, but if they are related then the main issue could go away when you take care of them.


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Kagemaru on August 22, 2012, 06:42:19 PM
Using Riivo:  When it stops working, the wii soft freezes after I pick Wolf (It plays music but can't move the cursor)

I've tried earlier versions of the PSA and it works fine.

The fixable issues are things like a certain bit being set that doesn't need to be set anymore. I had set up the berserker moveset change to happen but the bit (105) was automatically active when the match started... so I took it out of the coding allong with psaing the ground FS. Also I had to make the down air a attack work. During the process of one of these things, the PSA stops working.

But I've almost finished re-doing the PSA in SmashAttacks completely so after I test it that way I'll see if it was BrawlBox or not.


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Tormod on August 22, 2012, 07:06:29 PM
Using Riivo:  When it stops working, the wii soft freezes after I pick Wolf (It plays music but can't move the cursor)

I've tried earlier versions of the PSA and it works fine.

The fixable issues are things like a certain bit being set that doesn't need to be set anymore. I had set up the berserker moveset change to happen but the bit (105) was automatically active when the match started... so I took it out of the coding allong with psaing the ground FS. Also I had to make the down air a attack work. During the process of one of these things, the PSA stops working.

But I've almost finished re-doing the PSA in SmashAttacks completely so after I test it that way I'll see if it was BrawlBox or not.

I've had soft freezing on Charizard that was related to bit variables being turned on and off. It could be that the bit variable is used in the file for something that does not show up in the visible code, so you could try another variable. But, When I ran into the problem, I did what you are doing, just rocoded from scratch. I ended up with a bit more free space than before, and just nixed those variables and the soft freeze never happened again. So hopefully all your work redoing it pays off as well ;)


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Kagemaru on August 22, 2012, 08:11:58 PM
It wasn't that bad when it came to the normals... but the FS Combo is a giant pain in the ass. :>.>palm: really... And SmashAttacks actually doesn't have the rehit and special flags defined so.... I am just gonna assume what I have is correct. When I'm done, I'll check it in the newer brawl box and not save it...

And yeah, I should have a LOT more space then I had. Cause the previous version was actually gonna have a OHC (On hit cancel system)  and a moveset augmentation when he went over 100%hp but I'm scrapping that stuff now... Just gonna revamp the attacks, the FS and make it more complete.


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Albafika on August 23, 2012, 06:37:24 AM
Just compare the old one and current one's file sizes. As for BrawlBox PSA'ing, I'd always blame it whenever an issue like this pops up when saving with it. :srs:


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Kagemaru on August 23, 2012, 01:12:19 PM
The filesize is not the issue. I know that for a fact.


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Don Jon Bravo on August 23, 2012, 03:19:26 PM
so i havent heard anything about Ryu for a while?
He is a beta, right?

Also Ryu needs a Cinematic Final Smash FTW!


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Kagemaru on August 23, 2012, 03:58:14 PM
He's a v1 I guess... v1.5 will have a re-vamped FS and a fixed Side Smash... and fix it so that he wont slide with his FS.

Ken will also get similar fixes.


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Don Jon Bravo on August 23, 2012, 04:08:54 PM
Nice to know he will get even better ;)


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: SonicUnderground316 on August 24, 2012, 03:31:01 PM
He's a v1 I guess... v1.5 will have a re-vamped FS and a fixed Side Smash... and fix it so that he wont slide with his FS.

Ken will also get similar fixes.

While we're on the subjet of Ryu (and Ken) again, there something that really bother me with the hadoken move (for both Ryu and Ken).  I don't know if it was done on purpose or not but when you press the B button multiple times, it sometime doesn't shoot anything and he's stuck then press some more it work then it doesn't and so on.

I hope it's a glitch and you have the intention to fix it. I mean, no offence here but the hadoken already not that great of a projectile in the V.1 so i don't think it need a "ammunition system" like R.O.B. to balance thing out :P.   


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Kagemaru on August 24, 2012, 03:52:46 PM
I haven't come across that glitch myself... And I intend on making the hadoken a 1 hit move instead of what it is now.

I may even allow them to shoot a hadoken (in the air) diagonally down because due to how I have to make the fake projectile if you do it in the air, the current one will fall with you which is unrealistic. But if I make him shoot it diagonally downward, then I can disallow vertical/horizontal movement for the duration of the move. Similar to how Spiderman's Web Ball works.

But that wont be for a while... I've got other things to do o.o


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Don Jon Bravo on August 24, 2012, 05:48:17 PM
Back to Ryu<.<

 "Summons" projects

It would be epic for Ryu to "summon" Akuma, or even Wolvo as MvC, for a dodge-able fast 15% attack

If u dont know what i mean, this is what i Mean:
summoner ike showcase (http://www.youtube.com/watch?v=j_jidancNxA#ws)

(He pulls up a friend to help him via taunt move)
Also if u need a model with a few bones for this purpose i can do it too... :kdance:


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: AnImAiNe on August 24, 2012, 05:54:11 PM
Back to Ryu<.<

 "Summons" projects

It would be epic for Ryu to "summon" Akuma, or even Wolvo as MvC, for a dodge-able fast 15% attack

If u dont know what i mean, this is what i Mean:
summoner ike showcase ([url]http://www.youtube.com/watch?v=j_jidancNxA#ws[/url])

(He pulls up a friend to help him via taunt move)
Also if u need a model with a few bones for this purpose i can do it too... :kdance:

yo that [censored] was pretty dope


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Don Jon Bravo on August 24, 2012, 05:57:19 PM
yo that [censored] was pretty dope
Yea the only thing is that he made him to powerful, a dodge-able 15% hit would be perfect...


Title: Re: Kagemaru's Inner Sanctum: Need Help
Post by: Kagemaru on August 24, 2012, 06:58:03 PM
Um... I think I'll stock to traditional Ryu. But that was pretty dope.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: SonicUnderground316 on August 24, 2012, 11:33:46 PM
I haven't come across that glitch myself... And I intend on making the hadoken a 1 hit move instead of what it is now. I may even allow them to shoot a hadoken (in the air) diagonally down because due to how I have to make the fake projectile if you do it in the air, the current one will fall with you which is unrealistic. But if I make him shoot it diagonally downward, then I can disallow vertical/horizontal movement for the duration of the move. Similar to how Spiderman's Web Ball works. But that wont be for a while... I've got other things to do o.o

If you haven't came across this, that mean it wasn't intentional which i'm happy to heard LOL ! Either that or i wasn't clear enough :-[. Basicaly, try "spaming" hadokens, you'll notice (unless only i am  a victim of this glitch) that sometimes, Ryu does't shoot the hadoken and the animation is like canceled. Of course, if it was only when trying to spam the hadokens, it wouldn't be as bad (although still really anoying) but it bother me because sometimes, i shoot like 3 hadoken then dodge my opponent attack and when i try to shoot one more time it doesn't shoot ( i most press the B button 2 or 3 time to be able to fire hadoken again  >:( ). I find this really  tedious :(.

As for the digonal  hadoken idea, i think it's pretty cool although I think only Ken (in MvC) and Akuma can do it in the SF andMvC games. I recall Ryu to only be able to shoot straight in front of him in the SF & MvC games (except as Evil Ryu). Imho as a SF fan, you could try to make Ryu fall really slowly when he shoot the hadoken in the air (like  in MvC). This way, the effect wouldn't look as bad. I don't think that it's menditory to make him able to charge in the air too. If you make him able to charge in the air though, i think he shouldn't fall at all (based on his "Baku Hadoken" in UMvC3. notice he's suspended in the air while doing this move in the air).

Btw, any news about "Ms. Street fighter" (if you know what i mean  :D) !








Post Merge: August 24, 2012, 11:40:19 PM
Um... I think I'll stock to traditional Ryu. But that was pretty dope.

Does that mean no "Hado Kakusei" or "Satsui no hado" mode include  :oshi:



Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on August 25, 2012, 01:24:24 AM
Probably not. Not that needed for Ryu anyway. I might though...depends on how I feel.

Chun-Li is not started quite yet because I'm pushing out Wolverine v3 and Sora. Ironically enough, Sora is the first character I actually prefer to use with the final smash... The work I put into valor form is crazy...


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: SonicUnderground316 on August 25, 2012, 01:44:21 AM
Probably not. Not that needed for Ryu anyway. I might though...depends on how I feel. Chun-Li is not started quite yet because I'm pushing out Wolverine v3 and Sora. Ironically enough, Sora is the first character I actually prefer to use with the final smash... The work I put into valor form is crazy...

You're better do it LOL just kidding :P. EDIT: Seriously though, i think it would be better to make the "slow fall thing" cause not only it would fit the game much more but would make an other difference between Ryu, Ken and Akuma. It's up to you though!


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: jrush64 on August 25, 2012, 08:01:33 AM
Hey Kagemaru, when you say almost done. Does this mean you'll be releasing Sora within a couple of weeks?


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on August 25, 2012, 02:14:54 PM
Really my job is pretty much done in sora. Anonymous is finalizing the psa and then I'll test it to see if everything works out right the change anything if needed... Then release. So depends on how busy Anonymous is.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: SwingSet on August 26, 2012, 09:44:28 AM
Probably not. Not that needed for Ryu anyway. I might though...depends on how I feel.

Chun-Li is not started quite yet because I'm pushing out Wolverine v3 and Sora. Ironically enough, Sora is the first character I actually prefer to use with the final smash... The work I put into valor form is crazy...
Who will Chun Li be over for?


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: SonicUnderground316 on August 26, 2012, 09:57:08 AM
Who will Chun-Li be over for?

She over Zelda if i'm not mistaken. I hope that once the movset will be done, there will be a port over someone else (since i already get rid of Ness for her, I hope that this version will be port over him as well XP ).


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Vaild Address on August 26, 2012, 01:07:11 PM
Will the sora PSA be over dedede like the other sora PSA that WiiHaxTutorials did?


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on August 26, 2012, 04:02:32 PM
I don't know how to port characters but if anyone wants to port Sora that'll be fine with me as long as me and Anonymous are properly credited of course.

I personally am gonna use Sora over Marth cause I don't have a Marth slot filled with anything atm. He was just Brawl- Marth since that was a more challenging opponent then regular Marth was.

Anywhoo... Anonymous just gave me back the master PSA for Sora so I'ma check it out and we both are going to try and figure out why the Catch animation doesn't work properly.

The current issue is (that I know of) that when doing the Catch (grab) he freezes in place (soft freeze: Not t-pose, but he can't move) I think that was fixed, but there arose another issue that when you try to grab from the shield (shielding then pressing A to grab) he soft freezes.

These I believe are the last remaining issues with Sora before he can be released.

Wolverine on the other hand is fairly close as well because I just need to make sure his FS combo hits you properly. This will take a lot of trial and error which... sucks tbh. But I'll get it eventually. Worse case scenario, I'll have to drop that FS and leave it as is. Also he could use some GFX magic from someone who is better then I am at GFX placement.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Chaos_Knight on August 28, 2012, 05:56:25 PM
Sooo....any progress on Sora or Wolverine? :/


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: AnImAiNe on August 28, 2012, 06:49:36 PM
I hope the final smash works out cuz looking at the animation its honna be epic


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on August 30, 2012, 12:02:45 AM
They ate both giving me unbelievable problems. Instead of a v3 I may have to settle for a v2.9

Sora is giving me issues as well. His catch animation freezes for absolutely no reason


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: zutox on August 30, 2012, 08:35:01 AM
Oh no...And me and my friends were going to gather this weekend to Brawl and we were so hoping for Wolverine v3 to be out by then. Next week that is.  I really hope you manage to fix it. :)


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: SwingSet on August 30, 2012, 08:54:47 PM
I feel you. I know what you mean. Your wii just freezes for no good reason. I've had an issue similar to this. I never found out what caused it though. But this is what I did. I exported all my animations then replaced them again (with Brawlbox V.063) with my backup fitmotion.pac. It worked for me. If I  remember corectly, the fitmotion is what froze for me. Something might have happened to the fitmotion. If you want give it a try.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on August 31, 2012, 06:27:46 PM
Now I have to go find a DL link for all the old versions of BrawlBox I don't have anymore...

Also, because of Wolverien's issues, he may not be able to have his ultra cool Ground FS :/

Still no clue as to why Sora is doing what he's doing either.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: metatrongrhm on August 31, 2012, 07:00:05 PM
Whenever you're ready, my Wolf, is yours...


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on September 03, 2012, 10:05:37 AM
Good news and bad news.

Good news is that I figured out the issue with wolverine. He will be released some time this week.

Bad news.. I couldn't fix the issue so I had to work around it. The problem is that tampering with the final smash in any way... Or at least in the various ways that I have... The psa will corrupt. In either psa or brawlbox. Dunno why. So instead of his super cool final smash on the ground I made... You are stuck with weak aoe. Sorry.

That said... His normal and special moves  are fine and there ate some fixes. I'm calling this 2.5 until I fix the final smash. Also... no berserk mode unless someone wants to add that in for me. I just stayed up all night figuring out why it kept corrupting and had to start over 5 times playing process of elimination. So I'm tired of looking at him... Anyone who wants to add berserk mode, I van give you the psa since all it is is a people glow and speed boost.

In other news... No idea why Luffy's psa corrupted on me cause I haven't touched the final smash at all.

And Sora should be out this week as well.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: AnImAiNe on September 03, 2012, 11:00:04 AM
i would like to try as i have been toying with sasuke's transforming stuff yesterday so i'd like to give this a shot


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Carnage on September 03, 2012, 03:41:11 PM
Good news and bad news.

Good news is that I figured out the issue with wolverine. He will be released some time this week.

Bad news.. I couldn't fix the issue so I had to work around it. The problem is that tampering with the final smash in any way... Or at least in the various ways that I have... The psa will corrupt. In either psa or brawlbox. Dunno why. So instead of his super cool final smash on the ground I made... You are stuck with weak aoe. Sorry.

That said... His normal and special moves  are fine and there ate some fixes. I'm calling this 2.5 until I fix the final smash. Also... no berserk mode unless someone wants to add that in for me. I just stayed up all night figuring out why it kept corrupting and had to start over 5 times playing process of elimination. So I'm tired of looking at him... Anyone who wants to add berserk mode, I van give you the psa since all it is is a people glow and speed boost.

In other news... No idea why Luffy's psa corrupted on me cause I haven't touched the final smash at all.

And Sora should be out this week as well.
i doubt changing the fs on psa would corrupt it i remnebr changin the fs on psa for v1 and worked out fine but he had a wierd problem not been able to be saved on bbx was wierd really :S


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on September 03, 2012, 05:30:30 PM
When I getinternet on my internet back, I'll upload it to you two. Because I STILL CAN'T FIGURE OUT WHY HIS KICKS REFUSE TO DO DECENT KNOCK BACK. Its really starting to piss me off. the up and down smash both are semi useless because if this.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Pervyman Trigger on September 03, 2012, 05:39:31 PM
When I getinternet on my internet

(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/yo-dawg_o_453459.jpg)


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: zutox on September 03, 2012, 05:50:41 PM
I have on at least two different occasions had a PSA corrupt on my SD card just randomly. I removed it from my pc and placed it in my wii and I got a silent freeze every time I would pick the character. I replaced the PSA with the same PSA I had on my pc and it all worked again. That has happened two times with me. Weird, but as long as I can just put it back freshly I guess it doesn't bother me so much.  It sounds weird but maybe you should try to change it on another pc, just to test it and see if that might have worked. I have seen stranger things getting solved like that, without any reasonable explanation :)
I am currently looking forward to Wolverine, Sora and Luffy!


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Youngnamez on September 03, 2012, 06:22:18 PM
How is Luffy's progress going?


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on September 03, 2012, 08:28:57 PM
Luffy requires a model fix before I can continue.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Albafika on September 04, 2012, 10:20:35 AM
For all your problems, I blame BrawlBox. :>.>:


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: jrush64 on September 04, 2012, 10:23:29 AM
I gotta admit using BB to PSA is pretty hectic. My Pac files corrupt all the time for no reason so I always make a backup before editing something after testing on brawl. I have like 40 different pac files for one PSA because of fear of corruption.

But at least BB is worth it because you can see the hitboxes and it's just easier to use than PSA.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Albafika on September 04, 2012, 10:25:58 AM
I gotta admit using BB to PSA is pretty hectic. My Pac files corrupt all the time for no reason so I always make a backup before editing something after testing on brawl. I have like 40 different pac files for one PSA because of fear of corruption.

But at least BB is worth it because you can see the hitboxes and it's just easier to use than PSA.
You can still see the hitboxes without using BB as the way to PSA. :P

I really fear the use of BrawlBox, as the problems I had weren't 'cause of me, but 'cause of it.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: DoctorFlux(Mariodk) on September 04, 2012, 10:30:54 AM
I gotta admit using BB to PSA is pretty hectic. My Pac files corrupt all the time for no reason so I always make a backup before editing something after testing on brawl. I have like 40 different pac files for one PSA because of fear of corruption.

But at least BB is worth it because you can see the hitboxes and it's just easier to use than PSA.
i use BB to see hitboxes then i make a new attack but i will not save the new hitboxes i making the 100% same hitbox in PSA instead and then the Fit(char).pac is comeplete i used BB to lower the Filesize


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: jrush64 on September 04, 2012, 10:39:29 AM
i use BB to see hitboxes then i make a new attack but i will not save the new hitboxes i making the 100% same hitbox in PSA instead and then the Fit(char).pac is comeplete i used BB to lower the Filesize

I've actually thought of doing that but my PSA is almost complete and it doesn't open in PSA anymore. I'll definitely do that for my next PSA though.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on September 04, 2012, 01:18:54 PM
Thats what I've been doing now. It became painfully obvious that I had to after this headache that is Wolverine. HOWEVER it has to be something with Wolf because I made his Up and Down smashes with PSA and they still do [censored] for knockback.

Also, I'm at the library so I'll be able upload my progress for Sasuke(Hebi) to Animaine so at least thats something >_>;


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Carnage on September 04, 2012, 01:29:20 PM
Thats what I've been doing now. It became painfully obvious that I had to after this headache that is Wolverine. HOWEVER it has to be something with Wolf because I made his Up and Down smashes with PSA and they still do [censored] for knockback.

Also, I'm at the library so I'll be able upload my progress for Sasuke(Hebi) to Animaine so at least thats something >_>;
wolf has hardcoded stuff to make like side smash do a good knockback you need to use a special offensive collision instead of  the normal offensive collision he has loads of hardcoded stuff :S


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on September 04, 2012, 02:51:51 PM
I'll try special offensive collisions... Maybe that'll work. >_>; Why didn't I think to try that...


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Eternal Yoshi on September 04, 2012, 03:17:55 PM
For all your problems, I blame BrawlBox. :>.>:

Yup. for Sora, The new BB may have removed the catch and grab subroutines.

When I getinternet on my internet back, I'll upload it to you two. Because I STILL CAN'T FIGURE OUT WHY HIS KICKS REFUSE TO DO DECENT KNOCK BACK. Its really starting to piss me off. the up and down smash both are semi useless because if this.

Check the weight knockback value and make it 0. Or make it higher.


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: zutox on September 04, 2012, 03:20:53 PM
I'll try special offensive collisions... Maybe that'll work. >_>; Why didn't I think to try that...

*crosses fingers* Lets hope for the best :)


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Don Jon Bravo on September 04, 2012, 04:11:36 PM
You guys sure sound professional
anyways good luck with wolvo
looking forward for a possible port though(cuz cough*Vegita*cough)


Title: Re: Kagemaru's Inner Sanctum: Sora and Wolverine almost Complete
Post by: Kagemaru on September 04, 2012, 05:10:04 PM
He uses a character specific GFX which I don't know makes porting easier or harder to do.

BUT if you put the work into removing that GFX and possibly importing your own and using it in place of the one he uses (His reflector gfx) then it should be easy to port.

Unless character specific GFX don't really matter to porters... Wolverine can go over anyone since he's not using an article.

Also, I've just received Sora from Anonymous and I'll be testing it out. So far the only REAL issue is his catch animation when used while Shielding.

Post Merge: September 06, 2012, 01:05:21 PM
Wolverine: He's about 90% done... Gonna experiment with trying to make him bounce when you hit someone with drill claw... I'd been trying to do it with Dive kick but then I realized that I was editing the wrong move... whoops. Also... I dunno what I did, but I've lost my code I used to make Dive Kick bounce... I thought I copy/pasted it from when I had it working, but when I tested it out in-game, it didn't bounce. Hopefully Animaine still has that code so it'll make my life a bit easier.

After that... I'm going to try and clean up his Motion and PSA stuff a bit better so that I MIGHT have enough room for the ground final smash since I THINK the true issue was that I was going over the file size for the motion pac. So I'll be deleting stuff like the tail and blaster frames since... yanno... Wolvie doesn't use or have those.

That said, if anyone wants to help, I would actually like to try and get a couple imported GFX if possible. Basically the X shape purple thingy that he uses in one of his super Specials and the X shaped wind gfx that he uses when he does that one ground move... 

Those would really help make him complete.


Sora:  Tested and almost complete as well. Currently KJP has him to give him a good Glide stuff. And maybe he may know how to fix the Catch problem that Sora is having. Aside from that, I'll give it to Luci for beta testing after thats done and he'll be ready for a realse.

New Project: Had a conversation with my best friend and he convinced me to start on Hulk.

So I did... Using the initial model that JokeKid gave me... Its not perfect, but it has the rocks on the model unlike the Hulk models thats in the Vault...

So far this is complete:

Up-B: Gamma Charge: (I think thats the correct name) Will work like Gotenk's Up-B. Basically its a short dash in multiple directions. Will be able to be used twice in the air so if you use it off the ground, thats 3 times total.

Down Tilt: Crouching Heavy from MvC3 (Crouching sparta kick)

Side Smash: Standing Heavy (Large arm swing downward)

Up Smash: Crouching Med/Light (Dunno which... But he basically raises his arms up in a lifting motion.)

Attack 11: Standing Light
Attack 12: Standing Medium

Jumps
Falls

WalkSlow (I'll test this in game to see exactly how far this goes... Cause I might move it to the Walk Fast since Hulk is rather big and his stride is pretty long)
---

The one issue with Hulk is that since he is over DK, he has no Down Special in the air. BUT I think I have a way around that... Haven't tried it yet, but I hope it works. His down Special on the ground will be Gamma Wave. Which is why I needed the older model JokeKid never finished so that I could make the rocks move as needed.

Down Air is gonna be that Air Clap he does in MvC.

Thas all I have planned so far but I have to do some more research on Hulk in MvC since the video I have isn't very comprehensive.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Lucifer_Gale on September 07, 2012, 02:57:16 PM
One of his grab
(http://www.xavierpop.com/wp-content/uploads/2012/05/hulk_smash_loki.gif)


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: BlueBrain on September 07, 2012, 03:09:38 PM
lol, or FS


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: metatrongrhm on September 07, 2012, 04:15:18 PM
One of his grab
([url]http://www.xavierpop.com/wp-content/uploads/2012/05/hulk_smash_loki.gif[/url])
Puny God.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 07, 2012, 08:05:23 PM
Already planned on that one lol.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Leon Exodio on September 08, 2012, 02:11:32 PM
cant wait for hulk to be done im going to say good bye to dk lol


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: SwingSet on September 08, 2012, 02:21:17 PM
Will Hulk have most of his MVC moves?


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: SouthCraft on September 08, 2012, 02:34:21 PM
who will hulk be over?


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Speedy101 on September 08, 2012, 03:35:54 PM
who will hulk be over?
DK I guess


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: BlueBrain on September 08, 2012, 05:40:58 PM
i may redo hulk sometime, whenever i get good access to 3ds max that is... just rewatched the avengers movie, and he is way too epic there...


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Chaos_Knight on September 08, 2012, 05:45:12 PM
just rewatched the avengers movie, and he is way too epic there...
Is that a good thing or a bad thing? O.o


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: BlueBrain on September 08, 2012, 05:46:23 PM
good i guess, i think im back in the marvel mood and stuff, problem now is that i dont have 3ds max on the PC i have in my students apartment, and not cuz it's not installed, but because it randomly crashes before starting O.o


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 08, 2012, 07:26:01 PM
Hulk is over dk with no articles so easily ported.  Also mostly mvc moves, with some moves from ultimate destruction.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: SonicBrawler on September 08, 2012, 07:28:33 PM
no articles so easily ported.
Good Man.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 09, 2012, 03:26:02 AM
Yo the puny God throw is done. Gonna psa for an early beta. Meaning all the moves I've done to this point too.

 I can't upload right now so until I can, sora progress is halted since its anonymous turn to work on it.

first 3 people to respond may beta test wolverine.



Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: BlueBrain on September 09, 2012, 03:55:09 AM
i wanna beta test hulk :srs:
i hope he'll be savage.
i have some cool ideas to give him a diferent feeling, for example, i thought it'd be cool to have his dash attack being cancellable into a jump at certain frames, and if you fail it has a huge end-lag or something...

also, i'd love to see his air-down have some special effect, like when you hit, hulk will bounce a bit up...


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 09, 2012, 06:08:32 AM
I put that in there. the air attack that is. The dash attack hasn't been changed yet cause I didn't have an idea for it yet. Could you describe yours a bit again?

Also, you can beta hulk since it was originally your project anyway my only issue is that his chest is crazy buff... Makes his movement look a bit wonky.

So far before animations can be finished, I have to make his neutral b and an alternate one for the air since whatI have in mind doesn't work in the air. Side b will be gamma clap from ultimate destruction. Haven't animated it yet. Need to make an up tilt.

Psa wise the yet to be animated moves obviously need to be psaed along with gamma charge for the up b. I looked at Mariodk's code for Gotenks and it confused me so I may need some help making it go in different directions. So far it is just a short bust up.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: metatrongrhm on September 09, 2012, 08:07:58 AM
... Am I 1 of the first 3?


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 09, 2012, 08:25:43 AM
Yes.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: metatrongrhm on September 09, 2012, 08:54:45 AM
Yes.
Awesome :)


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Bagel on September 09, 2012, 05:01:23 PM
Well looks like I'll be numero tres ;)

Thanks for all of your help btw.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 09, 2012, 07:13:44 PM
Dose actually.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: ThyLASA on September 09, 2012, 08:46:08 PM
So wait who test what? Because I like testing hacks because I like giving FeedBack bruh.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 09, 2012, 09:13:19 PM
You can be the third wolverine beta tester. He is almost ready for a 2.5 if I can clean the motion file a bit better hopefully his combo can fit in.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: xZedkiel on September 09, 2012, 11:21:00 PM
I can't wait to get my hands on Wolverine V2.5 or V3 :3 don't forget the recolors D: Do you need CSPs?


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 09, 2012, 11:30:32 PM
Er... Actually, those would be nice to have. I think there are some already out, but some new ones would be nice. Do those so that they'll be in the DL and I'll collab you for them.

Also, a disclaimer, apparently this moveset is very picky... so feel free to try and use the moveset with other models but I'm pretty sure that its gonna freeze for most other models besides certain Wolverine ones.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: AnImAiNe on September 10, 2012, 05:56:25 AM
hey kagemaru i have an idea for a down smash if you don't have one.
couldn't hulk grab a boulder and smash it down on the opponent sort of like charizards rock smash except he breaks it on his opponent instead of his head or grabbing a boulder and using it to smash the opponent into the ground like dk's side smash did.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: metatrongrhm on September 10, 2012, 08:09:58 AM
-Side Smash:
Hard to get the second part to hit.
-Side Special:
Bit weak, considering how many hitboxes are likely to connect
-Down Special:
Extend the time a little more to allow for comboing?
-Down Smash:
Not sure if you intended this or not, but it doesnt hit behind you


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 10, 2012, 12:25:39 PM
Could you be a bit more detailed?

Side Smash: The intended effect is for the first part to knock you into the second part. This is also why I asked for the GFX for that particular move. Because I could extend the Hit boxes to that GFX and it would look better.

Side Special: Its not intended to kill. If you've ever played MvC thats Berserker Barrage. Its a decent special in MvC but in Brawl I didn't want it to have much of any knockback at all.

Down Special (ground is what I'm assuming you're talking about): That hasn't changed since  v1 and probably wont. Its got enough freeze time to combo into it as is. Can't make it an 'auto' combo or it wouldn't be fair.

Down Smash: Its not supposed to hit from behind. Its similar to Spider-Man's Down Smash (Ironically, I got this particular move from a sprite sheet of MvC2) where it is only really aimed at the front.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: jrush64 on September 10, 2012, 02:02:47 PM
Kagemaru, I'll be sending you more files soon. I wasn't happy with what I sent you so I hope you'll like these ones.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Bagel on September 10, 2012, 04:03:50 PM
Feedback Time:

The tilts: All of them were really good, the animations were solid and so were the damage and knockback

Specials: I felt that the neutral and side special were too spam-able IMO. I will elaborate more in a while because I haven't had time to play with the psa too much.

Sorry I can't post more, I really haven't had enough time to play around with it yet.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 10, 2012, 04:21:59 PM
No worries... I feel that they may be a bit spamable too.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: metatrongrhm on September 10, 2012, 05:16:47 PM
Sorry, havent been able to get on KCMM for about 5 hours.
Side Smash:
It seemed like if I was too close to the opponent before using the move, then the hitboxes for the second part would be too far away from your body to hit the opponent
Side Special:
I havent played MvC. But I meant that if ALL the hitboxes connect, then it does the same damage as any other move... But it's unlikely that all the hitboxes will connect, so it does less damage than most other moves
The other 2:
Cool :)


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 10, 2012, 11:51:19 PM
ANNOUNCEMENTS:

Wolverine: Beta-Testers are giving feedback which is pretty good since they are all saying mostly the same thing which is better then it sounds. So he wont be too much longer.

Sora: Fixed all the issues before so now you can grab and all that jazz. Anonymous is currently finishing the PSA since I to re-do most of it over the weekend. Still no expected date since the last thing that will be placed on Sora is the Glide which KJP has offered to do but I don't know how fast he'll do it so no ETA for Sora just yet.

Hulk: There are some model issues that are keeping me from testing him In-Game. Basically, all I have is a .brres file for Hulk and when I tried swapping it with the .brres of the PSC Hulk that is in the vault (the fundamental difference is that DKs Tie has rocks on them that I was using as a graphic) Does anyone know if DK has a model changer? I THINK he does, but I'm not entirely sure. Anyway... I've PM'd Jokekid about it but he hasn't responded. So until I have a working Hulk model in game... I can't release it. The animations that I need to finish are:

Wait 2,3
Up Tilt
Side B (Ground and Air)
Neutral B (Ground and Air)
Up, Forward and Back Air Attacks
All of the Special movements and throws that DK gets when you do his forward throw and start carrying someone.
Side and Down Taunts
Wins/Loses
Final Smash
Depending on the news about the rocks on DKs Tie I may have to change some things.

Currently the Side Special is Gamma Wave (MvC3) But if JokeKid can't get me a In-Game version of that, I'll probably have to use some type of GFX... and if there isn't one that can simulate rocks, then I'll have to change the move. Also, if I can't use the rocks, then His FS wont be Gamma Tsunami (Ground) and Gamma Crush (Air) but will be a General power boost to all his attacks and they wont be blockable.

Also... the throw that everyone wants on Hulk is done. 100 or so frames of pure awesomeness... I wanted to stream it but I got bored and did it Sunday before I came home so I couldn't. :P

Luffy: Finished a couple of other moves. Still need the Up, and Down tilt as well as Gears3rd FS and his UpB ground, Forward air and... Taunts and Wins.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Pervyman Trigger on September 11, 2012, 03:29:49 AM
Taunts and Wins.
*Put's joe down*
<_< >_> K
*gets workin on them*


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: metatrongrhm on September 11, 2012, 06:54:26 AM
Wolverine... Sora... And Luffy...

Excuse me while I change my pants.


Title: Re: Kagemaru's Inner Sanctum: Sora/Wolverine almost done! Started on Hulk
Post by: Kagemaru on September 11, 2012, 03:20:52 PM
https://join.me/197-959-307

Streaming Hulk animations.

If the stream begins to lag... I'm sorry it just happens from time to time.


Title: Re: Kagemaru's Inner Sanctum: Streaming Hulk Animations
Post by: KingJigglypuff on September 11, 2012, 05:13:11 PM
I can't put in my glide because the current PSA file I got from you is flawed. I'm still waiting for the fixes good sir. :>.>:


Title: Re: Kagemaru's Inner Sanctum: Streaming Hulk Animations
Post by: Kagemaru on September 11, 2012, 06:16:17 PM
I know. Its being fixed. Either I was unclear or you misunderstood. I was referring to the new PSA thats been fixed and re-don entirely in PSA. We haven't given you that one yet.

Sorry for being confusing. :af:

Post Merge: September 11, 2012, 07:42:50 PM
Need ideas for an Air Side B

Edit: Hulk's Air Side b to be specific.


Title: Re: Kagemaru's Inner Sanctum: Streaming Hulk Animations
Post by: KGN Nappdagg on September 11, 2012, 08:00:54 PM
I know. Its being fixed. Either I was unclear or you misunderstood. I was referring to the new PSA thats been fixed and re-don entirely in PSA. We haven't given you that one yet.

Sorry for being confusing. :af:

Post Merge: September 11, 2012, 07:42:50 PM
Need ideas for an Air Side B

Edit: Hulk's Air Side b to be specific.
Ultimate Marvel vs. Capcom 3
Hulk Slams whoever's in the air directly towards the ground (diagnal). I can't give you a reference right now.


Title: Re: Kagemaru's Inner Sanctum: Streaming Hulk Animations
Post by: Kagemaru on September 11, 2012, 08:44:25 PM
I'll take the reference, I may use it for the FA Air but I got what I needed for the Air Side Special.

Gamma Meteor... or whatever its called. Hulk pulls out a giant rock from nowhere (Charazard much?) And slams into the ground.

I've still not decided on if I wanna make his FS a power boost of Gamma Tsunami (which would then force me to make an Air FS as well so I'm leaning towards the power boost)


Title: Re: Kagemaru's Inner Sanctum: Done Streaming For Today
Post by: SouthCraft on September 12, 2012, 05:58:49 AM
Im so hyped for Hulk! Finally someone thats making him!


Title: Re: Kagemaru's Inner Sanctum: Done Streaming For Today
Post by: Kagemaru on September 12, 2012, 06:04:18 AM
Yanno... its always something when I'm making a PSA.

Hulk is having some technical difficulties. As mentioned earlier, the Hulk thats on the Vault is not the one I'm using but an earlier version of that (not released on the vault) with rocks attached to the model.

There are a few attacks that I've anmated to use the rocks but I'm not sure I will be able to get them to work in-game. Gonna keep trying though.


Title: Re: Kagemaru's Inner Sanctum: Done Streaming For Today
Post by: Carnage on September 12, 2012, 06:08:03 AM
Yanno... its always something when I'm making a PSA.

Hulk is having some technical difficulties. As mentioned earlier, the Hulk thats on the Vault is not the one I'm using but an earlier version of that (not released on the vault) with rocks attached to the model.

There are a few attacks that I've anmated to use the rocks but I'm not sure I will be able to get them to work in-game. Gonna keep trying though.
why add rocks to the pcs when you can use fitdk.pac? is filesize is preety nice still to use them is easy they must have their own bone or being on a bone that hulk doesnt need to be complete like an haveN and you can resize them to 0  and change the bone flag to no transform so only when you  make an animation for them where scale is bigger than 0 they will appear


Title: Re: Kagemaru's Inner Sanctum: Done Streaming For Today
Post by: Kagemaru on September 12, 2012, 06:22:50 AM
I have trouble doing GFX stuff in a couple different situations.

I don't know how to take the rocks model and make them into a GFX to put onto the FitDonkey.pac so unless someone wants to volunteer then meh...

Also, if I were to get that to be possible, GFX when attached to a bone rotate when that bone rotates too right? If thats true, then I'm actually down for this if someone can make the rocks a gfx for me. Possibly explain to me what needs to be done so I can learn how to do it myself too?


Title: Re: Kagemaru's Inner Sanctum: Done Streaming For Today
Post by: Carnage on September 12, 2012, 07:00:57 AM
I have trouble doing GFX stuff in a couple different situations.

I don't know how to take the rocks model and make them into a GFX to put onto the FitDonkey.pac so unless someone wants to volunteer then meh...

Also, if I were to get that to be possible, GFX when attached to a bone rotate when that bone rotates too right? If thats true, then I'm actually down for this if someone can make the rocks a gfx for me. Possibly explain to me what needs to be done so I can learn how to do it myself too?
its easy i do it on 65c so bbx doesnt mess with the psa so do this open the pac file you see donkey has 2 model datas a 0 and a 1 so expande the 0 and replace it for what you want you can replace the whole brres if you want to use charizard rock for intance then expande the elf  search for the first value 0 and the second 0 in dk case the model data 0 can be called in psa by choosing dk file which is 1 and the gfx 1 since the 0-0 is on position one if you want to replace modeldata1 you see 1-1 on position 2 so you call it by 2 remenber it starts at 0,1,2,... then see the name that means it uses reff those gfxs that have no model along with the 3d model like links arrow and that ring around it, to make that dont use the reff just change the name to <null>  dont forget to add the texture to the textures files and to save filesize delete the dk texture that model0 used since it wont be called
its done in psa you call extgfx 1 1 and the rest is normal hope i explained well


Title: Re: Kagemaru's Inner Sanctum: Streaming Ridly Animations
Post by: Kagemaru on September 12, 2012, 10:14:47 AM
https://join.me/546-897-546

Animating some stuff for Ridly as a favor for Carnage in return for help with Hulk.

Post Merge: September 12, 2012, 01:23:19 PM
Live Stream Crashed on me and I have to be somewhere at 3pm my time anyway... so Done streaming today.

Sorry guys who were watching my stream when it crashed. I guess myc omputer couldn't take it for that long.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: viewtifulduck82 on September 15, 2012, 02:40:19 PM
how about a sawada tsunayoshi PSA to go with the models already over pit? it could be ported to D3 so it doesn't clash with goku xD


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Lucifer_Gale on September 15, 2012, 02:58:22 PM
Since you accept suggestions, are you interested on making Jecht? I have opened a topic (http://forums.kc-mm.com/index.php?topic=45330) about him, if you want a moveset base idea, but you could even make one fresh new.
If you don't want it's not a problem, at least I've tried. And in that case I'll go with Dante.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Pervyman Trigger on September 15, 2012, 03:21:33 PM
Other ideas ey? Well i have you working on everything i want so im not gonna vote <_< >_>
*runs away*


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Chaos_Knight on September 15, 2012, 03:22:52 PM
Dante :srs: I wanna see you animate his stylish moves.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: BlueBrain on September 15, 2012, 04:24:24 PM
im getting desperate about hulk dude, ive had to optimize him to be able to get him all right with no lag and stuff, but now the legs are giving me a HUGE pain in the ass to rig, i dont even know where to place those darn bones anymore xD


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: metatrongrhm on September 15, 2012, 04:28:16 PM
how about a sawada tsunayoshi PSA to go with the models already over pit? it could be ported to D3 so it doesn't clash with goku xD
^ Probably this(but there's already been a model out for ages over Ike)
Other than that... Batman? Cole McGrath(Infamous)?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: RasenganKameha on September 15, 2012, 08:21:23 PM
hey Kagemaru, are you giving Sora a new final smash?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Kagemaru on September 15, 2012, 08:34:03 PM
I might jump on the tsuna project.  A while back I said I'd help and I haven't exactly done that.

Sora's fs is still  Valor form and  I'm told that Sora is working well now. He'll be out soon.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: AnImAiNe on September 15, 2012, 09:24:10 PM
hey Kagemaru, are you giving Sora a new final smash?
your gonna have to remove that sig...


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Chaos_Knight on September 15, 2012, 09:28:42 PM
your gonna have to remove that sig...
*sees it* You gotta be kidding me........ *facepalm*


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: AnImAiNe on September 15, 2012, 09:30:57 PM
*sees it* You gotta be kidding me........ *facepalm*
LMAO


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: RasenganKameha on September 15, 2012, 09:38:32 PM
LMAO

why should i remove the signature?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Chaos_Knight on September 15, 2012, 09:39:46 PM
LMAO

Hey look I fixed it. :af2:
(http://img88.imageshack.us/img88/7555/fixedsig.png)


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Pervyman Trigger on September 15, 2012, 09:40:07 PM
why should i remove the signature?

so many [censored]ing reasons :srs:

I mean I feel <_< >_>... Violated? Just, like, no :srs:
Hey look I fixed it. :af2:
([url]http://img88.imageshack.us/img88/7555/fixedsig.png[/url])

I love you  :srs:


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: viewtifulduck82 on September 15, 2012, 09:41:04 PM
geez... why would you make/steal and poorly edit a sig like that? xD


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Haseyo on September 15, 2012, 09:41:27 PM
Hey look I fixed it. :af2:
([url]http://img88.imageshack.us/img88/7555/fixedsig.png[/url])


(http://media.tumblr.com/tumblr_ma98dnGIH71qcly6r.gif)


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Chaos_Knight on September 15, 2012, 09:48:56 PM
I love you  :srs:
May I make it my sig? :srs:


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Pervyman Trigger on September 15, 2012, 09:49:31 PM
May I make it my sig? :srs:
([url]http://media.tumblr.com/tumblr_ma98dnGIH71qcly6r.gif[/url])


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Chaos_Knight on September 15, 2012, 09:50:52 PM
Ah well. Was only kidding anyway.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Kagemaru on September 15, 2012, 09:53:17 PM
why should i remove the signature?

Dude... None of us have worked with you to make a hack. I may have helped you start out but just throwing yourself on our banner if offensive. That sig is a symbol if me Animaine and Pervy's friendship and us working together putting yourself on there without our permission is offensive. On top of that Pervy made it and he isn't giving you permission to edit or use it.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: ThyLASA on September 15, 2012, 09:59:07 PM
A kagu. I'm sorry my wii broke. And I got in to a fight today. So I'm going to get a new wii and give you feedback even if it's late I'm really sorry for failing you.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Kagemaru on September 15, 2012, 10:13:56 PM
No worries. If you need me to re send you wolverine I can. I've been focusing more on Ridley and Other projects lately anyway.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: SwingSet on September 16, 2012, 04:08:40 AM
I voted for "Something else" (Chun-Li) >:D


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Carnage on September 16, 2012, 04:35:11 AM
stealing ppl sig you guys should send pm for a mod :srs: stealing ppl sigs and putting an image on top of your sig lol


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Kagemaru on September 16, 2012, 06:58:13 AM
So I just pulled an all nighter on Sanji.  His next release should be his final one.

I have to fix some stuff with hulk since he is hard coded not to move at times... And I've forgotten what u was supposed to be doing with Ridley.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: BlueBrain on September 16, 2012, 07:04:00 AM
after all hulk is going on smoothly, im afraid there's a slight possibilitty of lag in 4 player mode, but not sure...


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Kagemaru on September 16, 2012, 07:07:44 AM
I give no [censored]s about lag lol. Most oh the marvel models cause lag so I'm used to it. I play with spider man a lot.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Lucifer_Gale on September 16, 2012, 07:38:35 AM
So I just pulled an all nighter on Sanji.  His next release should be his final one.

So happy to hear that c:


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Carnage on September 16, 2012, 07:38:45 AM
I give no [censored]s about lag lol. Most oh the marvel models cause lag so I'm used to it. I play with spider man a lot.
i never experienced lag with spidey but i use matsakos one now so no lag :P


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: that other guy chaos1 on September 16, 2012, 08:21:22 AM
i was also working on a hulk psa but the 1 problem is i cant make a desent texture and im a new to using smash attacks.. i canceled it and now im working on a gambit psa from mvc1


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Vaild Address on September 16, 2012, 08:57:31 AM
i was also working on a hulk psa but the 1 problem is i cant make a desent texture and im a new to using smash attacks.. i canceled it and now im working on a gambit psa from mvc1

speaking of gambit,anyone have a model for him?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Chaos_Knight on September 16, 2012, 09:02:00 AM
speaking of gambit,anyone have a model for him?
Take that to model requests. >_>


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: that other guy chaos1 on September 16, 2012, 09:35:18 AM
any way ive been working on it and yes there is a vertex hack 4 ike/texture


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Vaild Address on September 16, 2012, 10:32:07 AM
Take that to model requests. >_>

funny because when I request a model that I wanted,nobody comments or atleast imports the character in brawl,and I even have the model included wtf? But if its something like marvel,nintendo,sega,capcom or some stupid crappy ass anime,everybody starts kissing ass to him,her or whatever the [censored] it is.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: BlueBrain on September 16, 2012, 11:04:41 AM

funny because when I request a model that I wanted,nobody comments or atleast imports the character in brawl,and I even have the model included wtf? But if its something like marvel,nintendo,sega,capcom or some stupid crappy ass anime,everybody starts kissing ass to him,her or whatever the [censored] it is.

this is no place for this [censored]...

kage, couldnt finish hulk in time, i'll upload the stuff and post a link to it in the WIP thread for if someone wants to finish it...


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: that other guy chaos1 on September 16, 2012, 11:13:31 AM
oh well what do u have so far


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: BlueBrain on September 16, 2012, 11:18:37 AM
legs, hip, waist, bust LshoulderN LshoulerJ Larm and Lhand...

missing:
RshoulderN, RshoulderJ, Rarm, Rhand, Neck, Head, Mouth, and making the rocks


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: jrush64 on September 16, 2012, 11:33:10 AM
this is no place for this [censored]...

kage, couldnt finish hulk in time, i'll upload the stuff and post a link to it in the WIP thread for if someone wants to finish it...

Hey, I don't mind helping out with hulk if you're interested. I only animate though.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Anonymous on September 16, 2012, 12:09:11 PM
then where is the right place for this [censored] Mr.knowitall...
I don't think there's any place to complain about other people's tastes.
Hey, I don't mind helping out with hulk if you're interested. I only animate though.
I believe he is referring to the model. 




Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: jrush64 on September 16, 2012, 12:17:19 PM
I don't think there's any place to complain about other people's tastes.I believe he is referring to the model. 




Ohhh. Foolish me.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Chaos_Knight on September 16, 2012, 12:28:05 PM
then where is the right place for this [censored] Mr.knowitall...
Take that to model requests. >_>
Plus your attitude doesn't motivate or make people do your model requests.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: that other guy chaos1 on September 16, 2012, 12:30:39 PM
oh so the model or it self is missing parts


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: BlueBrain on September 16, 2012, 01:51:30 PM
no, rigging is unfinished


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: that other guy chaos1 on September 16, 2012, 03:41:45 PM
oh send me a link 2 it in a pm please


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: rax189 on September 16, 2012, 03:59:51 PM
SMBZ SHADOW! lol or dante i like both


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: that other guy chaos1 on September 16, 2012, 05:54:05 PM
just finished a crap load of stuff this what i got.
classic wolverine work with wolverine psa
opposite color ryu             black and white evil ryu.
blue gambit.
tell me if u want any of these i didnt upload them yet.
plan to do it next week


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Kagemaru on September 16, 2012, 09:58:19 PM
Hulk can wait till the model is done I don't mind.

I never liked the gambit vertex... But meh.

Anonymous sent me and kjp  Sora so hopefully he gets finished soon.

Finished Sanji's final smash and it is  TOO epic. It will work like link and Marth's. He turns on jamble then He dashes forward to someone then beats their [censored] loose with a 12 hit combo that I made up off the top of my head. It uses beak dancing moves... Too epic.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: that other guy chaos1 on September 17, 2012, 06:03:49 AM
is hulk on wip thread yet

Post Merge: September 17, 2012, 06:08:03 AM
Gambit vertex is good for a vertex but, i cant find any models with a classic gambit look to it.Also i don't have 3ds max and i dont know how 2 get it


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Youngnamez on September 17, 2012, 01:54:14 PM
When  do you think sanji and luffy will be released?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Kagemaru on September 17, 2012, 02:04:22 PM
No clue. I sent Mariodk Luffy a while ago when he gets a psa done is on him.

Same with Sanji. Pervy is having issues with the model in game but side from that he needs psa work too.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: that other guy chaos1 on September 17, 2012, 02:46:32 PM
Kagemaru does ryu over purin have up-B problem like other ports that were made


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: AnImAiNe on September 17, 2012, 04:16:43 PM
No clue. I sent Mariodk Luffy a while ago when he gets a psa done is on him.

Same with Sanji. Pervy is having issues with the model in game but side from that he needs psa work too.
pervy said he may have found the issue. he sent me one to test so i will soon


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: zutox on September 17, 2012, 04:54:03 PM
Hulk can wait till the model is done I don't mind.

I never liked the gambit vertex... But meh.

Anonymous sent me and kjp  Sora so hopefully he gets finished soon.

Finished Sanji's final smash and it is  TOO epic. It will work like link and Marth's. He turns on jamble then He dashes forward to someone then beats their [censored] loose with a 12 hit combo that I made up off the top of my head. It uses beak dancing moves... Too epic.

Cannot...wait... :D
By the way, did you ever find out exactly what caused the corruption with Wolverine?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Kagemaru on September 17, 2012, 05:02:07 PM
No but on the up side Sora is ready for a beta test


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: jrush64 on September 17, 2012, 05:02:37 PM
Dude I'd love to test your Sora. Pweeease!!!  ;D :af2:


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: KingJigglypuff on September 17, 2012, 05:36:43 PM
OK. I gave your Sora my glide coding. Everything is working out nicely. I'll send Kagemaru and Anonymous the updated files later.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Kagemaru on September 17, 2012, 05:48:24 PM
That was faster then expected.  Nice. and sorry dude.  Only one beta tester cause he won the contest. Lucifer gale is the tester.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: DoctorFlux(Mariodk) on September 17, 2012, 11:42:13 PM
No clue. I sent Mariodk Luffy a while ago when he gets a psa done is on him.

Same with Sanji. Pervy is having issues with the model in game but side from that he needs psa work too.
you never sent the luffy animations/models


Title: Re: Kagemaru's Inner Sanctum: Side Project: Unlocked the Poll. Silly Me xD
Post by: Kagemaru on September 17, 2012, 11:49:33 PM
o.o

I' guess it didn't go through.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming Animations Tomorrow (9/18)
Post by: Lucifer_Gale on September 18, 2012, 12:24:34 PM
Nice, I'm going to beta test him and give a review soon :D


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming Animations Tomorrow (9/18)
Post by: Kagemaru on September 18, 2012, 12:26:31 PM
Cool. He's not completely done, but an outside opinion on whats there could be useful.

Post Merge: September 18, 2012, 02:17:26 PM
Streaming animations of Luffy and possibly some other stuff later

Link: https://join.me/286-774-998

Post Merge: September 19, 2012, 05:47:34 AM
Obviously I was finished streaming earlier, but the site was down.

I'll be streaming later today again. Thanks those who stopped buy to watch.


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Kagemaru on September 22, 2012, 03:46:12 AM
New poll!

vote or die.

Fair warning... Choosing the second option will delay Luffy for an untold amount of time. It could be short, it could be long... it depends on my mood. Option 1 is already completed. I only just had the idea for a moveset change as I finished the FS. 270ish frames of mega giant fist of doom... And I still don't like it.


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: DoctorFlux(Mariodk) on September 22, 2012, 05:57:33 AM
i got better idea for gear 3rd:
if not holding front/back/up/down or just holding the way forwards of luffy he do gigant pistole forwards of him with gear 3rd
if holding up he do  gigant rifle (but alittle upwards)
if holding Down he do gigant (same as Down-air)
if holding the way back he turn around and do the front version
and then one of these attacks is done Luffy gets small (using posion mushroom for that) so he gets small for a while like as in the anime/onepiece games


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Kagemaru on September 22, 2012, 07:53:05 AM
To be perfectly honest, I'm not feeling up for making more Gears3rd attacks of that caliber. Since they are FS attacks, they would have to be REALLY big to actually mean something... And I had a hard enough time making the FS how I did mainly because BrawlBox doesn't like animating things that big in scale... It was rubberbanding like no one's business.

I'm actually surprised with how the pole is turning out.

I figured people would want Gears 2nd and Gears 3rd combo attacks at once...

Guess getting him released is more important...

In any event, MarioDK, are you ready to PSA Luffy today? Cause I only need to make the one down tilt and he's all ready to go.

Need an idea on the down tilt though.


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: zutox on September 22, 2012, 02:59:22 PM
To be perfectly honest, I'm not feeling up for making more Gears3rd attacks of that caliber. Since they are FS attacks, they would have to be REALLY big to actually mean something... And I had a hard enough time making the FS how I did mainly because BrawlBox doesn't like animating things that big in scale... It was rubberbanding like no one's business.

I'm actually surprised with how the pole is turning out.

I figured people would want Gears 2nd and Gears 3rd combo attacks at once...

Guess getting him released is more important...

In any event, MarioDK, are you ready to PSA Luffy today? Cause I only need to make the one down tilt and he's all ready to go.

Need an idea on the down tilt though.


How about him jumping while kicking to both sides at the same time?

Like this:
http://t1.gstatic.com/images?q=tbn:ANd9GcShTrV4bJWTmr5ohzstDVTj8Gl5Z1HgGtmTUkHZu-TAXqAnp8Wn4OkqJmq6 (http://t1.gstatic.com/images?q=tbn:ANd9GcShTrV4bJWTmr5ohzstDVTj8Gl5Z1HgGtmTUkHZu-TAXqAnp8Wn4OkqJmq6)

http://bloggfiler.no/karolinekillingdalen.blogg.no/images/667060-7-1276609059729.jpg (http://bloggfiler.no/karolinekillingdalen.blogg.no/images/667060-7-1276609059729.jpg)


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Carnage on September 22, 2012, 04:11:50 PM
How about him jumping while kicking to both sides at the same time?

Like this:
[url]http://t1.gstatic.com/images?q=tbn:ANd9GcShTrV4bJWTmr5ohzstDVTj8Gl5Z1HgGtmTUkHZu-TAXqAnp8Wn4OkqJmq6[/url] ([url]http://t1.gstatic.com/images?q=tbn:ANd9GcShTrV4bJWTmr5ohzstDVTj8Gl5Z1HgGtmTUkHZu-TAXqAnp8Wn4OkqJmq6[/url])

[url]http://bloggfiler.no/karolinekillingdalen.blogg.no/images/667060-7-1276609059729.jpg[/url] ([url]http://bloggfiler.no/karolinekillingdalen.blogg.no/images/667060-7-1276609059729.jpg[/url])

down tilt is suposed to hit the front only imo that looks like a down smash since down smashes usualy hit on both sides


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: BlueBrain on September 22, 2012, 07:41:31 PM
dude, im about to finish hulk, but he's far over the vertice limit i believe, you'll have to test him out yourself when im finished xD


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Kagemaru on September 22, 2012, 07:50:06 PM
Awesome. There wasn't much else that needed to be done with his PSA either. I just needed to make a few new animations.


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: zutox on September 23, 2012, 06:39:47 AM
down tilt is suposed to hit the front only imo that looks like a down smash since down smashes usualy hit on both sides

I misunderstood. Sorry about that, thanks for clarifying :)


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: SwingSet on September 23, 2012, 08:10:11 AM
Damn, I missed the Luffy stream. Will you have another one soon?


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Kagemaru on September 23, 2012, 08:28:02 AM
Erm...

I might stream some Hulk animations... Not much left to do though. All my current projects are actually coming to an end at the same time.

Luffy's animations are done.

Sanji's animations are done.

Sora's animations are done.

Hulk's animations are almost done.

I'm still thinking on what to do with Sephiroth's animations and I STILL don't like how the newest model looks. I can't get over the box feet.

My two secret projects are still in the model phase.

I may stream some Sasuke animations.

But SMBZ Shadow, SMBZ Bowser, Kid Goku, and possibly Naruto are just around the corner.

and if I'm lucky, Pervy will rig Yoshimitsu for me and then I'll have some real fun. :D


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: BlueBrain on September 23, 2012, 09:38:53 AM
remember you'll have to fix ALL of hulk's animations soon... xD


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Kagemaru on September 23, 2012, 10:54:17 AM
Thats why i'm not in a rush to work on Hulk. I'm more or less waiting on you to finish the model. xD


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: BlueBrain on September 23, 2012, 11:53:43 AM
just need to do the fingers and some touch ups at his back for the shoulderN bones...


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Kagemaru on September 23, 2012, 12:09:18 PM
Awesome.

Carnage sent me most of the PSA work last week. Hulk contrary to popular belief isn't the most complicated of characters. [/sarcasm]

So once the model is finished, it'll mostly be animation work. The specials weren't complicated at all so based on how soon you get me the model... I estimate no more then a week to two weeks before a release.


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Carnage on September 23, 2012, 12:11:46 PM
Awesome.

Carnage sent me most of the PSA work last week. Hulk contrary to popular belief isn't the most complicated of characters. [/sarcasm]

So once the model is finished, it'll mostly be animation work. The specials weren't complicated at all so based on how soon you get me the model... I estimate no more then a week to two weeks before a release.
remenber if the boneset is diferent then all the psa bonerefs will need fixing :S tedious job ahead lol if i remenber only the up b  and FS were left right? also did you liked my made up downB and m-b graphics? i had to improvise with what i had lol


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Kagemaru on September 23, 2012, 12:21:01 PM
I haven't played my wii since last week and I didn't test hulk then. Essentially I haven't seen anything other then Sora and Riku fighting on Final Destination... and that was last weekend.

I was planning to do an overall test with Hulk once I got the complete model. I try to cut down on how much or how many times I need need to test since testing with Riivo is a giant pain in the ass.

But anyway, I'm sure I'll like it.

I also have a request for you Carnage.

Would you be able to make Captain America's Shield a GFX? Cause if it were a GFX I wouldn't have to worry about getting the model done... I could actually just go ahead and complete the moveset.

Post Merge: September 23, 2012, 12:22:50 PM
Oh, and I forgot to mention that yes, I know if the bones are different there is gonna be a lot of work I'm going to need to re-do. But I don't think Jokekid needed to change anything but the tie bones... everything else is just normal Hulk.

Head
Neck
Bust
Waist
Hip
Legs
Knees
Feet
Toes
Hands
Fingers
Shoulders
Collars
Mouth

As long as those stayed the same then everything should be fine. Hulk is literally just a body...


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Carnage on September 23, 2012, 12:27:56 PM
I haven't played my wii since last week and I didn't test hulk then. Essentially I haven't seen anything other then Sora and Riku fighting on Final Destination... and that was last weekend.

I was planning to do an overall test with Hulk once I got the complete model. I try to cut down on how much or how many times I need need to test since testing with Riivo is a giant pain in the ass.

But anyway, I'm sure I'll like it.

I also have a request for you Carnage.

Would you be able to make Captain America's Shield a GFX? Cause if it were a GFX I wouldn't have to worry about getting the model done... I could actually just go ahead and complete the moveset.

Post Merge: September 23, 2012, 12:22:50 PM
Oh, and I forgot to mention that yes, I know if the bones are different there is gonna be a lot of work I'm going to need to re-do. But I don't think Jokekid needed to change anything but the tie bones... everything else is just normal Hulk.

Head
Neck
Bust
Waist
Hip
Legs
Knees
Feet
Toes
Hands
Fingers
Shoulders
Collars
Mouth

As long as those stayed the same then everything should be fine. Hulk is literally just a body...
i think i can but the way the shield was rigged was wierd since it was rigged away from the base bone wich will make adjusting the gfx be a very hard job well tomorow morning i will try and see what i can come up with.


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Kagemaru on September 23, 2012, 12:33:37 PM
No worries about moving the shield. I have a model thats perfect. I just need a GFX that is basically his shield.

I can send you the model I have. I don't know how to make or import GFX yet, but I don't think its too hard. Cause I remember when making Ryu, getting the hadoken model was apparently cake... so this should be no harder.


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: BlueBrain on September 23, 2012, 12:35:20 PM
no bone indexes changed at all...
only changed translations for the bones


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Carnage on September 23, 2012, 12:39:50 PM
No worries about moving the shield. I have a model thats perfect. I just need a GFX that is basically his shield.

I can send you the model I have. I don't know how to make or import GFX yet, but I don't think its too hard. Cause I remember when making Ryu, getting the hadoken model was apparently cake... so this should be no harder.
i can only turn brawl models into gfx so i can turn cap america shield (the one on the cap america model by boygos) into a gfx i can either replace one of cf models or had a new one if you want using the new bb


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Kagemaru on September 23, 2012, 12:54:32 PM
Not quite sure I understood that...

But I can give you the model that only I have (and probably Boygos and Nano) and you could maybe make a copy of the shield model, and make it GFX. I still need the shield that I have to stay as is. But having a GFX would allow me to finish the PSA.


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Carnage on September 23, 2012, 01:00:55 PM
Not quite sure I understood that...

But I can give you the model that only I have (and probably Boygos and Nano) and you could maybe make a copy of the shield model, and make it GFX. I still need the shield that I have to stay as is. But having a GFX would allow me to finish the PSA.
if its a pac or pac file i can do it what i mean is i can turn boygos cap shield into a gfx  by using that model

well send me what you have also do you want me to add a new ext gfx to cf or replace one of his models?


Title: Re: Kagemaru's Inner Sanctum: Side Project: New Poll! Important! Its about Luffy!
Post by: Kagemaru on September 23, 2012, 01:10:24 PM
Er... not that I know of. I just know that I need a GFX that is his shield. Because I'll scale the model shield down to 0 while using the Shield GFX.

Post Merge: September 25, 2012, 10:35:50 AM
https://join.me/281-507-943

Captain America Animations stream and PSA too :D


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Pervyman Trigger on September 25, 2012, 10:08:18 PM
aw missed the stream


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 25, 2012, 10:10:21 PM
You and a lot of people did actually.

I showed EVERY hack I am currently working on.

Captain America
Hulk
Sora
Sanji
Luffy
and Ridley

All of them were displayed :af2:

Too bad my thread was resting on page two and I don't think anyone saw it.

Oh well, maybe next time.

Thanks to the guys that stopped by to watch.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: that other guy chaos1 on September 26, 2012, 03:42:51 PM
hey about GFX  lets say i replace the model in ike's fit.pac(the big fire thing that is used in neautral B and Final smash.) If i replaced itinstead of puting it on the bone for ike's sword tip could i attach it to his throne bone or any bone. For example ryu Psa how hadoken comes out and then dissapears.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 26, 2012, 03:57:52 PM
I dunno... probably. I suck with GFX. lol

But from what I can assume based on what I know, that should work I think.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: KGN Nappdagg on September 26, 2012, 04:26:20 PM
You and a lot of people did actually.

I showed EVERY hack I am currently working on.

Captain America
Hulk
Sora
Sanji
Luffy
and Ridley

All of them were displayed :af2:

Too bad my thread was resting on page two and I don't think anyone saw it.

Oh well, maybe next time.

Thanks to the guys that stopped by to watch.
Seriously, can't find you on livestream ><


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 26, 2012, 04:37:18 PM
I'm not streaming right now...

You can look for people on live stream when they aren't streaming?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Carnage on September 26, 2012, 05:20:52 PM
I'm not streaming right now...

You can look for people on live stream when they aren't streaming?
i dont think you can lol


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: KGN Nappdagg on September 26, 2012, 05:58:33 PM
i dont think you can lol
I watch SDo0m's Animation classes everyday, so yes, you CAN. all it says is "offline"


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 26, 2012, 06:16:15 PM
Different sites dude.

I'm using join.me, he's using livestream.

I realize now I may have said livestream at times, but I use join.me since livestream lags my computer so bad I can't do anything and it actually stops working after a few minutes. My bad.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: SwingSet on September 27, 2012, 03:21:14 PM
I am one of the many people that watch Kagemaru's streams ;D
Who will you be streaming next?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 27, 2012, 04:25:58 PM
Depends on my mood and what I feel like working on at the time. I've actually started working on a secret project I'd prefer to remain secret until its ready for release.

I may stream again when I start working on Zoroark though.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Youngnamez on September 27, 2012, 06:37:13 PM
When do you think luffy will be released?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 27, 2012, 07:20:03 PM
Well I'm PSAing the normals. I'll be handing it off to MarioDK for the specials when he has the time.

I can't say when it'll be done cause its up to him.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: DoctorFlux(Mariodk) on September 27, 2012, 11:10:39 PM
Well I'm PSAing the normals. I'll be handing it off to MarioDK for the specials when he has the time.

I can't say when it'll be done cause its up to him.
if anything goes well i think luffy is done with his specials afew days after you have sent him

also really much hoping you PSAing luffy in old PSA method or i can´t make gear 2nd. mode cuz of brawlbox can´t copy/paste subrotations right and i needing to paste 1 subrotation in each subaction with same offset and brawlbox dont copy/paste the offset


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: KGN Nappdagg on September 27, 2012, 11:17:01 PM
if anything goes well i think luffy is done with his specials afew days after you have sent him

also really much hoping you PSAing luffy in old PSA method or i can´t make gear 2nd. mode cuz of brawlbox can´t copy/paste subrotations right and i needing to paste 1 subrotation in each subaction with same offset and brawlbox dont copy/paste the offset
It will take work, but just copy it manually.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 28, 2012, 06:30:29 AM
Thats actually what I was doing.

I was PSAing it in brawl box so that I know the hitboxes are in the right place and on the right bone. Then I was going to re-do it in PSA to give to you.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: DoctorFlux(Mariodk) on September 28, 2012, 08:37:46 AM
Thats actually what I was doing.

I was PSAing it in brawl box so that I know the hitboxes are in the right place and on the right bone. Then I was going to re-do it in PSA to give to you.
thanks that what i did with gotenks and then i finished the PSA i made a backupFitLucas.pac that have not touched brawlbox with PSA and lowed the filesize with BB and PSAed articles/floating points in BB too

its the best thing to do until BB with PSA is bug free


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 28, 2012, 10:02:20 AM
Well actually, to make things easier, why don't you just PSA the specials and stuff first? And then leave the normals and stuff to me? Cause I've got it done in BB, but doing it in PSA takes time.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: DoctorFlux(Mariodk) on September 28, 2012, 12:34:11 PM
Well actually, to make things easier, why don't you just PSA the specials and stuff first? And then leave the normals and stuff to me? Cause I've got it done in BB, but doing it in PSA takes time.
cuz then you needing to wait for me with the WIPs
thats why we agreed both on you do the normals so you can get luffy´s normals done while i get my WIPs done and work on yours WIPs after you PSAed the normal


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 28, 2012, 12:42:05 PM
Oh right. Well I'll have the wip for you today at some time.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 30, 2012, 07:05:40 PM
For anyone that is interested. I started two new projects.

1: Zoroark over wolf. He has a custom boneset and I'll post the moveset soon. Its already up in the Pokemon brawl thread if you want to see out.

2: a secret project. first person to guess what it is gets to beta. Same rules as last time, one guess per post can't guess again until someone posts after you.

Post Merge: September 30, 2012, 07:06:23 PM


Post Merge: September 30, 2012, 07:08:57 PM


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: narutofan1 on September 30, 2012, 07:20:40 PM
For anyone that is interested. I started two new projects. 1: Zoroark over wolf. He has a custom boneset and I'll post the moveset soon. Its already up in the Pokemon brawl thread if you want to see out. 2: a secret project. first person to guess what it is gets to beta. Same rules as last time, one guess per post can't guess again until someone posts after you.
Post Merge: September 30, 2012, 07:06:23 PM

Post Merge: September 30, 2012, 07:08:57 PM

my guess, i think it's Night Crawler.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Anivernage on September 30, 2012, 07:21:43 PM


Post Merge: September 30, 2012, 07:06:23 PM


Post Merge: September 30, 2012, 07:08:57 PM

Wondering what you posted here :P

Any clue about that secret psa?
before i post an idea >.>


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 30, 2012, 09:06:00 PM
My phone glitched. Ignore the post merges.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Pervyman Trigger on September 30, 2012, 09:22:41 PM
Either the one were working on or the one you told me but i forgot <_< >_> So I guess i shouldn't guess o-o And THAT'S my guess :af2:


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on September 30, 2012, 09:49:19 PM
Lol yes Pervy you're not allowed to guess.

The people who know what it is shouldn't guess. It wouldn't be fair and i'm gonna let you beta already anyway.

Edit:

I'm also brain storming a Spiderman v2 ideas.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: SouthCraft on October 01, 2012, 06:09:03 AM
Lol yes Pervy you're not allowed to guess.

The people who know what it is shouldn't guess. It wouldn't be fair and i'm gonna let you beta already anyway.

Edit:

I'm also brain storming a Spiderman v2 ideas.
LSSJ Broly? Just a guess...


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on October 01, 2012, 06:35:05 AM
Not Broly :D


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Carnage on October 01, 2012, 06:51:17 AM
A hint would be nice imo lol

but since pervy is involved i bet it is an anime char or megaman char lol since thats pervy history on models :P


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Pervyman Trigger on October 01, 2012, 07:23:01 AM
A hint would be nice imo lol

but since pervy is involved i bet it is an anime char or megaman char lol since thats pervy history on models :P
I'm only involved in one, and it's not the one he's talking of


Title: Re: Kagemaru's Inner Sanctum: Side Project: Streaming done for today
Post by: Kagemaru on October 01, 2012, 07:24:02 AM
Pervy's not involved in this one yeah. I just let him know since we're cool like that. xD

Post Merge: October 01, 2012, 08:00:41 AM
Announcement:

1: Need 1-2 beta-testers for Captain America. Not for quality testing, but for overall "does this [censored] work" testing. Basically I don't want to go through the hassle of hooking up my Wii. (Its more trouble then I feel like going through atm. So I need people to play-test the PSA for me so that I know if it works or not. Unlike most of my other hacks, the PSA portion is pretty much complete, which is why its in the Beta phase... so once I get some feedback on the issues, I'll be able to release it.

2: Brain-storming ideas for a Spider-Man v2 PSA. Mostly just gonna change his normals. His grabs and specials are probably gonna remain the same.

3: Luffy is almost done

4: Sora for the umpteenth time is almost done as well. Anonymous is just busy and hard to keep in contact with...

5: Sanji is almost done

6: Started on Zoroark. Will probably need beta-testers for that as well in the not to distant future. I'll hold another 'contest' when the time comes. I will also be streaming animations of him later today (10/1)

7: Iron Man v1 is being PSA'd and the model is being edited by Anivernage. If all go well then Iron Man will have two movable hands and a v1 PSA. Truthfully, I've had the v1 for a while... but since it wouldn't work on my Wii, I kinda dropped the project. But I picked it back up and its almost complete as well.

8: For those of you that don't keep up with my thread, I've stated another secret project. This one gets no hints, only one person will be allowed to beta-test. The rules are that you can only guess once per post, and must wait until someone posts after you to guess again. First person to guess right will be the tester. I will only say yes or no to the guess. No hints...

9: I'm picking up Resident Evil 6 tomorrow... so I'm probably not gonna be around much until I beat that game. Even then I'm still probably gonna beat it again on the hardest difficulty so I'll probably be gone for at least 3 days sorta...

10: I think thats it...


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement... Important stuff...
Post by: jrush64 on October 01, 2012, 08:08:13 AM
I'm also picking up RE6 tomorrow... lol. Is your secret project Shadow?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement... Important stuff...
Post by: Kagemaru on October 01, 2012, 08:16:16 AM
No.

I may get x-box live as well... does RE6 support 2-player campaign?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement... Important stuff...
Post by: jrush64 on October 01, 2012, 08:23:41 AM
I'm pretty sure it does. I only have a PS3 though and it supports 2-player campaign. Because I love Resident Evil so much i'm probably going to take my time completing it. And when I say take my time, I mean 6 months to complete. lol.

I'm good at making games last.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement... Important stuff...
Post by: Carnage on October 01, 2012, 08:26:27 AM
glad its not shadow we have enough shadows lol never been a RE fan  i dont like zombie in general im more like aliens and future technology thats why i like to play stuff like resistance and killzone :P

i saw you said your zoroark is using a custoom boneset? that is sad i like to use alt models :S but wolf has enugh competition imo theres alot of moveses coming on wolf im still waiting for vegeta :P

is the secret project model on the vault or it will be imported still? since that would help atleast abit i guess.

about iron man well you should know that samus gets totaly messed up when psaing in bb it loses almost all his specials and in psa 2.7 you have 7 kb max to use :S you should do a war machine psa i like war machine better due to the minigun :P


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement... Important stuff...
Post by: Kagemaru on October 01, 2012, 08:40:10 AM
The PSA part is done I believe. Anivernage offered to clean it up since it wont work for my Wii (or at least on my Riivo, I think it might work on my Gecko)

So I'm pretty sure the file size of the PSA has been avoided... Gurodoman and I worked on it a loooooong time ago but he's busy now with life and stuff. When we spoke last, he said I should finish it up and release it, so I am.

Also, Zoroark is still using Wolf's boneset. BUT he has added hair bones and one foot bone. Which may or may not make other Wolf models look strange but not too much I suspect. And you know me... lol, I like to make a moveset for a certain model and that model alone :af:

@JRush: I was just curious overall. I prefer to play RE5 with people since the computer is a total [censored]tard.

Random: I'm currently making a gif of Zoroark's attackdash I did last night.



Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement... Important stuff...
Post by: KGN Nappdagg on October 01, 2012, 08:55:51 AM
Pervy's not involved in this one yeah. I just let him know since we're cool like that. xD

Post Merge: October 01, 2012, 08:00:41 AM
Announcement:

1: Need 1-2 beta-testers for Captain America. Not for quality testing, but for overall "does this [censored] work" testing. Basically I don't want to go through the hassle of hooking up my Wii. (Its more trouble then I feel like going through atm. So I need people to play-test the PSA for me so that I know if it works or not. Unlike most of my other hacks, the PSA portion is pretty much complete, which is why its in the Beta phase... so once I get some feedback on the issues, I'll be able to release it.

2: Brain-storming ideas for a Spider-Man v2 PSA. Mostly just gonna change his normals. His grabs and specials are probably gonna remain the same.

3: Luffy is almost done

4: Sora for the umpteenth time is almost done as well. Anonymous is just busy and hard to keep in contact with...

5: Sanji is almost done

6: Started on Zoroark. Will probably need beta-testers for that as well in the not to distant future. I'll hold another 'contest' when the time comes. I will also be streaming animations of him later today (10/1)

7: Iron Man v1 is being PSA'd and the model is being edited by Anivernage. If all go well then Iron Man will have two movable hands and a v1 PSA. Truthfully, I've had the v1 for a while... but since it wouldn't work on my Wii, I kinda dropped the project. But I picked it back up and its almost complete as well.

8: For those of you that don't keep up with my thread, I've stated another secret project. This one gets no hints, only one person will be allowed to beta-test. The rules are that you can only guess once per post, and must wait until someone posts after you to guess again. First person to guess right will be the tester. I will only say yes or no to the guess. No hints...

9: I'm picking up Resident Evil 6 tomorrow... so I'm probably not gonna be around much until I beat that game. Even then I'm still probably gonna beat it again on the hardest difficulty so I'll probably be gone for at least 3 days sorta...

10: I think thats it...
Soooo, just another question to go along with his twin brothers..How Can I Watch Your Streams?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement... Important stuff...
Post by: Kagemaru on October 01, 2012, 09:04:26 AM
When I am streaming, I will post a link. All you have to do is click that link and it will take you to my stream. Only usable while I'm streaming. Which will be... well [censored] might as well stream now. I'm not doing much else.

Post Merge: October 01, 2012, 09:07:17 AM
https://join.me/442-598-089

Streaming now. :D


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: SonicUnderground316 on October 01, 2012, 12:08:32 PM
Lol yes Pervy you're not allowed to guess.

The people who know what it is shouldn't guess. It wouldn't be fair and i'm gonna let you beta already anyway.

If it's what i think it is, I guess i'm not allowed to guess either, right ?
P.S: Will i be a tester for it (if this secret project is the one that i think) ? 


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: SouthCraft on October 01, 2012, 12:41:16 PM
If you need a Beta tester for Cap, im here xD


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: KTH on October 01, 2012, 01:28:18 PM
I have no idea where i'm supposed to talk about Luffy. :srs:

I guess it's here. I've ripped the voice of Luffy from One Piece Gigant Battle. I'll try to rip another one.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Kagemaru on October 01, 2012, 02:21:44 PM
Yeah... This is the Luffy thread as well xD

Done streaming for now. I have things to do for a few hours. Sorry guys.

GOOD NEWS!

I just found out that I could get Entei and Suicune on Zoroark and use BB.67b to give him another model changer... So that means the master of illusions will have moves that turn him into 2/3 of the legendary dog trio. :D

I don't have the Raikou model but its not that big a deal.

the moveset I have planed out is going to change slightly because I just found this out.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Carnage on October 01, 2012, 03:36:03 PM
sended the file you should test to see if the model changers are working just make wait 1 go through them all before it loops for example


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Kagemaru on October 01, 2012, 11:00:09 PM
I'm standing outside Gamestop waiting for resident evil to drop. You wanna do that for me lol?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: AnImAiNe on October 01, 2012, 11:09:26 PM
Yeah... This is the Luffy thread as well xD

Done streaming for now. I have things to do for a few hours. Sorry guys.

GOOD NEWS!

I just found out that I could get Entei and Suicune on Zoroark and use BB.67b to give him another model changer... So that means the master of illusions will have moves that turn him into 2/3 of the legendary dog trio. :D

I don't have the Raikou model but its not that big a deal.

the moveset I have planed out is going to change slightly because I just found this out.
that was a fantastic idea to have him switch forms


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Kagemaru on October 02, 2012, 12:22:01 AM
It was carnage's idea. Friggin genius.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: AnImAiNe on October 02, 2012, 12:23:26 AM
It was carnage's idea. Friggin genius.
ah carnage aka the pokemon master


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: KGN Nappdagg on October 02, 2012, 05:21:35 AM
Yeah... This is the Luffy thread as well xD

Done streaming for now. I have things to do for a few hours. Sorry guys.

GOOD NEWS!

I just found out that I could get Entei and Suicune on Zoroark and use BB.67b to give him another model changer... So that means the master of illusions will have moves that turn him into 2/3 of the legendary dog trio. :D

I don't have the Raikou model but its not that big a deal.

the moveset I have planed out is going to change slightly because I just found this out.
Maybe swap costumes like Eintei/Raikou or Raikou/Suicune or Entei/Suicune for alternate costumes.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Carnage on October 02, 2012, 09:31:27 AM
kagemaru just let ne say this i tested the modek changers on the wii and they worked perfectly MC 1-1 activates entei and 1-2 activates suicune


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: AnImAiNe on October 02, 2012, 09:33:58 AM
kagemaru just let ne say this i tested the modek changers on the wii and they worked perfectly MC 1-1 activates entei and 1-2 activates suicune
im pretty excited to see the end result of this project :)


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Boygos on October 02, 2012, 10:00:17 AM
You still need Cap beta testers?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Kagemaru on October 02, 2012, 11:27:35 AM
Yeah. I'm surprised no one hoped on that...

I'll send you what I got in a bit.

And Carnage.. you're one of the most bad ass people I know xD

With that in mind...

Progress on everything Im working on is gonna slow down a bit because:

1: I just got Resident Evil 6 last night and that [censored]s [censored]ing beautiful.

2: Zoroark is going to take a bit longer to animate since I have to modify 3 bonesets.

---

@GG: I don't have the Raikou Model at all... And adding in his model later would just be annoying for me to animate.

No one has any guesses to my secret project?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Carnage on October 02, 2012, 11:36:07 AM
RE char? lol theres too many possibilitys to even start guessing lol


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Kagemaru on October 02, 2012, 12:19:33 PM
One hint... Its something I may have mentioned before.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: viewtifulduck82 on October 02, 2012, 12:47:02 PM
ryu hyabusa?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: KGN Nappdagg on October 02, 2012, 01:25:25 PM
Yeah. I'm surprised no one hoped on that...

I'll send you what I got in a bit.

And Carnage.. you're one of the most bad ass people I know xD

With that in mind...

Progress on everything Im working on is gonna slow down a bit because:

1: I just got Resident Evil 6 last night and that [censored]s [censored]ing beautiful.

2: Zoroark is going to take a bit longer to animate since I have to modify 3 bonesets.

---

@GG: I don't have the Raikou Model at all... And adding in his model later would just be annoying for me to animate.

No one has any guesses to my secret project?
No, I didn't mean Raikou moveset, I meant port a Raikou model (If you get one) over a texture slot. Also, I think I have an Idea but I don't want to guess yet. When do the guesses end?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: SouthCraft on October 02, 2012, 02:13:44 PM
If you need a Beta tester for Cap, im here xD
didn't you see this? I wrote it on page 88 :p


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Solar99 on October 02, 2012, 02:44:38 PM
One hint... Its something I may have mentioned before.
Megaman .EXE?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Kagemaru on October 02, 2012, 03:54:14 PM
Megaman is incorrect.

Also, the guessing ends when someone guess it right or its not a secret anymore... whichever comes first :af:

Also, Sorry SouthCraft, I didn't, but so far you and Boygos are my testers for that. I'll send you what I got.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: viewtifulduck82 on October 02, 2012, 06:12:17 PM
zangeif? lol


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Kagemaru on October 02, 2012, 07:32:40 PM
Incorrect

I'll give another hint. The model is over a character with very few PSAs


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Chaos_Knight on October 02, 2012, 08:07:19 PM
Morrigan?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Vaild Address on October 02, 2012, 08:08:13 PM
Spiderman?


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Kagemaru on October 02, 2012, 08:23:28 PM
Chaos you may only guess once per post. Because you didn't follow the rule I'm not commenting on your guesses.

Spider-Man is incorrect.

As for Zoroark... progress is gonna be slow -_- Just making up their waits is taking forrever...


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Chaos_Knight on October 02, 2012, 08:25:26 PM
There changed it.


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: SwingSet on October 02, 2012, 09:04:18 PM
Chun Li? :D


Title: Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming
Post by: Kagemaru on October 03, 2012, 01:48:04 AM
So close Chaos... you had Chun-Li on your list but you didn't follow the rules xD

That means Lee gets to be the beta tester :D

Chun-Li is the secret project.

I've gotten her:

Movement (Jumps, Falls, Landings, Walks Run etc) done
Attack 11, 12, 13, 100
All Tilts
Up-B (Air/Ground)
Side-B (Air Ground)
And a bit more I may be forgetting.

Though keep in mind... with the recent release of Resident Evil 6 and the fact that Zoroark is going to take a long time to animate... she may not be out for a while.


Title: Re: Kagemaru's Inner Sanctum: Secret Project Revealed. Streaming on 10/3/12
Post by: KTH on October 03, 2012, 07:17:18 AM
Hm, so i hear the V1 of Luffy is gonna released.
MarioDK give me the FitMotion and model from the V1 and i'm making some animation :

- Guard : He use his fingers.
- Entry : Grab the stage with his arm and comming.

Already made the recolors, i'll send you them Kagemaru. I've started the Kirb Luffy Hat (for the V1), do you want i send it?


Title: Re: Kagemaru's Inner Sanctum: Secret Project Revealed. Streaming on 10/3/12
Post by: DoctorFlux(Mariodk) on October 03, 2012, 07:24:24 AM
i only made gear 2nd ready to be PSAed with subrotation in each subaction
so luffy can be pink/red like at same time having steam effect on all animations
thats my progress on luffy


Title: Re: Kagemaru's Inner Sanctum: Secret Project Revealed. Streaming on 10/3/12
Post by: SonicUnderground316 on October 03, 2012, 10:00:42 AM
If it's what i think it is, I guess i'm not allowed to guess either, right ?
P.S: Will i be a tester for it (if this secret project is the one that i think) ?  

Have you seen that, it was on page 88, since I already knew it was Chun-Li can i  still be a beta tester (if you want of course).


Title: Re: Kagemaru's Inner Sanctum: Secret Project Revealed. Streaming on 10/3/12
Post by: SwingSet on October 03, 2012, 10:55:05 AM
YES I WAAANNN!!!! WAAAAAAAAAA!!! *Gets a gun ans shoots at the sky*
(http://i.imgur.com/W8mNI.png)
I get the legs!!!  :kdance: :kdance: :kdance: :kdance:

EDIT: Awaits for PM  r)


Title: Re: Kagemaru's Inner Sanctum: Secret Project Revealed. Streaming on 10/3/12
Post by: Kagemaru on October 03, 2012, 12:36:04 PM
SonicUnderground: you were gonna be a beta tester from the getgo... Its majority of your moveset idea that I'm using and I had already told you what it was so according to what I said a few pages ago, you weren't allowed to guess lol.

Lee: That PM may not come for a while, Chun-Li is taking a backseat to Zoroark for the time being. But in case I forget, feel free to remind me occasionally. I wont get annoyed.

KTH: Hold on to those re-colors KTH cause I'd have a hard time keeping track of them and the sound stuff until the release time.

MarioDK: That sounds awesome. How long before you finish the specials? I'm not sure the fake tether animation will work like we want it, but in case it doesn't, the specialhi on the ground can be used as an aerial version as well with a bit of tweaking to the animation.



===

Edit: streaming: https://join.me/643-717-555

Post Merge: October 03, 2012, 03:45:34 PM
Sorry guys I cut the stream a bit earlier then I wanted. I know I said I'd stream again around 5 but I just found out that I've got [censored] to do.

Thanks to everyone that dropped by to watch my stream.  I'll probably stream again later this week.


Title: Re: Kagemaru's Inner Sanctum: Secret Project Revealed. Streaming on 10/3/12
Post by: SwingSet on October 03, 2012, 05:13:50 PM
It's okay I understand. Looking forward to you next stream though.  ;)


Title: Re: Kagemaru's Inner Sanctum: Secret Project Revealed. Streaming on 10/3/12
Post by: Kagemaru on October 07, 2012, 01:37:27 AM
So news regarding my hacks:

Anonymous pm'd me and told me he was adding in cure. I had done the animation but it needed to be coded. It'll work like chaos control our metal Mario, basically you have to take a certain number of hits or damage and then cure can be done if you hold jump then press up taunt. We haven't decided on how much damage to heal yet but that's news.

Chun-Li: taking a back seat to Zoroark but over half her animations are done already.

Hulk: gonna pm jokekid to see what's taking so long with that model.

Sanji: ask Animaine

Luffy: ask Mariodk

Zoroark: movement is done with all there models, I'll be animating more attacks soon. What's left is all the attacks besides the jabs, dash attack and side smash.


Title: Re: Kagemaru's Inner Sanctum: Secret Project Revealed. Streaming on 10/3/12
Post by: narutofan1 on October 08, 2012, 05:07:09 PM
So news regarding my hacks: Anonymous pm'd me and told me he was adding in cure. I had done the animation but it needed to be coded. It'll work like chaos control our metal Mario, basically you have to take a certain number of hits or damage and then cure can be done if you hold jump then press up taunt. We haven't decided on how much damage to heal yet but that's news. Chun-Li: taking a back seat to Zoroark but over half her animations are done already. Hulk: gonna pm jokekid to see what's taking so long with that model. Sanji: ask Animaine Luffy: ask Mariodk Zoroark: movement is done with all there models, I'll be animating more attacks soon. What's left is all the attacks besides the jabs, dash attack and side smash.

what will Hulk's final smash be?

who is chun Li going over?

will Sora have more combos since he won't have any magic?


Title: Re: Kagemaru's Inner Sanctum: Secret Project Revealed. Streaming on 10/3/12
Post by: Kagemaru on October 08, 2012, 08:48:15 PM
I could have sworn I answered those questions... But if not:

Hulk's fs will either be gamma tsunami, out a overall power boost or both.

Chun-Li is going over Zelda

Sora has combos and we added some magic since we had some extra space. Thunder and cure and maybe one more.

Post Merge: October 09, 2012, 01:47:56 AM
Because I work on so many things at once... this little gem kinda got lost in the shuffle of my other hacks...

With that said, there will be a release some time soon... VERY soon.

Thanks to some awesome work by Anivernage, I'll be able to relase Iron Man v1 within the next week to two weeks. :D

Anivernage was badass enough to give the Iron Man model hand and finger bones and whats more... the pcs is actually smaller then the original. :af2:

Unlike the Alpha, this is a v1 and as such will have several things that the alpha didn't have... like a completed moveset for 1 :af:

The moveset and animations have been completed and psa'd but because I couldn't test it on my wii, I kinda dropped the project but thanks to Anivernage again, he tells me that everything is all well and good and once he gives it back to me, the only thing left will be to fix up some hand animations and then release. So get ready to finally have someone to replace Samus with. :D

That said... I have to remember who I had helping me with Captain America... My memory is kinda foggy on that one. I think it may have been Carnage... in which case I still owe him a couple animations. (You'll get those Tuesday... today)


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: Carnage on October 09, 2012, 02:32:32 AM
I could have sworn I answered those questions... But if not:

Hulk's fs will either be gamma tsunami, out a overall power boost or both.

Chun-Li is going over Zelda

Sora has combos and we added some magic since we had some extra space. Thunder and cure and maybe one more.

Post Merge: October 09, 2012, 01:47:56 AM
Because I work on so many things at once... this little gem kinda got lost in the shuffle of my other hacks...

With that said, there will be a release some time soon... VERY soon.

Thanks to some awesome work by Anivernage, I'll be able to relase Iron Man v1 within the next week to two weeks. :D

Anivernage was badass enough to give the Iron Man model hand and finger bones and whats more... the pcs is actually smaller then the original. :af2:

Unlike the Alpha, this is a v1 and as such will have several things that the alpha didn't have... like a completed moveset for 1 :af:

The moveset and animations have been completed and psa'd but because I couldn't test it on my wii, I kinda dropped the project but thanks to Anivernage again, he tells me that everything is all well and good and once he gives it back to me, the only thing left will be to fix up some hand animations and then release. So get ready to finally have someone to replace Samus with. :D

That said... I have to remember who I had helping me with Captain America... My memory is kinda foggy on that one. I think it may have been Carnage... in which case I still owe him a couple animations. (You'll get those Tuesday... today)
no rush remenber i coudnt make CF reflect or exiting the FS for some reason hope you found how to fix those 2 glitches i couldnt do.


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: Kagemaru on October 09, 2012, 04:45:03 AM
Oh right... now I remember... I was supposed to be making a new Neutral B move...

I couldn't figure out what the issue was either so I'm pretty much gonna go with a different attack.

Any ideas anyone?


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: SouthCraft on October 09, 2012, 09:05:46 AM
Awesome! Iron man V1! When do the testers Get Captain America beta btw
*Curious*


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: Kagemaru on October 09, 2012, 12:16:18 PM
After I animate and code the Neutral B move... which I need an idea for.


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: KGN Nappdagg on October 09, 2012, 02:14:43 PM
After I animate and code the Neutral B move... which I need an idea for.
Probably already got sheild trow...-%_%-


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: Kagemaru on October 09, 2012, 02:20:00 PM
Thats the side b move... can throw diagonal up and straight... and if you're in the air he throws it diagonal down.


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: SouthCraft on October 09, 2012, 03:13:24 PM
Hmm, i guess sheild bash is down b.
Idea: from his game "Captain America Super Solider" he had some dramatic combos, make it be like sdoom shadow's down b if he feels theres someone there he does a combo.
Just an idea if youre not basing Cap from MvC3 of course


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: SwingSet on October 09, 2012, 05:31:59 PM
I guess I'm exited for everyone. Except Zorak.
Anyways, voted for Hulk sinse he's my persona.


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: SonicUnderground316 on October 09, 2012, 11:56:00 PM
I guess I'm exited for everyone. Except Zorak.
Anyways, voted for Hulk sinse he's my persona.

Same here pretty much. I'm obviously, maily hyped for Chun-Li (after all, i'm the one who request her and make the movelist that the PSA is based on) and that's the one i vote for but I also a fan of Marvel comic so i'm looking forward to see the rest of the Avengers although C. America will be a temporary character since i'll keep Ryu instead. As for Luffy & Sanji, I don't really know  much about One piece but my brother like it an both moveset look like a lot of fun . I don't even know Zorak so yeah i'm not hype either. Btw, I LOVE you avi, Lee XD !


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: Kagemaru on October 10, 2012, 12:13:40 AM
Ryu is over like 10 different people lol. And I'm sure someone will port Captain America to a bunch of other characters as well... So you may be able to have both.

In any case... Maybe a tackle with the shield that has super armor?


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: SouthCraft on October 10, 2012, 12:36:50 AM
Ryu is over like 10 different people lol. And I'm sure someone will port Captain America to a bunch of other characters as well... So you may be able to have both.

In any case... Maybe a tackle with the shield that has super armor?
does the bash reflect projectyles?


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! There will be a release soon!
Post by: Kagemaru on October 10, 2012, 12:46:49 AM
No... we couldn't get Captain Falcon to work with the known reflect codes. So sadly he can't reflect projectiles


Post Merge: October 11, 2012, 02:36:45 PM
Just a small advanced notice that I'll be streaming tomorrow. Mostly initially it'll be a couple of Ridley animations (I may wait until Carnage joins so he can tell me if its done right) then mainly I'll switch to Zoroark animations and possibly some Chun-Li animations with a slight possibility of Captain America.


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations on 10/12/2012
Post by: AnImAiNe on October 11, 2012, 10:34:38 PM
what time is the streaming and i cant wait to see zoroark and his alternate waits


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations on 10/12/2012
Post by: Kagemaru on October 11, 2012, 10:38:19 PM
I wish I could say that his waits were exciting... but truthfully, those I have the hardest time making for Suicune and Entei...

The stream... I don't know exactly when I'll start because I just found out that I have to complete 2 fairly complicated drawing projects by tomorrow... I originally only had one due saturday and then another due monday, but now I have to have them both done by friday... :/


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations on 10/12/2012
Post by: SonicUnderground316 on October 12, 2012, 08:44:06 AM
Ryu is over like 10 different people lol. And I'm sure someone will port Captain America to a bunch of other characters as well... So you may be able to have both.

In any case... Maybe a tackle with the shield that has super armor?

There like 3 in fact and they all have minor or major glitch, not to mention that they are over character that i've already replace, but like you said the Cap will probably be port over other characters as well so it's cool i guess. I usualy don't like port unless there really well done and glitch free, preferably, those who don't require .rel files or codes like Shadow over DK.

Also, since reflect doesn't seem possible, I think super armor is the next best thing. It sound legit.
_______________________________________________

With that said, if you have school stuff to do it's alright, that the priority.  I think we can all  understand and relate to that, right?


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations on 10/12/2012
Post by: SwingSet on October 12, 2012, 05:42:47 PM
Same here pretty much. I'm obviously, maily hyped for Chun-Li (after all, i'm the one who request her and make the movelist that the PSA is based on) and that's the one i vote for but I also a fan of Marvel comic so i'm looking forward to see the rest of the Avengers although C. America will be a temporary character since i'll keep Ryu instead. As for Luffy & Sanji, I don't really know  much about One piece but my brother like it an both moveset look like a lot of fun . I don't even know Zorak so yeah i'm not hype either. Btw, I LOVE you avi, Lee XD !
Why thank you. I made is myself! :D

@Kagemaru. Looking forward to your stream as always.  :)


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations on 10/12/2012
Post by: xZedkiel on October 12, 2012, 05:49:01 PM
I'm looking forward to Zoroark, Iron Man, Cap, and Chun Li. :3


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations on 10/12/2012
Post by: Kagemaru on October 12, 2012, 07:04:09 PM
Sorry, couldn't stream today guys. I also didn't finish my assignment for class. I'll be gone till about Wednesday so probably won't stream until Thursday or so.


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations on 10/12/2012
Post by: SonicUnderground316 on October 13, 2012, 04:39:00 PM
Why thank you. I made is myself! :D

^_^ you're welcome LOL !



Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations on 10/12/2012
Post by: Kagemaru on October 16, 2012, 10:48:16 AM
Gonna head out to the store and buy me a new backpack in about 10 minutes...

After that, I'm gonna come home and stream some animations for you guys... :D

Wont be a uber long stream like I normally do, I have an assignment that was due Monday that I wasn't able to get finished... so basically I'ma do it later today.


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations Now
Post by: Carnage on October 16, 2012, 12:17:11 PM
Gonna head out to the store and buy me a new backpack in about 10 minutes...

After that, I'm gonna come home and stream some animations for you guys... :D

Wont be a uber long stream like I normally do, I have an assignment that was due Monday that I wasn't able to get finished... so basically I'ma do it later today.
lol i used  my backpack for 8 schol years xD and i still have it on my closet now


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations Now
Post by: Kagemaru on October 16, 2012, 12:22:22 PM
https://join.me/816-588-175


Streaming link ^

I have my highschool bookbag but I let my friend borrow it for a day... when he came back the dumb [censored] sat it down on the stove and burned a hole in some parts of it. Still usable, but its also a bit big and I don't need to lug around such a large bag at all times. xD I wanted something smaller to carry my sketch books with me.


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations Now
Post by: SonicUnderground316 on October 16, 2012, 06:39:56 PM
Why does some of your streaming stuff works (Zoroark and Ridley for instance) while other (like this one ) doesn't and ask me to buy some crap ?


Title: Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations Now
Post by: Kagemaru on October 16, 2012, 07:34:49 PM
Cause I'mnot streaming anymore. I actually forgot to post that I was done. Whoops.

Thanks guys for those that showed up.

BTW: The only ting stopping a Captain America release is a new Neutral B special (air and ground) and play testing...

Need help coming up with something... help wanted.


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: Carnage on October 17, 2012, 07:42:00 AM
well hope i can catch the next stream also do to time zones and all xD

Post Merge: October 18, 2012, 09:41:37 AM
Just a suggestion, as a HUGE Marvel fan, I would like to make a suggestion, if it's okay. He should have wall-cling, like Lucario, because he would shove his claws in the walls. Remeber in Origins Wolverine when he climbed up the side of that smoke thing in the mutant facility? Or in the video game for 360, he can do moves when he does combos after while climbing the walls. I think it'd also be cool if you incorporated the way his claws overheat in the 360 game somehow. But, I wish his taunts were the middle claw, and maybe some Secret Wars references. Idk, it's up to you.

So not sure if i should put this here

Luffy is probably gonna use ext gfxs right? if so instead of replacing marth ones you guys should add more slots so when rel porting it doesnt mess up the other marth slots just something to consider


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: viewtifulduck82 on October 18, 2012, 03:50:02 PM
i wouldn't mind play testing, also, why not make his neutral b move work like a shield rush with super armor?


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: SwingSet on October 18, 2012, 06:34:50 PM
Kagemaru I don't mean to be a bother but is Chun-Li ready for beta testing? I mean, you told me to remind you. But if she's still not ready I can wait. It's up to you.


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: rax189 on October 18, 2012, 10:01:48 PM
Why is smbz shadow not an option :p anyways i pick hulk


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: Kagemaru on October 19, 2012, 06:47:28 AM
Veautiful: I might just do that... It would go a shorter distance of course, but I may indeed do that.

Lee: That was a good amount of time to wait before reminding me, cause I'd indeed forgotten. :D  but no, she's not ready for a beta yet. I haven't really done much to her since this particular week, I've been busy with school. This is the last two weeks for one of my classes and the assignments are taking more time then I had originally anticipated.

Rax: He's not on the list because I haven't even started him yet.


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: viewtifulduck82 on October 19, 2012, 01:04:20 PM
yaaaay.... but how would it work in the air?


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: Kagemaru on October 19, 2012, 01:15:19 PM
I'll probably make it go at an angle.

The weekend is coming and I do believe I'll be free to work on a lot of animations and psa.

Now that I have an idea of what to do for Captain America, I'll see if I can't kick that out this weekend.

A small reminder for those of you who may have forgotten:

Luffy, Sora, Sanji, and Hulk all are not in my power to finish at this moment because
1: Luffy is being psa'd by MarioDK right now
2: Anonymous is finishing up Sora's PSA right now
3: Sanji's PSA is being handled by Animaine
4: Hulk is waiting on a new model from Jokekid (I'm doing the PSA)

As for Zoroark, he's annoying to animate, but its making progress. Chun-Li hasn't been worked on since I started Zoroark, but depending on my mood, I may work on her some more this weekend too.

As an added bonus, I'm still waiting on Anivernage to finish up Iron Man's model/psa for a release.

If I didn't mention a hack that I'm supposedly working on, thats because there is nothing to mention about it...


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: BlueBrain on October 19, 2012, 01:21:14 PM
here's a deal, wednesday i'll finish hulk no matter what, but you need to remind it to me cuz i'll probably forget, i say wednesday cuz i cant work on him any earlier because of having multiple PCs and not all being available, it's one or another, and hulk is on the most common one, but im not on that one till wednesday


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: Kagemaru on October 19, 2012, 01:26:20 PM
Alright. I'll remind you Wednesday morning. (Its currently 2:25Pm for me, and I'll remind you around 11am Wednesday.. and 10pm Tuesday)

Sound good?


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: BlueBrain on October 19, 2012, 02:10:27 PM
lol i guess xD


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: jrush64 on October 19, 2012, 02:15:06 PM
Kagemaru I can actually help with a world war hulk model.


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: SwingSet on October 19, 2012, 04:00:40 PM
That's okay I've been busy with school too. Take your time.

Also I was asking my friends and cousins for ideas for Cap's neutral B. And my friend came up with a great idea if you wanna hear it.


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: jrush64 on October 19, 2012, 05:01:55 PM
Kagemaru, what do you think?

(http://i.imgur.com/IsOft.png)


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: KGN Nappdagg on October 19, 2012, 06:36:10 PM
Kagemaru, what do you think?

([url]http://i.imgur.com/IsOft.png[/url])

Dat Model...... :happy:


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: Kagemaru on October 19, 2012, 07:40:46 PM
That model is great :D

I just don't want Jokekid to be mad at me if you get that one done before he gets his done...

-----

Side Announcement:

All of you should take the time out to go watch Fate's Hand. Its a Brawl Machinima thats just starting. Three episodes are out and they are good. I talked to the guy doing it and he said that I could help with giving characters some custom animations for it. Yay!

So thats what I'm doing currently (at this moment). Right now, I'm making Toon Link sheath his sword and shield on command (waiting on a psa answer) then I'll basically be doing whatever Fate requests for the Machinima. So look forward to it and go watch it. If you liked Smash King, you'll like this as well.


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: SonicUnderground316 on October 19, 2012, 08:35:54 PM
Kagemaru, what do you think?

([url]http://i.imgur.com/IsOft.png[/url])


Cool, the faces are always a nice touch imo ;) .


Title: Re: Kagemaru's Inner Sanctum: Streaming done for today.
Post by: Kagemaru on October 20, 2012, 10:43:19 AM
https://join.me/510-290-557

Streaming animations of Sasuke to start things off.


Title: Re: Kagemaru's Thread: Streaming... first up... Sasuke
Post by: BlueBrain on October 20, 2012, 11:05:00 AM
jrush, as i said in the WIP thread, please wait till i finidh mine, then i'll send u the .max file so you can rig that hulk to proper bones ^^


Title: Re: Kagemaru's Thread: Streaming resumed.
Post by: Kagemaru on October 20, 2012, 02:58:28 PM
Lunch break over. Back to streaming.

Post Merge: October 20, 2012, 04:47:00 PM
Thanks to everyone who showed up to watch my stream. I'm gonna take a nap since I've been up since 5am my time... and its almost 6pm, so yeah, I'm gonna take a bit of a nap.

TY and see you guys next time.


Title: Re: Kagemaru's Thread: Streaming Done for Today.
Post by: SwingSet on October 20, 2012, 04:52:40 PM
I was only there for like 5 minutes D:
I had to go.   :-[


Title: Re: Kagemaru's Thread: Streaming Today
Post by: Kagemaru on October 21, 2012, 12:24:00 PM
Here goes the Link:

Today's stream will feature: https://join.me/819-297-023

Toon Link
Captain America
Dante (DMC)


Title: Re: Kagemaru's Thread: Streaming Today
Post by: BlueBrain on October 21, 2012, 12:24:33 PM
toon link? O.O


Title: Re: Kagemaru's Thread: Streaming Today
Post by: Kagemaru on October 21, 2012, 02:35:46 PM
Taking a break... will be back to streaming in about an hour from now.


Title: Re: Kagemaru's Thread: Streaming Today
Post by: KGN Nappdagg on October 21, 2012, 04:22:19 PM
Hey K, your streaming #Address is not working! I'm using Mobile App


Title: Re: Kagemaru's Thread: Streaming Today
Post by: Kagemaru on October 21, 2012, 04:46:09 PM
It was... but I'm not streaming anymore so clicking the link wont work...



Title: Re: Kagemaru's Thread: Streaming Today
Post by: KGN Nappdagg on October 21, 2012, 05:09:42 PM
It was... but I'm not streaming anymore so clicking the link wont work...


........oh.........:(


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: Kagemaru on October 21, 2012, 05:13:13 PM
Done streaming for today... but good news...

No matter WHAT! I will release something this week coming up. It will be a PSA don't worry... but I haven't released anything n months and THAT.WONT.DO!

So I'm going to release something this coming week. Even if its not 100% done, I'll call it a beta :/ But I'm aiming for it to be a completely finished PSA.


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: Pervyman Trigger on October 21, 2012, 05:14:45 PM
I should post here more often >_> Hurray for releases. To bad my sd broke


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: SonicUnderground316 on October 22, 2012, 12:29:41 PM
Done streaming for today... but good news...

No matter WHAT! I will release something this week coming up. It will be a PSA don't worry... but I haven't released anything n months and THAT.WONT.DO!

So I'm going to release something this coming week. Even if its not 100% done, I'll call it a beta :/ But I'm aiming for it to be a completely finished PSA.

Neat :happy: !


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: BlueBrain on October 22, 2012, 12:37:07 PM
kage, ever thought about a taskmaster brawl PSA?
like making one moveset with attacks of all other characters


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: Kagemaru on October 22, 2012, 12:53:54 PM
I thought of that the moment I saw that sexy ass Taskmaster by Beyond... it almost demands a moveset...

BUT

My link slot belongs to Megamman.Exe sorry T_T  I'd help out whoever decided to make one though.


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: Chaos_Knight on October 22, 2012, 12:55:36 PM
kage, ever thought about a taskmaster brawl PSA?
like making one moveset with attacks of all other characters
Link is in need of more PSAs. Zero is not enough. :srs:


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: BlueBrain on October 22, 2012, 02:11:21 PM
was bored and mixed up all the characters in brawl's roster i could for this...
nothing important, i dont expect u to make this either, just tell me what u think ^^

TASKMASTER

AAA: mario AAA
sideA: zelda sideA
upA: ganon upA (slightly quicker and not 1hitKO)
LwA: ness yoyo

(smash)
side1,2: lucario side smash, wolf side smash
up:donkey kong upsmash
Lw: luigi huricane

(air)
N: toon link Nair
Up: snake up air
Lw: sonic Lw air
side: ike side air

(special)
N: falcon punch
Up:
Lw: thunder (explodes on sword)
Side: fire breath (not looped)
(airspecial)
N: shieldbreaker
Up: explosive fart
Lw: reflector shield
Side: peach sideB

dashattack: fox dashattack



for his stats, i'd just keep link's, they're pretty good and balanced


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: Don Jon Bravo on October 22, 2012, 03:53:40 PM
I thought of that the moment I saw that sexy ass Taskmaster by Beyond... it almost demands a moveset...

BUT

My link slot belongs to Megamman.Exe sorry T_T  I'd help out whoever decided to make one though.

use file patch 3.5.3+
 ;D


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: Kagemaru on October 22, 2012, 04:34:36 PM
You know... it wouldn't actually be hard to make THAT moveset Jokekid...

import and replace all of those animations from those characters onto Taskmaster... copy/paste the psa from their movesets onto him, fix the bone translations...

I'll do that some time next week maybe. Remind me... Though firebreath I don't think is possible...


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: ThyLASA on October 22, 2012, 07:47:57 PM
Oh know >_< if your going to make a Taskmaster PSA please make it UMVC3 style [censored] a brawl style not to be mean :srs:. That's just me because I've been wanting Taskmaster for a year and a half plus I made a whole thread about it


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: Kagemaru on October 22, 2012, 07:59:24 PM
Lol, making a MvC styled  one would be a lot harder... xD

Well, I already have charging star, and he doesn't have a gfx for web swing, but the animation is there, but he'd have the bow at least...

those are actually the only moves I know that he has... again... not a Taskmaster fan. xD


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: KGN Nappdagg on October 22, 2012, 09:22:39 PM
Yup, that was my next suggestion. Give Taskmaster all brawlcharacter moves. I think that's similar to Charchar by Kingjigglypuff (I'm not sure if I'm right)


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: ThyLASA on October 22, 2012, 10:03:01 PM
Like I get it would be harder. But making him Brawl style with all those moves will just make him look bad  :srs: This is just my opinion. I'm very against ideals like I think it could be snakes moves, Ike's, Links, and Marth for some moves but most other moves should be from UMVC3. If your making him just let me know and I can dig up my old move set for ya


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: AnImAiNe on October 22, 2012, 10:14:07 PM
i have to agree. ive seen something like that before and it left much to be desired. The idea makes a lot of sense but applied to the game i cant see it turning out as well as people picture it but thats just my opinion


Title: Re: Kagemaru's Thread: There will be a release this week!
Post by: BlueBrain on October 23, 2012, 01:32:58 AM
just posted that 15 minutes-thought moveset cuz it's damn easy to make, i could help fixing those animations, and tomorrow i'll get ya dat hulk ^^


Title: Re: Kagemaru's Thread: Streaming something a little different today.
Post by: Kagemaru on October 23, 2012, 09:11:46 AM
Streaming: https://join.me/431-781-847

Post Merge: October 23, 2012, 11:26:52 AM
Short stream... but I have some things to do.

Thanks to those who showed up to watch... I know watching someone color a picture wasnt what anyone had in mind when i said I was streaming, but thanks anyway.

Tomorrow I start working my new job but I get off at 4 so I may stream some animations around 5 or 6.

And remember, I'm releasing a PSA tomorrow so be ready :D


Title: Re: Kagemaru's Thread: Releasing a PSA tomorrow :D
Post by: xZedkiel on October 24, 2012, 12:06:07 AM
Hey Kage, I've been out for another long time, what have I missed bro?


Title: Re: Kagemaru's Thread: Releasing a PSA tomorrow :D
Post by: Kagemaru on October 24, 2012, 06:36:30 AM
I'm releasing something today. :D


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: SouthCraft on October 24, 2012, 06:38:01 AM
I'm releasing something today. :D
yay! i hope its either Captain America or Iron man!


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: BlueBrain on October 24, 2012, 07:00:55 AM
today? ^^


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: jrush64 on October 24, 2012, 07:50:10 AM
Just got a new wii in time for this. Can't wait.


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: SonicBrawler on October 24, 2012, 09:33:58 AM
We're releasing something today. :D

lol fixed


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: spiritpyros on October 24, 2012, 11:52:44 AM
wonder what is is


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: SouthCraft on October 24, 2012, 01:32:55 PM
lol fixed
it's Captain America isn't it?


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: xZedkiel on October 24, 2012, 01:46:33 PM
it's Captain America isn't it?
I was thinking this lol that's the one they're working on together right?


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: Anivernage on October 24, 2012, 02:13:51 PM
Its Sasuke guys, Sasuke :af:


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: SonicBrawler on October 24, 2012, 03:40:16 PM
Its Sasuke guys, Sasuke :af:

WRONG ITS VEGE- *shot*


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: Chaos_Knight on October 24, 2012, 03:43:04 PM
Its Sasuke guys, Sasuke :af:
WRONG ITS VEGE- *shot*
NO! IT'S....
dis pear!
(http://images.all-free-download.com/images/graphiclarge/yellow_pear_hd_picture_167229.jpg)
:af2:


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: Kagemaru on October 24, 2012, 03:44:33 PM
Lol no point in keeping it a secret.

Its gonna be Captain America :D

I am currently waiting on SonicBrawler to send me the files and for Boygos to send me the extra stuff, but if he doesn't before too late, I'll just release it without it.

Keep in mind this is a beta/v1 because there ARE things I plan to add like a couple new Taunts, a grab, and entry, but those will be after I get some decent feedback from this initial release so that I can also fix those things along with adding in the final stuff.

I only plan to take this as far as a v2 so basically after this release, I'll fix up whatever needs to be fixed and that'll be the end of it for the time being.


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: Anivernage on October 24, 2012, 03:44:54 PM
WRONG ITS VEGE- *shot*
:srs: Its Harry Plotter.  :af2:
----------------------------------

Hope your ready Kage, ill send you a couple of pics during this or next day  :happy:
Lol no point in keeping it a secret.

Its gonna be Captain America :D

I am currently waiting on SonicBrawler to send me the files and for Boygos to send me the extra stuff, but if he doesn&#039;t before too late, I&#039;ll just release it without it.

Keep in mind this is a beta/v1 because there ARE things I plan to add like a couple new Taunts, a grab, and entry, but those will be after I get some decent feedback from this initial release so that I can also fix those things along with adding in the final stuff.

I only plan to take this as far as a v2 so basically after this release, I&#039;ll fix up whatever needs to be fixed and that&#039;ll be the end of it for the time being.

I have no words to explain my happiness   :srs:


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: Kagemaru on October 24, 2012, 03:50:31 PM
Anonymous is totally MiA

D:  And he has all the Sora progress... I don't wanna end up doing it and then he shows up... But I might. It wont be as cool since I don't know how he did the GFX stuff for the Cure magic and Thunder Magic... so I may be forced to release it without Magic.

But aside from that... Lets all stay focused on Captain America. :D

Aniv: Awesome pics are awesome cause I'll need them.


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: SwingSet on October 24, 2012, 04:25:17 PM
I'm getting mixed messages here. :srs:

Sasuke was released today. And Cap' is gonna be released the same day?  :D

Also you finally thought an idea for Cap's neutral B?


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: Kagemaru on October 24, 2012, 04:36:53 PM
Yes. I got an idea a while ago. I've forgotten who gave me the idea though... so sorry if I forget to credit whoever that was...

How are you getting mixed messages?

Sasuke was released today...

And Captain America is going to be released today as well...

I just added in that tid-bit about Sora cause he's also on my nearly complete list, but Anonymous has his up-to-date psa stuff...

My other hacks haven't had really any progress cause they are waiting on various things that are out of my control.


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: Vaild Address on October 24, 2012, 08:51:43 PM
May sound off-topic but will hulk be ported to another character? because i have shadow over DK. Unless someone asked that already...


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: Kagemaru on October 24, 2012, 08:55:41 PM
I don't do character ports. Also, there is a good Shadow over ___ .rel pack that I believe ShadowWolf made... I have mine over DDD with no glitches so if you want hulk and Shadow you could give that a shot if someone doesn't port Hulk himself over someone...

Basically I can't give you an answer to that question because someone may port him, but I personally am not going to. I TRY to hack characters over characters without .rels... Like Ryu/captain America over Captain Falcon, or Hulk over DK or Chun-Li over Zelda because there is a large amount of people who don't like .rels. And I personally would prefer to not deal with their glitches as well..


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: ThyLASA on October 24, 2012, 09:15:48 PM
A Kage I'm releasing a song today so it might sound bad because of quilaty but yeah


Title: Re: Kagemaru's Thread: Releasing a PSA today :D
Post by: Kagemaru on October 24, 2012, 09:18:30 PM
I still wanna hear it yo.

Also, I would like to know if there is anyone willing/able to make me a small demo video of Captain America...

Within the next 2 hours. Thats the catch... I need it tonight or don't bother.

Any takers?


Title: Re: Kagemaru's Thread: Almost Release Time
Post by: SwingSet on October 24, 2012, 09:29:36 PM
I still wanna hear it yo.

Also, I would like to know if there is anyone willing/able to make me a small demo video of Captain America...

Within the next 2 hours. Thats the catch... I need it tonight or don't bother.

Any takers?
I got a Dazzle a week ago and I've been dieing to try it out.   :srs:

It's 8:28pm where I'm from right now though. I can PROBABLY do it in time...

10:00pm would be too late

Moms...  :>.>:


Title: Re: Kagemaru's Thread: Almost Release Time
Post by: Pervyman Trigger on October 24, 2012, 09:30:24 PM
Half an hour till today is over for me :notimp:


Title: Re: Kagemaru's Thread: Almost Release Time
Post by: Chaos_Knight on October 24, 2012, 09:34:17 PM
(http://images.wikia.com/adventuretimewithfinnandjake/images/a/a6/Meme-guy-staring-at-computer-screen-thinking.jpg)


Title: Re: Kagemaru's Thread: Almost Release Time
Post by: Kagemaru on October 24, 2012, 09:35:54 PM
I got a Dazzle a week ago and I've been dieing to try it out.   :srs:

It's 8:28pm where I'm from right now though. I can PROBABLY do it in time...

10:00pm would be too late

Moms...  :>.>:


Its 10:35 for me but just cause its 12 for me doesn't mean I'm not gonna release it. Its getting released before I go to sleep... I just want a video of it first. Lee I'm sending you the files.


Title: Re: Kagemaru's Thread: Almost Release Time
Post by: Anivernage on October 24, 2012, 10:31:19 PM

Its 10:35 for me but just cause its 12 for me doesn't mean I'm not gonna release it. Its getting released before I go to sleep... I just want a video of it first. Lee I'm sending you the files.
Yahoo! i have until 4:00 a.m :af: rarely :P mostly is like before 12 am(like today) if im lucky. if not, 5-30 minutes more than lee  :>.>: . . . .Moms >.>

Hey, that means we possible live in the same place since its the same timezone for me  :af2:


Title: Re: Kagemaru's Thread: Almost Release Time
Post by: ThyLASA on October 24, 2012, 10:32:58 PM
Yo kage here the song again the qualiuty is bad but it's what eve my verse is the last one. Anyone else that sees this spread my soundcloud around thank you in advance http://soundcloud.com/la_salle/la-salle-ft-lil-ishu-clu-hands (http://soundcloud.com/la_salle/la-salle-ft-lil-ishu-clu-hands)


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on October 25, 2012, 12:50:56 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29418 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29418)

@KiD: I liked the song bruh, but you gotta hit me up when you refine it a bit. Cause I have a feeling that it'll be a mad dope song when you do. The quality of the vocal recording kinda overpowers the background but the lyrics were good. Mad props yo.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: BlueBrain on October 25, 2012, 04:19:20 AM
dayumn, video still processing


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: KGN Nappdagg on October 25, 2012, 05:22:22 AM
Yo kage here the song again the qualiuty is bad but it's what eve my verse is the last one. Anyone else that sees this spread my soundcloud around thank you in advance [url]http://soundcloud.com/la_salle/la-salle-ft-lil-ishu-clu-hands[/url] ([url]http://soundcloud.com/la_salle/la-salle-ft-lil-ishu-clu-hands[/url])

I'm also an artist/producer so I could probably mix your vocals depending on your presets. Just let me know.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on October 25, 2012, 07:48:44 AM
I'm a bit embarrassed... because I didn't test this in-game myself there are a few things that went un-fixed that should have been.

And if I didn't make it clear, the Final Smash is under construction for the time being. For some reason, the original FS would be glitchy so for the release, we made it do what it did in that video.

In any case... I'll probably go through the hassle of hooking up my wii and converting my SD card to be Gecko ready so I can test stuff easier since Riivo needs a restart every time I take the SD card out.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: BlueBrain on October 25, 2012, 08:01:57 AM
(http://i.imgur.com/rHNED.png)

<.<
>.>

http://www.mediafire.com/?xut4mpl61h0tbl7

for all those who just want a skin for DK, you CAN use this file, probably desyncs wifi, and will have DK's proportions, tested some animations and brawlbox and it actually looks half decent, so yeah, no vault release cuz it's not supposed to be one-slot xD


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: SwingSet on October 25, 2012, 08:10:34 AM
Sorry, computer was acting slow.

Video done processing.

Hope you understood my reference.  :srs:


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Carnage on October 25, 2012, 08:12:55 AM
i see a loose vertice on his fist on the botton left part of the preview


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on October 25, 2012, 08:14:16 AM
I see you didn't fix that error with the hand.

*dls model*

Edit: why is it just a Brres? and not a full FitDonkey.pcs


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Pervyman Trigger on October 25, 2012, 08:14:49 AM
dem nipples :srs:


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: BlueBrain on October 25, 2012, 08:43:59 AM
I see you didn't fix that error with the hand.

*dls model*

Edit: why is it just a Brres? and not a full FitDonkey.pcs

lazyness, just replace DK's model with the model inside and import the textures... xD
oh and when fixing the animations, his mouth will dissapear, just take the agoNmouth bone, and set it's rotations as in the T-pose, which is 180, -90, 0


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on October 25, 2012, 09:00:26 AM
Alright will do.

----

Ok guys... feedback time. Here is what I'm aware of:

Side Tilt has strange leg movement. This is because of a slope event that never got deleted.

Waits 2 and 3 are still Captain Falcon's. This is because I forgot to zero them out but hopefully for v2 I'll have an idea for two more unique waits.

Grabs, Up-B, and Taunts are still Captain Falcons. Grabs may not all change (I need ideas) taunts may not all change, and the Up-B I need an idea for if its gonna change.

Everything else... Feedback please. How does it feel? How does it play? Things like that... and general balance issues.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: SouthCraft on October 25, 2012, 10:05:52 AM
ok feedback

Netrual B: loving this move, my bro got mad at me since i spammed it xD it does no damage thats what makes it balanced

Side B: love the animation! it looks just like when he throws it in the movies. but the texture is messed up while throwing it :(
Side B air: also great, but you stay in air, your'e not falling thats what makes it abit OP.

Down B: great move, but it can be interruped by others, make it like he can be damaged but not knockbacked.

I personally don't have anything problems with the A atts. they're great i love you animation work Kage!


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on October 25, 2012, 11:09:30 AM
Yeah... today, after I get home from work, I'll be setting up my Wii for sure.

Gonna play test it myself and fix what needs to be fixed. Hopefully I can figure out whats the issue with the FS.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: SouthCraft on October 25, 2012, 12:17:44 PM
I got an idea for up b to Cap :) look
http://m.youtube.com/watch?v=8M54F_V7_nA (http://m.youtube.com/watch?v=8M54F_V7_nA)
0:51 - 0:53 its from mvc3


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: BlueBrain on October 25, 2012, 01:59:36 PM
u made me watch a lot of combo videos xD


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on October 26, 2012, 08:06:26 AM
No one has given feedback. I wonder if that's good or bad.

Edit: if anyone is interests in fixing some of the issues themselves here are some instructions:

Side tilt: remove the slope events in the other tab. Do this for the high and low versions too.

The wait: copy the first frame of wait1 into the first frame of wait 2 and 3.

Then lower the frame count of wait 2 and 3 to 1.

until I have an idea for those waits, that's what i'm going to do.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: BlueBrain on October 26, 2012, 08:08:14 AM
lolz, how's hulk going? :P


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: SwingSet on October 26, 2012, 01:35:32 PM
Actually I do have some couple of feedback myself.

The whole PSA was great I'd give a 9/10 to be honest.

Just one thought though. Wouldn't it be better for his B attack to reflect like Mario's cape? Or Fox's shield?


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Anivernage on October 26, 2012, 01:36:51 PM
Actually I do have some couple of feedback myself.

The whole PSA was great I'd give a 9/10 to be honest.

Just one thought though. Wouldn't it be better for his B attack to reflect like Mario's cape? Or Fox's shield?
Kagemaru said falcon wasnt reflect code friendly <.<


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: SwingSet on October 26, 2012, 01:41:14 PM
Kagemaru said falcon wasnt reflect code friendly <.<
Oh,  my bad. :oshi:

Or maybe make it not take damage?


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on October 26, 2012, 03:26:27 PM
Thats a bit OP. Not taking damage.. people would spam the move across the stage. And yeah.... the original plan was to make him Reflect things... with a little bit of damage.

Actually, I was told that the N-B doesn't do damage too... which also needs to be fixed. Its supposed to do some damage but not a whole lot. Its more of a push... then an attack.



Title: Re: Kagemaru's Thread: Captain America Released!
Post by: WH1PWH1P on October 27, 2012, 07:39:29 PM
hey man on captain america you can stay in the air if you continue doing side b in the air over and over


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on October 27, 2012, 08:28:21 PM
Yeah I know.

Its on the to-Fix list. Which reminds me... I think I'll just go ahead and post what needs to be fixed:

- Remove the slope events in the Side Tilt (High and Low too)
- Make the frame1 of wait 2 and wait 3 the same as frame1 of wait 1, then reduce their frame count to 1.
- Enable the Neutral B (air and ground) to move. (Should just be able to hit the moves character flag and that's it)
- Fix Sfx flags for the down air attack
- Make Down special in the air change sub action to the landing heavy (I don't recall which landing animation its supposed to be tbh) insread of what its on now. (its currently set to Captain Falcon's SpecialLwEndAir)
- Edit the Side Special in the air to allow the character to fall once the shield is caught.
- Add in the ability for the side special ground to be able to throw the shield diagonally up (basically in PSA it needs this, the animation is already made)
- Side Special hit boxes need to be able to hit the same target twice. Once when the shield is being thrown then once again when the shield is coming back.
- Adjust the throw attacks. (due to the bones being added, it threw off the bone mapping. If you played it in game, then you know what I'm talking about. Basically just need to go back in and make the throwN the bone that they are attached to.)
- Adjust the forward air attack sound fx flags (Not the sfx tab but the flags for when it hits)
- Lower damage and knockback for forward air.

Thats what I got so far.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Pervyman Trigger on October 29, 2012, 10:09:28 PM
Yo, whats the DEAL with sora? AM I RIGHT!?!? ey? EY?


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on October 29, 2012, 10:12:05 PM
Lol.

Well about Sora:

I just got back the files from Anonymous and I'll be testing him tomorrow. Making general tweaks and he'll be pretty much ready for a release.

So... maybe by next week we can see Sora in Brawl.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: BlueBrain on October 30, 2012, 04:57:47 AM
Lol.

Well about Sora:

I just got back the files from Anonymous and I'll be testing him tomorrow. Making general tweaks and he'll be pretty much ready for a release.

So... maybe by next week we can see Sora in Brawl.

marth or pit?


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on October 30, 2012, 07:11:03 AM
Its been long enough for people to forget? Over Marth.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: BlueBrain on October 30, 2012, 07:24:02 AM
and luffy? :oshi:


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: DoctorFlux(Mariodk) on October 30, 2012, 07:25:15 AM
and luffy? :oshi:
over marth but remember marth can be easy .rel ported
in my option marth is the best char. to be .rel ported since he dont got so many bugs if he is .rel ported compare to others .rel ports


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: BlueBrain on October 30, 2012, 07:26:31 AM
meh true, first i'll try both just on marth, and if i like him/them enough i'll have to get a ported version, cuz i like marth too much


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Anivernage on October 30, 2012, 03:41:49 PM
over marth but remember marth can be easy .rel ported
in my option marth is the best char. to be .rel ported since he dont got so many bugs if he is .rel ported compare to others .rel ports
True^ but...

Sasuke on Marth.
Luffy on Marth.
Sora on Marth.

Lol :P


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Pervyman Trigger on October 30, 2012, 04:36:56 PM
In my defense Luffy came before those two >_>


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on November 03, 2012, 11:10:20 AM
He did, but they are all awesome, they must all be on the same brawl at the same time.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Jerza on November 03, 2012, 05:18:16 PM
@kagemaru  when are you gonna release zoroark over wolf ? even if it is a beta


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on November 03, 2012, 06:51:46 PM
Asking 'when' a release is gonna come is never a good way to go.

I  have been terribly busy as of late and haven't worked on Zoroark in about 2 weeks.

However, Sora is the next on my release list. Once I get some free time to work on him, I'll finish him up. I actually need to talk to KJP or MarioDK because KJPs glide code has him freezing, but MarioDK figured out how to make an actual glide...


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: spiritpyros on November 07, 2012, 04:11:28 PM
Just curious but is sora still going to be released this week or will we wait until you put in new moves?


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on November 07, 2012, 11:22:08 PM
I never said it was gonna be released this week...

I'm actually currently waiting on word back from KJP about his glide since Sora seems to be freezing during it.

He'll freeze and not be able to move until hit. which is annoying...

Aside from that, he's practically done. its the little things that hold him back.

Also, I'm probably gonna keep his moves the same, because unlike Roxas and the others, Sora got new moves in his Drive Formes.. and since most of his normal moves are pretty much done already... not having his drive formes besides Valor being the FS kinda makes it hard to have a good pick of fancy moves for him.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: spiritpyros on November 08, 2012, 05:00:38 AM
So the glide is the problem.Well I hope it gets fixed,and finally someone trys to use drive forms but i can wait.


Title: Re: Kagemaru's Thread: Captain America Released!
Post by: Kagemaru on November 11, 2012, 08:47:10 AM
Glide is fixed.

Who wants to Beta-Test?

First three people to post get to beta. But you have to get me feedback within 48 hours.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: SonicUnderground316 on November 11, 2012, 08:49:23 AM
Glide is fixed.

Who wants to Beta-Test?

First three people to post get to beta. But you have to get me feedback within 48 hours.

Hmmm ... could be cool, yeah i want to beta tester.

Also, what the next project that on your realese/work list ?


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Anonymous on November 11, 2012, 09:14:30 AM

Glide is fixed.

Who wants to Beta-Test?

First three people to post get to beta. But you have to get me feedback within 48 hours.
How in the world did I manage to break it in the first place, I wonder... Is the glide the only thing changed from what I sent you? I heard you sent it to jrush at one point.
So the glide is the problem.Well I hope it gets fixed,and finally someone trys to use drive forms but i can wait.
lol I did that before this started. that's what this is built from.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: SwingSet on November 11, 2012, 09:34:36 AM
YES! I'm guessing I'm the third?  :happy:


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: spiritpyros on November 11, 2012, 11:42:21 AM
If not I'll be the third send it to me on Monday


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: jrush64 on November 11, 2012, 03:47:10 PM
Kagemaru, so these are the costumes I'm rigging.

(http://i.imgur.com/VmTNq.png)(http://i.imgur.com/ChqJn.png)(http://i.imgur.com/Ndf04.png)(http://i.imgur.com/3pATN.png)(http://i.imgur.com/5A9n4.png)(http://i.imgur.com/KHJDg.png)(http://i.imgur.com/1gEYU.png)

These are some keyblades I can add if you want. I'm personally adding the Fenrir keyblade to my Sora as it's pretty badass.

(http://i.imgur.com/PiGsY.png)(http://i.imgur.com/6PKsc.png)(http://i.imgur.com/zuUj0.png)(http://i.imgur.com/GSv5I.png)(http://i.imgur.com/ImmOd.png)(http://i.imgur.com/jyiD4.png)(http://i.imgur.com/BCj6V.png)(http://i.imgur.com/LSAgG.png)(http://i.imgur.com/1bzUM.png)(http://i.imgur.com/Ga3RC.png)

And compare these 2 models. The first one is the Sora model you have. The second one is the HQ one I'm almost done rigging for you.

(http://i.imgur.com/dZXne.png)(http://i.imgur.com/4Gcba.png)

I'm also going to make a halloween pack because there are lots of costumes for him and also a TRON pack because there are lots of textures for him.

What do you think  ;D?


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Chaos_Knight on November 11, 2012, 03:57:46 PM
Thanks to Thany, I'm gonna port this over Pit. :srs: So long EY's Sora.  :'( But what's gonna really gonna bother is that Sora will be sounding like Marthand I don't want that x.x Good thing Reaver Ind. knows how to deal with that... >.>


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 11, 2012, 04:39:03 PM
Anonymous: the TransN bone wasn't edited. I didn't know it needed to be.

J rush: words cannot express the awesomeness that is your post.

And 2,5,8,9, are some of my favorite keyblades. Oblivion and oath keeper being my two favorite


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Don Jon Bravo on November 11, 2012, 04:40:40 PM
hai
happy 100 pages!


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 11, 2012, 04:43:11 PM
Woot!


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: SwingSet on November 11, 2012, 05:33:23 PM
hai
happy 100 pages!
Dammit you beat me to it!! :rage:

[censored] you D:


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Anonymous on November 11, 2012, 05:46:27 PM
Anonymous: the TransN bone wasn't edited. I didn't know it needed to be.
Then how did it work before?
Whatever. good to hear it's working now. but does cure work, yet? I just realized I left the graphic in my dropbox, too  :>.>palm:

and jrush, good luck. I tried the hi-poly model, and it worked for the most part, but as you can see the straps and facial expressions didn't go too well.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 11, 2012, 09:12:53 PM
I don't know... I still haven't actually played with it myself yet. Assassin's Creed 3 and Halo4 as well as my new found love for How I Met Your Mother (Netflix... I've been watching for days...) has been keeping me pre-occupied along with work and school.

But ayway... I don't know how it worked for you and not JRush or KJP. Cause they are the ones that experienced the problem and KJP fixed it and JRush confirmed it.

I'm probably gonna fix the side b to make it not usable indefinitely in the air and then release it. I'll more then likely wait for J to finish the models though... I do wants me some key blades.

I'm also gonna post who the testers are. I'll be editing this post since I started writing it before I checked.

Post Merge: November 11, 2012, 09:15:00 PM
SonicUnderground
Lilian
Neox

Those are the three beta testers. Anonymous doesn't count since he is part of the project already...

You guys may get it tonight or tomorrow. But I want feedback within 48 hours. You can post it here or pm it to me. I don't care which.

Also, yes Anonymous I'm told that the magic works. Though I'll be testing this stuff out for myself probably tuesday.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Anivernage on November 11, 2012, 10:30:24 PM
Dammit you beat me to it!! :rage:

[censored] you D:
Lololol specially the black text.

Also HAPPY 100 PAGES!!!!!! :happy:


------------
If someone can post the pic i posted in the presidental election thread 1st page will complete my post.. my phone isnt friendly with copy paste somehow.  :srs:



Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Chaos_Knight on November 11, 2012, 10:43:55 PM
(http://www.aaii-pucp.org/sites/default/files/images/jesus%20meme.jpg)


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Anivernage on November 11, 2012, 10:59:49 PM
HAPPY 100 PAGES ! ! ! ! ! !
(http://www.aaii-pucp.org/sites/default/files/images/jesus%20meme.jpg)

Love you Chaos/Pear_knight no homo  :srs:


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Inu Kazane on November 11, 2012, 11:05:23 PM
I can wait for the Sora PSA :pump:


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: spiritpyros on November 12, 2012, 05:03:25 AM
Alrighty send it to me ASAP.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Carnage on November 12, 2012, 10:03:17 AM
100 pages alredy  wow that was fast


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Pervyman Trigger on November 12, 2012, 12:03:40 PM
Happy 100 my boy! I always knew you'd make it this far
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/ThumbsUpSmall.png)


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: spiritpyros on November 12, 2012, 12:23:51 PM
this just shows you how great kagemaru will be


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: SiLeNtDo0m on November 12, 2012, 12:25:31 PM
(http://www.reactiongifs.com/wp-content/uploads/2012/07/20120607035837_auto.gif)(http://www.reactiongifs.com/wp-content/uploads/2012/07/20120607035837_auto.gif)(http://www.reactiongifs.com/wp-content/uploads/2012/07/20120607035837_auto.gif)(http://www.reactiongifs.com/wp-content/uploads/2012/07/20120607035837_auto.gif)(http://www.reactiongifs.com/wp-content/uploads/2012/07/20120607035837_auto.gif)(http://www.reactiongifs.com/wp-content/uploads/2012/07/20120607035837_auto.gif)(http://www.reactiongifs.com/wp-content/uploads/2012/07/20120607035837_auto.gif)
HAPPY 100 PAGES!


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: jrush64 on November 12, 2012, 01:08:12 PM
Hey Kagemaru, Happy 100. I'll get Sora and Dante to you tomorrow.  ;D


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Chaos_Knight on November 12, 2012, 01:20:33 PM
Kagemaru, so these are the costumes I'm rigging.
([url]http://i.imgur.com/VmTNq.png[/url])([url]http://i.imgur.com/ChqJn.png[/url])([url]http://i.imgur.com/Ndf04.png[/url])([url]http://i.imgur.com/3pATN.png[/url])([url]http://i.imgur.com/5A9n4.png[/url])([url]http://i.imgur.com/KHJDg.png[/url])([url]http://i.imgur.com/1gEYU.png[/url])
I just noticed there's no DDD outfit. You can't forget that outfit. :srs: And KH1 Sora needs a size mod since he's shorter than KH2 Sora.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 12, 2012, 01:28:46 PM
Thanks everyone for the comments. I'm gonna try and push out better quality animations and psas once school and work stop being so crazy. i'm also gonna begin making a machinima when I get the equipment. Look forward to that to.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Chaos_Knight on November 18, 2012, 06:14:22 PM
Lookie what I found...
(http://img138.imageshack.us/img138/9844/kh2soraddd.png)

Extra Alt?  :happy:

Also, I honestly didn't make the texture. I found it online.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 18, 2012, 06:57:37 PM
That actually looks pretty cool. I may use that texture for my machinima.

Speaking of Sora...

sorry for the delay concerning the beta tests. I'm thinking of just releasing it with Roxas as previously planned.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Chaos_Knight on November 18, 2012, 07:02:26 PM
That actually looks pretty cool. I may use that texture for my machinima. Speaking of Sora... sorry for the delay concerning the beta tests. I'm thinking of just releasing it with Roxas as previously planned.
If you want, I could send it to you via PM. It is a texture swap after all.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 18, 2012, 08:47:13 PM
I'll wait on that. No worries.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: rax189 on November 18, 2012, 11:55:34 PM
HAPPY 100 PAGES ! ! ! ! ! !
([url]http://www.aaii-pucp.org/sites/default/files/images/jesus%20meme.jpg[/url])

Love you Chaos/Pear_knight no homo  :srs:

I hope im not to late but...
HAPPY 101 PAGES WOOOO
xD


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 21, 2012, 08:16:22 PM
https://join.me/881-848-700

Streaming animations. Mostly gonna be doing stuff for Ridley, but I'll probably fix up some stuff for my other projects as well.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Anivernage on November 21, 2012, 08:44:21 PM
https://join.me/881-848-700

Streaming animations. Mostly gonna be doing stuff for Ridley, but I'll probably fix up some stuff for my other projects as well.
epic !

sadly a phone cant see it uh...oh well next time ;-;


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Don Jon Bravo on November 21, 2012, 08:45:09 PM
epic sadly a phone cant see ut...oh well next time ;-;
dats why u need a winmo (windowsmobile)
:P


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Anivernage on November 21, 2012, 08:46:56 PM
dats why u need a winmo (windowsmobile)
:P
im his evil nemesis....android :P


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Don Jon Bravo on November 21, 2012, 08:49:55 PM
*offtopic

Android Killer
its all about dat WinMo!


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 21, 2012, 11:27:28 PM
I want one... I sell them to people at my job... I so want one...


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Anivernage on November 22, 2012, 12:11:29 AM
I want one... I sell them to people at my job... I so want one...
which side windowsmobile or android?

hope its android. :>.>:


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 22, 2012, 12:23:54 AM
I work at AT&T so I sell them both. The windows phone is kinda big for my tastes... but it has a nice OS.

Anywhoo... I'm ending the stream now. Thanks to those who tuned in. I realized I forgot to post that I was streaming in my thread topic so some ppl may have missed it. Sorry.

Happy thanksgiving everyone.


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Leon Exodio on November 22, 2012, 12:29:43 AM
had fun watching you do ur thing on ur computer


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Anivernage on November 22, 2012, 12:41:50 AM
I work at AT&T so I sell them both. The windows phone is kinda big for my tastes... but it has a nice OS.

Anywhoo... I'm ending the stream now. Thanks to those who tuned in. I realized I forgot to post that I was streaming in my thread topic so some ppl may have missed it. Sorry.

Happy thanksgiving everyone.
ahhh i wanted to watch your stream!! :oshi:

Btw Happy Thanksgiving!! ;D
Turkey and hamm until i die!!


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 22, 2012, 12:44:56 AM
yeah, I'll be streaming tomorrow (today) too. Since I get to enjoy my thankgsiving alone this year, I'm gonna spend it animating and coloring a thanksgiving picture


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Carnage on November 22, 2012, 03:04:20 AM
got your animations they look preety neat when kjp sneds me the pac file with hurtboxes fixed and all i will be codding the rest


Title: Re: Kagemaru's Thread: Sora ready for release.
Post by: Kagemaru on November 22, 2012, 01:07:56 PM
Streaming again...

Today's focus: Hulk, Ridley, Sora


Title: Re: Kagemaru's Thread: Streaming on Thanksgiving :D
Post by: Anivernage on November 22, 2012, 01:11:39 PM
Streaming again...

Today's focus: Hulk, Ridley, Sora
why phone....why you cant see an stream :oshi:


Title: Re: Kagemaru's Thread: Streaming on Thanksgiving :D
Post by: BlueBrain on November 22, 2012, 01:42:59 PM
hulk :af:

btw, ur needing rocks, right? xDDD


Title: Re: Kagemaru's Thread: Streaming on Thanksgiving :D
Post by: Kagemaru on November 22, 2012, 01:44:20 PM
https://join.me/186-203-511

Forgot to post the stream link... silly me.

@Joke: The rocks were gonna be imported GFX I believe.  Did you ever give me the new model with fixed bones?


Title: Re: Kagemaru's Thread: Streaming on Thanksgiving :D
Post by: SonicUnderground316 on November 22, 2012, 05:37:48 PM
At the time look into the streamming, I see that you work on Chun-li. THAT MADE MY DAY :happy: LOL !!!

From the stream, I saw that you made the Front smash and you are currently working on the Spininning bird kick (at the moment i'm writtng this). I know that she took a backsit to other of your project i'm assuming it still in its early developement but could you give us a Progress pourcentage just to give us and idea? Thank you verymuch for making this man i'm REALLY looking foward to it.
 


Title: Re: Kagemaru's Thread: Streaming on Thanksgiving :D
Post by: BlueBrain on November 22, 2012, 06:00:59 PM
https://join.me/186-203-511

Forgot to post the stream link... silly me.

@Joke: The rocks were gonna be imported GFX I believe.  Did you ever give me the new model with fixed bones?
yes i did, dig a bit in ur thread, i posted the link publicly here xD


Title: Re: Kagemaru's Thread: Streaming on Thanksgiving :D
Post by: Kagemaru on November 22, 2012, 08:27:04 PM
Digging T_T

I'll look for it... but as far as Chun-Li goes, I'm finishing up her Final Smashes now... and after that I just need to do her throws, and Win/Taunts

So... lets say 75% done animation wise... if not a bit more. The PSA is not been worked on just yet so that may take a while.

Post Merge: November 22, 2012, 10:22:07 PM
Streaming done for today, BUT looking at the model of Hulk I just got... I think I'll try and finish this up a bit quicker cause the model... is just so much better looking then the last one.

The previous model had a HUGE chest... this one... its just better :D


Sadly... i'm gonna have to re-do pretty much all the animations I'd done.


Title: Re: Kagemaru's Thread: Sauce?
Post by: SonicUnderground316 on November 23, 2012, 10:58:20 AM
Digging T_T

I'll look for it... but as far as Chun-Li goes, I'm finishing up her Final Smashes now... and after that I just need to do her throws, and Win/Taunts

So... lets say 75% done animation wise... if not a bit more. The PSA is not been worked on just yet so that may take a while.


Cool thanks for the info mate, can't wait ! Btw, saunce ? as in awesome sauce  :-\ !



Title: Re: Kagemaru's Thread: Sauce?
Post by: jrush64 on November 23, 2012, 04:44:33 PM
Yo, the model is 95% complete. What do you think? Need the motion file to test, but it should be fine.

(http://i.imgur.com/dox7l.png)


Title: Re: Kagemaru's Thread: Sauce?
Post by: SwingSet on November 23, 2012, 06:41:29 PM
Her legs look incredible!  :srs:



Title: Re: Kagemaru's Thread: Sauce?
Post by: Kagemaru on November 23, 2012, 09:48:08 PM
I love that model :D it should actually look a lot better with the motion file since the flaps of her dress with the current model aren't 100% rigged nicely. So...

:happy:


Title: Re: Kagemaru's Thread: Sauce?
Post by: Chaos_Knight on November 23, 2012, 09:57:50 PM
Dem legs.... :srs:


Title: Re: Kagemaru's Thread: Sauce?
Post by: Kagemaru on November 23, 2012, 10:09:14 PM
Sadly the way the bone tree is set up, it may not look perfect. The bones are still Zelda's who's legs don't begin until... a quarter of the way down Chun-Li's thighs. So it may look kinda strange.

Its not really noticable with her default outfit cause the dress hides it but it might be a bit more noticable with this outfit.

Then again... her fighting stance is a lot different with that outfit so I may do a version with her in THAT stance as well. Two motion packs... only difference being her wait1 (and every animation starting and ending with it)

Post Merge: November 23, 2012, 10:26:16 PM
SSBB Hacks: Sora Moveset Ny Kagemaru (http://www.youtube.com/watch?v=WO3mlPRaI10#ws)

Sora preview video. :D

Only thing not shown is his magic. Which I'll leave instructions on how to use in the DL.

Remember guys... me and JRush are releasing Sora and Roxas at the same time. I don't know exactly how much more work Roxas needs so asking me when I'm going to release this... wont get you anywhere. But JRush said he was shooting for this weekend. So... fingers crossed?


Edit 2:

In light of my newly acquired Hulk Model... I'll be re-doing some of his moves from scratch and making new ones NOT from MvC3

Because this model is so much better, it gave me ideas as to what to animate that would be really cool. The moves that are gonna stay are: Gamma Charge, Gamma Wave and Gamma Tsunami. As well as his standing H and M moves probably and of course... I'll TRY and keep the Grab he did on Loki... hopefully I wont have to make that from scratch... Hulk is gonna need a lot more work the most of my other PSAs do because he's got the animations for walking when holding a grabbed item/person and I don't exactly understand 100% how that works for me to change his animation.


Edit 3: Also... I just realized how HUGE Hulk is...

Like... its crazy. T-posed, Bowser comes up to his chest... I LOVE IT!


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: Chaos_Knight on November 23, 2012, 11:35:41 PM
All of my hype for Sora. :srs: Just needs SFX. Also, lazy on the winning animations? :P


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: SwingSet on November 23, 2012, 11:43:21 PM
Voted for green rage monster.


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: Kagemaru on November 24, 2012, 12:14:27 AM
No... I didn't make them. Anonymous did. TBH I never looked at them in detail so I'll probably go back in and fix them up.

He had already made Taunts and Win/Waits so I focused on the attacks. There is actually another grab that was going to be available during the FS mode but I may make that the standard forward throw. We'll see... its basically him throwing the keyblade like Strike raid BUT the key blade continues to strike the target until Sora jumps at them and grabs the key blade and strikes with the other one he's holding (which is why its only available during the FS) But I could tweak it to work with just one keyblade.


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: Anonymous on November 24, 2012, 07:08:16 AM
lazy on the winning animations? :P
Yes I was. I told myself I'd (attempt) fix them since the first release, and I put it off every time :x

Looking at this moveset again, it actually looks better to me. the only things I would change is the stiff transitions in the glide, and swapping the down smash and vB... If they haven't been already.


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: Chimæra on November 24, 2012, 07:39:09 AM
I just saw the sora video which is cool and all but doesnt it look a little janky
i just think the way he moves and his side b are off but otherwise cool character
looks like sora from ssf2 but i think you mean to do that


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: BlueBrain on November 24, 2012, 08:00:59 AM
HULK SMASH!!!!!! bros brawl

get to work good sir :srs:


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: Kagemaru on November 24, 2012, 08:29:50 AM
The glide... I'm not 100% sure how to make that more smooth.

@99Lives: Thanks for having your first post be in my thread. Even though it wasn't really a good thing, I appreciate the input. I don't see exactly what you mean by 'off' with the side-b

@Anonymous: I didn't swap them. I don't see much point to be honest. Its ALMOST the same attack... just a different effect. Sora's move pool is kinda limited unless he's in a drive form.

@Joke.: I got called into work 4 hours early cause my manager was running late... I decided to bring my laptop and I'm working on Hulk now (cause she showed up and I have 2.5 hours of free time before I need to clock back in.) The wait1 is WAAAAAAAAAAAY better then the old one. :D


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: BlueBrain on November 24, 2012, 08:36:13 AM
:P
cool

u better do ur best on this sir, then i may even fix that stray vertex in his hand xD


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: Kagemaru on November 24, 2012, 08:44:04 AM
You also didn't rig the thumbs and there are some gaps in the model at the neck and the pants.

I also can't release this until you give me the model as a FitDonkey.pcs


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: BlueBrain on November 24, 2012, 08:47:10 AM
just put the stuff that's in the brres in a donkey kong file u may as well wanna reduce the texture size to 512x512


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: Chimæra on November 24, 2012, 08:48:53 AM
The glide... I'm not 100% sure how to make that more smooth.

@99Lives: Thanks for having your first post be in my thread. Even though it wasn't really a good thing, I appreciate the input. I don't see exactly what you mean by 'off' with the side-b

@Anonymous: I didn't swap them. I don't see much point to be honest. Its ALMOST the same attack... just a different effect. Sora's move pool is kinda limited unless he's in a drive form.

@Joke.: I got called into work 4 hours early cause my manager was running late... I decided to bring my laptop and I'm working on Hulk now (cause she showed up and I have 2.5 hours of free time before I need to clock back in.) The wait1 is WAAAAAAAAAAAY better then the old one. :D

In the vid he shoots the side B like 3 times close range and when he does it goes past the guy and does no damage
looks like if you shoot it too close it wont work
when you do it close like that it goes past the captain america


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: Kagemaru on November 24, 2012, 09:17:12 AM
Thats the neutral B actually... which is called Strike Raid. The hitbox may need to happen sooner which is just a timing thing. Small issue.


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: spiritpyros on November 24, 2012, 10:28:12 AM
Sora seems pretty good so far my only problem is the wait,Justine question do you mean this weekend as in the 24-25 of November or November,31- december,1


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: Kagemaru on November 24, 2012, 11:00:32 AM
Hopefully actually... I'll get with J to see how Roxas is going.

As far as Hulk goes, Joke.  what would reducing the texture size to 512x512 do?


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: BlueBrain on November 24, 2012, 11:13:18 AM
reduce lag if there is any


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: jrush64 on November 24, 2012, 11:17:36 AM
Cool to see Sora looking awesome as always. Does that video contain valor form because it would have been cool to show some combos.


Title: Re: Kagemaru's Thread: Sora Preview Video!
Post by: Kagemaru on November 24, 2012, 11:53:39 AM
Lee didn't include that either. But I got your PM and....

I'm releasing Sora TODAY!

:happy:

Just give me some time to put the download together since I'm doing this at work...


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chimæra on November 24, 2012, 12:03:13 PM
it looks kinda janky like i said
animations kind of look too quick or broken up
but since when have animations been good
or looked natural

why are you releasing it today

it also looked like he had no kill moves cept fsmash and when he hits it seems like only the middle of the sword hits sometimes.


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chaos_Knight on November 24, 2012, 12:07:22 PM
it looks kinda janky like i said animations kind of look too quick or broken up but since when have animations been good or looked natural
Blame Marth's bone tree.


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: 5una~ on November 24, 2012, 01:46:16 PM
Cool if Sora is being released today does that mean Roxas is as well?


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: jrush64 on November 24, 2012, 03:08:59 PM
Nah Roxas aint releasing yet. I'm finalizing some things with him. Only Sora today.

@Kegamru, I'm finalizing Dante and hope to send it to you by tomorrow. So we can get started on this dude.




Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Kagemaru on November 24, 2012, 03:13:05 PM
No. JRush isn't gonna release Roxas today. He is the one that convinced me to not wait and release him today.

@99: Marth is fairly bony compared to Sora. Its actually pretty hard to make an authentic looking Sora with Marth's bone tree. His arms are very skinny... His up-smash is also a killing move and his forward Air is a decent strength kill move.

That and artificial glides are complicated because... they are artificial. One day I may convince Pervy to make a perfect model port of Sora over Pit (cause Pervy does the best custom models IMO. No offense to anyone else, but I've worked with him for the longest) Pit has more model changers then Marth too.

Anyway, I don't think I'll be able to compile this at work until my manager leaves so... 6-8 expect a release. No later then 11 my time though... and its 4:11 now.


@Jrush: Very nice. Dante will be a work of art... I'm gonna put the same amount of effort if not more effort that I put into Sanji. (You guys are really gonna love Sanji... his animations are so smooth :happy:)


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chaos_Knight on November 24, 2012, 03:24:02 PM
  That and artificial glides are complicated because... they are artificial. One day I may convince Pervy to make a perfect model port of Sora over Pit (cause Pervy does the best custom models IMO. No offense to anyone else, but I've worked with him for the longest) Pit has more model changers then Marth too.
Eternal Yoshi did mention in his thread that he import a high poly KH2 Sora over Pit...


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: jrush64 on November 24, 2012, 05:16:50 PM
(http://i.imgur.com/qD1jL.png)

Should be done tomorrow. So I can include all those textures. I already have it working in game but the head looks weird right now. Plus I need to vertex the hand around the keyblades. But fingers are rigged though.


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chaos_Knight on November 24, 2012, 05:21:58 PM
That reminds me, are you gonna include the DDD texture I sent you with the psa? :O


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chimæra on November 24, 2012, 05:51:58 PM
No. JRush isn't gonna release Roxas today. He is the one that convinced me to not wait and release him today.

@99: Marth is fairly bony compared to Sora. Its actually pretty hard to make an authentic looking Sora with Marth's bone tree. His arms are very skinny... His up-smash is also a killing move and his forward Air is a decent strength kill move.

That and artificial glides are complicated because... they are artificial. One day I may convince Pervy to make a perfect model port of Sora over Pit (cause Pervy does the best custom models IMO. No offense to anyone else, but I've worked with him for the longest) Pit has more model changers then Marth too.

Anyway, I don't think I'll be able to compile this at work until my manager leaves so... 6-8 expect a release. No later then 11 my time though... and its 4:11 now.


@Jrush: Very nice. Dante will be a work of art... I'm gonna put the same amount of effort if not more effort that I put into Sanji. (You guys are really gonna love Sanji... his animations are so smooth :happy:)

Okay then with all the complications i guess you guys did well
but one question is why you stuck with that down smash like the one in ssf2
i hated it in ssf2 and it works the same here..


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chaos_Knight on November 24, 2012, 05:54:15 PM
Okay then with all the complications i guess you guys did well but one question is why you stuck with that down smash like the one in ssf2 i hated it in ssf2 and it works the same here..
Eternal Yoshi's version had the same Down Smash too. It's a fitting move imo. Plus every sword-wielding character in Braw; has the same Down Smash. So how about a change for once. :/


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Kagemaru on November 24, 2012, 06:00:36 PM
Not in my release tonight. I'm only including the one model I have and the moveset. All the extra stuff will come when Jrush is done with it.

Also, I need Pervy to customize that model cause I doubt that it has all the bells and whistles that I need. And Pervy is my go-to guy when it comes to custom models. Luffy... Sanji... works of absolute art because of him.

I have never seen Sora in SSF2... I've never played it tbh. I don't know what Sora does in that game.

I used that move because again... Sora's move pool is fairly limited.


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chimæra on November 24, 2012, 06:00:54 PM
Eternal Yoshi's version had the same Down Smash too. It's a fitting move imo. Plus every sword-wielding character in Braw; has the same Down Smash. So how about a change for once. :/
true true everyone does hit one way then the other for sword dsmashes
i guess it is a change
but i would have something else
dont look at me for ideas though
hey what if i had ideas for a character and i cant hack what do i do
theres a thread to do it but i dont know how


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: narutofan1 on November 24, 2012, 06:03:43 PM
Eternal Yoshi's version had the same Down Smash too. It's a fitting move imo. Plus every sword-wielding character in Braw; has the same Down Smash. So how about a change for once. :/

you think sora is a sword wielding character, lol. a key blade is not a sword.
there's a difference between a sword and what sora uses.

and pear knight, stop spamming PMs to me.

anyways. i hope sora is good.



Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: jrush64 on November 24, 2012, 06:07:04 PM
The DDD model won't be there today. Cus I have to probable rig it all over again and I just cant be bothered to do that now.


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chaos_Knight on November 24, 2012, 06:08:22 PM
you think sora is a sword wielding character, lol. a key blade is not a sword. there's a difference between a sword and what sora uses. and pear knight, stop spamming PMs to me. anyways. i hope sora is good.
:>.>palm: Stop trying to sound smart. I know it's a keyblade. Then why does Sora swing that thing like a sword anyway?

The DDD model won't be there today. Cus I have to probable rig it all over again and I just cant be bothered to do that now.
Well I actually I sent Kage a custom texture  But it's like KH2 Sora with DDD clothing. (I'm sick of playing as Young Sora even though he has new clothes tbh. >.>)


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Kagemaru on November 24, 2012, 06:09:21 PM
You're 5 posts in and I'm bout' to drop some knowledge on you :af2:

Round these parts if you want something done, you gotta either learn how to do it yourself or prey that someone finds mercy on your request...

Learning how to Animate isn't hard. Learning how to PSA isn't really THAT hard but it takes some getting used to. Animating is more of a talent then a skill. PSA is more of an acquired knowledge...

But also you should try to at least attempt a suggestion to things before downing what is...

@Narutofan1: A keyblade in this situation is being referd to as a sword. I'm sure we all know its not 'technically' a sword since its... a giant key but you see the word 'blade' at the end of it... kinda puts emphasis on the fact that its sword-like. No need to go off on the guy about it >_>


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chimæra on November 24, 2012, 06:13:46 PM
looks like animating is hard because all the animated characters on youtube look janky too

i dont think i want to learn to hack but i just want to play as cool new characters
hacking isint really for its weird


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Anivernage on November 24, 2012, 06:17:10 PM
:>.>palm: Stop trying to sound smart.
You made my day xD


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: narutofan1 on November 24, 2012, 06:17:20 PM
looks like animating is hard because all the animated characters on youtube look janky too i dont think i want to learn to hack but i just want to play as cool new characters hacking isint really for its weird


why are you saying this?

Animating is easier than PSAing in my opinion and why are you saying they look janky?



Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: jrush64 on November 24, 2012, 06:21:20 PM
@Pear_knight, I think Sora younger in DDD. But I'll get it done for you, don't worry.

Like Kagemaru said, Marth's bones are long that's why Sora looks a little lanky.


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Kagemaru on November 24, 2012, 06:24:03 PM
I'm told I'm actually one of the better animators around these parts...

If you're looking for absolutely 100% smooth looking animations then you may wanna invest in some professional animators and not people who do this in their free time. We also don't have a program thats 100% smooth with animating. Brawl Box has its fair share of issues.


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chaos_Knight on November 24, 2012, 06:26:09 PM
@Pear_knight, I think Sora younger in DDD. But I'll get it done for you, don't worry.  
I know that. I'm just saying I found a custom texture that looks like this:
(http://img138.imageshack.us/img138/9844/kh2soraddd.png)
Extra Alt?  :happy:
 
inb4narutofan1saysKH2Soradoesntwearthoseonlyyoung Soradoes


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: jrush64 on November 24, 2012, 06:29:25 PM
Oh alright. That'll be easy. I thought you wanted the young version of him with DDD texture.


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Chimæra on November 24, 2012, 06:33:32 PM
i mean like show me animations that dont look weird stiff or sloppy because most characters ook sloppy because how people animate it

it ruins aa perfecty good hack when the new animations suck and i dont mean your project no dis to it


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: jrush64 on November 24, 2012, 06:35:35 PM
 :notimp:


Title: Re: Kagemaru's Thread: Releasing Sora Today
Post by: Kagemaru on November 24, 2012, 06:38:01 PM
I'm actually planning to use THAT outfit for my personal machinima.

Also... I'm having a lot of time to respond in my thread cause we're REALLY slow at work atm.

@99: Maybe its the videos you're watching but personally I'd take a look at the Ridley video cause those are some smooth animation. Also, if you dig, you can find some gifs of Sanji or Ken/Ryu around here that are good.

Post Merge: November 25, 2012, 09:20:35 AM
https://join.me/776-891-537

Doing mostly Hulk and Chun-Li animations today. :D


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Chaos_Knight on November 25, 2012, 11:55:25 AM
So I'm trying out Sora and...

1. A giant keyblade appears whenever I shield.

2. You can do Air Side-B continuously though I find it annoying and should be used once (even though it is a fun way to troll when doing multiplayer. >_>)

3. Sora starts off in Valor Form for a second wheneve the match starts.

4. Sora appears off-screen for a second after I do Up-B.

5. Valor Sora's air Up-A attack seems to make go a lil too high and a lil too fast imo.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Kagemaru on November 25, 2012, 12:01:07 PM
1: Thats new... I'll have to look into that.

2: I think thats something hard coded with Marth but I'll try adding more end lag to it so that you actually do fall more before you can use it again.

3: Small glitch. I know how to fix it.

4: Can't fix that. I have no idea why that happens either.

5: Its Valor Form (His FS... Balance has a kinda steep playing curve here)

Thanks for the feedback.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: narutofan1 on November 25, 2012, 12:37:52 PM
So I'm trying out Sora and... 1. A giant keyblade appears whenever I shield. 2. You can do Air Side-B continuously though I find it annoying and should be used once (even though it is a fun way to troll when doing multiplayer. >_>) 3. Sora starts off in Valor Form for a second wheneve the match starts. 4. Sora appears off-screen for a second after I do Up-B. 5. Valor Sora's air Up-A attack seems to make go a lil too high and a lil too fast imo.


yeah, that happened to me too, i think it's some type of GFX Glitch.

having a giant key blade out as i'm guarding is kinda annoying.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Kagemaru on November 25, 2012, 12:50:41 PM
Can someone screen shot that... cause I really dont know why thats happening. This is the same motion pack that was used in the video... same psa too.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: narutofan1 on November 25, 2012, 12:54:59 PM
Can someone screen shot that... cause I really dont know why thats happening. This is the same motion pack that was used in the video... same psa too.


this problem only shows up when blocking and i think it's some type of GFX glitch.

why would a key blade GFX be on his guard animation?


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Chaos_Knight on November 25, 2012, 12:57:48 PM
Can someone screen shot that... cause I really dont know why thats happening. This is the same motion pack that was used in the video... same psa too.
Have you checked the model you were using? I checked the one you included with the PSA in BB, and there was another keyblade sitting there at Sora's feet.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Kagemaru on November 25, 2012, 12:59:08 PM
Yeah thats the right model because that extra keyblade is the keyblade that he throws for Strike Raid.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Anonymous on November 25, 2012, 01:22:04 PM

this problem only shows up when blocking and i think it's some type of GFX glitch.

why would a key blade GFX be on his guard animation?
Yeah thats the right model because that extra keyblade is the keyblade that he throws for Strike Raid.
It's because it's on the throwN bone, which is what scales the sheild. This should fix it (https://dl.dropbox.com/u/51153042/Try%20This.pac)


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Kagemaru on November 25, 2012, 02:19:44 PM
Anonymous, go ahead and edit the vault release with that fix.

I r busy


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: tigertenaka on November 25, 2012, 02:27:37 PM
Just saw the video, and even though it's only V1, it already looks amazing.  I wish I wasn't out of town so I could try it out.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: RedMan911 on November 25, 2012, 03:21:33 PM
I also tried it out. Another thing I noticed is the thunder is more like Thundaga, it intsantly kills opponents when I used it.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Anonymous on November 25, 2012, 03:51:44 PM
I also tried it out. Another thing I noticed is the thunder is more like Thundaga, it intsantly kills opponents when I used it.
....I think this is a problem on your end. I tried it and got no such results
--------------------------------------------------------------------------------------------------
If you downloaded the small update and saw that sora's torso was missing, I fixed it.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Kagemaru on November 25, 2012, 04:27:16 PM
Alright... thanks for fixing that. I was busy... taking a nap (sorry) I'm actually waiting on my friend to cut my hair so in the mean time, I'll stream some more animations.

There was a small setback... The hulk motion.pac I was working on suddenly froze in BB and I hadn't saved any of the work I'd done.

So I pretty much wasted the first 3 hours of that stream. The down smash was done... the Loki grab and the MvC grab was done. Very... very... sad about having to do those over. But the side tilt is still in tact.

Side tilt for those Hulk fans out there is that kick he issued to that one guy in the last Hulk movie. The one that broke every bone in his body... Hulk's Sparta kick but more easy going.

Also, I don't remember if i stated it here... but his moveset wont be entirely based on MvC anymore. He's entirely too big for that. A jab from him will sore clear over Mario's head... So I'm improvising most things.


Stream Link:
https://join.me/622-901-556


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: jrush64 on November 25, 2012, 04:53:01 PM
I'll release a Sora complete pack tomorrow with a whole bunch of costumes. I have a whole bunch of stuff rigged for Sora. Hallowwen costume, different masks, Tron costume different colors, All drive forms, Steamboat form.

For the Tron form, he changes to the red one as final smash. Halloween costume, he gets a different mask. Steamboat form, he turns anti form.

The neutral KH2 form has 9 keyblades all rigged and working in game.

(http://i.imgur.com/z7uxb.png)

(http://i.imgur.com/GGXDR.png)(http://i.imgur.com/smC52.png)(http://i.imgur.com/KJPOL.png)(http://i.imgur.com/8lS2L.png)(http://i.imgur.com/4szBE.png)(http://i.imgur.com/WMzPT.png)(http://i.imgur.com/D0ogK.png)


All that's left is Christmas costume, the small clothes version from KH2 and KH1 model. I'll do those tomorrow before I release everything.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Chaos_Knight on November 25, 2012, 04:57:58 PM
Words can explain how much I love that post. :srs:


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Kagemaru on November 25, 2012, 05:24:44 PM
^That


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Chaos_Knight on November 25, 2012, 05:28:39 PM
I'll release a Sora complete pack tomorrow with a whole bunch of costumes. I have a whole bunch of stuff rigged for Sora. Hallowwen costume, different masks, Tron costume different colors, All drive forms, Steamboat form.

For the Tron form, he changes to the red one as final smash. Halloween costume, he gets a different mask. Steamboat form, he turns anti form.

The neutral KH2 form has 9 keyblades all rigged and working in game.

([url]http://i.imgur.com/z7uxb.png[/url])

([url]http://i.imgur.com/GGXDR.png[/url])([url]http://i.imgur.com/smC52.png[/url])([url]http://i.imgur.com/KJPOL.png[/url])([url]http://i.imgur.com/8lS2L.png[/url])([url]http://i.imgur.com/4szBE.png[/url])([url]http://i.imgur.com/WMzPT.png[/url])([url]http://i.imgur.com/D0ogK.png[/url])


All that's left is Christmas costume, the small clothes version from KH2 and KH1 model. I'll do those tomorrow before I release everything.


Words can explain how much I love that post. :srs:
^That
Fixed ^

Also I think you give Halloween Sora his Pumpkin King keyblade and Christmas Sora his Decisive Pumpkin imo.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: jrush64 on November 25, 2012, 05:30:02 PM
Thanx dude. Took quite a lot of time. I'll also add the DDD texture to both young and KH2 Sora.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: spiritpyros on November 25, 2012, 06:23:07 PM
My god that complete pack is soo awe inspiring


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Resistance on November 25, 2012, 06:29:06 PM
i found 2 keyblades from the game that can only be unlocked by cheats and i have the models


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: jrush64 on November 26, 2012, 06:35:04 PM
It's complete and ready to be released on the vault. What do you think?

(http://i.imgur.com/6pAp8.gif)

25 keyblades, 43 costumes. I'm tired of Sora right now.... Also did you see the little surprise in there...  :af:

Is good enough to be on the blog?


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Bagel on November 26, 2012, 06:38:15 PM
good job with Sora... hes one of the only PSA's in which I actually enjoy "A" moves and smashes more than the "B" moves. And is his FS Drive mode or something?


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Chaos_Knight on November 26, 2012, 06:46:04 PM
It's complete and ready to be released on the vault. What do you think? ([url]http://i.imgur.com/6pAp8.gif[/url]) 25 keyblades, 43 costumes. I'm tired of Sora right now.... Also did you see the little surprise in there...  :af: Is good enough to be on the blog?
Damn.....that's a lot of costumes.... O.o Wtf!? Atlantica Sora!? xD

Also I think you should throw in a Roxas alt. Just for a bonus. But that's my thought. :P


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: jrush64 on November 26, 2012, 06:52:17 PM
Yeah I know. Might do that when I release the real complete next one with KH1 sora and anti form.

I'm just tired of Sora now though, so I'll jsut fix any problems if they're reported.

And yeah lol at Atlantica Sora. Was so friggin easy to rig and though it would be cool.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Kagemaru on November 26, 2012, 07:37:09 PM
Nice. You released it already? I may have a reason to turn my Wii on after all.

I'm still at work so when I get home I'll look into it.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: rax189 on November 26, 2012, 07:52:48 PM
Nice. You released it already? I may have a reason to turn my Wii on after all.

I'm still at work so when I get home I'll look into it.
lol ya im using it right now but there are no CSP's D: lol. I havnt used the fish tail sora yut so imma use that one but im wondering how it will come out


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: jrush64 on November 26, 2012, 07:54:36 PM
I'll add CSP's tomorrow. Totally forgot about them.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Chaos_Knight on November 26, 2012, 07:59:03 PM
I'll add CSP's tomorrow. Totally forgot about them.
Are they all posed in BB?


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: jrush64 on November 26, 2012, 08:00:53 PM
Yeah. But the csp's will be different for each costume.


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: 5una~ on November 26, 2012, 08:21:40 PM
Hey uh Jrush64 what is the name of the stage in the Roxas preview I have been trying to find it?


Title: Re: Kagemaru's Thread: Sora Released/Streaming Animations
Post by: Kagemaru on November 26, 2012, 09:14:21 PM
This pack... man, JRush you've outdone yourself. The only way it could be better is if you made it work with the second keyblade too. But I'm not asking for that... you've done more then enough. :D

I'll be rocking Oblivion, the Silver one that looks like a sorta cross... and maybe a couple other ones...

I'm actually about to stream some more animations.

Link: https://join.me/591-197-981

I was gonna focus on Hulk but I'm thinking I may do Dante... but we (me and JRush) still need to finalize what we want.

So if you wanna pop in so we can discuss that please do... also Chun-Li (but you're so busy with other stuff I'm not even rushin you on that one.)

So yeah... I'm streamin if anyone wants to watch.

Post Merge: November 27, 2012, 01:08:11 AM
You guys missed a good stream if you didn't pop in this time. xD

I showed off Pervy's new Luffy rig in detail and finished up Chun-Li's v1 animations.

I'll lay down a list of the differences that can be expected (at this point) of v1 and v2:

V1 does not have custom Taunts, v2 will
v1 does not have custom entry, v2 will
v1 does not have a different air Final Smash, v2 will. Currently, they are both the same as the ground FS. v2 will have a air FS similar to Marth's
v1 has only 1 Win/Wait, v2 MIGHT have 3

Aside from the above there might be some additions to that list but that will be based on v1 feedback. You guys should see a pattern by now... I release a v1 hoping for feedback and edits needed then v2 I try and fix those issues. Wolverine is a prime example.

---

Hulks animations were set back a bit... but he is making progress. I'll have to lower his size in PSA to something similar to Bowser in size but maybe a little bigger because his current size is huge...

---

Also, Sora feedback would be nice. The only thing I remember that needs adjusting is the Side-B since it can apparently be used infinitely in the air...


Title: Re: Kagemaru's Thread: Chun-Li Animations Done!
Post by: jrush64 on November 27, 2012, 02:08:59 AM
Everyone's enjoying Sora to much for feedback. Anyway is her animations are truly done then can you send it to me so I can fix it with the new model.

As for the pack, the other keyblade. I figured it should stay oathkeeper because I didn't know which keyblades to put on the other arm. If you have suggestions lemme know, I'll change it as I still need to add the anti forms anyway.


Title: Re: Kagemaru's Thread: Chun-Li Animations Done!
Post by: spiritpyros on November 27, 2012, 07:20:03 AM
may be use metal chocobo for the fenrir costume,kh1 ultima for the kh2 ultima weapon costume i have plenty of ideas for diffrent keyblade mixes,but the pack it self is still wonderful in every way


Title: Re: Kagemaru's Thread: Chun-Li Animations Done!
Post by: Kagemaru on November 27, 2012, 09:09:42 AM
I was thinking to making them totally interchangable... so like... all the keyblades you currently have... just able to go onto the left hand as well. I didn't think it would be too hard but again... you've done enough.

I remember the name Metal chocobo... I think I liked that keyblade too.


Title: Re: Kagemaru's Thread: Chun-Li Animations Done!
Post by: spiritpyros on November 27, 2012, 10:06:18 AM
yeah it was the keyblade you get in kh1 after beating cloud


Title: Re: Kagemaru's Thread: Chun-Li Animations Done!
Post by: jrush64 on November 27, 2012, 01:04:35 PM
I get what you're saying but it's how to mix the keylades. Should they both use the same keyblades on both hands or mix them up.

I havent found any Kingdom Hearts 1 keyblades so that's why there's none there.


Title: Re: Kagemaru's Thread: Chun-Li Animations Done!
Post by: rax189 on November 27, 2012, 07:46:54 PM
Kagemaru u gonna live stream tonight?


Title: Re: Kagemaru's Thread: Chun-Li Animations Done!
Post by: Kagemaru on November 27, 2012, 08:47:13 PM
I have to write something for class. But I might stream tonight. I am off tomorrow so I'll definiteely stream then.


Title: Re: Kagemaru's Thread: Chun-Li Animations Done!
Post by: rax189 on November 27, 2012, 09:35:43 PM
I have to write something for class. But I might stream tonight. I am off tomorrow so I'll definiteely stream then.
ok kool ;) ill try to go on tomarrow if u dont tonight :D


Title: Re: Kagemaru's Thread: Chun-Li Animations Done!
Post by: Kagemaru on November 27, 2012, 10:29:03 PM
Since I'm off tomorrow and I'm almost done with my school assignment, I may do a late night one tonight, but I'll definitely don one tomorrow too.

Post Merge: November 27, 2012, 11:26:17 PM
I just finished my school stuff and decided to do a late stream. :af:

https://join.me/625-107-885

Mainly gonna be PSAing Chun-Li but I could switch to Hulk, Dante, Sasuke... lots of things really.


Title: Re: Kagemaru's Thread: Late Night Stream...
Post by: AnImAiNe on November 28, 2012, 01:04:15 AM
sasuke  ;D


Title: Re: Kagemaru's Thread: Late Night Stream...
Post by: Kagemaru on November 28, 2012, 11:14:53 AM
So I'm PSAing Chun-Li same as last night... may switch to something else. Depends on my mood.

Post Merge: November 28, 2012, 12:18:17 PM
https://join.me/663-701-878

Wow... forgot to post the stream link D:


Title: Re: Kagemaru's Thread: Streaming Stuff Again
Post by: Kagemaru on November 28, 2012, 12:24:55 PM
Yes, I'm streaming that.

I forgot to post the link... like a dummy :/


Title: Re: Kagemaru's Thread: Streaming Stuff Again
Post by: Carnage on November 28, 2012, 06:15:43 PM
watching the stream :P


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Kagemaru on November 29, 2012, 12:27:18 AM
Stream is over for today... thank you everyone who came in and watched... there was a lot of things done today.

Probably wont stream as much for the next week or two because I'll be a bit busy. So Chun-Li's psa and Hulk's animations may take a while longer.

Feedback for Sora has been minimal so I'm assuming that the only issues are his floaty Side-b move and the lame looking glide, as well as the overlook with win animations...

I'll begin planning his v2 when I know what options I have as far as models go.
---

Hulk is making progress but as I said I'm gonna be slowing down on that due to a busy work week coming up. His moveset is gonna be some from MvC series and some custom made to look more Hulk like.

---

Chun-Li will more then likely be my next release. Her animations are done and her PSA work is pretty easy. What I'll need assistance with is GFX placements for her Final Smash and her forward smash.

Aside from that, she'll be pretty simple to PSA. so look forward to her v1. She also has a custom win/wait that I don't normally do for a v1. And unlike most of my hacks she also has all 4 of her waits made... So I've technically put more work into her then any other PSA to date. Hope you guys enjoy it.

---

Dante
Sanji
Luffy
Sasuke

They are all on hold for the following reasons:

Dante: Model edits need to be made.
Sanji: The model isn't working in game for an unknown reason. Once the model works in game it will be released because the moveset and the Psa are done (last I checked)

Luffy: Waiting on Mariodk to either do his part of the PSA or just give me his progress. Either way, once I have the up-to date psa for Luffy, he'll be beta tested and ready for a v1 release.

Sasuke: Slight model edits need to be made before animations can be done.

---

Any of my other projects not mentioned haven't been looked at since the last time I said anything about them.


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Anivernage on November 29, 2012, 12:54:46 AM
Awesome for all stuff!

-----------
Love your sig, is epic!

*Turns and walks slowly away*



Title: Re: Kage's Thread: Done Streaming For a While
Post by: DoctorFlux(Mariodk) on November 29, 2012, 06:26:47 AM
@kagemaru
luffy is my next PSA i just needing to finish the before timeskip PS3 model´s rig(only the shirt) and finish my win1/win1wait and i will start PSA rest of luffy


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Carnage on November 29, 2012, 09:54:40 AM
see my sig kagemaru xD


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Kagemaru on November 29, 2012, 06:34:24 PM
Awesome Mariodk! and remember I'll help with any animations if needed. and Naruto I really wanna help with. Why are the pikmin clones hard?  You already made a gif of an attack using them... That means the code has already been made right? Its just animations isn't it?


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Anivernage on November 29, 2012, 06:37:40 PM
Awesome Mariodk! and remember I'll help with any animations if needed. and Naruto I really wanna help with. Why are the pikmin clones hard?  You already made a gif of an attack using them... That means the code has already been made right? Its just animations isn't it?
If i remember in that gif mariodk fuseed 2 narutos(the playable character and clone) in one mdl0 with custom boneset.


Also, difficult in the coding part.

I could be wrong >_>


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Kagemaru on November 29, 2012, 10:50:01 PM
That reminds me... What was left for you to do with iron man?


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Anivernage on November 30, 2012, 12:10:04 AM
Was test the gfx and the PSA but...i lost the PSA and im going to improve the gfx :D
Will look epic...BELIEVE IT! LOL


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Kagemaru on November 30, 2012, 12:56:23 AM
How did you lose the PSA? I thought you said it was on your SD card...

Do you need me to re-send it? I may still have a copy.


Title: Re: Kage's Thread: Done Streaming For a While
Post by: jrush64 on November 30, 2012, 12:59:32 AM
Hey,

We should start Dante this weekend. I have a moveset planned finally.


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Kagemaru on November 30, 2012, 08:17:37 AM
I work most of Saturday but when I get off I'll start on it. Feel free to animate anything you want before that though.

Are we also collabing on Vergil?


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Carnage on November 30, 2012, 08:24:56 AM
I work most of Saturday but when I get off I'll start on it. Feel free to animate anything you want before that though.

Are we also collabing on Vergil?
you never awnsered my pm lol just letting you know you forgot to add  the eye to ridley on the sig he has a blank space :P


Title: Re: Kage's Thread: Done Streaming For a While
Post by: jrush64 on November 30, 2012, 08:28:20 AM
Yeah we'll do Vergil. He doesn't have that many weapons and isn't as flashy as Dante so he'll be easier to do.

But Dante should be first cus he's Dante


Title: Re: Kage's Thread: Done Streaming For a While
Post by: Kagemaru on November 30, 2012, 08:32:00 AM
You're right carnage, I did forget :af: I'll fix that the next time I have some time to animate/stream. Which may be later saturday night.

@J: I've got no qualms with that at all.

Post Merge: November 30, 2012, 07:50:10 PM
https://join.me/516-047-410

decided to stream tonight. Not gonna be on too late though since I have to be at work in the morning.

Edit:

So I've been streaming and I finished Chun-Li's normals. I'm getting Li to test them for me since he won the contest a while back.

I'm trying to get Zelda's Din's Fire to work for Chun-Li but I'm almost certain that it wont. I may have to make an artificial projectile because I'm not really good at editing authentic ones.

Specials aren't exactly my strong point, but I'm almost certain that the down special works (waiting on test). She has an air and a ground version that are two different moves.

So thats what I've been doing today >_>;

tomorrow I get off work early so I'll have more time to do stuff.


Title: Re: Kage's Inner Sanctum: Chun-Li in testing stages
Post by: Ultraxwing on December 01, 2012, 09:10:59 AM
Sora has problems working over ROB, or when you have the PSA working.

and it has problems working with the latest Brawlbox; i try and port the MDL0 with the model of my choice but, when i just replace it, Brawlbox crashes.

i think i know the problem with ROB it's because that this pace is lacing .PAC just .PCS

and if i cannot port the MDL0 properly i cannot make .pac's for it to work over ROB.

NVM, i had the first costume called FitSora00 not FitRobot00; sorry, going to test it soon and give a full on Review.


REVIEW INCOMING


Title: Re: Kage's Inner Sanctum: Chun-Li in testing stages
Post by: Italian_Boy1Up on December 01, 2012, 09:24:38 AM
Sorry if this is a really stupid question, but will this work over Marth's moveset or only the Sora PSA? Also while I'm asking, say I got the Sora PSA. Would Marth imports work on the Sora PSA? Sorry, I used to be in the brawl hacking scene about 4 years ago lol, I'm not sure what all I can and can't do with PSA's and imports.


Title: Re: Kage's Inner Sanctum: Chun-Li in testing stages
Post by: KGN Nappdagg on December 01, 2012, 09:39:28 AM
The best Sora out atm, so i  don't care.


Title: Re: Kage's Inner Sanctum: Chun-Li in testing stages
Post by: Chaos_Knight on December 01, 2012, 09:47:57 AM
Sorry if this is a really stupid question, but will this work over Marth's moveset or only the Sora PSA? Also while I'm asking, say I got the Sora PSA. Would Marth imports work on the Sora PSA? Sorry, I used to be in the brawl hacking scene about 4 years ago lol, I'm not sure what all I can and can't do with PSA's and imports.
No


Title: Re: Kage's Inner Sanctum: Chun-Li in testing stages
Post by: SonicUnderground316 on December 01, 2012, 10:22:46 AM
So I've been streaming and I finished Chun-Li's normals. I'm getting Li to test them for me since he won the contest a while back.

I'm trying to get Zelda's Din's Fire to work for Chun-Li but I'm almost certain that it wont. I may have to make an artificial projectile because I'm not really good at editing authentic ones.

Specials aren't exactly my strong point, but I'm almost certain that the down special works (waiting on test). She has an air and a ground version that are two different moves.

So thats what I've been doing today >_>;

tomorrow I get off work early so I'll have more time to do stuff.

Hmm... is it ready for beta testing or is it just the normals Lee is testing ?


Title: Re: Kage's Inner Sanctum: Chun-Li in testing stages
Post by: Italian_Boy1Up on December 01, 2012, 10:52:47 AM
No

Your reply would be slightly more helpful if you told me what you're saying no to. No it won't work on Marth? No it doesn't just work for the Sora PSA? No, you can't use Marth imports on the Sora PSA? Sorry my question wasn't as simple as a yes or no answer lol.


Title: Re: Kage's Inner Sanctum: Chun-Li in testing stages
Post by: Kagemaru on December 01, 2012, 02:21:23 PM
Lee is testing for me. Supposed to be making a video for me and telling me what issues there are.


Title: Re: Kage's Inner Sanctum: Chun-Li in testing stages
Post by: SonicUnderground316 on December 01, 2012, 04:24:20 PM
Lee is testing for me. Supposed to be making a video for me and telling me what issues there are.


Ohh I see ... *super subtle question*
>_>...
<_<... so do you need an other tester ?


Title: Re: Kage's Inner Sanctum: Chun-Li in testing stages
Post by: Kagemaru on December 01, 2012, 04:43:21 PM
Its not a balancing thing. At this point its "does this work?" kinda thing... Basically seeing if the code I DID use works at all.

I'll get multiple testers when I'm in the balancing phase.

this is pretty much the phase where I see if [censored] works or not.

Post Merge: December 01, 2012, 08:43:48 PM
Chun-Li's motion pack is about 5496kb right now...

Which is apparently too big... but something strange happened.

Instead of freezing the wii because it was too big, the game continued to play but only registered Zelda's normal moves...

So I'm gonna try and bring down the file size by about 2k kb which would put it about the same size as her default motionpac.

What I believe I have to do is basically go in individually and delete unused bone movements. Things that are keyframed that didn't move or dont move. Which happens to be the vast majority of Zelda's skirt bones since only 5 YES 5 of her bones are being used by Chun-Li

Unless someone knows a faster way to do this... this may take a while as it is TERRIBLY boring and tedious to do... I did this with the wait 1 and the size went down by 6kb.

Someone kill me now.

*Idea*

Would taking the model... removing the unused bones from the model, then cleaning the animation with that model... would it do the same thing? But faster?


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Eternal Yoshi on December 01, 2012, 09:12:10 PM
Sweet Lord! 5496kb?!? The recommended maximum size is 4096kb.

OK First of all, rename the bones you don't need keyframed, then clean the motion file with it.

DO NOT add any keyrames with the model with the renamed bones.

save the motion file but not the model whose bones you renamed.

Also, if her bones don't scale then remove all scale keframes from all animations... by hand one by one.


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Kagemaru on December 01, 2012, 10:20:42 PM
Lucky for me, I was careful enough to not keyframe the scale for her animations. Most of them I believe.

and I think I can manage 4096.... I'll also remove her wait 2 and 3 and the waits associated with those... just to save space.

I'll try to rename the bones I don't need, which is a lot tbh. Thanks.

Post Merge: December 01, 2012, 10:32:56 PM
You're a [censored]ing genius.

I can see it working already.

Yeah... I'm totally gonna have enough space to do grabs and stuff... I'm not even halfway through her animations and she's already down to 4.8k kb


Title: Re: Kage's Inner Sanctum: Chun-Li in testing stages
Post by: Ultraxwing on December 01, 2012, 10:55:12 PM
REVIEW FOR SORA

Okay the Moves

the AAA Combo Move: This is great, but greatly spammable seeing how you can just hold it down. making it a thing you must constantly press makes up for this leaving it the same on damage and knockback is good.

the Tilts in General: Though i didn't go into using these too much, from what i can tell they work and don't really break anything. the up-tilt is faster than what you'd expect, but it's also Sora.

Up-Smash: This move could use a little tweaking, it comes out much faster than one really expects, the damage is fine. but that's pretty much itl

Side-Smash: An overhead swing much like Kingdom Heart 2: this move is deadly at higher levels and if your good with combos this is defenetily what you'll want as a finisher

Down-Smash: This move is Tricky, and if you do hit, it not a move i really used too much when it came into the combos.

Standard Special: Not too much to say this move is good for stopping moves that are being charged like Samus; or Link.

Side-Special: This move has decent damage and is great for chase damage and such. the only thing i suggest to change is that it has Ike-Like Endlag or a form of endlag where he needs atleast a half second so i can't keep going with this rapefest.

Side-Special Air:
I have on major Problem, i noticed that you can keep in the air forever if you keep pressing Side-B over and over again and staying in flight.

Down-B: Good Spacing move, nothing much to change.
Down-B Air:Great for getting back to the ground, and having the spacing needed to get back into the frey good move.

Final-Smash: This is sexy and all, but i find it unfortunetely to be just fluff. it's hard to hit with the ultimate AAAA combo. and even if you do, it doesn't feel like you've accomplished anything.

I suggest making it feel more "Super" i wouldn't know how to go about it, but that's pretty much it.

either way, that's my fair judgement over this. besides a few issues like the Side-B it's a good moveset and i can't wait to see future updates.


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Kagemaru on December 01, 2012, 11:05:55 PM
THAT is something I was looking for.

I know about the side special... I think Marth has some issue or something because there is no code keeping him from falling... as a matter of fact, he's moved entirely by momentum codes because moving his TransN bone would make him teleport if you happened to land while doing the move.

If adding some frames doesn't fix it, then I'll have it end in special fall then.

Final Smash: Its hard to get those hitboxes to all combo together to be honest. I figured it would be more for damage dealing then killing as you can get a lot of damage off in that time limit. But what I might do is change it to where the final smash will activate a bit, and activating that bit will allow you to transform into your Valor Form and you'll stay in Valor Form until you die. If I do that though I'll have to tone down the Valor Form attacks since it will be a moveset swap but not of Final Smash powerlevel anymore.

Also, I may add in a couple grabs as well as fix up the win/wait animations because that problem I wasn't aware of until the day of/before the release.

Thanks for the feedback.


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Ultraxwing on December 02, 2012, 09:26:29 AM
i would just end the Side-Special in a Special Fall, this gets rid of any form of unbalance.

and the Final Smash could do what you suggested, and it would probably feel more special, or maybe you could make it have more color, or less Marth sounds and use standard sounds (make it sound epic) People are indeed Audio-Visual.

either way, this moveset is pretty awesome and i enjoy it.


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Carnage on December 02, 2012, 11:44:03 AM
THAT is something I was looking for.

I know about the side special... I think Marth has some issue or something because there is no code keeping him from falling... as a matter of fact, he's moved entirely by momentum codes because moving his TransN bone would make him teleport if you happened to land while doing the move.

If adding some frames doesn't fix it, then I'll have it end in special fall then.

Final Smash: Its hard to get those hitboxes to all combo together to be honest. I figured it would be more for damage dealing then killing as you can get a lot of damage off in that time limit. But what I might do is change it to where the final smash will activate a bit, and activating that bit will allow you to transform into your Valor Form and you'll stay in Valor Form until you die. If I do that though I'll have to tone down the Valor Form attacks since it will be a moveset swap but not of Final Smash powerlevel anymore.

Also, I may add in a couple grabs as well as fix up the win/wait animations because that problem I wasn't aware of until the day of/before the release.

Thanks for the feedback.
i made mewtwo port over marth and the side B works perfectly i never had a problem with it. if he doesnt fall its due to the action codding


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Kagemaru on December 02, 2012, 12:32:59 PM
Then would you mind looking at it Carnage? Me and Anonymous both couldn't get it and eventually gave up.

@Ultraxwings: I'll probably do those things. I actually like the idea but I'll do then at a later time. The v1 is pretty stable as is so if I do anything soon, it'll probably be just to make the side special end in special fall.


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Carnage on December 02, 2012, 12:38:52 PM
Then would you mind looking at it Carnage? Me and Anonymous both couldn't get it and eventually gave up.

@Ultraxwings: I'll probably do those things. I actually like the idea but I'll do then at a later time. The v1 is pretty stable as is so if I do anything soon, it'll probably be just to make the side special end in special fall.
i swicthed it to another subaction or so to disbale its floating points but if you want to keep it on the same subaction you can alter the aerial and foward momentums on the floating point

Dancing Blade
242D8    0.5    Aerial horizontal momentum ratio
242DC    0.0025    unknown, read once on first aerial startup
242E0    1.4    Aerial vertical boost
242E4    0.072    unknown, read once on first aerial startup
242E8    2.0
242EC    0


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Kagemaru on December 02, 2012, 12:52:21 PM
Forgot to mention... I got Chun-Li's motion file down to below Zelda's default motion file size. So it should work now. Word of caution, in doing this, using any Zelda model or anything that is rigged to those skirt/hair bones that I removed will cause them to not move what so ever. So Legs and other things may go through the dress of pretty much any other model...

@Carnage: I'll probably just do the special fall thing. I didn't quite understand what you posted there.


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Carnage on December 02, 2012, 01:16:56 PM
Forgot to mention... I got Chun-Li's motion file down to below Zelda's default motion file size. So it should work now. Word of caution, in doing this, using any Zelda model or anything that is rigged to those skirt/hair bones that I removed will cause them to not move what so ever. So Legs and other things may go through the dress of pretty much any other model...

@Carnage: I'll probably just do the special fall thing. I didn't quite understand what you posted there.
turn this into a 0 and he should fall lol

242E0    1.4    Aerial vertical boost


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: jrush64 on December 02, 2012, 01:18:33 PM
Hey, Carnage do you know why on Marth's Air Side Special, when you enable move character. He just stays in place and doesn't move at all.


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Kagemaru on December 02, 2012, 01:21:53 PM
Thats why Sora moves with momentum codes. Cause I couldn't get him to move in the air.


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Carnage on December 02, 2012, 01:25:37 PM
Thats why Sora moves with momentum codes. Cause I couldn't get him to move in the air.
need to change the action not the subaction kage go to your old wolverine and see the side special action codding dont copy it  since copying set air/ground,set aerial/onstage and disalow certain movements  in bb has a high chance to  corrup your pac file


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: jrush64 on December 02, 2012, 01:26:29 PM
Might be something hardcoded into Marth? Because I'm having that exact problem with Roxas.
 


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Anivernage on December 02, 2012, 01:51:05 PM
Hey, Carnage do you know why on Marth's Air Side Special, when you enable move character. He just stays in place and doesn't move at all.
lol had the same issue with sasuke.

>_> i fixed it copying my kid goku old PSA FS coding.

But its no use now >_< since i never released it and i lost him lol


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Carnage on December 02, 2012, 02:05:52 PM
Might be something hardcoded into Marth? Because I'm having that exact problem with Roxas.
 
marth side b has floating points like i posted before

242D8    0.5    Aerial horizontal momentum ratio
242DC    0.0025    unknown, read once on first aerial startup
242E0    1.4    Aerial vertical boost
242E4    0.072    unknown, read once on first aerial startup
242E8    2.0
242EC    0

either chainging them to 0 the aerial ones or changing the action set aerial onstage, set air/ground  chould work


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Kagemaru on December 02, 2012, 02:09:27 PM
I've never seen those numbers  or know where you're getting them from... Could you take a pic of where that is in the PSA?


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: Carnage on December 02, 2012, 02:13:13 PM
I've never seen those numbers  or know where you're getting them from... Could you take a pic of where that is in the PSA?

you see them in bb only since its those white things with parameters you just need to look for the ones that match the side B


Title: Re: Kage's Inner Sanctum: Chun-Li Motion Pack too Big
Post by: jrush64 on December 02, 2012, 02:19:46 PM
marth side b has floating points like i posted before

242D8    0.5    Aerial horizontal momentum ratio
242DC    0.0025    unknown, read once on first aerial startup
242E0    1.4    Aerial vertical boost
242E4    0.072    unknown, read once on first aerial startup
242E8    2.0
242EC    0

either chainging them to 0 the aerial ones or changing the action set aerial onstage, set air/ground  chould work

I'll change them to 0 and let you know if it works.

Post Merge: December 02, 2012, 02:25:57 PM
Ok I think it's working, he's moving now. Thanx.


Title: Re: Kage's Inner Sanctum: Chun-Li In Progress
Post by: Kagemaru on December 02, 2012, 03:49:20 PM
I'm doing a favor for Leon Exido and animating some stuff for Chaos 0

If anyone wants to watch: https://join.me/947-363-448



Title: Re: Kage's Inner Sanctum: streaming
Post by: SonicUnderground316 on December 03, 2012, 01:39:13 PM
You were working on Chaos 0 ?! A shame I missed the stream, oh well :'( !

Also, I was wondering something about Chun-li ? I'm pretty sure that the motion file reduction is unrelated to what i'm about to ask but a while ago, i gave you a kikoken model (don't worry i remember what you said) and i was wondering if it could work now (without influencing the quality of the animations of course).

Its perfectly fine if it doesn't work but I was looking at some Zelda PSA recently and some of them seems to have quite a few external effects and models (like the "Yuna Psa", the "Dark summoner princess PSA", Valkyrie Profile PSA ect). Granted that their PSA don't have the intricate movements that the Chun-Li PSA have but still it got me wondering if there was a thechnique that allow more external graphic to take less space or something. Agent-S also bring to my intention that other version of Yuna is in the making and it would use summons and $hit.

Like i said i know it's not menditory to have this model and if it can be add, just too bad, but if you or someone else know how to put it in the moveset, it would be a very nice touch.



Title: Re: Kage's Inner Sanctum: streaming
Post by: Kagemaru on December 03, 2012, 02:11:10 PM
I'm actually thinking about that gfx. Because I needed something to go with the f smash and final smash.

Currently the psa size is also smaller then Zelda's default psa so it may fit.


Title: Re: Kage's Inner Sanctum: streaming
Post by: Carnage on December 03, 2012, 02:11:48 PM
where did the stream go? damn i missed it :S


Title: Re: Kage's Inner Sanctum: streaming
Post by: that other guy chaos1 on December 03, 2012, 05:00:51 PM
i have on slight question about chun-li psa.Will it effect spider man psa besides in 1 of his taunts that uses a external graphic.


Title: Re: Kage's Inner Sanctum: streaming
Post by: SonicUnderground316 on December 03, 2012, 07:45:53 PM
I'm actually thinking about that gfx. Because I needed something to go with the f smash and final smash.

Currently the psa size is also smaller then Zelda's default psa so it may fit.

That would be great but it would look weird to use that model for the Final Smash though cause the Kikosho is supposed to be a perfect sphere. The Kikoken look to obviously point in a direction. I suggest using an GFX/model similar to the Spirit Bomb from the Goku PSA but more transparent or better  yet,  something like the rasengan from CON Naruto PSA with a "shrinking and expanding" animation in both case preferably  like in the the MvC serie. Don't know if this last part is clear but basically it act like a beating heart if that make any sense (anyway, i'm pretty sure i put a gif or a video on the thread).

Btw, Do you still have the model ? You might have notice that the link I gave you doesn't work anymore i ask Demonboy to repair it.


Title: Re: Kage's Inner Sanctum: streaming
Post by: tigertenaka on December 03, 2012, 11:04:11 PM
Well, I finally have access to my Wii again, so here's my thoughts on Sora:

I like the fact he's based more on combos rather than raw power, just like in KH 2.
His forward aerial works really well, I especially like that sweetspot you put in there.

I have difficulty using his down air effectively. I think the move is signaled a little too much, which makes it hard to land a lot of the hits.
I also can't seem to get the magic to work, even with the instructions, but I'm sure it's something I'm doing wrong.
The only other issues I see have already been said, such as the side special and starting out as Valor Form.

Overall, I think this is the most accurate Sora PSA there is so far, and it's fun to play as. Can't wait until the next version!


Title: Re: Kage's Inner Sanctum: streaming
Post by: rax189 on December 03, 2012, 11:19:03 PM
where did the stream go? damn i missed it :S
-_- same here carnage.... same here :P


Title: Re: Kage's Inner Sanctum: streaming
Post by: Kagemaru on December 03, 2012, 11:24:35 PM
Oh... That was yesterday. I just forgot to change the topic title.

I didn't stream anything today. I was GONNA but then I decided to spend that time trying to set up dolphin and download the brawl iso and stuff so I can do hacks and test all on my computer.

Now I'm watching MiB3


Title: Re: Kage's Inner Sanctum: streaming
Post by: SonicUnderground316 on December 04, 2012, 09:01:30 AM
That would be great but it would look weird to use that model for the Final Smash though cause the Kikosho is supposed to be a perfect sphere. The Kikoken look to obviously point in a direction. I suggest using an GFX/model similar to the Spirit Bomb from the Goku PSA but more transparent or better  yet,  something like the rasengan from CON Naruto PSA with a "shrinking and expanding" animation in both case preferably  like in the the MvC serie. Don't know if this last part is clear but basically it act like a beating heart if that make any sense (anyway, i'm pretty sure i put a gif or a video on the thread).

Btw, Do you still have the model ? You might have notice that the link I gave you doesn't work anymore i ask Demonboy to repair it.

So... what do you think ?


Title: Re: Kage's Inner Sanctum: streaming
Post by: Kagemaru on December 04, 2012, 09:07:41 AM
The GFX for the Rasengan for the naruto PSA is aura sphere.

I basically need a GFX that is spherical in shape that can go around her entire body and be a decent size.

The forward smash I just need a ball that can go in pretty much the palm of her hand.

Whatever works is fine. I just don't know how to import GFX.

Also no, I never downloaded the model cause I wasn't really focused on Chun-Li at the time.


Title: Re: Kage's Inner Sanctum: streaming
Post by: Carnage on December 04, 2012, 09:14:31 AM
The GFX for the Rasengan for the naruto PSA is aura sphere.

I basically need a GFX that is spherical in shape that can go around her entire body and be a decent size.

The forward smash I just need a ball that can go in pretty much the palm of her hand.

Whatever works is fine. I just don't know how to import GFX.

Also no, I never downloaded the model cause I wasn't really focused on Chun-Li at the time.
kagemaru you should know how to import gfx from one brawl file to another  by now its the easies thing ever :S if you stream i will teach you  very easily. unless you mean importing a gfx from outside brawl files thats is with model importers tough.


Title: Re: Kage's Inner Sanctum: streaming
Post by: Kagemaru on December 04, 2012, 09:23:43 AM
My knowledge ofhow to move a GFX from anywhere to anywhere else is 0

I know how to make GFX show up and position them... but thats simple and came with learning how to animate.

If its easy, thats cool too. I just currently don't know how to do it. There is a time when people just don't know things xD


Title: Re: Kage's Inner Sanctum: streaming
Post by: SonicUnderground316 on December 04, 2012, 09:30:09 AM
The GFX for the Rasengan for the naruto PSA is aura sphere.

I basically need a GFX that is spherical in shape that can go around her entire body and be a decent size.

The forward smash I just need a ball that can go in pretty much the palm of her hand.

Whatever works is fine. I just don't know how to import GFX.

Also no, I never downloaded the model cause I wasn't really focused on Chun-Li at the time.


Too bad you didn't download it, like I said I ask demon boy about it but he did answer back yet. Also, well the spirit bomb effect look like the MvC 1 and 2 kikosho while the Rasengan/aura sphere look a lot like the MvC3 version (but with a different color though):

Marvel vs Capcom 3 - CHUN-LI Special (http://www.youtube.com/watch?v=3HScp4f8awY#ws)

The spirit bomb seems legit in my opinion for the front smash (especialy if there a way to add the wind around it like the rasengan).


Title: Re: Kage's Inner Sanctum: streaming
Post by: Carnage on December 04, 2012, 09:34:30 AM
like i said if you want to know do a stream and i will tech you in like 5 mins its the easiest thing to do really with the new bb


Title: Re: Kage's Inner Sanctum: streaming
Post by: Anivernage on December 04, 2012, 12:26:24 PM
Too bad you didn't download it, like I said I ask demon boy about it but he did answer back yet. Also, well the spirit bomb effect look like the MvC 1 and 2 kikosho while the Rasengan/aura sphere look a lot like the MvC3 version (but with a different color though):

Marvel vs Capcom 3 - CHUN-LI Special ([url]http://www.youtube.com/watch?v=3HScp4f8awY#ws[/url])

The spirit bomb seems legit in my opinion for the front smash (especialy if there a way to add the wind around it like the rasengan).

@last part, thats easy kage just need to copy/paste the subroutine and has the wind. Since is a common gfx.

Also its necesary to learn how to make custom gfx, kage .

Most of psas(not only yours) have universal Brawl gfx, which i dont like much, custom gfx and good animations is what attracts me to a psa :P


Title: Re: Kage's Inner Sanctum: streaming
Post by: SonicUnderground316 on December 04, 2012, 12:54:03 PM
@last part, thats easy kage just need to copy/paste the subroutine and has the wind. Since is a common gfx.

Also its necesary to learn how to make custom gfx, kage .

Most of psas(not only yours) have universal Brawl gfx, which i dont like much, custom gfx and good animations is what attracts me to a psa :P


Yeah it make the PSA look more official and unique.


Title: Re: Kage's Inner Sanctum: streaming
Post by: Kagemaru on December 04, 2012, 07:52:49 PM
https://join.me/179-599-134

Actually streaming this time...

Who's gonna teach me how to do gfx stuff? :af:


Title: Re: Kage's Inner Sanctum: Done streaming for the night.
Post by: Anivernage on December 04, 2012, 11:02:42 PM
Too bad i cant watch the streams. Hopefully ill get my pc soon.
Thats why ill get back in track....so no more lol/troll posts from me for now on. No, im not kidding.

Ill help you with Iron Man and Sasuke project.
And ill have chances to finally make streams myself.


Title: Re: Kage's Inner Sanctum: Done streaming for the night.
Post by: Carnage on December 05, 2012, 12:46:03 AM
you started your stream when it was already 4 am here lol i was sleeping xD


Title: Re: Kage's Inner Sanctum: Done streaming for the night.
Post by: slayermarth101 on December 05, 2012, 06:11:26 PM
Posting to get updates.


Title: Re: Kage's Inner Sanctum: Done streaming for the night.
Post by: Kagemaru on December 05, 2012, 08:13:49 PM
Well... I just got off work.

I've been up since 6am since I had to go to a meeting that was 2 hours away (and 2 hours back)

I work 2 to close tomorrow but I'm off Friday Saturday and Sunday.

I'll be gone this weekend with no computer internet but I'll have my laptop and able to animate and PSA while I'm gone. Not sure how much work I'll get done though.

Other then that, I'll be streaming during next week probably.

Post Merge: December 06, 2012, 10:08:48 PM
Fixing Sora in anticipation for Jrush64's Roxas release tomorrow.

https://join.me/540-392-549


Title: Re: Kage's Inner Sanctum: Streaming Sora Fixes
Post by: SwingSet on December 06, 2012, 11:09:05 PM
Wewt! My cable is currently out. Your timing is perfect. :D


Title: Re: Kage's Inner Sanctum: Streaming Sora Fixes
Post by: Kagemaru on December 07, 2012, 03:56:08 AM
Sora v1.5 is nearly ready to be released.

I call it 1.5 because this version just has additions that the first one didn't have.

- New Grab
- Fixed Wins/Waits
- Fixed Attacks

v2 will bee a somewhat new concept which will have Valor Form activated via Taunt/Taking enough damage. And his Final Smash will be either Final Form doing a combo or as an added bonus, Anit-Form doing a combo... I'll see if they will both fit in the same motion file. If not then I'll just have to put them in two different .pacs and you guys will have to choose which one you want.
----

Thats all I did for today. Didn't work on anything else but I plan to this weekend. I just wont be able to stream it.


Title: Re: Kage's Inner Sanctum: Done streaming...
Post by: zutox on December 07, 2012, 09:43:45 AM
Nooo! I pushed the wrong wote!
How do I unwote?  @..@ I meant to push that I am of course exited for it, not the "no" alternative O..o


Title: Re: Kage's Inner Sanctum: Done streaming...
Post by: Pervyman Trigger on December 07, 2012, 10:22:49 AM
da fuqs a wote?


Title: Re: Kage's Inner Sanctum: Done streaming...
Post by: Speedy101 on December 07, 2012, 11:44:42 AM
Nooo! I pushed the wrong vote!
How do I unvote?  @..@ I meant to push that I am of course exited for it, not the "no" alternative O..o
Fixed


Title: Re: Kage's Inner Sanctum: Done streaming...
Post by: Kagemaru on December 07, 2012, 11:54:04 AM
Since I'm still lacking my emulated/iso version of Brawl, I need someone to test my fixes.

You HAVE to be able to get me back feedback within the hour that I give it to you though.

Any takers?

Edit:

Did anyone notice the Akuma model in the vault? With rigged hands :af2:


Title: Re: Kage's Inner Sanctum: Done streaming...
Post by: tigertenaka on December 07, 2012, 12:41:40 PM
I can test it for you.


Title: Re: Kage's Inner Sanctum: Done streaming...
Post by: Kagemaru on December 07, 2012, 01:04:18 PM
Sorry, I got someone already. Thanks though

Its just some minor changes to the current PSA so no one is missing out on much.

So to conclude my work with Sora for the time being:

- New Forward Grab
- New Guarding Animations
- Fixed Air-Combo attacks
- Fixed Side-Special
- Fixed Win/Waits


Title: Re: Kage's Inner Sanctum: Done streaming...
Post by: tigertenaka on December 07, 2012, 01:16:41 PM
Sounds good.


Title: Re: Kage's Inner Sanctum: Done streaming...
Post by: Kagemaru on December 07, 2012, 01:25:56 PM
Also, to make it clear...

Work on Akuma will resume due to having a new model. I'll probably try to release him and Chun-Li at the same time or fix Ryu and Ken and release him with them.

STREET FIGHTER!!!

(Isn't even a fan of the series.)

Post Merge: December 07, 2012, 04:57:32 PM
https://join.me/234-165-142

Streaming Akuma animations


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: BlueBrain on December 08, 2012, 11:36:29 AM
*reads title*
do you want my new akuma over ganon?
very clean rig if i may say so myself, it's pretty old and never released it, it's one of those never released hacks i have...


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Kagemaru on December 08, 2012, 02:45:33 PM
Sure. Send it over. I'll take a gander at it.

If its better then the model I already am using then for sure I'm gonna use it.

Is it done? Cause with Hulk you just sent me a .brres file. >_>;


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: jrush64 on December 08, 2012, 03:09:56 PM
So are you going to work on Akuma today?


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Kagemaru on December 08, 2012, 03:10:55 PM
Yes.

I'm gonna send over Ridley to Carnage in a few minutes, then I'm gonna stream Akuma animations... and yanno... probably get frustrated about halfway through and switch to someone else >_>;


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: jrush64 on December 08, 2012, 03:14:50 PM
Now that Roxas is complete.  Ok. Tomorrow i'll rerig Dante fully and get the toon link to you.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Kagemaru on December 08, 2012, 03:20:53 PM
Alrighty.

Also: https://join.me/900-391-060

Streaming.

I still have Ridley up if anyone wants to see it.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: KGN Nappdagg on December 08, 2012, 03:22:06 PM
Alrighty.

Also: https://join.me/900-391-060

Streaming.

I still have Ridley up if anyone wants to see it.
I told you to let me know >_>


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Kagemaru on December 08, 2012, 09:33:05 PM
I was supposed to give you some tips on how to PSA >_>;

Totally slipped my mind. But anyway... Very long stream today.

Akuma: New model but frustrating because the rig isn't that great. Didn't do too much with him today. Waiting on Jokekid's model.

Ridley: Finished his FS, showed it off a bunch of times.. Did a new side-tilt and side-tilt-up (this one will probably not be used). Did his new wait and put them onto every animation that needed them EXCEPT (I just realized this) the SpecialLwStart... So Carnage... yeah... may wanna just copy/paste the wait 1 to that animation. takes liek 3 seconds.

Chun-Li: Got a lot of her PSA done thanks to Carnage. I understand how specials work a bit better now. Learned a lot. Her animations ARE done... and now I just need someone to in-game test her.

Hulk: Progress is fairly slow because I'm making the moveset up as I go. The attacks that I need are:

AAA
Up-Tilt
Down-Tilt
Neutral Air attack
Back Air attack
Neutral  Special
Air Final Smash



Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: 5una~ on December 08, 2012, 11:03:41 PM
Well poop I missed the stream dang work >.<


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: KGN Nappdagg on December 09, 2012, 03:30:29 AM
I was supposed to give you some tips on how to PSA >_>;

Totally slipped my mind. But anyway... Very long stream today.

Akuma: New model but frustrating because the rig isn't that great. Didn't do too much with him today. Waiting on Jokekid's model.

Ridley: Finished his FS, showed it off a bunch of times.. Did a new side-tilt and side-tilt-up (this one will probably not be used). Did his new wait and put them onto every animation that needed them EXCEPT (I just realized this) the SpecialLwStart... So Carnage... yeah... may wanna just copy/paste the wait 1 to that animation. takes liek 3 seconds.

Chun-Li: Got a lot of her PSA done thanks to Carnage. I understand how specials work a bit better now. Learned a lot. Her animations ARE done... and now I just need someone to in-game test her.

Hulk: Progress is fairly slow because I'm making the moveset up as I go. The attacks that I need are:

AAA
Up-Tilt
Down-Tilt
Neutral Air attack
Back Air attack
Neutral  Special
Air Final Smash


Did I hear Chun-Li testers?


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: jrush64 on December 09, 2012, 07:21:16 AM
lol I watched my Roxas own Sora in a CPu vs Cpu match. But there's a giant Keyblade which appears when Sora blocks. That must be a gfx issue.

We need to find a way to make both work without glitches.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Chaos_Knight on December 09, 2012, 07:23:13 AM
lol I watched my Roxas own Sora in a CPu vs Cpu match. But there's a giant Keyblade which appears when Sora blocks. That must be a gfx issue.

We need to find a way to make both work without glitches.
That giant Keyblade glitch should have been fixed by now. :/


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Sollux Captor on December 09, 2012, 07:26:31 AM
i have to stalk your thread :srs:


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Kagemaru on December 09, 2012, 08:34:21 AM
Indeed. That must have not been fixed when I uploaded the update. I'll fix that later today.

And lol Roxas owning Sora... Computer fights are crazy with movesets cause the ai doesn't know what to do with them most times.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: slayermarth101 on December 09, 2012, 08:37:54 AM
Anymore streams today?


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: jrush64 on December 09, 2012, 08:59:53 AM
I think I'll some of Sora's gfx into Roxas so they don't glitch. But that'll be an update.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Kagemaru on December 09, 2012, 09:04:36 AM
Maybe later. I promised my grandmother I'd go to church with her today. So we're in the car. Around 2 though I will probably.

j is that gfx glitch only with Sora vs Roxas or Sora vs anyone?


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Anonymous on December 09, 2012, 09:42:48 AM
appears when Sora blocks. That must be a gfx issue.
It isn't. As I've said before, it's because it's on the ThrowN bone. the throwN bone scales itself  to make the sheild appear, and so the keyblade isn't scaled zero in that animation.
to fix it, I simply add a model switch. Hopefully the same visibilities were kept in the new costumes.
When I'm done with my homework, I'll fix it if Kagemaru hasn't by then.

Also, I noticed with the keyblade pack that the filesize is too high on a few costumes or something, as I can only get a couple to work.

EDIT: Is Roxas going to be ported over anyone in particular? Because I have an idea that might solve any GFX glitches. it's stupid, but it might work.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Kagemaru on December 09, 2012, 10:48:59 AM
You didn't tell me that was what you did. I'll add that to the update but I'll have to edit the forward throw since it uses that keyblade. Unless you wanna do it. I'm gonna be on church for the next few hours.

Post Merge: December 09, 2012, 12:52:17 PM
I'm home now. I'll add the model switch to the .pac.

To make sure... I'll have to insert this model switch in Strike Raid as well right since thats the only move that uses that Keyblade?


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Carnage on December 09, 2012, 12:53:30 PM
did you ever got to try chun lee on dolphin or you coukldnt get it started?


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Anonymous on December 09, 2012, 12:57:40 PM
You didn't tell me that was what you did. I'll add that to the update but I'll have to edit the forward throw since it uses that keyblade. Unless you wanna do it. I'm gonna be on church for the next few hours.

Post Merge: December 09, 2012, 12:52:17 PM
I'm home now. I'll add the model switch to the .pac.

To make sure... I'll have to insert this model switch in Strike Raid as well right since thats the only move that uses that Keyblade?
lol.
Just as I was updating it.
But for future reference, yes, you do put it in the NB's subaction.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Kagemaru on December 09, 2012, 12:59:04 PM
I restarted my computer and it still didn't get passed the strap menu. So I think I'm sol until I get home to my Wiimote or get a better/faster computer.

D:

And yeah... Anonymous I had sent you a Pm right when you uploaded it lol.

Still concerned about his magic working though.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released/Resuming work on Akuma
Post by: Carnage on December 09, 2012, 01:00:28 PM
I restarted my computer and it still didn't get passed the strap menu. So I think I'm sol until I get home to my Wiimote or get a better/faster computer.

D:

And yeah... Anonymous I had sent you a Pm right when you uploaded it lol.

Still concerned about his magic working though.
well its a shame,did you ever tryed to see if the naruto game worked?


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released : Streaming
Post by: Kagemaru on December 09, 2012, 01:02:39 PM
I did actually. that one never got off a black screen...

But anyway...

https://join.me/168-397-363

Streaming.

I think I'll start with Akuma again. And yes, I'm looking for a Chun-Li tester. I think I'll give it to a lucky someone who watches my stream :af:


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released : Streaming
Post by: SonicUnderground316 on December 09, 2012, 03:20:57 PM
I did actually. that one never got off a black screen...

But anyway...

https://join.me/168-397-363

Streaming.

I think I'll start with Akuma again. And yes, I'm looking for a Chun-Li tester. I think I'll give it to a lucky someone who watches my stream :af:

I'm your man (if you want of course lol )!


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released : Streaming
Post by: Chaos_Knight on December 09, 2012, 03:24:56 PM
I did actually. that one never got off a black screen... But anyway... https://join.me/168-397-363 Streaming. I think I'll start with Akuma again. And yes, I'm looking for a Chun-Li tester. I think I'll give it to a lucky someone who watches my stream :af:
Didnt the winner of your guessing game supposed to test Chun-Li?


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released : Streaming
Post by: SwingSet on December 09, 2012, 03:46:24 PM
Didnt the winner of your guessing game supposed to test Chun-Li?
Yep, that someone was me :srs:

I already tested it though.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released : Streaming
Post by: Kagemaru on December 09, 2012, 04:00:40 PM
You tested her and you can also test her as much as you want. Just gotta be around on my streams xD

But you'll get exclusive access to the beta before its released. :D


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released : Streaming
Post by: BlueBrain on December 09, 2012, 04:03:23 PM
i already told you, the brres is all yoou need, just replace donkey's model with hulk's and delete donkey's texture, then import hulk's texture and ur done xD

and yeah, akuma is already on a pcs and pac and stuff... xD

just take a look at my thread, it's in general discussion or something xD

im having a poll about this kind of stuff...

yay for shameless advertising!


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released : Streaming
Post by: Kagemaru on December 09, 2012, 05:33:06 PM
Ah.

Well send me Akuma then.

The model I have hurts to work with... its better then a vertex but stilll... It needs  a lot of work.


Edit:

Oi...

If anyone has them... try swapping out Sora's AI (which is Marth's) with Pit's AI, since Pit has a projectile for the N-B and also a Glide, he may be smarter with Pit's ai then Marth's.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released : Streaming
Post by: Carnage on December 09, 2012, 06:31:17 PM
it was a good stream.


Title: Re: Kage's Inner Sanctum: Sora v1.5 Released : Streaming
Post by: Kagemaru on December 09, 2012, 07:07:02 PM
Right... forgot my closing statements.

Streamed fora while again... :D I may do another one tomorrow since I have the day off.

Chun-Li is in the testing phases so I'll be sending Lee that soon since he did win the contest.

Akuma's down B move was done today. I had done a lot of his animations already so he'll go along quicly.

Hulk needs the following ideas for moves:
Attack12
Up and Down Tilt
Forward and Back Air Moves
Up Throw
Forward Throw
Walking up throw
Walking Forward Throw
Walking down throw
Walking back throw


Some kind of description will be fine... try to avoid gamma rush, crush, tsunami or wave since i already have those.


Title: Re: Kage's Inner Sanctum: Akuma and Chun-Li progress
Post by: Don Jon Bravo on December 09, 2012, 07:28:22 PM
idk it kinda sounds finished to me lol


Title: Re: Kage's Inner Sanctum: Akuma and Chun-Li progress
Post by: Kagemaru on December 10, 2012, 12:19:18 PM
Its not... Hulk's moveset has to seem vicious, unplanned, savage, and brutal... That said... I think I just envisioned the down throw...

Hulk beats on that person's chest... like... BEATS on them. almost beating them into the ground.

---

Chun-Li has two beta testers and I'll be sending them off maybe some time today.

---

Also still waiting on Joke.'s Akuma model

---

No progress anywhere else.


Title: Re: Kage's Inner Sanctum: Akuma and Chun-Li progress
Post by: SonicUnderground316 on December 10, 2012, 01:09:32 PM
Its not... Hulk's moveset has to seem vicious, unplanned, savage, and brutal... That said... I think I just envisioned the down throw...

Hulk beats on that person's chest... like... BEATS on them. almost beating them into the ground.

---

Chun-Li has two beta testers and I'll be sending them off maybe some time today.

---

Also still waiting on Joke.'s Akuma model

---

No progress anywhere else.

What is the Akuma model Jokekid has? Is it the Mvc3 or SFIV one ? Also, i remember a while ago that you told me that the long arms of Peach (cause we were talking about Chun-li back then) are an easy issue to fixes. Well, since Ganondorf (and C.falcon too for that mater) have the same issues, will you make them shorter and overall like they are on the original model (that goes for Ryu too for the next version i guess)?


Title: Re: Kage's Inner Sanctum: Akuma and Chun-Li progress
Post by: Kagemaru on December 10, 2012, 02:18:02 PM
Yeah I can. its just changing the translations of the armj bones and making sure it looks realistic.

I just got the akuma model from Joke. so I'm gonna look at it now. Might stream... thinking about about it.

Edit:

Got an amazing model from Joke.

Animating some Akuma stuff...

https://join.me/902-813-037

Post Merge: December 10, 2012, 07:48:15 PM
So Akuma had my full attention today.

I'm happy to say that his animations are almost done. What I need now are just his specials, grabs, victory poses, and taunts.

The specials wont take very long and the grabs wont take very long either since one of them is Ryu's.

I don't think I'm gonna do 3 victory poses so... yeah...

After that, what I need now is perhaps someone to make me a GFX for when he does his Final Smash... You know... the symbol that appears on his back... and behind  the scene. That one... If I don't have that then his FS is just gonna be a black screen... which is boring.

Anyone can do this for me?

I'll also need a purple colored Hadoken. I think I have this model though... just need someone to show me how to import it into the .pac. Sure its probably easy to learn...

A note about the Gohadoken. It wont be chargable like Ryu or Ken's. Instead, his will paralyze foes on contact. Also, his Air neutral special will shoot out 2 gohadokens which is also different from Ryu and Ken.

And for anyone who thinks otherwise... Akuma's animations are not just imported from Ryu and fitted with Ganon's bones. Most of them were made from scratch but are still similar to Ryu/Ken's. Akuma's tatsumaki (down smash and side special) is actually a better animation then what I'd done with Ryu and Ken. So much so that I'll probably re-vamp theirs to be that quality.

Akuma will reach the PSA phase soon. So be on the look out.

----

Chun-Li beta has been sent out to my testers and I'm awaiting their feedback.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: ThyLASA on December 10, 2012, 10:39:05 PM
 guess me testing her was a one time thing lol. Good job on your stuff. Sorry I could not be here for the stream tho like I usually am.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: AnImAiNe on December 10, 2012, 11:46:36 PM
you could use charizards fire blast gfx as the symbol


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 11, 2012, 12:22:20 AM
Can I?

Is that not something specific to charizard?

Regardless I'll need someone to instruct me on how to 1: get it, 2: put it on Ganon's .pac


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: AnImAiNe on December 11, 2012, 03:59:34 AM
iwvi was going to do that for me back when we were working on akuma last year. he would know


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: BlueBrain on December 11, 2012, 08:22:43 AM
you just need any 2D-plane model, and texture the symbol on it with transparency, shouldnt be hard, there are plenty of 2D models in brawl, food for example...


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 11, 2012, 09:39:29 AM
I think I'll still need to be instructed on how to do that.

I'll talk to iwvi about that.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Carnage on December 11, 2012, 10:36:19 AM
I think I'll still need to be instructed on how to do that.

I'll talk to iwvi about that.
even if you have a gfx wont screen tint hide it?


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 11, 2012, 10:57:38 AM
I was hoping that it wouldn't... to be perfectly honest. >_>;

But if it can't be helped... the screen tint will only block the GFX for Akuma beating the crap out of you... The screen tint goes away laving Akuma standing there in a pose with the gfx on his back.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Carnage on December 11, 2012, 11:19:16 AM
I was hoping that it wouldn't... to be perfectly honest. >_>;

But if it can't be helped... the screen tint will only block the GFX for Akuma beating the crap out of you... The screen tint goes away laving Akuma standing there in a pose with the gfx on his back.
i think black screen tint covers any gfx  imo.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: AnImAiNe on December 11, 2012, 11:39:31 AM
what about in metaknight fs i think the gfx show up over the black


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Carnage on December 11, 2012, 11:53:41 AM
what about in metaknight fs i think the gfx show up over the black
isnt that just a flash effect?


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 11, 2012, 12:18:39 PM
good enough...


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: jrush64 on December 11, 2012, 12:25:22 PM
Kagemaru, are you talking about that akuma writing that appears before the screen goes black. If that's it, I can do it pretty easily.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Anivernage on December 11, 2012, 12:49:49 PM
Kagemaru, are you talking about that akuma writing that appears before the screen goes black. If that's it, I can do it pretty easily.
yep just do a 2d gfx or replace Sdo0ms mango 2d gfx with the symbol.

Abd use EY tutorial to add moar external gfx. and thats it!!


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 11, 2012, 01:15:25 PM
There is a gfx that happens before the screen goes black?

I was talking about the symbol that comes up after the screen goes black... with Akuma just standing there.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: jrush64 on December 11, 2012, 01:24:12 PM
Yeah I can do that no problem. The symbol flashes on his back, yeah? I can do that man.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 11, 2012, 01:28:38 PM
Awesome. I'll send you the model later today. I'm about to head out to work.


You should start streaming dude... I'd watch for sure. Those Lightning animations were really nice.

And try not to forget about TL today xD


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: jrush64 on December 11, 2012, 01:31:50 PM
I'll send you Toon Link in a minute. I'm too much of a procrastinator to stream anything. You have a pac file for Akuma already?


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 11, 2012, 02:04:53 PM
I do... but its nothing I can't re-do. I had made it WAAAAAAAY back when I started on Akuma which was when I was working on Ryu and Ken.

I actually think it may already have the Gohadoken model in it. I'll send it to you just in case.



Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SwingSet on December 11, 2012, 05:53:06 PM
Feedback on Chun-Li:

Her waiting animations look great. Except Wait4 looks a little erotic.  :srs:

Attack11- Could use a slight improvement on animation.

AttackS4- Which is her side-smash, only hits up to 3%.

AttackLw4- Is my favorite.

Her neutral B- Which is spinning bird kick goes back to were you used it [Hope that made sense]

Down+B- Which is Hasenshu, in midair causes her to T-Pose, but you can still walk with her even though she's T-posed. Works perfectly fine on the ground.

Her FS- Which is Kikosho (I think) also T-poses.

I think that's it.

I hope I didn't sugar coat anything this time.



Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Chaos_Knight on December 11, 2012, 06:16:52 PM
Except Wait4 looks a little erotic.  :srs: 
Me want to see...... :srs:


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SonicUnderground316 on December 11, 2012, 07:36:52 PM
Kagemaru, are you talking about that akuma writing that appears before the screen goes black. If that's it, I can do it pretty easily.
Yeah I can do that no problem. The symbol flashes on his back, yeah? I can do that man.


If you mean this kanji (天), it appear after the screen goes black these on the other hand actually appear before the screen goes pitch black :

Super Street Fighter 4 - Akuma Ultra 1 (http://www.youtube.com/watch?v=MR4iaKkXR00#ws)

Also when Kagemaru will work on Chun-li aerial Final smash i wonder if it will be possible to make a frame with the kanji like that:

TvC UAS - Shichisei Senkukyaku Combo by Alternate275 (http://www.youtube.com/watch?v=Uay6GYagd-M#)


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 11, 2012, 08:37:04 PM
to be perfectly honest, that air FS may not make it into this PSA... It requires at lest 4 or 5 different animations:

Start
Dash
Hit
MissAir
MissGround

---

Akuma: I'd like to have the kanji in the back and one on his back if possible since there seem to be two different ones there.


@Lee: You didn't sugar coat but it wasn't very in-depth. What exactly is the issue with the Attack11 and so on? Also, if you could make a in-game test video so I could see the issues, that would be very helpful.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SonicUnderground316 on December 11, 2012, 09:02:28 PM
to be perfectly honest, that air FS may not make it into this PSA... It requires at lest 4 or 5 different animations:

Start
Dash
Hit
MissAir
MissGround

As in never :oshi: ? I mean I didn't expect it to be in the first realese but you won't use it at all ?


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SwingSet on December 11, 2012, 09:03:08 PM
@Lee: You didn't sugar coat but it wasn't very in-depth. What exactly is the issue with the Attack11 and so on? Also, if you could make a in-game test video so I could see the issues, that would be very helpful.
The video might take me a few days to do. Maybe, if I'm lucky, I can get it done tomorrow.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SonicUnderground316 on December 11, 2012, 09:41:56 PM
The video might take me a few days to do. Maybe, if I'm lucky, I can get it done tomorrow.

If you can't, i'll try to do it. I'll take a few picture too.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: BlueBrain on December 12, 2012, 11:26:37 AM
but the dash animation only needs like 10 frames, look at link...


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 12, 2012, 12:10:35 PM
Yeah I know but my main issue is that I'll need someone to get me those fancy kanji symbols and I also wont be able to do a cinimatic FS until I can test on my own stuff cause I have to see how the camera stuff works.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: KGN Nappdagg on December 12, 2012, 02:00:18 PM
Call me a troll, do whatever, but hell, I need to know what happened to sanji. (No I didn't see this within the last two pages)


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Anivernage on December 12, 2012, 02:02:30 PM
Call me a troll, do whatever, but hell, I need to know what happened to sanji. (No I didn't see this within the last two pages)
Needs dimble jamble mode gfx i was helping but...my pc died so >_>

Also youre not trolling, i know alot about trolling, look DSX8 thread :troll face:


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SonicUnderground316 on December 12, 2012, 02:32:49 PM
Yeah I know but my main issue is that I'll need someone to get me those fancy kanji symbols and I also wont be able to do a cinimatic FS until I can test on my own stuff cause I have to see how the camera stuff works.

What I meant was having FS eventually, like Maybe in V.2 or something. I didn't want to rush you or anything. I figured by the time you'll work on V2 (or once you decide to rework on Chun-li  after the first realese), you should have fix whatever issue restrain you from  testing stuff yourself. Even if you would have planned it for the first realese, I wouldn't have expect a perfect representation of the MvC/TvC Counter part the first time around, rather just a basic animation of Chun-li delivering a flying kick with a 3 sec pause/Slow mo when the opponent get hit basically something in the vein of Marth "critical hit" Final Smash.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SwingSet on December 12, 2012, 03:35:22 PM
Also youre not trolling, i know alot about trolling, look DSX8 thread :troll face:
:af2:


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: jrush64 on December 12, 2012, 05:54:12 PM
So I got off my ass and finally did finished the rig.

(http://i.imgur.com/33QNu.png)

Will send it to you soon.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Anivernage on December 12, 2012, 06:01:04 PM
:af2:

:happy:

So I got off my ass and finally did finished the rig.

([url]http://i.imgur.com/33QNu.png[/url])

Will send it to you soon.

Is that the sexy pose lee said?


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: jrush64 on December 12, 2012, 06:03:28 PM
No idea. I was just testing the model.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Chaos_Knight on December 12, 2012, 06:13:43 PM
Chun-Li sure had pretty cool shoes back then. >.>


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 12, 2012, 06:24:03 PM
That model is dope... It'll work with all Chun-Li's current animations too?

Man... I don't know where I would be without J... :oshi:

And I hate to ask... but.. TL? The guy inquired about it and since its on my mind I figure I'd ask. I told him you had to re-rig it cause something happened, but that was a day or two ago.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: jrush64 on December 12, 2012, 06:26:17 PM
I sent you toon link yesterday. Check your pm.

It'll work with the animations. Just need to port it. It's a simple fix.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 12, 2012, 06:46:28 PM
Was that what that link was?

I totaly didn 't download that xD

But thanks. I got it now. Ty good buddy.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SonicUnderground316 on December 12, 2012, 09:32:25 PM
So I got off my ass and finally did finished the rig.

([url]http://i.imgur.com/33QNu.png[/url])

Will send it to you soon.

F*CK YEAH !!!!! I WAITED THIS COSTUME FOREVER !!!

Thank you very much man :happy: ! Sorry for the reaction but i can help it lol. Just hope it won't make her file size too big or make the game data f*ck up like when GBC try to use the UMvC3 Chun-li model and add facial expression. Speaking of which, is it possible to have alternate faces on this model ? If it is, it would be REALLy neat. at least a blinking and a hurt face (and maybe one with closed eyes and a happy face for when she win) just saying. I know it's not menditory but it's a nice touch that's always welcome ;)

It's ok if they doesn't work due to file size or whatever reason i'mjust saying it would be nice.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 13, 2012, 12:22:38 AM
Yes... :srs: facial expressions would be very appreciated. But I understand that they may not work...

So at this point, I'm basically waiting for the model from JRush. Since there are gonna be some animations re-vamps with Chun-Li, I'd rather do them with the model I plan to use with her.

@JRush: Are you just giving me the Track-suit Chun-Li model? Or did you also fix up the normal outfit model? Because I'd like to continue using that particular outfit so that I can properly animate the dress...

---

I have done no animation/psa for any project today or yesterday I think... mainly because I take breaks from time to time. I also am scheduled to close my store most of this week except for Friday and Saturday so I'll probably get back to it then. Unless this girl I've been talking too wants to get wasted... anyway... we'll find out if I have a social life or not on Friday or Saturday :af2:

---

I realize that I haven't announced it here BUT

I'VE BEGUN PLANNING FOR SPIDER-MAN V2.0

I'm gonna post the moveset here as well as in the Op for anyone who wants to see it since I actually took the time out to jot something down for him. This is basically a quote of the PM I sent JRush64 so... yeah... This Spider-Man will have a custom web string model as well as a web ball model so that way GFX wont be needed and there wont be any lag from using them.

Quote from: PM to JRush64
Ok, I'm gonna go over my moveset idea with you. Its heavily Spider-Man based and NOT necessarily based off MvC

Wait: I'll probably keep this either the same... Or something not soo... low to the ground...  Maybe something that looks Battle-ready but not like in MvC because just standing there seems kinda... strenuous.

Wait 2: He stretches... something like Goku or Chun-Li... cause if you think about it... the way he stands and crouches is like... murder on the back.

Wait 3: He squats down and kinda just... waits there. You can probably imagine it since he does something like that alot. Like when he's sitting on the edge of a building or something.

---

Run: Thinking of instead of Mario's Run I'd give him Snakes, ZSS, or CFs

Jumps: Every jump will be a custom jump. And as you know those are:
JumpF: Some kinda jump where he flips forward while doing some kinda split

JumpB: Kinda like a backwards cartweel but about halfway through the flip (when he's upside down) he'll tuck in and flip about 2 more times really fast and then go into the fall.

JumpAerial: He curls up and flips 3 times forward

JumpAerialF: A side spinning jump that stops suddenly because he extends his body which is supposed to show his momentum of his spin stopping...

JumpAerialB: Something like Marth's back air jump... lots of spins and what not.

And also, we could add a few extra ones and have a code to randomly go to those jumps just to keep things fresh.

Falls I'll use the current fall Special as his new regular fall and I'll make a new Fall special since the current Fall he has is his MvC one which is kinda meh...

A: Left Straight
AA: Right Uppercut (Think Shoryuken)
AAA: Spinning air kick

Dash Attack: DropKick that flips off whoever hits. So when he connects, he'll backflip and the attack will end in the air.

Side Tilt: A roundhouse kick, Spidey style

Up Tilt: Uppercut (The current spider-man psa's upsmash) But the attack will end in the air.

Down Tilt: Something like the current Spidey psa's down smash

Up Smash: Flip Kick (Think the current Spidey psa's up grab) but the attack will end in the air. (starting to see a pattern?)

Side Smash: Sling shot: Spiderman webs the ground and pulls back for the charge/ Slings forward for the attack. Good range but I'll give it a lot of end lag. Will end in the air.

Down Smash: A aerial split/spinning kick. The charge animation will actually be him in the air since the start is a jump, and the charge will be him in the air, and the attack will be the kicks. It sounds off, but if you think about how spiderman fights in his games, there is some nice cinimaticly timed delays to his attacks. Like... a lot of build up to them.

Neutral Special: Web Ball but with a model... so the game wont freeze. Not sure if you can replace Sheik's needles with the model, so that way we can use floating points... or possibly multiple web balls...

Neutral Special Air: Same deal as above

Side Special: Same as the current PSA but with a twist. Holding B+A will make the side special an attack as well but it wont go as far. It will remain directional. I'll just have to re-vamp the animations for both attack and non attack to incorporate the new web model since it'll be more controllable and stylish.

The side special alone is about 10 animations due to being Air as well.

Up
Up-air
Side
Side-air
Down-air
---
All the above as attacks

It also may be possible to create an if statement allowing the use of Sheik's chain tether... so that tether recovery could be used when close enough to the stage. I doubt this will work though.

Down Special Air: Remaining as web swing... The addition of the normal basic attacks allowing him to remain in the air will make this move more combo oriented then it already is.

Spidey-Sense: Will add in what SDoom never added in which is the option to go back or forward.


Up-Special Ground: Spider-Man shoots a web upwards and then pulls himself up with a kick

Up-Special Air: Spider-Man Shoots two webs up (at about a 20Degree angle away from him on either side) and pulls himself up with a fancy spin. No damage. But doesn't lead into fall special.
---
Back Dodge: Backflip, but when he's in the air, he will do another aerial flip before he lands.

Front Dodge: One-handed cartwheel with an additional spin in the air before landing.

Down Dodge: Matrix-Neo bullet dodge

---

New Grabs:

Catch: We can make this a tether grab and have the web model be the tether. (Think Scorpion GET OVER HERE!) But it would have a fair amount of end lag to make up for the range. I'm thinking of copying Link's grab time.

Catch Dash: Same thing but shorter range and less end lag.

Catch Turn: Same as the dash pretty much.

Catch Wait: No change

UpThrow: Uppercut (Mortal Kombat style) but spidey ends in the air

Forward throw: Web Swinging Throw: Spider-Man swings them around (as seen in MvC) with his web and throws them foward.

Back Throw: Spider-Man jumps in the air, webs the person he's throwing, then overhead throws them but slams them back onto the ground behind him. He'll end in the air.

Down Throw: I would like to keep this one fairly cinematic... so it's a bit complicated.

He jumps back, webs the person, zooms into them, kicks them into the air, webs them again, zooms into them and does a flip kick downward sending them down. ending in the air.

---

Also,you know how most moves have 1 frame of hit lag, I plan to make the hit boxes have like... 2 or 3 frames to simulate the freeze frame that happens in the spider-man games.

---

Final Smash: Web frenzy combo:

Similar concept to the down Smash but it'll work on the ground or in the air.

Spiderman shoots out his web, whoever gets caught gets pulled towards him, he kicks them up, webs them, zoomes at them, kicks them as he goes passed them, repeats the process at a couple different angles a couple more times, then finishes off with a flipping kick downward with a mean spike.

The tricky part here is the web hitbox initially.

----
Taunts:

Up-Taunt: he shoots a web up, and hangs upside down for a moment.
down Taunt: Same as what it is now
Side Taunt: Do your job or Does what a spider can gfx. We should make this a model changer type deal so that way people don't have to worry about the gfx.

----
Win/Wait 1: Spider-Man jumps, shoots a web, then zips away

Win/Wait 2: Spider-Man comes down from above the screen and hangs upside down

Win/Wait 3:
Also, doing it with model changers lets us take out the GFX thats is used in the initial spiderman psa so that the file size will be lower. Though the animation file might be larger.

I also haven't decided on which Spider-Man model to use... I'm thinking the big spiderman pack since people are most likely to use those models even though with the addition of the webs, they wont be usable...

Would you wanna kinda do what you did with Sora with those models and rig the new web stuff to them? I completely understand if you dont... someone else can do that... we only need to do it on one spider-man.

Now... because I know I'm not the only one here who's realized that Spider-Man is CRAZY good at recovery, his attacks will be fairly weak with only a few true kill moves. His moveset is combo-based yet relies on continuous movement to keep the opponent off balance. If you notice, a lot of his moves will keep him air-born which is fairly new to brawl.

I plan to bite the bullet and finally figure out how they did it with Lucario and Charizard in P:M


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SiLeNtDo0m on December 13, 2012, 12:41:16 AM
Wonderful to see that you're considering revamping Spidey.  If you need any help, you know who to call...

The Ghostbusters :srs:


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 13, 2012, 01:11:24 AM
Lol for a second I actually thought you were volunteering to help xD

But anyway... you're auto-credited because I'm gonna keep the coding you made for the original Spider-Man psa specials with a bit of a re-vamp on my end so that there will be an attacking version and a non attacking version.

===

JRush said he was beginning work on the webs which will actually make web swinging animations a lot easier to control instead of Sheik's tether since it can't move. It'll also allow the PSA to be slightly more portable since it will no longer use imported GFX or articles.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Carnage on December 13, 2012, 02:41:24 AM
thats a really big spidey revamp lol i dont know if you can open spidey in bb psa  and i see lots of gfxs so bb psa would be best to lower filesize.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SiLeNtDo0m on December 13, 2012, 03:50:03 AM
Lol for a second I actually thought you were volunteering to help xD

Fun fact.  I'm a secret member of the Ghostbusters.  Not even they know it.

Plain English: Yes I was offering to help.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 13, 2012, 06:35:48 AM
Carnage: the model will have a custom Web ball and Web strings so gfx won't be needed. Also I'll probably do most of it in psa first then switch to bb since it will need two model changers and I think Sheik only has one.

SDoom: that's awesome! But I don't wanna distract you from your hacks to much so I'll only ask if we can't figure something out.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SonicUnderground316 on December 13, 2012, 07:27:22 AM
Yes... :srs: facial expressions would be very appreciated. But I understand that they may not work...

(...)

@JRush: Are you just giving me the Track-suit Chun-Li model? Or did you also fix up the normal outfit model? Because I'd like to continue using that particular outfit so that I can properly animate the dress...


Facial expressions would be nice indeed but yeah if they're not possible well, too bad . Also, I second a fix up/revamp of the model classic outfit.

Btw I have a question concerning Akuma. How do you planned to make the FS to work. I mean just having him charging for the shun goku satsu would be too easy to dodge. Even in SF, it's easy to dodge so in brawl it will be almost impossble to do it. i'd say it should have a "locking System" similar to Link Final Smash, activate by this animation:

(http://www.fightersgeneration.com/characters/akuma-ts-taunt1.gif)

it's just an idea though.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Carnage on December 13, 2012, 08:08:42 AM

Carnage: the model will have a custom Web ball and Web strings so gfx won't be needed. Also I'll probably do most of it in psa first then switch to bb since it will need two model changers and I think Sheik only has one. SDoom: that's awesome! But I don't wanna distract you from your hacks to much so I'll only ask if we can't figure something out.

kagemaru some psas cant be opened in bb after being edited in psa itself  thats why i said that bb sometimes doesnt like to open some old style psas lol


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 13, 2012, 08:57:05 AM
I have SDoom's original Spider-Man psa which was done in PSA. I can use that as a base. Trust me, I've known about that little detail since the BB could psa.

@SonicUnderground: It'll work out just fine. Its like Ike's FS in concept. Making something like Link's is near impossible since you can't judge distance with PSA.

So it'll basically work like: Ike, Ryu, Ken, SMBZ Cape Mario, Veutiful Joe, etc....

Basically, time it right, and hope for the best... You'll probably wanna combo into it again... like Ike

Edit: Totally left field...

But I figured out a good way to animate Rock Lee's FS (Ura Renge aka Hidden Lotus)

Basically have him kick the opponent up in the air (using a very large hitbox and stupid high baseknockback and knockback growth)

Then in the air pre-position several  large hitboxes that all have stupid high base knockback and knockback growth... position them in like a maze type of effect to where one knocks the opponent into the next and then the next but careful not to position them too close so the target wont hit one on accident. Then have the last hitbox kinda... stop them and have Lee appear with the last lotus kick back to the ground. Maybe add another hitbox.

Wont work unless there is a lot of sky above the stage... so its usless in a cramped area like the bottom of Hyrule.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: jrush64 on December 13, 2012, 10:55:34 AM
I haven't rigged the original model yet. But just finish animating this one and send it to me when you're done. I'll port the animations to fit the motion file.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 13, 2012, 11:30:03 AM
Alrighty. I'll keep on working on her then.

I basically just need to see a video reference of what I've done so far so I can see what needs touching up.

I think either today or tomorrow I'm going to format my SD card so I can get Riivo working cause Brawl on Dolphin isn't working with my computer... but I'm really thinking about getting that new Google Chrome laptop...


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Anivernage on December 13, 2012, 01:28:43 PM
Alrighty. I'll keep on working on her then.

I basically just need to see a video reference of what I've done so far so I can see what needs touching up.

I think either today or tomorrow I'm going to format my SD card so I can get Riivo working cause Brawl on Dolphin isn't working with my computer... but I'm really thinking about getting that new Google Chrome laptop...
SlayerMarth,Ikuto makes videos try asking one of them. This will make easier and maybe all your hacks get Showcased by one of them...welll imo.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SonicUnderground316 on December 13, 2012, 01:40:52 PM
Alrighty. I'll keep on working on her then.

I basically just need to see a video reference of what I've done so far so I can see what needs touching up.

I think either today or tomorrow I'm going to format my SD card so I can get Riivo working cause Brawl on Dolphin isn't working with my computer... but I'm really thinking about getting that new Google Chrome laptop...


I working on working on a video right now but my god damn computer start f*cking up so yeah, i'll try to send it to you during the weekend (most likely tomorow)

P.S: i might send you more pic later that night.

In the meantime, take a look at these photos. I know it's not much  and that video will be alot more helpfull but at least there some things that i said in my feed back that will make a little more sense now:

http://s1282.beta.photobucket.com/user/SonicUnderground316/media/Chun-li10hightcomparaison.jpg.html?sort=3&o=0 (http://s1282.beta.photobucket.com/user/SonicUnderground316/media/Chun-li10hightcomparaison.jpg.html?sort=3&o=0)

Sorry but as for right now thats all i can do.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 13, 2012, 03:38:18 PM
The GFX stuff is a simple fix. Its literally... select/click/remove

At work... pretending to be being productive >_>;


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: rax189 on December 14, 2012, 04:39:09 PM
are u live streaming today?


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 14, 2012, 04:44:51 PM
Yeah. When I get home... which will be soon.

I leave work at 6 and the walk home takes like 10 minutes... Plus some time to chill at the crib...

But work is like... mad boring today. I actually had time to watch MiB3 and I'm gonna start on ridley animations since photoshop keeps crapping out on me :/


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: rax189 on December 14, 2012, 04:50:02 PM
Yeah. When I get home... which will be soon.

I leave work at 6 and the walk home takes like 10 minutes... Plus some time to chill at the crib...

But work is like... mad boring today. I actually had time to watch MiB3 and I'm gonna start on ridley animations since photoshop keeps crapping out on me :/
lol ok :D


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 14, 2012, 06:04:03 PM
Finished the back air and the lose animation.

At Walmart now to pick up some stuff. When I get home, I'll continue.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: rax189 on December 14, 2012, 07:04:38 PM
Finished the back air and the lose animation.

At Walmart now to pick up some stuff. When I get home, I'll continue.
GREAT then u can live stream :D but i might not be able to go on til later now -_- lol


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 14, 2012, 07:29:15 PM
Gonna stream now. xD

Post Merge: December 14, 2012, 08:00:27 PM
https://join.me/952-734-354

I keep forgetting to post the link :/

Post Merge: December 14, 2012, 08:38:22 PM
Stopped streaming cause I thought my computer was about to die.

But its not...

https://join.me/705-524-152


Title: Re: Kage's Inner Sanctum: Streaming
Post by: SonicUnderground316 on December 14, 2012, 09:06:30 PM
The GFX stuff is a simple fix. Its literally... select/click/remove

At work... pretending to be being productive >_>;


Hey Kage, I don't know if you delete my last post or if i just forgot to post it but i mention the few errors that were on the picture i took that weren't related to the Zelda gfx such as :

-A glitch (or oddity) on the dress while doing the F-smash
-Spinning bird kick that totally glitch up (the neutral B tha t shoul be the side B)  
-The  Down smash that isn't technically accurate to the SF version
-A Hight Differance (Ryu 3 head taller than chun-li)

The last issue is worst than i thought, not cause it's hard to fix but because of how it look. At first, I thought i was too picky (which might still be the case) because i wanted Ryu and Chun-li to be about the same size (maybe chun-li slightly smaller) but where the matter worst is that she look actually  2-3 heads smallers than sheik. Granted that, Chun-li is sort of bended and that when she fully up she look ok but why the differance in hight his so big when she's in wait 1 and when she in other waits?

I mean:
(http://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)(http://www.fightersgeneration.com/characters/chunny-ts-stance.gif)

I know it's a bit minor but it bother me.
_________________________________________________ _______

Sorry if this is spam or whatever. I know i'm late but nice streaming .


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 14, 2012, 09:34:42 PM
I didn't delete your post... it should still be there if you posted it.

Also, you already told me about those issues. The dress thing, her kicks animations, the side b/neutral b thing, and I saw the height thing in the picture. May have forgotten to comment on it.

I didn't know that was how small Chun-Li was. I can make her bigger with PSA, its not a big issue either.

funny thing about those gifs is that if Chun-Li were to stand straight up, she'd be about a head's height taller then Ryu if he stood up.


---

Finishing up with Ridley's Up-throw.

I decided to make it him flying up... while leaving the opponent spinning in mid air (due to the speed of him flying up) Then Ridley stomps down on the ground, smashing the target and sending them flying.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Carnage on December 15, 2012, 02:45:51 AM
couldnt see the stream it was too late form me xD glad to see you done some animations


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: SonicUnderground316 on December 15, 2012, 06:31:50 AM
I didn't delete your post... it should still be there if you posted it.

Also, you already told me about those issues. The dress thing, her kicks animations, the side b/neutral b thing, and I saw the height thing in the picture. May have forgotten to comment on it.

I didn't know that was how small Chun-Li was. I can make her bigger with PSA, its not a big issue either.

funny thing about those gifs is that if Chun-Li were to stand straight up, she'd be about a head's height taller then Ryu if he stood up.

---

Finishing up with Ridley's Up-throw.

I decided to make it him flying up... while leaving the opponent spinning in mid air (due to the speed of him flying up) Then Ridley stomps down on the ground, smashing the target and sending them flying.

Guess my computer froze when wanted to post it. Yeah i post the photo but since you talked only about the GFX thing i thought you didn't look at the picture or something.

As for the hight, yeah i notice that too i think it like that in TvC and probably mvc3 too so i guess it should be like that in brawl as well. If not. i'd say make her about a head smaller  when in wait1 so she should be about the same size when in other wait.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: rax189 on December 15, 2012, 10:33:53 AM
Good live stream yesterday Kagemaru, i cant wait for Ridley to be released :D What projects do you plan on having released before christmas???? Just wondering :P


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: zutox on December 15, 2012, 11:25:55 AM
Good live stream yesterday Kagemaru, i cant wait for Ridley to be released :D What projects do you plan on having released before christmas???? Just wondering :P
I wonder this too :D


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 15, 2012, 03:15:29 PM
Luffy and Chun-Li


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Carnage on December 15, 2012, 03:19:24 PM
gonna be a stream today?


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 15, 2012, 04:14:03 PM
Yeah. But since i'm walking home, and its raining... I'll chilling at work watching Kevin hearty with my Co-workers lol.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: jrush64 on December 15, 2012, 05:01:27 PM
Kagemaru, Xemnas floats. How about Peach instead of Ganon?


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 15, 2012, 06:26:48 PM
Hell

Yes

:srs:

I'll personally have to either port him or Sanji to another character... but Peach is a great choice for Xemnas.

I'm gonna be streaming within the next 5 minutes.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Carnage on December 15, 2012, 06:29:47 PM
Hell

Yes

:srs:

I'll personally have to either port him or Sanji to another character... but Peach is a great choice for Xemnas.

I'm gonna be streaming within the next 5 minutes.
yay altough its already 1:30 am here lol


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 15, 2012, 06:34:59 PM
https://join.me/867-932-760

Post Merge: December 15, 2012, 09:24:07 PM
Not streaming anymore.

Chun-Li's issues that SonicUnderground pointed out have all been fixed except for the spinning bird kick. Didn't feel like changing that at the moment.

But all the extra gfx stuff is gone. Her side special is now spinning bird kick, her side special now actually moves, her neutral special is actually the neutral special now. and her Forward Smash animation has been edited to fix the dress.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: rax189 on December 15, 2012, 11:19:43 PM
I was too late D: anyways i wish the hulk was done before christmas :P but the projects finish date isnt really up to you its up to the psa-er lol


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 16, 2012, 12:40:43 AM
I'm the PSAer for Hulk...

Hulk is pretty much a solo project.

Though I have to give Carnage and Jokekid credit because Carnage helped me with some of the PSA earlier since I joined the Ridley team, and its Joke's model.

But I'm the one PSAing Hulk. The reason his progress is going slow because I don't have a completed moveset.

Here is Hulk's Current Moveset outline... Yellow means not animated yet, red means I don't know what to do.

Attack11: Uppercut
Attack12: Right Straight

AttackDash: Jumping Slam (Hulk jumps into the air and slams his arms onto the ground)

AttackHi3: _______

AttackS3: Sparta Kick (What he did to that guy in the Movie...)

AttackLw3: Low Right Jab

AttackHi4: Hulk's Crouching Heavy from MvC3 (I think its the crouching heavy...)

AttackS4: Arm Slam (Hulk slams a single arm on the ground.

AttackLw4: Stomp (Hulk stomps the ground and causes a small area near him to trip.

AttackAirHi: Clap up

AttackAirLw: Clap down

AttackAirF: ______

AttackAirB:[/color=Red] ________[/color]

AttackAirN: _______

ThrowUp: ________

ThrowB: MvC3 anti-air catch/throw

ThrowLw: Loki throw from Avengers Movie

ThrowF: Headbut

ThrowF2: ________

ThrowB2: _________

ThrowLw2: ________

ThrowHi2: ________

SpecialHi: Gamma Charge

SpecialAirHi: Gamma Charge

SpecialS: Rock Throw

SpecialAirS: _______

SpecialN: Gamma Clap

SpecialAirN: Gamma Clap

SpecialLw: Gamma Wave

FinalSmash Ground: Gamma Tsunami

FinalSmash Air: Gamma Rage (Hulk basically explodes with gamma energy in a fit of rage)


And then I also have to edit most of his Misc animations involving items, getting up and things like that since his model size is soo much different then DK's.

But I'm not giving up on the project. There WILL be a complete DK Psa...


Title: Re: Kage's Inner Sanctum: Streaming
Post by: BlueBrain on December 16, 2012, 08:21:56 AM
fixing those animations should be easy, just port them... xD


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 16, 2012, 10:53:27 AM
What do you mean port them?

They are DK's animations... they aren't going anywhere  but Hulks bone translations are different then his.

I basically have to c copy paste the translations to each animation that i'm not making custom. Then fix it...

Post Merge: December 16, 2012, 02:41:27 PM
https://join.me/209-900-897

Streaming something different :af2:


Title: Re: Kage's Inner Sanctum: Streaming
Post by: rax189 on December 16, 2012, 02:56:56 PM
What do you mean port them?

They are DK's animations... they aren't going anywhere  but Hulks bone translations are different then his.

I basically have to c copy paste the translations to each animation that i'm not making custom. Then fix it...

Post Merge: December 16, 2012, 02:41:27 PM
https://join.me/209-900-897

Streaming something different :af2:
Ur not streaming anything :P


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 16, 2012, 02:57:31 PM
https://join.me/315-349-065

it started lagging and then x'd out.

Post Merge: December 16, 2012, 05:23:08 PM
https://join.me/186-108-040

New link...

Post Merge: December 16, 2012, 09:19:01 PM
Done streaming...

Hulks animations are coming along nicely.

I got most of his Throwing animations done... the ones where he is holding someone and walking as well as the up-throw when he's holding someone. Which is a punt. A... very... strong... punt.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Carnage on December 17, 2012, 03:06:46 PM
forgot to change the title unless your gonna stream today


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 17, 2012, 03:35:22 PM
Probably later tonight. I'm animating some stuff for Ventus. but I may wait until J updates the model a bit.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Carnage on December 17, 2012, 04:47:41 PM
Probably later tonight. I'm animating some stuff for Ventus. but I may wait until J updates the model a bit.
i will probably gonna be sleeping  since time zones and all :P


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Don Jon Bravo on December 17, 2012, 04:49:42 PM
lol its about to be 12:00 midnight where you are at Carnage


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Carnage on December 17, 2012, 04:51:15 PM
lol its about to be 12:00 midnight where you are at Carnage

yup i think im 6-7 hours ahead of kagemaru or something.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Don Jon Bravo on December 17, 2012, 04:52:28 PM
well me and kage share the same timeframe
im in tx
and he is in wisconsin or something like that


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 17, 2012, 04:59:07 PM
I'm in Illinios but good guess... I live almost on the border. I actually have a co-worker who lives in Wisconsin.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: jrush64 on December 17, 2012, 05:00:15 PM
Carnage and I probably share the same time.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Carnage on December 17, 2012, 05:06:49 PM
Carnage and I probably share the same time.
yup we are of the few country who share the time in europe every country is like +1 than us lol


Title: Re: Kage's Inner Sanctum: Streaming
Post by: zutox on December 17, 2012, 09:10:29 PM
I'm the PSAer for Hulk...

Hulk is pretty much a solo project.

Though I have to give Carnage and Jokekid credit because Carnage helped me with some of the PSA earlier since I joined the Ridley team, and its Joke's model.

But I'm the one PSAing Hulk. The reason his progress is going slow because I don't have a completed moveset.

Here is Hulk's Current Moveset outline... Yellow means not animated yet, red means I don't know what to do.

Attack11: Uppercut
Attack12: Right Straight

AttackDash: Jumping Slam (Hulk jumps into the air and slams his arms onto the ground)

AttackHi3: _______

AttackS3: Sparta Kick (What he did to that guy in the Movie...)

AttackLw3: Low Right Jab

AttackHi4: Hulk's Crouching Heavy from MvC3 (I think its the crouching heavy...)

AttackS4: Arm Slam (Hulk slams a single arm on the ground.

AttackLw4: Stomp (Hulk stomps the ground and causes a small area near him to trip.

AttackAirHi: Clap up

AttackAirLw: Clap down

AttackAirF: ______

AttackAirB:[/color=Red] ________[/color]

AttackAirN: _______

ThrowUp: ________

ThrowB: MvC3 anti-air catch/throw

ThrowLw: Loki throw from Avengers Movie

ThrowF: Headbut

ThrowF2: ________

ThrowB2: _________

ThrowLw2: ________

ThrowHi2: ________

SpecialHi: Gamma Charge

SpecialAirHi: Gamma Charge

SpecialS: Rock Throw

SpecialAirS: _______

SpecialN: Gamma Clap

SpecialAirN: Gamma Clap

SpecialLw: Gamma Wave

FinalSmash Ground: Gamma Tsunami

FinalSmash Air: Gamma Rage (Hulk basically explodes with gamma energy in a fit of rage)


And then I also have to edit most of his Misc animations involving items, getting up and things like that since his model size is soo much different then DK's.

But I'm not giving up on the project. There WILL be a complete DK Psa...

Every time I see Hulk mentioned together with Brawl I get all giddy X)
I am wondering though, this might not be the right place to ask, I am going to take my chances. There still hasn't been any fix for the issues with Wolverine? He has become very popular here at home when my friends wants to come over for a brawl :)


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 17, 2012, 09:55:35 PM
Really? You still play with him :D

You're awesome!

To be perfectly honest... I'm thinking about having Wolverine either ported or re-riged over Fox so that way I can keep my second favorite Marvel hero and keep Wolf's slot open for Zoroark since he is my 3rd favorite pokemon followed by Electivire and Lucario.

I have always been planning to fix him up, but the issue with Wolverine is two fold:

Some of his animations look terribly bad because there is no GFX to hide the uglyness (Berserker Berrage is a UGLY attack)

And secondly.. his FS refuses to read in-game. I  could never make it work...

But I plan to fix him up. I do... because Wolverine deserves to be completed.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: xZedkiel on December 17, 2012, 10:33:17 PM
I still have Logan too! I just never have the time to play anymore.. But now that the break is here I will. Hopefully he can be ported and fixed up all nice 'n' good.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 17, 2012, 10:43:20 PM
I think I've actually gotten better at animating since Wolverine v2 so he could use a touch up.

And at least I still have the FS I animated AND I've learned how to make the motionfile size crazy small... So that'll be good.

If I were to begin working on Wolverine again, I'd like to have the following edits to the model:

1: Movable claws
- Currently the claws are ALWAYS out. I'd like to have 3 bones on each hand that I could use to make the claws in and out. That way I could do the awesome entry animation of him landing and extending the claws really cool. Also a few taunts and wins where he puts them away

2: Imported Berserker Barrage gfx from MvC or... anywhere really. As long as it was x-shaped and could be used with his attack

3: Imported gfx for his Side-Smash... I don't know the move name from MvC but its his bread and butter attack... the one where he slashes in a big X... that gfx because the animation of him slashing is crazy ugly and makes no actual sense.

4: Rigged fingers. I know DSX8 said that it wasn't possible which is why he rigged it the way he did, but it's nice to dream... the fingers only bend at the second bone...

---

The most important thing I want are for the claw bones though... Everything else can be done without that stuff.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Carnage on December 18, 2012, 05:28:54 AM
I think I've actually gotten better at animating since Wolverine v2 so he could use a touch up.

And at least I still have the FS I animated AND I've learned how to make the motionfile size crazy small... So that'll be good.

If I were to begin working on Wolverine again, I'd like to have the following edits to the model:

1: Movable claws
- Currently the claws are ALWAYS out. I'd like to have 3 bones on each hand that I could use to make the claws in and out. That way I could do the awesome entry animation of him landing and extending the claws really cool. Also a few taunts and wins where he puts them away

2: Imported Berserker Barrage gfx from MvC or... anywhere really. As long as it was x-shaped and could be used with his attack

3: Imported gfx for his Side-Smash... I don't know the move name from MvC but its his bread and butter attack... the one where he slashes in a big X... that gfx because the animation of him slashing is crazy ugly and makes no actual sense.

4: Rigged fingers. I know DSX8 said that it wasn't possible which is why he rigged it the way he did, but it's nice to dream... the fingers only bend at the second bone...

---

The most important thing I want are for the claw bones though... Everything else can be done without that stuff.
why add claw bones? wolverine has the claws out all the time during fights sure it would be cool for taunts and other stuff but from what i see in wolverine comics and marvel carttons and etc wolverine doesnt retract his claws until the battle has ended


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Pervyman Trigger on December 18, 2012, 07:37:28 AM
<_< >_>
who ya gonna call


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Carnage on December 18, 2012, 07:39:05 AM
<_< >_>
who ya gonna call
ghostbusters? xD


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 18, 2012, 10:26:50 AM
why add claw bones? wolverine has the claws out all the time during fights sure it would be cool for taunts and other stuff but from what i see in wolverine comics and marvel carttons and etc wolverine doesnt retract his claws until the battle has ended

Entry... Taunts and waits.

I can't make him flip you off with his middle claw if I can't make the other two go down.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Carnage on December 18, 2012, 11:26:00 AM
Entry... Taunts and waits.

I can't make him flip you off with his middle claw if I can't make the other two go down.
if the claws were independant objects you could with model changers xD


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 18, 2012, 11:43:31 AM
Then they would just vanish instead of come in and out of his hands.

I want to animate them coming out of his hands... and going back in his hands. With a model changer they would just poof away.


Title: Re: Kage's Inner Sanctum: Streaming
Post by: lightning29 on December 18, 2012, 03:17:51 PM
yo kage you streaming today?


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 18, 2012, 03:22:20 PM
Indeed

https://join.me/143-725-449


Title: Re: Kage's Inner Sanctum: Streaming
Post by: ThyLASA on December 18, 2012, 10:40:45 PM
 
Good job on everything your doing. I try to watch your streams but in the studios a lot now
here's the new song I wrote broski
http://soundcloud.com/la_salle/la-alle-goodbye-last-chance (http://soundcloud.com/la_salle/la-alle-goodbye-last-chance)
Anyone else that likes it download and spread around please and thanks


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 18, 2012, 10:54:25 PM
Nice. I'll look into that after I finish this movie.

I'm obviously not streaming anymore.

Post Merge: December 20, 2012, 11:05:44 AM
https://join.me/988-630-364

Streaming


Title: Re: Kage's Inner Sanctum: Streaming
Post by: rax189 on December 20, 2012, 07:37:25 PM
Nice. I'll look into that after I finish this movie.

I'm obviously not streaming anymore.

Post Merge: December 20, 2012, 11:05:44 AM
https://join.me/988-630-364

Streaming
Ur not streaming D: lol ill come back tomarrow and watch that one


Title: Re: Kage's Inner Sanctum: Streaming
Post by: Kagemaru on December 20, 2012, 07:44:49 PM
Sorry... At work now.

Post Merge: December 20, 2012, 11:26:58 PM
Took a break from my hacks to animate a few other things.

Knuckles (Not sure if I gave that back to Leon Exodio or not...)
Ridley (I'll try and get the new up-b done either tonight or tomorrow)
and Ventus

Mayby tomorrow I'll resume work on Hulk.


Post Merge: December 21, 2012, 10:22:55 AM
https://join.me/594-136-902


Title: Re: Kage's Inner Sanctum: Streaming Stuff
Post by: Pervyman Trigger on December 21, 2012, 10:26:57 AM
come on down to kagus stream :af:
https://join.me/594-136-902


Title: Re: Kage's Inner Sanctum: Streaming Stuff
Post by: Kagemaru on December 21, 2012, 02:05:39 PM
Thanks pervy :D

Done streaming for the day. Gotta get ready for work. I'll stream around the same time tomorrow too.


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Carnage on December 21, 2012, 02:15:31 PM
well where i live im almost getting over the end of the world day xD see ya tomorow if im home at all did you sent those animations to kjp?


Title: Re: Kage's Inner Sanctum: Not Streaming
Post by: Kagemaru on December 21, 2012, 09:54:59 PM
No, I never did. But I will now.



Post Merge: December 21, 2012, 10:31:35 PM
https://join.me/605-159-613


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: ThyLASA on December 22, 2012, 01:31:32 PM
 Hey bro, Just keeping you updated with my music.
But next time you release a hack I got you with FeedBack.

https://soundcloud.com/la_salle/la-alle-i-aint-never-stopping


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: spiritpyros on December 22, 2012, 03:56:59 PM
A pretty good stream sorry I fell asleep though


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: Kagemaru on December 22, 2012, 05:15:20 PM
thanks LA $Alle I looked into it and left a comment. Thanks for keepin me up on the update though. Much appreciated. Keep it up homie.

Also, I'm off at 10 again tonight and have to be at work Sunday (i'm usually off sundays) at 3

So I may not have all of Ventus moves done like I had originally planned.

But Ill be off until thursday after that. So it'll be done then.


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: BlueBrain on December 22, 2012, 05:22:37 PM
how's hulk going? [/noob]


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: Kagemaru on December 22, 2012, 06:47:26 PM
Carnage is being cool and psaing hulk so I can animate other stuff.

Like Ventus for example.


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: Mariobrawler on December 25, 2012, 02:38:38 AM
I hope I`m not bothering you with this, but I haven`t heard much updates on Luffy recently.
Can I ask when he`ll be released?


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: BlueBrain on December 25, 2012, 04:35:50 AM
iirc, he's in MDK's hands


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: Kagemaru on December 25, 2012, 02:11:57 PM
Don't ask for release dates. Its a quick way to get on peoples nerves. Not saying I mind... But you seem new.

Anyway, Mariodk is finishing him up for now.


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: DoctorFlux(Mariodk) on December 25, 2012, 02:14:45 PM
Don't ask for release dates. Its a quick way to get on peoples nerves. Not saying I mind... But you seem new.

Anyway, Mariodk is finishing him up for now.
im aiming for before new year to get him done(if no stupid bugs)


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: Kagemaru on December 26, 2012, 11:39:15 PM
Do you still need those throws PSA'd?


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: jrush64 on December 27, 2012, 12:03:02 AM
I'll be rigging Dante fresh again tonight. He'll have to use a custom boneset so it fits his model perfectly and port all the animations to fit the boneset.

Let me know any suggestions for the model that you need. So we can begin on him.


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: Kagemaru on December 27, 2012, 12:20:35 AM
You probably know most of these, but just in case, here is a list:

Ebony/Ivory rigged to his hands, with their own bone.
Rebellion rigged to his back, his hand, and one on the ThrowN bone. (Or its own bone that works like the ThrowN bone)
Agni/Rudra rigged to his hands with their own bones.

All those should have their own model changers as well... I didn't mention Beowulf cause it doesn't need a bone...

Also, we'll need that alchemy circle he uses to air jump and what not... I was thinking we could re-color Ike's but since its gonna be over Wario, I'm not sure it using Ike's circle thing would be an issue or not.

Also, now that the holidays are over for the time being, my work schedule should be somewhat back to normal so I'll be able to work on Ventus.


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: Pervyman Trigger on December 27, 2012, 08:22:47 AM
Yo kagu Sorry it took So long to do that toonlink XD I totally forgot. Get on msn whenever and I'll send him your way


Title: Re: Kage's Inner Sanctum: Streaming Ventus Animations
Post by: Kagemaru on December 27, 2012, 10:39:54 AM
I'm not even stressin it man. xD

But I'm glad you got it done. I'll hop on MSN in a bit. Kinda at work atm xD

Post Merge: December 27, 2012, 05:30:57 PM
Gonna be streaming more Ventus animations since I'm off Friday...

But I'm actually gonna have to leave soon to pick up some chicken >_>

So here is the link if anyone wants to hang out for a while until I leave, but I wont be gone long. Just picking up my order and coming back. The place is right up the street. BWW

The Greatest R/C Car Chase Ever (http://www.youtube.com/watch?v=WEROVWDp3n0#ws)

Post Merge: December 27, 2012, 09:17:53 PM
Jesus... I can be so dimwitted sometimes...

https://join.me/334-903-192

Thats the link to my stream... I was wondering why no one had joined :/


Title: Re: Kage's Inner Sanctum: Gonna be streaming soon...
Post by: DoctorFlux(Mariodk) on December 28, 2012, 02:53:19 PM
Do you still need those throws PSA'd?
yes but right now i got problems with get luffy´s PSA to open in brawlbox
as well as my other WIP movesets
never got that problem on the brawlbox version i was using to convert moveset files from PSAed the old method to Brawlbox moveset files(if you can call it convert them)
but now i got the problem so can´t do so much right now until next brawlbox(if it is fixed)


Title: Re: Kage's Inner Sanctum: Gonna be streaming soon...
Post by: Kagemaru on December 28, 2012, 02:58:22 PM
I had that problem too... I couldn't open movesets in BB so I switched to the other BB and it worked... then it magically started working again. Never found out what the issue was.

Anyway, I'll be streaming in about 30 minutes to an hour. Its about 4 now, so I'm gonna hop in the shower and then I'll be streaming stuff.


Title: Re: Kage's Inner Sanctum: Gonna be streaming soon...
Post by: Carnage on December 28, 2012, 03:26:26 PM
I had that problem too... I couldn't open movesets in BB so I switched to the other BB and it worked... then it magically started working again. Never found out what the issue was.

Anyway, I'll be streaming in about 30 minutes to an hour. Its about 4 now, so I'm gonna hop in the shower and then I'll be streaming stuff.
someone from  KH/FF i bet lol


Title: Re: Kage's Inner Sanctum: Gonna be streaming soon...
Post by: Kagemaru on December 28, 2012, 03:35:24 PM
Survey says:

WRONG!

Hulk Animations is what I'm streaming :af:

https://join.me/677-794-258

Post Merge: December 28, 2012, 09:49:52 PM
Done streaming for the night guys.

Lots of Hulk progress was made :D

I finished his air moves and did another of his Grabs. DK has 7 grabs and a butt ton of misc animations when carrying someone so I've finished up most of those. Only a few more grabs to do.

You guys are gonna enjoy grabbing with Hulk :D

I've also finalized what I'm gonna do for his Final Smashes:

Ground: Critical Slam from Hulk Ultimate Destruction

Hulk gets really angry and slams REALLY hard on the ground.... Massive controller vibrations, screen shaking, and anyone on the ground is gonna get sent flying. Anyone in the air is safe unless you're close to him in which case the shockwave will still hurt you but it wont be near as powerful as being hit with it on the ground.

Air: Super Gamma Clap

Hulk brings his hands back with so much force that those around him are drawn in due to an air vacuum. He then claps loudly and anyone in his vicinity is sent flying. Weaker then the ground final smash but better usability since it hits everyone no matter what.


Title: Re: Kage's Inner Sanctum: Done Streaming for the Night
Post by: SwingSet on December 28, 2012, 10:31:02 PM
[censored] me. I had to go during the stream. Anyway, Hulk progress sounds like fun. It will  truly be worth the wait.


Title: Re: Kage's Inner Sanctum: Done Streaming for the Night
Post by: Kagemaru on December 29, 2012, 06:55:40 PM
I said I would stream today... and I will.

But I'm trying to finish up this math stuff I have for class... I've taken the same test 4 times and I keep getting a 60 on it. :/

Anyway... I'm determined to pass this test before I stop for the day so sorry guys  you'll have to wait until my brain stops being stupid :srs:


Title: Re: Kage's Inner Sanctum: Done Streaming for the Night
Post by: KGN Nappdagg on December 29, 2012, 10:02:22 PM
I said I would stream today... and I will.

But I'm trying to finish up this math stuff I have for class... I've taken the same test 4 times and I keep getting a 60 on it. :/

Anyway... I'm determined to pass this test before I stop for the day so sorry guys  you'll have to wait until my brain stops being stupid :srs:
Same exact situation


Title: Re: Kage's Inner Sanctum: Done Streaming for the Night
Post by: Kagemaru on December 29, 2012, 10:39:42 PM
Well I ended up giving up after the 5th try... getting a 60% 5 times in a row means I'm getting the same answers wrong... which sucks cause I just dont undersatnd those particular questions.

Anyway...

I finally turned my Wii on and played with Sora

:srs:

Unless I have a older version for some odd reason, he needs to be fixed.

His Forward Throw is all sorts of messed up.
Gliding looks terrible
His moves look and feel stiff
His walk is stiff

I am fixing these things asap.

@GG: are you still gonna do those Ridley animations? Or do you want me to do them?


Title: Re: Kage's Inner Sanctum: Done Streaming for the Night
Post by: jrush64 on December 29, 2012, 10:43:09 PM
Wow I cant believe you're just playing with your Sora. Maybe its an older version you have but his glide looks fine to me.


I wanted to ask what Ven's motion file is? Ness motion file will freeze when it reaches 4mb so we need to reduce it if its more than that.


Title: Re: Kage's Inner Sanctum: Done Streaming for the Night
Post by: Kagemaru on December 29, 2012, 10:56:41 PM
Its at 3.05 MB right now.

And yeah... I am a tad late on playing with Sora xD

I'm actually contemplating removing the Glide because I know it uses a lot of code to have... and I figure I might as well get a jump on v2 since I'm gonna be fixing this Sora stuff anyway.



Title: Re: Kage's Inner Sanctum: Done Streaming for the Night
Post by: jrush64 on December 29, 2012, 11:01:40 PM
Well I'm thinking Sora V2 has to have like 3 drive forms. Valor, Wisdom and Master. Has to have like a whole lot of new moves too. Like Limit combos.

We can change waits, runs and maybe jumps. I haven't tried yet though.

You have that viewer I sent you so it should help a lot.

Big plans for Sora and Riku V2. I want Riku to be able to summon that guardian and have dark mode also.


Title: Re: Kage's Inner Sanctum: Done Streaming for the Night
Post by: Kagemaru on December 30, 2012, 01:46:53 AM
I'm not a fan of Wisdom form and its not all that useful. But I'm down for putting in Valor and Master form combos in there but I'm concerned about filesize in PSA.

I was told that you could add additional waits, runs and jumps... so thats what I plan to do.

And yeah, I have that viewer.

So far I've re-vamped the Up-special ground (still aerial recovery, but 100% like how Sora does it)

I've animated Cure as well.

J, what I'll need help with are the moves that he got from DDD since those are obviously not on the attack viewer. Also, I don't think this viewer came with valor/master aniamtions.

Post Merge: December 30, 2012, 03:30:16 PM
https://join.me/958-354-151


Title: Re: Kage's Inner Sanctum: I'm streaming
Post by: jrush64 on December 30, 2012, 03:35:39 PM
I honestly dont think you need anything from DDD. I think you can get everything from KH2, but I'll look at DDD and see if theres anything thats needed from the game.


Title: Re: Kage's Inner Sanctum: I'm streaming
Post by: Anonymous on December 30, 2012, 04:35:19 PM
Well I'm thinking Sora V2 has to have like 3 drive forms. Valor, Wisdom and Master.
In order to do that you would either need to use a model that is even lower poly than the one I used, or make the final smash a single-hit rather than a transform that uses PAT0 animations. There would probably be a shortage of subactions, too (I'm aware brawlbox can add them, but I have yet to see that work right)


Title: Re: Kage's Inner Sanctum: I'm streaming
Post by: zutox on December 30, 2012, 06:30:35 PM
Its at 3.05 MB right now.

And yeah... I am a tad late on playing with Sora xD

I'm actually contemplating removing the Glide because I know it uses a lot of code to have... and I figure I might as well get a jump on v2 since I'm gonna be fixing this Sora stuff anyway.



I think that it sounds like a good idea.
The usefulness of the glide is very limited as well, at least in my humble opinion.
That and the cpu will not keep koing themselves :P 
And me..I seem to end up in glide and go wtf before flying too far and end up koing myself XP


Title: Re: Kage's Inner Sanctum: I'm streaming
Post by: Kagemaru on December 30, 2012, 11:04:06 PM
Done animating for the night.

Did mostly Sora stuff but finished off the stream with Hulk stuff.

Hulk is close to being done.

Movewise, all I need to make is his ground/air final smashes. Up tilt, and victory poses as well as a couple more taunts.

Once those are animated, I'll just need to PSA the attacks, make sure the specials work, test in-game, and add in Gfx.

Look forward to hulk before February hopefully. Sora v2 is not close to being done but perhaps a v1.75 is close.

Post Merge: December 31, 2012, 01:40:46 AM
A small update for you guys:

I'll be getting my hands on a Yoshimitsu model soon :af2:

Yoshimitsu will have ALL the fix'n's from the SoulCalibur games. :D I'm even contemplating on how to effectively put in his suicidal moves xD

But he WILL have his Pogo, Flying, Meditate styles, teleporting.... EVERYTHING he does I'll be putting it into his moveset.

Not entirely sure who he'll go over though. I'm thinking Yoshi since I need someone who crawls.


Title: Re: Kage's Inner Sanctum: I'm streaming
Post by: ThyLASA on December 31, 2012, 02:13:46 AM
 Yoooo. Yoshi over Yoshi. Yoshiception O_o. Lol like what I'm reading haven't got seen much been in the studio. But from what I read everything is good. I'm proud of you you keep this section of the forum alive (besides the obvious ppl). Keep up the work
http://soundcloud.com/la_salle/la-alle-clique-feat-d-vo-dizzy (http://soundcloud.com/la_salle/la-alle-clique-feat-d-vo-dizzy) another song too.


Title: Re: Kage's Inner Sanctum: I'm streaming
Post by: Kagemaru on December 31, 2012, 03:27:27 PM
Today, Tomorrow, and Wednesday, I'll be streaming a lot. tonight I'll be doing some Hulk

With the added bonus of doing some Aqua and Terra stuff :af:

Edit:

Been animating/testing Hulk In-game

Gotta say... I'm getting a bit disappointed. My animations just seem to be crappy. I can never seem to make a walk look good in-game. I hate how they come out and I can't seem to get into a grove on how to make a good smooth walk.

60 frames for Hulks walk slow and it still looks like he's shuffling on the floor :srs:

Its beginning to get annoying.


Title: Re: Kage's Inner Sanctum: I'm streaming
Post by: jrush64 on January 01, 2013, 11:06:38 AM
Walk animations are definitely hard to do, I too can't get them right. But the animations I saw for the new hulk model looked great. Let me know if you need help.

I'm hoping Hulk can become the new Dark Samus. a.k.a A cpu character that's fun to fight against but also very, very, very annoying.

That's what I want Xemnas to be.




Title: Re: Kage's Inner Sanctum: I'm streaming
Post by: Kagemaru on January 01, 2013, 11:42:22 AM
Yeah, his play style will be similar to DK's so the AI wont be totally retarded.

And I plan to give Hulk some Super Armor at certain points in most of his attacks so it wont always be an option to attack him before his attack comes out... if that makes sense.

Anyway, I have a meeting to go to today at 2:30 (In 2 hours) but once thats over I have the rest of the day to work on Hulk's PSA.

JRush, if you wanna help, I could use some help with GFX placement to make it feel more complete if you're interested.


Title: Re: Kage's Inner Sanctum: I'm streaming
Post by: jrush64 on January 01, 2013, 11:53:15 AM
Sure no problem.

What exactly does Super Armor do? I dont think I've ever used it.


Title: Re: Kage's Inner Sanctum: I'm streaming
Post by: Kagemaru on January 01, 2013, 12:26:44 PM
When you hit him, he may not flinch...

Well there is super armor and heavy armor.

super armor is when you hit someone and they 100% wont flinch.
Heavy armor is when you hit someone and they have a certain amount of damage needed to MAKE them flinch.

Brawl- used it on Bowser a bit which made Bowser a heck of a lot harder to beat.

Super/Heavy armor is not to be confused with invulnerability/intangibility

You still take damage, and hit lag still effects you with super/heavy armor. Intang and Invul you don't take damage, and intang is like you're not even being hit.


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: Kagemaru on January 04, 2013, 04:56:22 AM
Sora Progress Update:

New Attack 11, 12, 13 Done

New Dash Attack Done

Updated Side Smash Done

New Up Smash Done

Down Special Animation is now Down Smash BUT it has an updated animation Done

New Wait1 Done

New Wait 2 Almost Done

New Wait 3 May not make one...

New Up Grab Haven't Started Yet

New Side Tilt Haven't started yet

Side B Ground Animation is now Old Side tilt Done

New Air attacks Not done because I'm probably gonna change ALL of them.

New Taunts I only have an idea for 1 so I'll have to look around if I'm gonna change the ones that are already there.

Fixed victory poses Not yet

So yeah... sorry that Sora kinda just cut in front of all the other projects I was working on but when I finally played with Sora I was very unhappy with what I was playing so I have to fix it.


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: jrush64 on January 04, 2013, 05:23:04 AM
Are you going to be changing the Valor form animations also or are you just going to do is it master or final form.


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: Kagemaru on January 04, 2013, 05:32:13 AM
Foe this version its just an early update... The normals and specials won't change after this release when I post v2.

But v2 will have taunt activated valor and fs final form.

This is mostly a animation and psa update of 1.5 not much is changing actually besides removing glide.


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: Chaos_Knight on January 04, 2013, 03:19:49 PM
How about using this as a Wait3? Just focus on Sora's stance.

http://youtu.be/KWDllgkplkk (http://youtu.be/KWDllgkplkk)

I know Sora did something like that in KH2 and in DDD he did the same one, but had his keyblade out in a cutscene once.


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: Anonymous on January 04, 2013, 04:04:31 PM
fs final form.

hopefully he doesn't fly erratically like MarioDK's SMBZ mario used to. If you've seen the (very old) tails over marth, it doesn't look like marth has a problem with such things though.
How about using this as a Wait3? Just focus on Sora's stance.

[url]http://youtu.be/KWDllgkplkk[/url] ([url]http://youtu.be/KWDllgkplkk[/url])

I know Sora did something like that in KH2 and in DDD he did the same one, but had his keyblade out in a cutscene once.

It would be nice to have some diversity, but how would this transition back into the normal stance?


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: Kagemaru on January 04, 2013, 04:19:20 PM
I had an idea actually.

For Sora's wait2, he stands straight up like he normally does... I was planning to have the keyblade vanish at that point also with some GFX and at the end of the wait when he's hopping back into his battle pose, the keyblade re-appears like it does in KH. Same concept with that suggested wait.... though I'd prefer something more casual for the wait3 since Wait1 is the battle stance, the wait2 and 3 can be him just standing there doing something cause he's bored... cause... yanno... he's waiting.


Moveset wise: The big changes have already been mentioned, but I've forgotten to mention that I'm making a big edit to his Down B move.

I'm changing the down b move in the air to His aerial finisher combo. The current Down B move on the ground has been revamped and changed into the down smash, and the previous down smash will be re-animated and made into the down b ground. I'm not entirely sure if I'll be able to make it have him end in the air. But I'll try.

Everything else has been mentioned already. So basically, moveset overhaul except for the Final Smash.


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: zutox on January 04, 2013, 04:23:52 PM
I am very exited to see this update, this is a well planned and thorough moveset. I like what you are doing with his moveset, and I am looking forward trying him out once you finish the new version.


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: Kagemaru on January 04, 2013, 04:25:01 PM
If anyone wants to either make a video or gifs for me, I'd be willng to send them the files. That way you can SEE the progress.

:D


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: zutox on January 04, 2013, 04:41:26 PM
Unfortunately I have no means to capture video from my wii or I would be all over it.
So, I will wait patiently to see the new Sora vs Wolverine :D 


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: Chaos_Knight on January 04, 2013, 04:48:49 PM
If anyone wants to either make a video or gifs for me, I'd be willng to send them the files. That way you can SEE the progress. :D
MAYBE I would make a video, but I don't a capture device besides a fairly decent camera. (No way I'm using my 3DS or phone >.>)


Title: Re: Kage's Inner Sanctum: Sora 1.75 Update soon!
Post by: Kagemaru on January 04, 2013, 04:50:39 PM
I'd more prefer a gif though since I'm not suer this stuff works in-game yet. I'm actually about to test it now.

Post Merge: January 04, 2013, 06:09:46 PM
https://join.me/839-230-798

Streaming animations of Sora

Post Merge: January 04, 2013, 07:32:16 PM
https://join.me/438-131-535

Stream started messing up and exed out...

new stream link.


Title: Re: Kage's Inner Sanctum: Sora animation stream now
Post by: that other guy chaos1 on January 04, 2013, 07:40:04 PM
if i could get you guys attention.
kage gave me permission to post a hack that i was making and i just need some feed back if u guys can give me some that would be cool.
in this hack i was trying to get as close as possible to mvc3 v-joe
(http://i.imgur.com/flnUx.jpg)
(http://i.imgur.com/72mc3.jpg)


Title: Re: Kage's Inner Sanctum: Sora animation stream now
Post by: Don Jon Bravo on January 04, 2013, 07:50:42 PM
^^too bright
try at least giving him a cell shade with outline or something?
i see some deformations on the bending of the left arm<.<


Title: Re: Kage's Inner Sanctum: Sora animation stream now
Post by: Chaos_Knight on January 04, 2013, 08:01:30 PM
Or you could of at least used the actualy model. I actually have it though.


Title: Re: Kage's Inner Sanctum: Sora animation stream now
Post by: that other guy chaos1 on January 04, 2013, 08:05:20 PM
well this is just a v1 to it but thanks i fix it in v2


Title: Re: Kage's Inner Sanctum: Sora animation stream now
Post by: Kagemaru on January 05, 2013, 12:05:39 AM
Alrighty! The stream is over and a LOT of progress was made on Sora. The glide is officially gone and the only thing left are a few attacks that honestly wont take too long to do.

Sorry if you guys liked the glide but I feel that it was just useless and didn't add any value to the PSA.

Hm... anything I'm forgetting... uh... probably.

But anyway... I've noticed I've been a bit wishy washy about my hacks lately  so I will put more effort into finishing my hacks before jumpstarting another one. Namely Chun-Li.

Soon as Sora is updated, I'll head back over and work on her since now I can test it myself and fix things that I see on the spot instead of waiting for play testers (thanks though guys)

After Chun-Li, I'll be working on Hulk, Ventus, Aqua, and Terra the latter 3 of which I'm helping JRush with.

So I'm hoping to have a lot of hacks out before my 1 year hacking aniversary comes up :D

Post Merge: January 05, 2013, 12:19:37 AM
I remembered what I forgot to mention xD

2 Additions to my to-do list:

Yoshimitsu and Toon Link

Yoshimitsu is already in my OP but once Anivernage complets the model, progress on his psa and animations will start. I'll try and finish a hack before I start on him so I don't just leave something hanging.

Toon Link is gonna be a Mini-Psa. I'm mainly gonna be changing his Special Moves via a Taunt.

Up-Special: Deku Leaf
- Toon grabs the leaf and floats up via magic and what not xD

Side Special: Song of Storms
Ground: Toon conducts the Song of Storms with his WindWaker and causes lightning to to flow out

Side Special:
Air: Debating on if I want to make an attack with the Skull Hammer or Deku Leaf

Down Special:  Skull Hammer
Ground: Similar to DDD Toon slams the hammer down forward onto the ground. Anyone in the way gets hit... HARD. And the shockwave from the attack causes those in front of him to trip.

Down Special: Iron Boots
Air: Toon puts on his Iron Boots in the air which send him skyrocketing down. He hits the ground causing screen shake and a powerful meteor. Not good for using without being above ground because you wont stop until you hit ground.


Neutral Special: Ice Arrows
Toon's Arrows are now Ice Arrows. they freeze on contact.


New taunts and Victory poses.

So once the model is done, look forward to it.

Also, once the Yoshimitsu model (going over Yoshi lol) is done, I'll type out his moveset. Its full of fun troll as well xD


Title: Re: Kage's Inner Sanctum: Streaming Done
Post by: Anonymous on January 05, 2013, 08:23:51 AM

Toon Link is gonna be a Mini-Psa. I'm mainly gonna be changing his Special Moves via a Taunt.

Up-Special: Deku Leaf
- Toon grabs the leaf and floats up via magic and what not xD

Side Special: Song of Storms
Ground: Toon conducts the Song of Storms with his WindWaker and causes lightning to to flow out

Side Special:
Air: Debating on if I want to make an attack with the Skull Hammer or Deku Leaf

Down Special:  Skull Hammer
Ground: Similar to DDD Toon slams the hammer down forward onto the ground. Anyone in the way gets hit... HARD. And the shockwave from the attack causes those in front of him to trip.

Down Special: Iron Boots
Air: Toon puts on his Iron Boots in the air which send him skyrocketing down. He hits the ground causing screen shake and a powerful meteor. Not good for using without being above ground because you wont stop until you hit ground.


Neutral Special: Ice Arrows
Toon's Arrows are now Ice Arrows. they freeze on contact.


New taunts and Victory poses.

So once the model is done, look forward to it.
You know what's hilarious. I've working on a toonlink moveset recently. Luckily, there's only one change this has in common with mine as of now: The skull hammer, which I'm going to make it close to DK's >B, and add a way for him to swing it to the side by pushing back on the control stick at the start. Also, for the ice arrows, I think you should put something like
If: Roll a die : somewhere around 4 and 5?
   Hitbox that freezes
Else:
   Hitbox that merely does damage
End if:
Because it would be pretty over powered to freeze upon impact every time. Are you planning on changing his final smash, too?


Title: Re: Kage's Inner Sanctum: Streaming Done
Post by: jrush64 on January 05, 2013, 09:00:20 AM
So Kagemaru, what's Sora's motion file size now. Because out of boredom, I animated a few anti form attacks...



Title: Re: Kage's Inner Sanctum: Streaming Done
Post by: Kagemaru on January 05, 2013, 10:25:24 AM
Its 4396 kb right now but I haven't cleaned it and I have a LOT of things I could do to clean it up.

Send me those animations... I'd be more then willing to replace Valor form with Anti form :af:

Or make two versions lol. Since Valor Form's attacks aren't changing...


Title: Re: Kage's Inner Sanctum: Streaming Done
Post by: Chaos_Knight on January 05, 2013, 10:34:42 AM
I actually would want Anti-form instead of Valor.


Title: Re: Kage's Inner Sanctum: Streaming Done
Post by: Kagemaru on January 05, 2013, 03:53:46 PM
Streaming now... got a bunch of things to look into.

Anti Form Sora animations, Gotta make some Hulk edits, then do a couple victory poses for TL with the sexy model from Spex :D I also need someone to walk me through how to set materials visible and what not... that way I learn how to do it.

So today should be an interesting stream.

https://join.me/707-523-043


Title: Re: Kage's Inner Sanctum: Done Streaming for the Night
Post by: Kagemaru on January 22, 2013, 04:56:24 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30730 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30730)

Chun-Li finally released. Errors have been stated in the description. I can't reall ydo much about them because one, I couldn't replicate the issue since only computers did it. and 2 the second issue can't be fixed to my knowledge.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Don Jon Bravo on January 22, 2013, 05:14:55 PM
lol i guess you released it because of the other release lol


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Chaos_Knight on January 22, 2013, 05:40:06 PM
And now to wait for Jrush to have a better model.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: SonicUnderground316 on January 22, 2013, 06:20:46 PM
This is a cruel joke of fate, when finaly Chun-li is realese, i can't find my SD card anymore  :oshi: ! Also, i don't know if it's coinsidence or not but earlier today the Chun-li over Ness as been port on Zelda. Guess no one will give a damn about it now sadly for the person.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 22, 2013, 06:47:39 PM
Well I didn't know that was released until I had pm'd JRush... but I was on a hacking vacation and it ended today. >_>


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Carnage on January 23, 2013, 05:56:21 AM
kage everyone is releasing psas you are working on before you release them lol first sanji now chun li guess ppl dont like to wait and do their own nowadays.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Pervyman Trigger on January 23, 2013, 06:46:10 AM
it matters not who releases frist, but whos ever holds more qauilty is the key o-o But getting stuff actually out is a good key to. >.> I've been "Working" on luffy for about a little ove a year now XD I'm surpised no one tried to make their own psa for him >.>


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Carnage on January 23, 2013, 07:49:31 AM
it matters not who releases frist, but whos ever holds more qauilty is the key o-o But getting stuff actually out is a good key to. >.> I've been "Working" on luffy for about a little ove a year now XD I'm surpised no one tried to make their own psa for him >.>
i know quality matters lol just saying its a big coincidence like those 2 in a row.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: zutox on January 23, 2013, 09:07:26 AM
I think Chun-Li should have her rapid kicks aimed up a but higher. Also, I cannot recognize her FS, what move is that?
Her projectile would look better if you used the same as with Ryu and Ken and just make it blue, would suit her more I think.
She also seems to have a sweetspot to one of her air kicks that KO's a lot from 40-70 damage, the cpu uses that a lot.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 23, 2013, 10:24:24 AM
that particular sweet spot is exactly the same as Zelda's. I didn't touch it. but it can be removed tbh.

Also, her rapid kicks should be aimed more downward if anything because some people can actually duck her attacks. The smaller characters like Squirtle and Kirby.

Also, I don't doubt people get tired of waiting on good PSAs. Thats the same reason why I started animating and PSAing anyway.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: zutox on January 23, 2013, 12:49:07 PM
that particular sweet spot is exactly the same as Zelda's. I didn't touch it. but it can be removed tbh.

Also, her rapid kicks should be aimed more downward if anything because some people can actually duck her attacks. The smaller characters like Squirtle and Kirby.

Also, I don't doubt people get tired of waiting on good PSAs. Thats the same reason why I started animating and PSAing anyway.

Perhaps widen her kick arch then, so she kicks high and low.
And yes, that sweetspot should either be nerfed or removed entirely, considering Chun-Li is a melee fighter she will be a lot up and personal, having such a sweetspot there might make her a bit OP. 
Besides those few points, I'd say it's the best PSA for zelda atm, and behold! It's small enough so I can still have her and Spiderman! yay!


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: KKAZMA on January 23, 2013, 05:59:18 PM
After playing with chunli a couple of times I've noticed that she seems to teleport on stages that move or have things moving( Mario kart stage, D. Plaza, etc.) when she's being played by both a human or computer. Also she seems to have random polygon explosions. If any one can help or has any answers for why this is happening I'd appreciate it. Thanks.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 23, 2013, 07:41:46 PM
Someone didn't read her description...

I don't know why she teleports. I have 0 idea why that happens. The problem itself I have no idea how to fix because she usually only does it as a computer. I can't seem to force her to teleport with controller inputs so I can't pinpoint the issue.

I'll look more into it but I DID try and fix the issue before I released her. However I decided to release her since its only a minor issue in hindsight that shouldn't hold the hack from being released.

As far as polygon explosions go... whut?


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: zutox on January 23, 2013, 08:04:59 PM
Yeah I just had Chun Li splattered all over my screen as well. I was really surprised.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 23, 2013, 09:51:32 PM
Thats a model issue I believe... Though it may be a PSA issue considering I didn't supply a model in the download.

I don't know... I'm horribad at actually PSAing. :/

If anyone wants to try and fix any of these issues, be my guest. The person that actually does, I'll owe them a favor. >_>;


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: KKAZMA on January 23, 2013, 10:00:28 PM
Someone didn't read her description...

Saw that coming lol XD , I read it... ("There is a slight error that only COMPUTERS seem to do which causes them to teleport at certain points") I was just trying to shed some light on the problem by posting my findings thats all.  


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: SiLeNtDo0m on January 24, 2013, 12:38:32 AM
Bro your animations keep steadily improving.  I was having a look through Chun's MotionEtc.pac and I must say there's a lot of good stuff in there.  I'll give more indepth feedback later.  Good work!


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Carnage on January 24, 2013, 02:51:50 AM
polygon explosion i bet its a model problem since that happens on certain models when grabbed or trowed


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Anonymous on January 24, 2013, 05:33:11 AM
I don't know why she teleports. I have 0 idea why that happens.
What does she do right before she teleports?


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 24, 2013, 10:58:41 AM
@KKAZMA: No worries. I hadn't managed to make Chun-Li teleport until some time after the release. And even then, I still couldn't/can't force it to happen. Its not just on boards that move either. I fought a computer on Final that did it. o.O

@SDoom: Thanks a lot. Admittedly there are some moves that I didn't actually try too hard on because I just wanted to get the project done. But there are some animations that are there that I took a lot of care with to make look good.

@Carnage: I was thinking that, but then I thought that it may be something I did with the PSA because I'm not sure if any of those polygons exploded with just the model alone.

@Anon: Anything really... I saw the computer do it multiple times as she was walking so I have no idea what she was actually doing. I know it happened to me really bad on Rainbow Cruise and at some times I was just standing there. o.O or landing from a jump.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: narutofan1 on January 24, 2013, 01:46:49 PM
@KKAZMA: No worries. I hadn't managed to make Chun-Li teleport until some time after the release. And even then, I still couldn't/can't force it to happen. Its not just on boards that move either. I fought a computer on Final that did it. o.O @SDoom: Thanks a lot. Admittedly there are some moves that I didn't actually try too hard on because I just wanted to get the project done. But there are some animations that are there that I took a lot of care with to make look good. @Carnage: I was thinking that, but then I thought that it may be something I did with the PSA because I'm not sure if any of those polygons exploded with just the model alone. @Anon: Anything really... I saw the computer do it multiple times as she was walking so I have no idea what she was actually doing. I know it happened to me really bad on Rainbow Cruise and at some times I was just standing there. o.O or landing from a jump.




Any progress with Luffy?

it seems like Luffy PSA V1 is taking longer to complete than it should of.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Don Jon Bravo on January 24, 2013, 03:29:41 PM



Any progress with Luffy?

it seems like Luffy PSA V1 is taking longer to complete than it should of.
:>.>palm:


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 24, 2013, 03:38:05 PM
Luffy's psa was on hold because I was finishing Chun-Li

He is also on hold until JRush64 is done with his testing since we are both going to be PSAing Luffy.

We have to start the PSA from scratch because the one I got from MarioDK was totally corrupt.

Patience...


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: XxTailsxX on January 24, 2013, 03:38:59 PM
is zoroark still in progress?


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 25, 2013, 03:49:38 PM
Sadly no... this is for a couple reasons.

1: The initial psa idea turned out to be too much for the PSA to handle. The motion size was huge to accommodation his Legendary transformations.

2: I'm not good enough at animating to accurately portray 4-legged walking at 3 different speeds. The runs were decent, but the walks were garbage.

3: I've got more important projects to finish instead of making another PSA over Wolf


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: BlueBrain on January 25, 2013, 04:48:02 PM
it's not you being good at animating, people find it easier to animate bipeds, cuz u see them all the time, and actually pay attention to them, just go to youtube, and search for some quadruped walking animations, and look how the 4 legs interact


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 27, 2013, 05:30:25 AM
That'll have to come when I have more time to research stuff. I'm horribly busy as of late.

Anyway, I've been working on Sora v2/1.5 or whatever I'm gonna call it.

His normals are getting to the point where I like them. I was doing a lot of testing and besides the Side-B air move, I'm liking everything else.

I'll be working on Anti and Valor animations eventually. Then I'll clean up the motion pac and hope and pray that it fits the file size.

BUT

because of the transformation additions, I'll be removing the Magic. So no more thunder and no more cure. For balance reasons also. Things that heal the user are mostly imbalanced or useless. And looking at vBrawl, no one heals themselves with the exception of GW spawning apples every so often or Diddy's peanuts.

Anyway... no more magic. Unless you count strike raid.

If you like magic... sorry.

Valor form and Anti (Heartless) form should more then accommodate the lack of magic.

I plan to have Valor Form be taunt activated with a chance of activating Anti Form.

I'm also removing the extra combo moves that Sora had. So his neutral a air combo will just be one move now (Not like it was actually possible to land all 3 hits anyway) and I hope to add an up-throw.

Valor Form will change Sora's moveset slightly, but Anti-Form is gonna be like a whole new psa entirely. The only down side to Anti form is that his movepool will be fairly limited. Most of the attacks will trigger the same few animations. And that form will be timed as well so for those that may not like Anti's moves... you wont be stuck in it until you die.

As far as Luffy goes, I'm fairly busy this week but I hope to get to him. I have a couple requests that I wanted to get to first so I'll do those as well. Also, Sanji is making good progress so pop into Animaine's thread to check on that.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: rax189 on January 27, 2013, 09:51:40 AM
Hate  to bug you but how is Hulk progress coming along?


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 27, 2013, 01:19:27 PM
I stopped working on Hulk cause of DK's hard coding I'll continue on him when the motivation for him returns.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: BlueBrain on January 27, 2013, 04:25:47 PM
I stopped working on Hulk cause of DK's hard coding I'll continue on him when the motivation for him returns.

:srs:


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 28, 2013, 11:47:56 AM
DK has some serious hard coding... Its very depressing.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: BlueBrain on January 28, 2013, 01:02:55 PM
isnt it just the aerial down-B, and i think someone said they actually got over it. . .


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 28, 2013, 07:38:16 PM
up-B and side b are what stopped me from doing anything. He has some momentum hard coding as I was told by Carnage when i asked for help.

Also the lack of a down b move in the air sucks as well.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: zutox on January 28, 2013, 07:53:03 PM
I have now tried out all the chun-Li models I could find over zelda in the Vault to see if it would make any difference with your chun-li psa, you know, the exploding and teleport glitch.
What I found was that, no, it didn't make any difference. Although the older model would teleport a whole lot more, every single match she has been in thus far has resulted in her splattered over my screen so at the moment, she is unfortunate unplayable. Considering you know of the glitches already it serves little purpose to report the psa on the vault X3 Just thought I'd let you know, tested, but it all failed.
I hope you can find out what is causing it and fix it, would be sad if all that work on her psa would be for nothing.
Animation-wise she looks very good.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 28, 2013, 08:06:54 PM
I don't really get that problem. I play with her a lot actually and she doesn't explode...

It happened once on Shadow Moses Island.

But as far as Chun-Li goes, I am recieving help from someone on those two things and he's already seemed to have fixed the teleporting glitch.

The exploding polygon thing I have no idea why thats happening so mmuch for you but again, its only happened to me once.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Chaos_Knight on January 28, 2013, 08:08:31 PM
  The exploding polygon thing I have no idea why thats happening so mmuch for you but again, its only happened to me once.
It's gotta be the model I assume.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: zutox on January 28, 2013, 08:14:49 PM
It's gotta be the model I assume.

Strange that all the models of chun-li on the vault would have the same problem.
Btw, my fights are usually a bit long, like 30-50 points.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Don Jon Bravo on January 28, 2013, 09:26:25 PM
most of the time the exploding thingy has to do with defective materials
does ur chun li have any special materials/shaders?


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: jrush64 on January 29, 2013, 01:29:45 AM
The exploding polygon thing. I had it for Lightning over Pikachu. I fixed it as turned out to be a collision issue

In the pac file, the collision references, I changed to fit Pikachu's own as she using Marth's boneset.



Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 30, 2013, 05:00:22 PM
How'd you do that? That may or may not be the issue.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: jrush64 on January 31, 2013, 01:04:05 AM
the pac file, go the the misc section. one of the last options is collision data, open up all the options and match it to her bones.

If she's already using chun-li's bones then I dont think thats the issue. But if she has more bones added to her then you need to do this. If the bone tree is rearranged, you need to change it.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on January 31, 2013, 04:16:23 AM
There its no bone edits. That I know of anyway since I didn't do anything with the models.

Speaking of which... You still got that alt outfit version?


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: jrush64 on January 31, 2013, 03:02:55 PM
Yeah I still got the model. Haven't worked on it in a while.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Chaos_Knight on January 31, 2013, 06:19:03 PM
Yeah I still got the model. Haven't worked on it in a while.
Didn't you also say you would do her normal MvC3 model too? Since I think I do remember Kage saying the one GBC made was "badly rigged" or something like that.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: SonicUnderground316 on January 31, 2013, 11:19:04 PM
Didn't you also say you would do her normal MvC3 model too? Since I think I do remember Kage saying the one GBC made was "badly rigged" or something like that.

I know that the GBC model is a mix of the TvC model (all the body) and the MvC3 (head,hands and shoulder parts of the dress). He didn't use the actual MvC3 model cause if I remerber correctly, She cause some serious bug (i'm not talking about lag here). If she was in you're roster, you're stuck with the regular brawl character as if you didn't even use homebrew channel app.

If jrush64 knows how to make the MvC3 model work properly, it would be awesome. Some animation look a bit odd due the current rig. On the Spinning bird kick animation for instance, Chun-Li seems to have a litte "extra" on the pelvic area, if you catch my drift. An improved rig would is more than welcome.

Btw, still didn't find my SD card :'( ! I would have love to try Chun-Li  and give you some feedback and maybe even discussed about some idea for later version. I might just redo the whole code thing all over again and give a feedback then (during the next week maybe) but i still wish I could find the old one :-\.

As for right now, it would be really nice to have a video to see her in action a bit. If i find my SD card r deside to reset the whole process, i can make some better quality picture too if you want.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: ThyLASA on February 03, 2013, 11:36:25 PM
 This new song Kage is really good. I have not been keeping you up to date like I said I would.
https://soundcloud.com/la_salle/test-me-ft-f(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)tradamus-dj
Also check the other songs I reposted on my soundcloud. And to everyone else looking at this if would be a great help if you show other ppl my songs around the world. That would help me and my group a lot.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on February 04, 2013, 08:13:04 PM
BTW, I've been uber busy with school and some life stuff. I've lost my job recently so I've been looking for one, also I just got the Mass Effect series the other day and I'm working my way through the second one now... (I beat 1 in 2 days) but you guys will still see my animations pop up in a few projects because in the spare time I can manage I've been taking some requests here and there.


Also, Wind Waker Toon Link model is 100% fixed and ready to go. So that project will start soon :D


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: jrush64 on February 06, 2013, 10:55:09 AM
Hope you get a new job soon. I also just got ME trilogy. I finished part 1 years ago, replaying everything now.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: tigertenaka on February 06, 2013, 12:37:11 PM
I feel you, Kage. I'm also trying to find a job and have school to worry about.


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on February 06, 2013, 01:21:23 PM
:srs: I made so many wrong decisions in Part 1 and 2

I just started 3 last night (I beat 1 and 2 respectively in 4 days with both of them having about 24 hours of total play time each.) People died... then I later found out they didn't have to die but it was a result of my decisions :oshi:

Anyway... that and I'm falling behind in my english class...


Title: Re: Kage's Inner Sanctum: Chun-Li Released
Post by: Kagemaru on February 21, 2013, 07:23:05 AM
Alright...

I'm not dead!

BUT

I'm too busy for Brawl Hacking... sadface.jpg

HOWEVER!

I have several projects that I am willing to release either to the public or to individuals to finish as they see fit.

Off the top of my head these projects are:

Sora / Anti-Sora
Wolverine
Hulk
Luffy

and maybe a few others.

I have folders of animations that I can either release fully, or give them individually to an individual I feel will actually finish the project. If anyone is interested, shoot me a PM. Otherwise, in a couple days  or so I'll probably just release most of my WiP folders out for people to go through.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: BlueBrain on February 21, 2013, 07:44:07 AM
:oshi:

no hulk?


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on February 21, 2013, 08:00:27 AM
SonicBrawler's got it atm.

Anyone else can finish it if they want, just request the files.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: DoctorFlux(Mariodk) on February 22, 2013, 03:08:47 AM
if any updates on Luffy just send me
since after my WIPs(if SMBZ mario v4/naruto dont screwing up)
i think i will redo luffy PSAs but this time no gear 2nd. since thats impossible if PSAIng with brawlbox cuz of copy/paste subroutine


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on February 22, 2013, 04:44:59 AM
I didn't update anything yet. My life got insanely hectic about a week after I got the files.

so if you still got the Luffy files then go ahead.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: zutox on February 22, 2013, 02:47:56 PM
Alright...

I'm not dead!

BUT

I'm too busy for Brawl Hacking... sadface.jpg

HOWEVER!

I have several projects that I am willing to release either to the public or to individuals to finish as they see fit.

Off the top of my head these projects are:

Sora / Anti-Sora
Wolverine
Hulk
Luffy

and maybe a few others.

I have folders of animations that I can either release fully, or give them individually to an individual I feel will actually finish the project. If anyone is interested, shoot me a PM. Otherwise, in a couple days  or so I'll probably just release most of my WiP folders out for people to go through.

Does this mean you are done with brawl hacking? My fav brawl hacker is quitting? *sad*


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: jrush64 on February 22, 2013, 04:10:05 PM
I too haven't had much time to do anything related to brawl hacking at all in the past weeks.
So much stuff to do in real life.

Send Sora my way if you can, I'm planning Riku V2, so I can also do Sora V2.





Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on February 22, 2013, 09:39:42 PM
@Zutox: No I'm not quitting. Just slowing down immensly.

I'm still secretly working on a couple things and I'll pop up here and there. But not as active as I was. Too much stuff goin on to commit the time it takes to animate the stuff I animate.

The reason why I was so fast with animations is because where normal people only have a couple hours to work on them, I would spend a whole day... or night. There were days where I honestly just stayed awake for 24 hours or more straight because sleep was the least important thing on my to do list.

===

That said, I've given out Sora to Anonymous, and JRush. GG has Luffy and so does JRush. I forgot who I gave Hulk to...

I've still got a bunch of projects just sitting around.

Captain America, Iron Man, Zoroark, Tifa, Wolverine, Neji, Rock Lee, Akuma.

Anyone interested in picking up on these where I left off, just ask. Or wait until I release them all.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: XxTailsxX on February 22, 2013, 10:59:12 PM
actually im interested in picking up zoroark its a shame u cant finish him   :(


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on February 23, 2013, 06:53:45 PM
So you want Zoroark?

shoot me a pm.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: narutofan1 on February 26, 2013, 06:00:50 AM
Why would you say anyone want to pick up where you left off on wolverine and rock lee?

Those 2 PSAs are done and have been released already.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: zutox on February 26, 2013, 09:31:10 AM
Why would you say anyone want to pick up where you left off on wolverine and rock lee?

Those 2 PSAs are done and have been released already.

Rock lee as far as I know is still early beta and Wolverine hasn't gotten his FS yet and a few animation changes that kage was planning on adding. How much change I don't know.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on February 26, 2013, 05:09:59 PM
Cause the Rock Lee I was doing was never released. The guy doing it used only a few of my animations.

Also as Zutox said, Wolverine had some crucial updates that I didn't release. A fully animated Final Smash and some attack changes that make him more MvC like.  Dive Kick a more MvC  berserker barrage and some AAA changes. What stopped me from working on him was I couldn't get his FS to go into the motion.pac without it freezing. I think it corrupted somewhere.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: AnImAiNe on February 26, 2013, 05:15:04 PM
that wolverine fs you made was amazing.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on February 26, 2013, 05:26:34 PM
All the more reason why I was upset when I couldn't get it to work in-game.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: zutox on February 26, 2013, 06:06:06 PM
All the more reason why I was upset when I couldn't get it to work in-game.

And rightfully so!
Me and my gang of brawl buddies are all still hoping that someone can somehow get it working.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on February 26, 2013, 09:24:02 PM
Find anyone who wants to take a stab at the PSA and I'll send over the files.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: AnImAiNe on February 26, 2013, 09:31:29 PM
could i see your rock lee and neji files?


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: SonicUnderground316 on February 27, 2013, 12:43:22 PM
Cause the Rock Lee I was doing was never released. The guy doing it used only a few of my animations.

Also as Zutox said, Wolverine had some crucial updates that I didn't release. A fully animated Final Smash and some attack changes that make him more MvC like.  Dive Kick a more MvC  berserker barrage and some AAA changes. What stopped me from working on him was I couldn't get his FS to go into the motion.pac without it freezing. I think it corrupted somewhere.

A shame really glad to see you're not dead btw :D. Most of you projects are quite ambicious (alot of character are not as basic as they seems). I think (and wish) some of them whould become team project cause they usually the one that seem the most accurate and most fun to me.  i assuming a team could hel p you when your stuck in limbo cause that really a motivation killer. Just saying.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: jrush64 on February 28, 2013, 07:56:41 AM
Kage send Wolvering my way, lemme see if i can get it working. If I get it working, I'll rig that for him.

(http://i.imgur.com/wV5L5B2.png)

That reminds me, I should probably finish Chun-Li.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on March 01, 2013, 01:08:19 AM
Aniamine: Comin your way.

JRush: You got it.  It had actually been a request of mine to add bones to his claws so that they can be extended and shortened for his entry and some taunts.

SU: Thanks for the compliment... but its just really hard to be motivated when I for one don't even like how my hacks come out let alone have anyone here with me who'll play with them to motivate me to do better or make more.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Don Jon Bravo on March 01, 2013, 04:10:15 PM
Kage send Wolvering my way, lemme see if i can get it working. If I get it working, I'll rig that for him.

([url]http://i.imgur.com/wV5L5B2.png[/url])

That reminds me, I should probably finish Chun-Li.

I want this...


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: SonicUnderground316 on March 01, 2013, 06:37:53 PM
Kage send Wolvering my way, lemme see if i can get it working. If I get it working, I'll rig that for him.

([url]http://i.imgur.com/wV5L5B2.png[/url])

That reminds me, I should probably finish Chun-Li.



Yes, please do (http://e.deviantart.net/emoticons/f/fingerscrossed.gif) !
_________________________________________________ ________________________

Speaking of which, Sorry for being late I just download the Chun-li PSA since i just recently found the time to install the homebrew channel and sh*t to finally test her out.
 
So although it may not be as usefu now since people probably stated everything that need to be stated, this is a project that's very close too me and i want share my thoughts.

Here we go (please read all):
First of all, I want to point out that i really enjoy the moveset (more than Ryu in fact LOL) . It was really well done and it stay very true to what i requested too so that's quite awesome.

-Animation: The animations were pretty good as usual. Again, there some touch ups to do here and there but most of it is really well done. There some animation that are also just off when it comes to emulate the sprite but i talk about it as we go through.

-AAA combo: The two first slap and the lighning legs part look a bit odd but i can't quite put my finger on why it does though (maybe i'm just too picky too LOL). Anyway i think the major issues is how powerful the lightning legs part is. You can easily delliver 176 to 200% in about 10 seconds so it definatly need to be lower down. Some people might complain on how the move work all together. To be honnnest yes this move give way too much damages but unless your opponent stay completly still he can easily escape it (try spaming the move to a friend who skill at brawl  or even a CPU level 9, you'll see it's not that hot). Beside this move always been a little cheap in SF so yeah ... but i said myself i want something balanced (unique twist that can't be acheivie in regular brawl but balanced none the less) so if i'ts really that OP, i see 2 options. Either make it like Wolverine which push the opponent away a bit like most character in fact (but still a bit cheaper LOL) or add a finishing move to the combo (after giving a certain number of kicks, she end her combo with a final blow like in the Senretsukyaku) so it can't be as spamable and still stay true to her character legendary ass kicking ability:

This is the Senretsukyaku (if this is the option you're going for the stike to the stomach shouldn't stun otherwise it would be a little too OP, hell even as it is the fact that it stun may be a bit too much) :
http://www.youtube.com/watch?v=WiB6Y6Pemgw# (http://www.youtube.com/watch?v=WiB6Y6Pemgw#)

(http://... OR like that with the regular Senretsukyaku finish [url=http://www.fightersgeneration.com/characters/chunny-ts-super22.gif]http://www.fightersgeneration.com/characters/chunny-ts-super22.gif[/url])

-Sides-B: The animation look alright althought like stated previously she doing a vertical split in the games not a horizontal one.The recovery animation lack a bit smoothness too imho. Also, it's not as bad as the Hyakuretsukyaku (Lightning Legs) but still, if your opponent get hit by the entire attack (all 3 hits I think), it gives something like 57% . The properties of the move seems legit though just make each hit gives about between 5 and 10% instead of 20%.

A look at the leg position in the Spinning Bird Kick:
(http://fc06.deviantart.net/fs71/f/2011/089/6/7/spinning_bird_kick_by_worldsworstdetective-d3cup3q.gif)

-Aerial backward attack: I don't know if it should be change all together or just it's properties cause it really hard to hit your mark with this move i belive. the animation look pretty spot on though.

-Down-b (air): Like i said back when it was in the beta phase, I think this move should suspended her in the air more effectively cause maybe it's just me but it seems barely noticable that it slow her falls down making this move kind of hard to perform. it would also be cool (though probably OP to some) if once she land she can keep on going like in MvC3. If not then let's forget about the "emprisoning ability" of this move and make it just slightly cheaper than the regular character "assault combo moves".

-Neutral-B: Pretty much perfect just wish it has more the properties of Falco  laser gun instead.

-Up-B: It gives something like 55% when all hits connect this is a bit much once again. The properties seems pretty legit but the demage given need to be lower down  make it gives something between 15% and 20% (at max). Also, the animation look very weird particualr move (i'm sorry). To be fair, l'm almost 100% sure it's due to the rigging. See, the whole hip area doesn't seems to be rig so it never move perfectly with the leg. You can see that even in her wait 1 that the area where her hip meet her tights is carved. On this animation it look like there and extra joint in there which make it look like she lack flexibility (which is unexusable for her J.K) and make her look like a not so well articulated action figure. The also seems to be something wrong with the trajectory and angle she fallowing but then again maybe it's just me. It just that, it lock you in  and you have no control unlike link for instance which have a similar type of attack.

-Up smash: same "action figure" issues as the Up-B move and maybe lower the poucentage to 26% instead of 29% i guess. Its knowback power and killing pothential is fine though.

-Down smash: Leg position in a vertical split, other than that the properties seems legit when it comes to knock back power and kiling pothential i think. Maybe it's a little too strong though even for a smash in term of damage given. I recall most characters giving between 20% and 25% so 39% seems a bit much. It gives 2 hits so i suggest each one should gives between 12% or 13%.

-Sides-smash: Pretty much perfect but sometimes, it seems it doesn't knock back the opponent. It also happen to me once and i can't do it on purpose but there one time i teleport in to the edge and kill myself so i don't know what this is about.

-Final Smash: It's obvious that it's not the final version of this move but there a few thing i notice here and there. I originaly thought you use the same animation as the side smash but it actualy different like you told me. This is overall very well done but i think the animation could use a few touch up here and there. For instance, the way she bend her back when doing the actual attack look a bit ... unnatural i don't know (again maybe i'm too picky). Also, this might sound stupid but i think the attack is a bit too fast. I not talking even talking about dynamic camera (cinematic final smash) here it's just that i think i doesn't feel much like an ultimate attack. I think the build up is lacking. There should be a little more emphesis on the charging animation imho. This is the only attack of Chun-li that weaken her for a brief moment so it should look like she putting everything in it. Speaking of this weakening animation, she actualy doing it while inside the ball. It should be after obviously and last a leat 2 full seconds. Anyway, another thing i don't know if it should stop or slow down time but i'm sure adding some build up would make it look way better. Also, the attack itself should last a full 5 or 6 seconds instead of 2 or 3 (like in SF and mvc3).

Chun Li Ultra II - Kikosho HD (http://www.youtube.com/watch?v=vlW8Tf64u5Y#ws)  

Marvel vs Capcom 3 - CHUN-LI Special (http://www.youtube.com/watch?v=3HScp4f8awY#ws)

-Taunts First of all, i did not even expect taunt to be there so i was pretty surprise LOL The Kung fu salute  is pretty spot on bu t the "Gomen-ne" taunt is a little off. I think the right foot goes slightly too far, the arm that goes behind her back look a bit stiff and she isn't suppose to be waving her hand (more like just once). Wish she will have facials expressions on day cause she so soul less right now it would be neat for the taunt and most importantly the victory taunt.

(http://www.fightersgeneration.com/characters/chunny-cvs2-win1.gif)(http://www.fightersgeneration.com/characters/chun-mvc-taunt.gif)
(There also more advanced version in SFIV and MvC3 since that the model you use you might want to check them out).

-Glitchs: There one like i told you that on the Sides-smash and there another one. Unfrtunatly this "other one" is not negletable. Basicaly the model polygons explode more or less randomly. At first, i thought it was activated by doing the Spinning Bird Kick a certain number of time but it happen one time and i didn't do it once. I thought it was because of the items but it happen in a game with none. My only theory so far is that it's possible to do one complete game with her but then the next one wi ll make her explode. I had the same experience with a Tails PSA that work fine only on the first game, after thhat it froze the game. I don't remember this Chun-li model to ever exploded like that (i remember the TvC one over Ness did but never the models over Zelda). I guess it the fusion of this model with that chun-li model if not unfortunatly i think it's the moveset who cause that.

I will probably update a few moves in the thread soon so be sure to look every one in a while (if nt i'll PM you).  Since i already update the thread when you realese Ryu v.1 there should'nt be that much change on Chun-li, anyway.

P.S: Speaking of Ryu, I found an interesting entry for him for when you'll start working on him again.
Basically, he shoryuken himself out of the ground as Evil Ryu and than change back to his regular self. This is based on Evil ryu entry as a boss in SSFIV arcade edition:

Weas Random - SSF4 AE: All Evil Ryu's Special Quotes / Todas las Frases Especiales de Evil Ryu (http://www.youtube.com/watch?v=q0S23vq2lSE#ws)

P.P.S: Thank you VERY MUCH for making all these movesets and to give my movelist a try while others overlooked them. It is really appriciate man :sonic: !    


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: rax189 on March 01, 2013, 11:02:57 PM
Yes, please do ([url]http://e.deviantart.net/emoticons/f/fingerscrossed.gif[/url]) !
_________________________________________________ ________________________

Speaking of which, Sorry for being late I just download the Chun-li PSA since i just recently found the time to install the homebrew channel and sh*t to finally test her out.
 
So although it may not be as usefu now since people probably stated everything that need to be stated, this is a project that's very close too me and i want share my thoughts.

Here we go (please read all):
First of all, I want to point out that i really enjoy the moveset (more than Ryu in fact LOL) . It was really well done and it stay very true to what i requested too so that's quite awesome.

-Animation: The animations were pretty good as usual. Again, there some touch ups to do here and there but most of it is really well done. There some animation that are also just off when it comes to emulate the sprite but i talk about it as we go through.

-AAA combo: The two first slap and the lighning legs part look a bit odd but i can't quite put my finger on why it does though (maybe i'm just too picky too LOL). Anyway i think the major issues is how powerful the lightning legs part is. You can easily delliver 176 to 200% in about 10 seconds so it definatly need to be lower down. Some people might complain on how the move work all together. To be honnnest yes this move give way too much damages but unless your opponent stay completly still he can easily escape it (try spaming the move to a friend who skill at brawl  or even a CPU level 9, you'll see it's not that hot). Beside this move always been a little cheap in SF so yeah ... but i said myself i want something balanced (unique twist that can't be acheivie in regular brawl but balanced none the less) so if i'ts really that OP, i see 2 options. Either make it like Wolverine which push the opponent away a bit like most character in fact (but still a bit cheaper LOL) or add a finishing move to the combo (after giving a certain number of kicks, she end her combo with a final blow like in the Senretsukyaku) so it can't be as spamable and still stay true to her character legendary ass kicking ability:

This is the Senretsukyaku (if this is the option you're going for the stike to the stomach shouldn't stun otherwise it would be a little too OP) :
[url]http://www.youtube.com/watch?v=WiB6Y6Pemgw#[/url] ([url]http://www.youtube.com/watch?v=WiB6Y6Pemgw#[/url])

(http://... OR like that with the regular Senretsukyaku finish [url=http://www.fightersgeneration.com/characters/chunny-ts-super22.gif]http://www.fightersgeneration.com/characters/chunny-ts-super22.gif[/url])

-Sides-B: The animation look alright althought like stated previously she doing a vertical split in the games not a horizontal one.The recovery animation lack a bit smoothness too imho. Also, it's not as bad as the Hyakuretsukyaku (Lightning Legs) but still, if your opponent get hit by the entire attack (all 3 hits I think), it gives something like 57% . The properties of the move seems legit though just make each hit gives about between 5 and 10% instead of 20%.

A look at the leg position in the Spinning Bird Kick:
([url]http://fc06.deviantart.net/fs71/f/2011/089/6/7/spinning_bird_kick_by_worldsworstdetective-d3cup3q.gif[/url])

-Aerial backward attack: I don't know if it should be change all together or just it's properties cause it really hard to hit your mark with this move i belive. the animation look pretty spot on though.

-Down-b (air): Like i said back when it was in the beta phase, I think this move should suspended her in the air more effectively cause maybe it's just me but it seems barely noticable that it slow her falls down making this move kind of hard to perform. it would also be cool (though probably OP to some) if once she land she can keep on going like in MvC3. If not then let's forget about the "emprisoning ability" of this move and make it just slightly cheaper than the regular character "assault combo moves".

-Neutral-B: Pretty much perfect just wish it has more the properties of Falco  laser gun instead.

-Up-B: It gives something like 55% when all hits connect this is a bit much once again. The properties seems pretty legit but the demage given need to be lower down  make it gives something between 15% and 20% (at max). Also, the animation look very weird particualr move (i'm sorry). To be fair, l'm almost 100% sure it's due to the rigging. See, the whole hip area doesn't seems to be rig so it never move perfectly with the leg. You can see that even in her wait 1 that the area where her hip meet her tights is carved. On this animation it look like there and extra joint in there which make it look like she lack flexibility (which is unexusable for her J.K) and make her look like a not so well articulated action figure. The also seems to be something wrong with the trajectory and angle she fallowing but then again maybe it's just me. It just that, it lock you in  and you have no control unlike link for instance which have a similar type of attack.

-Up smash: same "action figure" issues as the Up-B move and maybe lower the poucentage to 26% instead of 29% i guess. Its knowback power and killing pothential is fine though.

-Down smash: Leg position in a vertical split, other than that the properties seems legit when it comes to knock back power and kiling pothential i think. Maybe it's a little too strong though even for a smash in term of damage given. I recall most characters giving between 20% and 25% so 39% seems a bit much. It gives 2 hits so i suggest each one should gives between 12% or 13%.

-Sides-smash: Pretty much perfect but sometimes, it seems it doesn't knock back the opponent. It also happen to me once and i can't do it on purpose but there one time i teleport in to the edge and kill myself so i don't know what this is about.

-Final Smash: It's obvious that it's not the final version of this move but there a few thing i notice here and there. I originaly thought you use the same animation as the side smash but it actualy different like you told me. This is overall very well done but i think the animation could use a few touch up here and there. For instance, the way she bend her back when doing the actual attack look a bit ... unnatural i don't know (again maybe i'm too picky). Also, this might sound stupid but i think the attack is a bit too fast. I not talking even talking about dynamic camera (cinematic final smash) here it's just that i think i doesn't feel much like an ultimate attack. I think the build up is lacking. There should be a little more emphesis on the charging animation imho. This is the only attack of Chun-li that weaken her for a brief moment so it should look like she putting everything in it. Speaking of this weakening animation, she actualy doing it while inside the ball. It should be after obviously and last a leat 2 full seconds. Anyway, another thing i don't know if it should stop or slow down time but i'm sure adding some build up would make it look way better. Also, the attack itself should last a full 5 or 6 seconds instead of 2 or 3 (like in SF and mvc3).

Chun Li Ultra II - Kikosho HD ([url]http://www.youtube.com/watch?v=vlW8Tf64u5Y#ws[/url])  

Marvel vs Capcom 3 - CHUN-LI Special ([url]http://www.youtube.com/watch?v=3HScp4f8awY#ws[/url])

-Taunts First of all, i did not even expect taunt to be there so i was pretty surprise LOL The Kung fu salute  is pretty spot on bu t the "Gomen-ne" taunt is a little off. I think the right foot goes slightly too far, the arm that goes behind her back look a bit stiff and she isn't suppose to be waving her hand (more like just once). Wish she will have facials expressions on day cause she so soul less right now it would be neat for the taunt and most importantly the victory taunt.

([url]http://www.fightersgeneration.com/characters/chunny-cvs2-win1.gif[/url])([url]http://www.fightersgeneration.com/characters/chun-mvc-taunt.gif[/url])
(There also more advanced version in SFIV and MvC3 since that the model you use you might want to check them out).

-Glitchs: There one like i told you that on the Sides-smash and there another one. Unfrtunatly this "other one" is not negletable. Basicaly the model polygons explode more or less randomly. At first, i thought it was activated by doing the Spinning Bird Kick a certain number of time but it happen one time and i didn't do it once. I thought it was because of the items but it happen in a game with none. My only theory so far is that it's possible to do one complete game with her but then the next one wi ll make her explode. I had the same experience with a Tails PSA that work fine only on the first game, after thhat it froze the game. I don't remember this Chun-li model to ever exploded like that (i remember the TvC one over Ness did but never the models over Zelda). I guess it the fusion of this model with that chun-li model if not unfortunatly i think it's the moveset who cause that.

I will probably update a few moves in the thread soon so be sure to look every one in a while (if nt i'll PM you).  Since i already update the thread when you realese Ryu v.1 there should'nt be that much change on Chun-li, anyway.

P.S: Speaking of Ryu, I found an interesting entry for him for when you'll start working on him again.
Basically, he shoryuken himself out of the ground as Evil Ryu and than change back to his regular self. This is based on Evil ryu entry as a boss in SSFIV arcade edition:

Weas Random - SSF4 AE: All Evil Ryu's Special Quotes / Todas las Frases Especiales de Evil Ryu ([url]http://www.youtube.com/watch?v=q0S23vq2lSE#ws[/url])

P.P.S: Thank you VERY MUCH for making all these movesets and to give my movelist a try while others overlooked them. It is really appriciate man :sonic: !    

wait im confused, did Kagemaru ask you for your ideas? otherwise im wondering why your thanking him. Becuz, unless u pm him, i cant find a post of him saying he will do ur ideas xD i could be wrong though. Otherwise, this is spam and should of been in a pm to him...


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: KGN Nappdagg on March 01, 2013, 11:54:02 PM
wait im confused, did Kagemaru ask you for your ideas? otherwise im wondering why your thanking him. Becuz, unless u pm him, i cant find a post of him saying he will do ur ideas xD i could be wrong though. Otherwise, this is spam and should of been in a pm to him...
wait im confused, did Kagemaru ask you for your ideas? otherwise im wondering why your thanking him. Becuz, unless u pm him, i cant find a post of him saying he will do ur ideas xD i could be wrong though. Otherwise, this is spam and should of been in a pm to him...
:notimp:
THIS WOULD BE SPAM. geez, the nerve of some..

REALLY not called for. seriously, he was only giving pointers (which is what prevents hacks from freezing, thus more download/less reports) I don't recall Kage saying that his ideas were dumb, so, the way I see it, Not spam, advice, GROW up, mind your OWN business


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: rax189 on March 02, 2013, 12:05:52 AM
.... a bit harsh man i was just saying, he could of put that into a pm or under the psa request section. I never said his ideas were dumb so your pulling this crap out of no where... Also, Giving pointers is ok but he has enough to pass it off as a full moveset, Your telling me to mind my own business when your defending somebody else? Let ppl argue for themselves. But look, im sry if i offended u so lets stop this conversation now before we really do spam his page k? U got a problem with me kindly pm me :D


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on March 02, 2013, 05:55:33 AM
Before that goes any further...

Chun-Li and Ryu and Akuma's movesets are based on the requests of SU there. Thats why he's thanking me (You're welcome) Though I didn't fully take the requests, I based the movesets heavily on his suggestions... Chun-Li more or less almost followed his suggested moves 100%. Akuma and Ryu/Ken I put more of my own spin on them.

In any event, I know about the teleporting glitch and the exploding poly glitch. I have 0 idea why it happens. A model glitch caused by the PSA is beyond my comprehension... and the teleporting thing... thats totally strange to me.

That said, I may or may not get to fixing those things cause its no secret by now that I'm 1: very busy with life and 2: bored with brawl hacking cause I don't have anyone around me to enjoy it with.

I also have to remind myself to finish a favor for Kein and Omega cause I promised them I would.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: BlueBrain on March 02, 2013, 08:09:38 AM
small thing i noticed animating based on a SF sprite, the legs, make no [censored]ing sense at all in the sprites, you gotta work around that when 3D animating...


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: SonicUnderground316 on March 02, 2013, 03:26:19 PM
@Kagemaru: Wow sh*t hit the fan there. I didn't expect to cause such troubles just by thanking you Kage, sorry about that :( . I feel sadden  by the fact that you're getting bored of brawl hacking and that you don't have people who enjoy it. It probably doesn't mean much to you but I really appriciate the effort and time you put into these hack (no only the SF one but in general) thank you again .  

@rax189: Seach for the thread "Perfect Chun-li for Brawl" you'll see that Kagemaru left comments about him working on it in the "futur" (which is now the present). There also a link to the Ryu psa request thread as well as the Juri Psa request thread (this one kage never says he would work on it). Feel free to take a look and show your support.

@Joking: I don't know, they look fine to me beside i use sprites to illustrate my thoughts and gives the "main lines" of the moves  more than any thing else. You guy can use whatever source material works better to make the animation smoothers . Hell, I myself put some video in the original thread so that you can see the move in an actual full motion. Also, SF characters fortunaly appear in 3D games as well and there even model viewer in some so Idle for instance can be rework based on that. SSFIV:3D edition could also be rather helpfull to see the moves better cause it has a dynamic camera mode .


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: BlueBrain on March 02, 2013, 03:47:53 PM
seriously, look at some spinning kicks frame by frame, they are mirrored sprites, meaning the legs suddenly switch xD


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: rax189 on March 02, 2013, 03:55:30 PM
@Kagemaru: Wow sh*t hit the fan there. I didn't expect to cause such troubles just by thanking you Kage, sorry about that :( . I feel sadden  by the fact that you're getting bored of brawl hacking and that you don't have people who enjoy it. It probably doesn't mean much to you but I really appriciate the effort and time you put into these hack (no only the SF one but in general) thank you again .  

@rax189: Seach for the thread "Perfect Chun-li for Brawl" you'll see that Kagemaru left comments about him working on it in the "futur" (which is now the present). There also a link to the Ryu psa request thread as well as the Juri Psa request thread (this one kage never says he would work on it). Feel free to take a look and show your support.

@Joking: I don't know, they look fine to me beside i use spites to illustrate my thoughts. You guy can use whatever. Also, SF characters fortunalyappear in 3D games as well and there even model viewer in some. Hell, SSFIV:3D could also be helpfull to see the moves better.
Yo man u didnt cause any trouble by posting that i was just giving advise that you shouldnt have posted almost a full moveset here but i said i could be wrong and it could of been fine, then someone came and took wat i said COMPLETELY wrong and accused me of saying ur ideas were bad and told me to mind my own business which kind of got me upset so yea, it aint really ur fault
p.s i just thought it looked weird that u thanked him without him even saying he would use your ideas :P but i said its possible he did and i didnt see it :P


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on March 02, 2013, 05:31:58 PM
In any case... Yeah I based the movements heavily off the sprites of Chun-Li because watching videos on my computer is crap and its hard to pause when I need to when watching them on my phone (my phone plays videos better, but I need precision pausing and scrolling when watching for animation stuff)

Anywhoo... yeah the spirtes are often mirrored and you have to work around them. Something I was too lazy to do in some cases like the Side B, Down Smash, Up Smash and Up B.

Also, that special for her doing the lightning kicks... I may turn that into her ground FS cause I like that better... Its got the perfect set up for a FS imo... One initial kick, then the lightnning kicks, then one last powerful kick. Thats short enough to do.

Which I'll do eventually. For now, I've just started a new math class and based on the results of my pre test, its gonna take a lot more focus and time then I originally thought it would.

That said... even though I'm semi-gone, my work may still show up on some projects here and there as I occasionally help people by doing an animation or two for them if their project interests me enough or I just feel like it. Also a good way to get an animation out of me is trading a favor for a favor.

I need things like CSPs, BPs, and SSPs put into my brawl SD card that ish takes forever to do. Setting up things on my SD card pretty much.

So if you'd like some stuff from me and I haven't expressed any interest in your projects already feel free to ask a favor for a favor and we can talk shop. Just shoot me a PM. [/shamless plug]


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Don Jon Bravo on March 03, 2013, 10:45:05 AM
that sounds kool kage
and ive got a question,
i heard there was an update to the spidey PSA by another user in the vault,
have u checked on it?


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: SonicUnderground316 on March 03, 2013, 11:33:42 AM
@rax189: Making people upset and "insulting" each other (even though there light insults) sound like troubles to me. Also, Here Kage quote from the tread (+ the link to the thread):
I like how complete this request is, and there was a Chun-Li just released for Zelda which makes me want to do this even more. So consider me down to do the animations. :)
http://forums.kc-mm.com/index.php?topic=36396.0#quickreply (http://forums.kc-mm.com/index.php?topic=36396.0#quickreply)

@Joking: You actually right but like i said, i put sprites in these thread to illustrate my thoughts and give the "big lines" of what the move should look like in game. Since these characters are rather iconic, i believe it's important to stay true to the sprite as much as possible cause when a bit off it really shows (especialy for big SF fan like me). With that said, i can understand that the animation of the sprite is more primitive than 3D animations and therefore it lack some frame i think it's just a matter of using common sense. If it look odd in 3D, i think no one will complain if a few frame are added (as long it doesn't change the core of the original animations and is not unnecessarily).

@Kagemaru: About the Final Smash change i'm not too sure. I originaly chose the Kikosho cause i think this is really Chun-li's ultimate attack while the Senretsukyaku is just a super and not as powerful. Also, i wanted something that gives damage rather than something that instantly kill for a ground Final Smash while the aerial one would be very leathal (notice that on Ryu tread i make it the opposite). I remember you said you will probably not gonna put the aerial final smash and making the Senretsukyaku the grond final smash (the lethal move i assume), it would kill a bit of the originality among the SF characters. I mean, i notice you're very good at making these kind of FS but we would have Ryu, Ken and Chun-Li with a deadly combo as a final smash ! That's would be kind of redundant don't you think ? Beside, although i don't approve this change of final smash, if you ultimatly decide to change it, you should know tht there a lot of better looking combo that would at least feel fill the "ultimate attack" spot better:

HosenkaSuper Street Fighter IV - Chun-Li's Ultra I (http://www.youtube.com/watch?v=Xbb4lv7cf4Q#ws) Senretsukyaku (SFXT version) Chun-Li-Senretsukyaku IN SLOWMOTION SF X TK Super ARTS (http://www.youtube.com/watch?v=n45Tk-R44Jo#ws) Shichisei Ranka (MvC3 level 3)MvC3: Chun-Li - Combo 03 - Double Loop Variation! (http://www.youtube.com/watch?v=rnR3J7STl84#ws)

P.S: I think i forgot to mention the Up tilt in the feedback lastt time. I don't know remember how it look in the beta (i remember i said it look slightly off) but it still look odd today don't know why though. Hell maybe you leave it as it was LOL idon't know.

P.P.S: What do you think of my idea for Ryu entry?


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on March 03, 2013, 05:33:49 PM
I'm still probably gonna change the FS. Its heavy on GFX that I don't like. And a physical FS looks a lot better then her just standing there with a giant ball of chii around her.

At any rate... thats something for another time. I may even have to give up on Chun-Li because of the two glitches I have no idea how to fix or even why they appear at all.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: SonicUnderground316 on March 04, 2013, 12:48:11 PM
I'm still probably gonna change the FS. Its heavy on GFX that I don't like. And a physical FS looks a lot better then her just standing there with a giant ball of chi around her.

At any rate... thats something for another time. I may even have to give up on Chun-Li because of the two glitches I have no idea how to fix or even why they appear at all.


Guess I can't really make you cahnge you're mind on that huh? I'm still disapproving the change of FS but at the same time, i guess i don't really have much power on that descision, right ? Anyway, how about a compromise: a mix Final smash, if you will ? I mean, she could be doing a "Mega combo" (something even more brutal than the Senretsukyaku) but finish it with a Kikosho.  Something in this vein:

A New Challenge (http://www.youtube.com/watch?v=cysN61gEEPI#ws)
Don't really like when she just running into Sonya to attack her but you get the idea i think, right? I might send a better video later

Wether or not this combo would be a lethal final smash is up to you. This combo would also be a great way to incorporate some of the move that didn't make it into her regular moveset. What do you say ? Then again i'm just throwing ideas here. Not to mention that this will depand if you figure out how to get rid of those f*cking glitchs. Hope you won't have to drop the project alltogether btw :oshi:! I'll try the moveset with the TvC Chun-li model just to try to understand how this glitch work. Maybe you can try to find help with other animator if there not to busy (mostly ones that are more experienced than you).

Let me, know what do you think of the FS suggestion ;) !
    



Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: jrush64 on March 22, 2013, 02:26:27 PM
Hey Kage, long time. What you been up to?


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: SonicBrawler on March 22, 2013, 03:04:53 PM
I guess people want updates on hulk?

I have a few win and taunts done


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on March 22, 2013, 06:02:37 PM
@J: Nothin much. Got Gears Judgement, looking for a job, school... same ol. Waiting on a good batch of PSAs to come out that may hopefully inspire me to get back into it.

Hulk updates... sounds good.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: jrush64 on March 23, 2013, 05:41:52 AM
I got a whole bunch of stuffs that could give you inspiration, but there not PSA'd yet though.

I finished off Dante's model for real now. Fixed the weapon UV's, gave him devil trigger. Same with Vergil. He's got weapons and devil trigger now.

Xemnas model is ready with a fully rigged Organization XIII cloak.

I'm finishing off Sanji now though, even though its taken forever.

But I really got nothing that's close to release yet though, only a boatload of animations.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on March 23, 2013, 02:46:45 PM
That sounds pretty awesome tbh.

If you need some animations done to take your load off, I could help out. We were supposed to be working on those together anyway xD. But you're animations are probably better then mine at this point anyway. Only thing I have animated since I semi-quit were a bunch of Link's secret techniques from Twilight Princess.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Spex130 on March 23, 2013, 03:00:26 PM
Oh. Hello. Didn't know about this thread.

Hiya, Kage. How's that TLink?


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on March 24, 2013, 01:23:08 AM
At the top of my list of things to work on whenever I feel like animating again... Maybe. TL's WW psa would be a fun project, but I don't have the fire like I used to to work on hacks. o.O


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: jrush64 on March 24, 2013, 03:40:18 PM
Hey Kage, it looks like myself and Anonymous are working on different Sora V2's. The one I wanted to do was going to be like a whole new different Sora. For example I need to shorten the animations so I can fit both anti form and valor form in there. For anti form, the wait animation you didn't need to animate the whole thing the way it looks in game. who is really going to stand in place and look at the animation??

I'll get into more detail later.

But whenever it's ready, I was messing around with shaders and was able to get this look in game.

(http://i.imgur.com/iYDMZMq.png)

Looks a lot closer to the kingdom hearts 2 shader.

It works for pretty much most KH characters.

(http://i.imgur.com/riBUDCA.png)(http://i.imgur.com/Jp8OgRc.png)(http://i.imgur.com/ZyGpgME.png)

I'll use this for all the models when I re release him.

On  another note,

(http://i.imgur.com/tDbGC9U.png)

Xemnas needs you to come out of retirement and work on him...

(http://i.imgur.com/qQxNU4B.png)



Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Anonymous on March 24, 2013, 05:28:33 PM
That shader... did you find that or edit it?
And also, I'm not working on KH2 Sora as of now; I haven't even touched the files since he sent them to me. And now that I know you're working on it, I guess I'll only step in if you want me to do some coding or make graphics and whatever.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Spex130 on March 24, 2013, 05:45:23 PM
At the top of my list of things to work on whenever I feel like animating again... Maybe. TL's WW psa would be a fun project, but I don't have the fire like I used to to work on hacks. o.O

I see, I see. Well, make sure to contact me when you start it back up.

Or if you're not going to finish it, lol. I'd want to give it a shot too.

Hey Kage, it looks like myself and Anonymous are working on different Sora V2's. The one I wanted to do was going to be like a whole new different Sora. For example I need to shorten the animations so I can fit both anti form and valor form in there. For anti form, the wait animation you didn't need to animate the whole thing the way it looks in game. who is really going to stand in place and look at the animation??

I'll get into more detail later.

But whenever it's ready, I was messing around with shaders and was able to get this look in game.

Looks a lot closer to the kingdom hearts 2 shader.

It works for pretty much most KH characters.

I'll use this for all the models when I re release him.

On  another note,

Xemnas needs you to come out of retirement and work on him...



That's a nice shader. Wow!


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: jrush64 on March 24, 2013, 06:51:50 PM
I edited the toon link shader to get the effect. It looks like the flat shader in 3ds max, and works for pretty much every character.

I can send it to you if you want.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Spex130 on March 24, 2013, 07:04:19 PM
I edited the toon link shader to get the effect. It looks like the flat shader in 3ds max, and works for pretty much every character.

I can send it to you if you want.

I wouldn't mind that, actually. I collect shaders and materials too, so it'd be a nice addition. If you want anything out of that, feel free to ask.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Chaos_Knight on March 24, 2013, 07:05:07 PM
Nice shader. It kinda gives off the KH feel too. ;D


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: jrush64 on March 24, 2013, 07:34:56 PM
Some more pics.

(http://i.imgur.com/84F0kWX.png)
(http://i.imgur.com/hcuVMdL.png)

The only issue is that the eyebrows lose transparency but that can be easily fixed. It definitely works great for KH characters.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: SonicUnderground316 on March 24, 2013, 09:31:28 PM
@J: Nothin much. Got Gears Judgement, looking for a job, school... same ol. Waiting on a good batch of PSAs to come out that may hopefully inspire me to get back into it.

Hulk updates... sounds good.


Inspirations ? Well, you seem quite busy and i know that you already have quite a few projects (in progress) on your hands but if you looking for suggestions, i have a few :


-Batman PSA : i make a thread for it (with very a few ideas on it). There a lot of PSA based on Marvel heroes but i think there none for DC chacracters, surprisingly (i'm  personaly  more of a "Marvel guy" but i LOVE Batman

http://forums.kc-mm.com/index.php?topic=51911.0 (http://forums.kc-mm.com/index.php?topic=51911.0)

-Spawn PSA: Another comic hero i have yet to think of any thing for him but he's one of my favorite comic hero. There already quite a few model of him both over ike and over ganondorf so i think a moveset of him would be flat out badass.

-Juri Han PSA: I made a full movelist for her (heck, you even once said you might work on it). I  currently use the model over sheik with the sanji psa (ironically, a lot of the kick in this PSA could be use for Juri hell even for Chun-li). Anyway here the link (i might rework on this since it sort of old and link another thread later):  

http://forums.kc-mm.com/index.php?topic=43273.msg927963;topicseen#msg927963 (http://forums.kc-mm.com/index.php?topic=43273.msg927963;topicseen#msg927963)

@jrush64: Sorry to be a pain with that but is when the alpha Chun-li model will be ready ? I don't want to rush you or anything it's just that on the last preview i saw the model seems pretty much ready to go.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: cupofcioffi on March 27, 2013, 07:50:57 PM
Quote
I finished off Dante's model for real now. Fixed the weapon UV's, gave him devil trigger. Same with Vergil. He's got weapons and devil trigger now

Are you planning on releasing these at anytime or no? Because they sound amazing!


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: jrush64 on March 28, 2013, 04:55:48 PM
Are you planning on releasing these at anytime or no? Because they sound amazing!

They aren't over Marth or Ike so they won't really work right. Plus I had to edit the bones so they'll look pretty weird with the motion file.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on March 28, 2013, 09:04:26 PM
Hm... J... those shaders are mad sexy. o.o

I'll think it over since I seem to be having a lot more free time lately.

Post Merge: March 29, 2013, 06:11:54 PM
Turned 22 today.

Decided to come out of hacking retirement.

Be excited or not... but I'll be releasing something within the coming months. :D


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Don Jon Bravo on March 29, 2013, 06:40:52 PM
cool
happy birtthday bro
drink some booz and get some jugz


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: jrush64 on March 29, 2013, 06:42:18 PM
Yeah Happy Birthday.We got a lot of stuff to work on.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Spex130 on March 29, 2013, 06:59:30 PM
Hm... J... those shaders are mad sexy. o.o

I'll think it over since I seem to be having a lot more free time lately.

Post Merge: March 29, 2013, 06:11:54 PM
Turned 22 today.

Decided to come out of hacking retirement.

Be excited or not... but I'll be releasing something within the coming months. :D

I'm deciding to be excited and stuff. Yeah. Happy Birthday, huh?


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: AnImAiNe on March 31, 2013, 01:30:56 AM
oh snap im late Happy Birthday


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Kagemaru on April 05, 2013, 05:35:07 PM
So plan to have an exciting brawl related summer cause things will be released over the summer months.

Resuming some of my wip's that I didn't give away, Toon Link Wind Waker, Sora v2, and a few surprises.

Don't ask about Luffy though. Far as I know, until I can get into contact with Pervy, that project is dead since he has the new model and I don't.

I'll make a gif of one of the animations for one of the  projects but i'm not trekking you guys everything i'm working on :D builds suspense.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: jrush64 on April 05, 2013, 05:47:08 PM
There's gonna be a whole bunch of stuff released for the summer like Kage said. Apart from the mentions ones, he's almost done with Xemnas. And we're about to start on Dante and Vergil too.

Post your Xemnas wait. That one is just epic.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Don Jon Bravo on April 06, 2013, 01:08:20 AM
ill post my dante wait.
XD


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 06, 2013, 10:14:52 PM
(http://i.imgur.com/pdaWEJ2.gif?1?1718)

Ta-Da~

I present to you Naruto-Shuriken

Based loosely from UNS, I didn't look at anything while animating this though.


Title: Re: Kage's Inner Sanctum: I'm not dead
Post by: Pervyman Trigger on April 06, 2013, 10:17:30 PM
Don't ask about Luffy though. Far as I know, until I can get into contact with Pervy, that project is dead since he has the new model and I don't.

Been doin [censored] myself >.> Kinda taken over lol. I'm working on a new attack style for luffy is the thing >.> Don't worry, I'm backing him up like crazy so I wont lose anything. I Got this o0o/


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 06, 2013, 10:19:48 PM
PERVY!!! Mah dude! I missed you T_T

But kudos about Luffy, I'm glad you're still working on animating.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: nanobuds on April 06, 2013, 11:55:26 PM
Man, your animations look beautiful. I love it


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 07, 2013, 12:04:11 AM
Lol thanks.

Its been a while but I'll have something to post on the IST board soon :D


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Lucifer_Gale on April 07, 2013, 08:54:41 AM
Lol, nice and funny animation!


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: SonicBrawler on April 07, 2013, 09:20:59 AM
That Animation

I dont even

i dont

it looks awesome and funny.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Chaos_Knight on April 07, 2013, 10:08:44 AM
For a second, I mistakened your thread for Jrush's.

([url]http://i.imgur.com/pdaWEJ2.gif?1?1718[/url])
Ta-Da~ I present to you Naruto-Shuriken Based loosely from UNS, I didn't look at anything while animating this though.
LOL


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 07, 2013, 12:31:46 PM
Well we're working on Naruto together xD

This is going in the moveset... somewhere.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Spex130 on April 07, 2013, 12:33:58 PM
I laughed for about a minute straight. That's hilarious. It's also well animated, though. Good job.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: SonicUnderground316 on April 08, 2013, 12:08:06 PM
The animation look very good and fluid and like everybody said, it's quite funny too  ;D ! Is there a seperate thread with detail on the moveset (what will it contain). My brother is a big Naruto fan and even I really like the old CON moveset but according to my brother it outdated cause in the manga, Naruto learn new technique and trasformations.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 08, 2013, 02:08:42 PM
I don't think JRush released the whole moveset, BUT he has a preview video up in his thread.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: jrush64 on April 08, 2013, 02:19:12 PM
Well it's based on NUNS3. He has Rasengan, Vermillion Rasengan. A lot of moves with clones. Final smash Sage mode which gives him great new specials such as that Shuriken move.

Sage mode final smash is Giant Rasenshuriken. He also has the ability to turn into 6 tails fox mode during Sage mode.

I would have added the Kyuubi mode, but there's no space at all for that.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 08, 2013, 02:57:50 PM
I was thinking that we should make Sage Mode a Taunt activated thing. o.o


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: SonicUnderground316 on April 08, 2013, 03:42:39 PM
I was thinking that we should make Sage Mode a Taunt activated thing. o.o

Agreed, this way the final smash transformation (if the space allows it) could be "Tail beast mode" instead (his latest ssj like form)!


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 08, 2013, 04:03:28 PM
Space wont allow that at all... we're pushing it as is with what we've got xD


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: zutox on April 08, 2013, 05:40:53 PM
I personally think that it would be a good idea to find another way to activate the different modes without using the taunts. Maybe if he has taken a certain amount of damage you can activate it by pushing B? The reason to why I really wouldn't want to see him use taunts for different modes is simple. The computer players would never be able to use it and thus playing against him would be...well it would suck that he couldn't use half of his moveset. Especially if there are more than one human player and some CPU's on the screen at the same time.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: jrush64 on April 08, 2013, 05:56:25 PM
Zutox makes a great point. That's another reason why I wanted it as Final smash you know. I'll think of another way to activate it.

Or if you have suggestions, please let us know.

Post Merge: April 08, 2013, 06:05:43 PM
I might be able to include Bijuu mode.... might....


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: SonicBrawler on April 08, 2013, 06:06:33 PM
Zutox makes a great point. That's another reason why I wanted it as Final smash you know. I'll think of another way to activate it.

Or if you have suggestions, please let us know.

idea; you have to get 124% and press up taunt then b. eat a cheest sandwich, do a barrel roll, then you will get a passcode. go to mexico, talk to "Fredic juan" and tell him the code. he will give you a box. sell it to the ebay user "FunnySocks" and then you can use the different mode.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: jrush64 on April 08, 2013, 07:13:16 PM
@SonicBrawler.... yeah very creative.

Anyway, I can definitely add either bijuu mode or tailed beast mode. I had to use a lower quality model for the clones. But it's definitely doable.



Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: rax189 on April 08, 2013, 10:30:21 PM
I like teen saga better, but i want to keep ike... So do i get this one or MDK's.... :oshi: WHY MUST I HAVE TO CHOOSE!!!!!!!!!!!


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 08, 2013, 10:42:55 PM
Portable... no rel.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: jrush64 on April 09, 2013, 02:06:42 AM
Planetary Rasengan with the extra arm... you choose...


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 09, 2013, 11:31:07 AM
Do we have room for that?

Hm... To save space, we could make two versions.

One version with Sage Mode as an alternate moveset, the other version with Chakra Mode as an alternate moveset. That way, his base moveset remains constant and we get to get all fancy with Chakra Mode and Sage Mode separately.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: jrush64 on April 09, 2013, 12:10:54 PM
(http://i.imgur.com/Am6HJJr.png)

oh yeah. there's more than enough space for it.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 09, 2013, 12:12:31 PM
But we don't have motion file space D:

I think we should keep them separate. Too much badass in one character...


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: jrush64 on April 09, 2013, 01:04:02 PM
Yeah too much badass in one character. I don't like the idea of splitting it up as I don't want to choose between two Naruto's.

Let's finish the first one with everything done including Throws, taunt, win and all that. If there's still space, we add it.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 09, 2013, 02:01:57 PM
Alrighty.

I'll be doing throws today. I was a bit busy yesterday cause I've recently been invited to join the Brawl- team.

And I'm increasing my efforts in looking for a job. But I'm still gonna try and be as fast I can with animations.


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Chaos_Knight on April 09, 2013, 02:18:12 PM
You're in the Brawl- team?

Congratz. :)


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 09, 2013, 03:05:02 PM
Yes, as of yesterday.

Thanks. :D


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: BlueBrain on April 09, 2013, 05:00:36 PM
wait, is brawl- still developing?
congratulations anyway!


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: SonicBrawler on April 09, 2013, 05:04:23 PM
Yes, as of yesterday.

Thanks. :D

Wait, we still do stuff? I havent been told what to do on the Brawl- team in a long time lol. Congrats. Glad to see a fellow brawl hacker is part of the team


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: rax189 on April 09, 2013, 07:00:15 PM
Portable... no rel.
I thought u cant port ike with no .rel????


Title: Re: Kage's Inner Sanctum: Small Naruto Preview
Post by: Kagemaru on April 09, 2013, 07:06:58 PM
JRush can work his magic if he wants... I think he planned to make it usable on Olimar as well.

Anywhoo...

https://join.me/505-400-641

Streaming Naruto Throw animations. Already finished the Back throw. :D


Title: Re: Kage's Inner Sanctum: Streaming Naruto Animation
Post by: rax189 on April 09, 2013, 07:31:24 PM
Stream is over already??? :oshi:


Title: Re: Kage's Inner Sanctum: Streaming Naruto Animation
Post by: Kagemaru on April 09, 2013, 07:32:30 PM
https://join.me/787-085-937

Had to restart my computer. New link here :D

Post Merge: April 09, 2013, 09:40:58 PM
Sorry for the short stream. My computer literally shut off from over heating. And so I'm not gonna put up another stream.

I may tomorrow though.

Post Merge: April 10, 2013, 03:41:11 PM
https://join.me/548-298-969

More naruto animations :D


Edit: Streaming slows down my computer too much to the point where I deleted some important key frames which is prety annoying... anyway, I'm done streaming for now. Naruto will be done soon.


Title: Re: Kage's Inner Sanctum: Streaming More Naruto Animation
Post by: rax189 on April 11, 2013, 10:26:17 PM
u think naruto will be released within next week?


Title: Re: Kage's Inner Sanctum: Streaming More Naruto Animation
Post by: Kagemaru on April 11, 2013, 11:59:39 PM
Possibly... I'd just finished the Rasengan Barrage for Sage Mode.



Title: Re: Kage's Inner Sanctum: Streaming More Naruto Animation
Post by: AnImAiNe on April 12, 2013, 12:05:56 AM
>_> i always miss the streams  :-\


Title: Re: Kage's Inner Sanctum: Streaming More Naruto Animation
Post by: Kagemaru on April 12, 2013, 03:20:11 AM
Sorry bout that... the stream tends to slow my computer down (probably the reason I stopped doing it in the first place) and I end up making stupid mistakes that make me have to do a lot of work over again, and that... coupled with a slow moving brawlbox makes me aggravated.

At any rate, expect Naruto soon, far as I know... all he needs to be is PSA'd which shouldn't take too long cause JRush is a beast.

Due to space, there may only be 1 victory animation, but we tried to fit in Sage and Chakra mode.

May be releasing 2 different versions of the PSA as well:

1: Normal Naruto + Sage Mode Taunt + Chakra Mode FS

2: Normal Naruto + Chakra Mode Taunt + Sage Mode FS

---

Though depending on how much space we manage to save, we may be able to add more stuff... it all depends really since we're pushing it as is. We're teetering on the edge of the motion file size sumthin SRS xD

After Naruto, I plan to work on a few other things as well as going back to my Sora v2. Gonna make Sora better and give him Anti and Valor form as taunts. Probably gonna make it a 50/50 chance between the two of them since adding any more models to Sora (like Wisdom) would be too much. And for all you magic lovers... I'm considering adding in a few magic attacks... Namely Reflect, Cure, and Fire

Don't expect too much more magic outta me though :/ Not a fan of it.


Title: Re: Kage's Inner Sanctum: Something is Getting Released Soon :D
Post by: jrush64 on April 12, 2013, 05:55:14 AM
To elaborate more on Kage's post.

PSA 1: Naruto w/ Chakra Mode Taunt w/ Sage Final Smash

PSA 2: Naruto w/ Sage Mode Taunt w/ Chakra Mode Final Smash


If Sage Mode is Taunt Activated:

Normal Final Smash: Vermillion Rasengan

Sage Final Smash: Rasen-Shuriken (Thrown)

Chakra Mode FS: Planetary Rasengan


If Chakra Mode is Taunt Activated:

Normal Final Smash: Sage Mode

Sage Mode Final Smash: Rasenshuriken (Thrown)

Chakra Mode FS: Planetary Rasengan


They'd have all the same attacks, smashes, throws and all that.


Title: Re: Kage's Inner Sanctum: Something is Getting Released Soon :D
Post by: 5una~ on April 12, 2013, 01:32:42 PM
No room for Bijuu I assume?


Title: Re: Kage's Inner Sanctum: Something is Getting Released Soon :D
Post by: Kagemaru on April 12, 2013, 02:18:30 PM
Lol no. xD

We've got the motion file down to 2.6 so after we add in those 3 Final Smashes which shouldn't take TOO much space considering only Sage mode uses clones (the reason why motion size is so high) we may be able to add more Chakra mode attacks.


Title: Re: Kage's Inner Sanctum: Something is Getting Released Soon :D
Post by: 5una~ on April 12, 2013, 02:33:23 PM
Oh wow haha


Title: Re: Kage's Inner Sanctum: Something is Getting Released Soon :D
Post by: jrush64 on April 12, 2013, 08:46:11 PM
(http://i.imgur.com/bckgH6V.png)

So this is the final model. 2 extra hands. only one of them are rigged with fingers. we will only use them in like 3 animations so it won't increase motion file much.

The arms will stretch like Luffy.

it works in game fine with no problems.


Title: Re: Kage's Inner Sanctum: Something is Getting Released Soon :D
Post by: 5una~ on April 12, 2013, 09:28:05 PM
Need a playtester?


Title: Re: Kage's Inner Sanctum: Skyward Sword Link PSA Released.
Post by: Kagemaru on April 14, 2013, 05:33:35 AM
Hey... Its not entirely mine, but I said something was gonna be released xD

Skyward Sword Link psa has been released and its got a good amount of sexy animations from me with PSA done mostly by Omega and Kienamaru.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31764 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31764)


Title: Re: Kage's Inner Sanctum: Skyward Sword Link PSA Released.
Post by: rax189 on April 14, 2013, 11:03:49 AM
Could use a better video but looks awesome haha


Title: Re: Kage's Inner Sanctum: Skyward Sword Link PSA Released.
Post by: Kagemaru on April 19, 2013, 01:15:29 AM
A wild update appears!

- Wind Waker ToonLink is on hold until I can get a better rigged Deku Leaf. Spex is trying his best, but says he's going to be busy. Seeking volunteers.

- I've been working on some Brawl- related things this week so sadly my other projects have been getting backseated a bit.

- Naruto is a result of the above, but Friday is totally dedicated to Naruto. Most of his moves are animated and I'll be making a few extra ones. Rasen-Shuriken is animated. Gotta animate Vermilion Rasengan, and Planetary Rasengan as well as a few Chakra mode attacks.


Title: Re: Kage's Inner Sanctum: A Wild Update Appears!
Post by: rax189 on April 19, 2013, 08:16:30 PM
You have to many amazing works in progress xD cant wait for Windwaker and naruto!


Title: Re: Kage's Inner Sanctum: A Wild Update Appears!
Post by: SonicBrawler on April 19, 2013, 08:31:29 PM
what exactly is needed to be rigged on teh leaf? is it part of TL's model?


Title: Re: Kage's Inner Sanctum: A Wild Update Appears!
Post by: Kagemaru on April 19, 2013, 09:57:04 PM
The leaf needs to be rigged better... the polygons go all over the place...


Title: Re: Kage's Inner Sanctum: A Wild Update Appears!
Post by: BlueBrain on April 20, 2013, 04:01:01 AM
send it to me in a 3ds max scene with the bones you want it rigged to, should be a thing of 5 minutes


Title: Re: Kage's Inner Sanctum: A Wild Update Appears!
Post by: Kagemaru on April 20, 2013, 06:44:37 PM
I don't have the 3dmax version but I'll see if spex can get it to you.

Post Merge: April 21, 2013, 08:55:38 AM
Started working on the Juri moveset request from SonicUnderground.

Like Ryu/Ken and Chun-Li, its mostly using his moveset idea as a template. Not everything will/can go into the PSA but I'll do my best.

So far what is completed (this includes PSA):

Waits
Jumps
Falls
Guards
Dodges
AAA (working out kinks of making them flow together psa wise)
Up-Tilt
Down-Tilt
Up-Special Ground(strange visual error... but doesn't effect gameplay. Trying to figure out what it is and how to fix it)
Up-Special Air
Side Special Ground/Air (trying to figure out why Hitboxes don't register)

So yeah... look forward to pre-views soon.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: jrush64 on April 21, 2013, 03:40:17 PM
Kage and I will be working a brand new Cloud Strife moveset. It'll be based off Dissidia, FF7, Advent Children pretty much everything Cloud has ever been in.

Well Kage will be doing all the heavy lifting, and by that I mean animating. I'll just PSA him and do the gfx. I'll also animate some stuff for him I guess.

A new Sephiroth moveset, why not a new Cloud moveset. Were hoping to have him ready for release along with all the other Final Fantasy movesets.

Figured out how to do a flying code like Sephiroth's so that will be added to Sasuke's CS2 form.

Finally figured out how to do a charge attack, Naruto will be getting giant Rasengan like from Storm 3.

It can be added to any character in the game.



Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: SiLeNtDo0m on April 21, 2013, 03:47:34 PM
If you're working on a new Cloud, I could send you the animations I've made if you'd like.  They're pretty old but nonetheless they look pretty decent.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: jrush64 on April 21, 2013, 04:02:35 PM
If you're working on a new Cloud, I could send you the animations I've made if you'd like.  They're pretty old but nonetheless they look pretty decent.

Sure send them over. Thanx. Should take some pressure off Kagemaru and I.

Also Kagemaru, I might be able to get a model that resemble's Cloud's bike which can be used for his entry.

The Omnislash should be based of Advent Children's version.



Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: SiLeNtDo0m on April 21, 2013, 04:44:29 PM
Bazzam https://www.box.com/s/6xb27xbsp68ttj4az6pm (https://www.box.com/s/6xb27xbsp68ttj4az6pm)


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: jrush64 on April 21, 2013, 05:02:09 PM
That's pretty damn amazing. Has almost everything Kagemaru and I need. Should cut down the work greatly. I can even start the PSA this week.

Cloud, Zack and Sephiroth. Cool.

Will add some more moves to it though to flesh it out some more, but thanks for this. All of them look amazing.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Kagemaru on April 21, 2013, 06:53:35 PM
SDoom you continue to top my badass charts. Dude much appreciated.

Also, thanks J for helping me with those special issues. I shouldn't be having that problem ever again... I'm trying to do this PSA with as little help as possible to reaffirm that I am indeed also a PSAer. Its a personal thing for me since I do 99% animations. But that part was really screwing with my head. So thanks again.

I went out to dinner with the fam, I'm working off of 29 hours of non sleep, and I have a psychology test to take before 3am tonight (just got home) so once I do that, if I don't KO from lack of sleep (what sleep?) I'll be finishing up Juri.

I'm aiming to have her done by the end of the week if not earlier.

Testing things as I PSA her and everything works in game so far. Next thing on my list to do is her Dash Attack which is my own creation, and then her Neutral special. Which I will try to figure out how to code a charge attack on my own before asking for help in that regard since Juri can shoot out three of w/e she shoots out. Or I'll make her only send one ...

I'll try and get gifs up for it.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: zutox on April 21, 2013, 07:39:18 PM
This Juri, is it a street fighter Juri we are talking about?
Also, another question if I may: What character do you plan on placing her over? Yes I know, the ever asked questions <..< Still though, it's nice to know :)


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Chaos_Knight on April 21, 2013, 07:58:40 PM
This Juri, is it a street fighter Juri we are talking about? Also, another question if I may: What character do you plan on placing her over? Yes I know, the ever asked questions <..< Still though, it's nice to know :)
Yep, the one from SSFIV. And it's over Ness.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Kagemaru on April 21, 2013, 08:06:34 PM
Its base is Sheik but since I use Spider-Man there (and don't plan to stop) I'll be working to make this work over Ness.

Just finished my psychology work, I'm recording The Mentalist to watch later (thank you DVR) and I finished the Dash Attack!

Side Tilt is also done which means the only normals left are the down and side smash.

After that, its just air moves, landings, throws, grabs, FS, Walks, Taunts and Wins.

Sounds like a lot, but its really not. The throws will be nice... and the Walks wont be hard since I intend to really only do 1 that is Juri's and the others will be modified from sheik's to look more Juri like.

If anyone would like to help me with a quick question though, what GFX is the darkness GFX?


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: BlueBrain on April 22, 2013, 04:28:27 AM
gotta say
i remade the deku leaf's "body" model, cuz it was really odd, 'twas an easy thing to do, so in a couple of hours i'll send it back to spex, he'll have to redo all the material stuff though.  ..


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Kagemaru on April 22, 2013, 06:47:35 PM
Thats awesome. Just in time for Juri to be completed too.

Trying to get her done by the end of the week...

I have her fireball kick thingy animated and her down special (dive kick + 3 hit combo) animated as well. I just need to PSA that stuff.

The side and up specials are still giving me issues but aside from that

MY GOD!

She's a combo machine. Most of her attacks I gave low damage, but the attacks she has make up for it incredibly with combo potential.

Her ground game is something to be feared.

Working on the down special now. I WANT it to have 3 directions that you can go by pressing directions or buttons... but I'm not sure if that'll be possible.

Then I need to do her taunts and grabs. I saw her throws from SF today... and they are amazing. :srs:



Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Chaos_Knight on April 22, 2013, 07:31:10 PM
If she's a combo machine, it makes me wonder how she will handle that new Turbo feature for Project: M.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: SonicUnderground316 on April 22, 2013, 10:51:26 PM
Juri being a combo machine? That seems normal to me lol, Also within a weak huh? Damn you work fast o_0 ! I repost and edit the thread about a week ago and it's already that far in developement? Amazing!


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Kagemaru on April 22, 2013, 11:51:38 PM
By Brawl standards Juri's combo potential is above average. Thats what I meant by that. I didn't use really any of the specifications you put in your request for moves because they had too much power and knockback. I lowered the damage to most of her moves as well as the knockback and only left high knock back for her smashes and her back air.

That said...

I'm going to have to bite the bullet and get help with these specials. :srs:

Every time I mess with ANYTHING in her [censored]ing specials the file corrupts. Its god damn annoying :/

I'd be done with all her specials except the down special if this didn't happen.

Her Neutral Aerial is strange... ONE of her legs refuses to attack... so I'll have to put the Fair attack over the Nair attack... which is no different then Sheik's Nair... but thats the only move that'll work.

I'm thinking of making her fall about as fast as Fox also. Her ground game is good and her air game is made to assist her ground game.. so yeah... she needs to hit, and go back down to the ground asap.

Post Merge: April 23, 2013, 05:29:56 AM
Alright... Finished her counter-teleport/dodge thingy... I think I know how I'm gonna PSA that one since it works similar to Spider-Mans I can use most of Spidey's coding for it.

Only issue is that I'm not sure how I'm gonna get it to make you go forward or backward. I decided not to make an 'up' version cause its not really needed.


Things left to animate:

Taunts
Wins
Back and Up Throw
Final Smash

Her assatsu kick was damn complicated :/ She spins a lot and I couldn't spin her body using the x or y rotN bones cause that would also move the ThrowN (the bone that holds the target in throws) so I had to rotate her hipN.  :>.>palm:

that was a pain, but the move came out beautiful so it was worth it I guess.

Today is now Tuesday... I'm AIMING for Sunday to complete this PSA since my previous prediction of Wednesday is not looking to bright. (Didn't know I'd have that much trouble with specials)

Also, I'm gonna have to probably come up with a Side Smash since I'm having a hard time finding a video of her focus attack to use as the side smash. Aside from that... Sheik's side and down smash fit Juri well... though I will still try to find a good replacement for them so it'll be a totally new moveset.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: KingJigglypuff on April 23, 2013, 11:38:57 AM
If the file corrupts when editing something, then that's an unfortunate sign saying you'll have to start over. :-\


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: cupofcioffi on April 23, 2013, 02:40:25 PM
So on Sunday when you are finished with Juri will you finally be finishing up Naruto? Or is Jrush64 in charge of that?


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Kagemaru on April 23, 2013, 02:51:50 PM
If the file corrupts when editing something, then that's an unfortunate sign saying you'll have to start over. :-\

I'm aware... Its happened like 3 times now. But I've narrowed down the cause... and it seems to be any time I place a loop in the coding.

Set Loop:
   If
     anything~
   End If
   Sycnh timer:
Execute Loop

I think thats what causes it to corrupt. :/ Its fairly annoying.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: jrush64 on April 24, 2013, 06:39:30 AM
So some good news for One Piece fans.

The first version of Luffy and Sanji  should be done pretty soon. Luffy will be that gear mode thingy, whatever it's called.

Kagemaru will be finishing up Sanji soon.

Try and post some more info later.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: rax189 on April 24, 2013, 04:15:08 PM
I just started watching the one piece series on hulu a week ago xD but yea im excited for this Luffy :D


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Azure_Shadow on April 24, 2013, 06:53:55 PM
I'm aware... Its happened like 3 times now. But I've narrowed down the cause... and it seems to be any time I place a loop in the coding.

Set Loop:
   If
     anything~
   End If
   Sycnh timer:
Execute Loop

I think thats what causes it to corrupt. :/ Its fairly annoying.

I don't think you're supposed to use a synchronized timer in a loop. I mean, synchronized timers are meant to cause something happen ONCE during an animation, at a specific frame, and loops are recurrent throughout the animation...
I'd be surprised if it didn't crash. Maybe you'd want to use an asynchronized timer, instead?


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Carnage on April 24, 2013, 06:55:06 PM
I don't think you're supposed to use a synchronized timer in a loop. I mean, synchronized timers are meant to cause something happen ONCE during an animation, at a specific frame, and loops are recurrent throughout the animation...
I'd be surprised if it didn't crash. Maybe you'd want to use an asynchronized timer, instead?
loops dont use async timers lol they mostly use sync, even the ones made by nintendo.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Azure_Shadow on April 25, 2013, 09:32:36 AM
loops dont use async timers lol they mostly use sync, even the ones made by nintendo.

:srs: ...Oops.

Sorry, I don't know why I mentally switched synchronous and asynchronous timers. Must've been tired.
In that case, I don't know why it'd freeze... maybe see what happens if you move the timer to the beginning?
I assume you're using brawlbox, so hopefully this'll be fixed when BlackJax releases 0.68.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Kagemaru on April 25, 2013, 09:37:50 PM
Its odd... I haven't tested to see if its a problem with anyone other then Sheik.

But meh...
At any rate, another Juri Update:

Animation wise, everything is done except for:
Victory/(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)
Entry
Back/Up throw
Feng Shui activation.

I'm taking a break to work on some Sanji stuff while JRush helps me out with her specials. From what I'm told, this is like the last thing Sanji needs animated before his PSA can be finished...


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: BlueBrain on April 26, 2013, 03:36:17 AM
want to send me the animations for a "revision"?
not saying ur animations aren't good, cuz they tend to be [censored]ing epic, but well, you know... some of your animations also tend to miss a bit of flow... [censored]


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Kagemaru on April 26, 2013, 04:35:20 AM
Sure thing I don't mind. I'l send you stuff in a bit.

And yeah... I know some of them may be missing flow or w/e... I actually prefer when its pointed out. That way I can at least look at it to fix it.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: jrush64 on April 26, 2013, 12:53:00 PM
Yo Kage, I need directions on Juri's specials so I can get it done.


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Kagemaru on April 26, 2013, 05:51:36 PM
Comin your way


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Don Jon Bravo on April 26, 2013, 05:54:13 PM
whats a Juri?
(http://www.9wtf.com/uploads/Troll-Face-Look-At-The-Red-Dot--res.jpg)


Title: Re: Kage's Inner Sanctum: Juri PSA!? Surprise!
Post by: Chaos_Knight on April 26, 2013, 05:57:41 PM
whats a Juri?
([url]http://www.9wtf.com/uploads/Troll-Face-Look-At-The-Red-Dot--res.jpg[/url])
Oh it's just 12 sadistic women that that happen to be the jury for any court that will always say "Guilty!" :srs:


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Kagemaru on April 28, 2013, 07:57:58 AM
No... she's not out yet...

BUT

I have an update...

After several long hours, I finally got her Down B move to work in its entirety. Both the air and ground version. Which means that NOW every special is fully functional and working properly.(I have a small concern about the time manipulation for her counter but otherwise it works fine) The last thing I need to do is make it so that you can only use the Up and Side special once in the air. That shouldn't be too hard to figure out, there are plenty of PSAs that do this for me to figure it out.

What THAT means is that NOW I can finish up the Feung Shui mode activation and PSA that into her. For that, I just need a little bit of guidance in how to make someone glow purple... I'm pretty sure its got something to do with flash overlay effect.

Juri works great in game... I've been play testing her along the way and unlike Chun-Li, she does not have any random teleporting glitches and all her attacks look pretty good.

There are literally 5 things left with Juri:

- Animate Feung Shui mode
- PSA Final Smash and Feung Shui mode
- Animate Victory/(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) animations
- Graphic Effects for projectile and Feung Shui mode
- Port to Ness

The last one... I may not be the one doing that since I've no earthly idea of how to do that...

But unfortunatly what all this means is that she will PROBABLY not be released today. The feung shui animations and victory animations wont take long to make at all, but I've got schoolwork to do today which takes a lot of my PSA time away. But I'm aiming for a release by early next week or at least before next Sunday.

If anyone would like to speed up the process, I could use an opinion on what gfx to use for her fireball (crescent kick thingy...) and what color combination = purple in the flash overlay effect.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: zutox on April 28, 2013, 04:39:31 PM
About Chun-Li, since you mentioned her. The glitch she has never got fixed right? Maybe make an alternate port over Zelda so that there will be a working character over her as well? Juri is sounding great by the way, and adding the purple glow seems like a great touch to add in. I am looking forward to try her out after you release her.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Chaos_Knight on April 28, 2013, 07:45:16 PM
Look what I found so quickly. :af: So now we have SFX.

SSFIV English Voice Clips - Juri (http://www.youtube.com/watch?v=4lRUlysqn60#)

Close your eyes while watching the video.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: SonicBrawler on April 28, 2013, 07:48:49 PM
Calikingz and i could port her to ness.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Kagemaru on April 28, 2013, 08:14:02 PM
Unless someone volunteers to make the voice pack... I can't do it. But thats an awesome find. xD

SB, once I have the finished version, I'll send it your way to be ported.

Of course whoever does the voice pack and the port will be added to the collab.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: SonicUnderground316 on April 30, 2013, 07:59:14 AM
Look what I found so quickly. :af: So now we have SFX.

SSFIV English Voice Clips - Juri ([url]http://www.youtube.com/watch?v=4lRUlysqn60#[/url])

Close your eyes while watching the video.


I would personaly prefer to have Juri's Japanese voice actress (Eri Kitamura) instead. It's a matter of opinion of course but in my opinion she's WAY better (again to me). Unfortunatly, it seems clips for the japanese cast are hard to find on youtube :'( . When i'll comeback home (prettty soon), i'll make a more serious search to find them. 


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Kagemaru on April 30, 2013, 02:39:17 PM
There is a video on Youtube that shows all of Juri's taunts. They also  repeat them with her japanese voice at the end.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: SonicUnderground316 on May 01, 2013, 01:46:22 AM
There is a video on Youtube that shows all of Juri's taunts. They also  repeat them with her japanese voice at the end.

LOL yeah i know right. Hell, I actualy use it in the movelist thread in the miscellaneous animations section (unless i forgot to put it in this time around cause it was in the original post).

Anyway, yes it has the taunt in japanese but it would be nice to have other clips in high quality and also isolated (with no other sound to "pollute" the clips) as well like various grunts, audible win quotes, lines she says when she use her grabs and doing her Ultra moves, losing scream (which btw, is pretty much perfect for the "blasting off again" animation) ect. Also, for  some of the moves, i realy prefer the SFxT voice clip like the side-B for instance.

Btw, I'm was away from home for a few days having only my 3DS to keep news from the site. I arrive rather late and tommorow i should try to find the clips in HQ.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Kagemaru on May 01, 2013, 05:08:53 PM
She's ready for a play test. It wasn't until today I was able to get a GFX for her projectile... so I'll be testing that shortly.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Chaos_Knight on May 03, 2013, 04:00:14 PM
I would personaly prefer to have Juri's Japanese voice actress (Eri Kitamura) instead. It's a matter of opinion of course but in my opinion she's WAY better (again to me). Unfortunatly, it seems clips for the japanese cast are hard to find on youtube :'( . When i'll comeback home (prettty soon), i'll make a more serious search to find them.  
Eh, you're in luck because I found a site that has her Japanese voice and sfx. (Actually it has voices and sfx for ALL characters) They're from SSFIV.

http://streetfightermedia.com/2011-09-11-17-36-00/sfx-super-street-fighter-iv-arcade-edition (http://streetfightermedia.com/2011-09-11-17-36-00/sfx-super-street-fighter-iv-arcade-edition)

Also it has sfx for her attacks too.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Kagemaru on May 03, 2013, 05:31:04 PM
Juri's animations are 100% done. Well... 98% and NOT including Misc animations like item stuff... (sorry, but I don't use items)

Her feung shui is animated and all thats left is to PSA it with proper GFX. Oddly enough, GFX and SFX are what I'm really bad at and since Sheik has strange properties due to being tied to Zelda, I can't use an imported GFX without messing around with Zelda. That said...

I'll be using a normal brawl GFX for her fireball thingy.

Also, JRush said he'd be making me a video shortly. Truth be told, she's 90% ready for a release over Sheik. With the exception of her FS (Feung Shui) and the taunt activation, she is practically done.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Leon Exodio on May 03, 2013, 06:23:00 PM
awesome cant wait


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: SonicUnderground316 on May 04, 2013, 07:45:27 AM
Look what I found so quickly. :af: So now we have SFX.

SSFIV English Voice Clips - Juri ([url]http://www.youtube.com/watch?v=4lRUlysqn60#[/url])

Close your eyes while watching the video.


Well thank you ^_^, i totaly forgot to seach for them lol sorry !

A video is up soon? That great news !


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Kagemaru on May 04, 2013, 09:50:23 AM
More good news...

The play testing is going well...

Everything is animated (with the exception of victory animations, BUT I did entry animation...) and now I'm just getting the bugs out.

Down special air is still a tad buggy as she doesn't transition into the ground correctly. Her dive kick, when she reaches the ground is supposed to change action into a special landing animation I made for her. It doesn't do that.

Lastly, her feung shui mode is working fine. I just need to get the GFX in the right places and then I can finish PSAing her upgraded moves.

If all goes well, I may be able to release her this weekend if not very early into next week.

As an additional side note, the super special finisher thingy where she does the whole "that felt good, didn't it?" thing with her leg, I'm not sure if I can make that an alternate grab but I'll try. Due to her grab like state with the leg at the end, its not gonna work like any other combo FS. But I'll keep trying.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: jrush64 on May 06, 2013, 01:41:26 PM
Alright so Juri is complete. I'll post a vid in a bit. Here are some screens.

(http://i.imgur.com/GnaCpWX.png)
(http://i.imgur.com/Mwm1DMK.png)
(http://i.imgur.com/Q5DsR3M.png)
(http://i.imgur.com/NGHBmik.png)


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Kagemaru on May 06, 2013, 03:18:10 PM
Me gusta...

My SD card is misplaced... (I'm pretty sure my cousin borrowed it without telling me) so I can't test/play with this myself.

A note to everyone... the moveset had a few complications so everything in SonicUnderground's request isn't in there... but I should also note I didn't take his request, but simply used it as a guide to make the psa.

She's got 90% of what he requested though... even custom taunts which I rarely feel motivated enough to do fully.

Her Feung Shui mode works like... when its activated, you can attack 15 times before it turns off... So be cautious.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: SonicUnderground316 on May 06, 2013, 03:27:06 PM
Me gusta...

My SD card is misplaced... (I'm pretty sure my cousin borrowed it without telling me) so I can't test/play with this myself.

A note to everyone... the moveset had a few complications so everything in SonicUnderground's request isn't in there... but I should also note I didn't take his request, but simply used it as a guide to make the psa.

She's got 90% of what he requested though... even custom taunts which I rarely feel motivated enough to do fully.

Her Feung Shui mode works like... when its activated, you can attack 15 times before it turns off... So be cautious.

Do you need some one for test/play ? Since you said you cannot test her yourself i'm assuming you do. If that the case then i'd be happy to help (if you want me to of course)!

@jrush64 : This is great can't wait for the vid... and the realese of course ;D ! It's neat to see you guy using the texture i made too LOL !


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: jrush64 on May 06, 2013, 03:40:53 PM
Video Up!!

Juri Han Moveset Preview (http://www.youtube.com/watch?v=tjQ8YRt4rLw#ws)

She should be released in an hour or less.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Chaos_Knight on May 06, 2013, 04:27:47 PM
It's neat to see you guy using the texture i made too LOL !
Well the original version pretty much had a flat texture. :P Also, did you ever notice the skin color on her face and body don't match?

Anyways, can't wait for Juri. ;D


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Kagemaru on May 06, 2013, 05:29:53 PM
Thanks for the offer SU, but we've got it covered now. Doing finishing touches...

I'd make her Feung Shui cinematic if I could test. But alas...


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Leon Exodio on May 06, 2013, 05:35:45 PM
looks nice cant wait


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Chaos_Knight on May 06, 2013, 05:42:25 PM
Thanks for the offer SU, but we've got it covered now. Doing finishing touches... I'd make her Feung Shui cinematic if I could test. But alas...
Oh it better be like this. :srs:

Super Street Fighter IV 'Juri Ultra I Combo' HQ (http://www.youtube.com/watch?v=BJ6oqs2Gvks#)


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Kagemaru on May 06, 2013, 06:16:40 PM
Her body movements... yes but not the camera. I can't make camera accurately without being able to ingame test.


Title: Re: Kage's Inner Sanctum: Juri release...?
Post by: Chaos_Knight on May 06, 2013, 08:07:07 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31982 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31982)

Do I win? :happy:

And I soooooooooo did not expect her SSFIV model. :O Though the model does have some holes....especially around her chest. O.e

But I hope Nano and SJS still do their version.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: nanobuds on May 06, 2013, 09:17:32 PM

But I hope Nano and SJS still do their version. finishes the texture on Nano's version!

Fixed :V


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 06, 2013, 09:51:44 PM
Lol. J surprised me with that model tbh.

But its cool for now. I'm just happy I managed to get a hack done in 2 weeks. Though it could be polished a bit better.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: jrush64 on May 07, 2013, 05:45:09 AM
The reason why the model is like that is because I rigged her in a hurry and had to optimize her because I knew Sheik's file size was low. I'll probably rerig her when i have the time with a better optimized model and her other SF4 costume.



Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: ABloodyCanadian on May 07, 2013, 01:45:30 PM
I'd make her Feung Shui cinematic if I could test. But alas...

I'm curious...

I'm on a 3DS at school right now, so I won't be able to see it. But when I do get my hands on it... I'll give you my opinions...


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 07, 2013, 02:02:04 PM
Awesome.

I read your tutorial on how to do it. But the camera angles have to be tested in game which I can't do for the time being.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Chaos_Knight on May 07, 2013, 04:02:44 PM
I''m trying out Juri right now. She's great even though it does feel weird for some of her attack to not have that purple flame thing she does with her legs. Are you gonna try to add that with the Ness port? Also, is Juri supposed to still be able to attacks and specials even after using Up-B? I find that kinda cheap.

Speaking of Up-B, how about making it work like this.
SFXT - Juri Kaisen Dankairaku (http://www.youtube.com/watch?v=VBvYcpM3XC0#ws)
Notice the last kick.

It would work kinda like Cloud's (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24056) Up-B.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 07, 2013, 04:17:27 PM
I could add that kick in...

Also, when I tried adding the glow to other moves, the PSA froze. This was a last minute annoyance so I just released it as is...

But I do intend to fix the GFX issue with her kicks in Feng Shui mode once I get my SD back.

And I intended her Up special to only work once but not go into special fall state. Her side special isn't very good for recovery so I didn't want that going into special fall either. But you're only supposed to use them both once in the air.

If thats not how it works currently, that's a mistake on me and J's part for not catching that. Its such a hassle not being able to test yourself...


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: narutofan1 on May 07, 2013, 08:24:48 PM
Hey Kagemaru, I made a video of your Juri PSA in action, I'll show you the awesome video as soon as I upload it to YouTube.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 07, 2013, 09:10:08 PM
Just post it here.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Chaos_Knight on May 07, 2013, 09:15:32 PM
I also find the Air Down-B to be a little slow. Though perhaps I keep thinking of the Street Fighter-feel everytime I play as Juri in Brawl. It just so weird when youre playing as a character from a fighting game in another fighting game with a different style of gameplay. x.x


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 07, 2013, 09:22:14 PM
I got that feeling too.

I used a momentum code to move her. But when I get around to fixing things, I'll change it to transN.... It'll have more horizontal movement though.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: narutofan1 on May 07, 2013, 09:29:56 PM
Just post it here.



alright, here's the awesome video of Juri fighting Crash bandicoot, zero, and Lightning.



https://www.youtube.com/watch?v=HCMcio770Gc (https://www.youtube.com/watch?v=HCMcio770Gc)


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 07, 2013, 11:39:42 PM
The video is cool an all but you have a nasty habbit of forgetting I'm only interested in watching competitive brawl videos... Items + over charged PSAs isn't really my speed. Thanks anyway.

Edit: So I found my SD card and there are some things that I need to fix with Juri.

- She needs to Flash on every move when in Feng Shui mode.
- I have to re-make her Entry animation since I apparently deleted it accidentally. Very annoying.
- I need to make her Up Special not do what it does... (It currently can be done twice in the air, but then doing the up-air pushes you up anyway.)
- Have to make the down special air first kick actually make you flinch.
- Make the Feng Shui mode activate with over 100 damage. The code is there but its not working in-game.
- Make her Neutral special Air not be used to air stall infinitely.

These are things I wish I'd have been able to see before releasing. But meh... she's 100% playable with no issues. The only one thats an actual problem is her up and neutral special.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: BlueBrain on May 10, 2013, 08:22:24 AM
im attempting a cleaner texture for juri, the resized one is messed up, and i dont blame anyone :P


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: narutofan1 on May 10, 2013, 08:51:49 AM
Hey Kagemaru, I actually at 1st put Juri over yoshi and she worked almost perfectly, but
there were 2 problems I did not understands, her side B attack on ground and in the air
became 999% damage one hit kill when I did not even change the damage on her side B, lol.

I did this because I have spiderman and wanted to keep him too, but now I put Juri back over
sheik and spiderman is now over yoshi and works almost perfectly, except his side b spider swing
GFX don't show up.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: zutox on May 10, 2013, 09:13:38 AM
Hey Kagemaru, I actually at 1st put Juri over yoshi and she worked almost perfectly, but
there were 2 problems I did not understands, her side B attack on ground and in the air
became 999% damage one hit kill when I did not even change the damage on her side B, lol.

I did this because I have spiderman and wanted to keep him too, but now I put Juri back over
sheik and spiderman is now over yoshi and works almost perfectly, except his side b spider swing
GFX don't show up.

So I am not the only one who tried this? XD I had the exact same results and decided to just leave Juri out because of that. I want to keep spiderman and I don't want his web string to be invisible. I wish Juri would be ported over a character with a perfect rel port so we could place her where we wanted her.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: BlueBrain on May 10, 2013, 09:21:27 AM
if not on sheik
a better model and texture would be possible

also
have a soft textured face

(http://i.imgur.com/3Gtflt1.gif)


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 10, 2013, 11:16:11 AM
Thats awesome Joke...

But yeah... I don't know how to port people so unless someone volunteers... she's gonna be on Sheik. I use Spider-Man as well... but meh...


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Chaos_Knight on May 10, 2013, 01:00:48 PM
if not on sheik
a better model and texture would be possible

also
have a soft textured face

([url]http://i.imgur.com/3Gtflt1.gif[/url])
I have Juri's original textures which are have a higher resolution. I could send you them to you if it makes it easier for you.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: BlueBrain on May 10, 2013, 01:58:26 PM
nah
i'm enjoying the process, and i'd need to lower the res anyway so... lol


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Speedy101 on May 11, 2013, 03:49:40 AM
I don't wish to reassure you but isn't it time to remove the poll you got up about Chun Li


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 11, 2013, 04:33:55 AM
Yeah... its only there cause 1 I was too lazy to take it down and 2 I haven't thought of a new poll yet.

But... If you look at JRush64's poll, the Kingdom Hearts cast won the poll there.

So I'll be working on Sora v2.

For those of you who don't know... Sora's got a slew of new things:

- More authentic KH2 moves.
- I got his animation data from Kh2 so I've got a lot of his natural moves. Some things had to be fabricated though, but rest assured, they look nice.

- Magic!
- I decided to go ahead and put magic on Sora since it seemed to be really popular. He's got Fire, Blizzard, and Cure. I have the Thunder Animation but I didn't make it and its kinda... meh... to top it off, the original thunder animation isn't that cool looking either... So Thunder may not be there....

- Glide removed.
- I didn't like how the glide turned out in v1 so I'm removing it. However, there is a 50/50 chance Sora may move to Pit and if that happens, the glide will naturally go back on.

- Valor Form
- Valor Form  is now a taunt activation based on damage done.

- Anti Form
- Anti Form is a new addition that will happen at a % chance to instead of Valor Form.

- New Final Smash!
- Due to Valor Form not being a FS for v2, his final smash is changing. I'm thinking of making it Keyblade Beam... If I'm lucky, I'll be able to replicate the coding in the Vegeta PSA to allow him to move the beam. Unless ppl think it'll be better as a quick beam that works similar to Gotenks/Sheik/Zelda' s Final Smash... Hey... thats a good poll option!

- New Throws
- v1 only had 1 new throw. I plan to make more throws this time around.

I'm currently working on finishing up Anti-Sora's attacks. He doesn't have a lot in KH2 but the ones he DOES have are long. So I'm chopping those up into multiple animations.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: SonicUnderground316 on May 11, 2013, 02:51:14 PM
Just an idea/suggestion about Juri Model:

http://forums.kc-mm.com/index.php?topic=59434.0  (http://forums.kc-mm.com/index.php?topic=59434.0)

What do you think ?


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 11, 2013, 05:05:13 PM
That would be flipping awesome if I knew how to model.

Though... if you could get the (i think its .dae) files for the models of those individual character parts... I"m sure it wouldn't be too hard to find someone willing to just stick them together.

I recall there was a contest for doing just such a thing not too long ago.

Nice idea and I like how the manip turned out. I thought that was an actual model at first.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: jrush64 on May 12, 2013, 04:18:43 PM
For the magic, do want to make it switchable by a 1 frame animation or random chance? I can make it switchable by a taunt.

Keyblade beam sounds great.

Post Merge: May 12, 2013, 04:35:24 PM
Or you could make it like Super Smash Flash 2. I can add Goofy and Donald to the model in that post. They'll only need 1 bone.

Post Merge: May 12, 2013, 04:43:10 PM
Or I rig Riku over Sora for this keyblade beam.

Xemnas Final Battle Kingdom Hearts 2 (http://www.youtube.com/watch?v=9auiGcNJECk#)

And do the same for Riku's ground final smash.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 12, 2013, 06:26:21 PM
I was actually gonna make the magic part of his core specials. Because shooting out blizzard was gonna give him backwards momentum that would be usable for recovery. (learning curve)

And since finishing blow was a a down smash, and the old down special, I went ahead and decided to make fire the down special.

Based on what you helped me with with Juri, I believe I can figure out how to make Sora's Cure ability be based on damage done. So after doing 100 damage to someone, you'll be able to use Cure which I have to figure out how Kid Buu taunts in the air... or make it a a+b thing. Anywhoo... I'm good with it not being random.

But the Riku thing would be cool. Dunno if he'll have enough space though cause I need Anti form also set to a model changer.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: ThyLASA on May 12, 2013, 11:16:27 PM
 not that my opinion matters. But I think Donald and Goofy would be cool to add to the final smash since riku is already in brawl. An I doubt anyone will make a PSA for those two ya know


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: spiritpyros on May 13, 2013, 08:13:49 AM
so kage how are sora's normals going to look like?


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: jrush64 on May 13, 2013, 08:45:11 AM
The Donald and Goofy one isn't a keyblade beam though. it's a nice final smash though. that would be my choice. It's from Super Smash Flash.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: zutox on May 13, 2013, 03:17:33 PM
I would also vote for Donald and Goofy. Really brings the spirit of KH into it with those two :D


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 13, 2013, 04:05:41 PM
Hm... well I'd asked MarioDK to assist with the coding of a moving beam, but if the straight beam wins, I may not need his help xD

I wont mind Donald and Goofy though even if the original move isn't a beam, thats what it'll be in Brawl.

Sora's normals have been done for months actually. Revamped from v1 and also more authentic ones. Specifically the ground ones. I'm also thinking of making more throws since I only have one atm.

Though really I'm just waiting on J to get some time to attach an Anti-Sora texture to Sora's base model so I can begin the PSA process.


Title: Re: Kage's Inner Sanctum: Juri is Released
Post by: Kagemaru on May 18, 2013, 07:05:09 PM
https://join.me/483-967-447

Streaming Sanji animations atm.

Edit: Done for the day.

If you missed the stream, you missed Sanji, Sora, and Staff Fox animations.


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: spiritpyros on May 27, 2013, 03:24:19 PM
Found. A great sora mugen moveset
http://youtu.be/y8tfQubd_Ho (http://youtu.be/y8tfQubd_Ho)


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: Batman on June 11, 2013, 03:29:25 AM
I MIGHT be late for the final smash thing, and I might get bashed for some reason for doing so. But you should make it Trinity via from Sephiroth. Then passes to opponent to opponent until it makes a final hit on each of them. If their opponents percentage is too high, lets say, 80% they fly off the stage.

Oh, and for the final hit for Trinity should be dodgeable. ^^

EDIT: Whoops, I checked Trinity on Youtube, and I saw Donald and Goofy in it. So forget that final hit thing, sorry. >< It's better off with the final thing with Goofy and Donald.
BUUUUUUTTTT, you can make it dodgeable after the Trinity combo. In case you don't know what I mean; "Hit hit hit hit hit hit hit, swoops through the opponent (Dodgeable moment), and goes to the next opponent. Hit hit hit hit hit, etc. ^^


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: Kagemaru on June 11, 2013, 08:47:00 AM
I'm gonna go with the straight keyblade beam. I thought a movable beam would be more popular, but at least a straight one is easier to PSA


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: AnImAiNe on June 11, 2013, 08:49:08 AM
I'm gonna go with the straight keyblade beam. I thought a movable beam would be more popular, but at least a straight one is easier to PSA
one of the pit/sora psa's has that fs so it should be easy to replicate


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: Kagemaru on June 11, 2013, 08:53:11 AM
Verily my good sir!

Though I've been busy... how fairs progress on Sanji?


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: AnImAiNe on June 11, 2013, 09:00:29 AM
Verily my good sir!

Though I've been busy... how fairs progress on Sanji?
good so far i hope it will be finished next week. it freezes because of the umbrella not being in sanji's .pcs file. so i can only test in training mode. Pervy is helping to fix that problem tho. if jrush has time when hes done his exams i hope can help with the fs and a few other things

edit: did you see the new super smash bros? for wii u and 3ds lol i was screaming when i saw it


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: jrush64 on June 11, 2013, 09:09:16 AM
I was just about to ask about Sanji. I can look at him on Friday. Only 1 exam left... Finally.

Also did you ever get to Flynn?

Did you see Kingdom Hearts 3...? [censored] looks ridiculous. Too bad we wont be seeing it anytime soon.


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: Kagemaru on June 11, 2013, 10:50:22 AM
Yeah I saw the new super smash bros... Megaman and villager hype xD

I saw KH3 and almost jizzed over myself. I saw previews of what the PS4 was capable of weeks ago... like... 1mill 1bit objects with physics...  [censored]s cray cray.

I can have your Flynn animations done whenever you want them. I've just been a bit busy to do any brawl hacking. But the Brawl- team got me interested enough in helping with a Sheik re-vamp (Me and Kienamaru are gonna post a balanced version) and I did some animations for Bowser that were inspired by Zangief... so I'm slowly working backinto the groove.


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: jrush64 on June 12, 2013, 03:36:26 PM
It'll be good if you could at least to the A attacks for now. So he'll be in the same boat as Yuri as I think that's where I stopped with him.

Also, what else is new with Sora? You finally agreed on a FS? I'll get you the updated models with faces and rigged hair as soon as exams are done.


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: Kagemaru on June 12, 2013, 04:18:35 PM
Yeah. Sora's FS will be a single Keyblade beam. Not too different from Sheik/Zelda's FS. A single powerful beam that can be extremely dangerous if aimed correctly.

And sure. I'll work on Flynn most of tomorrow. I promised I'd do Sheik's new throws today.

Sora needs a model changer of Valor form and Anti form for me to begin his PSA. I... think I was pretty much done with his animations. I may do some new throws for him since they are currently Marth's aside from his Fthrow...

Valor will be a slightly more powerful version but still balanced. And Anti-Form will be crazy fast and powerful but be very limited as to what he can do. I intend to release 3 versions. Normal + Valor , Normal + Anti, and Normal + Valor and Anti

But I may get lazy and just release the Normal + Valor and Anti


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: jrush64 on June 14, 2013, 02:11:35 PM
Yeah. Sora's FS will be a single Keyblade beam. Not too different from Sheik/Zelda's FS. A single powerful beam that can be extremely dangerous if aimed correctly.

And sure. I'll work on Flynn most of tomorrow. I promised I'd do Sheik's new throws today.

Sora needs a model changer of Valor form and Anti form for me to begin his PSA. I... think I was pretty much done with his animations. I may do some new throws for him since they are currently Marth's aside from his Fthrow...

Valor will be a slightly more powerful version but still balanced. And Anti-Form will be crazy fast and powerful but be very limited as to what he can do. I intend to release 3 versions. Normal + Valor , Normal + Anti, and Normal + Valor and Anti

But I may get lazy and just release the Normal + Valor and Anti

About Sora's final smash. Check out the one is Super Smash Flash. its pretty great.

If you release 3 versions how do you plan to do it?


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: Kagemaru on June 14, 2013, 08:39:42 PM
Its more of a "if I feel like it" thing...

One would be Sora + Valor
Second would be Sora + Anti
Third would be Sora + Valor + Anti

It'll more then likely end up being the third one. Just need that modified model from ya.

Enjoy your partying. I'll have those Flynn animations for you soon.


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: jrush64 on June 15, 2013, 04:00:58 AM
I'm kinda hungover right now....

I'll try and get the model ready for you tomorrow. Send me the motion files and everthing else.

The third one seems better. How do you plan to activate antiform.



Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: jrush64 on June 27, 2013, 12:23:07 PM
Yo Kage when you sort your things out, still waiting on that motion file so I can rig the model and set changers...

I'll be redoing some new stuff for Sasuke too.


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: King Draco on July 11, 2013, 08:51:05 AM
Is there a way to open Ryu's moveset in PSA?


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: KingJigglypuff on July 11, 2013, 10:47:09 AM
Is there a way to open Ryu's moveset in PSA?
No.

You have to open his moveset file in BrawlBox.


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: King Draco on July 11, 2013, 12:02:33 PM
No.

You have to open his moveset file in BrawlBox.
Ugh, I don't know how to edit it that way :(


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: Kagemaru on July 19, 2013, 04:23:36 PM
Well...

I'm back. New computer and everything.

SADLY, I couldn't back up anything... which reeeeeeeeeeeeeally sucks... cause that means I lost my WiPs, Music, Porn, and other stuff...

Really gonna miss that porn though... so much hentai... just... in the wind...

*tear*

Jokes aside...

I'm back, and once I get back into the swing of things, I'll start animating again. Dunno what I wanna do though... Kinda discouraged cause I lost all my Sora work. You have NO idea how long it took to make AntiForm's animations...


Title: Re: Kage's Inner Sanctum: Streaming animations today.
Post by: Chaos_Knight on July 19, 2013, 04:24:52 PM
Well...

I'm back. New computer and everything.

SADLY, I couldn't back up anything... which reeeeeeeeeeeeeally sucks... cause that means I lost my WiPs, Music, Porn, and other stuff...

Really gonna miss that porn though... so much hentai... just... in the wind...

*tear*

Jokes aside...

I'm back, and once I get back into the swing of things, I'll start animating again. Dunno what I wanna do though... Kinda discouraged cause I lost all my Sora work. You have NO idea how long it took to make AntiForm's animations...
Sucks for the porn and hentai. :oshi:


Title: Re: Kage's Inner Sanctum: I got a new computer!
Post by: Kagemaru on July 19, 2013, 04:25:53 PM
Lol its a running gag really...

But I did have a heafty vault of hentai doujins that I hadn't gotten around to reading. Oh well...


Title: Re: Kage's Inner Sanctum: I got a new computer!
Post by: Large Leader on July 19, 2013, 05:19:49 PM
Always a downside to new computers

Upside is that it's easier to download porn now!

Don't forget the antivirus

Anyways....

I missed you  :srs:


Title: Re: Kage's Inner Sanctum: I got a new computer!
Post by: jrush64 on July 20, 2013, 09:24:42 AM
So Kage now that your pc is fixed, would you  be willing to finish off Naruto and Sasuke's final smashes? That's all that's left.


Title: Re: Kage's Inner Sanctum: I got a new computer!
Post by: Carnage on July 20, 2013, 09:36:51 AM
Glade to see you again around here kage


Title: Re: Kage's Inner Sanctum: I got a new computer!
Post by: Kagemaru on July 20, 2013, 02:44:32 PM
Yes J...

Yes I would.

Thanks Carnage.


Title: Re: Kage's Inner Sanctum: I got a new computer!
Post by: BlueBrain on July 21, 2013, 11:44:23 AM
i come and all i see is porn talk...
welcome back sir.


Title: Re: Kage's Inner Sanctum: I got a new computer!
Post by: Kagemaru on July 21, 2013, 07:09:17 PM
Lol :D

But so currently I'm finishing up Naruto and Sasuke.

I guess I could stream what I'm doing. I'll post again with a link if i decide to


Post Merge: July 21, 2013, 07:12:18 PM
https://join.me/525-934-240

Decided to.

After I finish up Naruto and Sasuke, I've decided that I'm gonna make new Final Smashes for some characters.

First up on the list is Sonic.

Sonic's new final smash: Chaos Control
Sonic prepares to run across the screen. Then he takes off in the blink of an eye, and the first person he meets, Time slows down (super speed) he pulls out an emerald, and does a thing. Then time actually stops. At this point, sonic begins to do something similar to Omin Slash.

I could be convinced in doing something similar for Shadow.... but different.

Mario: Fireball Shoryuken.
Mario does a type of prep animation that ignites his hands on fire. Then, he does 3 shoryuken ala Ken... each with a fire trail and the last one sending the target flying. Each uppercut goes higher.

Donkey Kong: Monkey Beat-Down
A 10 hit combo of monster strength which will look like it REALLY hurts... Can't give too much detail atm, but use your immagination.

I WANT to make an Air Raid for Falco/Fox/Wolf but I would need someone to rig their ships to a model so I could animate it.



Edit 2:

Done streaming for the night. Naruto's Rasen Shuriken ground is done. Planetary Rasengan Ground is done, Throws are done (all 4 custom throws), Sasuke's Kirin(ground) is done.

So once I talk to J about how he wants those things to work in the air exactly... I'm done animating for the night.


Title: Re: Kage's Inner Sanctum: Done Streaming!
Post by: Renova on July 22, 2013, 06:26:57 AM
This WILL beat shadow.


Title: Re: Kage's Inner Sanctum: Done Streaming!
Post by: Carnage on July 22, 2013, 06:53:26 AM
dont they have the ships riged on the entry? i mean theres no way you can bend the ship and what not.


Title: Re: Kage's Inner Sanctum: Done Streaming!
Post by: Kagemaru on July 22, 2013, 09:07:54 AM
Their ships are articles...

I need them rigged to a bone in the model so I can animate it.

Naruto better damn well beat Shadow... mofo got too much [censored] to NOT beat shadow.

Rasen Shurikens... Shadow Clones... Vermilion Rasegan, Rasengan Barage, Chakra Mode, Sage Mode...

Madness.


Title: Re: Kage's Inner Sanctum: Done Streaming!
Post by: Carnage on July 22, 2013, 09:20:45 AM
Their ships are articles...

I need them rigged to a bone in the model so I can animate it.

Naruto better damn well beat Shadow... mofo got too much [censored] to NOT beat shadow.

Rasen Shurikens... Shadow Clones... Vermilion Rasegan, Rasengan Barage, Chakra Mode, Sage Mode...

Madness.
just export the model and textures and  add them as an ext gfx on the pac file  preety simple imo and jrush always goes all out doing modes lol ichigo has 4 diferent models changers on him lol


Title: Re: Kage's Inner Sanctum: Done Streaming!
Post by: Kagemaru on July 22, 2013, 09:25:57 AM
I don't wanna keep asking J for favors xD I gotta be able to walk on my own two feet.

Adding to the Pac file wont allow me to animate it in brawl box...


Title: Re: Kage's Inner Sanctum: Done Streaming!
Post by: Carnage on July 22, 2013, 09:49:45 AM
I don't wanna keep asking J for favors xD I gotta be able to walk on my own two feet.

Adding to the Pac file wont allow me to animate it in brawl box...
why not you add it to the pac file make a 2 frame animation and check  the flag for loop on the animation on the pac(yes animations have flags outside of the psa flags) then make it appear as an ext gfx on bone lets say hipn and reduce falco/fox/wolf to 0,01 inside the gfx and boom you got a ship that appears on  the hipn and  whatever you animate will work


Title: Re: Kage's Inner Sanctum: Done Streaming!
Post by: Chaos_Knight on July 22, 2013, 12:16:48 PM
Mario: Fireball Shoryuken.
Mario does a type of prep animation that ignites his hands on fire. Then, he does 3 shoryuken ala Ken... each with a fire trail and the last one sending the target flying. Each uppercut goes higher.
That sounds interesting, being a Street Fighter fan myself. xD


Title: Re: Kage's Inner Sanctum: Done Streaming!
Post by: Kagemaru on July 22, 2013, 01:16:33 PM
@Carnage: Not even gonna pretend I understood how I should do most of that... but I think I can poke around and figure it out.

@Chaos: Ironically enough... I don't really like street fighter that much. The game... I like the characters though...

Post Merge: July 22, 2013, 09:29:56 PM
https://join.me/225-937-952

streaming... Nothing in particular... just streaming animations.

Join me is being a [censored] so only a few slots are available atm. But thats not a problem my streams don't usually get that many people.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Renova on July 23, 2013, 03:09:28 PM
Kage I'm just curious, are you involved with the animations for an upcoming Luffy PSA?


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Kagemaru on July 23, 2013, 05:38:13 PM
Yeah to a degree.

The one Pervy is releasing was initially mostly my animations. Then stuff happened and we decided to do two different projects.

Then my computer crashed... so my project is mostly up in smoke unless JRush still has Luffy stuff...

But Pervy's still has a lot of animations I did.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: jrush64 on July 24, 2013, 01:30:07 AM
Kage and I might do a brand new Luffy though. But I need to finish rigging the model. We had plans to do a current luffy moveset. Might still happen once were done with most of our WIP's.

Post Merge: July 24, 2013, 02:15:43 AM
Also you need to PSA Naruto's throws, I can't do that.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Renova on July 24, 2013, 12:40:10 PM
Kage and I might do a brand new Luffy though. But I need to finish rigging the model. We had plans to do a current luffy moveset. Might still happen once were done with most of our WIP's.

Awesome. The work you guys do is always top notch!


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Kagemaru on July 24, 2013, 01:52:39 PM
Alright. Send me the updated PSA and Motionfile (I assume you did something to them since I sent them back to you)

And I'll PSA them.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: jrush64 on July 24, 2013, 03:03:53 PM
I havent touched the file since u sent them to me. So you can just psa with the one you have.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Kagemaru on July 24, 2013, 06:36:03 PM
Got it.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Anivernage on July 30, 2013, 08:30:02 PM
Btw cool! youre back
Im not at all :af:
But this time we will finish iron man. Im planning on giving him an Unibeam like SSB4 Samus FS.
Also if you can provide a .obj version of the .mesh tifa file i could rig her, if she isnt too high poly, in that case ill need to optimize her, but that would take time.

Ignore GanonG0d81, Anivernage. I took care of him.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: jrush64 on July 31, 2013, 01:00:05 AM
Do you want to start Dante now? You can start animating him as I have a model for him with all the weapons.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Kagemaru on August 01, 2013, 10:40:42 AM
Hm... Guess we could start Dante. Send the model...

Anivernage: yeah I'm kinda back. Still busy, but with time to hack. I'll see if Tifa had .obj stuff to send.

@Everyone: requested Pervy make some edits to Spiderman's model so I can start his v2 psa. I didn't wanna bother you with it j cause I felt bad not coming through with the only favor you've asked from me.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Renova on August 01, 2013, 12:16:53 PM
/Is this V2 Spiderman compatible with the MvC pkm trainer team or just via sheik?


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Kagemaru on August 01, 2013, 12:49:34 PM
Should be compatible... I'll have to talk with the guy who made the MvC pack though to make sure.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Carnage on August 01, 2013, 02:20:08 PM
Should be compatible... I'll have to talk with the guy who made the MvC pack though to make sure.
he model ported over them since there is no way to rel port over the pokemons so it isnt compatible unless you start copy pasting all your changes over them on their pac


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Kagemaru on August 01, 2013, 10:46:17 PM
Once I have the model, thats possible. I wouldn't mind doing the whole PSA like that because then that leaves my Sheik slot open for Nightcrawler... if only I could get a model of him...


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: jrush64 on August 07, 2013, 08:23:32 PM

Kagemaru  I think ha some of your old Dora left. Lu's I'm reLlywstwd.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Chaos_Knight on August 07, 2013, 08:26:06 PM
Kagemaru  I think ha some of your old Dora left.
I think he mean's Sora?

Lu's I'm reLlywstwd.
Go home Jrush. Your'e drunk.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: jrush64 on August 07, 2013, 08:32:05 PM
Most d
I think he mean's Sora?
Go home Jrush. Your'e drunk.
I think he mean's Sora?
Go home Jrush. Your'e drunk.

Most definitely, but I have done soea though.  He has anti form.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Kagemaru on August 08, 2013, 04:09:06 PM
lol he did have some of my Sora animations.

Good thing is that its mostly there. Bad thing... most of the Anti form animations aren't. So I'll have to re-do those. But at least I don't have to start from scratch.

If only I could figure out how to get my hardrive from my old computer to be able to be accessed so I can take stuff off of it.


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: jrush64 on September 05, 2013, 06:09:24 AM
Dude, are you still alive????? Working on anything???


Title: Re: Kage's Inner Sanctum: Streaming!
Post by: Kagemaru on September 08, 2013, 07:32:21 PM
Alive yes... Working on anything? Contemplating it...

Pervy's got Luffy.

I can't model edit and I didn't wanna bother you with the request for Spider-Man again. Pervy is also busy so he can't fill that request.

Wind Waker TL has to be re-done so I'm not very motivated by that...

Since you're back in school, I didn't wanna bother you about the Sora files again since I need the animation viewer you sent me that one time to re-do his Anti-Form animations. But even if I had them, I don't have the drive to make them again because I was literally almost finished with his animations.

Other then that... I really don't have the drive to do any Brawl Hacking. I don't even play brawl anymore. No one to play with... I originally got into hacking so that me and my friends could all enjoy brawl on another level. Now that I'm across the country from them, I have no reason to play... so I have no reason to hack. If I spend time animating for brawl, I would be better off using that time to 2D animate cartoons.

Speaking of which:

(http://fc00.deviantart.net/fs71/f/2013/223/2/a/kagemaru_vs_minoru_and_kamaru_full_by_shadokage-d6hq55e.gif)

(http://fc07.deviantart.net/fs70/f/2013/219/c/1/test_animation_frame_1_by_shadokage-d6h4qt1.gif)

(http://fc09.deviantart.net/fs71/i/2013/243/d/e/halloween2013_finished_by_shadokage-d6kjopu.png)

This is what I've been doing in my free time.


Title: Re: Kage's Inner Sanctum: Blah...
Post by: BlueBrain on September 09, 2013, 04:40:00 AM
ive always wanted a calm fighter in brawl, you know, a character so sure of his victory he doesnt even care, and that kick animatino reminded me of that desire...


Title: Re: Kage's Inner Sanctum: Blah...
Post by: Renova on September 09, 2013, 06:06:50 AM
ive always wanted a calm fighter in brawl, you know, a character so sure of his victory he doesnt even care, and that kick animatino reminded me of that desire...

Sounds like Cody Travers from the Street Fighter/Final Fight series.


Title: Re: Kage's Inner Sanctum: Blah...
Post by: Kagemaru on September 09, 2013, 02:51:55 PM
My OC is like that.

if I knew how to create models, I'd make an OC psa.

I say that because since its my OC and I also wanna make a video game and comic and cartoon featuring that OC, thats motivation enough to make the PSA.

But I can't do it w/o a model.

For anyone interested in my OC, his name is Kuromaru. He's the second OC I've created that is focused on my arrogant and assholish side, whereas my first oc Kagemaru is mostly a reflection of myself. Anywhoo... Kuromaru is a 'calm' fighter. He fights fast and while he is prone to do acrobatic things, in combat, he'll more then likely minimize his movements and use speed to compensate (meaning that instead of doing a flip over something, he'll just kinda... slide really really fast around it. But he'll do a triple flip roundhouse kick to your face if he feels like it) he also wears a suit and tie. Usually without the jacket and the sleeves rolled up to his elbows. Sports dreadlocks and glasses even though they are just for show. He is [censored]y and so sure of himself that he doesn't take nearly anyone seriously in a fight until they surprise him in a fight. But once he's serious the gloves are off permanently.

And thats a little bit about Kuromaru.

Fyi, Sanji's body type is not too far from his own though not as skinny. But I'd still need a suitable head w/ dreadklocks wearing a suit. Captain Falcon's body isn't a bad match except for the skin tight pants. If those could be replaced for a casual set of pants like... black dress pants or [censored]ies that'd be good. And if anyone has considered doing this, it'd be awesome if the tie could flow in the wind but I don't expect anything.


Title: Re: Kage's Inner Sanctum: Blah...
Post by: jrush64 on September 10, 2013, 12:03:00 AM
Alright, I'll send it to you. I get not having motivation anymore. But I still have to force myself to have motivation so I can finish all the WIP's I have. I've done more than 60% for most of them you know.

I can help with Sora when I have some time. You dont need to do all the anti form animations this time.

Who do you think would give you inspiration again to do something?

Dante? Luffy? I just finished rigging my Luffy model with sweet stretching.

Im finishing up our Naruto and the Sasuke, they're both pissing me off you know.


Title: Re: Kage's Inner Sanctum: Blah...
Post by: Kagemaru on September 10, 2013, 01:28:25 PM
The thing that irks me the most about not having motivation (and probably adds to the lack of it) is that I lost all my WiPs.

Its not like I have a library of WiPs sitting in a folder somewhere anymore. 90% of my stuff is literally gone.

The only stuff I currently have is most of Wolverine, whatever I've already released on the vault, and the Naruto/Sasuke stuff we worked on and the Sora stuff you sent me.

That... and if I actually DID start animating again, Omega would probably assassinate me if I didn't work on Fusion stuff since I was the only animator they had last time I checked...

But really the reason why there isn't any motivation is because Brawl is boring. Like I said... I don't have anyone to brawl with here who can appreciate my work. When it was me and my best friend, he actually motivated me to start animating and thats what started Wolverine. Now I'm across the country from all my brawl friends and the new friends I met live almost across the state. Fighting computers is stupid when they have PSAs unless its like... Minus, + or P:M

I'll probably play with Naruto and Sasuke a bit when they are released which may motivate me a bit, but I really don't know what'll motivate me on a more permanent basis other then SSB4 coming out and we can hack that.


Title: Re: Kage's Inner Sanctum: Blah...
Post by: zutox on September 10, 2013, 01:47:27 PM
People all over the world download and enjoy your work, it's work that makes Brawl worth playing :)


Title: Re: Kage's Inner Sanctum: Blah...
Post by: jrush64 on September 10, 2013, 02:25:42 PM
Alright Kage, I see where you're coming from. I didnt lose all my stuff so I still have motivation to hack. I hope you get your motivation back somehow.

I'll need help for Dante as he's probably going to be my last moveset.



Title: Re: Kage's Inner Sanctum: Blah...
Post by: Kagemaru on September 10, 2013, 04:09:11 PM
People all over the world download and enjoy your work, it's work that makes Brawl worth playing :)

For you guys maybe. Me... I made it. Its slightly less fun by myself.

@J: Just let me know when and what you need.

Post Merge: September 10, 2013, 09:48:59 PM
Preview in vote thingy...


Title: Re: Kage's Inner Sanctum: Bowser preview
Post by: AnImAiNe on September 12, 2013, 10:04:10 AM
For you guys maybe. Me... I made it. Its slightly less fun by myself.

@J: Just let me know when and what you need.

Post Merge: September 10, 2013, 09:48:59 PM
Preview in vote thingy...
that move is sick


Title: Re: Kage's Inner Sanctum: Bowser preview
Post by: zutox on September 12, 2013, 10:23:55 AM
Z...Zangief...is that you in that shell..?


Title: Re: Kage's Inner Sanctum: Bowser preview
Post by: Vaild Address on September 12, 2013, 10:54:25 AM
That's impressive 0_0


Title: Re: Kage's Inner Sanctum: Bowser preview
Post by: Renova on September 12, 2013, 11:23:07 PM
That makes me want to play bowser more than anyone.


Title: Re: Kage's Inner Sanctum: Bowser preview
Post by: Kagemaru on September 27, 2013, 01:21:15 PM
So... I have been persuaded into finishing a long since overdue hack.

Tifa.

Her motion file was finished a long long long time ago, but never PSA'd. And with brawlbox shrinking PSA size now, she'll probably fit over ZSS as intended.



Title: Re: Kage's Inner Sanctum: Using a PHoenix Down
Post by: Chaos_Knight on September 27, 2013, 02:44:22 PM
So... I have been persuaded into finishing a long since overdue hack.

Tifa.

Lemme guess.

Kit persuaded you?


Title: Re: Kage's Inner Sanctum: Using a PHoenix Down
Post by: jrush64 on September 27, 2013, 04:01:25 PM
If you do Tifa, It means I dont have to do her. I hadnt even started mine. Just have the costumes.


Title: Re: Kage's Inner Sanctum: Using a PHoenix Down
Post by: zutox on September 27, 2013, 05:43:21 PM
So... I have been persuaded into finishing a long since overdue hack.

Tifa.

Her motion file was finished a long long long time ago, but never PSA'd. And with brawlbox shrinking PSA size now, she'll probably fit over ZSS as intended.


all that waiting and hoping for this announcement, wow it's so great to hear you will be finishing her :-)



Title: Re: Kage's Inner Sanctum: Using a PHoenix Down
Post by: Kagemaru on September 27, 2013, 06:30:55 PM
Actually no. It wasn't Kit. But ironically enough, it was her that inspired me to start the hack in the first place all those months ago. Her Final Smash that she made is still in this PSA until I make a replacement one...

Also, J, you have models of her? Can I have a couple? The one I'm using is terribly out of date.

And if this goes well, I'll be motivated to work on Cloud and Sephiroth like we had planned.

The guy that persuaded me to do it was Kienamaru. I gave him access to my media fire a while ago and he told me that he was gonna psa what I'd done since 90% of her animations were complete.

Pretty much everything is already done on her. Even her throws. The only thing I've been doing to her is touching up old animations and changing a few for Kien since he wanted a couple different moves. She's based mostly off FFVII now instead of Dissidia which still works for me.


Title: Re: Kage's Inner Sanctum: Using a PHoenix Down
Post by: jrush64 on September 27, 2013, 07:12:14 PM
Well I still need the Omnislash from advent children for the cloud moveset. My sephiroth is complete though.


Title: Re: Kage's Inner Sanctum: Using a PHoenix Down
Post by: Kagemaru on September 27, 2013, 07:13:33 PM
Oh, well I can do Omin Slash. Is that all thats left of Cloud?

just go ahead and send me all those things.


Title: Re: Kage's Inner Sanctum: Using a PHoenix Down
Post by: jrush64 on September 27, 2013, 07:23:37 PM
Yeah. ill send them over skype.


Title: Re: Kage's Inner Sanctum: Using a PHoenix Down
Post by: Kagemaru on September 28, 2013, 09:00:55 PM
Tifa previews complements of Amarythe:

Up Tilt
(http://i44.tinypic.com/23wqq81.gif)
Side Tilt
(http://i42.tinypic.com/16arujp.gif)
Up Smash
(http://i44.tinypic.com/20gkt8i.gif)
Forward Throw
(http://i41.tinypic.com/jaugz4.jpg)

Got a new model from JRush so I have to fix her hair a bit so the last pic if what her hair is like w/o said fix. 


Title: Re: Kage's Inner Sanctum: Tifa Previews pg 148
Post by: jrush64 on September 29, 2013, 01:37:14 AM
Looking good. Honestly, even though I was going to make a Tifa I had no idea what moves to give her. Hell I still don't know what moves to give her.

I can help PSA some of her moves like I did for Juri. As long as i don't have to animate.


Title: Re: Kage's Inner Sanctum: Tifa Previews pg 148
Post by: BlueBrain on September 29, 2013, 03:44:59 AM
yay, more fist fighters!


Title: Re: Kage's Inner Sanctum: Tifa Previews pg 148
Post by: Kagemaru on September 29, 2013, 06:43:19 AM
Lol J that'd be great if you helped with the PSA. I'll do all the animations no problem.

She's fairly simple. Her down special is Water Kick which is one animation. Her Up special is Dolphin something... also one animation which is fairly simple.

I'm probably gonna make her FS one really really strong punch... For those of you who've seen Dead Fantasy, when Tifa used Slow Time on the DoA girls and Yuna and Riku (Rikku?) did their combo, the attack Tifa did to finish that combo of is what I'm thinking of which is a punch with a kinda blast/explosion like effect on the end of it.

Her throws are animated and her wins/taunts/entry stuff is good to go. Overall, a very simple PSA.


Title: Re: Kage's Inner Sanctum: Tifa Previews pg 148
Post by: zutox on September 29, 2013, 12:00:52 PM
Lol J that'd be great if you helped with the PSA. I'll do all the animations no problem.

She's fairly simple. Her down special is Water Kick which is one animation. Her Up special is Dolphin something... also one animation which is fairly simple.

I'm probably gonna make her FS one really really strong punch... For those of you who've seen Dead Fantasy, when Tifa used Slow Time on the DoA girls and Yuna and Riku (Rikku?) did their combo, the attack Tifa did to finish that combo of is what I'm thinking of which is a punch with a kinda blast/explosion like effect on the end of it.

Her throws are animated and her wins/taunts/entry stuff is good to go. Overall, a very simple PSA.

It suits Tifa well that her FS would be Final Heaven :) I like that idea, very true to the original FFVII as that is her level 4 limit break.


Title: Re: Kage's Inner Sanctum: Tifa Previews pg 148
Post by: Kagemaru on September 29, 2013, 01:17:28 PM
Ah... thats what its called. Cool.

Post Merge: September 30, 2013, 06:42:24 PM
(http://4.bp.blogspot.com/-ZoDEZx6DN2s/UGpVXNgmvnI/AAAAAAAAAz4/NtdBfJ_m9Uo/s1600/xmen75_wolverine11.gif)

I need that GFX.

Badly.

If anyone can help that would be much appreciated.


Title: Re: Kage's Inner Sanctum: Tifa Previews pg 148
Post by: CaliKingz01 on September 30, 2013, 06:47:42 PM
Im trying to make a gfx for wolverine for his bread and butter attack. anyone good at ripping models from games? if so message me.

Post Merge: September 30, 2013, 09:10:26 PM
I GOT THE GFX TO WORK!!  :af2: :af: just need to make the textures smaller
(http://i.imgur.com/VwP3Skr.gif) (http://imgur.com/VwP3Skr)


Title: Re: Kage's Inner Sanctum: Tifa Previews pg 148
Post by: ThyLASA on October 01, 2013, 02:11:01 PM
 Brogod Kage. What's new it's been a while?


Title: Re: Kage's Inner Sanctum: Tifa Previews pg 148
Post by: Kagemaru on October 01, 2013, 02:38:13 PM
What up bruh. It has been. I been chillin for the most part. Taking life slow. currently waiting on GTA5's servers to not be so condensed...


Title: Re: Kage's Inner Sanctum: Tifa Previews pg 148
Post by: ThyLASA on October 01, 2013, 03:29:21 PM
I feel you bro. GTA 5 a good game but I don't want to buy it haha. And yeah I've been taking life slow myself. Working on music as usually but it's starting to pay off.


Title: Re: Kage's Inner Sanctum: Tifa Previews pg 148
Post by: Kagemaru on October 07, 2013, 11:25:21 AM
Alright, I've managed to rip myself away from GTA5 long enough to work on some brawl stuff.

So I'll be streaming myself animating Cloud's omni slash.

Figured I'd post here so that my thread got some more Phoenix Down action since it kinda died again. Ew page 2...

Anyway, enjoy guys.

https://secure.join.me/510-685-529

Post Merge: October 07, 2013, 04:13:32 PM
Alright...

Omnislash hits a lot... if you seen the video JRush posted in his thread of what omni slash is supposed to look like... count how many times he hits Sephiroth. I counted 13.

I've animated 5 in the span of a few hours. It doesn't help that cloud only used 5 swords in that video...

Anyway, I'll get back to it later. Getting kinda tired.


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: Chaoticchronos on October 16, 2013, 09:04:31 PM
How is the progress on Cloud and tifa?


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: that other guy chaos1 on November 04, 2013, 03:11:21 PM
hey kage its been awhile..


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: Kagemaru on November 09, 2013, 09:19:58 PM
Yes, yes, it has.

Tifa's just waiting to be PSAd. My PSAer is busy and I'm busy with work. So unless someone wants to volunteer and PSA her stuff... it's gonna take a while. Sorry D:


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: KingJigglypuff on November 09, 2013, 10:31:20 PM
So unless someone wants to volunteer and PSA her stuff... it's gonna take a while. Sorry D:
Okay, mate. :v


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: jrush64 on November 11, 2013, 02:28:29 PM
Kagemaru, was I supposed to PSA Tifa??


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: Kagemaru on November 11, 2013, 08:48:32 PM
No. Kienamaru was. But I assume he's busy. Also I owe him animations and he's doing the Brawl Fusion project so I don't actually blame him.

But... KJP... you wanna PSA her?


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: KingJigglypuff on November 11, 2013, 08:53:33 PM
But... KJP... you wanna PSA her?
Sure, Wynaut?


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: DSX8 on December 12, 2013, 04:53:39 AM
yo Kage... would u be willing to update the wolvering PSA and animations a bit more if i remake the rig? altho it'll have bone edits to it, and bone ID's will be changed for it, but thats up to u mate.


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: Renova on December 12, 2013, 05:57:37 PM
yo Kage... would u be willing to update the wolvering PSA and animations a bit more if i remake the rig? altho it'll have bone edits to it, and bone ID's will be changed for it, but thats up to u mate.

If plans are made to update the wolverine psa keep in mind that Leon said that he is working on a method that replaces the swap character (down b) for MvC psa over Pokemon Trainer with the taunt buttons giving wolverine, Spider-Man and Ryu an option for a 4th special. He said he's 95% success with it last time I read.


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: DSX8 on December 13, 2013, 08:07:40 PM
hmm really? well ill wait till thats all done then


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: Kagemaru on December 14, 2013, 01:31:46 PM
Ah, well since you asked, I should probably go ahead and announce it.

Me and Calikingz have been brainstorming Wolverine.

He is already working on the model, but DSX8 if you wanna do it, I wont object. I'm sure he may not either. Though the specifications are pretty much that the claws have to be retractable in some way. Either by model changer or model animation (I don't mind either)

However, as stated, Leon was also working on putting it over Pokemon Trainer. I'm also banking on this because I'm not a fan of those three pokemon and having Ryu Spider-Man and Wolverine over them frees up Wolf, Sheik, and C.Falcon for Vegeta, Nightcrawler, and _____ respectively.

Dunno who I want over C.F atm because Goku was ideal, but then again, I may keep him over Pit (also making my own Goku PSA later) so whoever goes over CF is up in the air, but I wanted Wolf and Sheik free. We can discuss this on skype if you want.

A lot of stuff is up in the air atm.


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: Renova on December 14, 2013, 06:28:34 PM

Dunno who I want over C.F atm because Goku was ideal, but then again, I may keep him over Pit (also making my own Goku PSA later) so whoever goes over CF is up in the air, but I wanted Wolf and Sheik free. We can discuss this on skype if you want.

A lot of stuff is up in the air atm.

The Goku Edit over Captain Falcon by KK Boeh is pretty darn good already. Prefer that one over Pits.


Title: Re: Kage's Inner Sanctum: Cloud Streaming over & Tifa Previews pg 148
Post by: Kagemaru on December 14, 2013, 10:47:00 PM
I kinda wanna model mine after Budokai 3 and the Vegeta PSA.

The overall balance of Vegeta is top knotch. Its down to earth and hardly gimmicky at all.

I'd like a Goku like that. Not bogged down with transformations, alternate movesets, and the like... but a down to earth moveset.

But if its over Pit, there are things that can be done special... Directional Ki blasts and flight mostly. I want SSJ but not like 3 forms of it. If anything, SSJ mode will change a few moves and things like SSJ3/4 or w/e will be alternate models but the psa will remain the same.

This is planned for after Broly is done though.

===

Wolverine:
I still have the v3 I was working on. His Final Smash is fully animated and his attacks were done. I AM gonna redo his throws though. If any of you have played the game X-Men: Next Dimension, I wanna use the throws he has in that game.

I'd like the claws to be retractable for his taunts, and entry animation from MvC2 where he comes flipping in, then pops them out after he lands. For his win, I want him to fold his arms, but thats kinda silly when he's got 12inch claws pertruding from his hands.

Also, I want his grab animation to grab with his hand and not his claws. The main throw I wanna remake is his F throw. I want him to grab the person (presumably by the collar) with his hand, lift them up, then stab them twice followed by a roundhouse kick to send them flying. (next dimension)

His current F-Throw would replace his down throw, and I'll come up with something for his Up and back throws since those are still currently Wolf's.

Wolf's got some funky down b coding, but I wanna remake that move as well. I'm open for ideas on what it could be.

Aside from those things, his F-Smash is animated, but needs a particular GFX since the actual movement is kinda... not good and relies on the GFX to really sell the animation.

Also, would anyone object to having the down taunt (if anything, it could be the down special ground) be him healing 1hp per second? I'm really not fond of the current down special.


Title: Re: Kage's Inner Sanctum: Discussing Wolverine and other things.
Post by: DSX8 on December 15, 2013, 02:42:06 AM
Ah, well since you asked, I should probably go ahead and announce it.

Me and Calikingz have been brainstorming Wolverine.

He is already working on the model, but DSX8 if you wanna do it, I wont object. I'm sure he may not either. Though the specifications are pretty much that the claws have to be retractable in some way. Either by model changer or model animation (I don't mind either)

However, as stated, Leon was also working on putting it over Pokemon Trainer. I'm also banking on this because I'm not a fan of those three pokemon and having Ryu Spider-Man and Wolverine over them frees up Wolf, Sheik, and C.Falcon for Vegeta, Nightcrawler, and _____ respectively.

Dunno who I want over C.F atm because Goku was ideal, but then again, I may keep him over Pit (also making my own Goku PSA later) so whoever goes over CF is up in the air, but I wanted Wolf and Sheik free. We can discuss this on skype if you want.

A lot of stuff is up in the air atm.
ah ok, well i could wait till he's done with his model version, and use the boneset he's using.


Title: Re: Kage's Inner Sanctum: Discussing Wolverine and other things.
Post by: Kagemaru on December 15, 2013, 05:10:36 PM
Doing Broly's throws. I think I owe someone else animations so if they happen to remind me while I'm doing this, I'll do those too.

https://secure.join.me/456-420-130

Post Merge: December 15, 2013, 07:14:48 PM
(http://i.imgur.com/6NAU1Tp.gif)

(http://i.imgur.com/Pa3v3KA.gif)

These throws were made.


Title: Re: Kage's Inner Sanctum: Streaming Broly Animations.
Post by: Large Leader on December 15, 2013, 09:03:21 PM
Don't tell me that I missed it D:


Title: Re: Kage's Inner Sanctum: Streaming Broly Animations.
Post by: BlueBrain on December 16, 2013, 06:42:19 AM
brawlbox preview pwetty pwease?


Title: Re: Kage's Inner Sanctum: Streaming Broly Animations.
Post by: Renova on December 16, 2013, 09:05:30 AM
Doing Broly's throws. I think I owe someone else animations so if they happen to remind me while I'm doing this, I'll do those too.

[url]https://secure.join.me/456-420-130[/url] ([url]https://secure.join.me/456-420-130[/url])

Post Merge: December 15, 2013, 07:14:48 PM
([url]http://i.imgur.com/6NAU1Tp.gif[/url])


These throws were made.


Dat grab damage o.O


Title: Re: Kage's Inner Sanctum: Streaming Broly Animations.
Post by: Kagemaru on December 16, 2013, 10:04:47 AM
That's what I said when I saw it.


Title: Re: Kage's Inner Sanctum: Streaming Broly Animations.
Post by: Kagemaru on January 06, 2014, 02:31:59 AM
With DSX8's quitting, he put his stuff out to the public.

I'm not exactly 'quitting' but I don't see why I shouldn't throw some animations out there for anyone who may or may not wanna use them for w/e.

So... would anyone like for me to release the dl links to the unfinished animations/psas that I have laying around?


Title: Re: Kage's Inner Sanctum: Open Source Animations?
Post by: DSX8 on January 06, 2014, 05:55:51 AM
lol do as u please, maybe some1 would pick up on some of ur stuff :P


anyways... here's ur updated wolverine model + new boneset. claws can be retracted into his hands with ease. does require revamped animations tho otherwise u'll get something like the 3rd pic!
(http://fc05.deviantart.net/fs71/f/2014/006/3/1/ssbb_characters_____u_mvc3_wolverine_revamp_by_dsx8-d713al8.png)
(http://i.imgur.com/BylCWnt.png)


Title: Re: Kage's Inner Sanctum: Open Source Animations?
Post by: Chaoticchronos on January 06, 2014, 08:12:40 AM
With DSX8's quitting, he put his stuff out to the public.

I'm not exactly 'quitting' but I don't see why I shouldn't throw some animations out there for anyone who may or may not wanna use them for w/e.

So... would anyone like for me to release the dl links to the unfinished animations/psas that I have laying around?

Sure..that sounds great!...I'd sure like to pick up on some of your unfinished stuff it that's fine. Also are you able to contact Frostymm about his Rock Lee move set that was never released as a v1?

 The OP has been locked and well I PM'd him too, but no reply, I wanted to take the PSA and finish it, of course with Credit to You for some animations I might want to use instead I starting from scratch( I have made new animations as well:)), and of course to NarutoMan for his model, and of course others who had any part of it. I just want permission before I go ahead and finish everything and release it you know!..:/..a lot of really good brawl hackers are leaving..I'm just rising.



Title: Re: Kage's Inner Sanctum: Open Source Animations?
Post by: Kagemaru on January 06, 2014, 01:55:51 PM
Thanks DSX8. That's awesome. I'll get to work on that after work today. That second preview is csp worthy no doubt.

New move set is both mvc inspired and X-Men: next dimension inspired.

New throws, New specials, New normals. V3 Wolverine is gonna be the best at what he does for sure.

I'll post a move set when I get off work.

Post Merge: January 07, 2014, 04:58:59 AM
Moveset is subject to change:

AAA:  MVC Light Medium Heavy
Attack 100: Swiss Cheese

Side Tilt 1: Right horizontal claw slash
Side Tilt 2: Into backhand left claw slash
Side Tilt 3: Into right Uppercut Slash

Dash Atttack: Drill Claw? Maybe. It may stay what it is.

Up Tilt:

Down Tilt:

Up Smash:

Down Smash:

Side Smash: Berserker Slash. Hoping to get a better looking gfx for the move.

Up Air:

Down Air: Dive Kick. Maybe?

F Air: His UMVC3 attack that sends people down. I forget the button combination. It looks like a meteor though.

B Air:

Up Special: Drill Claw- Wolverine spins at his opponents and when he hits them he pops up a bit to potentially allow him to combo with something else. If he doesn't hit anything, he'll go into special fall.

Side Special: Beserker Barrage: Wolverine slashes several times in a single direction
Side Special Air: Debating on keeping it the same or making it a different move.

Down Special Ground: Regeneration. Wolverine regenerates 1hp per second while you hold the button. Similar to P:M's Ivysaur.

Down Special Air: Dive Kick. Maybe. If not, then it'll be Regeneration in the air.

Neutral Special: ---

Final Smash: Weapon X. Its already animated. Just needs to be PSA'd to work.

F Throw: Wolverine picks up the opponet with one hand/claw, then stabs them with his other claw three times, then does a backwards roundhouse kick to send them away.


Entry 1: https://www.youtube.com/watch?v=UP5pfIhxuwM (https://www.youtube.com/watch?v=UP5pfIhxuwM)

OR

Entry 2: https://www.youtube.com/watch?v=UP5pfIhxuwM (https://www.youtube.com/watch?v=UP5pfIhxuwM)
Thats what I have so far. The AAA attacks are done, just tweaking a few things. The moveset is subject to changes and alterations.


Title: Re: Kage's Inner Sanctum: Open Source Animations?
Post by: Kagemaru on January 10, 2014, 08:02:18 PM
Streaming animations of Spider-Man v2

https://secure.join.me/579-838-266

Post Merge: January 10, 2014, 08:27:21 PM
https://secure.join.me/176-640-150

New link due to needing to stop the old one.

Post Merge: January 11, 2014, 08:24:06 AM
https://secure.join.me/509-076-087

New day, new animations.

Post Merge: January 11, 2014, 10:07:45 AM
https://secure.join.me/195-330-128


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Pervyman Trigger on January 11, 2014, 02:01:45 PM
(http://i0.kym-cdn.com/entries/icons/original/000/005/482/60s-spider-man.jpg)


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Kagemaru on January 11, 2014, 06:35:10 PM
Done for the day...

Been animating since... 8ish this morning. Its almost 7pm...

Kinda sorry that no one joined my thread besides Raijin and Pervy but thats what I get for being not so active around here.

But here ya go:

(http://i.imgur.com/2G9rL0S.gif)

(http://i.imgur.com/4PXFybJ.gif)

(http://i.imgur.com/dJZtQge.gif)

In order: Down Smash, Forward Dodge, Up-Special(Ground)


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Large Leader on January 11, 2014, 06:52:11 PM
I really wish I showed up now :srs:

too bad that I can't watch it on my phone :(


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Renova on January 11, 2014, 08:59:49 PM
Omg. Please tell me this is in preparation to be ported over the current Spider-Man over Squirtle! Looks way too awesome.

 Pokemon trainer MVC needs an update especially because LeonExodio said he found a way to give the Pokemon a down b and replace the switch with a taunt button.


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: ABloodyCanadian on January 11, 2014, 09:01:01 PM
I really wish I showed up now :srs:

too bad that I can't watch it on my phone :(

I'm pretty sure there's a Join.Me app somewhere...


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Large Leader on January 11, 2014, 09:43:26 PM
I'm pretty sure there's a Join.Me app somewhere...

Using an old blackberry...

It was almost impossible finding something for skype.

Anyways, great job on the animations, Kage.


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Kagemaru on January 11, 2014, 10:33:46 PM
My post got really long...
Its not specifically -for- any ports, but I'm sure Leon or Calikingz will port it eventually.

This moveset is a huge overhaul of the previous Spider-Man's PSA.

All new smash attacks (which are done)
Specials are re-animated to look more Spider-Man like... meaning more flare. I'm still brainstorming on how to animate the side special...

I -WANT- to add in tricks...

The current two options for Tricks are:

1: You press/hold a button while falling to do special fall animations.

or

2: The side and up specials will automatically place you in a random unique fall which will work like any other fall... meaning its interrupt at any point. Its just there for flare.

===

I'm removing his punching up-Special in favor of the non-damaging up-specials. This justifies the distance they cover as well as his side specials not doing damage due to their distance as well.

Spider-Man will be much more acrobatic and hard to hit.

Some of his moves will have two parts in that if you hit, he'll kick off you either into the air or onto the ground but both result in him being slightly away from you. For spacing... also to fit his Way of the Spider style of fighting.

I plan to re-animate his throws using the webs I have on his model, and I have a web ball graphic I wanna use with it later.  Though due to not knowing how to allow him to keep his air momentum while doing web ball in the air, I may only allow him to use it on the ground. Meaning I need to think of another neutral B special for the air.

===

New waits, new run/walks (admitadly, I took his run/walks from Snake since people complained about Mario's. Sorry but I didn't feel up to making custom walk/runs for him.) Brainstorming new taunts as well.

Here is a list of whats done and what isn't done:
Wait 1: Done
Wait 2: Brainstorming
Wait 3: Brainstorming
Walks: Done
Run/Dash: Done
Turn/TurnRun Etc. : Done
Falls: Keeping the same
Guards: Keeping the same.
Squats/Crawls: 50% Done. Giving his Wallcrawling for his crawl doesn't look good sorry to say. Watching him do it from the side is not a great angle.

Escape Air: Keeping the same
Escape Back: Done. A spider-man like springboard backflip
Escape Forward: Done (See preview gif)
Escape Down: Done/Keeping the same. I tweaked it so he didn't hop so far off screen.

Attack 11: Done
Attack 12: Done
Attack 13: Done

AttackDash: Brainstorming/Need ideas

Side Tilt: Done. Two parts. He does a spinning double fisted uppercut, if he connects and you press the button at the right time, he'll kick off you backwards, onto the ground and pop back up to his feet.

Down Tilt: Incomplete. Spider-Man will web in front of him and pull himself forward, with a chance of tripping those he hits. He'll slide a pretty decent length forward.

Up Tilt: Brainstorming

UpSmash: Done. It is now his previous Up-Throw (the flip kick)

Side Smash: Done. Two parts. He webs the ground and stretches back, jumps and lets the webs sling him forward. If he hits anyone, he'll kick of of them into the air.

Down Smash: Done. Spider-Man jumps high into the air, webs the ground and pulls himself back down to slam the ground really hard. Very good damage but predictable due to the hitbox coming out late. You'll have to time this one well to use effectively.

Up Air: Staying the same unless I get a better idea.

F Air: Staying the same.

Down Air: Staying the same.

Back Air: I want to change it but I have no ideas.

Side-Specials: Staying the same mechanically. But I'm adding -down- as a possible direction when using it in the air. I'm going to animate these to look more interesting. None of the new animations are complete.

Up Special: Ground is done. Air version will work exactly the same, but will look different.

Down Special: Keeping them both the same. (Spidey-Sense on the ground, and web swing in the air.) So they are complete.

Neutral Special: The original Web ball animations are still usable, but I'd like to use something different for the air special. Unless I see that most people don't mind the spamming of web ball in the air to air-stall.

Final Smash: Staying the same unless I can get a better idea.

D-Throw: Spidey kicks off his target, webs them, zips to them, kicks them away, webs them again, and zips them back to jump off their head.

B-Throw: Spidey webs his target, swings him around and then throws them.

F-Throw: Spidey jumps over his opponent after webbing them, then slams them to the ground with an overhead slam with his web, they bounce up, and he kicks them away.

U-Throw: Spidey does a backflip kick to send his target up, webs them back down, then does a vertical dropkick up... to send them flying again.

None of the throws have been animated yet.

Up-Taunt: Spidey webs up high,  and hangs upside down for a while.
Side Taunt: Debating on changing it, but I NEED to change it from the MvC taunt due to gfx glitches with Zelda. I want this as seemless as possible.
Down Taunt: Keeping that shrug.


Spider-Man is gonna be light and agile. He'll have some good kill moves but they will either leave him pretty open and punishable if he misses. Very good recovery offset by low power for most of his normals. He's the kind to get in and hit you and get out while keeping the momentum going and keeping you off balance.


The ONLY really bad thing about this new PSA is that you'll have to use the model provided.

HOWEVER! If you're like me, and have the Spider-Man texture pack from a while back, all you have to do is swap out the textures, and make a new pac/pcs. The only change to this model was the inclusion of two web strings and a web ball gfx. No bone edits to the main body so using the textures from the texture pack should work (except for with Noir Spider-Man)

Spider-Man is my favorite Super-Hero and I don't think his PSAs have done him enough justice.

Next after him will definitely be Wolverine v3 though. I've got a lot of his animations done as well, but I got the Spider-Man with the web strings, so that took prcedence.


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: BlueBrain on January 12, 2014, 04:07:02 AM
so epic.
no words can describe how awesome you have become.


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Kagemaru on January 12, 2014, 01:37:46 PM
every time I see you're name, I think you're someone I used to know from another website...

His name was Daiki Koji


---

Anyway, streaming again:

https://secure.join.me/796-945-745


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Chaoticchronos on January 12, 2014, 01:46:20 PM
Man...this is gonna be epic, I also felt that the old Spider-Man Psa was unfinished and incomplete because the air final smash wasn't complete so I went ahead and animated the Maximum Spider for his air final smash and already Psa'd it, it's not the best and I finished it to my liking, but I never released it because I didn't  know if I could, but if I did I would surely credit and all, after all I've been learning a lot from you. If you still need the ideas for the final smash, I'd say keep the ground final, but animate maximum spider for air final, Spider-Man is after all my favorite superhero too.  :af: I guess if I have time I'll try exporting the animation gif and post it on here so you can see how I animated maximum spider and criticize my animating and incase if you need ideas on how it should look like.

I've excited for this v2 Kage...it really makes me happy, and Even Frostymm had  let me take on finishing Rock Lee moveset because a lot of people lost interest. But he pm'ed me back and he gave me permission hence crediting and all and of course to you too, because you have some animations I had in mind.


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Kagemaru on January 13, 2014, 01:40:48 AM
Done for the day here are some more gifs:

Down Throw:
(http://i.imgur.com/RJqJqNZ.gif)

Wait3:
(http://fc01.deviantart.net/fs71/f/2014/013/7/9/brawlboxanimation9_by_shadokage-d720hf4.gif)

BrawlBox makes the gifs waaaaaaaaay too fast... is there any way to slow that down?


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: BlueBrain on January 13, 2014, 02:57:56 AM
the down smash...
what is he doing to "attack" exactly?


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Kagemaru on January 13, 2014, 03:46:46 AM
Sorry... thats my fault. I meant to type "Down Throw"

But what he's doing is kicking the target away, webbing them and then pulling them towards him, then smashing them into the ground. Lastly, he bounces off their smashed body.


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: BlueBrain on January 13, 2014, 04:39:15 AM
oh interesting.
still over sheik?
you could try to make him on some cloneable character, with BrawlEx being the cool thing now and stuff


Title: Re: Kage's Inner Sanctum: Streaming All Day Today! Check for Links
Post by: Kagemaru on January 13, 2014, 10:55:11 PM
I don't know how to port. But I'm not stopping anyone who wants to port him.

Project Fusion plans to put him over a Wolf clone slot...

Cali put him over PKMN trainer...

So people can do what they want. I'll just lay down the basis and make it as easy as possible.

So no special gfx, or article usages... Spider-Man is a very simple hack... The only thing different is the model's bones.

I would like him ported as well though. Beause I also have plan to make Nightcrawler, and Sheik works as a base. I'm waiting on the model to be finished.

At any rate...

Whats left to finish for Spidey:

Keeping the Aerials the same

New animations for the side specials

Up-Special air. (I may end up using a modified version of the ground one.)

Working out the logistics of his Neutral B air. I WANT to make a false tether, to where Spider-Man  shoots out a web string, and IF he hits someone with it, he zips towards them. But I need to find someone who can code that. I was told its possible. I'm really not in the mood to PSA it myself because it would require me to do more research then I feel like doing.

If I find someone who can code it, once I know how it needs to be coded, I can animate the parts it needs (cause specials need to be animated in parts sometimes)

Forward throw

Backwards throw

Maximum Spider Air Final Smash

Not a lot left to animate... so I'm looking for my PSAer. I have a few candidates, also accepting volunteers for anyone willing to give it a shot...

The hard parts for the PSA will be:

Being able to code a normal move to end in the air if the hitbox connects.
Being able to code directional inputs to make the side special go in different directions (can probably copy the original PSA for this)
Being able to code a fake tether type of attack. (Explained above)

Aside from those things, the rest is fairly simple PSA work. I can do most of it, but if I have to PSA this thing, it'll probably never get released... or not for a long time that is... I hate PSAing THAT much.
====

Edit:

Streaming again: https://secure.join.me/996-168-740 (https://secure.join.me/996-168-740)


====


Edit:

All throws are complete.

I've decided to keep the aerials the same.

Not gonna make a third wait.

All thats left is to re-animate the side specials. Since he's gonna be able to go up, down, diagonal up and diagonal down, thats 4 animations in the air, + 2 animations on the ground

I've decided to make the Air up-special, the same as the ground one. So all I have to do is edit the starting frames for it.

And lastly, animate Maximum Spider. OR if chaoticchronos does a good job of animating it, I'll use his.

Some of the normals have already been psa'd. But I'll probably be handing the heavy psa work off to A Bloody Canadian for our trade since once I'm done with Spidey's animations, I'll jump into the ones ABC wants for BPM.

====

Edit: I also figured out how to slow down BrawlBox's gifs.

Forward Throw
(http://i.imgur.com/jXh7U4V.gif)

Back Throw
(http://i.imgur.com/tVvkaCA.gif)


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Chaoticchronos on January 14, 2014, 11:04:37 AM
Haha yeah I had to go back and animate more moves for the Maximum spider because its a 15 hit combo, so I added 4 more hits to make it equal to 15, Actually almost done so i shall be uploading it and sending it your way soon. My apologies for the late feedback and late animating...T.T....School has started back up and its killing me already.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on January 20, 2014, 03:25:17 AM
Update:

PSAing Spider-Man is a cake walk.

However, I'm having issues with his model. For some unknown reason... His HEAD polygons explode in-game for me.

Its very frustrating.

But aside from model issues (which I can't fix, but am looking for someone who can) PSAing him is simple and easy to do. Though, some may be a tad upset. In my play testing, I hadn't PSA'd his neutral b (web ball) so it still functioned like Sheik's... which... was really nice.  I MAY have to keep using her needles. Meaning spidey will be using an article, which IIRC (PLEASE correct me if I'm wrong) makes her/him not portable?


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Carnage on January 20, 2014, 07:14:14 AM
Update:

PSAing Spider-Man is a cake walk.

However, I'm having issues with his model. For some unknown reason... His HEAD polygons explode in-game for me.

Its very frustrating.

But aside from model issues (which I can't fix, but am looking for someone who can) PSAing him is simple and easy to do. Though, some may be a tad upset. In my play testing, I hadn't PSA'd his neutral b (web ball) so it still functioned like Sheik's... which... was really nice.  I MAY have to keep using her needles. Meaning spidey will be using an article, which IIRC (PLEASE correct me if I'm wrong) makes her/him not portable?
technicaly you cant rel port transforming chars the only possible port would be a real port over someone else which would have to make the neutral b either a fake projectile or using an similar article over who it was porting over.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: BlueBrain on January 20, 2014, 08:34:11 AM
maybe that will be worked around with brawlEx, and pikazz's (was it pikazz who did the marth-jiggs swap?) investigation... xD


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on January 20, 2014, 10:11:50 PM
Wolf is an option due to his projectile and clone ability.

But the big issue here is the exploding the exploding head thing.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Chaoticchronos on January 21, 2014, 09:28:47 AM
hmm so the model is a problem...also the article is a problem too huh? :notimp:.....dang....So we need to figure out about the head exploding problem and who is a better projectile to use?...I apologize..T.T...school's been killing me so I'm kinda behind alittle bit because I've been animating alot lately and well life in general hit.

I'm also behind on the news so Kage, what were your plans again? was it the neutral B and the model you were trying to fix?

Again, I apologize, I'm kind of behind on news.  :srs:


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on January 21, 2014, 12:15:27 PM
Well if you're busy, I could just animate Maximum Spider myself. It looks fairly simple to animate actually.

Currently, the model I have has an exploding head isssue. When I play with it in game, his head polygons are all over the place. Kinda an issue...

The model and model changers are fine, its just the head part.

The projectile, I'd like to be an actual one, so the PSA should be ported over to Wolf so that it can remain an actual projectile. I just don't know what that will do to Spider-Man's other specials... since last time I messed with Wolf (Wolverine v2) I had a hard time doing anything too different with Wolf's specials.

Neutral special in the air (and depending on the situation... ground) was gonna be a Web-Zip like attack where he shoots webs and then dashes towards the person he shot the web string at. (Meaning the web string would act like a psudo hook shot and instead of bringing the person to you, Spider-Man went to that person.) But I've been told that its complicated to PSA... so that may be out of my skill range.

So as a backup, I can keep the neutral special Web Ball. However, if I'm going to do that, I'd prefer the webball to be an actual projectile. Wolf is clone-able so he's a good candidate. Also, web ball is much easier to PSA then the previous neutral special idea. (though I like the other one better)


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Chaoticchronos on January 21, 2014, 08:08:00 PM
Oh yeah sure if you want to go ahead and animate Maximum spider be my guest  ;D I don't want to hold you back for any reason Kage.  :notimp: Yeah it's just life gets in the way all the time...T____T... If only we really did get paid to do all of this brawl hacking..we'd be set for life. But if I do finish it anyways I'll go ahead and send it to you anyways...just for the heck of it in case you finish animation yours before I do lol.

And alright I hear yah, makes sense, dang I really like your idea of a webzip towards enemies... :notimp: why does PSA have to be so complicated...

Well other than that any success on your model and the person who usually models and Riggs it for you?


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on January 21, 2014, 10:24:03 PM
Well, the animation is relatively simple. So its would probably take me only about 20-30 minutes depending on my mood. But I"m lazy, so you've got until I finish the head issue to do that animation.

Also, I don't have any 1 specific model person. I just call in favors a lot and help people when I can so they'll be willing to help me when they need it. I'm willing to animate (since its about the only thing I can do decently, aside from PSA) for anyone who can help me.

===
Side note:

I have a dae of Nightcrawler. But I think I'll let THAT model be the first model I learn how to Rig with... cause I need to learn how to model rig as well as create my own models.



Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Large Leader on January 22, 2014, 06:51:05 AM
Neutral special in the air (and depending on the situation... ground) was gonna be a Web-Zip like attack where he shoots webs and then dashes towards the person he shot the web string at. (Meaning the web string would act like a psudo hook shot and instead of bringing the person to you, Spider-Man went to that person.) But I've been told that its complicated to PSA... so that may be out of my skill range.

I'd be willing to help with that if I knew where to start lol

Now that I think about it, wouldn't this be something akin to a special grab? Pikazz has a tutorial on it in the A/A Tut section.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on January 22, 2014, 03:47:00 PM
Well, its not actually a grab.

He's not grabbing the person, he's just going towards the person that the web hit.

Like... shoot out the string, if the offensive collision hits someone, it stuns them, and then Spider-man moves towards that direction. But the stun thing isn't due to being thrown tradditionally... its more like being hit with ZSamus's gun.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Large Leader on January 22, 2014, 05:04:38 PM
I was thinking of it as a reverse grab.

Spiderman hits them with the string. It stuns them in place. They then stay at wherever the ThrowN bone is as Spiderman moves forward.



Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on January 22, 2014, 05:10:49 PM
What about if it hits someone before the ThrowN bone has gone as far as it is intended?

For example:

The throwN bone is supposed to go a distance of 60

But Marth is at 30 between spiderman and the maximum distance of the throwN bone.

What happens?

===

If you can make this work, we can do it... I'd prefer this over Web Ball.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Large Leader on January 22, 2014, 05:30:47 PM
Man, I'm for anything working in the way you want it to. It's a concept that I've been trying to figure out.

Your first idea was great, except for trying to figure out how far Spiderman has to move forward after the ThrowN bone hits someone. I mean, if there's a way to store how far along the z axis it went and then use that LA bit to move the TransN the same distance, then that'd be great.

Then there'd be the problem of making sure the person hit stays there the whole time. The paralyze effect only lasts for so long.

Or maybe, if the hitbox connects, he gets a horizontal momentum boost. At that point we'd just need to see what the value would have to be. And as soon as the animation for moving forward ends, the momentum would go to zero.

And a question that I probably should have asked first: If Spiderman's Web-Zip thing hits, after he swings/charges/etc towards them, will he hit them/tackle them/do damage after the initial web hitting them?


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on January 22, 2014, 05:55:56 PM
Not sure we're on the same page, so forgive me if this doesn' tmake 100% sense, but here goes:

1: I want Spider-Man to shoot a web forward. (once we get forward working, its a simple process to create angles and psa it to be aim-able)

2: The person struck by the web would be stunned. (I'm fine with them not being stunned long enough for Spider-Man to 100% do something to them. Its more for approaching then anything. Think of it as... Spider-Man's version of Sonic's homing attack.

3: Its a toss up as to if he automatically attacks, or its left up to the player to decide what he does. Meaning that since this is a special, I'd have him be treated as 'in-air' so that once you reached a person, you could do an aerial attack OR if you did it on the ground, you could just fast fall (like 1 or 2 frames) then grab the person to do something to them.) But thats where the stun effect is for balance... I don't want it to be 100%. Gotta give the target a chance to move at least...

4: I don't know how to deal with the distance thing BUT, I spoke with the lead PSAer for Brawl Minus and he said that this was similar to Bowser's Royal Rampage. So if you're decent at PSAing, then perhaps you could figure it out from there.

5: The move itself is not set in stone if its the air neutral or ground neutral or both. I just have a concept of what I want. So however way we can get it to work that resembles the concept the most, I'm fine with.

6: The momentum thing sounds like a good option... It could probably work if I had the web line have an offensive collission that stunned them. An if statement that said if it connected, to change subaction. The sub action would be the new animation of Spider-Man pulling himself forward, and have in THAT sub action, an allow interrupt (or specific interrupt) after the first few frames. The stun effect could possibly last longer if he charges the web? Not sure how that works exactly.

If you wanna discus this in a more convenient way, we can talk over skype. I'm here all day.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Large Leader on January 22, 2014, 06:42:36 PM
I don't really mind how we communicate. Conversing here would be good for activity and just having a hard copy, so to speak so we know what we are planning and whatnot. Skype would be nice too. Whatever works best for you, I guess.


Speaking on topic, I think 6 would be the best way to approach it

I haven't looked inside fitkoopa.pac yet, but from the video and descriptions that I've saw/read, it seems that Brawl Minus abused the fact that Bowser had a special grab and used those catch collisions. I haven't actually tested it myself, but I'll see how it goes after I take a peek inside his pac file.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Don Jon Bravo on January 22, 2014, 06:51:25 PM
Spidey-licious



Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on January 22, 2014, 09:55:11 PM
Sent Drogoth the alpha for v2 of Spider-Man to assist with what we've been talking about.

And ShadowSnake has agreed to create a Miles Morales inspired texture for Spider-Man

For those that don't follow that version:

(http://media.comicbookmovie.com/images/users/uploads/21032/spidermanedgeoftimeultimate2.jpg)


Gonna see if I can convince him to do this one while he's at it... since its even simpler.
(http://static1.wikia.nocookie.net/__cb20120626104749/amazingspiderman/images/thumb/2/23/Scarlet_Spider_suit.png/200px-Scarlet_Spider_suit.png)



Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Large Leader on February 01, 2014, 01:50:28 PM
Hey Kage

I'm going to start PSAing the web attack on Monday. From the looks of things, its going to be impossible to make it home in on people like Sonic does. But we can still do the change momentum thing.

Ill probably mock up some animations to go along with it, just so we know that it works.

Unfortunately, I lost my sd card and won't be able to test it out (not a fan of usb loader and I'm in the process of getting another one).

I'll definitely keep you posted.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on February 02, 2014, 12:06:59 PM
Thanks.

I'm on vacation right now. But I'm keeping myself occupied by also re-working a certain PSA that shall remain nameless until its complete.

As far as Spider-Man goes, are you having the same head issue I was?


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Large Leader on February 02, 2014, 12:34:10 PM
I wasn't able to use him in game (lost my sd card). But whatever happens to the model shouldn't affect the PSA work that I need to get done.

Have fun on vacation and those secret projects.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on February 02, 2014, 03:35:20 PM
I intend to.

Also, does anyone know if the P:M Samus moveset can be used in other places besides P:M


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Large Leader on February 02, 2014, 05:05:35 PM
The physics stuff might not work correctly, but it should work fine (someone did the reverse when they tested a hack of mine).

The best way to get an accurate answer is to try it out :P

Post Merge: February 03, 2014, 02:12:40 PM
I finished the skeleton for the web sling coding. I'm basing it off of the web zip that SDoom did for his spiderman psa.

Right now, the coding requires for Spidey to move using the TransN and he can interrupt his flight by doing any aerial action.

The directions I've coded for are forward and up. After class I'll finish the down.


Title: Re: Kage's Inner Sanctum: Spider-Man Close to Completion! New Poll!
Post by: Kagemaru on April 03, 2014, 01:57:22 AM
I need testers.

To tell a bit of a long story, I have moved back to Georgia from Illinois and out of the slew of roomates I have currently, there are two TVs.

However, of those two TVs there is an XBox One, PS4, PS3, WiiU, and lastly, a Wii occupying this space.

I don't really feel like battling any one over TV time to test the hacks I'm working on, SO...

Good news for any of you gusy who just LOVE that kinda thing...

I need testers. Not simple beta-testers, but people willing and active enough to test even the slightest thing that might need testing.

3 should suffice, so that if one or two of you happen to be busy, I have at least 1 of you to test should I need something tested.

Currently there are 3-ish hacks on my docket. Only the ones I give the job will know who those are.

All interested parties feel free to post here or PM me.  I'd like a post here though... so as to bring life bak into my thread again.

PS: I didn't retire again, I was just busy and also I've been working on side-requests here and there so I hadn't actually left.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 03, 2014, 07:40:29 AM
Not a tester, but I'd like to help with the PSAing if that's an option :P

Also, did you ever get around to fixing that head problem with Spiderman?

I hust thought of a way for him to always reach his target regardless of how far away they are. I wanted to test it out, but the head exploding thing doesn't help.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 03, 2014, 09:16:09 AM
Thats most definitely an poption :srs:

And that thing with Spider-Man is one thing I need testing. I don't know if the problem is resolved for sure but I got the model 'fixed' by JRush so it's probably ok now.



Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 03, 2014, 09:33:22 AM
Thats most definitely an poption :srs:

And that thing with Spider-Man is one thing I need testing. I don't know if the problem is resolved for sure but I got the model 'fixed' by JRush so it's probably ok now.

And before I go on, I'm nearing the end of the semester (finals, yay...) and I really want to focus on that. Chances are that I'll be able to do a bit of work on PSA's, but optimally I don't want to do anything but study. Although as soon as my break starts I'll get right back on PSAing.

Whether I like it or not, I said I'd help out with Spiderman and I will :srs:


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Chaoticchronos on April 03, 2014, 10:30:08 AM
Hey Kage! What part of Georgia!? I live in Georgia lol..I live in Winder though close to Athens. But other than that if you need a tester I'm available for that...especially if it has to do with Spider-Man...O.o..been trying to code this Rock Lee move set and made animations for it so I've been pretty busy as well..:/..


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 03, 2014, 12:44:27 PM
Dude, no worries, if you wanna study, I'm not gonna take your mind off that. I can PSA what needs to be PSA'd its just I don't like it. So when you HAVE free time to help, then lemme know. But don't sacrifice your study time for this stuff xD

Also, a hint of what I'm working on can be easily found on page 1 of this thread.

---

Six Flags Drive. I'm just up the street from the place. In the summer you can hear the people on the rides xD



Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Chaoticchronos on April 03, 2014, 07:39:55 PM
 :srs: wow...facepalm! I'm not that far from six flags!! Lol I go usually every summer there! Oh man wow you're closer than I thought!:D


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 04, 2014, 09:08:44 AM
Kage, mind sending me the fixed version of Spiderman's model?

It's Friday, and Friday is my day off from studying :P


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 04, 2014, 09:46:05 AM
Sent


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 04, 2014, 11:56:43 AM
Man, your coding in the Action for the Web Ball is really messing with my head.

I've animated and coded all the stuff for the web zip (just horizontal for now).

Do you want just the SubAction information or do you want me to try and fiddle with the Action tab and hope I don't screw something up?

Realistically, you only need one Action Tab for the Web Zip (which I assumed will be the Aerial Neutral Special).

It's up to you.

And if you want, you could PM me your skype info or vice versa.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 05, 2014, 04:29:55 AM
You'd have to blame SDoom for that coding xD

All of Spider-Man's specials are the remains of SDoom's original Spider-Man psa.

What we're doing here is creating two new specials (Up and Neutral)

---

If you want/have time to fiddle with the action tab, feel free. If you don't have time or don't want to, I'll do it of course.

But just brainstorming what the attack would need to be coded like; The move is Spider-Man shooting a web and then zipping to a person (if any) who is struck by said web.

I'd like for that to be in 3 directions. diagonal up/down and straight. And yes, you're correct I want it to be the aerial neutral special.

So based off that, I can imagine that i'll need 4 animations.

Start animation
Diagonal Up
Diagonal Down
Straight

Unless I missed something.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 05, 2014, 09:17:53 AM
Yeah, I got you. Right now, I'm only working on straight, once I get the coding for that, I'll work on diagonals.

Going to revise the coding a bit more before I finalize it and send it over. Its all theoretical of course, haven't been able to test it yet :P

Sent the files, haven't been able to test them, unfortunately.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 05, 2014, 02:31:46 PM
No worries, I'll get someone to test it.

Edit:

So gonna stop keeping it a secret and just tell you gusy (Not like many people are still watching my thread anyway)

The 3 projects I'm working on are:

Nightcrawler v1
Spider-Man v2
Wolverine v3

Currently need testers for Spidey for the previously mentioned reasons. That'll probably be the one that gets finished first. Since the web string isn't an article anymore, that means he's portable more easily so for those who like their Sheik slot there ya go.

Wolverine's got a new set of animations I need to do because I decided to change some attacks up. Haven't finished that yet. He's over Wolf so that means clone-able.

Nightcrawler is coming along. I've done his entry, wait2, run, dash, Attack 11, 12, Dash Attack and Up Smash set. He's over Marth so that also means clone-able. Only issue is that I'll have to fix all his misc animations that normally don't get touched since leaving them as Marth wont look good at all...

My question is if I should have his jumps be teleports or just normal Nightcrawler like jumps...

And would you guys like the posted movesets?

And would anyone be interested in gifs of the animations?


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 05, 2014, 04:43:42 PM
My question is if I should have his jumps be teleports or just normal Nightcrawler like jumps...

Maybe have the dodges be the teleports?

Quote
And would you guys like the posted movesets?

Most definitely, if you have the time.

Quote
And would anyone be interested in gifs of the animations?

Not 100% necessary seeing as they take forever to encode in BBox and whatnot. So your choice there.

I'm definitely down to helping you code the other two if you need help or plain just don't want to.

As you can probably tell, I'm not really enthused about animating or rigging Tidus as of this moment.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 05, 2014, 04:48:47 PM
i could test out spidey but imo jumps should never be teleports becuase it hinder you and your opoent since you cant make a mid jump aerial  since you dont know where you are, for dodjes that would be fine also i dont see any posted movesets


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 05, 2014, 09:19:10 PM
Brawl Box makes gifs. Its no issue to make gifs at all.

The dodges are indeed gonna be teleport based. As are his specials. I'll leave the jumps normal.

Nightcrawler
Any actions not written down are open for suggestions. The whole thing actually is open for suggestions, but the ones that are blank means I don't already have an idea of what I want.

Entry:
(http://fc09.deviantart.net/fs71/f/2014/093/9/c/brawlboxanimation16_by_shadokage-d7cwuu0.gif)
Nightcrawler Moveset:
Nightcrawler Moveset:

Wait 1:
Wait 2: Nightcrawler hops on his tail and sits for a while.
Wait 3:

Dash/Run: Nightcrawler runs on all 4s

Attack 11: Round house kick
Attack 12: Flip Kick
Attack 13: Teleport Hell Drop Kick back down.

Attack Dash: Nightcrawler teleports and comes down with a diagonal dive kick from the opposite direction.

Forward Dodge: Nightcrawler jumps backwards and teleports apearing ahead of his original position.

Backward Dodge: Nightcrawler jumps forwards and teleports apearing behind his original position.

Neutral Dodge: Nightcrawler vanishes in place and re-appears later.

Air Dodge: See above.

Down Tilt: Tail swipe/trip

Up Tilt:

Side Tilt: 3 part kick attack. Extra kicks will trigger if preceding kick hits. Last kick leaves him in the air. Video: X-

Men Next Dimension - Nightcrawler  pt1 4:27 seconds.

Down Smash: Nightcrawler teleports and two puffs of smoke attack front and then the back.

Up Smash: Nightcrawler does a backwards kick upwards that sends him into the air flipping.

Side Smash: Front Flipping double heel drop. If you hold the B button while hitting the target, you will teleport backwards.

Neutral Air: Horizontal Spinning Tail attack.

Forward Air: Forward roll tail attack

Back Air:

Down Air: Nightcrawler teleports down. IF he hits someone, he'll kick them down while bouncing off of them.

Up Air:

Neutral Special:

Side Special: Nightcrawler vanishes and comes in with a diagonal air kick down. Holding the button on-hit will cause you to teleport into the air away from your target.

Up Special (Air/Ground): 8-Way Teleport. Nightcrawler can teleport in any direction. He can use this twice in the air. He

wont go into special fall after the move but wont be able to use it after that unless he lands or is hit.

Down Special: Nightcrawler teleports up. Those close enough to get hit by the explosion are knocked up. This sends him into

the air.

Forward Throw: Primary lotus kick up, -teleports- backwards flip kick down -teleports- side kick the target away.

Up Throw: Back flip kick. Two hits, 1 from each leg.

Back Throw: Nightcrawler rolls backwards and spring kicks the target up/back then teleports behind the target and kicks

them diagonally down/back and teleports back to the ground.

Down Throw: Nightcrawler teleports WITH whoever he's holding several times, hurting them in the process.

Final Smash (Air/Ground): Vanishing Frenzy
Time slows down in the match and Nightcrawler vanishes. The screen pans out and puffs of smoke appear randomly and strike

any near by.

Spider-Man
Spider-Man v2

Wait 2: Spider-Man shoots a web up and hangs from it for a while then gets back down.

Attack11:
Attack12:
Attack13:

Note: I have animations done but I'm not liking them anymore so I'll be changing them.

Dash Attack: Spidey jumps, webs the ground, then zips to it with a kick.

Up Tilt: Same as his current except it goes straight up instead of going backwards first.

Side Tilt: Some kind of attack that will -when you hit someone- trigger a second hit that will leave Spidey in the air

Down Tilt: Spidey (while crouching) webs the ground and then pulls himself forward with a kick.

Side Smash: Spidey webs the ground and puls back and uses the tension from the webs to propel himself forward, if he hits someone, he will bounce off them and be left in the air.

Up Smash: Spidey's Up Throw from the previous version.

Down Smash: Spidey jumps up, webs the ground and then pulls himself down with a heavy thud. Sweet spot will cause stomp effect.

Air Attacks: All are staying the same.

Up-Special: Spidey shoots two webs up and pulls himself up spinning in the process.

Side Special: 8 way web zip. Can be done onece on the ground and once in the air.

Neutral Special: Web Zip. Spidey shoots a web and if it hits someone he zips towards them. Unlike the side special the range is much shorter.

Down Special Air: Web Swing. (MvC)

Down Special Ground: Spidey Sense. Getting hit will cause time to slow down briefly so that Spidey can dodge out of the way. Leaves him in the air (just enough to be able to do Web Swing :3 )

Back Throw: Web Swing (MvC)

Forward Throw: Spidey jumps, webs you and swings you overhead

Up Throw: Spidey kicks you up, webs you, pulls you back down, then kicks you again

Down Throw:Spidey kicks you away, webs you, pulls you back, then stomps you into the ground.

Final Smash Ground: Same as previous versions.

Final Smash Air: Maximum Spider from MvC

Wolverine
Wolverine v3 Moveset:

Attack11: MvC - Done
Attack12: MvC - Done
Attack13: MvC - Done

Dash Attack: Drill Claw - Done

Side Tilt: Similar to P:M's Wolf's dash attack.

Up Tilt: Claw jab upward

Down Tilt: MvC Wolverine Crouching Light Punch

Forward Smash: Left Claw swing diagonally upward and across

Down Smash: Right Claw swing diagonally downard and across

Up Smash: SaberWolf's Up special thingy from Killer Instinct

Neutral Air: Wolverine v1's Neutral Air

Back Air: Same - Done

Forward Air: Same - Done

Down Air: Dive Kick

Neutral Special air/ground: Dashing X-Move from MvC. Doing this will cause Wolverine to dash in the direction he's facing. Meeting an opponent will cause him to do the attack if spaced/timed correctly. If the button is held, he will go PAST the target and attack them from behind. Wolverine will be invulnerable for the first 3 frames of this button press capable of moving past projectiles.

Side Special Air: Dril Claw sideways, aim-able straight, diagonally up and diagonally down

Side Special Ground: 3 hit launcher from X-Men Next Dimension. First hit will trigger second two strikes. (First strike is a left swipe second strike is a backhand of the right claw, third strike is an uppercut of the left claw.)

Up Special air/ground: Drill Claw up

Down Special air/ground: Regenerate (Wolverine will make a pose and heal 1% of damage at the same rate that Ivysaur heals from P:M

Note: All drill claws will trigger a 'bounce' state if a target is hit, allowing him to use the move once more. All Drill Claws and his Neutral Specials will render him in the helpless fall state if he doesn't hit anything.

Forward Throw: 3 puncture jab followed by a spin kick from X-Men Next Dimension. (Done)

Back Throw: Wolverine throws the target overhead behind him turning around in the process

Up Throw: Wolverine holds the target up above his head while stabbing him with his arms 3 times. The third strike sends the target flying.

Down Throw: Wolverine jumps on his target, stabs them a few times then jumps off of them, kicking them away.

FS Ground: Weapon X Special from MvC3 (Animated)

FS Air: Fetal Claw Special from MvC3

I'll post some Gifs later. BB makes them but it still takes a while for the longer ones.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: KingJigglypuff on April 06, 2014, 06:13:44 AM
Nightcrawler's tail does not move naturally. It's like going against physics.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 06, 2014, 07:09:00 AM
Nightcrawler's tail does not move naturally. It's like going against physics.
ingame or on the gif?

also kagemaru if you want to send me spidey to test just pm me the files.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: zutox on April 06, 2014, 07:37:31 AM
Did my reply get deleted? If so, how come?


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: KingJigglypuff on April 06, 2014, 07:55:53 AM
ingame or on the gif?
The gif.

Did my reply get deleted? If so, how come?
I don't see any of your posts in the recent Recycle Bin, so it might be on your part.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 06, 2014, 08:19:45 AM
Nightcrawler's tail does not move naturally. It's like going against physics.

I don't think it's animated to begin with.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: jrush64 on April 06, 2014, 08:45:53 AM
I rigged Nightcrawler's tail bones to Marth's central cape bones. So it should move naturally.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 06, 2014, 08:47:29 AM
yeah kjp is it has wind propertites you dont need to animate it in bb the game will do that for you


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 06, 2014, 08:49:14 AM
I'm assuming that you edited the bone structure for his tail, like you did for Sephiroth's wing.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: zutox on April 06, 2014, 10:05:27 AM
No worries, I'll get someone to test it.

Edit:

So gonna stop keeping it a secret and just tell you gusy (Not like many people are still watching my thread anyway)

The 3 projects I'm working on are:

Nightcrawler v1
Spider-Man v2
Wolverine v3

Currently need testers for Spidey for the previously mentioned reasons. That'll probably be the one that gets finished first. Since the web string isn't an article anymore, that means he's portable more easily so for those who like their Sheik slot there ya go.

Wolverine's got a new set of animations I need to do because I decided to change some attacks up. Haven't finished that yet. He's over Wolf so that means clone-able.

Nightcrawler is coming along. I've done his entry, wait2, run, dash, Attack 11, 12, Dash Attack and Up Smash set. He's over Marth so that also means clone-able. Only issue is that I'll have to fix all his misc animations that normally don't get touched since leaving them as Marth wont look good at all...

My question is if I should have his jumps be teleports or just normal Nightcrawler like jumps...

And would you guys like the posted movesets?

And would anyone be interested in gifs of the animations?

Retrying to reply here. For some reason my last reply to this just disappeared strangely. About the jumps and teleporting: I think you should keep Nightcrawlers jumps as jumps and no teleports. I do however thing that you should incorporate his teleport into his combo moves. Like AAA combo could for example be two rapid sword slashes, then he teleports behind them and does a downward kick or slash, or whatever suits you, just an example. Maybe he should have a grab special where he grabs the opponent and teleports  a certain distance, then kicks his enemy down or away. It would be really nice if he could do this in the air as well, like and air grab. Looking forward to see how you will bring the spirit of Nightcrawler to brawl :)

I'm happy to hear Wolverine is getting worked on as well, I really hope to see his FS working, I remember you couldn't get it working last time.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 06, 2014, 10:37:52 AM
Yeah, its on Marth's cape bone so it has wind physics. The only animation its really animated for so far is his Wait2 where he hops back on his tail.

Carnage, I'll send you the files shortly.

Sorry Zutox, Nightcrawler doesn't have a sword in this model.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 06, 2014, 10:41:04 AM
Yeah, its on Marth's cape bone so it has wind physics. The only animation its really animated for so far is his Wait2 where he hops back on his tail.

Carnage, I'll send you the files shortly.

Sorry Zutox, Nightcrawler doesn't have a sword in this model.
well i remenber agfan saying that if mewtwo taill was moved by the wind then it wouldnt obey the animations since wind mechanics>than bones animation, mewtwo taill didnt obey him when it had lucario taill name for wind proposes so im not sure if the wait2 will work out like you want since the taill might not obey you at all.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 06, 2014, 11:04:40 AM
well i remenber agfan saying that if mewtwo taill was moved by the wind then it wouldnt obey the animations since wind mechanics>than bones animation, mewtwo taill didnt obey him when it had lucario taill name for wind proposes so im not sure if the wait2 will work out like you want since the taill might not obey you at all.

That's right...

He could always import the havoc data from another character, but that'd mean he'd have to animate the tail in every animation...


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 06, 2014, 12:35:11 PM
Losing the Wait2 will be unfortunate but if thats what has to happen so that I don't have to animate the tail in every frame, then so be it...

However it WILL cause an issue for at least two of his air attacks since they involve the tail but I THINK it SHOULD be obedient enough to do what I want it to do since it'll just be... straight for the most part for those attacks. But if thats not the case, then I'll just come up with different moves since

Wind generated Tail movement > hand animated tail movement.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 06, 2014, 01:17:31 PM
I'm curious to know how you're going to try to replicate the puff of smoke that Nightcrawler makes when he teleports.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 06, 2014, 01:43:25 PM
Same puff that Naruto uses OR the Darkness GFX that is easily accessable, OR importing Gannon's entry gfx since it fits the best.

The animation for it is simple matter of scaling down the user and sometimes the target (in the case of throws) to either 0 or near 0 and moving them.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 06, 2014, 02:26:44 PM
So spiderman i dont see any hitbox being codded yet so   i assume they arent? is this spiderman pac? becuase all his moves seem to be coded like sheik it looks like a pure sheik pac to me imo no changes made thats why there is freezes and t stances all over.

AAA t stances

no idea what the side tilt is suposed to b but it looks preety wierd

down tilt  suposed he has a web? it doesnt show up and i dont get hit does he slide  or anything?because he moves foward like 1/4 of final destination and goes back at the end

up tilt the animation part in the air just looks like it goes back and forth glitching all over the place animation error? psa error?

dash attack is there suposed to have webs? if it is they dont show up

aerials look nice they still dont have hitboxes programed

even the wait doesnt who up the webs when he is upside down and his legs break lol becuase someone didnt remove the slop events.

webs also dont apper on his throws

n special t stances when its fully charged and t stances when trowing the fully charged move

side b freezes

up b is just t stance

down b transforms into zelda

why didnt you used sdoom fitsheik.pac as a start and added the modifications to it? this seems like an empty fitsheik.pac not anything is changed imo

dkn why but the webs dont appear anywhere  not even on the throws and i can see them on the model on there hands




Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 06, 2014, 02:29:04 PM
Sent you the wrong pac then.

I'll send you another one...

Also, not everything is psa'd just yet. But if you aren't complaining about his exploding head... then the MAIN problem is no longer an issue.

:happy:


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 06, 2014, 02:30:36 PM
Sent you the wrong pac then.

I'll send you another one...

Also, not everything is psa'd just yet. But if you aren't complaining about his exploding head... then the MAIN problem is no longer an issue.

:happy:
well i didnt do extensive teste since i t stanced all over the place lol


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 06, 2014, 02:47:07 PM
But if you aren't complaining about his exploding head... then the MAIN problem is no longer an issue.
:happy:

All praise jrush?


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 06, 2014, 04:11:04 PM
Indeed.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 07, 2014, 03:12:35 AM
kage the only diference is that the webs appear on the throws and the dash attack but every t stance and stuff is still there i fell like its just a sheik pac without anything modified even on the towrs the oponents are directly on your hand not on the web, the waut where he is upside down still cant see the web, the dash atack web seems messed up, the down tilt still makes no sence sine there is no web shouldnt there be one? and all the t stances and freezes below are still there heck downb still stransforms  into zelda ...

So spiderman i dont see any hitbox being codded yet so   i assume they arent? is this spiderman pac? becuase all his moves seem to be coded like sheik it looks like a pure sheik pac to me imo no changes made thats why there is freezes and t stances all over.

AAA t stances

no idea what the side tilt is suposed to b but it looks preety wierd

down tilt  suposed he has a web? it doesnt show up and i dont get hit does he slide  or anything?because he moves foward like 1/4 of final destination and goes back at the end

up tilt the animation part in the air just looks like it goes back and forth glitching all over the place animation error? psa error?

dash attack is there suposed to have webs? if it is they dont show up

aerials look nice they still dont have hitboxes programed

even the wait doesnt who up the webs when he is upside down and his legs break lol becuase someone didnt remove the slop events.

webs also dont apper on his throws

n special t stances when its fully charged and t stances when trowing the fully charged move

side b freezes

up b is just t stance

down b transforms into zelda

why didnt you used sdoom fitsheik.pac as a start and added the modifications to it? this seems like an empty fitsheik.pac not anything is changed imo

dkn why but the webs dont appear anywhere  not even on the throws and i can see them on the model on there hands





Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 07, 2014, 07:17:55 AM
That's really weird...

We're using SDooms version of Spiderman as a base, so I have no idea why its happening :/

I'm going to take a look at the file again...

Yep, Carnage is right. Kage accidentally sent me the vbrawl FitSheik pac :P

Editing SDoom's right now to match up with Kage's animations.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 07, 2014, 07:52:10 AM
i think kagemaru sent me the wrong file  twice


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 07, 2014, 07:57:17 AM
Well this is bull[censored]...

Tried saving it in bbox and it crashed.

I really hope it wasn't done in PSA :\

Welp, looks like I'll have to. Can't save anything that I do in BBox.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 07, 2014, 07:58:03 AM
sdoom spiderman was for sure made in psa back then there wasnt bb psa yet lol


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 07, 2014, 07:59:39 AM
Yeah, I see.

At least I'll learn how to count in hex again?


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 07, 2014, 08:12:14 AM
Yeah, I see.

At least I'll learn how to count in hex again?
lol i never did i always use hex to decimal converter site i found online it nakes things  much easier :P


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 07, 2014, 08:20:11 AM
Try to save 3 changes I made before I get ready for class

"File has become corrupted"

:srs:

Great time to use the corrupted file lol

Whenever I AM able to CORRECTLY change the stuff, I'll be changing all the A attacks. Mostly it just needs bone ID changes and Timer changes. Doesn't really need Offset changes except for maybe two attacks.

Also, Kage. By "Stomp effect" on Spiderman's downsmash. Do you mean Bury? (what DK does with his side special)


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 07, 2014, 09:20:22 AM
What you -may- have to do is get the Spider-Man 1.5 dl. (I may still have it)

and modify to:

1: Have the web lines as a model changer (the same model changer)
2: May or may not need to insert a web ball gfx into it. The web ball gfx is so that we don't have to overload the psa with a webball comprised of several wind gfx's like the original spiderman psa had.

I'll try and get rid of the duplicate sheik psa's that managed to trick me D:


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 07, 2014, 09:23:45 AM
ypu also have to change all the bone ids no? considering the webs have bones and  messes up the whole order?


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 07, 2014, 09:25:12 AM
i'm TRYING to find the PSA I had that WAS spider-man's with all this extra stuff done... cause i DID have one.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 07, 2014, 09:28:06 AM
That moment when fitsheik pac is actually...

(http://img4.wikia.nocookie.net/__cb20130816031929/thefakegees/images/f/fc/Dolan_vector_by_sapphirebeam-d5aantn.png)

But seriously though...

The bone ids should really only be messed up with the right arm attacks along with the throws.

If you ever find it, just send it over Kage.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 07, 2014, 09:33:47 AM
well they will also mess up any hitboxes on the legs and the thrown reference will be messed up and you will have to hex the file to change that same for some items that use the thrown references and such


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 07, 2014, 09:38:11 AM
Legs come before the web references iirc.

But you're right about the rest.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 07, 2014, 09:39:00 AM
Just need to check the air attacks, since they are not changing the hitboxes should be similar.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 07, 2014, 09:41:44 AM
Unless any of them have hitboxes on the right shouldern and down, they should be fine.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 07, 2014, 09:46:59 AM
thats why imo we should never add stuff with bones to the models

1- it messes all the bonereferences
2- makes alt costumes be impossible or hard to do
3-every noob will pm you saying his model freezed or is all messed up becuase they didnt know they cant use other models.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 07, 2014, 10:44:19 AM
THIS couldn't be helped. Because without these added webs and bones, Spider-Man v2 wouldn't be possible.

We are able to change bonereferences so its not the end of the world.

And I get plenty of PM's from people with questions, I don't mind them.

Also, using normal models just for something as simple as bone references impeds progress. Like I said... Spider-Man v2 wouldn't be possible without the web lines.

Wolverine v3 wouldn't be possible  without his new claw bones. The additions are what make the projects possible. So we just have to work past the issues.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 07, 2014, 11:51:28 AM
Just need to check the air attacks, since they are not changing the hitboxes should be similar.

I'm assuming you found the correct fitsheik.pac?


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 07, 2014, 08:32:46 PM
Update: Due to an abundance of corrupted PSA files, we're gonna PSA it from scratch. Using the previous version as a template since its still able to be opened and looked at but not altered.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 08, 2014, 03:21:59 AM
Update: Due to an abundance of corrupted PSA files, we're gonna PSA it from scratch. Using the previous version as a template since its still able to be opened and looked at but not altered.
its normal that some psas made in psa can be oppened and looked at but not alrtered


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: jrush64 on April 08, 2014, 03:28:14 AM
As discussed with Kage, I'll be redoing Spidey's PSA over someone portable. Should be fun.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 09, 2014, 12:53:54 PM
Wish I saw this before I started to PSA Spiderman's A attacks :P



So I got to work on Spiderman again.

I'm happy to inform that the model changers are working as expected (or at least in Brawlbox) and that almost all the specials have been coded in the subactions tab (except for Special Hi, I believe).

Currently getting the throw hitboxes to fit the web and I should only have SpecialHi subaction along with the Final Smash and action tabs.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 09, 2014, 04:35:25 PM
so kagemaru after trying out spidey without t stances i have some animation feedback

Wait1 i will be honest here and i dont want to offend you but that wait1 animation doesnt look anything like spiderman at all to me, everytime i see that animation i fell like im watching a wrestling match since that is the exact animation all wrestlers do when getting ready to grab eachother.

walk mid and fast- is that a parody or something like deadpool has? it looks like spidey is ridding a horse or something to me lol yeah he looks like he is ridding something all the way trough lol.

side tilt the move looks really wierd in bb and ingame he does an aerial standup rotation? i mean its wierd as hell looks like he is being controlled by a puppeteir i sugest using something totaly diferent here.



Down smash- with a move that goes that high why would you need to ever use the upsmash? i mean the downsmash goes higher than the up smash while the move  looks preety cool my sugestion is turn the down smash into the up smash doing down damage while it goes down and on the ground send oponents up diagonaly like  two hit smash and figure something that is really down on earth for down smash

this is feedback from a spidey fan keep that in mind xD


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 09, 2014, 04:53:52 PM
I'll have to get a second opinion on the Wait1 because its the wait he uses in most of his 3D Spider-Man games.

Also, the run is a place holder of sorts... Currently its Snake's run, but I'm probably gonna make a custom one. I'll end up doing that after I get some animations out of the way for JRush.

Side Tilt is gonna change because I don't like it anymore.

Down Smash, I may take your advice there. I actually have an idea to revamp the animation a bit. Also, just because he jumps up doesn't mean it has to be the up smash. He knocks people down which is also justification for it being the down smash.

Down tilt, I am keeping. I may tone down the movement though. Megaman can use his dtilt to scoot forward, I don't see why Spidey can't. I will see about slowing it down though.

===

Spiderman is about movement more then anything. average strength attacks and lightish weight he'll be easy to send flying and it'll be slightly difficult killing with him. However his movement will be... amazing, sensational, spectacular, ultimate, and superior  Thats the way I'm aiming to make him. xD


===

Currently I'm animating a picture of Velma that I drew. So once thats done, I'll get some more brawl related stuff going.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 09, 2014, 05:21:56 PM
I could always add a Frame Speed Modifier on the slide if it'll tone it down. Slow down the start up and keep the slide it self to be fast. And right now, I've left the strength of the hitboxes as vBrawl Sheik's (as in, I haven't changed it). I don't know exactly how Kage wants him to feel, so I'll leave it up to him to play around with damage. I could do it myself, but I'd probably mess up :P

And I've been PMing Carnage. I've taken out Slope Events and according to him he still is messed up when he does those animations.

I'm going to add a few Set Air/Ground 17's and send it back.



Sent back


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 10, 2014, 04:11:38 AM
I'll have to get a second opinion on the Wait1 because its the wait he uses in most of his 3D Spider-Man games.

Also, the run is a place holder of sorts... Currently its Snake's run, but I'm probably gonna make a custom one. I'll end up doing that after I get some animations out of the way for JRush.

Side Tilt is gonna change because I don't like it anymore.

Down Smash, I may take your advice there. I actually have an idea to revamp the animation a bit. Also, just because he jumps up doesn't mean it has to be the up smash. He knocks people down which is also justification for it being the down smash.

Down tilt, I am keeping. I may tone down the movement though. Megaman can use his dtilt to scoot forward, I don't see why Spidey can't. I will see about slowing it down though.

===

Spiderman is about movement more then anything. average strength attacks and lightish weight he'll be easy to send flying and it'll be slightly difficult killing with him. However his movement will be... amazing, sensational, spectacular, ultimate, and superior  Thats the way I'm aiming to make him. xD


===

Currently I'm animating a picture of Velma that I drew. So once thats done, I'll get some more brawl related stuff going.

what games are you talking about on the wait1? preety much every game i played spidey wait1 is something like this
(http://static.gamespot.com/uploads/original/mig/0/0/6/9/390069-spiderman_019.jpg)
or this
(http://wiimedia.ign.com/wii/image/article/785/785713/spider-man-3-20070504032247328.jpg)

spiderman isnt ever  full standing up like this wait1 sugests that you made, he is always in a lowered position


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 10, 2014, 03:01:18 PM
You should actually be able to see what I was getting at from those pics... but no.

I got the stance from Amazing Spiderman game.

https://www.youtube.com/watch?feature=player_detailpage&v=bsGvWe34CzY#t=357 (https://www.youtube.com/watch?feature=player_detailpage&v=bsGvWe34CzY#t=357)

The stance he takes at around 6:05

Also, the combo he uses to take out that mugger will most likely be the new Attack 11 12 13


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 10, 2014, 05:15:42 PM
from what i saw the wait one has its arms down like a normal street person he doesnt have its arms foward like a wrestler still spidey is much more iconic in lower poses i really think everyone would prefer this pose
(http://wiimedia.ign.com/wii/image/article/785/785713/spider-man-3-20070504032247328.jpg)
any day its much more iconic.



Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 10, 2014, 05:37:27 PM
Well the main reason why I changed it from his MvC wait is because it looks uncomfortable if he's like that for a while. So I gave him one that looks more ready but still something he can maintain for long periods of time.

But if more people agree with you, its not too late to change it


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 10, 2014, 05:40:24 PM
Well the main reason why I changed it from his MvC wait is because it looks uncomfortable if he's like that for a while. So I gave him one that looks more ready but still something he can maintain for long periods of time.

But if more people agree with you, its not too late to change it
unconfortable for a normal human not uncorfutable for a guy that has spider dna xD

put apoll about it with your wait one and this pic if you can


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 10, 2014, 05:43:13 PM
Why not both?


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 10, 2014, 05:48:52 PM
Why not both?
theres only one wait1 which is the main wait you cant have both being the main wait, you only see the other waits if you stop moving for awile


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 10, 2014, 06:36:17 PM
theres only one wait1 which is the main wait you cant have both being the main wait, you only see the other waits if you stop moving for awile

Couldn't you have a "Roll Dice" event and then have it cycle between the two waits that would be in different subactions?


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 10, 2014, 07:16:06 PM
Couldn't you have a "Roll Dice" event and then have it cycle between the two waits that would be in different subactions?
that wouldnt work well since most attacks transition from wait1 to the attack itself same for runs and such so it looks smoother


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 10, 2014, 07:42:31 PM
Or why not have him go from his Current Wait 1 to the SDoom Wait 1?

Make it as lengthy as the Wait3, and then shorten the Wait1.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 11, 2014, 02:42:28 AM
Well I'm in need of a Wait3 and that would be a decent compromise because I'm rather fond of the current wait1. Its one of the more smoother waits I've ever done...



Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 11, 2014, 02:51:27 AM
Or why not have him go from his Current Wait 1 to the SDoom Wait 1?

Make it as lengthy as the Wait3, and then shorten the Wait1.
a wait is suposed to loop how would would mke him standup then go to sdoom wait 1 then stand up again? are you crazzy ? lol that would be the  wierdest wait1 ever

Well I&#039;m in need of a Wait3 and that would be a decent compromise because I&#039;m rather fond of the current wait1. Its one of the more smoother waits I&#039;ve ever done...


i found out why the wait1 looks so wierd to me ingame tidus didnt delete the slope event so he has his arms in front instead  of in the side, your wait1 actually looks like a siper man wait one but its being butchered by the slope event making have his amrs foward like a wrestler lol i told you tituts to delete all slop events lol i only saw it on bb now i only have saw it ingame so far and bb looks nothing like ingame one due to the slope event...


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Kagemaru on April 11, 2014, 06:10:53 PM
So we're all good here?

Cool.

I'm done with my personal stuff so I can get back to brawl stuff now.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Carnage on April 11, 2014, 06:24:12 PM
So we're all good here?

Cool.

I'm done with my personal stuff so I can get back to brawl stuff now.
yeah you havent seen your animation with slope events on it looked really creepy and wrestler like now it actualy looks like spider man when the slope is deleted.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 12, 2014, 08:50:43 AM
That was my bad. From personal experience, the waits I've made turn out fine without removing slope events. Learned my lesson :P

I don't think I'll be able to get much Action Tab coding done (next week is the last week before finals).

Afterwards, I'll be able to focus more on it.


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: CaliKingz01 on April 25, 2014, 02:28:53 PM
dude ALL those throws are BEAST! lol :happy:


Title: Re: Kage's Inner Sanctum: Using a Phoenix Down
Post by: Large Leader on April 25, 2014, 02:40:45 PM
Just wanted to tell you Kage, that my semester is over so I can start up on the coding again.