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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: nanobuds on November 09, 2011, 03:30:29 PM



Title: [Official] Project M discussion: RIP
Post by: nanobuds on November 09, 2011, 03:30:29 PM
(http://i.imgur.com/KaLxAXA.png)
Official Site (http://projectmgame.com/en/)  |  Youtube Page (http://www.youtube.com/channel/UCCfOTX8l2zpgiALWKBx43Mg)

Latest Version:
Project M 3.5 (http://projectmgame.com/en/download)

About Project M
(taken from the official site)
Project M is a community-made mod of Brawl inspired by Super Smash Bros. Melee's gameplay designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play. Project M employs new codes which seamlessly add in new, universal features to the entire cast to add technical variety to all characters.

The Project Goal:
Project M hopes to achieve a game similar to Super Smash Bros. Melee in many respects. It does not, however, intend to be a 1:1 Melee clone. The following is a list of the main aspects of Super Smash Bros. Melee that inspired and have carried over into Project M:

1. A fast-paced game with flowing, natural movement.

2. The balance of offense and defense changes depending on the exact matchup and playstyle, but overall tends to favor offense slightly.

3. Offstage edgeguarding is risky but rewarding, while on-stage edgeguarding is safer but less rewarding.
Recoveries generally require great skill to use, with the advantage usually being with the edgeguarding player, with some exceptions.

4. The combos are challenging and spontaneous, with anything longer than 2-3 hits requiring a knowledge of both characters' options and some degree of prediction and/or a deep understanding of the mental aspect of the game.

Latest News:

3.6 Trailer
http://youtu.be/rcJHZCuaG84 (http://youtu.be/rcJHZCuaG84)





Title: Project M- Roy, Turbo mode, Clone Engine, and Alt costume engine for demo 3.0
Post by: Ninka_kiwi on April 15, 2012, 01:44:07 PM
Extra space now that the thread has been hijacked by Nano.
I'll just use this spot for hype ass pics.

(http://projectmgame.com/content/images/news/ce-01.png)


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 15, 2012, 04:44:10 PM
One word, three letters:

Meh.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 15, 2012, 05:14:13 PM
One word, three letters:

Meh.

Because Ignorance is Bliss


Title: Re: Your thoughts on Project M
Post by: Shun_One on April 15, 2012, 05:17:11 PM
Or it could just not be his cup of tea...

Anyway, looking forward to messing around in it for a bit. Let's go Ike.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 15, 2012, 05:19:17 PM
Or it could just not be his cup of tea...

Anyway, looking forward to messing around in it for a bit. Let's go Ike.

In the case of LC, it's a mixture of both and trust me when I calling it "not his cup of tea" would be an understatement XD


Title: Re: Your thoughts on Project M
Post by: Shun_One on April 15, 2012, 05:21:23 PM
In the case of LC, it's a mixture of both and trust me when I calling it "not his cup of tea" would be an understatement XD

I'll take your word for it. I'm not familiar with him.

Quick Draw -> JC -> wave-dash -> jab string


Title: Re: Your thoughts on Project M
Post by: Velen on April 15, 2012, 05:29:19 PM
Honestly. There are some things, from what I have read so far on the website. That kinda just make me go "bleh" and some that make me go "yeh".

I could understand needing the Top-Tier's from Melee to be just as they were in Melee to balance the cast...IF it weren't for the fact that doing so is basically like saying "These characters were perfect as they were in Melee."

When I think of a sequel, I think : Everyone gets their buffs, everyone gets their nerfs. Some new things are added that are quite nice. Balancing is made. All is good.

To me, exempting the Top Tier characters from Melee from this line of thinking is asinine if you are going for what you envision for a true sequel (by paraphrasing of SDo0M's own words).

Not just the other characters, but everyone, should be balanced. Not just balanced to match the Top-Tiers.

Once everyone has gotten their buffs and nerfs, the Top-Tiers should be subjected to minor gameplay and mechanics changes in order to make them different from their Melee counterparts, instead of making them vanilla copies of their Melee incarnations. If we're going for something of a sequel in terms of gameplay, why would I want more of the same of what I had in the last game, on any character?

That's my two cents, but I get the feeling SDo0M will rebuke and talk down to me since my thinking isn't entirely in-line with Project M's current "grand design". >_>

*Leaves the thread promptly.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on April 15, 2012, 06:27:16 PM
I'm looking forward to it, since I've been wanting a faster-paced Brawl since day one.

Though I am disappointed that Ganon and Falco went straight back to being straight-up clones. I can understand the reasoning behind it, but still. /:

Too bad I won't be able to try it for a while since I only have Dolphin. :c


Title: Re: Your thoughts on Project M
Post by: SJS on April 15, 2012, 06:30:32 PM
I think it would be cooler if it had new portraits.

Just kidding.

Mostly.

I don't really think anything of it since I haven't tried it. If anything, I think it'll be an interesting way to change up Brawl a bit.


Title: Re: Your thoughts on Project M
Post by: Double D. on April 15, 2012, 06:37:54 PM
In defense of Project M and its team, I like the fact that these guys came together to craft something for the Melee fanatics, the transition from Melee to Brawl was a pretty harsh one, character balancing-wise so I get that. On the other hand, I kinda agree with Velen...I kinda envisioned it to be like a Melee atmosphere but with character balancing all across the board, not just remaking certain characters into their former selves while everyone else tweaked to match up with them.

One thing that resonated strongly with me was how some characters got buffs and moveset tweaks that were very much needed without the atmosphere of Melee...seeing Wario take on his Wario Land style and Ike gaining much needed tweaks like the many uses of Quickdraw, Ness getting his PK Thunders a much needed boost...stuff like that, is awesome and I actually wish that I could use these fixes in all the different types of Brawl we have released without the physics being tied specifically to Melee.

I don't wanna sound like im complaining because an individual can take that and feel unappreciated and step away from releasing hacks publicly, I can't do what these guys did and its dope that they are attempting to make something new or different. But anyways, that just my two cents.


Title: Re: Your thoughts on Project M
Post by: Victory Badguy on April 15, 2012, 06:47:23 PM
In my experience P:M discussions don't end well, but let's see how this one goes.

I for one think that Project M is brilliant.  A bunch of guys got together and instead of complaining about a game not being how they wanted it to be, decided to remake the game to fit their tastes.  Gotta give 'em credit for their determination at least.  Besides, they're doing some pretty cool stuff with it.  Remaking the Brawl characters to fit within the Melee engine must be hell to do and the fact that they aren't just tweaking attack/frame data but they're actually reworking how the characters function just blows my mind.  If they manage to balance it all out it'll be a work of art.  Not to mention how much they're doing with the base mechanics.  Bringing back wavedashing is great and all, but adding stuff like aerial glidetossing for more options during battle is even better.

I imagine I'll spend much of my "Smash time" playing around with Project M once it's 100% done.


Title: Re: Your thoughts on Project M
Post by: SonicBrawler on April 15, 2012, 07:09:30 PM
Im so glad i figured out how to use P:M on my dolphin. Just in case im too lazy to put it on my SD card. Once its out, I can make a vid if you pplz want me to


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 15, 2012, 07:12:31 PM
Because Ignorance is Bliss

No, because "[censored] tourney[censored]s" and [censored] "Melee 2.0". :V They wanted an expansion pack, not a [censored] sequel. Well now they made their own, I hope they're happy.


Title: Re: Your thoughts on Project M
Post by: Ninka_kiwi on April 15, 2012, 07:13:07 PM
I honestly cannot complain about P:M till I actually play it.
I'm more then hyped due to some of the changes I've seen.
Pit with an Air dash, Lucario with Ryu like attacks and combo ability, wario with an actually viable moveset, these types of things are just awesome to me.
for those wondering, the demo will have more then half the cast, so get hyped.


Title: Re: Your thoughts on Project M
Post by: SonicBrawler on April 15, 2012, 07:14:22 PM
I heard a rumor saying it will eb out when it gets to dev version r7000. righ tnow its at r6994


Title: Re: Your thoughts on Project M
Post by: Thany on April 15, 2012, 07:53:16 PM
Well, I have my likes and dislikes of it like many others.

My likes are how it's fast. I never cared for Brawl's speed, which is one reason I play Brawl+, I prefer playing SSB's in a faster, more aggressive environment, regardless of the level of "competitive depth"(especially because of how Berserker-esque I play.) I also love the return of L canceling. And the new ledge occupancy thing for tethers is genius! vBrawl should've had that ;__;

My dislikes are how the majority of the characters are handled, and I'll go into some depth with this.

There were a lot of character changes that I found interesting and liked a lot. Lucas is one that I think is fantastic, especially given how it changes him from Ness more by giving him a new, more useful Up B, among other things.
I like Ike's new tweaks as well, it gives him some improvements without completely changing a lot about him.

Then we have changes like Lucario. Lucario is one of my mains, and I personally didn't like the giant overhaul it got. I do like how the SideB has use in the air now(again, this should've had aerial use by default. C'mon, Sakurai : /), but everything else that was changed just seems too different now. It doesn't seem like the Lucario I've come to enjoy playing as. It's something that I feel a lot of PSA's succumb to - a moveset that just isn't very...Smash Brothers-y. But it is still an interesting idea nonetheless.

I find Wario is another example, but to a lesser degree. His changes make him reminiscent of his earlier days starting on the Gameboy with Wario Land, but I'm not too excited about the radical level of change. I'm not really one to believe in remaking a character from scratch for the sake of being competitive(although, de-cloning is still an idea I find appealing), but then again, I'm either the world's most competitive casual or the world's most casual competive player.

My idea would be to instead focus on improving what they have, as opposed to changing a bunch of things, or to keep the changes to a minimum, a la Lucas.

And I know this will seem like a minor nitpick, but given how I'm very anal retentive about all things about Marth/Roy(this may have been changed in the second demo. Haven't nabbed it yet) But some things with Marth that were not really changed from an aesthetic point of view.
Many of his animations were different in Melee, but I'll just bring up two attacks that looked different, with one of them moving in the opposite direction.

His 3rd down side B hit was not changed back to Melee's, nor was his fourth up hit. The 3rd down hit is less of a problem, but the 4th up it travels the other way now. This was not changed in this first demo, and it seems contradictory to say all his Melee hitboxes were restored when that attack goes in the opposite direction now.

Pic time!(Go! Go! 10 second doodle powers!)
(http://dl.dropbox.com/u/62979271/4th_up.gif)
Left is Melee's, right is Brawl's

And I find Velen brings up a good point about balance. Instead of bringing everyone up to the Fox/Falco/Marth/Shiek/etc range, I think it'd be good to have things a little lower. I recall reading that Pokemon Trainer(With all 3 mons together -  not the "wild" ones) was cut for this reason - He just couldn't fit in the competitive level the others were able to.
I, personally, found Marth was pretty overpowered in Melee. Same goes for Falco. It felt like when I played as or against these two, it didn't require the effort/skill to be as good with them as it did when using a character cursed to be in the lower tiers, like Roy or either Link, or God forbid Bowser...And even then, with a low tier character, sometimes all the skill in the world will not save you... ;__;

I can understand the goal of P:M, but I think making everyone better/viable would be easier if the 'bar' weren't set as high as it is.

But, either way, I still did enjoy the first demo a lot, and I'm looking forward to what is to come. I hope to get my hands on that demo soon  :happy:


Title: Re: Your thoughts on Project M
Post by: SonicBrawler on April 15, 2012, 09:14:04 PM
>.>
<.<
.
.
.
http://www.youtube.com/watch?v=R-auNIazCg0


Title: Re: Your thoughts on Project M
Post by: Albafika on April 15, 2012, 09:56:12 PM
No, because "[censored] tourney[censored]s" and [censored] "Melee 2.0". :V They wanted an expansion pack, not a [censored] sequel. Well now they made their own, I hope they're happy.
If you don't give a [censored] about this, why do you even post about it?

I'd have rather had the demo be released before making a thread like this, but oh well.. lol


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 16, 2012, 12:01:34 AM
If you don't give a [censored] about this, why do you even post about it?

I'd have rather had the demo be released before making a thread like this, but oh well.. lol

Agreed.  A lot of the ranting going on is based on a lack of information or outdated information mainly because of the fact that:

1) Demo's not out yet (though that's our fault, we've been frantically working to get stuff ready but we've been encountering a couple of problems)
2) Very few here watch our streams. 
3) Heck you may not have even had a proper look at the official P:M site, since that at least has up to date character info now on all the demo 2 roster.

Let's at least wait til demo 2 before making big rants.


Title: Re: Your thoughts on Project M
Post by: Velen on April 16, 2012, 12:18:34 AM
Agreed.  A lot of the ranting going on is based on a lack of information or outdated information mainly because of the fact that:

1) Demo's not out yet (though that's our fault, we've been frantically working to get stuff ready but we've been encountering a couple of problems)
2) Very few here watch our streams. 
3) Heck you may not have even had a proper look at the official P:M site, since that at least has up to date character info now on all the demo 2 roster.

Let's at least wait til demo 2 before making big rants.

-sorry, but you're simply using those things you stated as an excuse to brush off any good points anyone here may have had at all.

I've already read all the pages on the Project:M site. One doesn't need to actually try the demo in order to say what one feels at first glance, and not having tried the demo does not invalidate how someone feels about it at first glace either, no matter how much you may think otherwise.

I said what I said based on your words, what I read, what I saw in the demonstration videos on the general changes page, and my own thoughts and feelings of how balancing should be handled.

So far I see no effort to make any changes to the top-tiers after everyone has been given their changes, and I already stated how I feel about giving the rest of the cast something new while the Top Tiers stay their same old stale selves from Melee with no real changes beyond aesthetics. They bring nothing new to the table now. Everyone else but them has something new now.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 16, 2012, 01:44:10 AM
-sorry, but you're simply using those things you stated as an excuse to brush off any good points anyone here may have had at all.

I've already read all the pages on the Project:M site. One doesn't need to actually try the demo in order to say what one feels at first glance, and not having tried the demo does not invalidate how someone feels about it at first glace either, no matter how much you may think otherwise.

I said what I said based on your words, what I read, what I saw in the demonstration videos on the general changes page, and my own thoughts and feelings of how balancing should be handled.

So you haven't actually watched any up to date gameplay of it?  What you've basically done is the equivalent of forming an opinion of a game just by reading previews and watching old trailers.  If you're going to construct some kind of "first glance opinion" of something, at least have the decency not to dwell on one thing like a hawk.  There are 29 characters, yet you insist on dwelling on the three that haven't received changes. 

So far I see no effort to make any changes to the top-tiers after everyone has been given their changes, and I already stated how I feel about giving the rest of the cast something new while the Top Tiers stay their same old stale selves from Melee with no real changes beyond aesthetics. They bring nothing new to the table now. Everyone else but them has something new now.

Because they don't NEED anything new.  Whether you like it or not, the primary target for P:M is Melee enthusiasts who do a lot of competitive play.  Melee's competitive scene is still pretty prominent and has been for almost a decade now.  Those players are going to want to see those top characters able to pull off all the things they could before.  They'll want to see Fox and Falco with all their old tricks.  If they felt stale, then this competitive scene would be dead but it isn't.

HOWEVER

Unlike in Melee, every character is good enough to hold their own against these guys so it's down to the players to find ways to take these former top tiers and adapt to these new threats.  The characters have enough depth and the fast paced and fluid environment of the game allows this kind of leeway.

No, because "[censored] tourney[censored]s" and [censored] "Melee 2.0". :V They wanted an expansion pack, not a [censored] sequel. Well now they made their own, I hope they're happy.

Yeah, comments like this make it hard to take you at all seriously sometimes.  At least Velen and Thany and co had the decency to come up with decent enough reasoning as to what they weren't looking forward to as regards to the project. 


Title: Re: Your thoughts on Project M
Post by: Double D. on April 16, 2012, 02:02:20 AM
Hey SDoOM, did you guys make any extra changes to the characters that you all haven't listed on the P:M website? Also did you or any of the mods have the chance to check my post for Wario? As I stated in it, its just an idea..I don't know anything about PSA'ing but the concept seems simple, its just a animation change with accompanying sfx and such but the original move properties and such remain the same, I was just looking on some feedback to see if it would be a good idea or not


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 16, 2012, 05:44:24 AM
I honestly don't care, I've never liked the competitive scene. You can call me close-minded, but I don't create a project around that piece of info.


Title: Re: Your thoughts on Project M
Post by: Albafika on April 16, 2012, 06:22:35 AM
I honestly don't care, I've never liked the competitive scene. You can call me close-minded, but I don't create a project around that piece of info.
Well, LC, it doesn't means only competitive players would enjoy it either, y'know? ._. You can play it and see if you find it fun to do so.


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 16, 2012, 07:04:09 AM
In all honesty, I at one point wanted Melee. That was BEFORE I found out about the competitive players. After like two years of getting Brawl, I hacked the Wii, got Melee through "fun" means, and realized it's floatier than Brawl and not as fast as advertised. In the end, it's not really that great a game, and whatever fun it had was sucked out simply because you have to play a set way in only four or five stages, not counting counterpicks (if any), the mere mention of items makes tourneyfans rage, and apparently playing with a character I like means I'm a scrub, instead I should play with what others think I should play as, which is why I LOVED hearing about that story that MLG (I think it was that anyway) only allowed tournies with items. There is something being done wrong when even other tourneyfans reject a game for it's pro community.

Bottom line, I highly doubt a mod that would turn Brawl into Melee 2.0 would make me want to play it again, simply because anything of interest to you doesn't interest me. At all. Pretty sure I'm entitled to my opinion, and I did this post with the least amount of random [censored]ing possible. I can't get any less offensive than this.

And before anyone asks, I'd rather play with the PS2 controller because it's more comfortable and doesn't have a mutant button layout. Not hating, just saying.


Title: Re: Your thoughts on Project M
Post by: Allbait on April 16, 2012, 09:24:25 AM
Just curious: What're the deadly freezes that are keeping the release about? If its the training thing I doubt there's a way around it...

Aaanyway, I'm sad that this re-clones (somewhat) Ganon and Falco, I'd have been more hyped for this if they were changed further from brawl like Charizard or Lucas (Although I'm gonna point out if the changed made to him were to improve, then you guys should look at B+ Lucas, just messing with some stats and he became waay better than vBrawl in which he was already epic with the right skill) That being said, the character I'm most hyped about is Lucario, it is a shame to lose so much but from what I've seen what he's gaining will make him deadly (+I may enjoy checking out his coding <O< >O>)

@LC The floatiness is good, I have no idea why in P:M they seem to want it reduced :L characters are floaty because that makes awesome aerial combat which, due to people being flung around everywhere, happens a lot. Just look at vBrawl squirtle, if you think he sucks its just because you don't know how to play his air game, his only weakness was not having a real Down special because he had to share with 2 other guys inside some other guy's pocket :|

Here's what I think all smash brothers games should be like: FAST horizontal, SLOOoooooooooow Vertical... and what makes vbrawl super slow compared to melee is the huge meaningless hit lag, land lag, dodge lag, attack lag, lag lag lag all over in every move for no reason at all instead of just ending it quickly allowing the next attack XP In other words it was slow horizontal D:


Title: Re: Your thoughts on Project M
Post by: AnImAiNe on April 16, 2012, 09:35:33 AM
i can't wait i really am anticipating snake,wario,lucario,charizard,zelda,lucus,sonic, and pit.


Title: Re: Your thoughts on Project M
Post by: dRage on April 16, 2012, 09:38:13 AM
Just curious: What're the deadly freezes that are keeping the release about? If its the training thing I doubt there's a way around it...

According to the IRC it was Peach's Neutral B.


Title: Re: Your thoughts on Project M
Post by: Velen on April 16, 2012, 11:29:24 AM
Oh, so I can't have an actual "valid" opinion until Demo 2 comes out and I have played it and read everything on the website when said demo is released? Is that what you're saying? That's what I'm getting from this.

So any argument or comment or opinion anyone has is null and void until the time specified by the Project M team is what you're saying?

Such arrogance.


Title: Re: Your thoughts on Project M
Post by: Albafika on April 16, 2012, 11:32:39 AM
Oh, so I can't have an actual "valid" opinion until Demo 2 comes out and I have played it and read everything on the website when said demo is released? Is that what you're saying? That's what I'm getting from this.

So any argument or comment or opinion anyone has is null and void until the time specified by the Project M team is what you're saying?

Such arrogance.
Not that you can't have it, just that... At least I find it better to wait for the finished Beta so we can all test and critique. I have mixed feelings about P:M, but I'm holding my horses 'til I try it. :P


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 16, 2012, 12:07:54 PM
Oh, so I can't have an actual "valid" opinion until Demo 2 comes out and I have played it and read everything on the website when said demo is released? Is that what you're saying? That's what I'm getting from this.

So any argument or comment or opinion anyone has is null and void until the time specified by the Project M team is what you're saying?

Such arrogance.

I love how my second point of watching the streams soared over your head completely.  If you watched the streams, or even watched the up to date footage on the ProjectMelee youtube channel and a couple of other channels then of course you'd have a more validated opinion because you're basing accusations on up to date information. 

You're creating accusations out of very little basis.  As I said before, it's like forming an opinion of a game just by reading previews and watching old trailers instead of taking a little time to look at more up to date gameplay footage that actually shows off the game in motion. 


Title: Re: Your thoughts on Project M
Post by: PPXEXE on April 16, 2012, 12:15:12 PM
I knew I'd find a thread like this here.

LC - Chill man, I'm starting to think you don't think any game should be competitive, tournaments make they're own rules all the time. Nothing is stopping anyone from saying items are allowed in they're tournament. But even with items i still think you would find some way to bash it.

Also you have to "Play" Melee, not make your own it to judge how the game engine of melee work. Melee has a completely different feel to the game to brawl, captain falcon alone is enough to tell the difference.

And they have a controller just for you, it called the "Classic Controller Pro"

Anyway, I was more hype about it about a year ago when i still had friends willing to play smash brothers, but now everyone is trying to do they're own thing which is a shame.

I'm still going to play, but will most likely be alone, or over wifail.

I guess people didn't really understand the project goal, but it's not really they're fault i mean even play-testers don't understand the goal sometimes. Project:M isn't about RE-balance, it's about pulling those low win characters into high win standards.

Funny thing is while they get a few complaints about RE-cloned characters from brawl players, they get TONS more complaints from Melee players about how some characters seem even better then Melee's high win characters.

Of course there are some character design issues that i disagree with, but I going to wait until after Demo2 comes out so i can test they're "Vision" before i make any complaints.

I say everyone who enjoys playing smash should give it a fair chance, though anyone who makes PSA for fun should be more then interested in Project M then just playing it, i'm sure it's has tons of code that PSA makers are going to want to explore.

And I might do a mod version of Project M for myself cause they're are a few "OverDrive" mechanics that i enjoy.


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 16, 2012, 01:55:20 PM
I knew I'd find a thread like this here.

LC - Chill man, I'm starting to think you don't think any game should be competitive, tournaments make they're own rules all the time. Nothing is stopping anyone from saying items are allowed in they're tournament. But even with items i still think you would find some way to bash it.

Also you have to "Play" Melee, not make your own it to judge how the game engine of melee work. Melee has a completely different feel to the game to brawl, captain falcon alone is enough to tell the difference.

And they have a controller just for you, it called the "Classic Controller Pro"
[/color]

Nah, tournies with items is something I'd actually bother to watch since it's not uselessly removing a game mechanic for the sake of it. The original game has items, the original stages have hazards. To me a true pro is being able to play with those things on the battlefield and not being a whiny mess when he gets hit. And what do you mean by "Play" Melee? I've already said I played it. It's not all it's cracked up to be. It's uninteresting. This expansion pack won't make me change my ideas.

Oh, cool. Do you know of a place where they give them for free, or a place with weak enough security so I can steal one? I'll still use my PS2 controller simply because I feel it's not a mess made by a drunkard.


Title: Re: Your thoughts on Project M
Post by: Hero © on April 16, 2012, 02:31:14 PM
P:M is a good experience. I never mastered Melee's combo/fast-paced action stuff because i was young and didn't know how to play it well (the only thing i know how to do is wave-dashing). I wasn't into fast-paced fighting games at the time until Marvel vs Capcom 2 was out.

Now that im into competitive fast-paced fighting games, i find it more fun. I don't go to tourneys but i have some friends who are competitive.

Im not saying you HAVE to play fast-paced fighting games. As long as the game is fun, I dont care if its not fast-paced like brawl. I wont say which one is better because i just like them equally in everyway.

Cant wait to try out the demo.
(Btw, where do you place custom songs in Project M's folders?)


Title: Re: Your thoughts on Project M
Post by: AnImAiNe on April 16, 2012, 03:26:49 PM
there is also one option that is always avalible if u want to complain....dont play it its as simple as that


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 16, 2012, 03:29:55 PM
Nah, tournies with items is something I'd actually bother to watch since it's not uselessly removing a game mechanic for the sake of it. The original game has items, the original stages have hazards. To me a true pro is being able to play with those things on the battlefield and not being a whiny mess when he gets hit.

That limits it down to only those crazy Asian people.  Those guys that do those crazy item combo vids


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 16, 2012, 03:31:57 PM
As soon as I figure out how, I'll make an account on nicovideo just to witness those.

Because they're infinitely more entertaining to watch, no offense. :V


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 16, 2012, 03:41:28 PM
As soon as I figure out how, I'll make an account on nicovideo just to witness those.

Because they're infinitely more entertaining to watch, no offense. :V

None taken.  Those things are freakin awesome XD


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 16, 2012, 05:05:13 PM
Has there even been Japanese tournaments?

Not sure if they play with american restrictions, but, there's that whole item combo thing, so I guess they don't.


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on April 16, 2012, 07:35:02 PM
Fun fact: Japan turned off items before we did, in Melee and Brawl. There are players that play both with and without items you know, though they may be hard to find.


Title: Re: Your thoughts on Project M
Post by: Hero © on April 16, 2012, 07:51:35 PM
Fun fact: Japan turned off items before we did, in Melee and Brawl. There are players that play both with and without items you know, though they may be hard to find.
Im one of those people. I don't mind with items or without items.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 17, 2012, 04:23:12 AM
Demo 2 is finally out: http://projectm.dantarion.com/downloads/ (http://projectm.dantarion.com/downloads/)


Title: Re: Your thoughts on Project M
Post by: Ninka_kiwi on April 17, 2012, 04:27:44 AM
Demo 2 is finally out: [url]http://projectm.dantarion.com/downloads/[/url] ([url]http://projectm.dantarion.com/downloads/[/url])


[censored] yes, just started downloading it. cannot wait to try it >.>



Title: Re: Your thoughts on Project M
Post by: SonicBrawler on April 17, 2012, 05:35:27 AM
well, i lost my SD card, so i cant try it on my wii. i ahd to play it on dolphin, which is slow


Title: Re: Your thoughts on Project M
Post by: Allbait on April 17, 2012, 07:46:01 AM



And they have a controller just for you, it called the "Classic Controller Pro"


The pro would be good if it had rumbling... Due to always playing with rumble on you get used to it so once its gone the game seems off forever :L The classic controller pro is a fail for brawl because of that, GC controller is the best (too bad mine is so old and went overseas so many times before its actually kinda rotten x.x)

Aaanyway, Yay its out :D downloading it now. Btw: will there ever be a .txt released of the GCT with all the codes named so then we can choose codes with ease and such? y'kno, mix and match what you want? XD I've done that with my B+ and I really wanna put some P:M into my main codeset after trying it and *probably* enjoying the extra mechanics.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on April 17, 2012, 02:27:14 PM
Well, Dolphin only lets me play it for about two minutes, but from what I can tell this is pretty well made.


Title: Re: Your thoughts on Project M
Post by: That BattleToad PSA Guy on April 17, 2012, 02:44:25 PM
Downloaded it to get Wario's new moveset.

Then I got rid of it.


Title: Re: Your thoughts on Project M
Post by: Hero © on April 17, 2012, 02:58:37 PM
Whats the difference between..
Riivolution Online Option ZIP (WiFi-Safe)
Riivolution Offline Option ZIP (WiFi-Safe)

And is...
Riivolution Option ZIP (Full Set) WiFi Safe?


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 17, 2012, 03:06:06 PM
Whats the difference between..
Riivolution Online Option ZIP (WiFi-Safe)
Riivolution Offline Option ZIP (WiFi-Safe)

And is...
Riivolution Option ZIP (Full Set) WiFi Safe?

First is for replays and Wifi (I think), second is for just Wifi.  Though don't hold me to that.

And no the full set isn't Wifi safe, hence why there's Wifi safe versions :V


Title: Re: Your thoughts on Project M
Post by: Ninka_kiwi on April 17, 2012, 03:08:58 PM
I'm having so much fun with this >.>
I'm really digging the new side smash for snake, it's freaking dank and super useful. Lucario's shroyuken Up smash is also quite useful. I really also like that toon link has a jump attack for his side smash (also dat milk drink taunt >.>)
I found ike to be pretty great as well, definently dig that second charge on his side special.
I dunno if it was intentional, but when fully charged and landing the slash, it reminds me of sol badguy's instant kill from guilty gear on the PS1.

Overall liking it so far, and can say all my mains play exactly as I thought they would.


Title: Re: Your thoughts on Project M
Post by: Hero © on April 17, 2012, 03:19:41 PM
First is for replays and Wifi (I think), second is for just Wifi.  Though don't hold me to that.

And no the full set isn't Wifi safe, hence why there's Wifi safe versions :V
K thank you ;D

If anyone wants to play on wifi with Project: M, pm me :P


Title: Re: Your thoughts on Project M
Post by: Allbait on April 17, 2012, 03:46:42 PM
My first impressions.. aren't so positive.. I'll make a pro and con list later (after trying it out a bit more) and post it here. Its pretty good though, although I did just use codes and such to make my brawl the way I'd enjoy it which is why I prefer it... But yeah, I won't be comparing, just making a list 100% about P:M. cya later :L


Title: Re: Your thoughts on Project M
Post by: PPXEXE on April 17, 2012, 04:39:21 PM
No Side-B Death Sheik Ai (http://www.mediafire.com/?cqmp9yll9b9bcny)


I'm Working on some Ai stuff, here's the first.


Title: Re: Your thoughts on Project M
Post by: namq on April 17, 2012, 05:15:41 PM
No Side-B Death Sheik Ai ([url]http://www.mediafire.com/?1f7yc73t8gopzol[/url])


I'm Working on some Ai stuff, here's the first.


deleted O.O :-/????


Title: Re: Your thoughts on Project M
Post by: PPXEXE on April 17, 2012, 06:23:25 PM
deleted O.O :-/????


Was working on a better version, the last still side-b death if above the ledge.

No Side-B Death Sheik Ai (http://www.mediafire.com/?cchd9361529qeoj)

Here we go the prefect version, this one won't Side-B death for sure.


Title: Re: Your thoughts on Project M
Post by: Thany on April 17, 2012, 07:00:20 PM
I've finally been able to play P:M Demo2. It's pretty nice, but I find it has a few flaws.

Ike is AWESOME. To me, he is the shining STAR of this build. I did not now he had four counter quotes either, I knew of all of them being in the game somewhere except his "YERR THRUUUE!" one :3.
ToonLink is probably my second favourite to play as. I am in love with that milk drink taunt(My second favourite Melee character was Young Link)  :happy: And that new entry of his is a comedic improvement on the original, I'm just not fond of his recovery...I was expecting it to be more like his/YoungLink's in terms of being able to get back on stage x__x

I've tried Lucario for a bit. Sadly it is just not my cup of tea, but I suppose it's difficult to please everyone ;__; . The Side B's aerial 'grab' is still fantastic idea.

My problem isn't really with gameplay functions now, but it's the animations I find could use work. Marth especially had many animations that felt like they weren't really made with a lot of time or effort.(I ask for forgiveness if any of the following sounds harsh x__x )

I'll hide these in spoilers. I've got lots to say .__.

Dancing Blade 3rd down hit
His 3rd down hit(side B) is changed, but it looks choppy and the pose looks...Bizarre to me. The animation itself doesn't really flow smoothly. The pose would be better based off of the aerial version, given how that one, oddly, is more similar to the Melee one. Also, I'd personally leave the first frame looking like the other two 3rd hits, so it flows. The other two did not receive changes that edit how the move functions, so that causes it to feel out of place.

But I've redone this animation for Roy more times than I can count. The HipN is a fickle bone, so I was wondering if it was an issue with rotating it? I used the YRotN bone in it myself.

Dancing Blade 4th up hit
His 4th up hit(side B) is literally just a copy of his 4th normal hit, but with an awkward ascension in the middle and a changed ending (And when he stands up, I find that was pretty choppy looking, frames 41-the end). I don't want to sound mean, but this one really just felt lazy.

Dancing Blade 2nd normal hit
His 2nd normal hit, much like in Melee, he spins the sword and his arm before the stab...But this was not done for the aerial version. Again, this is one of the little things that really make works shine. Was this overlooked?

Smash attacks
His smashes have similar issues: After he does an Up Smash, for some reason he pulls the sword blade down through his face. The down smash makes him slide around a bit. The F-smash, he can't seem to keep his sword on the ground. His arm is higher than it should be, and as a result, the sword isn't resting against the ground before he stands up, he's holding above it.

Jabs
I also find his jabs are kinda choppy looking, especially his left leg movement from frames 4-7 on Attack11. Although, I do like how it looks like he's swinging the sword correctly now on his second jab.

There are some other things, like Link's entry not ending in his Wait1 stance perfectly(the sword, anyway), or some other puzzling changes, like Luigi's "falling over" victory looping into itself instead of being his WinWait for that animation.( I personally found that WinWait was pretty funny to see him wobble and his nose periodically twitch  :af:  )

But overall, I still did enjoy this mod quite a bit and I'd encourage people to give it a try(I won't go into Ike's face issue with the D-smash, as I know that's currently impossible to remedy as far as I know), but to me it's mainly the animations(Especially with making the feet stay in place) that could use some work.

A very fun mod, even for one who sits on the competitive fence like myself. Just needs some polish to make things shine brighter :3


Title: Re: Your thoughts on Project M
Post by: Allbait on April 17, 2012, 07:12:24 PM
Kay, so this is my pros and cons list of 5 things each for first impressions:

Pros
1- well structured (so organized and pretty :D)
2- lots of useful mechanics (though I don't consider the new air dodge, which i forgot the name of it)
3- very well balanced (each character with a good side and bad)
4- interesting movesets (Lucas' is my fav :L but he was as well in vB and B+ so... idk I'm always good with him)
5- allows nice combos

Cons
1- Camping is way too easy to do
2- juggling is tough to get out of most times but not tough to perform
3- AI for CPUs can be suicidal... as can I when I make a booboo :L
4- some combos are so easy to pull off and so much more worth it than some fancy combos
5- where's mah air combat!? D: this part was intentional I know but there's so much gravity that my fav way to fight is practically gone, most of the time you're on the floor to fight :L this also makes recovery harder by itself which makes edge guarding easier than blocking wolf's super slow blaster or lucario's aura sphere or even mario and luigi's fireball XD



So anyway: Its fun... but not fun if you end up playing with a d*** that uses the cheap and easy to do strategies all the time... I prefer my B+... its faster, less clunky and way funner IMO <3


Title: Re: Your thoughts on Project M
Post by: SJS on April 17, 2012, 08:21:13 PM
Toon Link is awesome. I actually enjoy using him now. Though his milk drink animation could use some polishing (the bottom of the bottle lip should be at his mouth, though it's at the center). Zelda is also pretty classy. Love Pit's new specials.

I don't care for new Falco. And the Zelda/Sheik portraits are really blah. Especially Zelda's.


Title: Re: Your thoughts on Project M
Post by: Hero © on April 17, 2012, 08:48:13 PM
Yea, agreed with SJS.

Pit is so much better now. Same for Toon Link, I like his forward smash and his Up-B movement on the ground.

I still use Mario though because hes a basic character and my favorite.


Title: Re: Your thoughts on Project M
Post by: PPXEXE on April 17, 2012, 08:56:37 PM
Lucas PKT2 Fix V.1 (http://www.mediafire.com/?yhq7eauhvq55ey3)

Here's the fix for Lucas, still has some recover issues that i have to fix with it, but this is much better then the current.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 17, 2012, 11:53:17 PM
Toon Link is awesome. I actually enjoy using him now. Though his milk drink animation could use some polishing (the bottom of the bottle lip should be at his mouth, though it's at the center). Zelda is also pretty classy. Love Pit's new specials.

I don't care for new Falco. And the Zelda/Sheik portraits are really blah. Especially Zelda's.

I was the one who did the milk taunt animation and trust me when I say it's very awkward to position the bottle well because of not being able to see it in Brawlbox.  I just had to essentially guess where the bottle would situate itself.


Title: Re: Your thoughts on Project M
Post by: Double D. on April 18, 2012, 12:16:31 AM
Im liking so far, quick question though....

Will you guys alter the original CPU A.I to match new moves for some of the characters that had those changes? I play alone a lot in free for alls and it would suck to have the CPU kill itself because of a new move replacing one they originally had, that they aren't programmed to use efficiently?


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 18, 2012, 08:04:13 AM
Im liking so far, quick question though....

Will you guys alter the original CPU A.I to match new moves for some of the characters that had those changes? I play alone a lot in free for alls and it would suck to have the CPU kill itself because of a new move replacing one they originally had, that they aren't programmed to use efficiently?

At some point most likely, though funnily enough it's fairly low on our priority list.  Mainly because it's quite an awkward and tedious process that not enough people know how to do.

Speaking of which, I'd really like to thank PPX for editing the AI for Sheik and Lucas so that they aren't so stupid.  It saves us a fair bit of time :)


Title: Re: Your thoughts on Project M
Post by: SJS on April 18, 2012, 08:57:35 AM
Maybe it's just me, but it seems like Project: M boots faster than standard Brawl.


Title: Re: Your thoughts on Project M
Post by: Albafika on April 18, 2012, 09:00:11 AM
Maybe it's just me, but it seems like Project: M boots faster than standard Brawl.
It seems this way, even when loading the match. lol


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 18, 2012, 02:39:51 PM
Maybe it's just me, but it seems like Project: M boots faster than standard Brawl.

It does funnily enough.  Magus explained to me how it worked a while ago I think, but I forgot his explanation.


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 18, 2012, 04:44:36 PM
Ask him again, or check for logs, or something.

Though, my guess is that since you're loading [censored] from the SD card, you don't load from the disc. Thus, quicker loading times. Or something.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 18, 2012, 04:47:29 PM
Ask him again, or check for logs, or something.

Though, my guess is that since you're loading [censored] from the SD card, you don't load from the disc. Thus, quicker loading times. Or something.

It is indeed this actually.  It's a combination of loading stuff from the SD card and trimming down a lot of fat files (the common files were trimmed down a LOT).


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on April 18, 2012, 06:28:40 PM
The common files are full of crap that don't need to be there but are, and is responsible for Brawl's loading times being rather long.

The motion files for the transforming characters do not need to be in the common files AT ALL.
Just put them in their respective pf character folders, remove them from the common.pacs a certain way, and tada!


Title: Re: Your thoughts on Project M
Post by: Shun_One on April 18, 2012, 08:07:24 PM
The common files are full of crap that don't need to be there but are, and is responsible for Brawl's loading times being rather long.

The motion files for the transforming characters do not need to be in the common files AT ALL.
Just put them in their respective pf character folders, remove them from the common.pacs a certain way, and tada!

So that's how it was done. *goes to trim other Common5's*

Thanks, EY. I had always wondered what made P:M load so much faster.


Title: Re: Your thoughts on Project M
Post by: Victory Badguy on April 18, 2012, 08:20:41 PM
Well, I got the new Demo finally.  Gotta say, I'm thoroughly impressed.  I haven't played too much what with all of the work I have to do, but I'm already enjoying it far more than the last demo.  I really like what they did with guys like Lucario, Wario, and Charizard.  Charizard I'm finding especially fun, which is odd considering I don't use him in any other version of Brawl.  ROB is also fun.  I love what this did with his Side-B.

So yeah, two thumbs up and all of that jazz.


Title: Re: Your thoughts on Project M
Post by: Double D. on April 18, 2012, 08:43:07 PM
Is there a way to take the character movesets and play with them in your own Brawl? Im using Beyond You's Riivolution and I tried using movesets from some of the Project M characters but the physics would seem a little off and their moves wouldn't work well, some would enter T-stance or the PSA animation would play the original move animation with effects of the PSA, like for example Bowser's Koopa Klaw would still play the Flying Slam animation but he wouldn't jump in the air with them....anyone know anything?


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on April 18, 2012, 08:51:39 PM
So that's how it was done. *goes to trim other Common5's*

Thanks, EY. I had always wondered what made P:M load so much faster.

Be sure to check the other common files too.

Anyway, that's a negative at this time Double D.


Title: Re: Your thoughts on Project M
Post by: Double D. on April 18, 2012, 08:52:23 PM
Damn.


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 18, 2012, 09:10:39 PM
It is indeed this actually.  It's a combination of loading stuff from the SD card and trimming down a lot of fat files (the common files were trimmed down a LOT).

Y'know, with that in consideration, with a big enough SD card you probably could stuff ALL the brawl files (trimmed the un-necessaries obviously) in that, just for a faster loading game.

Would kinda defeat the purpose of the disc, but still. :V


Title: Re: Your thoughts on Project M
Post by: dRage on April 19, 2012, 07:35:24 AM
Project M [TAS] - Wolf Combo (http://www.youtube.com/watch?v=PI97S0XeU5A#ws)

First P:M TAS =O


Title: Re: Your thoughts on Project M
Post by: JirachiMaster on April 19, 2012, 10:29:53 AM
Lol, Bowser is broken.

I'm also not too happy with some of the changes made to Lucas, since Demo V1. For example, why does Offense Up remain infinitely, until you miss the target?


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 19, 2012, 11:02:52 AM
Lol, Bowser is broken.

I'm also not too happy with some of the changes made to Lucas, since Demo V1. For example, why does Offense Up remain infinitely, until you miss the target?

Care to elaborate?  Whilst Bowser is awesome, I don't see how he's broken. 

As for Lucas, first let me correct you in saying it's not until you miss, it's until you fail to get a successful hit.  There's a difference because the latter includes hitting shields (you lose the charge upon hitting the foe's shield).  And it remains because a player should be rewarded for being accurate in punishing opponents. 


Title: Re: Your thoughts on Project M
Post by: JirachiMaster on April 19, 2012, 11:40:09 AM
Care to elaborate?  Whilst Bowser is awesome, I don't see how he's broken.  As for Lucas, first let me correct you in saying it's not until you miss, it's until you fail to get a successful hit.  There's a difference because the latter includes hitting shields (you lose the charge upon hitting the foe's shield).  And it remains because a player should be rewarded for being accurate in punishing opponents.  

Bowser has been given super armor in nearly half of his moves, and are now ridiculously strong. His forward smash, to me, seems nothing short of Brawl- quality, as it's almost exactly the same in power as his final smash form. That's just the beginning of it, I could stay here and criticize every flaw with his new abilities, but those are the ones that bother me the most.

And about Lucas... I just think that it would be more reasonable for it to be the other way around offense up, the charge should wear off AFTER the attack makes contact, and not last forever until you fail. Imagine if Samus's beam were to always be fully charged, and she could fire full charged shots at an offstage, near helpless target repeatedly?


Title: Re: Your thoughts on Project M
Post by: Hero © on April 19, 2012, 11:44:00 AM
Project M [TAS] - Wolf Combo ([url]http://www.youtube.com/watch?v=PI97S0XeU5A#ws[/url])

First P:M TAS =O

o_O
Hell, i cant even do such a long combo like that :P

Nice job though


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 19, 2012, 11:47:39 AM
Bowser has been given super armor in nearly half of his moves, and are now ridiculously strong. His forward smash, to me, seems nothing short of Brawl- quality, as it's almost exactly the same in power as his final smash form.

His moves have a mixture of heavy armour and super armour and the super armour only lasts for when he flashes red for that short period of time.  The forward smash is incredibly powerful, but also painfully slow and extremely punishable if you dodge it (don't shield it though, it eats through shields).  Whilst we do take a lot of feedback into consideration, saying something is flat out broken that's been developed for months when you've had all of about 2 days to playtest the mod seems a little unfair don't ya think?  At least give the metagame some time to develop ;)


Title: Re: Your thoughts on Project M
Post by: Shun_One on April 19, 2012, 11:53:56 AM
Guess I'll say something about the mod since I'm here.

I like Ike. I just have to get used to him. I keep trying to play him similarly to Brawl but it just...doesn't work. Obviously, I'll get it with time. I like what's been done with him though. Got to say, pulling off combo's with Ike is very satisfying.

As an aside, ever consider adding blue fire/aura damage to him? Just to play off of his end game self at Radiant Dawn where get's a mystic blue flame.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 19, 2012, 12:10:16 PM
As an aside, ever consider adding blue fire/aura damage to him? Just to play off of his end game self at Radiant Dawn where get's a mystic blue flame.

We did and thought it would be a waste of time.  For a minor canon aesthetic, it would take too much effort to present well and there are more important things we need to be doing. 


Title: Re: Your thoughts on Project M
Post by: Shun_One on April 19, 2012, 12:26:53 PM
We did and thought it would be a waste of time.  For a minor canon aesthetic, it would take too much effort to present well and there are more important things we need to be doing. 
Huh, I'm actually surprised it was even considered. Well, perhaps later on down the line, like when everything else is in a much more polished/final state perhaps you guys can revisit the idea.


Title: Re: Your thoughts on Project M
Post by: Double D. on April 19, 2012, 06:50:33 PM
Hey I had some more animation ideas for Wario...

Walk animation 0:03, 2:30 mark can be a new dash animation, 3:00, Down B special replacement. Works the exact same as Waft. Fiery explosion on the ground (Think Roy fully powered Flare Blade gfx) following by devastating jumping headbutt

Wario Land Shake It! - W1-2: Whoopsy Desert (http://www.youtube.com/watch?v=o6CSfYZlaOM#)


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on April 19, 2012, 08:54:24 PM
http://wii.ign.com/articles/122/1223403p1.html (http://wii.ign.com/articles/122/1223403p1.html)

Oh look a feature.
(http://i.imgur.com/Ri6Dw.png)
(http://media.comicvine.com/uploads/6/68348/1545245-gendo005.jpg)


Title: Re: Your thoughts on Project M
Post by: Hero © on April 19, 2012, 10:01:24 PM
I was gonna do that but i guess im too late.


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 20, 2012, 07:41:19 AM
And being shown on IGN of all sites is a good thing?


Title: Re: Your thoughts on Project M
Post by: _Data_Drain_ on April 20, 2012, 08:07:23 AM
Remember kids. You can't spell Ignorance without IGN.

The more you know ★.


Title: Re: Your thoughts on Project M
Post by: SJS on April 20, 2012, 08:44:15 AM
All that really matters is that Project: M is being featured on a big name gaming website. Who cares about the site's credentials? That's beside the point.


Title: Re: Your thoughts on Project M
Post by: dRage on April 20, 2012, 09:08:13 AM
All that really matters is that Project: M is being featured on a big name gaming website. Who cares about the site's credentials? That's beside the point.

^ This. Publicity is publicity and in the case of IGN that is pretty damn big publicity. Especially consdering it's an actual full-lenght feature and not just a quick copy paste newsflash like it usually gets on other sites.

I'd also like to quote this from the comment section (which was suprisingly positive btw):

Quote
This is not about competitive or not. This is about a group of talented folks seeing a space between Melee and Brawl, a space that held their ideal Super Smash Bros. game. They spent two years of their own time - for no pay - to create this.

Try the game. Respect the effort. Don't turn this into a silly debate about what type of gamer you are. That's just silly.


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 20, 2012, 09:52:41 AM
Eh, I guess it's alright. Still, I wouldn't put my trust on IGN for some articles.

But eh, good on ya for gettin' it on I guess.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 20, 2012, 10:49:04 AM
Project M [TAS] - Lucario Combo (http://www.youtube.com/watch?v=-YINhiB9tuc#ws)

Mother of god...


Title: Re: Your thoughts on Project M
Post by: Shun_One on April 20, 2012, 11:09:18 AM
I said wow at that. I had a feeling such madness could be pulled off, but I currently don't have the time to get good enough to dive into Lucario


Title: Re: Your thoughts on Project M
Post by: Flutterbombsexmachine on April 20, 2012, 01:36:00 PM
Project M got a shoutout on IGN Project M - Super Smash Bros. Brawl Mod Commentary (http://www.youtube.com/watch?v=VNR1L0VeUl0#ws)
Guess this is gonna mean a lot more feedback.

Oh and MOAR: Project M - Hyrule Castle Gameplay - Super Smash Bros. Mod (http://www.youtube.com/watch?v=iCu5y1gD7pc#ws)


Title: Re: Your thoughts on Project M
Post by: Sky Grounder on April 20, 2012, 01:46:00 PM
Project M got a shoutout on IGN Project M - Super Smash Bros. Brawl Mod Commentary ([url]http://www.youtube.com/watch?v=VNR1L0VeUl0#ws[/url])
Guess this is gonna mean a lot more feedback.

Oh and MOAR: Project M - Hyrule Castle Gameplay - Super Smash Bros. Mod ([url]http://www.youtube.com/watch?v=iCu5y1gD7pc#ws[/url])
I saw it, it's pretty intense :O

EDIT:

Project M - Final Destination Gameplay - Super Smash Bros. Brawl Mod (http://www.youtube.com/watch?v=B5FVCyARx4Y#ws)


Title: Re: Your thoughts on Project M
Post by: SmashClash on April 20, 2012, 02:03:30 PM
Project M - Final Destination Gameplay - Super Smash Bros. Brawl Mod (http://www.youtube.com/watch?v=B5FVCyARx4Y#ws)
Oh, you edited^
Yeah, they had a bit of ignorance in their speech when talking about Project: M.
They know almost nothing about Brawl hacks, it seems. >.>


Title: Re: Your thoughts on Project M
Post by: Flutterbombsexmachine on April 20, 2012, 02:15:35 PM

They know almost nothing about Brawl hacks, it seems. >.>

IGN, what do you expect? I liked how in the first vid they were like "OMC TRIPPING IS GONE IT'S AMAZING!", yeah and if you search "no trip code brawl hack" you'd get a 2 line code that did this too.


Title: Re: Your thoughts on Project M
Post by: SmashClash on April 20, 2012, 02:39:26 PM
IGN, what do you expect? I liked how in the first vid they were like "OMC TRIPPING IS GONE IT'S AMAZING!", yeah and if you search "no trip code brawl hack" you'd get a 2 line code that did this too.
What I thought was dumb was when they said: "Omg, a castlevania stage, now we know they can bring stages from different platforms." Just the way they reacted is plain retarded.


Title: Re: Your thoughts on Project M
Post by: Sky Grounder on April 20, 2012, 02:54:17 PM
What I thought was dumb was when they said: "Omg, a castlevania stage, now we know they can bring stages from different platforms." Just the way they reacted is plain retarded.
Speaking of Castelvania stage...

Project M - Dracula's Castle Gameplay - Super Smash Bros. Brawl Mod (http://www.youtube.com/watch?v=7fAcxTRR6mg#ws)


Title: Re: Your thoughts on Project M
Post by: KingJigglypuff on April 22, 2012, 07:47:00 PM
>.>
<.<
I decided to try Project M for myself and I am liking it. There is one problem though, the Fountain of Dreams .brstm is faulty. It's all loud static in my game.
Edit: The Saffron City .brstm also has the same problem.


Title: Re: Your thoughts on Project M
Post by: Glock on April 23, 2012, 01:13:28 PM
PROJECT M IS BETTER THAN THE ORIGINAL BRAWL, me and my friend play ssb competitively that means that on ssbm you could learn and practice things such as L cancling, wave dashing, moonwalking and other crap that ssbb took away from us.

Brawl is too noob friendly because you dont have to learn these techniques because they are no longer in the game making it much easier just to swing around and try punching the whole match.

Project M is a good thing they brought back all of those techniques that us competitive gamers used. I like games ment for competitive play not just noob friendly games were anyone can pick up a controller than beat you down.

Brawls graphics are great but they should have kept the fighting like melee and project M brought that back.

So look we got, L cancling, wave dashing, mooning walking, we got all of that great stuff back from melee, the only people who will complain are the noobies who arnt good at it, we still have the good graphics from brawl now.

IMO project M should have been how ssbb should have been in the first place.
You can't just take away things from the game just because a noob gets mad that he didnt put in time to get better than a certain player.

One thing, can you put texture hacks on PROJECT M?


Title: Re: Your thoughts on Project M
Post by: KingJigglypuff on April 23, 2012, 01:25:35 PM
One thing, can you put texture hacks on PROJECT M?
Yes you can. You just need to have Homebrew. It's just like any other mod. Just put the texture in the specified folder.


Title: Re: Your thoughts on Project M
Post by: Albafika on April 23, 2012, 01:30:48 PM
Brawl is too noob friendly because you dont have to learn these techniques
Have you won a SSBB tourney? If you haven't, you can't really say it's noob friendly.

Also:
Brawl is too noob friendly because you dont have to learn these techniques because they are no longer in the game
So that's why I can't learn L-Cancelling in Brawl... I should've known it was because it wasn't in the game to begin with. Thanks for sharing your logical wisdom!

Brawl is too noob friendly because you dont have to learn these techniques because they are no longer in the game making it much easier just to swing around and try punching the whole match.

Project M is a good thing they brought back all of those techniques that us competitive gamers used. I like games ment for competitive play not just noob friendly games were anyone can pick up a controller than beat you down.
You can't just take away things from the game just because a noob gets mad that he didnt put in time to get better than a certain player.
I can see you have a problem with the word "noob".

Project M is a good thing they brought back all of those techniques that us competitive gamers used. I like games ment for competitive play not just noob friendly games were anyone can pick up a controller than beat you down.
If this has happened to you, then you can start calling yourself a noob, sir.

Before bashing a game this badly on a board, you have to base your claims. Most of what you said (With the exception of the bottom line) have been dumb.


Title: Re: Your thoughts on Project M
Post by: Glock on April 23, 2012, 01:47:33 PM
Um I don't know why your assuming I'm bad at the game because I'd probably beat most of you. No I don't go to tournaments because I'm a xbox player, Was Top ranked In GOW3 before I quit playing and I'm one of the best in THE WORLD at ARMORED CORE. And YES IVE BEEN TO TOURNEMENTS AND PLAYED IN THEM FOR XBOX.
Here is me in the last armored core tournament my gt IS G lL O C IK 19
ACFA LR Tournament - Round III (http://www.youtube.com/watch?v=kALK-_Q6Vvs#ws)
I'm a competitive gamer, I know if a game is worst then the one before it.

My friend taught me how to get good at ssb and yes he has been to tournaments around were I live for money. I havn't because I don't have a wii,

Even my friend will agree that melee takes more skill than brawl, Project M brought back the techniques that the pros use, KEN AND ISAI oh maybe you don't play competitively but some people like myself do.

I never bashed the game, I gave my opinion, if you don't like my opinion then this thread should say NO BAD OPINIONS. I'm telling facts if I spoke a lie do point that out.

AND HOW ISNT IT NOOB FRIENDLY LOLOL, you mean to tell me that brawl takes the same skill as melee, lolol I think not. Of course the pros will be better but the noobs have a better chance at beating me at brawl than they would at melee.

Post Merge: April 23, 2012, 01:55:22 PM
Yes you can. You just need to have Homebrew. It's just like any other mod. Just put the texture in the specified folder.

So it wont mess up my friends project M if i download a texture lets say for example a texture for captain falcon, I go into the fighter folder then find or make a captain falcon folder and put the texture in there and it should work.


Title: Re: Your thoughts on Project M
Post by: Albafika on April 23, 2012, 01:56:56 PM
Um I don't know why your assuming I'm bad at the game because I'd probably beat most of you.
You insult my skills and then you...
My friend taught me how to get good at ssb and yes he has been to tournaments around were I live for money. I havn't because I don't have a wii
point out you were just "taught" how to be "good" by your friend (What's his name again? I wonder if he has ranked good) and you don't even attend tourneys because you don't own a Wii? You really are confident

Seems legit.

No I don't go to tournaments because I'm a xbox player,[unelatedtrash] Was Top ranked In GOW3 before I quit playing and I'm one of the best in THE WORLD at ARMORED CORE. And YES IVE BEEN TO TOURNEMENTS AND PLAYED IN THEM FOR XBOX.
Here is me in the last armored core tournament my gt IS G lL O C IK 19
ACFA LR Tournament - Round III ([url]http://www.youtube.com/watch?v=kALK-_Q6Vvs#ws[/url])[/unrelatedtrash]



I'm a competitive gamer, I know if a game is worst then the one before it.

Oh hey, I'm a competitive gamer, too! And... You know, it doesn't takes a competitive gamer to realize which was more complex. But, regardless, I'm not arguing about this, I'm just arguing, buddy, that you claimed Brawl was a noob game and melee was the only competitive one, not this.
Even my friend will agree that melee takes more skill than brawl, Project M brought back the techniques that the pros use, KEN AND ISAI oh maybe you don't play competitively but some people like myself do.
Even your friend agrees? Then it must be true.

Regardless, I'll point this out again, "buddy, you claimed Brawl was a noob game and melee was the only competitive one, not this."
I never bashed the game, I gave my opinion, if you don't like my opinion then this thread should say NO BAD OPINIONS. I'm telling facts if I spoke a lie do point that out.
You didn't give an opinion, you ranted at how anyone can pick a controller and beat you and for that the game wasn't competitive. Rant =/= Opinion.
AND HOW ISNT IT NOOB FRIENDLY LOLOL, you mean to tell me that brawl takes the same skill as melee, lolol I think not. Of course the pros will be better but the noobs have a better chance at beating me at brawl than they would at melee.
So just because Melee had more glitchs for people to take advantage of makes Brawl be noob friendly? And, I'll use it again!  "buddy, you claimed Brawl was a noob game and melee was the only competitive one, not this."
So it wont mess up my friends project M if i download a texture lets say for example a texture for captain falcon, I go into the fighter folder then find or make a captain falcon folder and put the texture in there and it should work.
This is not the thread for ask for this, use this (http://forums.kc-mm.com/index.php?topic=43650.msg890034#new) thread you made or make a new one on the Help section.


Title: Re: Your thoughts on Project M
Post by: KingJigglypuff on April 23, 2012, 01:59:23 PM
So it wont mess up my friends project M if i download a texture lets say for example a texture for captain falcon, I go into the fighter folder then find or make a captain falcon folder and put the texture in there and it should work.
Right. I have a PSA I'm working on with the Project M set.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on April 23, 2012, 02:01:21 PM
Ugh, finally, a tourney[censored] enters the thread.

I don't understand why people feel the need to boast about how good they are at video games. Do they think we care?

Because we don't.

Just enjoy the game for what it is, no need to go bashing on others because they're "noobs."


Title: Re: Your thoughts on Project M
Post by: Albafika on April 23, 2012, 02:04:29 PM
Ugh, finally, a tourney[censored] enters the thread.

I don't understand why people feel the need to boast about how good they are at video games. Do they think we care?

Because we don't.

Just enjoy the game for what it is, no need to go bashing on others because they're "noobs."
He's not even a tourney[censored] to begin with, which makes it more stupid, as he's criticizing the game so badly without even dealing against good players.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on April 23, 2012, 02:07:25 PM
He's not even a tourney[censored] to begin with, which makes it more stupid, as he's criticizing the game so badly without even dealing against good players.

Oh? Then that's even worse.

Well, it was only a matter of time before this conversation got started here, but it might be better to end it to avoid this topic getting locked.

Post feedback on the mod, stop bashing on the game.


Title: Re: Your thoughts on Project M
Post by: Glock on April 23, 2012, 02:11:41 PM
You insult my skills and then you...point out you were just "taught" how to be "good" by your friend (What's his name again? I wonder if he has ranked good) and you don't even attend tourneys because you don't own a Wii? You really are confident

Seems legit.

Oh hey, I'm a competitive gamer, too! And... You know, it doesn't takes a competitive gamer to realize which was more complex. But, regardless, I'm not arguing about this, I'm just arguing, buddy, that you claimed Brawl was a noob game and melee was the only competitive one, not this.Even your friend agrees? Then it must be true.

Regardless, I'll point this out again, "buddy, you claimed Brawl was a noob game and melee was the only competitive one, not this."You didn't give an opinion, you ranted at how anyone can pick a controller and beat you and for that the game wasn't competitive. Rant =/= Opinion.So just because Melee had more glitchs for people to take advantage of makes Brawl be noob friendly? And, I'll use it again!  "buddy, you claimed Brawl was a noob game and melee was the only competitive one, not this."This is not the thread for ask for this, use this ([url]http://forums.kc-mm.com/index.php?topic=43650.msg890034#new[/url]) thread you made or make a new one on the Help section.

Quit twisting my words around like a little kid, this is why I play xbox because there are too many immature people like you on wii. I said BRAWL IS NOOB FRIENDLY, lets say those words again so you dont twist this around NOOB FRIENDLY, I didnt say brawl is A NOOB GAME, i said NOOB FRIENDLY if you play games than you would know what that means.

Just answer this question and we should be done.

WHICH WOULD BE MORE LIKELY
A noobie winning a match against someone thats good on melee
or a noobie winning a match against someone on brawl?
Brawl is more NOOB FRIENDLY,
Just like GOW3 IS MORE NOOB FRIENDLY BECAUSE OF THE SAWED OFF SHOTGUN

Ranked? I said i dont have a wii. Do you see the pro ssb players on top ranked, Most of them just play tournaments they dont stay up 24/7 playing ranked some of them actually have crap to do.

You got wii online, can you find people to play on wii, because if you wanna play ill tell my friend to come down and ill play you and put it on youtube.

Oh and dashing and crap aint glitches lololol

Its built in the game, its just dodging on the ground its not a glitch, a glitch would be like going through the ground, or shooting invisible weapons, built in mechanics arnt glicthes.

Post Merge: April 23, 2012, 02:14:42 PM
Oh? Then that's even worse.

Well, it was only a matter of time before this conversation got started here, but it might be better to end it to avoid this topic getting locked.

Post feedback on the mod, stop bashing on the game.

I WANT YOU LITTLE BOYS TO PLAY ME THEN WELL SEE WHO KNOWS WHAT THERE TALKING ABOUT, i have videos on youtube of xbox tourneys , just because i dont go to wii tournys dont mean ill wreck you at the game, lolololol PLAY ME


Title: Re: Your thoughts on Project M
Post by: Sky Grounder on April 23, 2012, 02:24:04 PM
^ A wild fighter has appeared!


Title: Re: Your thoughts on Project M
Post by: Hero © on April 23, 2012, 02:31:02 PM
Stop acting so superior than everyone.

There is always a person who is better than you at a game.


Title: Re: Your thoughts on Project M
Post by: SJS on April 23, 2012, 02:31:31 PM
I WANT YOU LITTLE BOYS TO PLAY ME THEN WELL SEE WHO KNOWS WHAT THERE TALKING ABOUT, i have videos on youtube of xbox tourneys , just because i dont go to wii tournys dont mean ill wreck you at the game, lolololol PLAY ME

You're getting quite off topic. If you wish to show our lovely community just how exquisitely your ravishing gaming talent translates to SSBB, then please use this board (http://forums.kc-mm.com/index.php?board=7.0). I would very much like to partake in a test of skills with a gentleman like yourself.


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on April 23, 2012, 02:33:39 PM
Yes please back up your words elsewhere or please, zip it, lock it, and put it in your pocket, and out of this thread.

Stay tuned for the demo 2 patch this week!


Title: Re: Your thoughts on Project M
Post by: Miacis on April 23, 2012, 02:34:29 PM
This conversation is going absolutely nowhere. And it'd better stop soon.

I am pretty sure no one gives a rat's ass about the skill level of the users posting here. Nor does it have anything to do with this thread.

Project: M is a mechanics and moveset alteration to bring SSBB closer to SSBM. Trying to derail actual feedback on this project into a stupid debate about competitive/casual gameplay is not only off-topic, but also completely counter-productive and almost akin to trolling.

So, as I said, this'd better stop before I lock the thread and sanctions start flying around.


Title: Re: Your thoughts on Project M
Post by: KingJigglypuff on April 23, 2012, 02:52:05 PM
I actually have a slight question. Is the Project M community planning on giving the individual Pokemon their own Final Smashes? And I was hoping they would consider changing Jigglypuff's Final Smash. But I'm really liking Project M so far. It's very fast paced, which I like.


Title: Re: Your thoughts on Project M
Post by: LC-DDM on April 23, 2012, 03:00:57 PM
I don't think they're going to bother with Final Smashes, that falls into the "item" category.


Title: Re: Your thoughts on Project M
Post by: _Data_Drain_ on April 23, 2012, 03:14:24 PM
I don't think they're going to bother with Final Smashes, that falls into the "item" category.
Yeah, probably not. At least not in the beta stages. Or even in the near final stages of development.

But... For this to be a "complete" game, they should hex items to be weaker, and balance final smashes... Er, as much as they can anyway.

Still though, it's highly unlikely they will alter items, or even fix glaring freezes with them.


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on April 23, 2012, 03:29:43 PM
http://www.smashboards.com/showpost.php?p=14372713&postcount=63672 (http://www.smashboards.com/showpost.php?p=14372713&postcount=63672)
Please read it.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on April 23, 2012, 03:30:35 PM
I don't think they're going to bother with Final Smashes, that falls into the "item" category.

Yeah, probably not. At least not in the beta stages. Or even in the near final stages of development.

But... For this to be a "complete" game, they should hex items to be weaker, and balance final smashes... Er, as much as they can anyway.

Still though, it's highly unlikely they will alter items, or even fix glaring freezes with them.

Quote from: EternalYoshi
I can handle this myself later in development, when I balance and/or Meleeify the items.

Later in development we will definitely consider altering items.  We're not as closed minded as you guys may think we are :P  As for Final Smashes I'd personally love to edit a bunch of them.  Toon Link springs to mind straight away.  Bugs me how his Final Smash is a worse version of Link's when it could be something actually really cool/funny referencing his various games.

However, this wouldn't be for a good long time.  There are still a load more important things to do.  

Lol :ninja'd:


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on April 23, 2012, 03:57:05 PM
Yes, new Final Smashes would be great, though I understand it isn't priority #1.

I'd defintitely like to see Toon Link, Wolf, and maybe Lucas get something unique.


Title: Re: Your thoughts on Project M
Post by: _Data_Drain_ on April 23, 2012, 05:32:14 PM
Later in development we will definitely consider altering items.  We're not as closed minded as you guys may think we are :P  As for Final Smashes I'd personally love to edit a bunch of them.  Toon Link springs to mind straight away.  Bugs me how his Final Smash is a worse version of Link's when it could be something actually really cool/funny referencing his various games.

However, this wouldn't be for a good long time.  There are still a load more important things to do.  

Lol :ninja'd:
Oh, my mistake. :P

That's really good to hear. Items need love too. Since they are kinda... Too wonky in Brawl for my liking, like Pokeballs, more then half of the time, you get Munchlax, or Goldeens... In a way, they get WAY overshadowed by Death in a Can™... I mean Assist Trophies. There should be balance between the two, less useless Pokemon, and less killer Assist Trophies. And maybe if possible, making Manaphy more common, that was a interesting idea they wasted by making far too rare.


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on April 23, 2012, 06:59:24 PM
Project M [TAS] - Ike Combo (http://www.youtube.com/watch?v=DKbv-Qt6csI#ws)

Quickie TAS gogogo


Title: Re: Your thoughts on Project M
Post by: Shun_One on April 23, 2012, 08:24:20 PM
Glad to hear about the side-item projects. I'm looking forward to the completion of P:M to see just how it meshes with the single player segments (Darn limited SSE character selection).

Project M [TAS] - Ike Combo ([url]http://www.youtube.com/watch?v=DKbv-Qt6csI#ws[/url])

Quickie TAS gogogo


The QDWJ at the end got me. Not that the rest wasn't impressive


Title: Re: Your thoughts on Project M
Post by: ReidenLightman on April 24, 2012, 12:47:29 AM
It's the best thing to come out of brawl hacking since you can customize it with stuff from Brawl vault and pretty much play with the Melee engine.


Title: Re: Your thoughts on Project M
Post by: Glock on April 24, 2012, 01:11:25 AM
Project M [TAS] - Ike Combo ([url]http://www.youtube.com/watch?v=DKbv-Qt6csI#ws[/url])

Quickie TAS gogogo

I thought MURDER wasn't allowed on youtube?


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on May 08, 2012, 02:06:43 PM
Random announcement but P:M now has over 33,000 downloads.  Just to put that into perspective, it took P:M around 3 weeks to gain more downloads than the Shadow hack that's been around for over 2 years.  Crazy shiz.

Oh and this:  Project M [TAS] - Sonic Combo (http://www.youtube.com/watch?v=Wj3uoZPuazk#ws)


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on May 08, 2012, 02:15:05 PM
Congrats on 33k downloads!

Also, I finally got to try P:M the other day, and I enjoyed it. I was honestly disappointed with how Falco plays, I guess I'm just not some uber tourney guy or whatever because I couldn't play him. /:

Lucario was also tough to play as, but I think it's just a tough change to get used to.

However... I absolutely, 100% LOVE how Charizard plays. I'm not sure why, but it feels so rewarding to play as him. Bowser is also much more enjoyable to play as, mostly because of the Super Armor since it actually makes it possible to win with him. :af:

The heavier characters are much more enjoyable to play as in general.

I also love how ROB plays, I love flying around the stage using his Side B. XD

Yeah, lotsa fun.


Title: Re: Your thoughts on Project M
Post by: KingJigglypuff on May 08, 2012, 02:35:40 PM
However... I absolutely, 100% LOVE how Charizard plays. I'm not sure why, but it feels so rewarding to play as him.
I know. I love Project M Charizard too. =D
. . .
But there are some problems though...
All of the .brstms included in the download are all loud static. I fixed this by downloading the .brstms from CustomBrawlMusic. And also when R.O.B. tries to use his Final Smash, the game freezes.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on May 08, 2012, 02:46:31 PM
I know. I love Project M Charizard too. =D
. . .
But there are some problems though...
All of the .brstms included in the download are all loud static. I fixed this by downloading the .brstms from CustomBrawlMusic. And also when R.O.B. tries to use his Final Smash, the game freezes.

Have you defragmented your SD card?  I get that all the time and not just with the P:M codeset.  Defragment it so that it optimises your SD for the brstms.  And the R.O.B. freeze is known and being fixed I believe.


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 08, 2012, 02:50:23 PM
Awesome Sonic Combo video and congrats on 33k downloads guys.

Having spent more time with the demo, I will express some minor feeling of "Too bad their aiming for melee 2.0" with some of the characters. It'd be neat to see Fox or Falco with a few new moves too (I am well aware that this is not in the cards in anyway, shape, or form).

So, attempting to play through SSE:M and I'm curious if this happens to anyone else or not. For starters, anytime a non-demo2 character is playable (with the exception of Kirby and Squirtle), I play as Mario. Not a problem right?

But then my SSE CSS is limited to only the first character listed in any given team. When all characters are together, I can only choose Mario, Link, and DK. Does that happen to everyone or is it just me?


Title: Re: Your thoughts on Project M
Post by: Generically Epic on May 08, 2012, 02:54:20 PM
My only complaint is that I have finals this week and I serious have an addiction... people laugh... but no, seriously.. .I should be studying and I'm taking hits of texture hacks.... yeeeaaahhh feels so goood... oh god, what is going to happen to my life? I can't put down the controller... wait how the hell am I typing with my controller in my hand... when the hell did my controller get in my hand?!... HELLLLP!


Title: Re: Your thoughts on Project M
Post by: SonicBrawler on May 08, 2012, 02:58:44 PM
Awesome Sonic Combo video and congrats on 33k downloads guys.

Having spent more time with the demo, I will express some minor feeling of "Too bad their aiming for melee 2.0" with some of the characters. It'd be neat to see Fox or Falco with a few new moves too (I am well aware that this is not in the cards in anyway, shape, or form).

So, attempting to play through SSE:M and I'm curious if this happens to anyone else or not. For starters, anytime a non-demo2 character is playable (with the exception of Kirby and Squirtle), I play as Mario. Not a problem right?

But then my SSE CSS is limited to only the first character listed in any given team. When all characters are together, I can only choose Mario, Link, and DK. Does that happen to everyone or is it just me?

idk about the first problem, but hte send one happens to me. I laoded it up and went to the end to pick pit adn luicairo adn ppls, but its just mario kirby and link


Title: Re: Your thoughts on Project M
Post by: FallenKing on May 08, 2012, 03:38:02 PM
So, how does Project M compare with Minus? Because I'm already using Minus, I'm not really hyped about P:M. I've never played any fighters besides Brawl. I'm not a great Brawl player either. I don't know any advanced techniques or big combos. It would take a huge difference for me to notice any changes. Because of this, I don't know if P:M would be too noticeably different from ordinary Brawl or Brawl Minus for someone like me. What do u guys think about this?


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 08, 2012, 04:00:50 PM
So, how does Project M compare with Minus? Because I'm already using Minus, I'm not really hyped about P:M. I've never played any fighters besides Brawl. I'm not a great Brawl player either. I don't know any advanced techniques or big combos. It would take a huge difference for me to notice any changes. Because of this, I don't know if P:M would be too noticeably different from ordinary Brawl or Brawl Minus for someone like me. What do u guys think about this?

Give it a try. Several characters have plenty of new moves for you to have fun with. For biggest impact, choose Charizard, Lucario, Toon Link, Wolf, or Sonic. They have new moves that will be apparent to you as soon as you start playing.

Even if you don't stick with it, at least you can say you gave it a try. Just back up your B- stuff on your desktop first.


Title: Re: Your thoughts on Project M
Post by: FallenKing on May 08, 2012, 08:03:09 PM
Yeah, that's what I was gonna do. I don't wanna bother downloading a demo though. Any word on when the full thing comes out? It's been in development for what, 1-2 years now?


Title: Re: Your thoughts on Project M
Post by: JirachiMaster on May 09, 2012, 08:10:55 AM
Is there any chance double jump cancelling with Ness will be made to work with X or Y? It's impossible to take full advantage of it having to tap the control stick twice.


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 09, 2012, 08:38:18 AM
Yeah, that's what I was gonna do. I don't wanna bother downloading a demo though. Any word on when the full thing comes out? It's been in development for what, 1-2 years now?

Yeah, I wouldn't expect a final version for a while yet. To be fair though, this demo is only missing about 10 characters, so that's a good sign.

Is there any chance double jump cancelling with Ness will be made to work with X or Y? It's impossible to take full advantage of it having to tap the control stick twice.

You mean...it doesn't? I'm pretty sure I only DJC with Ness using the X and Y buttons.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on May 09, 2012, 11:55:03 AM
Yeah, that's what I was gonna do. I don't wanna bother downloading a demo though. Any word on when the full thing comes out? It's been in development for what, 1-2 years now?

Except ironically enough the demo is more polished than every Brawl mod and has more characters than Melee does. 


Title: Re: Your thoughts on Project M
Post by: JirachiMaster on May 09, 2012, 10:03:46 PM
You mean...it doesn't? I'm pretty sure I only DJC with Ness using the X and Y buttons.

Yeah that works, but it needs to work in combination with the control stick, for the sake of using it to attack from ground level. (Such as Up+Y+bair) For example, pressing X-X-attack or Y-Y-attack works properly, but tapping Up+X/Y+attack does nothing, he double jumps during the attack.


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 09, 2012, 11:39:10 PM
Yeah that works, but it needs to work in combination with the control stick, for the sake of using it to attack from ground level. (Such as Up+Y+bair) For example, pressing X-X-attack or Y-Y-attack works properly, but tapping Up+X/Y+attack does nothing, he double jumps during the attack.

Ah, that's what you meant. In which case, I agree it should work. Hopefully the team can get it to at some point along the line.


Title: Re: Your thoughts on Project M
Post by: TheDevicer on May 10, 2012, 12:08:43 AM
Honestly, the way I got into this mod way back when was pure boredom. Formatted my extra SD and popped the sucker in. Haven't stopped since. There's still plenty of things that need to be worked on, but just the idea of a game designed with balance and competitive play in mind makes me hard.


Title: Re: Your thoughts on Project M
Post by: Haseyo on May 10, 2012, 06:54:20 AM
Those two videos just make the game look like MvC :/

Whatever floats people's boats.


Title: Re: Your thoughts on Project M
Post by: Albafika on May 10, 2012, 08:15:18 AM
Those two videos just make the game look like MvC :/

Whatever floats people's boats.
Someone doesn't know what a TAS is. r)


Title: Re: Your thoughts on Project M
Post by: Hero © on May 10, 2012, 08:31:44 AM
I certainly don't know whats TAS.

But im guessing its a person who does the craziest combos.


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 10, 2012, 08:36:42 AM
I certainly don't know whats TAS.

But im guessing its a person who does the craziest combos.

T=Tool A=Assisted S=Super-play

Normally using an emulator and save-states, and slow-motion gameplay to pull off actions that are nigh impossible to do for a human during normal game-play. In other words, you've got to be pin-point accurate to pull off any of this stuff


Title: Re: Your thoughts on Project M
Post by: Haseyo on May 10, 2012, 09:03:54 AM
As if that stopped anyone in Melee. I stand by what I said.


Title: Re: Your thoughts on Project M
Post by: AnImAiNe on May 10, 2012, 09:45:30 AM
here is an example of tas

[SSBB]Part0.84[TAS] (http://www.youtube.com/watch?v=dl6qmRK7sTU#)


Title: Re: Your thoughts on Project M
Post by: Haseyo on May 10, 2012, 10:58:35 AM
Okay, stand by your baseless claim. At least now you aren't standing by it based on full ignorance anymore, just on ignorance.

You really think people can't execute that fast nowdays? I've seen regular Brawl fights with people never leaving the ground. Cancelling and hitstun will just make it more ridiculous.

I have nothing against this project. Knock yourselves out. I simply said it looks like MvC. Never said I hate MvC.


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 10, 2012, 01:45:25 PM
Happened across this on pixiv:

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=26577819 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=26577819)

And the image for those without an account:
(http://i1148.photobucket.com/albums/o573/ShunOne/pmpreviewjapan.jpg)

Pretty cool, me thinks.


Title: Re: Your thoughts on Project M
Post by: LC-DDM on May 10, 2012, 02:13:54 PM
Oh man, that Engrish is so... ugh.

I commend their efforts, but wouldn't it be better to just have it in their native japanese language?


Title: Re: Your thoughts on Project M
Post by: Haseyo on May 10, 2012, 02:33:45 PM
Deergod that looks like straight Google Translate.


Title: Re: Your thoughts on Project M
Post by: ♤♡◇♧ on May 10, 2012, 02:37:15 PM
Reminds me of this:
(http://explosm.net/db/files/Comics/guest6/CRW_jay_a_reaction.png)


Title: Re: Your thoughts on Project M
Post by: JirachiMaster on May 10, 2012, 06:12:00 PM
T=Tool A=Assisted S=Super-play Normally using an emulator and save-states, and slow-motion gameplay to pull off actions that are nigh impossible to do for a human during normal game-play. In other words, you've got to be pin-point accurate to pull off any of this stuff

Don't you mean T=Tool A=Assisted S=Speedrun?


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 10, 2012, 07:05:22 PM
Don't you mean T=Tool A=Assisted S=Speedrun?
Not in the case of a fighting game video specifically to show-case some combo's that you literally have to have 1-frame accuracy to pull off. At least, that's what the Smash and Street Fighter videos defined the term as.

I am aware of the speed-run definition however.


Title: Re: Your thoughts on Project M
Post by: Allbait on May 10, 2012, 08:14:15 PM
There's one thing I dislike about this thread: whenever someone says something negative they get flamed :L Out of everything said it seems only the pro and con list I posted waay back didn't get bashed XD

Guys, chill.. Brawl isn't a perfect game and neither is Melee or any other game. Project M will never be perfect so ofc there'll be people that dislike it (I don't dislike it, I just don't really like it :L)

Anyway: I kinda like the odd spelling and grammar, makes it seem like what Nintendo will be doing in the future when they realize translators cost money and google does it for free... Heh, Nintendo only cares about money and not gamers pun :3


Title: Re: Your thoughts on Project M
Post by: JirachiMaster on May 10, 2012, 09:19:07 PM
Not in the case of a fighting game video specifically to show-case some combo's that you literally have to have 1-frame accuracy to pull off. At least, that's what the Smash and Street Fighter videos defined the term as. I am aware of the speed-run definition however.

Oh, sorry... Didn't know that. o__o


Title: Re: Your thoughts on Project M
Post by: SmashClash on May 18, 2012, 11:40:03 AM
Things in Project: M's codeset I hate:

1. I can't run and press A to get an item. I have to actually stop to get it now.
2. I hate that when you try to press Z-side sometimes it does work and you end up only shielding instead of dodging.
3. Lastly, I hate that you can't press anything sometimes when you get combo'd in the air. It makes it so you can't even 'comeback'. If you're up against someone who can combo well and for a while(like me) you end up getting a bunch of damage or even dying when you can't try your fullest.

#3 is my friend's problem. It'd be nice if I could remove these somehow.


Title: Re: Your thoughts on Project M
Post by: dRage on May 18, 2012, 02:49:39 PM
3. Lastly, I hate that you can't press anything sometimes when you get combo'd in the air. It makes it so you can't even 'comeback'. If you're up against someone who can combo well and for a while(like me) you end up getting a bunch of damage or even dying when you can't try your fullest.

#3 is my friend's problem. It'd be nice if I could remove these somehow.

That's easily removed, all you have to do is this.

Quote from: Isai
Don't get hit.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on May 18, 2012, 03:01:32 PM
Things in Project: M's codeset I hate:

1. I can't run and press A to get an item. I have to actually stop to get it now.

Tbh that didn't really make sense in the first place.  How do you pick up an item whilst doing an attack?  Same applies to the air.  Not to mention it means that you have to be a little more careful if you want to get an item.  Items are very powerful if used correctly.

2. I hate that when you try to press Z-side sometimes it does work and you end up only shielding instead of dodging.

Then use L/R (assuming you're using a GC controller).  They're much more natural to use anyway since they're larger and in more of a position for the index fingers.  


3. Lastly, I hate that you can't press anything sometimes when you get combo'd in the air. It makes it so you can't even 'comeback'. If you're up against someone who can combo well and for a while(like me) you end up getting a bunch of damage or even dying when you can't try your fullest.

#3 is my friend's problem. It'd be nice if I could remove these somehow.

That's called hitstun, it only makes the game better.  Smash at its core is a fighting game.  An unorthodox one, but a fighting game nonetheless with party game elements.  As a result combos should be present.  You can't pull off combos without proper hitstun as Brawl so kindly demonstrates.  The lack of hitstun (amongst various other factors) also means matches tend to drag on for longer, as it's much easier to recover in Brawl and a match that drags because a character refuses to die because they can get out of hitstun and momentum cancel brings tedium.   Brawl is undeniably a slower paced and more defensively inclined game compared to Melee.  We're trying to make it more offensive again.  

Alternatively, you're friend can just learn to DI and crouch cancel.  There are ways good players can try to evade combos.  You're never completely helpless in Smash.  It just takes skill and good judgement.


There's one thing I dislike about this thread: whenever someone says something negative they get flamed :L Out of everything said it seems only the pro and con list I posted waay back didn't get bashed XD

Guys, chill.. Brawl isn't a perfect game and neither is Melee or any other game. Project M will never be perfect so ofc there'll be people that dislike it (I don't dislike it, I just don't really like it :L)

Nobody is flaming anyone.  Merely refuting and enlightening.


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on May 18, 2012, 03:10:08 PM
Project M [TAS] - Lucas Combo (http://www.youtube.com/watch?v=lOdcF_bOrvs#ws)

It's another TAS. This time with Lucas.


Title: Re: Your thoughts on Project M
Post by: Albafika on May 18, 2012, 03:13:03 PM
You really think people can't execute that fast nowdays? I've seen regular Brawl fights with people never leaving the ground. Cancelling and hitstun will just make it more ridiculous.

I have nothing against this project. Knock yourselves out. I simply said it looks like MvC. Never said I hate MvC.
Lolwow.


Title: Re: Your thoughts on Project M
Post by: SmashClash on May 18, 2012, 03:15:51 PM
Tbh that didn't really make sense in the first place.  How do you pick up an item whilst doing an attack?  Same applies to the air.  Not to mention it means that you have to be a little more careful if you want to get an item.  Items are very powerful if used correctly.

Then use L/R (assuming you're using a GC controller).  They're much more natural to use anyway since they're larger and in more of a position for the index fingers.  


That's called hitstun, it only makes the game better.  Smash at its core is a fighting game.  An unorthodox one, but a fighting game nonetheless with party game elements.  As a result combos should be present.  You can't pull off combos without proper hitstun as Brawl so kindly demonstrates.  The lack of hitstun (amongst various other factors) also means matches tend to drag on for longer, as it's much easier to recover in Brawl and a match that drags because a character refuses to die because they can get out of hitstun and momentum cancel brings tedium.   Brawl is undeniably a slower paced and more defensively inclined game compared to Melee.  We're trying to make it more offensive again.  

Alternatively, you're friend can just learn to DI and crouch cancel.  There are ways good players can try to evade combos.  You're never completely helpless in Smash.  It just takes skill and good judgement.
@1-In vBrawl I was able to run then press A and get an item (doing 'DashAttack'). I've noticed in Project: M you can't do this. You just go right past it.

@2-I'm talking about using a Nunchuk and Wii Remote. If I were to use a GC Controller I never press Z to shield or dodge(I use Z for grabbing obv).

@3-Well, that is his problem. I never really have that problem cuz I know how to handle things. I could just let him read what you type for #3. I forgot about hitstun now that I think about it.

-----------------------
Thanks for replying SDo0m.
Thoughts about #2's Nunchuk w/ Wii Remote use?
Before it usually would always work in vBrawl but in P:M. It doesn't apply.


Title: Re: Your thoughts on Project M
Post by: Glock on May 18, 2012, 04:18:33 PM
Wow im suprised of all the comments, I dont get how this is even an arguement, Project M craps on brawl, if I had to pick between regular brawl over project M at gamestop I would definitly buy project M, wow project M is just so much better than brawl i dont even see how people are arguing over it, simple I put the game in and all the old techniques from melee are back and you can now move quicker and do better combos, other crap to but forreal I wish everyone would just shut up, at the end of the day, project M is better than regular brawl, And some of you guys complain about stuff and glitches on project M that never happened to me yet so I dont see the problem.

Melee > Brawl

Melee + Brawl = Project M

Theres your answer project M is better than brawl

Post Merge: May 18, 2012, 04:20:55 PM
Oh not to mention that me and numerous friends who played ssb competitively stopped playing crappy brawl for a reason, it wasnt like melee it was worst besides graphics.
once project M came out we played it like everyday and even had some tournaments, project M brought crappy brawl back to life in my opinion


Title: Re: Your thoughts on Project M
Post by: Hero © on May 18, 2012, 04:30:40 PM
Project M [TAS] - Lucas Combo ([url]http://www.youtube.com/watch?v=lOdcF_bOrvs#ws[/url])

It's another TAS. This time with Lucas.

:srs:
Beast.


Title: Re: Your thoughts on Project M
Post by: Miacis on May 18, 2012, 04:44:25 PM
ICEN, I have a small suggestion:

Could you please consider including the "I think that..." expression in your vocabulary? Being affirmative all the time sure makes you sound very tough and determined and all, but Project M is still a Work In Progress. Any and all criticism toward the Project will be more helpful to the developpers than just just blindly crapping on vBrawl. Not to mention, I don't really think anyone really cares about how much you dislike vBrawl and idolize Melee. No offense.

I'm trying to say that as politely as possible, but being insulting towards vBrawl when a bunch of people in this community still appreciate playing it isn't going to get you far, and will most likely direct anger towards you.

I'm sure your input and criticism can be of much value, since you've been playing the game so much.

And that kind of applies to everyone here, actually. Giving your input and feedback (like what SmashClash just did) is very important in here, instead of telling us which of P:M or vBrawl you hate the most. The former is helpful, while the latter only stirs up drama and shows a sort of narrow-mindedness.

Thank you for your attention.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on May 18, 2012, 05:04:29 PM
@1-In vBrawl I was able to run then press A and get an item (doing 'DashAttack'). I've noticed in Project: M you can't do this. You just go right past it.

@2-I'm talking about using a Nunchuk and Wii Remote. If I were to use a GC Controller I never press Z to shield or dodge(I use Z for grabbing obv).

@3-Well, that is his problem. I never really have that problem cuz I know how to handle things. I could just let him read what you type for #3. I forgot about hitstun now that I think about it.

-----------------------
Thanks for replying SDo0m.
Thoughts about #2's Nunchuk w/ Wii Remote use?
Before it usually would always work in vBrawl but in P:M. It doesn't apply.

1) I know, but what I was getting at was that it doesn't really make sense anyway even in vBrawl hence why I believe we removed it.

2) Ah fair enough.  Not sure what the problem is there.  Apparently there have been a couple of funky issues regarding Wiimote setups.  Dunno why.


Title: Re: Your thoughts on Project M
Post by: SmashClash on May 18, 2012, 05:16:12 PM
1) I know, but what I was getting at was that it doesn't really make sense anyway even in vBrawl hence why I believe we removed it.

2) Ah fair enough.  Not sure what the problem is there.  Apparently there have been a couple of funky issues regarding Wiimote setups.  Dunno why.
@1- Well, I just like it. I can use it to my advantage.
@2- Oh well.


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on May 18, 2012, 05:18:51 PM
Also it can disrupt combos and such since when you grab items, your Fsmash, ftilt, and jab are changed and you also cannot grab, mostly not for the better. And don't get me started on Hammers.

Items tend to fall very low and at random spots, which makes it infeasible to predict where it will be. What can happen is that an item will spawn in front of you and you'll end up grabbing it, whether you like it or not since it spawned after you make your input.

In other news, I can make Capsules and carrier items NOT explode. Ever. Anyone wants to see that, make your voice heard.

I can also make ALL item spawn points obscenely high if you guys want. Once again, make your voice heard.


Title: Re: Your thoughts on Project M
Post by: AnImAiNe on May 18, 2012, 06:25:45 PM
is there a way to make vbrawl's charizard have the same up grab as project m's


Title: Re: Your thoughts on Project M
Post by: Glock on May 18, 2012, 09:21:29 PM
ICEN, I have a small suggestion:

Could you please consider including the "I think that..." expression in your vocabulary? Being affirmative all the time sure makes you sound very tough and determined and all, but Project M is still a Work In Progress. Any and all criticism toward the Project will be more helpful to the developpers than just just blindly crapping on vBrawl. Not to mention, I don't really think anyone really cares about how much you dislike vBrawl and idolize Melee. No offense.

I'm trying to say that as politely as possible, but being insulting towards vBrawl when a bunch of people in this community still appreciate playing it isn't going to get you far, and will most likely direct anger towards you.

I'm sure your input and criticism can be of much value, since you've been playing the game so much.

And that kind of applies to everyone here, actually. Giving your input and feedback (like what SmashClash just did) is very important in here, instead of telling us which of P:M or vBrawl you hate the most. The former is helpful, while the latter only stirs up drama and shows a sort of narrow-mindedness.

Thank you for your attention.
You do realize that brawl is just a video game right, not to sound like a [censored] but you guys get mad if I say brawl is worst then project m like brawl is a human being its just a game.

I know maybe there are some things that needed to be fix but it all comes down to one simple thing, put the game in and play it, do you like it or do you not. When I played it I liked it not because it was more like melee or more like brawl but because it was a mixture of both.

When I say brawl is bad im not meaning that literally of course brawl is good but I think if brawl keep the same graphics and everything but just had the fighting system that melee did it would have sold more.

Its like Gears of war 1, gears of war 2 and gears of war 3

I played all of them and played them non stop so when i say gears of war 1 was worst i dont mean IT WAS THE WORST GAME EVER, im just saying that the other or newer gears of war is better than the old one.

Of course brawl was good but if project M was complete in every way shape or form i think in MY OPINION it would be better.

When I played brawl it just felt to slow with the movements and everything.

I like games that have specail things that allow you to get better.

if you guys dont play other systems you wont know what i mean lol

gears of war, you can wallbounce, strafe, and do many things to GET BETTER

call of duty, you can increase sensitivity and other stuff to GET BETTER than other players who dont play on a high sensitivity

On melee you could wave dash L cancel moon walk and tons of other stuff to GET BETTER than the player who doesnt put in time to perfect those techniques

on brawl they took those out so now I dont have many techniques to learn to get BETTER than someone else

the only way to get better on brawl is to fight smart where as on melee you fight smart but you get all of those extra techniques to master and to learn to get better other than just the fighting part of things

is brawl bad no,
is melee bad no
is project m bad no

Im not saying one is bad
im saying i like ONE over the OTHER

Imagine this

its 2014 and gamestop is releasing two new nitendo games

one is called SSB BRAWL 2

the other is called SSB MELEE 2

If i seen that everybody that I know in real life would probably go with MELEE 2 especailly if the graphics are good and there are new characters, think about it there would be no reason to pick brawl because brawl takes out techniques, where as melee you do the same thing as you can on brawl but you get more techniques so i dont see how brawl would benifit you/


You guys need to realize one thing

Im not BASHING PEOPLE

Im bashing a video game, its a game, the video game SSBB DOES NOT HAVE FEELINGS
if i say halo is bad then halo doesnt cry

If i bash somebody or their post then i would see your point because they have feelings but if im bashing a game does it matter its not like brawl has feelings

At the end of the day you guys like what you like and me and my friends like what we like

btw im not trying to act tough, im not trying to sound like a [censored] either it only comes out sounding like that because when you read my post you decide how the words sound, maybe you guys think im yelling on this post

when i text it seems regular voiced because im the one typing the words so i know how there ment to be understood.

:)


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 18, 2012, 09:40:09 PM
Project M [TAS] - Lucas Combo ([url]http://www.youtube.com/watch?v=lOdcF_bOrvs#ws[/url])

It's another TAS. This time with Lucas.

That was actually more fun to watch than all of the others.

In other news, I can make Capsules and carrier items NOT explode. Ever. Anyone wants to see that, make your voice heard.

Do this.

They always explode on me. Always. And I always die. Always.

As for making them spawn higher, sure. I think it'd be pretty cool.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on May 18, 2012, 09:49:03 PM
tl;dr

People don't get mad because you're bashing a game, they get mad because you're so smug and presumptuous about it. You act like everything you say is a fact.

And it obviously isn't.

Typing in all caps doesn't help either.

Good day.

In other news, I can make Capsules and carrier items NOT explode. Ever. Anyone wants to see that, make your voice heard.

That would be cool. I can't tell you how many times I go to grab a capsule and accidentally do a dash attack and blow myself to oblivion. :[

Would it be possible to get rid of dud Smart Bombs as well? It's the trolliest thing when you throw one at an opponent and it basically flies right through them.


Title: Re: Your thoughts on Project M
Post by: _Data_Drain_ on May 18, 2012, 10:00:46 PM
Capsules not exploding? That... Would be GREAT! That would make items more fun, and not as random.


Title: Re: Your thoughts on Project M
Post by: Glock on May 18, 2012, 10:31:01 PM
People don't get mad because you're bashing a game, they get mad because you're so smug and presumptuous about it. You act like everything you say is a fact.

And it obviously isn't.

Typing in all caps doesn't help either.

Good day.

That would be cool. I can't tell you how many times I go to grab a capsule and accidentally do a dash attack and blow myself to oblivion. :[

Would it be possible to get rid of dud Smart Bombs as well? It's the trolliest thing when you throw one at an opponent and it basically flies right through them.
Um everything I said was fact, or was I lying about no dashing L cancling and other crap in brawl.

Maybe you should put your brawl in and try wave dashing because you cant, looks like fact to me.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on May 18, 2012, 10:36:30 PM
Um everything I said was fact



Project M craps on brawl

wow project M is just so much better than brawl

project M is better than regular brawl

Melee > Brawl

Melee + Brawl = Project M

Theres your answer project M is better than brawl



All facts? Or opinions?

There's a difference. But I don't think you're aware of that.


Title: Re: Your thoughts on Project M
Post by: Albafika on May 18, 2012, 10:39:43 PM
Um everything I said was fact, or was I lying about no dashing L cancling and other crap in brawl.

Maybe you should put your brawl in and try wave dashing because you cant, looks like fact to me.
Okay, listen, fact master. I don't care if what you said are facts or not, just don't add insults in-between, as that [censored] will cause what is happening right about now, which is, random havoc. Either watch your manners when posting your "facts" and respect others' "fact-less posts" or don't post at all, be it "facts" of life or not. You've been warned.


Title: Re: Your thoughts on Project M
Post by: Allbait on May 19, 2012, 01:52:29 AM
. . . The last pages have become off topic and rather pathetic :srs:

Kills my mood to lurk D: So.. If anyone needs I'll be in the serious discussions board :P

PS: What's planned to be done by the third demo?


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on May 19, 2012, 04:03:50 AM
PS: What's planned to be done by the third demo?

All I can say is "a lot of stuff".  Since Demo 2 only came out a month ago, Demo 3 won't be for a looooong time.  But I will say that there's going to be some stuff that may blow people's minds.

However, what I can say is that we'll be releasing a patch for Demo 2 (Demo 2.1 if you may) fairly soon which fixes numerous glitches in Demo 2, as well as a couple of cool surprises.  

On a side note, we've reached 40,000 downloads ;D


Title: Re: Your thoughts on Project M
Post by: Hero © on May 23, 2012, 10:37:47 PM
http://www.ign.com/videos/2012/05/23/super-smash-bros-brawl-project-m-skyloft-stage (http://www.ign.com/videos/2012/05/23/super-smash-bros-brawl-project-m-skyloft-stage)

Where...is...this...STAGE?! :srs:


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on May 23, 2012, 10:42:00 PM
[url]http://www.ign.com/videos/2012/05/23/super-smash-bros-brawl-project-m-skyloft-stage[/url] ([url]http://www.ign.com/videos/2012/05/23/super-smash-bros-brawl-project-m-skyloft-stage[/url])

Where...is...this...STAGE?! :srs:


I recall a member named SOJ released an unfinished version of a Skyloft Stage and M22K offered to fix some transparency things so.... maybe that's it?

I dunno, but I want it. :O


Title: Re: Your thoughts on Project M
Post by: Hero © on May 23, 2012, 10:48:31 PM
Ah yes, i checked his thread and forgot he was working on it.

I gotta say though, it came out GREAT.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on May 23, 2012, 10:50:02 PM
I gotta say though, it came out GREAT.

Absolutely. I have yet to play Skyward Sword myself (have it sitting up in my closet) but I love how the stage turned out. I especially like the Loftwing animations. XD


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on May 23, 2012, 11:17:22 PM
The patch is out guys. Later Days I'm going to sleep now.


Title: Re: Your thoughts on Project M
Post by: Shadic on May 23, 2012, 11:58:28 PM
And just to confirm: Yes the stage is in Demo 2.1. Which is released. Go now.


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on May 24, 2012, 12:00:09 AM
For all the info on the patch (demo 2.1) see here:

http://www.smashmods.com/forum/showthread.php?tid=4352 (http://www.smashmods.com/forum/showthread.php?tid=4352)

Video of the revamped Temple:M Skyloft stage:

Skyloft [Project:M] (http://www.youtube.com/watch?v=Hc3juYTm9tU#)


Title: Re: Your thoughts on Project M
Post by: Element on May 24, 2012, 05:40:50 AM
I honestly like brawl the way it is, better than melee. Melee was really fun and I never really lost, but It isn't as fun as brawl when I know I don't have to be faster than my opponent (which I generally am), but just have to be -better- than them.

But kudos to people who are making brawl fun for themselves, do what you enjoy.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on May 24, 2012, 09:55:23 AM
Oh it is in 2.1? Yessssssss. I'm excited.

Congrats on amassing 40k downloads, by the way. I only just caught that, so I'm a bit late. XD


Title: Re: Your thoughts on Project M
Post by: Spex130 on May 24, 2012, 11:30:23 AM
So uhh! Hiya! Kinda dropping in to leave my thoughts and stuff. Oh, and sorry ICEN. I didn't really read your rant there. But I'm sure it wasn't directed at me, so I'll leave you and whoever that's for to read it...

Anyways, I gotta say, I LOVE Project M! Me and my friend sat down and played a good few hours the other day, and the changes are really fun! As far as each SSB has gone, I've always liked them for their own merits. But being able to see a giant-scale project like this come SO FAR is awesome! Being able to play with Brawl characters in a Melee syle on N64 stages is exactly what I envisioned from even before Project M was announced! It's a dream come true!

As for as the characters go, I enjoy Lucario the most! I've always found found him a bit slow for my tastes, so being able to run around and combo with him like a berserk Fox is very fun! The change I like least is Pit. Not because it's bad, or anything. I just don't know what to do with him since is forward-b is gone. Snake and Charizard are pleasant surprises, and seeing Sonic NOT spin in some of his Smashes was the best surprise EVER.

In all honesty, I'd love to see the entire game get retooled like Lucario. Not "combo systems" or whatever, but just, "changed." It'd be pretty cool. Just me, though.


Anyways, I gotta say. Good job, keep up the good work! I look forward to when it's completed!


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on May 24, 2012, 11:33:47 AM
Oh, and sorry ICEN. I didn't really read your rant there.

Don't worry, no one did. :af:

Anywho, got to try 2.1, and I noticed something odd: the computers wavedash.

Was that.... uh.... intended? I thought it was pretty interesting. XD

Also, Ness actually used his PK Thunder as an attack, which kinda surprised me since the computer almost never does that. Just some AI quirks I found entertaining.

Also also, I'm in love with the Skyloft stage. Yeah.

Oh, and Peach still seems to freeze. It's a shame since she's my main and I wanted to try her out, but oh well. /:


Title: Re: Your thoughts on Project M
Post by: ✿Zelia✿ on May 24, 2012, 11:38:19 AM
For all the info on the patch (demo 2.1) see here:

[url]http://www.smashmods.com/forum/showthread.php?tid=4352[/url] ([url]http://www.smashmods.com/forum/showthread.php?tid=4352[/url])

Video of the revamped Temple:M Skyloft stage:

Skyloft [Project:M] ([url]http://www.youtube.com/watch?v=Hc3juYTm9tU#[/url])

Dat stage! I want it. :af:


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on May 24, 2012, 01:35:01 PM
Don't worry, no one did. :af:

Anywho, got to try 2.1, and I noticed something odd: the computers wavedash.

Was that.... uh.... intended? I thought it was pretty interesting. XD

Check the changelist.  It was completely intended ;)  Furthermore, Captain Falcon, Fox, Falco and Wolf occasionally L-Cancel their aerials too.  AI in general is much better and more aggressive than before.

Oh, and Peach still seems to freeze. It's a shame since she's my main and I wanted to try her out, but oh well. /:

Care to elaborate?  Was never aware of any problems with Peach before, as nobody else has been experiencing any freezing with Peach.


Title: Re: Your thoughts on Project M
Post by: Victory Badguy on May 24, 2012, 01:47:31 PM
Got the new demo.  Watching CPU Luigi WD across Smashville never gets old.  Haven't played enough to really notice the subtler balance fixes, but everything seems to be in order.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on May 24, 2012, 01:52:17 PM
Check the changelist.  It was completely intended ;)  Furthermore, Captain Falcon, Fox, Falco and Wolf occasionally L-Cancel their aerials too.  AI in general is much better and more aggressive than before.

Ah, I figured. That's pretty awesome, it makes it so much more enjoyable to fight the CPUs.

Though Wolf tends to throw himself off cliffs, from time to time. XD

Care to elaborate?  Was never aware of any problems with Peach before, as nobody else has been experiencing any freezing with Peach.

Hm, I wish I could, but whenever I pick Peach and try to load up a stage, I get a silent freeze. Happened with Demo 2 also, and I really don't know why.

Guess I'm the only one? /:


Title: Re: Your thoughts on Project M
Post by: Ninka_kiwi on May 24, 2012, 01:54:29 PM
Skyloft is an awesome idea for a stage instead of temple P:M

It'd be pretty funny if in the future instead of fighting on ruins you fight on beetle's flying ship that goes around Skyloft.

Really like the AI changes as well, they are hella cool.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on May 24, 2012, 01:57:34 PM
Oh, I lied, Peach doesn't freeze.

Well, she does, but only in Training Mode. I thnk that was addressed though.

Yay.

Nope, that's a lie too, she works in Training. Guess it was just RTB's Luigi Peach that was screwing things up.

Anyway, got to try her and I love her, even moreso than her Brawl incarnation.


Title: Re: Your thoughts on Project M
Post by: Ninka_kiwi on May 24, 2012, 03:03:57 PM
Now we just need a new metroid stage and I'd be pretty content.
I just want a metroid stage that doesn't throw lava walls in your face or flip around every 10 seconds...
(Whoose idea was it at nintendo to make the frigate orpheon flip upside down any way?)
I dunno, I just feel like having brinstar is enough. no need for norfair.


Title: Re: Your thoughts on Project M
Post by: SmashClash on May 24, 2012, 03:18:58 PM
Charizard is my favorite PSA in Project: M.
It think it goes great with my 2nd to last submitted hack(the black and special color charizard recolors).
I'm glad that you guys fixed that N-B and falling off the ledge thing.


Title: Re: Your thoughts on Project M
Post by: TheDevicer on May 24, 2012, 03:25:28 PM
It has been such a pleasure seeing this mod develop for a while now. Feels even better to continually play improved versions. Everything now just feels... right. There's still some issues, but damn is 2.1 amazing.


Title: Re: Your thoughts on Project M
Post by: JirachiMaster on May 25, 2012, 06:33:17 AM
CPUs wavedashing is hilarious to watch.


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 25, 2012, 10:44:10 AM
Now we just need a new metroid stage and I'd be pretty content.
I just want a metroid stage that doesn't throw lava walls in your face or flip around every 10 seconds...
(Whoose idea was it at nintendo to make the frigate orpheon flip upside down any way?)
I dunno, I just feel like having brinstar is enough. no need for norfair.
I was hoping I'd get at least one playable stage per franchise. That'd be enough for me. I can always add custom stages at a later release.


Title: Re: Your thoughts on Project M
Post by: KingJigglypuff on May 25, 2012, 08:21:09 PM
I would like to report a freeze that I just recently got with the newest release. Attacking the Party Ball crashes the game. Also the game crashes just when the Party Ball opens.


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 25, 2012, 08:26:32 PM
I would like to report a freeze that I just recently got with the newest release. Attacking the Party Ball crashes the game. Also the game crashes just when the Party Ball opens.
When did you download 2.1? On Smashmods, they reported that re-downloading should fix the issue.


Title: Re: Your thoughts on Project M
Post by: Hero © on May 25, 2012, 08:27:54 PM
CPUs wavedashing is hilarious to watch.
I know right? They trying to act like humans :af:


Title: Re: Your thoughts on Project M
Post by: KingJigglypuff on May 25, 2012, 08:29:58 PM
When did you download 2.1? On Smashmods, they reported that re-downloading should fix the issue.
I downloaded v2.1 the day it came out.


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 25, 2012, 08:48:15 PM
I downloaded v2.1 the day it came out.
Try re-downloading it. This is a quote from Smashmods from a dev:

Quote
Please re-download 2.1. This issue has been fixed.


Title: Re: Your thoughts on Project M
Post by: KingJigglypuff on May 25, 2012, 08:52:52 PM
Try re-downloading it. This is a quote from Smashmods from a dev:

Alright. Thanks for letting me know about this.
. . .
If I didn't know this, then I would of not used that item and waited until the next demo. :/


Title: Re: Your thoughts on Project M
Post by: Miacis on May 26, 2012, 02:47:44 PM
Okay, I've got enough of reading this. Thank you very much for deailing the thread so much, guys.
I'll lock this place for a few minutes, the time for me to do some cleaning.

UNLOCKED. SJS, BlackJax, Robz, and all the other guys who were typing a witty one-liner when I locked the thread, I'd appreciate that next time, you'd just report the post and wait for a mod/admin to intervene.
Not only would it make my cleaning job much easier, it would also avoid adding fuel to the fire.

Thanks~
Now back on topic.


Title: Re: Your thoughts on Project M
Post by: KingJigglypuff on May 26, 2012, 05:44:02 PM
Well now that's out of the way. >.>
. . .
Is the Project M team planning on editing the Stage Builder stuff?


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on May 27, 2012, 06:35:22 AM
No we are not planning on modifying stage builder.


Title: Re: Your thoughts on Project M
Post by: JOEYSX5 on May 27, 2012, 10:37:14 AM
I love Project M.
It brings back so many memories.

You know I grew up with Melee, I got the game when I was 5 or 6 years old.
I love playing Project Melee and having the same feeling I had when playing Melee when I was younger. Anyone thinking of modifying Subspace Emissary (can that even be done?)?


Title: Re: Your thoughts on Project M
Post by: Supreme Dirt on May 27, 2012, 01:22:49 PM
My opinion on it is... meh.

It's ok, and it's on a SD card when I need a change of pace when I play Smash.

Then again, I'm a Brawl- dev and auto-biased.


Title: Re: Your thoughts on Project M
Post by: Gamma Ridley on May 27, 2012, 01:37:40 PM
I mentioned that I love how Charizard plays, but playing Wolf also feels sooooooooo good.

I love how he plays, it's so great. So much more satisfying than regular Wolf. Especially that up smash.

And the dash attack? Yessssss. So much combo potential.

Peach is also pretty great, I've managed to chain a few down throws together and set up a few interesting combos. Good stuff, though the return of her floaty double jump threw me off. XD

I'd love to try P:M online at some point, though I'm really not that great. :af:


Title: Re: Your thoughts on Project M
Post by: G Lock on May 27, 2012, 03:33:19 PM
Project M 2.1 is has really made playing project M more interesting now.
Having the AI's able to dash during battle makes things feel more in the competitive mindset.
Since the AI's now dash back an forth its almost like they are the actual humans playing. I feel that since they now wave dash during battle it gives the AI's more chances to mindgame you.
I also love how some of the characters such as falco does the short jump B(gun) to keep opponents back.
Alot of the characters AI's actually do things that pros use during battle which is why its so interesting and fun now. Ya sometimes the AI will slip off the edge but its rare and now they don't always run strait at you sometimes they will stay back or run at you then wave dash back.

I'm loving wolf right now. I have a combo with wolf that is a instant kill if the opponent is at 85% or higher some opponents can be less in %
His changed dash attack I also love because its a mixup that puts them behind you and they fall directly into combo position.

Try this combo out with wolf its usually a instant KO on opponents at 85% or higher.

Grab, the throw the opponent in the opposite direction, hurry up and run at them before they hit the ground or just as they hit the ground and do your Down B(Shine),
After you do that short jump and do your OVER B attack which will instant KO them if you hit them with the end of the attack.

If you want to make it shorter you can just run at someone do your DOWN B then short jump and do your OVER B and this will also KO them, Grabbing just makes it easier

You can add a OVER Air ATTACK (the direction your facing) before the combo for more hits but you have to hit them up close with it because if you hit them with your claw it will knock them to far away, when they fall down grab them and finish the combo

PICK FOX as your opponent its works easiest with him.
I havn't played with every character yet because I've been training with wolf because my captain falcon doesnt work for some reason, HE NEVER WORKED I THINK THE DISK IS SCRATHED IDK?
Dont forget wolfs best technique is his down B shine attack because you can jump out of it to combo up with more attacks.

HERE IS ANOTHER SECRET WELL I figured this out dont know if you guys know about this with wolf. Ive only tested this on final destination.

If you are hanging off the edge of final destination fall of the edge just about 1inch down and do your over B you will go through the platform and can actually hit opponents like this or cross people up.


Title: Re: Your thoughts on Project M
Post by: G Lock on May 27, 2012, 08:27:31 PM
Also is there any info on which characters have different moves on 2.1
I know that wolfs dash attack is changed but is there other moves that are changed that anyone knows of?


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 27, 2012, 09:21:40 PM
Also is there any info on which characters have different moves on 2.1
I know that wolfs dash attack is changed but is there other moves that are changed that anyone knows of?
Off the top of my head, stuff changed from Brawl:
Mario: D-special, D-taunt
Link: run
DK: dash attack
Lucas: jab, u-tilt, Uair, Dair, Bair
Sonic: D-smash, Fair, Nair, N-special does tricks on hit
Lucario: F-tilt, U-smash, Nair, D-Special, Bair
Wolf: U-smash, dash attack, run
Toon Link: D-tilt, U-smash, F-smash, Nair
Charizard: jab, f-tilt, d-tilt, S-Special, D-special, U-throw
Ike: D-smash
Wario: F-Smash, D-Smash, Bair, Dair, S-Special
Snake: U-tilt, F-smash, Crawl Tilt, Nair
Pikachu: Bair
There's more that I can't think of right now


Title: Re: Your thoughts on Project M
Post by: Hero © on May 27, 2012, 09:57:05 PM
Fox: Wait animation. Its the same as in Melee/N64.
Ganon: His run, Forward Tilt, Up-Smash i believe
Snake: Side Smash, I think his Air-N A attack (Hits 4 times in vBrawl, 3 times in P:M)
Pit: Side B, Up B


Title: Re: Your thoughts on Project M
Post by: SmashClash on May 27, 2012, 09:57:28 PM
One of the Project: M people on the team said the AI will be able to get much more advanced.
I do hope they could add Level 10+ instead of just Level 1-9.


Title: Re: Your thoughts on Project M
Post by: Hero © on May 27, 2012, 10:05:53 PM
I do hope they could add Level 10+ instead of just Level 1-9.
Now that will give us a real challenge against CPU's.

The current ones just gang up on you. (In vbrawl)


Title: Re: Your thoughts on Project M
Post by: Shun_One on May 27, 2012, 11:36:26 PM
There's a code some where for up to level 16 AI, but I can't remember where it is.


Title: Re: Your thoughts on Project M
Post by: G Lock on May 28, 2012, 01:15:43 AM
Ya if they make a level 10 then need to make it really good because people will always say just make one more level and if that goes on you'll have a level 23 ganon running around lol.

One thing I would like to see from the AI is them spacing. What I mean by that is sort of how falco is now programed to short jump his laser shots to keep you away.

But if you can do this with other AI's that would be good you would just have to find out which aerial moves are best when short jumping at your opponent to keep them back with each character so the AI can use that spacing move until they get in on the opponent then they would combo.

Take captain falcon for example, When I fight my friend 1v1 I use his basic A aerial attack to space with. That is the move where cap swings two kicks. It would be pretty cool seeing the AI of captain falcon using this to keep me back even if I ain't near him he would do it while jumping around just to keep me away.

But ya I like that some characters such as fox,falco,wolf will short jump with their guns because it makes it harder to get in on them and now since the AI's wave dash a dash dance sometimes the overall AI is now more human like since they use the techniques humans use.

If they can find out the spacing moves of each character and program the AI to use that move to get in on opponents or keep them back that would be pretty damn cool.

Level 10 = Diskusting Jk


Title: Re: Your thoughts on Project M
Post by: SiLeNtDo0m on May 28, 2012, 01:58:24 AM
Not really necessary.  We just need to make the AI better (i.e. Levels 1 to 9 will be better).  I mean the current AI changes are already pretty cool and they were just done by one person over the space of about a month.  As time goes on, it will only get better.

As for changes, the changelist is huge.  If we wanted to get right into the little changes, we'd be here forever. 


Title: Re: Your thoughts on Project M
Post by: Eternal Yoshi on May 28, 2012, 02:04:38 PM
Yes we are going to make them stronger in offense and aggressiveness.
This WILL come at the cost of their unrealistic reflexes however.

Sooner or later, we'll find out what makes the AI bully human players and change that.

Also SSE can be modded. No one has the patience to do so outside of texture hacks however.


Title: Re: Your thoughts on Project M
Post by: Sky Grounder on May 28, 2012, 02:43:01 PM
Also SSE can be modded. No one has the patience to do so outside of texture hacks however.
I can see why, considering the stage design, and how many stage files there are. Thus, there're too many SSE related files aswell.


Title: Re: Your thoughts on Project M
Post by: KingJigglypuff on May 28, 2012, 02:49:26 PM
I can see why, considering the stage design, and how many stage files there are. Thus, there're too many SSE related files aswell.
Just imagine what one or multiple people could do if he/she/they have the patience to modify SSE.


Title: Re: Your thoughts on Project M
Post by: G Lock on May 28, 2012, 08:00:24 PM
The only character my friend said he thought needed fixed was bowsers left and right dash.
When you dash with other characters left to right they turn and it looks umm proper? IDK how to explain it just pick bowser and dash left to right really fast.

When bowser does it he looks a little awkward and gimp. Im talking about dash dancing not the wave dash. It might not bother you guys much but it feels and looks kinda gimp when you play with bowser and do that


Title: Re: Your thoughts on Project M
Post by: K+ ~ Tanuki God on October 19, 2012, 07:52:49 PM
Project M is an awesome game, but I'm gonna wait until the Final Version.  Otherwise, I'll use Brawl- (Minus).


Title: Re: Your thoughts on Project M
Post by: SwingSet on October 19, 2012, 09:54:05 PM
Project M changed my life.  :)


Title: Re: Your thoughts on Project M
Post by: rax189 on October 21, 2012, 08:02:42 PM
i thought project M was okay, but to be honest, if i wanted to play a melee styled game i would play melee xD I honestly did like the creativity of movesets though and especially lucas :D However, my heart was broken when i didnt see the pink ball of awesomeness, kirby! xD
But i agree with KC, if i do end up getting it again it will be when the final version comes out, and i just saw a preview for ivysaur and it looks amazing xD


Title: Re: Your thoughts on Project M
Post by: Ninka_kiwi on October 22, 2012, 06:25:53 PM
Dunno if it has been mentioned yet, but Project M is getting another new Demo!

Demo 2.5 is to be released soon, with updates to certain characters, as well as Ivysaur and Squirtle(as well as potentially more characters) being added to the roster. There is also promise of more stages to be added.

Reveal trailer
Project M Demo 2.5 Announcement Trailer (http://www.youtube.com/watch?v=EDYx3IRQXcw#ws)

Ivysaur trailer
Project M Demo 2.5 Roster Reveal: Ivysaur! (http://www.youtube.com/watch?v=mQatVzbUa2c#ws)

Project M to hold me over till Sm4sh get's it's first reveal trailer >.>


Title: Re: Thoughts on Project M? Demo 2.5 announced!
Post by: LC-DDM on October 23, 2012, 08:12:57 AM
Yeah I can't wait for Sm4sh to get it's first reveal trailer just so everyone can whine about it not being Melee, AGAIN.

Don't get me wrong, P:M is good to those who like it, but... I'd rather not have Smash ever again if every single entry is to be compared to Melee...


Title: Re: Thoughts on Project M? Demo 2.5 announced!
Post by: Sky Grounder on October 23, 2012, 08:19:23 AM
*Ivysaur just learned Solar beam! :D


Title: Re: Thoughts on Project M? Demo 2.5 announced!
Post by: Velen on October 23, 2012, 08:22:34 AM
I have to agree with LC on this one. It's pretty clear the people who loved Melee are more than biased, and just like how Brawl was compared to Melee, when Sm4sh gets around it will be compared to how it's not like Melee instead of being judged on it's own merits, like it should be.

In a worst case scenario, it would be compared to Project M.

Putting the off-topic aside, I still haven't played Project M. Partly due to laziness, and partly because I dunno what the best method for using it is. Riivolution and the like.

-and the main reason I don't use Riivolution is because I kept having problems with it. .-.


Title: Re: Thoughts on Project M? Demo 2.5 announced!
Post by: Sky Grounder on October 23, 2012, 09:00:34 AM
Unless P:M gets PAL support, I won't be able to try the mod though...
But all of these techs and balancing sure does make it look interesting :P


Title: Re: Thoughts on Project M? Demo 2.5 announced!
Post by: JirachiMaster on October 24, 2012, 04:05:33 AM
Definitely looking forward to it, can't wait until the cast is finished. Also, based on a few v2.5 matches I've seen, it looks like Marth is finally going to be back to his Melee self 100%. v2.1 Marth kinda disappointed me.


Title: Re: Thoughts on Project M? Demo 2.5 announced!
Post by: Szasz on October 26, 2012, 08:44:51 PM
A PAL version will be done, but not for a long time.

What's wrong with a comparison between sm4sh and Project:M? The question is going to be inevitable whether or not the new game offers more and is therefore worth spending money on. Sm4sh is guaranteed to have better graphics, but I know of no announcements concerning any details, save for the thought that there won't be oodles of new characters. Will they even have the massive sound track brawl had? The fact that they admitted balance issues due to a large roster suggests more attention will be put towards polish, which is good, but just how polished will it be?

I doubt the melee comparison will be brought up as much. People already know what direction the series is being taken in now, so they won't be surprised and thus outraged.

P.S. I severely dislike melee. I never think to myself when playing project:M that "I could just go play melee." Melee is flawed and outdated. Project:M fixes various frustrations, as a sequel ought to.


Title: Re: Thoughts on Project M? Demo 2.5 announced!
Post by: LC-DDM on October 28, 2012, 07:18:58 PM
We said Smash4 being compared to MELEE, not Project M.

Also that may be how sequels work, but Smash does NOT work like a regular sequel, so drink a jar of obvious oil.

And really, the comparisons won't end. Trust me, by the time the Wii 2 gets hacked, there WILL be a Project: M2. 'cause, you know, it's apparently the only game worth playing in the series.


Title: Re: Thoughts on Project M? Demo 2.5 announced!
Post by: Ninka_kiwi on December 11, 2012, 06:35:36 PM
So a lot of new stuff has been announced for demo 2.5

Lot's of characters tweeks, new stages, crew mode, audio fade, being able to use Japanese letters, as well as today it was announced that demo 2.5 will be released on the 28th.

Oh and the dev team is teasing 2 new characters on top of squirtle and ivysaur. My money is on Samus and Zero suit samus, but that's just me, might end up being Meta Knight for all I know.


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Victory Badguy on December 11, 2012, 07:15:05 PM
I'm very glad to hear that the new version will be out before next year.  It'll be good to start off the new semester with a new version.

Still wondering who the new characters will be.  I really want Samus, but I'm not getting my hopes up.


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Kenji23Z on December 11, 2012, 07:24:01 PM
I'm pretty excited, also cant wait to use pit with all his improvements(favorite char in Project M :D)


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: ToadKart on December 12, 2012, 01:13:01 AM
So a lot of new stuff has been announced for demo 2.5

Lot's of characters tweeks, new stages, crew mode, audio fade, being able to use Japanese letters, as well as today it was announced that demo 2.5 will be released on the 28th.

Oh and the dev team is teasing 2 new characters on top of squirtle and ivysaur. My money is on Samus and Zero suit samus, but that's just me, might end up being Meta Knight for all I know.

What are the new stages?


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Psycho Hand on December 12, 2012, 05:37:30 AM
Wow, I am really blown away by this. What an amazing project this team has put together. Im looking forward to seeing more!

Think you could push the demo release date to the 25th? :P


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: MarioStar+ on December 12, 2012, 09:07:17 AM
I'm gonna love Project M's Ivysaur!


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: SiLeNtDo0m on December 12, 2012, 04:28:16 PM
Sawnic

Sonic - Spin Maneuvers (http://www.youtube.com/watch?v=zQfge2GSjjc#ws)

He can reeeeeeallly mooooove


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Victory Badguy on December 14, 2012, 08:06:44 PM
So, on the Show Me Your News live stream, they just announced that Zero Suit Samus will be playable in the new demo.

Normal Samus won't be though. :srs:

http://projectm.dantarion.com/characters.php?character=zerosuit (http://projectm.dantarion.com/characters.php?character=zerosuit)


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Ninka_kiwi on December 15, 2012, 01:36:28 PM
So, on the Show Me Your News live stream, they just announced that Zero Suit Samus will be playable in the new demo.

Normal Samus won't be though. :srs:

[url]http://projectm.dantarion.com/characters.php?character=zerosuit[/url] ([url]http://projectm.dantarion.com/characters.php?character=zerosuit[/url])


[censored], I was right on one character at least. So I'm guessing Yoshi, Diddy, or Meta Knight for the next character, unless they want so much hype and announce Roy for Demo 2.5 >.>

I just want to know how regular Samus will play >.<


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: K+ ~ Tanuki God on December 15, 2012, 01:41:00 PM
anyone know what the ? is on the melee veterans section of the char page is?  link: projectm.dantarion.com/characters/


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Ninka_kiwi on December 15, 2012, 01:52:21 PM
anyone know what the ? is on the melee veterans section of the char page is?  link: projectm.dantarion.com/characters/
Awhile back the Project M team was trying to get Roy working as his own slot, so speculation would lead it to a non-clone version of Roy being made by them. Others think it could be Mewtwo, though honestly I haven't a clue if they still plan on implementing it at all at this point.


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: K+ ~ Tanuki God on December 15, 2012, 01:53:27 PM
why not have both and Doc?  or Pichu?


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Anivernage on December 15, 2012, 01:54:44 PM
Awhile back the Project M team was trying to get Roy working as his own slot, so speculation would lead it to a non-clone version of Roy being made by them. Others think it could be Mewtwo, though honestly I haven't a clue if they still plan on implementing it at all at this point.
Yeah but they have dant with them so its just time to see this announced...roy or mewtwo.



Post Merge: December 15, 2012, 01:55:59 PM
why not have both and Doc?  or Pichu?
They are almost clones of mario and pikachu just with a couple of differences...like YL


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: SiLeNtDo0m on December 15, 2012, 06:28:16 PM
2.5 stream featuring ZSS.  Get it while it's hot! 

http://www.twitch.tv/dazee_ (http://www.twitch.tv/dazee_)


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: K+ ~ Tanuki God on December 15, 2012, 06:48:39 PM
Actually Doc had a bit of differences and he was higher on the tier list than his "original", as for pichu... its cute.   :af:


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: KingJigglypuff on December 15, 2012, 06:55:49 PM
Actually Doc had a bit of differences and he was higher on the tier list than his "original".
Small differences =/= Original. And who the Hell cares if Dr. Mario was higher on the Tier List than Mario was in Melee?

as for pichu... its cute.   :af:
That is a very unintelligent argument. Pichu had potential for a great "glass canon" playstyle. But it's just that Pichu failed to do so. Those who played as Pichu for a long while might have figured out ways to use Pichu efficiently. But other than those players, Pichu just sucked.


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: K+ ~ Tanuki God on December 15, 2012, 07:14:57 PM
I used to main both of them, but now I don't.  that's why i brought it up.  i still wish they were back.  Sakurai better not remove anyone else unless its 3rd party

EDIT: I have high doubts that the next PM'd character will be Yoshi.  I accidentally accessed all characters and (as i thought) they can still wavedash with their brawl moveset except for yoshi.  He uses the same air-dodge physics as Brawl, it must require additional coding or something but I still doubt him in 2.5


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Hero © on December 15, 2012, 07:19:13 PM
2.5 stream featuring ZSS.  Get it while it's hot! 

[url]http://www.twitch.tv/dazee_[/url] ([url]http://www.twitch.tv/dazee_[/url])

Nice, I saw the stream for a bit before it went offline.

Looking forward to play as ZSS.


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: SonicBrawler on December 15, 2012, 07:20:36 PM
From what i "heard" the clone engine doesnt fully work because of artciles.
but roy. he works fine. own slot and all

again, i heard all this


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: K+ ~ Tanuki God on December 15, 2012, 07:26:32 PM
link of proof if you have one?


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: SonicBrawler on December 15, 2012, 07:56:58 PM
link of proof if you have one?

well someoen told me. idk where they got it from


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: K+ ~ Tanuki God on December 15, 2012, 09:00:15 PM
oh ok.

EDIT (12/18) Hey there's a new SSS Design with a new Norfair!


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: SiLeNtDo0m on December 29, 2012, 03:31:06 AM
2.5 is a gogo!
http://www.smashmods.com/forum/thread-6048.html (http://www.smashmods.com/forum/thread-6048.html)


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Kaye Cruiser on December 29, 2012, 05:22:19 AM
(http://i19.photobucket.com/albums/b184/zackwinzard/album%202/al_121229_0608binout.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30390 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30390)

In celebration, cause it was needed anyways. xD

Thanks Mewtwo~ :3

I'm LOVING how Ike, Marth and Sonic all feel now. Especially with Sonic having his Advance somersault for Side-B and his Sonic Updraft from Battle for his U-Tilt. I'm having so much fun when I should get some sleep. xD


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: SwingSet on December 29, 2012, 06:54:36 PM
I'm loving 2.5, I love the highlights. I also noticed changes with Falcon, his falcon punch always you to turn at any time, I think. SZS's Down-B on an opponent causes her to T- pose for me. But that's just a small issue. Everything else is near perfect. And I love the new SSS. Great work Project M!
 


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Gamma Ridley on December 29, 2012, 07:27:54 PM
Yeah, 2.5 is pretty cool so far. Ivy is definitely my favorite "newcomer" from this build. Dat Solarbeam.

I'm trying to like ZSS, but it's a bit hard for me to do anything when I keep killing myself. It almost seems to me that her Up B is rendered useless, since she falls so fast. That's probably just my poor reflexes, though.

Haven't played with Squirtle much yet, though he's a bit tough for me to handle as well.

Ike is... meh, to me, but he's always been meh for me. He almost feels downgraded from the previous build, but maybe that's a good thing because he was insane last time around. I like the aesthetic changes to his Neutral B, though.

In all though, Charizard remains my favorite. Though Pit and Wolf come pretty close.

I can also finally almost handle Falco again. Yay.

Also, was there any reason to remove a majority of the stages from the selection...? And can I get them back? Because... I want them back. :|


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: K+ ~ Tanuki God on December 29, 2012, 08:28:34 PM
I know right?  Classic Expansion will be put back... but 2.5 is amazing, I've become a Ivysaur user just like that, and I used to main Lucas!  This version has to be the best one yet!!!  (and nice litte easter egg with Ness's up taunt  ;) )


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Kaye Cruiser on December 29, 2012, 09:30:36 PM
Tip: If you use ZSS's Up-B quickly enough after a jump, you'll get a very significant boost in height. This goes for the double jump too. :3

I'm loving ZSS so much right now. Though, I too have killed myself quite a lot. Even while just practicing. xD;


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: SiLeNtDo0m on December 30, 2012, 07:24:00 AM

Also, was there any reason to remove a majority of the stages from the selection...? And can I get them back? Because... I want them back. :|

Except we didn't remove any stages.  You do realise the SSS has two pages right?


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Eternal Yoshi on December 30, 2012, 07:42:26 AM
Yeah just press L or R to flip between them.... all the stages that aren't on page 1 are on page 2, such as Fourisde, Hyrule Castle, Shadow Moses Island, Hyrule Temple, etc.


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: SiLeNtDo0m on December 30, 2012, 09:02:32 AM
Project M Demo 2.5 Roster Reveal: Diddy Kong (http://www.youtube.com/watch?v=m2-iXqSOBvM#ws)


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Gamma Ridley on December 31, 2012, 11:14:43 AM
Except we didn't remove any stages.  You do realise the SSS has two pages right?

lol

Nope. Didn't notice.

... well that's embarrassing.


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Battleon469 on December 31, 2012, 11:26:35 AM
I got to try this! I loved the old one a lot!


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Ninka_kiwi on December 31, 2012, 11:35:35 AM
2.5 is a damn good update I must say. Really loving the changes ascetically and the actual game play changes.

Ivysaur is surprisingly my favorite added character. He's just too much fun to mess around with. Dem seed bomb mix ups.


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Battleon469 on December 31, 2012, 12:01:35 PM
I got a question though.. the Gecko OS gct is 34KB and gecko OS can't read that much but even though it does work but I don't know if it adds everything..


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: K+ ~ Tanuki God on December 31, 2012, 12:04:40 PM
I use Gecko OS with this GCT and it works fine for me.


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: LC-DDM on December 31, 2012, 03:56:48 PM
I'd ask if the whole stage select page thing (if there's more than two, that is) single stock stuff and "forbidden tags" would ever be available on a normal Brawl, but I'm ready for any "nos" headed my way.


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: SiLeNtDo0m on January 01, 2013, 08:52:18 AM
So let's start a little discussion shall we?  Here's a couple of questions:

Who do you most enjoy out of the four new characters (Ivy, Squirtle, ZSS and Diddy)?

What are some of the major/minor changes that you really like about P:M (whether it be the characters, new SSS, recolours, engine fixes etc)?

Which character(s) do you main?


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Shun_One on January 01, 2013, 10:19:08 AM
I'll be more in depth at Smashmods later on (after I spend a little more time with it)

Zero Suit is my most enjoyed of the newcomers. In-fact, my bro pulled off a D-air-to-death combo on DK at Skyloft.

Major stuff: the engine fixes. Game feels so much better.
Minor stuff: the recolours. Addressing some of the problematic colors is a great idea. I hope you guys plan to do more.

Mains: Fire Emblem


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: K+ ~ Tanuki God on January 01, 2013, 11:28:47 AM
Ivysaur (I switched to main her from Ness and Lucas), she's really easy to learn

Major Stuff: The engine (duh) and the new SSS, and Japanese Tags!!!
Minor Stuff: Stage striking, audio fade, and the recolors.

Mains: Toon Link and Ivysaur


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: AnImAiNe on January 01, 2013, 05:20:42 PM
Bowser and snake recolors freeze on my game


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: LC-DDM on January 01, 2013, 06:14:37 PM
Well I like the single stock thing. On paper it sounds really interesting. How hard was it to even be implemented anyway?


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: K+ ~ Tanuki God on January 01, 2013, 06:30:35 PM
oh ya and i tried thany's final roy ported to rob without codes and it freezes when it is supposed to say go!


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: greggrey on January 02, 2013, 03:17:43 AM
luvin it so far but , a small issue so i was able to add most of the project m chars to my brawl so far but now when i add the new ones from this update it freezes n loses  chars mid battle any ideas?


Title: Re: Thoughts on Project M? -Demo 2.5 release on December 28th!
Post by: Ninka_kiwi on January 02, 2013, 05:01:02 AM
As stated already my new favorite character is definitely Ivysaur. I always thought he had awesome smashes in brawl, but had garbage specials, now I see that it has been remedied and he is much more interesting to play.
As for changes, I'm digging the new character select screen, as well as the 3 frame delay fixing as that was what was really holding M from feeling like melee, I can say now it's my favorite smash game, and it's not even done.
Finally my mains are Ike, Toon Link, and Wolf at the moment (Working on Lucario and Ivysaur)
I just like how each character feels.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Gamma Ridley on January 02, 2013, 08:38:06 PM
I love the new Ivysaur, but if I had to pick a favorite, I'd go with Squirtle. He's the one I've been using the most, and mostly because of Bubble. Short hop + Bubble + Down Grab or Up Smash is one of my favorite short chains to pull off with him. So good.

My main is still Charizard, though. The fact that I love the Pokemon the most of all the characters makes me kind of wish the Pokemon Trainer was back in, but then that means they wouldn't have their individual Down Bs, which would render it kind of pointless... eh.

The thing I like most is the amount of aesthetic changes to things like graphics and animations. They may be small changes, but they really change the look and feel of the game, even for the characters who were recloned.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Battleon469 on January 03, 2013, 05:14:14 AM
Sonic's my main since he has dem really fancy ways. :af:


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: LC-DDM on January 03, 2013, 07:58:36 PM
So what I'm reading here is characters being recloned... why, exactly?


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: _Data_Drain_ on January 04, 2013, 08:55:54 AM
So what I'm reading here is characters being recloned... why, exactly?
Because everything has to be just like Melee!

...

I find it ironic. In Melee. People whined about clones. In Brawl, they changed them quite a bit... Now people want clones back to what they were...

Personally. I think if the clone engine ever gets cracked. It would be neat to have both versions of clones. Like... Holding R button changes the move set. So you have the choice to either play the character just like Melee. Or a fixed up Brawl version of the character, to better fit P:M. (Or in Ganon's case, make him more like the LoZ version.)

This would even be good for those who don't like the direction some characters were changed to. (I'm looking at YOU Lucaryu... Some people liked normal Lucario more.)

But, I do realize this would be a LOT to balance out... So even with the Clone Engine, it most likely wouldn't happen.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: LC-DDM on January 04, 2013, 09:43:38 AM
I'm just curious, since... well, the clones could be worked to still retain some Melee aspects AND be their Luigified selves.

I dunno, it's just a thought.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: _Data_Drain_ on January 04, 2013, 10:03:09 AM
I'm just curious, since... well, the clones could be worked to still retain some Melee aspects AND be their Luigified selves.

I dunno, it's just a thought.
Well they KINDA did that with Ganny.

If you hold B while doing side B. He does the Brawl version of the move as I recall.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: K+ ~ Tanuki God on January 04, 2013, 02:42:22 PM
All my PSA's I wanna use are freezing -- why?


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Ninka_kiwi on January 06, 2013, 02:25:57 PM
I'm just curious, since... well, the clones could be worked to still retain some Melee aspects AND be their Luigified selves.

I dunno, it's just a thought.

It's more along the lines of the competitive community [censored]ing that their favorite melee mains don't work exactly as they ought to. While characters like Lucas and Ness that are pretty similar have become drastically different in their execution moveset wise, characters like Ganon and Falco have been reverted back to their cloneness as they were better that way.Try playing Ganondorf in brawl, then try him in melee. In melee he is awesome to play as, and in brawl he feels sluggish and unrefined. As far as I know though, no other characters besides those two were brought back to clone status.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Shun_One on January 07, 2013, 02:15:23 PM
All my PSA's I wanna use are freezing -- why?
I believe the Project M files have various codes that help them work properly. That could be a cause.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: K+ ~ Tanuki God on January 07, 2013, 03:50:25 PM
Oh.  No wonder... :srs:


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: LC-DDM on January 08, 2013, 11:14:19 AM
Well will the earlier demo ones work?

Out of curiosity, because maybe I'd like that. I think those didn't have codes, did they?

It's more along the lines of the competitive community [censored]ing that their favorite melee mains don't work exactly as they ought to. While characters like Lucas and Ness that are pretty similar have become drastically different in their execution moveset wise, characters like Ganon and Falco have been reverted back to their cloneness as they were better that way.Try playing Ganondorf in brawl, then try him in melee. In melee he is awesome to play as, and in brawl he feels sluggish and unrefined. As far as I know though, no other characters besides those two were brought back to clone status.

I'm sorry, but Ganon being a Falcon on steroids is far from "awesome". At least in Brawl Ganon feels like his own character, even if Luigified.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: _Data_Drain_ on January 08, 2013, 12:35:09 PM
I'm sorry, but Ganon being a Falcon on steroids is far from "awesome". At least in Brawl Ganon feels like his own character, even if Luigified.
Depends on one's view.

The fact he WAS such a powerhouse in Melee alone could be considered "awesome" to some...


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Battleon469 on January 09, 2013, 01:06:10 PM
I find sonic's homing attack really overpowered because you can just keep spamming it.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Mr.Jackpot on January 09, 2013, 04:00:50 PM
I find sonic's homing attack really overpowered because you can just keep spamming it.

It's got high start-up time and predictability. Shield, spot dodge, roll, or just whack him out of it in the 5 hours it takes for him to start spinning and get to you.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: SiLeNtDo0m on January 11, 2013, 01:30:22 AM
It's got high start-up time and predictability. Shield, spot dodge, roll, or just whack him out of it in the 5 hours it takes for him to start spinning and get to you.

Start-up's not as slow as you're making it out to be.  It's considerably faster than it was in vBrawl.  It's the endlag that you should watch out for.  Unlike 2.1, he can no longer instantly cancel his HA on hit with a special.

I find sonic's homing attack really overpowered because you can just keep spamming it.

Are you playing against terrible people?  It's not OP in the slightest.  Honestly anyone that's outclassed by HA spamming should be deemed a terrible player because it's a horribly ineffective strategy.  It's like getting beat by Kirby Down B spam.  HA works best as a mix-up and gimping tool I find.  It wrecks spacies.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Battleon469 on January 11, 2013, 11:51:14 AM
^ lol you could say that I was playing against lvl 9 CPU and my cousin (who is epic at Vbrawl but didnt know what PM was lol)


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on January 11, 2013, 12:21:01 PM
Spoilered cause reasons.

I have to be honest. I'm disappointed with the attitude that the Top Tier characters of Melee absolutely had to be as they were in Melee for Project M in order for any balancing to be done. I see that as completely non-sequitur to balancing.

All you're basically doing is buffing the rest of the characters with in order to bring them to the level of Melee's Top Tiers potentially. You don't need the Top Tiers to be as they were in Melee in order to do that. The recloning of Ganondorf and Falco in particular are what struck a chord with me on this.

I would've preferred that the re-cloned characters be given new things to make them different from their originals in Melee, but I can already tell that's simply not going to happen. That's called regress, not progress.

Call me a whiner or whatever, but you know I'm right.


-and now I shall flee before SDo0M or someone else comes and replies to this. Lunch time!


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: BlueBrain on January 11, 2013, 12:51:47 PM
wait what?
re-cloning?

any argumentated reason for this weirdness?


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: SiLeNtDo0m on January 11, 2013, 12:56:25 PM
Spoilered cause reasons.

I have to be honest. I'm disappointed with the attitude that the Top Tier characters of Melee absolutely had to be as they were in Melee for Project M in order for any balancing to be done. I see that as completely non-sequitur to balancing.

All you're basically doing is buffing the rest of the characters with in order to bring them to the level of Melee's Top Tiers potentially. You don't need the Top Tiers to be as they were in Melee in order to do that. The recloning of Ganondorf and Falco in particular are what struck a chord with me on this.

I would've preferred that the re-cloned characters be given new things to make them different from their originals in Melee, but I can already tell that's simply not going to happen. That's called regress, not progress.

Call me a whiner or whatever, but you know I'm right.


-and now I shall flee before SDo0M or someone else comes and replies to this. Lunch time!

You know what disappoints me?  The fact that people keep hammering on at this stupid argument and ignore everything else about P:M.  Seriously, we've had this argument HOW MANY [censored]ING TIMES?  It's BORING.  There's so many other things to discuss with this game.  Discuss them.  Continuously whining about one/two characters of whom you don't even play extensively enough over and over in this thread is pointless.  There are literally a million other things you could comment on.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: SwingSet on January 11, 2013, 12:59:15 PM
You know what disappoints me?  The fact that people keep hammering on at this stupid argument and ignore everything else about P:M.  Seriously, we've had this argument HOW MANY [censored]ING TIMES?  It's BORING.  There's so many other things to discuss with this game.  Discuss them.  Continuously whining about one/two characters of whom you don't even play extensively enough over and over in this thread is pointless.  There are literally a million other things you could comment on.
I strongly agree with this.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: _Data_Drain_ on January 11, 2013, 01:03:02 PM
But it does say something when SO MANY people say the same thing...

Like I said though... The issue should be left alone. Until perhaps CE progress has been made...


THEN you could make versions of Falco, and Ganondorf that differ from the Melee versions... Without getting rid of the Melee clone versions.

As I said before, they could be selected in a manner similar to Zero Suit Samus. Holding R button while selecting them... This would be sorta like some Mugen characters. When you hold start while selecting them, you get an alternate move set.


...But then again. Perhaps this is a terrible idea. Since it would need additional balance...


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: nernerman on January 11, 2013, 01:45:52 PM
I was totally stoked about the new P:M but somehow my Wii and Computer had to crap out on me. As soon as i can get one of them fixed, I will get to playing it. For some reason I wanna play as Ivysaur.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: ♤♡◇♧ on January 11, 2013, 01:58:32 PM
But it does say something when SO MANY people say the same thing...

Like I said though... The issue should be left alone. Until perhaps CE progress has been made...


THEN you could make versions of Falco, and Ganondorf that differ from the Melee versions... Without getting rid of the Melee clone versions.

As I said before, they could be selected in a manner similar to Zero Suit Samus. Holding R button while selecting them... This would be sorta like some Mugen characters. When you hold start while selecting them, you get an alternate move set.


...But then again. Perhaps this is a terrible idea. Since it would need additional balance...
It's used by so many because people seem to be blind sighted by this particular fact (which isn't even 100% true), that they tend to ignore EVERYTHING else the game has to offer, and at this point, this whole argument it getting stale and petty.

Also, IF we ever get the clone engine working, we wouldn't really want to waste the limited amount of instance slots on different versions of the same character.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: _Data_Drain_ on January 11, 2013, 02:07:11 PM
Hm... I see...

I keep forgetting that even with it's completion, there will be limited slots (actual ones on the CSS, or just ZSS type of slots)...


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on January 11, 2013, 02:18:07 PM
I do like some of the things that have been done, such as with Lucario and Pokemon Trainer's Pokemon so far, but that one fact, the fact the top tiers will be exactly as they were in Melee, as well as the recloning of Falco and Ganondorf, bothers me.

At first the reason was because it was being made to play exactly or almost exactly like Melee, but that bias has more or less passed. I'm over that now. I can think more objectively about Project M as opposed to say...a year ago.

I just wish they you guys would declone the characters further, by giving them their Melee stats, but giving the characters (the clones in particular) new things to play with, like new, creative moves that could fit into the play environment, a new special or two, or maybe even a brand new Final Smash?

I just like seeing creativity from people. You guys have been doing plenty of that with other characters, but the lack thereof on Melee's clones that still reside in Brawl disappoints me.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: ♤♡◇♧ on January 12, 2013, 05:33:07 AM
Thing is, Ganondorf and Falco have been given all the good attributes they had in both Melee and Brawl, and where one attribute fits better in the overall playstyle or not.
That's the reason why even though a lot of Ganon has been changed to Melee stat wise, things like side B and certain animations have not.
Same goes for Falco, but a lot less has been kept from Brawl due to most of his Melee attributes outweighing his Brawl ones.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: libertyernie on January 12, 2013, 06:26:13 AM
There should be a separate thread for talking about clones.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: LC-DDM on January 12, 2013, 07:26:46 AM
Okay so apparently I hurt someone's sensibilities. Let's see if I can rephrase my post to not do so.

You know what disappoints me?  The fact that people keep hammering on at this stupid argument and ignore everything else about P:M.  Seriously, we've had this argument HOW MANY [censored]ING TIMES?  It's BORING.  There's so many other things to discuss with this game.  Discuss them.

Well, there's the whole "failure" thing that plays on a controller that isn't the Gamecube. I'm not sure if that was discussed here or not.

It's used by so many because people seem to be blind sighted by this particular fact (which isn't even 100% true), that they tend to ignore EVERYTHING else the game has to offer, and at this point, this whole argument it getting stale and petty.

You call of us being blindsighted, but you do nothing to respond in value about it. I mean, what? What is there to discuss that, in your eyes, would see relevant? I mean, far from me to imply that only discussions inside the P:M-specific forums can be taken seriously... but that's what it feels like, at times.

Also, IF we ever get the clone engine working, we wouldn't really want to waste the limited amount of instance slots on different versions of the same character.

Soooo... Roy's not making an appearance? Or is he? 'cause, see, this is what I mean. You get clones on P:M - that's fine... as you explained, they're a mix of the best attributes of Melee and Brawl - but where does Roy stand? Do we get Marth with the same treatment Mario had? Do we actually get Roy as a seperate character? Does he even get his own moves or just stay Marth's wingman?


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: ♤♡◇♧ on January 12, 2013, 07:46:59 AM
Well, there's the whole "failure" thing that plays on a controller that isn't the Gamecube. I'm not sure if that was discussed here or not.
The code has been removed in the 2.5 demo release in case you hadn't noticed already (not sure if you have played 2.5).

You call of us being blindsighted, but you do nothing to respond in value about it. I mean, what? What is there to discuss that, in your eyes, would see relevant? I mean, far from me to imply that only discussions inside the P:M-specific forums can be taken seriously... but that's what it feels like, at times.
It has been discussed to death, and the answer is and will always be the same.
They have been 'recloned' due to balancing, one of the key things driving this mod.

And you could for example discuss why certain stages are in Project M and why some aren't, or the fact that the audio now fades after the game being left idle for more then three minutes.

Soooo... Roy's not making an appearance? Or is he? 'cause, see, this is what I mean. You get clones on P:M - that's fine... as you explained, they're a mix of the best attributes of Melee and Brawl - but where does Roy stand? Do we get Marth with the same treatment Mario had? Do we actually get Roy as a seperate character? Does he even get his own moves or just stay Marth's wingman?
I was more referring to having two Falco's or two Ganon's in the game.
If Roy ever gets in a working state, he'll probably be rebalanced to be more viable.
Whenever or not he gets decloned in the process is something that will happen if necessary for balance sake (which will probably happen on more than one occasion, seeing as Roy wasn't exactly top or high tier material).


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: LC-DDM on January 12, 2013, 01:32:59 PM
The code has been removed in the 2.5 demo release in case you hadn't noticed already (not sure if you have played 2.5).
I can't play it. No PAL release yet.

And before you say "just... get your own copy of US Brawl", it's not as easy as it sounds, and I don't want to betray my region. Personal preference. I mean granted, the people who know me out here know how much I love "Melee", but that doesn't mean I won't try this sooner or later. It's just... I prefer it to be a PAL release, if any. We almost always get the Montreal Screwjob for things.

With that said, I actually thought it was a modification of the smashbros_sound.brsar itself, and not just a code. Since, well, P:M takes heavily from Melee and Melee had japanese voiceovers regardless of region, so...

Quote
It has been discussed to death, and the answer is and will always be the same.
They have been 'recloned' due to balancing, one of the key things driving this mod.

And you could for example discuss why certain stages are in Project M and why some aren't, or the fact that the audio now fades after the game being left idle for more then three minutes.
The only thing I only have an issue with is the Castlevania Stage. Not so much the stage itself, but the fact people - most prominent example being IGN - think P:M inserted it into the game when... one could already do that before. I mean, this is more of a to-may-to to-mah-to discussion, but like... I dunno.

Also, the cool new things, the single stock, the stage thing, the fadeout, that's all well and good. That's why I asked earlier in one of my posts here when those will be released for standalone use (and maybe for someone talented to... well, port to PAL because REASONS :B )

Quote
I was more referring to having two Falco's or two Ganon's in the game.
If Roy ever gets in a working state, he'll probably be rebalanced to be more viable.
Whenever or not he gets decloned in the process is something that will happen if necessary for balance sake (which will probably happen on more than one occasion, seeing as Roy wasn't exactly top or high tier material).

Yeah, but that's why I asked. I mean Roy was a clone in his way, how would he be handled knowing your previous statement of not wasting slots on different versions of the same character? Keeping in mind that there are people that enjoyed him thoroughly as well?


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Gamma Ridley on January 12, 2013, 01:39:16 PM
I don't want to betray my region.

Ok, what does that even mean.

No really, what the [censored] does that mean.

Seriously

I just

Really

What.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Eternal Yoshi on January 12, 2013, 02:45:35 PM
Sorry, but the only code that was released to public at this time was the input lag removal(NOT WIFI).
Read this post by Magus for more information.

http://www.smashboards.com/showthread.php?t=331578 (http://www.smashboards.com/showthread.php?t=331578)

Seems to have enough info for someone like DWOLF to port this thing.

I don't know if the other codes will be posted publicly yet.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Irinemi on January 12, 2013, 03:34:33 PM
 

Thoughts on P:M?
I'm loving it. It gets 100x better with each release. Character viability is great, aesthetics are great, controls feel great... I could go on and on. I do agree with not balancing around spacies, but the PMBR should work on balance AFTER every char has a concrete design.

This mod is awesome. Good S*** PMBR.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on January 12, 2013, 08:41:00 PM
Thing is, Ganondorf and Falco have been given all the good attributes they had in both Melee and Brawl, and where one attribute fits better in the overall playstyle or not.
That's the reason why even though a lot of Ganon has been changed to Melee stat wise, things like side B and certain animations have not.
Same goes for Falco, but a lot less has been kept from Brawl due to most of his Melee attributes outweighing his Brawl ones.

What about the Top Tiers? That was another one of my big concerns. The fact they would be as good as they were in Melee makes me nervous. Wouldn't that mean they would be as nigh unstoppable as they were in Melee?

Spoilered for size

Fox for example, was the top dog, literally and figuratively in Melee. The majority of the time, if you're a Fox main, anyone who didn't use Fox in response would have a comparatively would have to work with more and more night superhuman efficiency to keep up the lower you go in the tiers. That's why I said that I think making the Top Tiers exactly as they were in Melee for the purpose of balancing, was a bad idea.

To, me, that's slant balancing. Basically you have the Top Tiers, who have the most weight because they are the highest on the list. Everyone in the S-Tier is a Top Tier character. There are -as of way late 2010- four characters in S-Tier. These four characters outweigh the rest of the characters on the proverbial "scale". The rest of the characters, as they are now, are having things added and subtracted to them in order for the scale to become perfectly balanced. The problem is, the Top Tiers, who are on the other side of scale, have had (as far as I am aware, I'm not Melee Veteran, and I didn't play Brawl Competitively) little to no change in their "weight". With the addition of Brawl Characters, and the subtraction of those no longer there, things change, sure, but all the same, that's basically what I think the Project:M Team is doing.

In other words. It's not true balancing. It's only fattening up whoever isn't in S-Tier as needed.

That's all.

EDIT: Adding more...

Another thing that bothered me that is mentioned in a few of the character's profiles is the fact that some characters had their animations changed back to their Melee incarnations... That seems like as though you tried to regress an already finished, fully illustrated picture to it's sketched form. Why bother?

The animations are namely an aesthetic thing, while they define the attacks the characters do, changing them back to their Melee forms shouldn't be a requirement. It seems like a poor choice in artistic taste when at least two or more people on your team have the ability to create amazing animations, only to waste them on perfectly restoring the animations to their Melee appearance. Why bother? Why not improve upon the Brawl ones by making them better rather than regressing them to their Melee forms? It seems to give off the feel of a mindset where "The animation is from Melee, so it is better!" This isn't the case with all the animations of the characters who have had  animations restored to Melee form, I know, but still.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Battleon469 on January 13, 2013, 04:50:29 AM
for god sake velen can you a talk a little more positive? Project M has more then clones.... and stuff like that...


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: LC-DDM on January 13, 2013, 04:56:08 AM
for god sake velen can you a talk a little more positive? Project M has more then clones.... and stuff like that...

Last I checked the thread was open. Don't expect everyone to praise it.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: _Data_Drain_ on January 13, 2013, 05:19:47 AM
for god sake velen can you a talk a little more positive? Project M has more then clones.... and stuff like that...
Last I checked the thread was open. Don't expect everyone to praise it.
Indeed... Everyone has a right to their opinion. Battleon469, you have your opinion. Velen has his... Try to be respectful to that.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: ♤♡◇♧ on January 13, 2013, 05:56:18 AM
First of all, people seem to assume that the top tier consists of borderline broken and (almost) unbeatable characters.
That's simply not true, as they are beatable in a higher degree than MK is in VBrawl.
And especially in Project M, where characters are not only buffed, but where also some if not most of them recieved tools to counter the shenanigans the top tier can throw out.

As for the animations, sometimes, the Melee animations are just better, and also contribute to the characters stats in terms of visual indication.
It has nothing to do with lacking creativity or regressing, but with balancing and matching the visuals with a characters stats (read: the overall feel of a character).


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: SiLeNtDo0m on January 13, 2013, 06:35:55 AM
What about the Top Tiers? That was another one of my big concerns. The fact they would be as good as they were in Melee makes me nervous. Wouldn't that mean they would be as nigh unstoppable as they were in Melee?

No because every other character has been improved.  It's that simple.  There are more characters that can fare well against them and counter them.


Spoilered for size

Fox for example, was the top dog, literally and figuratively in Melee. The majority of the time, if you're a Fox main, anyone who didn't use Fox in response would have a comparatively would have to work with more and more night superhuman efficiency to keep up the lower you go in the tiers. That's why I said that I think making the Top Tiers exactly as they were in Melee for the purpose of balancing, was a bad idea.

To, me, that's slant balancing. Basically you have the Top Tiers, who have the most weight because they are the highest on the list. Everyone in the S-Tier is a Top Tier character. There are -as of way late 2010- four characters in S-Tier. These four characters outweigh the rest of the characters on the proverbial "scale". The rest of the characters, as they are now, are having things added and subtracted to them in order for the scale to become perfectly balanced. The problem is, the Top Tiers, who are on the other side of scale, have had (as far as I am aware, I'm not Melee Veteran, and I didn't play Brawl Competitively) little to no change in their "weight". With the addition of Brawl Characters, and the subtraction of those no longer there, things change, sure, but all the same, that's basically what I think the Project:M Team is doing.

In other words. It's not true balancing. It's only fattening up whoever isn't in S-Tier as needed.

You know I do find it somewhat amusing how you seem to think you have such a broad idea on how balancing a game works when you yourself just admitted that 1) you're not a competitive player of any sort and 2) you don't actually design Smash games yourself.  Honestly you're making it seem as though we're incompetent developers.  As though we don't know the games that we're redesigning.  That is not the case.  

First off, let me just highlight the fact that this first and foremost is a competitive mod.  Despite the fact that Project:M can appeal to many, it primarily appeals to competitive Melee players.  The top tiers of Melee are what defined the metagame.  They are whom these competitive players use and enjoy the most and they're a huge component of what made Melee the fast paced game it is.  As a result changing them whilst we're still developing the rest of the characters and while the metagame is still developing would only alienate members of our primary target audience.  

Also to address your end point, tier lists don't necessarily reflect the balance of the game.  Tier lists reflect tournament results.  There is always going to be a top tier and a bottom tier.  What defines balance is how much worse the bottom tiers are comparative to the top tiers.  Everybody in P:M is about as good as the top 7 or 8 characters of Melee at the moment, and pretty much all are viable tournament choices.  Of course, we still need to observe how 2.5's metagame develops and see how each character fares but at the moment we're in a pretty good position.  


Another thing that bothered me that is mentioned in a few of the character's profiles is the fact that some characters had their animations changed back to their Melee incarnations... That seems like as though you tried to regress an already finished, fully illustrated picture to it's sketched form. Why bother?

animations are namely an aesthetic thing, while they define the attacks the characters do, changing them back to their Melee forms shouldn't be a requirement. It seems like a poor choice in artistic taste when at least two or more people on your team have the ability to create amazing animations, only to waste them on perfectly restoring the animations to their Melee appearance. Why bother? Why not improve upon the Brawl ones by making them better rather than regressing them to their Melee forms? It seems to give off the feel of a mindset where "The animation is from Melee, so it is better!" This isn't the case with all the animations of the characters who have had  animations restored to Melee form, I know, but still.

This right here is completely wrong.  Laughably so infact.  Animations are changed back to their Melee incarnations for various characters because it affects positions and timings of hitboxes as well as interrupts for attacks.  Most importantly, they're remade to capture the essence of the character from Melee.  They're not remade because they're better or worse than Brawl's animations (well, that's debatable), therefore stating it's a "regression" is incorrect.  Heck if anything it's a very primitive way of thinking of it.  

Not to mention there are far more custom animations in the codeset than remade ones.    

You know what Velen I'm curious, just how much of P:M have you actually played?  I would really like to know.

EDIT: ds22 basically said what I was saying but more concise.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on January 13, 2013, 01:17:50 PM
Consider my concerns about those things alleviated then. That's just how it seemed to me.

I have not played P:M yet, but that's mainly cause I'm waiting for the first full release, more than anything else. When all characters will be playable. I know that's a long ways away, but I would rather have the full package than just a part of it.

Ease of installation is another concern for me. I don't have USB Gecko, I've never been able to play a full match of Brawl using Riivo (it would freeze for reasons I couldn't discern), and I can't use Dolphin for [censored] cause it won't run on my lappy.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: _Data_Drain_ on January 13, 2013, 02:39:56 PM
Consider my concerns about those things alleviated then. That's just how it seemed to me.

I have not played P:M yet, but that's mainly cause I'm waiting for the first full release, more than anything else. When all characters will be playable. I know that's a long ways away, but I would rather have the full package than just a part of it.

Ease of installation is another concern for me. I don't have USB Gecko, I've never been able to play a full match of Brawl using Riivo (it would freeze for reasons I couldn't discern), and I can't use Dolphin for [censored] cause it won't run on my lappy.

Well you know...

http://wiibrew.org/wiki/Gecko (http://wiibrew.org/wiki/Gecko)

You could use this. Before USB Loading, this is what I used... Sure, you won't be able to use sound packs. But it is more stable then Riivolution.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Eternal Yoshi on January 13, 2013, 02:55:00 PM
Yeah Gecko OS is more stable(You don't need a USB Gecko for it), and we fixed a Riivo bug in 2.5b so there should be a lot less freezing.



Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Hero © on January 13, 2013, 05:16:42 PM
I have a problem..

Whenever I choose Ivysaur or Squirtle, it makes the Wii stop reading the disc.

I'm using Riivolution and have absolutely no mods over it. Anyone know a way to fix this?


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: _Data_Drain_ on January 13, 2013, 06:20:03 PM
I have a problem..

Whenever I choose Ivysaur or Squirtle, it makes the Wii stop reading the disc.

I'm using Riivolution and have absolutely no mods over it. Anyone know a way to fix this?
Erm... USB-Load it? Sounds like your disk is scratched, or your disk lens is dying.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Hero © on January 13, 2013, 07:10:16 PM
When using USB Loader, it freezes in 2-4 minutes in-game.

Can't be disk lens because it plays all other original/copied discs perfectly. My original disc is not even that scratched.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: BlueBrain on January 14, 2013, 04:32:37 AM
is there a way to be able to actually play this through USB loading?
cuz i cant get past a black screen...

like, what loader do you use, what specific settings...


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Battleon469 on January 14, 2013, 12:21:54 PM
yeah no what so ever Pokemon trainer NEVER EVER works for me and same for Project M it makes me sad as I reallly want to use that fancy solar beam with Ivysaur but it just darn freezes.... I hate it.... and also can't use Gecko because I don't have a SD card that is smaller than 4GB.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Eternal Yoshi on January 14, 2013, 12:32:30 PM
Since my lens is not reading dual layer discs, I use Configurable USB loader to load Brawl mods and PM.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: SwingSet on January 26, 2013, 05:56:55 PM
Just at of curiosity... Does anyone else get Zero Suit Samus to T-pose when you hit some with her Jump-Dow-A?


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: K+ ~ Tanuki God on January 26, 2013, 06:22:20 PM
I haven't had it happen... weird...


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Hero © on January 26, 2013, 06:50:52 PM
Well, I managed to fix my problem from the previous page.

Turns out that their default colors makes the Wii stop reading the disc...which is pretty dumb.
Just at of curiosity... Does anyone else get Zero Suit Samus to T-pose when you hit some with her Jump-Dow-A?
Nope.

Try re-adding the original files again.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on January 31, 2013, 04:00:18 PM
Guess who got to play Project:M today?

So far, things look and feel nice but some of the characters just feel and play in too clunky a manner for my taste.

Then there's the Hitstun. The [censored] hitstun.

The hit stun is ridiculous. Some characters literally, when hit at a certain percentage, will be entirely unable to recover in situations where they would normally be able to. Perfect example is when I played with Ganondorf. He got hit an an attack at one point, and he was sent reeling off the stage beyond the point of no return. This has happened with other characters several times too.

It's nice so far, but it really needs some fine-tuning.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: _Data_Drain_ on January 31, 2013, 04:06:03 PM
Well, Velen. Not that I would know, since I haven't played P:M, and it's been a long time since I played Melee...

But was the hit stun pretty much like that in Melee? If so... They most likely won't fix it. Since that's how Melee was.

Also, about some characters being clunky... In most fighting games. There's always a character that is. And isn't right for each player. A character to you might not play well. But to another player, the one you like might not suit their tastes.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on January 31, 2013, 04:09:05 PM
Well, Velen. Not that I would know, since I haven't played P:M, and it's been a long time since I played Melee...

But was the hit stun pretty much like that in Melee? If so... They most likely won't fix it. Since that's how Melee was.

Also, about some characters being clunky... In most fighting games. There's always a character that is. And isn't right for each player. A character to you might not play well. But to another player, the one you like might not suit their tastes.

Stuff like the hitstun was happening at pretty low percentages. It's way too much. I wasn't even anywhere near the ledge, nor had that much damage, and that happened.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Eternal Yoshi on January 31, 2013, 04:33:02 PM
Fun Fact: Hitstun constants in Melee and Brawl are one and the same.

The key difference is that Melee and PM prohibits cancelling hitstun via air dodges/attacks/actions unless there's some sort of external interference.

On a side note, Smash 64's hitstun is quite a bit higher and more ridiculous.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: K+ ~ Tanuki God on January 31, 2013, 04:45:31 PM
Yeah Smash 64 was inspired by Pinball (Bumpers anyone?) so that makes sense.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on January 31, 2013, 04:55:10 PM
Fun Fact: Hitstun constants in Melee and Brawl are one and the same.

The key difference is that Melee and PM prohibits cancelling hitstun via air dodges/attacks/actions unless there's some sort of external interference.

On a side note, Smash 64's hitstun is quite a bit higher and more ridiculous.

I wish they hadn't done that. Some of the character's moves in Brawl could influence their momentum and allow them to survive longer by using said attacks out of hitstun. Now that's gone. Not everyone is as good as Melee tournament-goers were at utilizing DI on hit. Plus, allowing it would add more to each character's ability to survive. It was a step in the right direction to add that feature in Brawl.

I honestly see them regressing the game that way as a case of "it's better this way because Melee." I see it as unfair for the player to have to suffer that way. Watching at certain percents as they can literally no longer do anything to help their character keep from falling down to the blast zone. That's ridiculous IMO. Air Dodges I can understand, but not allowing a character to attack at all during the entire duration of the hitstun is just...dumb.

It's basically like "I hit you, now watch yourself die, foolish mortal".

This can even happen in situations where a character would normally be able to recover from that in Brawl. I think that's something Brawl did right.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Eternal Yoshi on January 31, 2013, 07:45:16 PM
Sounds like you're going through an adjustment phase.
Also the decisions we made on that was more than the fact that it was like that in Melee.

On a side note, the reason certain characters feel different is llikely because of how inputs are handled.

PM has no 10 frame buffer like Brawl, and also doesn't have Brawl's input lag of 0-2 frames, so characters WILL SEEM TO control awkwardly for the first few moments until you adjust to the lack of buffer and input lag.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on January 31, 2013, 08:01:58 PM
Sounds like you're going through an adjustment phase.
Also the decisions we made on that was more than the fact that it was like that in Melee.

On a side note, the reason certain characters feel different is llikely because of how inputs are handled.

PM has no 10 frame buffer like Brawl, and also doesn't have Brawl's input lag of 0-2 frames, so characters WILL SEEM TO control awkwardly for the first few moments until you adjust to the lack of buffer and input lag.

It has nothing to do with adjustment, EY. I don't actively play Project:M. Today was the first time I've played it. I've also played Melee before.

-and I believe that making the hitstun that way is unfair to the player in situations where in Brawl, they would've normally be able to recover. That was a step forward in gameplay, making the way it was in Brawl, where some moves can influence their momentum while in-flight out of hitstun after a certain amount of time to increase their ability to survive when used, rather than having to wait the entire duration of the hitstun, when it's already too late to recover. Lucario's Brawl version of his D-Air is a perfect example of this, and so is Bowser's F-Air.

So what exactly beyond the fact that it was that way in Melee is the reason for making that way? I see no reason to make it that way other than "it was that way in Melee, therefore it must be that way" because the Project M team is prominently made up of Melee veterans, whom I bet weren't too happy with the changes in Brawl.

So yes. I am basically saying you guys made it that way on preference rather than anything actually concrete. Cause it sure seems that way.

Don't take this the wrong way. I had fun today, playing Project:M, but all the same, the hitstun as it is, is ridiculously punishing, the guy sitting next to me who was playing agreed.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: ♤♡◇♧ on February 01, 2013, 04:45:06 AM
The change was made to focus more on combos and kills, and less on recovering, thereby contributing to a faster paced gameplay.
It has nothing to do with 'regressing back to Melee', as it is more to help the game feel less stalling in terms of kills and the like.
So you may think Brawl's ability to cancel hitstun was a step forward, but for a game that tries to emulate the core of Melee's gameplay, it wasn't, and therefore the option was removed.

Also as a side note, we not only have Melee players in our backroom, but we also have actual Brawl players helping on Project M, so the notion that we would be an all exclusive club of Melee veterans is just plain wrong.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on February 01, 2013, 07:42:23 AM
There's the key phrase: "A game that tries to emulate the core of Melee's gameplay." You just contradicted yourself right there, whether you will deny it or not. In order to make the game emulate the core of Melee's gameplay, you have to regress the game's engine back to Melee features. Ergo, the notion that it has nothing to do with "regressing back to Melee" is wrong.

I think you intentionally misconstrued the meaning of my words as well. There's a difference between "Melee players" and "Melee veterans", DS, and I believe the majority, if not all of you are the latter phrasing.

After playing Project:M yesterday, I can already tell you that you guys have greatly succeeded in that in your goal. However, the notion that putting less focus on recovering contributes to faster paced gameplay is preposterous and plain wrong. Recovering is a large part of surviving in Smash, and it has been since SSB64. If your definition of faster gameplay is:

"Defeating your opponents will be faster since the hitstun will eventually make it impossible for them to recover in a situation where a character would normally be able to do so."

-only then would that suffice. After playing Project:M I can tell you there is no correlation between fast gameplay and less focus on recovering. Because as soon as it got down to two people, gameplay slowed way down. It felt just like we were playing Brawl again.

Sorry to burst your bubble.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: ♤♡◇♧ on February 01, 2013, 08:57:33 AM
You keep insinuating that trying to emulate Melee's gameplay is a regression.
That is simply not true.
Just because Melee is the older game, doesn't mean it's lesser than Brawl, might it be with hitstun or something else (otherwise we wouldn't even have Project M to begin with).

And I'm not misconstruing your words here.
The Melee players in my post and the Melee veterans in yours are one and the same, it's just the phrasing that's different here, nothing else.
And again, we also have Brawl 'veterans' in the backroom, so your argument that we would all be Melee 'veterans' is just plain wrong.

And recovering, while part of Smash, isn't the most important thing you try to make of it.
Limiting hitstun cancelling does indeed contribute towards faster gameplay, as you have less options to stall in the match, thereby increasing the pace of a match.

Also (and this may be a contributing fact towards your gripe with hitstun), there is something called 'Spikes', which make a return from Melee.
This in essential in an angle range that, when hit by, sends you down with a slight angle (I.E. Ganon's and C. Falcon's DAirs).
Then there is also something called 'Meteors', which have been in Smash since the 64 days.
These, like spikes, also send you downwards when hit by.
The key difference however is that while you are in hitstun when hit by both, you can cancel the knockback of a meteor, thereby giving you more lenience in terms of recovering, while a spike cannot be cancelled.
This might be a contributing factor to your reduced ability of recovering, as Brawl only had meteors.

All in all, the fact you don't particularly like a change doesn't necessarily mean it's a regression of gameplay, nor that it needs to be changed / fine-tuned (and trying to twist my words, or saying that you bust my bubble doesn't really help to bring over your cause either).


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: LC-DDM on February 01, 2013, 10:32:57 AM
Just because Melee is the older game, doesn't mean it's lesser than Brawl

That's funny... because that's exactly what everyone seems to think. Melee being more than Brawl even though it's older.

I speak of this not in a negative light... but the way I see it, there could be at least five different games of Smash, and they would all still be compared to and considered worse than Melee simply because the gameplay wouldn't be a direct sequel of Melee. Don't get me wrong, it's all well and good that you're doing this... but considering the path of this mentality, and where it's headed, would I be wrong to say future Smash games will have their own installment of P:M? (Where hacking is applicable, of course.)


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: ♤♡◇♧ on February 01, 2013, 10:55:56 AM
Seeing as Namco-Bandai is currently involved with the new Smash game, I don't see it happening any time soon.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Miacis on February 01, 2013, 11:15:31 AM
Seeing as Namco-Bandai is currently involved with the new Smash game, I don't see it happening any time soon.
That doesn't mean much, though. I'm pretty sure they didn't state what parts of development they would be involved in.
Not to mention, it's Nintendo we're talkin about here. Even if NB was in charge of the gameplay, if Nintendo wants the next SSB to be more casual-friendly, more random, more defensive and with little to no combo potential, NB will have to do with that directing line. And I doubt that Melee/P:M enthusists would be really pleased about it.

Another small question that I've been meaning to ask for a little while:
Who is in charge of writing character stuff on the P:M website?

There's a gross profanity to video game history in ROB's intro about "saving the entire video game industry", which ... might want to get fixed. it's been around for awhile now, actually.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: ♤♡◇♧ on February 01, 2013, 11:25:46 AM
I trust it won't be as a party game as Brawl was.

And there are multiple people who write for the website, so I can't say for sure who wrote that part.
Regardless of that, I can easily pass it on and have someone fix that line (if felt necessary).


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on February 01, 2013, 11:32:02 AM
Spikes and meteors have nothing to do with my gripe with hitstun. Nor have they really ever caused a problem for me, cause I usually am able to dodge them a lot of the time.

(Spoiler due to size.)

My gripe with hitstun canceling not being possible is when in situations where you're sent sailing through the air in a shallow arch, and end up performing a lateral flight all the way to your death with no chance to recover at all, whereas in Brawl, you would be able to recover from it. Especially when this happens so close to the center of the stage.

Example being this: I was playing as Ganondorf, against someone playing Dedede, and someone playing Luigi. I was at around 50-70%. Dedede sends me sailing through the air with his hammer, near the center of the stage, instead of recovering, I end up spiraling all the way to the blast zone below the stage, and I'm not even that far away from the ledge. If it were Brawl, I would've been able to recover and grab the ledge with his Up-B. That didn't happen due to the lack of hitstun canceling in Project:M.

Being able to recover out of hitstun in a situation like that isn't stalling a match, that's playing the game, and trying to survive longer to give yourself a better chance of winning the match.

-not to mention the majority of players who played Brawl transitioning to Project:M won't know how to cancel the momentum from a meteor.

Furthermore, I'm not implying Melee is lesser because it is older as you think I do. I'm implying there are a few things that Brawl did better than Melee. The ability to cancel hitstun being one of them, allowing players and characters to survive longer. That's not stalling the match, that's playing the game. You might argue "-but it takes less/no skill that way!". Guess what? Neither does going up and using a spike on someone who literally has no choice but to watch it happen due to hitstun.

I think you guys think of that ability to cancel hitstun as stalling because you wouldn't be able to defeat your opponent's as easily or quickly if it were around, so its a hinderance to you: the Melee veteran, who played competitively in Melee as well as just plain played it. So it looks to me more like personal preference rather than a calculated decision. It's a regression of gameplay because it hurts character survivability, and force the player into a frustrating situation where they are literally helpless and unable to help their character survive longer than they would otherwise be capable of.

Furthermore: those Brawl veterans are probably people who were veterans in Melee as well, so I think that the argument that all of you being Melee veterans to be quite a valid argument as well as a plausible truth.

LC puts it precisely how I feel a lot of the Project:M Dev Team's decisions are largely influenced. There is literally, as far as I see, no deviation at all from how Melee was aside from difference of stages and characters. The mentality of the dev team to me seems to be that Melee was the perfect Smash game, and that any deviation from what it was is a bad thing.

-if it would improve on what was wrong with Melee rather than reverting it back to everything Melee gameplay-wise, then I wouldn't be as critical as I am being of Project:M. As far as I can tell though. The team has no intention of doing any such thing. As far as I know: this mod that changes a big majority of the game is the teams vision of how they think Brawl should've been: a clone a of Melee with new characters, and not much else.

I'll play the game, sure, but I'm not about to praise the team for making decisions largely based on bias towards Melee.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: LC-DDM on February 01, 2013, 11:35:56 AM
I trust it won't be as a party game as Brawl was.

And there are multiple people who write for the website, so I can't say for sure who wrote that part.
Regardless of that, I can easily pass it on and have someone fix that line (if felt necessary).

Aren't all Smash games party games though?


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Miacis on February 01, 2013, 11:46:54 AM
I trust it won&#039;t be as a party game as Brawl was.

And there are multiple people who write for the website, so I can&#039;t say for sure who wrote that part.
Regardless of that, I can easily pass it on and have someone fix that line (if felt necessary).
I wouldn't put my "trust" on Nintendo to disregard Brawl's sales crushing Melee's with its "party-game" gameplay, especially in Japan. But to each their own, I suppose.

And okay. It's a popular "Nintendo" myth that Nintendo/the NES/SMB/ROB 'saved the entire video game industry", so that person probably believes he's completely right.
The NES only revitalized the declining American market, while Japan and Europe were perfectly fine back in the day, and would have resurrected the western market on the next gen anyways. ROB was meant to help the NES to do that, but didn't really do that much in the end.
It's not totally false, it's just about as much of a shortcut as saying that Hiroshima won WWII by itself.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: ♤♡◇♧ on February 01, 2013, 12:50:19 PM
@Velen
There things called DI, SDI, ASDI and DSDI, ever heard of them?
Because your argument that it removing hitstun cancelling hurts character survivability by that much is laughable.
And cancelling hitstun as soon as you enter it can indeed work stalling.

What's also laughable is that you keep using the 'Melee veteran' argument as a reason for why we would've removed hitstun cancelling.
We intend to keep, in accordance of the community, the best of all three Smash games, which favours most aspects of Melee (that the opinions of others who intend to play the game the fullest doesn't match with your opinion is up to you).
And while a lot of the backroom did indeed play Melee on a regular bases, it isn't 100%, and some even hail from the Brawl community (like TheReflexWonder, who made his fame in VBrawl with Wario and PT).
So again, your argument that the backroom is entirely made up of Melee 'veterans' is just plain wrong and uneducated.

And contrary to popular (and again, uneducated) believe, we do not think that Melee was a perfect game.
Melee, like most (if not all) games, has it's flaws.
That's why we aim at using the best elements from all three Smash games and combine them under one unified framework (thereby creating a game with tauntcancelling, wavedashing and DACUS all present).
We chose Melee as base due to the fact, while having flaws, wasn't as heavily flawed as VBrawl was, and to improve from there.
And while your opinion may differ from mine on what is to be called an improvement, the opinion of the many outweigh the opinion of the few, and in this case, your opinion belongs to the few.

But you are in your right to have an opinion about it and feel that it should be different.
What should be noted however is that the backroom doesn't operate on a one-tracked mindset that Melee was perfect, Brawl was [censored], and that it should have been a 1:1 clone of Melee + more characters.
It's not only wrong, but absurd as well to the point it's just mind-boggling to read.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on February 01, 2013, 02:55:47 PM
Played Project:M earlier at the student lounge at the community college campus. The reviews from two of the guys playing were -and, I quote- "This is complete bull[censored]." They were both Melee players at one point...I'll get to why in a second, but I have a bug to report.

- On Fountain of Dreams, after Fox summoned the Landmaster, it suddenly shot up into the air and off-screen without warning, and ended with Fox getting stocked in the upper right corner of the screen. In another instance, the Landmaster was unable to fly up despite the platforms being semi-solid.

Onto why they called it bull[censored]. For some reason, there was input lag between pressing a button on the controller, even though there should not have been, but I'm going to chalk that up to the TV being the culprit.

Another problem they were having was that for some reason, the controllers in controller ports 1 and (I think) 3 were being generally unresponsive. They would press the jump button and nothing would happen, including on the second jump, and apparently things in general weren't working. I would chalk this up to the controllers, but I can't be sure.

We were using the Homebrew Full-Set.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: LC-DDM on February 01, 2013, 03:01:54 PM
Yeah out of curiosity, will there be a download of earlier builds? Curious.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: ♤♡◇♧ on February 01, 2013, 03:13:39 PM
@Velen
Using HD and widescreen TVs tend to produce some display lag, which can throw people off in terms of timing and input.

And while it seems that the Landmaster is indeed bugged (and will have to be fixed in a future release), the controller port issue however could be caused due to the Wii not properly reading certain files from the SD card, which can be fixed by reformatting the SD card (be sure to back up your files though).
Eight out ten times it fixes such problems.

@LC-DDM
I'm not sure, though if the demand for it is high enough, it could potentially be made available in the future.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: K+ ~ Tanuki God on February 01, 2013, 03:22:09 PM
I'm pretty sure I still have 2.1
(Mirror anyone?)


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Shadic on February 13, 2013, 10:27:30 PM
Why would you want a version other than 2.5b, though? It's mechanically worse, less polished, and has less characters.

I was playing as Ganondorf, against someone playing Dedede, and someone playing Luigi. I was at around 50-70%. Dedede sends me sailing through the air with his hammer, near the center of the stage, instead of recovering, I end up spiraling all the way to the blast zone below the stage, and I'm not even that far away from the ledge. If it were Brawl, I would've been able to recover and grab the ledge with his Up-B. That didn't happen due to the lack of hitstun canceling in Project:M.
If you were killed from the center of the stage as Ganondorf at mid-percent, you were doing something wrong. Something very, very wrong. The thing that first comes to mind would be the fact that you can't airdodge out of tumble in Project M, but uh... You would have had well over two seconds to just... Jump?


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: Velen on February 13, 2013, 10:46:17 PM
Why would you want a version other than 2.5b, though? It's mechanically worse, less polished, and has less characters.
If you were killed from the center of the stage as Ganondorf at mid-percent, you were doing something wrong. Something very, very wrong. The thing that first comes to mind would be the fact that you can't airdodge out of tumble in Project M, but uh... You would have had well over two seconds to just... Jump?

I don't think you understand. I literally could not do anything as I spiraled like a football in a lateral all the way into the pit. I tried jumping. I tried using Up-B. Nothing.


Title: Re: Thoughts on Project M? -Demo 2.5 released!
Post by: LC-DDM on February 14, 2013, 05:50:02 AM
Why would you want a version other than 2.5b, though? It's mechanically worse, less polished, and has less characters.
If you were killed from the center of the stage as Ganondorf at mid-percent, you were doing something wrong. Something very, very wrong. The thing that first comes to mind would be the fact that you can't airdodge out of tumble in Project M, but uh... You would have had well over two seconds to just... Jump?

Because the 2.1 version actually lets you use the movesets in vB. I mean, Snake makes him not take Explosion-steroids.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: Ninka_kiwi on July 16, 2013, 04:36:47 AM
Welp it's about time I bumped this thread huh?

It was announced a couple of weeks ago that a demo 2.6 would be coming with changes to balance, and possibly one more character (I've been following the thread on Smash boards and it's looks like we are getting Meta Knight at least)

http://projectmgame.com/en/news/project-m-on-show-me-your-news-7-16 (http://projectmgame.com/en/news/project-m-on-show-me-your-news-7-16)
Supposedly we are getting more info on Demo 2.6 today.

Oh and some changes were made to Link which I'm pretty hyped for as I secondary Link in P:M

(http://projectmgame.com/content/images/news/linkrang.jpg)


Title: Re: Thoughts on Project M? -Demo 2.6 announced, info soon
Post by: ♤♡◇♧ on July 16, 2013, 05:44:01 AM
Turbo mode was announced for 3.0 though.


Title: Re: Thoughts on Project M? -Demo 2.6 announced, info soon
Post by: KingJigglypuff on July 16, 2013, 05:50:13 AM
Turbo mode was announced for 3.0 though.
(https://fbexternal-a.akamaihd.net/safe_image.php?d=AQBBxBN1njul9XWf&url=http%3A%2F%2Fi3.ytimg.com%2Fvi%2FZ92MxCndZa4%2Fmaxresdefault.jpg%3Ffeature%3Dog&jq=100)


Title: Re: Thoughts on Project M? -Demo 2.6 announced, info soon
Post by: SiLeNtDo0m on July 16, 2013, 05:57:10 AM
Yep, make sure to check this podcast (http://www.twitch.tv/showmeyournews/) at 8PM EST/5PM PST/Midnight GMT for demo 2.6 info.  We got some good stuff for y'all.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: Ninka_kiwi on July 16, 2013, 06:58:16 PM
Turbo mode was announced for 3.0 though.


whoops, my bad, I was a little hazy on that one, thanks for fixing me on that!

Yep, make sure to check this podcast ([url]http://www.twitch.tv/showmeyournews/[/url]) at 8PM EST/5PM PST/Midnight GMT for demo 2.6 info.  We got some good stuff for y'all.


Yeah I'll make sure to watch and let everyone that misses it know what they missed.

Edit*

Project M Demo 2.6 Roster Reveal - Meta Knight Rises! (http://www.youtube.com/watch?v=CoEeRtANciE#ws)

For those not watching the stream, Meta Knight was announced, as well as tomorrow being the release date!

Other things talked about so far is that almost every character is getting tweaks, with Lucas, Sonic, Mario, Link, Ike, and Zero Suit Samus getting larger tweaks from what I could gather.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: BlueBrain on July 18, 2013, 09:50:39 AM
so 2.6 only adds meta knight to the roster?
well, better than nothing, btw, what version would supposedly become the final one? 4.0, 5.0, 200.0 ?


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: LC-DDM on July 18, 2013, 10:47:10 AM
I doubt there'll ever be a final version. At best, the oh-so-advertised "Gold" version, which I assume has all the characters ready for use, as well as releasing the stuff used in the making of P:M to the public and a PAL release. I assume, anyway.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: BlueBrain on July 19, 2013, 09:37:42 AM
final does mean last after all, so willingly or not, there will be one xD
maybe it's not as good as they want it to be by then, bt it'll still be a final version.

so yeah, how's the team's motivation, with ssb4 being announced and stuff, did it increase the motivation, or lower it?


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: Ninka_kiwi on July 19, 2013, 10:04:52 AM
final does mean last after all, so willingly or not, there will be one xD
maybe it's not as good as they want it to be by then, bt it'll still be a final version.

so yeah, how's the team's motivation, with ssb4 being announced and stuff, did it increase the motivation, or lower it?

The fact that they only have 5 more characters left makes me think they are still going to work on it.
I suggest everyone try Demo 2.6 to see that they do still care quite a lot as there are some awesome changes.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: KingJigglypuff on July 19, 2013, 10:19:37 AM
So far, I haven't seen many changes for Version 2.6. I'd have to browse SmashBoards and play the game some more.

But I'd like to say this now...

The new Link Boomerang Animations are kinda bad, in my opinion.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: libertyernie on July 19, 2013, 08:11:17 PM
http://smashboards.com/threads/stage-changelist-for-demo-2-6.338694/#post-15700463 (http://smashboards.com/threads/stage-changelist-for-demo-2-6.338694/#post-15700463)
I used md5sums to figure out which stages changed from Demo 2.5b. I don't know what's changed in most of them, except SSE Jungle (smaller) and Lylat Cruise (doesn't tilt.)


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: Yuuki Terumi on July 19, 2013, 08:44:09 PM
Too bad there's no Yoshi.  :'(
I main him.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: LC-DDM on July 20, 2013, 04:09:14 AM
final does mean last after all, so willingly or not, there will be one xD
maybe it's not as good as they want it to be by then, bt it'll still be a final version.

so yeah, how's the team's motivation, with ssb4 being announced and stuff, did it increase the motivation, or lower it?

You're thinking as though there won't be any more character fixes after Gold, though, which I don't see happening.

Considering how P:M is, Gold would do said fixes the same way some fighters do their patches.

'cept you don't get an extra character by paying for it.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: SiLeNtDo0m on July 22, 2013, 01:37:42 PM
final does mean last after all, so willingly or not, there will be one xD
maybe it's not as good as they want it to be by then, bt it'll still be a final version.

so yeah, how's the team's motivation, with ssb4 being announced and stuff, did it increase the motivation, or lower it?

We're still very motivated.  I personally within the last week have done more animations within this space of time for P:M than I have for a long time.  There's still a lot of stuff we have in store for the fans


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: KingJigglypuff on July 22, 2013, 01:57:35 PM
We're still very motivated.  I personally within the last week have done more animations within this space of time for P:M than I have for a long time.  There's still a lot of stuff we have in store for the fans
Are there any plans to fix up various animations that seem a bit odd? Like v2.6 Link's Boomerang throw for example.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: Albafika on August 02, 2013, 07:35:24 PM
SDo0m. I've got a question for you. How is Zelda countereable? I recently downloaded PM to play with some friends that only play SSBM, and while they handled the mechanics pretty quickly and started doing the things they did with Fox and Marth, they couldn't beat me as Zelda, believing her Side B was too.... Strong. How do you counter Zelda? Where's her downside, because even her A attacks are quite fast and strong.

Also, I found Toon Link to be underpowered. Where does his power lays to compensate for that weak Up B as recovery? I only played for 20 minutes or so, but I felt like asking for when I play again with them.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: Yuuki Terumi on August 02, 2013, 08:29:04 PM
Correct me if I'm wrong because I haven't tried 2.6 yet, but I think I maybe have an answer to your question about Zelda.

Maybe she still suffers angle issues like in vanilla Brawl and maybe the original SSB Melee. So maybe the characters that can reflect projectiles like Fox's Down B, should be able to handle Zelda well.

I hope that answers the question about Zelda, correct me if I'm wrong.


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: K+ ~ Tanuki God on August 02, 2013, 09:22:29 PM
I love Mario, I defeated Level 9's with ease, even Fox.  Without losing a life. :happy:
~Don't Change Mario, PMBR~


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: KingJigglypuff on August 02, 2013, 10:13:33 PM
I love Mario, I defeated Level 9's with ease, even Fox.  Without losing a life. :happy:
CPUs are nothing, compared to Human Players. :happy:


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: _Data_Drain_ on August 02, 2013, 11:46:13 PM
CPUs are nothing, compared to Human Players. :happy:
Nope, not at all.

CPU have... Well, machine like reflexes. But can not adapt as a match progresses like a human...


Title: Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced!
Post by: SiLeNtDo0m on August 03, 2013, 08:07:36 AM
SDo0m. I've got a question for you. How is Zelda countereable? I recently downloaded PM to play with some friends that only play SSBM, and while they handled the mechanics pretty quickly and started doing the things they did with Fox and Marth, they couldn't beat me as Zelda, believing her Side B was too.... Strong. How do you counter Zelda? Where's her downside, because even her A attacks are quite fast and strong.

Also, I found Toon Link to be underpowered. Where does his power lays to compensate for that weak Up B as recovery? I only played for 20 minutes or so, but I felt like asking for when I play again with them.


Side B can be clanked with most attacks whilst it's still 'pulsing' is probably the main thing.  The other being that Zelda, despite being overall very good now, is still light, tall, floaty and slow and although teleport cancels help to alleviate her slow speed somewhat most characters overall have superior mobility compared to her.  Infact Fox and Marth in particular are actually two of her weaker match ups partially due to this reason.

As for Toon Link, he actually has a nifty trick with his recovery thanks to aerial glide tossing (you do an air dodge then a couple of frames later throw your item so it uses the same principle as Brawl's ground glide tossing).  You can aerial glide toss you bomb upwards then Up B into it to restore your Up B whilst gaining some distance.  Here's an idea of what I mean:

Project M - Toon Link Bomb Jump Guide (http://www.youtube.com/watch?v=S24m-1_WCnE#ws)

Though now generally aerial Up B serves more as a kill move (follow up after a DThrow at higher %).


Title: Re: Project M- Roy announced for Project M!
Post by: Ninka_kiwi on September 18, 2013, 07:18:03 PM
Project M Roster Reveal - Challenger Approaching! (http://www.youtube.com/watch?v=O41m5WoH6gQ#)

(http://projectmgame.com//content/images/news/royrender.png)

Roy announced, and he looks [censored]ing hype, nice to see my melee main get into PM officially.


Title: Re: Project M- Roy announced for Project M!
Post by: SiLeNtDo0m on September 18, 2013, 07:29:16 PM
So how bout dat Clone Engine?


Title: Re: Project M- Roy announced for Project M!
Post by: KingJigglypuff on September 18, 2013, 07:31:34 PM
So how bout dat Clone Engine?
So Dantarion got the Clone Engine working? =o


Title: Re: Project M- Roy announced for Project M!
Post by: SiLeNtDo0m on September 18, 2013, 07:33:45 PM
So Dantarion got the Clone Engine working? =o

100%.  Along with ds22 and other wizards.


Title: Re: Project M- Roy announced for Project M!
Post by: Chaos_Knight on September 18, 2013, 07:42:03 PM
The boy is back. :happy:

That render is beyond sexy. It matches the SSB4 style. Who made it? :srs:


Title: Re: Project M- Roy announced for Project M!
Post by: K+ ~ Tanuki God on September 18, 2013, 07:44:09 PM
Speaking of Clone Engine, will Dant/ds22/etc. release it to us all (like turbo mode, engine lag fix, etc.?)?
Anyway Roy looks awesome (& now for Mewtwo)


Title: Re: Project M- Roy announced for Project M!
Post by: Kage Ryu on September 18, 2013, 07:59:20 PM
My boy. (`:

With a down-air that meteors much more easily, no less.


Title: Re: Project M- Roy announced for Project M!
Post by: Spex130 on September 18, 2013, 08:11:05 PM
what


Forget that Roy nonsense, rewind a second.

CLONE ENGINE?

....Okay, you can remember the Roy nonsense now, I know some of you will skewer me for this, lol!


Title: Re: Project M- Roy announced for Project M!
Post by: nanobuds on September 18, 2013, 09:38:04 PM
The boy is back. :happy:

That render is beyond sexy. It matches the SSB4 style. Who made it? :srs:

Thany's model. Except the hair. Pik made that.

Pik also textured that sexy beast.

And yes. The clone engine works almost perfectly with most characters.

Regarding public release of the CE...
it is a set of very complex codes which are completely safe in the way we work with it. Only a few people are capable of manipulating it safely, we don't want the public getting confused and start thinking that PM is harmful to your wii and/or save file in any way.

Turbo and everything will be in Project M 3.0


Title: Re: Project M- Roy announced for Project M!
Post by: Shun_One on September 18, 2013, 10:08:29 PM
I'm cool with seeing the CE operational, even if it's very particular about how it behaves.

Also, cool to see Roy in BrawlProject M in an official capacity. His new moves look tight, especially that Double-Edged Dance.

Edit: Wait, Roy's in Demo 3?


Title: Re: Project M- Roy announced for Project M!
Post by: nanobuds on September 18, 2013, 10:25:12 PM
Yup. He will be in our next big update/release.


Title: Re: Project M- Roy announced for Project M!
Post by: Shun_One on September 18, 2013, 10:28:28 PM
Yup. He will be in our next big update/release.
Well color me impressed then. Didn't think we'd see any CE stuff until post Demo 3.0, but I'm glad to be wrong.

This is slightly OT, but what's your favorite part of being PMBR (anyone can answer this, if applicable)?


Title: Re: Project M- Roy announced for Project M!
Post by: Johnknight1 on September 18, 2013, 11:32:41 PM
Project M 3.0 is going to be so hype, that my body will never be ready!!!  :o
100%.  Along with ds22 and other wizards.
Tell Dantarion to make 50 clones of himself, send that clone back into the past with the time machine he built 5 weeks ago, and send all 50 of those clones to the past in order to prevent the clone engine from taking so long to be made.  ;)  :laugh:  :D


Title: Re: Project M- Roy announced for Project M!
Post by: Kaye Cruiser on September 19, 2013, 12:42:29 AM
Are you trying to turn Dantarion into Xehanort? ¦D;

Anywho, hyped for Roy. Hyped for the Clone Engine. Hyped for other possible characters. (Only one in particular that I want) Hyped for 3.0. ¦3


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Ninka_kiwi on September 19, 2013, 04:29:40 AM
I totally just noticed that one of Roy's moves during his Double edge dance is based on Sol Badguy's gunflame from Guilty Gear...

Color me more hyped >.<



Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 19, 2013, 06:05:57 AM
Well color me impressed then. Didn't think we'd see any CE stuff until post Demo 3.0, but I'm glad to be wrong.

This is slightly OT, but what's your favorite part of being PMBR (anyone can answer this, if applicable)?
The PMBR is a group of guys (and a few girls) that are really chill and fun to work with. The stuff they can do with Brawl is absolutely amazing. We work on a set timeframe, but it's pretty casual so I never feel stressed with anything I have to do.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: RoboticCyborg on September 19, 2013, 07:05:05 AM
OUR BOY IS BACK BABY!!!


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: spiritpyros on September 19, 2013, 07:32:42 AM
so a question on the clone engine,Is the only thing we have to wait on for a public release is to make it more user friendly?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Gamma Ridley on September 19, 2013, 07:46:24 AM
Clone engine? Niiiiiiiiiice. Not surprised it won't be available to the public or anything, but I'm sure that'll come with time.

What I really want to know is how it works. Y'know, the real nitty-gritty stuff. I remember ds22 saying that it would require a lot of things to be moved around and that it would be nearly impossible, so I'm curious as to what changed.

Also Roy yay. But I'm more hyped for a certain purple psychic clone to show up.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Shun_One on September 19, 2013, 09:28:26 AM
I totally just noticed that one of Roy's moves during his Double edge dance is based on Sol Badguy's gunflame from Guilty Gear...

Color me more hyped >.<
My man. I thought I was the only one who noticed.

The PMBR is a group of guys (and a few girls) that are really chill and fun to work with. The stuff they can do with Brawl is absolutely amazing. We work on a set timeframe, but it's pretty casual so I never feel stressed with anything I have to do.
Thanks for the answer. Was curious about it. I applied a while ago, but didn't make it.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 19, 2013, 10:22:31 AM
Thany's model. Except the hair. Pik made that.

Pik also textured that sexy beast.

And yes. The clone engine works perfectly now.

Regarding public release of the CE...
it is a set of very complex codes which are completely safe in the way we work with it. Only a few people are capable of manipulating it safely, we don't want the public getting confused and start thinking that PM is harmful to your wii and/or save file in any way.

Turbo and everything will be in Project M 3.0
It's one of the best models I've ever seen, I think.

This all makes a great deal of sense concerning the clone engine. Follow up-questions:

* By "perfectly", do you mean it isn't just some convenient exploit that can somehow handle one character? Several can be done?
* If yes to the last question, are more planned? I don't know if it's something you can answer, but it seemed vague enough of a question for it. A few PMBR members have said he is "the first CE character", but we want to know whether or not he's the last, too (although I doubt it).

Post Merge: September 19, 2013, 10:25:09 AM
Thanks for the answer. Was curious about it. I applied a while ago, but didn't make it.
Wow, I did not see that coming. I'm obviously not a member but if I were told earlier today that you just became one, I would not be even slightly surprised.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: K+ ~ Tanuki God on September 19, 2013, 10:53:42 AM
inb4mewtwo


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 19, 2013, 01:19:05 PM
It's one of the best models I've ever seen, I think.

This all makes a great deal of sense concerning the clone engine. Follow up-questions:

* By "perfectly", do you mean it isn't just some convenient exploit that can somehow handle one character? Several can be done?
* If yes to the last question, are more planned? I don't know if it's something you can answer, but it seemed vague enough of a question for it. A few PMBR members have said he is "the first CE character", but we want to know whether or not he's the last, too (although I doubt it).

Post Merge: September 19, 2013, 10:25:09 AM
Wow, I did not see that coming. I'm obviously not a member but if I were told earlier today that you just became one, I would not be even slightly surprised.
By "perfect" I mean that it has almost no glitches or bugs. The code is extremely stable, and we can clone almost whoever we want. However, the coding is very specific and complex, thus why we haven't released it. Even I don't know how the codes work, and I personally can't make my own slot with a custom character.

At the moment we do not have any further new clone announcements, due to our limitations and current projects we are working on.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 19, 2013, 01:28:38 PM
By "perfect" I mean that it has no glitches or bugs. The code is extremely stable, and we can clone whoever we want. However, the coding is very specific and complex, thus why we haven't released it. Even I don't know how the codes work, and I personally can't make my own slot with a custom character.

At the moment we do not have any further new clone announcements, due to our limitations and current projects we are working on.
That's better news than I was expecting, actually. I'm not really concerned about the public release of the codes so much, but it's great that there aren't any barriers with making stuff. This includes projectiles and the like, right? (inb4 nothing is stopping Mewtwo now)

Kind of expected that, but thanks anyway. Sorry if I/we are kind of grilling you on this stuff. It's pretty darn exciting.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 19, 2013, 01:38:13 PM
I think our CE depends on a lot of the general PM codes... Which is another reason we won't release it yet. It doesn't work with normal Brawl.
We don't want to cause a lot of people the frustration of crashes due to code and module errors.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 19, 2013, 01:54:39 PM
I think our CE depends on a lot of the general PM codes... Which is another reason we won't release it yet. It doesn't work with normal Brawl.
We don't want to cause a lot of people the frustration of crashes due to code and module errors.

This really isn't for me since I'll be playing P:M for as long as I play Brawl, but does that "yet" mean that adaptations are being made? I think a lot of people believe that the codes are and will be P:M exclusive.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Miacis on September 19, 2013, 03:25:22 PM
Hasn't that Engine been operational for quite awhile now, if you guys had the time to make a fully operational Roy? oô

It certainly looks impressive, but I have trouble understanding what exactly makes it so impossible for non-PMBR users to set it up. If Dant and ds22 have been working for years on it, they should be more than able to explain how they got it to work.

Quote
we don't want the public getting confused and start thinking that PM is harmful to your wii and/or save file in any way.
This in particular, I do not understand the logic of. CE =/= PM. If you released it separately, I doubt even half the users would associate it with P:M.

Besides, there's been other supposedly "dangerous" codes. They didn't seem to trigger such backlash in the overall community.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 19, 2013, 03:29:50 PM
Hasn't that Engine been operational for quite awhile now, if you guys had the time to make a fully operational Roy? oô

It certainly looks impressive, but I have trouble understanding what exactly makes it so impossible for non-PMBR users to set it up. If Dant and ds22 have been working for years on it, they should be more than able to explain how they got it to work.
This in particular, I do not understand the logic of. CE =/= PM. If you released it separately, I doubt even half the users would associate it with P:M.

Besides, there's been other supposedly "dangerous" codes. They didn't seem to trigger such backlash.
That does make a good deal of sense, at least once there's a version for vBrawl. I think what he's saying is that they will release and explain, but only once they make a version that doesn't need to run alongside other P:M codes.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: SonicBrawler on September 19, 2013, 03:46:06 PM
when i used to have the clone engine leak i found on a pastebin site, i could never get it to work for vbrawl. so i belive its in P:M's main coding or what not instead of just the clone engine code


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 19, 2013, 04:01:37 PM
when i used to have the clone engine leak i found on a pastebin site, i could never get it to work for vbrawl. so i belive its in P:M's main coding or what not instead of just the clone engine code
That's how it's sounding, yeah. Still, how were you able to test it? Don't you need more than just the code to get everything working?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: SonicBrawler on September 19, 2013, 04:06:53 PM
yeah. you also needed .rels. which caused gfx gltiches.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 19, 2013, 04:39:42 PM
yeah. you also needed .rels. which caused gfx gltiches.
That sounds pretty good, though. I figured that you meant other things went wrong and the character wouldn't play, or something messed up before then. It seemed pretty difficult to change the interface to have more characters (whether in the CSS, CSPS, BPs, result screen, etc), and then you still have things like SFX and other game modes. That code must be pretty darn comprehensive.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: SonicBrawler on September 19, 2013, 05:08:18 PM
the extra slots wouldnt load the icons on screen if i used vbrawl or what not. i made teh .rels myself and they wrked


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Jade_Rock on September 19, 2013, 07:21:44 PM
Wow Roy Is Back and better than ever!Come on my main Mewtwo!

One general PM question:

I noticed that the cpu can wavedash and L cancel is this only level 9?Because I keep losing by a lot so can I take this off?Maybe by making them level 8?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nerdbot on September 19, 2013, 07:41:51 PM
I hope we can at least see some stuff to add Roy to vanilla Brawl, just to have the option. Really impressive work all the same though.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: LC-DDM on September 19, 2013, 08:03:56 PM
...look in the Vault?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: RoboticCyborg on September 19, 2013, 08:09:12 PM
GAH! I really hope this Clone Engine thing works!


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Kage Ryu on September 19, 2013, 08:23:14 PM
It certainly looks impressive, but I have trouble understanding what exactly makes it so impossible for non-PMBR users to set it up. If Dant and ds22 have been working for years on it, they should be more than able to explain how they got it to work.
I'm going to guess it was a happy mistake that some of the code already in the PM framework just happened to be key components in getting the clone engine to work, as well as some of the other things like character modules and CSS stuff (like the way Zelda/Shiek and the Pokémon are separated).

Buuuut that's a guess, just based on how I read nano's post and what I've seen in PM.

(On an OT note, I would also guess that your current avatar comes from some of emperpep's work. I recognize that art style anywhere.)


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: SnicksPG on September 19, 2013, 09:49:32 PM
Clone Engine, jebus

Any chance of Roy working on the WiFi version of P:M?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: K+ ~ Tanuki God on September 20, 2013, 06:39:12 AM
More than likely.  The PM-playing community would be in an uproar if something that worked offline and majorly affected play didn't work online.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: DTST on September 20, 2013, 09:01:34 AM
Finally I can keep Ike and Marth while having my boy Roy.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Miacis on September 20, 2013, 01:21:59 PM
I'm going to guess it was a happy mistake that some of the code already in the PM framework just happened to be key components in getting the clone engine to work, as well as some of the other things like character modules and CSS stuff (like the way Zelda/Shiek and the Pokémon are separated).

Buuuut that's a guess, just based on how I read nano's post and what I've seen in PM.
Then they could just release it with the part that somehow happens to work with it? Call it the "Clone Engine + Separated Pokemon" code or whatevs. I doubt people would really mind.
Unless they somehow managed to weave the CE into the very fabric of P:M, so that there is absolutely no way to have the CE without P:M. But then, even my limited knowledge of Gecko codes tells me that we'd be exiting out of the "happy mistake" domain and entering that of witchcraft. :P

(Also, that is correct. Glad to see a fellow fan of his/her art.)


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Kage Ryu on September 20, 2013, 06:33:06 PM
Then they could just release it with the part that somehow happens to work with it? Call it the "Clone Engine + Separated Pokemon" code or whatevs. I doubt people would really mind.
Unless they somehow managed to weave the CE into the very fabric of P:M, so that there is absolutely no way to have the CE without P:M. But then, even my limited knowledge of Gecko codes tells me that we'd be exiting out of the "happy mistake" domain and entering that of witchcraft. :P

(Also, that is correct. Glad to see a fellow fan of his/her art.)
Possibly? Part of my guessing at their reasoning behind it being so integral to PM is just looking at PM's GCT through Mewtwo's GCT Analyzer. It's just one huge chunk of over 4500 lines of code (whereas, say, Brawl Minus's code is broken up into sections that detail most of what goes on). I can only guess that the PMBR either has their own little tools that make it easier, use a common tool I am unaware of, or they have extreme coders that can read hexadecimal as well as Neo reads the matrix. And woven into the fibers of that impenetrable wall of numbers and letters are parts of the clone engine that could break or not work well if not stabilized by the other patches in the quilt. Or maybe the coders just don't want to release certain parts of their work, since it would probably ultimately be up to the coders themselves whether or not that gets released rather than the whole of PMBR.

But again, take that all with a grain of salt. This is speculation from someone whose knowledge of GCT code is limited to frankensteining other people's hexadecimal paragraphs and hoping to make a cohesive story out of it. I can't even put a PM Fox in a non-PM codeset without him t-posing or freezing because I don't know what they did to make him tick, let alone grasp this whole clone-engine thing.

Also, did I use enough metaphors? 8D


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 20, 2013, 07:23:28 PM
PM Movesets require their .rels and codes in order to work.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Sirkura on September 21, 2013, 01:12:13 AM
Possibly? Part of my guessing at their reasoning behind it being so integral to PM is just looking at PM's GCT through Mewtwo's GCT Analyzer. It's just one huge chunk of over 4500 lines of code (whereas, say, Brawl Minus's code is broken up into sections that detail most of what goes on). I can only guess that the PMBR either has their own little tools that make it easier, use a common tool I am unaware of, or they have extreme coders that can read hexadecimal as well as Neo reads the matrix. And woven into the fibers of that impenetrable wall of numbers and letters are parts of the clone engine that could break or not work well if not stabilized by the other patches in the quilt. Or maybe the coders just don't want to release certain parts of their work, since it would probably ultimately be up to the coders themselves whether or not that gets released rather than the whole of PMBR.

But again, take that all with a grain of salt. This is speculation from someone whose knowledge of GCT code is limited to frankensteining other people's hexadecimal paragraphs and hoping to make a cohesive story out of it. I can't even put a PM Fox in a non-PM codeset without him t-posing or freezing because I don't know what they did to make him tick, let alone grasp this whole clone-engine thing.

Also, did I use enough metaphors? 8D
lol it actually just looked like most of the codes were unknown. has anyone tried matching known codes to that wall of text? (click edit, copy the code your looking for, find) i know dusty decompiled some of the codes that way but not all of them, theres obviously ones that won't be known till the coders want them to be. mewtwos gct analyzer or gct editor just condenses all the codes it can't read into a single paragraph. even the simple codes like stock modifier can sometimes toss it off balance because everyone can add different values to get different results.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: MegaMurg on September 21, 2013, 10:39:54 AM
I was wondering, has anyone done any custom Character select screens for brawl? And with this new clone engine does that mean essentially any character could be made and not have to take the place of an existing character?  Also how does the clone engine work? Say I wanted to put a psa over a character that they add via the clone engine like roy, would I just add the psa over his files like I have before or will I have to go through a different process?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 21, 2013, 11:11:58 AM
It will be the same as modding other characters. The files will be named FitRoyXX if you put skins over our CE Roy.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: MegaMurg on September 21, 2013, 11:16:46 AM
It will be the same as modding other characters. The files will be named FitRoyXX if you put skins over our CE Roy.

Is there anyway I could go about adding additional copies of characters to puts psa's over them? I use Scott Pilgrim over Lucas, is it possible for me to add another lucas then add Scott over Lucas i added so I can have both?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 21, 2013, 11:40:48 AM
Yes. Thats the point of the Clone Engine.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 21, 2013, 11:43:26 AM
Yes. Thats the point of the Clone Engine.
I think what means is to ask is whether or not this is possible to do over the guys P:M is putting in. Like, putting in a Sephiroth PSA over Roy, for example, with SFX and all.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Kage Ryu on September 21, 2013, 11:44:37 AM
PM Movesets require their .rels and codes in order to work.
Exactly. I can, say, put PM Fox's fighter files and his .rel in whatever build I have, but that only goes so far without knowing the codes in the GCT that smooth out the kinks.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 21, 2013, 12:55:31 PM
I think what means is to ask is whether or not this is possible to do over the guys P:M is putting in. Like, putting in a Sephiroth PSA over Roy, for example, with SFX and all.

Yes. You can use PSAs and any file for the character that's cloned


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 21, 2013, 01:01:55 PM
Yes. You can use PSAs and any file for the character that's cloned
Huh. I honestly didn't expect it to be that easy. My guess is that porting is going to get a lot more common...


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Chaos_Knight on September 21, 2013, 01:02:50 PM
But up to how many characters can we clone?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Xenozoa425 on September 21, 2013, 01:05:38 PM
iirc Brawl's CSS can hold up to 50 slots max, but who knows.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: MegaMurg on September 21, 2013, 01:52:34 PM
Yes. You can use PSAs and any file for the character that's cloned

So would I just copy the fighter folder and paste it or do I need to go through some extra steps to actually be able to clone characters I want to? Sorry for all the question, I'm new to this and just giddy with excitement for all the new potential characters.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 21, 2013, 03:17:24 PM
You're gonna need the codes and the .rels. You'll also need to set up the CSS with new CSPs, you'll need the BP's, and everything.



Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: ??_? on September 21, 2013, 06:33:23 PM
Never thought I'd see the day...


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: ToadKart on September 21, 2013, 06:36:34 PM
iirc Brawl's CSS can hold up to 50 slots max, but who knows.

Yep 50 is the max, so maybe we could have 15 cloned slots? I have 49 slots currently with all the gimmick characters and transformations separated, but I would gladly replace those with PSA's.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: K+ ~ Tanuki God on September 21, 2013, 08:29:49 PM
Question: If I wanted to have 2 Marth's instead of the Sonic/Knuckles, is there a way to mod the EFS system to do that without a new DL?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: SonicBrawler on September 21, 2013, 08:31:42 PM
Question: If I wanted to have 2 Marth's instead of the Sonic/Knuckles, is there a way to mod the EFS system to do that without a new DL?

wrong thread? I assume you ment to put this where its related.

but yes. edit a marth .rel to use knuckles's id and replace teh .rel. it still ahs to be named knuckles

and to keep this on topic, I havent played P:M for awhile, but I still love Pit. His Up smash to Side-B to Up-b is fun. Great job on Pit guys (and gals?)


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: MKHT on September 21, 2013, 08:34:57 PM
on the regards of the clone engine, is it possible to add a super character much like Giga Bowser and Wario-man to a pre-existing character. for example (given you haven't given Charizard a final smash of his own) you'll be able to use a character slot for Charizard to swap out to Mega Charizard for a few seconds... much like Wario and Wario-man


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Don Jon Bravo on September 22, 2013, 10:37:13 AM
so if im understanding correctly, u can now have 50 different CSP slot icons?
because if i remember correctly, cloned characters would copy the csp's of their original base character.


or is roy using Pokemon trainers csp cosmetics? since pokemon trainer is not used in pm...


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 22, 2013, 10:56:09 AM
on the regards of the clone engine, is it possible to add a super character much like Giga Bowser and Wario-man to a pre-existing character. for example (given you haven't given Charizard a final smash of his own) you'll be able to use a character slot for Charizard to swap out to Mega Charizard for a few seconds... much like Wario and Wario-man
No, its not possible to switch out characters mid-play via CE and Final Smash editing.

so if im understanding correctly, u can now have 50 different CSP slot icons?
because if i remember correctly, cloned characters would copy the csp's of their original base character.


or is roy using Pokemon trainers csp cosmetics? since pokemon trainer is not used in pm...
Roy uses his own CSP slots, as well as his other aesthetics.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: MKHT on September 22, 2013, 11:03:36 AM
No, its not possible to switch out characters mid-play via CE and Final Smash editing.

well isn't that a real shame


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 22, 2013, 11:05:05 AM
well isn't that a real shame
They'll probably get there eventually. lol


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: ShadowWolf on September 22, 2013, 11:30:03 AM
No, its not possible to switch out characters mid-play via CE and Final Smash editing.
Roy uses his own CSP slots, as well as his other aesthetics.
Hey Nano, P:M is looking great, but what's really left to do now that you've added roy and Turbo mode is being shown off (looks amazing lol)


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Don Jon Bravo on September 22, 2013, 11:31:53 AM
on the regards of the clone engine, is it possible to add a super character much like Giga Bowser and Wario-man to a pre-existing character. for example (given you haven't given Charizard a final smash of his own) you'll be able to use a character slot for Charizard to swap out to Mega Charizard for a few seconds... much like Wario and Wario-man

its been possible

http://youtu.be/3-xRaW8ko6k (http://youtu.be/3-xRaW8ko6k)


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 22, 2013, 11:36:54 AM
Hey Nano, P:M is looking great, but what's really left to do now that you've added roy and Turbo mode is being shown off (looks amazing lol)

Pay attention to our blog for the next few weeks. You will find out soon enough.

its been possible

[url]http://youtu.be/3-xRaW8ko6k[/url] ([url]http://youtu.be/3-xRaW8ko6k[/url])

Thats not using the Clone Engine though, its your file expansion system thingy, right?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: MKHT on September 22, 2013, 11:44:41 AM
its been possible

not what I meant, I meant like when Wario uses his final smash he loads in a new character(FitWarioman stuff) not swapping colours, I just was asking if it was possible to set up a Wario to WarioMan like thing for anyone on the cast.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: BlueBrain on September 22, 2013, 04:25:13 PM
that needs to be refered to in the character's .rel, wario's rel has a reference to warioman, like bowser has it to Gbowser etc.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Shun_One on September 22, 2013, 05:24:11 PM
Roy uses his own CSP slots, as well as his other aesthetics.
I will await the blog post detailing the Clone Engine with anticipation. In the mean time, I will plan out several Roy recolors because I can.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Yuuki Terumi on September 22, 2013, 07:00:18 PM
Can't wait for the 3.0, hoping for more chracters like Yoshi and Kirby.

Will the cloning engine work for any hacked Brawl or is it just Project M?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: MKHT on September 22, 2013, 07:50:29 PM
that needs to be refered to in the character's .rel, wario's rel has a reference to warioman, like bowser has it to Gbowser etc.
ah, thanks for clearing that up for me


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Don Jon Bravo on September 22, 2013, 08:34:03 PM
Thats not using the Clone Engine though, its your file expansion system thingy, right?
yes
not what I meant, I meant like when Wario uses his final smash he loads in a new character(FitWarioman stuff) not swapping colours, I just was asking if it was possible to set up a Wario to WarioMan like thing for anyone on the cast.
if u paid attention to the video at the end the character switches psa
so its a work around to what u want
the code would have to be modified to be activated when final smash, and to load the seperate psa

anyways its good to know that roy has his own csp cosmetics now, i think that was one of the major flaws for the clone engine
when will we see this codes?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: MKHT on September 22, 2013, 09:07:21 PM
if u paid attention to the video at the end the character switches psa
so its a work around to what u want
the code would have to be modified to be activated when final smash, and to load the seperate psa

now after fully watching it i understand, i just watched for abit before, my bad


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nerdbot on September 22, 2013, 11:19:07 PM
So the big question I have is, how's Kirby gonna work with Roy? Since he's not in P:M yet it's not something that needs to be thought about yet but I'm curious if it's gonna work okay.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Xenozoa425 on September 23, 2013, 12:01:34 AM
I'm curious to know this as well. Just clone another Kirby hat slot with Roy's name on it?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: BlueBrain on September 23, 2013, 04:00:18 AM
im guessing the reason for kirby to be one of the last are the kirby hats?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 24, 2013, 02:02:42 PM
Turbo Tuesday Roy
http://youtu.be/w36i1LkbvYM (http://youtu.be/w36i1LkbvYM)


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 24, 2013, 02:11:03 PM
Turbo Tuesday Roy
[url]http://youtu.be/w36i1LkbvYM[/url] ([url]http://youtu.be/w36i1LkbvYM[/url])
Awesome. I hope this means we'll get a lot more footage of Roy soon.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Kage Ryu on September 24, 2013, 02:18:35 PM
Turbo Tuesday Roy
[url]http://youtu.be/w36i1LkbvYM[/url] ([url]http://youtu.be/w36i1LkbvYM[/url])
I did not think it was possible for mah boy to get any more awesome.

And he just did.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: RoboticCyborg on September 24, 2013, 02:47:59 PM
Turbo Tuesday Roy
[url]http://youtu.be/w36i1LkbvYM[/url] ([url]http://youtu.be/w36i1LkbvYM[/url])
Awesome. I hope this means we'll get a lot more footage of Roy soon.
I did not think it was possible for mah boy to get any more awesome.

And he just did.
No words can describe how FREAKIN AWESOME THIS! MY BOY IS CRAZY!! AHAHAHAHAHAHAH!!


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: ZX_BraveSol_ZX on September 24, 2013, 03:08:42 PM
Will any more characters be added to project M with this clone engine?
 *CROSSES FINGERS HOPING FOR SHADOW YEAHYEAHHIGHLYUNLIKELYBLAHBLAHSHADOWOVERUSEDBLAHB LAH BUT STILL.......seriously project M Shadow would be freaking amazing*


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: SonicBrawler on September 24, 2013, 03:25:08 PM
as much as i dont like P:M, I stinking LOVE that turbo stuff! :D


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: BlueBrain on September 24, 2013, 06:38:02 PM
soooo... turbo mode isnt in 2.6? :(


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: KingJigglypuff on September 24, 2013, 06:42:10 PM
soooo... turbo mode isnt in 2.6? :(
(http://i.imgur.com/HcT37.png?1)
Have you even played Demo v2.6 yet? ._.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Yuuki Terumi on September 24, 2013, 10:14:50 PM
Imagine TAS Roy...whats more deadlier?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: BlueBrain on September 25, 2013, 04:30:36 AM
yes i have, and i didnt see turbo mode...
so im seriously asking, is it there or not. and i am waiting for a serious answer...


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 25, 2013, 05:28:22 AM
It is not in 2.6


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: BlueBrain on September 25, 2013, 05:34:32 AM
ok, thank you, but wasnt it announced for 2.6?
cant wait to get my hands on turbo mode, seems like fun.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 25, 2013, 05:54:58 AM
It wasn't announced for 2.6.

It was announced for 3.0, which will be our next release.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: SonicBrawler on September 25, 2013, 09:53:08 AM
I wish I had another sd card i could use for PM

#firstworldproblems


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 25, 2013, 09:58:22 AM
I wish I had another sd card i could use for PM

#firstworldproblems
lol, Join the dark side. You could probably transfer most things over without a problem anyway.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Albafika on September 25, 2013, 10:29:44 AM
After watching Roy's video, I would like to ask... In what does Marth excels that Roy doesn't? What differentiates them? I see Roy was given a spike now, too, and a good aerial play, which were Marth's things.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Leon Exodio on September 25, 2013, 10:46:48 AM
never was a big fan of project m but the roy video looked nice i may jut get it once its dont


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Strong Bad on September 25, 2013, 11:02:12 AM
After watching Roy's video, I would like to ask... In what does Marth excels that Roy doesn't? What differentiates them? I see Roy was given a spike now, too, and a good aerial play, which were Marth's things.
Roy's Down-Aerial isn't a spike, it is a meteor. He also had one in Melee, although his combo game didn't really facilitate landing it. Of note, Marth is floatier (suffers less from combos). His ground speed and ground to air speeds are also notably higher, making Roy worse at positioning by a relevant margin. And of course, because of the differing sweetspot systems, Roy has to commit further to his attacks than Marth does. That hasn't changed.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Albafika on September 25, 2013, 11:26:13 AM
Roy's Down-Aerial isn't a spike, it is a meteor. He also had one in Melee, although his combo game didn't really facilitate landing it. Of note, Marth is floatier (suffers less from combos). His ground speed and ground to air speeds are also notably higher, making Roy worse at positioning by a relevant margin. And of course, because of the differing sweetspot systems, Roy has to commit further to his attacks than Marth does. That hasn't changed.
Thanks, Strong Bad. That sums it all up. :)


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: pikazz on September 25, 2013, 11:26:52 AM
I need to admit, roy looks pretty sweet.
I am not quite into the ProjectM/vBrawl/Brawl+\- hacks cause I play hacks on normal play but what does turbo mode do?

also, I need to ask but, how do people get selected to the PMBR and why is it so holy? :/


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Albafika on September 25, 2013, 11:31:32 AM
I need to admit, roy looks pretty sweet.
I am not quite into the ProjectM/vBrawl/Brawl+\- hacks cause I play hacks on normal play but what does turbo mode do?
You can tell just by watching the videos...

also, I need to ask but, how do people get selected to the PMBR and why is it so holy? :/
People apply on their website.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 25, 2013, 12:21:23 PM
I need to admit, roy looks pretty sweet.
I am not quite into the ProjectM/vBrawl/Brawl+\- hacks cause I play hacks on normal play but what does turbo mode do?

also, I need to ask but, how do people get selected to the PMBR and why is it so holy? :/
Turbo mode allows you to cancel out of each attack to make some sick combos.

As Albafika said, you gotta fill out an application on SmashMods if you want in to the PMBR.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Velen on September 26, 2013, 12:34:30 AM
Looking at the video, and some of the other characters.

I think some of them could uses some new, completely custom graphic models to add more flavor to them. Unless Row has one for Flare Blade, it would be pretty cool to see a custom model for the move's "Slash".

Lucario I think could use a couple custom effect models too. Namely for his Shoryuken and Super Aura Sphere. It would take Project M to the next level in terms of dividing itself from Brawl.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Kage Ryu on September 26, 2013, 01:08:16 AM
As Albafika said, you gotta fill out an application on SmashMods if you want in to the PMBR.
That is, if you haven't proven yourself to have godly modding skills and are abducted into the PMBR like Vaanrose was...
I kid about the "abducting" part. (;

Might I also guess that 3.0 is probably going to come out around November, seeing as Roy is going to be demoed in mid October as a pre-3.0 exclusive on Day 2 of some event?


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Akeno/Archer on September 26, 2013, 01:29:37 PM
Turbo Tuesday Roy
[url]http://youtu.be/w36i1LkbvYM[/url] ([url]http://youtu.be/w36i1LkbvYM[/url])

Awesome job on Roy!
I didn't know that he could be so smexy!


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Kage Ryu on September 26, 2013, 08:29:13 PM
Awesome job on Roy!
I didn't know that he could be so smexy!
Well, then you don't know much about Roy.

In the game he starred in, all the girls were all over him. Like a boss, he was completely oblivious to it, and yet was still a complete gentleman toward them.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Akeno/Archer on September 27, 2013, 10:10:15 AM
Well, then you don't know much about Roy.

In the game he starred in, all the girls were all over him. Like a boss, he was completely oblivious to it, and yet was still a complete gentleman toward them.
Sorry for being an ignorant, I knew Roy in Melee ONLY (never played Fire Emblem). And he was my favorite character...


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Albafika on September 27, 2013, 10:12:13 AM
Well, then you don't know much about Roy.

In the game he starred in, all the girls were all over him. Like a boss, he was completely oblivious to it, and yet was still a complete gentleman toward them.
Sorry for being an ignorant, I knew Roy in Melee ONLY (never played Fie Emblem). And he was my favorite character...
Oh boy.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Akeno/Archer on September 27, 2013, 10:18:09 AM
Sorry for being an ignorant, I knew Roy in Melee ONLY (never played Fire Emblem). And he was my favorite character...
Oh boy.
Lol... Didn't know that my "r" have been forgotten (http://i.imgur.com/JxgFR07.png)


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: SiLeNtDo0m on September 27, 2013, 04:10:38 PM
 A little clone engine insight

http://projectmgame.com/en/news/clone-engine-blogpost-limits-restrictions-and-possibilities (http://projectmgame.com/en/news/clone-engine-blogpost-limits-restrictions-and-possibilities)


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Gamma Ridley on September 27, 2013, 04:22:04 PM
[url]http://projectmgame.com/en/news/clone-engine-blogpost-limits-restrictions-and-possibilities[/url] ([url]http://projectmgame.com/en/news/clone-engine-blogpost-limits-restrictions-and-possibilities[/url])


Theeeeere we go, that's what I was looking for. Interesting read. I figured they were using the dummy slots.

Kinda makes me sad that 7 is the limit, and that clones are likely to be favored over adding completely new characters, but whatevs, it makes sense. Looking forward to seeing who else may be added in the future.



On a different note, has anyone experienced a "bug" of sorts with Ivysaur's Neutral B? I've noticed that if you're holding B while a time-slowing event occurs (like Donkey Kong's Final Smash), he regains a ton of health in a short period of time.

Not game breaking, but it's there. :1


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: PseudoTypical on September 27, 2013, 04:28:46 PM
A little clone engine insight

[url]http://projectmgame.com/en/news/clone-engine-blogpost-limits-restrictions-and-possibilities[/url] ([url]http://projectmgame.com/en/news/clone-engine-blogpost-limits-restrictions-and-possibilities[/url])
Thanks for posting that. It's pretty great how they answered basically everything people were asking without revealing any content. It's good to know about the 7 character limit and legal limitations, even if they are restrictions. It lets us know what's possible.

I'm still calling Mewtwo, as the next CE character.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Shun_One on September 27, 2013, 06:12:16 PM
Thanks for the blog post. So the engine works basically how I imagined it would.

On a different note, has anyone experienced a "bug" of sorts with Ivysaur's Neutral B? I've noticed that if you're holding B while a time-slowing event occurs (like Donkey Kong's Final Smash), he regains a ton of health in a short period of time.

Not game breaking, but it's there. :1
Try grabbing someone while time is slowed. Then laugh.

I dub it, "The Wiggle"


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Ninka_kiwi on September 28, 2013, 09:03:30 AM
A little clone engine insight

[url]http://projectmgame.com/en/news/clone-engine-blogpost-limits-restrictions-and-possibilities[/url] ([url]http://projectmgame.com/en/news/clone-engine-blogpost-limits-restrictions-and-possibilities[/url])


Pretty interesting read,I'm still curious though, If the Project M dev team is worried about adding 3rd party characters due to legal issues, then does that mean that a stage like Dracula's castle would need to be cut?

I also find the Sm4sh discussion interesting too, as there is already stuff in demo 2.6 that also appear in Sm4sh, so I'm hoping those don't go away. It really is going to be interesting what the character selection is beyond the likes of Roy and (The extremely likely) Mewtwo.

It does bear to question of, will we see more new semi clones like say Dixie kong or will we get new characters like Ridley? It's very interesting to see what direction the clone engine will cause Project M to go.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Kage Ryu on September 28, 2013, 01:12:01 PM
I also find the Sm4sh discussion interesting too, as there is already stuff in demo 2.6 that also appear in Sm4sh, so I'm hoping those don't go away.
Pretty much everything that was also revealed in the fourth Smash game was revealed well after they appeared in P:M, such as Skyloft.

Besides, Skyloft is a completely different stage in P:M, fuction-wise. It's just a certain portion of the Hyrule Temple stage reskinned for a Skyward Sword look and the main island of Skyloft in the background. From what we've seen of the fourth Smash game so far, the actual fighting area isn't even comparable.

Not sure about the Castlevania stage, but it was based on the NES title, so...


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Ninka_kiwi on September 28, 2013, 01:23:15 PM
Pretty much everything that was also revealed in the fourth Smash game was revealed well after they appeared in P:M, such as Skyloft.

Besides, Skyloft is a completely different stage in P:M, fuction-wise. It's just a certain portion of the Hyrule Temple stage reskinned for a Skyward Sword look and the main island of Skyloft in the background. From what we've seen of the fourth Smash game so far, the actual fighting area isn't even comparable.

Not sure about the Castlevania stage, but it was based on the NES title, so...

I'm just worried about the Castlevania stage since Nintendo doesn't actually own Castlevania, Konami does. And also, the parts used to make the stage were taken straight from Castlevania Judgement... so meh.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Miacis on September 28, 2013, 01:42:22 PM
Quote
To stay in Nintendo's good graces and to avoid attracting Cease & Desist letters from 3rd party companies, we are limiting our choice of new characters to those that Nintendo has already licensed for inclusion in Brawl.
What.
Did the P:M team recently receive the visit of a Nintendo official who told them they were doing a cool job?

I understand that there's no point attracting the attention of 3rd parties, but I doubt adding Nintendo characters that haven't already been licensed would change anything.  :-\
If they want to shut down the project, they will. They won't go "Oh hey, they were nice enough to care about licensing issues within our own brand. I guess we'll completely forget about that whole hacking the console and the game thing."


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Velen on September 28, 2013, 02:10:33 PM
What.
Did the P:M team recently receive the visit of a Nintendo official who told them they were doing a cool job?

I understand that there's no point attracting the attention of 3rd parties, but I doubt adding Nintendo characters that haven't already been licensed would change anything.  :-\
If they want to shut down the project, they will. They won't go "Oh hey, they were nice enough to care about licensing issues within our own brand. I guess we'll completely forget about that whole hacking the console and the game thing."

That yellow part. I don't even...


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Kage Ryu on September 29, 2013, 02:55:18 AM
What.
Did the P:M team recently receive the visit of a Nintendo official who told them they were doing a cool job?
I would imagine it's more of a "they didn't receive a visit from a Nintendo official yet and they'd like to keep it that way" sort of thing.

But I'm not a PMBR member, so that's simply a guess.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Kaye Cruiser on September 29, 2013, 03:59:23 AM
What.
Did the P:M team recently receive the visit of a Nintendo official who told them they were doing a cool job?

I understand that there's no point attracting the attention of 3rd parties, but I doubt adding Nintendo characters that haven't already been licensed would change anything.  :-\
If they want to shut down the project, they will. They won't go "Oh hey, they were nice enough to care about licensing issues within our own brand. I guess we'll completely forget about that whole hacking the console and the game thing."

I agree with this post so strongly and tried to state the same thing at Smashboards in a different topic, but everyone is too damn paranoid to think straight.

They should just take the chances and try to get away with as much as possible until it actually looks like they have to back it up a bit. THEN they can worry.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on September 29, 2013, 10:07:14 AM
I would imagine it's more of a "they didn't receive a visit from a Nintendo official yet and they'd like to keep it that way" sort of thing.

But I'm not a PMBR member, so that's simply a guess.
This pretty much sums it up.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Miacis on September 29, 2013, 02:39:47 PM
This pretty much sums it up.
I was kinda just making fun of the ways it was formulated. You stay in one's good graces only when you already are in one's good graces. If not getting a boot to the head from Nintendo is called that, then I guess Nintendo loves a whole lot of hackers they don't even care about.

They should just take the chances and try to get away with as much as possible until it actually looks like they have to back it up a bit. THEN they can worry.
Well, I wouldn't exactly say that either. The moment they "have to back it up a bit" will also be the moment when the hammer falls and they don't have to worry about their project at all anymore... :P
I'm just saying that, if it ever does fall, it won't be because of unlicensed Nintendo, but simply because of everything that's unauthorized in the very process of creating and setting up the mod.

Same idea for KCMM, really, except we have 3rd parties to worry about too.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on October 01, 2013, 06:47:12 PM
Turbo Mario!
Project M Turbo Tuesdays: Mario (http://www.youtube.com/watch?v=fzhWYNzHyA4#)


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: KingJigglypuff on October 01, 2013, 06:51:15 PM
Holy [censored].

How was the Dr. Mario magic preformed!? o0o


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on October 01, 2013, 06:53:28 PM
Even I don't know that. But yeah... he's an alt costume, but uses the Pill and Electric effects.

He isn't a clone.

Now you guys know what us modelers have been up too on the PMBR.


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Ninka_kiwi on October 01, 2013, 06:54:13 PM
Turbo Mario!
Project M Turbo Tuesdays: Mario ([url]http://www.youtube.com/watch?v=fzhWYNzHyA4#[/url])


Wait, what, Alt costumes I'm assuming are working with cbliss, but how the [censored] does Doc have his pills...

You [censored]ing wizards


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: SonicBrawler on October 01, 2013, 06:54:52 PM
guys

Guys

GUYS

Mario confirmed for Project M!


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: Don Jon Bravo on October 01, 2013, 06:57:46 PM
Holy [censored].

How was the Dr. Mario magic preformed!? o0o
its an alt
its pretty cool how they were able to transform from regular mario to dr mario, the method i know of does not do it simultaneously
they could probably extend it as much as to change the moveset/psa too(which is possible atm but yet again not simultaneously), but they would have to figure out a way for it only to affect the player fighting, and not other of the same based characters


Title: Re: Project M- Roy announced for Demo 3.0/Clone engine is operational!
Post by: nanobuds on October 01, 2013, 07:00:44 PM
Nah. He has the same stats. Just the aesthetics are different.

The "transformation" in the video is just an effect for the video. Same replay, different model, edited to look cool in the video.

The model wasn't switched mid-play.


Title: Re: Project M- Roy, Turbo mode, Clone Engine, and Alt costume engine for demo 3.0
Post by: Turb0k on October 01, 2013, 07:02:40 PM
I think I can guess what those silhouettes at the end were.


Title: Re: Project M- Roy, Turbo mode, Clone Engine, and Alt costume engine for demo 3.0
Post by: Don Jon Bravo on October 01, 2013, 07:04:11 PM
Nah. He has the same stats. Just the aesthetics are different.

The "transformation" in the video is just an effect for the video. Same replay, different model, edited to look cool in the video.

The model wasn't switched mid-play.
a ok
well its possible using wiztec's code, but than again characters are sprung and thus will not let them continue a combo
like in the video


Title: Re: Project M- Roy, Turbo mode, Clone Engine, and Alt costume engine for demo 3.0
Post by: SwingSet on October 01, 2013, 07:04:30 PM
Nah. He has the same stats. Just the aesthetics are different.

The "transformation" in the video is just an effect for the video. Same replay, different model, edited to look cool in the video.

The model wasn't switched mid-play.
I was tricked. :>.>:


Title: Re: Project M- Roy, Turbo mode, Clone Engine, and Alt costume engine for demo 3.0
Post by: Velen on October 01, 2013, 07:05:54 PM
Man, looking at this makes me wish I had learned to model earlier.


Title: Re: Project M- Roy, Turbo mode, Clone Engine, and Alt costume engine for demo 3.0
Post by: Spex130 on October 01, 2013, 07:09:05 PM
Geez, I need to apply to P:M.

The amount of awesome reverse-engineering is too great.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday
Post by: Ninka_kiwi on October 01, 2013, 07:10:52 PM
Geez, I need to apply to P:M.

The amount of awesome reverse-engineering is too great.

Yeah me too...

Sadly for us, it looks like they are  looking for play testers, animators, and coders specifically at the moment.

inb4 Infinite Smash team becomes Project M backroom*


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday
Post by: Spex130 on October 01, 2013, 07:14:40 PM
Yeah me too...

inb4 Infinite Smash team becomes Project M backroom*

Let's aim for it.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday
Post by: SonicBrawler on October 01, 2013, 07:15:19 PM
Geez, I need to apply to P:M.

i wish i could apply again

cause i got rejected

i wonder why :af:


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday
Post by: KingJigglypuff on October 01, 2013, 07:19:32 PM
I guess I could re-apply (assuming my 3 months since my last application have passed).

But it depends... How are things going for the PSAers of P:M? If PSA is a main priority for P:M recruits at the moment, then it's likely I'll re-apply. If not, then I might wait.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Ninka_kiwi on October 01, 2013, 07:22:14 PM
http://www.smashmods.com/forum/thread-951.html (http://www.smashmods.com/forum/thread-951.html)

Application for PM
If you read through the forum, they are also looking for animators like super hard, so if that's your thing, and you decent at it, I bet you would get in easy enough.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Gamma Ridley on October 01, 2013, 07:39:11 PM
Oh god. The possibilities.

Mega Pokemon

Samus with different suits

Galacta Knight

aaaaggggggghhhhhhh


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Kage Ryu on October 01, 2013, 07:59:25 PM
[url]http://www.smashmods.com/forum/thread-951.html[/url] ([url]http://www.smashmods.com/forum/thread-951.html[/url])

Application for PM
If you read through the forum, they are also looking for animators like super hard, so if that's your thing, and you decent at it, I bet you would get in easy enough.
If I had anywhere near enough time to devote to animation again...I'd probably do that.

Quality animation is majorly time consuming.



And that Mario video was pretty awesome. ↓B-↓Air-↓B-↓Air-↓B-↓Air-↓B-↓Air-↓B-↓Air-↓B-↓Air-↓B-↓Air-↓B-↓Air...
A plumber would know how to spin like a swirling drain...


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 01, 2013, 08:16:48 PM
Nah. He has the same stats. Just the aesthetics are different.

The "transformation" in the video is just an effect for the video. Same replay, different model, edited to look cool in the video.

The model wasn't switched mid-play.
Nice. Is it possible to change stats?

In case people didn't pick up, it looks like SFX are in, too. His pills made that sound of theirs.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: SiLeNtDo0m on October 01, 2013, 08:42:25 PM
Just to elaborate, this isn't done with cBliss but rather our own independently developed engine that we had pretty much completed before cBliss was released.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Spex130 on October 01, 2013, 08:53:54 PM
[url]http://www.smashmods.com/forum/thread-951.html[/url] ([url]http://www.smashmods.com/forum/thread-951.html[/url])

Application for PM
If you read through the forum, they are also looking for animators like super hard, so if that's your thing, and you decent at it, I bet you would get in easy enough.


Oh crap.

But.

That's what I DO.

Better go finish that PSA so I have quality examples to show off.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 02, 2013, 05:26:10 AM
I thought you guys would like to see this (courtesy of Mr. Pik)
(http://i.imgur.com/mSdjoWT.png)


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: K+ ~ Tanuki God on October 02, 2013, 05:32:21 AM
I can die happy now.

So I saw Peach's Castle in that vid, will it be in PM permanently?


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Shun_One on October 02, 2013, 08:55:57 AM
I thought you guys would like to see this (courtesy of Mr. Pik)
Thanks for that. Very nice model, and good render. I noticed the Stethoscope moves along with Doc, so that's quite cool


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 02, 2013, 10:36:13 AM
Thanks for that. Very nice model, and good render. I noticed the Stethoscope moves along with Doc, so that's quite cool
Pik made the model and render. So kudos to him.

I rigged most of it and did all the fun material edits.

The mirror is really shiny with a nice reflection, and the gloves have a sight shine to look like latex.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: DoctorFlux(Mariodk) on October 02, 2013, 11:03:47 AM
is it not my model he edited the textures and edited stethoscope?
cuz i can see it on how the part on the pants near shoes textures is with the UVs


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 02, 2013, 11:08:50 AM
He didn't use your model.

It's all his.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 02, 2013, 11:15:43 AM
Pik made the model and render. So kudos to him.

I rigged most of it and did all the fun material edits.

The mirror is really shiny with a nice reflection, and the gloves have a sight shine to look like latex.
Model looks fantastic, and I'm glad you were the one who took on materials. Doc sounds like he's getting all the details he needs.

There's a blogpost coming out soon, right? Those are really insightful. People are really wondering how much you guys are gonna use this, so I hope it answers that question.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 02, 2013, 11:24:24 AM
There should be a blogpost out sometime, yes


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Gamma Ridley on October 02, 2013, 11:38:54 AM
I see you, you sneaky little RSBE-01 hiding out on the pill.

Now that's detail right thurrr.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Xenozoa425 on October 02, 2013, 12:01:14 PM
Haha love the pill in that render. Reminds me of this.

Blue Pill or Red Pill - The Matrix (2/9) Movie CLIP (1999) HD (http://www.youtube.com/watch?v=zE7PKRjrid4#ws)

Except Doc is putting both pills together and shooting them at your face.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: LC-DDM on October 02, 2013, 01:15:04 PM
Just to elaborate, this isn't done with cBliss but rather our own independently developed engine that we had pretty much completed before cBliss was released.

Is there some way you can prove it? I mean, I dunno, I'd say it's hard to back that claim up when you folks decide to make the codeset illegible and keep development private. Heaven forbid some of the neato burrito things be released to the public.

And look at all these creative users ready to desert the hacking scene just to work on "moar Melee".


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: ♤♡◇♧ on October 02, 2013, 01:54:49 PM
Well, we do have these two videos showing that we were already capable of adding additional costumes to the game long before cbliss was even released, so there's that.
The future is coming! (http://www.youtube.com/watch?v=2M5twW63qDE#) Some progress (http://www.youtube.com/watch?v=bDsntNok3F8#ws)


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Miacis on October 02, 2013, 02:16:29 PM
But now the big question is...

Did they corrupt save files? (http://www.fansoflive.com/iB_html/non-cgi/emoticons/eyebrow.gif)


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: ♤♡◇♧ on October 02, 2013, 02:28:03 PM
But of course they did. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png)


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Don Jon Bravo on October 02, 2013, 03:56:51 PM
Well, we do have these two videos showing that we were already capable of adding additional costumes to the game long before cbliss was even released, so there's that.
The future is coming! ([url]http://www.youtube.com/watch?v=2M5twW63qDE#[/url]) Some progress ([url]http://www.youtube.com/watch?v=bDsntNok3F8#ws[/url])


wow
u guys have been working on this for some time
its a shame no one has been able to "refresh" the Character Selection Screen automatically by now(for the second video)


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Ninka_kiwi on October 02, 2013, 05:03:16 PM
I'm curious nano, who else on the Project M team is going to be working on models besides Pik as far as making them?

I love Pik's work, but I highly doubt he is the only one working on models, especially if you guys are planning on doing alts for most every character as well as maintain a huge level of quality.

Render looks great btws, can't wait to see the rest of the costumes that are made.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 02, 2013, 05:23:46 PM
StarWaffle and I.
I've worked on a few, but it's mostly Pik and Star. I'm their rigging [censored] :p

And there's jiang, but he isn't on KCMM.

I'll keep this thread updated with our work whenever I can.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Ninka_kiwi on October 02, 2013, 05:29:05 PM
StarWaffle and I.
I've worked on a few, but it's mostly Pik and Star. I'm their rigging [censored] :p

And there's jiang, but he isn't on KCMM.

I'll keep this thread updated with our work whenever I can.

Cool to see some great dudes working on models.

I really hope we also get some damn good renders from the rest of the alt costumes too, as these things are too great.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 02, 2013, 05:38:14 PM
Cool to see some great dudes working on models.

I really hope we also get some damn good renders from the rest of the alt costumes too, as these things are too great.
This!

So you guys are going to be pretty open about the alt costumes, then? I know the reveal video showed 4 or 5 kind-of-identifiable silhouettes, but it'd be cool to see more.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 02, 2013, 05:44:12 PM
You will see more in the future before 3.0. We probably won't directly announce any more, but pay attention in future Turbo Tuesdays and other announcements.

And we're going to make renders for all the alts. We use them as the CSPs.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 02, 2013, 05:49:35 PM
You will see more in the future before 3.0. We probably won't directly announce any more, but pay attention in future Turbo Tuesdays and other announcements.

And we're going to make renders for all the alts. We use them as the CSPs.
Got it. I figured what you meant was that you'd show us your work on models occasionally (which would mean they're not done yet and obviously not in a current release). I always pay close attention to you guys' stuff. lol

Awesome.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Ninka_kiwi on October 02, 2013, 05:53:36 PM
And now we wait for the eventual Fierce deity Link confirmation...


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: SJS on October 02, 2013, 07:24:11 PM
You will see more in the future before 3.0. We probably won't directly announce any more, but pay attention in future Turbo Tuesdays and other announcements.

And we're going to make renders for all the alts. We use them as the CSPs.

Non-perfect posed CSPs? Ew D:


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: SonicBrawler on October 02, 2013, 07:24:44 PM
shadow as sonic alt


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 02, 2013, 07:37:58 PM
Non-perfect posed CSPs? Ew D:
We're doing a Wario kind of thing... with the alts being a different pose


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 02, 2013, 07:39:19 PM
We're doing a Wario kind of thing... with the alts being a different pose
So you guys are gonna have recolors for most/all the alts?


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 02, 2013, 07:42:41 PM
Nope. We have limits with a 2GB SD card.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Spex130 on October 02, 2013, 07:53:52 PM
Nope. We have limits with a 2GB SD card.

But, will there be alts for every character?


shadow as sonic alt

Mighty as Sonic Alt.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 02, 2013, 07:54:44 PM
Nope. We have limits with a 2GB SD card.
Wait, how much is intended to be added? I have cBliss+CSE+P:M2.6b running right now at about a gigabyte. lol


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: SonicBrawler on October 02, 2013, 07:57:21 PM
Mighty as Sonic Alt.

I. WOULD. LOVE. THIS.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Spex130 on October 02, 2013, 07:59:36 PM
I. WOULD. LOVE. THIS.

See, Nano? Same wavelength.

THE MASSES HAVE SPOKEN.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Turb0k on October 02, 2013, 08:02:38 PM
I. WOULD. LOVE. THIS.
^This.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 02, 2013, 08:03:16 PM
But, will there be alts for every character?

That's the plan. We may not have alts for every character by 3.0 though.

Wait, how much is intended to be added? I have cBliss+CSE+P:M2.6b running right now at about a gigabyte. lol
You have to keep in mind Roy, and the possible chance for more clones in the future.

We need more CSPs, BP, stock icons, some SFX (Roy/Dr. Mario), and all the moveset data for each character.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 02, 2013, 08:09:07 PM
That's the plan. We may not have alts for every character by 3.0 though.
You have to keep in mind Roy, and the possible chance for more clones in the future.

We need more CSPs, BP, stock icons, some SFX (Roy/Dr. Mario), and all the moveset data for each character.
That's awesome!

That's true, although I didn't know it would take up that much space...


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 02, 2013, 08:20:22 PM
We also have to take in hitboxes/hurtboxes.

So not all possible alts will be possible.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: K+ ~ Tanuki God on October 02, 2013, 08:30:28 PM
You guys could probably put a lot in... I use 3 custom builds on one SD (one with all music,characters, and stages replaced) and it only runs me about 800mb/2gb
Personally I would like to see:
Ness have Ninten (earthbound)
Lucas have Claus (even moar)
Marth have Awakening Marth (the Vault model?)
and
Mewtwo to have X&Y (if you ever confirm him  :P )


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Segtendo on October 02, 2013, 08:44:43 PM
You know what.
I wasn't normally gonna spring for Project: M, but I ahve a spare 2GB SD card I can use to play P:M (cuz I don't feel like tampering with my setup on my main SD card).

And that Dr. Mario I saw recently. Hoooooly [censored]. Legit. And latex gloves for even more legitness.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Albafika on October 02, 2013, 10:18:51 PM
That's the plan. We may not have alts for every character by 3.0 though.
You have to keep in mind Roy, and the possible chance for more clones in the future.

We need more CSPs, BP, stock icons, some SFX (Roy/Dr. Mario), and all the moveset data for each character.

We also have to take in hitboxes/hurtboxes.

So not all possible alts will be possible.
Saying 2GBs isn't enough for that might be your personal estimate, but it can't be true. Better re-count the size again, I'd suggest.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Segtendo on October 02, 2013, 11:03:21 PM
Don't know if you guys have been asked this, but are you guys gonna include cBliss in the next build?


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: SiLeNtDo0m on October 03, 2013, 01:21:22 AM
Don't know if you guys have been asked this, but are you guys gonna include cBliss in the next build?



We have our own alt engine. It's literally been the entire topic of discussion the past couple of pages :V


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Kage Ryu on October 03, 2013, 08:06:37 AM
But, will there be alts for every character?
That's the plan. We may not have alts for every character by 3.0 though.
Well then, I know who I'm putting as my Ness alt (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31631) in my own copy of P:M.
Even though he's already one of the costume slots in my copy...


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Segtendo on October 03, 2013, 09:56:12 AM


We have our own alt engine. It's literally been the entire topic of discussion the past couple of pages :V
I was just asking, dude. I just joined the conversation :srs:


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: londtex on October 03, 2013, 10:32:22 AM
Can't wait for 3.0.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 03, 2013, 07:37:02 PM
I don't mean to continually ask questions, but they keep coming to me. lol

* Do you guys know the limit for added slots for each character?

* How do SFX work for the alts? Are they entirely separate files from the base character's SFX? I run Melee ones for Mario, for instance, so I want to know if it will interfere.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: silver856 on October 05, 2013, 02:29:38 PM
Marth should have Fire Emblem 12/13 Marth, Sonic should have the Robo-Sim-Sonic, Link - Skyloft costume, Fox- Comand outfit(Brawl Face), Wolf- Starfox64 wolf. The possibilities are endless!


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 05, 2013, 02:54:18 PM
Marth should have Fire Emblem 12/13 Marth, Sonic should have the Robo-Sim-Sonic, Link - Skyloft costume, Fox- Comand outfit(Brawl Face), Wolf- Starfox64 wolf. The possibilities are endless!
Personally I would like them to get a little more creative with it and give us characters that look astonishingly different while acting the same.

ex: Metal Sonic over Sonic (I assume you were referring to something else). He could use all sorts of mechanical SFX, change the spin moves to his Black Shield, etc. He's similar enough to Sonic to make it work without it being uninteresting. Here's the Black Shield, best known from Sonic Adventure 2 Battle:
(http://images1.wikia.nocookie.net/__cb20130719150161/sonic/images/c/c0/Black_Shield_Archie.jpg)
Honestly, I'm not quite sure which direction they're gonna go with the characters after Mario, but I hope it's like the above. Replacing textures is really easy, and while it'd be nice to have things that are well rigged like Dr. Mario's coat, I would rather have things that also incorporate other differences like GFX and SFX that aren't possible without their engine (or overriding something else).

EDIT: quick changes for clarification


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: silver856 on October 05, 2013, 05:16:45 PM
I was thinking Metal Sonic at first, but then  I thought I metal sonic with Sonic's voice. Wait a sec, can they change sfx?


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 05, 2013, 05:28:31 PM
I was thinking Metal Sonic at first, but then  I thought I metal sonic with Sonic's voice. Wait a sec, can they change sfx?
Yup! Doc had his pill SFX, and Nanobuds confirmed it here, too. That's why I thought it'd be a good idea for them to go a little further with it.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: silver856 on October 05, 2013, 06:03:59 PM
Well that changes everything.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 05, 2013, 06:36:15 PM
Yup! Doc had his pill SFX, and Nanobuds confirmed it here, too. That's why I thought it'd be a good idea for them to go a little further with it.

We used SFX for doc's separate attacks, but I never confirmed giving a single alt a whole soundbank makeover.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 05, 2013, 06:47:44 PM
We used SFX for doc's separate attacks, but I never confirmed giving a single alt a whole soundbank makeover.
Oh. I'm not saying that you guys would do a full overhaul, but I presumed that it was possible, considering how normal SFX works. It isn't, then?


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: SiLeNtDo0m on October 05, 2013, 07:07:06 PM
Each character has a handful of empty SFX clips.  Enough for a few changes such as with Doc's pills but not enough for an entire character soundbank. 


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 05, 2013, 07:20:24 PM
Each character has a handful of empty SFX clips.  Enough for a few changes such as with Doc's pills but not enough for an entire character soundbank.  
Ah, okay; now I understand. You guys are just modifying the original .pac file to put in more sounds, and then rerouting it to your alt slots. Something like the example I gave wouldn't require too many different sounds, though (at least with how I envision it). Theoretically, would you guys consider making an alt character with a moderately unique soundbank, assuming you could make it work with the slots open on that character?


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Mansta8 on October 05, 2013, 07:21:56 PM
Can't wait for 3.0, this is promising to be the biggest update yet. I was kind of disappointed when 2.6 didn't have turbo mode, but there's so much being added now that I don't really care anymore.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Purpa(Rage83) on October 05, 2013, 11:05:55 PM
Does beating level 9 CPUs qualify me as "TOURNAMENT-CALIBER SKILL" for a PM application?
 :srs:


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Don Jon Bravo on October 06, 2013, 12:03:27 AM
Im not sure if im understanding this sfx converstion
but sfx loading for alternate costumes does not break file size
because the game is loading the soundbrsar only once, but it loads dfferent sfx per character whenever the alt costume code is executed
its possible to have a complete different sfx for alternate costumes with fp 3.5.3 by the way


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: KingJigglypuff on October 06, 2013, 07:58:05 AM
Does beating level 9 CPUs qualify me as "TOURNAMENT-CALIBER SKILL" for a PM application?
 :srs:
No.

CPU =/= Human. Human > CPU.

A lot of people can easily beat Lv 9 CPUs, but have a Hell of a time against Human players.

The PMBR would not be impressed.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 06, 2013, 07:59:59 AM
^ Right. What I was asking is whether or not they would hypothetically consider filling up the empty slots for the character in the brsar, and use those (if there's enough slots) to make an almost unique soundbank for the alt character. I realize you can't place in too many sounds, but I assume it'd be enough for characters that don't speak or are otherwise simple in design. (and I haven't heard of them using 3.5.3, so that's not an option as far as I know)


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Don Jon Bravo on October 06, 2013, 10:26:56 AM
^ Right. What I was asking is whether or not they would hypothetically consider filling up the empty slots for the character in the brsar, and use those (if there's enough slots) to make an almost unique soundbank for the alt character. I realize you can't place in too many sounds, but I assume it'd be enough for characters that don't speak or are otherwise simple in design. (and I haven't heard of them using 3.5.3, so that's not an option as far as I know)
i think they are swapping sfx and costumes(instead of adding), therefore filesize is not a problem


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 06, 2013, 10:33:39 AM
i think they are swapping sfx and costumes(instead of adding), therefore filesize is not a problem
Oh. So you think it's like 3.5.3, but just for characters, and with no SFX and GFX glitching?


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Miacis on October 06, 2013, 11:33:43 AM
Does beating level 9 CPUs qualify me as "TOURNAMENT-CALIBER SKILL" for a PM application?
 :srs:
Not MLG enough!

Because it's impossible to have a critical mind if you don't play tournaments and don't play regularly with celebrities. Everyone knows that. :P


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Dio on October 06, 2013, 12:01:10 PM
No.

CPU =/= Human. Human > CPU.

A lot of people can easily beat Lv 9 CPUs, but have a Hell of a time against Human players.

The PMBR would not be impressed.
Especially since most of the lvl 9 CPUs air dodge at the ledge... and miss the grab.
It totally ruins the intensity of a match when a CPU player has 3 SDs.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: Don Jon Bravo on October 06, 2013, 12:01:49 PM
Oh. So you think it's like 3.5.3, but just for characters, and with no SFX and GFX glitching?
yes
i wonder is the pill in mario's model?
or in the moveset?


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: PseudoTypical on October 06, 2013, 12:06:28 PM
yes
i wonder is the pill in mario's model?
or in the moveset?
That'd be awesome. It would open a lot of different possibilities.

I believe it's in the moveset, because I've used quite a few Doc models and have never had him with the pills.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced
Post by: nanobuds on October 08, 2013, 01:10:18 PM
Turbo Ike!

http://youtu.be/50loXTf3ZsY (http://youtu.be/50loXTf3ZsY)


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday Ike
Post by: Ninka_kiwi on October 08, 2013, 01:31:07 PM
Turbo Ike is straight dirty...

Also liking the hints at Turbo mode being accessible during things like classic mode and multi man brawl.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday Ike
Post by: BlueBrain on October 08, 2013, 01:37:32 PM
turbo ike looked epic, i like how his slow moves look in turbo mode.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday Ike
Post by: Kage Ryu on October 09, 2013, 12:45:57 AM
Turbo Ike!

[url]http://youtu.be/50loXTf3ZsY[/url] ([url]http://youtu.be/50loXTf3ZsY[/url])
Roy received the honor of being finished off in the most manly way possible.
Though Ike showing a severe lack of sympathy for Snake comes in at a pretty close second.


Title: Re: [Official] Project M discussion: Mario for Turbo Tuesday Ike
Post by: BlueBrain on October 09, 2013, 01:12:54 AM
title is kind of weird...


Title: Re: [Official] Project M discussion: Ike for Turbo Tuesday!
Post by: Son of Kratos on October 11, 2013, 07:19:39 PM
The Costume additions are not too big a deal for me, as I am one of the people that changed over 200 costumes on my Project M xD

each character has their default colours, then the other 4 or 5 costumes are downloaded skins :)


Title: Re: [Official] Project M discussion: Ike for Turbo Tuesday!
Post by: K+ ~ Tanuki God on October 11, 2013, 08:16:40 PM
I hope this ends up like cBliss but with pre-included quality costumes
and the title is worded akwardly


Title: Re: [Official] Project M discussion: Ike for Turbo Tuesday!
Post by: PseudoTypical on October 12, 2013, 03:45:03 PM
The Costume additions are not too big a deal for me, as I am one of the people that changed over 200 costumes on my Project M xD

each character has their default colours, then the other 4 or 5 costumes are downloaded skins :)
I do the same thing, and plan on adding most of them back in for the next version, but you've got to admit that the things that cBliss can't do (SFX editing, moveset model editing) are beyond awesome.

Also, hype for BH3 announcement tomorrow, 2PM EST:

http://www.geekosystem.com/project-m-bh3-stream/ (http://www.geekosystem.com/project-m-bh3-stream/)


Title: Re: [Official] Project M discussion: Ike for Turbo Tuesday!
Post by: Son of Kratos on October 12, 2013, 09:55:43 PM
I do the same thing, and plan on adding most of them back in for the next version, but you've got to admit that the things that cBliss can't do (SFX editing, moveset model editing) are beyond awesome.

Also, hype for BH3 announcement tomorrow, 2PM EST:


Dont get me wrong, its awesome news :D

and BH3? is that the tourny where Roy will be playable?

[url]http://www.geekosystem.com/project-m-bh3-stream/[/url] ([url]http://www.geekosystem.com/project-m-bh3-stream/[/url])


Title: Re: [Official] Project M discussion: Ike for Turbo Tuesday!
Post by: PseudoTypical on October 12, 2013, 10:08:04 PM
^ Yeah, it's the same tournament. BTW, I think your formatting got messed up and you posted your text in the quote box.


Title: Re: [Official] Project M discussion: Ike for Turbo Tuesday!
Post by: nanobuds on October 13, 2013, 01:42:34 PM
Challenger Approaching!

http://www.youtube.com/watch?v=yMd6wAoqsJ4&feature=youtu.be# (http://www.youtube.com/watch?v=yMd6wAoqsJ4&feature=youtu.be#)


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Gamma Ridley on October 13, 2013, 01:48:24 PM
Yaaaaaaaay Mewtwo.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Eternal Yoshi on October 13, 2013, 01:49:23 PM
Special shoutout should go to haloedhero for working so hard on Mewtwo's animations. He put his heart, soul, and etc. into that so thank him for Mewtwo.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: ♤♡◇♧ on October 13, 2013, 01:49:49 PM
As a friendly reminder to everyone, please do not spam this thread.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: SonicBrawler on October 13, 2013, 01:50:24 PM
Looks really good. Love that model. Is that new?


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Chaos_Knight on October 13, 2013, 01:53:07 PM
Yay another Clone Engine character.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: nanobuds on October 13, 2013, 01:53:23 PM
Looks really good. Love that model. Is that new?
It's StarWaffle's model, but with texture edits. Also has rim lighting.

I rigged it, gave it moving eyes, etc. Also use PAT0 to give it the blue glowing eyes and to turn the rim lighting blue during certain attacks and the hover.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: SonicBrawler on October 13, 2013, 01:55:21 PM
sounds really nice.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Gamma Ridley on October 13, 2013, 01:56:20 PM
He put his heart, soul, and etc. into that so thank him for Mewtwo.

It shows. He's looking nice and polished, and above all... usable. I loved Mewtwo in Melee, but I could hardly play as him due to his floatiness and low kill power.

Considering how amazing Link has become in recent iterations of P:M, I have high hopes for Mewtwo, and it looks like he'll be done some justice.

woo


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: nanobuds on October 13, 2013, 01:57:37 PM
Heres some more info and screenshots: http://projectmgame.com/en/characters/mewtwo (http://projectmgame.com/en/characters/mewtwo)


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Shun_One on October 13, 2013, 02:00:02 PM
Special shoutout should go to haloedhero for working so hard on Mewtwo's animations. He put his heart, soul, and etc. into that so thank him for Mewtwo.
His work shows. Good job to you, the time you spent is much appreciated haloedhero.

It's StarWaffle's model, but with texture edits. Also has rim lighting.

I rigged it, gave it moving eyes, etc. Also use PAT0 to give it the blue glowing eyes and to turn the rim lighting blue during certain attacks and the hover.
I thought it had rim lighting. These edits are much appreciated to read about.

Might I ask how you solved the Delfino (and some SSE stages) rim lighting glitch?


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Mewtwo2000 on October 13, 2013, 02:07:09 PM
To avoid the glitch on Delfino, an extra stage has to be placed after stage0 in the shader. The properties of that one are just previouscolor and previousalpha. If you download my recent Rim Pikachu or Rim Jigglypuff, they got the fix in all their rim-related shaders.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Shun_One on October 13, 2013, 02:08:31 PM
To avoid the glitch on Delfino, an extra stage has to be placed after stage0 in the shader. The properties of that one are just previouscolor and previousalpha. If you download my recent Rim Pikachu or Rim Jigglypuff, they got the fix in all their rim-related shaders.
Thank you for this. This will help out with several things I had been wanting to do.

Edit: Attempted your suggested fix on Link and it worked. A billion thank you's.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: PseudoTypical on October 13, 2013, 02:19:45 PM
You guys are just awesome. He's better than I would have ever imagined.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: K+ ~ Tanuki God on October 13, 2013, 03:40:52 PM
Mewtwo is bootyful  :P
Can't wait for 3.0 -- MEGA HYPE


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Segtendo on October 13, 2013, 04:30:14 PM
[censored]. Mewtwo looks amazing, guys.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: HaloedHero on October 13, 2013, 05:37:26 PM
Hey guys. Just wanted to stop in and say thanks for all the kind words. I got my start on KCMM, so it's nice to hear everyone likes my most recent work. Animating Mewtwo took basically all of the free time out of 6 months of my life, so it's really great to hear that people like him.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Spex130 on October 13, 2013, 05:39:26 PM
On a scale of 1 to desparate, how much did you guys need animators/modelers? I've just about got all of my examples and such done, but that 3-month failure cooldown bites. Gotta be sure.

Hey guys. Just wanted to stop in and say thanks for all the kind words. I got my start on KCMM, so it's nice to hear everyone likes my most recent work. Animating Mewtwo took basically all of the free time out of 6 months of my life, so it's really great to hear that people like him.

I honest to goodness last week just went "Man, where'd HaloedHero go? I haven't seen him post like anything in months."

Glad it went to such a good cause. He looks GREAT.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Son of Kratos on October 13, 2013, 06:07:36 PM
To the Project M gang, you are making me feel liek a young lad again by bringing back these characters <3 Like, I wish I could give you all big giant hugs xD

If I may ask a question... And you dont have to say WHAT they would be if they will, but will Roy and Mewtwo have a Final Smash at all? Or will they just do the same as Ivy,Char, and Squirt D:

I realize tournys dont use FS's, but.. my friends and I love them because they are pretty hype to use, and it would make Mewtwo and Roy even better if they had one- even if they just copied Marth's and Lucario's ^_^


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: ShinF on October 13, 2013, 06:12:53 PM
To the Project M gang, you are making me feel liek a young lad again by bringing back these characters <3 Like, I wish I could give you all big giant hugs xD

If I may ask a question... And you dont have to say WHAT they would be if they will, but will Roy and Mewtwo have a Final Smash at all? Or will they just do the same as Ivy,Char, and Squirt D:

I realize tournys dont use FS's, but.. my friends and I love them because they are pretty hype to use, and it would make Mewtwo and Roy even better if they had one- even if they just copied Marth's and Lucario's ^_^


I dunno about Mewtwo, but Thany's Decloned and Melee-y Roys have an AWESOME Final Smash that would be perfect. Something Ignis Spatha, I think it's called.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: HaloedHero on October 13, 2013, 06:32:56 PM
They will have Final Smashes, yeah. I can confirm that much. They're not big secrets or anything. They're just not particularly interesting to our core audience, so they don't make it into the reveal videos. Plus I haven't finished Mewtwo's yet.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Blue Vixen on October 13, 2013, 06:52:35 PM
this may not be the appropriate(< don't know how to spell this) place...but

Is it safe(for my sav) to keep switching from normal Brawl to Project M everytime ?not everyone on my house wants PM  :srs:


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: nanobuds on October 13, 2013, 07:08:43 PM
Yeah, it's save. Just turn off your Wii before switching between games.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Segtendo on October 13, 2013, 07:12:00 PM
For me, I have an SD card dedicated to P:M, just because I wanted to see what the fuss was about.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: ShinF on October 13, 2013, 07:14:08 PM
For me, I have an SD card dedicated to P:M, just because I wanted to see what the fuss was about.

When a version of P:M with all the characters comes out, I'll probably switch to it permanently. Till then, it's BBrawl for me, so I can have Roy over ROB... which luckily won't be necessary after the final P:M gets released. :3


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: SwingSet on October 13, 2013, 07:17:02 PM
Project M is doing a better job modding Brawl than Nintendo is creating Smash bros 4. :srs:

For me, I have an SD card dedicated to P:M, just because I wanted to see what the fuss was about.
(http://i.imgur.com/yx9n6SU.png)


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: ShinF on October 13, 2013, 07:18:56 PM
Project M is doing a better job modding Brawl than Nintendo is creating Smash bros 4. :srs:

The only thing I see seriously going for Smash 4 is Mega Man, and to a lesser extent, Villager. If there's not some killer feature I just can't do without in it, I may just stick with a modded Brawl.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Segtendo on October 13, 2013, 07:21:42 PM
Project M is doing a better job modding Brawl than Nintendo is creating Smash bros 4. :srs:
>game isn't out until 2014
>people are complaining about it

Guys. To those complaining, go ahead. Make your own Smash. It's getting annoying that people are criticizing Smash 4 way before it's even set to be released.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: tsukikomi on October 13, 2013, 07:59:40 PM
Who else here is thinking about maining/2nd mewtwo?


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: PseudoTypical on October 13, 2013, 08:04:08 PM
>game isn't out until 2014
>people are complaining about it

Guys. To those complaining, go ahead. Make your own Smash. It's getting annoying that people are criticizing Smash 4 way before it's even set to be released.
Not that I think Smash 4 will be subpar, but aside from Mega Man and return of Sonic, I can't say there's been a lot of content I've been ecstatic about. P:M constantly exceeds the bar, so that making our own Smash (at least by changing models/textures/interfaces) seems pretty viable. If I can get P:M on Dolphin (for HD) and can put Mega Man over ROB eventually, that'd probably be enough to make me happy for a long while...
Who else here is thinking about maining/2nd mewtwo?
Me. Secondary if Sonic becomes more rushdown-oriented, main if he doesn't.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: SwingSet on October 13, 2013, 08:30:10 PM
>game isn't out until 2014
>people are complaining about it

Guys. To those complaining, go ahead. Make your own Smash. It's getting annoying that people are criticizing Smash 4 way before it's even set to be released.
Bro, you trippin'. I aint' complainin' I'm just expressing my opinion. I understand Sm4sh is still a WIP, yet so is P:M. But compare Sonic's reveal to Mewtoo's. Sonic's moveset didn't change at all. And Mewtoo got some dope ass swaqq moves and his moveset. You feel me?


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Asuka on October 13, 2013, 08:35:46 PM
Yo yo dudebro dawg, I ain't feelin' ya.
#YOLO


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Kaye Cruiser on October 13, 2013, 09:43:47 PM
Yo yo dudebro dawg, I ain't feelin' ya.
#YOLO

Are you doing an impression of SwingSet, your Will Smith avy, or Italian? I can't tell at this point, but either way, it's hilarious. XD

Anyways, color me hyped. It's stated that they STILL have more surprises to show for 3.0, so I'm curious as to what else is gonna be shown before Winter. I can't friggin wait for it all. =D


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: SonicBrawler on October 13, 2013, 09:46:05 PM
It's stated that they STILL have more surprises to show for 3.0, so I'm curious as to what else is gonna be shown before Winter.

the cure for cancer


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: PseudoTypical on October 13, 2013, 10:04:38 PM
Now we wait for two things:

1) Mewtwo model render

2) Turbo Mewtwo

They will be amazing.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Son of Kratos on October 13, 2013, 10:10:11 PM
They will have Final Smashes, yeah. I can confirm that much. They're not big secrets or anything. They're just not particularly interesting to our core audience, so they don't make it into the reveal videos. Plus I haven't finished Mewtwo's yet.

*Squeaks like a little girl* :'D!!

ohhh, yay C: So are you saying... its going to be a brand new FS for Mewtwo?!


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: nanobuds on October 13, 2013, 10:13:18 PM
Yes


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: StarWaffle on October 13, 2013, 11:06:46 PM
(http://i.imgur.com/wtknANb.png)


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Shun_One on October 13, 2013, 11:17:12 PM
*snip*
That's what I was waiting for. Many thanks.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Segtendo on October 13, 2013, 11:38:53 PM
(http://www.reactionface.info/sites/default/files/images/1279082592656.jpg)
Dat render.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Son of Kratos on October 14, 2013, 12:23:24 AM
Yes

:'D! Thank you thank you thank you!


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: BlueBrain on October 14, 2013, 01:00:59 AM
mewtwo's fingers always bugged me, shouldnt the "bulbs" be bigger...?


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Eternal Yoshi on October 14, 2013, 02:13:24 PM
Not really; the Mewtwo model's proportions are based off of his model from Super Smash Bros. Melee.

(http://www.ssbwiki.com/images/2/27/Mewtwo_SSBM.jpg)


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: BlueBrain on October 14, 2013, 02:52:21 PM
those look even worse, im talking about mewtwo's real appearance, his portrait in melee was aweful xD


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Miacis on October 14, 2013, 04:33:10 PM
So, I tried reading this. http://projectmgame.com/en/characters/mewtwo (http://projectmgame.com/en/characters/mewtwo)

May I suggest some proofreading before publishing things like that on the main website? Because either my English has gone awry in the last few hours, or most sentences on that page show symptoms of Engrish grammar and syntax.

And while we're on the topic of the odd website descriptions, there's still that very funny "[ROB] helped save the entire video game industry"


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Kaye Cruiser on October 14, 2013, 04:57:53 PM
those look even worse, im talking about mewtwo's real appearance, his portrait in melee was aweful xD

Even in Mewtwo's current and recent designs in the Pokemon games, those are smaller now. It's been changed for a long time.

Just get used to it. It's better this way anyway. How was Mewtwo supposed to hold anything like the sandwiches Mew should be making him? :<


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Gamma Ridley on October 14, 2013, 04:59:33 PM
How was Mewtwo supposed to hold anything like the sandwiches Mew should be making him? :<

Probably with his, y'know, Psychic powers. Or something.

*cough*


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Son of Kratos on October 14, 2013, 05:53:16 PM
Probably with his, y'know, Psychic powers. Or something.

*cough*

... yes >:D


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: BlueBrain on October 15, 2013, 02:02:10 AM
Probably with his, y'know, Psychic powers. Or something.

*cough*

lol, this, all the way, i havent seen mewtwo hold anything in his hands for like... ever?


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Don Jon Bravo on October 15, 2013, 05:50:49 PM
turbo tuesday?


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Eternal Yoshi on October 15, 2013, 06:11:07 PM
Sorry for the delay, It's gonna go live when it finishes processing so give it 5 or so minutes to have good quality. I'll link it then.

Project M Turbo Tuesdays: Mewtwo (http://www.youtube.com/watch?v=-ucE4erdOuY#)


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: Gamma Ridley on October 15, 2013, 06:22:22 PM
Yeeeaaaaahhhhhhh so good. Dat hover. Dos taunts. Gah. Demo 3.0 can't come soon enough. I haven't been this pumped for a Brawl mod in ages.

Also, kinda figures that Armored Mewtwo will be an alt, considering the model being used is Starwaffle's, heheh.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: nanobuds on October 15, 2013, 07:08:51 PM
It's a new Armor model though made by Pik, and has spec maps made by moi.



Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: PseudoTypical on October 15, 2013, 07:11:27 PM
It's a new Armor model though made by Pik, and has spec maps made by moi.


I thought this was the case. I've used Starwaffle's original model, along with the copy that had armor, for a while now. This one is way cooler IMO.

EDIT: Not sure who to mention this to, but the TT video is now listed as private and can't be watched.

EDIT: Fixed now. Also, I really like the use of the Pokemon Trainer model (over Snake, I think) for the video. I know it's not gonna stay in, but it was definitely amusing.


Title: Re: [Official] Project M discussion: Challenger Approaching!
Post by: ShadowWolf on October 15, 2013, 07:16:54 PM
Here ya go.
Project M Turbo Tuesdays: Mewtwo ([url]http://www.youtube.com/watch?v=-ucE4erdOuY#[/url])
Uh Nano... Eternal Yoshi just Ninja'd you lol


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: nanobuds on October 15, 2013, 07:17:41 PM
He must have edited his post >.>

*deletes post*


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Ninka_kiwi on October 15, 2013, 07:20:23 PM
It's a new Armor model though made by Pik, and has spec maps made by moi.



Model for Armor looks sick, I can't wait to see how it looks close up in a render though.

Super hyped to play as Mewtwo and Roy once demo 3 comes out.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Gamma Ridley on October 15, 2013, 07:28:25 PM
It's a new Armor model though made by Pik, and has spec maps made by moi.

Ohhh, alright, gotcha. Didn't know that.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Son of Kratos on October 15, 2013, 08:53:26 PM

EDIT: Fixed now. Also, I really like the use of the Pokemon Trainer model (over Snake, I think) for the video. I know it's not gonna stay in, but it was definitely amusing.

Or... IS IT?! ;D


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: _Data_Drain_ on October 16, 2013, 12:00:58 AM
And I guess I'll be the stick in the mud here...

But I feel the model is off.

Nano's avatar actually highlights a lot of the model's problems actually. Such as the rig being wonky. The rim effect doesn't mesh well with Brawl's visuals. The proportions seem strange... Like his tail being too big.

It also seems like some animations are a bit stiff. And need to use the hip bones more.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: nanobuds on October 16, 2013, 06:01:49 AM
 What is wrong with the rig?


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Velen on October 16, 2013, 08:43:29 AM
Remember Beyond's Zero? My horridly violent critique about it?

Do what I did, but better: Take the parts of the model most visible during gameplay and rotate them to extremes in Brawlbox. That will be the best way to find problems with the rig.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Eternal Yoshi on October 16, 2013, 09:24:19 AM
And I guess I'll be the stick in the mud here...

But I feel the model is off.

Nano's avatar actually highlights a lot of the model's problems actually. Such as the rig being wonky. The rim effect doesn't mesh well with Brawl's visuals. The proportions seem strange... Like his tail being too big.

It also seems like some animations are a bit stiff. And need to use the hip bones more.

Believe it or not, the proportions of M2 are more or less that of Melee's for the sake of hitbox and collision preservation.

Also the animations are fine. If you feel that they are stiff, then I challenge you to do better.

I don&#039;t like the rim lighting either. I&#039;ll probably just use the pack that I had made a long time ago with StarWaffle&#039;s model.

However, our Mewtwo has a custom boneset meaning it's our model or bust...... until the next release is out and someone ports Waffle's model.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: nanobuds on October 16, 2013, 09:43:06 AM
Remember Beyond's Zero? My horridly violent critique about it?

Do what I did, but better: Take the parts of the model most visible during gameplay and rotate them to extremes in Brawlbox. That will be the best way to find problems with the rig.

Bending them to the extreme isn't the way to test a rig.

Bend them how they would bend naturally in animations. Trust me, this model has been looked at by many people. The rig is near flawless.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Albafika on October 16, 2013, 10:02:59 AM
Remember Beyond's Zero? My horridly violent critique about it?

Do what I did, but better: Take the parts of the model most visible during gameplay and rotate them to extremes in Brawlbox. That will be the best way to find problems with the rig.
Bending them to the extreme isn't the way to test a rig.

Bend them how they would bend naturally in animations.
This. Bending them to the extreme is crazy talk. Doing so, you might make it look good on a certain pose, but [censored] it up on some Brawl animations. There is no such thing as a perfect rig.
Believe it or not, the proportions of M2 are more or less that of Melee&#039;s for the sake of hitbox and collision preservation.

Also the animations are fine. If you feel that they are stiff, then I challenge you to do better.

However, our Mewtwo has a custom boneset meaning it&#039;s our model or bust...... until the next release is out and someone ports Waffle&#039;s model.
So, in order to give a critique, one must be the most skilled at the topic? That's like telling the audience to animate the movie themselves if they didn't like a 360 waist spin in a scene.

I'm not saying his critique is right or wrong, but I sure know your response isn't proper.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Eternal Yoshi on October 16, 2013, 11:21:43 AM
Bending them to the extreme isn't the way to test a rig.

Bend them how they would bend naturally in animations.
This. Bending them to the extreme is crazy talk. Doing so, you might make it look good on a certain pose, but [censored] it up on some Brawl animations. There is no such thing as a perfect rig.So, in order to give a critique, one must be the most skilled at the topic? That's like telling the audience to animate the movie themselves if they didn't like a 360 waist spin in a scene.

I'm not saying his critique is right or wrong, but I sure know your response isn't proper.

His criticism isn't specific enough to be what I would call constructive..... or helpful.
I probably should've ignored him or asked him to be more specific..


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Ninka_kiwi on October 16, 2013, 01:11:24 PM
I dunno, I think the rim lighting adds a little bit to the actual model, I just wish we saw it on other characters that it'd make sense like say Kirby or JigglyPuff.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Eternal Yoshi on October 16, 2013, 01:18:15 PM
TBH I'm kinda iffy on the rim lighting myself since it's a Mewtwo exclusive, but in the end, I feel that the Mewtwo devs made the right choice, especially since it distinguishes itself from the older Mewtwo PSAs made here.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: nanobuds on October 16, 2013, 01:20:26 PM

This. Bending them to the extreme is crazy talk. Doing so, you might make it look good on a certain pose, but [censored] it up on some Brawl animations.

Yes sir. If you test the rig, the tail will look bad when bending. However, Halo animated it I'm a way that it bends nice and smoothly. If I rigged it to look "better", it would screw up the animations.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Segtendo on October 16, 2013, 01:20:48 PM
I feel like some people here are perfectionists.

As Wolfric said, you can't have a 100% perfect rig.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: LC-DDM on October 16, 2013, 01:42:40 PM
I feel like some people here are perfectionists.

Lemme just say a little thing here... people are perfectionists because they expect Project M to be the essence of perfection. That's not to say it won't be improved upon, given it's still in the demo stages... but you'd think it'd come out a little more polished since "perfection" is what supposedly drives the engine of the backroom.

Of course, "perfection" is in the eye of the beholder.

Post Merge: October 16, 2013, 01:50:12 PM
>game isn't out until 2014
>people are complaining about it

Guys. To those complaining, go ahead. Make your own Smash. It's getting annoying that people are criticizing Smash 4 way before it's even set to be released.

Not to mention it's completely fair to compare an ongoing mod that releases a relatively constant stream of demos as they progress to an officialized development group with much stricter rules than that of the modders.



Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: SonicBrawler on October 16, 2013, 03:25:51 PM
i didnt even notice the rim lighting, is it that big of a difference?

as for the rig, it looks fine to me.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Don Jon Bravo on October 16, 2013, 04:19:03 PM
Bending them to the extreme isn't the way to test a rig.

Bend them how they would bend naturally in animations.
This
lol


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: nanobuds on October 16, 2013, 04:46:54 PM
i didnt even notice the rim lighting, is it that big of a difference?

as for the rig, it looks fine to me.
The rim lighting is much dimmer than M2K's usual rim lighting.

Also the blue glow around him during his hover attacks uses rim lighting to work.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: ShadowWolf on October 16, 2013, 04:50:21 PM
The rim lighting is much dimmer than M2K's usual rim lighting.

Also the blue glow around him during his hover attacks uses rim lighting to work.
That model is amazing. There's just something I really like about it and I don't know why.. Anyways, Mewtwo is definitely a top notch character for the roster


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Tttttsd on October 16, 2013, 05:21:13 PM
Lemme just say a little thing here... people are perfectionists because they expect Project M to be the essence of perfection. That's not to say it won't be improved upon, given it's still in the demo stages... but you'd think it'd come out a little more polished since "perfection" is what supposedly drives the engine of the backroom.

Of course, "perfection" is in the eye of the beholder.
I think there's a limit you can expect, especially from a community based project. What I see right now looks very nice and I'm satisfied with it myself.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Miacis on October 16, 2013, 06:01:17 PM
I think there's a limit you can expect, especially from a community based project. What I see right now looks very nice and I'm satisfied with it myself.
When they make weekly videos, have an official website, get themselves interviewed in podcasts and on IGN, and overally take their role in the SSBB FGC rather seriously, then yes, I think people will expect a lot, and then some.
If you create a project and act like a very serious modder, expect to be judged as such.

Speaking of which, are you guys going to fix that Mewtwo page? .w.

EDIT: Like I'm there to give any lessons. My finger slipped and I accidentally sent the topic to the Recycle Bin. I am so sorry for all the broken message icons. x_x


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Tttttsd on October 16, 2013, 06:02:53 PM
I'm not saying to set a low standard, but reasonability is also pretty darn important. Sorry if I wasn't as clear as I could've been.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: HaloedHero on October 16, 2013, 06:26:20 PM
I'm happy with the way his animations came out, personally. In my hardly objective opinion, he is the best animated Smash fan character there is while still also requiring more 100% custom animations than any other character. Any other character that has been successfully completed at this level of quality, that is. I will rest easy with that.

On the "if you think you can do better, go ahead" subject, if you go that route, it'd be great if you proved you can do better on a different character, because people still want more and I'm to ******* tired to will another character into existence.

As a side note, after Mewtwo is released with PM, his animations fall under my regular policy of "you can use my stuff without even needing to ask as long as you credit me." If you want to improve the animations, be my guest.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Eternal Yoshi on October 16, 2013, 06:31:02 PM
When was the last time you checked the page? It was tweaked on Tuesday.

It's because the usual writers of the character pages weren't available at the time the page was originally made and when Mewtwo was revealed that the original revision read like an NES era translation.

If it has further issues, lemme know so I can take a hand at fixing them.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: PseudoTypical on October 16, 2013, 06:34:19 PM
I'm happy with the way his animations came out, personally. In my hardly objective opinion, he is the best animated Smash fan character there is while still also requiring more 100% custom animations than any other character. I will rest easy with that.
As you should, I believe. It might even be smoother than Melee Mewtwo...

Why people are citing the animation/rigging work and saying it's only the best you guys could do (or worse, that it isn't) is beyond me. I think the PMBR should be held to a high standard, because that's what you want and it's what you give out. This seems like no exception.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Miacis on October 17, 2013, 03:01:23 AM
On the "if you think you can do better, go ahead" subject, if you go that route, it'd be great if you proved you can do better on a different character.
That still doesn't make much sense. You don't need to have practiced the art to be able to judge it fairly. A lot of people here have been on KCMM since the dawn of SSBB hacking, and are perfectly aware of the limitations of SSBB hacking and of what great model hackers can pull off.

Really, you don't need to be a producer to be a movie critic. No offense meant, but it's just a logic biased by pride, to try and discredit the opinion of a bunchof people. An artist and his peers have never the best judges of his own work. (see internet use of"circle-jerking")

If it has further issues, lemme know so I can take a hand at fixing them.
I'm no native speaker, but I've been studying university English for 3 years now and I'm pretty sure there's something wrong with almost every sentence:

"we altered his stats that is befitting of Mewtwo" < If not grammatically incorrect, that sounds extremely clunky.
"Some examples include, but not limited to," < Lacking a verb in the second clause.
"Mewtwo struggled in approaching" < Struggled to approach?
"his organic actions" < What exactly is an organic action? oô
"adding their own finesse that will soon be unveiled" < Again, if not grammatically incorrect, that sounds extremely clunky.
"Every single attack that Mewtwo had at his disposal [...] are restored" < That should be in singular form there.
"his staple moves such as [...] have been restored to their former glory. " < That doesn't make much sense, considering those moves didn't change from Melee to P:M. There's nothing to "restore".
"perform anything out of Teleport except for Air Dodge" < Air dodges? Air-dodging? An Air Dodge?
"Incorporate this advantage to your gameplay" < Incorporate into?
"Though, the inputs are familiar" < This comma shouldn't be in that sentence.

But that's only the tip of the iceberg, tbh. It'd be best to have a decent writer take a few minutes and rewrite the whole page into something more fluent and seamless. While not grammatically incorrect, it's just difficult to hold my chuckles when I read about Mewtwo's "increased stats", "elegant movements", "deep mix-ups", and other "vehicles" scattered across random sentences.

(Also, that thing about ROB is still kind of an insult to video game history.)


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: HaloedHero on October 17, 2013, 07:22:37 AM
That still doesn't make much sense. You don't need to have practiced the art to be able to judge it fairly. A lot of people here have been on KCMM since the dawn of SSBB hacking, and are perfectly aware of the limitations of SSBB hacking and of what great model hackers can pull off.

Really, you don't need to be a producer to be a movie critic. No offense meant, but it's just a logic biased by pride, to try and discredit the opinion of a bunchof people. An artist and his peers have never the best judges of his own work. (see internet use of"circle-jerking")

Please notice that I put it in quotes for a reason, as it is extremely thin logic, and I was just using it to make a joke. The punchline of what was, I thought, obviously a joke seems to be missing from your quote.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Albafika on October 17, 2013, 07:31:02 AM
Please notice that I put it in quotes for a reason, as it is extremely thin logic, and I was just using it to make a joke. The punchline of what was, I thought, obviously a joke seems to be missing from your quote.
It's fine, we all love you, Haloed. <3

Now, that topic has been slive for 3 pages, and the one who stafted it hasn't said a word since then... Some people just [censored] for the sake of it.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Velen on October 17, 2013, 08:51:47 AM
Please notice that I put it in quotes for a reason, as it is extremely thin logic, and I was just using it to make a joke. The punchline of what was, I thought, obviously a joke seems to be missing from your quote.

The internet is tone-deaf man. What's obvious to you will not be obvious to everybody, so in order to get a joke across effectively, you need to be more explicit that it's a joke, or very heavily imply it. Otherwise, it will be lost on people who don' know you well.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: nanobuds on October 17, 2013, 08:56:51 AM
So... How about dem turbo Mewtwo combos?


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Gamma Ridley on October 17, 2013, 09:56:08 AM
So... How about dem turbo Mewtwo combos?

Nano pls, how can you talk about combos when there are grammar errors to be fixed?


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: nanobuds on October 17, 2013, 10:33:50 AM
I'm is very sorry.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: ??_? on October 17, 2013, 11:16:50 AM
lol who gave the middle schooler a thesaurus and told him to write the mewtwo page?



Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Miacis on October 17, 2013, 12:43:12 PM
Please notice that I put it in quotes for a reason, as it is extremely thin logic, and I was just using it to make a joke. The punchline of what was, I thought, obviously a joke seems to be missing from your quote.
Honestly, it took me 3 re-reads to see where the punchline was. And I'm still not sure if you were heavily sarcastic in the first paragraph or not. Regardless, my bad.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Don Jon Bravo on October 17, 2013, 03:12:53 PM
Nano pls, how can you talk about combos when there are grammar errors to be fixed?
this, and a response from you to Tcll
will get you several nominations this year...


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: HaloedHero on October 17, 2013, 04:56:23 PM
Honestly, it took me 3 re-reads to see where the punchline was. And I'm still not sure if you were heavily sarcastic in the first paragraph or not. Regardless, my bad.

That's fine. I just thought I'd clarify so that no one would think I'd actually say something like that and mean it.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: Kage Ryu on October 17, 2013, 06:51:54 PM
So... How about dem turbo Mewtwo combos?
That Mewtwo-Roy turbo finisher was an amazing sight to behold. I am also biased for Roy.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday
Post by: nanobuds on October 17, 2013, 10:02:09 PM
Thanks Pik <3

(http://i.imgur.com/npKKUaC.png)


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Segtendo on October 17, 2013, 10:05:40 PM
Sorry Waffle, but this blows your's out of the water.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Kage Ryu on October 17, 2013, 10:06:52 PM
Thanks Pik <3

([url]http://i.imgur.com/npKKUaC.png[/url])
That is absolutely gorgeous. Do the eyes glow blue on the visor when he hovers and such?


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: nanobuds on October 17, 2013, 10:08:41 PM
We plan to make them glow, yes.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Kage Ryu on October 17, 2013, 10:14:11 PM
We plan to make them glow, yes.
(http://i1.ytimg.com/vi/8hCH972FU2g/mqdefault.jpg)
Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee~


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: PseudoTypical on October 17, 2013, 10:14:24 PM
I love you guys. You make the best Mewtwo model, and then the best looking armor, too; and that's just one character.
We plan to make them glow, yes.
Even better.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Velen on October 17, 2013, 10:32:46 PM
Thanks Pik <3

([url]http://i.imgur.com/npKKUaC.png[/url])


...

Mother [censored]er (http://www.youtube.com/watch?v=qe5GS0MS5gU#ws)

I have a long, long, long way to go in modeling. Damn.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Spex130 on October 17, 2013, 10:38:44 PM
Holy crap.

Would you take a good hard look at all those details...


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Ninka_kiwi on October 18, 2013, 04:25:29 AM
So this is what Pik has been up too huh...?


I'm okay with this.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Chaos_Knight on October 18, 2013, 04:54:37 AM
I.....I have no words.... :patrick:


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Gamma Ridley on October 18, 2013, 06:35:13 AM
Now THAT is glorious.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: PseudoTypical on October 18, 2013, 02:52:04 PM
A weird question given all the major news, but are you guys still making that costume engine blogpost?


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: SwingSet on October 18, 2013, 03:44:34 PM
Damn... that's fabulous.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: SonicBrawler on October 18, 2013, 04:02:49 PM
I cant even figure out what to write.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Yuuki Terumi on October 18, 2013, 08:15:57 PM
Is there a release date for 3.0 to come out? Hopefully soon.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: PseudoTypical on October 18, 2013, 08:20:37 PM
Is there a release date for 3.0 to come out? Hopefully soon.
We know it's winter 2013 from the end of the Mewtwo reveal video, so the latest it can be is December (and it's probably more likely than November since they're putting in so much).


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Xenozoa425 on October 18, 2013, 08:44:11 PM
January, February, and the first half of March are part of winter as well.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: PseudoTypical on October 18, 2013, 08:55:58 PM
January, February, and the first half of March are part of winter as well.
Yes, but those months in 2013 have passed. lol


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Son of Kratos on October 19, 2013, 01:17:45 AM
Yes, but those months in 2013 have passed. lol

.... Omg... youre right :'D!


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Ganon-Punch on October 19, 2013, 08:34:42 AM
We know it's winter 2013 from the end of the Mewtwo reveal video, so the latest it can be is December (and it's probably more likely than November since they're putting in so much).
Wow, I didnt realize it would be that soon. Now I'm even more hyped, I just hope Yoshi is added


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: SkullKidFTW on October 19, 2013, 11:15:18 AM
Yoshi? Pffft, your kidding.

I would really like Samus, and Kirby, to be added, after all, they are one of the best :3


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Kage Ryu on October 19, 2013, 11:21:58 AM
As much as everybody loves Kirby (how could one not?), I wouldn't put much stock in him not being the last character fully implemented. I imagine his Copy Abilities are a fickle thing to mess with, especially when you add cloned characters to the mix.

Buuuuut that's just my reasoning.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Akeno/Archer on October 19, 2013, 12:08:59 PM
As much as everybody loves Kirby (how could one not?), I wouldn't put much stock in him not being the last character fully implemented. I imagine his Copy Abilities are a fickle thing to mess with, especially when you add cloned characters to the mix.

Buuuuut that's just my reasoning.
1 - I hate Kirby
2 - You're right, messing with Kirby's copy ability is hard... And they have to add their changes into 1 fitcharacter.pac... Filesize problem... But... We'll see...


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Turb0k on October 19, 2013, 12:09:26 PM
Olimar? :-[


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Ganon-Punch on October 19, 2013, 12:27:49 PM
Yoshi? Pffft, your kidding.

I would really like Samus, and Kirby, to be added, after all, they are one of the best :3
They will probably be the last. They're the hardest to add of the original 8

Post Merge: October 19, 2013, 12:28:25 PM
As much as everybody loves Kirby (how could one not?), I wouldn't put much stock in him not being the last character fully implemented. I imagine his Copy Abilities are a fickle thing to mess with, especially when you add cloned characters to the mix.

Buuuuut that's just my reasoning.
I agree


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: SonicBrawler on October 19, 2013, 12:29:25 PM
I can imagine people from PMBR reading these and giggling as they know how extremely incorrect we are about whats being added and what not.

I want samus though. Too bad she is having problems.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Ganon-Punch on October 19, 2013, 12:30:44 PM
I can imagine people from PMBR reading these and giggling as they know how extremely incorrect we are about whats being added and what not.

I want samus though. Too bad she is having problems.
Yeah youre probably right


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Kage Ryu on October 19, 2013, 01:50:12 PM
I can imagine people from PMBR reading these and giggling as they know how extremely incorrect we are about whats being added and what not.
Oh, I can imagine. I know that feeling. I giggled plenty when various incorrect speculations on Pokémon X & Y were popping up everywhere before their release. The PMBR has every right to giggle about what they know and what we do not.


Kinda curious about why Yoshi has been delayed so long, but I really don't know much about Yoshi's file structure, nor do I care much about Yoshi in general.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Blastor5 on October 19, 2013, 03:56:45 PM
[...] nor do I care much about Yoshi in general.
Is there anybody really?


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Ganon-Punch on October 19, 2013, 03:57:35 PM
Yoshis cool


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: nanobuds on October 19, 2013, 11:03:02 PM
giggle


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Segtendo on October 20, 2013, 12:21:57 AM
I think I read this earlier, but you said Mewtwo will have his own boneset, right?


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Eternal Yoshi on October 20, 2013, 01:15:31 AM
I think I read this earlier, but you said Mewtwo will have his own boneset, right?

Yeah he will have his own boneset.

Is there anybody really?
I care about Yoshi as do many others in the community, though much more people care about Power Suit Samus.

Trust me there were serious technical problems with the last of the Brawl cast which made them unsuitable for 2.6. You'll know soon enough when they are in a presentable form....


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: nanobuds on October 20, 2013, 07:49:08 PM
Here's some more gameplay of the current build from a livestream yesterday.

Show's off more of Mewtwo and Roy.
http://www.twitch.tv/metroid1117/b/471665555 (http://www.twitch.tv/metroid1117/b/471665555)


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Gamma Ridley on October 20, 2013, 08:08:09 PM
That Mewtwo announcer call.... ehhhhhhhhhh not crazy about it... /:


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Turb0k on October 20, 2013, 08:10:13 PM
Do I spy a new HUD there?


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: OmegaMalkior on October 20, 2013, 11:25:10 PM
That Mewtwo announcer call.... ehhhhhhhhhh not crazy about it... /:

Same about the the Roy announcer call... too short and sour :/


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Ninka_kiwi on October 21, 2013, 05:00:28 AM
Here's some more gameplay of the current build from a livestream yesterday.

Show's off more of Mewtwo and Roy.
[url]http://www.twitch.tv/metroid1117/b/471665555[/url] ([url]http://www.twitch.tv/metroid1117/b/471665555[/url])


New HUD as well as a New Mewtwo render being used as a Character Select icon.
Still no Armored Mewtwo in the stream though >.< I want to see that Alt more in game.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Mewtwo2000 on October 21, 2013, 06:26:08 AM
It's not a new render, but an old one. That's what we used before the current one. I wonder why they've not updated it yet in that stream.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Ganon-Punch on October 21, 2013, 04:49:15 PM
Good to see some Mewtwo and Roy gameplay from the community

Post Merge: October 21, 2013, 05:07:53 PM
The roy announcer call is fine, but its a bit fast, and the Mewtwo one could really use some work


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Yuuki Terumi on October 21, 2013, 11:31:54 PM
Ever since I saw the Turbo videos, will it be possible to add in a hit counter and total damage add-ups in multiplayer Turbo mode?

Its just a thought that came to me.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: Sirkura on October 22, 2013, 12:02:49 AM
honestly i liek the game i think its fun, but we don't play it all that often. only real reason is because my friend is a kirby and samus main, neither of wich are in the builds yet. i am looking forward to turbo mode tho. it looks like fun.


Title: Re: [Official] Project M discussion: Mewtwo Turbo Tuesday. Armored Mewtwo alt.
Post by: nanobuds on October 22, 2013, 03:59:12 PM
http://youtu.be/ssSVolw61jk (http://youtu.be/ssSVolw61jk)


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: Chaos_Knight on October 22, 2013, 04:12:43 PM
Dat Song of Storms...

It suits Ganondorf perfectly and he knows how make the pain rain down in Turbo.


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: SonicBrawler on October 22, 2013, 04:13:45 PM
the purple aura, is that an edit of the Always have final smash aura code?


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: Don Jon Bravo on October 22, 2013, 04:25:36 PM
"song sounds like something from a Willy Wonka and Oompa Loompa movie"
andilikeit


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: nanobuds on October 22, 2013, 06:06:27 PM
Moar streaming

http://www.twitch.tv/vgbootcamp (http://www.twitch.tv/vgbootcamp)


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: BlueBrain on October 22, 2013, 06:09:49 PM
the ganon vs captain moment on the side of FD was... epic.


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: SonicBrawler on October 22, 2013, 07:02:36 PM
#RoyOurBoy


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: Kage Ryu on October 22, 2013, 07:25:05 PM
the purple aura, is that an edit of the Always have final smash aura code?
It looks more like a color edit of the Superspicy Curry without the fireballs, which would make sense considering it replaces the Curry option in Special Brawl.

...That said, I'm guessing the Curry item now activates Turbo Mode. We'll see.


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: SonicBrawler on October 22, 2013, 07:26:45 PM
hmm. never thought of that


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: LC-DDM on October 24, 2013, 09:18:40 AM
Holy [censored].

Final Smashes exist!


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: silver856 on October 26, 2013, 11:54:54 AM
I know you guys aren't going to backport characters from ssb4, but is villager still an option for a clone engine character? I saw on your facebook page that you guys are sticking to characters that are trophies and assist trophies, so does that mean villager could appear as a semi-clone(preferably his ssb4 design).

*EDIT* I realized how stupid of a question this was, and I just found out that someone's working on a psa.


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: Ninka_kiwi on October 26, 2013, 12:29:47 PM
I know you guys aren't going to backport characters from ssb4, but is villager still an option for a clone engine character? I saw on your facebook page that you guys are sticking to characters that are trophies and assist trophies, so does that mean villager could appear as a semi-clone(preferably his ssb4 design).

Of course not, if they said there are going to be no characters that are new to Sm4sh in PM, I doubt they'd make the exception for the Villager.


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: PseudoTypical on October 26, 2013, 12:53:41 PM
Of course not, if they said there are going to be no characters that are new to Sm4sh in PM, I doubt they'd make the exception for the Villager.
Yeah, I really doubt it's gonna happen.

On the bright side, people are working on a Villager PSA!

http://forums.kc-mm.com/index.php?topic=60188.0 (http://forums.kc-mm.com/index.php?topic=60188.0)


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: SwingSet on October 26, 2013, 04:34:12 PM
Holy [censored].

Final Smashes exist!
Yeah, they also exist in vBrawl.


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: Segtendo on October 26, 2013, 04:58:10 PM
Yeah, they also exist in vBrawl.
(http://3.bp.blogspot.com/-3b8ovwtp1uo/Uc776Sr2bTI/AAAAAAAANp4/fSHHrO0G6I0/s320/thats-the-joke.gif)


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: nanobuds on October 28, 2013, 09:01:06 PM
http://youtu.be/DGmr6hu6InU (http://youtu.be/DGmr6hu6InU)


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: Albafika on October 28, 2013, 09:25:11 PM
Neo? I like.


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: Spex130 on October 28, 2013, 09:26:24 PM
.....Aaaand I watched the whole thing. Man, is that all HaloedHero and Thany? You can see the work that went into them.



Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: SiLeNtDo0m on October 28, 2013, 09:58:37 PM
.....Aaaand I watched the whole thing. Man, is that all HaloedHero and Thany? You can see the work that went into them.



Not all but they were the primary animators for Mewtwo and Roy respectively yes.


Title: Re: [Official] Project M discussion: Ganondorf Turbo Tuesday
Post by: nanobuds on October 29, 2013, 01:04:12 PM
O snap

http://youtu.be/6aBA612pEmg (http://youtu.be/6aBA612pEmg)


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: PseudoTypical on October 29, 2013, 01:28:18 PM
O snap

[url]http://youtu.be/6aBA612pEmg[/url] ([url]http://youtu.be/6aBA612pEmg[/url])
Those finishers were... explosive.

I can't wait to see next week's. Outset TL looks sweet, too.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: nanobuds on October 29, 2013, 04:53:46 PM
(http://i.imgur.com/Eh1GOxB.png)


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Turb0k on October 29, 2013, 05:04:58 PM
Hooolyyy....


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: PseudoTypical on October 29, 2013, 05:20:30 PM
([url]http://i.imgur.com/Eh1GOxB.png[/url])
I love how excited you guys make me over things I wouldn't ever really care about. I often nearly forget Toon Link even exists in Smash, and here I am gawking over his alt. Well done.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Ganon-Punch on October 29, 2013, 05:38:32 PM
I'm excited for next weeks, hopefully they'll still be taking suggestions though. I think it would be cool to see Turbo Giga Bowser


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Chaos_Knight on October 29, 2013, 05:57:48 PM
([url]http://i.imgur.com/Eh1GOxB.png[/url])
Staph taking words out of my mouth. :srs:


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: LC-DDM on October 29, 2013, 07:10:46 PM
Hm... is there any concrete idea on what Snake's alt is?

Y'know, since there's so many options...


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Kage Ryu on October 29, 2013, 07:19:51 PM
([url]http://i.imgur.com/Eh1GOxB.png[/url])
...I am currently wearing my Wind Waker crawfish shirt that I got from PAX this year. Huh.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Akeno/Archer on October 29, 2013, 07:48:12 PM
([url]http://i.imgur.com/Eh1GOxB.png[/url])

Sexy might be the word. Wait... Sexy IS the word for THIS!


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Ganon-Punch on October 29, 2013, 08:55:53 PM
Hm... is there any concrete idea on what Snake's alt is?

Y'know, since there's so many options...
I think it would be either Old Snake or Liquid Snake, or maybe even Big Boss, I'm wondering what Pit's or Adult Link's is going to be


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Mansta8 on October 29, 2013, 09:36:13 PM
I think it would be either Old Snake or Liquid Snake, or maybe even Big Boss, I'm wondering what Pit's or Adult Link's is going to be
I hope it's his mgs1 sneaking suit, that was my favorite outfit he had.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Ninka_kiwi on October 30, 2013, 04:44:43 AM
I hope it's his mgs1 sneaking suit, that was my favorite outfit he had.

Yeah I'm thinking either MGS1 or Big Boss.

However, Pik did make an MGS4 Old Snake Texture a while back, so I doubt it'd be out of the spectrum to think an updated version of that would be his alt.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: LC-DDM on October 30, 2013, 09:18:32 AM
I think it would be either Old Snake or Liquid Snake, or maybe even Big Boss, I'm wondering what Pit's or Adult Link's is going to be

Liquid wouldn't make sense, neither would Big Boss, since they made Snake a composite character. Only one that really fits -this- Snake is Old Snake.

Link's is obvious, either Fierce Deity or Skyward Link. Pit's is moot - I don't see anyone making Dark Pit a thing.



Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: KingJigglypuff on October 30, 2013, 09:20:41 AM
Are there going to be any Charizard alts?

Like Mega Charizard X and Y?


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: nanobuds on October 30, 2013, 10:39:05 AM
Are there going to be any Charizard alts?

Like Mega Charizard X and Y?

Nope. Too much of a legal issue, and we don't wanna risk being shut down. The Pokemon Company didn't even allow Sakurai to mention anything about X/Y until it came out.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: KingJigglypuff on October 30, 2013, 10:50:53 AM
Nope. Too much of a legal issue, and we don't wanna risk being shut down. The Pokemon Company didn't even allow Sakurai to mention anything about X/Y until it came out.
Then how come you're making a Mega Mewtwo Y alt?

Or is that a separate entity?


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: nanobuds on October 30, 2013, 10:54:13 AM
My Mewtwo Y has nothing to do with PM. It's for my own personal use, which I'll release on the vault when 3.0 is released.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: KingJigglypuff on October 30, 2013, 11:34:55 AM
My Mewtwo Y has nothing to do with PM. It's for my own personal use, which I'll release on the vault when 3.0 is released.
Alright. Thanks for clarifying.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Miacis on October 30, 2013, 02:58:08 PM
Nope. Too much of a legal issue, and we don't wanna risk being shut down. The Pokemon Company didn't even allow Sakurai to mention anything about X/Y until it came out.
I'm probably repeating myself, but if Nintendo wants to shut P:M down, that's really not the kind of consideration that will stop them. Did Stack Smash inherit the lead of the project while I wasn't looking? oô

Also, that Mewtwo page is still flouting the English language, yet nobody dares to rise and smite its insolent bravado.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Ganon-Punch on October 30, 2013, 06:54:50 PM
Liquid wouldn't make sense, neither would Big Boss, since they made Snake a composite character. Only one that really fits -this- Snake is Old Snake.

Link's is obvious, either Fierce Deity or Skyward Link. Pit's is moot - I don't see anyone making Dark Pit a thing.


Alot of people said the MGS1 suit, which is pretty cool, but would look too similar to Brawl's default IMO, but Snake's Alt has alot of possibilities and so does Link's which Is why I said I wonder. Fierce Diety Link was in one game, and Skyward Sword Link would look too similar but I don't know who they'll pick


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: PseudoTypical on October 30, 2013, 07:03:20 PM
Alot of people said the MGS1 suit, which is pretty cool, but would look too similar to Brawl's default IMO, but Snake's Alt has alot of possibilities and so does Link's which Is why I said I wonder. Fierce Diety Link was in one game, and Skyward Sword Link would look too similar but I don't know who they'll pick
Yeah, I think Old Snake is a better pick. He's still Snake (and not some genetic brother or something), but he's much more easily separated from Brawl Snake than MSG1's version.

Why not just an updated OoT Link? People love the game, and he'd look like the Melee model, too. That, and he'd fit better into the Brawl environment, since it's not as radical a change as Fierce Deity (who uses a giant sword and is intricately designed) while maintaining the art style (which is pretty different with Skyward Sword Link).


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Kage Ryu on October 30, 2013, 07:06:26 PM
I&#039;m probably repeating myself, but if Nintendo wants to shut P:M down, that&#039;s really not the kind of consideration that will stop them. Did Stack Smash inherit the lead of the project while I wasn&#039;t looking? oô

Also, that Mewtwo page is still flouting the English language, yet nobody dares to rise and smite its insolent bravado.
I can see the reasoning behind their objectives more as "not wanting to raise their flags high enough to thrust themselves into Nintendo's radar". As far as legal boundaries, however, they're already reverse-engineering Nintendo's software and distributing unofficial patches, so it's more a matter of keeping themselves from competing with current Nintendo products than not crossing legal boundaries.

Well, that would be my reasoning, but I'm not part of PM.


And I do love your way with words, Miacis.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: silver856 on October 30, 2013, 07:14:00 PM
I was also thinking link's alt could be either OoT link or the outfit that Link wore at the beginning of skyward sword. I just wonder what would characters like Diddy, Sonic, Pokémon Trainer's Pokémon, and Donkey Kong's alt
costumes would be.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Ganon-Punch on October 30, 2013, 07:14:09 PM
Yeah, I think Old Snake is a better pick. He's still Snake (and not some genetic brother or something), but he's much more easily separated from Brawl Snake than MSG1's version.

Why not just an updated OoT Link? People love the game, and he'd look like the Melee model, too. That, and he'd fit better into the Brawl environment, since it's not as radical a change as Fierce Deity (who uses a giant sword and is intricately designed) while maintaining the art style (which is pretty different with Skyward Sword Link).
I want OOT Link as well, but who knows theres alot of possibilties

Post Merge: October 30, 2013, 07:15:14 PM
I was also thinking link's alt could be either OoT link or the outfit that Link wore at the beginning of skyward sword. I just wonder what would characters like Diddy, Sonic, Pokémon Trainer's Pokémon, and Donkey Kong's alt
costumes would be.
Yeah, I dont know about Sonics. It wouldnt be Super Sonic, or another character from the franchise, maybe Metal or Classic Sonic


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: PseudoTypical on October 30, 2013, 07:26:09 PM
I want OOT Link as well, but who knows theres alot of possibilties

Post Merge: October 30, 2013, 07:15:14 PM
Yeah, I dont know about Sonics. It wouldnt be Super Sonic, or another character from the franchise, maybe Metal or Classic Sonic
That's true. It's just my hope.

I think they said they won't do characters for costumes; just different forms or outfits. I personally would like Classic Sonic (assuming Metal Sonic can't work with that rule), but I don't think his proportions will work out. Plus, they'd have to remove his voice, which I don't think they can do with the alt costume engine.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Ganon-Punch on October 30, 2013, 07:36:23 PM
That's true. It's just my hope.

I think they said they won't do characters for costumes; just different forms or outfits. I personally would like Classic Sonic (assuming Metal Sonic can't work with that rule), but I don't think his proportions will work out. Plus, they'd have to remove his voice, which I don't think they can do with the alt costume engine.
They might be able to, and I would be okay if they kept the voice, plus I could get the SatAM voicepack so he would sound awesome


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: silver856 on October 30, 2013, 07:54:35 PM
The only costume for sonic that I think fits is the Robo-Sim Sonic from Sonic Colors.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: PseudoTypical on October 30, 2013, 08:29:07 PM
They might be able to, and I would be okay if they kept the voice, plus I could get the SatAM voicepack so he would sound awesome
This is an interesting idea, but I feel that they would go all the way with it and have no voice, just because that's how the games portrayed him.
The only costume for sonic that I think fits is the Robo-Sim Sonic from Sonic Colors.
I think it could be something that is a little more telling of Sonic's history. Colors is pretty new, and the robots aren't really that important to his story as a whole.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: LC-DDM on October 30, 2013, 10:36:09 PM
I can't believe no one said "Mighty" yet...


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Segtendo on October 30, 2013, 11:07:42 PM
I believe someone mentioned Mighty around the time that the Dr. Mario render was shown.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Miacis on October 31, 2013, 06:59:00 AM
I can see the reasoning behind their objectives more as "not wanting to raise their flags high enough to thrust themselves into Nintendo's radar". As far as legal boundaries, however, they're already reverse-engineering Nintendo's software and distributing unofficial patches, so it's more a matter of keeping themselves from competing with current Nintendo products than not crossing legal boundaries.

Well, that would be my reasoning, but I'm not part of PM.

And I do love your way with words, Miacis.
I guess that's the basic idea, yeah. But my point is: they are already waving their flag around to garner support for their project and promote it. If Pokemon X/Y references was all it took for them to notice P:M, then might as well cancel the project altogether when SSB4 comes out.

And thankies. :3


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: PseudoTypical on October 31, 2013, 01:54:48 PM
Hey PMBR: it's Halloween! You're gonna need a costume!  I hope this works


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Ganon-Punch on October 31, 2013, 05:27:52 PM
Mighty would be awesome, I don't know if he fits to the P:M standards though


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: nanobuds on October 31, 2013, 05:52:20 PM
Mighty would be awesome, I don't know if he fits to the P:M standards though
Nope.
-Lacks quills for hitboxes.
-Hes not Sonic.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: SonicBrawler on October 31, 2013, 06:30:22 PM
-Hes not Sonic.

well....


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Ganon-Punch on October 31, 2013, 07:41:15 PM
Nope.
-Lacks quills for hitboxes.
-Hes not Sonic.
Yeah thought so


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: ??_? on November 01, 2013, 12:38:47 AM
I guess that's the basic idea, yeah. But my point is: they are already waving their flag around to garner support for their project and promote it. If Pokemon X/Y references was all it took for them to notice P:M, then might as well cancel the project altogether when SSB4 comes out.

And thankies. :3
Honestly SSB4 looks so disappointing so far that I'm more hype for the next PM release than that [censored].


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Eternal Yoshi on November 05, 2013, 01:50:42 PM
Project M Turbo Tuesdays: Finale (http://www.youtube.com/watch?v=CGs6YXNiWZY#ws)

Here's a special TT.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: PseudoTypical on November 05, 2013, 02:00:18 PM
Project M Turbo Tuesdays: Finale ([url]http://www.youtube.com/watch?v=CGs6YXNiWZY#ws[/url])

Here's a special TT.
This was an awesome finale. Beautiful models, too. So glad they did OoT Link and Melee Fox.


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: Ninka_kiwi on November 05, 2013, 02:05:20 PM
So new costumes I thought I saw.

MGS1 Snake at the beginning (not sure about this as Lucario's Aura got in the way, thought I saw a vest though)

Shadow Queen Peach

Dry Bowser

Mr. L

Melee Fox

Melee/OOT Adult Link

Party hat Pikachu

Virtua boy ROB


Title: Re: [Official] Project M discussion: Turbo Tuesday Snake
Post by: KingJigglypuff on November 05, 2013, 02:06:30 PM
So Melee Fox, Shadow Queen Peach, Melee Link, Dry Bowser, and Mr. L are alts for P:M? =o


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Mansta8 on November 05, 2013, 02:09:52 PM
I think I saw MGS1 Snake. yusssss


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: K+ ~ Tanuki God on November 05, 2013, 02:13:26 PM
I saw Party Hat Pika too

I really wish this meant release soon  :oshi:


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Spex130 on November 05, 2013, 02:20:01 PM
I was staring at Shadow Queen Peach trying to figure out the cape thing.

It's her hair, isn't it?


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Chaos_Knight on November 05, 2013, 02:30:12 PM
Aftering seeing OoT Link a second time, it looked very familiar. :srs:


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: SiLeNtDo0m on November 05, 2013, 02:31:04 PM
There is no MGS1 Snake in that vid.  


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Ninka_kiwi on November 05, 2013, 02:32:30 PM
There is no MGS1 Snake in that vid.  

Alright, glad someone told me that my eyes were playing tricks with me.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Mansta8 on November 05, 2013, 02:33:21 PM
^ Aw, too bad. I'll be putting in one from the vault then.\

Now we wait for 3.0 and the renders.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Blastor5 on November 05, 2013, 03:55:28 PM
What I'm thinking right now is, will there also be new spectator cheers for the new characters? And if so, will you remake the standard Brawl ones? Because in my opinion SSB64 had the best cheers, in Melee they were ok but in Brawl they sound like you and your buddies had a drink too much and are watching some Brawl tournament.
I think if you ask you could get quite a bunch of PM fans to do the job. :)


Also LoZTP Midna for PM.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: silver856 on November 05, 2013, 03:58:55 PM
I need to see a render of that shadow queen cause it looks amazing!


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: SiLeNtDo0m on November 05, 2013, 03:59:26 PM
^ Aw, too bad. I'll be putting in one from the vault then.\

Now we wait for 3.0 and the renders.

Renders you say?  Like these?

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/625580_616801995039677_1986404511_n.png)
(https://scontent-b.xx.fbcdn.net/hphotos-ash3/536980_616801895039687_882553535_n.png)


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: silver856 on November 05, 2013, 04:08:55 PM
Those are amazing!!!!


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: nanobuds on November 05, 2013, 04:19:11 PM
I was staring at Shadow Queen Peach trying to figure out the cape thing.

It's her hair, isn't it?
Yes sir. No bone edits, just very tedious rigging.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Segtendo on November 05, 2013, 04:53:19 PM
Renders you say?  Like these?

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/625580_616801995039677_1986404511_n.png)
(https://scontent-b.xx.fbcdn.net/hphotos-ash3/536980_616801895039687_882553535_n.png)
(http://fc04.deviantart.net/fs70/f/2010/091/9/5/A_Stunning_Expression_by_A_Demented_Loki.jpg)


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: SwingSet on November 05, 2013, 04:55:44 PM
[censored]ing fabulous.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: SJS on November 05, 2013, 04:56:47 PM
I've always thought that Melee Fox looked like a dog. Not like that has anything to do with anything.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Velen on November 05, 2013, 05:10:15 PM
Okay. I'm going to bite on those two alts you just showed.

Why Melee Fox and OoT Link? Why not any other iterations? Like Adventures or Assault, or hell, SNES Fox for example? Why not do Fierce Deity, or even LoZ1 Link?

Why both of the ones that were in Melee? Why are they so important?


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Ninka_kiwi on November 05, 2013, 05:21:53 PM
Okay. I'm going to bite on those two alts you just showed.

Why Melee Fox and OoT Link? Why not any other iterations? Like Adventures or Assault, or hell, SNES Fox for example? Why not do Fierce Deity, or even LoZ1 Link?

Why both of the ones that were in Melee? Why are they so important?

Fierce Deity doesn't have a shield as well as has a bigger sword, as well as the design that was picked being popular for appearing in OOT, Soul Calibur 2, and Melee.
Fox's design was probably picked as it's based off of Star Fox 64, the most popular Star Fox game in the series.

Honestly they make the most sense in my mind, and they look nice so I'm not complaining.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Velen on November 05, 2013, 05:25:15 PM
Fierce Deity doesn't have a shield as well as has a bigger sword, as well as the design that was picked being popular for appearing in OOT, Soul Calibur 2, and Melee.
Fox's design was probably picked as it's based off of Star Fox 64, the most popular Star Fox game in the series.

Honestly they make the most sense in my mind, and they look nice so I'm not complaining.

Not saying they look bad. They look great. I'm just saying they could've gone for larger nostalgia appeal by going for the oldest iterations possible.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Kaye Cruiser on November 05, 2013, 05:35:31 PM
Okay. I'm going to bite on those two alts you just showed.

Why Melee Fox and OoT Link? Why not any other iterations? Like Adventures or Assault, or hell, SNES Fox for example? Why not do Fierce Deity, or even LoZ1 Link?

Why both of the ones that were in Melee? Why are they so important?

Because Melee. ¦D

Oh wait, this isn't Smashboards. No ones gonna get that joke. XD


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: nanobuds on November 05, 2013, 05:36:48 PM
Okay. I'm going to bite on those two alts you just showed.

Why Melee Fox and OoT Link? Why not any other iterations? Like Adventures or Assault, or hell, SNES Fox for example? Why not do Fierce Deity, or even LoZ1 Link?

Why both of the ones that were in Melee? Why are they so important?
Bcuz Melee.

And I really like their designs. OoT Link by far looks the best out of the Link designs in my opinion.

And by the way, Pik made OoT Link, and Star did Melee Fox.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Kage Ryu on November 05, 2013, 07:15:06 PM
So new costumes I thought I saw.

MGS1 Snake at the beginning (not sure about this as Lucario's Aura got in the way, thought I saw a vest though)

Shadow Queen Peach

Dry Bowser

Mr. L

Melee Fox

Melee/OOT Adult Link

Party hat Pikachu

Virtua boy ROB
And Squirtle Squad Squirtle. (:


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: nanobuds on November 05, 2013, 08:00:42 PM
And Squirtle Squad Squirtle. (:
Nope. He's always been an Easter egg. ;)

He's not an alt costume.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: _Data_Drain_ on November 05, 2013, 08:07:55 PM
Okay. I have to slightly nitpick something here...

I notice that your all's version of Shadow Queen has red eyes... Like every other DA incarnation of her.

She only had red eyes when she struck Grodus with lightning.

Why not make her eyes purple? And have her eyes change to red during some moves? Or for the Final Smash eyes?

Shadow Queen herself is purple... And seems to be made up of stars. Why not reflect that in her eyes? It would even make her look more... Possessed. Since in Paper Mario 2. She's just using Peach's body.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Kage Ryu on November 05, 2013, 08:11:46 PM
Nope. He's always been an Easter egg. ;)

He's not an alt costume.
Does that mean I get a prize for finding him, then? 8D


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Pik on November 05, 2013, 08:13:34 PM
Good concern, Data Drain, but the purple eyes would be too monochromatic with her dress and lipstick. They just wouldn't stand out.
On the other hand, the red eyes work with her red jewels, design-wise. It helps that red is a really fierce color, too.

Normal Peach has a similar design choice-- her jewels and eyes are both blue, while the rest of her is pink.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: _Data_Drain_ on November 05, 2013, 08:22:09 PM
Good concern, Data Drain, but the purple eyes would be monochromatic with her dress and lipstick. They just wouldn't stand out.
On the other hand, the red eyes work with her red jewels, design-wise. It helps that red is a really fierce color, too.

Normal Peach has a similar design choice-- her jewels and eyes are both blue, while the rest of her is pink.
I suppose that's a good point...

Still, it would be kinda nice if there was some hint in her eyes that she's possessed.

I understand that red eyes are out of the norm. But it kinda invokes an image of a vampire. However Shadow Queen is a demonic witch.

Composed of shadows and whatnot.


Anyway though...


I gotta say. This completely blows my collab out of the water.

Are there any plans to release these separate from P:M itself? I for various reasons don't have any interest in P:M itself. But some of these alts look pretty nice.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: nanobuds on November 05, 2013, 08:27:41 PM
Nahhh they're gonna stay with PM.

At least I don't plan on releasing any to the vault.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Pik on November 05, 2013, 08:31:47 PM
Thanks, lol. Glad you liked it, man. I was suprised you could see her eye color from that distance. Anyway, I'd say red is a pretty possessed looking eye color, right?

If we don't end up releasing them to the vault, I'm sure you could still get your hands them somehow.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Kage Ryu on November 05, 2013, 08:36:58 PM
Thanks, lol. Glad you liked it, man. I was suprised you could see her eye color from that distance. Anyway, I'd say red is a pretty possessed looking eye color, right?

If we don't end up releasing them to the vault, I'm sure you could still get your hands them somehow.
Like by downloading P:M and just pulling the files out of there? (;


Anywho, I will say that I enjoyed this Turbo Tuesday quite a lot. I've been waiting quite a while for Turbo Charizard, and that part was beautiful.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Strong Bad on November 06, 2013, 01:37:09 AM
I'm glad you guys have been enjoying our promotional videos and images! <3


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Akeno/Archer on November 06, 2013, 06:19:33 AM
I wasn't into Project M... But now... I think it may change xD


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Gamma Ridley on November 06, 2013, 06:41:03 AM
Yuck, Melee Fox. Never was a fan of that design. Kind of disappointed to see it as an alt.

Oh well, the rest look nice. 'Specially that Shadow Queen.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Miacis on November 06, 2013, 10:35:47 AM
Not very inspired on some of those alt designs... Shadow Queen stands out, but that's about it for me.

I'm glad you guys have been enjoying our promotional videos and images! <3
Is somebody going to fix that awful Mewtwo page someday? Seems like none of the regular PMBR visitors are willing to do it. Maybe you can? :3

Nahhh they're gonna stay with PM.

At least I don't plan on releasing any to the vault.
Why?


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: nanobuds on November 06, 2013, 11:13:45 AM

Why?

Bcuz I'm lazy. Idunno.

(http://i.imgur.com/lQYqqJe.png)

(http://i.imgur.com/varQ7Ka.jpg)



Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Albafika on November 06, 2013, 11:18:50 AM
I agree with Data on the eyes. Looks more vampire like than possessed. Regardless, pretty awesome job on it, Pik!


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Segtendo on November 06, 2013, 11:29:33 AM
Great models, you guys.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: Eternal Yoshi on November 06, 2013, 12:47:18 PM
Oh hey, one of the PMBR big shots visiting KCMM for once.

Is somebody going to fix that awful Mewtwo page someday? Seems like none of the regular PMBR visitors are willing to do it. Maybe you can? :3
Why?

The ones who handle the pages have already been notified and it will be edited in a little bit.

In other news, there's more stuff to come so stay tuned.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: _Data_Drain_ on November 06, 2013, 12:56:44 PM
I actually just noticed something else about Shadow Queen...

Her shoulders don't seem quite accurate.
http://www.mariowiki.com/Shadow_Queen (http://www.mariowiki.com/Shadow_Queen)

But, this might be due to rigging issues. And left intentionally inaccurate. For the sake of rigging.

And I still say something should be done with the eyes to seem more possessed looking.

Not sure what though... Maybe giving the eye whites a SLIGHT purple hue? Or do something with the iris to make it look... Creepier? I don't know.

Still, as I've said before though. It looks really good other then these little nitpicks. And is the best of the P:M alts by far.

But when you compare it to uninspired things like Melee versions. It stands out big time. You COULD have gone the unoriginal route, and made the Peach alt Rosalina. But chose not to... Props to ya.


Title: Re: [Official] Project M discussion: Turbo Tuesday Finale
Post by: nanobuds on November 06, 2013, 01:14:13 PM
I actually just noticed something else about Shadow Queen...

Her shoulders don't seem quite accurate.
[url]http://www.mariowiki.com/Shadow_Queen[/url] ([url]http://www.mariowiki.com/Shadow_Queen[/url])

But, this might be due to rigging issues. And left intentionally inaccurate. For the sake of rigging.

And I still say something should be done with the eyes to seem more possessed looking.

Not sure what though... Maybe giving the eye whites a SLIGHT purple hue? Or do something with the iris to make it look... Creepier? I don't know.

Still, as I've said before though. It looks really good other then these little nitpicks. And is the best of the P:M alts by far.

But when you compare it to uninspired things like Melee versions. It stands out big time. You COULD have gone the unoriginal route, and made the Peach alt Rosalina. But chose not to... Props to ya.

We're not trying to 100% copy off the official alt from their original games. Each model will be slightly tweaked and modified to fit the modeler's taste and to fit in with Brawl's art style.

More alt costume I for can be found here:

http://projectmgame.com/en/news/alternate-costumes-blogpost (http://projectmgame.com/en/news/alternate-costumes-blogpost)


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: StarWaffle on November 06, 2013, 02:03:20 PM
Literally the same model as found in the vault... but here's a new picture I guess.

(http://i.imgur.com/xlUMwDJ.png)


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Mansta8 on November 06, 2013, 03:08:35 PM
^ I don't think it needed changes anyway, the model was already really good.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: SJS on November 06, 2013, 03:17:07 PM
I like the Shadow Peach render, but that Dry Bowser one isn't very flattering. Same with Mr. L.

Edit: I should probably elaborate so I sound less [censored]ish. The Dry Bowser render is just sorta awkward, and it draws attention to the less-than-flattering parts of the model. The only thing weird about Mr. L is the hands. They're really small and it kills the sense of depth that the pose is trying to convey. I dunno, just talking out my ass here.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: silver856 on November 06, 2013, 03:43:26 PM
Just read that page on the alt. costumes and it made me wonder if standalone costumes would get recolors after everyone got their costume and the remaining characters were added. Is that even a possibility?


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: _Data_Drain_ on November 06, 2013, 04:17:25 PM
I like the Shadow Peach render, but that Dry Bowser one isn't very flattering. Same with Mr. L.

Edit: I should probably elaborate so I sound less [censored]ish. The Dry Bowser render is just sorta awkward, and it draws attention to the less-than-flattering parts of the model. The only thing weird about Mr. L is the hands. They're really small and it kills the sense of depth that the pose is trying to convey. I dunno, just talking out my ass here.
Yeah. I have to agree.

The Dry Bowser render doesn't seem menacing enough.

At the moment. He's just standing there all like "meh".

His pose should be a bit more dynamic.


And as SJ said about Mr. L... Yeah, the prospective seems off. It should have a better sense of depth.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Eternal Yoshi on November 06, 2013, 04:30:25 PM
The only thing weird about Mr. L is the hands. They're really small and it kills the sense of depth that the pose is trying to convey. I dunno, just talking out my ass here.

They are small looking because Luigi's hands aren't that big. They are scaled a lot in Luigi's animations.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: SJS on November 06, 2013, 07:49:15 PM
They are small looking because Luigi's hands aren't that big. They are scaled a lot in Luigi's animations.
No [censored] :0

That's what bone scaling is for.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Yuuki Terumi on November 06, 2013, 08:41:07 PM
For Sonic's alt. costume...I want to see Classic Sonic as an alt. costume. That'll be awesome.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: OmegaMalkior on November 06, 2013, 08:54:26 PM
Not saying they look bad. They look great. I'm just saying they could've gone for larger nostalgia appeal by going for the oldest iterations possible.

They're aiming too much at Melee than just the battle physics and all that they originally mentioned...

At first, I expected P:M to be a balance between all smash games up to now, but it's been stepping into Melee territory a bit too much... I understand about the techniques and everything, but no need to go back into textures...

But after all, what'd you expect from just the name of the project itself? Project MELEE


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: nanobuds on November 06, 2013, 09:33:28 PM
We're trying to appeal to the competitive Melee fanbase.

A lot of them prefer Melee Fox's design. Personally, I do too.

As for Link, Melee or not his OoT design is awesome.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Kage Ryu on November 06, 2013, 11:07:14 PM
Just out of curiosity, is it possible with the alt-costume engine to have more than one alt costume on a given character (assuming the graphic and sound effects stay the same)? If so, what would be the limit to that?

Secondly, is the PMBR going to divulge how the alt-character engine works at any point, or would I have to reverse engineer their reverse engineering to figure it out?


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: ASF1nk on November 07, 2013, 12:13:38 AM
"Additionally, cBliss does not have support for Team Colors with its added costumes."
Can someone clarify what you mean by that?
cBliss does support team colors very well, just not like Brawl originally does.
This is by design and not by flaw; it is to give it a more uniform setup.

Thanks for the stab though.




Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Kage Ryu on November 07, 2013, 12:39:47 AM
"Additionally, cBliss does not have support for Team Colors with its added costumes."
Can someone clarify what you mean by that?
cBliss does support team colors very well, just not like Brawl originally does.
This is by design and not by flaw; it is to give it a more uniform setup.

Thanks for the stab though.
It was rather poorly worded, but I think what it meant was that their alt-character engine supports team colors for the alt characters as well, as with their example of being able to have two red Marios (Mario's default color and Doctor Mario's red color) on the same Red Team without the white overlay.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: ASF1nk on November 07, 2013, 12:58:44 AM

That makes sense now, thanks.
Though that won't be true for long.

Anyways congrats glad to finally see something.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: BlueBrain on November 07, 2013, 05:41:59 AM
yeah... back to my favourite mewtwo topic, you guys said his thinner fingers were because of the more recent design mewtwo was given... well, in X and Y he still has the "bulb" fingers...
so yeah...


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: nanobuds on November 07, 2013, 06:10:27 AM
Just out of curiosity, is it possible with the alt-costume engine to have more than one alt costume on a given character (assuming the graphic and sound effects stay the same)? If so, what would be the limit to that?

Secondly, is the PMBR going to divulge how the alt-character engine works at any point, or would I have to reverse engineer their reverse engineering to figure it out?
Question 1: We have a limit, yes. We can't add unlimited amount of slots to a character. I forgot the exact number we can have, but I'm pretty sure it's around the same as the amount that Wario has (10ish?). We may not use all of them for each character though...

Question 2: it depends on what our coders think.

"Additionally, cBliss does not have support for Team Colors with its added costumes."
Can someone clarify what you mean by that?
cBliss does support team colors very well, just not like Brawl originally does.
This is by design and not by flaw; it is to give it a more uniform setup.

Thanks for the stab though.



As Kage said, we can have the alts on the Red, Blue, or Green team for team battles.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Bad Box Art Mega Man on November 07, 2013, 07:56:59 AM
Question 1: We have a limit, yes. We can't add unlimited amount of slots to a character. I forgot the exact number we can have, but I'm pretty sure it's the same as the amount that Wario has. We may not use all of them for each character though...
10 slots.; and wario has 12 slots.

------------------------------------

now if only we could fit megaman into project m. the thing is, he was never in a previous smash bros. a shame really, i REALLY wanna play as him without replacing Ness.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: nanobuds on November 07, 2013, 08:29:21 AM
Ahh I thought Wario had 10. My bad.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: ShadowWolf on November 07, 2013, 12:32:13 PM
The Alt costumes are great and all, but I'd honestly prefer melee alts for all the characters. Some may say "Not everyone is in melee though!" Well why not use a design that's similar to melee? An example of this is SA2 Sonic, but maybe with a better melee touch to it. I know my ideas aren't going to be used, but it's a suggestion :P


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Bad Box Art Mega Man on November 07, 2013, 12:42:08 PM
or just give sonic more actual recolors than just green and red. black sonic could actually be black (semi-representing shadow), and gold ring sonic could be light gray (representing silver). as for snake, just use his regular skins, but his head is that of TS Snake in each.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: silver856 on November 07, 2013, 03:34:37 PM
Will dry bowser have his blue flames or is that not possible?


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: nanobuds on November 07, 2013, 04:03:01 PM
Will dry bowser have his blue flames or is that not possible?
He will not have them in 3.0. We may or may not be able to add it later in the future, depends if our coders can figure it out.

The special aesthetics for Dr. Mario took a lot of time and coding that can't be easily replicated for each character.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: PseudoTypical on November 07, 2013, 04:14:47 PM
He will not have them in 3.0. We may or may not be able to add it later in the future, depends if our coders can figure it out.

The special aesthetics for Dr. Mario took a lot of time and coding that can't be easily replicated for each character.
I honestly thought this was going to be a flat "no" simply because of how tedious it would be. This would be so great.

Might as well ask a question myself: are you guys trying to make it possible to have different soundbanks for alt costumes (beyond Dr. Mario's special case)? Even if you're not, could you explain the limitations as of now?


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Jade_Rock on November 07, 2013, 04:47:08 PM
These look amazing!

Do we have a set release date/month yet?


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Miacis on November 07, 2013, 05:06:01 PM
We're trying to appeal to the competitive Melee fanbase.
Funny how a lot of people here seem to forget that it's what drives this whole project.

- Ganondorf has had that hilarious Down-Air animation replaced since what, the first iteration of P:M? It wasn't because the animation fitted Ganondorf best (it doesn't; it's Falcon's move), but to appeal to the SSBB FGC community. Because it looks like Melee.
- Differenciating Falco so he's more unique? [censored] that. Make it more Melee. :P
- Wanna playtest? I hope you've been playing in tournaments, or playing with famous tournament-players.

And yet people still wonder why there's so much old stuff in Project Melee.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: ZX_BraveSol_ZX on November 07, 2013, 05:09:31 PM
hey guys, i got the perfect idea for a sonic alt.
Sonic Generations PC: Sky Troops Speed Run with Legacy Sonic (http://www.youtube.com/watch?v=yuTIRfcboD8#ws)
basically, Sonic with all his little extras from past sonic games. (Soap Shoes, SaTBK Gaunlet, Riders Goggles, etc.)


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Shadic on November 07, 2013, 05:25:31 PM
- Wanna playtest? I hope you've been playing in tournaments, or playing with famous tournament-players.
To be fair, there's really not that much that a dedicated "low-level" player can tell us that we don't already know. And we have several members that aren't terribly excellent Smash players that have other jobs (video editing, modeling, etc) that we can get commentary from anyways.

As for "Just making everything Melee," that's not really true. There's a huge spectrum of opinions on what we should be doing: "Keep Brawl stuff," "Keep Melee stuff," "Do your own thing," and most people that fall somewhere in the middle. In general, we've been in the second column for most of development, but that becomes less the case as time goes on and we further establish our own identity.

Also please keep in mind that while you may firmly be of the "Stop just being Melee 2.0 plz" camp, we have plenty of vocal people on the other side of the coin. We're able to (generally) please both sets of people, which I think is one of Project M's strongest points.

...Just don't expect Falco to throw his reflector anytime soon.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Bad Box Art Mega Man on November 07, 2013, 06:22:24 PM
still wish megaman was a viable option for project m without getting on Nintendo's (or Capcom's) bad side. ever since melee was released I was hopin for the blue bomber (I was young and didn't know anything about copyright infringement at the time). alas, no such luck has happened. and now smash 4 is announced and I have to wait until its release to play as him. i just don't want to replace :ness: to do so. although i loved the megaman series, i also enjoyed earthbound as a child. i just cant get rid of the little guy.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: OmegaMalkior on November 07, 2013, 06:42:47 PM
"Keep Brawl stuff," "Keep Melee stuff"

...Just don't expect Falco to throw his reflector anytime soon.

This.

For me, Brawl had alot of stuff fixed that Melee just made me and my friends rage. (Biggest thing being Falcon's side-b ledge recovery spasm, which at least P:M fixed).

But there are other things that still get at me from P:M just like Melee did the same. For instance:

1. The no-backwards ledge grab (makes you think you actually landed safe on the stage, when you just fall down to your misery)
2. The insane amount of gravity you have from just plain jumping from air to platform (had so many people raging for Pit's aerial game compared on how he was from brawl) (and  if you by some mistake keep pressing a jab against someone on the edge and they shield, you fall quick since you n-air'd and can't recover :/  )
3. And, personally, my biggest foe, the Melee camera. (This thing drives me dizzy, especially when it's a big stage like temple, and your bouncing around the whole stage, when you tech skills fail as the camera tries it's best to keep up, when the brawl camera just has a wide but fair view of the stage).
4. The no-instant-ledge grab from Melee (you can just abuse the edge-guarding to the point of going from 50-100+ damage in just a few smashes since you can't grab the edge just right ((especially
with C. Falcon, when you fall out of the stage you just can't come back up with that Up-B if you don't make contact with the player )))
Things that just get your bad side of attention at the game, but small compared to how drastically they've made an almost perfect balance of a true smash game as it should have been since the very beginning.

P.S. Personally I prefer Brawl's Falco, as he actually prefers the AIR! (AKA not fall quite faster than Fox in Melee, as the logic that a bird with wings falsl faster than a fully grown fox is master logic. lol
I can understand it's part of his techniques for combos and such, but that doesn't mean P:M team can't redesign him...


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: nanobuds on November 07, 2013, 08:23:21 PM
(http://i.imgur.com/fNSUo8G.png)

Credit to Pik for making this beautiful model <3


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: PseudoTypical on November 07, 2013, 08:31:27 PM
([url]http://i.imgur.com/fNSUo8G.png[/url])
I thought this was just a recolor from watching the video. That is so freaking clever.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: SwingSet on November 07, 2013, 08:31:58 PM
([url]http://i.imgur.com/fNSUo8G.png[/url])
Holy crap. You guys are always full of surprises.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Pik on November 07, 2013, 08:33:36 PM
Thanx


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Albafika on November 07, 2013, 08:34:19 PM
([url]http://i.imgur.com/fNSUo8G.png[/url])
Oh god eyes! Look at those eyes! Definitely will use ROB for the fourth time of my life for this alternated costume!


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Spex130 on November 07, 2013, 08:39:05 PM
Wait, shoot, did you guys put a screenshot of Virtual Boy Mario Tennis in there?

Holy crap!


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Turb0k on November 07, 2013, 08:42:12 PM
Holy smexy! That model looks good.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Velen on November 07, 2013, 08:43:43 PM
Hoo, man. Clever indeed.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Segtendo on November 07, 2013, 08:49:03 PM
([url]http://i.imgur.com/fNSUo8G.png[/url])

Credit to Pik for making this beautiful model <3
Virtual Boy ROB?
Holy [censored].


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Gamma Ridley on November 07, 2013, 08:52:28 PM
Oh wow, yeah, I thought that was just a recolor. Nice.

Here's to hoping for more console-themed recolors. Or alts.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Chaos_Knight on November 07, 2013, 08:54:31 PM
I want to look through those eyes...


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Spex130 on November 07, 2013, 08:55:54 PM
Oh wow, yeah, I thought that was just a recolor. Nice.

Here's to hoping for more console-themed recolors. Or alts.

SNES-For-A-Head+SuperScope Eyes / Purple-Gray Design

NES-For-A-Head+Light Zapper Eyes / Orange-Gray Design

If you guys don't do it, I'm going to do it.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: SonicBrawler on November 07, 2013, 08:56:59 PM
So, does this slot get a new FS that makes the people playing the game get a headache and throw up?


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Bad Box Art Mega Man on November 07, 2013, 09:24:59 PM
([url]http://i.imgur.com/fNSUo8G.png[/url])

Credit to Pik for making this beautiful model <3

I woulda never thought of that! the virtual boy may have been terribad, but it was part of Nintendo's history nonetheless. well-played P:M


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Tybis on November 08, 2013, 04:55:17 PM
I want look through those eyes...

Looking through those eyes HURTS THE SOUL.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: cmart on November 15, 2013, 04:31:35 PM
So Dantarion will be doing a stream on the clone engine @ 9 pm PST

I figured some of you folks would be interested http://twitch.tv/dantarion (http://twitch.tv/dantarion)


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: KingJigglypuff on November 15, 2013, 05:45:27 PM
So Dantarion will be doing a stream on the clone engine @ 9 pm PST

I figured some of you folks would be interested [url]http://twitch.tv/dantarion[/url] ([url]http://twitch.tv/dantarion[/url])
(http://oyster.ignimgs.com/mediawiki/apis.ign.com/pokemon-blue-version/b/b2/Slowpoke.gif) (http://forums.kc-mm.com/index.php?topic=64101.msg1196437#msg1196437)
Click on Slowpoke. :v


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Pin0yB0i on November 15, 2013, 07:53:32 PM
I'm also a Slowpoke, but that ROB model looks great.

While I do prefer Brawl Minus over PM (for now), I've been getting hyped about PM more lately. I can't wait to see what's next. (:


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Marthmario on November 15, 2013, 08:26:29 PM
I just wanna see hoe they fit all the characters on the select screen.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Yuuki Terumi on November 15, 2013, 09:01:32 PM
How will you change into the alternate costumes, do you have to download them or is there a special way to get them in Project M itself?


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: Eternal Yoshi on November 15, 2013, 09:32:08 PM
How will you change into the alternate costumes, do you have to download them or is there a special way to get them in Project M itself?

The alternate costumes will be included in Project M when you use PM with their own slots and CSPs.


Title: Re: [Official] Project M discussion: Alternate Costume blog post and info.
Post by: nanobuds on November 18, 2013, 06:52:25 PM
http://youtu.be/vIxskj3UFV0 (http://youtu.be/vIxskj3UFV0)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: PseudoTypical on November 18, 2013, 06:58:14 PM
https://www.youtube.com/watch?v=vIxskj3UFV0 (https://www.youtube.com/watch?v=vIxskj3UFV0)
:happy: There are no words for this! Thank you guys so much for your work. I'm more excited for this than Christmas...


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Gamma Ridley on November 18, 2013, 07:11:13 PM
You guys had me fooled for a sec there, I thought Samus wasn't gonna be in this release. But boy oh boy did she show up.

Hype hype hype


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: SonicBrawler on November 18, 2013, 07:24:35 PM
I think the thing i want the most is turbo mode. I dont have interest in the extra costumes (they look good tho), and i don't think I could get the clone engine working for vbrawl, bit man, that turbo mode.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: chocodino on November 18, 2013, 07:31:16 PM
"The Clone Engine was created by Dantarion and ds22 and is for the use of the PMBR"....Sounds like a Project M only thing


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on November 18, 2013, 07:33:56 PM
"The Clone Engine was created by Dantarion and ds22 and is for the use of the PMBR"....Sounds like a Project M only thing
That's because it kinda sorta is at the moment.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Velen on November 18, 2013, 07:34:32 PM
That's because it kinda sorta is at the moment.

^ Unfortunately this.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 18, 2013, 07:42:29 PM
my body is [censored]ing ready! the only thing more exciting than this is 3.0b, with the big fixes an all, but this is what dreams are made of. I may like brawl minus, but I started out on project m. with all the characters in, I just wish I could add one more myself (as a separate character). I would kill for an inclusion of megaman, but that would be treading on both Nintendo's and Capcom's turf; plus he was never in a previous smash bros game (even though he deserved a spot in even melee).

new mechanics will 'wow' my friends with a combination of both tactics and just sheer awesomeness.

the only thing that bugs me (and this is more of a minor OCD thing) is that there's still room for 3 more spaces. problem is, there were only 7 extra slots created after the removal of the forbidden 7. although the gimmick character slots fill 7 slots, pokemon trainer has been entirely removed (speaking of which, do the 3 separate pokemon, mewtwo, and roy get final smashes of their own?). this leaves one slot open. dr Mario is Mario's alt costume, pichu would need size-modding, removing balance, and young link would just be another link. what im asking is, do you have any plans for that slot?

in conclusion, you guys have come far into making a melee/brawl mix (with a hint of SSB64 added). now the only thing you guys need is more melee stages. maybe work on the Brinstar Depths BETA and get it to spin perhaps? idk, just spitballing. well done guys, well done indeed.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Segtendo on November 18, 2013, 07:55:20 PM
Holy [censored] that Samus.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Velen on November 18, 2013, 08:01:09 PM
Just watched that video. Damn, guys. Damn.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Turb0k on November 18, 2013, 08:08:14 PM
Dat Samus!


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on November 18, 2013, 08:13:15 PM
my body is [censored]ing ready! the only thing more exciting than this is 3.0b, with the big fixes an all, but this is what dreams are made of. I may like brawl minus, but I started out on project m. with all the characters in, I just wish I could add one more myself (as a separate character). I would kill for an inclusion of megaman, but that would be treading on both Nintendo's and Capcom's turf; plus he was never in a previous smash bros game (even though he deserved a spot in even melee).

new mechanics will 'wow' my friends with a combination of both tactics and just sheer awesomeness.

the only thing that bugs me (and this is more of a minor OCD thing) is that there's still room for 3 more spaces. problem is, there were only 7 extra slots created after the removal of the forbidden 7. although the gimmick character slots fill 7 slots, pokemon trainer has been entirely removed (speaking of which, do the 3 separate pokemon, mewtwo, and roy get final smashes of their own?). this leaves one slot open. dr Mario is Mario's alt costume, pichu would need size-modding, removing balance, and young link would just be another link. what im asking is, do you have any plans for that slot?

in conclusion, you guys have come far into making a melee/brawl mix (with a hint of SSB64 added). now the only thing you guys need is more melee stages. maybe work on the Brinstar Depths BETA and get it to spin perhaps? idk, just spitballing. well done guys, well done indeed.

Mewtwo and Roy will have final smashes.

The pokemon, however, still won't have any.

And regarding your questions about the clone engine slots... I'm sorry but I am unable to answer those questions.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: SwingSet on November 18, 2013, 08:19:38 PM
Their parents must be proud.  :>.>:


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Yuuki Terumi on November 18, 2013, 11:25:23 PM
Is 3.0 going to be the final version?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Eternal Yoshi on November 18, 2013, 11:26:46 PM
No 3.0 will not be the final version, but this will be the most defining of the existing versions.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 18, 2013, 11:43:08 PM
the day project m is done updating could be the day the poke trainer's pokemon get their own final smashes, however that is only my personal hypothesis; there could/will be many more updates after that.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on November 19, 2013, 02:56:42 AM
im really liking samus, although her brawl outfit doesnt seem to fit her new speed...
does samus have alts, like other:M samus?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: lnik3500 on November 19, 2013, 04:30:35 AM
yeah!!!!! 41 characters!!!!! cant wait!!!  :happy: :happy: :happy: :happy: :happy:
(http://projectmgame.com//content/images/news/3.0/css.png)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Mr. AI | Sluigi123 on November 19, 2013, 05:25:30 AM
*Watched the 3.0 Trailer.*  :>.>:

*Then looked at the release...*

(http://i.imgur.com/fc6QuWH.png)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Miacis on November 19, 2013, 05:28:03 AM
Well, that was pretty hype.

Dunno who did the icy things on Samus's mode change, but he/she gets points for the crafty use of the frozen effects on the Side-Smash. I had to go back and check again because it almost looked like a new effect model.

Minus point for the re-introduction of Samus's glitchy SSBM bomb physics. I'm okay with regular wavedashes, but Samus's thing is kinda random and doesn't really make any sense on the timing.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: LC-DDM on November 19, 2013, 06:52:04 AM
I'm more curious about how Kirby will work with Roy/Mewtwo in terms of B-stealing.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Mochtroid127 on November 19, 2013, 09:56:36 AM
im really liking samus, although her brawl outfit doesnt seem to fit her new speed...
does samus have alts, like other:M samus?

I'd be willing to bet that if anything, Samus will have a custom Brawl-styled Power Suit as her alt and maybe either a Zero Mission or NES (or possibly Super Metroid) Zero Suit costume to go with it since the Brawl design is based mostly on Zero Mission, which is a remake of the original NES game. Just a guess, but if she gets an alt it seems like the most likely one to me.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on November 20, 2013, 07:48:05 AM
i just want an athlethic power suit for samus :D


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Albafika on November 20, 2013, 07:57:06 AM
I wasn't expecting Kirby to be coming on 3.0. Interesting. I am hyped by this upcoming release, indeed.
i just want a fan-made power suit for samus :D
Fixed that for you.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: DoctorFlux(Mariodk) on November 20, 2013, 08:04:05 AM
awesome my (not mario)main from melee is back: kirby xD
i like the changes too on the up-b


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on November 20, 2013, 08:16:37 AM
I wasn't expecting Kirby to be coming on 3.0. Interesting. I am hyped by this upcoming release, indeed.Fixed that for you.

ever seen other:M's samus or smash 4's?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Albafika on November 20, 2013, 09:24:25 AM
ever seen other:M's samus or smash 4's?
Yes, I have? In fact:

Other M (http://static3.wikia.nocookie.net/__cb20121229200313/metroid/images/9/92/Transparent_samus_other_m.png) | Brawl (http://static1.wikia.nocookie.net/__cb20090425215827/metroid/images/4/45/Brawl_Varia.png) | Sm4sh (http://www.smashbros.com/images/character/samus/main.png)

I don't really see much difference other than shoulders being slightly smaller in Other M's. That makes it more athletic? Pretty sure "athletic" isn't the word you are looking for here.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Dio on November 20, 2013, 09:42:24 AM
The trailer is getting me so hyped.
I honestly stopped playing Smash like 2 months ago. But I know i'll get back into it once 3.0 is out.
Im a little surprised with certain alt outfits. Mainly Fox and Link in the Turbo Tuesday finale getting there Melee/3DS remakes designs. I was hoping for something a little more extravagant like Fox's outfit from Star Fox Adventures. Maybe Link would don his FD outfit.
I mean I like the current alts but there been so many "Melee" styled mods its kinda boring to see them now. Especially for something as prestigious as P:M
But I'll cope.
Also as an EX-Mewtwo player I do plan getting my hands dirty again with Mewtwo's chain grabs.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Mochtroid127 on November 20, 2013, 09:45:53 AM
I think Samus actually looks okay there with the Brawl design with it being based on Zero Mission. Since the Brawl Varia (and Gravity) suit is based on MZM, I figured maybe the regular Power Suit from the same game as an alt

(http://pocketmedia.ign.com/pocket/image/metroidzeromission_012304_001.jpg)

and either this or the Super Metroid version (which would basically be the same thing, but long hair and black clothes) of ZSS to go with it.

(http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Metroid%20Other%20M/Everything%20Else/Samus%20underwear/Finished/083010_metroidotherm_obs02--article_image.jpg)

Or I suppose if they really want to be classic, they could go with the NES look and give her pink clothes and green hair, although she already has a pink costume so IDK.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Vinz22 on November 20, 2013, 01:23:32 PM
Hey im just wondering. Can you put any Marth skin over Roy as well?
And what about Mewtwo? Same slots as Lucario or entirely different?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on November 20, 2013, 01:41:34 PM
Marth skins will work on Roy.

Lucario skins will not. Mewtwo uses a custom boneset. It's simple to fix Lucario models if you know how to do bone edits in BrawlBox.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Shun_One on November 20, 2013, 01:49:03 PM
Marth skins will work on Roy.

Lucario skins will not. Mewtwo uses a custom boneset. It's simple to fix Lucario models if you know how to do bone edits in BrawlBox.
Totally replacing Roy with Mia confirmed.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Vinz22 on November 20, 2013, 02:00:37 PM
Sweet! Thanks guys :)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 20, 2013, 02:09:18 PM
Ima just replace Ness with... well you guys already know by now


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Albafika on November 20, 2013, 08:54:39 PM
Totally replacing Roy with Mia confirmed.
Mah boi  :happy:


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: SwingSet on November 20, 2013, 11:33:26 PM
I'm curious, if Doc can throw pills and possessed peach has the aura effect. Would it be possible to change Sonic's homing attack color per recolor as well? Not requesting, just curious.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Generically Epic on November 21, 2013, 12:55:26 AM
If characters don't get different forms will they still get additional costumes?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on November 21, 2013, 05:40:34 AM
I'm curious, if Doc can throw pills and possessed peach has the aura effect. Would it be possible to change Sonic's homing attack color per recolor as well? Not requesting, just curious.
Peach doesn't had any aura affect... All characters get that during Turbo Mode


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Velen on November 21, 2013, 05:54:13 AM
I think Power Suit Samus would be a nice alt costume. Like the original Power Suit from Zero Mission, or maybe even Retro Samus would be an impressively cool alt.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Yuuki Terumi on November 21, 2013, 08:23:59 AM
Boshi as an alt. costume for Yoshi, please?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Dio on November 21, 2013, 11:41:53 AM
I heard that there was something going on for project M about changing/making new Event Matches in the single player mode. Is this true?
Im pretty sure its not happening or atleast anytime soon but im just curious.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Mochtroid127 on November 21, 2013, 11:55:33 AM
Peach doesn't had any aura affect... All characters get that during Turbo Mode

I think that was referring to the dark effect like what Ganon has.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: SwingSet on November 21, 2013, 12:15:04 PM
I think that was referring to the dark effect like what Ganon has.
Many oops. That's what I meant.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 21, 2013, 01:48:53 PM
i'd be more impressed if they get the blue flames for dry bowser working. not counting on it, but authenticity would give project m more popularity than it already has; and that aint a bad thing to have when it comes to gaming.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on November 21, 2013, 05:45:40 PM
If any MORE changes are made from the last version, I think one of them should be the color of sonic's spindash GFX. It bothers me that its still blue on a red costume.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: JELLYpWnzU on November 22, 2013, 12:59:12 PM
i cant wait for turbo mode!


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Zikkh on November 22, 2013, 02:45:51 PM
Alright, so I finally got P:M working with an NTSC iso and USB Loader GX and I must say..

I'm impressed. The game feels great, even better than Melee imo. Might just be becouse all my favorites from Melee got buffs. Mario and Ganondorf for example, they feel so amazing in this game. Wolf is my favorite out of the "new" characters, lovin' his shine!

The alternate costumes are looking amazing, too! Freaking Dry Bowser.. so sexy. lol

Also, I love the huge selection of neutral stages. Brawl and Melee both had a pretty limited amount of competetively viable stages, so seeing this many stages that I could potentionally use is awesome.

That 3.0 trailer got me hella excited. Samus and Mewtwo are looking amazing, can't wait to try them out.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Mr. Nice guy on November 23, 2013, 09:04:33 AM
Will Roy and Mewtwo get their own slot on the BrawlVault?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on November 23, 2013, 11:23:32 AM
Will Roy and Mewtwo get their own slot on the BrawlVault?
Roy wont for sure, but Mewtwo might


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: KingJigglypuff on November 23, 2013, 11:27:16 AM
Will Roy and Mewtwo get their own slot on the BrawlVault?
I highly doubt it.

Unless the PMBR decides to reveal the full Clone Engine for vBrawl to use (which they said they won't at this time), then it's likely Roy and Mewtwo won't ever get a place on the Vault. :/


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Segtendo on November 23, 2013, 01:03:19 PM
I heard that the Roy slot they have can use Marth hacks, so I assume you could just take the Roy from the demo. Mewtwo, however, has his own moveset, edited from Lucario's.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 23, 2013, 01:15:46 PM
I heard that the Roy slot they have can use Marth hacks, so I assume you could just take the Roy from the demo. Mewtwo, however, has his own moveset, edited from Lucario's.
roy has his own moveset too. the difference between roy and mewtwo's situations is that mewtwo has bone edits and roy does not. mewtwo cant have hacks placed over (unless expertly PSA'd), but roy can.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on November 23, 2013, 01:48:49 PM
mewtwo cant have hacks placed over (unless expertly PSA'd)
*Bone edits

Any Lucario model can work on Mewtwo. You just need to add some new bones. As I said a page or two back, I'll make a small tutorial on how to do this.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 23, 2013, 01:52:14 PM
*Bone edits

Any Lucario model can work on Mewtwo. You just need to add some new bones. As I said a page or two back, I'll make a small tutorial on how to do this.
right, my mistake. misinterpreted what you said before :P


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on November 23, 2013, 01:53:03 PM
i dont even understand why people would even think they would get a spot in the vault... they are vBrawl characters.

it's like asking for a spot in the vault roster for every PSA... it makes no sense.

mewtwo=lucario
roy=marth

so if you are looking for mewtwo mods, you would go to lucario.
if you are looking for roy mods, you go to marth.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 23, 2013, 01:59:44 PM
if anything, night cap jiggs needs a spot so people have less trouble modding over her (im just assuming it's a her). that's probably the furthest it should go; and yes I know that people can just post in their descriptions of which one it goes over, but some people just don't read them, resulting in unneeded frustration.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: SiLeNtDo0m on November 24, 2013, 05:07:47 AM
Preview of the Distant Planet stage revamped from SSE Jungle

Project M 3.0 Distant Planet Preview (http://www.youtube.com/watch?v=y2HrCFP7JgQ#ws)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: KingJigglypuff on November 24, 2013, 07:36:35 AM
Not bad. Though I feel it just looks like a Battlefield with the platforms in different places and a Pikmin skin slapped onto it. .-. Was there an issue in removing the slippery hill and Bulborb from the original Distant Planet Stage?

And I thought I would never see the day that a PM player uses items. \o0o/


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: LC-DDM on November 24, 2013, 07:54:11 AM
I'm with KJP, at least on the hill. Just make it not slippery. And I'm going to guess non-walkoffable, if that's also an issue with you fellas.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Eternal Yoshi on November 24, 2013, 08:02:22 AM


And I thought I would never see the day that a PM player uses items. \o0o/

Oh if only you knew..........


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: KingJigglypuff on November 24, 2013, 08:13:01 AM
Oh if only you knew..........
What do you mean by that?

That's like the only video I've seen a PM player use items. o-o


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on November 24, 2013, 09:16:33 AM
i dont even understand why people would even think they would get a spot in the vault... they are vBrawl characters.

it's like asking for a spot in the vault roster for every PSA... it makes no sense.

mewtwo=lucario
roy=marth

so if you are looking for mewtwo mods, you would go to lucario.
if you are looking for roy mods, you go to marth.
Mewtwo has different bones then Lucario


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Gamma Ridley on November 24, 2013, 10:15:43 AM
Yeah, that was a weird PM video, I've never seen items in one before, haha.

The stage looks nice though. I like how some of the background elements are actually modeled and animated. And the rain is still there too, which is cool. And personally, I think the layout is fine just the way it is.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 24, 2013, 10:48:13 AM
PM was the method I used to not use items in smash anymore. modding had its limitations and some items were held awkwardly, especially by size-modded characters. then came brawl minus, where some final smashed would bork the game.
sorry, getting off topic. more related to the subject, not a bad revamp of the stage. wish the rain segment would last longer.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Generically Epic on November 24, 2013, 04:45:31 PM
I'm curious as to how we will be able to put alternative textures from brawl vault on the cloned characters like Roy or Mewtwo? I want the megas (or shiny megas) on my mewtwo. :3


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Eternal Yoshi on November 24, 2013, 05:01:23 PM
Project M's Mewtwo has it's own custom boneset different from Lucario meaning nothing on Brawl Vault will be compatible period.

Because of this, depending on how popular PM gets, PM Mewtwo will eventually need it's own entry since nothing on the vault currently will work over PM M2.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Miacis on November 24, 2013, 05:16:23 PM
Because of this, depending on how popular PM gets, PM Mewtwo will eventually need it's own entry since nothing on the vault currently will work over PM M2.
Uhm... I don't think we're going to add new entries on BV for each model with a custom boneset. Unless I'm horribly misunderstanding something, it's a rather common process and I don't really see why PM's Mewtwo would deserve its own section for that?

Nano kinda just said he'd make a tut on how to fit Lucario models to that boneset, so...


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on November 24, 2013, 05:23:01 PM
Even when ported, the animations will be pretty wacky, since some bone translations are messy.

It'll be best to just re-rig the models onto the model. But the bone edits can be used for those who don't know how to model import.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: SiLeNtDo0m on November 24, 2013, 06:44:38 PM
Not bad. Though I feel it just looks like a Battlefield with the platforms in different places and a Pikmin skin slapped onto it. .-. Was there an issue in removing the slippery hill and Bulborb from the original Distant Planet Stage?

And I thought I would never see the day that a PM player uses items. \o0o/

I'm curious as to why this complaint is cropping up now when the stage has been gone from the game and replaced by SSE Jungle for almost 2 years.  I mean, it's a fair complaint (though one I personally don't really agree with due to 1. the size of the main platform  2. the fact that the main platform has a bottom  3. the lack of a top platform  4. the bouncy leaf platforms) but one that was never really brought up when this stage was SSE Jungle.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: SwingSet on November 24, 2013, 07:05:48 PM
Preview of the Distant Planet stage revamped from SSE Jungle

Project M 3.0 Distant Planet Preview ([url]http://www.youtube.com/watch?v=y2HrCFP7JgQ#ws[/url])
Who's responsible for this beauty? :srs:


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on November 24, 2013, 07:12:53 PM
Who's responsible for this beauty? :srs:

The awesome gentleman named SOJ.


And a little bit of Mewtwo2000 magic.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: KingJigglypuff on November 24, 2013, 07:17:53 PM
I'm curious as to why this complaint is cropping up now when the stage has been gone from the game and replaced by SSE Jungle for almost 2 years.  I mean, it's a fair complaint (though one I personally don't really agree with due to 1. the size of the main platform  2. the fact that the main platform has a bottom  3. the lack of a top platform  4. the bouncy leaf platforms) but one that was never really brought up when this stage was SSE Jungle.
It's because I'm just kinda starting to get into P:M.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Kaye Cruiser on November 24, 2013, 09:02:41 PM
I was hoping SSE Jungle would be transformed aesthetically to fit one of the franchises. I like what you guys did with it. Very nice.

I like the touch with the music, too. That's certainly something the Pikmin stage lacked. I just has Classic and Modern Mushroom Hill over it instead. XD

Wavestah approved~ ¦(


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on November 25, 2013, 12:01:23 PM
we should also add a new entry in brawlvault for SDoom's bomberman, he uses a custom boneset.

it's funny though.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: silver856 on November 25, 2013, 02:25:24 PM
Will you do something like this for meta crystal or at least for another version of it to give it a more Mario look?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on November 25, 2013, 04:34:28 PM
Will you do something like this for meta crystal or at least for another version of it to give it a more Mario look?
They probably wont. Its a classic stage


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: silver856 on November 25, 2013, 05:32:02 PM
Seems like a reasonable answer. I guess I'll have to make one mehself.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on November 25, 2013, 07:45:08 PM
Seems like a reasonable answer. I guess I'll have to make one mehself.
That would actually be really cool. You should make the theme SM64 or SMRPG


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Generically Epic on November 26, 2013, 12:48:34 AM
Project M's Mewtwo has it's own custom boneset different from Lucario meaning nothing on Brawl Vault will be compatible period.

Because of this, depending on how popular PM gets, PM Mewtwo will eventually need it's own entry since nothing on the vault currently will work over PM M2.
Idk if that is possible...
But couldn't they release a mewtwo base, FORCE people to credit or not use so people know it's from the same mewtwo, and then have people upload there hacks of the pm mewtwo?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Eternal Yoshi on November 26, 2013, 01:15:32 AM
Whatever I want to drop this topic since the Vault needs other things added that won't ever get added(like a NSFW category).

To start a new one, how about that PM Yoshi?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Miacis on November 26, 2013, 04:23:00 AM
Whatever I want to drop this topic since the Vault needs other things added that won't ever get added(like a NSFW category).
You probably shouldn't rebound on the topic like that if you really want to drop the subject...

You asked about a new section just for PMBR's Mewtwo, I answered that there's no reason custom bonesets should each get their own section, no matter how "messy" their ports would end up being. Not to mention, if the boneset is only really working with the Mewtwo P:M moveset, I doubt all that many people will port models on it. At least not enough to justify a distinct section.

It's not even a matter of "don't have time" or "don't want" like a NSFW category. It's that the whole notion is honestly quite silly. Really, that's about it.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Register on November 26, 2013, 10:08:05 AM
Was wondering the same thing, tbh. So if someone made Mega Mewtwo's for PM-Mewtwo, that would be categorized under Lucario? I guess nothing a simple Search function cannot handle, or a proper description for the model swap. Hope to see some creativity with him and Roy in the future.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: LC-DDM on November 26, 2013, 11:21:43 AM
I find it funny how we're discussing about adding things to the Vault that just wouldn't exist.

First because it's off-topic.

Second because even if there WERE to be any changes to the Vault, they couldn't happen because there's a lack of this thing called a "coder".

I mean, it doesn't stop you from saying "Vault should have this and that", but it just makes you look much sillier.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: The Professor on November 26, 2013, 07:43:24 PM
 I'm personally excited for samus. that Beam changing is gonna leave my opponents with a :nyeh: face fo' sho'!


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: ZX_BraveSol_ZX on November 26, 2013, 07:44:38 PM
anyone have ike's files from the 2.6b version of project m? somehow mines got corrupted and trying to redownload from the website has been a pain recently. (it always stops at 29Mb >_>


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on November 27, 2013, 01:16:39 PM
whats NSFW?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Segtendo on November 27, 2013, 01:18:04 PM
whats NSFW?
Not Safe for Work.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Pin0yB0i on November 27, 2013, 02:27:43 PM
Possibly a silly question, but what is Project M's method of getting the gameplay for the videos on the YouTube channel? (Especially for the turbo videos)

I don't believe that someone's actually playing. (But if someone is, congrats to you.)
Or is the gameplay edited on an emulator?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on November 27, 2013, 02:31:05 PM
Possibly a silly question, but what is Project M's method of getting the gameplay for the videos on the YouTube channel? (Especially for the turbo videos)

I don't believe that someone's actually playing. (But if someone is, congrats to you.)
Or is the gameplay edited on an emulator?
We save a replay from the Wii, then play/record it using Dolphin.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Nezha B. Rose on November 27, 2013, 03:44:40 PM
*subs*
Well, time to read most of the posts... be right back.


anyone have ike's files from the 2.6b version of project m? somehow mines got corrupted and trying to redownload from the website has been a pain recently. (it always stops at 29Mb >_>

Here: https://www.dropbox.com/sh/39d9yt5z01xi2qe/KYD-1yQhqG (https://www.dropbox.com/sh/39d9yt5z01xi2qe/KYD-1yQhqG)

Link will be removed soon.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on November 28, 2013, 11:15:01 AM
Have some Samus gameplay footage.
http://youtu.be/kRY-ZeY8Tjs (http://youtu.be/kRY-ZeY8Tjs)


And some Alt Costume shenanigans
http://youtu.be/ivqcKUH6wbw (http://youtu.be/ivqcKUH6wbw)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: KingJigglypuff on November 28, 2013, 11:20:05 AM
I like the new stock icons.

Though I'm gonna miss the character names. :/


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 28, 2013, 11:23:19 AM
i'll never understand how you guys got an info.pac working while running (an altered version of) cBliss.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: KingJigglypuff on November 28, 2013, 11:27:17 AM
I have a question about Mewtwo...

How does his Disable move work? Is it like Melee? Or does it have a new mechanic to it?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on November 28, 2013, 11:44:55 AM
I like the new stock icons.

Though I'm gonna miss the character names. :/
I wont


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Zikkh on November 28, 2013, 12:29:58 PM
Loving the new HUD, rather simple while still feeling new.
Also lmao at all the SWDs that Van does, 2 frame input sure as all hell seems to make it easier.

So hyped for this new update.. Mewtwo.. Doc.. Samus.. Melee Fox alt.. HYYYYYPE


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: LC-DDM on November 28, 2013, 05:02:21 PM
i'll never understand how you guys got an info.pac working while running (an altered version of) cBliss.

...are you an idiot or something?

I'm pretty sure P:M has their own alternate costume system. And, y'know, not something created and has been altered all willy-nilly.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 28, 2013, 05:07:33 PM
...are you an idiot or something?

yes =D


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: KingJigglypuff on November 28, 2013, 05:09:14 PM
If I recall correctly, a PMBR member said that their costume engine is different than cBliss.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Gamma Ridley on November 28, 2013, 06:13:46 PM
Holy cheez-its, Samus has the Boost Ball. :0


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on November 28, 2013, 06:33:31 PM
I have a question about Mewtwo...

How does his Disable move work? Is it like Melee? Or does it have a new mechanic to it?
It's the same as Melee, however it can hit characters facing away from them, and it creates knockback on characters that are in the air.

If I recall correctly, a PMBR member said that their costume engine is different than cBliss.
This is correct. We can assign team colors to the new slots, which I'm not sure if cBliss can or not.
Holy cheez-its, Samus has the Boost Ball. :0
I know right? It's so fun to use!


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on November 28, 2013, 06:40:10 PM
I am so hyped for this cheese! I cant wait to see what more stages will be added besides Peach's Castle. im hopin for a workin brinstar depths in the unpredicted future, but that's just me


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Segtendo on November 28, 2013, 08:09:27 PM
This is correct. We can assign team colors to the new slots, which I'm not sure if cBliss can or not.
Not that I know.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on November 29, 2013, 02:35:09 AM
with cbliss you can select what slot is what team, but i doubt there is a way to get more than one slot per team.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Nezha B. Rose on November 29, 2013, 08:59:04 AM
Samus+BoostBall= WIN


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on November 29, 2013, 08:59:39 AM
liking samus a lot.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on November 29, 2013, 09:14:34 AM
Im most excited for Yoshi, Roy, and Mewtwo


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Mochtroid127 on November 29, 2013, 10:31:15 AM
You know, seeing that vid with Ganon reminds me, did anyone else ever notice that Ganon is a bit glitch when he jumps out of water? Not that it's something you have to worry about very much, but I was playing on the Wind Waker stage a few months ago and noticed that you pretty much have to double jump to get out because his first jump is a little messed up for some reason. I meant to mention it a while back and completely forgot... that and I was going to ask for some buffs for him. :P


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Kage Ryu on November 29, 2013, 12:56:29 PM
All of my yes for Samus charging her Charge Shot in midair.
(I spent a weekend once trying to see if that was possible and never did get it to work.)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: LoganK93 on November 29, 2013, 03:55:56 PM
So I am super thirlled that this is being released soon here, but I have one question: I am using riivolution and just want to be able to replace the costumes of all characters from the current demo with a bunch of melee costumes I found on the vault, yet it doesn't seem to work. Gecko only freezes, riivolution refuses to load said costumes, hell I even used some program to build a custom brawl iso with all the costumes included, sorry if this is the wrong spot but is there a way to do this?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: spiritpyros on November 29, 2013, 04:15:32 PM
It Kinda is in the wrong thread but did you make sure when you load riivolution you had all the  textures activated and that all the file were in the correct folder


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: LoganK93 on November 29, 2013, 04:20:48 PM
I did, but I have made a thread in the help section so If you would like to reply there so we don't take this thread off topic I'd appreciate it, I guess I just came here first because it was the main project M area.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on December 05, 2013, 06:43:44 AM
http://imgur.com/a/B8jR6 (http://imgur.com/a/B8jR6)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Pin0yB0i on December 05, 2013, 10:10:23 AM
(http://i.imgur.com/ttMSpzS.jpg)

I never realized how amazing the alternate Melee Fox looked.
4 more days! (:


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Velen on December 05, 2013, 10:14:29 AM
Eh, I'm still not a fan of the updated Melee Fox. It looks nice, but it's definitely not my favorite alt.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Chaos_Knight on December 05, 2013, 12:44:55 PM
That pic looks like it was made in Photoshop. lol


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Nezha B. Rose on December 05, 2013, 03:04:40 PM
Would you guys please do a changelog of stages too... cuz I'm pretty sure the Castlevania from 2.5 is not the same as 2.6. Witch I found that out yesterday. Meaning, I have to update my stages.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Eternal Yoshi on December 05, 2013, 03:35:38 PM
Don't worry there will be a changelog with will include stage information which will be available much sooner than last time.

Keep in mind that all stages will still have to be updated to be PM compatible because of not only STPM changes but other misc. changes as well.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Nezha B. Rose on December 05, 2013, 03:59:15 PM
Don't worry there will be a changelog with will include stage information which will be available much sooner than last time.

Keep in mind that all stages will still have to be updated to be PM compatible because of not only STPM changes but other misc. changes as well.

Thanks for the reply, I will keep these stuff in mind for your future updates :)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on December 05, 2013, 04:00:43 PM
due to all of the DDos attacks lately, would it be possible to post mirror links on youtube? I ask this in case some things occurs, leading to a delay for PM3.0. we cant have something as significant as this be delayed. after all, this occurrence happened on more than just the vault.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: ForOhFor Error on December 05, 2013, 05:07:29 PM
Project M's site has DDoS Protection, or did you not notice?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Bad Box Art Mega Man on December 05, 2013, 05:26:20 PM
I know, but it was down while the vault was down as well. just got me concerned.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on December 05, 2013, 08:16:57 PM
It wasnt down for me, but I have Chrome


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Nezha B. Rose on December 06, 2013, 10:06:01 AM
It was down for me for a slight moment... then it worked perfectly.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Pin0yB0i on December 07, 2013, 03:47:04 PM
After playing Legend of Zelda: Skyward Sword for the first time, I just realized that the brstm used for the Skyloft stage isn't actually the Skyloft theme... or the Sky Theme...

But it works, I guess.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Akeno/Archer on December 07, 2013, 04:31:12 PM
After playing Legend of Zelda: Skyward Sword for the first time, I just realized that the brstm used for the Skyloft stage isn't actually the Skyloft theme... or the Sky Theme...

But it works, I guess.
I think it's the song from the trailer of Skyward Sword...


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Pin0yB0i on December 07, 2013, 04:38:31 PM
I think it's the song from the trailer of Skyward Sword...
Nope. It's "Hyrule Field Theme".

One of the default Bridge of Eldin songs.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Nezha B. Rose on December 07, 2013, 05:05:00 PM
Nope. It's "Hyrule Field Theme".

Indeed... but it fits though.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on December 07, 2013, 06:09:57 PM
Indeed... but it fits though.
I dont think it does. Thats why I changed it back to what it used to be. The Trailer theme


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on December 08, 2013, 03:58:33 AM
tomorrow's the release, right?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Akeno/Archer on December 08, 2013, 04:40:40 AM
tomorrow's the release, right?
Yes... Looking forward for it!


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on December 08, 2013, 04:50:34 AM
so, summing up, 3.0 has all ssbb's cast in it finally, yes? (plus mewtwo and roy)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Pin0yB0i on December 08, 2013, 08:34:57 AM
so, summing up, 3.0 has all ssbb's cast in it finally, yes? (plus mewtwo and roy)
Yup!

Another question:

Is there an exact time Project M 3.0 will be released? At midnight (depending on where you live) or some time in the morning? Or just whenever y'all feel like it. ;P


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Sirkura on December 08, 2013, 09:02:02 AM
will the codeset finally be released? i personally love the gameplay for PM, but some of the gameplay annoys me. like the no grabbing ledges in reverse, "butterfingers", etc it would be nice to be able to remove some stuff.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Eternal Yoshi on December 08, 2013, 09:18:28 AM
The codeset isn't getting released until the final version, and even that's an uncertainty and subject to change.

3.0 is not the end, it's not the beginning of the end, it's perhaps the end of the beginning.

Post Merge: December 08, 2013, 10:50:49 AM
(http://i.imgur.com/HymPvVV.jpg)

Meet Pirate Wolf, courtesy of jiang.

Also, more character pages are coming up.
http://projectmgame.com/en/characters/samus (http://projectmgame.com/en/characters/samus)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Blue Vixen on December 08, 2013, 12:16:45 PM
It looks awesome. (http://tdudrivetime.com/images/smilies/sSc_eek.gif)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: SwingSet on December 08, 2013, 12:18:48 PM
Damn you guys...


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Gamma Ridley on December 08, 2013, 12:28:42 PM
holy jesus oh my [censored]ing what what is this sex


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: KingJigglypuff on December 08, 2013, 12:37:17 PM
Wow. That render looks like a drawing of some sort. o-o

Are you using 3DS Max + Photoshop/Gimp to do the fancy renders?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Velen on December 08, 2013, 12:40:27 PM
All of my yes good sirs.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on December 08, 2013, 12:41:35 PM
Wow. That render looks like a drawing of some sort. o-o

Are you using 3DS Max + Photoshop/Gimp to do the fancy renders?
We use Marmoset Toolbag to render it up.

Jiang, the one who made most of the model, then painted over it.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Mochtroid127 on December 08, 2013, 01:21:58 PM
 :patrick: Star Fox 2 eh?

(http://24.media.tumblr.com/tumblr_m2l6ltwqRL1qd4q8ao1_400.gif)


Nice. Very nice.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ninka_kiwi on December 08, 2013, 01:30:25 PM
:patrick: Star Fox 2 eh?

([url]http://24.media.tumblr.com/tumblr_m2l6ltwqRL1qd4q8ao1_400.gif[/url])


Nice. Very nice.


Damn that's pretty obscure but fusing that with his Star Fox 64 design looks amazing, much better then just giving him and eyepatch and caling it a day.

Glad I've been playing around with Wolf a lot more as I'm digging this alt a whole lot.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Register on December 08, 2013, 01:41:32 PM
YES! Was hoping you all would make an eyepatch'd Wolf, but didn't think you'd actually go through with it... He looks amazing :)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Mochtroid127 on December 08, 2013, 01:46:30 PM
Falco's alt maybe?  ;D

(http://dkvine.com/games/gallery/cache/artwork/sfa/falco_lombardi_06_595.png)
(SF Adventures)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Hero © on December 08, 2013, 01:48:22 PM
([url]http://i.imgur.com/HymPvVV.jpg[/url])
(http://i.imgur.com/8lKhhTw.png)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: TravixMan Productions on December 08, 2013, 02:09:30 PM
([url]http://i.imgur.com/HymPvVV.jpg[/url])


This brings back so many memories.  From "Can't let you do that, Star Fox." to "You're good, but I'm better!".  This is amazing to see, and I can't wait to see more!

Now only if there was a Wario Land I Wario.  (The one with the Safari hat or something.)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: SiLeNtDo0m on December 08, 2013, 04:18:09 PM
A personal little thank you video from me :>

https://www.youtube.com/watch?v=epQB8xnKXRA (https://www.youtube.com/watch?v=epQB8xnKXRA)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Sirkura on December 08, 2013, 04:21:03 PM
The codeset isn't getting released until the final version, and even that's an uncertainty and subject to change.

3.0 is not the end, it's not the beginning of the end, it's perhaps the end of the beginning.

Post Merge: December 08, 2013, 10:50:49 AM
([url]http://i.imgur.com/HymPvVV.jpg[/url])

Meet Pirate Wolf, courtesy of jiang.

Also, more character pages are coming up.
[url]http://projectmgame.com/en/characters/samus[/url] ([url]http://projectmgame.com/en/characters/samus[/url])
thats too bad i have a lot cosmetics and other stuff we use locally, its difficult to tell if something is already in the codeset or not without a text file, and often get clashes of code because of it. i'll definitely be looking forward to trying it out, but we will probably end up waiting for the full release and stick with our codeset for now. also love the wolf alternative <3 looking forward to what else is revealed.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on December 08, 2013, 06:32:35 PM
dat render looks so borderland-ish... xD
loving it massively


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Segtendo on December 08, 2013, 08:06:44 PM
Pirate Wolf?
Interesting...


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Pin0yB0i on December 08, 2013, 08:23:36 PM
You know how when you unlock a new character for the first time in Brawl, there's a text over the character saying "NEW!".

(http://gyazo.com/9b42f749de9e5e3bf9a789d951ee291a.png)

It's definitely too late to add this in now, but it would be cool if the "NEW!" text were over the newly released characters of 3.0. ;P

Oh well.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: ZX_BraveSol_ZX on December 08, 2013, 10:00:51 PM
PROJECT 3.0 HYPE TOMMOROW.........
(http://i398.photobucket.com/albums/pp66/Shadicthehedghog92/E97CDA1B-4E5B-45A0-B987-69500BC2FBA7-23249-00000F509B66B517_zps492b204f.jpg)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Register on December 09, 2013, 03:30:20 AM
It is now Monday. And the hype grows stronger. As usual getting errors from most of the other big SSB sites... Hoping all goes smoothly for the projected release, will be keeping tabs on here and FB :)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: vcvmajinken on December 09, 2013, 03:37:31 AM
lol come on guys release please!


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Jade_Rock on December 09, 2013, 04:13:36 AM
I can't get on smashboards or project M's website...

3.0 TODAY!


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ikuto on December 09, 2013, 05:12:37 AM
Can't wait :D
Roy, Turbo mode, alt costumes and any other surprises and my schools marking period just ended/started so no work to catch up on :)
Project M 3.0 all day!!!


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on December 09, 2013, 05:58:52 AM
Are you guys paying attention to our Twitter account? ;)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Zikkh on December 09, 2013, 06:39:42 AM
LOVING Wolf and DKs alternate costumes! They look amazing. Good job guys.
Can't wait to try it once it's released. (which might end up tomorrow for me, them timezones and shiz)


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: BlueBrain on December 09, 2013, 07:08:46 AM
DK's gloves seem to clip a lot though... :/


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Miacis on December 09, 2013, 07:17:08 AM
I have no idea what the nya is going on with that DK costume. oô

Also hey more DDoS'd servers. If SmashBoards and the site remain down for too long, where do you guys intend to release the pack?


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Eternal Yoshi on December 09, 2013, 07:48:50 AM
That's a good question. If the website is offline still even after the webmaster returns to fix the PM site, then the DL will likely have to wait until the site returns, whenever that may be.

Be sure to check the PM twitter for updates on this when it happens.

(https://pbs.twimg.com/media/BbCA2JwCcAAlB7k.png:large)
(https://pbs.twimg.com/media/BbCO41gCEAENU8Z.png:large)

These are from the PM twitter.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Albafika on December 09, 2013, 07:54:30 AM
Might wanna release on Reddit ane be done with it. I want them to try and DDoS you there.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: ZX_BraveSol_ZX on December 09, 2013, 07:59:24 AM
wow these DDoSholes really are persistent......
also
Might wanna release on Reddit ane be done with it. I want them to try and DDoS you there.
this. a million times this  :happy:


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Segtendo on December 09, 2013, 08:04:24 AM
But...
i dun use twitter
Might wanna release on Reddit ane be done with it. I want them to try and DDoS you there.
osnap


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Ganon-Punch on December 09, 2013, 08:28:45 AM
-.-


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: ??_? on December 09, 2013, 08:40:49 AM
Don't need a twitter to check it seg, https://twitter.com/ProjectMelee
So hyped for this, can't wait to try it. Released on my birthday, no less.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: KingJigglypuff on December 09, 2013, 08:46:01 AM
(https://pbs.twimg.com/media/BbBlKvCCIAAhBu6.png:large)

So the PMBR couldn't get his Shadow Ball to work on Kirby? o-o

Or does Kirby adopt all of an inhaled character's Specials? o-o


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Miacis on December 09, 2013, 08:53:02 AM
Might wanna release on Reddit ane be done with it. I want them to try and DDoS you there.
What about here? I'm sure KC-MM would easily withstand any sort of assault, too.  :laugh:


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: nanobuds on December 09, 2013, 08:55:19 AM
(https://pbs.twimg.com/media/BbBlKvCCIAAhBu6.png:large)

So the PMBR couldn't get his Shadow Ball to work on Kirby? o-o

Or does Kirby adopt all of an inhaled character's Specials? o-o
We had trouble getting articles to work for M2 and Roy hats, we we had to take that route.

It's also why Roy Hat uses Kirby's scythe.


Title: Re: [Official] Project M discussion: 3.0 Trailer!
Post by: Mochtroid127 on December 09, 2013, 08:56:05 AM
(https://pbs.twimg.com/media/BbBlKvCCIAAhBu6.png:large)

So the PMBR couldn't get his Shadow Ball to work on Kirby? o-o

Or does Kirby adopt all of an inhaled character's Specials? o-o

I could be wrong, but based on that 'ground shock wave', it looks to me like he's either about to start charging it or he just released it.

EDIT: Ah. It appears I was indeed wrong.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Gamma Ridley on December 09, 2013, 09:02:47 AM
We had trouble getting articles to work for M2 and Roy hats, we we had to take that route.

Kinda surprising, to be honest, but I'm sure you guys'll get it eventually.

Also, I love the Pika pirate hat, heheh. Shame about the DDos, but I guess it was to be expected, in a way.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: ??_? on December 09, 2013, 09:10:34 AM
This wasn't an intentional DDoS, was it?


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 09:57:11 AM
What exactly is a DDoS


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: dRage on December 09, 2013, 10:20:01 AM
https://twitter.com/ProjectMelee/status/410094819466153986
(https://pbs.twimg.com/media/BbDzEK7CAAA9cOm.png)

Lucas and Ness alt costumes.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Register on December 09, 2013, 10:21:46 AM
If only Nintendo were so cool to do this. Ness is rockin those pj's.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 10:22:44 AM
i lol'd at ness


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Turb0k on December 09, 2013, 10:23:18 AM
https://twitter.com/ProjectMelee/status/410094819466153986 (https://pbs.twimg.com/media/BbDzEK7CAAA9cOm.png) Lucas and Ness alt costumes.
All of my yes!!!


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: ??_? on December 09, 2013, 10:37:46 AM
You guys see wired's article? http://www.wired.com/gamelife/2013/12/project-m-super-smash-bros-mod/ (http://www.wired.com/gamelife/2013/12/project-m-super-smash-bros-mod/)

Quote
Archer says that after 3.0 there will likely be only one more major release with a few more tweaks before his team considers the project finished for good. It might add even more Nintendo characters to the mix, he says. “If we come up with any good ideas for the remaining unused character slots we will probably be filling at least a few of those up as well.”

Is this news? I didn't realize they were planning on retiring it


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 10:40:46 AM
That Ness looks cool! And the website is back up! Im so hyped


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 10:47:17 AM
any hint to how long the release will take?
im kinda bored, and am waiting for 3.0 :D


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Register on December 09, 2013, 10:58:06 AM
any hint to how long the release will take?
im kinda bored, and am waiting for 3.0 :D

I'm hearing late tonight, very late tonight. May carry over into tomorrow.

You guys see wired's article?
Is this news? I didn't realize they were planning on retiring it

Did you expect them to continue editing this game forever? :P Goodness.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 10:59:27 AM
what is late to you?
what time zone are they basing it on? :(

it's 19:00 here atm...(europe)


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: ??_? on December 09, 2013, 11:00:57 AM
Did you expect them to continue editing this game forever? :P Goodness.
Of course not, but why plan on stopping? There will always be stuff to improve on and content to add.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Eternal Yoshi on December 09, 2013, 11:04:54 AM
Ness has dat BedHair.

Anyway, when it comes up is completely dependent on when we can recover from the DDos attacks and the like, so you should probably do something else while you wait for the Mirrors to materialize and such.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 11:17:00 AM
Gonna be a boring day if thats really how late it comes out. I expected it to be out by the time I woke up, but now I think it will be out around 2:00 (MST) and I habve a reason for that


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Eternal Yoshi on December 09, 2013, 11:22:10 AM
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/1469837_10152042235637866_1439835574_n.jpg)

Totally relevant.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Bad Box Art Mega Man on December 09, 2013, 11:36:19 AM
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/1469837_10152042235637866_1439835574_n.jpg)

Totally relevant.
correction, only relevant on Mondays, which just happens to be today


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 11:37:16 AM
correction, only relevant on Mondays, which just happens to be today

which is also PM day.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 12:52:10 PM
so it's totally relevant.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 12:56:09 PM
(https://pbs.twimg.com/media/BbETa64IYAEdAAn.png:large)


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Gamma Ridley on December 09, 2013, 12:57:45 PM
Oy, reading all those tweets is giving me a headache

"OH EM GEE WHERE IS ME PROJECT M F5F5F5F5F5F5"

(https://pbs.twimg.com/media/BbETa64IYAEdAAn.png:large)

Fire Peach is pretty nifty, tho.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Nezha B. Rose on December 09, 2013, 12:58:56 PM
My hearth.... can't... nyeeeeehhhhh....


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: LCCoolJ95 on December 09, 2013, 01:08:09 PM
Project M...I've heard about it a long time ago. I've never really been apart of the whole shebang. I guess it must be a big deal since most of this community is orgasming right now over it. I don't see why, I'll give it a try when it comes out.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 01:09:38 PM
so... al these pictures on twitter are just time-gainers because they can't solve the web issues?

cuz i doubt they'd be working on it until the latest minutes before release...


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 01:14:58 PM
Oy, reading all those tweets is giving me a headache

"OH EM GEE WHERE IS ME PROJECT M F5F5F5F5F5F5"

Fire Peach is pretty nifty, tho.

Agreed. Everyone that's complaining needs to clam their tits. I'm just as anxious, but that just makes it that much more exciting when we finally get to play it.

...My SD card is ready though...


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: RoboticCyborg on December 09, 2013, 01:15:56 PM
Just when I was hyping it all up.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Bad Box Art Mega Man on December 09, 2013, 01:18:16 PM
I just use these pics as a way to get likes on my facebook comments of the said pics. it's a dirty way of doing such a deed, but it passes time and keeps my balls "clam"


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 01:19:51 PM
Peach has two different alts?


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 01:21:19 PM
Just saw this: "Now im just mad because all you guys do is show pictures and never release 3.0. JUST PUT IT OUT ALREADY!!!!!!!!!!!!!!!!!!!!!!!"

Wow. Seriously? Almost sounds like my sister basically telling my parents 'You only give me tons of money and let me do whatever I want, whenever I want. You never let me do anything!' which happens ALL the time an-- *hears yelling and arguing in the background* speak of the devil...


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 01:25:52 PM
Peach has two different alts?

Kinda. Fire Peach was originally just an extra recolor... But we decide at the last minute to add the ponytail.

We also wanted to make her look more different because she looked too similar to the white Peach.



Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Bad Box Art Mega Man on December 09, 2013, 01:26:32 PM
Just saw this: "Now im just mad because all you guys do is show pictures and never release 3.0. JUST PUT IT OUT ALREADY!!!!!!!!!!!!!!!!!!!!!!!"

Wow. Seriously? Almost sounds like my sister basically telling my parents 'You only give me tons of money and let me do whatever I want, whenever I want. You never let me do anything!' which happens ALL the time an-- *hears yelling and arguing in the background* speak of the devil...
I thought I was the only one with such a sister. then again she's been taking therapy and she's not as... wait I'm getting off subject. for people who are waiting and cant stop refreshing the site, the best solution would be to replay adventure mode to pass time. even on easy, by the time you're halfway thru it, 3.0 will be ready. moral of the story: do something and stop staring at the dark blue screen, hoping for something to happen.


Title: Re: [Official] Project M discussion: Get hyped... 3.0 is coming...
Post by: Miacis on December 09, 2013, 01:27:35 PM
so... al these pictures on twitter are just time-gainers because they can't solve the web issues?

cuz i doubt they'd be working on it until the latest minutes before release...
Looks like it. I mean, what better way to hype a release up without having to give the actual download?


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 01:32:18 PM
LMAO

https://twitter.com/JRDaGingaNinja/status/409862862266318849/photo/1/large


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Gamma Ridley on December 09, 2013, 01:33:04 PM
LMAO

https://twitter.com/JRDaGingaNinja/status/409862862266318849/photo/1/large

Look at that wrist strap

It ain't containing [censored]


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 01:35:49 PM
Kinda. Fire Peach was originally just an extra recolor... But we decide at the last minute to add the ponytail.

We also wanted to make her look more different because she looked too similar to the white Peach.


Oh yeah. I'll probably play that skin more than Shadow Peach or whatever


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 01:37:02 PM
my cousin hit himself in the eye because of the wrist wrap...

#totallyrelevant


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 01:39:15 PM
Melee Falco confirmed. Badass!

...but prepare for more 'OMG staahp hypin WTF wers tha dl!'


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 01:45:02 PM
This is awesome

(https://scontent-b-ord.xx.fbcdn.net/hphotos-prn2/p480x480/1460297_631581666895043_1352798219_n.png)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Zikkh on December 09, 2013, 01:46:41 PM
Now I totally want Melee Ganondorf. :/

..like this:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31134 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31134)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 01:47:31 PM
This is awesome

(https://scontent-b-ord.xx.fbcdn.net/hphotos-prn2/p480x480/1460297_631581666895043_1352798219_n.png)


Maybe it's just me, but it almost looks like he's got a little SF64 3D in him as well.

Now I totally want Melee Ganondorf. :/

..like this:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31134[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31134[/url])


OMG me too. Ganon main right here.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 01:48:58 PM
I'm pretty sure Melee Ganon will be Ganon's alt


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 01:50:36 PM
I'm pretty sure Melee Ganon will be Ganon's alt

If that is the case, I would have to say (Ganon voice) BOOYAH!


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Zikkh on December 09, 2013, 01:52:05 PM
Ganon main, Mario/Wolf secondary. 2/3 of my characters have an alt, really hoping Ganon is getting it in this update too.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Eternal Yoshi on December 09, 2013, 01:53:58 PM
So uhh.... in Brawl and previous PM revisions, if there's a human in the match there's a protocol in the game code that forces the CPU to be targetting them at all times over the default way of selecting a target, no matter what the rules say. This is no longer the case in PM 3.0.

Just a bomb shell I wanted to drop that would get lost in the hype train.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 01:57:36 PM
So uhh.... in Brawl and previous PM revisions, if there's a human in the match it forces the CPU to be targetting them at all times over the default way of selecting a target, no matter what the rules say. This is no longer the case in PM 3.0.

Just a bomb shell I wanted to drop that would get lost in the hype train.


(http://www.halolz.com/wp-content/uploads/2008/12/falcon-yes.jpg)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: vcvmajinken on December 09, 2013, 01:59:46 PM
So uhh.... in Brawl and previous PM revisions, if there's a human in the match there's a protocol in the game code that forces the CPU to be targetting them at all times over the default way of selecting a target, no matter what the rules say. This is no longer the case in PM 3.0.

Just a bomb shell I wanted to drop that would get lost in the hype train.
Great ^^ it was so unfair


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 02:00:48 PM
So uhh.... in Brawl and previous PM revisions, if there's a human in the match there's a protocol in the game code that forces the CPU to be targetting them at all times over the default way of selecting a target, no matter what the rules say. This is no longer the case in PM 3.0.

Just a bomb shell I wanted to drop that would get lost in the hype train.
Is that good or bad?


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 02:03:44 PM
it means it's easier to back-off and let the CPUs kill eachother to fight the survivor who has 1 stock left while you are with all your stocks and 0% damage... xD

but yeah, it is a good thing tbh


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 02:07:17 PM
Okay, Just making sure, cause it sounded kind of game killing, but now I understand thanks


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 02:10:17 PM
Some idiot has started saying that Nintendo sent a letter to cancel the release.  *facepalm*


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Bad Box Art Mega Man on December 09, 2013, 02:12:14 PM
finally I will not be the center of attention in me vs CPU matches
Some idiot has started saying that Nintendo sent a letter to cancel the release.  *facepalm*
oh the fool and his foolish foolishness


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 02:12:57 PM
Thats stupid. This is a long wait though. I wont be mad as long as it comes out today


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Zikkh on December 09, 2013, 02:16:09 PM
(http://i.minus.com/ieEgQ2Ra8fWLo.gif)
If some of you didn't know, Turbo Mode replaces curry completely, as a mode in special Brawl and the item. And no, that Mario won't be an alt.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Chaos_Knight on December 09, 2013, 02:17:07 PM
Some idiot has started saying that Nintendo sent a letter to cancel the release.  *facepalm*
Source?


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 02:19:03 PM
Source?

It was just a random tweet that I can't find now, but some people would probably believe it if they saw it regardless, so just mentioning it.

Also, IGN just randomly posted the trailer on their channel.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Bad Box Art Mega Man on December 09, 2013, 02:20:46 PM
([url]http://i.minus.com/ieEgQ2Ra8fWLo.gif[/url])
If some of you didn't know, Turbo Mode replaces curry completely, as a mode in special Brawl and the item. And no, that Mario won't be an alt.


it's time to turbo some ass and chew bubblegum, and im all outa gum


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Eternal Yoshi on December 09, 2013, 02:23:45 PM
Just a heads up that the item version last as long as the curry item did but if you get hit it'll expire, so don't get hit when you get the Turbo item.

Some idiot has started saying that Nintendo sent a letter to cancel the release.  *facepalm*

This is completely false.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 02:27:16 PM
(http://i.imgur.com/oxyAMkm.png)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 02:29:01 PM
seems legit.
but what's up with the borderlands styled renders?


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Gamma Ridley on December 09, 2013, 02:30:01 PM
Melee Falco I can live with.

Though Assault Falco would be nice... :1


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: KingJigglypuff on December 09, 2013, 02:30:30 PM
seems legit.
but what's up with the borderlands styled renders?
As much as I despise GearBox, these renders look great.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Zikkh on December 09, 2013, 02:32:25 PM
These renders are killing me.. so sexy. Melee Falco, Pirate Wolf and both Mewtwo renders are my favorites so far.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 02:32:57 PM
Nice to see a render of it


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 02:33:34 PM
seems legit.
but what's up with the borderlands styled renders?
jiang, one of our artists, has that type of style. He touched up Pirate Wolf and Melee Falco. The rendering program we have is good, but not the best for the low-poly models that we use.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 02:33:50 PM
Melee Falco I can live with.

Though Assault Falco would be nice... :1

But... You made that one yourself didn't you, or collabed it at least? Pretty sure I have it.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: ZX_BraveSol_ZX on December 09, 2013, 02:35:20 PM
Does Sonic have an alt yet?
I think this would be a great Sonic alt
Sonic Generations Mod Release: Legacy Sonic (http://www.youtube.com/watch?v=uO-sxnb9pvI#ws)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: KingJigglypuff on December 09, 2013, 02:35:40 PM
So did the PMBR manage to give Dry Bowser blue effects for his fire attacks?


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Gamma Ridley on December 09, 2013, 02:37:00 PM
But... You made that one yourself didn't you, or collabed it at least? I have it.

... Oh yeah. Heheh.

But I mean, I'd like the design to be an official part of P:M or something like that. The one I collabed with requires a size mod, and I'm not terribly crazy about that. A sexy render to go with it wouldn't hurt either.

They could probably implement it better, is what I'm getting at.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 02:38:46 PM
Where did you get that GIF of Mario and the turbo item


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 02:40:29 PM
So did the PMBR manage to give Dry Bowser blue effects for his fire attacks?

I pushed for it, but our coders didn't have time.

Since Bowser's flame is an article, its a lot more complicated to change than something simple like GFX for Dark and Fire Peach.

We'll maybe get it in for a future update. No promises though.

I will bug the hell outta the coders until they have time to implement it :V


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Zikkh on December 09, 2013, 02:41:20 PM
Where did you get that GIF of Mario and the turbo item

Was just lurking around in this chat, somebody ended up posting it.
http://smashmods.com/forum/page/pmchat.html (http://smashmods.com/forum/page/pmchat.html)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 02:41:50 PM
... Oh yeah. Heheh.

But I mean, I'd like the design to be an official part of P:M or something like that. The one I collabed with requires a size mod, and I'm not terribly crazy about that. A sexy render to go with it wouldn't hurt either.

They could probably implement it better, is what I'm getting at.

Gotcha. Yeah. That would be pretty awesome. Funny you mention the size mod. I started working on a machinima project about a year and a half ago (still haven't gotten around to finishing it, maybe someday :P) and I couldn't get over how huge Falco was without the size mod since I was creating my own animations which screwed everything up. Fortunately it didn't really matter because I was green screening every single thing anyway so I could edit his size later, but it was funny how much bigger he was than most other characters. Same with Krystal over ZSS.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 02:46:35 PM
Ok thanks


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: KingJigglypuff on December 09, 2013, 02:48:17 PM
I pushed for it, but our coders didn't have time.

Since Bowser's flame is an article, its a lot more complicated to change than something simple like GFX for Dark and Fire Peach.

We'll maybe get it in for a future update. No promises though.
Darn.

Well which alts will get fancy effects, other than the ones shown?


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Turb0k on December 09, 2013, 02:48:55 PM
Does Sonic have an alt yet? I think this would be a great Sonic alt Sonic Generations Mod Release: Legacy Sonic ([url]http://www.youtube.com/watch?v=uO-sxnb9pvI#ws[/url])
Or we could have a Riders Sonic alt.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 02:57:21 PM
I think Classic Sonic is the best choice for an alt


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 02:59:30 PM
but classic sonic would alter his size, and thus not be "competetively viable".

so, when do we get the goku reveal?


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: ZX_BraveSol_ZX on December 09, 2013, 03:01:26 PM
I agree Classic sonic could also work
But screw riders sonic, yeah he has cool goggles but......
HIS FEET SHOULD NOT BE THIS F**KING HUGE
(http://images2.layoutsparks.com/1/98164/sonic-rider-style-blue.jpg)

AND HIS SHOES LOOK SO GODD**N STUPID...... I miss the soap shoes from SA2.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 03:01:48 PM
https://www.youtube.com/watch?v=ZY_LWfRD0-4 (https://www.youtube.com/watch?v=ZY_LWfRD0-4)

Mewtwo2000 is awesome.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 03:05:36 PM
(https://pbs.twimg.com/media/BbE1qcEIIAEWOMF.png)
dat purple team-ish...


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 03:06:11 PM
https://www.youtube.com/watch?v=ZY_LWfRD0-4 (https://www.youtube.com/watch?v=ZY_LWfRD0-4)

Mewtwo2000 is awesome.
Indeed


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 03:12:58 PM
Darn.

Well which alts will get fancy effects, other than the ones shown?
Theres one other alt, but we haven't shown it yet.
I think Classic Sonic is the best choice for an alt
Nah, the size and hurtbox differences wouldnt work


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 03:14:24 PM
Oh, and I'm guessing the alt is Diddy's, Ganon's, Sonic's, or Pit's


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: ZX_BraveSol_ZX on December 09, 2013, 03:21:50 PM
Hmmmmmm
How about Darkspine Sonic? (http://sonic.wikia.com/wiki/Darkspine_Sonic)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: SonicBrawler on December 09, 2013, 03:24:57 PM
Hmmmmmm
How about Darkspine Sonic? ([url]http://sonic.wikia.com/wiki/Darkspine_Sonic[/url])

or Exaclibur
or Dark Sonic
or Riders sonic
or Werehog Sonic


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: ZX_BraveSol_ZX on December 09, 2013, 03:28:44 PM
or Exaclibur
or Dark Sonic
You had me........

or Riders sonic
or Werehog Sonic
And then you lost me....


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 03:29:22 PM
That would actually be pretty cool. With fire flags on his attacks too


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 03:41:46 PM
Blood Falcon with a red electric Falcon Punch! ...No? Damn. :P


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 03:45:24 PM
This is soooo boring. But I think they are making progress because they havent posted anything to Facebook for a while which means they're busy


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 03:46:23 PM
or they forgot :P


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 03:47:52 PM
Idk, I thik\nk it will be out soon maybe. They will probably announce that last alt with the release so I think they're working hard


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 03:49:05 PM
or they forgot :P
Oh [censored], we're suppose to release 3.0 today?

Whoops...


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 03:51:53 PM
Oh [censored], we're suppose to be release with 3.0 today?

Whoops...
(http://gifrific.com/wp-content/uploads/2012/08/Kelso-Says-Burn-That-70s-Show.gif)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Miacis on December 09, 2013, 03:53:58 PM
Unless it's just waiting for the T-shirts to finish selling. Once the DL link is dropped, people will be more busy playing the mod than buying the shirts. :P

Thus, I make the prediction that it won't be released until the next 3 hours have passed.

Edit: Oh dear, the random reaction images are already there?


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 03:55:06 PM
I'm anxious to play, but I'm just downloading BRSTMs to use once I get it... even though I have finals this week and should probably be studying. :P


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 03:56:33 PM
Unless it's just waiting for the T-shirts to finish selling. Once the DL link is dropped, people will be more busy playing the mod than buying the shirts. :P

Thus, I make the prediction that it won't be released until the next 3 hours have passed.

Edit: Oh dear, the random reaction image spam is already there?
Your probably right.

Post Merge: December 09, 2013, 04:01:55 PM
Update: They just posted about the T-Shirts. Are they just waiting to release it after the T Shirts are done selling or 3 hours has passed


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 04:11:23 PM
i think they shouldn't try to make money out of a copyrighted game's mod...
might just be me though...


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Leon Exodio on December 09, 2013, 04:14:24 PM
i think they shouldn't try to make money out of a copyrighted game's mod...
might just be me though...
^This


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 04:25:37 PM
I agree and this wait has gotten ridiculous


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Mochtroid127 on December 09, 2013, 04:28:41 PM
i think they shouldn't try to make money out of a copyrighted game's mod...
might just be me though...

Technically they aren't. They aren't selling any content that Nintendo owns. Nintendo doesn't own the name 'Project M'. They probably could if they wanted to, but they're only selling a name that Nintendo doesn't have any rights to currently. Besides, they probably aren't making a ton off the shirts and stuff anyway. Take it from someone who covers VG music and puts some of it on music stores, which I won't deny, I probably shouldn't be doing even though they probably aren't that concerned with it unless I were making millions of dollars, but I put a lot of work into it and so many people do way worse than what I do. I've even seen 'remixes' on iTunes that just sound like someone plugged in a headphone jack, pressed record, and uploaded some mp3s that people WILL buy since it's 100% the original version. Now THAT's illegal right there, but they still get away with it.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: BlueBrain on December 09, 2013, 04:30:22 PM
it's the 10th here...


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Bad Box Art Mega Man on December 09, 2013, 04:33:55 PM
just give em time, guys. sure it isn't released yet, but it's a shorter wait period than that of ssb4. shorter than DKC:TF. shorter than... well you get the picture. at least they have only one thing to work on. official game companies work on multiple things at once. be glad this is a much shorter wait for a free download.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: KingJigglypuff on December 09, 2013, 04:35:39 PM
Geesh, you guys.

Don't you remember when v2.6b came out?

It came out at around Midnight. So don't expect 3.0 to come within this hour.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: ??_? on December 09, 2013, 04:36:40 PM
I agree and this wait has gotten ridiculous
Yeah, how dare they keep us waiting for this long? We are entitled to have it immediately because of all of the money we payed and work we put in.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 04:40:08 PM
2.6 wasnt as Hype though


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 05:05:53 PM
(http://i.imgur.com/7sv2XF1.png)

Courtesy of team Naffle


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Bad Box Art Mega Man on December 09, 2013, 05:07:07 PM
([url]http://i.imgur.com/7sv2XF1.png[/url])

tis manliiness in red butterfly armor


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 05:08:46 PM
I was kind of hoping for an alt for a different character, but this is still good


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Register on December 09, 2013, 05:10:22 PM
Old concept artwork of Meta Knight as an alt? Now THAT is obscure!

(http://images1.wikia.nocookie.net/__cb20120904211852/kirby/en/images/8/8e/Tumblr_m7xuylJqjO1ra4czto1_500.jpg)

Too bad they didn't make the eyes white, but it still looks really great.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Chaos_Knight on December 09, 2013, 05:12:16 PM
It's like my hack request (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32150) was way past my expectations. :patrick:


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Pin0yB0i on December 09, 2013, 05:19:59 PM
Holy crap you guys... that model looks AMAZING!

Although I can pick out two flaws (no colorful sword or white eyes), but I don't care because of how great it looks. I'm honestly not a fan of Meta Knight in Project M, but I'm a huge fan of the character in general. I wish the concept art was his original design. (my opinion)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 05:23:51 PM
Making another ETA Prediction: 40-60 minutes left


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Nezha B. Rose on December 09, 2013, 05:30:50 PM
my hearth can't take it anymore...


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Register on December 09, 2013, 05:39:03 PM
my heath can't take it anymore...

Why, all your shrubs are dying? ahaha
ehh

Kind of glad they didn't go for the easy way out and make a Galacta Knight alt, already quite a few of those. Love seeing concept art for existing characters, so going to enjoy playing as Butterfree Knight.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 05:44:54 PM
Why, all your shrubs are dying? ahaha
ehh


I giggled.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Nezha B. Rose on December 09, 2013, 06:01:07 PM
Why, all your shrubs are dying? ahaha
ehh
...
I giggled.
...
I see, oh well I guess I can wait till tomorrow. I won't be part of the hungry people for now.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Albafika on December 09, 2013, 06:01:56 PM
Unless it's just waiting for the T-shirts to finish selling. Once the DL link is dropped, people will be more busy playing the mod than buying the shirts. :P

Thus, I make the prediction that it won't be released until the next 3 hours have passed.

Edit: Oh dear, the random reaction images are already there?
Hopefully whatever profit is earned is put to good use.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Velen on December 09, 2013, 06:04:09 PM
While Galacta Knight would've been cool, that's more a meh for me.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Register on December 09, 2013, 06:05:16 PM
Does anybody plan on importing Dr. Mario (Melee) to use over the Brawl Dr. Mario in Project M?

I could understand regular Mario, he always looks so angry. Guy needs to stop being so salty and enjoy Smashing. But what's wrong with PM Doc? He's sporting that fancy tie!


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 06:07:10 PM
They extended the timer and there are almost 1000 t shirts sold, so if that was what we're waiting on then...


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 06:09:00 PM
Edit: Over 1000 t shirts sold

Post Merge: December 09, 2013, 06:09:56 PM
I like him, I do, but I just want it to be "complete" if you will.
I change all of my skins to Melee skins on P:M. I dont know if I still will with some characters in 3.0, but I cant stand to look at the ugly brawl designs


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: LoganK93 on December 09, 2013, 06:13:28 PM
How do you do the melee skins? Everything I try either doesn't work or meets with the buzz-of-death.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 06:16:41 PM
How do you do the melee skins? Everything I try either doesn't work or meets with the buzz-of-death.
Make sure your placing them correctly, and when it comes to P:M always use Gecko. I usually use Riivo, but it cant handle P:M very well, so I use Gecko for P:M


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 06:19:30 PM
Alright. I modeled the Boxer DK (Pik textured him...) and the pic on Twitter didn't really show him off well.

So enjoy these.

(http://i.imgur.com/DseBEJq.png)
(http://i.imgur.com/T6zlyvg.jpg)
(http://i.imgur.com/e7PW95Q.jpg)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: LoganK93 on December 09, 2013, 06:20:08 PM
When I use Gecko the SSS gets all scrambled and it freezes on loading a stage. The only thing I can think is that I have been using the same SD card for like 5 years, but it's the only 2 gig I have. :/ And I haven't had any problems using riivo except for that I can't seem to replace costumes because the xml doesn't support it.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 06:23:35 PM
Thats awesome, I never saw the band aid on his head

Post Merge: December 09, 2013, 06:26:11 PM
Hey Nanobuds do you think it will be out before 8 MST


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: K+ ~ Tanuki God on December 09, 2013, 06:35:58 PM
ITS OUT!


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Ganon-Punch on December 09, 2013, 06:36:49 PM
OFFICIALLY RELEASED: The Link is on their page https://www.facebook.com/ProjectMelee (https://www.facebook.com/ProjectMelee)


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: nanobuds on December 09, 2013, 06:37:02 PM
Let it begin.

https://www.mediafire.com/folder/r4nca2sv6fcqx/3.0%20Mirror%20%5BOff-Site%5D (https://www.mediafire.com/folder/r4nca2sv6fcqx/3.0%20Mirror%20%5BOff-Site%5D)

PLEASE READ THIS:
http://smashboards.com/threads/project-3-0-released-changelog-in-post.343401/ (http://smashboards.com/threads/project-3-0-released-changelog-in-post.343401/)

The alt costume section has some VERY important info that you guys need to know.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Chaos_Knight on December 09, 2013, 06:38:47 PM
I like how a bandage and a black eye was added to him.


Title: Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming...
Post by: Pin0yB0i on December 09, 2013, 06:38:55 PM
HA. GOODBYE HOMEWORK. HELLO PROJECT M 3.0


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 09, 2013, 06:40:43 PM
It's happening

Also apparently no more support for Riivo. Huh.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SonicBrawler on December 09, 2013, 06:41:42 PM
yessssss. now i can look into the rels and stuff!

and can have a PM tournament at my school tomorrow! :D


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: LoganK93 on December 09, 2013, 06:42:46 PM
Really upset about the no more Riivo support... any time I tried gecko I was met with nothing but freezes in the past.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 09, 2013, 06:44:01 PM
Really upset about the no more Riivo support... any time I tried gecko I was met with nothing but freezes in the past.
Then you were probably doing something wrong. Gecko won't cause any problems for Project M.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Chaos_Knight on December 09, 2013, 06:44:47 PM
yessssss. now i can look into the rels and stuff!

and can have a PM tournament at my school tomorrow! :D
You play that in school? Lucky.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: LoganK93 on December 09, 2013, 06:46:47 PM
Well I never had a problem with gecko in the past. Is it still confined to having to use a 2GB SD card with Gecko or is there a way I can work around that restriction? I only ask because I have  various SD cards all 4GB or above (only have them because they came with various devices I have purchased) but the only 2 Gig I have is EXTREMELY old and maybe that's my problem?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Pin0yB0i on December 09, 2013, 06:49:58 PM
It's very interesting to see that Mewtwo and Roy have their own "FitMewtwo" and "FitRoy" file names.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Register on December 09, 2013, 06:58:52 PM
Ahh, the lack of Riivolution might be a problem. Tried the Gecko method in the past but it wouldn't work for me either, even though Gecko works just fine for other games... Probably was doing something stupid on my end, guess I'll find out in about an hour. I seriously cannot wait to try this update.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 09, 2013, 07:01:58 PM
Crowned Jiggs makes a comeback. Awwww shiet.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mochtroid127 on December 09, 2013, 07:05:04 PM
Just a couple more minutes left to download. Can't wait to play it!


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: TravixMan Productions on December 09, 2013, 07:06:31 PM
I can't wait to play this!  Too bad it doesn't have Riivolution Support though.  Time to dig up Gecko from the grave.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Eternal Yoshi on December 09, 2013, 07:17:15 PM
Just so you know we don't use the private directory anymore. we use the projectm/pf folder instead.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Pin0yB0i on December 09, 2013, 07:19:47 PM
Why is there a caution sign over some characters' portraits?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Register on December 09, 2013, 07:23:04 PM
Why is there a caution sign over some characters' portraits?

There's a changelog floating around... Basically, if you use those costumes in 3~4 player matches, it can cause some noticeable lag. They'll fix this up in the future, but for now there's not much they can do. I think it was caused by the model importer they use.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 09, 2013, 07:26:16 PM
And by "model importer they use," I presume they mean the default BrawlBox importer, which does not support tristripping or whatever. They mentioned they were working on a fix, so hopefully one of the P:M members will pick up where BJ left off and add tristripping to the BBox importer, or at least something along those lines.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: HaloedHero on December 09, 2013, 07:37:59 PM
A fix should be coming in the near future. We didn't want to miss the release over a relatively small issue.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Turb0k on December 09, 2013, 07:40:23 PM
A mere 30 seconds until mine finishes downloading! *Fan-Boy Scream*


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Hero © on December 09, 2013, 07:46:02 PM
Is there a way to make Roy and Mewtwo work with this? (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16990).

Every time I choose either and select a stage, it hangs for me.

Do I need to add some lines in BeyondRiivolution.XML to make it work?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Eternal Yoshi on December 09, 2013, 07:55:21 PM
Although Riivo is no longer officially supported, you can get it to work with Riivo, but it WILL require quite a bit of extra work and XML editing.

Also Gravity is the winner in explaining the Caution signs and why they are there.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: KingJigglypuff on December 09, 2013, 08:00:27 PM
My body has never been more ready.

Though I noticed the CSPs have been severely lowered in quality.

I assume it was due to file space issues?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 09, 2013, 08:02:12 PM
Also Gravity is the winner in explaining the Caution signs and why they are there.

Booyah.

Also, I think concept art Meta Knight's sword isn't set to the proper visibility bone, he has it in his hand when he's in his Lose animation. Not really a bug, but well there ya go.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 09, 2013, 08:04:19 PM
My body has never been more ready.

Though I noticed the CSPs have been severely lowered in quality.

I assume it was due to file space issues?
Correct; since we had to make room for Clones and Alts

Booyah.

Also, I think concept art Meta Knight&#039;s sword isn&#039;t set to the proper visibility bone, he has it in his hand when he&#039;s in his Lose animation. Not really a bug, but well there ya go.
That's my fault then. I didn't eve know that MK used a visibility bone for his sword... I never remembered him not having one during the lose animation >.>


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Register on December 09, 2013, 08:16:00 PM
Although Riivo is no longer officially supported, you can get it to work with Riivo, but it WILL require quite a bit of extra work and XML editing.

I would almost~ try this method, as Riivolution is compatible with my SD Card. The one thing that puzzles me is how I'd assign the new costumes, Roy, and Mewtwo to any on-disc files or folders. I figure I just cannot name non-existent directories after them and expect it to work.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 09, 2013, 08:25:29 PM
hey Nanobud, 2 questions:
1) Would PM3.0 Dry Bowser work in other hacks?
2) Would PM3.0 Dr. Mario work in other hacks? (forgot about added sound effects and custom model replacement)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 09, 2013, 08:38:18 PM
All the alts will work with other hacks. Even Roy's model works on Marth.

However Mewtwo won't work on anyone.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Eternal Yoshi on December 09, 2013, 08:47:18 PM
My body has never been more ready.

Though I noticed the CSPs have been severely lowered in quality.

I assume it was due to file space issues?

Yes memory limits are a cruel mistress.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mochtroid127 on December 09, 2013, 08:52:58 PM
Well, I must say, Samus and Roy are hella fun to play. Mewtwo is pretty fun too, I just was never very good with him in the first place. It's been a while since I played Project M at all, so it felt brand new again. He's not my favorite to begin with, but Yoshi seems much better as well. I actually think I could get used to this version of Samus. I've tried to get good with her in Melee for years, but being a Ganondorf main, I just could never get used to her floatyness, but I feel a little more in control with her this way and I really like the dodge being changed to something faster. The Ice Beam attacks also really feel strong with less damage and more knockback to counter the flamethrower (Plasma Beam I guess) being the complete opposite. I don't know what to think about Turbo Mode yet. I almost got beaten by a level 5 just trying to figure out how it all works, but I definitely want to try it again as well. I shall be playing a lot more of this once I get through my finals this week and maybe there will be a tournament at MAGFest next month that I can sign up for. :D


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Hero © on December 09, 2013, 08:53:49 PM
Although Riivo is no longer officially supported, you can get it to work with Riivo, but it WILL require quite a bit of extra work and XML editing.
Then I'll wait until someone does that.

I can't really use Gecko because no SD slot in my computer.



Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 09, 2013, 08:55:15 PM
Turbo Mode + Meta Knight + Training Room is godly, oh my jesus.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 09, 2013, 08:56:36 PM
Well, I must say, Samus and Roy are hella fun to play. Mewtwo is pretty fun too, I just was never very good with him in the first place. It's been a while since I played Project M at all, so it felt brand new again. He's not my favorite to begin with, but Yoshi seems much better as well. I actually think I could get used to this version of Samus. I've tried to get good with her in Melee for years, but being a Ganondorf main, I just could never get used to her floatyness, but I feel a little more in control with her this way and I really like the dodge being changed to something faster. The Ice Beam attacks also really feel strong with less damage and more knockback to counter the flamethrower (Plasma Beam I guess) being the complete opposite. I don't know what to think about Turbo Mode yet. I almost got beaten by a level 5 just trying to figure out how it all works, but I definitely want to try it again as well. I shall be playing a lot more of this once I get through my finals this week and maybe there will be a tournament at MAGFest next month that I can sign up for. :D
I love what the other developers did with Yoshi. I never liked Yoshi... but in 3.0, I use him all the time now.... I may even make him my main.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Turb0k on December 09, 2013, 09:03:08 PM
Anyone wanna play some wi-fi?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 09, 2013, 09:05:19 PM
Anyone wanna play some wi-fi?

I'm game.

4983-7285-6748


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Turb0k on December 09, 2013, 09:08:44 PM
3482-8946-3366


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: LoganK93 on December 09, 2013, 09:13:31 PM
Ok. So heres why I hate gecko. It only boots to the strap loaders, then a black screen. My disc drive flashes briefly, then I have to hard power off.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlackJax96 on December 09, 2013, 09:13:59 PM
And by "model importer they use," I presume they mean the default BrawlBox importer, which does not support tristripping or whatever. They mentioned they were working on a fix, so hopefully one of the P:M members will pick up where BJ left off and add tristripping to the BBox importer, or at least something along those lines.

About that...
Things are definitely... happening, right now.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Aisuru Senka on December 09, 2013, 09:17:47 PM
Ok. So heres why I hate gecko. It only boots to the strap loaders, then a black screen. My disc drive flashes briefly, then I have to hard power off.

That sounds like a personal problem. You might want to check your codes and other SD card files. Gecko works just fine for me and a lot of other people, so it's probably your fault.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 09, 2013, 09:19:34 PM
All the alts will work with other hacks. Even Roy's model works on Marth.

However Mewtwo won't work on anyone.

so the dr Mario still throws pills outside of PM?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ShadowWolf on December 09, 2013, 09:19:46 PM
lol I just beat classic mode with Roy and weird things are happening. I get Mario's trophy at the end and it's playing a scene from Subspace. Now it says congratulations with classic in the top left corner and Ds22 name in the bottom right.

I hope you guys complete this feature someday even though it's a very small issue lol


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 09, 2013, 09:20:23 PM
About that...
Things are definitely... happening, right now.
o snap

Post Merge: December 09, 2013, 09:21:09 PM
so the dr Mario still throws pills outside of PM?
Nope. But the costume still works.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: LoganK93 on December 09, 2013, 09:21:23 PM
Well it works great for me on any other game, and I am using the 3.0 pack only that I just downloaded. After the white screen where it says projectmgame.com blah blah it very briefly shows the little loading symbol in the bottom right then black screens. Did the same with 2.6. I have had my wii modded for years and this is the only thing that gives me an issue. I've used riivolution, usbloader gx, and more apps than I can remember.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 09, 2013, 09:22:23 PM
o snap

Post Merge: December 09, 2013, 09:21:09 PM
Nope. But the costume still works.
all I needed to know.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 09, 2013, 09:24:28 PM
About that...
Things are definitely... happening, right now.

: ()


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ZX_BraveSol_ZX on December 09, 2013, 09:25:33 PM
Omg, i love everything about this
The beautiful alts
The awesome new Roy and Mewtwo
The new improvements to the existing characters
This is truely the greatest thing on the internet
PROJECT M IS AWESOME


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Turb0k on December 09, 2013, 09:36:36 PM
Well those were some fun matches. I forgot how fun it was not playing COMs. Heh heh.... I have no friends.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: LoganK93 on December 09, 2013, 09:38:42 PM
So apparently some file is deleting itself? I have 460 some odd free mbs before I put the sd card in my wii. I put it in. Game freezes. Then when I put it back in my computer I have 516 mbs...


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 09, 2013, 09:41:06 PM
Well those were some fun matches. I forgot how fun it was not playing COMs. Heh heh.... I have no friends.

LOL, good games. Despite all the lag and [censored].


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Eternal Yoshi on December 09, 2013, 09:44:18 PM
Turbo Mode + Meta Knight + Training Room is godly, oh my jesus.

For more nonsense, use Zelda, Hold up on the Analog stick and Spam usmash using the Cstick repeatedly.

Zelda for goddess tier in Turbo.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 09, 2013, 09:47:04 PM
For more nonsense, use Zelda, Hold up on the Analog stick and Spam usmash using the Cstick repeatedly.

Zelda for goddess tier in Turbo.


Ohhhhh, yep, yep, mmhmm, that certainly does work, haha! Holy crap.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Segtendo on December 09, 2013, 10:13:43 PM
About that...
Things are definitely... happening, right now.
You better be doing what I think you're doing :srs:


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Dr. on December 09, 2013, 10:14:11 PM
So Awesome!
I like what you did with Bowser's FSmash ;)
And by FSmash I don't mean forward-Smash lol


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: LoganK93 on December 09, 2013, 10:16:06 PM
So I actually got it running for about fifteen minutes until the BEEEEEEEEEEP of doom occurred on Brinstar in  a 2 player match for no reason.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 09, 2013, 10:16:58 PM
You may need to get a need to get a new SD card


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Pin0yB0i on December 09, 2013, 10:22:59 PM
I am LOVING Roy. I didn't expect to be so good with him, cause I ironically suck with Marth.

Good job, guys.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Tawa Hoda on December 09, 2013, 10:28:16 PM
You better be doing what I think you're doing :srs:
He is, but only if what you are thinking is what I am I know he apparently is doing..sreppirtS-3
If you are not thinking what I know he is apparently doing then he is more than likely not doing what you think he is doing, as he is doing what I know he is doing... Wat.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 09, 2013, 10:34:02 PM
He is, but only if what you are thinking is what I am I know he apparently is doing..sreppirtS-3
If you are not thinking what I know he is apparently doing then he is more than likely not doing what you think he is doing, as he is doing what I know he is doing... Wat.
aaaand yeh lost me


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Tawa Hoda on December 09, 2013, 10:43:46 PM
aaaand yeh lost me
Twas the point, good sir. Nope.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ??_? on December 09, 2013, 11:05:26 PM
Roommate is furious that I am a god at turbo mode, was getting scared to play anymore. GG guys


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SwingSet on December 09, 2013, 11:12:25 PM
[censored] Sleeping.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Pin0yB0i on December 09, 2013, 11:15:56 PM
So I tried out Kirby for the first time.

Of course, I immediately tried out the horizontal Final Cutter.

For some reason, I can't pull it off. I did it once, but I could never do it again. Either there's something wrong with my controller stick, or the new mechanic is really specific...

I've pressed Up B so many times that I've gotten a headache from hearing Kirby say "HYAH! EHH!" hundreds of times...


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Devaliah on December 09, 2013, 11:18:36 PM
WTB more mirrors for PM >.> lol all the downloads time out. i'm assuming it is getting heavy traffic.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mihst on December 10, 2013, 02:58:03 AM
Turbo Roy:

Up-Special - Counter

If you believe..


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 10, 2013, 04:38:13 AM
i believe i can...

lol funniest glitch so far xD

having a lot of fun in turbo mode, my fingers still aren't fast and precise enough to do anything super special, but oh well.

also boxer DK looks epic, specially when comboing on turbo.

so far, mario has the most "easy OP" combo, being down-B(mash to get in the air)>down-A>up-B>down-A or B.
im pretty sure that it should be loopable if done perfectly, although that isn't as easy anymore xD

i'm also trying to land consecutive up-B moves with people, just for the lulz


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 10, 2013, 05:47:57 AM
So I tried out Kirby for the first time.

Of course, I immediately tried out the horizontal Final Cutter.

For some reason, I can't pull it off. I did it once, but I could never do it again. Either there's something wrong with my controller stick, or the new mechanic is really specific...

I've pressed Up B so many times that I've gotten a headache from hearing Kirby say "HYAH! EHH!" hundreds of times...
It only works in the air. As soon as you activate the Up-B, before Kirby "jumps", hold any side direction and b and it'll work.

It takes a bit of getting used to.

So how do we make Lucario costumes compatible with Mewtwo? I wanna use the Melee Mewtwo import.

Nope, he uses a custom bone tree


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 10, 2013, 06:06:36 AM
It only works in the air. As soon as you activate the Up-B, before Kirby "jumps", hold any side direction and b and it'll work.

It takes a bit of getting used to.

Nope, he uses a custom bone tree
you even said yourself you would make a tutorial on that...


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 10, 2013, 06:13:25 AM
Oh, my bad.

I'll try to make one tonight. It's finals week so I'm busy and stuff right now.

In the mean time have another render.

(http://i.imgur.com/4TTPNWL.jpg)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mihst on December 10, 2013, 06:34:38 AM
i believe i can...

lol funniest glitch so far xD

A level 1 CPU Marth just topped what I discovered.. I'll post pics in a few.

Words can't express how fast Marth flew up into the air. Was so unexpected, it was hilarious.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Zikkh on December 10, 2013, 08:05:38 AM
Loving it. Samus and Roy feel great, but there's something about Mewtwo..
His float mechanics don't make a lot of sense to me. That might just be becouse I played so much Peach in Melee, but yea. Something about it feels weird, I'll get used to it eventually.
Sucks how the alternate costumes end up lagging the game a bit, hopefully that'll get fixed in 3.1/3.0a or something lol.

But yea, amazing job. The only thing that I want you guys to change now is the CSS and the main menu, just so it doesn't look like Brawls. You changed up the SSS, so yea hopefully the CSS and the menu will get a makeover soon. That'd be grrrreat.

Now excuse me while I go rape some CPUs with Pirate Wolf.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 10, 2013, 08:33:43 AM
there is a thing that bothers me... the slot numbers are [censored]ed up on some characters, having various numbers on the same square...


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Kaye Cruiser on December 10, 2013, 09:10:49 AM
Oh, my bad.

I'll try to make one tonight. It's finals week so I'm busy and stuff right now.

In the mean time have another render.

([url]http://i.imgur.com/4TTPNWL.jpg[/url])


I absolutely love Dry Giga Bowser. Especially when it comes to fighting against him. XD

I totally get SkullGreymon vibes from him at times. ¦D


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SonicBrawler on December 10, 2013, 09:11:47 AM
so, i heard that tourney mode freezes. is that true?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Eternal Yoshi on December 10, 2013, 09:40:57 AM
That it does; the updated CSS information wasn't ported to Tourney mode or Rotation.

We honestly don't know how to update that one with the needed info with the Alts/M2/Roy.

Simply Editing the .pac isn't gonna cut it.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 10, 2013, 09:48:14 AM
is turbo mode possible online?
like, can you do special brawl online?
if you can, is turbo even wifi-safe?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Eternal Yoshi on December 10, 2013, 09:55:12 AM
Because Special Brawl is not doable online, Turbo is not online either.

If only we could repurpose the never used Online Multi Man Brawl and Online Homerun Contest modes.......


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 10, 2013, 09:59:20 AM
you guys got the fricking clone engine working, im sure it's possible for you... not to mention how epic it would be, i find myelf playing turbo mode the whole time, trying to make some crazy combos, without much luck, so now i main ganondorf with his 3 hits 66% damage combos xD


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SonicBrawler on December 10, 2013, 10:08:22 AM
That it does; the updated CSS information wasn't ported to Tourney mode or Rotation.

We honestly don't know how to update that one with the needed info with the Alts/M2/Roy.

Simply Editing the .pac isn't gonna cut it.

Gosh dang it, i was going to have a school tourney today. guess we have to keep track of our own brackets


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: KingJigglypuff on December 10, 2013, 10:12:32 AM
A PSA-related question...

How did you manage to get Mewtwo to properly reflect projectiles? o-o

It's obvious that Lucario was cloned, and Lucario can't utilize the reflecting Defensive Collision properly?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ShadowWolf on December 10, 2013, 10:15:39 AM
I was just playing multi man brawl with my friend with Mewtwo and Roy. We finished one round of it and decided to do another and it froze for us


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: RAWRzilla on December 10, 2013, 10:33:16 AM
Anybody else notice they left numerical space in all the characters portrait slots for cBliss?

Does this mean I can simply add the missing portrait and the game will read the character slot I add?

Example: I add MenSelchrFaceB.018 and FitDonkey08 and it will read it?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Eternal Yoshi on December 10, 2013, 10:37:23 AM
WE don't use CBliss; we have our own Alternate Costume Engine, built from the ashes of Masquerade.

Anyway, no it will not. Each costume slot has to be added one at a time and have to be done a character by character basis.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ♤♡◇♧ on December 10, 2013, 10:50:27 AM
A PSA-related question...

How did you manage to get Mewtwo to properly reflect projectiles? o-o

It's obvious that Lucario was cloned, and Lucario can't utilize the reflecting Defensive Collision properly?
ASM coding, and quite a bit of it.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Miacis on December 10, 2013, 10:56:03 AM
I wonder, are we going to see all those bits of individual character ASM codes? As in, ways to use in on regular Lucarios. Not the cloned slot one.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: KingJigglypuff on December 10, 2013, 10:56:22 AM
ASM coding, and quite a bit of it.
Would it be possible for one of the PMBR members to give a tutorial on how to do so?

Since this would be a huge breakthrough for us non-PMBR PSA makers.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SouthCraft on December 10, 2013, 12:17:45 PM
Holy [censored], its taking hours to download lol, maybe its much traffic.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Miacis on December 10, 2013, 12:25:01 PM
Holy [censored], its taking hours to download lol, maybe its much traffic.
Try the MediaFire mirror (https://www.mediafire.com/folder/r4nca2sv6fcqx/3.0%20Mirror%20%5BOff-Site%5D). That one should have a bit less traffic than the on-site one.



Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SouthCraft on December 10, 2013, 12:47:36 PM
Try the MediaFire mirror (https://www.mediafire.com/folder/r4nca2sv6fcqx/3.0%20Mirror%20%5BOff-Site%5D). That one should have a bit less traffic than the on-site one.


Cheers! Can't wait :)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ♤♡◇♧ on December 10, 2013, 12:54:57 PM
Would it be possible for one of the PMBR members to give a tutorial on how to do so?

Since this would be a huge breakthrough for us non-PMBR PSA makers.
The thing is, you'd have to amend the reflection code on a character per character, and action per action basis to get it to work.
You'd also need to allocate a spot in the characters file to store the size and offset floats to, and get it to read from said spot.

So basically, you'd need to know how to add specific character and action checks, locate the necessary floats from the character file, and fix the offsets inside the code, because those will change every time you amend the code.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Nezha B. Rose on December 10, 2013, 12:57:45 PM
Charizard feels smoother, anything else other than the changelog that you guys did to him? I can control and fight better than before... maybe is the mechanics perse?



Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: KingJigglypuff on December 10, 2013, 12:58:51 PM
The thing is, you'd have to amend the reflection code on a character per character, and action per action basis to get it to work.
You'd also need to allocate a spot in the characters file to store the size and offset floats to, and get it to read from said spot.

So basically, you'd need to know how to add specific character and action checks, locate the necessary floats from the character file, and fix the offsets inside the code, because those will change every time you amend the code.
That's why I asked if a PMBR member could give a tutorial on how to do such things.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ♤♡◇♧ on December 10, 2013, 01:07:03 PM
Well yeah, but it would more useful when the code is finished, as currently we're unable to give different multiplier stats to newly added reflection collisions.
That, and you'd need to have an USBGecko to find the memory offset for the characters defence collision offset and size floats, provided it has them (Lucario, and by extant Mewtwo, have them for Lucario's VBrawl down B).


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Nezha B. Rose on December 10, 2013, 02:34:20 PM
Another god tier in turbo mode?
Select ROB and just... just spam that down smash.



It seems, I'm being ignored or something...



Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Rosetta-Hime on December 10, 2013, 04:23:39 PM
So since PM can make characters have sfx without Riivolution, does that mean we can easily do it?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Jaklub on December 10, 2013, 04:25:14 PM
So since PM can make characters have sfx without Riivolution, does that mean we can easily do it?
http://forums.kc-mm.com/index.php?topic=61460.0 (http://forums.kc-mm.com/index.php?topic=61460.0)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Ganon-Punch on December 10, 2013, 05:38:31 PM
I wanted to give Mario his melee sfx but he already has a replacement :(


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Sharkz1 on December 10, 2013, 06:03:36 PM
I want to add the mango Pit alternate color scheme and the character select portrait that comes with it, but with PM 3.0 it won't have the alt. costume bar with the csportrait. Is there any way we can add that bar to the csp with a simple render of it? (I would be using paint, lol)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SonicBrawler on December 10, 2013, 06:04:30 PM
some project m streaming and soon P:M and P:M Turbo mode tourneys

http://www.twitch.tv/vgbootcamp (http://www.twitch.tv/vgbootcamp)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: kadapunny on December 10, 2013, 06:24:04 PM
Glargh it doesn't work with gecko it says there's too many lines. And what's in that god forsaken code anyway? And why doesn't the loading screen work?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 10, 2013, 06:35:02 PM
Glargh it doesn't work with gecko it says there's too many lines. And what's in that god forsaken code anyway? And why doesn't the loading screen work?

If you put all the files from the download onto the SD, it will work.

Just drag'n'drop. Thats it. Nothing else.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Ganon-Punch on December 10, 2013, 07:11:24 PM
I did a 3 player battle of Snake vs Roy vs Squirtle and Every time Roy did his FS, I would block it  and the camera would zoom in on roy and squirtle, but then when it zoomed out, I would be gone and i waited and my guy automatically died after a minute. And after Squirtle died and it was just me and Roy, Roy ran away from my character and wouldnt fight me


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 10, 2013, 07:13:44 PM
I did a 3 player battle of Snake vs Roy vs Squirtle and Every time Roy did his FS, I would block it  and the camera would zoom in on roy and squirtle, but then when it zoomed out, I would be gone and i waited and my guy automatically died after a minute. And after Squirtle died and it was just me and Roy, Roy ran away from my character and wouldnt fight me
that same thing happened to me on pirate ship, in a match with the gang today.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 10, 2013, 08:11:51 PM
Yeah Roy's final smash is causing lots of issues for people. We'll have it fixed up in a patch for 3.0.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 10, 2013, 08:16:53 PM
I'd like to know how you guys did the sword-trail effects on characters without sword-trail effects, like Lucas and Sonic. I'm guessing ASM coding, but I'm kinda hoping they're just custom graphics or something.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: cmart on December 10, 2013, 11:29:43 PM
Any character has access to a generic sword trail - look at Lucas' Samus' or Bowser's file to figure it out.  Only comes in white though.  Sonic's is a gfx - like Metaknight's sword slashes.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 10, 2013, 11:36:01 PM
Any character has access to a generic sword trail - look at Lucas' Samus' or Bowser's file to figure it out.

Well yeah, I knew that bit. For some reason I thought they were colored, but I just realized that they are, in fact, white, heheh.

Only comes in white though.  Sonic's is a gfx - like Metaknight's sword slashes.

Ah, that's kinda what I figured. I'll have to look into that a bit more at some point.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Dio on December 11, 2013, 06:34:12 AM
Anyone else notice the pichu stock icon in the stgresult pac? Also noticed ganon and mewtwo have extra stock icons. They might be placeholders for future alternates.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mochtroid127 on December 11, 2013, 09:38:00 AM
Anyone else notice the pichu stock icon in the stgresult pac? Also noticed ganon and mewtwo have extra stock icons. They might be placeholders for future alternates.

Indeed. Wolf has some as well and Link has one more which would give him 10 slots.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Segtendo on December 11, 2013, 09:45:40 AM
Turbo Mode. Holy [censored]. Insane.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 11, 2013, 11:12:01 AM
can someone develop a standalone code to have turbo mode always active?
that would make online turbo possible :)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: KingJigglypuff on December 11, 2013, 11:14:56 AM
can someone develop a standalone code to have turbo mode always active?
that would make online turbo possible :)
Or how about enabling the Turbo item? ^-^


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Zikkh on December 11, 2013, 11:32:12 AM
The turbo item goes away when you get hit, so yea that kinda sucks (but I guess it makes it fair as an item).

Also, if some you guys wanna watch some high level play, click on this link nao.
http://www.twitch.tv/irregularjinny (http://www.twitch.tv/irregularjinny)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mochtroid127 on December 11, 2013, 12:49:07 PM
Am I the only one who doesn't really like Turbo Mode that much? I mean, I'm in awe at how it was done with all the technicality and such, but I can't seem to pull off much with any character. Also, whenever I do actually start something good, the CPU just gets out of it like it's nothing and ruins it EVERY time (on level 1 or 9) and if I just have another human standing there, they'll get knocked off in 2 or 3 hits, which is pretty pointless. I guess I just don't really feel like I'm enjoying it as much as I'm getting frustrated with it.

Also random 'glitch' to mention. If I ever get hit straight up, the CPU will dash dance at the speed of light and pull a regular Brawl CPU (up Smash spam) over and over and over unless I jump again or air dodge or something. Probably not that unusual, but it just looks... off when they actually do it.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 11, 2013, 12:50:30 PM
i also found a flaw in the AI, at least in turbo, they tend to completely ignore me (1vs1) and just go to the center of the stage and wait...


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: KingJigglypuff on December 11, 2013, 01:07:34 PM
Hey, guys...

Thanks to SmashBoards, I found out a 42nd character...

Select Bowser, hold R, then select a stage.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 11, 2013, 01:13:05 PM
i tried it, and...
OMG [censored]ING EPIC!!!! BLSADGHLASI!


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Zikkh on December 11, 2013, 01:14:18 PM
Oh mah gawd I sure hope it's not Giga Bowser :O

Also, Dry Giga Bowser is so sexy.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: StarWaffle on December 11, 2013, 02:03:09 PM
Just wanted to give credit where credit is due since there really isn't a credit/callab option when making things for Project M.

If it wasn't already obvious I used http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32150 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32150) to make the butterfly MK that's in PM right now.

Probably wouldn't of turned out nearly as well if it wasn't for the already fantastic model made by Iwvi and Flygon <3 Good job guys and thanks for letting me use it.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: roxasitachi on December 11, 2013, 02:08:09 PM
Is there a way to play your on music in project m ?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: _Data_Drain_ on December 11, 2013, 02:09:27 PM
Is there a way to play your on music in project m ?
I'd assume it's the same as playing music in normal Brawl. Just slap them in the proper folder, with the proper name.

The songs should play... Unless they did something to mess with that. But why would they?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mochtroid127 on December 11, 2013, 02:11:27 PM
I'd assume it's the same as playing music in normal Brawl. Just slap them in the proper folder, with the proper name.

The songs should play... Unless they did something to mess with that. But why would they?

Correct. I set my tunes up before I downloaded it and just stuck them in after I put the files on the SD card.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: spiritpyros on December 11, 2013, 03:26:59 PM
One question will there ever be a rio volition version to download


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Ganon-Punch on December 11, 2013, 03:58:24 PM
Another thing is that the random select seems to pick Roy a little too often.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Chaos_Knight on December 11, 2013, 04:10:24 PM
I'd assume it's the same as playing music in normal Brawl. Just slap them in the proper folder, with the proper name.

The songs should play... Unless they did something to mess with that. But why would they?
Speaking of that...I replaced the Hyrule Field theme with Ballad of the Goddess, and the song became all static.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mochtroid127 on December 11, 2013, 04:10:36 PM
Anyone else noticed the glitchy Up Bs in Turbo Mode? Particularly Samus, but I've done it with Snake and Wolf too, where they do the Up B and when canceling into another attack, they go flying off the top of the screen almost like hitting a weak and damaged character with a screw attack in a 1P mode or something, only it's the character attacking that gets launched. Probably has something to do with momentum when leaving the ground. It doesn't kill you or anything, but it's just unusual and inconvenient when trying to combo, not that I can very well anyway, although I had one pretty badass one on the Metroid Prime Frigate with Samus earlier where I just switched between Screw Attack, UAir, and FAir (flamethrower) and the stage happened to flip right as I did a DAir and launched Charizard straight down. It was pretty sweet. :D


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Nezha B. Rose on December 11, 2013, 04:36:10 PM
Happened to me with Mario twice.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ZX_BraveSol_ZX on December 11, 2013, 04:47:46 PM
Speaking of that...I replaced the Hyrule Field theme with Ballad of the Goddess, and the song became all static.
this was happening to me too but no just with the hyrule field theme, seems you cant replace any music with project M......
EVEN THOUGH IT WORKED PERFECTLY IN THE PREVIOUS VERSION FUUUUUUUUU *SHOT*


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SiLeNtDo0m on December 11, 2013, 04:51:03 PM
this was happening to me too but no just with the hyrule field theme, seems you cant replace any music with project M......
EVEN THOUGH IT WORKED PERFECTLY IN THE PREVIOUS VERSION FUUUUUUUUU *SHOT*

Just defrag your SD card.  This is quite a common occurrence when music is replaced.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Ganon-Punch on December 11, 2013, 04:51:37 PM
I replaced the Skyloft music with the All Star theme from melee it worked fine


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mochtroid127 on December 11, 2013, 04:54:06 PM
this was happening to me too but no just with the hyrule field theme, seems you cant replace any music with project M......
EVEN THOUGH IT WORKED PERFECTLY IN THE PREVIOUS VERSION FUUUUUUUUU *SHOT*

I replaced a ton of songs and it's worked fine for me so far. Haven't put Ballad of the Goddess back on there though. I need to do that. I wonder why they removed it. I would say maybe because of copyrights related to something released after Brawl or something like that, but the stage is still there so... ?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: _Data_Drain_ on December 11, 2013, 04:54:57 PM
I replaced the Skyloft music with the All Star theme from melee it worked fine
Might still be a good idea to format your SD Card...

After backing everything up of course.

Also something to keep in mind. If I recall, Melee stages have a file size limit on the BRSTMs. Check the file sizes of the BRSTMs you want to use.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 11, 2013, 04:59:02 PM
this was happening to me too but no just with the hyrule field theme, seems you cant replace any music with project M......
EVEN THOUGH IT WORKED PERFECTLY IN THE PREVIOUS VERSION FUUUUUUUUU *SHOT*
I only moved a song (Peach's Castle) to Waluigi Pinball instead of Mario Circuit. replaced all but 2 of Green Hill Zone's songs so I could put the perfect chaos stage on it; brought in 2 songs for Lylat Cruise (Battle with Clockwerk and PSASBR: Dr. Nefarious); brought in 2 songs for Warioware Inc (Mr. Patch, Witchy World, and PSASBR: Alden's Tower Phase 2); copied the Metal Mario Theme so it plays every time on that stage; put one song on Shadow Moses Island (The Villa theme from Perfect Dark); and put in 1 song for Temple (Koloktos Battle) after I changed it to Temple of Time. I had no trouble at all... unless yer talkin about replacing the music in general. if you wanna do that, remove the brstm first, reload the folder, then put the new one in. had that trouble before; never had it again. I think it has something to do with "data collision" when one brstm is pushing out the other.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Rosetta-Hime on December 11, 2013, 05:15:28 PM
Lol I wasn't any good at Project M anyway, so why did I expect to be good at Turbo Mode :P


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Nezha B. Rose on December 11, 2013, 05:46:00 PM
Thats strange, I have no probs with my music, I just backed up the brstm I had for 2.6 and formatted the sd.

After that, I moved those brstm's back to 3.0 by first deleting instead of replacing the ones with similar names (cuz replacing a file makes it go static), and all of the music works fine.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 11, 2013, 06:08:36 PM
Thats strange, I have no probs with my music, I just backed up the brstm I had for 2.6 and formatted the sd.

After that, I moved those brstm's back to 3.0 by first deleting instead of replacing the ones with similar names (cuz replacing a file makes it go static), and all of the music works fine.
my [nonpatented] method in summary


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SonicBrawler on December 11, 2013, 06:09:25 PM
these guys are pretty good. its a nice livestream, practicing for apex

http://www.twitch.tv/smashstudios (http://www.twitch.tv/smashstudios)

also, on a stream i was watching, olimar seemeed to do nothing in turbo mode.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: LC-DDM on December 11, 2013, 06:20:34 PM
lol I just beat classic mode with Roy and weird things are happening. I get Mario's trophy at the end and it's playing a scene from Subspace. Now it says congratulations with classic in the top left corner and Ds22 name in the bottom right.

I hope you guys complete this feature someday even though it's a very small issue lol

You're... not supposed to play P:M on Singleplayer.

I don't know what you bloody expected to happen, but good thing SOMEONE predicted people like you.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Pin0yB0i on December 11, 2013, 08:22:44 PM
Just a curious question...

How did y'all get the announcer SFX for Roy and Mewtwo on the character selection screen?

It sounds as if they're from the announcer himself...


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Register on December 11, 2013, 08:29:24 PM
How did y'all get the announcer SFX for Roy and Mewtwo on the character selection screen?

It sounds as if they're from the announcer himself...


Just going by memory and rumors, but I believe the SSBB announcer himself did make those. He sent several name-calling clips to the community after they had gathered a list of favorites they wanted to hear him say. I think there's a video on YT with it...
Yeah...
Here:
Brawl Announcer Does Some Additional Voicing (http://www.youtube.com/watch?v=Q8SqlRYW3xo#)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SiLeNtDo0m on December 11, 2013, 08:29:49 PM
Anyone else noticed the glitchy Up Bs in Turbo Mode? Particularly Samus, but I've done it with Snake and Wolf too, where they do the Up B and when canceling into another attack, they go flying off the top of the screen almost like hitting a weak and damaged character with a screw attack in a 1P mode or something, only it's the character attacking that gets launched. Probably has something to do with momentum when leaving the ground. It doesn't kill you or anything, but it's just unusual and inconvenient when trying to combo, not that I can very well anyway, although I had one pretty badass one on the Metroid Prime Frigate with Samus earlier where I just switched between Screw Attack, UAir, and FAir (flamethrower) and the stage happened to flip right as I did a DAir and launched Charizard straight down. It was pretty sweet. :D


That's not glitchy.  That's working exactly as intended.  You're merely retaining all the momentum you had upon cancelling which at the start of offensive Up Bs is a [censored] ton.  

Also Dant's streaming an AI tourney: http://www.twitch.tv/dantarion (http://www.twitch.tv/dantarion)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: OmegaMalkior on December 11, 2013, 08:57:19 PM
Something I just noticed that has been bothering me ever since I first saw how no one could be able to change/locate/remove it ever since it started conflicting with ports not matching correct names...but how the HECK did they manage to change the result screen name on top of the results to fit properly for Roy and Mewtwo? Let alone, give it their own individual slots to load properly? o_0


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 11, 2013, 09:02:07 PM
Something I just noticed that has been bothering me ever since I first saw how no one could be able to change/locate/remove it ever since it started conflicting with ports not matching correct names...but how the HECK did they manage to change the result screen name on top of the results to fit properly for Roy and Mewtwo? Let alone, give it their own individual slots to load properly? o_0

Clone engine magic braaah.

@ Anyone who wants to use Riivolution:

www.reddit.com/r/SSBPM/comments/1sjgxu/riivolution_support_for_30/ (http://www.reddit.com/r/SSBPM/comments/1sjgxu/riivolution_support_for_30/)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Hero © on December 11, 2013, 10:34:55 PM
@ Anyone who wants to use Riivolution:

[url=http://www.reddit.com/r/SSBPM/comments/1sjgxu/riivolution_support_for_30/]www.reddit.com/r/SSBPM/comments/1sjgxu/riivolution_support_for_30/[/url] ([url]http://www.reddit.com/r/SSBPM/comments/1sjgxu/riivolution_support_for_30/[/url])
(http://i.imgur.com/7ii16ix.gif)
Thank you.

Edit: Everything works perfectly except some Alts. (So far with Link's Alt)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: kadapunny on December 12, 2013, 02:41:26 PM
If you put all the files from the download onto the SD, it will work.

Just drag'n'drop. Thats it. Nothing else.
I...did...


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ??_? on December 12, 2013, 03:06:46 PM
Some initial criticisms from playing for 2 days straight:

Dr. Mario's pills are spammy as [censored], Kirby's horizontal cutter is a bit odd to pull off, the ice climber's final smash on warioware needs to be lowered, I think they forgot to delete the rain bounce model on distant planet, and overall the stage selection is disappointing, considering they could've added a billion stages but opted not to.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Nezha B. Rose on December 12, 2013, 05:25:33 PM
Fighting Kirby is quite a challenge, considering that his neutral air cancels any combo your opponent might be doing to you. Heck, not even chard's tail can help me there. Also if find charizard lacking in contrast to the other characters... couple of tournamets played and he feels... left out imo.

Post Merge: December 12, 2013, 05:29:40 PM
Also, why didn't you guys left Yoshi with the extra vertical recovery he had in vanilla when he did the up b in the air? Doing side b is risky since you tend to loose a second jump while doing it and that second  jump leave's you completely vulnerable to mario's cape and spikes... or am I using him wrong?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SiLeNtDo0m on December 12, 2013, 05:40:50 PM
Also, why didn't you guys left Yoshi with the extra vertical recovery he had in vanilla when he did the up b in the air? Doing side b is risky since you tend to loose a second jump while doing it and that second  jump leave's you completely vulnerable to mario's cape and spikes... or am I using him wrong?

To keep the ledge tricks that were possible with Melee Up B.  The little hop meant you couldn't do these.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Nezha B. Rose on December 12, 2013, 05:52:42 PM
To keep the ledge tricks that were possible with Melee Up B.  The little hop meant you couldn't do these.

Oh thats cool! I'ma try that now, thanks for the response!


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Sirkura on December 12, 2013, 11:07:50 PM
i was wondering, do you need to do anything special to make a custom CSS work with the clones and added costumes? the melee one is nice but too plain of a character layout for me.

also how would i add this code to PM's file patch? i know it reads slightly different then the normal one:
Code:
File Patch3.5.1(NTSC-U)
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000

File Patch 3.5.3 Upgrade
284F7881 00001800
CC000000 00000001
045A7C14 342F7066
045A7B14 342F7066
045A7D2C 342F7066
E0000000 80008000
284DE4B0 00000C80
CC000000 00000001
045A7C14 342F7066
045A7B14 342F7066
045A7D2C 342F7066
E0000000 80008000
284F78AA 000000A8
CC000000 00000001
045A7C14 342F7066
045A7B14 342F7066
045A7D2C 342F7066
E0000000 80008000

the main reason for this is we have custom psa's we're building, however we don't want to get rid of the original PM characters.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: DocStrange on December 13, 2013, 10:14:16 AM
I just used gctedit to get the text code, searched for the first few characters' ids (Wario, Mario, Luigi, etc.) and just changed the order from there. I wouldn't go adding anything to the code, it's easy enough just to change the code that's present. Just remember the pokemon are now 2A, 2B and 2C, Roy is 2D and Mewtwo is 2E.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ZX_BraveSol_ZX on December 13, 2013, 12:44:49 PM
Just defrag your SD card.  This is quite a common occurrence when music is replaced.
how exactly do I do that?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Chaos_Knight on December 13, 2013, 12:50:09 PM
how exactly do I do that?
He means format it.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Sirkura on December 13, 2013, 05:03:31 PM
I just used gctedit to get the text code, searched for the first few characters' ids (Wario, Mario, Luigi, etc.) and just changed the order from there. I wouldn't go adding anything to the code, it's easy enough just to change the code that's present. Just remember the pokemon are now 2A, 2B and 2C, Roy is 2D and Mewtwo is 2E.
ty for that, it will come in handy for CSS edits. tho i still need to find out what code to replace the file patch with my own. its different then the normal FPC so its difficult to find in the jumble of code. (i assume its the same as the FPC 4.0 for sound effects, tho it reads from a new folder instead of rsbe making the string of code slightly different). the above FPC i posted makes it where the game has 2 partitions of replacement files. instead of just one.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Ikuto on December 13, 2013, 05:08:58 PM
Made an intro for a future series in which I play and live-stream Project M content, Enjoy!
Project M 3.0 Intro (http://www.youtube.com/watch?v=eQAmi1v7awQ#ws)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Nezha B. Rose on December 13, 2013, 05:12:55 PM
Made an intro for a future series in which I play and live-stream Project M content, Enjoy!
Project M 3.0 Intro ([url]http://www.youtube.com/watch?v=eQAmi1v7awQ#ws[/url])


Sooo loking foward to see those future series.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 13, 2013, 07:38:52 PM
Sonic with bunny ears is... weird. He has, like, normal acceleration when dashing, but then his speed jumps up to bunny ear speed. It's funky.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: HaloedHero on December 14, 2013, 07:48:42 AM
Just going by memory and rumors, but I believe the SSBB announcer himself did make those. He sent several name-calling clips to the community after they had gathered a list of favorites they wanted to hear him say. I think there's a video on YT with it...
Yeah...
Here:
Brawl Announcer Does Some Additional Voicing ([url]http://www.youtube.com/watch?v=Q8SqlRYW3xo#[/url])


Actually, we didn't use those, because the sound quality was too different. We borrowed sounds from other words the announcer says.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SiLeNtDo0m on December 14, 2013, 08:10:31 AM
He means format it.

No I don't I mean defrag it.  Just Google how to defrag SD card or something along those lines.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Pin0yB0i on December 14, 2013, 09:06:31 AM
Actually, we didn't use those, because the sound quality was too different. We borrowed sounds from other words the announcer says.
Which "other words", specifically? xD

Just curious.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Rosetta-Hime on December 14, 2013, 09:39:40 AM
So with the Alt. Costume Engine, does that mean we can add more character costumes without cBliss?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: HaloedHero on December 14, 2013, 10:33:37 AM
Which "other words", specifically? xD

Just curious.
For example:
Mewtwo's uses the M from the middle of Samus (other M sounds sounded too harsh, because of the way it was modeled after the announcer's YouTube one where he emphasizes the "two," where "Mew" is softer.) So, it's M-you ("you" sound from "continue?") -TWO! (Two from, well, "two!")

They're far from ideal, but they're our best solution so far.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Ganon-Punch on December 14, 2013, 10:53:57 AM
For example:
Mewtwo's uses the M from the middle of Samus (other M sounds sounded too harsh, because of the way it was modeled after the announcer's YouTube one where he emphasizes the "two," where "Mew" is softer.) So, it's M-you ("you" sound from "continue?") -TWO! (Two from, well, "two!")

They're far from ideal, but they're our best solution so far.
Thats cool


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 14, 2013, 11:05:41 AM
how about a whole new anouncer all around?
have somebody from the team make all the anouncer calls and stuff, that would add yet another distinctive feature to the modpack.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 14, 2013, 11:10:02 AM
it is difficult to mimic the announcer. believe me, I am the man of 1,000,000 voices, and I've never mastered such a voice. you're gonna need a man of 1,000,001 voices to pull it off.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Dio on December 14, 2013, 11:13:54 AM
Maybe someone could try to sound more like the Melee announcer then? It was much more dynamic than the Brawl one.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: HaloedHero on December 14, 2013, 12:02:47 PM
It's not really a matter of sounding like the announcer or not. It'd be fairly near impossible for anyone to imitate it closely enough that it would sound right (as I said, even other clips from the same guy sounded off, because they weren't recorded with the same studio setup), especially since we don't exactly have the same level of professional recording equipment.

You'd have to replace the announcer entirely with someone new, and even then, sound quality would be an issue due to lack of access to a real recording studio.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Shun_One on December 14, 2013, 12:06:11 PM
It's not really a matter of sounding like the announcer or not. It'd be fairly near impossible for anyone to imitate it closely enough that it would sound right (as I said, even other clips from the same guy sounded off, because they weren't recorded with the same studio setup), especially since we don't exactly have the same level of professional recording equipment.

You'd have to replace the announcer entirely with someone new, and even then, sound quality would be an issue due to lack of access to a real recording studio.
Still, interesting to hear how you guys spliced all of the sounds together to make the announcer calls.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 14, 2013, 12:47:38 PM
you're not getting my point, im talking about remaking all the anouncer calls with a new voice, maybe even female?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: KingJigglypuff on December 14, 2013, 12:51:42 PM
The current announcer is fine. ._.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Nezha B. Rose on December 14, 2013, 12:53:59 PM
I disapprove of female announcer, I heard them and if they are gonna be like the ones on the vault... no, the current announcer is fine. I just grew used with the male one.

Also, have anybody fought Galleom and Duon yet?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Zikkh on December 14, 2013, 12:56:09 PM
Also, have anybody fought Galleom and Duon yet?

yep.
https://www.youtube.com/watch?v=xaJhYbadIjU (https://www.youtube.com/watch?v=xaJhYbadIjU)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: HaloedHero on December 14, 2013, 12:56:22 PM
I got your point exactly, which is why I explained that it'd be extremely hard for us to replace the announcer with a new one that actually sounds good.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 14, 2013, 01:33:05 PM
pretty sure the clone engine was harder though :P


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Pin0yB0i on December 14, 2013, 03:05:47 PM
A new announcer would be silly, in my opinion.

Like other people have said, keep the current one. I like him. (:


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: _Data_Drain_ on December 14, 2013, 03:17:07 PM
A new announcer would be silly, in my opinion.

Like other people have said, keep the current one. I like him. (:
I agree. People seem so quick to want to replace Pat Cashman...

He's THE Brawl Announcer. Replacing him with someone like Rina-Chan, or whatever seems wrong to me.

I'd say you guys should keep him.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Juice Box on December 14, 2013, 03:26:29 PM
Keeping the announcer gives it that natural feeling other announcers I've heard  have different pitches on the character calls but it could just be bad luck on my part.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: HaloedHero on December 14, 2013, 03:51:55 PM
pretty sure the clone engine was harder though :P

You'd be surprised. Coding issues, like the clone engine, either work or they don't, and finding solutions just takes patience and logic.

A new announcer is an artistic thing, which means we could work on it forever and never figure out how to get it just right, and it would be extremely difficult for us to produce it with quality as high as the current announcer. Given the choice between every announcer sound in the game being slightly inferior and two of them being slightly inferior, I'll take two of them.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 14, 2013, 03:57:17 PM
And they really aren't even that bad. Mewtwo's initial announcer call was kinda janky, but his and Roy's sound fine as they are, even if they were frankensteined from other sounds.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SonicBrawler on December 14, 2013, 03:58:41 PM
I honestly find the calls really good. I think they shouldnt be changed.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Miacis on December 14, 2013, 07:29:30 PM
When I first heard those announcer calls, I thought they sounded a bit off.
Now that I know where they come from, I'm surprised they didn't end up even worse.

And while a bit of distinction wouldn't hurt, without the proper recording equipment and know-how, they might might as well invest their time and money on things they have the means to make more distinctive.

For instance, I didn't think someone could make Falco more generic and insipid than the SSBB devs, but it looks like I was dead wrong. I don't care if you have a maniac tournament Falco player holding a knife to your throat, but I want you to fire whoever did all those lazy copy-paste Melee movesets and replace them with the guys who came up with actually creative ideas to de-clone Toon Link, Wolf and Lucario.
Honestly, I had fun playing with those, experimenting with their new stuff and the rest of the cast that recieved changes. But then I come to the top tier guys and all I can read is "return to their former glory", "restoration", "replica", "remade to match Melee".

You're giving both tournament AND non-tournament players reasons to play most of your characters over their Brawl/Melee equivalents. Why stop applying that constructive logic whenever you get closer to the Melee top tiers. Are Fox/Falco players notably more intolerant to change than Samus/Ganondorf players?

tl;dr: Is there any point for me, "casual" player, to play any of the copy-paste characters that I've already played for more than 7 years?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: OmegaMalkior on December 14, 2013, 07:42:37 PM
When I first heard those announcer calls, I thought they sounded a bit off.
Now that I know where they come from, I'm surprised they didn't end up even worse.

And while a bit of distinction wouldn't hurt, without the proper recording equipment and know-how, they might might as well invest their time and money on things they have the means to make more distinctive.

For instance, I didn't think someone could make Falco more generic and insipid than the SSBB devs, but it looks like I was dead wrong. I don't care if you have a maniac tournament Falco player holding a knife to your throat, but I want you to fire whoever did all those lazy copy-paste Melee movesets and replace them with the guys who came up with actually creative ideas to de-clone Toon Link, Wolf and Lucario.
Honestly, I had fun playing with those, experimenting with their new stuff and the rest of the cast that recieved changes. But then I come to the top tier guys and all I can read is "return to their former glory", "restoration", "replica", "remade to match Melee".

You're giving both tournament AND non-tournament players reasons to play most of your characters over their Brawl/Melee equivalents. Why stop applying that constructive logic whenever you get closer to the Melee top tiers. Are Fox/Falco players notably more intolerant to change than Samus/Ganondorf players?

tl;dr: Is there any point for me, "casual" player, to play any of the copy-paste characters that I've already played for more than 7 years?

All of my this^

Wish they would make a better hybrid of Falco combining both the Brawl and Melee moveset 3: that would give him a so much better entity to what a P:M Falco should be :/


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Nezha B. Rose on December 14, 2013, 07:56:32 PM
Why stop applying that constructive logic whenever you get closer to the Melee top tiers. Are Fox/Falco players notably more intolerant to change than Samus/Ganondorf players?

Also adding that changing that could (censored) off a ton of top tier people that uses fox and falco BECAUSE of their melee predecessors. Believe me, aton of guys at my gaming club love fox/falco the way they are. And I seen alot of pm tourney displaying just how great and technical using those two are. It is best not to fix whats not broken, and just leave that melee influence alone.

And I'm saying this, not because I disagree with you (I want this change to happen), but for all of those annoying competitive guys who spent hours and hours training with characters that are hard to master would probably just stop playing pm altogether.

Besides, there is alot for casual players now.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mochtroid127 on December 14, 2013, 08:17:56 PM
When I first heard those announcer calls, I thought they sounded a bit off.
Now that I know where they come from, I'm surprised they didn't end up even worse.

And while a bit of distinction wouldn't hurt, without the proper recording equipment and know-how, they might might as well invest their time and money on things they have the means to make more distinctive.

For instance, I didn't think someone could make Falco more generic and insipid than the SSBB devs, but it looks like I was dead wrong. I don't care if you have a maniac tournament Falco player holding a knife to your throat, but I want you to fire whoever did all those lazy copy-paste Melee movesets and replace them with the guys who came up with actually creative ideas to de-clone Toon Link, Wolf and Lucario.
Honestly, I had fun playing with those, experimenting with their new stuff and the rest of the cast that recieved changes. But then I come to the top tier guys and all I can read is "return to their former glory", "restoration", "replica", "remade to match Melee".

You're giving both tournament AND non-tournament players reasons to play most of your characters over their Brawl/Melee equivalents. Why stop applying that constructive logic whenever you get closer to the Melee top tiers. Are Fox/Falco players notably more intolerant to change than Samus/Ganondorf players?

tl;dr: Is there any point for me, "casual" player, to play any of the copy-paste characters that I've already played for more than 7 years?

Personally, I think they're different enough already, although, I don't completely disagree. I used to main Falco in Melee (also not because he's top tier, simply because I tried him once and liked the feel of his movement and such) and still consider him to be one of my best characters in both Melee and P:M, but now I main Ganon and I have to say, I don't like P:M Ganon as much because he IS different. I like him, but more to just play for fun. Even though I don't usually play competitively, I would never use him competitively for P:M. Even just with the flame choke left from Brawl, I feel maybe half as good with him, Link, Mario, and Falcon in P:M as I do in Melee, but I feel WAY better with Samus, Marth, and Sheik in P:M, not to mention 90% of my Brawl mains were new characters like Snake, Wolf, and Wario. One of my friends mains Falco in Melee as well and he says that he likes P:M Falco, but not as much as the Melee version, so he mains Captain Falcon instead. I don't know. I guess it varies from person to person based on how well you know every little technical thing about your character. Also, it is called Project MELEE for a reason. If someone wants a more Brawl play styled character, why not just play Brawl? You could say the same for Melee, which is why I do play Melee more, although I feel like Project M is a nice balance between the two. Sure Melee is unbalanced (Has anyone other than Fox or Falco beaten Fox or Falco lately?), but it's not exactly likely that you'll see Brawl Ganon or Ike or even Wolf beating Diddy or Meta Knight either. At least those characters can match up with Sheik, Marth, Falco, and Fox with the near unlimited balancing and editing that Project M can have. Why not make every character as good as they can be as long as they aren't unbeatable, but with moveset editing, it can be done. I mean, look at Bowser! Not god tier or anything, but he's definitely improved even without actually changing anything other than the attributes of his already existing moves.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: iwantgames on December 14, 2013, 08:21:58 PM
 :notimp: samus is short, what happened?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Velen on December 14, 2013, 08:26:05 PM
When I first heard those announcer calls, I thought they sounded a bit off.
Now that I know where they come from, I'm surprised they didn't end up even worse.

And while a bit of distinction wouldn't hurt, without the proper recording equipment and know-how, they might might as well invest their time and money on things they have the means to make more distinctive.

For instance, I didn't think someone could make Falco more generic and insipid than the SSBB devs, but it looks like I was dead wrong. I don't care if you have a maniac tournament Falco player holding a knife to your throat, but I want you to fire whoever did all those lazy copy-paste Melee movesets and replace them with the guys who came up with actually creative ideas to de-clone Toon Link, Wolf and Lucario.
Honestly, I had fun playing with those, experimenting with their new stuff and the rest of the cast that recieved changes. But then I come to the top tier guys and all I can read is "return to their former glory", "restoration", "replica", "remade to match Melee".

You're giving both tournament AND non-tournament players reasons to play most of your characters over their Brawl/Melee equivalents. Why stop applying that constructive logic whenever you get closer to the Melee top tiers. Are Fox/Falco players notably more intolerant to change than Samus/Ganondorf players?

tl;dr: Is there any point for me, "casual" player, to play any of the copy-paste characters that I've already played for more than 7 years?

Oh boy, here we go...


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: OmegaMalkior on December 14, 2013, 08:28:45 PM
:notimp: samus is short, what happened?

Short? You mean, her running animation is more inclined making her appear to be more short, right? Since I've never noticed any height difference between her on both Melee and Brawl o.O.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: iwantgames on December 14, 2013, 08:50:57 PM
nope, just short period.

I used other m model and it looked short in p:m so I did a comparison, and it turned out she was shorter. in brawl samus is taller than ike, in p:m she is shorter than ike. brawl model is bulky so it isn't noticeable, nor does it look weird in p:m. use an import over her and it's looks weird because it will be shorter than all or most of the other characters.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: HaloedHero on December 14, 2013, 08:57:51 PM
Are Fox/Falco players notably more intolerant to change than Samus/Ganondorf players?

tl;dr: Is there any point for me, "casual" player, to play any of the copy-paste characters that I've already played for more than 7 years?

It's not so much about how intolerant they are to change. It's more that the better a character did in Melee, the less change they underwent, generally. Remember, this game was made for competitive smash players, but the game it's based on is Melee, so we brought back what worked in competitive Melee and went from there.

(Although, I do think it's fair to assume that the worse a character is, the more its players would appreciate change.)

Is there any point for a casual player to play the Melee tops in Project M? If you look at the character in a vacuum, no, not really. However, the Melee tops finally have an entire viable cast of characters they now have to fend off and learn how to fight, which may not be as exciting as having new moves, but you can't really say that you might as well just play Melee. It's the same character, but it's a very new game.

Still, I don't expect you'll be excited by that, and I don't blame you, but why should we take that away from people who will be, especially since they're the kind of players who started this game, and that's always been the audience we've aimed at. In short: if you want an entirely new character, we've provided that. If players want to revisit the top Melee characters in a new game, we've provided that, too.

That way, there's something for everyone, which is what we thought Sakurai forgot about Brawl. He deliberately took away things that competitive players want. Instead, we're choosing to cater to both audiences, but that will certainly mean that not every decision pleases each camp.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Steam/SSBB Guy on December 14, 2013, 09:03:37 PM
I hope this is the right place to tell this, but I found out Pichu is possibly gonna be in the next version of Project M I viewed the common5 file for it I found an icon titled, "InfStc.351" when I viewed it and it contained a Pichu Icon it can't be just a placeholder cause it looks like a custom made Icon


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Ricky (Br3) on December 14, 2013, 09:12:20 PM
Just letting the vBrawl users know, the Dr. Mario pac/pcs doesn't work on vBrawl without some editing, as it carries its own cape and messes up the down-B.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ZX_BraveSol_ZX on December 14, 2013, 09:12:33 PM
Ok, WHY the hell is everybody busting an arm and leg to get Pichu back? Pichu is probably the worst character in the existence of smash bros. just use pikachu for petes sake!


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Kaye Cruiser on December 14, 2013, 09:15:22 PM
I hope this is the right place to tell this, but I found out Pichu is possibly gonna be in the next version of Project M I viewed the common5 file for it I found an icon titled, "InfStc.351" when I viewed it and it contained a Pichu Icon it can't be just a placeholder cause it looks like a custom made Icon

That was done as a troll move, buddy. Smashboards already talked that up. XD

Sorry that you got your hopes up. ¦D


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SonicBrawler on December 14, 2013, 09:17:31 PM
Ok, WHY the hell is everybody busting an arm and leg to get Pichu back? Pichu is probably the worst character in the existence of smash bros. just use pikachu for petes sake!


(http://1-media-cdn.foolz.us/ffuuka/board/a/image/1333/85/1333859013486.jpg)

anyway, I was better with Pichu than Pikach in Melee. And yes, they may be the same, but they are not exactly the same. they are different, but the same. I found pichu was just a character that was more fun to play as.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Gamma Ridley on December 14, 2013, 09:21:14 PM
Pichu wasn't particularly great, but he's one of my favorite characters to troll with when I play Smash with some guys on campus. They mostly pick the "normal" characters when we play Melee (Falco, Fox, Sheik, etc) so I like to use low tiers to mess with them. Good times.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Segtendo on December 14, 2013, 11:23:33 PM
Eww. Pichu.
Just letting the vBrawl users know, the Dr. Mario pac/pcs doesn't work on vBrawl without some editing, as it carries its own cape and messes up the down-B.
That's why you export the model and textures from the P:M costume into a clean Mario PAC :P


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Steam/SSBB Guy on December 14, 2013, 11:44:26 PM
Truth is I never played as Pichu considering Brawl was my first smash bros game and I haven't unlocked Pichu in my copy of Melee I bought I am wondering though how the group managed to give Dr. Mario his pills, yet keep Mario's Fireballs.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Miacis on December 15, 2013, 04:56:35 AM
It's not so much about how intolerant they are to change. It's more that the better a character did in Melee, the less change they underwent, generally. Remember, this game was made for competitive smash players, but the game it's based on is Melee, so we brought back what worked in competitive Melee and went from there.
I really feel that there's a gross misunderstanding here on that whole "what worked in Melee", which kinda surprises me considering you guys have been working on nothing but that for years now. What worked in Melee were its mechanics, the effective and coherent movesets, stuff like that. The things that you've already understood and applied to other fighters. That's what made Falco good, not the fact he's a boring copy-paste of Fox.

You can't just say "well, that worked, so no use fixing what isn't broken", that's just not how game design works. Game design is not finding the optimal setup and then sticking with it, that's Math. It's about finding different optimals every time, which is something that's been done rather successfully on Toon Link, or even Samus. There was no need to add the Ice Beam, for instance. But you did it anyway instead of just, y'know, tweaking a few numbers to balance Samus out and call it a day.

Not to mention, you really can't say Melee Falco "worked" either. He was a generic Fox clone. That's not "working" in my book.

Is there any point for a casual player to play the Melee tops in Project M? If you look at the character in a vacuum, no, not really. However, the Melee tops finally have an entire viable cast of characters they now have to fend off and learn how to fight, which may not be as exciting as having new moves, but you can't really say that you might as well just play Melee. It's the same character, but it's a very new game.
I've seen that brought forward on the website too, and I still can't help but feel this is incredibly flawed. Putting the same characters in a different situation isn't changing the characters in any way, just as adding new DLC levels doesn't suddenly make a new game, especially if those levels don't bring foward new mechanics.
In a nutshell, it's still the same Fox and Falco and Captain Falcon I'm playing. And in the frequent occurence where you'd have a match with two of the Melee top tiers, lo and behold, it's not a "very new game" anymore at all.

That way, there's something for everyone, which is what we thought Sakurai forgot about Brawl. He deliberately took away things that competitive players want. Instead, we're choosing to cater to both audiences, but that will certainly mean that not every decision pleases each camp.
But there's not something for everyone, that's the main problem. You've tuned all the regular characters to be tournament-friendly AND casual-friendly, but completely left out the second part for Melee top tiers. Pragmatically speaking, you're alienating a major part of your audience (target or not, I don't really care) from a decent portion of your cast. That's the exact opposite of "for everyone".

On those characters, you're deliberately taking away things that casual players wanted (variety, personnality), and catering those players to the rest of the cast. In a way, that isn't all that much better than Sakurai did when he catered tournament-players towards playing only Metaknight, Ice Climbers, Olimar, Diddy and such.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Eternal Yoshi on December 15, 2013, 06:39:09 AM
I really feel that there's a gross misunderstanding here on that whole "what worked in Melee", which kinda surprises me considering you guys have been working on nothing but that for years now. What worked in Melee were its mechanics, the effective and coherent movesets, stuff like that. The things that you've already understood and applied to other fighters. That's what made Falco good, not the fact he's a boring copy-paste of Fox.

You can't just say "well, that worked, so no use fixing what isn't broken", that's just not how game design works. Game design is not finding the optimal setup and then sticking with it, that's Math. It's about finding different optimals every time, which is something that's been done rather successfully on Toon Link, or even Samus. There was no need to add the Ice Beam, for instance. But you did it anyway instead of just, y'know, tweaking a few numbers to balance Samus out and call it a day.

Not to mention, you really can't say Melee Falco "worked" either. He was a generic Fox clone. That's not "working" in my book.

While the animations may be largely identical, Fox and Falco vastly different physics and hitbox settings that make the characters play different enough in competitive play, especially in mid and higher levels while having them both work competitively, effectively making them different characters.

Keep in mind that lots of companies/franchises have been successful by sticking with what worked with minor changes, like most franchises made by Capcom back in the late 80s and 90s, such as the NES Mega Man games.

Changing movesets for the sake of changing them hasn't always worked out well for other franchises like Soul Calibur.

The reason characters like Toon Link and Samus have been changed is because they needed altercations to their toolset to better fit in the PM environment and to be able to compete with the rest of the cast better. There are occasions where simple number tweaks aren't gonna cut it and characters like Toon Link and Samus are a great example. style is a staple of Melee anFalco's Melee moveset already has all that he needs to compete effectively not to mention his Melee d PM, so there is no purpose in changing in what works for Falco.


I've seen that brought forward on the website too, and I still can't help but feel this is incredibly flawed. Putting the same characters in a different situation isn't changing the characters in any way, just as adding new DLC levels doesn't suddenly make a new game, especially if those levels don't bring foward new mechanics.
In a nutshell, it's still the same Fox and Falco and Captain Falcon I'm playing. And in the frequent occurence where you'd have a match with two of the Melee top tiers, lo and behold, it's not a "very new game" anymore at all.
But there's not something for everyone, that's the main problem. You've tuned all the regular characters to be tournament-friendly AND casual-friendly, but completely left out the second part for Melee top tiers. Pragmatically speaking, you're alienating a major part of your audience (target or not, I don't really care) from a decent portion of your cast. That's the exact opposite of "for everyone".

On those characters, you're deliberately taking away things that casual players wanted (variety, personnality), and catering those players to the rest of the cast. In a way, that isn't all that much better than Sakurai did when he catered tournament-players towards playing only Metaknight, Ice Climbers, Olimar, Diddy and such.

Actually, even though characters like Fox and Falco are largely the same as Melee, playing them in PM IS a new experience while staying familiar. The mechanics and game around them have changed to the point where it's a different flavor. There are new techniques to use(Footstooling), new and improved characters to fight, and more environments and such that were not present in Melee Their Matchups and such are also very different in PM due to the larger variety of viable characters.

There's definitely things for casuals and the like to appreciate in PM though they aren't always easy to notice. For example, 2 changes that have gone under the radar that were made were:

1. Computer players no longer have a preference for ganging up on the human player in 4 player scenarios
2. Many items/Pokemon/Assist Trophy parameters were adjusted to better suit balance.

While some may disagree, keep in mind that there are players of all walks that felt that items in brawl were far too overpowered and I think the changes I did to them so far suit their wants.

Edit: If you want a Falco in PM that has what you want, I recommend doing it yourselves. You guys definitely have the tools to do so. While we may not support it, we have no problem with you editing Falco's PSA to be what you want and putting it on Brawlvault, as long as we're credited for the original PM Falco assets.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SiLeNtDo0m on December 15, 2013, 08:18:16 AM
nope, just short period.

I used other m model and it looked short in p:m so I did a comparison, and it turned out she was shorter. in brawl samus is taller than ike, in p:m she is shorter than ike. brawl model is bulky so it isn't noticeable, nor does it look weird in p:m. use an import over her and it's looks weird because it will be shorter than all or most of the other characters.

Samus is Melee Samus size


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: iwantgames on December 15, 2013, 08:28:16 AM
Samus is Melee Samus size
ok, just wanted to know what happened.

thanks


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: HaloedHero on December 15, 2013, 10:19:02 AM
Also adding that changing that could (censored) off a ton of top tier people that uses fox and falco BECAUSE of their melee predecessors. Believe me, aton of guys at my gaming club love fox/falco the way they are. And I seen alot of pm tourney displaying just how great and technical using those two are. It is best not to fix whats not broken, and just leave that melee influence alone.

And I'm saying this, not because I disagree with you (I want this change to happen), but for all of those annoying competitive guys who spent hours and hours training with characters that are hard to master would probably just stop playing pm altogether.

Besides, there is alot for casual players now.

If I'm reading correctly, Miacis, you're saying this guy's friends, who are happy that we brought back Melee Falco, don't deserve to keep that, because there are people who would like to play something different. Forgive me if I don't think that's as unassailably fair as you do.

I'll put it another way. Say you were in charge of the PMBR, and you decided to change Falco, and a Falco main walked up to you and asked why. The answer would be, "His moves looked too similar to Fox, so we changed him."

Say he responded, "But he played totally different, even though they appear similar. If you think they were too similar, you don't understand the character at all. I actually liked that he and Fox appeared similar but played totally differently, because it made sense to me, since they're on the same team, but they're also rivals. Seeing them use similar fighting styles in their own unique way was really fun for me. Now Falco's just got a bunch of weird stuff that you guys made up that doesn't make any sense, and we've completely lost that unique connection between the two characters."

Would you completely ignore his opinion that it's OK for Fox and Falco to be similar and that it's not inherently lazy or boring?

The problem is that you're not wrong, but we're not wrong either, so there's not really a lot I can say beyond my initial response. If you choose to disagree with it, that's fine, but no matter what you say, there's no right or wrong answer here. There is no "this is good game design" and "this is bad game design" no matter how many people try to reduce it to those terms.

Basically, you're choosing to see our decisions as "mistakes," whereas I've tried to point out that they're not perfect, but that there is no perfect answer.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Zikkh on December 15, 2013, 11:52:14 AM
Question to all the P:M developers, is there a list somewhere that tells me what songs I have to replace for the new stages? I wanna add some songs to Skyloft.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 15, 2013, 11:55:25 AM
Question to all the P:M developers, is there a list somewhere that tells me what songs I have to replace for the new stages? I wanna add some songs to Skyloft.
actually, skyloft is over hanenbow, a stage with only one song.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Ninka_kiwi on December 15, 2013, 12:41:11 PM
As for all the Falco recloning talk, I just want to point out one major detail...

Project M was literally made from the sole attempt at making Falco play like Melee. after making him play like melee, other characters were adjusted, and thus we have PM how it is today.

While it shows, I know I have a friend that mains Falco in Melee but can't stand him in PM, I haven't the slightest why, but he still feels different enough.

Overall I guess the idea is that Falco in a melee setting is already near perfection, and needs no edits, similar to that of say Marth, while the likes of Link and Samus suck in a melee setting and thus need to be edited, thus, viability has a big impact on moveset changes.





Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Zikkh on December 15, 2013, 12:43:55 PM
actually, skyloft is over hanenbow, a stage with only one song.
Only one song? Alright, as long as I can replace it I'm fine. Thank you.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Velen on December 15, 2013, 01:06:17 PM
@Haloed: Whenever I tried to argue the whole Falco De-Cloning issue. What I actually wanted was to see Falco's gameplay change in a way that makes him fundamentally different from Fox, beyond animations differences, physics differences, and a difference in numbers for their programming in their attacks. It doesn't matter how much you put a spin on it, the fact will always remain that he plays and looks too much like Fox.

I wanted Falco to become a character whose focus is based one the phrase you hear when he calls the Landmaster: "Personally, I prefer the air!". I wanted his moveset to reflect that statement. More emphasis on juggling, off-stage and on-stage aerial combos, and an ability to stay airborne for a decent amount of time rather than having him fall like a rock physics-wise. Having most of his ground-based attack and throws make his opponent airborne, and having cancels and new moves that facilitate a superior aerial combo game than his Melee incarnation, and maybe replacing a Special or two to compliment such a moveset. You don't have to take away absolutely everything he has to achieve that.

I've kinda stopped caring about it though. Not much point in arguing with those who won't acknowledge any amount of merit to the idea.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: HaloedHero on December 15, 2013, 02:54:20 PM
It doesn't matter how much you put a spin on it, the fact will always remain that he plays and looks too much like Fox.

That is entirely an opinion, no matter how much you try to spin it as a fact.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Velen on December 15, 2013, 02:57:32 PM
That is entirely an opinion, no matter how much you try to spin it as a fact.

Wrong. It is fact, and the evidence is plain to see for anyone who cares to be observant.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlackJax96 on December 15, 2013, 03:03:38 PM
Wrong. It is fact, and the evidence is plain to see for anyone who cares to be observant.

You thinking it's a fact is just your opinion.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Segtendo on December 15, 2013, 03:12:10 PM
Fact ≠ Opinion. Learn that, and life will be so much easier.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: HaloedHero on December 15, 2013, 03:17:29 PM
Also, it seems that no matter how careful I am to point out that there are differing opinions on the subject and neither is wrong, I still have to listen to people accuse me of thinking there's no merit in the other side's idea, even though I JUST SAID there was nothing wrong with it in my last post and that it just didn't happen to be the way we went.

You can paint me as some kind of elitist monster all you want. I've acknowledged that your opinion has merit. Meanwhile, you continue to tell me that it's a fact that our opinion is wrong.

Who's the one who won't acknowledge the validity of the opposing opinion again?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Nezha B. Rose on December 15, 2013, 03:47:14 PM
Enough... just leave Falco the way he is. There is no rule that says that there can be no clones. Why does he has to be an aerialist? why does he need to be decloned? would project m team risk in actually mess up a a completely usable character?

No, one cannot be onesided, you must think on both sides in order to make an argument with no flaws. We have this whole casual vs competitive debate here for what exactly? Just so one character can be changed? Really? And the rest? You cannot strip what Falcon users grew to know and love, and I personally know of 20... not one... not two... 20 people in our club that uses Falco and actually DISLIKES fox because he is different. I am one of the two guys that bring project m to that club and I would not like to see the disappointing looks of those people. And it doesn't matter who you are, it doesn't matter how do you approach brawl. NO game can be perfect, no game can satisfy anybody, no matter how perfect or well designed it is.

I am a casual player, and guess what? I want Falco unchanged you know why? I main him for tournaments. Believe me, I would like if he flapped his wings and flied or dance the gangman style for lols, but... guess what? In the end I won't longer be using him for the tournaments.

Besides, there is more topics that needs to be discussed about balancing the already existing cast than breaking an balanced character and it is best that this topic would be changed before shots are fired.

And this is just, my opinion.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Miacis on December 15, 2013, 04:42:38 PM
While the animations may be largely identical, Fox and Falco vastly different physics and hitbox settings that make the characters play different enough in competitive play, especially in mid and higher levels while having them both work competitively, effectively making them different characters.
But that is completely irrelevant to my point. I'm not talking about minute changes in character properties and how it can satisfy tournament players. I'm talking about casual players and the quest for giving characters their own personnality. "Jumps higher, blasts stronger, runs slower" is not a what I call originality.

Keep in mind that lots of companies/franchises have been successful by sticking with what worked with minor changes, like most franchises made by Capcom back in the late 80s and 90s, such as the NES Mega Man games.
That used to work 20 years ago. Not so much nowadays. But even then, as soon as Megaman X came in, people immediately jumped onto it. And for fighting games, yeah, SC [censored]ed up their transition. Take a game like UMvC3 and you've got a game which changed things, yet didn't mess up.

Because, as I already mentionned, changes and quality are unrelated. You can make changes and not do crap, and people will be happy. Alternatively, you can not do anything, but after 7 years of the same don't expect to receive more than a lukewarm reception.

Actually, even though characters like Fox and Falco are largely the same as Melee, playing them in PM IS a new experience while staying familiar. The mechanics and game around them have changed to the point where it's a different flavor. There are new techniques to use(Footstooling), new and improved characters to fight, and more environments and such that were not present in Melee Their Matchups and such are also very different in PM due to the larger variety of viable characters.
I know it's a tradition when talking metagame to blow out of proportion small things, but we're talking about regular players, who will use footstooling about as often as you can expect. The fact that Falco is a complete copy-paste of his Melee counterpart is way more of an eye-catcher than the fact that hey, some very specific mechanics are a bit different.

Basically, what you're telling me is that there's definitely things for casuals and the like to appreciate in PM... but I won't find them in the top tiers, which only the tournament players might enjoy.
And I say this is kind of a stupid approach.

If you want a Falco in PM that has what you want, I recommend doing it yourselves.
In case it was not obvious, I was talking about the current build of the game. .-.
"Do it yourselves" is nice and all, but what I'm kinda talking about is what the game is currently offering me and how I find it quite lackluster.

Quote from: HaloedHero
If I'm reading correctly, Miacis, you're saying this guy's friends, who are happy that we brought back Melee Falco, don't deserve to keep that, because there are people who would like to play something different. Forgive me if I don't think that's as unassailably fair as you do.
Nostalgia makes a poor mistress. She makes you yearn for what you already possess, and stops you from acquiring what you could possess.

I'm sure I can find a few people in my entourage who really missed the old Young Link, and would be most delighted to see it RESTORED TO HIS FORMER GLORY, yet would enjoy the new one even more.
Following your logic, you guys have been very unfairly breaking the hopes and dreams of all [insert non-top tier Melee character here] by changing their movesets. It's a logic which assumes that people cannot aquire new tastes, and it's kinda silly.

Quote from: HaloedHero
Would you completely ignore his opinion that it's OK for Fox and Falco to be similar and that it's not inherently lazy or boring?
I'd answer:
"I understand your concerns about the new moveset. However, we deemed that this major Melee fighter deserved a more distinctive move pool, while still keeping some of his aspects that made him so unique to play. No worries, though, he's retained a lot of tricks he's learnt from the Starfox team! He just uses them in his very own way, like the rebel he is. We've put a lot of effort into making him as balanced and effective a character as possible, and I hope you'll try it before making a judgement on him. He might even grow on you."
(This is a fun roleplay, btw.)

Oh, and please don't twist my words. I never said to make him completely different. I said to make him not a [censored]ing replica, aka, you should keep several similarities between the two to still have that "rivals" connection. You know, like for Wolf. (But without the silly Landmaster think I suppose. )
Even Mario and Luigi have more distinctive movesets, and they're [censored]ing brothers.

Quote from: HaloedHero
There is no "this is good game design" and "this is bad game design" no matter how many people try to reduce it to those terms.
You're not giving any good reason for a large part of your audience to play many of your characters. You may say it's a purely subjective flaw, but that doesn't make it true.

Quote from: HaloedHero
That is entirely an opinion, no matter how much you try to spin it as a fact.
Okay, it's an opinion. It's a strong, argumented opinion. What now?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlackJax96 on December 15, 2013, 05:02:45 PM
What now?

We do nothing


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: _Data_Drain_ on December 15, 2013, 05:27:17 PM
Well going into this Falco argument.

Some people are already ticked off with some changes made to the P:M versions of Brawl newcomers...

Like a friend of mine who hates how Lucario basically became Lucaryu.

Or me with Lucas... I dislike the P:M version for getting rid of some of the things that made the character fun for me to play as. Zap Jumping, PK Fire into PK Shield to air dash... Etc etc.

I think Falco mains could stand to have their character changed a slight bit too.

Maybe not ALL the moves. But look at Ken and Ryu. Ken over the years has started getting his own moves. While still being VERY similar to Ryu, Ken puts his own spin on things. He also has new specials, and supers.

Why can't Falco have this? A few different normals and whatnot?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 15, 2013, 06:16:19 PM
why not balance "brawl falco" in a melee context?

he is still very similar to melee falco in most of the animations, but has some new distinctive moves, and instead of thinking of ways to make these moves fit the P:M context you say, u know what? [censored] this [censored] and lets just make melee falco.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SiLeNtDo0m on December 15, 2013, 06:57:09 PM
You guys love beating this dead horse of an argument that has been had numerous times over the past couple of years don't you?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 15, 2013, 07:24:57 PM
You guys love beating this dead horse of an argument that has been had numerous times over the past couple of years don't you?
agreed, let's start a new conversation; like somehow getting brinstar depths to spin?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: nanobuds on December 15, 2013, 07:25:57 PM
Tell a giant lava monster thing to slap it.

That'll make it spin fo sho.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 15, 2013, 07:41:51 PM
hold on, i wasn't taking notes... okay, and what motivation should we give this said lava monster named kraid?


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mochtroid127 on December 15, 2013, 08:23:28 PM
If there's any character that was restored to argue about, it would be Ganon, :P and apparently I'm the only Ganon main that doesn't like the P:M version a whole lot. I still like to use him occasionally, but I don't feel like I could rely on him to be my main like in Melee. Regardless, I'll just let it go since there are plenty of other characters to choose from. Hell, I love Snake, so I'll just main Ganon in Melee. Works for me since I have a different main in every SSB game anyway. Just my opinion, but someone who is really good at the game is someone who can master any character based on what they're given to work with.

Anyway, wouldn't getting Kraid to spin the platform have to be scripted to go specifically a certain direction at a certain time with a loop rather than randomly like the Melee version? Although, then there's Port Town which always moves the same way, but hits the stops in a random order so... jfdklsa;jifaf so confusing!


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SonicBrawler on December 15, 2013, 08:52:11 PM
I was playing turbo with my friend. Giga v giga is insane. Just keep
Using down b then go into an up smash or down air. Who ever thought of turbo is awesome.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SJS on December 15, 2013, 09:00:55 PM
How dare you guys talk negatively about PM. Like, seriously.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Mochtroid127 on December 15, 2013, 09:01:58 PM
I was playing turbo with my friend. Giga v giga is insane. Just keep
Using down b then go into an up smash or down air. Who ever thought of turbo is awesome.

https://www.youtube.com/watch?v=JLuFpmoKUVQ (https://www.youtube.com/watch?v=JLuFpmoKUVQ)


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: OmegaMalkior on December 15, 2013, 09:03:59 PM
I was playing turbo with my friend. Giga v giga is insane. Just keep
Using down b then go into an up smash or down air. Who ever thought of turbo is awesome.

This^ x9001
I love going on Turbo against a lvl. 9 cpu Giga Bowser while using Roy/Marth at a 0.5 ratio. I don't think it can get more intense than that [censored]!


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SiLeNtDo0m on December 15, 2013, 09:58:26 PM
How dare you guys talk negatively about PM. Like, seriously.

Talking negatively isn't the issue.  Raising an argument that has been raised a thousand times and has been beaten to death is.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: SJS on December 15, 2013, 10:40:10 PM
Talking negatively isn't the issue.  Raising an argument that has been raised a thousand times and has been beaten to death is.

If people have something to say let them say it... without making them feel stupid for having said it.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Miacis on December 15, 2013, 11:05:01 PM
Talking negatively isn't the issue.  Raising an argument that has been raised a thousand times and has been beaten to death is.
I am so so sorry for raising what I felt was valid criticism. Next time we talk about such things, I'll make sure to be too nice with my 'feedback' and as a result leave completely unconstructive comments instead of digging into the more painful subjects.

But even in a thousand times, I've yet to see a definitive answer that isn't simply "oh, just shut up already." It's obviously a very debatable subject, so I'd rather not this interesting conversation get dropped right when we were starting to get into its detail.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Bad Box Art Mega Man on December 15, 2013, 11:40:09 PM
I am so so sorry for raising what I felt was valid criticism. Next time we talk about such things, I'll make sure to be too nice with my 'feedback' and as a result leave completely unconstructive comments instead of digging into the more painful subjects.

But even in a thousand times, I've yet to see a definitive answer that isn't simply "oh, just shut up already." It's obviously a very debatable subject, so I'd rather not this interesting conversation get dropped right when we were starting to get into its detail.
fair enough.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ♤♡◇♧ on December 16, 2013, 04:09:59 AM
I have a definitive answer for you Miacis.
People in the competitive scene don't want to see Falco Luigified, and since we're catering more to them, it's more or less a given that he won't be Luigified.
If you want to change Falco, that's fine, but we're not going to do it any time soon.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: BlueBrain on December 16, 2013, 04:26:06 AM
thing is though, the P:M team has already stated they won't be changing it, so even though we may all express our opinions, it is kind of useless, since P:M is not a democratic mod or anything like that...

anyway, is it possible to tool assist P:M?

EDIT: ninja'd...


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: Miacis on December 16, 2013, 04:41:02 AM
I have a definitive answer for you Miacis.
People in the competitive scene don't want to see Falco Luigified, and since we're catering more to them, it's more or less a given that he won't be Luigified.
If you want to change Falco, that's fine, but we're not going to do it any time soon.
That sounds more like an extremely vague dismissal than an actual answer.
Are you saying that nobody in the competitive scene objected to seeing the other characters change?
How can those anti-change-for-top-tiers people dislike something that hasn't even been tried?

What was the process when changing other movesets? Did you make a some sort of poll to see if people wanted to see changes or not before modifying anything? Or did you simply change stuff for the better, then fine tuned it?
If it's the latter, why was that method specifically not used for all the top tier characters?

More importantly, how can't the PMBR even seem to understand that it's a problem to give no incentive to play some of their characters for a major part of their audience (main ornot)?

Really, that raised more questions than it actually answered.


Title: Re: [Official] Project M discussion: 3.0 RELEASED!!
Post by: ♤♡◇♧ on December 16, 2013, 05:17:03 AM