Help & Tutorials => A/A Tutorials => Topic started by: SouthCraft on June 02, 2012, 10:01:16 AM
Title: Guide To Port Without Rel.
Post by: SouthCraft on June 02, 2012, 10:01:16 AM
I am making this TUT because i am so tired of getting messages such as: "hey southcraft, loving your Waluigi port. but how do i do them like without the .rel files???"
Usefull links: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599) SmashAttacks for PSAing your character.
http://www.smashboards.com/showthread.php?t=284044 (http://www.smashboards.com/showthread.php?t=284044) this is called Tabuu, it's not the boss from SSE. It's a program that letting you rebuild a .pac file for a alternative boneset like sonic's for an example.
Part 1 (Getting your model work ported on another character)
If you follow Snoopy's Guide, for model replacing and such, it will be alot easier for me to make this. searh here: http://forums.kc-mm.com/index.php?topic=9248.0 (http://forums.kc-mm.com/index.php?topic=9248.0)
Part 2 (Code Replacing, and attack remaking)
First open SmashAttacks with your rebuilded fresh FitXX.Pac, then go to Sub Action 48, which is always the Attack11. (http://i1208.photobucket.com/albums/cc373/SouthCraft/03-06-201216-59-19.png) Why we open this? well because it's an attack, and it's what that's gonna be ported. Then mark everything there and press "Copy". do this with all Main, GFX,Other. not SFX because that can cause SFX glitches that you won't like. (http://i1208.photobucket.com/albums/cc373/SouthCraft/03-06-201217-00-09.png) Then open your PSA that is going to be ported. head to the sub action 48 and delete the codes in the root there and press "Paste". (http://i1208.photobucket.com/albums/cc373/SouthCraft/03-06-201217-02-19.png) Then do that with ALL the A ATTACKS ONLY, WAIT FOR B ATTACKS!
Part 3 (B Attacks)
This is a more harder part, and take the most of your time. IF your character your porting, doesn't have any Articles, then you are lucky as hell. but if not, then... Fist go to the Specials tab, go to Action 112, which is the Netrual B, if not the PSA is very wierd made. if you copying this, it won't work but do it anyway, and paste it at the same place as your other. now, go back to the actual PSA, not the WIP port. if you see at this for example: (http://i1208.photobucket.com/albums/cc373/SouthCraft/03-06-201217-14-21.png) this is the sub actions for the actual attack. so as you did in part 2 copy and paste these codes too, but in different VBrawl PSA's it would be named something else, but the rename it to the same as the animation.
Be oops at those (http://i1208.photobucket.com/albums/cc373/SouthCraft/03-06-201217-14-54.png) this is also important that you rebuild since if not, the attack can freeze or go in T pose. so just copy/paste those too.but not all if not necesery. Also this is dangerous to copy (http://i1208.photobucket.com/albums/cc373/SouthCraft/03-06-201217-18-19.png) The "File" in the Ex GFX stands for which character it is. like this list:
Just be sure to change the "File" to the right character. The GFX stands for which GFX it is, also the personal GFX, you should know what that is in PSA. And guess what? now we can add EX GFX'es just follow this TUT: http://forums.kc-mm.com/index.php?topic=42995.0 (http://forums.kc-mm.com/index.php?topic=42995.0)
Part 4 (AnimationData0)
Open your MotionEtc.pac and open the motion like this and press the Export. then export the motionetc that belongs to the psa that is PSA'ed (http://i1208.photobucket.com/albums/cc373/SouthCraft/03-06-201217-41-192.png) Then go to your new fresh motionetc and do the same but press replace this time (http://i1208.photobucket.com/albums/cc373/SouthCraft/03-06-201217-41-19.png) but sometimes this may happend
Um when I made the first version of my M&L over IC, I had just exported the AnimationData[0] from Mario, and replaced the Popo one, but then they crashed the game when grabbed. To fix it, I had to replace every animation indivdually. D: Will Part 5 help any problems exporting and replacing the AnimationData[0]? Or have you not have that problem?
Part 5 (The Final and Fixing move part)
Be back later i will update soon!
I hope this tutorial helps you guys and me ofc since i hate PM's of this. im so tired! and Don't PM me about this. please? post here instead.
Title: Re: Guide To Port Without Rel.
Post by: SonicBrawler on June 02, 2012, 10:13:41 AM
this would be 1,000 times easier if sa allowed copy past between windows
Title: Re: Guide To Port Without Rel.
Post by: SouthCraft on June 02, 2012, 10:17:48 AM
this would be 1,000 times easier if sa allowed copy past between windows
i know, thats stupid, but it doesn't work. but it won't take long maybe 1-2 days if you are middle skilled in PSA.
Title: Re: Guide To Port Without Rel.
Post by: SonicBrawler on June 02, 2012, 10:21:10 AM
still, it takes awhile. im gunan wait till someone can add copy-paste ove rwindows. still, this is great. im glad you took ur time to do this :)
Title: Re: Guide To Port Without Rel.
Post by: StupidMarioFan1 on June 02, 2012, 10:31:30 AM
Um when I made the first version of my M&L over IC, I had just exported the AnimationData[0] from Mario, and replaced the Popo one, but then they crashed the game when grabbed. To fix it, I had to replace every animation indivdually. D: Will Part 5 help any problems exporting and replacing the AnimationData[0]? Or have you not have that problem?
Title: Re: Guide To Port Without Rel.
Post by: SouthCraft on June 02, 2012, 10:41:16 AM
Um when I made the first version of my M&L over IC, I had just exported the AnimationData[0] from Mario, and replaced the Popo one, but then they crashed the game when grabbed. To fix it, I had to replace every animation indivdually. D: Will Part 5 help any problems exporting and replacing the AnimationData[0]? Or have you not have that problem?
quoting this!
Title: Re: Guide To Port Without Rel.
Post by: DashSmash on June 02, 2012, 01:36:31 PM
A question about part 1 do you need to fix the glitches since I always fail at fixing them?
Title: Re: Guide To Port Without Rel.
Post by: SouthCraft on June 02, 2012, 02:16:48 PM
A question about part 1 do you need to fix the glitches since I always fail at fixing them?
yes do it via tabuu.
Title: Re: Guide To Port Without Rel.
Post by: DashSmash on June 02, 2012, 02:49:10 PM
All right did it via Tabuu(replacing Olimar with Lucario). But doesn't part 2 take longer then part 3 since there are a lot of A attacks or is only Attack11, attack12 and attack 13.
Title: Re: Guide To Port Without Rel.
Post by: SouthCraft on June 02, 2012, 03:55:37 PM
All right did it via Tabuu(replacing Olimar with Lucario). But doesn't part 2 take longer then part 3 since there are a lot of A attacks or is only Attack11, attack12 and attack 13.
no. Its waaaaay harder to do b attacks. The part 5 is what i mean. Sometimes you need to remake moves and they won't work right. :srs: a attacks takes 1-1,5 hours
Title: Re: Guide To Port Without Rel.
Post by: Leon Exodio on June 06, 2012, 02:37:59 AM
nice thats i was wondering how to do this awesome
Title: Re: Guide To Port Without Rel.
Post by: Ikuto on June 16, 2012, 12:14:16 AM
couldnt u just open 2 ver of psa and copy and paste like that? srry if this is stupid i, very sleepy.
doesn't work either, but its very usefull for learning PSA since you can see codes
Title: Re: Guide To Port Without Rel.
Post by: Albafika on August 14, 2012, 11:54:58 AM
Hopefully this encourages people to make REAL ports instead of those buggy .REL ones.
Title: Re: Guide To Port Without Rel.
Post by: SSBCFan1996 on November 11, 2012, 03:08:30 PM
please post the final tutorial of how to port :af:
Title: Re: Guide To Port Without Rel.
Post by: SonicBrawler on November 11, 2012, 04:19:56 PM
this is now easyer with brawlbox since you can copy-paste between windows
Title: Re: Guide To Port Without Rel.
Post by: TheBlueBlur on July 13, 2013, 04:33:39 AM
Now I know how to One-Slot,Copy and paste with the PSA but the animations Im copying .chr files but Im making Red Alloy over Donkey Kong,Blue Alloy over Lucario,Yellow Alloy over Lucas and Green Alloy over Jigglypuff and there are done but the animations isnt done just a little is done but maybe releasing it tomorrow,.