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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Crashouti on June 26, 2012, 01:51:44 PM



Title: Classic Crash Bandicoot PSA
Post by: Crashouti on June 26, 2012, 01:51:44 PM
 :>.>palm: Ok (http://img29.imageshack.us/img29/5207/sanstitre8ux.png)

The things I need for now is the wumpa fruit, a finalsmash and something that replace de firebird attack.

 

---
update (http://img846.imageshack.us/img846/1462/al12062618171binout.th.jpg) bazooka texture

Recent :
Crash Bandicoot Early Beta Moveset 2.4.1 : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27252 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27252)

Old:
 Classic Crash PSA V02 : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27200 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27200)

v 2.4.1 Crash Bandicoot 2.4.1 vs Meta Knight Featured in Super Smash Bros Brawl Only ! (http://www.youtube.com/watch?v=O4FDLcbGDtg#ws)

v 2.4.0 cLASSIC Crash Bandicoot join SUPER sMASH bROS Brawl Beta Verision 2.4.0 [2.4.1 Soon] (http://www.youtube.com/watch?v=Pn1tQnMu4Os#ws)

v 0.2 no video for the moment

If you want the v1, v1y, v1w, v2, v.2.1, v2.2, v.2.3 pm me.

I have in stock 10 version of classic crash bandicoot on my pc, I've just upload 2, the ''Oldest'' and the ''Afternest''. x)


Title: Re: Classic Crash Bandicoot PSA
Post by: Leon Exodio on June 26, 2012, 01:55:58 PM
you could use the gun as his final smash and not as his b move


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 26, 2012, 01:59:01 PM
you could use the gun as his final smash and not as his b move
I tried to edit the final smash but all the time Its spawning a landmaster.
edit : I retrying and got a freeze x)


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 26, 2012, 02:35:07 PM
I love all the love Crash is getting now! I guess he hadn't been made till now due to the lack of Crash Bandicoot models out there...


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 26, 2012, 02:39:09 PM
I love all the love Crash is getting now! I guess he hadn't been made till now due to the lack of Crash Bandicoot models out there...
This model are from Hacksponse, and im happy he me this x)


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 26, 2012, 02:45:17 PM
Yeah, I alrady had Hacksponge's hack. Also, I think the gem's colour should be changed to grey to fit the classic ones. Also, the bazooka should shoot wumpa fruits and look like this one (http://img34.picoodle.com/img/img34/3/8/3/f_arma3m_55c3a79.jpg). That link is for a very good view of Crash Bandicoot's classic bazooka from Crash Bandicoot Warped.
I hope you take my advices. I'll be stalking this, Crash totally needs a PSA.


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 26, 2012, 03:06:48 PM
Yeah, I alrady had Hacksponge's hack. Also, I think the gem's colour should be changed to grey to fit the classic ones. Also, the bazooka should shoot wumpa fruits and look like this one ([url]http://img34.picoodle.com/img/img34/3/8/3/f_arma3m_55c3a79.jpg[/url]). That link is for a very good view of Crash Bandicoot's classic bazooka from Crash Bandicoot Warped.
I hope you take my advices. I'll be stalking this, Crash totally needs a PSA.
if someone gave me a wumpa fruit mdl0 x) I dont do model import. You can help me with some model and texture for the bazooka and other. or the spin attack animation x).

edit : how many jump he actually can do ?
How much is the walk and the run speed ? I actually tryed it


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 26, 2012, 03:20:50 PM
Well, sorry but I don't know how to do all those things. I wasn't really critisizing your PSA, I was only pointing out these thing for it to look better. Sorry if I was a little too picky :( Still, a Wumpa model shouldn't be hard to make. You can edit an apple's model because a Wumpa fruit is just like an apple with some leaves instead of the stalk. I think the bazooka can use the model you're using, and maybe I can try to make a texture. I'm just a noob anyway, so it will probably look horrible.


Title: Re: Classic Crash Bandicoot PSA
Post by: Leon Exodio on June 26, 2012, 03:25:42 PM
i would say that crash speed is like equal to marios same for is attacks as for the fruit i could im port it to brawl over an item


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 26, 2012, 03:27:50 PM
i would say that crash speed is like equal to marios same for is attacks as for the fruit i could im port it to brawl over an item
I would say Crash is a little faster. Crash should run faster than fat Mario. Also, I find Crash faster in his games than Mario is in his games.


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 26, 2012, 03:28:49 PM
i would say that crash speed is like equal to marios same for is attacks as for the fruit i could im port it to brawl over an item
you will import the wumpa fruit alright ?


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 26, 2012, 03:31:23 PM
Wait. Leon Exodio, you already have a Wumpa fruit model? Also, maybe Crash should shoot it instead of the gem. That would resemble what he did in Crash Bandicoot 2, when he fought N. Gin.


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 26, 2012, 03:35:04 PM
Wait. Leon Exodio, you already have a Wumpa fruit model? Also, maybe Crash should shoot it instead of the gem. That would resemble what he did in Crash Bandicoot 2, when he fought N. Gin.
not instead of the gem, it will be the shot for the bazooka ^^

Edit I making the first bazooka texture based of the real crash bazooka. 


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 26, 2012, 03:55:49 PM
not instead of the gem, it will be the shot for the bazooka ^^

Edit I making the first bazooka texture based of the real crash bazooka. 
I think I love you now.

Just one thing I spotted. Will the gem make electric effect in the final version? I think it should make normal hit effect, don't you?


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 26, 2012, 04:14:04 PM
I think I love you now.

Just one thing I spotted. Will the gem make electric effect in the final version? I think it should make normal hit effect, don't you?
The gem dosent have a power ? :O ...
(http://img404.imageshack.us/img404/9484/al1206261817binout.th.jpg)(http://img846.imageshack.us/img846/1462/al12062618171binout.th.jpg)
I finished the texture of the bazooka... What do you think about, before I add it to the character?


Title: Re: Classic Crash Bandicoot PSA
Post by: Leon Exodio on June 26, 2012, 04:16:50 PM
looks good i dont have the model if u do i could import it for u


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 26, 2012, 07:57:48 PM
looks good i dont have the model if u do i could import it for u
of the real bazooka ?


Title: Re: Classic Crash Bandicoot PSA
Post by: Leon Exodio on June 26, 2012, 08:16:41 PM
no the fruit and the gun if u want sind me the file and ill do it when i have time


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 26, 2012, 08:39:51 PM
I think the wumpa fruit model are not in download but you could import a simply peach ^^


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 27, 2012, 01:42:17 AM
If you edit the peach model a little bit to have the leaves, it will look right. About the texture, it looks good. Only bad thing are the blue lines, but still looks awesome.


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 27, 2012, 06:13:48 AM
Update : I make falco more slowy for crash bandicoot. and added the texture on the bazooka on my vault.

Can you try, if I made him really slow or just correct ?


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 27, 2012, 06:18:11 AM
I'll try, although I don't think he needed to be slower. You're making this PSA based on PSX games, right?


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 27, 2012, 06:31:59 AM
I'll try, although I don't think he needed to be slower. You're making this PSA based on PSX games, right?
I'm trying but I need help to center the spin attack for crash.

edit : I make him more slowy because falco are to speed. dont u ?
edit2: The other think I need to change is the firebird attack and a another

looks good i dont have the model if u do i could import it for u
I found a apple model when you import it and have to change the texture ^^
http://www.mediafire.com/?945tud92gnku9yc (http://www.mediafire.com/?945tud92gnku9yc)



Post Merge: June 27, 2012, 10:15:34 AM
I made an early beta of a moveset. but will not necessary will be in the final at all

Post Merge: June 27, 2012, 11:16:09 AM

the download of the update of my moveset : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27252 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27252)
New : jump one time and press 2[wiimore] or B[Gc controller] and your crash will spin with the bazooka and shoot !!!!


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 27, 2012, 11:39:49 AM
I think Crash's speed is more or less Flaco. I find Crash more of an average strenght character with fast running. At least me. Not as fast as Sonic, but stronger. By the way, do you want me to write up some ideas for a moveset?


Title: Re: Classic Crash Bandicoot PSA
Post by: sonic and Knuckles on June 27, 2012, 11:47:01 AM
i like the crash  model but if you where to rig it better then the gun wont look weard also for better moves


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 27, 2012, 12:00:27 PM
i like the crash  model but if you where to rig it better then the gun wont look weard also for better moves
Hacksponge rigged it. However, it's only v1. He said he'll update it after releasing Coco.


Title: Re: Classic Crash Bandicoot PSA
Post by: sonic and Knuckles on June 27, 2012, 12:07:12 PM
ok  just wondering


Title: Re: Classic Crash Bandicoot PSA
Post by: Leon Exodio on June 27, 2012, 12:08:51 PM
hey thatnkes for the model but what item should it go over the apple in brawl also the texture looks fine to me but if somebody wants to they can re texture it 


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 27, 2012, 01:14:36 PM
hey thatnkes for the model but what item should it go over the apple in brawl also the texture looks fine to me but if somebody wants to they can re texture it 
I think the same size as the pokeball I will try the shot with some item  for the best size. you will import.


Title: Re: Classic Crash Bandicoot PSA
Post by: Leon Exodio on June 27, 2012, 01:32:06 PM
ok i just need a item to replace and its done


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 27, 2012, 02:30:33 PM
ok i just need a item to replace and its done
Thanks and give me a link on pm ?

[HS: Someone can give me the Diddy has Falco IC-Constant
for a port and the .rel Falco over Fox]


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 27, 2012, 02:47:34 PM
What's an IC-Constant? And maybe a Wumpa Fruit should be some kind of healing item, like that tomato from kirby (http://images3.wikia.nocookie.net/kirby/images/3/3b/Itemtomate.jpg).


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 27, 2012, 02:52:31 PM
What's an IC-Constant? And maybe a Wumpa Fruit should be some kind of healing item, like that tomato from kirby ([url]http://images3.wikia.nocookie.net/kirby/images/3/3b/Itemtomate.jpg[/url]).
an ic constant its for character over another character. I already try the tomato but the size are not good.


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 27, 2012, 03:26:51 PM
Yeah, maybe that would make a giant wumpa fruit. Other healing objects are just textures, right? I don't know what it could be over.


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 28, 2012, 06:06:24 AM
Yeah, maybe that would make a giant wumpa fruit. Other healing objects are just textures, right? I don't know what it could be over.
I use another shooting object I'll update soon.
edit : updated : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27252 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27252) New Today: air attack changing, combo changing, and dash changing.


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 29, 2012, 04:44:48 PM
Any progress on Crash?


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 29, 2012, 05:07:03 PM
I
Any progress on Crash?
Not for the moment my other pc get broke but I reset it.

Post Merge: June 29, 2012, 07:47:57 PM
Im actually changing some animation


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 30, 2012, 02:00:09 AM
I Not for the moment my other pc get broke but I reset it.

Post Merge: June 29, 2012, 07:47:57 PM
Im actually changing some animation
A taunt could be showing a Crystal or the Gem like when he got out of a level in Crash Bandicoot Warped.

On the Gem thing, for the Gem to be a PSX Gem it needs to be grey to resemble a regular gem from any level, or more red to resemble the red gem (http://fc05.deviantart.net/fs51/f/2009/329/1/0/Red_Gem_by_CAJH.jpg). That according to the form, because other colour gems have other forms that don't suit the one you imported. Also, no, gems have not any power so they don't make electric effects. It should make normal hit effects.

I hope this helps you :)


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 30, 2012, 06:47:26 AM
A taunt could be showing a Crystal or the Gem like when he got out of a level in Crash Bandicoot Warped.

On the Gem thing, for the Gem to be a PSX Gem it needs to be grey to resemble a regular gem from any level, or more red to resemble the red gem ([url]http://fc05.deviantart.net/fs51/f/2009/329/1/0/Red_Gem_by_CAJH.jpg[/url]). That according to the form, because other colour gems have other forms that don't suit the one you imported. Also, no, gems have not any power so they don't make electric effects. It should make normal hit effects.

I hope this helps you :)

ok thanks but my beta version dos'nt use the gem.

only the v02. At this moment.
Because I test something.

Post Merge: June 30, 2012, 06:54:46 AM
(http://img521.imageshack.us/img521/7677/sanstitregbh.png)
Here a leak, its will be there in the 2.4.1 version.  :af2:


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 30, 2012, 08:41:18 AM
Oh my god, that looks great! Will you use the Wumpa Fruit for something else or it's scrapped?


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 30, 2012, 08:51:45 AM
Oh my god, that looks great! Will you use the Wumpa Fruit for something else or it's scrapped?
Yes i'm waiting when its imported. It will be the bazooka shoot


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 30, 2012, 09:27:44 AM
Good! Also, will you use the gem for something? It looked so amazing!


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 30, 2012, 09:36:14 AM
Good! Also, will you use the gem for something? It looked so amazing!
I will something for the gem later


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 30, 2012, 09:56:11 AM
I will something for the gem later
I think it should be a taunt, Crash shows the gem like when he gets one in Crash Bandicoot 3. Just look some walkthrough on youtube to see the animation.


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 30, 2012, 10:00:28 AM
I think it should be a taunt, Crash shows the gem like when he gets one in Crash Bandicoot 3. Just look some walkthrough on youtube to see the animation.
I will try not now but Ill try.

Post Merge: June 30, 2012, 10:23:29 AM
Bad new for the final smash :

I know how to make a finalsmash but, I dont find the finalsmash file for falco...
Fox has the same final smash but I find his file.

What is the name file and the location for the final falco ?
He shares it with Fox, I believe. You can't change one without changing the other.


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on June 30, 2012, 10:48:39 AM
Bah, change both, who cares about Fox? It'll likely get replaced by other Crash character some day! (Shame Coco was over Luigi in the end)


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on June 30, 2012, 12:07:06 PM
The Final Smash for Falco Cannot be change I tried with another animation and without the landmaster. I got freeze.

Anyway, by myself, I never play with the finalsmash activated x)

Post Merge: June 30, 2012, 04:18:29 PM
v 2.4.1 Crash Bandicoot 2.4.1 vs Meta Knight Featured in Super Smash Bros Brawl Only ! (http://www.youtube.com/watch?v=O4FDLcbGDtg#ws)

v 2.4.0 cLASSIC Crash Bandicoot join SUPER sMASH bROS Brawl Beta Verision 2.4.0 [2.4.1 Soon] (http://www.youtube.com/watch?v=Pn1tQnMu4Os#ws)


Title: Re: Classic Crash Bandicoot PSA
Post by: Leon Exodio on June 30, 2012, 04:37:38 PM
nice move set so far and also u can change the final smash fro falco they did it with the silver move set


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on July 01, 2012, 04:25:16 AM
Well, it would be better if it had Wario's Final Smash. He can get Aku Aku on his face :) Also, I'm liking it a lot so far. The bazooka shoot timing is really good! It'll be perfect with those Wumpa fruits added! :D


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on July 01, 2012, 08:13:02 AM
nice move set so far and also u can change the final smash fro falco they did it with the silver move set
If someone could help me for the final smash because I have only freeze when I try.


Title: Re: Classic Crash Bandicoot PSA
Post by: DannyDirnt on July 01, 2012, 08:31:44 AM
Maybe KingJigglypuff can help you. He's the best PSAer I know.


Title: Re: Classic Crash Bandicoot PSA
Post by: Crashouti on July 01, 2012, 09:42:42 AM
Maybe KingJigglypuff can help you. He's the best PSAer I know.
I send him a message.