Title: SCN0 tutorial Post by: Sky Grounder on July 21, 2012, 07:48:46 AM SCN0 tutorial Introduction SCN0 is what affects the environment of stages, interfaces, etc. It plays a big role in creating a great atmosphere for stages. BrawlBox currently only has support for viewing animation as a list and editing the values. Header LightSets Ambience Lights Fogs Cameras Title: Re: SCN0 tutorial Post by: Shinobu Nyan! on July 21, 2012, 12:43:35 PM Do you mind if I make a vid tut for this? I found that some people understand better with vids.
Title: Re: SCN0 tutorial Post by: BlackJax96 on July 21, 2012, 12:59:48 PM Also note that "LightSet" and "FogSet" in MDL0 Materials are the RealIndex of the LightSet and FogSet it uses.
Lighting2ConstantAlpha is what I believe to be the same alpha value for all light entries in the array. I think that because whenever the alpha values are always 0 in the entries, that value is used, and vice-versa. Do you mind if I make a vid tut for this? I found that some people understand better with vids. Wait until v0.67b is out, I've got every looking nice and tidy for editing in that version. I'll probably release it today. Title: Re: SCN0 tutorial Post by: Sky Grounder on July 21, 2012, 01:49:32 PM Also note that "LightSet" and "FogSet" in MDL0 Materials are the RealIndex of the LightSet and FogSet it uses. Oh!! That means no module files involved! I'll edit the tutorial later when I've looked into these things. Thanks!Lighting2ConstantAlpha is what I believe to be the same alpha value for all light entries in the array. I think that because whenever the alpha values are always 0 in the entries, that value is used, and vice-versa. Wait until v0.67b is out, I've got every looking nice and tidy for editing in that version. I'll probably release it today. Title: Re: SCN0 tutorial Post by: Shinobu Nyan! on July 21, 2012, 02:23:13 PM Also note that "LightSet" and "FogSet" in MDL0 Materials are the RealIndex of the LightSet and FogSet it uses. Alrighty, thanks for all you've done.Lighting2ConstantAlpha is what I believe to be the same alpha value for all light entries in the array. I think that because whenever the alpha values are always 0 in the entries, that value is used, and vice-versa. Wait until v0.67b is out, I've got every looking nice and tidy for editing in that version. I'll probably release it today. Title: Re: SCN0 tutorial Post by: Sky Grounder on July 24, 2012, 09:10:53 AM The tutorial has been updated. The new BrawlBox allows for much more convenient editing of SCN0. Still, it doesn't have support for adding/removing animations, only editing.
SCN0 editing will also be much more easier when BlackJax96 releases a BrawlBox version with support for rendering SCN0 in the model previewer, though that may take some time. Title: Re: SCN0 tutorial Post by: Nasca Corp on December 27, 2012, 06:23:32 PM So...if i want to give a stage a darker atmpsphere for the character (like a night effect) what i need to edit?
Title: Re: SCN0 tutorial Post by: Sky Grounder on December 28, 2012, 06:47:18 PM So...if i want to give a stage a darker atmpsphere for the character (like a night effect) what i need to edit? Change the color of the ambient light that are connected to the LightSet characters are using.It's usually named something like"chr", in the AmbLights section. Also, made the "Lights" section more readable. Title: Re: SCN0 tutorial Post by: Legend of Jesse on April 18, 2013, 12:36:27 PM so... making an entire stage black and white... no color whatsoever... what would you edit? and what would you change it to?
Title: Re: SCN0 tutorial Post by: Sky Grounder on April 19, 2013, 07:56:16 AM so... making an entire stage black and white... no color whatsoever... what would you edit? and what would you change it to? You would have to change the models themselves I believe. Stage lighting can't do everything.Title: Re: SCN0 tutorial Post by: Legend of Jesse on April 19, 2013, 01:39:42 PM Mewtwo2000 sent me this picture...
(http://i.imgur.com/j8EN1Ei.png) apparantly the first 7 frames are a grey setting... i havn't been able to see it though because i don't have the "..." button on the right... so i can't add nodes... any suggestions? i'm running brawl box v0.67b... Title: Re: SCN0 tutorial Post by: Sky Grounder on April 19, 2013, 03:02:47 PM The next version of BB should work perfectly for editing the values. It's being released soon.
As for that pic, I'm not really sure what you're trying to do. Title: Re: SCN0 tutorial Post by: Legend of Jesse on April 19, 2013, 03:15:01 PM The next version of BB should work perfectly for editing the values. It's being released soon. hmm... how soon?As for that pic, I'm not really sure what you're trying to do. Title: Re: SCN0 tutorial Post by: Sky Grounder on April 20, 2013, 04:16:02 AM hmm... how soon? I can't really speak for BlackJax, but I think he said he got only one issue left to fix.Title: Re: SCN0 tutorial Post by: Legend of Jesse on April 20, 2013, 10:16:33 AM okay awesome
Title: Re: SCN0 tutorial Post by: Gamma Ridley on April 20, 2013, 01:17:01 PM i havn't been able to see it though because i don't have the "..." button on the right... Update your NET Framework with the one in BJ's OP Title: Re: SCN0 tutorial Post by: Legend of Jesse on April 21, 2013, 05:11:23 PM Update your NET Framework with the one in BJ's OP in bj's op? where is that? could you send me a link? i need to get this thing to show up really badly...Title: Re: SCN0 tutorial Post by: Gamma Ridley on April 21, 2013, 05:23:45 PM http://forums.kc-mm.com/index.php?topic=17547 (http://forums.kc-mm.com/index.php?topic=17547)
Title: Re: SCN0 tutorial Post by: Legend of Jesse on April 21, 2013, 05:32:49 PM it works!!! thank you so much!!! you're the best! :D
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