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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Allbait on December 31, 2009, 10:40:53 AM



Title: Project Twinrova
Post by: Allbait on December 31, 2009, 10:40:53 AM
(http://www.l-myers.com/LP/photos/twinrova.jpg)

Koume and Kotake are the twinrova a boss in OoT. I haven't started this project yet because I don't know how to make animations...(I really suck with brawlbox)
(I can do the PSA and the textures)
Here is the planned moveset:

Wait 1: They stay floating on their broom (which is a hammer with different texture)
Wait 2: They look while floating on their brooms and then go back to wait 1
Wait 3: They High five each other
Walk slow: They walk holding their brooms on their back
Walk normal: The same as the slow except faster
Walk fast: They ride their brooms.
Run: They ride their brooms quickly (with graphic effect on the brooms)
AAA combo: They use their magic to hits in front of them sparkles of fire ice then fire again
Side tilt: They make a larger sparkle in front of them that does flower damage
Side smash: They get off their brooms and use them to hit enemies in front of them
Up tilt: The same as the side except upward
Up smash: They get off their brooms and thrusts them upward with the addition of magic (fire hit)
Down tilt: They sweep their brooms on the floor making enemies slip
Down smash: They turn away from each other and make balls of energy on each side (one ice and one fire)
Jump: They move quickly upwards with magic on their brooms
Jump Air: The Same as the normal jump
Hop: Same as the jump expect slower
N Air: They spin horizontally on their brooms hitting
Up Air: They wave their hands over their heads hitting enemies with fire and ice damage.
Down Air: They use their brooms to hit enemies downward
Side Air: They wave their hands in front of them making sparkles that do flower damage
Float: If the jump button is held during their fall then they float in place with the wait 1 animation
Fall: Fall is the same animation as the wait 1
Fall forward: The same as fall except they put their heads slightly down.
Fall backwards: The same as Fall except they look behind them.
Fall disabled: They fall spinning with the brooms out of their hands
Side B: They launch a short beam of ice and fire damage
Up B: They teleport up(Like sonic's except they become invisible)
Down B: They turn Away from each other and make energy bubbles that can stay there for as long as B is held
Neutral B: They make a small pillar in front of them that does ice and fire damage
Neutral B in air: They spin and make a circle of ice and fire around them and then fall.
Final Smash: They High Five and beside them explosions of fire and ice, it also slows enemies down
Up taunt: They laugh
Down Taunt: They get of their brooms and laugh
Side taunt: They High five each other (If this is possible when one dies and they do this taunt then the one that died comes back with a consequence of 20% damage, again I'm not sure if this is possible)

They would have attributes like the ice climbers except faster and less resistant.

I REALLY need help! Can someone please make the animations that I need? 


Title: Re: Project Twinrova
Post by: STUFF2o on December 31, 2009, 12:25:33 PM
Hope this works.


Title: Re: Project Twinrova
Post by: ItalianStallion on January 06, 2010, 08:22:08 PM
yeh this would be a very nice psa for the iceclimbers


Title: Re: Project Twinrova
Post by: Mr.Weegee on January 07, 2010, 10:04:11 PM
How are you gonna get the models for them?

...if you do, though, I'm not sure how to make sure that the other person mirrors the first's animations.


Title: Re: Project Twinrova
Post by: Allbait on January 08, 2010, 10:07:27 AM
How are you gonna get the models for them?

...if you do, though, I'm not sure how to make sure that the other person mirrors the first's animations.

The ice climbers are special because they both use the same animations and moves but they each have their own texture and model (their hair changes on the models) I'm not quite sure how to make the animations yet but I might make a temporary version of this without the new animations... Also I'm pretty sure I can use trophy models, the problem is I don't know if there is a trophy for them...


Title: Re: Project Twinrova
Post by: Hakumen on January 08, 2010, 12:30:49 PM
How are you gonna get the models for them?

...if you do, though, I'm not sure how to make sure that the other person mirrors the first's animations.

Also I'm pretty sure I can use trophy models, the problem is I don't know if there is a trophy for them...

There isn't.