Title: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Marcov15 on June 19, 2009, 07:19:38 PM This was written by picano, all credit goes to him
Quote This is Phantom Wings's Dynamic SD Loader code which allows you to load files from the SD card during game play. I helped a bit but all the credit goes to PW. (also to picano for the textures) (Video (http://www.youtube.com/watch?v=nzBmYD24xU8) courtesy of Igglyboo) http://www.youtube.com/v/nzBmYD24xU8 (Note that this video is from an early testing version of the code. It is virtually flawless now.) Still don't understand what this does? Load textures from your SD card instead of burning new disks! Thank you deadpixel for linking to the update, Phantom Wings for making the code, and Igglyboo for being awesome. NOTE: Version 3.5.1 currently only works for an NTSC-U copy of Brawl --- that is --- only if you live in the United States, Mexico, Canada, or additional close region. PAL users must use 2.1, which does not work with music. GCT Code File [RSBE01 --- NTSC Brawl] (http://www.mediafire.com/download.php?2yikz3mmdrh) (Includes texture stuff, camera hack, and longer replays) GCT Code File [RSBP01 --- PAL Brawl (http://www.filefactory.com/file/af8a059/n/RSBP01_gct) (Unrestriced camera, disable custom stages and all codes needed for file replacement to work) -- Codes courtesy of Phantom Wings, Y.S., and brkirch -- For the codes themselves, please scroll down past the instructions. Instructions: 1) Place the GCT code file on your SD card in a \codes\ folder -- ex: E:\codes 2) Place your texture files in the appropriate folders Each file will be stored as the following - The Green is the actual file itself. Character Textures: X: Private\Wii\App\RSBE\pf\fighter\(Character Name)\Fit(Character Name)(Color #).pcs/.pac -- ex: E:\private\wii\app\RSBE\pf\Fighter\Luigi\FitLuigi00.pac -- ex: E:\private\wii\app\RSBE\pf\Fighter\Luigi\FitLuigi00.pcs -- Character Name List (http://www.sendspace.com/file/2gg78l) -- Color list (http://stacksmash.cultnet.net/STUFFZ/PAC%20LIST.txt) Final Smashes Textures: X: Private\Wii\App\RSBE\pf\fighter\(Character Name)\Fit(Character Name)Final.pac (PT will have a color # in between Final and .pac) -- ex: E:\private\wii\app\RSBE\pf\Fighter\Pit\FitPitFinal.pac -- Character Name List (http://www.sendspace.com/file/2gg78l) Brawl Stage Textures: X: Private\Wii\App\RSBE\pf\stage\melee\(StageName) -- ex: E:\private\wii\app\RSBE\pf\stage\melee\FSTGBATTLEFIELD.PAC -- Stage Name List (http://www.sendspace.com/file/kha571) Assist Trophy Texture: X: Private\Wii\App\RSBE\pf\item\(AT Name)\Asf(AT Name)Brres.pac Pokemon Textures: X: Private\Wii\App\RSBE\pf\item\(Pokemon Name)\Pkm(Pokemon Name)Brres.pac Character Images(CSPs): X: Private\Wii\App\RSBE\pf\system\common5.pac X: Private\Wii\App\RSBE\pf\info\portrite\InfFace###.brres X: Private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB###.brres (Got a TGA? CSP packed in with another file? Watch this (http://www.youtube.com/watch?v=Xsloet8AuK0&feature=channel_page) to know how to use it!) Music X:Private\Wii\App\RSBE\pf\sound\strm\X##.brstm WARNING [from PhantomWings] There is a popular rumor (should I say theory?) that repetitively reading from the SD card (which is what this code does for music) can harm the SD card. I am unsure of whether this is the truth or not, so just be aware of the possibility.You have been warned. Neither KittyCorp nor PhantomWings will be held responsible for any damaged SD cards. Use the following lists to help fill in the parenthesized names. Character Names (http://www.sendspace.com/file/2gg78l) Color #'s (http://stacksmash.cultnet.net/STUFFZ/PAC%20LIST.txt) Stage Names (http://www.sendspace.com/file/kha571) Pokemon Names (http://www.sendspace.com/file/1edjbv) Assist Trophy Names (http://www.sendspace.com/file/fuzl92) Music Track List (http://www.megaupload.com/?d=3PZSWJRJ) Enigma's Tools and Guide for CSP's (http://www.mediafire.com/?rzpcc0xzzm9) Enigma's Guide to Editing TGA Files (http://board.gscentral.org/showpost.php?p=143498& postcount=291) Picano's Video Tutorial on using CUPASH (http://www.youtube.com/watch?v=Xsloet8AuK0) (http://i620.photobucket.com/albums/tt285/picano-extra/th_WOOT.png) (http://s620.photobucket.com/albums/tt285/picano-extra/?action=view¤t=WOOT.png) Click to see! (http://s620.photobucket.com/albums/tt285/picano-extra/?action=view¤t=WOOT.png) 3) Place SD card in wii (,duh,) 4) Load up Brawl via Gecko OS 5) Get to character select, select characters, wait for Wii to stop making noise before proceeding to next screen. 6) Enjoy! Codes NTSC (Scroll down... a lot for PAL) (Originally posted here (http://board.gscentral.org/showthread.php?p=156501#post156501) --- please check there for updates --- REQUIRES REGISTRATION!) Code: File Patch Code v3.5.1A: [Phantom Wings] E0000000 80008000 225664EC 00000000 0401BFE0 4858BE20 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE52531 38A0007F 3883FFE8 38610020 4BE52521 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA74DB9 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE524E5 38610008 4BA742E1 7C7C1B78 4BA741E8 040223E0 48585BC0 065A7FA0 00000028 80010044 3C608001 6063581C 7C001800 4082000C 7FDDC850 3BDEFFE0 93DB0008 4BA7A424 00000000 0401CD0C 4858B1F4 065A7F00 00000038 2C030000 4182000C 4BA7DD51 4BA74E04 80780008 2C030000 41820014 8118000C 7C634214 7C7B1850 48000008 8078000C 4BA74DE0 00000000 043EE9D8 48000014 043EEBD4 48000014 043D8B9C 48000018 043E9B4C 38600000 043E9D38 38600000 043D8C80 60000000 80000000 80406920 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 452F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 452F7066 2F736F75 6E642F00 041C6CE0 483E0D20 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE52931 B8410008 38210080 4BE52995 4BC1F2C4 00000000 065A7900 00000078 9421FF80 7C0802A6 9001000C BC810010 9421FF00 7C872378 54B2BA7E 7CD33378 38800000 9081000C 90810010 90610014 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE529F5 38610008 4BA752A1 60000000 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E399C 481C3F04 065A78A0 00000010 80BC0020 7CA59214 3A400000 4BE3C0F4 043DBAEC 481CBDE4 065A78D0 00000018 800302A4 2C130000 41820008 7E609B78 3A600000 4BE3420C 041CDF7C 483D9884 065A7800 00000098 818C0014 9421FF80 BC410008 3D009034 61089D94 7C034000 4082003C 7C882378 3C60804D 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC26724 70A501FF 3868FFFF 3C80804C 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 4BC2670C 141CCF90 483DA770 065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 4BC25854 00000000 E0000000 80008000 Codes PAL Code: PAL - Functional for standard textures, causes crashes/glitches with CSPs: File Replacement v2.1a PAL [Phantom Wings, Y.S.] 225683EC 00000000 C201C3A8 00000017 38A00067 38810020 3862E8F8 3D80803F 618CD148 7D8903A6 4E800421 38A0007F 3883FFE8 38610020 3D80803F 618CD148 7D8903A6 4E800421 38A00068 3882E8F8 38610020 9421FF80 BC410008 38610088 3D808001 618CCE7C 7D8903A6 4E800421 7C7C1B78 2C030000 4082000C 38210080 48000034 B8410008 38210080 3D80803F 618CD148 7D8903A6 4E800421 38610008 3D808001 618CC50C 7D8903A6 4E800421 7C7C1B78 3D808001 618CC3AC 7D8903A6 4E800420 00000000 C201CF94 00000007 2C030000 41820018 3D808002 618C5BFC 7D8903A6 4E800421 48000008 8078000C 3D808001 618CCF98 7D8903A6 4E800420 60000000 00000000 043EEE04 48000014 043EF000 48000014 043D8FC8 48000018 043E9F78 38600000 043EA164 38600000 043D90AC 60000000 80000000 80409728 80000001 805A99C0 8A001001 00000000 065A99D0 00000008 2F525342 502F7066 E0000000 80008000 Title: Re: (April 11!) SD Loaded Textures! NTSC & PAL! Post by: catgowoof on July 04, 2009, 06:31:10 PM There's a new PAL code out. You should update your post with it.
Code: PAL - Functional for standard textures, causes crashes/glitches with CSPs: File Replacement v2.1a' PAL [Phantom Wings, Y.S.] 225683EC 00000000 C201C3A8 00000017 38A00067 38810020 3862E8F8 3D80803F 618CD148 7D8903A6 4E800421 38A0007F 3883FFE8 38610020 3D80803F 618CD148 7D8903A6 4E800421 38A00068 3882E8F8 38610020 9421FF80 BC410008 38610088 3D808001 618CCE7C 7D8903A6 4E800421 7C7C1B78 2C030000 4082000C 38210080 48000034 B8410008 38210080 3D80803F 618CD148 7D8903A6 4E800421 38610008 3D808001 618CC50C 7D8903A6 4E800421 7C7C1B78 3D808001 618CC3AC 7D8903A6 4E800420 00000000 C201CF94 00000007 2C030000 41820018 3D808002 618C5BFC 7D8903A6 4E800421 48000008 8078000C 3D808001 618CCF98 7D8903A6 4E800420 60000000 00000000 043EEE04 48000014 043EF000 48000014 043D8FC8 48000018 043E9F78 38600000 043EA164 38600000 043D90AC 60000000 80000000 80409728 80000001 805A99C0 8A001001 00000000 065A99D0 00000008 2F525342 502F7066 E0000000 80008000 Taken from http://www.smashboards.com/showthread.php?t=225642 Title: Re: (April 11!) SD Loaded Textures! NTSC & PAL! Post by: Vyse on July 08, 2009, 09:11:41 PM Well...
http://board.gscentral.org/showpost.php?p=156501&postcount=22 Title: Re: (April 11!) SD Loaded Textures! NTSC & PAL! Post by: Hakumen on July 08, 2009, 09:23:45 PM O GAWD O MAN O GAWD O MAN O GAWD O MAN O GAWD!
Title: Re: (April 11!) SD Loaded Textures! NTSC & PAL! Post by: Vyse on July 08, 2009, 09:25:07 PM O GAWD O MAN O GAWD O MAN O GAWD O MAN O GAWD! *slaps* Get a hold of yourself, man! Title: Re: (April 11!) SD Loaded Textures! NTSC & PAL! Post by: catgowoof on July 08, 2009, 09:29:32 PM Yesh!!
Now to wait for a couple of weeks for a PAL version to come out. Title: Re: (April 11!) SD Loaded Textures! NTSC & PAL! Post by: Hakumen on July 08, 2009, 09:48:38 PM O GAWD O MAN O GAWD O MAN O GAWD O MAN O GAWD! *slaps* Get a hold of yourself, man! Title: Re: (April 11!) SD Loaded Textures! NTSC & PAL! Post by: Vyse on July 08, 2009, 10:01:56 PM NO! Not the noobs!
...Anything but the noobs! Title: Re: (April 11!) SD Loaded Textures! NTSC & PAL! Post by: Hakumen on July 08, 2009, 10:24:46 PM NO! Not the noobs! I've hired Solid Snake the for the job....Anything but the noobs! Title: Re: (April 11!) SD Loaded Textures! NTSC & PAL! Post by: Plasmakirby on July 09, 2009, 11:09:04 AM is there a thread that has all the music files' names?
EDIT: found it. i'm posting here for everyone to use http://www.megaupload.com/?d=3PZSWJRJ (http://www.megaupload.com/?d=3PZSWJRJ) Title: Re: (July 9) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Vyse on July 09, 2009, 11:18:13 AM There's a track list in my guide, and I just added it to the lists section of this topic.
Also, this thread is all updated with the latest changes, including the PAL code. The GCT files haven't been changed, though. Title: Re: (July 9) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Plasmakirby on July 09, 2009, 11:19:29 AM lol, you posted that right as i edited my post. i put the download in that message
Title: Re: (July 9) SD Loaded Textures! NTSC & PAL! Now with music. Post by: SWORD21 on July 11, 2009, 04:30:04 PM The music code doesn't work for me. Any reason why?
Title: Re: (July 9) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Vyse on July 11, 2009, 04:43:32 PM The music code doesn't work for me. Any reason why? With so few details? Unlikely. Are you PAL? The code doesn't work for PAL users yet. Title: Re: (July 9) SD Loaded Textures! NTSC & PAL! Now with music. Post by: SWORD21 on July 11, 2009, 04:55:59 PM The music code doesn't work for me. Any reason why? With so few details? Unlikely. Are you PAL? The code doesn't work for PAL users yet. Code: File Patch v3.2a E0000000 80008000 225664EC 00000000 0401BFE0 4858BE20 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE52531 38A0007F 3883FFE8 38610020 4BE52521 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA74DB9 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE524E5 38610008 4BA742E1 7C7C1B78 4BA741E8 0401CD0C 4858B1F4 065A7F00 00000078 2C030000 4182000C 4BA7DD51 48000068 60000000 80780014 2C03FFFF 4082000C 8078000C 48000050 9421FF88 BC810008 38F80030 80B8000C 38A5FFFF 38C7FFFF 8C650001 8C860001 2C040000 41820010 7C032000 4182FFEC 4BFFFFE4 7C673050 7C632850 3863FFB8 7C7E1850 B8810008 38210078 4BA74D9C 043EE9D8 48000014 043EEBD4 48000014 043D8B9C 48000018 043E9B4C 38600000 043E9D38 38600000 043D8C80 60000000 80000000 80406920 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 452F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 452F7066 2F736F75 6E642F00 041C6CE0 483E0D20 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE52931 B8410008 38210080 4BE52995 4BC1F2C4 00000000 065A7900 00000098 9421FF80 7C0802A6 9001000C BC810010 9421FF00 90610014 7C872378 3C80805A 608479A0 54A5BA7E 60000000 90A40000 90C40004 38800000 9081000C 90810010 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE529E5 38610008 4BA75291 3C80805A 608479A0 38A00000 90A40000 90A40004 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E399C 481C3F04 065A78A0 00000018 80BC0020 3C60805A 606379A0 80030000 7CA50214 4BE3C0EC 043DBAEC 481CBDE4 065A78D0 00000020 800302A4 3E60805A 627379A0 82530004 2C120000 41820008 7E409378 4BE34204 041CDF7C 483D9884 065A7800 00000098 818C0014 9421FF80 BC410008 3D009034 61089D94 7C034000 4082003C 7C882378 3C60804D 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC26724 70A501FF 3868FFFF 3C80804C 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 4BC2670C 141CCF90 483DA770 065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 4BC25854 00000000 E0000000 80008000 Title: Re: (July 9) SD Loaded Textures! NTSC & PAL! Now with music. Post by: mnsg on July 11, 2009, 05:15:31 PM Here's the File Replacement v2.1a NTSC code for anyone not too comfortable with the newest file replacement code. It uses 34 lines of code, and is practically flawless with character textures and character portraits.
Code: File Replacement v2.1a NTSC: [Phantom Wings] 225664EC 00000000 0401BFE0 4858BE20 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE52531 38A0007F 3883FFE8 38610020 4BE52521 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA74DB9 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE524E5 38610008 4BA742E1 7C7C1B78 4BA741E8 0401CD0C 4858B1F4 065A7F00 00000018 2C030000 4182000C 4BA7DD51 48000008 8078000C 4BA74DFC 043EE9D8 48000014 043EEBD4 48000014 043D8B9C 48000018 043E9B4C 38600000 043E9D38 38600000 043D8C80 60000000 80000000 80406920 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 452F7066 E0000000 80008000 As a bonus, you can combine that code with the Unrestricted Camera code, adding up to 37 lines of code. Code: Unrestricted Camera In Pause: [Clel] 4A000000 80000000 040A7D60 4E800020 04109D88 38800001 If PAL users want to do custom textures AND custom portraits, you'll have to rely on File Replacement v1.3 PAL for now. File Replacement v2.1a PAL causes crashes with the custom portraits. At least, that's what I've heard. Using all of the codes shown below (which is required in order to work) will add up to 178 lines of code. Code: File Replacement v1.3 PAL: [Phantom Wings] C202346C 0000000E 80DF0018 80BE0024 3C807666 6084303A 7C042800 41820058 3C807364 60843A2F 7C042800 41820048 3C806E61 60846E64 7C042800 41820038 80BE0000 2C050000 4182002C 3CA0805A 60A5A2C0 80850044 7C04F000 41820018 80850048 7C04F000 4182000C 3CC0805A 60C6A4C0 00000000 C2022474 00000026 7F83E378 3E60805A 62729E40 6273A4C0 3E20805C 62310CE0 A2310002 2C110000 40820098 A2330002 2C110000 4182008C A2330000 2C110000 40820084 82330004 82110010 2C100000 41820018 81F00084 7E107A14 3A100080 39E00001 4800000C 8211000C 39E00000 39C00000 92120388 91F2038C 91D20390 91D20394 3A1202A9 39F2032F 9DD00001 7C0F8000 4082FFF8 3A310023 3A1202A9 8DF10001 9DF00001 2C0F0000 4082FFF4 3A200010 B2330000 3A200009 92320350 48000054 2C110001 4082004C 7E729B78 86330004 A2120002 39F0FFFF B1F20002 85F30004 95F20004 3A10FFFF 2C100000 4082FFF0 3E60805C 62730CE0 A2530002 3A120001 B2130002 5652103A 7E739214 92330004 3E60805A 6273A4C0 A2530000 2C120000 4182000C 3A52FFFF B2530000 60000000 00000000 C201C700 00000005 38A00020 3E60805A 62739E40 82530394 2C120000 4182000C 80930390 83130390 60000000 00000000 C201C74C 00000006 3E60805A 62739E40 82530394 2C120000 41820010 3B400000 3A400000 48000008 541A0034 60000000 60000000 00000000 Disable Custom Stages v1.1: 046AFD68 48000040 Use with File Replacement v1.3 to remove the last of the freezing. Dynamic SD Loader v1.1: [Phantom Wings] 205A9E40 80457570 20BDA868 00000000 04496C5C 805AA200 04BDA868 805A9E40 E0000000 80008000 045AA31C 01000000 C201CF8C 0000000A 38A00000 3C80805A 6084A200 7C032000 40820030 3884FC40 80640388 80A4038C 2C050000 4182000C 7C7B1850 90640388 93640390 38A00001 90A40394 38A00001 2C050001 7F64DB78 38A00020 00000000 0401CF90 41820008 C20262D0 00000007 3D608003 616BB3D8 7C0802A6 7C0B0000 4082001C 3D60805A 616B9E40 816B0388 7C035800 40820008 4E800020 9421FFE0 60000000 00000000 C201D02C 00000004 3DC0805A 61CE9E40 81CE0388 7C1D7000 40820008 3BC00020 93D80008 00000000 0403B278 48000014 SD Files: 225A9DC0 C0DE8001 065A9DC0 000000F8 C0DE8001 C0DE9001 C0DE9002 C0DE8002 C0DE8003 C0DE8004 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 FF000000 00000000 00000000 00000000 00000000 00000000 00000000 0000002A 00000000 C0DE8005 C0DE8006 000003C0 00000000 00000000 00000000 C0DE8007 00000000 CCCCCCCC 80457570 806293A0 00000000 806293A0 00000000 806293A0 00000000 00000000 00000000 00000000 00000047 45010400 0F08FFFF 00000000 00000000 804575B0 0000002A 00000050 00000000 C0DE9003 C0DE9004 0000001A 00F00000 C0DE8008 C0DE9005 C0DE8009 00000000 00000000 00000003 00000002 00000240 00000000 045A9F3C 805A9EBC 045A9F50 805AA2C0 045AA0E8 70662F00 065AA180 00000048 00000000 00000000 00000000 805AA08C 00000000 00000002 00000000 00000000 00000000 0000006B 00000000 01010000 00000001 00000000 00003BA3 00000000 00000001 805AA0E8 065AA200 00000028 804266E0 805AA200 92650100 00C99B00 00070017 00000000 00000000 00000000 805AA260 018FD011 065AA240 00000050 805A1DF8 805AA200 0000002B 00000000 2D36A0D5 2E36B038 2F41D008 30388F86 805AA200 00000000 805AA280 00000000 00000000 3602F02E 3709306A 3817F05F 805AA200 13017B40 805AA260 00000000 045AA2C0 80427ED0 045AA2C4 80427E38 065AA2EC 00000018 0000005B 04028000 0E060001 00000000 00000000 80427608 065AA310 00000030 00000050 00000000 00000000 01000000 00000000 00000140 919B6660 00000000 00000001 9258F600 00000000 DDDDDDDD E0000000 80008000 Title: Re: (July 9) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Da Man on July 12, 2009, 11:43:06 AM There better be a PAL code for this soon, us Europeans had enough of being left out already.
Title: Re: (July 9) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Vyse on July 16, 2009, 01:25:55 AM Updated NTSC-U codes to File Patch 3.5. The gct has not yet been changed.
Title: Re: (July 9) SD Loaded Textures! NTSC & PAL! Now with music. Post by: yoho97 (Psyschock) on July 18, 2009, 01:31:55 PM It will be 1 month 2 weeks 7 hours 25 minutes and 47 seconds before there will be a pal version of the replacement code that supports music...great.
Off-Topic: I'm back yeeeeah!................................nobody cares...............................(http://www.freemyspacegraphics.com/Images/Funny_Animations/images/48.gif) (http://stacksmash.cultnet.net/brawlhost/smashmentalist/albums/tt137/Psyschock/?action=view¤t=test.gif) Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Hakumen on July 18, 2009, 10:07:52 PM Updated with the new code 3.5.1A along with the .gct.
Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Miacis on July 31, 2009, 03:32:13 AM Question time ! (http://forum-images.hardware.fr/images/perso/arcueid%20brunestud.gif)
So, we can SD Load our tracks, but can we change the displayed Name of Track ingame ? Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Segtendo on August 02, 2009, 04:10:30 PM Question time ! ([url]http://forum-images.hardware.fr/images/perso/arcueid%20brunestud.gif[/url]) So, we can SD Load our tracks, but can we change the displayed Name of Track ingame ? http://www.smashboards.com/showthread.php?t=242095 yes Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Vyse on August 02, 2009, 04:40:18 PM ^Currently only works for titles at the start of a match.
Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Akari_Un on August 24, 2009, 12:30:21 PM sorry but the onger replays hack does't work, can someone put the codes please, I don't know if the same code can put the names on the replays, can put that code too please ^^
Thanls Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Finman702 on August 25, 2009, 01:42:28 AM I have the NTSC codes for it, but I don't know if that will help you.
Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Hakumen on August 25, 2009, 09:56:55 AM sorry but the onger replays hack does't work, can someone put the codes please, I don't know if the same code can put the names on the replays, can put that code too please ^^ Thanls Aw... I'll go recreate the .gct. I missed that code. Sorry. EDIT: Done. Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Marcov15 on August 27, 2009, 06:34:56 PM Meh.
Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: $moG on March 11, 2010, 05:10:58 AM [derp edit]
do all pac and pcs files for the charecters MUST have 'fit' before their names? Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: catgowoof on March 12, 2010, 02:47:16 AM [derp edit] do all pac and pcs files for the charecters MUST have 'fit' before their names? Yes. Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: $moG on March 12, 2010, 04:55:30 AM [edit, again ._."]
I downloaded cheat manager, and i need the PAL code. I copy/pasted just the numbers from the PAL code on notepad and saved as a txt file. Then when i opened up with code manager, nothing happened and it wouldn't let me export as a gct. halp X( Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Fox on March 26, 2010, 11:11:00 PM [edit, again ._."] I downloaded cheat manager, and i need the PAL code. I copy/pasted just the numbers from the PAL code on notepad and saved as a txt file. Then when i opened up with code manager, nothing happened and it wouldn't let me export as a gct. halp X( Use Code Manager to create new codes and then save it as .txt. Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Puraidou on June 10, 2010, 04:29:49 AM Any idea's when PAL will finally be updated? Cause i want to use Music with Gecko now >:(
It sucks to have to use Riivolution just for the songs >_<" Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: New Age Retro Hacker on June 23, 2010, 12:59:48 PM Any idea's when PAL will finally be updated? Cause i want to use Music with Gecko now >:( Yeah, I know your pain. Some files don't even work when using Riivolution....It sucks to have to use Riivolution just for the songs >_<" Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Naruto200Man on June 29, 2010, 10:18:12 PM Can someone upload the brawl iso from the main page to a different website from media fire or make it into a zip folder so I dunt gotta do the premium membership just to download it X_X
Also the link for the Dynamic SD loader won't work for me Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Chuy on June 29, 2010, 10:23:22 PM 1.I believe somebody already did that but i think it's against site rules to link to it
2.SD loader is OLD Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Naruto200Man on June 30, 2010, 01:24:36 PM then what should I use and where can I find it XP I downloaded a few textures to try out but I want to make my own as well. I'm starting with characters/basic texture hacking since I'm new at it, but if I don't have the brawl ISO or at least just the stuff for the characters and stages datawise I can't do anything :s
I also wanna know how to use texture hacks that are already made X_X Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Segtendo on June 30, 2010, 03:16:11 PM File Patch Code.
Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Naruto200Man on June 30, 2010, 04:21:49 PM Ahh sorry lol So let me get this straight.
To USE texture hacks I need the brawl iso on my memory card or just the data about the textures and stuff for the characters and stages (since that's all I'm really interested in atm) and place the pac and pas files (For the spasific character)in the apropriate folder? and to make textures I just extract the photos of the characters and modify those with brawlbox on the computer? PS: sorry for such noobish questions, this's my first time trying texture hacks either way. Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Skyward Link on July 19, 2010, 04:08:14 PM wait, do you install moveset hacks the same way as texture hacks? i need to know. and what programs do you need on your wii to use these hacks
Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Naruto200Man on October 05, 2010, 07:41:57 PM I have a question, how do I change a characters name? like say change Peach's name to S.A.I.R.A?
Oh and I also wanna know how to change the tiny CSP too >_> where should I put that? :s Title: Re: (July 18) SD Loaded Textures! NTSC & PAL! Now with music. Post by: Mansta8 on December 24, 2010, 09:34:47 AM to change a name you have to edit two of the textures in the same file your CSPs are in, just go through it until you find the names, you will have to edit both name textures to fully replace someone's name. I forgot which misc datas that they were in though.
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