Title: Forté's Stage Galerie Post by: Forte on September 08, 2012, 04:02:25 PM I've wanted to make a stage thread for sometime now, but I always thought it'd be too much trouble or, at the time, I'd feel too lazy to make one. Well, here it is.
Forté's Stage Galerie Hello all, and welcome to my stage gallery. Browse, take a look around, and maybe you'll find something you just might like. A majority of the stages I'll be making here will be WiFi-safe ((http://forums.kc-mm.com/Gallery/images/wifi_syncs.png)) since I'm usually brawling online time to time, although with the new age of model importing here, thanks to the help of BlackJax96 and many others, I've found myself working or experimenting with model imports and such. Feedback and constructive criticism is always welcome and greatly appreciated. Also, two more things...I don't take requests, unless I say otherwise, and I'm a bit of a perfectionist. Basically meaning that if I feel that the stage I'm working on doesn't seem complete or if it has noticeable errors and bugs, 99.9% of the time I will not release it. With that now said and done, I hope that you all enjoy. - Forte Background Edits/Swaps Castlefield Siege (Name pending :P) (http://forums.kc-mm.com/Gallery/images/wifi_syncs.png) (http://i.imgur.com/5R62Vs.png) (http://imgur.com/5R62V.png) (http://i.imgur.com/jOS4Qs.png) (http://i.imgur.com/jOS4Q.png) (http://i.imgur.com/2BUmIs.png) (http://imgur.com/2BUmI.png) Rainy Day/Nighttime Eldin (http://forums.kc-mm.com/Gallery/images/wifi_maybe.png) (Haven't tested on WiFi) (http://i.imgur.com/LVALhs.png) (http://imgur.com/LVALh) (http://i.imgur.com/lWSiEs.png) (http://imgur.com/lWSiE) (http://i.imgur.com/jR2MVs.png) (http://i.imgur.com/jR2MV.png) Title: Re: Forté's Stage Galerie Post by: Forte on September 08, 2012, 04:09:24 PM I'm guessing you'll want to reserve this spot, but ya can't with the auto post merger, so just post after me and I'll remove this post. :] Yeah, thanks. I was trying for awhile there... xD - Forte Title: Re: Forté's Stage Galerie Post by: Gamma Ridley on September 08, 2012, 04:12:46 PM There ya go, two posts to use. XD
While I'm here I may as well say that there's some good looking stuff in here, and I'm looking forward to seeing more from you. Title: Re: Forté's Stage Galerie Post by: Haseyo on September 08, 2012, 04:50:56 PM Definitely want to see how that Castlefield Siege turns out. I just want to change Castle Siege into something good.
Title: Re: Forté's Stage Galerie Post by: Forte on May 03, 2013, 07:00:00 PM Not really an update, but more of a request.
With schoolwork, sports, and life in general getting pretty hectic at the moment (pretty ironic seeing as the school year is almost over...) I'm not 100% sure that these stages are going to be finished. Rather than just let them die like the concepts they currently are now, I figured that I'd ask for some assistance from the KC:MM Community to help see some of these projects into fruition. Most of them are around 50-75% complete and just need a few finishing touches. Anyone with experience in making stages, little knowledge of 3DS, and not too much on their plate would be best fit for such a job. If you're interested, just shoot up a reply or, preferably, a PM for more information. Sincerely, - Forte Title: Re: Forté's Stage Galerie Post by: hotdogturtle on May 04, 2013, 09:24:56 PM I'd like to see the Castlefield Siege completed and released :O
Title: Re: Forté's Stage Galerie Post by: Enigmatic on May 04, 2013, 11:37:21 PM You can always just take a month off and get around to finishing your hacks when you are available. Then again it has been a while since you started most of them, but you can always find motivation.
Title: Re: Forté's Stage Galerie Post by: Forte on July 18, 2013, 12:59:17 AM Figured I'd finally tease this since it's just about done.
WiFi works just fine. All that's left is to get the miniature waterfall to work properly, but the materials seem to be bugging out. Probably going to have end up scrapping it since nothing I seem to do works. It - Forte Title: Re: Forté's Stage Galerie Post by: DSX8 on July 18, 2013, 01:03:13 AM i could probably fix that up for ya O.o
Title: Re: Forté's Stage Galerie Post by: LegacyWolf on July 18, 2013, 02:12:44 AM i could probably fix that up for ya O.o ...But then it won't be released tomorrow! D: Title: Re: Forté's Stage Galerie Post by: DSX8 on July 18, 2013, 02:13:26 AM ...But then it won't be released tomorrow! D: by that it'll speed up its release date my poor innocent wolf!Title: Re: Forté's Stage Galerie Post by: Forte on July 18, 2013, 08:36:36 AM Alright DSX8, I'm giving it one more shot, if no dice then I'll let you fiddle with it. In the meantime I'll try to compensate by attempting to create some similar fire effects from the FE stage if it doesn't end up working.
- Forte Title: Re: Forté's Stage Galerie Post by: DSX8 on July 18, 2013, 04:05:44 PM the fire effects in castle siege... those r gfx files
Title: Re: Forté's Stage Galerie Post by: Forte on July 18, 2013, 04:41:04 PM the fire effects in castle siege... those r gfx files Yeah, I'm aware of that. Although through the use of str0, clr0 and a little bit of modeling I've emulated something a bit similar. As for the waterfall, while it's a nice touch to the stage, BF is nearly over its size limit and won't accept both the fire affects and the water, so I'm going with the fire being the more aesthetically pleasing one. (yep, another slight setback...) - Forte Title: Re: Forté's Stage Galerie Post by: DSX8 on July 18, 2013, 04:42:06 PM well if u wanna do that, then im fine with it
Title: Re: Forté's Stage Galerie Post by: Forte on July 31, 2013, 02:50:07 PM Hey all, sorry for the delay, I've had priorities more important than brawl hacking causing a whole week's delay. On the brighter side, decent progress on the stage has been made.
(http://i.minus.com/ibm3ob7yAwf0Bx.gif) Involving the flames, everything is properly animated and set, but my limited knowledge of CLR0 has caused a hurdle to appear. Comparing these flames to Castle Siege's, Siege's includes a black smog mixed with the flames. I'm guessing black in CLR0 determines opacity... so the darker the color I set the smog to be, the more transparent it becomes (it's practically invisible in the GIF). Getting it to follow the camera would be nice to, but eh. Rather than let this be another delay on the stage's release I've decided to release the stage as is and add the flames as a bonus update in my own time. The stage just needs to undergo another proper WiFi test and it'll be released either late tonight or early tomorrow, no BS this time. ;) - Forte Title: Re: Forté's Stage Galerie Post by: LegacyWolf on July 31, 2013, 02:55:30 PM I personally think flames would add a nice twist to it. Just make sure the smoke shows up so it looks better.
Title: Re: Forté's Stage Galerie Post by: Forte on July 31, 2013, 03:14:36 PM I personally think flames would add a nice twist to it. Just make sure the smoke shows up so it looks better. Thanks LegacyWolf. If worse comes to worse, I'll probably just end up turning the smoke to a more grey/white hue, but I'll mess around with the values a bit more and hope for the best. - Forte |