Title: Using the Custom Victory Theme code Post by: GanonZack on October 14, 2012, 12:29:23 PM Well, two or three months ago I just discovered that code in this thread:
http://forums.kc-mm.com/index.php?topic=31273.0 (http://forums.kc-mm.com/index.php?topic=31273.0) It was supposed to give each character a different victory theme to personalize your game, but it doesn't work. Anyway, it has a good use if you know how to edit it and I'm going to teach you all how to edit it to your own likes. First of all, here it's the original code: Custom Victory Themes v1.2 [Dantarion], with corresponding new IDs for each theme [Also Dantarion] And here it's an edited version: Custom Victory Themes v1.2 [Dantarion], with corresponding new IDs for each theme [Also Dantarion] The only change between the two, is that in the second one, I have used these: 1. Identify the IDs of the characters that you want to share a victory theme between the two or more. For example, I want to have the same victory theme for Sonic and Shadow over XXX (XXX= DK or some other character), in this case, the IDs are: 2862 for Sonic and 283E for Shadow over DK 2. Search the corresponding lines of the characters that you want to share the victory theme, using the same example as above, we need two lines in the code: 3. We have two choices from here, change the ID of the first character to the ID of the second one or change the ID of the second character to the ID of the first one, using the same example as above: 4. Now, you have to put the brstm in the strm or sound folder (depending if you're using Gecko or Riivolution), and name it according to the change that you made in the code. Remember these names: Using the same example as above, if you chose the first one (changing the ID of Sonic for the ID of DK), then you will need to name the victory theme to Z02, and if you chose the second one (changing the ID of DK for the ID of Sonic), then you will need to name the victory theme to Z47. 5. You can leave the code if you want it that way, but, in the example of Sonic and Shadow over DK, there are two things to consider: First one, if you have chosen the first way (changing the ID of Sonic for the ID of DK), Diddy Kong will be affected (or whatever character that you put on him), he will share the same victory theme as Shadow and Sonic, but you can fix this following the same steps of the tutorial. For example, if you don't have replaced Diddy with some other character, then you can make it share the victory theme with someone else (I think that Yoshi is the best option). But, if you have replaced Diddy with someone else, for example Waluigi, in this case you can make him share the victory theme with Wario. The second thing to consider, is that at the same time, you can put the original ID of Sonic on the ID of other character, it's a "free slot" to put a custom victory theme in it. For example, if you change the ID of Bowser for the ID of Sonic in the code, then Bowser can have a custom victory theme (Z47) without affecting the other Mushroom Kingdom's characters. 6. Remember to delete the //XXXX,XXXX of the code in every line when you finish. You can make any questions or something related to this in the thread. Title: Re: Using the Custom Victory Theme code Post by: Chaos_Knight on October 15, 2012, 04:54:18 PM I'm still confused how this works...
Suppose I want seperate victory themes for Marth and Ike. I put in Ike's as Z27 and I put in 284D for Marth's. Would it still work? Title: Re: Using the Custom Victory Theme code Post by: GanonZack on October 15, 2012, 06:23:19 PM No, it won't work, you can't put new victory theme's slots, you need to use the ones that are already in the game.
You can put Marth and Ike with different victory themes, but you will need to make Marth or Ike, share the victory theme with someone else or making other characters share the victory theme. For example, if you put 283D (ID of Mario) in the code lines of the Ice Climbers, then they will share the victory theme with Mario and the other Mushroom Kingdom's characters, and then you can put 284C (ID of ICs) in the code line of Marth or Ike, of this form, you can have the original Z17 (for one of the Fire Emblem characters) and Z16 (for the other one). |