Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: Aafyre on December 09, 2012, 09:18:11 PM



Title: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Aafyre on December 09, 2012, 09:18:11 PM
Hey guys, I figured I may as well make my own topic here to post all my projects in. Enjoy!

Releases:

(http://imageshack.com/a/img809/1526/pbp.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33373)(http://imageshack.us/a/img827/6043/blastoiserendersmall.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30836)(http://imageshack.us/a/img6/5145/kabutopsrendersmall.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30756)(http://imageshack.us/a/img69/7453/hitmonleerendersmall.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30739)(http://imageshack.us/a/img152/7558/bugzzyrendersmall.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30738)(http://imageshack.us/a/img822/5032/skylarendersmall.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30727)(http://imageshack.us/a/img585/4469/battletoadsrendersmall.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30699)(http://imageshack.us/a/img35/6410/pharaohmanrendersmall.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30689)(http://imageshack.us/a/img339/1224/goombellarendersmall.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30505)(http://imageshack.us/a/img14/9417/poliwrathrendersmall.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30445)

Thread-Exclusive Releases:

Hurray for Brawlified Pokemons! These are imports by other people, but I gave them more realistic textures.
Credits: Flygon (Electabuzz), TheBen (Golduck, Golem)

(http://imageshack.us/a/img849/9799/electabuzzrendersmall.png) (https://www.dropbox.com/s/tnvo2kidhvez5jf/Realistic%20Electric%20Ape.zip)(http://imageshack.us/a/img844/5489/golduckrendersmall.png) (https://www.dropbox.com/s/d8pi8bf2hn24qmv/Realistic%20Duck.zip)(http://imageshack.us/a/img846/5728/golemrendersmall.png) (https://www.dropbox.com/s/j1niy7x9qpj1lnl/Realistic%20Boulder.zip)

Current Projects:


Machamp (Pokemon RBY) over Donkey Kong
Type: Custom Model
Helpers: Snoopy (Rig, skeleton stuff, etc)
(http://imageshack.us/a/img823/4050/machampwip.th.jpg) (http://imageshack.us/photo/my-images/823/machampwip.jpg/)

Lu Bu (Dynasty Warriors 7) over Ganondorf (probably)
Type: Custom Model
Needed: Someone to rig
(http://imageshack.us/a/img705/9274/lubuwip.th.jpg) (http://imageshack.us/photo/my-images/705/lubuwip.jpg/)

ARMPIT Platoon (Sgt. Frog) over Olimar & Pikmin
Type: Custom Model
Helpers: KTH (rig)
(http://imageshack.us/a/img16/9171/kerorowip.th.jpg) (http://imageshack.us/photo/my-images/16/kerorowip.jpg/)(http://imageshack.us/a/img836/4002/armpitwip.th.jpg) (http://imageshack.us/photo/my-images/836/armpitwip.jpg/)

Lakeside Limbo (Donkey Kong Country 3) over ???
Type: Custom Stage Model
Needed: Someone to do everything else from this point :P
(http://imageshack.us/a/img198/1580/lakesidelimbowip.th.jpg) (http://imageshack.us/photo/my-images/198/lakesidelimbowip.jpg/)(http://imageshack.us/a/img33/5039/lakesidewip2.th.jpg) (http://imageshack.us/photo/my-images/33/lakesidewip2.jpg/)(http://imageshack.us/a/img507/6006/lakesidewip3.th.jpg) (http://imageshack.us/photo/my-images/507/lakesidewip3.jpg/)

Lickitung (Pokemon) over Yoshi
Type: Custom Model
Needed: Someone to rig
(http://imageshack.us/a/img703/2309/lickitungwip.th.jpg) (http://imageshack.us/photo/my-images/703/lickitungwip.jpg/)(http://imageshack.us/a/img10/6692/lickitungwip2.th.jpg) (http://imageshack.us/photo/my-images/10/lickitungwip2.jpg/)

Hornet Hole (Donkey Kong Country 2) over ???
Type: Custom Stage Model
Helpers: DSX8 (all the technical stuff (sorry!))
(http://imageshack.us/a/img836/5566/hornethole2.th.jpg) (http://imageshack.us/photo/my-images/836/hornethole2.jpg/)

Magus (Chrono Trigger) over Ganondorf
Type: Custom Model
Helpers: Demon_of_Elru (texture map, model edits)
Needed: Someone to rig
(http://imageshack.us/a/img255/7279/maguswip.th.jpg) (http://imageshack.us/photo/my-images/255/maguswip.jpg/)(http://imageshack.us/a/img26/6052/maguswip2.th.jpg) (http://imageshack.us/photo/my-images/26/maguswip2.jpg/)(http://imageshack.us/a/img405/8705/maguswip3.th.jpg) (http://imageshack.us/photo/my-images/405/maguswip3.jpg/)(http://imageshack.us/a/img252/6034/magustextured.th.jpg) (http://imageshack.us/photo/my-images/252/magustextured.jpg/)

Mitsuru Kirijo (Persona 4 Arena) over Marth
Type: Custom Model
Helpers: Ninka_kiwi (Rigging)
(http://imageshack.us/a/img171/7498/mitsuru3.th.jpg) (http://imageshack.us/photo/my-images/171/mitsuru3.jpg/)

Models I'm Looking For:

Lu Bu (Dynasty Warriors 7 / Warriors Orochi 3)
Judith (Tales of Vesperia)
Zegram (Rogue Galaxy)


Title: Re: Aafyre's Models and Textures and stuff
Post by: nanobuds on December 09, 2012, 09:56:18 PM
You're back :af:



Title: Re: Aafyre's Models and Textures and stuff
Post by: Hero © on December 09, 2012, 10:04:45 PM
Awesome Aafyre, you made a thread here!

Can't wait for your future projects. Especially Magus and Ansem!


Title: Re: Aafyre's Models and Textures and stuff
Post by: Victory Badguy on December 09, 2012, 10:13:05 PM
Yay Mitsuru!  We need her to be top-tier in more games! :af:

Can't wait for more stuff from you!


Title: Re: Aafyre's Models and Textures and stuff
Post by: Velen on December 09, 2012, 10:23:06 PM
...
*See's the brawlified Pokemon.*

I jelly sir. I jelly.


Title: Re: Aafyre's Models and Textures and stuff
Post by: Aafyre on December 10, 2012, 04:50:02 AM
I guess I shoulda put her over Metaknight, huh?


Title: Re: Aafyre's Models and Textures and stuff
Post by: Syeo on December 10, 2012, 05:13:53 AM
Oh Aafyre, I'm so glad you're having some projects again!

What I always had in mind is your Banjo model:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14120 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14120)

I wonder if you plan to fix/update him somewhen. He still has this grab-him-but-then-he-dies-hard-randomly-issue, so it'd be nice if he'll get fixed. Banjo is my favourite character, but I was never able to use him, due to the issue. :)


Title: Re: Aafyre's Models and Textures and stuff
Post by: Segtendo on December 10, 2012, 10:15:03 AM
Dear Aafyre.
(http://static2.fjcdn.com/comments/I+m+watching+you+dog...+im...+watching..+you+_5f27f40ad0fa60ff583395ebd640b87c.png)
So glad that you're back, making sexy models to rig and sexy textures to look at :af:


Title: Re: Aafyre's Models and Textures and stuff
Post by: Aafyre on December 10, 2012, 08:36:55 PM
Sorry about Banjo, but I don't know how to fix it. On top of that, someone else made a custom model of Banjo over Mario that I think is at least as good as my vertex, so you should try that.

Also, broken image..  :oshi:


Title: Re: Aafyre's Models and Textures and stuff
Post by: SiLeNtDo0m on December 11, 2012, 01:46:03 AM
It's good to see you back in the business sir ಠ_ರೃ

I am eager to see what you produce in the future


Title: Re: Aafyre's Models and Textures and stuff
Post by: Flygon on December 11, 2012, 01:46:23 AM
Glad you are back.

Those textures look fantastic!
You see, I'll make a V2 of electabuzz with better tail, arms, legs, chest and rigged fingers; mind if I release it with your texture? (collab of course xD) it will be nothing compared with your awesome vertex hack of it, but at least it will look better than my first release.


Title: Re: Aafyre's Models and Textures and stuff
Post by: ✿Zelia✿ on December 11, 2012, 02:22:54 AM
Welcome back to the hacking scene Aafyre. I expect to see some amazing models/hacks from u. x3


Title: Re: Aafyre's Models and Textures and stuff
Post by: Aafyre on December 11, 2012, 09:43:42 AM
Sure, I'll give you the texture for your V2. I never quite got my Electabuzz's face quite right, so I wouldn't exactly say yours is nothing compared to mine  :af:

On a side note, I would really like to have a Lickitung import over Yoshi, and if anyone wanted to do that, I would gladly T-pose and texture it, but the only model of it I've been able to find comes from Pokemon Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)eum, which still uses N64 models, so it looks pretty sad. And I kind of have a policy of not making custom models for things that already exist in (acceptable) 3d form. Same goes for Judith (Tales of Vesperia) and Lu Bu (Dynasty Warriors 7 ver.)

Finally, does anyone have suggestions for Brawlified pokemon textures? Some are definitely harder to think of than others.


Title: Re: Aafyre's Models and Textures and stuff
Post by: SpaceNinjaStridez on December 11, 2012, 11:19:17 AM
Hyped for dat Mitsuru =OOOO


Title: Re: Aafyre's Models and Textures and stuff
Post by: Carnage on December 11, 2012, 11:59:14 AM
i miss your pokemons aafyre xD


Title: Re: Aafyre's Models and Textures and stuff
Post by: Anivernage on December 11, 2012, 01:04:05 PM
Yay! youre back. :D

Il be working on Groundon v2 soon.
So you can help texturing if you want, il improve alot the rig.
I learned more about rigging with other projects,after i finished v1 groudon.
Possibly ill take licktuing..was something no one has made atm.
And sounds like a good challenge...ill think about it ;D


Title: Re: Aafyre's Models and Textures and stuff
Post by: XxTailsxX on December 11, 2012, 01:15:50 PM
are u gonna make brawl or pokepark groudon?


Title: Re: Aafyre's Models and Textures and stuff
Post by: Ninka_kiwi on December 11, 2012, 01:19:43 PM
Mitsuru looks sooo cash. If no one is interested in rigging her, I'd gladly try my hand at it.

Texture mapping you'd need to find someone else to do that though...


Title: Re: Aafyre's Models and Textures and stuff
Post by: Chaos_Knight on December 11, 2012, 01:20:57 PM
are u gonna make brawl or pokepark groudon?
Neither. He's gonna make Groudon out of hamm. :srs:


Title: Re: Aafyre's Models and Textures and stuff
Post by: Aafyre on December 11, 2012, 01:26:06 PM
That would be great, Ninka. Here's the file that I posted in the request section:
http://www.mediafire.com/?bs8xa9mdqdp5uqk (http://www.mediafire.com/?bs8xa9mdqdp5uqk)

Feel free to work on it whenever you have time.


Title: Re: Aafyre's Models and Textures and stuff
Post by: Ninka_kiwi on December 11, 2012, 01:42:25 PM
That would be great, Ninka. Here's the file that I posted in the request section:
[url]http://www.mediafire.com/?bs8xa9mdqdp5uqk[/url] ([url]http://www.mediafire.com/?bs8xa9mdqdp5uqk[/url])

Feel free to work on it whenever you have time.


Hmph, for some reason it's not allowing me to open the max file. Could you possibly re upload the file with the model exported into as a format like DAE? I'm thinking we might have different versions of 3DS max so that's why I can't open it.


Title: Re: Aafyre's Models and Textures and stuff
Post by: Aafyre on December 11, 2012, 02:05:05 PM
Well that's strange.

Okay, I attempted to export the model as DAE and OBJ, and I also saved the scene as a 3ds 2010 file (I use 2011):
http://www.mediafire.com/?fua5zsbd82td57b (http://www.mediafire.com/?fua5zsbd82td57b)

When I tried importing the dae, the head got all stretched, and when I tried importing the obj, the textures were all gone and it combined all the parts into one object. Then when I separated by ID, some parts became un-smooth. Anyways, I didn't really know what I was doing. I'm hoping one of these things can work for you.


Title: Re: Aafyre's Models and Textures and stuff
Post by: Ninka_kiwi on December 11, 2012, 02:18:11 PM
The 2010 3DS max file worked. So it must be my version of 3DS max that was messing with, thanks for the new files!


Title: Re: Aafyre's Models and Textures and stuff
Post by: Aafyre on December 11, 2012, 02:26:02 PM
That's good to hear. Hopefully everything works. I'm a little worried about about some of the parts I had to clone, like the sword handle. Just not sure I did that correctly, but we'll see.


Title: Re: Aafyre's Models and Textures and stuff - Magus!
Post by: Aafyre on December 15, 2012, 09:36:59 PM
Magus's model is done. Is anyone man enough to take up rigging this beast?

Here's the 3ds scene:
http://www.mediafire.com/?h5n1e13ap2k62pa (http://www.mediafire.com/?h5n1e13ap2k62pa)

I think the one to work with is the singleCape version. He's using Marth's cape, but I figured I could delete one side of it (Marth had 2 cape polys) so that the texture would be the same on each side when making the cape spiky at the bottom like how Magus has it. I asked the peeps in the WIP thread, and they said this should work if I do something about the normals in brawlbox or something. So I included the doubleCape version just in case. The 2010 and 2011 just indicates which version of 3dsmax the file is saved as, so you can use whichever one corresponds with your version.

If anyone wants to pick this up, that would be super special awesome. And of course, he'll need a few things to be texture-mapped afterwards.


Title: Re: Aafyre's Models and Textures and stuff - Magus!
Post by: Segtendo on December 15, 2012, 11:12:36 PM
Any screenshots of his sexy model, at least? :3


Title: Re: Aafyre's Models and Textures and stuff - Magus!
Post by: Aafyre on December 15, 2012, 11:48:58 PM
Well, I wasn't going to take another pic because it's pretty similar to the most most recent one I took, but since you asked:

(http://imageshack.us/a/img405/8705/maguswip3.th.jpg) (http://imageshack.us/photo/my-images/405/maguswip3.jpg/)


Title: Re: Aafyre's Models and Textures and stuff - Battletoad textures & Magus!
Post by: Aafyre on December 18, 2012, 10:03:08 PM
Battletoad textures are about done-ish

(http://imageshack.us/a/img803/7123/battletoadwip.th.jpg) (http://imageshack.us/photo/my-images/803/battletoadwip.jpg/)



Still looking for a brave soul to take on Magus...


Title: Re: Aafyre's Models and Textures and stuff - Battletoad textures & Magus!
Post by: Ninka_kiwi on December 19, 2012, 01:12:11 PM
Magus is looking pretty awesome, hopefully someone decides to rig him.

If no one rigs him by the time I'm done with Mitsuru's rig, I'll attempt rigging him.


Title: Re: Aafyre's Models and Textures and stuff - Battletoad textures & Magus!
Post by: Aafyre on December 19, 2012, 01:15:24 PM
Thanks. Demon_of_Elru might be picking it up, but that's unconfirmed. We'll see how things progress.

Also, I may or may not have a preview up tonight for my next hack.

Post Merge: December 20, 2012, 08:16:24 PM
Pharaoh Man is up for anyone who wants to try rigging him!

http://forums.kc-mm.com/index.php?topic=54986.0 (http://forums.kc-mm.com/index.php?topic=54986.0)


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: nanobuds on December 21, 2012, 01:04:03 PM
Can I rig Goombella if you need it??? ;D


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Aafyre on December 21, 2012, 01:12:15 PM
Sure thing! I just have to align her to Jigglypuff's skeleton, unless you strongly feel that she should go on Kirby instead (all those kirby hats might get in the way). Do you think it's possible to move Jiggly's poof bone to the back of her head so that it controls Goombella's hair?

The other thing I was thinking about was making a brawlified Goombella (kinda how it appears now) and a flat "paper" Goombella, with a black outline and everything. Is that possible, and if so, would they be able to use the same rig?


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Anivernage on December 21, 2012, 01:16:12 PM
Yep its possible to make 1 slot flatness. ;D

just apply the outline and paper texture to the model.
The flatness is via bones once rigged in BB.

Also epic model!


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Velen on December 21, 2012, 01:18:25 PM
I personally would like it more if there was no outline. The aesthetic just doesn't work well...At least IMO.


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Aafyre on December 21, 2012, 01:20:18 PM
So should I clone each object, and make the clones slightly larger so they surround each part, then color those clones black, and they will be the outline? Is that how that works?

The outline was only going to be for the paper version


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Segtendo on December 21, 2012, 01:22:44 PM
So should I clone each object, and make the clones slightly larger so they surround each part, then color those clones black, and they will be the outline? Is that how that works?

The outline was only going to be for the paper version
There was a tutorial somewhere that told how to make a black outline.


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: nanobuds on December 21, 2012, 01:24:13 PM
So should I clone each object, and make the clones slightly larger so they surround each part, then color those clones black, and they will be the outline? Is that how that works?

The outline was only going to be for the paper version
I can do it for you. It'll be best if I rig it before adding the outline.

Also, I can move the poof bone so her hair moves a bit if you want


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Aafyre on December 21, 2012, 01:26:46 PM
Hey, that works too! Thanks. I'll start trying to get Goombella in the right spot, then I'll send you the link. I've never put anything on Jiggs before, and her skeleton is kinda weird  :af:


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: nanobuds on December 21, 2012, 01:28:14 PM
I've never rigged to Jiggs either. It'll be fun.

Just line it up the the bones the best you can, then send her my way. I use 2010, so make sure its a 2010.max file ;)

I could also UV map her for you.

I can make the basic textures and mapping for you, then map them to the model. Then you just go in and edit my textures for her as you wish.


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: StupidMarioFan1 on December 21, 2012, 02:25:26 PM
So should I clone each object, and make the clones slightly larger so they surround each part, then color those clones black, and they will be the outline? Is that how that works?
Yes except one more thing, you have to flip the faces of the Outline polygons, onlywise they'll coverup Goombella. lol


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Demon_of_Elru on December 21, 2012, 04:00:16 PM
Started the texture mapping on Magus , in your future plans you were working on Frog I already made a model for him if you want to use it just let me know.

(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/frogWIP_zpsc9ec6a72.jpg)


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Aafyre on December 21, 2012, 05:41:30 PM
That's a really nice looking Frog. If you want to rig and text map him, I'd gladly fit him to Toon Link's bones (unless he already is, but it looks like he's a little too tall) and do the texture.

Also, thanks for picking up Magus.  :)


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Demon_of_Elru on December 21, 2012, 06:25:20 PM
Thanks I appreciate it. I usually adjust the model so it fits so he should be fine.


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: dougdude10 on December 22, 2012, 10:09:01 AM
can i just say that i'm glad i emailed the both of you!


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Aafyre on December 22, 2012, 10:11:12 AM
You may say that, yes


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Velen on December 22, 2012, 11:09:20 AM
SHOW ME THE PHARAOH! =D

Please. :3


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Aafyre on December 22, 2012, 11:11:29 AM
I'm sorry, but until I can find someone to rig/texture map him, that's as done as Pharaoh Man is gonna get  :-[


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Velen on December 22, 2012, 07:57:14 PM
DID YOU SERIOUSLY USE ARBOK FOR THE DAMN SNAKE?! XD

That's hilarious!


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Segtendo on December 22, 2012, 08:05:48 PM
He said he did when he first posted his picture.


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Aafyre on December 22, 2012, 08:16:51 PM
No, I said "disregard Arbok." Clearly someone wasn't paying attention  :srs:


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Segtendo on December 22, 2012, 08:19:09 PM
But we DIDN'T disregard him if we noticed him :P


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Velen on December 22, 2012, 08:35:16 PM
But we DIDN'T disregard him if we noticed him :P

INDEED.

I still think it's funny. I like it. It's fitting.


Title: Re: Aafyre's Models and Textures and stuff - Goombella & Pharaoh Man
Post by: Segtendo on December 22, 2012, 10:13:07 PM
Well, it's probably the best model he could use for Pharoahman.


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: Aafyre on December 23, 2012, 11:21:23 PM
Hornet Hole time!

(http://imageshack.us/a/img32/5535/hornetholewip.jpg)

I know nothing about stage hacking, but I figured I'd give it a shot. The honey is gonna be all sticky and stuff. I tested my theory out by editing Final Destination. For the floor honey, there will be a bunch of knee-high invisible walls, preventing you from walking when you're on the honey. And for the wall honey, their collision data will be set to "floor" so you can walk up and down them, but I'll try putting little invisible walls or ceiling on them so you have to jump around them. It'll be just like in DKC2!  :)


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: Segtendo on December 24, 2012, 10:56:07 AM
When I first saw that, I was thinking of Honeyhive Galaxy (http://www.mariowiki.com/Honeyhive_Galaxy) from Super Mario Galaxy.
Glad to see more DK representation.


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: nanobuds on December 25, 2012, 05:07:23 PM
Goombella Rig is just about done. The Uv mapping is also done...

I hope you don't mind, but i re-made the helmet from scratch. The other one had very odd UV's...

The only issue is the feet... They like to not stay attached to her body in most animations. I have no idea how to fix that :/

Oh, and I couldn't move the hair bones around without it causing GFX glitches.


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: Aafyre on December 25, 2012, 05:37:03 PM
Thank you for you contributions good sir. It's fine that you re-did the hat. I just made minor edits to Mettaur's helmet anyways. Sorry it was giving you trouble. I kinda figured that the feet might detach since a Goomba's lower body is so much thinner than Jiggs'. The solution would be to make that part wider, but that might just look worse (unless bone edits could work by moving the feet bones more inward?). Too bad about the hair, but that was just an extra little idea I had anyways.


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: BlueBrain on December 25, 2012, 05:56:32 PM
why didnt i see this thread before? :srs:

hope to see more epic stuff from you sir, u were my fav vertexer back in the old days


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: DSX8 on December 25, 2012, 07:55:39 PM
guess i should say that Aafyre's stage is gonna be as a collab with me ;D


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: Aafyre on December 25, 2012, 08:16:59 PM
That's the Christmas spirit! What a friend


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: nanobuds on December 25, 2012, 08:22:50 PM
Thank you for you contributions good sir. It's fine that you re-did the hat. I just made minor edits to Mettaur's helmet anyways. Sorry it was giving you trouble. I kinda figured that the feet might detach since a Goomba's lower body is so much thinner than Jiggs'. The solution would be to make that part wider, but that might just look worse (unless bone edits could work by moving the feet bones more inward?). Too bad about the hair, but that was just an extra little idea I had anyways.
I disabled the leg and knee bones, and that seemed to make it look better. The walk/run animations are kinda awkward, but it looks better everywhere else


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: Aafyre on December 25, 2012, 08:24:14 PM
Will this adversely effect gameplay?


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: nanobuds on December 25, 2012, 08:27:24 PM
I don't think so. But I'll have to test it.

I'm out of town with no Wifi, so I currently can't test or send it to anyone. (I'm posting from my phone)

I'll test her when I get home next week.


Title: Re: Aafyre's Models and Textures and stuff - Hornet Hole preview
Post by: ItalianStallion on December 25, 2012, 08:28:52 PM
Why have I not seen this thread until now? :srs:

Holy [censored].

I've seen most of these amazing hacks already, but holy [censored] at the Brawlified Pokemon! They are beautiful.

I specially love that Golduck!

You should talk to the original creators, so download links can happen.


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Aafyre on December 25, 2012, 09:32:58 PM
Glad I have such great fans  :)

Also Poliwrath


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Flygon on December 25, 2012, 10:48:53 PM
That polywrath is looking amazing!
If you need someone to rig it, I can rig it for you, I mean, as an old fan of yours collabing with you would be a huge honor xD. Over who will he go over? Donkey? Wario?


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: ItalianStallion on December 25, 2012, 10:53:33 PM
That polywrath is looking amazing!
If you need someone to rig it, I can rig it for you, I mean, as an old fan of yours collabing with you would be a huge honor xD. Over who will he go over? Donkey? Wario?

Donkey Kong.

In Aafyre's words:

"Can't think of a better blue DK hack"


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Aafyre on December 25, 2012, 11:34:12 PM
Sure, that would be awesome if you could rig it. I don't know how difficult it is, but it might look good to bone edit his legs a bit shorter. That was done with the Sneasel hack over Sonic and it looked really good. If it's too difficult or impossible, that's fine too.

I'll probably upload the file once I get it textured (still learning the basics of texture mapping).


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Carnage on December 26, 2012, 02:11:55 AM
didnt ppl have poliwrath ripped from pbr?


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: _Data_Drain_ on December 26, 2012, 03:16:54 AM
didnt ppl have poliwrath ripped from pbr?
Perhaps... But I feel Aafyre is going for a higher poly model.

Since the one from that game has a low vertices count. And poor textures. Aaf figured he'd surpass both.


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Aafyre on December 26, 2012, 08:51:18 AM
Well actually, I never saw his model on modelsresource, so I figured no one had ripped him yet. I'm just trying to make him a little different from actual Poliwrath (dem muscles), because I wouldn't want him to get trumped in the event that someone ever ripped his model and imported him  8)


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: SiLeNtDo0m on December 26, 2012, 10:07:12 AM
Haha you're real clever with how you use bits and pieces of other models to create brand new ones.  It's a cool approach imo.  I'm excited to see how Magus and Poilwrath turn out.

Also super excited about the stage.  It looks like one of the most unique stages I've ever seen.


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Flygon on December 26, 2012, 11:59:16 AM
didnt ppl have poliwrath ripped from pbr?
That's a ridiculously low poly model since is the same as pokemons stadium and his uv are completely messed up. Never argue with custom models.


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Segtendo on December 26, 2012, 12:53:49 PM
Oh. That's Poliwrath. lol
I thought it was a Kong :P


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Snoopy on December 26, 2012, 01:32:39 PM
oh, that's Poliwrath?  dang it, i would have volunteered to do the rig earlier had i realized that.  if you need help rigging, doing the uv map, or if he needs some bone edits, i can help with it.


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Aafyre on December 26, 2012, 03:04:15 PM
Haha, hopefully he'll look better once he's textured...

Anyways, Flygon did offer first, so we'll see how things go. I might try doing the UV mapping myself, cuz I might have sorta gotten it to work a little on my stage maybe? If it turns out to be a disaster, I'll take you up on your offer though  ;D

Are bone edits typically done once rigging is complete?


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Snoopy on December 26, 2012, 03:22:13 PM
with bone edits, you need to do them before you start rigging, otherwise it'll mess up the rig.  so it takes a little planning before hand, but can really help with certain models.


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Flygon on December 26, 2012, 05:06:43 PM
Let snoopy do it if you want. I bet he will do a better work than me with bone edits and stuff. After all, what matters is how it will look at the end.


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Aafyre on December 26, 2012, 05:47:07 PM
I'm not even positive if he'll need any. His legs are definitely a little too long, but the way DK stands might solve that anyways.


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: BlueBrain on December 26, 2012, 05:54:00 PM
u should model some of ur OCs :P


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Aafyre on December 26, 2012, 06:00:21 PM
That is something I really want to do, but my current methods involve stealing model and texture parts from other sources. I don't really know how to make my own complex shapes in 3ds max, and if I made my own characters, I'd want to be able to use them for other things too, and in that case, I'd really want to have made them all from scratch.

Someday though, maybe  :happy:


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Velen on December 26, 2012, 06:13:01 PM
I'll make a specular map for Poliwrath. If you want. Could try to make some amphibian skin and really make him pop out.


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews
Post by: Aafyre on December 26, 2012, 06:44:32 PM
Oh wow, everyone wants a piece of the Poliwrath pie  :af:

I'll have to organize something. In what order should I do things? I could attempt making a UV map tomorrow maybe, then perhaps Snoopy can edit his bones. Then whoever can start rigging. While all this is going on, I could make the actual texture. And I assume that the spec map is something that would be done in the final stages. (though I was wrong about the bone editing)


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath Textured
Post by: Carnage on December 28, 2012, 03:35:04 PM
everyone loves their pokemons :P
any chance of you doing genesect? with the movie coming out and stuff just putting another pokemon idea out here :P


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath Textured
Post by: Aafyre on December 28, 2012, 03:47:48 PM
It's possible I suppose. He's someone I always wanted to vertex on Samus back in the day. Right now I'm doing Lickitung though :)


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath Textured
Post by: Carnage on December 28, 2012, 04:20:46 PM
It's possible I suppose. He's someone I always wanted to vertex on Samus back in the day. Right now I'm doing Lickitung though :)
needs to be over yoshi :P


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath Textured
Post by: Aafyre on December 28, 2012, 04:49:46 PM
Naturally. I'm also thinking I could do a Politoed over Yoshi  :)

Also, I need some opinions on this idea. For Lickitung, I can maybe replace Yoshi's rolling egg with a model of Lickitung who's all curled up, but his tongue is wrapped around himself like a tire. Would that be too many polys? And it would be pretty tough to vertex him to be in that position. Would it work to do that once he's rigged, then position him like that, then somehow save that model as a default pose for the egg?


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath Textured
Post by: Carnage on December 28, 2012, 05:44:16 PM
Naturally. I'm also thinking I could do a Politoed over Yoshi  :)

Also, I need some opinions on this idea. For Lickitung, I can maybe replace Yoshi's rolling egg with a model of Lickitung who's all curled up, but his tongue is wrapped around himself like a tire. Would that be too many polys? And it would be pretty tough to vertex him to be in that position. Would it work to do that once he's rigged, then position him like that, then somehow save that model as a default pose for the egg?
the vertices depend on the models tough nothing like trying and politoed would also fit yoshi preety well


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: Snoopy on December 28, 2012, 09:12:17 PM
Would that be too many polys? And it would be pretty tough to vertex him to be in that position. Would it work to do that once he's rigged, then position him like that, then somehow save that model as a default pose for the egg?

shouldn't be too many, especially depending on the model you're using.  what you could do for the ball position is after he's rigged, export him to BrawlBox, position him there, re-export him to Max, then delete the extra bones and single bind it to the proper bone.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: Aafyre on December 28, 2012, 09:26:27 PM
I believe that sounds like the best course of action


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: nanobuds on December 29, 2012, 10:53:10 AM
I want to be your official rigger :srs:

I love all your stuff.

When I get back in town, and I have wifi, I'll come and claim to rig anything that hasnt been claimed yet ;)


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: Aafyre on December 29, 2012, 10:57:24 AM
Ohhhh, I sense the beginning of a beautiful relationship  :o


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: nanobuds on December 29, 2012, 11:01:47 AM
I'm bored of rigging crappy models from games. I always enjoy rigging custom models more.

However, I'm not the best at UV edits. I can try, but it may be best if you can find a other person who can UV edit complex polygons


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: Velen on December 29, 2012, 11:02:32 AM
I'm bored of rigging crappy models from games. I always enjoy rigging custom models more.

However, I'm not the best at UV edits. I can try, but it may be best if you can find a other person who can UV edit complex polygons

Do you know how to add C.Falcon Style Specular Maps?


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: Aafyre on December 29, 2012, 11:05:32 AM
Actually, I've since learned to do UV edits on my own (I think). Poliwrath was done by me, and I made one for Lickitung, I just haven't made the actual texture yet. But for some reason when I did it for my Hornet Hole stage, apparently it caused it to freeze in game, but it worked prior to that.

I still don't really understand eyes though. I don't know how to make it so you can have a bunch of different expressions on them, and I've been putting the pupils on the same texture as the eye whites, and I know that's not how brawl characters are set up.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: nanobuds on December 29, 2012, 11:10:38 AM
Do you know how to add C.Falcon Style Specular Maps?
I'm pretty sure, yes. I can figure it out if I had a computer.

Actually, I've since learned to do UV edits on my own (I think). Poliwrath was done by me, and I made one for Lickitung, I just haven't made the actual texture yet. But for some reason when I did it for my Hornet Hole stage, apparently it caused it to freeze in game, but it worked prior to that.

I still don't really understand eyes though. I don't know how to make it so you can have a bunch of different expressions on them, and I've been putting the pupils on the same texture as the eye whites, and I know that's not how brawl characters are set up.
Psh I'm a pro with eyes. I can take care of all of that stuff.

Goombella has all of her expressions made and working.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: Turb0k on December 29, 2012, 12:02:58 PM
you could make lickitung's egg a pokeball.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: ItalianStallion on December 29, 2012, 12:18:31 PM
Aafyre's model and textures with Nanobuds' rigging abilities, and all around knowledge of shaders, and other model related stuff?

Its gonna be a good [censored]ing year!


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: Don Jon Bravo on December 29, 2012, 06:44:42 PM
Rig is finally complete for Battletoads
turned out really good IMO

Working on the Snake-ish Glittery Shader (http://forums.kc-mm.com/index.php?topic=39985.msg1083587#msg1083587)


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: DSX8 on December 29, 2012, 08:24:50 PM
anyways... here's a preview of a stage that Aafyre and I are working on.
custom model made by aafyre, and will have animations and alot of special stuff added by me.
(http://i.imgur.com/kKRv5.jpg)


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: Alex Climax on December 29, 2012, 08:55:02 PM
Oh, thought I'd let you know, incase you didn't see in the chat.

That I got done with Pharoahman's basic rig the night you handed him to me.
His model is very interesting.

And for those tossing tomatoes at the screen because I'm rigging him, place them back in your baskets and un-rustle your jimmies. When I rig for other people I do WAY better work than I do for myself.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: Aafyre on December 29, 2012, 09:11:27 PM
Heh, thanks everyone. I tried UV mapping pharaoh man earlier today, but things were messing up. I guess it's a good thing I gave up on it when I did, because it might have been wasted anyways because of your rig work.

For that stage, I think I'm gonna make the insides of the open honeycombs on the wall darker, cuz it look kinda hard to look at as it is.

Awesome looking battletoad, btw.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: ItalianStallion on December 29, 2012, 09:18:06 PM
anyways... here's a preview of a stage that Aafyre and I are working on.
custom model made by aafyre, and will have animations and alot of special stuff added by me.
([url]http://i.imgur.com/kKRv5.jpg[/url])


That right there is totally a photo taken by Jiro.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung!
Post by: Aafyre on December 29, 2012, 09:54:57 PM
Alright, Lickitung's ready to be rigged if anyone wants to take him:

http://www.mediafire.com/?ygob8thk5balsv3 (http://www.mediafire.com/?ygob8thk5balsv3)


I got him textured and worked on his model a bit, mainly by makinf parts fatter. I think he more resembles Lickitung now

(http://imageshack.us/a/img703/2309/lickitungwip.th.jpg) (http://imageshack.us/photo/my-images/703/lickitungwip.jpg/)(http://imageshack.us/a/img10/6692/lickitungwip2.th.jpg) (http://imageshack.us/photo/my-images/10/lickitungwip2.jpg/)


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Gamma Ridley on December 29, 2012, 10:00:02 PM
Just saw that Poliwrath.

... holy [censored]. XD

He's creepy looking and badass at the same time. Whew.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Don Jon Bravo on December 29, 2012, 10:49:00 PM
you could make lickitung's egg a pokeball.
^^This
and a shiny one too...


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: _Data_Drain_ on December 29, 2012, 11:48:09 PM
^^This
and a shiny one too...
Actually... I THINK Aaf was planning on either Lickitung rolling up into a ball... Or making it's egg a rock. For the move Rollout.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Riddler on December 30, 2012, 01:12:20 AM
Make Likitung's egg either a giant rock or himself balled up. One of Lickitung's defining features is the move Roll-out, since he becomes Lickilicky when he knows it. Roll-out is usually shown with a giant rock.

He definitely needs to be fatter though. Shorter neck, stubbier limbs.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Don Jon Bravo on December 30, 2012, 01:20:53 AM
I say Pokeball
 :rage:
Jk i luv u all



Anyways
I really need to know
Do you guys think the shader is ok or do I need to make the snake skin scales smaller?
and thus multiplying the amount of snake skin scales...
http://www.youtube.com/watch?v=YbJUKatb16o


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Aafyre on December 30, 2012, 01:53:34 AM
It looks pretty good, but if it's not much trouble I have a feeling it would look even better if the scales were smaller (maybe about half the size?). I would suggest to add a shine to his metal parts like his gauntlets and belt but I don't know if that would be too much with the shine he already has on his skin.

Either way, the rig looks amazing, great job!


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Anivernage on December 30, 2012, 02:02:34 AM
I say Pokeball
 :rage:
Jk i luv u all



Anyways
I really need to know
Do you guys think the shader is ok or do I need to make the snake skin scales smaller?
and thus multiplying the amount of snake skin scales...
[url]http://www.youtube.com/watch?v=YbJUKatb16o[/url]

love you both :srs:
no homo both.

looks great! like the glittery effect :af:


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Aafyre on December 30, 2012, 02:08:07 AM
The reason he looks the way he does is because he has to fit on Yoshi's skeleton. All of that stuff can be fixed with bone edits I'd imagine so whoever wants to pick up rigging him can make all those adjustments if they want to.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Don Jon Bravo on December 30, 2012, 02:42:22 AM
It looks pretty good, but if it's not much trouble I have a feeling it would look even better if the scales were smaller (maybe about half the size?). I would suggest to add a shine to his metal parts like his gauntlets and belt but I don't know if that would be too much with the shine he already has on his skin.

Either way, the rig looks amazing, great job!

nah it aint a probe to multiply the scales
And ur metal textures are awesome
about adding the reflective shader to the metal accessories
idk
but ur probably right it may be too much, and im not talking about the file size
that shouldnt be a problem...
i can do it and get it working though
love you both :srs:
no homo both.

looks great! like the glittery effect :af:
thanx


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Carnage on December 30, 2012, 03:58:02 AM
aafyre i still say you need to make lickytong belly much bigger for almost touching the floor and connectiong directly to the head since licky has pratically no neck that wouldnt affect the rigg at all

putting charizard rock over the egg would work preety well


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: ItalianStallion on December 30, 2012, 06:07:22 AM
Actually... I THINK Aaf was planning on either Lickitung rolling up into a ball... Or making it's egg a rock. For the move Rollout.

I like this idea much better. In the end, the graphics on Pokemon Stadium and such, they turn into rock when doing the move Rollout, so talk about perfect fitting.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Aafyre on December 30, 2012, 06:11:59 AM

And ur metal textures are awesome


Actually, when I sent DemonBoy my battletoad model for him to texture map, that's just the way he sent it back to me. I barely did anything to his metal textures.

And while a Pokeball would be cool, the current plan for Lickitung is for him to curl up into a ball with his tongue wrapped around him like a tire. There are a few reasons for this. First, is that it would be a good representation of Rollout, I think. The second is that "Lickitung isn't Lickitung without his tongue." I figure that between his neutral B, forward B, guarding and rolling, we'll be seeing enough of him with his tongue where this won't be as big of an issue.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: ItalianStallion on December 30, 2012, 06:13:39 AM
We'll be seeing enough of him with his tongue where this won't be as big of an issue.

That's what she said.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: nanobuds on December 30, 2012, 09:42:13 AM
I can rig Licky. After I rig him, I know how to make him fatter without bone edits.

Did you put a tounge model in his mouth?


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Aafyre on December 30, 2012, 09:58:00 AM
That's what she said.

This is a family topic!  :>.>:

Anyways, that would be great if you want to rig him! For his tongue, I took the real Lickitung's tongue, rotated it, and shrunk it in one dimension to fit in his mouth. It should even be using the same texture.


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: nanobuds on December 30, 2012, 10:06:10 AM
Perfect. That's how I'll need it when it comes time to rig.

I'll be home Wednesday. So you can send him to me, then I'll send you Goombella


Title: Re: Aafyre's Models and Textures and stuff - Lickitung texture!
Post by: Aafyre on January 01, 2013, 11:40:38 PM
Poliwrath is finally released. A big thanks to Flygon for the rig, Velen for the spec map, and Snoopy for getting everything working.


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath is out!
Post by: _Data_Drain_ on January 02, 2013, 01:54:19 AM
Hm...

The model is quite amazing. The textures are great, the detailing is very nice. The overall shape is well done. Velen made a nice SpecMap, it really gives him a amphibian look to his skin. Overall I like the model quite a bit.

...

But that rig... Not so much.


I'll show a few pictures to show what I mean...
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_130102_05351binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_130102_0536binout.jpg)
As you can see... Well... The back folds into itself. The shoulders seem a bit odd too. And the body must all be rigged to one bone. Like the bust, or waist bone... That rig needs to be reworked..


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath is out!
Post by: Don Jon Bravo on January 02, 2013, 01:54:38 AM
Poliwrath is finally released. A big thanks to Flygon for the rig, Velen for the spec map, and Snoopy for getting everything working.
Awesome Sauce
Lol at the hack's description
Beeeefff!


Title: Re: Aafyre's Models and Textures and stuff - Poliwrath is out!
Post by: Aafyre on January 02, 2013, 02:01:46 AM
I don't think the rig is quite that bad but there are a few problem areas. I'm not really sure whether the problems come from the rig or the fact that Poliwrath's body is just too big for DK's frame to fit properly. I really appreciate all the work that Flygon did with the rig so I wouldn't really want all his effort to be wasted. That being said, if there is a way to fix these problem areas anybody is welcome to pick up the project and help out. If it turns out that the rig would have to be completely redone in order to fix him, I want to make sure Flygon is okay with it before that happens. I will add whoever decides to help out as a collab with the rest of the team that made this.

Post Merge: January 02, 2013, 10:51:10 PM
Here's a preview of the next stage I've been working on:
(http://imageshack.us/a/img198/1580/lakesidelimbowip.jpg)

It's Lakeside Limbo, the very first stage in Donkey Kong Country 3, as seen here:
http://www.youtube.com/watch?v=FGB6TOv44rg

The modelling for the stage itself is pretty much done, but does anyone have suggestions on how to build the rest of the environment? I want there to be water all around, with some mountains in the background, just like in the video.

Post Merge: January 03, 2013, 01:27:39 PM
Goombella's nearing completion, thanks to Nanobuds. Here's what she looks like textured :)

(http://imageshack.us/a/img826/8930/goombellawip.jpg)


Title: Re: Aafyre's Unorganized Mess - Goombella textures & Lakeside Limbo!
Post by: nanobuds on January 03, 2013, 02:39:29 PM
When you're done with the textures, send them to me. I want to add some nice shaders to het helmet.


Title: Re: Aafyre's Unorganized Mess - Goombella textures & Lakeside Limbo!
Post by: Haseyo on January 03, 2013, 02:44:05 PM
So awesome.


Title: Re: Aafyre's Unorganized Mess - Goombella textures & Lakeside Limbo!
Post by: Ninka_kiwi on January 03, 2013, 02:45:06 PM
For lakeside limbo I'd suggest using one of the backgrounds from the subspace emissary for it.
Perhaps use the background from the fight with Rayquaza?
(http://www.nindb.net/img/guide/super-smash-bros-brawl/boss/rayquaza.png)


Title: Re: Aafyre's Unorganized Mess - Goombella textures & Lakeside Limbo!
Post by: Aafyre on January 03, 2013, 02:53:20 PM
Yeah, I was also thinking about this one:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30013 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30013)

There should definitely be some form of mountains in the back. I just don't know how I should build it exactly. Should I just take the background as is from one of the SSE maps, and then make a giant flat surface connecting everything to be the water?


Title: Re: Aafyre's Unorganized Mess - Goombella textures & Lakeside Limbo!
Post by: Gamma Ridley on January 03, 2013, 02:56:21 PM
Oh, there are plenty of models you can use for water. You could probably take Delphino's or Pirate Ship's ocean model for that. As for the background, you could make a large flat surface and just texture the background on it. Either that or model the mountains and stuff completely from scratch. Depends on how much filesize you have left to mess around with.


Title: Re: Aafyre's Unorganized Mess - Goombella textures & Lakeside Limbo!
Post by: Ninka_kiwi on January 03, 2013, 03:15:12 PM
Oh I know, you could use the model from Ice Climbers' final smash and retexture it to look like a mountain, or better yet, use the mountain model from the ice climbers stage.


Title: Re: Aafyre's Unorganized Mess - Goombella textures & Lakeside Limbo!
Post by: Segtendo on January 03, 2013, 03:52:37 PM
I say steal the Lakeside water and background and build the stage from there.


Title: Re: Aafyre's Unorganized Mess - Goombella textures & Lakeside Limbo!
Post by: Don Jon Bravo on January 03, 2013, 03:56:24 PM
I dont know i think it would kick-azz if you could include the original DK island in the background:
(http://th07.deviantart.net/fs71/200H/f/2012/118/1/2/donkey_kong_island_by_diesel98-d4xtlno.png)(http://th00.deviantart.net/fs71/200H/i/2011/063/6/9/gangplank_galleon_duo_by_midnight_aries-d3avv23.jpg)(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSBgX8ugtib88Bvdfp7Yx_ZDtGMjiHyFEXyboqvw-cDcr29dkPgng)


Title: Re: Aafyre's Unorganized Mess - Goombella textures & Lakeside Limbo!
Post by: Aafyre on January 03, 2013, 04:43:20 PM
Yeah I'll see what I can do with the lake stage. The only problem was that it's too jungley, and DKC3 is all about the countryside. Maybe I can get rid of all the palm trees and stuff.

Post Merge: January 03, 2013, 05:36:02 PM
Also, I finally released those brawlified pokemon textures. Check the opening post if you want 'em.  :)

Post Merge: January 03, 2013, 10:28:08 PM
Okay, got my stage textured:
(http://imageshack.us/a/img33/5039/lakesidewip2.th.jpg) (http://imageshack.us/photo/my-images/33/lakesidewip2.jpg/)

And I attempted to build an environment for it out of SSE parts:
(http://imageshack.us/a/img507/6006/lakesidewip3.th.jpg) (http://imageshack.us/photo/my-images/507/lakesidewip3.jpg/)

I used the sky from the Rayquaza lake, and some background scenery from Mewtwo2000's Huge Forest
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7065 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7065)

I've not added any water (or ground beneath it) though, because I'm not really sure how that works, and I couldn't find the right parts in the stages I was looking at in brawlbox.

Post Merge: January 04, 2013, 09:38:00 PM
Sgt. Kerero WIP
(http://imageshack.us/a/img16/9171/kerorowip.th.jpg) (http://imageshack.us/photo/my-images/16/kerorowip.jpg/)

Gonna put the rest of the platoon over the pikmin


Title: Re: Aafyre's Unorganized Mess - ARMPIT Platoon
Post by: Alex Climax on January 06, 2013, 12:13:19 AM
(http://i1208.photobucket.com/albums/cc369/Raeulo/Pharaohmon_zps6a7911bf.png)
Did you want me to send him your way?


Title: Re: Aafyre's Unorganized Mess - ARMPIT Platoon
Post by: Aafyre on January 06, 2013, 12:21:54 AM
He's looking great! Sure that would be awesome if you could send it to me when you're finished with him, thanks  :af2:

Post Merge: January 06, 2013, 04:35:39 PM
Goombella's out. Also, more ARMPIT Platoon (ready to be rigged, if anyone's willing):
(http://imageshack.us/a/img836/4002/armpitwip.th.jpg) (http://imageshack.us/photo/my-images/836/armpitwip.jpg/)

Also more Battletoads (size subject to change):
(http://imageshack.us/a/img842/3914/battletoadspreview3.th.jpg) (http://imageshack.us/photo/my-images/842/battletoadspreview3.jpg/)


Title: Re: Aafyre's Unorganized Mess - Skyla Previews
Post by: Aafyre on January 09, 2013, 09:40:35 PM
huzzah!

(http://imageshack.us/a/img594/1701/skylawip.th.jpg) (http://imageshack.us/photo/my-images/594/skylawip.jpg/)


Title: Re: Aafyre's Unorganized Mess - Skyla Previews
Post by: Flygon on January 09, 2013, 09:47:17 PM
Nice model, if she's over pokemon trainer just remember he can't have really high poly models over him because of the filesize support.


Title: Re: Aafyre's Unorganized Mess - Skyla Previews
Post by: Aafyre on January 09, 2013, 09:53:08 PM
Uh oh...

So is 3334 Points / 6232 Faces a safe range?


Title: Re: Aafyre's Unorganized Mess - Skyla Previews
Post by: Flygon on January 09, 2013, 10:32:41 PM
Im not sure but you should compare it with original pokemon trainer's model.


Title: Re: Aafyre's Unorganized Mess - Skyla Previews
Post by: BlueBrain on January 10, 2013, 05:09:02 AM
PKMN trainer has a real low filesize, cuz he has to share it with his pokemanz


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Aafyre on January 11, 2013, 08:48:23 PM
Yay for Pharaoh Man!
(http://imageshack.us/a/img836/677/pharaohwip.th.jpg) (http://imageshack.us/photo/my-images/836/pharaohwip.jpg/)


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Alex Climax on January 11, 2013, 09:15:50 PM
Yay for Pharaoh Man!
([url]http://imageshack.us/a/img836/677/pharaohwip.th.jpg[/url]) ([url]http://imageshack.us/photo/my-images/836/pharaohwip.jpg/[/url])

Oooh, looks awesome!!
Can I haz the textures for him?


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Velen on January 11, 2013, 11:42:17 PM
Wow. I don't think I could do any better.


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Aafyre on January 12, 2013, 12:46:55 PM
Thanks  :)

Skyla is ready to be rigged over Peach if anyone wants to give that a shot. More info in the requests section


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Velen on January 12, 2013, 01:01:06 PM
Who ya thinking of making next?


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Aafyre on January 12, 2013, 01:08:53 PM
Kinda thinkin Lu Bu from Dynasty Warriors 7. It's a shame, because he already has a really good official 3d model, but nobody seems to have it because I hear the Warriors games are a pain to rip from. He'll be pretty hard to make too....

While we're on the subject, does anyone know if it's possible to change Ike's sword to act more like a spear without a PSA (like, using bone edits and such)? What I mean is just making the handle a lot longer, and moving the blade part forward so the hitbox is where the spearhead would be. Also, anyone know if it's possible to make Ike's bandanna strap bones really long and curvy to control those giant feathers on Lu Bu's head?


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: ItalianStallion on January 12, 2013, 02:05:15 PM
Holy [censored] that texture on Pharaoh Man is ridiculous good. Are you kidding? So much detail!


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Aafyre on January 12, 2013, 02:53:06 PM
Thank you sir!

Also, I just finished positioning PokePark Blastoise onto Bowser's bones, if anyone's interested in rigging that.


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: user1561 on January 12, 2013, 03:58:40 PM
Skyla and Pharaohman look awesome!

I lol'd at the Arbok on his head xD


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Don Jon Bravo on January 12, 2013, 05:15:44 PM
Thank you sir!

Also, I just finished positioning PokePark Blastoise onto Bowser's bones, if anyone's interested in rigging that.

Hmm
This may be a weird request/idea
But if you ever consider doing a custom "Dry/hollow" Blastoise, using parts from the Dry Bowser Import, I would so rig that...

(http://fc02.deviantart.net/fs48/f/2009/226/5/b/Dry_Blastoise_by_SpyrotheBadassDragon.png)

I plan on pulling an all-nighter today to finish up on dem toads,
take in game pics,
and make a video
ill send you all the files once im through...


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Carnage on January 12, 2013, 05:45:43 PM
why would anyone make a dry blastoise? if we were for another pokemon i would prefer a genesect :P


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Don Jon Bravo on January 12, 2013, 05:48:58 PM
why would anyone make a dry blastoise? if we were for another pokemon i would prefer a genesect :P
hei you
go to sleep boi
its 12:50 am in Portugal
lol
jk
Off topic: what ever happened to your Mew PSA, was it finalized?


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Carnage on January 12, 2013, 05:54:26 PM
hei you
go to sleep boi
its 12:50 am in Portugal
lol
jk
Off topic: what ever happened to your Mew PSA, was it finalized?
mew? i only did one and it was long time ago very long lol when i was getting the hang of psa along with darkrai


Title: Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man
Post by: Don Jon Bravo on January 12, 2013, 05:55:30 PM
mew? i only did one and it was long time ago very long lol when i was getting the hang of psa along with darkrai
Yea but it was really good...

anyways liking that mummy<.<


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 12, 2013, 11:25:51 PM
Limbless Kabutops, go!

(http://imageshack.us/a/img812/5903/kabutopswip.jpg)


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Velen on January 12, 2013, 11:32:30 PM
Nice! <: O

Dude. Get on MSN. I have something for you to listen to!


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: ItalianStallion on January 13, 2013, 11:42:08 AM
You sir, are on a model making rampage. I love it, and you as well.

Sir, is he going over Wolf?


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 13, 2013, 11:42:58 AM
Falco, actually, cuz that's where Scyther and Scizor are :)


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: ItalianStallion on January 13, 2013, 11:45:11 AM
Falco, actually, cuz that's where Scyther and Scizor are :)

Oh [censored] even better! Falco is my main, main.

I am beyond happy now.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: SiLeNtDo0m on January 13, 2013, 02:55:54 PM
His head looks like some kind of futuristic stealth bomber.  Looks awesome.  Can't wait to see him develop.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Gamma Ridley on January 13, 2013, 02:59:51 PM
Have my babies.

Have my babies.

Have my babies.

Oh god. Take them. I am literally throwing them at you right now.

Read as: "My word, good sir, that is one extraordinary specimen you have produced. Good show, indeed."


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 13, 2013, 06:03:10 PM
Kabutops' body is done now, and I've begun texturing, but this is bothering me:

(http://imageshack.us/a/img685/6991/butops.jpg)

I used Scyther's arm, and it came with these weird normals. Is there a way to get rid of them?


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: nanobuds on January 13, 2013, 06:13:26 PM
I think I can fix them.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 13, 2013, 06:15:43 PM
Thanks, that would be awesome! Do you want me to send it now or wait until he's textured first?


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Ninka_kiwi on January 13, 2013, 06:17:59 PM
Just thought I'd let you know that I'm like 70% done with Mitsuru's rig Aafyre!!

I'm just working on touching up some stuff. Will prolly be done sometime this week if I get enough time.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: nanobuds on January 13, 2013, 06:27:29 PM
Thanks, that would be awesome! Do you want me to send it now or wait until he's textured first?
Just send it whenever it's done. I'm interested in rigging him as well. ;)


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: BlueBrain on January 14, 2013, 03:33:01 AM
any possibility of you making heracross?
if not, i'll make the model myself :P


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Carnage on January 14, 2013, 05:03:16 AM
any possibility of you making heracross?
if not, i'll make the model myself :P
flygon is rigging pokemon stadium 2 heracross since its model has recently been uploaded on models recource


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: BlueBrain on January 14, 2013, 07:12:03 AM
well, PKMN stadium 2 models are very low-poly, as well as low-res texture wise, a custom model, even if based on the stadium model would be way better IMO


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 14, 2013, 10:30:17 AM
Ehhh, the Stadium Heracross doesn't look nearly as stupid to me as the Lickitung did, and I'm pretty sure you can just make his texture larger to add more detail. If all else fails, he can be re-mapped. If I were Flygon though, I might try seeing how an MSmooth looks. It adds more polys, though it makes said polys into strange shapes


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: BlueBrain on January 14, 2013, 10:35:12 AM
just keep making badass pokemon even more badass, and everyone will be happy :P

also, would u like to texture my pinsir?


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: nanobuds on January 14, 2013, 12:09:26 PM
;o

(http://i.imgur.com/lrlc9.png)


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 14, 2013, 12:26:37 PM
Your speed is frightening, your skillz are fierce, and your generosity is legendary.  :srs:


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: nanobuds on January 14, 2013, 12:47:59 PM
Your speed is frightening, your skillz are fierce, and your generosity is legendary.  :srs:
Why thank you sir.

I'm sick today, so I didn't go to school. So I just decided to work on some imports for the day :P


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: StarWaffle on January 14, 2013, 01:22:02 PM
Oh [censored], One of my favorites!  His head texture seems a little blurry though.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: BlueBrain on January 14, 2013, 01:53:02 PM
and i find the eye-shadow a bit too dark...


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 14, 2013, 02:26:59 PM
Well that's cuz I was kinda basing it off how he appears in that Latios movie

Kabutops Tribute (http://www.youtube.com/watch?v=4j8RIL2Kzhw#)

....just skip to 0:32

And the way I modeled / mapped his eyes, it's really hard to line things up just right if it doesn't have that much black.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Don Jon Bravo on January 14, 2013, 02:32:05 PM
dats one cool creepy Pokemon :srs:
[censored]ing scary IMO
bet Ash [censored] all over himself


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Carnage on January 14, 2013, 02:40:04 PM
kabutops its an amazing rain dancer sweeper he destroys everything


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Segtendo on January 14, 2013, 02:43:30 PM
Boygos. Gonna add some shine to those blades of his?


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Don Jon Bravo on January 14, 2013, 02:45:44 PM
Boygos. Gonna add some shine to those blades of his?
dont you mean Nano?


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Segtendo on January 14, 2013, 02:47:19 PM
dont you mean Nano?
...
WHY DID I THINK IT WAS BOYGOS.

Yes, I mean Nano >_<


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: nanobuds on January 14, 2013, 02:47:39 PM
Nano. Gonna add some shine to those blades of his?
Fixed. :P

I may. What do you think, Aafyre?


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Don Jon Bravo on January 14, 2013, 02:52:45 PM
...
WHY DID I THINK IT WAS BOYGOS.

Yes, I mean Nano >_<
lol they both have the same Avatar :P


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Flygon on January 14, 2013, 02:53:55 PM
flygon is rigging pokemon stadium 2 heracross since its model has recently been uploaded on models recource
Melee trophy actually, it has less polygnos than the actual bowser.

Really sexy Kabutops texture!! Now I'm in a dilemma if put him scyther ot szisor's psa.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 14, 2013, 02:59:40 PM
Actually, I was thinking Kabutops would look really badass with a shiny spec map all over. He is a water-type afterall.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: nanobuds on January 14, 2013, 03:02:09 PM
Actually, I was thinking Kabutops would look really badass with a shiny spec map all over. He is a water-type afterall.
If we do use Spec Maps, then You would have to use your original 512x512 texture.

If you make the Spec map texture, I can get it working on the model.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Don Jon Bravo on January 14, 2013, 03:04:53 PM
Actually, I was thinking Kabutops would look really badass with a shiny spec map all over. He is a water-type afterall.

You mean something like this
http://imgur.com/a/xFb0b#2 (http://imgur.com/a/xFb0b#2)

or this

http://imgur.com/a/xFb0b#0 (http://imgur.com/a/xFb0b#0)

these shaders are pretty simple to work with, and i dont think they require individual spec maps


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 14, 2013, 03:08:55 PM
Yeah, along those lines, but maybe a little bumpier. It's hard to say, since horseshoe crabs vary in appearance a bit.

Oh, and 512 should be fine, cuz I really didn't want to have to redo his whole texture ;)


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Carnage on January 14, 2013, 04:47:22 PM
Melee trophy actually, it has less polygnos than the actual bowser.

Really sexy Kabutops texture!! Now I'm in a dilemma if put him scyther ot szisor's psa.
if you are using melee trophy then you have wings correct?


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: ItalianStallion on January 14, 2013, 11:25:11 PM
That texture of Kabutops on the OP is to die for man. Wow!


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: BlueBrain on January 15, 2013, 04:38:48 AM
just re-checked ur OP, so i have something to say about ur lickitung, he needs to be fatter...


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 15, 2013, 07:36:25 AM
He's on Yoshi's skeleton, he can't be fatter without bone edits.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: BlueBrain on January 15, 2013, 07:49:35 AM
u can try to make him fatter around his legs, also, make his belly bigger


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: ItalianStallion on January 15, 2013, 06:54:14 PM
I think that Lickitung looks outstanding, specially knowing that he will fit right on Yoshi's bones.


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Don Jon Bravo on January 15, 2013, 06:58:26 PM
who is doing kabutops?
and who is he going over?

reason why i ask is because he may fit in over Yoshi, Using my custom boneset for Alien over Yoshi...
Yoshi's moveset may suit him better?


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: BlueBrain on January 15, 2013, 07:02:03 PM
who is doing kabutops?
and who is he going over?

reason why i ask is because he may fit in over Yoshi, Using my custom boneset for Alien over Yoshi...
Yoshi's moveset may suit him better?
no?

i mean... no?

seriously though, why would yoshi's moveset fit him at all?

yoshi uses his head and feet, he doesnt have a single punch iirc, also, throwing eggs?
smacking the enmy with his ass? eating the enemy and turning them into eggs? turn into an egg and... oh wait, that could work as rollout, but other than that i cant see anything similar at all


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Don Jon Bravo on January 15, 2013, 07:05:20 PM
no?

i mean... no?

seriously though, why would yoshi's moveset fit him at all?

yoshi uses his head and feet, he doesnt have a single punch iirc, also, throwing eggs?
smacking the enmy with his ass? eating the enemy and turning them into eggs? turn into an egg and... oh wait, that could work as rollout, but other than that i cant see anything similar at all

well i mainly thought about it because of the way he runs
and the way he stands
and for rollout, maybe a pokeball could fit in there too.
Kabutops Tribute (http://www.youtube.com/watch?v=4j8RIL2Kzhw#)

but anyways this will probably be disregarded as i just saw a render of Nano's rig lol


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Aafyre on January 15, 2013, 07:08:12 PM
In MW's defense, Kabutops does have a pretty sharp ass!

The standing and walking animations would make sense on Yoshi, but Nanobuds already finished the rig over Falco  ;) I'm just waiting on his spec map now


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: ItalianStallion on January 15, 2013, 07:09:17 PM
Over Yoshi? Are you high as [censored] sir?

Falco is the perfect moveset for me, and I believe Aafyre has already decided.

"At this point, there's no goin back!"

EDIT: He has already finished the rig?? :kdance:


Title: Re: Aafyre's Unorganized Mess - Kabutops!!
Post by: Don Jon Bravo on January 15, 2013, 07:13:31 PM
Yea I know
everybody hates rigging
no way anyone would go back
at the time i posted that i wasnt aware of Nano's started/finished rig
Anyways
what the [censored] is this:
Spore Kabutops (http://www.youtube.com/watch?v=o1rktyIWWvM#)
I like


Title: Re: Aafyre's Unorganized Mess -It's Lu Bu! Lu Bu's come to destroy us!
Post by: Aafyre on January 16, 2013, 04:51:15 PM
mentally challenged Kabutops...

Anyways, Lu Bu!

(http://imageshack.us/a/img705/9274/lubuwip.th.jpg) (http://imageshack.us/photo/my-images/705/lubuwip.jpg/)

Head's about done. Used Trigon (I never heard of him either) from some DC comics game for the base. Also some of Yoko's hair pieces, ZSS's ponytail, and the hair from that guy from KH Birth By Sleep who was voiced by Mark Hamil (totally forgot his name)


Title: Re: Aafyre's Unorganized Mess -It's Lu Bu! Lu Bu's come to destroy us!
Post by: nanobuds on January 16, 2013, 04:53:11 PM
In MW's defense, Kabutops does have a pretty sharp ass!

The standing and walking animations would make sense on Yoshi, but Nanobuds already finished the rig over Falco  ;) I'm just waiting on his spec map now
I'll try to do the Spec maps this weekend. Busy school week.


Title: Re: Aafyre's Unorganized Mess -It's Lu Bu! Lu Bu's come to destroy us!
Post by: Aafyre on January 16, 2013, 04:59:11 PM
I think Velen is on the job, but he seems to have a busy schedule as well. We will probably need you to actually apply the spec map though ;)


Title: Re: Aafyre's Unorganized Mess -It's Lu Bu! Lu Bu's come to destroy us!
Post by: nanobuds on January 16, 2013, 05:00:03 PM
I think Velen is on the job, but he seems to have a busy schedule as well. We will probably need you to actually apply the spec map though ;)
Even better. His texturing ability is way better than mine.

I'll just apply it to the model whenever hes done.


Title: Re: Aafyre's Unorganized Mess -It's Lu Bu! Lu Bu's come to destroy us!
Post by: BlueBrain on January 16, 2013, 07:22:15 PM
actually, spec maps probably need in-game testing before u can call it done, cuz it's really hard to be sure of what exactly uve made, since u cant preview it in BB...


Title: Re: Aafyre's Unorganized Mess -It's Lu Bu! Lu Bu's come to destroy us!
Post by: Velen on January 16, 2013, 10:53:29 PM
You never sent me the textures. ]:


Title: Re: Aafyre's Unorganized Mess -It's Lu Bu! Lu Bu's come to destroy us!
Post by: nanobuds on January 17, 2013, 08:13:53 PM
You never sent me the textures. ]:
I'll send them to ya


Title: Re: Aafyre's Unorganized Mess -It's Lu Bu! Lu Bu's come to destroy us!
Post by: Aafyre on January 17, 2013, 08:46:09 PM
Sorry, sent em via PM.

Anyways, Skyla's textures are done
(http://imageshack.us/a/img585/3286/skylawip2.th.jpg) (http://imageshack.us/photo/my-images/585/skylawip2.jpg/)


Title: Re: Aafyre's Unorganized Mess -It's Lu Bu! Lu Bu's come to destroy us!
Post by: Segtendo on January 17, 2013, 08:48:24 PM
This'll be an awesome Peach hack.


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Flygon on January 17, 2013, 10:49:51 PM
Anyways, Skyla's textures are done
That's just gorgeous :srs:
Glad you got the birds correctly.

btw who's rigging her?


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Aafyre on January 17, 2013, 11:07:49 PM
Snoopy volunteered to rig her, Blastoise, and Lickitung.

Tbqh, I wouldn't mind rigging Skyla (if you know what I mean ;))




P.S. I mean that if I knew how to rig characters, I would rig her.


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Carnage on January 18, 2013, 03:46:43 AM
Snoopy volunteered to rig her, Blastoise, and Lickitung.

Tbqh, I wouldn't mind rigging Skyla (if you know what I mean ;))




P.S. I mean that if I knew how to rig characters, I would rig her.
blastoise?


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Segtendo on January 18, 2013, 09:47:36 AM
He matched a Blastoise model to Bowser's bones.


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Carnage on January 18, 2013, 10:56:43 AM
He matched a Blastoise model to Bowser's bones.
blastoise that nano made fits much beetter on squirtle rather than bowser imo


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Aafyre on January 18, 2013, 11:05:20 AM
Yeah, if you're using the PSA. Otherwise he hops around like a fairy, and has far too fast of a playstyle. Bowser even has a more suitable voice.


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: ItalianStallion on January 18, 2013, 11:54:00 AM
Ohhh. Who is she again? Is she from Pokemon? Well, it doesn't matter. She sexy and she is over Peach, so I will be getting it for sure!


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Carnage on January 18, 2013, 11:55:20 AM
beating oponents with bird pokemons lol


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Aafyre on January 18, 2013, 12:31:31 PM
When you think about it, it's no more cruel than forcing them to fight each other, imo.  :af:

Also Stallion, she is a gym leader from Black and White.


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Flygon on January 18, 2013, 03:31:00 PM
blastoise that nano made fits much beetter on squirtle rather than bowser imo
(http://www.flippingsocial.com/wp-content/uploads/2012/06/Nobody-cares-baby....jpg)


Good to know about blastoise, will he get an HD texture?


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Aafyre on January 18, 2013, 03:40:54 PM
lol, I can see what I can do about textures. We might just be using Starwafles custom Blastoise instead though. Actually, I was just looking at Blastoise's Melee trophy, and it was very interesting. They actually made the insides of his canon and everything. Most things about it looked even better than PokePark's model imo, except the head was a bit off.


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Flygon on January 18, 2013, 03:47:07 PM
lol, I can see what I can do about textures. We might just be using Starwafles custom Blastoise instead though. Actually, I was just looking at Blastoise's Melee trophy, and it was very interesting. They actually made the insides of his canon and everything. Most things about it looked even better than PokePark's model imo, except the head was a bit off.
Yeah I asked because your old blastoise is my only bowser hack.
Yep, melee trophy models are way more detailed than pokepark models.


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: BlueBrain on January 18, 2013, 03:49:27 PM
melee trophies cant even be used as is in brawl, they were made to only view one at a time, and it's noticeable when u check the crzy amount of verts the models have...


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Aafyre on January 18, 2013, 03:52:27 PM
Oh really? I didn't know that. You'd think they'd work though, what with Wii being one whole gen ahead of gamecube  :laugh:


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: BlueBrain on January 18, 2013, 06:23:22 PM
well, i havent tested anything, but i remember checking out the goron trophy, and when the vertices were checked as visible, it was hard to even see the model :srs:


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Don Jon Bravo on January 18, 2013, 07:05:55 PM
so did u already finished all the models for the bee cave stage?


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Aafyre on January 18, 2013, 07:15:05 PM
Hmmm, I haven't touched that stage in a while. I don't know how far along DSX8 is with it either. The basic stage and background models are all done though (but I might play around with the textures a bit). I had some ideas before about putting zingers and Rambi in the background, but I dunno.

On a related note, no one has picked up that Lakeside Limbo stage yet ;)


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Don Jon Bravo on January 18, 2013, 07:22:01 PM
well maybe putting a giant Queen Animated Zinger in the background would be Epic...


Title: Re: Aafyre's Unorganized Mess - Lu Bu & Skyla
Post by: Aafyre on January 18, 2013, 07:37:08 PM
Yeah, but that would require making a zinger model....

There is a zinger model in DK64, but no one's ripped it yet. To my knowledge, that's the only zinger model there is. Mind you, I've never played that silly Barrel Blast game.

Post Merge: January 19, 2013, 07:07:24 PM
Blastoise, Blaaah!
(http://imageshack.us/a/img43/9683/blastoisewip.jpg)

Okay, I disregarded what Joke. said  :P and T-posed his melee trophy, using StarWaffle's Blastoise head instead of the trophy's (because it's lower poly, has an openeble mouth, and quite frankly just looks better). I even gave him teeth. I don't know why Blastoise models always lack teeth. He clearly has them in his artwork and sprites....

Anyways, I have some questions now. Joke. was right about him being high poly. As he is now, he is just over 8k, which I think should be safe, but Bowser also requires a secondary shell for a lot of his attacks. When I clone his current shell, it brings the poly count to just over 12k, which may be too much. So there's a few things I'm thinking of:

1. Would I be better off just using the PokePark model's shell for when he goes inside it? The downside here is that that would need its own texture, which may defeat the purpose of trying to save file space from using a lower poly shell.

2. Is it possible to just use the same shell that he has now for those attacks, without even having to clone it? The downside here is that his canons would still be out, but that's not that big of a deal.


Title: Re: Aafyre's Unorganized Mess - Blastoise
Post by: Don Jon Bravo on January 19, 2013, 07:27:19 PM
you can pro-optimize the [censored] out of the other shell
also 12000 polys is about the max it can get, but it should work


On another Note
Epic Frog Day
On a Saturday Nite!
http://forums.kc-mm.com/Gallery/BrawlView.php (http://forums.kc-mm.com/Gallery/BrawlView.php)

N dont worry ill get some more pics and a video and stuff probably later tonight


Title: Re: Aafyre's Unorganized Mess - Blastoise
Post by: Aafyre on January 19, 2013, 07:35:33 PM
Yes, I just saw that. I'm setting up my card now ;)


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Segtendo on January 19, 2013, 10:55:37 PM
Wrong link Mugen. You linked to the Vault :P
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30699 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30699)


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: nanobuds on January 19, 2013, 11:16:43 PM
I can optimize the Blastoise model for you. I usually work with very high-poly models, so I know quite a lot of tricks to lower poly-count without ruining much of the quality


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Snoopy on January 19, 2013, 11:42:04 PM
you will need the extra shell for Blastoise, at least from what i could tell with previous Bowser imports i've done.  he is looking really good though.

also, i'm pretty close to done with Skyla.  just a few more places to finish rigging, and materials to fix, which is why one of the straps is missing on her in this pic, and why the eyes are funky.

(http://i.imgur.com/Dgw9y0U.jpg)


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: ItalianStallion on January 20, 2013, 01:27:59 AM
Damn Aafyre!

Battletoads, Pharaohman, Frog, Skyla almost done, and Blastoise in the works.

You are amazing sir.

I'm more than happy that you are back.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: BlueBrain on January 20, 2013, 05:53:18 AM
about blastoise's double shell thing, i'd go for a lower poly shell, and since pokepark textures are pretty much plain textures, it wouldnt really increase the file size that much, since it almost looks the same at 512 as at 128 :srs:


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 20, 2013, 09:28:04 AM
Damn Aafyre!

Battletoads, Pharaohman, Frog, Skyla almost done, and Blastoise in the works.

You are amazing sir.

I'm more than happy that you are back.

Thanks! But remember that if it were not for all these people willing to help, I'd just have a bunch of unfinished projects  :happy:

Also Skyla's coming along nicely


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Carnage on January 20, 2013, 10:31:31 AM
melee trophys sure are amazing no wonder the gamecube could only handle one at a time xD


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Don Jon Bravo on January 20, 2013, 05:30:23 PM
[censored]ing Awesome
www.youtube.com/watch?v=YUSgAT7xXmU (http://www.youtube.com/watch?v=YUSgAT7xXmU#)


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 20, 2013, 05:35:41 PM
We'll need a sequel video once someone rigs Sgt Keroro, and maybe I'll make a Politoed one day


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Don Jon Bravo on January 20, 2013, 05:38:45 PM
i luv the look you gave to Polywrath
Any chance you will make some more custom hacks like that?
I know Jokerkid is working on something similar, it think Pinsir...


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 20, 2013, 05:40:11 PM
I happen to think Machamp would look nice with the Poliwrath treatment  :)


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Gamma Ridley on January 20, 2013, 05:44:25 PM
Yeah, that Poliwrath model turned out great. The rig, on the other hand....

I'd love to see Politoad at some point. Frogs, frogs everywhere.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Carnage on January 20, 2013, 05:45:30 PM
I happen to think Machamp would look nice with the Poliwrath treatment  :)
but he would have 2 useless arms since no brawl charactar has 4 arms sadly unless someone did an amazing rigg that moved 2 arms at a time for each arm still dont think thats is doable.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 20, 2013, 05:47:27 PM
Well I figure he'd probably go over DK. With his 2 unmoving arms, they could either be his top arms, up in the air like in a lot of his artwork, or his bottom arms, folded like a boss.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Boygos on January 20, 2013, 07:12:47 PM
So.... who's rigging that sexy-ass Blastoise?

You spoke of Machamp... I had an idea for him once. It didn't work over Falcon ;_;


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 20, 2013, 07:18:29 PM
Sorry to hear that :( Anyways, Machamp should have a pokepark model, so the main thing I'd do is the texture (and posing his arms I guess).

I think Snoopy was going to rig the Blastoise, but I sent it to Nanobuds first so he could cut the polys on his second shell and stuff.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Velen on January 20, 2013, 07:34:12 PM
A proper Machamp would need two sets of bones for the arms.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Boygos on January 20, 2013, 07:53:17 PM
A proper Machamp would need two sets of bones for the arms.
I did that... it didn't work... but I diddd do that forever ago so I may be able to get it to work now I suppose.

Aafyre, have you though about possibly importing Lugia? I'd be more than happy to collab with you to rig it should you want to do it. It is my favorite Pokemon other than squirtle and treecko, after all :P


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 20, 2013, 08:00:28 PM
I dunno. How much would there even be for me to do? I've not looked at his T-pose but I'm guessing it's pretty similar to Charizard's already. Though I'm pretty sure he also has a Melee trophy. I assume that would look better than his Brawl model, but they don't have it on models-resource.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: user1561 on January 20, 2013, 08:09:11 PM
Oh God, that Kururu! :happy:


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Snoopy on January 20, 2013, 08:56:33 PM
Machamp could work on DK, he'd just need quite the edited boneset.  i can basically see how it could work, and DK has a bunch of other bones that i could use to make the second set of arms move.  the only thing would be that he could only have 1 bone per finger for the extra arms, but it could work.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 20, 2013, 09:00:38 PM
Oh I had no idea that was even possible. Would you like me to try positioning his Pokepark model to DK's skeleton?


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Snoopy on January 20, 2013, 09:04:23 PM
let me make the skeleton first, then i'll send it to you.  though it really won't be too different than DK's, just the extra arms above the current arms.  so you can start the posing if you want.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 20, 2013, 09:10:25 PM
Well I'll wait wait for yours. I'm currently doing Hitmonlee over Fox anyways :)


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Carnage on January 20, 2013, 09:29:27 PM
aafyre a lugia would be nice imo
http://www.models-resource.com/wii_gamecube/pokemonbattlerevolution/index.html (http://www.models-resource.com/wii_gamecube/pokemonbattlerevolution/index.html)

theres a pbr rip here you could revamp the texture and make a dark lugia texture and a shiny one like you did on your vertex xD ho oh would also be nice since fire7fying on a fire7fying would be sweet you can also use brawl models altough  not sure if they are better than pokepark or pbr models and both of them have melee trophys wich are preety damn good locking and high poly


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Spex130 on January 20, 2013, 09:34:38 PM
Well I'll wait wait for yours. I'm currently doing Hitmonlee over Fox anyways :)

YES. Dibs.

EDIT: Haha, should've asked more politely.

Mind if I rig that? I can handle spec map and all of those types of things too, if you want it.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 20, 2013, 09:42:46 PM
Sure you can rig him. Not sure if Hitmonlee really has any business using a spec map, but who knows. The reason I chose Fox over Sheik is that Sheik has too many other imports that I like, and Fox gets hardly any love. Plus, Fox's neutral A kicking combo is the perfect counterpart to Hitmonchan's (C Falcon's) neutral A punches. He may want a size mod to be more like Sheik's size though. Hitmonchan could stand to be made smaller as well, but that's a tale for another day.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Snoopy on January 20, 2013, 09:57:59 PM
dang, been needing to make Lee as well, to go with my Chan.  ah well, Spex can have him.  and yes, Chan could be smaller, but i'd have to go back and actually fix that.  my laziness says no, even if it'd be like a 3 second edit.  also, just sent the Machamp boneset.  the extra arms have a whole 2 finger bones each, but that's because i can't add any extra bones.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: BlueBrain on January 21, 2013, 02:37:53 AM
i'll re-ask this, since u havent answered me yet, or i just havent seen it, but would you like to texture pinsir?
i mean, i can't manage to approach what im looking for...


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 21, 2013, 10:25:50 AM
Oh yeah, I suppose I'll give it a try. Any idea of what I should use? For Kabutops I couldn't find any great horseshoe crab textures, so I used a leather texture that looked kinda like a carapace. Think I should do something similar for Pinsir?


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Velen on January 21, 2013, 10:28:00 AM
I saw Data's video of the Amphibious Phour on the Battletoad Brawlvault entry. Joke didn't do half back on the specular I think.

Though I had a hard time seeing the specular for Poliwrath in the video...

Anyway. I haven't started on Kabutops' spec map yet. I may get to that yet today.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: BlueBrain on January 21, 2013, 10:31:22 AM
I saw Data's video of the Amphibious Phour on the Battletoad Brawlvault entry. Joke didn't do half back on the specular I think.

Though I had a hard time seeing the specular for Poliwrath in the video...

Anyway. I haven't started on Kabutops' spec map yet. I may get to that yet today.

im guessing part of it is about me, but i dont seem to understand what ur saying... (im 100% serious)


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Velen on January 21, 2013, 10:34:10 AM
I'm saying the specular texture on the Battletoads isn't half bad. Specifically the one on C.Falcon.

It may not exactly be toad skin, but it looks pretty darn good by itself, that's for sure.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: BlueBrain on January 21, 2013, 10:40:03 AM
well, i didnt do the spec at all O_o


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 21, 2013, 10:47:50 AM
When people give you credit for something you didn't do, just go with the flow bro


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: BlueBrain on January 21, 2013, 11:10:07 AM
When people give you credit for something you didn't do, just go with the flow bro

lol, no, not really my style... wait, i have a style? meh whatever xD


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Boygos on January 21, 2013, 01:02:07 PM
aafyre a lugia would be nice imo
[url]http://www.models-resource.com/wii_gamecube/pokemonbattlerevolution/index.html[/url] ([url]http://www.models-resource.com/wii_gamecube/pokemonbattlerevolution/index.html[/url])

theres a pbr rip here you could revamp the texture and make a dark lugia texture and a shiny one like you did on your vertex xD ho oh would also be nice since fire7fying on a fire7fying would be sweet you can also use brawl models altough  not sure if they are better than pokepark or pbr models and both of them have melee trophys wich are preety damn good locking and high poly

i'd go with PBR, I checked out the model, it's pretty good. Aafyre, would you want to texture the rig when it's done?


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 21, 2013, 01:18:46 PM
Well Flygon's already working on a Lugia now, but I could see what I can do about texturing that maybe.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Velen on January 21, 2013, 02:54:45 PM
Okay. Gotten started on Kabutops' Speculars. I also started making minor edits to Kabutops' original body texture.


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Don Jon Bravo on January 21, 2013, 02:55:37 PM
I'm saying the specular texture on the Battletoads isn't half bad. Specifically the one on C.Falcon.

It may not exactly be toad skin, but it looks pretty darn good by itself, that's for sure.
well thank you...


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Velen on January 21, 2013, 04:20:33 PM
Well progress is kaput at the moment...

-to put the reason why in the bluntest possible terms...

Imitating light diffusion on a horseshoe crab shell is a [censored]...


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 21, 2013, 04:23:47 PM
Hey don't torture yourself over it ;)

The main thing that matters I think is getting a nice shine on the edges


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Don Jon Bravo on January 21, 2013, 04:45:48 PM
maybe you guys should try this shader out for shell type characters, i belief it includes a spec map too but it doesnt need to be edited...
you can if you want too
anyways start at
0:55
and
3:36


[ssbb hacks 2012] Alien Vs Predator Vs Alien Replay (http://www.youtube.com/watch?v=X6-1pSpNhZM#)


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Velen on January 21, 2013, 05:33:59 PM
maybe you guys should try this shader out for shell type characters, i belief it includes a spec map too but it doesnt need to be edited...
you can if you want too
anyways start at
0:55
and
3:36


[ssbb hacks 2012] Alien Vs Predator Vs Alien Replay ([url]http://www.youtube.com/watch?v=X6-1pSpNhZM#[/url])


That's not really what we're looking for...


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Don Jon Bravo on January 21, 2013, 05:42:10 PM
meh
its the lazy way of getting it done
lol


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Velen on January 21, 2013, 05:43:46 PM
http://imgur.com/ng5BKRU,WuQwBnT#1 (http://imgur.com/ng5BKRU,WuQwBnT#1)

How's that so far?


Title: Re: Aafyre's Unorganized Mess - Battletoads released & Blastoise preview
Post by: Aafyre on January 21, 2013, 06:11:38 PM
Looking good. It might be too strong, but it's hard to say without seeing it in game.

Post Merge: January 21, 2013, 10:01:22 PM
Wooooooo

(http://imageshack.us/a/img823/4050/machampwip.th.jpg) (http://imageshack.us/photo/my-images/823/machampwip.jpg/)


Title: Re: Aafyre's Unorganized Mess - Machamp!
Post by: BlueBrain on January 22, 2013, 03:43:54 AM
dat sexy machamp, u made me wanna make a cool loking machoke, although i hate his sprites with all my strength


Title: Re: Aafyre's Unorganized Mess - Machamp!
Post by: Carnage on January 22, 2013, 07:28:46 AM
should i ask why he has human color? and without a psa its a shame its second arms will just be there lol also snoopy said each arm has 2 finger bones? you should rigg 4 finngers to one bone and the thumb to another so he can make fits to whoever is going to rigg that


Title: Re: Aafyre's Unorganized Mess - Machamp!
Post by: _Data_Drain_ on January 22, 2013, 07:40:42 AM
should i ask why he has human color? and without a psa its a shame its second arms will just be there lol also snoopy said each arm has 2 finger bones? you should rigg 4 finngers to one bone and the thumb to another so he can make fits to whoever is going to rigg that
Just to answer that first question... He's not textured yet.


Title: Re: Aafyre's Unorganized Mess - Machamp!
Post by: Aafyre on January 22, 2013, 09:01:24 AM
Carnage has no appreciation for Zangief I see.

And from what I gather, his second set of arms will be moving around some.


Title: Re: Aafyre's Unorganized Mess - Machamp!
Post by: Carnage on January 22, 2013, 10:08:11 AM
Carnage has no appreciation for Zangief I see.

And from what I gather, his second set of arms will be moving around some.
i never played any fighting game outside of brawl i only know zangief by name i dont exactly know much about street fighter.


Title: Re: Aafyre's Unorganized Mess - Skyla's out + Machamp preview!
Post by: Velen on January 22, 2013, 03:24:26 PM
http://imgur.com/Wx6o5GS,Lv4gw3C (http://imgur.com/Wx6o5GS,Lv4gw3C)

Yes I am aware of the seams.

No I will not fix them. They'll probably be covered up anyway when I'm done.

No I am not done. >:c


Title: Re: Aafyre's Unorganized Mess - Skyla's out + Machamp preview!
Post by: Segtendo on January 22, 2013, 10:38:06 PM
i never played any fighting game outside of brawl i only know zangief by name i dont exactly know much about street fighter.
(http://alltheragefaces.com/img/faces/large/misc-are-you-[censored]ing-kidding-me-l.png)


Title: Re: Aafyre's Unorganized Mess - Skyla's out + Machamp preview!
Post by: Aafyre on January 22, 2013, 10:58:49 PM
Looking good Velen. You seem a bit aggravated. Hopefully it's not giving you too much trouble  :af:

And all I see from Segtendo is a broken image :(


Title: Re: Aafyre's Unorganized Mess - Skyla's out + Machamp preview!
Post by: Carnage on January 23, 2013, 07:47:30 AM
Segtendo everyone has their favorite game types im more of an FPS or steath person i dont like fighting games much i like ssb becuase its easy and fun and has lots of characters i like.


Title: Re: Aafyre's Unorganized Mess - Skyla's out + Machamp preview!
Post by: Segtendo on January 23, 2013, 09:14:16 AM
And all I see from Segtendo is a broken image :(
It said "Are you [censored]ing kidding me"
And that's fine Carnage. I just find it strange that you don't know much about fighting games outside of Smash.


Title: Re: Aafyre's Unorganized Mess - Skyla's out + Machamp preview!
Post by: BlueBrain on January 23, 2013, 10:10:27 AM
yo, have u started texturing machamp?


Title: Re: Aafyre's Unorganized Mess - Skyla's out + Machamp preview!
Post by: Aafyre on January 23, 2013, 01:22:36 PM
Nope! I'll wait for Snoopy to do his thing first in case some parts have to be remapped. Zangief had like 3 separate textures that were each 512x512, plus Goro has some big texture from which I'm only using the feet, so I'm guessing that'll make his file size too big.


Title: Re: Aafyre's Unorganized Mess - Skyla's out + Machamp preview!
Post by: Carnage on January 23, 2013, 01:23:55 PM
4 512 textures do seem overkill to the filesize


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: Velen on January 24, 2013, 01:29:26 PM
Kabutops Images incoming...

3...
2...
1...

(http://i.imgur.com/vAUsO1w.png)
(http://i.imgur.com/iokh5NK.png)
(http://i.imgur.com/qCiioap.png)

I decided not to specular the rest of the torso because I felt it would be too bright for anything to show up well. Same reason with the arms.

The last image there is the preview of the edits I am making to the original textures. Trying to make it somewhat resemble the shell of a horseshoe crab.


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: ItalianStallion on January 24, 2013, 01:56:04 PM
Hitmonlee looks outstanding! I thought he would be too short on Foxy, but apparently not. Can't wait to try these out.

Bugzzy too? That down throw is [censored]ing perfect!!!!


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: Velen on January 24, 2013, 02:07:36 PM
UPDATE:

http://imgur.com/tYFP7WD,nVnxYCM (http://imgur.com/tYFP7WD,nVnxYCM)

Kaboosh!


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: Aafyre on January 24, 2013, 02:08:11 PM
Well actually, he is way too short on Fox, hence the size mod :)

Anyways, those look really cool Velen. But if I knew you were gonna rework his actual textures, I could have sent you the psd file. It might have made life easier for you. Great job regardless  :af2:


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: Velen on January 24, 2013, 02:10:57 PM
Well actually, he is way too short on Fox, hence the size mod :)

Anyways, those look really cool Velen. But if I knew you were gonna rework his actual textures, I could have sent you the psd file. It might have made life easier for you. Great job regardless  :af2:

You did. .__.


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: Aafyre on January 24, 2013, 02:12:16 PM
Yeah I know, I was just testing you  8)


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: Velen on January 24, 2013, 02:18:24 PM
Yeah I know, I was just testing you  8)


PBHBTBTTB~!

http://imgur.com/uzMksJZ,Oi1nrbe (http://imgur.com/uzMksJZ,Oi1nrbe)

Now...He...Is...PRETTYMUCHDONE.

Just need someone to apply everything.

I'll send you the files via MSN if you get on.


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: nanobuds on January 24, 2013, 02:19:07 PM
Just send me the textures when you're done and I'll apply the specs


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: Aafyre on January 24, 2013, 02:23:30 PM
Yes, send them to Nanny. I am not in a position to access msn at the moment  :P


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: Velen on January 24, 2013, 02:33:15 PM
Done.


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: BlueBrain on January 24, 2013, 06:24:47 PM
any possibility of getting aafyre's texture, i mean, ur's looks outstanding velen, but i feel it has too much detail, and actually prefer aafyre's one...


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: Aafyre on January 24, 2013, 06:28:11 PM
I can just release both, though mine might look a little weird with Velen's spec map


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: BlueBrain on January 24, 2013, 06:30:29 PM
the i'll put in a 8x8 black texture over the spec :srs:
i still dont see it necesary at all, it may look great, but i just dont see it necesary, anyway, i gotta get my wii fixed before i can get anything at all, so im probably just complaining about nothing...


Title: Re: Aafyre's Unorganized Mess - Hitmonlee & Bugzzy out
Post by: Velen on January 24, 2013, 07:08:12 PM
Actually there probably won't be a problem. The whole purpose of the Specular Map was to try simulating the diffusion of light on his shell.

I can go in and remake the touch ups on the brown parts of his shell easily and make them lighter and less prominent too.


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Aafyre on January 25, 2013, 02:46:57 PM
Kabutops is out!

Velen toned down his version a bit. And joke, you'll be pleased to hear that the spec map looks splendorous on either one.

Velen, I hope you don't mind the silly names I gave to each of our versions :)


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: zutox on January 25, 2013, 03:02:02 PM
Yay finally a Kabutops model! I am so happy right now!I have wanted to see this on brawl ever since the first pokemon import, so thank you ^^


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: StarWaffle on January 25, 2013, 03:04:45 PM
Wow, you sure did him justice. I'm impressed.


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Segtendo on January 25, 2013, 03:10:35 PM
That model.
That texture.
All so good.
Made a recolor for my blue slot :P


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Aafyre on January 25, 2013, 03:12:01 PM
Thanks everyone!

On a side note Waffle, it never occurred to me before, but looking at the pokemon in your sig right now, I'm inclined to say that you really like the color yellow.


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Victory Badguy on January 25, 2013, 03:17:48 PM
Thank god I have some open slots for Falco stuff.

It looks simply magnificent.


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: StarWaffle on January 25, 2013, 03:30:25 PM
I suuuure do!  now make a Sandslash!


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Segtendo on January 25, 2013, 03:30:52 PM
Aafyre.
Dude.
Have you ever had thoughts of making Genosect?


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Carnage on January 25, 2013, 03:50:11 PM
Aafyre.
Dude.
Have you ever had thoughts of making Genosect?
i asked him this afew pages back also with the movie and all comming up xD


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Velen on January 25, 2013, 03:55:59 PM
I just looked at the pictures...They don't really show off the shine much...

I'll need to talk to Nano about something.


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Segtendo on January 25, 2013, 04:00:12 PM
I suuuure do!  now make a Sandslash!
Sandslash over Sonic? :af:


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Carnage on January 25, 2013, 04:25:00 PM
Sandslash over Sonic? :af:
legs and arms lol that would be a problem


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Aafyre on January 25, 2013, 04:25:22 PM
Well, when you have it paused and you're moving the camera around, the shine looks really good.

As for Genosect, I keep looking at him, and realizing how complicated he is, but maybe. He could go into his UFO form whenever Samus goes into her ball maybe. Anyways I think Samus would be the best fit, what with her beams and all. Plus Samus has hardly any pokemon hacks (does she even have any?)

Also, I really like Sandslash a lot, and I think he'd be cool on Sonic. Though Carnage is adamant about him being on Bowser (for valid reasons, but I just think Sonic has more of a Sandslash feel). Flygon was going to make one on Metaknight, but i don't know where he is on that.

legs and arms lol that would be a problem

Legs shouldn't be a problem if it uses Sneasel/Classic Sonic's skeleton maybe. And for the arms, just don't rig past Sonic's elbows.


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Royal_Blade on January 25, 2013, 05:10:29 PM
I'm kinda sad that I'm busy with school...

I would so PSA that Kabutops.

He's one of my favorites. Even more so in Gen 1.

Maybe when I have some time...


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Flygon on January 25, 2013, 05:20:05 PM
Flygon was going to make one on Metaknight, but i don't know where he is on that.
Custom boneset'n.


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: zutox on January 25, 2013, 05:29:40 PM
I'm kinda sad that I'm busy with school...

I would so PSA that Kabutops.

He's one of my favorites. Even more so in Gen 1.

Maybe when I have some time...

He is also one of my favorites. A PSA only for Kabutops would have been good instead of using the Schyter or Scizor psa with his model. Though, if the schyter psa was revamped it could just as good make a nice PSA for Kabutops


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Aafyre on January 25, 2013, 06:06:33 PM
Yeah, school started again for me this week too. I'd imagine Kabutops would make sense with a lot of Scyther's moves though.


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Royal_Blade on January 25, 2013, 07:05:22 PM
Plus Samus has hardly any pokemon hacks (does she even have any?)

Have you even seen Star's masterpiece of Kyogre?


Title: Re: Aafyre's Unorganized Mess - Kabutops, Hitmonlee, & Bugzzy out
Post by: Aafyre on January 25, 2013, 09:48:45 PM
Have you even seen Star's masterpiece of Kyogre?


Ah yes. That thing makes matches very difficult  ;D

Also Genesect

(http://imageshack.us/a/img715/2065/genesectwip.jpg)

But the question is, Samus or ROB? ROB doesn't have moving legs, but Genesect's arms are always in a ROB-like position, and his laser beam comes from his head. It kinda might make sense for Genesect to hover around maybe?


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Segtendo on January 25, 2013, 09:53:49 PM
o-O
You actually did it. Wow.
I, honestly, thought Lucario would've been a good candidate for him, but Samus might work as well.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Aafyre on January 25, 2013, 09:55:42 PM
I suppose Lucario seems like a fine candidate as well, but his slots are so few and precious!


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Don Jon Bravo on January 25, 2013, 10:13:17 PM
everyone has replaced rob


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Aafyre on January 25, 2013, 10:19:37 PM
That is a fair point... But that didn't stop me from making Zangoose over Wolf back when Lloyd was all the rage!

..............

..............................

So does Samus have any glaring flaws?


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Don Jon Bravo on January 25, 2013, 10:28:22 PM
only flaw i see is turning into ZSS after final smash
:/


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Aafyre on January 25, 2013, 10:30:21 PM
Yeah, but you could say that about anyone on Samus, or even Zelda/Sheik or Poketrainer. Or Wario or Bowser if you really wanna grasp at straws :)


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: user1561 on January 25, 2013, 11:03:49 PM
Ah yes. That thing makes matches very difficult  ;D

Also Genesect

([url]http://imageshack.us/a/img715/2065/genesectwip.jpg[/url])

But the question is, Samus or ROB? ROB doesn't have moving legs, but Genesect's arms are always in a ROB-like position, and his laser beam comes from his head. It kinda might make sense for Genesect to hover around maybe?

I remember you once said you wanted to make Genesect over Samus before Pokémon BW were even released. Glad to see you can finally make it true ;D


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: _Data_Drain_ on January 25, 2013, 11:23:56 PM
everyone has replaced rob
Not me. And I won't replace him ever... Although I never perma replace anyone. Due to being on Wifi often.

Honestly...

Aaf, put him over whoever you want. It should be interesting either way. The only odd thing about ROB, would be... How much he spins unnaturally. Plus his arms would move really oddly during some animations.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Royal_Blade on January 26, 2013, 12:27:05 AM
Man Aafyre... Genosect...

Why do you do this to me!?

Not me. And I won't replace him ever... Although I never perma replace anyone. Due to being on Wifi often.

Honestly...

Aaf, put him over whoever you want. It should be interesting either way. The only odd thing about ROB, would be... How much he spins unnaturally. Plus his arms would move really oddly during some animations.
^This.

ROB's bones are really weird.

Although this may sound ridiculous at first, but I'd suggest having him on Bowser for a few reasons:
1) His shell can be used for Genosect's high-speed mode.
2) Genosect's motions would kinda fit Bowser in a weird way.
3) Have Genosect's cannon rotate off of bowser's head, so that It functions well with Bowser's Flame Breath. So that his cannon looks like it's shooting the fire. It'll be cool.

Plus, he doesn't have any pokemon hacks does he? :af: I'm obviously kidding


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Segtendo on January 26, 2013, 01:18:11 AM
Bowser has his Blastoise vertex, his Groudon vertex, and a Groundon import.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: ItalianStallion on January 26, 2013, 02:28:20 AM
*Sees Kabutops*

*[censored]ing dies*

*Comes back to life*

*See thread title*

*Dies again*

*Sees preview of Genesect*

*Click here if you are over 18*

Well, since I'm still kind of conscious.. Holy mother [censored]er!

I remember back in the day man, Genesect over Samus! Make that dream come true.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Carnage on January 26, 2013, 04:10:01 AM
imo lucario is the best option for genesect not rob pls or his legs wont move at all ...


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: SiLeNtDo0m on January 26, 2013, 06:04:59 AM
I could also see Genesect going on one of the spacies (Falco namely).  It would actually work quite nicely with Kabutops since in theory, Genesect is supposed to be a Kabutops mechanically redesigned by Team Plasma:

(http://fc00.deviantart.net/fs70/f/2011/100/a/c/the_genesect_conspiracy_by_spyroflame0487-d3dntjk.png)

(http://fc09.deviantart.net/fs71/f/2012/102/3/f/from_kabutops_to_genesect_by_weegeedude-d4vx484.png)


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Carnage on January 26, 2013, 06:35:10 AM
doesnt look like a kabutops at all since genesect body looks more like a beetle or something and kabutops is a trilobite which doesnt make him a bug but rather a crustacean where genesect looks more like an anciant scyther bodywise look at the lower body and the torso kabutops is totally diferent

(http://i240.photobucket.com/albums/ff85/Pokestadium/sprites/official-artwork/649-Genesect.png)(http://i240.photobucket.com/albums/ff85/Pokestadium/sprites/official-artwork/123-Scyther.png)



Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: BlueBrain on January 26, 2013, 07:17:34 AM
lol, it actually looks like scyther O_O


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Royal_Blade on January 26, 2013, 08:08:21 AM
Bowser has his Blastoise vertex, his Groudon vertex, and a Groundon import.


Plus, he doesn't have any pokemon hacks does he? :af: I'm obviously kidding


And

I could also see Genesect going on one of the spacies (Falco namely).  It would actually work quite nicely with Kabutops since in theory, Genesect is supposed to be a Kabutops mechanically redesigned by Team Plasma:

([url]http://fc00.deviantart.net/fs70/f/2011/100/a/c/the_genesect_conspiracy_by_spyroflame0487-d3dntjk.png[/url])

([url]http://fc09.deviantart.net/fs71/f/2012/102/3/f/from_kabutops_to_genesect_by_weegeedude-d4vx484.png[/url])

I lol'd.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Segtendo on January 26, 2013, 09:55:02 AM
Damn you and your black text ;-;


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: nanobuds on January 26, 2013, 03:07:34 PM
That is a fair point... But that didn't stop me from making Zangoose over Wolf back when Lloyd was all the rage!

..............

..............................

So does Samus have any glaring flaws?
Her shoulders are too broad. Its nearly impossible to rig normal-proportioned characters on her without having noodley shoulders. From the pics on Google of Genesect, he would not look too good on Samus... unless you make him have buff shoulders.

Also, her legs are surprisingly long.

I would go with either Lucario, or Falco for this one.



Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Don Jon Bravo on January 26, 2013, 05:07:36 PM
umm how in the hell did kabutops get 32 likes in facebook lol?
its the first time i see so many like in one hack :srs:


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: zutox on January 26, 2013, 05:14:01 PM
umm how in the hell did kabutops get 32 likes in facebook lol?
its the first time i see so many like in one hack :srs:

Because Kabutops has all those silent fanboys XD


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Carnage on January 26, 2013, 05:49:56 PM
genesect better be on luario or falco since he fits bodywise


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Royal_Blade on January 26, 2013, 09:39:06 PM
I still think Bowser would be cooler.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: ItalianStallion on January 27, 2013, 02:46:57 AM
Genesect would also work on Falco actually. Nice suggestion there Segtendo.

I wouldn't mind having him there.

I REALLY don't want him over [censored]ing Lucario man. Every damn hack is over Lucario. Damn ninja dog.

Though, I still feel like Samus would be the best fit. Not only for the height, proportions, and moveset, but Samus has not many decent imports.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Puccio on January 27, 2013, 03:36:29 AM
If having Genesect on Samus isn't possible because of proportions (:cc) then I'd see him fitting more on falco rather than Lucario.

and he could still shoot laz0rs.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Carnage on January 27, 2013, 04:14:45 AM
aafyre make a vote between falco or lucario xD


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Aafyre on January 27, 2013, 07:14:53 AM
Urgh. For now I'll just focus on building a T-posed Genesect. I'll worry about fitting him to a specific character after. Does anyone happen to know if bone edits can solve some of Samus' issues, like her shoulder width and stuff?


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Segtendo on January 27, 2013, 10:10:36 AM
Genesect would also work on Falco actually. Nice suggestion there Segtendo.
It's SDo0m, pretending to be me :P


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: nanobuds on January 27, 2013, 11:03:33 AM
It's SDo0m, pretending to be me :P
Thats really been confusing me lately :srs:


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Snoopy on January 27, 2013, 11:26:01 AM
Does anyone happen to know if bone edits can solve some of Samus' issues, like her shoulder width and stuff?

that's the magic of bone edits, they can fix many proportion issues.  and yes, shoulder width is an easy fix, only requires 2 bones, one for each side.  i'm just a bit curious if i could find the bone that tells where all the missiles and charge shots come out of, so i could make it come out of the back cannon instead...   but yes, bone edits will help with those issues.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: ItalianStallion on January 27, 2013, 12:31:03 PM
that's the magic of bone edits, they can fix many proportion issues.  and yes, shoulder width is an easy fix, only requires 2 bones, one for each side.  i'm just a bit curious if i could find the bone that tells where all the missiles and charge shots come out of, so i could make it come out of the back cannon instead...   but yes, bone edits will help with those issues.

Holy [censored]. I'm not only excited to see that the Samus roportion, shoulder width problem can be fixed, but the fact that you said that it might be possible for the beams and missiles to come out of Genesect's back cannon might be possible, just got me super [censored]ing hyped.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: BlueBrain on January 27, 2013, 12:37:05 PM
it'd require another animation for it to look good though...


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Royal_Blade on January 27, 2013, 01:31:18 PM
Holy [censored]. I'm not only excited to see that the Samus roportion, shoulder width problem can be fixed, but the fact that you said that it might be possible for the beams and missiles to come out of Genesect's back cannon might be possible, just got me super [censored]ing hyped.
If this is true, then I wouldn't mind Samus then.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: user1561 on January 27, 2013, 01:59:52 PM
Maybe you could put Genesect over Samus, and then make Colress over ZSS xD


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: ✿Zelia✿ on January 27, 2013, 02:02:38 PM
Maybe you could put Genesect over Samus, and then make Colress over ZSS xD
That's the most craziest idea ever. I like it. :3


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Aafyre on January 27, 2013, 06:19:49 PM
Well after Snoopy said that, I pretty much have to do Samus!

Unfortunately, school has started up again, so progress will be slower than usual. I won't abandon you guys again though!  ;)


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: BlueBrain on January 27, 2013, 06:37:38 PM
Well after Snoopy said that, I pretty much have to do Samus!

Unfortunately, school has started up again, so progress will be slower than usual. I won't abandon you guys again though!  ;)

you better not abandon us, better not... :srs:

 i'll come for your soul!


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: nanobuds on January 27, 2013, 09:15:27 PM
that's the magic of bone edits, they can fix many proportion issues.  and yes, shoulder width is an easy fix, only requires 2 bones, one for each side.  i'm just a bit curious if i could find the bone that tells where all the missiles and charge shots come out of, so i could make it come out of the back cannon instead...   but yes, bone edits will help with those issues.
Yes, but hopefully all those edits won't cause any GFX glitches.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Snoopy on January 27, 2013, 11:02:24 PM
Yes, but hopefully all those edits won't cause any GFX glitches.


i don't think it would, but that's without having made the structure yet.

also, as i thought, the missile and charge shot placement only depends on the bone index, meaning

(needs some tweaking to make it right above her head, this was just a quick test)
(http://i.imgur.com/IB4HRBU.jpg)

i can make a bone structure for Samus that makes all the missiles and charge shots come out of Genesect's back cannon, along with reducing the shoulder width and stuff.


also also, i swear i'm working on Blastoise and Machamp.  school is extra time consuming this semester...  i'm still working on the shell, which is why it looks pretty jagged at the moment.  nothing i want to show for Machamp yet.

(http://i.imgur.com/vfWAXtm.png)


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Aafyre on January 27, 2013, 11:11:42 PM
Oh wow Snoopy, that's some really cool stuff. And I fully understand about the school business. I just hope whatever you're going for will be more useful than my art degree  8)


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: ItalianStallion on January 28, 2013, 12:18:45 AM
Well after Snoopy said that, I pretty much have to do Samus!

Yeah! This makes me so happy!

*Sees Snoopy's edited bone beam over Samus head [censored] picture*

*Is even happier*

By the way, on a more serious note. I used Kabutops today. I used your texture version Aafyre, and it is AMAZING. What an outstanding hack. You and Nanobuds did an incredible job. Thank you so much for such great character to play over Falco.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: DSX8 on January 28, 2013, 01:05:39 AM
Aafyre.. did some more work on Hornet Hole stage, started to do some vertex coloring for the BG.

(http://i.imgur.com/zmUgdJq.jpg)

edit:
ingame pics of the stage
(http://i.imgur.com/fjG7mJl.jpg)
(http://i.imgur.com/dV1bGFQ.jpg)
(http://i.imgur.com/vp5yCN2.jpg)


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: BlueBrain on January 28, 2013, 04:13:05 AM
looks noice :P


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Carnage on January 28, 2013, 04:25:00 AM
will genesect even hit anyone firing beams from the head?


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: BlueBrain on January 28, 2013, 04:27:10 AM
it isnt that much of a height difference...


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: pikazz on January 28, 2013, 06:23:36 AM
oh, [censored]ing god! teach me how to do that texture and UV mapping :srs:

it looks so awesome!


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: SiLeNtDo0m on January 28, 2013, 07:14:55 AM
will genesect even hit anyone firing beams from the head?

Yeah

...

Bowser :vyse:


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: _Data_Drain_ on January 28, 2013, 07:37:12 AM
Hrm... Perhaps I'm being too negative.

Even though this bone edit is KINDA neat... I would have preferred something Wifi safe. Rather then something possibly crippling to an already low tier character... Plus, the animations are going to look very odd on the side B. And the tether.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: ItalianStallion on January 28, 2013, 08:30:21 AM
([url]http://i.imgur.com/vp5yCN2.jpg[/url])


Yeah dawggggg. (inside joke lol)

No but really, nice job Mike! Thanks for working on this amazing stage Aafyre created. Makes me a happy panda.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Aafyre on January 28, 2013, 08:30:55 AM
Guys.... you're being wet blankets.

Anyways, I don 't know what vertex coloring means, but that stage is looking great regardless  :af:


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Royal_Blade on January 28, 2013, 10:59:16 AM
will genesect even hit anyone firing beams from the head?
A possible size-mod could fix that.

Hrm... Perhaps I'm being too negative.

Even though this bone edit is KINDA neat... I would have preferred something Wifi safe. Rather then something possibly crippling to an already low tier character... Plus, the animations are going to look very odd on the side B. And the tether.
Don't use him on wifi.

Honestly, he'll be firing his lasers and missles from his top cannon. I mean seriously, that's freaking awesome.
Yeah

...

Bowser :vyse:
And C.Falcon, Ganon, DDD, Charizard, Ivysaur (dat bulb), Snake, all of the tall people basically.

Or someone could change the angle which it fires at so it's angled down abit.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Segtendo on January 28, 2013, 11:00:04 AM
Well guys, some people like Wifi safe options, like Data Drain, because he uses Wifi a lot.


Title: Re: Aafyre's Unorganized Mess - Genesect
Post by: Peardian on January 28, 2013, 09:09:28 PM
Aafyre.. did some more work on Hornet Hole stage, started to do some vertex coloring for the BG.
That's looking great so far! <3


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: Aafyre on January 30, 2013, 08:33:21 PM
Thanks dudes. Got some more Genesect progress:

(http://imageshack.us/a/img11/6702/genesectwip2.jpg)

Anyone know if it's possible to make his eyes a little transparent? He'll eventually want to have 2 oval things visible behind each eye.


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: nanobuds on January 30, 2013, 08:42:50 PM
Yes, its possible. I can do it for you, unless your rigger knows how too.


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: zutox on January 31, 2013, 07:23:43 PM
The Kabutops over wolf was kinda neat. I especially enjoy playing him with the Wolverine PSA. It fits amazingly well. And he looks bigger on Wolverine too. Okay so a few animations looks a bit out of place, but all in all, I am having a hard time deciding if I want to keep him like that or just use the Scyther PSA on falco with it.
Been waiting forever to see Kabutops on brawl, and now I can't decide where to have him :P Also, genosect looks pretty interesting, I can't remember him from any pokemon movie or episode. Is he from the newer generations?


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: Segtendo on January 31, 2013, 07:27:29 PM
Also, genosect looks pretty interesting, I can't remember him from any pokemon movie or episode. Is he from the newer generations?
Genesect's a legendary from Gen 5.
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/09/genesect.jpg)


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: Aafyre on January 31, 2013, 08:18:54 PM
Yeah, he was only officially revealed recently. His movie is the next one that will come out.

Anyways, I finished his main model. Now I gotta do the UV mapping, then I'll do his UFO mode, and then I'll send it to Nano to get them clear eyes :)

Also, glad you like Kabutops :) Just use it on the character who has the fewest other hacks you want to keep. For me that was Falco.


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: nanobuds on January 31, 2013, 08:33:44 PM
Yeah, he was only officially revealed recently. His movie is the next one that will come out.

Anyways, I finished his main model. Now I gotta do the UV mapping, then I'll do his UFO mode, and then I'll send it to Nano to get them clear eyes :)

Also, glad you like Kabutops :) Just use it on the character who has the fewest other hacks you want to keep. For me that was Falco.
The eyes can only be clear after you do the rig.

I don't have the time right now to rig him, so you'll have to find someone to do that :/


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: Aafyre on January 31, 2013, 08:36:21 PM
my bad, didn't know that about the eyes. Anyways, I think I'll make Snoopy do the rig  >D


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: nanobuds on January 31, 2013, 08:39:44 PM
Its fine. I'm pretty sure Snoopy knows how to do it. If not, send him over to me.


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: Snoopy on January 31, 2013, 09:44:27 PM
yes, you'll 'make' me do the rig.  such 'torture', how could you.   :af:   but yes, i can do transparencies. 


anyways, i'm close to having Blastoise done.  i finally had a break in homework.  i'm also remembering why i don't like rigging on Bowser...

(http://i.imgur.com/m87pRGy.jpg)


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: Don Jon Bravo on January 31, 2013, 09:50:18 PM
yes, you'll 'make' me do the rig.  such 'torture', how could you.   :af:   but yes, i can do transparencies. 


anyways, i'm close to having Blastoise done.  i finally had a break in homework.  i'm also remembering why i don't like rigging on Bowser...

([url]http://i.imgur.com/m87pRGy.jpg[/url])

looks good
so why u no like riggin on bowser
Is rigging the shell a pain in the ass?


Title: Re: Aafyre's Unorganized Mess - More Genesect
Post by: nanobuds on February 01, 2013, 08:20:22 AM
Bowser's animations are awkward, and the shell is a pain in the ass to rig on him.

Even rigging the Squirtle version was a pain. The shell was so hard to rig.


Title: Re: Aafyre's Unorganized Mess - Blastoise out, Genesect previews
Post by: Leon Exodio on February 01, 2013, 03:04:46 PM
Blastoise looks awesome


Title: Re: Aafyre's Unorganized Mess - Blastoise out, Genesect previews
Post by: Segtendo on February 01, 2013, 03:10:51 PM
So it's out now? Nice. Gonna replace that vertex ya made :P


Title: Re: Aafyre's Unorganized Mess - Blastoise out, Genesect previews
Post by: Aafyre on February 01, 2013, 03:14:43 PM
Hehe, well he had a good run. He was my second most downloaded hack, if you don't count that Sephiroth PSA, which I had nothing to do with other than some ideas :)


Title: Re: Aafyre's Unorganized Mess - Blastoise out, Genesect previews
Post by: Aafyre on March 22, 2013, 04:19:31 PM
Hey everyone, sorry for the lack of updates, but I've been busy with school and stuff.

Anyways, my mediafire account was just locked, so I need to find an alternative place to upload all my hacks. Does anyone have any suggestions?

And I'll try to have Genesect done before that movie comes out.....


On a side note, I have not been on msn messenger because my account there got hacked and I haven't bothered to resolve that yet


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: Don Jon Bravo on March 22, 2013, 04:38:45 PM
u can always use skydrive on ur live account or hotmail
i personally sometimes use gethopper because they dont require any accounts
all u do is just drop ur content in there
just remember not to name any files with any name with copyrights and shizz


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: Segtendo on March 22, 2013, 04:46:59 PM
I really don't understand why Mediafire is being a [censored] to everyone. :srs:


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: Tabuu Forte Akugun on March 22, 2013, 04:51:52 PM
I must be the only one whose account is still open here. :P Sorry to hear that, I wonder what the deal is. :P


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: Segtendo on March 22, 2013, 04:58:58 PM
I still have mine too.


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: Aafyre on March 22, 2013, 05:26:43 PM
Thanks. I'll look into skydrive, though I just had to resolve a separate hacking of my hotmail account.

I'll try to have that done in the next couple of weeks, since I do have a lot of hacks to re-up.


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: StupidMarioFan1 on March 22, 2013, 06:17:04 PM
I really don't understand why Mediafire is being a [censored] to everyone. :srs:
I hate that, it's not like we can buy pac and brres files instore, I bet the people who report Brawl hackers' accounts for their hacks only look at the names of the zip/rar/ect file/folder and not at the stuff inside to see if you can even buy them. It's one thing if people are getting free stuff that is avaiable instores, another thing entirely when it's files that happen to be useless without the game itself which has usually been bought, or is gotten free through another download. :rage:


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: SJS on March 22, 2013, 06:20:19 PM
Sucks, mine was locked a couple months back too. If you're missing any of your hacks just let me know. I probably have them.


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: StupidMarioFan1 on March 22, 2013, 07:05:58 PM
Sucks, mine was locked a couple months back too. If you're missing any of your hacks just let me know. I probably have them.
Yah mine was suspended a few months back as well, someone had complained about...it was either my Bowser (Super Mario Galaxy) or Bowser Jr. (Super Mario Galaxy) Recolors...it was one of those two that someone complained about and had got my mediafire account destroyed. *shakes head*
So far I have found Dropbox to be really good, plus there aren't tons of ads in the way which is really grateful for us hackers who don't give crap about so-and-so's product. :P


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: nanobuds on March 26, 2013, 09:39:16 PM
Dropbox is an awesome place to upload files.


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: Aafyre on March 27, 2013, 12:57:47 PM
So does anyone have experience with both Skydrive AND Dropbox? If so, any preference? I think I'm gonna start putting my files together after I eat my pizza, so I still have a little bit of time to consider which host I use.

Thanks for the input, btw.


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: Chaos_Knight on March 27, 2013, 01:15:09 PM
I use Skydrive though my Mediafire is ok.

Btw, I have your Sephiroth vertex so I'll pm you that.


Title: Re: Aafyre's Unorganized Mess - Mediafire Account Locked :O
Post by: SJS on March 27, 2013, 01:16:25 PM
Skydrive annoys me. Dropbox all day.


Title: Re: Aafyre's Unorganized Mess - Got Everything Re-uploaded! Thanks Doods
Post by: Aafyre on March 27, 2013, 04:39:02 PM
Alright, that took a while. I went with DropBox, as more people suggested it. Anyways, everything should be fixed now. Thanks for the suggestions everyone :)


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Aafyre on July 23, 2013, 11:33:00 PM
Genesect is released, after months and months of slacking. Big thanks to Snoopy for the rig, and allowing him to go into UFO mode  :)


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: _Data_Drain_ on July 24, 2013, 01:06:59 AM
Ah, interesting release. I might have to give it a look.

Also... Sudden reappearance is sudden. Welcome back. :P


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Segtendo on July 24, 2013, 10:45:39 AM
I await your next release :vyse:


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Aafyre on July 24, 2013, 10:49:10 AM
Thanks. I have a few (old) things in the works, but they are mostly reliant on other people at this point.

And my reappearance wasn't that sudden. I made some request threads the previous day :)


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: BlueBrain on July 25, 2013, 11:15:56 AM
any more OCs you plan on making?
i remember your designs being pretty cool and good :D


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Don Jon Bravo on July 25, 2013, 11:23:12 AM
i want that donkey kong stage
you know the one with the bees

any more stages we will be seeing from u sir?


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Aafyre on July 25, 2013, 02:54:37 PM
Making stages was a lot of fun, but I know even less about those than I do making characters, so there's not much else I can do about that. The bee stage is still in the hands of DSX8, I think, and I don't remember if anyone ever took up the docks stage. In either case, I've done all that I can for them. I'd still be somewhat interested in making other stages if someone agreed to finish it off beforehand, but I don't want to make a new stage and then force it on someone.

As for OCs, I think they'd be cool to make, but ideally I'd want them to be made from scratch so I could use them in my own little project, and my experience is basically limited to altering existing models. Things like Genesect I can do from scratch, but I wouldn't know where to begin on something more organic like a human body and face.


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Segtendo on July 25, 2013, 04:45:44 PM
You should model your persona. I've had the vertex of it for the longest time.


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Velen on July 25, 2013, 06:07:02 PM
You should model your persona. I've had the vertex of it for the longest time.

Much agreed, a custom model of her would be too cool!


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Gamma Ridley on July 25, 2013, 09:28:46 PM
... but I wouldn't know where to begin on something more organic like a human body and face.

Concept art. Start by drawing a front and side view (and back and top if you want), then start shaping a box to fit the outline you created. Easy peasy.

Seriously, box modelling is amazing. I have only basic experience with modelling and even I can pull off something remotely ok, I'm certain you'd do fine.


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: E-scope12 on August 26, 2013, 07:46:54 PM
Aafyre do you take requests? If you do, can you look at this thread that I made http://forums.kc-mm.com/index.php?topic=61028.0 (http://forums.kc-mm.com/index.php?topic=61028.0) I really want some total drama characters in brawl.


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Aafyre on August 27, 2013, 08:12:40 AM
Hmmm, asking someone who hasn't made anything in years if he take requests... Don't you know that the only thing that matters in life is Pokemon?   :P

Now, if people find a way to rip 3DS models, I really will be out of work once X and Y come out  :srs:


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: _Data_Drain_ on August 27, 2013, 03:24:16 PM
Hmmm, asking someone who hasn't made anything in years if he take requests... Don't you know that the only thing that matters in life is Pokemon?   :P

Now, if people find a way to rip 3DS models, I really will be out of work once X and Y come out  :srs:
I wouldn't say that.

Even once those models can be ripped... They'd clash with Brawl's texture style. And would more then likely have lower quality models then what you would be able to cook up.


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: SiLeNtDo0m on August 27, 2013, 03:36:49 PM
Hmmm, asking someone who hasn't made anything in years if he take requests... Don't you know that the only thing that matters in life is Pokemon?   :P

Now, if people find a way to rip 3DS models, I really will be out of work once X and Y come out  :srs:


> Apparently "hasn't made anything in years"
> Made this (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33373) literally only a month ago


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Chaos_Knight on August 27, 2013, 03:47:42 PM
> Apparently "hasn't made anything in years"
> Made this ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33373[/url]) literally only a month ago
Hmmm, asking someone who hasn't made anything in years if he take requests... Don't you know that the only thing that matters in life is Pokemon?   :P

Now, if people find a way to rip 3DS models, I really will be out of work once X and Y come out  :srs:


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Aafyre on August 27, 2013, 05:24:04 PM
Okay, I may have exaggerated a bit.  8) As for more realistic textures, there's only so many things I can think of that would make sense for Brawl. For example, Lucario looks great with his fur, but they barely did anything with Pikachu, and he still looks good. Certain pokeys just don't need it I guess. I kinda like the direction the next Smash is taking.


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: E-scope12 on August 27, 2013, 07:37:37 PM
Hmmm, asking someone who hasn't made anything in years if he take requests... Don't you know that the only thing that matters in life is Pokemon?   :P

Now, if people find a way to rip 3DS models, I really will be out of work once X and Y come out  :srs:

Right, sorry I asked.


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: Aafyre on August 27, 2013, 09:06:25 PM
I was just teasing, but you should try the request section. I've never heard of Total Drama, but I'm sure someone there probably has.


Title: Re: Aafyre's Unorganized Mess - Genesect Released (finally)
Post by: SiLeNtDo0m on August 30, 2013, 04:21:40 AM


I don't quite know what you're getting at here.  The bolded part is completely irrelevant.