Title: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: Iwvi on December 14, 2012, 01:38:40 AM Hi everyone,This tutorial will show a few rigging tricks that some may or may not know.
Tricks: a)Readjusting Skin b)How to detach without losing rig c)How to attach without losing rig(I'll put this up later, since you'll most likely won't need this) d)How to move objects from one boneset to another (later, my method may not be the best,i´ll look it up) e)How to import an already rigged character, keeping the original rig. (later, this needs much more explanation) a)Readjusting Skin: b) how to detach without losing the rigg: Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: Flygon on December 14, 2012, 09:16:07 PM Really nice tut, but keeping an already rigged model doesn't need much explanation.
The attaching will be helpful like when I have many objects using the same textures, hope you can make it soon. Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: Iwvi on December 15, 2012, 12:14:42 AM I'll make those after the 48 panic hack tourney ends. I'd need time for that :P. And it is true, it should not need too much explanation but since there are many issues that may arise depending on the model I'll try to cover some of them.
Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: Ninka_kiwi on December 23, 2012, 03:14:34 PM I can't wait to see the tutorial on keeping a characters rig that has already been rigged.
I feel like it's something simple, like renaming the bones to that of the character you are rigging too, but I haven't the slightest how it would work if that were not how you do it. Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: BlueBrain on December 23, 2012, 04:17:44 PM nothing to do with the tutorial, but is that wolf link part of any project?
or just a example model...? Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: Pervyman Trigger on December 23, 2012, 04:44:38 PM The attaching will be nice o0o. That may be the only thing here i can't do o-o
Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: Iwvi on December 23, 2012, 08:18:53 PM Yes the wolf was a request by kienemaru, which I should have finished already, in fact about a week ago. I'll be off to finishing it, then maybe I'll make the attaching tutorial. The last one is actually really simple, I'm still thinking of a model to use as example. Is there any skyward link (the casual clothed one, not the green one) over link? It'd be a good example. I could even make a video, but I hate my recorded voice, so It'll probably be for reference only, I don't know :P
Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: Ninka_kiwi on December 24, 2012, 06:24:44 AM I feel like there was only an import of skyward sword Link's casual clothes on Pit, none on Link that I can recall...
Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: SonicBrawler on December 24, 2012, 08:28:35 AM I want to see C.
Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: StupidMarioFan1 on December 31, 2012, 01:33:25 PM I know a way to import Brawl characters and keeping their rigs, you have to START UP a new 3ds Max scene, aka double clicking on the Shortcut, Desktop Icon, Taskbar Icon, a 3ds Max Scene, ect.
You can have multiple 3ds Max scenes open, but you just have to start up a new one to import Brawl characters, UNLESS you have been using the one open for ONLY one scene. You can also import mutliple Brawl daes into one scene with non-glitched rigging. You can't click on Recent Documents either. Let me know if I worded this wrong and I'm confusing everyone on what I'm saying. :srs: Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: Pervyman Trigger on December 31, 2012, 01:40:01 PM Hitting the reset button on that same scroll down menu does the same thing. so ya don't necessarily have to open a new max window
Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: Iwvi on December 31, 2012, 05:14:17 PM What I mean by the last thing is importing lets say a character from another game, into a brawl character but without having to rig it again (if it is already rigged of course). I have been kind of away from hacking lately, but I'll get the tutorials after new year celebration most likely.
Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: nanobuds on February 17, 2013, 03:16:58 PM Is there a way to attach objects, and keep the rig?
I'm working on a model using Ivysaur's original rig. The head and legs aren't attached to the body. I want to combine them and make them the same object without losing the rig Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: Iwvi on February 18, 2013, 02:23:32 AM Yes there is, I have no time to actually do the picture tutorial now. But you are a smart guy, so here is the basics in text:
The process goes as follows: 1.- Select the objects you want to Attach. 2.- Clone the objects. 3.- Isolate selection (just so you are left only with the objects you need) 4.-Use the edit mesh "Attach" to attach all the objects (I'll call this object "whole") 5.-Exit isolation 6.-Add a Skin Wrap modifier to the "whole" object 7.- Select [Add] on the skin wrap parameters, clic all the objects that make the "whole" object. They still should be there since you cloned them before attaching. 8.- Check the box that says Weight all points. Then clic, convert to skin. 9.- Test it (Should work exactly as before) 10.- If it worked, delete the skin wrap below the skin modifier and all the clones, leaving only the "whole" object. Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: BlueBrain on February 18, 2013, 04:22:59 AM Yes there is, I have no time to actually do the picture tutorial now. But you are a smart guy, so here is the basics in text: The process goes as follows: 1.- Select the objects you want to Attach. 2.- Clone the objects. 3.- Isolate selection (just so you are left only with the objects you need) 4.-Use the edit mesh "Attach" to attach all the objects (I'll call this object "whole") 5.-Exit isolation 6.-Add a Skin Wrap modifier to the "whole" object 7.- Select [Add] on the skin wrap parameters, clic all the objects that make the "whole" object. They still should be there since you cloned them before attaching. 8.- Check the box that says Weight all points. Then clic, convert to skin. 9.- Test it (Should work exactly as before) 10.- If it worked, delete the skin wrap below the skin modifier and all the clones, leaving only the "whole" object. interesting workaround sir, you impressed me. Title: Re: Rigging Tricks (Attaching, Detaching, Importing) keeping rig. Post by: nanobuds on February 18, 2013, 11:57:21 AM Yes there is, I have no time to actually do the picture tutorial now. But you are a smart guy, so here is the basics in text: Ah, very clever. I wouldnt have thought to use the Skin Wrap for that.The process goes as follows: 1.- Select the objects you want to Attach. 2.- Clone the objects. 3.- Isolate selection (just so you are left only with the objects you need) 4.-Use the edit mesh "Attach" to attach all the objects (I'll call this object "whole") 5.-Exit isolation 6.-Add a Skin Wrap modifier to the "whole" object 7.- Select [Add] on the skin wrap parameters, clic all the objects that make the "whole" object. They still should be there since you cloned them before attaching. 8.- Check the box that says Weight all points. Then clic, convert to skin. 9.- Test it (Should work exactly as before) 10.- If it worked, delete the skin wrap below the skin modifier and all the clones, leaving only the "whole" object. I'll try it out. Thanks! |