Title: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ayzer on February 14, 2010, 02:28:03 PM Hi, Ayzer here. Just wanting To Let People Know That this where I am Going to Be Putting my Projects From Now on because I feel it is annoying for people to be search for so many PSA's by one character When they Only have to go to one thread. (If that Made Any Sense) But Any Ways My PSA's!
Want to Request? Projects: Demon Fox V 1.0 Snake Unleashed V 0.1 Master Cheif V 1.0 Battle Shadow V 1.0 Upcoming Projects: Suggetsions? Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Sanitys_Theif on February 14, 2010, 04:25:30 PM Ok this is for the Shadow moveset
Problems: -When you squat, his feet become paper thin Suggestions: PHYSICS -Would it be possible to make it so he doesn't stop for a second while he's running? It's cool and unique, BUT, it's destroys his approach game, and it makes tech chasing incredibly frustrating, so much so that I don't think I can stand to bother playing him, just keep the animation, make his speed equal to Sonic's, and make it so he doesn't slow down and then speed up, you'll have to change the fitmotion.pac because that's where this feature is located -If you change his running to be normal, you should make Shadow feel a little more slippery, it'll give him a different feel than Sonic, maybe increase air mobility is what you need to do? IDK but notice how Luigi feels more slippery than Mario? Do that except keep Shadow as fast as Sonic, controlling him will be of utmost importance -I love the red glow under his shoes for his jumping animation, but the animation itself doesn't suit Shadow, it's too corny, could you maybe change it to another but keep the fire? -His voice, remove it, as in, how Sonic grunts on all his attacks, just take those out, Wave did it for his so I know it can be done, trust me it will only help SPECIALS I'll put suggestions for everything except Chaos Blast, you got that pretty good, only thing is could you make it more like the smartbomb explosion?(How it expands) to mimic this more: http://www.youtube.com/watch?v=_1yTtRWLsRc Besides that it's fine, now here were my ideas I wrote down a while ago: Neutral B: Chargeable Chaos Control -the longer you charge it, the bigger it's range gets -time frozen opponents stay frozen for about 1 - 2 whole seconds -no charge range would be having to touch Shadow(be RIGHT next to him) -full charge range would be half of Final Destination -range expands like a sphere growing bigger -3 full seconds to charge to full power -give it some lag when it's finished so if your opponent dodges it, you get punished, but keep the opponent frozen long enough for you to attack so if you do it right, you get rewarded Side B: Chaos Spear -Chargeable, 3 levels of charge -shoots a yellow spear straight forward causing damage -1st level causes paralysis(think Zero Suit Samus' neutral B), low damage, used as setup for another move -2nd level causes small explosion on contact(think Link's bombs), charge required, more damage -3rd level shoots out a bigger spear, causes bigger explosion(think Snake's missle), used as a potential finisher move(KO's around 110% maybe) -has the speed of Pit's Arrows -1st level charge does 3-4% -2nd level does 7-8% -3rd level does 12-13% -1st level takes no charge -2nd level takes a little less than a full second to charge) -3rd level take 1 and 1/2 to 2 full seconds to charge Side B IN AIR: Chaos Spears -have multiple shoot out at a downward angle to the ground(think Sheik's needles used in air) -since this shoots multiple spears in a range, the effects in the air should be weakened -there's still 3 levels of charge -while charging in air, Shadow floats in mid-air(like he did in Sonic06), maybe put fire/air effects under his shoes to make it look like he's floating somewhat Up B: Teleport -Give it shorter distance than Sonic's spring, but make it so you can control it's dirrection, think Mewtwo's UpB from Melee Final Smash: -Just like Sonic's except give him his Super form Color(that creamy golden yellow) and differences listed below -have him damage opponents by shooting red chaos spears down(think diddy's final smash) seeing as that's what he did in Sonic 06 and his own game in his super form -he can still damage opponents by touching them like Sonic(but who would be dumb enough to jump up to him, oh wait, if a spear hits and send the opponent upwards, then you could hit them) Now there's 2 ideas for this one, whatever seems better to you: Neutral B IN AIR: Black Tornado(from Sonic Heroes) -Shadow jumps into a ball and spins in a circle, black tornado/wind effects show up -opponents get pulled in -if opponents are successfully drawn in, it shoots them upward a little putting them in a tumble animation for quick punishment -does small damage if opponent successfully drawn in(like 2-5%) -the upwards trajectory isn't very high so opponents can be reached to punish, but it DOES have knockback growth so punishing becomes harder when the opponent is badly damaged Neutral B IN AIR 2: Chaos Lance -It's a homing attack, but can follow up multiple times on other opponents or the same one -1st hit works just like Sonic's neutral B, but has longer range and is a little faster -there can be up to 4 hits after the first -Shadow teleports after the opponent for a teleport kick -this is activated by pressing B after the first hit -Shadow can land up to 5 hits total -Which character he teleports to is randomly chosen or can be influenced by where you push the control stick -each consecutive attack is stronger than the last -the timing to pull off another hit is similar to how Marth's side B worked in Melee, do the right timing you get another hit, do it wrong you're left open for a split second -the timing for each hit gets more difficult than the last -last hit does a whopping 25% with big knockback but this will be unlikely to pull off most of the time if the timing is made difficult enough REGULAR ATTACKS -Dash Attack: I really hate to say this but, it's just plain bad, it doesn't help in his approach, it's slow moving forward, no combo potential, and the animation doesn't really make sense. I was thinking, maybe use Sonic's DownTilt animation and give Shadow a sliding low kick for his dash attack, have it send opponents slightly up(think Link's dash attack) for combo potential -AAA: The one from CC Shadow was cool and had better range, I'd say stick with that and maybe throw a punch in for the second hit to vary it up, and maybe a little fire damage from his shoe on the last kick -SideTilt: How about the animation from CC Shadow's SideSmash? It's an uppercut so it'll be good for combos if you have it send enemies up a bit Downtilt: This move is fine, I just thought since it's rarely useful because of startup time, to give is something extra, like have fire shoot out of Shadow's shoes in a circle for extended range and a fire based attack ForwardAir: This is fine too, I just thought it would make more sense if fire shot out of his shoes and that's what knocked opponents down Upsmash: I was thinking, give it Sonic's Taunt animation where he does that break-dance spin on the ground(or the windmill whatever it's called) the one that's on his down-taunt, and make fire shoot out of Shadow's shoes and have it just be a swirling vortex of fire, should still send enemies upward though Just trying to help make this Shadow more awesome ;D, lemme know what you think EDIT: One more thing that would be nice is to give Sonic Shadow's spines/quills during his victory animations when you win EDIT 2: Maybe 1 more idea on his AAA combo, could you give him a multi-kick thing like Fox has and put fire damage from his shoes at the end? That would be cool Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: DiosenSakiara on February 14, 2010, 04:40:33 PM Could make a MegamanX psa for Samus there is a costume on the texture hack page. =)
Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Ayzer on February 14, 2010, 06:32:33 PM Ok this is for the Shadow moveset Uhm wow that was a mouth full. Ok Lets Start. Problems: -When you squat, his feet become paper thin Suggestions: PHYSICS -Would it be possible to make it so he doesn't stop for a second while he's running? It's cool and unique, BUT, it's destroys his approach game, and it makes tech chasing incredibly frustrating, so much so that I don't think I can stand to bother playing him, just keep the animation, make his speed equal to Sonic's, and make it so he doesn't slow down and then speed up, you'll have to change the fitmotion.pac because that's where this feature is located -If you change his running to be normal, you should make Shadow feel a little more slippery, it'll give him a different feel than Sonic, maybe increase air mobility is what you need to do? IDK but notice how Luigi feels more slippery than Mario? Do that except keep Shadow as fast as Sonic, controlling him will be of utmost importance -I love the red glow under his shoes for his jumping animation, but the animation itself doesn't suit Shadow, it's too corny, could you maybe change it to another but keep the fire? -His voice, remove it, as in, how Sonic grunts on all his attacks, just take those out, Wave did it for his so I know it can be done, trust me it will only help SPECIALS I'll put suggestions for everything except Chaos Blast, you got that pretty good, only thing is could you make it more like the smartbomb explosion?(How it expands) to mimic this more: [url]http://www.youtube.com/watch?v=_1yTtRWLsRc[/url] Besides that it's fine, now here were my ideas I wrote down a while ago: Neutral B: Chargeable Chaos Control -the longer you charge it, the bigger it's range gets -time frozen opponents stay frozen for about 1 - 2 whole seconds -no charge range would be having to touch Shadow(be RIGHT next to him) -full charge range would be half of Final Destination -range expands like a sphere growing bigger -3 full seconds to charge to full power -give it some lag when it's finished so if your opponent dodges it, you get punished, but keep the opponent frozen long enough for you to attack so if you do it right, you get rewarded Side B: Chaos Spear -Chargeable, 3 levels of charge -shoots a yellow spear straight forward causing damage -1st level causes paralysis(think Zero Suit Samus' neutral B), low damage, used as setup for another move -2nd level causes small explosion on contact(think Link's bombs), charge required, more damage -3rd level shoots out a bigger spear, causes bigger explosion(think Snake's missle), used as a potential finisher move(KO's around 110% maybe) -has the speed of Pit's Arrows -1st level charge does 3-4% -2nd level does 7-8% -3rd level does 12-13% -1st level takes no charge -2nd level takes a little less than a full second to charge) -3rd level take 1 and 1/2 to 2 full seconds to charge Side B IN AIR: Chaos Spears -have multiple shoot out at a downward angle to the ground(think Sheik's needles used in air) -since this shoots multiple spears in a range, the effects in the air should be weakened -there's still 3 levels of charge -while charging in air, Shadow floats in mid-air(like he did in Sonic06), maybe put fire/air effects under his shoes to make it look like he's floating somewhat Up B: Teleport -Give it shorter distance than Sonic's spring, but make it so you can control it's dirrection, think Mewtwo's UpB from Melee Final Smash: -Just like Sonic's except give him his Super form Color(that creamy golden yellow) and differences listed below -have him damage opponents by shooting red chaos spears down(think diddy's final smash) seeing as that's what he did in Sonic 06 and his own game in his super form -he can still damage opponents by touching them like Sonic(but who would be dumb enough to jump up to him, oh wait, if a spear hits and send the opponent upwards, then you could hit them) Now there's 2 ideas for this one, whatever seems better to you: Neutral B IN AIR: Black Tornado(from Sonic Heroes) -Shadow jumps into a ball and spins in a circle, black tornado/wind effects show up -opponents get pulled in -if opponents are successfully drawn in, it shoots them upward a little putting them in a tumble animation for quick punishment -does small damage if opponent successfully drawn in(like 2-5%) -the upwards trajectory isn't very high so opponents can be reached to punish, but it DOES have knockback growth so punishing becomes harder when the opponent is badly damaged Neutral B IN AIR 2: Chaos Lance -It's a homing attack, but can follow up multiple times on other opponents or the same one -1st hit works just like Sonic's neutral B, but has longer range and is a little faster -there can be up to 4 hits after the first -Shadow teleports after the opponent for a teleport kick -this is activated by pressing B after the first hit -Shadow can land up to 5 hits total -Which character he teleports to is randomly chosen or can be influenced by where you push the control stick -each consecutive attack is stronger than the last -the timing to pull off another hit is similar to how Marth's side B worked in Melee, do the right timing you get another hit, do it wrong you're left open for a split second -the timing for each hit gets more difficult than the last -last hit does a whopping 25% with big knockback but this will be unlikely to pull off most of the time if the timing is made difficult enough REGULAR ATTACKS -Dash Attack: I really hate to say this but, it's just plain bad, it doesn't help in his approach, it's slow moving forward, no combo potential, and the animation doesn't really make sense. I was thinking, maybe use Sonic's DownTilt animation and give Shadow a sliding low kick for his dash attack, have it send opponents slightly up(think Link's dash attack) for combo potential -AAA: The one from CC Shadow was cool and had better range, I'd say stick with that and maybe throw a punch in for the second hit to vary it up, and maybe a little fire damage from his shoe on the last kick -SideTilt: How about the animation from CC Shadow's SideSmash? It's an uppercut so it'll be good for combos if you have it send enemies up a bit Downtilt: This move is fine, I just thought since it's rarely useful because of startup time, to give is something extra, like have fire shoot out of Shadow's shoes in a circle for extended range and a fire based attack ForwardAir: This is fine too, I just thought it would make more sense if fire shot out of his shoes and that's what knocked opponents down Upsmash: I was thinking, give it Sonic's Taunt animation where he does that break-dance spin on the ground(or the windmill whatever it's called) the one that's on his down-taunt, and make fire shoot out of Shadow's shoes and have it just be a swirling vortex of fire, should still send enemies upward though Just trying to help make this Shadow more awesome ;D, lemme know what you think EDIT: One more thing that would be nice is to give Sonic Shadow's spines/quills during his victory animations when you win EDIT 2: Maybe 1 more idea on his AAA combo, could you give him a multi-kick thing like Fox has and put fire damage from his shoes at the end? That would be cool I Didnt Make Shadows Run Do that little Stop thing. I cannot Use BrawlBox, Therefore I cannot do aniamtions and cannot edit His Spines, Quils, or give him anybodys Animation. You Have Alot of Cool ideas that I like But I tried Not To Make All Of His attacks Chaos this and Chaos That Because That seems really Over Powered and lame. I Tried To Make This More of a Physical Shadow Because There Are Alot More Hackers Trying To Do Shadow and About 80% of Them Are Doing Exactly what you are suggesting. Basically You trying to get me to make a new version of shadow, which i do Not oppose of and will More than likely Take it into consideration. So there Will be 2 Versions Of Shadow Phisical Shadow And I Geuss Evil Shadow? (from the video u posted) it Seems Very Cool. But yeah i Will Take Your Post into consideration and most likely do it But it will be a while since i am still working on a Moveset this Moveset. But Yeah I Like the Ideas, It will be a Second Version Of Shadow. So thanks for the suggestions. I will try to make it Like Shadic's Fighter Geno and Indigo's Cosmic Geno. Thanks. And Btw I cannot Use Brawlbox Just letting u know that again. Could make a MegamanX psa for Samus there is a costume on the texture hack page. =) Yeah i saw that Texture and I was thinking About It. If You Give Me a List Of Moves I Will try My Best To Make the MegamanX PSA. All tho I think there are few other people tyring to make a megamn PSA.Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Double D. on February 14, 2010, 06:57:02 PM Hey do u think u can make a Ness? Im sure you've seen my request before, but I really want someone to make it pretty bad since I still dont know much about attack hacking....
PK Fire Side B - Rolling fire wave pillar effect, 3 pillars doing 2% damage a piece and slightly carries the opponent backwards along with it. Doesnt continuously burn like the original fire PK Thunder Down B - Ness' body animation and even his yell of "PK THUNDER!" I want to remain the same, but 2-3 lightning bolts rain down exactly like Pikachu's, even using his lighting bolt sprites and everything, but they randomly strike up to a full character's distance away around him on both sides. When an enemy is struck they receive a "stun" (use "shield broken" animation for the opponent) and 6% in damage. Stun isnt long, just enough to get small combo or slightly charged smash attack. I want there to be a small randomized percent chance of if the opponent is struck that it does massive damage of 25% and some decent knockback PK Shield Down Taunt - I want to get him to do the animation for Magnet and everything, but instead of being able to hold it for as long as you like, he "casts" its instantly..im guessing add like a flash or spark and accompanying sfx to signify "activation"...then he starts to flash or blink kinda like Wario/Samus/DK does when they are charged up. The effects I have in mind is halved damage for maybe 10-15 seconds, with a randomized percent of having projectile reflecting properties instead for the same amount of time Teleport Up B - I wanna get him to be able to teleport like Sheik but without the flame effect upon re-entry. Instead of the poof-smoke effect when first cast I'd rather him have like a lightning flash effect w/ perhaps a sparkle sfx or something fitting for the move itself. His normals and tilts can remain the same....also I noticed in your post that you cant use Brawl Box, so I guess this reply might be for naught :(....but anyways if u can find a way around it or something then if you are up to it, give it a try and let me know... Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Kaye Cruiser on February 14, 2010, 07:07:15 PM Nice to see someone else finished this. Thanks Ayzer, now we have a Shadow moveset with some new moves. :3
The teleporting...I'm not seeing much of a good reason why he receives damage from using it. That never happens, and he's not a Pichu ya know. XD Besides, it's just a dodge and his Up-B. They're working exactly the same, except that they look like a teleport. No need to give an unneeded disadvantage. :3 Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Ayzer on February 14, 2010, 07:15:35 PM Hey do u think u can make a Ness? Im sure you've seen my request before, but I really want someone to make it pretty bad since I still dont know much about attack hacking.... Seems Easy. Ill Walk you Through it If You Want to Do it Yourself since u sai u wanted somebody to help you. Or Do you Just Want me To Do It for you?PK Fire Side B - Rolling fire wave pillar effect, 3 pillars doing 2% damage a piece and slightly carries the opponent backwards along with it. Doesnt continuously burn like the original fire PK Thunder Down B - Ness' body animation and even his yell of "PK THUNDER!" I want to remain the same, but 2-3 lightning bolts rain down exactly like Pikachu's, even using his lighting bolt sprites and everything, but they randomly strike up to a full character's distance away around him on both sides. When an enemy is struck they receive a "stun" (use "shield broken" animation for the opponent) and 6% in damage. Stun isnt long, just enough to get small combo or slightly charged smash attack. I want there to be a small randomized percent chance of if the opponent is struck that it does massive damage of 25% and some decent knockback PK Shield Down Taunt - I want to get him to do the animation for Magnet and everything, but instead of being able to hold it for as long as you like, he "casts" its instantly..im guessing add like a flash or spark and accompanying sfx to signify "activation"...then he starts to flash or blink kinda like Wario/Samus/DK does when they are charged up. The effects I have in mind is halved damage for maybe 10-15 seconds, with a randomized percent of having projectile reflecting properties instead for the same amount of time Teleport Up B - I wanna get him to be able to teleport like Sheik but without the flame effect upon re-entry. Instead of the poof-smoke effect when first cast I'd rather him have like a lightning flash effect w/ perhaps a sparkle sfx or something fitting for the move itself. His normals and tilts can remain the same....also I noticed in your post that you cant use Brawl Box, so I guess this reply might be for naught :(....but anyways if u can find a way around it or something then if you are up to it, give it a try and let me know... Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Ayzer on February 14, 2010, 07:16:26 PM Nice to see someone else finished this. Thanks Ayzer, now we have a Shadow moveset with some new moves. :3 Lol thanks For Posting Wave. Ill Make The Changes on My Next Shadow Update.The teleporting...I'm not seeing much of a good reason why he receives damage from using it. That never happens, and he's not a Pichu ya know. XD Besides, it's just a dodge and his Up-B. They're working exactly the same, except that they look like a teleport. No need to give an unneeded disadvantage. :3 Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: songeflemy on February 14, 2010, 08:18:32 PM hmm, i wonder if they have any effect hacks on sonic's blue spinning aura, that'd be cool if they did
Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: DiosenSakiara on February 14, 2010, 09:02:36 PM Ok this is for the Shadow moveset Uhm wow that was a mouth full. Ok Lets Start. Problems: -When you squat, his feet become paper thin Suggestions: PHYSICS -Would it be possible to make it so he doesn't stop for a second while he's running? It's cool and unique, BUT, it's destroys his approach game, and it makes tech chasing incredibly frustrating, so much so that I don't think I can stand to bother playing him, just keep the animation, make his speed equal to Sonic's, and make it so he doesn't slow down and then speed up, you'll have to change the fitmotion.pac because that's where this feature is located -If you change his running to be normal, you should make Shadow feel a little more slippery, it'll give him a different feel than Sonic, maybe increase air mobility is what you need to do? IDK but notice how Luigi feels more slippery than Mario? Do that except keep Shadow as fast as Sonic, controlling him will be of utmost importance -I love the red glow under his shoes for his jumping animation, but the animation itself doesn't suit Shadow, it's too corny, could you maybe change it to another but keep the fire? -His voice, remove it, as in, how Sonic grunts on all his attacks, just take those out, Wave did it for his so I know it can be done, trust me it will only help SPECIALS I'll put suggestions for everything except Chaos Blast, you got that pretty good, only thing is could you make it more like the smartbomb explosion?(How it expands) to mimic this more: [url]http://www.youtube.com/watch?v=_1yTtRWLsRc[/url] Besides that it's fine, now here were my ideas I wrote down a while ago: Neutral B: Chargeable Chaos Control -the longer you charge it, the bigger it's range gets -time frozen opponents stay frozen for about 1 - 2 whole seconds -no charge range would be having to touch Shadow(be RIGHT next to him) -full charge range would be half of Final Destination -range expands like a sphere growing bigger -3 full seconds to charge to full power -give it some lag when it's finished so if your opponent dodges it, you get punished, but keep the opponent frozen long enough for you to attack so if you do it right, you get rewarded Side B: Chaos Spear -Chargeable, 3 levels of charge -shoots a yellow spear straight forward causing damage -1st level causes paralysis(think Zero Suit Samus' neutral B), low damage, used as setup for another move -2nd level causes small explosion on contact(think Link's bombs), charge required, more damage -3rd level shoots out a bigger spear, causes bigger explosion(think Snake's missle), used as a potential finisher move(KO's around 110% maybe) -has the speed of Pit's Arrows -1st level charge does 3-4% -2nd level does 7-8% -3rd level does 12-13% -1st level takes no charge -2nd level takes a little less than a full second to charge) -3rd level take 1 and 1/2 to 2 full seconds to charge Side B IN AIR: Chaos Spears -have multiple shoot out at a downward angle to the ground(think Sheik's needles used in air) -since this shoots multiple spears in a range, the effects in the air should be weakened -there's still 3 levels of charge -while charging in air, Shadow floats in mid-air(like he did in Sonic06), maybe put fire/air effects under his shoes to make it look like he's floating somewhat Up B: Teleport -Give it shorter distance than Sonic's spring, but make it so you can control it's dirrection, think Mewtwo's UpB from Melee Final Smash: -Just like Sonic's except give him his Super form Color(that creamy golden yellow) and differences listed below -have him damage opponents by shooting red chaos spears down(think diddy's final smash) seeing as that's what he did in Sonic 06 and his own game in his super form -he can still damage opponents by touching them like Sonic(but who would be dumb enough to jump up to him, oh wait, if a spear hits and send the opponent upwards, then you could hit them) Now there's 2 ideas for this one, whatever seems better to you: Neutral B IN AIR: Black Tornado(from Sonic Heroes) -Shadow jumps into a ball and spins in a circle, black tornado/wind effects show up -opponents get pulled in -if opponents are successfully drawn in, it shoots them upward a little putting them in a tumble animation for quick punishment -does small damage if opponent successfully drawn in(like 2-5%) -the upwards trajectory isn't very high so opponents can be reached to punish, but it DOES have knockback growth so punishing becomes harder when the opponent is badly damaged Neutral B IN AIR 2: Chaos Lance -It's a homing attack, but can follow up multiple times on other opponents or the same one -1st hit works just like Sonic's neutral B, but has longer range and is a little faster -there can be up to 4 hits after the first -Shadow teleports after the opponent for a teleport kick -this is activated by pressing B after the first hit -Shadow can land up to 5 hits total -Which character he teleports to is randomly chosen or can be influenced by where you push the control stick -each consecutive attack is stronger than the last -the timing to pull off another hit is similar to how Marth's side B worked in Melee, do the right timing you get another hit, do it wrong you're left open for a split second -the timing for each hit gets more difficult than the last -last hit does a whopping 25% with big knockback but this will be unlikely to pull off most of the time if the timing is made difficult enough REGULAR ATTACKS -Dash Attack: I really hate to say this but, it's just plain bad, it doesn't help in his approach, it's slow moving forward, no combo potential, and the animation doesn't really make sense. I was thinking, maybe use Sonic's DownTilt animation and give Shadow a sliding low kick for his dash attack, have it send opponents slightly up(think Link's dash attack) for combo potential -AAA: The one from CC Shadow was cool and had better range, I'd say stick with that and maybe throw a punch in for the second hit to vary it up, and maybe a little fire damage from his shoe on the last kick -SideTilt: How about the animation from CC Shadow's SideSmash? It's an uppercut so it'll be good for combos if you have it send enemies up a bit Downtilt: This move is fine, I just thought since it's rarely useful because of startup time, to give is something extra, like have fire shoot out of Shadow's shoes in a circle for extended range and a fire based attack ForwardAir: This is fine too, I just thought it would make more sense if fire shot out of his shoes and that's what knocked opponents down Upsmash: I was thinking, give it Sonic's Taunt animation where he does that break-dance spin on the ground(or the windmill whatever it's called) the one that's on his down-taunt, and make fire shoot out of Shadow's shoes and have it just be a swirling vortex of fire, should still send enemies upward though Just trying to help make this Shadow more awesome ;D, lemme know what you think EDIT: One more thing that would be nice is to give Sonic Shadow's spines/quills during his victory animations when you win EDIT 2: Maybe 1 more idea on his AAA combo, could you give him a multi-kick thing like Fox has and put fire damage from his shoes at the end? That would be cool I Didnt Make Shadows Run Do that little Stop thing. I cannot Use BrawlBox, Therefore I cannot do aniamtions and cannot edit His Spines, Quils, or give him anybodys Animation. You Have Alot of Cool ideas that I like But I tried Not To Make All Of His attacks Chaos this and Chaos That Because That seems really Over Powered and lame. I Tried To Make This More of a Physical Shadow Because There Are Alot More Hackers Trying To Do Shadow and About 80% of Them Are Doing Exactly what you are suggesting. Basically You trying to get me to make a new version of shadow, which i do Not oppose of and will More than likely Take it into consideration. So there Will be 2 Versions Of Shadow Phisical Shadow And I Geuss Evil Shadow? (from the video u posted) it Seems Very Cool. But yeah i Will Take Your Post into consideration and most likely do it But it will be a while since i am still working on a Moveset this Moveset. But Yeah I Like the Ideas, It will be a Second Version Of Shadow. So thanks for the suggestions. I will try to make it Like Shadic's Fighter Geno and Indigo's Cosmic Geno. Thanks. And Btw I cannot Use Brawlbox Just letting u know that again. Could make a MegamanX psa for Samus there is a costume on the texture hack page. =) Yeah i saw that Texture and I was thinking About It. If You Give Me a List Of Moves I Will try My Best To Make the MegamanX PSA. All tho I think there are few other people tyring to make a megamn PSA.AAA: Nothing too shiny, left, right, gun bash. dash attack: Megaman Basically he slides along the ground with a shockwave in front of his foot. does decent damage tilts: Up tilt: Megaman Fires a small storm tornade from megaman x, it does not travel nor does it grow. it simply appears above him spins and does a bit of damage side tilt: Megaman fires a Mini blast from his Buster cannon Down tilt: Slide fake-out: Megaman goes into sliding positing and basically slides out his feet with his hands behind him holding him up . the and then slides back into standing position. not too much knockback but causes 4% damage and a trip effect. Up smash: Elec-man blast: Megaman fires out elec-man's electric wave above him. it waves side to side and dissapeares. it can hit on his sides a bit but not too much, it travels slightly upward about half the height of megaman and dissapears. comes out slow but has great knockback. side smash: Some way to make a green Sword slash come out if you cant do that use a dark effect as a weapon to be like a sword down smash: Flame man burst: Megaman fires fire wave shot toward the ground. it splits and heads left and right and dissapears. causes decent damage and knockback, up B:Double Jump Side special: Flamethrower down special: Triad thunder, this is an interesting counter move, you still take damage, but the knockback is cut by 1/3rd and the attacker "considering he didnt use a disjointed hitbox:" takes 1/3rd of the damage and knockback he caused. pretty cool eh :D triad thunder only stays active for a moment or two. Nuetral B special: X buster: green power shot level 1: larger green laser: causes 4% damage takes 2 seconds of chargin travels slightly faster. level 2: larger rainbow laser ball: Causes 8% damage, takes 5 seconds of charging, travels slightly slower level 3: Purple ray: fires a rainbow laser ball surrounded by smaller purple balls in a worm formation traveling around the rainbow ball. causes 12% damage, takes 8 seconds of charging, travels a bit slower than rainbow laser. final smash: Ultimate X :nyeh: :af2: Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Sanitys_Theif on February 14, 2010, 10:38:52 PM Yea no problem, finish that Shadow up first, maybe call him Chaos Shadow then? Sounds better than Evil since he really isn't
Sorry I didn't know how you go about making animations, if you can't do that it's fine, we'll just have to get someone else to fix that running problem, I mean slowing down and speeding up IS original, but it nerfs his whole approach and tech chase game incredibly, not to mention its very annoying, he should just be the same speed as Sonic but made more slippery like Luigi is Wave, would you be willing to fix that by any chance(If you know how)? :3 Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Mastaklo on February 15, 2010, 04:19:52 AM Yea no problem, finish that Shadow up first, maybe call him Chaos Shadow then? Sounds better than Evil since he really isn't Sorry I didn't know how you go about making animations, if you can't do that it's fine, we'll just have to get someone else to fix that running problem, I mean slowing down and speeding up IS original, but it nerfs his whole approach and tech chase game incredibly, not to mention its very annoying, he should just be the same speed as Sonic but made more slippery like Luigi is Wave, would you be willing to fix that by any chance(If you know how)? :3 ill release a new version of shadows animations today and there is the running glitch fixed Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Double D. on February 15, 2010, 12:16:18 PM If you could go ahead and make the PSA I would appreciate it....heres a link to my original post, theres a pic in there because I was trying to explain how I wanted the PK Fire to be done.....http://forums.kc-mm.com/index.php?topic=5521.0
Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Overly Epux on February 15, 2010, 03:45:23 PM Oh goodie ^^ i've got some suggestions.
- Make him slide a bit (less than CC shadow but more than sonic) - Make him fall slower and have more air mobility -Make him a bit slower than sonic (Based off of SA2) Moves Neu B ground- Light speed attack~ Like the homing attack, except he hits for less damage and knockback, but hits multiple times. NeuB Air- Same as ground but he heads for the center of the stage (not cheaply, same distance as sonic's homing attack can reach.) Side B- Chaos spear~ have him throw energy that homes in on opponents? low knockback, maybe stun? Down B- Chaos Boost- Let him charge up for 1-3 secs and gain a boost in power, speed, ect for a bit if it's successful. Maybe cover him in fire like king Bowser? Up B- Chaos Control- teleport up, no spring and the end is sonic's Finalsmash end animation. Final smash- chaos Blast- A huge, slow explosion, destroying everything it hits. Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Sanitys_Theif on February 15, 2010, 09:43:59 PM Oh goodie ^^ i've got some suggestions. - Make him slide a bit (less than CC shadow but more than sonic) - Make him fall slower and have more air mobility -Make him a bit slower than sonic (Based off of SA2) Moves Neu B ground- Light speed attack~ Like the homing attack, except he hits for less damage and knockback, but hits multiple times. NeuB Air- Same as ground but he heads for the center of the stage (not cheaply, same distance as sonic's homing attack can reach.) Side B- Chaos spear~ have him throw energy that homes in on opponents? low knockback, maybe stun? Down B- Chaos Boost- Let him charge up for 1-3 secs and gain a boost in power, speed, ect for a bit if it's successful. Maybe cover him in fire like king Bowser? Up B- Chaos Control- teleport up, no spring and the end is sonic's Finalsmash end animation. Final smash- chaos Blast- A huge, slow explosion, destroying everything it hits. Umm, in SA2 Shadow and Sonic were the EXACT same speed, I know, I have the game and have tested multiple times Your misconception probably stems from not turning the handicap off, which DOES affect a player's speed, but only to help people who are bad do better Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Overly Epux on February 16, 2010, 08:10:34 AM Oh goodie ^^ i've got some suggestions. - Make him slide a bit (less than CC shadow but more than sonic) - Make him fall slower and have more air mobility -Make him a bit slower than sonic (Based off of SA2) Moves Neu B ground- Light speed attack~ Like the homing attack, except he hits for less damage and knockback, but hits multiple times. NeuB Air- Same as ground but he heads for the center of the stage (not cheaply, same distance as sonic's homing attack can reach.) Side B- Chaos spear~ have him throw energy that homes in on opponents? low knockback, maybe stun? Down B- Chaos Boost- Let him charge up for 1-3 secs and gain a boost in power, speed, ect for a bit if it's successful. Maybe cover him in fire like king Bowser? Up B- Chaos Control- teleport up, no spring and the end is sonic's Finalsmash end animation. Final smash- chaos Blast- A huge, slow explosion, destroying everything it hits. Umm, in SA2 Shadow and Sonic were the EXACT same speed, I know, I have the game and have tested multiple times Your misconception probably stems from not turning the handicap off, which DOES affect a player's speed, but only to help people who are bad do better Ah, that'd be where my issue comes in. Then just more slippery and more mobile in the air? Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Ayzer on February 16, 2010, 01:25:52 PM Before I Begin On My Second Project (Chaos Shadow), And Release the final version of Battle Shadow, I would Like to Know if There is anything i else i need to do to make Battle Shadow Better.
So Far These are the changes; Took Of Self Damage From Dodges, Up B, Down B. Increased Speed and Air Mobility. What else Should I do For Better Game Play? Oh And BTW Mastaklo is fixing the Spines and His Running Problem So that will Be released with the final version as well. Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Sanitys_Theif on February 16, 2010, 01:53:07 PM Before I Begin On My Second Project (Chaos Shadow), And Release the final version of Battle Shadow, I would Like to Know if There is anything i else i need to do to make Battle Shadow Better. Maybe increase the speed for SideB? It's supposed to be light speed dash right? And make it so you can cancel into a move early in the move to make a sliding attack out of any attack you wantSo Far These are the changes; Took Of Self Damage From Dodges, Up B, Down B. Increased Speed and Air Mobility. What else Should I do For Better Game Play? Oh And BTW Mastaklo is fixing the Spines and His Running Problem So that will Be released with the final version as well. Ah, that'd be where my issue comes in. Then just more slippery and more mobile in the air? Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: janfeae on February 16, 2010, 02:10:09 PM My wii froze at the results screen the third time I won. I was at smashville and I was super shadow and I flew out the screen. Just thought Id say just in case it was related to the freeze. When I won it went to a black screen and my controller was stuck in a non stop rumble state lol. Other than that I havent seen any other problems.
Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: Ayzer on February 16, 2010, 03:35:19 PM My wii froze at the results screen the third time I won. I was at smashville and I was super shadow and I flew out the screen. Just thought Id say just in case it was related to the freeze. When I won it went to a black screen and my controller was stuck in a non stop rumble state lol. Other than that I havent seen any other problems. This Actually Happened to me once. I was actually looking at the post a like 30 minuets earlier to see if this actually happened to me. I was on the Online Training Stage. So i dont think the stage matters. hmmm......Title: Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 Post by: hughie on February 16, 2010, 04:44:30 PM Chaos Rift, that is all
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Ayzer on April 27, 2010, 04:22:37 PM Downloads Are Up!!! Please Enjoy.
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: dingo on April 27, 2010, 04:25:50 PM Downloads Are Up!!! Please Enjoy. You're awesome Ayzer. BTW I added you on live if you haven't seen yet. Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Ayzer on April 27, 2010, 04:30:17 PM Yeah. GET ON NOW!
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: dingo on April 27, 2010, 04:44:56 PM I'm in class and my cousin took his xbox and moved to florida...yeah
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Ayzer on April 27, 2010, 04:47:55 PM awwww. well Do your Work!!!!
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Sennin on April 27, 2010, 10:32:13 PM That's a pretty cool Master Chief. I was testing him a little while ago. Mind if I give some critique?
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: ADJSonic on April 28, 2010, 05:20:46 AM in the pics of master cheif's gun attacks there's no guns just thin air is it just in the pics.
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Ayzer on April 28, 2010, 12:38:57 PM That's a pretty cool Master Chief. I was testing him a little while ago. Mind if I give some critique? alright ill be sure to fix this, but im not going to release an update with only that unless i get more people to say what is wrong or to say what u said, nearly perfect.in the pics of master cheif's gun attacks there's no guns just thin air is it just in the pics. Master Chief is on Captain falcon, Captain Falcon has no guns, therefore Master Cheif Has No Guns. I cannot use brawlbox so i cannot give him any guns. Sorry To those who wanted to see a weapon instead of it just coming out of thin air. I tried my best. Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Ayzer on April 29, 2010, 01:42:19 PM *Pardon The Bump*
I Just Love How Everybody loves to download My hacks and Not Give any feedback on it. I Want to know what you guys think. If I didnt care I wouldnt Post them. But Anyways if There is Nothing Wrong With them, At least Give Me Some Ideas for a New Project..... Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: dingo on April 29, 2010, 01:54:26 PM I haven't looked at them yet since I'm really busy with my own things.
I was thinking you should try using some of the custom robos parts for the jet pack. Because this was epic. Spoilers for Halo Legends. Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: RevengeHunter on April 29, 2010, 03:52:29 PM Here is some feedback for you :laugh:
His side b looks like he is having a spasm or something like that. I think he needs a new animation or something. And maybe allow an air dodge to stop charging (he's so vulnerable) I personally think his up-b is a little hard to control. Not really useful if you are beneath the edge of Final Destination. He seems to fly in a diagonal line (dunno if it's me or not) And like Finalxheaven said, his charged f-smash is too overpowered for that range and speed. Maybe increase charging time and damage/knockback. The rest is fine and/or awesome! I really like what you did with this hack. Nice job! Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Mr.N on April 30, 2010, 09:46:23 AM Your Master Cheif and Snake look good.
Nice work. Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Lordgiratina7000 on May 02, 2010, 02:11:47 AM i love the snake and MC psa,nice work
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: CapnADC on May 07, 2010, 10:18:08 PM Your Unleashed Snake is brilliant. The only problem I have is his invincibility when the C4 is detonated. If I'm low in the stage, naturally, I would want to do a C4 detonation to boost me up, but now that's not possible. Other than that, really good PSA. I like the triple mortars and its combo potential. It's great for multiplayer brawls.
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Dirtboy345 on May 18, 2010, 02:00:33 PM here is my master chief feedback, ok to start i think this would be better if called spartan move set due to the fact that master chief can't run, use a jet pack or anything, for the up b, for the sound effect and the way it works wouldn't rob's be PERFECT? with the certain amount until you land then it recharges, f smash seems a little powerful, for the down b why not snakes grenades? for the forward smash could you give him a beam sword that could be vertex hacked? for the neutral b it would probably need a reloading animation with a super scope, and you could use snakes rocket launcher for his side b
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: phlum on May 19, 2010, 10:08:59 AM Feedback on your Spartan.
Please please PLEASE fix the reloading animations, or better still only allow players to fire, say, 2 rockets per game. The rocket reload animation looks...odd. The spartan is an excellent character, but as has been said before, the side smash is too powerful. Players need more control over his jetpack as well, because it just goes diagonally at doesn't last long enough. The B-attack could be better because at the moment it's just a fast Super Scope attack. Same with the side-B; just a lot more powerful. He's got a pistol with him, so why doesn't he use that? I agree with the guy above - if you're going to keep those attacks, then use Snake's rocket launcher and an SMG or an assault rifle from Halo. Same goes for the energy sword. (Dirtboy: Master Chief can run, have you seen the final H3 cutscene?) I find how you've used Link's bomb (?)) quite good because you can actually see the bomb whereas I sometimes have a hard time seeing Snake's grenades on dark maps. The up smash would be better if we could see that bomb before it explodes. Otherwise, brilliant. Iron out these things and he'll be the best character to ever grace Smash Bros. Plus, with this, Nintendo don't have to pay Microsoft a thing, so why they disapprove of homebrew is beyond me. :/ Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Ayzer on May 19, 2010, 12:56:15 PM "Master Chief Cant Run" - This is Brawl Not Halo, If I made it So he Couldnt Run, He would be a hard Charcter to Play as Because of how Slow he Would Be.
"Use Rob's Sound for The Jetpack" - You would only be able to hear his Sounds if Rob is beingplayed in the same game as master cheif. Which is Not worth wasting time doing. "Forward Smash is Too Powerful" In Halo Sword is a One Hit Kill But I will Decrease The Damage and release an Up Date if i am requestd to do so. "Down B why not use Snake Gernades?" I Must admit that would be better but When his gernade explode there is no graphic apperance unless snake is in the same game as mater chief. "Energy Sword Should Be Vertex out of The Beam Sword" Cannot Vertex Hack "Use Snakes Weapons" I cannot Use Brawlbox So i cannot Use Snake Weapons. "The Reloading On the Side B Looks Wierd" i Used The Animation When He's SHootin a Cracker Launcher. If anybody has suggestions of what i could change i to then please say so. "Up B Is Hard to Control" I Us it fine. if Its Really Wanted I can Make it a Gernade Jump instead. That Pretty much sums up most of the Questions Asked. People I am not stupid(Even though you didnt say it). I thought of These before i made the moveset. Im limited to what i can do because i can only use PSA. Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Maverick-Pro on May 19, 2010, 04:03:44 PM If I knew what program people use to animate, I WOULD help animating, because it doesn't seem that hard; but alas, I do not know what program people use to animate the characters.
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: TheShyGuy on May 19, 2010, 04:30:15 PM its brawlbox, use the (fitcharactername)00.pac, then preview the model. A screen pops up and in the top right corner you load the motion pac.
- or you can go on youtube and search "wackaalpaca" to understand better Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Ayzer on May 19, 2010, 05:51:45 PM No Worries Guys. i Will make an Update of Master Cheif. But I need an Idea Of Whom my next projec should be?
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: lYIaXeD OuT on May 19, 2010, 06:35:03 PM hey ayzer. If you had ever played megaman x command mission then you'll know who spider is. If you haven't, well to make a long story short, hes a kick ass bounty hunter with a a bad ass hat that uses exploding playing cards as his weapons I was thinking the 2 candidates for Spider would either be :samus: or :ganon: samus would be easier but i think ganons bones might be similar. well here is the move set; obviously this isn't a complete move set it's just the basic moves. he also needs a vertex cuz he doesn't look like anyone in brawl.
A: simple forward punch AA: forward punch, side kick (I think sonic has a kick like the one im talking about) AAA: forward punch, side kick, then he uppercuts you with his sharp cuff links (see picture) uppercut: total: Forward smash: charges his card holders(on his wrists) and throws 3 cards forward (looks kinda like shiek charging her needles, and attack is similar too)range: 3/4 final destination. Up Smash: Throws a wide spray of cards upwards for around 1 second Down Smash: Charges card holders; arms in an X position, and throws 5 quick cards both sides. range: 1/2 final destination Neutral B: does a short range machine gun spray in front of him 1/3 final destination Forward B: Charges one card and throws it at a very long range heavy card, explodes on impact, full final destination length. Down B: Goes into trickster mode (you would have to have played the game to know) you are a flashy colored Silhouette and crosses his arms and reflects projectiles. Does not defend against melee or FS, has no breaking point. (fox down b but different animation) Up B: shoots a constant spray of cards down as long as you hold up B, it runs out after 4 seconds(like ivysoar but down) which thrusts him up FS: ok this one you really would have to have played the game to understand. But what he does is he dashing towards the enemy (like marth) then grabs him by the neck and hoists him up, grabs an explosive card, looks at it, the card starts glowing and lights up, then he shoves it into the enemy he has. This causes a huge explosion that looks like a giant smart bomb explosion, then the screen goes white. This always an instant kill (obviously not if they hit a wall) if he misses when he dashes the same thing happens as marth, he just slides into a break. here are some pics if u have no idea who he is (http://www.freewebs.com/dablakdragon1/command_spider.JPG) (http://www.ultimagame.com/ps2/megaman_x_command_mission/imagen_i64990_in.jpg) i hope someone out there who shares my love for spider :happy: and can make this happen Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Lord_of_D: on June 05, 2010, 12:24:18 PM interesting...DOWNLOADING! :D
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: originalburch on June 10, 2010, 01:10:17 PM Just tried out Snake and Master Chief. No complaints with Snake. As for Master Chief, I was wondering if you could put the Knee back into the move set. The Knee is a cherished move and Chief is totally worthy of it. Also, for MC's reloading animation, could you create something that doesn't look like a seizure? He also slides a little when he is reloading.
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Phear-Walker on June 22, 2010, 12:40:10 PM Perhaps a vergil, or sesshomarou psa would be good?
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Thewill on July 22, 2010, 02:01:40 PM This is just a short request.
Neutral B: A Gun move(Like your Master Chief psa) Thats all A picture of shadow: (http://img821.imageshack.us/img821/3039/al1006201715binout.jpg) Download(So you can edit it): http://www.mediafire.com/?oml5yvhg2of Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Ayzer on July 22, 2010, 07:05:19 PM This is just a short request. Uhm Sure ill do it an a little while.Neutral B: A Gun move(Like your Master Chief psa) Thats all A picture of shadow: ([url]http://img821.imageshack.us/img821/3039/al1006201715binout.jpg[/url]) Download(So you can edit it): [url]http://www.mediafire.com/?oml5yvhg2of[/url] Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Thewill on July 27, 2010, 10:27:31 AM This is just a short request. Uhm Sure ill do it an a little while.Neutral B: A Gun move(Like your Master Chief psa) Thats all A picture of shadow: ([url]http://img821.imageshack.us/img821/3039/al1006201715binout.jpg[/url]) Download(So you can edit it): [url]http://www.mediafire.com/?oml5yvhg2of[/url] I've changed the psa: http://www.mediafire.com/?p3a31alm91cva92 Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Dark-Wind on July 27, 2010, 11:17:04 AM downloading! i will be waiting for the next version :D
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Thewill on July 27, 2010, 02:42:22 PM downloading! i will be waiting for the next version :D LOL, You mean my Shadow PSA?Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Dark-Wind on July 29, 2010, 03:29:46 PM downloading! i will be waiting for the next version :D LOL, You mean my Shadow PSA?yes, and for the master chief and snake unleashed psa xD Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Thewill on July 31, 2010, 03:32:23 AM downloading! i will be waiting for the next version :D LOL, You mean my Shadow PSA?yes, and for the master chief and snake unleashed psa xD Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: Thewill on August 06, 2010, 01:24:53 AM This is just a short request. Uhm Sure ill do it an a little while.Neutral B: A Gun move(Like your Master Chief psa) Thats all A picture of shadow: ([url]http://img821.imageshack.us/img821/3039/al1006201715binout.jpg[/url]) Download(So you can edit it): [url]http://www.mediafire.com/?oml5yvhg2of[/url] LOL, Sorry for making your life harder but could you change the down B from Chaos control to Chaos blast. The one that was in your battle shadow psa. Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: CascadeHope on August 21, 2010, 05:38:27 AM Hey. Just a quick suggestion on the MC. I'm not sure if it was suggested before, but could you modify the vertex of his FS to either:
a) Using the running punch from onslaught falcon as a base, change it to a running sword attack b) Change the vertex of the Blue Falcon to being a ghost/warthog/mongoose (ghost would be best) Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: ben111413 on September 02, 2010, 10:11:54 AM howdid ou make the beems for master cheif PLEASE PM me how
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: bobjrsenior on September 08, 2010, 01:09:14 PM Quote 2. I can't Texture hack (Find Or Make a Texture, Then I will Happily Make the Moveset) Try using brawlscape for texture hacks ayzer. It is a better way to texture hack than brawlbox. http://www.smashboards.com/showthread.php?t=250568 (http://www.smashboards.com/showthread.php?t=250568) Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: JOEYSX5 on November 16, 2010, 06:59:24 PM The Assault Rifle is weird. Why not vertex it into a FAMAS from MGS:TTS?
Or you can just use Samus' gun as a base. (http://t0.gstatic.com/images?q=tbn:GgHA2wR0KoL1LM:http://www.radioactive-software.com/urbanempires/FAMAS_Ref.jpg) FA-MAS Assault Rifle I don't remember Nikitas fireing like a Machine Gun... Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: dued on November 30, 2010, 06:16:56 PM I think you should do an elite since you have a master chief.
Title: Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 Post by: 14fan on November 30, 2010, 06:37:20 PM I think you should do an elite since you have a master chief. I'm pretty sure this is considered Necroposting. Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Ayzer on December 25, 2010, 05:26:15 PM Update!
Demon Fox is Now Playable! He Very Epic! Read First Page To see What He is about! Please read the Read first! Im Planning On making an Update on Him soon where while he is gliding, He can Drop bombs, Should I Make it So that He can drop 3 bombs, 1 at a time? Or Just Drop 3 Bombs? Please Give Feedback on Him!!!!! Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: SiLeNtDo0m on December 25, 2010, 05:41:01 PM Awesome you finally made a new PSA! And it's over Fox who has almost no good, proper PSAs. I hope to test it tomorrow/later today cuz I know you're great at PSA.
P.S. Your Shadow has evolved ;) Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Ayzer on December 25, 2010, 08:39:26 PM Yup! A New PSA. aha I hope people Like it! And i love your Shadow PSA. btw
Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: ADJSonic on December 26, 2010, 06:38:41 PM i really hope you can fix thefreeze issue...
Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Ayzer on December 26, 2010, 06:50:22 PM Yeah me 2. Im not Sure What causes it. But do you like the moveset? should i add or change anything?
Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: fighter20brawler10 on December 26, 2010, 07:10:07 PM Looks great. Awesome job
Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: ADJSonic on December 26, 2010, 08:06:50 PM don't know i try to keep it so it doesn't freeze so I don't add things that cause freezes....
Once that's resolved i'll test though it looks nice.... Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Soulstice Music on January 11, 2011, 07:16:27 AM Would you redo scyther?
There is currently a PSA for right now, but honestly I feel like it could be much cooler. You're certainly creative enough, and I was wondering if you'd like to give his moveset a try. KingJigglypuff finalized a version of scyther here: http://www.mediafire.com/?79xw09ktu0k84kt This is a balanced version. (Should you decide to take the job, I would like for him to remain balanced.) However, there is much to be desired. For example, Scyther's up B is rather glitchy. You can't use it if you're on the ground. You can only use it in the air. Also, you can't aim it well. You can go left, right, or up. (and maybe down. I've never tried. No where in between. Also, the move doesn't even do damage. My suggestion for this would probably be to have you make his up B Ominous Wind or Silver Wind. This wind should propel him and then follow him and should be a cool color. It should also be damaging. Scyther's neutral B is fair. The move is called swift. He shoots 3 stars, and it's not terrible. However, the animation simply seems a bit off. Perhaps that could be addressed, or maybe you have a cooler idea and can replace it. Razor wind and hyper beam come to mind. Perhaps you can have hyper beam be a charge move, and have a giant long blast come out, similar to the animations on the gameboy games. Scyther's down B is also one of the bigger areas for imporovement. I think it is currently silver wind or something. Whatever it is... It's lame. It's hard to hit with, it isn't that damaging, and it doesn't have much of a knockback. This move could probably be replaced. Maybe it could use steel wing, and its wings grow as it spins to attack all directions. (Similar to mario's tornado, but hopefully cooler, because mario's tornado isn't so great.) Now all that is left is side B. I kind of was thinking quick attack. Scyther should attack, in the direction, and quickly return to where he was. So left b will have him swiftly run and attack to his left, then have him seemingly teleport (due to the speed of the attack) back to where he was. Maybe something else would be cool too. Finally, there is really nothing wrong his his A moves, but they are limited and not that creative. All just slash attacks. There is room for improvement if you'd like to improve it. Other Changes: -Scyther can glide, but the animation doesn't look so great, perhaps you could fix that -I feel like scyther should be albe to fly in a similar way to charizard. But much less heavy. So he should have more jumps than just two -He has one projectile right now, hopefully you can find a way to make sure he has one -Maybe one of his smash moves could be a slash, and at the end of it a damaging leaf could go a short distance out from it No matter what you decide, even if you choose not to even give Scyther a moveset, I appreciate your consideration. Thanks man! Oh, and by the way, Scyther's moveset is here: http://www.smogon.com/rs/pokemon/scyther/moves Click the different tabs to see his movesets in the various games. Also, remember that these are just suggestions, I really won't be disappointed at all if you don't do any of my suggestions. I don't really know your software limitations and I'm sure you can be more creative with it than I can. Thanks again! Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Rayn on January 11, 2011, 09:17:07 AM Scyther's neutral B is fair. The move is called swift. He shoots 3 stars, and it's not terrible. However, the animation simply seems a bit off. Perhaps that could be addressed, or maybe you have a cooler idea and can replace it. Razor wind and hyper beam come to mind. Perhaps you can have hyper beam be a charge move, and have a giant long blast come out, similar to the animations on the gameboy games. At least for animations, wouldn't Falco's N-Air be good for that? He spins around 3 times on an angle, all you would need to do would be to match up the timing of the stars with the swipes.Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: SiLeNtDo0m on January 11, 2011, 10:06:13 AM Stuff Wait why are you asking Ayzer to do this? Wouldn't it make more sense if you asked KingJigglypuff? It is HIS PSA after all XD Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Ayzer on January 11, 2011, 01:12:41 PM Stuff Wait why are you asking Ayzer to do this? Wouldn't it make more sense if you asked KingJigglypuff? It is HIS PSA after all XD Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Akiba Red on January 11, 2011, 02:24:58 PM Might I ask why your Kakashi PSA isn't in the OP? Just wondering.
Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Ayzer on January 11, 2011, 02:32:28 PM Uhm Idk. It can go in there i geuss.....But that PSA is Very bad, and i am quite embaresed of that moveset. aha.....
Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Akiba Red on January 11, 2011, 02:52:51 PM If you think its bad, why not revamp it?
Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: ADJSonic on January 11, 2011, 02:54:32 PM actually that s my favorite of your psa's XD.
Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Ayzer on January 11, 2011, 03:10:48 PM If you think its bad, why not revamp it? Yeah i thought about that, but i just dont feel like it at the time. I might do it one day.actually that s my favorite of your psa's XD. Well thats Great. But I know that the ones on this Thread are better.Title: Re: Ayzers Projects: (12/25/10) Merry Christmas! Demon Fox V 1.0 Post by: Ayzer on January 12, 2011, 03:14:45 PM Yeah So i Have Been Thinking on Working on a Sasuke PSA over marth. Im pretty sure that there might be a few people already working on Sasuke, But None so Far(or that i have seen) Have actually Released a Finished PSA of Sasuke or a Beta Sasuke that was not very Glitchy. I Will try my Best to complete this Moveset, and hopefully you will enjoy it. I was inspired to do this Moveset by looking at BeyondYou's Sasuke Texture/Model over Marth, But mostly To the Game i have recently Picked up, Naruto Shippuden Ultimate Ninja Storm 2. Its a Great game and that is where i am Getting Most of My ideas from. But.....I am not the biggest naruto fan and have not watch nearly any of the episodes online, except for the Big Battles Like Pain Vs. Naruto, Sasuke Vs Itachi, Sasuke Vs Killer Bee, and so on.
Here are my Idea's So Far: Im trying My Best to Balance Him Even though Sasuke is very strong in the anime. Neutral B: Chargeable Chidori - Somewhat similar to CoN Naruto Rasengan Not exactly the same. 3 Level, 2 Charges 1st Level No Charge: Low Knockback 10% (14% Damage, Increased knockback Chakra Charged All the Way) 2nd Level 1st Charge: Medium Knockback, Low Hit Lag, 15% Damage (18% Chakra Charged all the way) 3rd Level 2nd Charge: High Knockback, High Hitlag 20% Damage (25% Damage Chakra Charged All the Way) Side B: Fire Style: Fireball Jutsu - Medium to High knockback Down B:Charging Chakra - Charge Chakra for a Certain Amount of Time and Some of Sasuke's Attacks Get Powered Up. Up B: Teleportation Jutsu - Similar to Mewtwo's Up Special. Sasuke Can Teleport a Decent Distance, in any Direction 2% Damage Very Low Knockback, Maybe a Trip, Maybe a Stun. (Increased Teleportation Distance and Damage increased to 5% if Chakra Charged All the Way) Neutral B Air: ?????????? (Suggestions) Side B Air: ???????????? (Suggestions) Down B Air: Pheonix Flower Jutsu - Similar to Cloud's Down Special. Up B Air: Teleportation Jutsu - Similar to Mewtwo's Up Special. Sasuke Can Teleport a Decent Distance, in any Direction 2% Damage Very Low Knockback, Maybe a Trip, Maybe a Stun. (Increased Teleportation Distance and Damage increased to 5% if Chakra Charged All the Way) Dash B Attack - Running Chidori - Basically Neutral Special That cannont Be Charged. Its Power Level is in between level 1 and level 2 of Neutral B. Forward Smash: Chidori Blade Slash - Basically its when Sasuke Use Chidori and His Sword a Same Time. Decent Damage. Down Smash: Quake - Sasuke Slams His Sword on the Ground and The ground sends out quakes the Propell forward. The Closer to the enemy you are to the stronger. the farther away you are the weaker. Range's around 14% Damage and Lower. Medium to Low Knockback. I basically Made up the move, but i liked the concept. Up Smash: ???????? (Suggestions) Tilts ??????? Aerials ?????? Techniques: ???????? For Ex: Wave Dash, Glide, Etc. Physics: Runs as Fast as Sonic but thats all i got so far. Dodge: Substitution?? Like CoN Naruto??? Suggestions Help Alot. If There is alot of response to this Idea i will most likely work frequently on it. If there is little Response, then i will mostlikely keep the Moveset to My Self. Edit; I Fogot to mention that at a Certain amount of Damage, Most Likely 100%, Sasuke Will Go into Sharinghan and His Specials Will either change or get powered up and i will most likely change Some of His other attacks too. I Just need ideas if anybody is willing to help. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: SSJCerious on January 12, 2011, 05:49:49 PM Im doing sasuke....YOU WANNA HELP?
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ayzer on January 12, 2011, 06:13:17 PM Uhm Sure I geuss. What are your ideas?
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: renegade109 on January 13, 2011, 01:47:22 PM HECK YES! MORE PEOPLE WORKING ON SASUKE!!!!! How's the moveset coming along?
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ayzer on January 13, 2011, 02:03:31 PM Idk How SSJCerious, TheShyGuy, and PPXEXE moveset is coming along.
I Havent Started my Moveset Yet. I Am Planning On Doing it on the Weekend because i havent the time during the week. But im still working on Moveset ideas. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: SSJCerious on January 13, 2011, 02:04:31 PM http://forums.kc-mm.com/index.php?topic=17212.0
Right now everything is getiing polished...I think we could use Ayzers moveset as his mangekyo moveset, thatll be great. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ayzer on January 13, 2011, 02:25:49 PM As His Mangekyo Moveset you say? hmmmm. Can You Please tell me your Moveset ideas for sasuke? If My Moveset is Going to be Mangekyo, i assume yours will be regular?
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: SSJCerious on January 13, 2011, 02:31:02 PM ^LOL, his moveset is found in the post, here:
http://forums.kc-mm.com/index.php?topic=17212.0 But here it is for you: Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ayzer on January 13, 2011, 02:46:27 PM The Moveset Is Pretty Good. and sorry for being an idiot by not looking for the moveset. But your moveset is based off on Clash of Ninja, While My Moveset is based on Ninja Storm 2. Maybe we could work on like the movesets together and have 2 differnent ones, just like Geno, (fighter and Cosmic). How about that?
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: SSJCerious on January 13, 2011, 02:51:06 PM Hmm...I guess we could do that. But i think we should work on having them combineed first, then all we have to do is seperate em.
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: TheShyGuy on January 13, 2011, 02:52:46 PM i think it should be separate then combined....imo
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ayzer on January 13, 2011, 02:59:03 PM Yeah I Geuss That Can Work,
But one thing that is keeping my idea of MY sasuke's perfection, is the fact that i cannot animate because i cannot open brawlbox. but im good with PSA so Ill try to make mine Very Unique. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: SSJCerious on January 13, 2011, 02:59:55 PM u cant open brawlbox? why not?
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ayzer on January 13, 2011, 03:21:11 PM It Wont Open On My Laptop. :[
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: SSJCerious on January 13, 2011, 03:41:27 PM That sucks hard.
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: songeflemy on January 13, 2011, 03:45:09 PM It Wont Open On My Laptop. :[ Have you installed the Latest updates? Because there are somethings you need to install to run a bunch of things. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ayzer on January 13, 2011, 03:51:35 PM Most Likely Not. The Laptop I use to do PSA on Will not Open Brawlbox for some odd reason. The Laptop that i would LIKE to hack on, will not allow me to do so, because my laptop is
unable to download 3.5 Framenetwork or whatever. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Soulstice Music on January 14, 2011, 08:16:45 PM Stuff Wait why are you asking Ayzer to do this? Wouldn't it make more sense if you asked KingJigglypuff? It is HIS PSA after all XD Well... KingJigglypuff called the latest version his final version, so he is done with it. Also, he didn't actually make the scyther, someone else made the actual texture hack. I can't remember who did though. If you're open to it, I'd love if you could make a new (more improved) version, but it is up to you. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ultraxwing on January 14, 2011, 09:04:30 PM I really don't think you should make Sasuke, bbbuuuuuttt!
a good PSA is a good PSA because i don't like Naruto, doesn't mean i don't like a good PSA if you can pull it off very well. then yes by all means do it. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Gaia on January 16, 2011, 12:48:18 PM With Naruto already on the roster and getting more well developed with each passing day I'd say Sasuke is long overdue. If you're up for it and personally want to put in the time and effort to make a good Sasuke psa then I say go for it. I got a friend who would be psyched to get a Sasuke moveset and I'd like to see it happen as well.
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ayzer on January 16, 2011, 12:51:45 PM ^Yeah i am putting alot of time into it right now. Onlything holding me back is ideas, thats all.
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Christian_CAO on January 16, 2011, 01:04:03 PM ^ Yeah, I don't know if you know this or not but, If you're looking for ideas; you should check the Smash World Forum's Smash Workshop customizable content section.
I believe Omniscient X was working on a Sasuke PSA and he had plenty of ideas listed for a moveset. I suppose that you'd be against looking up other peoples ideas since I think you would want this project to be completely your own, so I'd recommend watching youtube videos of Naruto games, to get ideas for your Sasuke PSA. May I suggest building his moveset based on Naruto Shippuuden Ninja Storm 2, and Narutimate Accel 4 since those two games are based on more recent Naruto affairs and can give you an inkling on Sasuke's abilities. Either that, or read the manga :P Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Ayzer on January 16, 2011, 01:20:05 PM ^Yeah im getting most of my Moves from Big Battles from the Naruto Shippuden Epsidoes and Naruto Shippuden Ultimate Ninja Storm 2. and Ill go take a look at the smashworld forums. they may help since nobody really gives enough input here. (well not on my thread anyways)
Thanks Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: SSJCerious on January 16, 2011, 01:24:39 PM Im pretty sure Omniscient X isnt working on that, he hasnt updated, nor respond to my attempts to "recruit" him XD
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: xZedkiel on May 03, 2011, 06:21:18 PM THIS IS NOT EVEN A REQUEST THREAD! :srs:
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Sonic Rykr on May 03, 2011, 07:12:44 PM Whoops! Sorry xZedkiel, I thought there was a request option in this thread or whatever this is.
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: GrayFox786 on May 06, 2011, 09:39:58 AM Hello to everyone at KC-MM!! I am new here and i am having a problem with Snake Unleashed.
For some reason he wont come up during brawl. I have all the files,Homebrew,Gecko Os, and the file patch code. This is the only PSA char that wont work. HELP PLEASE!!!!!!!! :( Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Akiba Red on May 06, 2011, 09:42:23 AM 1st, try playing as him. See a difference?
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: ADJSonic on May 06, 2011, 05:34:14 PM Let me say No don't... I like your psas but inless you get an animator it just work...
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: xZedkiel on May 06, 2011, 09:18:48 PM People, this thread is 4 months old, stop posting unless he revives it..
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: MACVazquez on August 01, 2011, 11:26:23 PM Hey what's up I've been using some hacks for a while but I don't really know how to do them and I have some ideas for some characters and I was wondering if you could do a black rock shooter over zsuit samus. What I have in mind for the moveset is this (I don't know how to make the texture so let me know if some of these moves can't be done)
The overall moveset wouldn't be so different This part is what I don't know if it can be done: instead of using the par gun she could shoot like if she was using the super scope and holding B would charge up the whip should be changed for the katana the third jump she could use the rock jet kinda like the snake B + up the up taunt maybe the fire on her eye can appear I saw some characters that has diferent "modes" like ganondorf using a taunt to use the sword or link with the megaton hammer, BRS should have 2 modes to one with the cannon and one with the katana (down taunt katana and side taunt cannon) that would be another option for the final smash I don't want her to turn into samus again so maybe she can become insane black rock shooter, with this she could be invincible kinda like giga bowser for a time around like the sonic's final smash this is what I have in mind or if anyone can help me telling me how to hack this thanks Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Anivernage on August 02, 2011, 12:15:33 AM THIS IS NOT EVEN A REQUEST THREAD! :srs: This ^ People, this thread is 3 or 2 months old, stop posting unless he revives it.. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: MACVazquez on August 02, 2011, 05:07:59 PM oops didn't see the date
sorry about that Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: cyberdark on August 02, 2011, 05:49:26 PM yes please do sasuke from naruto shippuden please
Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: Rayn on August 02, 2011, 05:52:57 PM yes please do sasuke from naruto shippuden please …Please look at the date on the title. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: cyberdark on August 02, 2011, 09:48:19 PM … o sorry Please look at the date on the title. Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: SSJ Is Clueless! on August 28, 2011, 10:11:29 AM can you make
LINK: http://www.mediafire.com/?crjgb86jk85tjkw this fox no lag on forward-B freeze damage on gun and run faster please Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: AnImAiNe on September 05, 2011, 10:58:52 AM this thread has been dead for a long time your not supposed to post in it
your request has to go to a different section Title: Re: Ayzers Projects: (1/12/11) Should I Do Sasuke? Please Respond. Post by: SSJ Is Clueless! on September 05, 2011, 11:06:26 AM yah sorry i saw that after posted in here please dont report me
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