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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: RedMan911 on March 24, 2013, 01:03:10 PM



Title: Redman 911 Thread: Megaman Characters Operaation Shooting Star
Post by: RedMan911 on March 24, 2013, 01:03:10 PM
Got some motivation to get back to hacking. Most my contributions to the vault have been imports, but eventually I will begin doing movesets. Need to update this with all my work so be patient.



Completed Hacks (names are link to the hack):
Lexaeus (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27882)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/ezgif-save_zps61bfc459.gif)

Xaldin (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27883)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/XALDIN_zpsa05cf91c.gif)

Omega Shenron (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35321)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/Omega_zpsbc458e6e.gif)

Works In Progress
Starforce Megaman
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/OSS_zps4a9a3d54.gif)

Rogue
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/9k6rf_zps0a097300.gif)

Zero
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/ZERO_zps6540f016.gif)

Nightmare Armor Ventus &  Frozen Ventus
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/9qsea_zps2dcedaaa.gif)(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/9qun9_zps01a19cb1.gif)

Future Projects
Agunimon (revamp)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/Agunimon_zps0d842cd7.gif)

Wing Zero (revamp)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/WingZero_zps146bb3ea.gif)

Deathscythe (revamp)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/Deathscythe_zpse4238398.gif)

Heavy Arms
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/HeavyArms_zps713565a8.gif)

Dark Magician
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/DarkMagician_zps77b75428.gif)

Dark Magician Girl
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/DarkMagicianGirl_zps17d2f575.gif)


Title: Re: Redman 911 WIP Thread: Rogue
Post by: RedMan911 on June 14, 2014, 01:49:12 AM
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/Rogue_zpsdeb69007.png)

Gonna be over ganon.  ;D Starforce one of my favs from back in the day.

And my mascot himself
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/Zeroprogress_zpsbde995c6.png)
Got a hold of a decent model


Title: Re: Redman 911 Thread: Megaman Characters
Post by: yuttanati on June 18, 2014, 06:30:07 AM
Read more impressed with this post.


Title: Re: Redman 911 Thread: Megaman Characters
Post by: powerofthe17 on June 20, 2014, 03:12:58 PM
zero's gonna be awsome! ;D


Title: Re: Redman 911 Thread: Megaman Characters
Post by: RedMan911 on June 21, 2014, 09:41:16 PM
Updates:
Off on the side I found some cool texture hacks for Ventus from KH BBS, so I did a little tweaking to a hack on the vault (would need permission to release)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/nmv_zps65d9c199.png)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/fv_zps4ffade35.png)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/nmnmv_zps7ca7a12f.png)

Got Rogue in game, but need to fix translucence on face mask
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/rogueig_zpsd4249494.png)

Got zero in game and did some recolors (over Peach skeleton) , but need to tweak rig a little bit before release
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/al_110707_1934_zps0d404e79.jpg)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/al_110707_19341_zps8d793b4d.jpg)
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/al_110707_1933_zps5cbccdc0.jpg)


Title: Re: Redman 911 Thread: Megaman Characters; Operation Shooting Star
Post by: RedMan911 on July 16, 2014, 01:03:37 AM
OK, so among my many projects I have decided to do my 1st PSA! I am very excited to potentially bring you all Starforce Megaman. Rigged to a custom skeleton.  I plan on putting him over Snake
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/bc505e16-dada-4458-9270-793adc9d19c4_zps50de0d0f.png)

Here are some preview pics:
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/bf3d9550-5429-496d-8d35-ca52052eb34a_zps1a5d2fb2.png)(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/c77753b1-5c8e-4068-8f8b-ad15d7e8544b_zpsb18bd668.png)
Wait Animation 1st frame as Normal Megaman and Rogue Noise Megaman.

(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/e121ba29-483b-4a42-b37a-f27b098a4df0_zps0eb0a62d.png)(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/91b24edf-5dbd-410b-b321-cf24d0879ffc_zpsd133381a.png)
Animation 1st frame as Black Ace Megaman and T-Pose Omega Xis

Here are my ideas for moves so far:
A-attacks:
A:??
F-Tilt A:??
D-Tilt A:??
U-Tilt A:??

Smash Attacks:
F-A: Beast Slap using Omega Xis. 10%. High Knockback.
D-A:??
U-A:??

Special Attacks:
B:
Megabuster 1% per shot (same speed as fox blaster). If waited 5 seconds, will be a charged shot for 10%.
Cannon:Shoot opponent with cannon. 20% Very slow.
Knuckle punch: Wind up and punch opponent in range. 15%. Some what slow. Can inflict element based on which one is randomly drawn(Flame, Thunder, Ice).
Swordfighter: Slash opponent with 5 swipes. 5% for each hit that connects (7% if Rogue Noise and 10 % if Black Ace). Somewhat fast attack.  
Shield: Can block any attack. Stays up for 3 Sec. Can still be attacked from behind.
F-B Attack: Lock on version of B attacks. If you and opponent are on the ground, will step to their location and fire attack. If interrupted whille attacking, Megaman will stop.
D-B Attack: Switch between B attacks (buster, cannon, knuckle, sword and shield).
U-B Attack: Megaman Rushes upward (uses backpack if Normal, leap if Rogue, and Wings if Black Ace)

Arials:
Arial A Attack:??
Arial F-A Attack:??
Arial D-A Attack:??
Arial U-A Attack:??

Taunts:
Because in the game SF3 is based on a noise system, I will correlate that same system to how much damage you have inflicted on your opponent

Down-Taunt:
50% Turn into Rogue Noise (cannot turn back unless knocked off stage)
100% Turn into Black Ace (must turn into Rogue noise 1st. Reach time limit (60 Sec) or death, then will be reverted back to Regular Megaman. Cannot Use Black Ace more than once in a match, only Rogue Will be accessible after).

Final Smash:
Normal: Release the Beast  (Omega Xis Attacks Opponent) 100%
Rogue: Slice n' Dice (Slashes similar to Link's Animation) 200%
Black Ace: Black End Galaxy (Throws a vortex in middle of Stage and slices through). 500%

This is merely a rough draft of ideas and is subject to change. I am open to suggestions as well. I also need to determine if this is all possible, but I will cross those bridges as I com across them.


Title: Re: Redman 911 Thread: Megaman Characters
Post by: powerofthe17 on July 16, 2014, 03:56:20 PM
nice! ;D


Title: Re: Redman 911 Thread: Megaman Characters Operaation Shooting Star
Post by: RedMan911 on July 23, 2014, 09:56:54 PM
Here are a few animations I have been working on:
(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/http___makeagifcom__media_7-23-2014_ulxv8t_zps138fd74c.gif)(http://i1062.photobucket.com/albums/t487/Julian_Agbeke/http___makeagifcom__media_7-23-2014_J4WgZM_zps7930cf6c.gif)