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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: BlueBrain on May 07, 2013, 04:48:59 AM



Title: kirby's return to dreamland files
Post by: BlueBrain on May 07, 2013, 04:48:59 AM
i've figured how the stuff kinda works in the kirby iso
basically for models, they are all in one folder, and then there are small .dat files that "compose" the levels...

that being said, all the models are in brres.cmp files, so i'm assuming it is possible to retrieve regular brres files out of it...
question is, how?


Title: Re: kirby's return to dreamland files
Post by: BlueBrain on May 18, 2013, 08:18:34 AM
nobody ever looked into the files?
there's a galacta knight model...


Title: Re: kirby's return to dreamland files
Post by: mnsg on May 18, 2013, 05:11:23 PM
You need to get hold of Revolution SDK (Google it), and decompress the files with ntcompress.exe.  The compression setting that the Kirby's Return to Dream Land files use is also used by the Mario Party 9 files; -lex.

Just be aware that the character models will be quite small when you view them.


Title: Re: kirby's return to dreamland files
Post by: BlueBrain on May 19, 2013, 04:50:26 AM
ok, ive foud the ntcompress.exe
couldnt find the whole dev kit though... i'll check and see how it works :P


Title: Re: kirby's return to dreamland files
Post by: GentlemanPotato on May 19, 2013, 10:45:40 AM
I've extracted some models from this game before. Use this in the command prompt but leave out the [].
ntcompress -x -o [output file] [compressed file]


Title: Re: kirby's return to dreamland files
Post by: BlueBrain on May 19, 2013, 03:01:54 PM
yeah, does anybody know how to make a batch file that will auto-decompress ALL files in a folder?


Title: Re: kirby's return to dreamland files
Post by: mnsg on May 20, 2013, 06:24:10 AM
You need to decompress the files individually.


Title: Re: kirby's return to dreamland files
Post by: GentlemanPotato on May 21, 2013, 10:10:12 AM
I'm sure a batch file could be made if someone knew how to write batch files.


Title: Re: kirby's return to dreamland files
Post by: fake_jokekid on May 21, 2013, 10:12:49 AM
i've been looking around for help on it, but with no results...


Title: Re: kirby's return to dreamland files
Post by: Spex130 on May 21, 2013, 10:41:12 AM
I don't have a batch to do them all, but I DID write a batch to bypass having to open the command prompt while decompressing some Klonoa files.

Here, put this inside a .bat file inside the same folder as your ntcompress.exe. Just make a .txt, put it inside, and rename the file to .bat.

Quote
ntcompress -x %1

Then just drag your files to be decompressed onto it. Makes things much easier.

EDIT:
Also, I could've swore RandomTalkingBush already figured out most of this stuff at the Modeler's Resource though. Unfortunately, I can't find the thread.


Title: Re: kirby's return to dreamland files
Post by: GentlemanPotato on May 21, 2013, 02:56:55 PM
He figured out that you have to use ntcompress with the argument that I posted. There are some models on models resource (http://www.models-resource.com/wii_gamecube/kirbysreturntodreamland/index.html) but its not all of them.