Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: kirbys246 on February 24, 2010, 07:22:09 PM



Title: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: kirbys246 on February 24, 2010, 07:22:09 PM
Avatar Ness V1.4!

Whats New in V1.4?

Up-Smash completely changed
Dash Attack completely changed
Waiting Animation changed
Guard Graphic glitch fixed
Forward-A Air changed (I know the old one fitted in so well but it was kind of useless)
Back-Throw Glitch fixed
Back-Throw and Forward-Throw graphics added
Down-Air Special completely changed
Forward Special push knockback decreased for balance
Jump Animations changed

Ness has finally mastered the art of bending all four elements!

WaterEarthFireAir

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/earth-fire-wind-water.jpg)

For those of you who dont know who the avatar is, here is his picture along with Sakka and Katara who I will plan to make later

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/avatar-the-last-airbender.jpg)

Waiting Animation:
(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100313_1424binout.jpg)

Guarding Animation:
(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100313_1428binout.jpg)

Moveset

Standard A-Moves

Neutral-A Air: Palms of fire

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1844binout.jpg)
Ness harnesses the power of fire right in the palms of his hands and spins knocking back any opponents in his range.

Forward-A Air: Quick kick

(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100313_1426binout.jpg)
Just a fast yet strong kick. Much more useful than the old one and less annoying.

Back-A Air: Ice Kick (Type of water bending)

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_17301binout.jpg)
Kicks his opponent and turns them into an ice cube!

Down-A Air: Fire Kick

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1739binout.jpg)
An explosion of fire is ignited when Ness Kicks his foot down which pushes him up slightly. It also meteor smashes.

Up-A Air: Flip Kick

(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100224_1643binout.jpg)
Ness does a Back flip, hitting the opponent into the air.

Neutral-A: Same as regular Ness. (Sorry I didnt do in this update :()

Forward-A: Water bending

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1729binout.jpg)
Ness gracefully does the art of water bending which then releases a giant splash of water. Similar to a falcon punch, this move has a long charge-up time but is very strong if it hits an opponent.

Up-A: Air Bending

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1730binout.jpg)
Ness does the art of air bending and shoots a brief whirlwind above him. Has a long charge-up. Opponents above him will be launched up really high. Opponents next to him will be hit up into it then launched skyward. It also does slight damage. This move can even KO on stages that are really close to the top of the stage (right under the death boundary).

Down-A: Earth Bending

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_17291binout.jpg)
Ness does the art of earth bending then hits the ground with his hand causing anyone close to him to be impaled into the ground. Has long charge-up.

Dash-A: Martial arts Kick

(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100313_1425binout.jpg)
He jumps into the air and does an unsuspecting kick punishing his foes. This move can be combo-ed.

Smash-A Forward: Fire Wave

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_17381binout.jpg)
Ness harnesses the power of fire bending into his fists, then releases it on the ground making a small wave of fire.

Smash-A Up: Fireball

(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100313_14261binout.jpg)
With his fire bending abilities, Ness controls a flaming ball of fire and spins it over him, hitting opponents multiple times until releasing them with a bang.

Smash-A Down: FireBall

(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100224_1742binout.jpg)
A fireball comes out of Ness's fire charged hand and spins around him once doing damage to those around him.
B-Moves

Neutral-B: Electric Bending (Type of fire bending)

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1809binout.jpg)
With his highly mastered fire bending, Ness does the art of electric bending similar to they way princess Azula would do her electric bending. This move takes three charges which can then be resumed later. But once fully charged......
(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1808binout.jpg)
It shoots a short but strong chain of electricity. If released in the air, it has a slight descent.

Forward-B: Air Wall

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1813binout.jpg)
Ness creates a shield of air from his hand. This shield has lots of uses! It can reflect projectiles and make them stronger. Can block enemies from walking, and for some, running past him. Can glitchly, heal himself if an energy based attack hits him from behind which like lucas, automatically turns him the other way. And finally and also like lucas, can do the zap jump glitch. Jump and use Air Wall as your at your highest vertical jump velocity and you will jump pretty high into the air!

Down-B: Has 3 charges
Charge 1: Air burst
(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_18131binout.jpg)
Although weak, it meteor smashes opponents who are off the edge or edge grabbing.

Charge 2: Air Saw
(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_18132binout.jpg)
A Blade of air appears on the ground and constantly slices the opponent doing massive damage.

Charge 3: Air Blast
(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_18133binout.jpg)
Not strong in damage, but extremely strong in knockback. Can KO pretty easily. It also slightly pushes away opponents who were close to the explosion.

Down-B Air: Similar to on ground.
Charge 1: Air Burst
(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100313_14262binout.jpg)
Same hitboxes as on ground but it appears under him and pushes him up only by a hair.

Charge 2: Air Saw
(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100313_1427binout.jpg)
Same hitboxes as on ground but it appears under him and floats down even slower.

Charge 3: Air Blast
(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100313_14271binout.jpg)
Same hitboxes as on ground but appears under him and launches him high up into the air leaving him disabled. Great for recovery and edge hogging.

Up-B: Water Kick
(http://i601.photobucket.com/albums/tt96/Kirbys246/al_100224_1641binout.jpg)
Ness kicks himself up using four meteor strikable waterbending kicks. The last kick is a strong meteor strike.
There is a trick I found out. If you jump off your opponent and quickly use this move, it will always hit which means they will always get meteor smashed.

Final Smash: Typhoon
(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1725binout.jpg)
Probably one of the strongest Final Smashes ever! This final smash is utter chaos!

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1726binout.jpg)
Ness generates a MASSIVE Tornado with his air bending skills! This move is almost impossble to avoid and even more impossible to escape. This move would suck up all explosive items which makes you feel sorry for the people inside the tornado.

(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1727binout.jpg)
The tornado concludes with a sudden reverse in suction and blows everything that was inside, out! This move can KO almost everytime.

Attributes (Compared to regular Ness)

Running speed is increased
Jumping is slightly increase

Known glitches

-If you fully charge Down-B Air (hear the last ding and a "hah!") and you let go before the attack activates, you will not hear the damage voice.

-When using Side-B, if you are hit by an energy type projectile from behind, you will recover like Ness's old Down-B.

Downloads and Videos

Download Link V1.4:http://www.megaupload.com/?d=J8CZZ8BS (http://www.megaupload.com/?d=J8CZZ8BS)

Download Link V1.3:http://www.megaupload.com/?d=M6RMMSRV (http://www.megaupload.com/?d=M6RMMSRV)

Download Link V1.2:http://www.megaupload.com/?d=B3IOPLAK (http://www.megaupload.com/?d=B3IOPLAK)

Download Link V1.1:http://www.megaupload.com/?d=0UFLF4RY (http://www.megaupload.com/?d=0UFLF4RY)

Download Link V1:http://www.megaupload.com/?d=IHMMFIG1 (http://www.megaupload.com/?d=IHMMFIG1)

Download Link V0.4:http://www.megaupload.com/?d=7FY8D39A (http://www.megaupload.com/?d=7FY8D39A)

Download Link V0.3:http://www.megaupload.com/?d=V3I8Q3RT (http://www.megaupload.com/?d=V3I8Q3RT)

Download Link V0.2:http://www.megaupload.com/?d=03QKAYXV
 (http://www.megaupload.com/?d=03QKAYXV)

Youtube Video Battleset V1.2:http://www.youtube.com/watch?v=ASFYFDUbZtA (http://www.youtube.com/watch?v=ASFYFDUbZtA)

Youtube Video V1:http://www.youtube.com/watch?v=4tXbfcBab5k (http://www.youtube.com/watch?v=4tXbfcBab5k)

Youtube Video V0.4:http://www.youtube.com/watch?v=YL7_XIMT55Q (http://www.youtube.com/watch?v=YL7_XIMT55Q)

Spiderjjr45's Epic Fire Nation and Original Aang Textures:
(http://i601.photobucket.com/albums/tt96/Kirbys246/Brawl/Avatar%20Ness%20V1/al_091008_1724binout.jpg)

Download Original Aang Texture:http://www.megaupload.com/?d=QLFIN5T9 (http://www.megaupload.com/?d=QLFIN5T9)

Download Original Aang texture without hat beak (You want this one):http://www.mediafire.com/?wofzu2no32l (http://www.mediafire.com/?wofzu2no32l)-PAC
http://www.mediafire.com/?ndr55dyhyty (http://www.mediafire.com/?ndr55dyhyty)-PCS

Download Fire Nation Aang Texture:http://www.megaupload.com/?d=29AGEJGQ (http://www.megaupload.com/?d=29AGEJGQ)

A BIG thanks to Eldiran's wisp and Shadic's Geno which helped me in a few moves.
Another thanks to nnettobr who helped me with ideas and updates for moves that actually became reality with because everything he said is true XD

If you guys have any suggestions on anything or what needs to be fixed, just let me know! :3


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: ItalianStallion on February 24, 2010, 09:12:39 PM
could u be more specific on wats changed than just putting "changed"


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: Ayzer on February 24, 2010, 09:15:06 PM
could u be more specific on wats changed than just putting "changed"
he did say what was changed. its at the top. before the pictures


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: kirbys246 on February 24, 2010, 09:37:56 PM
could u be more specific on wats changed than just putting "changed"
I said that to make people scroll down to the description of the move.


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: joem3693 on February 25, 2010, 07:26:18 PM
nice update


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: kirbys246 on February 26, 2010, 02:20:22 PM
Uh oh! the Up-Smash is extremely broken! Gotta fix that!


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: joem3693 on February 28, 2010, 05:44:42 PM
so wat else is gonna be in the next update?


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: kirbys246 on March 01, 2010, 01:01:59 AM
The next update will be minor. A fix in the Up-Smash and mabye some balancing and making it look more realistic.


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: joem3693 on March 01, 2010, 02:32:57 PM
ok thats cool I'll tell you if i have any more ideas for further updates


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: Fools_Gil on March 01, 2010, 05:06:43 PM
The Last Airbender Battle Video
http://www.youtube.com/watch?v=ASFYFDUbZtA


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: kirbys246 on March 02, 2010, 02:27:50 PM
Thanks for the video! I appreciate it!


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: Double D. on March 02, 2010, 04:29:51 PM
Hey kirbys246 do you do requests?


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: kirbys246 on March 02, 2010, 08:02:50 PM
Yes


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: Double D. on March 02, 2010, 09:54:10 PM
Ok kool, well bare with me, im sure you've probably seen this request before (and readers of this as well) but you see I have been shopping around the idea of making a Ness different from Lucas. I asked you simply because with your PSA Ness offering I felt that you have a genuine admiration for him and figured that you would at least hear my request out, and deem it worth a try if the parameters interested you...http://forums.kc-mm.com/index.php?topic=1838.0   thats the link to my thread. I realize some of those things I included may be too hard to pull off or downright impossible...the randomizing especially. If you are interested, please PM me and I can discuss the alternative ideas to the moves with you


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: ADJSonic on March 04, 2010, 08:58:07 PM
Cool but replace the Ligtningwith fire beam.
Use Master Lucas Left right B animation
with fire effect and graphics


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: spiderjjr45 on March 05, 2010, 08:37:24 PM
Oh, hey Kirbs.

http://forums.kc-mm.com/index.php?topic=3244.0

I don't know if you've realized yet, but it would probably be best to use my newer, fixed Aang texture for the Airbending one. I supposed the brim can stay on the fire bending though.


Title: Re: Avatar Ness V1.2 (Updated 2/24/10)
Post by: kirbys246 on March 06, 2010, 12:21:38 AM
oh thanks! You make awesome textures!


Title: Re: Avatar Ness V1.3 (Updated 3/6/10) <-- NEW
Post by: kirbys246 on March 07, 2010, 12:42:48 AM
Bump for new update.


Title: Re: Avatar Ness V1.3 (Updated 3/6/10) <-- NEW
Post by: joem3693 on March 07, 2010, 09:36:25 AM
nice!


Title: Re: Avatar Ness V1.3 (Updated 3/6/10) <-- NEW
Post by: nnettobr on March 07, 2010, 07:39:37 PM
Nice job.

Avatar Ness is the best PSA I've seen so far. And I've looked almost everyone in this forum.

And after testing, something still bugs me.

Look, this Avatar Ness is truly a master of four elements. But not the Aang's way. This PSA has great atacks, but few combos.

What I am trying to say is (my English is bad, sorry.........=/):
If you read my list of possibles changes, and used it somehow, I would be very thankful.


------------------
Tilts attacks:
They are very strong indeed. And Up-tilt is funny, and somehow useful, and a bit slow. Forward-tilt is too strong (o.O), but slow (okay, that is fair). Down-tilt is cool and slow. See? All the tilts attacks are slow. They are very cool, I have to say. Forward-tilt should be a Smash Attack (by the way, it's very better than Smash-forward)

Smash attacks:
The new 1.2 (i've not tested the 1.3 version, but I belive that my opinion won't change) has a cool Up-Smash and a Down-Smash. The up-smash bugs me because is too Lucas. But it isn't a problem. Foward-Smash, as I've said before, is too generic, and it would be much better as an "Aquatic Whip".

Air Attacks:
Only Air-Forward bugs me. But is because I have been too frustrated of trying to go forward and go backward... (=/). But I dont think you have to change it.

Specials Attacks:
Neutral:
Too useless. It's cool the idea, but do a few damage, no knockback. I think that Neutral B should be his "killer special", not Down-B. The Lighting Bend is so cool (and pretty deadly in Avatar) to be just another move.

Forward:
VERY COOL, but a little overpowered. Cause it's almost a perfect barrier. The AI don't understand the move (obviously) and most of the players too. For me, it could be unchanged.

Up:
The 1.1 version was better than 1.2, and anyway I don't like it. Avatar is more a flexible guy (Aang, not a generic Avatar)  than a though one. So I suggest to change it to a move like UP-Special of Lucario. A mobility move....

Down:
Cool, very cool, but unnecessary. The last charge is too powerful. If I can suggest, it could do no damage, but only a air push. It could be more Aang like.

Air-Down Special:
Okay, this is OVERPOWERED. I tested, and each hit do about 18% of damage. And you can just jump, use it, and jump, and use it.... With almost none knockback, your adversary should not notice his high percentage after sometime. I really don't have anythin in mind (right now) to make a change, but that move HAS to change (or have a balance).

The back-throw attack is fun: When i used it against a Fox (can happen to more chars other than him, but the others i've fought are alright) , he just hit the explosion, and bounce, being launched to oposite direction (the forward, initially). I don't know if this is a miscalculation of the PSA, but is funny, and should remain that way... xD

THE VERY LIST:
I will summarize the  changes that I think should be made (in order to the first post):
The attacks with a triple dash (---) are attacks that I don't think that should be changed after all.

Neutral A air (Palms of Fire): ---
Forward A air (Palms of Wind): ---
Back A air (Ice Kick):---
Down A air (Fire Kick):---
Up A air (Flip Kick):--- (all changes to Air A attacks were made already)

Tilt attacks:
Neutral (Ness original): JUST NOT CHANGE, or make it more Marcial Arts, if you can. DON'T put a element on it.
Forward (Water Bending): Put a normal attack on this one. Aang is Martial artist after all, so not every move should be a bending. The Ness Forward won't be cool. If you can made a Martial Art Attack, do it. It would be very nice, and a fast attack, pleeeeeeease.
Up (Air Bending): ---
Down (Earth Bending): Cool, but more a Special B attack than a Tilt A attack. I don't think it should change.

Smash Forward (Fire Wave): Just put the "Water Bending" here. It would be much more consistent.
Smash UP (Eruption): I just don't like it. But it "fit's" a earthbender's stile, so...
Smash Down (Fireball): It's cool. I have to say that it's very much better than Fireball Yo-yo of previous versions.

Neutral B (Electricity bending): It have to much more fast, do more damage, and have a better knockback, and could have a minor area of effect. Much more a B from ROB. But it's up to you. The only thing that bothers me is: THIS MOVE IS ALMOST USELESS HOW IT IS. You can change his damage OR knockback OR anyway you want. BUT DO A CHANGE, PLEASE!!!! This move is so cool to not be used in battle....=)
Forward B (Air Wall): It's powerful. It could be less effective (if it's possible) with time.
Down B (Air Burst/Saw/Blast): Air Burst is a tactical one. Air Saw is good to damage. Air Blast is INSANE. The knockback is very high. And you use it from a considerable distance, so you probably kill two guys that are fight each other. =/. My suggestions: Do less damage and less knockback OR do just a "Push" knockback (You understand me with this one? =/)
Down B AIR (Eagle Strike): Balance it somehow, or just remove it, or change to something else. Because it's a extremely good attack. And that is a problem. Something has come to my mind at this moment: if you remove the spike propriety from Down A Air (Fire Kick), you could transform this attack in a Air Spike Bending, (A Air Burst from DOWN B GROUND, just below Ness feet). It will be useful, (very useful), but balanced.
Up B (Water Kick): The other version was better, cause this don't save Ness. I know that Forward B in Air extends the Ness jumps, but this was mean to save the char, after all. So I suggest to put a move like Lucario UP+B, doing NO damage, but with a Air dislocation (Aang's speciality after all is AIR).

Final Smash: Before, it almost kills no one. Now, it kills everyone. And I don't know what you could do... But I have to say that this Final Smash is the better (so far i've seen). And it would be a shame if this move is not balanced.... If you can do something about it, just do.

------------------------------------------------------------------------------------------------------

This is my first post here in KC (but I enter this forum from very very long time, it was not in this server....), and probably it will be my last (a response is possible). I just create an account to post this BIG post here, 'cause I wanted to help this magnificent work. When I like something, I want the better. And I liked so much Ness Avatar (I like Ness AND Avatar xD) that I feel in the obligation to help somehow.

My changelist is based on the fact that the Avatar you targeted was Aang. If was not, half of this list won't be probably necessary. But if was, my biggest suggestion is: make the Ness Avatar more Martial Artist (moving the Water Bending to Forward Smash, and putting some move here would be sufficient, I think).

I really liked your project. Don't misunderstand me. So, please, continue your awesome work. =)

 







Title: Re: Avatar Ness V1.3 (Updated 3/6/10) <-- NEW
Post by: kirbys246 on March 07, 2010, 09:56:55 PM
Thanks im glad you like it :).

I agree with lots of the things youve said and put some thought into it.

-------------------------------

Tilt Attacks: Im sorry but Im probably going to keep water bending as the tilt forward for conveniance. You have water-earth-wind as the tilts, and fire bending as the smashes. It fits together.

Smash Attacks: The problem with the water whip idea is the limitations and my knowledge of PSA. Dont get me wrong that Idea is way better and if I had to choose between the two it would definatelly be the water whip. The idea of how it would look is in my head, I just cant make it reality do to limitations. My problem with the Up-Smash is that im running out of ideas. If you have an idea please post :).

Air Attacks: I understand how it bugs you, it bugs me too. Im thinking of increasing its knockback while increasing its recoil. That way it would be more useful yet fair. If a new idea from someone or myself is better, I will change.

Special Attacks:
Neutral: This move is only useless if you forget that its available. If you use it correctly, you can hit up to 40%. Ive KOed enemies with this move. Its like mario's final smash. It pushes them off the stage and sometimes past the death boundary (KO). You can combo this with a fully charged down-B.

Forward: I dont know what to say about this one. It is the perfect barrier which means its kind of broken but it fits in so well. Its very useful for recovery too. I just dont know.

Up: Again, do to my knowledge of PSA I do not know how to make a move like lucarios where you can determine which direction to move. I changed it because the old Up-B was too simple. The new one can meteor smash which with enough practice, can be a very useful and necessery move. I could increase how high you go but not by much.

Down: You know thats not a bad idea. It is an air bending move after all. It would make sense if it only pushed them away.

Air-Down Special. I couldnt agree with you more. I always wanted this to be changed but my only issue was the lack of ideas. Your idea of using air burst in it would make much more sense since on the ground he also uses it. I might use this idea, its genius.

Back-Throw. This is a glitch I need to fix. Just dont hold the opposite direction your supposed to throw the opponent and he should throw him in the right direction. But this glitch is useful becuase your opponent doesnt know where he will be thrown ;).

Final Smash: There has been much debate on this topic. It would make total sense if he went into his Avatar state. My only problem is that this would be time-consuming. Remaking each move into a more powerful version would take quite a while. But I might make an update just for this.

---------

You put much thought into my PSA and I greatly appreciate this. There are some things I wouldnt notice that people like you would. Thats why I say to please post anything you want fixing on. Thanks a bunch.

You might see your ideas in the next update. Ive been thinking about martial art-like moves for awhile. Im planning on making neutral-A a huge combo attack and the dash attack a non bending move.

Another thing I thought of when you mentioned more martial arts was making a HUGE update (V2.0) by making only his B-moves and mabye his smash attacks the only ones that use bending. I feel as though im expressing his bending abilities a little too much and not enough fast martial-art attacks.




Title: Re: Avatar Ness V1.3 (Updated 3/6/10) <-- NEW
Post by: nnettobr on March 08, 2010, 08:56:23 AM
"Tilt Attacks: Im sorry but Im probably going to keep water bending as the tilt forward for conveniance. You have water-earth-wind as the tilts, and fire bending as the smashes. It fits together."

I've found out the pattern, and I understand it. A pattern is good. It limits you a lot, but it's cool. If you like that way, I have no objections after all.

-----------------------------------
"Forward: I dont know what to say about this one. It is the perfect barrier which means its kind of broken but it fits in so well. Its very useful for recovery too. I just dont know."

As I've suggested (and if is possible to you make) put some limit on it. Like the wall can be activated by three seconds or something like that. The move is very cool, a little broken, but cool. If it had some limit, it would be more balanced.

-----------------------------------------
"Down: You know thats not a bad idea. It is an air bending move after all. It would make sense if it only pushed them away."

I totally agree with you. I was just TRYING to say (again, my english is baaad... =/) that the last charge could PUSH, not LAUNCH the targets. Just like the Typhoon Smash. Or maybe it can launch the enemies away, but it could has a slow progression of knockback (you know... more the %, more launched way you go). Or (something just come to me right now) it could launch the targets Upwards. Look, Aang LOVES to send the opponents into the air. Not forwards, but UPwards... =). That way, the special would be less deadly, but make possible to combo... =)

 

"Neutral: This move is only useless if you forget that its available. If you use it correctly, you can hit up to 40%. Ive KOed enemies with this move. Its like mario's final smash. It pushes them off the stage and sometimes past the death boundary (KO). You can combo this with a fully charged down-B."

I was not happy with my statement (sorry... a brazilian way to say....). The special CAN be useful, but it should be the most deadly special of Avatar Ness. I was calling it useless because DOWN + B was much more useful them this. =).

------------------------------

"Air-Down Special. I couldnt agree with you more. I always wanted this to be changed but my only issue was the lack of ideas. Your idea of using air burst in it would make much more sense since on the ground he also uses it. I might use this idea, its genius."

Really grateful. But it only be "cool" if the DOWN + A Air do not spike anymore. Cause two similar spikes do not feels right =/


"Back-Throw. This is a glitch I need to fix. Just dont hold the opposite direction your supposed to throw the opponent and he should throw him in the right direction. But this glitch is useful becuase your opponent doesnt know where he will be thrown ."

I've just found to be a glitch, but a very cool one =)

----------------------------------------

I don't have anymore time... AHR!
Sorry.
And definitely I will look for your adjustments...

Bye!




EDIT: Well... Now I've tested 1.3 version.
The changes were good.

I don't know anything about PSA hacks, but I know about programming.
If the information for the moves are interpreted, not compiled, you can retrive the "lucario's B+UP" easy, cause it's just open his info, and do a copy paste. However, as I stated above, I don't know about PSA so I really don't know how this will affect Ness.

For the Smash UP: It will be veeery dificult to find somethin interesting here, mostly because you are using the pattern (SMASHS = Fire bending / TILTS = All other).  It's really a troublesome problem. Maybe it could be just another fireball, with another movement, or maybe it could be TWO fireballs... Anyway this is not very original....  :-\. If you break the pattern, the forward smash could be the original Water Bending, and a UP smash could be something with wind (but not the tilt up). And actually, I really don't see the UP smash as fire bending, but as being a earth bending.  :-\

If I have a cool ideal about a fire attack, I will post here....





EDIT 2: Testing I've found two things (glitchs probably):
1. When using a screw attack, the second jump is INCREDIBLY long. It almost remembers of Link Super Jump in Melee (it was in melee, right?)
2. When you use the shield, it just appears almost below your feet. But when you "move" the shield, it goes to the right place.... :-\
I really hope that i helped



EDIT 3: Okay, now it's been four hours that my tests with Ness Avatar begun.
The Forward + B is a launching machine o.O. It can throw static barrels and crates at extremely great speed.
And this moves was bugging me, as I've said before... so something come to my mind. If the Air Wall could be a Air Deflection?
The move is very cool, and must not be dropped, so if you change it somehow, it could be useful as it is, and less  unbalanced. The "type" of this wall is something like a "Fox's Reflector", you just hold the button, and the move will to be hold. But if B+Forward was something like "Mario's Cape", that has a timing to use, it would be more balanced. The "Air Wall" would be the same :)


Title: Re: Avatar Ness V1.3 (Updated 3/6/10) <-- NEW
Post by: kirbys246 on March 08, 2010, 07:09:57 PM
Ok im going to spill the beans...I havent attempted this yet and im not sure if this will work but picture this.

Down-B Air:
Air Burst: Same but it appears below him just like you said
Air Saw: Appears below him and ness has a slightly slower descent
Air Blast: Appears below him and blasts him up like warios fart. Also like warios fart, he can die if hes too close to the upper death boundary. When the move is executed, he will be in his harmless falling position or mabye the same falling position as sonic is when he uses his B-Up.
And after each "ding" he stops falling like when you use PSI-Magnet in the air.

Up-Smash: I will use a fireball.

Dash-Attack: He jumps into the air and spins till you press a again and he will do a kick.

Neutral-A: I do not know.

Neutral-B: I do not know.




Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on March 13, 2010, 04:05:07 PM
Bump for new update on V1.4


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ADJSonic on March 13, 2010, 06:58:35 PM
How about changing the ariel down B (3rd) to the Up B.
Then for his Down B air make it were he shoots a downward diagnal Fireball.
Then Normal B a version of the ariel down B but going forward but like Snakes over B you can control its movement.Press B = End


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Lockstin on March 14, 2010, 05:02:35 PM
this is awesome! keep it up!  :af:


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: nnettobr on March 15, 2010, 09:28:08 AM
Okay, after some tests.

I will follow the changelist:


Up-Smash completely changed That is an awesome move. It feels like overpowered cause it hit so many times. And actually is just a good move.

Dash Attack completely changed Again, it is awesome. If it will be changed, just make it like a 2 hit (2 midair kicks). But I like the way it is now.

Waiting Animation changed It was inevitable. And I am happy the first attempt to change it was a very good one.

Guard Graphic glitch fixed Really, I was just thinking it was with me.

Forward-A Air changed (I know the old one fitted in so well but it was kind of useless) That is true. My suggestion before was to put that move in B+Forward. It would reflect projectiles but it would not be a Almight Wall. Again, it's up to you.

Back-Throw Glitch fixed Agains Fox, at least, no. But's funny to see Fox bounce at fire. :af:

Back-Throw and Forward-Throw graphics added I don't notice any change... but my TV is small, so forgive me.

Down-Air Special completely changed Okay. Now Down Air Special is very cool and resembles the ground one. I just think that the Air Burst (the first one) is laggy, or laggier than Down Air + A. And I could not Meteor Smash no one with this attack, just spike.

Forward Special push knockback decreased for balance I like this balance attempt.

Jump Animations changed I totally approved that one.


And if I can ask you, could you put my name somewhere in the first post. Just as a little memo. I know I was no great help after all, but if any idea I said here was useful, I just wanted some very little credit for that. It would mean a lot for me   :happy:



Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on March 15, 2010, 12:07:56 PM
Sure totally! How selfish of me!


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on March 15, 2010, 12:08:37 PM
this is awesome! keep it up!  :af:

Ill try XD


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Lord_of_D: on March 16, 2010, 12:10:00 PM
hey, very good job,  but the side attacks are more powerful what the smash attacks, i think what you should change them :-\


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on March 16, 2010, 01:57:42 PM
hey, very good job,  but the side attacks are more powerful what the smash attacks, i think what you should change them :-\

Hmmm nnettobr suggested the same thing....mabye I should......:(


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ShadowSnake on March 16, 2010, 04:46:48 PM
I love the final smash!

You should vertex hack him to get rid of that hat and make him taller


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Lord_of_D: on March 16, 2010, 04:52:29 PM
oh, now what i remind it, the final smash is a bit easy of evade, just spam the dodge move in the air and depending on your luck you will survive it :D, dont tell this secret to your friends :af:


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: songeflemy on March 16, 2010, 05:18:53 PM
using the fs i got bombs sucked in along with my victims and it was a disaster


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: nnettobr on March 17, 2010, 01:48:40 PM
hey, very good job,  but the side attacks are more powerful what the smash attacks, i think what you should change them :-\

Hmmm nnettobr suggested the same thing....mabye I should......:(

The Tilt-forward being more powerful than a smash attack does not mean much, 'cause is slower than a smash attack, and less controllable. For a 2.0 Avatar, all his tilt attacks should be Martial Attacks. The Up+tilt could be a Smash+Up (with some adjustments), The Forward+Tilt could be his Forward+smash (common, that water explosion is so much of a smash attack....). The Down+tilt could be his Down+B attack (mostly because it is an attack that has a great effect of trap). And his Forward+B should continue, but as being his old Forward+Air+A (Palms of wind). Being instant wall is fare more balanced than a impenetrable one.

Following what I am saying,  you will have something like this.

Tilts:
Martial Like

Smashes:
.Up (Air Bend): Tornado (the tornado can be the way it is, but it could have a new hitbox, to do the knockback damage, obviously.)
.Forward (Water Bend/Fire Bend): Water Explosion (the very same move, or perhaps, the Water Bending could be his neutral B, you haven't said that it is like a Falcon punch? If you prefer the second idea, the forward could be unchanged after all, or maybe transformed into a Fireball forward smash!)
.Down (Fire Bend/Earth Bend): The fireball one (no changes), or a new earth bend (no ideas how it should be..)
Obviously all of tilt-moves that were changed to smash-moves should be chargeable.

Specials:
.Neutral (Electric Bend/Water Bend): Or  the very lightning move (maybe a little faster) or the existent Water Bend one. Maybe put the water bend here is best, but is very unhappy to abandon the electric bending.... (it was very cool...)
.Forward (Air Bend): The Air Wall is too powerful mostly because you can just press the B button and have a totally protecting wall. If it is like the previous Palm of Air (old Air Forward A) it should be more fair. It could have the same proprieties, and programming, but the Palms of Air animation (which is much better).
.Up (Water Bend): For now, I don't have anything in mind. Maybe (for balancing proposes) the Ness Avatar should go higher...
.Down (Earth Bend):  The tilt+down should be a Special+down.

Air:
.Down+Special (Air Bend): It no need to change. If it continue to be his Air Burst/Saw/Blast progression, it would be fine. And if you remove the Down+B as I suggested, you will continue with the same move, but in air (and it would be more fair).
.Up+Attack (Martial):---
.Forward+Attack(Martial):---
.Back+Attack (Ice/Water):---
.Down+Attack (Fire):---
.Neutral+Attack (Fire):---
--------------------------------------------
Counting bends (that's includes the air attacks also, but excludes the throws) for the first option (Water Bend as Smash):
Air: 4
Water: 3
          Ice:1
Earth: 1
Fire: 3
          Electric:2
Martial: 7 (dash attack too)
Total: 21
--------------------------------------------
For the second option (Water Bend as a Special and a new Earth bend to Down+Smash):
Air: 4
Water: 4
          Ice: 1
Earth: 2
Fire: 3
          Electric: 0
Martial: 7 (dash also)
Total:21
---------------------------------
The way it is now:
Air: 5
Water: 3
          Ice: 1
Earth: 1
Fire: 5
          Electric: 2
Martial: 4 (dash also)
Total: 21


PS: To change the Water bend into a Neutral+B should be very Falcon Punchish, but in Air, it could be a problem... I just don't have anything in mind.... Also, it could be chargeable like the Electric bend.

...
lol... it took me so time to write, that my session with kittycorp has ended


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: songeflemy on March 17, 2010, 03:48:54 PM
hmm maybe have the usual look for the nuetral b, changed to the lightning effect


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on March 18, 2010, 12:44:05 AM
hmm maybe have the usual look for the nuetral b, changed to the lightning effect
what do you mean usual look? Like PK flash?


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: songeflemy on March 18, 2010, 07:32:06 AM
no the item lightning, the animation were it shrinks/grow peeps, or, pikachu's thunder animation


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: nnettobr on March 18, 2010, 10:08:06 AM
Lol... I was totally ignored...=P


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on March 19, 2010, 06:59:13 PM
Lol... I was totally ignored...=P

No read your stuff but right now im kinda busy right now and cant reply. :P


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: songeflemy on March 19, 2010, 07:01:34 PM
you just did :P


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Cuddly-Metaknight on March 20, 2010, 10:19:58 PM
Dude, Kick ass Ness. He's a really good character to play as!


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on March 21, 2010, 04:15:40 PM
Dude, Kick ass Ness. He's a really good character to play as!

haha thanks dude :)


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Lockstin on March 27, 2010, 02:02:22 AM
my friend wants me to tell u that your avatar ness is amaziing, he is now concidering it as his second best character to play as!


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ADJSonic on March 27, 2010, 10:31:27 AM
Just a tip...
dash attack then up ariel = awesome.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: nnettobr on March 31, 2010, 07:50:33 PM
I REFUSE To let this topic go to second page.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on April 06, 2010, 06:09:02 PM
lol!


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: songeflemy on April 06, 2010, 06:24:37 PM
Just a few things, I might add to you:
1. Aang started as a Airbender, so he should have more air moves than any other bending, but only has Five of them.
2. He has more Firebending than anything else, when according to logic he disliked Firebending.
3. Three Earthbending moves, THREE!!!!
4. Found a sick glitch on the air moves. If you stand on a slope and do a air move, it lays down on the slope instead of going up. That's why I got sucked in a Typhoon disc on the ground, when I wasn't even touching it. XD


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 08, 2010, 07:40:27 AM
I agree with many of the people the  B should be changed. The only thing i notice is how little air moves there are. i like the idea of firing them up in the air with the last down b charge, but he needs to have better air moves like he would in the show. And since he is an airbender (originally) shouldnt he be more airbender and less firebender? Most of the attacks (not including grabs) are fire, and then you have a few water moves, but the only air moves are the side and down b and one of the tilts. and then you only have 2 earth bending. I really think that these should be changed. And i noticed how you said that his moves should be changed if he were to go into avatar state for the fs, but maybe you should have one large sequence with all of the elements at one time (like in the finale) or maybe even (as i had stated in the last forum) energy bending. That would complete. You would recieve all of your health, and put all of the damage you had into each enemy, (so if you had 80%, each one would recieve 80%) and then, depending on their percentage, they would have a knockback varying in power. hope this helps!


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on April 10, 2010, 02:01:05 PM
I agree with many of the people the  B should be changed. The only thing i notice is how little air moves there are. i like the idea of firing them up in the air with the last down b charge, but he needs to have better air moves like he would in the show. And since he is an airbender (originally) shouldnt he be more airbender and less firebender? Most of the attacks (not including grabs) are fire, and then you have a few water moves, but the only air moves are the side and down b and one of the tilts. and then you only have 2 earth bending. I really think that these should be changed. And i noticed how you said that his moves should be changed if he were to go into avatar state for the fs, but maybe you should have one large sequence with all of the elements at one time (like in the finale) or maybe even (as i had stated in the last forum) energy bending. That would complete. You would recieve all of your health, and put all of the damage you had into each enemy, (so if you had 80%, each one would recieve 80%) and then, depending on their percentage, they would have a knockback varying in power. hope this helps!

My only issue is my knowledge of Smash Attacks and ideas. Trust me, I would think all day, even at school, for moves I could do but due to my limited knowledge of smash attacks, I would not know how it would be possible. I also tried thinking of having the final smash be like how he used all elements at the same time, but do to lack of graphics, It would not look pretty (literally). I also attempted energy bending as final smash, but it didnt work out as I thought. Earthbending is not as easy as you think. Its hard thinking of a good earthbending move and at the same time, not have it be lame and unepic. I am limited to water bending graphics. I do think I need to lay off the firebending, ill see what I can do. I thought I had a good amount of airbending as is. Sorry but I think im not going to add more. I will definately have to change the neutral-B. Im still thinking of ideas.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 10, 2010, 02:07:12 PM
maybe you could just change how the lightning works as a whole once shot. its to big and poofy. maybe make it really fast and thin like how lightning really is and have it as one powerful move. like robs thing but more powerful. i noticed though that you only have to do the beginning of the taunt charge to complete 1 of the three charges. you should make it so that you are forced to do the whole thing and it wont count as a charge if interupted. this way it would be a lot harder to accomplish, yet you could strengthen it, making it one powerful, thin hit that goes through them to hit other people. a good idea is maybe instead of having the fire kick air (you dont have to use this idea since that is such an awesome move) you could make an earth kick that impales people if they are meteor smashed onto the stage (although maybe have to have a certain amount of damage and have to go down at a certain speed/from a certain height. maybe not both). please tell me if you like the idea


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Orphan on April 13, 2010, 06:08:29 PM
this is such a awesome ness i love it ^_^
i think you should make katara for peach because she is the best out of the 3 females :D


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ADJSonic on April 13, 2010, 06:45:15 PM
B: Original.
What about looking at snake's over B and giving that coding that allows you to move it and make it Down B second charge air animation.
extreme spike lasts until you release B.
Over B air:
Air Ball he rides in in the the show.
Use second down B air animation.
small hitbox where the wind is.spikes.
Moves Forward Fox over B speed and length



Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 13, 2010, 06:48:07 PM
what? how is b original what? and snakes missile launcher has nothing to do with ness! the side b is vine in the air too.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ADJSonic on April 14, 2010, 05:57:03 AM
B:
 has the controls of Snake's over B but uses the Down B second charge ground. air animation and spikes. lasts until you press a.
Over B air:
Foxs Over B length and distance.Second ariel Down B charge and air animation.
air has a small hitbox.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 14, 2010, 06:27:49 AM
why do ou want to get rid of second down b charge? side b is fine, down b is absolutely perfect, but the b needs to be changed. Look at what i posted above Birth's post.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ADJSonic on April 16, 2010, 05:41:49 AM
Well most over B s recover you a bit.
and I don't that was just the animation for the air.
I also I had an idea for B look up 2 posts.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 16, 2010, 05:54:37 AM
is over b side b? because his side b is amazing for recoveries. hiis b is a genius idea, he just needs to refine it more i think. (kirby i hope you are getting any of these ideas from us )


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ADJSonic on April 16, 2010, 06:01:56 AM
Oh well.
But Side B being good for recoveries?
Whatthef***.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 16, 2010, 06:43:03 AM
if you jump and immediately press side b, you go up the same distance as a normal double jump ;)


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ADJSonic on April 16, 2010, 07:21:12 AM
Thanks....


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 16, 2010, 07:27:53 AM
plus it reflects projectiles and absorbs energy attacks. b just needs to be more skinny.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ADJSonic on April 16, 2010, 07:30:30 AM
True but like said before he needs a new air move or two He is a airbender as it is.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: lYIaXeD OuT on April 16, 2010, 06:16:26 PM
best thing ever


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 16, 2010, 06:44:31 PM
what is the best thing evah?


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Vladislak on April 16, 2010, 07:34:08 PM
Awesome stuff you have here. I may have to give it a download.

I don't mean to be a bother, but could I ask which effect you stacked to make the tornado final smash?


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 16, 2010, 07:48:52 PM
you could look at the file,


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Chuy on April 16, 2010, 08:05:46 PM
Surprised i never noticed the update til now i'll be sure to try it out
However mind if i mirror it on mediafire for ya?


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: zeno503 on April 18, 2010, 08:58:35 PM
Alright I've been looking around for this thread for a while and I've got a few ideas (or complaints, whatever you wanna call them) about the moveset. Firstly, his tilts...dear god there's no priority with them. It takes about two seconds engage them but it takes less than a second for someone to stop the move and just smack aang around. Maybe just instead of the dancing he could just do the moves cause he may be the avatar but like azula, people will just hit you during the dramatics. Secondly is the lightning bending, personally I don't think there's much wrong with it but would it be possible to use pikachu vB thunder as his lightning instead of that chunky looking lightning? I really love lightning and when lightning bending was introduced in the show I freaked but I don't get that feeling with the lightning in the aang psa which I'm assuming is a bunch of pikachu sparks or something. And um I think it would be cool if you put back the vB is like an air drill all the way downwards, it was a really good move instead of the air razor from the sky. Well I think that's it, don't get me wrong I love this psa but I'm just throwing some constructive criticism so I hope you'll take a moment to consider these suggestions.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 19, 2010, 09:25:02 AM
i agree with the lightning, but i think (you may not be a hacker and no the graphics) but he should probably use some other type of skinnier lightning, not the pikachu either since it is yellow... and i think that the down b was too spammable. If you think about the tilts, they are very powerful, but need long lading. i think its balanced. but i do agree. he needs a faster side tilt. the down tilt can stay the same, and i think the up tilt should be changed. And i think the up b should be more mobile


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on April 19, 2010, 06:52:48 PM
Wow lots of posts lol! Got your message DA BEAST and yes. I looked at each one and like i said, I want to change B's graphics into something more lightningy and not all sparky. I need some help with the down-B. I want to change it so as soon as you let go, the move activates on the set charge.

Here were my dream ideas for the B moves from the very beginning but couldnt make reality.

Neutral-B: A better graphiced lightning bending.

Side-B: Earth bending: (This actually could be possible but I have zero experience in prop hacking.) Ness stomps on the ground and (using charizards rock graphic) a rock pops from the ground and depending on how long you hold be determines the rocks distance when kicked.

Up-B: Spinning Staff: Ness uses his staff (like in the show) and spins it which propels him upward then starts floating back to the ground like peaches Up-B but a faster descent and when he hits the ground, he lets out a decent burst of air.

Down-B: Air Sphere: (like on the show) Ness creats a ball of air and rides on it. If he goes off the edge he has a slow descent. If done in the air and quickly move the analog stick up, he will breifly dash up and if he dashed at a wall, will start flying up the wall but the ball will fade fast.

Final Smash: (like we didnt see this one coming) Avatar State: You all already should know what this is.

If you guys could PM me if you guys have ideas to make this possible but its ok if you dont. I dont even know if some of these are.

Im also glad you guys give me feedback. It helps me.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 19, 2010, 07:04:17 PM
good choices. i like the side b. maybe it could also reflect projectiles as it is up there.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ADJSonic on April 19, 2010, 07:05:06 PM
Side B shold B Down B.infiite andmovement possible.Hitbox on Air.
Down B should B Super air Bending.Charge 5 sec. then release the old Final on a smaller scale with 200% and spike.
Up B:
definitely possible look at YoungLink's Up B ground coding.
 Hexing needed forr the up the wall thing.
Just some suggestions.

Ideas are already great.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on April 20, 2010, 05:51:02 AM
your kidding. the down b and side b would be cool, but you are making him (in your mind) way too overpowered and unbalanced. the down b is perfect. his side b is a great idea because he needs more earthbending moves definitely. And for charge attacks, how many people do you see being able to be infinite and moving while charging? lucario can hold it for an infinnite amount of time, but only at a certain power level (depending on his damage of course).


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: songeflemy on April 20, 2010, 06:04:35 AM
Wow lots of posts lol! Got your message DA BEAST and yes. I looked at each one and like i said, I want to change B's graphics into something more lightningy and not all sparky. I need some help with the down-B. I want to change it so as soon as you let go, the move activates on the set charge.

Here were my dream ideas for the B moves from the very beginning but couldnt make reality.

Neutral-B: A better graphiced lightning bending.

Side-B: Earth bending: (This actually could be possible but I have zero experience in prop hacking.) Ness stomps on the ground and (using charizards rock graphic) a rock pops from the ground and depending on how long you hold be determines the rocks distance when kicked.

Up-B: Spinning Staff: Ness uses his staff (like in the show) and spins it which propels him upward then starts floating back to the ground like peaches Up-B but a faster descent and when he hits the ground, he lets out a decent burst of air.

Down-B: Air Sphere: (like on the show) Ness creats a ball of air and rides on it. If he goes off the edge he has a slow descent. If done in the air and quickly move the analog stick up, he will breifly dash up and if he dashed at a wall, will start flying up the wall but the ball will fade fast.

Final Smash: (like we didnt see this one coming) Avatar State: You all already should know what this is.

If you guys could PM me if you guys have ideas to make this possible but its ok if you dont. I dont even know if some of these are.

Im also glad you guys give me feedback. It helps me.


This is awesome in my opinion.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: zeno503 on April 20, 2010, 09:28:28 PM
Yeah I love the idea of the earth bending rock blast and the air sphere ride. Hmm is there any other skinny lightning? He could just color the lightning blue, since I have a red lightning texture hack for pikachu. And yes the staff must be added at least for something. Maybe when he uses his up B in the air he can quickly cancel and glide across the stage since he glides in the show. The staff would be sooo hard to make. Hmmm maybe someone can import the staff from the avatar games for wii, I wouldnt know if he has it in the game though since I never played it. And I prefer the typhoon than the avatar state cause we have enough invincible final smashes. Super Sonic, wario man, Invincible zero, yoshi, bowser. I like the ultimate typhoon, keep it xp Oh and I feel like we are so ignoring water bending so maybe a new down smash cause I dont like how it damages. Maybe like a mini whirlpool that surrounds him for a split second that spins the opponent like pikachu's down smash.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on April 21, 2010, 01:38:26 AM
Side B shold B Down B.infiite andmovement possible.Hitbox on Air.
Down B should B Super air Bending.Charge 5 sec. then release the old Final on a smaller scale with 200% and spike.
Up B:
definitely possible look at YoungLink's Up B ground coding.
 Hexing needed forr the up the wall thing.
Just some suggestions.

Ideas are already great.
Ya I know they should be switched around. That was a typo lol I was too lazy to fix.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on April 21, 2010, 01:39:57 AM
Yeah I love the idea of the earth bending rock blast and the air sphere ride. Hmm is there any other skinny lightning? He could just color the lightning blue, since I have a red lightning texture hack for pikachu. And yes the staff must be added at least for something. Maybe when he uses his up B in the air he can quickly cancel and glide across the stage since he glides in the show. The staff would be sooo hard to make. Hmmm maybe someone can import the staff from the avatar games for wii, I wouldnt know if he has it in the game though since I never played it. And I prefer the typhoon than the avatar state cause we have enough invincible final smashes. Super Sonic, wario man, Invincible zero, yoshi, bowser. I like the ultimate typhoon, keep it xp Oh and I feel like we are so ignoring water bending so maybe a new down smash cause I dont like how it damages. Maybe like a mini whirlpool that surrounds him for a split second that spins the opponent like pikachu's down smash.

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm. ......


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Orphan on May 07, 2010, 09:18:24 PM
i think you need to make his moves faster  :(


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on May 09, 2010, 07:37:32 PM
any comments on my ideas?


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: songeflemy on May 10, 2010, 05:58:51 AM
Someone made a rock, and he said is can be used through PSA


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: dingo on May 10, 2010, 06:48:39 AM
A lot of things can be used through PSA. As long as there is a model and the size isn't too big anything is fair game.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: zeno503 on May 10, 2010, 03:56:27 PM
Yeah, how goes the aang progress (if such progress is even being made currently)?


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: songeflemy on May 10, 2010, 04:35:24 PM
The time the creator comes by is extremely rare. So progress is unknown.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on May 10, 2010, 05:52:40 PM
Ya sorry. To be honest I havent got to work on it since the last update but im still checking here once in awhile so I can get info from you guys for when I get the chance to work on it. Dont worry guys, im not ignoring you :). I check all your posts.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: ShadowSnake on May 12, 2010, 02:40:55 PM
This is one of the greatest PSAs of all time, if only we had a vertex hack to make him taller.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Orphan on May 12, 2010, 08:18:33 PM
no....
making him taller would be plan creepy DX


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: zeno503 on May 12, 2010, 10:49:04 PM
unless it looked good. I was thinking about that (making him taller) and I would imagine it would look very bad as a tall ness but maybe somehow pull off a teenage sized c. falcon. I dont know maybe


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: TurboAceK on May 18, 2010, 08:31:37 PM
unless it looked good. I was thinking about that (making him taller) and I would imagine it would look very bad as a tall ness but maybe somehow pull off a teenage sized c. falcon. I dont know maybe
or maybe mario and luigi height for a teenager maybe  :kdance:


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on May 20, 2010, 08:09:18 AM
I think he is the right size, but, if possible, you should make him a little more skinny


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: TurboAceK on May 20, 2010, 09:25:46 AM
I think he is the right size, but, if possible, you should make him a little more skinny

yeah that too


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on May 20, 2010, 11:27:31 PM
:O! I wish I could but im still loaded with school and stuff. Hate it so much


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on May 21, 2010, 08:17:47 AM
same here. When do you get off? i get off on the 10th. so impossible. Im working on my PSA (which only you and two other people know of) and have done most, but have not even attempted the specials, which are essentially the most important part. I may need help, and i was wondering if you would be willing to help with the specials for my PSAs after school ends.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on May 23, 2010, 07:47:35 PM
its possible :)


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on May 24, 2010, 07:53:07 AM
yeah. ill pm you the ideas now if you want to support any improvements or ideas on how to accomplish these. also need help for FS. Do you even remember what the PSA i am doing is?


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on May 24, 2010, 07:53:50 AM
If you do, just say yes. dont say what it is. its a secret. *ssshhhh* ;)


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on June 07, 2010, 01:11:32 AM
:o!


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: zeno503 on June 07, 2010, 04:09:28 AM
:o!

Long time no see buuuuuuuuuudddy!


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on June 07, 2010, 06:18:42 AM
hows everything goin? is the project coming along well


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on June 12, 2010, 08:16:54 PM
havent made progress yet :(


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on June 12, 2010, 09:06:07 PM
daaang. when will you start again?


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on June 18, 2010, 08:14:06 PM
daaang. when will you start again?

Im free now so right now im looking at all the posts and PMs I got an looking at how I can apply these


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: DA BEAST on June 18, 2010, 08:18:43 PM
wanna elp with mine? maybe produce any ideas or helpful information on certain parts? you can pm me if you would like to, thats actually preferable. Did you see my suggestions?


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on June 18, 2010, 09:36:55 PM
Guys I think this might be it. Ive been working on this PSA for a long time. Everything seems to be in order. I already have an idea for my next Ness PSA. Im very sorry for everyone who has been aching for me to start working on this PSA. I might balance him later but right now I need a fresh start on something different. Keep a look out for updates on my new PSA.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: Chuy on June 18, 2010, 10:41:25 PM
i'll be looking forward to the next ness psa
Hints plz?


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on June 19, 2010, 12:37:53 AM
hopefully in a bit, I can give you a very small sample. I think you will look forward to it when I show you.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves
Post by: kirbys246 on June 19, 2010, 01:43:35 AM

Sample

Heres the sample http://www.megaupload.com/?d=SIA69MA5 (http://www.megaupload.com/?d=SIA69MA5) I only changed the Wait1 Animation. This took me long time to make but I plan on doing this to all the common animations. This is all I will give you for now. Please post comments on it.


Title: Re: Avatar Ness V1.4 (Updated 3/13/10)
Post by: DA BEAST on June 19, 2010, 01:57:49 PM
good luck with it!


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: kirbys246 on June 20, 2010, 10:54:43 PM
Just telling you all that im making great progress. Nothing difficult yet. Just very time spending.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: DA BEAST on June 21, 2010, 01:58:53 PM
when will you release a beta? any ideas?


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: DA BEAST on June 21, 2010, 01:59:21 PM
and no, i am referring to a beta. not a sample ;)


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: kirbys246 on June 21, 2010, 02:39:52 PM
Well right now im working on all the animations. I havent started the PSA part yet. So im not sure. ;)


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: TheShyGuy on June 21, 2010, 03:18:40 PM

Sample

Heres the sample [url]http://www.megaupload.com/?d=SIA69MA5[/url] ([url]http://www.megaupload.com/?d=SIA69MA5[/url]) I only changed the Wait1 Animation. This took me long time to make but I plan on doing this to all the common animations. This is all I will give you for now. Please post comments on it.

"This took me long time to make "... ummm not to be rude... but that doesn't look like anything that would take a long time....  Are you doing frame for frame or making key frames? 

if your doing frame for frame - heres a tut. for an easier way to do animations.

http://forums.kc-mm.com/index.php?topic=8045.0



Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: kirbys246 on June 21, 2010, 04:49:04 PM

Sample

Heres the sample [url]http://www.megaupload.com/?d=SIA69MA5[/url] ([url]http://www.megaupload.com/?d=SIA69MA5[/url]) I only changed the Wait1 Animation. This took me long time to make but I plan on doing this to all the common animations. This is all I will give you for now. Please post comments on it.

"This took me long time to make "... ummm not to be rude... but that doesn't look like anything that would take a long time....  Are you doing frame for frame or making key frames? 

if your doing frame for frame - heres a tut. for an easier way to do animations.

[url]http://forums.kc-mm.com/index.php?topic=8045.0[/url]




It took a long time because yes I was doing frame by frame because when I do key frames, it makes his floating look robotic and he doesnt have that graceful floaty look. I also had to make his feet move with it and key framing doesnt work with that. Everything was frame by frame.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: TheShyGuy on June 21, 2010, 06:18:01 PM
i use Brawl box v0.63d ( the one that curves instead of going into a straight line like the other one)  Although to keep the model from going crazy, you gotta make a few key frames next to eachother.  Like key frame 1 and 2 are the same, as well as the last two.  Sometimes the frames inbetween will have to have the same key frames next to eachother. atm im doing a 4 move req. which has 4 custom animated moves.  They all took me about an hour or longer to make.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: kirbys246 on June 21, 2010, 11:20:58 PM
I finished the smash animations


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: Dotz on June 21, 2010, 11:39:48 PM
wanna take a look at my danmaku ness request? That'd be awesome to see.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: kirbys246 on June 30, 2010, 02:51:46 AM
wanna take a look at my danmaku ness request? That'd be awesome to see.

sure pm me your idea ;). I HATE WORKING! I never have time to work on my PSA!!!


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: joem3693 on July 01, 2010, 08:37:01 AM
hi its been a while hows the new ness's animations and PSA going along?i used to play with your avatar PSA all the time and am looking forward to this new PSA.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: Dotz on July 01, 2010, 04:05:39 PM
did you get my idea, kirbys246?


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: kirbys246 on July 01, 2010, 11:24:21 PM
did you get my idea, kirbys246?

ya I got it


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: Dotz on July 05, 2010, 06:17:08 PM
well, you should at least reply to it with comments, questions, etc.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: kirbys246 on July 09, 2010, 01:03:48 PM
Well I need to play touhou first. I cant help because I dont have ideas from the real game. I know you already put how the move will look but I would perfer to have seen or played the game so I know what can be added.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: Dotz on August 08, 2010, 07:05:11 PM
you should look at vids first. (or bittorrent if you aren't against that sort of thing) sorry for the bump, I've just been on other forums lately.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: zeno503 on August 08, 2010, 07:24:10 PM
I'm not sure if anyone here can but since the Last Airbender movie came out (which sucked) the game came out and there's one for wii. Maybe use that Aang if someone can get it.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: DA BEAST on August 10, 2010, 01:51:44 PM
i like this one better than the wii one.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: milliondollar mistake on September 05, 2010, 07:43:03 PM
are you going to make a avater v.2?


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: ADJSonic on September 06, 2010, 07:47:39 AM
I'm not sure if anyone here can but since the Last Airbender movie came out (which sucked) the game came out and there's one for wii. Maybe use that Aang if someone can get it.

Avater movie = sucks

u fu**ing Bas****.

i loved that movie.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: Muk on December 05, 2010, 02:25:57 PM
Great PSA, one of the few that's actually applicable to normal characters.
Only problem is his ^b is a little weak, I find myself dying almost immediately after getting knocked off, I would think the avatar would be a bit better at flying. ;]
Other than that though and the awkward way the electricity charges for his neutral b, amazingggg.
Thanks much! :happy:


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: SmashClash on December 05, 2010, 03:09:17 PM
Why the Muk did you revive this? :af: (C wut I did there?)


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: Muk on December 08, 2010, 08:41:06 PM
I did see what you did there.
And that's because I can revive it! <333


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: SiLeNtDo0m on December 09, 2010, 10:58:13 AM
I did see what you did there.
And that's because I can revive it! <333

However, for future reference please note that people do sometimes get a tad irritated if you bump topics from the grave that have been inactive for 3 months.

But still, you're new and probably found a link to this topic via Youtube or something so you're let off :P


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: brinstar on December 16, 2010, 01:36:32 PM
one of my favorite psas. great job


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: WeathermanJB on March 20, 2011, 05:03:50 PM
Hey guys,

Sorry for the bump, but i have a question. I got the texture for this to work and i put the FitNessMotionEct.pac in the same folder as the FitNess.pac and FitNess.pcs, but i can't get the moves to work. When i play with this texture it is still just Ness' moves. Everything is spelled correctly and is in the correct folder im pretty sure. I really would like to play with this. Am i missing something?

Thanks for the help!


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: SSJCerious on March 20, 2011, 05:14:09 PM
:notimp:
Look, dont bump dead topics. Period. Youre better off making a topic in the help setion.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: GreenThunda on March 20, 2011, 05:30:56 PM
Hey guys,

Sorry for the bump, but i have a question. I got the texture for this to work and i put the FitNessMotionEct.pac in the same folder as the FitNess.pac and FitNess.pcs, but i can't get the moves to work. When i play with this texture it is still just Ness' moves. Everything is spelled correctly and is in the correct folder im pretty sure. I really would like to play with this. Am i missing something?

Thanks for the help!
Did you put the FitNess.pac in?

The FitNess0X.pac and FitNess.0x.pcs are the textures. The Fitmotionetc. is the animations.
The FitNess(NO NUMBERS).pac is the PSA(Moveset).

Btw SSJ, instead of complaining about a bumped topic, why don't you help him out? This guy is new and has never been on this website before. He probably thought he wasn't doing anything wrong.


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: SSJCerious on March 20, 2011, 05:38:50 PM
I actually did redirect him to the help section for future use, since he's new like you said, he'll probably have more questions and the help section is perfect for that.
Also
Sorry for the bump
He DID know what he was doing...


Title: Re: Avatar Ness V1.4 (Sample of next PSA on Pg. 8)
Post by: WeathermanJB on March 20, 2011, 06:20:18 PM
Thanks for the help GreenThunda! I got it working now. I put numbers after the PSA pac and that was the problem.

Also, i figured this would be the more appropriate place to ask the question since it related to this thread specifically. Guess i was wrong. Will note for the future to avoid any hassle i have caused.

Thanks again for the help!! =D