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Super Smash Bros. Brawl Hacking => Programming => Topic started by: Don Jon Bravo on June 06, 2013, 02:00:49 AM



Title: Triple Rasta
Post by: Don Jon Bravo on June 06, 2013, 02:00:49 AM
(http://cdn.memegenerator.net/instances/400x/38468818.jpg)


Yes Sir, Uh huh.
Its a code I have been working for a while and is finally stable for an initial release.
Thanks to Deathwolf take on the file patch code, I was able to edit his code, port it to NTSC-U, and eliminate the need of button activators.  So big credits to Deathwolf...  

So what is this triple rasta I speak off, you may ask your self

Well, its a code that allows you to have 3 RSBE folders, and able to navigate through them in game.
With 3 RSBE folders, you can have 3 sets of stages, 3 sets of movesets, 3 sets of music files, and 3 sets of characters (that would give you a total of 18 costumes per character...)
*holds breath*


How does it work?
Simple.
It uses what I like to call, an "icon activator"
In this initial version of the code, we will be using a clone Kirby.
You will need to have a custom CSS, with a clone kirby because we need his clone bone id(bone 46),
as part of the icon activator.
So what would happen is that everytime you pick the "clone kirby", it will call upon our code so you can switch into your new roster and bring upon all hacks from your new folder
you can even do this back and forth.
If you want to take it to the extreme, you can even play between PSA's of characters of different rosters.
Here is a video of how it works:

[ssbb hacks] Intro to Triple Rasta (http://www.youtube.com/watch?v=XDBuxai7NSI#)

Ill include my codes(in gct format), and a setup for the folders for your convenience here (http://d.gethopper.com/govfbeVU1ZtxpdDVract6ZXnTQb7/setup.zip)

What is included and all you need:

Lets start with the codes
1. file patch code 3.5.1
2. triple rasta via kirby activator
3. custom css
4. css fix for giga and company V2
5.  character id fix 2.1
6.  CSS fixes for Samus/ZSS and Zelda/Sheik V2.1(optional)
7.  Css fix(optional-depending on the way you want to set up your CSS icons)
For your convenience:
7.  can start match with only one player
8.  pick any color you want
Code:
File Patch 3.5.1 (longer)
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
Code:
Triple Rasta
045A7C14 452F7066
2152E279 00000046
20624970 00000006
045A7C14 452F7066
CC000000 00000001
045A7C14 322F7066
CC000000 00000001
045A7C14 332F7066
E0000000 80008000
Code:
My Custom CSS V3
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002A
00010203 04050607
0A09080B 0C0D0E0F
10111213 14151617
18191A1B 1F202122
23242526 274E4046
4A290000 00000000
Code:
CSS fixes for Giga and Company V2
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
Code:
CSS fixes for Samus/ZSS and Zelda/Sheik V2.1
04693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
Code:
1 player matches
0468D420 2C060001
Code:
CSS Fix
046A0C68 C2000000
0469DC18 40820030
0469DC40 2C030000
04689E88 60000000
Code:
Char ID fix 2.1
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000
Code:
Pick any color you want
0469A2B4 60000000
0469A3C4 60000000
04696FD4 60000000
04684E84 60000000

Next is your folders
You will need the regular setup but with 2 extra RSB folders(RSB2, RSB3)
"private/wii/app/"

(http://i.imgur.com/SlWYmCB.png)
inside this extra RSB folders you will have to add your different characters, stages, etc. just like you did with your RSBE folder
(http://i.imgur.com/lY0M1wu.png)
(http://i.imgur.com/qkG9Pd1.png)
(http://i.imgur.com/8XQQKKD.png)
i probably missed to insert some more folders but you get the idea...

And that is it, that is all you need.  :kdance:

Some notes and listed plans.
-at the moment only player 1 can activate the code when picking the clone kirby, i do plan on adding availability for other players to do so too.  Player 1 can have any type of controller(wiimote, gamecube controller, classic controller, etc.)
-if you want different rosters in training mode, you have to activate the code while inside brawl character selection screen, and then go to training mode to see the new rosters.  Will work on code for this.
-if you fight two of the same characters but from different folders, the texture costumes will show up in game but both characters will share the same moveset.  The moveset that appears in game is sometimes random but will belong to one of the two characters.  It will take some heavy rel editing to get this to work.
-I would also like to work in making the code so that you never have to leave the character selection screen to see your new roster
some rules
-in order to swap between character selection screens with no problems, you have to reset your icon activator by simply pointing at any other character other than kirby before choosing kirby
- when you are in your second character selection screen, the only way to continue swapping folders is by choosing kirby at least twice. will work on that to upgrade the code
-your menu music needs to be the same for all 3 folders, if not: nothing harmful will happen but you may get some music desync while you are in the menu screen.
ids for menu music are X02.brstm and X03.brstm
kirby falcon punch remix download here (http://d.gethopper.com/k3LRqnBadxTNNQGXHBho0MPg251r/kirbyfalcosong.brstm)
-when you choose a character from one folder, and switch to another roster, the character's portrait will change, but since the character was previously chosen, the game has already loaded the correct character.  
And that is pretty much it

Also forgot to say, this code also works with alloys.   If you do choose to add alloys, kirby will be the green alloy when you choose to play with him.  You will need to add all the necessary alloy codes.
If you dont choose to add alloys, you will simply play as a random kirby hack you may have in any of your rosters.

Any questions or concerns feel free to ask


Title: Re: Triple Rasta
Post by: shadowXtreme on June 06, 2013, 07:51:10 AM
this sounds.. beautiful .. T_T


Title: Re: Triple Rasta
Post by: Akeno/Archer on June 06, 2013, 08:04:57 AM
this sounds.. beautiful .. T_T
I agree

Questions :
Does it mean you can have 3 costumes for Game and Watch?
Like for example Naruto over GW + Roy over GW + Shadow over GW? with their respective .rel files?
You have to name the folders RSB(X)2 and 3, I want to play my 1st character in the 1st roster against another character in the 2nd roster, then I choose my stage (imagine the stage is the same for both rosters...), I've 2 musics called X05, which one will play? the 1st one or the 2nd one?


Title: Re: Triple Rasta
Post by: SonicBrawler on June 06, 2013, 09:24:18 AM
sweet


Title: Re: Triple Rasta
Post by: ToadKart on June 06, 2013, 11:58:58 AM
Will I need to get rid of the RSB4 folder from your previous FPC to get this to work?


Title: Re: Triple Rasta
Post by: DoctorFlux(Mariodk) on June 06, 2013, 01:00:46 PM
now we just needing to have sound effects works with this xD
for first time ever since 10 slots on textures+this i got my 2gb SD card full


Title: Re: Triple Rasta
Post by: shadowXtreme on June 06, 2013, 03:21:29 PM
No freezes  on yoshis, marios, or diddys,.. this code is pure gold..


Title: Re: Triple Rasta
Post by: SonicBrawler on June 06, 2013, 03:25:45 PM
you have given me a reason to play brawl again

once SFX work better than on the FP 4.0 beta, then i will fully get back into it


Title: Re: Triple Rasta
Post by: secretchaos1 on June 06, 2013, 03:49:46 PM
I'm not all that interested in this for characters since I feel 10 costumes per slot is more than enough for me as it is, however I'd be more interested to see how this benefits stage selection expansion, since you claim it can give us 3 times the stages.


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 06, 2013, 05:31:07 PM
I agree

Questions :
Does it mean you can have 3 costumes for Game and Watch?
Like for example Naruto over GW + Roy over GW + Shadow over GW? with their respective .rel files?
You have to name the folders RSB(X)2 and 3, I want to play my 1st character in the 1st roster against another character in the 2nd roster, then I choose my stage (imagine the stage is the same for both rosters...), I've 2 musics called X05, which one will play? the 1st one or the 2nd one?
1.yes you can, but i would imagine you would be better off sticking to the folder where the corresponding rel file is located before entering a match, unless the game saves the rel data together with the character data as soon as you pick the character(may be possible)
2. the second one will play because the 2nd folder would be activated lastly
Will I need to get rid of the RSB4 folder from your previous FPC to get this to work?
nope avi.
just rename it to RSBE or RSB2 or RSB3
now we just needing to have sound effects works with this xD
for first time ever since 10 slots on textures+this i got my 2gb SD card full
XD
I'd be more interested to see how this benefits stage selection expansion, since you claim it can give us 3 times the stages.
It works with the stage expansion code, which means you can have 3 expansion sets of stages...


Title: Re: Triple Rasta
Post by: ToadKart on June 06, 2013, 07:14:07 PM
nope avi.
just rename it to RSBE or RSB2 or RSB3

Sorry, what I meant was could I keep RSB4 in addition to RSB2 and RSB3, thus having 4 sets of folders? Basically my plan would be to just have one folder's worth of character textures, but have 4 sets of stages. Default folder would be every SSB/Melee/Brawl stage, second would be Mario/Mario spin-off stages, third would be every other Nintendo series stages, and fourth would be 3rd party stages. I realize this might exceed 2gb so there probably wouldn't be much point in having 4 folders anyway(though my stages folder isn't even as big as the character and music folders), but it would be pretty cool if possible.


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 06, 2013, 07:18:20 PM
its possible,
i can even add more folders(infite)
but the toggable options are very picky
so this is the best way i can get it to work at the moment


Title: Re: Triple Rasta
Post by: ToadKart on June 06, 2013, 07:42:51 PM
Ok, thank you. Between having to setup 3 folders of stages with this and having to go through the entirety of the vault again for cBliss, I will be pretty busy lol.

Great time to be a SSB fan with these codes and SSB4 news less than a week away.  :af2:


Title: Re: Triple Rasta
Post by: Kaaoeyi on June 06, 2013, 08:16:45 PM
I'm guessing you have to remove FPC 3.5.3 from your gct and re-add 3.5.1, along with Triple Rasta?


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 06, 2013, 09:38:20 PM
I'm guessing you have to remove FPC 3.5.3 from your gct and re-add 3.5.1, along with Triple Rasta?
yes


Title: Re: Triple Rasta
Post by: Carnage on June 07, 2013, 04:27:48 PM
this looks amazing xD i will try  this out, guess i can keep the first rsbe with all the default brawl chars and the other 2 with hacks i want :P just have a doubt does the stage expansion ssbm/64 works with this method? since it uses 2 gcts one on the outside and one on the inside of the rsbes


Title: Re: Triple Rasta
Post by: shadowXtreme on June 07, 2013, 04:42:13 PM
Mr. MW I have a small request, can you make this code to use two folders instead of three?
For example (RSBE and RSB2 only),.. ?, thanks and sorry If this bothers you  D:


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 07, 2013, 06:11:59 PM
this looks amazing xD i will try  this out, guess i can keep the first rsbe with all the default brawl chars and the other 2 with hacks i want :P just have a doubt does the stage expansion ssbm/64 works with this method? since it uses 2 gcts one on the outside and one on the inside of the rsbes

i know it works with the stage expansion code
but idk about the ssbm/64 thingy
but your pal arent u?
this code has been tested only on ntscu atm
:/
Mr. MW I have a small request, can you make this code to use two folders instead of three?
For example (RSBE and RSB2 only),.. ?, thanks and sorry If this bothers you  D:
yes. ill be making two codes as an update to filepatch 3.5.3 this weekend
one with icon activator
one with button activator


Title: Re: Triple Rasta
Post by: Carnage on June 07, 2013, 06:50:27 PM
i have a pal disc but now i can run usb gx and i run an ntsc brawl iso xD i tested this and it works great xD  and yeah the person that did the  ssbm/ 64 expansion thing used a diferent method so i dont really know how to integrate it here, but his 2 gct methods could maybe be usefull to you since each rsbe would have its own codes this would be nice for sound hacks of rel ports and such so we dont  repace the soundbank of all 3 rsbes


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 08, 2013, 01:16:52 AM
i was looking at one of those packs
but i couldnt find the seperate gcts
and yea i would be interested in that stuff
that way people can have seperate lay outs of css also


Title: Re: Triple Rasta
Post by: Carnage on June 08, 2013, 01:43:23 AM
i was looking at one of those packs
but i couldnt find the seperate gcts
and yea i would be interested in that stuff
that way people can have seperate lay outs of css also

just download this one

it has a gct on the codes and one inside besides the folders like fighters menu and such
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747)


Title: Re: Triple Rasta
Post by: Akeno/Archer on June 08, 2013, 04:17:46 AM
just download this one

it has a gct on the codes and one inside besides the folders like fighters menu and such
[url]http://forums.kc-mm.com/Gallery/images/link.png[/url] ([url]http://forums.kc-mm.com/Gallery/images/link.png[/url])

It's an image of Link... :srs:


Title: Re: Triple Rasta
Post by: Carnage on June 08, 2013, 06:47:39 AM
It's an image of Link... :srs:
fixed lol i was distracted when doing that xD


Title: Re: Triple Rasta
Post by: Akeno/Archer on June 08, 2013, 08:28:34 AM
Thanks! :happy:
I might download use it when I'll buy NTSC disk or when I'll use Dolphin...


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 08, 2013, 02:47:47 PM
just download this one

it has a gct on the codes and one inside besides the folders like fighters menu and such
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747[/url])

hmm
dats odd
on the description it says it doesnt work with character expansion system
which we need to get an extra kirby
unless you want to give up full control of a character from the normal roster and use that as the icon activator
or you could go back to using button activators to get this to work...
ill definetly get into it though
its interesting...


Title: Re: Triple Rasta
Post by: Carnage on June 08, 2013, 03:02:26 PM
hmm
dats odd
on the description it says it doesnt work with character expansion system
which we need to get an extra kirby
unless you want to give up full control of a character from the normal roster and use that as the icon activator
or you could go back to using button activators to get this to work...
ill definetly get into it though
its interesting...
yeah its old but having diferent codes for each rsbe sure would be usefull i guess but you wouldnt be able to fight with chars beween then i guess


Title: Re: Triple Rasta
Post by: ToadKart on June 08, 2013, 03:10:49 PM
hmm
dats odd
on the description it says it doesnt work with character expansion system
which we need to get an extra kirby
unless you want to give up full control of a character from the normal roster and use that as the icon activator
or you could go back to using button activators to get this to work...
ill definetly get into it though
its interesting...


MrUnusual has been able to get the character expansion system(with alloys) to work with the N64/Melee expansion, so maybe there would be a way to get the multiple GCT's to work with those as well.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32412 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32412)


Title: Re: Triple Rasta
Post by: superben2008 on June 13, 2013, 01:03:46 AM
can we get it to work on riivolution? without using the file patch code? i want to use this to get 3 times the stages.


Title: Re: Triple Rasta
Post by: Sanitys_Theif on June 13, 2013, 08:43:38 PM
Would this work with Riivolution?


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 14, 2013, 08:39:47 PM
riivo would take a different approach
i would have to look into how mr.bean got Mario Kart able to load 150 custom race tracks with riivo
not saying that i will any time soon


Title: Re: Triple Rasta
Post by: Sanitys_Theif on June 18, 2013, 06:12:36 PM
riivo would take a different approach
i would have to look into how mr.bean got Mario Kart able to load 150 custom race tracks with riivo
not saying that i will any time soon

That would be great, with Riivo there's so much space to use, I run through 2GB without even getting custom music for every stage :/

I would think the approach would be similar to how people got the extra stages to work right?


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 18, 2013, 06:18:37 PM
i was looking at it today
first i need to make a menu patch
no idea how
*scratches head*


Title: Re: Triple Rasta
Post by: ToadKart on June 19, 2013, 11:53:36 PM
Hmm, I can't get this to work. I added the longer FPC and the Triple Rasta code to my gct(I already had all the other codes and the alloys on my CSS), and I put one stage in the RSB2 folder, but when I pick the Kirby alloy icon it's still the original stage.

I thought maybe I needed your custom CSS code(even though I already had my own and customized the icon positions), but all that did was mess up my CSS and I still couldn't get the alternate stage to load.

Not sure what I'm doing wrong.


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 20, 2013, 04:26:29 PM
Hmm, I can't get this to work. I added the longer FPC and the Triple Rasta code to my gct(I already had all the other codes and the alloys on my CSS), and I put one stage in the RSB2 folder, but when I pick the Kirby alloy icon it's still the original stage.

I thought maybe I needed your custom CSS code(even though I already had my own and customized the icon positions), but all that did was mess up my CSS and I still couldn't get the alternate stage to load.

Not sure what I'm doing wrong.

you need to first make sure you are in the rsb2 folder
you can do this by relying on the csps
look at ur csps from ur rsb2 folder sc_selcharacter
if they are showing up in game it means u are in your rsb2 folder
only than will the stage from rsb2 folder appear.
make sure your folders are named correctly
also make sure 46 is somewhere in your CSS code
that is the bone id for kirby clone


Title: Re: Triple Rasta
Post by: ToadKart on June 20, 2013, 04:44:02 PM
Do the other folders need everything in them or will they just load whats in the RSBE folder if there's nothing there? I only have a stage and a song in the RSB2 folder right now.

Here is my custom CSS:

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00012102 06031B07
12091A29 14160408
13170D0C 19271F0A
23251005 15111826
2420220F 0B0E5D5E
5C4A4E40 46624C50
55000000 00000000

I have 46 on it, which is the Kirby Alloy.


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 20, 2013, 09:50:02 PM
Do the other folders need everything in them or will they just load whats in the RSBE folder if there's nothing there? I only have a stage and a song in the RSB2 folder right now.

Here is my custom CSS:

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00012102 06031B07
12091A29 14160408
13170D0C 19271F0A
23251005 15111826
2420220F 0B0E5D5E
5C4A4E40 46624C50
55000000 00000000

I have 46 on it, which is the Kirby Alloy.
no u dont need to fill out the other folders
and
hmm i cant remember if it loads stuff from the rsbe folder or stuff from the iso


Title: Re: Triple Rasta
Post by: ToadKart on June 20, 2013, 11:26:13 PM
I've tried several different things and still can't get this to work. It won't even load different CSP's after clicking on the second Kirby icon, going to the SSS and then going back to the CSS.

These are all the necessary codes right?

1. file patch code 3.5.1
2. triple rasta via kirby activator
3. custom css
4. css fix for giga and company V2
5.  character id fix 2.1

I already have these 2 as well:
6.  CSS fixes for Samus/ZSS and Zelda/Sheik V2.1(optional)
7.  Css fix(optional-depending on the way you want to set up your CSS icons)

I have them all, though I have my own custom css code that I posted in my last post. Not sure if that's what's causing the problem or not. When I tried using your custom css code, my icons were all over the place(probably due to me using the CSS organizer on my custom CSS) and it still didn't work.


Title: Re: Triple Rasta
Post by: Carnage on June 21, 2013, 12:55:57 AM
remenber you have to choose kirby twice and you must go back and forth on the SSS so the css updates


Title: Re: Triple Rasta
Post by: ToadKart on June 21, 2013, 01:11:41 AM
Yeah, I did. I tried some different combinations like clicking on it once and going to the SSS, clicking on it twice and going to the SSS, clicking it once then picking a different character, etc.


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 21, 2013, 08:04:55 PM
are u doing it fromt the first controller?


Title: Re: Triple Rasta
Post by: ToadKart on June 21, 2013, 09:36:01 PM
Yep, a Wii controller. No Gamecube controllers are plugged in.

Edit: If it helps, here is my entire codeset. Maybe I have too many codes or there are some incompatible codes?

RSBE01
Smash Bros Brawl (US)

File Patch 3.5.1 (longer)
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000

Triple Rasta
045A7C14 452F7066
2152E279 00000046
20624970 00000006
045A7C14 452F7066
CC000000 00000001
045A7C14 322F7066
CC000000 00000001
045A7C14 332F7066
E0000000 80008000


CSS Codes

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00012102 06031B07
12091A29 14160408
13170D0C 19271F0A
23251005 15111826
2420220F 0B0E5D5E
5C4A4E40 46624C50
55000000 00000000

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

CSS Fix [Phantom Wings]:
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) Poses
0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000

Stage Codes

Eternal Yoshi’s Maxed Out CSS
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000027
066B99D8 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B92A4 00000027
066B9A58 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
06407AAC 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000

Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
04043B20 380000FF
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000
0442B348 00000040
0642B34C 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0442B560 8042BC14
0042BC18 010F0000
0642BC14 00000008
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C
0642B370 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450
38E00000 7E6802A6
4BFCB811 7E6803A6
38C00031 4BC1878C
3884FFE8 4BC1877C
04949C88 4BAE1749
04949D0C 4BAE16C5
04949E1C 4BAE15B5
04949F08 4BAE14C9
0642B3D0 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C
38860001 3CA08042
60A5B450 38E00000
39200000 4BFCB7AD
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078
0442B45C 00000002

Unrestricted Pause Camera
040A7D60 4E800020
04109D88 38800001

Disable Custom Stages 1.1 [Phantom Wings]
046B841C 48000040

Where SS is the two-digit stage ID and YYYY is the song you want to play. Lists of music filenames and music IDs are included in this folder.

STGCUSTOM01: play T05- Master Hand
* 28708CEB 00000040
* 4A000000 90180F06
* 14000076 FF0027F1
* E0000000 80008000

STGCUSTOM02: play X06-Solo Game Clear
* 28708CEB 00000041
* 4A000000 90180F06
* 14000076 FF0026FE
* E0000000 80008000

STGCUSTOM03: play X08 (Results Display Screen)
* 28708CEB 00000042
* 4A000000 90180F06
* 14000076 FF002700
* E0000000 80008000

STGCUSTOM04: play X10 (Tournament Grid)
* 28708CEB 00000043
* 4A000000 90180F06
* 14000076 FF002702
* E0000000 80008000

STGCUSTOM05: play X11 (Tournament Match End)
* 28708CEB 00000044
* 4A000000 90180F06
* 14000076 FF002703
* E0000000 80008000

STGCUSTOM06: play X13 (Classic: Results Screen)
* 28708CEB 00000045
* 4A000000 90180F06
* 14000076 FF002705
* E0000000 80008000

STGCUSTOM07: play X15 (All-Star Rest Area)
* 28708CEB 00000046
* 4A000000 90180F06
* 14000076 FF002707
* E0000000 80008000

STGCUSTOM08: play X17 (Cruel Brawl)
* 28708CEB 00000047
* 4A000000 90180F06
* 14000076 FF002709
* E0000000 80008000

STGCUSTOM09: play X18 (Boss Battle)
* 28708CEB 00000048
* 4A000000 90180F06
* 14000076 FF00270a
* E0000000 80008000

STGCUSTOM0A: play X19 (Trophy Gallery)
* 28708CEB 00000049
* 4A000000 90180F06
* 14000076 FF00270B
* E0000000 80008000

STGCUSTOM0B: play X21 (Coin Launcher)
* 28708CEB 0000004A
* 4A000000 90180F06
* 14000076 FF00270d
* E0000000 80008000

STGCUSTOM0C: play X22 (Classic Mode Trophy Castle)
* 28708CEB 0000004B
* 4A000000 90180F06
* 14000076 FF00270e
* E0000000 80008000

STGCUSTOM0D: play X23 (Stage Builder)
* 28708CEB 0000004C
* 4A000000 90180F06
* 14000076 FF00270f
* E0000000 80008000

STGCUSTOM0E: play X27 (Credits)
* 28708CEB 0000004D
* 4A000000 90180F06
* 14000076 FF002713
* E0000000 80008000

STGCUSTOM0F: play Y01 (Adventure Map)
* 28708CEB 0000004E
* 4A000000 90180F06
* 14000076 FF00281f
* E0000000 80008000

STGCUSTOM10: play Y02 (Step: The Plain)
* 28708CEB 0000004F
* 4A000000 90180F06
* 14000076 FF002820
* E0000000 80008000

STGCUSTOM11: play Y03 (Step: The Cave)
* 28708CEB 00000050
* 4A000000 90180F06
* 14000076 FF002821
* E0000000 80008000

STGCUSTOM12: play Y04 (Step: Subspace)
* 28708CEB 00000051
* 4A000000 90180F06
* 14000076 FF002822
* E0000000 80008000

STGCUSTOM13: play Y05 (Boss Battle Song 1)
* 28708CEB 00000052
* 4A000000 90180F06
* 14000076 FF002823
* E0000000 80008000

STGCUSTOM14: play Y07 (Boss Battle Song 2)
* 28708CEB 00000053
* 4A000000 90180F06
* 14000076 FF002825
* E0000000 80008000

STGCUSTOM15: play Y08 (Save Point)
* 28708CEB 00000054
* 4A000000 90180F06
* 14000076 FF002826
* E0000000 80008000

STGCUSTOM16: play Y09
* 28708CEB 00000055
* 4A000000 90180F06
* 14000076 FF002827
* E0000000 80008000

STGCUSTOM17: play Y10
* 28708CEB 00000056
* 4A000000 90180F06
* 14000076 FF002828
* E0000000 80008000

STGCUSTOM18: play Y11
* 28708CEB 00000057
* 4A000000 90180F06
* 14000076 FF002829
* E0000000 80008000

STGCUSTOM19: play Y13
* 28708CEB 00000058
* 4A000000 90180F06
* 14000076 FF00282b
* E0000000 80008000

STGCUSTOM1A: play Y14 (Step: Subspace Ver.2)
* 28708CEB 00000059
* 4A000000 90180F06
* 14000076 FF00282c
* E0000000 80008000

STGCUSTOM1B: play Y15 (Step: Subspace Ver.3)
* 28708CEB 0000005A
* 4A000000 90180F06
* 14000076 FF00282d
* E0000000 80008000

STGCUSTOM1C: play Y16
* 28708CEB 0000005B
* 4A000000 90180F06
* 14000076 FF00282e
* E0000000 80008000

STGCUSTOM1D: play Y17
* 28708CEB 0000005C
* 4A000000 90180F06
* 14000076 FF00282f
* E0000000 80008000

STGCUSTOM1E: play Z50
* 28708CEB 0000005D
* 4A000000 90180F06
* 14000076 FF002863
* E0000000 80008000

STGCUSTOM1F: play Z51
* 28708CEB 0000005E
* 4A000000 90180F06
* 14000076 FF002864
* E0000000 80008000

STGCUSTOM20: play Z54
* 28708CEB 0000005F
* 4A000000 90180F06
* 14000076 FF002867
* E0000000 80008000

STGCUSTOM21: play Z55
* 28708CEB 00000060
* 4A000000 90180F06
* 14000076 FF002868
* E0000000 80008000

STGCUSTOM22: play Z56
* 28708CEB 00000061
* 4A000000 90180F06
* 14000076 FF002869
* E0000000 80008000

STGCUSTOM23: play Z57
* 28708CEB 00000062
* 4A000000 90180F06
* 14000076 FF00286a
* E0000000 80008000

STGCUSTOM24: play Z58
* 28708CEB 00000063
* 4A000000 90180F06
* 14000076 FF00286b
* E0000000 80008000

STGCUSTOM25- X09 Tournament Registration
28708ceb 00000064
4A000000 90180F06
14000076 FF002701
E0000000 80008000


Title: Re: Triple Rasta
Post by: Nebulon on June 22, 2013, 01:20:25 PM
Hey, since I don't use the alloys in brawl for fighting I was considering changing the pic for Green Alloy to just a box that says "other menu" or something. I don't see an option to replace Alloy CSS pics however, or Giga/Warioman. How would I do that?

Post Merge: June 22, 2013, 01:21:25 PM
Hey, since I don't use the alloys in brawl for fighting I was considering changing the pic for Green Alloy to just a box that says "other menu" or something. I don't see an option to replace Alloy CSS pics however, or Giga/Warioman. How would I do that?


Title: Re: Triple Rasta
Post by: ToadKart on June 22, 2013, 03:39:19 PM
Since the alloys use the same icons as the character they're based on, if you change one, you change the other. So if you changed the Green Alloy to something else, it would change Kirby's too.


Title: Re: Triple Rasta
Post by: Nebulon on June 22, 2013, 04:03:18 PM
I see. What a shame :/ I could have sworn I've seen people who've customized them, but maybe it was just a pic showcasing the characters, not an in-game shot. Well, maybe someday... or not.


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 23, 2013, 02:22:47 PM
@toadkart
could you try it without these codes:
Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) Poses
0477F8EC 60000000


I see. What a shame :/ I could have sworn I've seen people who've customized them, but maybe it was just a pic showcasing the characters, not an in-game shot. Well, maybe someday... or not.

that would take a lot of code work


Title: Re: Triple Rasta
Post by: ToadKart on June 23, 2013, 04:24:38 PM
Still didn't work. All that did was get rid of the alloys. Ugh, I really don't know why this won't work for me.


Title: Re: Triple Rasta
Post by: Don Jon Bravo on June 25, 2013, 07:32:20 PM
why dont you try using the pack i posted on the op?
a regular css with different icons
just to test and we can go from there


Title: Re: Triple Rasta
Post by: ToadKart on June 25, 2013, 10:42:47 PM
I tired just using your GCT file, but it messed up my CSS icons(some were off screen and overlapping each other) and it froze at the SSS. I'm using the stage expansion code, and I don't think that was in the GCT posted in the OP because the SSS didn't have very many stages which caused it to freeze.

Do you have a text version of all your codes or could upload all of the folders and hacks that were in the video as a pack? I could probably get it to work from there, but besides starting with a clean slate and using the GCT in the OP, I can't get it to work with my current setup.


Title: Re: Triple Rasta
Post by: Revan on September 01, 2013, 10:58:48 AM
Hey I hope i'm not necroposting with this, but i'm just curious if any progress is being made toward making this godsend compatible with Riivo. I remember someone bringing this up before because of the obvious filesize issues, and I was hoping to maybe rekindle a desire to get it working on Riivo.
My own SD is about 1.7 gigs, and thats with the stage expansion, cBliss, and a fair amount of PSAs, but no more than 10. I was considering moving back to Gecko just to be able to use Triple Rasta, especially now that they figured out sfx hacks for it. That is, until I saw the size of my SD, and that really got me thinking about how it seems that Riivo is almost necessary to use Triple Rasta to its fullest extent, at least with cBliss and that Stage Expansion in the picture. I'm really not sure how big my SD would be without those, but the SE, Cbliss, and Triple Rasta are about the most groundbreaking things to be developed for brawl modding, at least in my opinion.
Mr. MW, I dont really know what it would take to get it working on Riivo at this point, Im not much a programmer at all so I've just got my opinion, but It would be the best thing ever if you could pick up getting this working on Riivo again. There are so many PSAs out there and only so much room, with the physical roster size and gecko's filesize working against us hackers, you would be helping out the lot.
Thanks for your time MW, I really do love your work.


Title: Re: Triple Rasta
Post by: Don Jon Bravo on September 01, 2013, 01:42:41 PM
the only problem that has not let me go foward on riivo is that this code is heavily based on the file patch code.
it affects the file patch code which then affects the name of the folder of where the hacks are stored.
as the file patch code is an "on the fly" system, hacks can be exchanged simultaneously.
as opposed to riivo, it is possible that riivo does not allow for this "on the fly" system.
meanig it only loads hacks once.
also, the directories for your hacks are hard coded into riivo, so instead of affecting folders from the file patch code you would have to affect folders from within riivo; i would have to find a code that messes with riivos internal memory.
being that the file patch code now suports sfx, and that i already figured how to apply sfx to any roster, i see little future in riivo progress.
the only way i would check riivo out, is if i find a way to do what mr.bean200mvr did with mkwii(he added about 125 custom stages)
but giving it a quick glance i dont remember seeing any codes, just a buch of xmls and folders.
at the moment im working on adding css icons from two folders into one screen, giving the advantage of not having to refresh ur css in order to see ur new hackset...


Title: Re: Triple Rasta
Post by: Akeno/Archer on September 01, 2013, 01:52:21 PM
the only problem that has not let me go foward on riivo is that this code is heavily based on the file patch code.
it affects the file patch code which then affects the name of the folder of where the hacks are stored.
as the file patch code is an "on the fly" system, hacks can be exchanged simultaneously.
as opposed to riivo, it is possible that riivo does not allow for this "on the fly" system.
meanig it only loads hacks once.
also, the directories for your hacks are hard coded into riivo, so instead of affecting folders from the file patch code you would have to affect folders from within riivo; i would have to find a code that messes with riivos internal memory.
being that the file patch code now suports sfx, and that i already figured how to apply sfx to any roster, i see little future in riivo progress.
the only way i would check riivo out, is if i find a way to do what mr.bean200mvr did with mkwii(he added about 125 custom stages)
but giving it a quick glance i dont remember seeing any codes, just a buch of xmls and folders.
at the moment im working on adding css icons from two folders into one screen, giving the advantage of not having to refresh ur css in order to see ur new hackset...
Wow... 3 packs of sc_selcharacter on 1 screen... Is that even possible?!
I mean... Screen would have to be huge, or icons would be very small...
Is it possible with a... "cBliss-ish" way? Having them in the CSPs...
Or Like... Being able to switch CSS with a button or something like this?


Title: Re: Triple Rasta
Post by: Revan on September 03, 2013, 11:35:11 PM
the only problem that has not let me go foward on riivo is that this code is heavily based on the file patch code.
it affects the file patch code which then affects the name of the folder of where the hacks are stored.
as the file patch code is an "on the fly" system, hacks can be exchanged simultaneously.
as opposed to riivo, it is possible that riivo does not allow for this "on the fly" system.
meanig it only loads hacks once.
also, the directories for your hacks are hard coded into riivo, so instead of affecting folders from the file patch code you would have to affect folders from within riivo; i would have to find a code that messes with riivos internal memory.
being that the file patch code now suports sfx, and that i already figured how to apply sfx to any roster, i see little future in riivo progress.
the only way i would check riivo out, is if i find a way to do what mr.bean200mvr did with mkwii(he added about 125 custom stages)
but giving it a quick glance i dont remember seeing any codes, just a buch of xmls and folders.
at the moment im working on adding css icons from two folders into one screen, giving the advantage of not having to refresh ur css in order to see ur new hackset...

I see thats too bad. I'll stay tuned to this Topic to see if any development is made for Riivo.
But having all the css icons on one screen sounds insanely cool, though once again to fill every slot with different PSAs still sounds pretty improbable with a 2 gig limit.


Title: Re: Triple Rasta
Post by: Don Jon Bravo on September 04, 2013, 01:34:14 AM
The thing with this code is that you dont need to fill every slotl; the game will just load default iso costumes/psa's if it does not detect any hacks installed at certain folder


Title: Re: Triple Rasta
Post by: Revan on September 04, 2013, 12:59:09 PM
I was guessing as much, but if every extra icon is on the same css you'll have several instances where there are, for exaple three Toon Link icons, or two Donkey Kong icons, all on the same screen without purpose. Maybe if it was possible to only use a few extra Icons from say, the second roster to use the limited PSAs that are allowed, avoiding a cluttered CSS.


Title: Re: Triple Rasta
Post by: Don Jon Bravo on September 04, 2013, 03:44:30 PM
well actually its possible at the moment to add 3 extra psa's.
even a total of 18 more PSA's
from a second folder
But:
i dont know if to per-sue it,
as the amount of seperate csp's and css icons are limited.

its based on this system which replaces zss, but in this case we use 3 extra icons...
http://youtu.be/slbswEXhbmM (http://youtu.be/slbswEXhbmM)