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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Akeno/Archer on June 14, 2013, 04:03:27 PM



Title: DarkFire PSA Projects
Post by: Akeno/Archer on June 14, 2013, 04:03:27 PM
DARkFIRE's
GATE OF BABYLON

I finally decided to do my own project thread! Here, I'll post everything related to my hacks and some news :af2:

For now, I've made 2 PSAs :



DarkFire Toon Link   Like Minus Version


(http://i.imgur.com/0U2W9uC.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31295)       (http://i.imgur.com/xmo0bVV.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32236)

I'm preparing some surprises for you ;D

Currently working on :

DARKFIRE TOON LINK V2
This time, I'll make him almost full blader, he will use only his sword to do everything.

Moveset

AAA : TLink normal Attack11, TLink normal Attack12, PM TLink Attack12

Side Tilt : TLink normal Attack13 with an extended sword :)

Up Tilt : TLink F-Air with a ground animation.

Down Tilt : PM TLink Down Tilt

Side Smash : Same than DF TLink V1

Up Smash : PM TLink AttackHi4

Down Smash : Ness' AttackLw4 (he makes his sword spins around him) May change...

N-Air : Same, but slower

F-Air : Link's F-Air

D-Air : Same, with a possible interruption.

B-Air : Same, with larger hitboxes

U-Air : TLink's Up throw, like DF V1

N-B : Raise his sword, flames appears around, and send a fiery slash to the opponent.

S-B : Expand his sword and slash forward the enemies around.

U-B : same than DF V1, but without explosion

D-B : TLink guards, if the opponent strikes him, he will dodge then hit with PM TLink Attack13.

Final Smash : no idea yet, maybe the same.

FATE SERIES GILGAMESH
FINAL SMASH


(http://i.imgur.com/9ysm9Vf.gif)
(http://i.imgur.com/VAoPPkN.gif)

ARCHER PSA OVER PIT
(http://i.imgur.com/pJWZ2cv.jpg)

Moveset description

AAA : 2 diagonal slashes and an horizontal slash

Side A : 2 quick forward slashes

Up A : a quick upward slash

Down A : he stands up then slashes downward
         (can combo with D-Smash or S-Smash)

S-Smash : 2 hard slashes, one lightly downward, another one upward

U-Smash : 2 slashes, one to bring up the foe, the 2nd one to
           smash the foe to the air

D-Smash : Archer spins very quickly with his swords pointing down

N-Air A : shoots arrows with his bow forward

S-Air A : Slash the opponent with both blades together

U-Air A : slash in the air with the both blades

B-air A : elbow smash the foe behind and slash him

D-Air A : diving headfirst and slash the enemy with the both blades
          when the hit connects

N-B "Hrunting" :

He summons his bow and arrow, then shoots an arrow on the foe.
Trajectory of the shot can be controlled in 4 directions.
However, the arrow goes straightward

Ground S-B "Bakuya and Kansho's dance" :
 
Archer runs forward, his swords are growing bigger,
then he strikes with them. After the hit they're breaking,
and Archer summons them again.

Air S-B "Twin spin" :

Archer goes forward while his swords turns around him and hurts the foe
with his spinning blades.
 
Ground U-B "Trapping Swords":

He launches his swords in the air, homing on the foe, making him pitfall.
If Archer throws them again when the foe is still in pitfall state,
then the swords will explode on the foe.

Air U-B : "Archer's lifejump + Kansho and Bakuya's blast" :

He is jumping very high, while his swords grows bigger.
When he arrives at the end of the jump, if you press B again, you'll fall
and hit the foe with both swords, causing an eruption (Archer takes 15% because of the impact)

D-B "Rho Aias, the shield of no loses" :

Archer summons his best shield, Rho Aias to counter an attack,
and the foe takes the damages of his attack (electric flag)
(if I found a model, or something that looks like it, that might be cool)

Ground Final Smash (1st possibility) "Caladbolg II" :

Archer summons his bow, and shoots an arrow with a red trail. This arrow
pierces through the characters like Zelda's FS, but it will bring the foe
upward, then explode in mid-air. (if it's impossible, just explode when
the arrow connects to the last affected foe...)

Air Final Smash (1st possibility) "Caladbolg II" :

Same, but the arrow goes on the ground and explodes when touching the
floor, if someone goes on the trajectory, he will be taken with the arrow
until the blast.

Final Smash (2nd possibility, if possible) "Unlimited Blade works" :

This Final Smash is a dream itself ;D
Anyway, Archer bows down, then a fire circle will surround him and
extend on the whole battlefield, in order to bring you in the
Unlimited blade works, the reality marble (a spell that deforms reality)
of Archer. Inside it, Archer raises his hand, a huge amount of blades will
rise in mid-air, and rain on the foes on the WHOLE STAGE!!!
Damages will be considerable. And to end it, a giant sword will also fall
from the sky to create an eruption, but it will not do really much knockback
(not something too OP. xD)

Time Alter Zero Suit Samus
No previews yet...
I begun it yesterday

This PSA is based on time altering. If you have seen the anime Fate/Zero, you'll probably understand really quickly what I'm doing. If not, I'll explain (I'll do even if you understood :p )

AAA : Same, maybe add a shoot animation.
Side Smash A : Wyvern shot.
ZSS points her gun, then shoots fire from her gun. Deals a lot of damages and a quite good knockback.

Up Smash A : Nothing yet.

Down Smash A : Mowing Kick
ZSS does a spinning kick onto the ground, making the foes tripping. Deals medium damages.

Neutral B : Time Alter Double Accel
ZSS slows time, and moves faster than the other players, more the time altering lasts, more it causes damages to ZSS. It stops until you hit someone or if you press B again.

Side B : Calico Rifle
ZSS uses a rifle and shoots on the foes. Weak, but gains speed with the Time Alter, causes to be a good damage accumulator.

Up B : Nothing yet, might just put the ZSS Down B jump...

Down B : Time Alter Square Accel
ZSS guards, and if a foe tries to attack her during this moment, the time will considerably slow, and she will hit the foe with a kick, 2 seconds after the kick, the time comes back to normal. Can be chained with A moves after the hit

Final Smash : Time Alter Triple Accel
ZSS slows time, then runs forward. If someone is on her way, she will strike him with her gun, paralyzing him, then shoot him with the wyvern shot. Almost OP, the Final Smash is a promised victory by itself. However, if you start the FS and successfully use it, you will take 30% damage, but if you fail, you will take 50%. ZSS doesn't really like manipulate time... lol.


Title: Re: DarkFire PSA Projects
Post by: BBreon on June 14, 2013, 04:05:44 PM
Good job, can't wait to see :moar: from you

I'm testing your TL right now


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 14, 2013, 04:15:51 PM
Good job, can't wait to see :moar: from you

I'm testing your TL right now
Thanks ;D
Actually, I need to fix a few animations for TLink, just the AAA, and the Side Tilt, and he's done
:af2:

I added my moveset idea for Archer
I don't stop updating my OP
xD


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 16, 2013, 04:23:41 PM
I made TA ZSS new wait animation :
(http://i.imgur.com/WiOUddc.png)the 2nd pic will maybe be a CSP...(http://i.imgur.com/3bB4j7f.png)

Model from Sirkura.


Title: Re: DarkFire PSA Projects
Post by: Sirkura on June 16, 2013, 10:19:02 PM
wow nice work :3  i'm looking forward to this one.  there are so few ZSS edits beyond just damage/attribute changes.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 17, 2013, 05:50:20 AM
wow nice work :3  i'm looking forward to this one.  there are so few ZSS edits beyond just damage/attribute changes.
Thanks! Actually, I'm doing her B moves in priority, the wait animation was just a training for improving my skills ;D
Your Sirks goes so well with my prroject that I couldn't resist to use it... Hope you don't mind...


Title: Re: DarkFire PSA Projects
Post by: Sirkura on June 17, 2013, 06:56:05 AM
Thanks! Actually, I'm doing her B moves in priority, the wait animation was just a training for improving my skills ;D
Your Sirks goes so well with my prroject that I couldn't resist to use it... Hope you don't mind...

not at all ^^ i'm happy people are getting use from it :3


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 17, 2013, 08:09:20 AM
Haha! Well then, I shall make a PSA that worth to use your model ;D
I have some animations for the Neutral B, but it needs some fixes...


Title: Re: DarkFire PSA Projects
Post by: Sirkura on June 17, 2013, 08:48:49 AM
hehe looking forward to it ^^ LOL tho i might need to remove the gravity modifiers for brawl i added makes items that deal with time act REALLY crazy and unpredictable xD


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 22, 2013, 09:45:40 AM
Do you take requests?


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 22, 2013, 09:55:37 AM
No, but I can see suggestions.


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 23, 2013, 12:24:27 AM
What do you mean like that? If i put a complete moveset you might do it?


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 23, 2013, 07:08:59 AM
What do you mean like that? If i put a complete moveset you might do it?
Well, I'll see if I can/want to do it, but if not, I won't do it...
So, what is that moveset?

Post Merge: June 23, 2013, 10:28:36 AM
Update on the OP, I'll work on Time Alter ZSS and DF Toon Link V2.


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 23, 2013, 10:41:07 AM
It's a moveset for Meloetta over Zelda.

Meloetta over Zelda

I don't know the exact names of the moves like in PSA so I will just say it like if you were playing with a wiimote sideways.

Neutral 1-Sing-Meloetta does a Sing like jiggleypuff's Up 1.
Side 1-Round-Meloetta does a Sing animation but it hurts the opponent instead of putting it to sleep.
Down 1-Relicsong-Meloetta does damage to nearby enemys while transforming into sheik (other meloetta form).
Up 1-Acrobatics-Meloetta flys up to deal damage or save it self from falling.
Neutral 2-Energy Ball- Meloetta shoots a green ball at opponents to deal damage.
Side 2-Psychic-Meloetta throws the opponent with psychic dealing damage.
Up 2-Zen Headbutt-Meloetta charges up and then flys up then back down. If anything hit's it, it deals damage.
Down 2-Close Combat- Meloetta hits the oppoment 5 times each dealing damage. Knockback is high.

Final Smash-Perish Song- Sets all enemys near by to 100% and then changes form.

Anything I did not put can stay the same as normal.

Also if there's any one attack you can't do I can change them.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 23, 2013, 11:08:10 AM
Well, after I'm done with my current projects (or maybe sooner) I can try this. I DON'T PROMISE ANYTHING THOUGH.

I like this idea, but who is Meloetta?


Title: Re: DarkFire PSA Projects
Post by: Solar99 on June 23, 2013, 12:06:38 PM
I like this idea, but who is Meloetta?

http://bulbapedia.bulbagarden.net/wiki/Meloetta (http://bulbapedia.bulbagarden.net/wiki/Meloetta)


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 23, 2013, 12:43:18 PM
[url]http://bulbapedia.bulbagarden.net/wiki/Meloetta[/url] ([url]http://bulbapedia.bulbagarden.net/wiki/Meloetta[/url])

Thanks! Didn't know it was a pokemon xD
Never played BW2...


Post Merge: June 23, 2013, 02:18:24 PM
UPDATE : Every animations for TLink's A moves are done, except Down Smash (I'm gonna change this one...) and the N-B animation is done.


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 23, 2013, 03:39:13 PM
Thanks for trying. If you have any trouble with moves I can alter them to make them easier for you. Also this is meloetta.

http://i.imgur.com/XbFbT7l.jpg (http://i.imgur.com/XbFbT7l.jpg)

EDIT: Didn't realize there was a second page lol.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 23, 2013, 04:00:38 PM
Me neither lol...

I don't think your PSA will be done for tomorrow, but that's a good idea...


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 23, 2013, 04:05:24 PM


I don't think your PSA will be done for tomorrow, but that's a good idea...

Was that for me or other guy?


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 23, 2013, 04:09:26 PM
Was that for me or other guy?
For you.

Anyway, I'll continue TLink tomorrow, I'll maybe finish his A moves entirely, and then I will make his B moves. Since I'm not really skilled in animating, it will take some time + I can't take videos... If ANYONE can do a video of my hacks, please tell me.


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 23, 2013, 04:27:47 PM
Take as much time as you need. If there's an attack that won't work for you let me know.


Title: Re: DarkFire PSA Projects
Post by: ABloodyCanadian on June 23, 2013, 04:30:37 PM
You and me have similar minds...


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 23, 2013, 04:31:46 PM
How?


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 23, 2013, 04:44:16 PM
You and me have similar minds...
What do you mean?


Title: Re: DarkFire PSA Projects
Post by: ABloodyCanadian on June 23, 2013, 05:20:24 PM
The more famous PSAs involve actual characters. Cloud and Zero for example. When I see what you're working on, I don't see alot of that... much like my projects. Though the ideas must be inspired by something. Fate/Zero and Resonance of Fate for example.


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 23, 2013, 05:29:04 PM
Okay so it nothing to do with me lol.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 23, 2013, 05:35:56 PM
The more famous PSAs involve actual characters. Cloud and Zero for example. When I see what you're working on, I don't see alot of that... much like my projects. Though the ideas must be inspired by something. Fate/Zero and Resonance of Fate for example.
Hohoho! You're so right!!! Fate/Zero for Samus and Gilgamesh...
I don't really care being famous or not, I like having my ideas of PSAs and I get inspiration from a serie and/or a game
And we sometimes shares problems, for example : I'm encountering the same problem you had with GSS... Filesize... and I just add ONE animation and it froze...


Title: Re: DarkFire PSA Projects
Post by: ABloodyCanadian on June 23, 2013, 05:43:39 PM
Have you made any PSA Edits yet? Unless you're using BrawlBox, you can't really lower the filesize. If you're using PSA, it's worth noting that pressing the Add and Paste buttons increase the filesize. So as much as possible, modify existing events.

Also, you should consider removing unused keyframes in your animations if they're not custom made. More keyframes add on to the filesize.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 23, 2013, 07:13:45 PM
Have you made any PSA Edits yet? Unless you're using BrawlBox, you can't really lower the filesize. If you're using PSA, it's worth noting that pressing the Add and Paste buttons increase the filesize. So as much as possible, modify existing events.

Also, you should consider removing unused keyframes in your animations if they're not custom made. More keyframes add on to the filesize.
Well, I made a paste to try  out the time alter on a taunt, to see if the animation was correct, but it froze at the entry... I didn't even changed it...
I think I'm gonna use BraxlBox for almost all the PSA... But I'll do as much as possible with SmashAttacks.


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 23, 2013, 08:18:41 PM
Not trying to rush you but hows it going?


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 24, 2013, 05:14:04 AM
Too slowly, and with the time location thing, when I'm working, you're sleeping xD


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 24, 2013, 08:32:53 AM
Lol well i'll be keeping up on this thread. Let me know if anything new happens.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 24, 2013, 08:57:36 AM
Lol well i'll be keeping up on this thread. Let me know if anything new happens.
Ok, don't worry.


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 24, 2013, 06:00:48 PM
Cool i'm glad your actually working on it. Any chance you have a progress list?


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 24, 2013, 06:16:53 PM
Cool i'm glad your actually working on it. Any chance you have a progress list?
I don't know, since I just made a few animations after they finally worked...


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 24, 2013, 06:20:29 PM
Are you using the meloetta model?


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 24, 2013, 06:38:41 PM
Are you using the meloetta model?
No, I didn't even start on it yet, I'm on Time Alter ZSS right now...
I'm gonna download meloetta later... As for the PSA... it will be after TLink or Archer... I'll see.


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 24, 2013, 06:41:09 PM
Okay let me know when you start.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 24, 2013, 06:55:20 PM
Okay let me know when you start.
No problem! I'll add her to the OP later. (I'm doing it just because I like this idea... and it looks kinda simple...)

Anyway, I finish the Down Smash for TA ZSS! Some progress I'm making xD


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 24, 2013, 07:11:05 PM
It looks simple. In my head it sounded hard but if it's easy for you GO FOR IT!!!


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 24, 2013, 07:39:45 PM
It looks simple. In my head it sounded hard but if it's easy for you GO FOR IT!!!
I think I'm too self confident, but who cares? xD


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 24, 2013, 07:45:30 PM
lol i'll take that any day.

Post Merge: June 25, 2013, 06:00:37 PM
bump?

Post Merge: June 25, 2013, 06:49:04 PM
I like to bump things. BUMP!!!


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 26, 2013, 02:14:21 PM
Calm down, will you. Everything is going fine... I'm making progress on that Toon Link of mine... Although that I need some improvements on my animations... Especially for Archer...


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 26, 2013, 06:02:56 PM
Okay just because I saw it was down in the list, also it is hard to bump stuff here if you were the last comment.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 26, 2013, 07:41:47 PM
Don't worry about that, I have my thread in my siggy (the one who treats everyone of mongrel, yes he guides you there.)
If only I could get a ToonLink model who actually works in BrawlBox V.68, it would be appreciate...
Well, here is a snapshot :
AttackS3S from DarkFire V2 before sword growing
(http://i.imgur.com/PNSbkZu.png)

AttackS3S from DarkFire V2 after sword growing
(http://i.imgur.com/WfpR1lT.png)

Side B :
(http://i.imgur.com/z89s2ED.png)


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on June 27, 2013, 06:51:13 PM
Looks awesome. Also bump.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 28, 2013, 05:12:47 AM
Side B doesn't do damages in-game + S-smash freezes, but I know why^^


Title: Re: DarkFire PSA Projects
Post by: BBreon on June 28, 2013, 05:31:56 AM
Calm down, will you. Everything is going fine... I'm making progress on that Toon Link of mine... Although that I need some improvements on my animations... Especially for Archer...

you're not going to tear any wonky holes in any fabric of space and time  :af:

I like how it becomes bigger, now Toon Link has a bigger sword ! ( :patrick: ), I always thought the WW's one was bigger than the Brawl's one


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on June 28, 2013, 06:48:53 AM
you're not going to tear any wonky holes in any fabric of space and time  :af:

I like how it becomes bigger, now Toon Link has a bigger sword ! ( :patrick: ), I always thought the WW's one was bigger than the Brawl's one
You know it  :happy:

Well, I have this idea a long time ago, but I didn't have the knowledge to make it real ;D
Anyway, I know now that Toon Link needs his articles for the B moves too... Except the Down B...
I'll probably go and re-make something in teh PSA...
Also, a (not so) new idea came in my mind, but I'll make a description later  ;D


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on July 10, 2013, 01:08:46 PM
Bump. Hows it going?


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on July 10, 2013, 03:50:48 PM
Thanks for bumping it ^^
Actually, I got distracted by playing with Saber PSA, I made her a Final Smash that refers to the one from Unlimited codes (not exactly, not even close, but I like it though...)
And I'm remaking her to make her more ground combo, and air finisher, than full power...
That's the idea I wanted to add.
I have so much fun with Saber xD
I continued DF Toon Link V2, but it doesn't stop freezing at the Side Smash...
Archer is really hard to make, since my lack of skills in animations...
TA Samus, well, I'm making some progress, but still animations aren't the best right now...


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on July 11, 2013, 05:08:50 PM
and meloetta?


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on July 11, 2013, 05:22:56 PM
I did a little animation which needs a lot of revamp... (size mod isn't my forte, I guess...)


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on July 11, 2013, 07:02:38 PM
kk well send me a PM when you finish or if you have an update.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on July 11, 2013, 07:14:00 PM
ok, but right now, i'm focusing on TA ZSS


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on July 15, 2013, 07:23:16 AM
I made almost all the animations for Time Alter ZSS (except FS and Up Smash), now I need to code this... Which should be quick for A moves, but will be harder for B moves, especially the Neutral B.


Here is how does the Wyvern Shot looks like in-game :

(http://i.imgur.com/S7DGGoT.jpg)(http://i.imgur.com/61l7J32.jpg)
Thanks Sirkura for the model ;D

But the GFX is misplaced, it should spawn from the gun and here is the issue I have :

(http://i.imgur.com/VR1pbmx.jpg)


Title: Re: DarkFire PSA Projects
Post by: Sirkura on July 19, 2013, 12:33:00 AM
haha your welcome ^^ glad to see my model is being used by someone lol. i'm happy progress is being made, i'm excited for this. LOL this will be another psa my friends hate xD (they don't like the time stop because of the really bizarre effects it can have with our engine, i find it really hilarious when they go sliding off stage in slowmo to there doom however >.>) lol can't wait to see it tho.


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on July 19, 2013, 03:08:35 AM
Well thanks!
Actually, I have to go this weekend, so I won't do anything... But when I'm back, I'll try to make more progress


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on July 25, 2013, 07:15:44 PM
Bump, still working?


Title: Re: DarkFire PSA Projects
Post by: Akeno/Archer on July 26, 2013, 03:26:18 AM
Of course I am! And I made some progress for TAS! Preview is coming soon. Just need to make a video of it.
Side smash is done (have to test it though)
Up smash is done (a really cool move)
Down smash is almost done (still need some coding)
Air attacks will be buffed.
N-B is in progress... some difficulties with the way time slows.


Title: Re: DarkFire PSA Projects
Post by: pokemoner2500 on August 04, 2013, 03:50:59 PM
another bump anyone? Am really excited for meloetta. Keep up the work.