Kitty Corp Meow Mix Forums

Help & Tutorials => Help => Topic started by: Garry Moore™ on June 15, 2013, 04:51:29 PM



Title: SSBB Model Help *Not about Model Importing*
Post by: Garry Moore™ on June 15, 2013, 04:51:29 PM
Hi. I'm beginning to make 3D models. What polygon budget do I need to stay under for a character?


Title: Re: SSBB Model Help *Not about Model Importing*
Post by: Garry Moore™ on June 21, 2013, 09:42:38 PM
Is there anyone that can help me out? I just need an estimated number of polygons that I need to stay under before I begin to skin my model (my model is almost to that point now).


Title: Re: SSBB Model Help *Not about Model Importing*
Post by: Renova on June 21, 2013, 10:42:39 PM
I'm pretty sure it's 6k.


Title: Re: SSBB Model Help *Not about Model Importing*
Post by: Garry Moore™ on June 22, 2013, 09:19:27 AM
I'm pretty sure it's 6k.

Ok, thanks. I'll keep this in mind.

EDIT: If that is an accurate estimate, then I'm doing well. I'm at a bit over 2000 polygons right now with only one or two things to add. Gives me room to perhaps connect some edges and smooth it out. Thanks again!


Title: Re: SSBB Model Help *Not about Model Importing*
Post by: Renova on June 22, 2013, 11:43:35 AM
Refer to this thread:

http://forums.kc-mm.com/index.php?topic=52552.0 (http://forums.kc-mm.com/index.php?topic=52552.0)

That's where I got your answer. 1st Spoiler.


Title: Re: SSBB Model Help *Not about Model Importing*
Post by: GentlemanPotato on June 22, 2013, 12:41:14 PM
Depends on the character you're gonna put it over. If you open a character's file in BrawlBox then look at their model your can see how many polygons it has. Try to remain under that amount. Its usually about 10-12K.


Title: Re: SSBB Model Help *Not about Model Importing*
Post by: Spex130 on June 22, 2013, 12:54:15 PM
If you really want to try, you can push 16K, but it makes things lag if there's too many of the model on the screen.


Title: Re: SSBB Model Help *Not about Model Importing*
Post by: Garry Moore™ on June 22, 2013, 06:30:24 PM
If you really want to try, you can push 16K, but it makes things lag if there's too many of the model on the screen.

Nah, I won't push it. I probably would try it normally, but I can't even play Brawl right now on my Wii because someone is borrowing it at the moment, and I won't rely on an emulator for a lag test.

Thanks for that link Renova. That really helped in a number of ways.


Title: Re: SSBB Model Help *Not about Model Importing*
Post by: Renova on June 22, 2013, 08:27:18 PM
No prob.