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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Amarythe on July 18, 2013, 05:10:19 PM



Title: "True" Ike PSA (V2) (PM 2.6)
Post by: Amarythe on July 18, 2013, 05:10:19 PM
The "True" PSA hack series is designed to provide each and every character with a moveset that is 100% faithful to their in-game abilities, while maintaining a sense balance.

Let's be fair; Smash Bros. is arguably the GREATEST gaming experience available. However, there's no denying that there are simply some things Sakurai got wrong. But through the magic of PSA hacking, we can make Brawl the game it should have been!

Most likely, I will NOT be making this hack for any other version of Brawl but PROJECT M. Seriously... Why would you hack this game and NOT play Project M? IF enough people complain, I MIGHT just reconsider. MAYBE. Don't count on it though.
http://projectmgame.com/en/ (http://projectmgame.com/en/)
^ There's Project M. Seriously; download it. Instead of making me do all the work of coding/releasing alternate versions, do YOURSELF a FAVOR and download Project M. See? Everybody wins.

This is the first hack in the "True" series! Now this is a hack built for TRUE Fire Emblem fans! Those familiar with the series (specifically the Tellius arc) will certainly appreciate the changes I've made here to Ike. Each change is based entirely on the attacks and actions Ike performs in both Path of Radiance and Radiant Dawn.

Don't be fooled by the fact that this is merely the first Beta version; the hack has a good chunk of changes, and has very, very, very minor bugs. And it's a BLAST to play!

As an added bonus, I've even thrown in a "True" texture hack of Ike's Ranger class; he now has his Regal Sword, and his hair is the proper length! Credit to Shinja for the Regal Sword. The hair was done by me. In the future this hack pack will come with even more, even better versions of all Ike's classes! All of these hacks will be credited accordingly, don't worry.

- Change List -

IDLE STANCE
Ike's stance now reflects what he does in-game, after promoting to his Lord class! I was really disappointed that Sakurai gave him the stance he has in Brawl; it's like he couldn't decide whether to make it the Ranger stance, the Lord stance, or both. So he went with a kind of wonky mix of both... In the future, I'm going to make a version of this hack-pack which includes Ike's Ranger stance, so you can choose which one you want!
(http://i551.photobucket.com/albums/ii461/amarythe/IkeStance_zpse7d234f6.jpg)

BACK DODGE
This is now more faithful to something he did in game; during one of his critical animations, Ike is seen doing a sort of backflip-handstand. Well now, he does this in Brawl! I can't believe they didn't add this in originally... Now, the animation is pretty fast so it's a little tough to appreciate, but I intend on making the animation more prominent in the future.
(http://i551.photobucket.com/albums/ii461/amarythe/al_130718_1649binout_zps07a3041e.jpg)

JAB
This attack is now Ike's main Critical Hit sequence from Radiant Down. The attack where he rushes the opponent and strikes them three times. Pretty sweet, huh? The first two attacks give you a slight boost of forward momentum. You'll be dancing circles around your opponent with this one!
(http://i551.photobucket.com/albums/ii461/amarythe/41145d7e-e94d-4c55-91d7-37c7419fde39_zps7bc07875.jpg)(http://i551.photobucket.com/albums/ii461/amarythe/c914c951-ccfb-4572-95ee-787bf02f5ca4_zps3ea57bf5.jpg)(http://i551.photobucket.com/albums/ii461/amarythe/ce29ab04-c412-4c3e-bd98-dd762fbbcf6f_zpsd74b7783.jpg)

FORWARD TILT
This move is now his first attack as a Ranger! This animation is stolen from his Jab... but his Jab will change soon, so don't complain! The move makes much more sense as a Forward Tilt; once I've finished edited his Jab in the next version, you'll see why!
(http://i551.photobucket.com/albums/ii461/amarythe/22_zpscfd9f673.jpg)

FORWARD SMASH
This move will see no changes. But suggestions are welcome!

DASH ATTACK (Not yet included!)
This move will be replaced by his former Forward Tilt. It won't reach quite as far as his old Dash Attack, but I'll make sure to keep it useful. Why replace his Dash Attack? Because his Forward Tilt has been replaced, and that animation still appears in the games.

DOWN TILT
This attack is now the first hit of his Down Smash. Don't worry, he'll get a new Down Smash in the next version. Why did I do this? Three reasons: 1) I'm replacing his Down Smash with something more fitting in the next release of this hack and 2) The first attack in Ike's Down Smash looks cool and most importantly 3) Ike's Down Tilt in Brawl is just a stupid, stupid move. It's hardly even usable. But good news! Simply by changing the animation, this attack now has the range to be ACTUALLY usable!
(http://i551.photobucket.com/albums/ii461/amarythe/al_130718_16482binout_zpsdd1f228b.jpg)

DOWN SMASH
In Fire Emblem, Ike has an attack where he spins around once and slashes the opponent. Due to the circular nature of the attack, I though it would be fitting as a Down Smash. Similar to Ness's yo-yo, the first hit comes out BEHIND you, in a near instant! The second hit comes out slower, though. Use it to surprise foes attempting a sneak attack!
(http://i551.photobucket.com/albums/ii461/amarythe/al_130720_1630binout_zpsa2af7ea9.jpg)


UP TILT
This move is now his second attack as a Ranger. In Path of Radiance, if you had enough speed to combo the enemy, this is the move he would use. In translates really well in Brawl! Sure, I stole this from Marth's Up Tilt; but in my True Marth PSA, I plan on changing HIS Up Tilt so you can forgive me eventually! This move belongs on Ike.
(http://i551.photobucket.com/albums/ii461/amarythe/qwe_zpsbe52a3c8.jpg)

UP SMASH (Not yet included!)
When Ike performs "Aether" and the settings of the game are set to "Map Only" mode, the attack animation comes out as a sort of uppercut attack that looks totally different from the real Aether. This attack will be his new Up Smash, and it will function with similar to Link's Forward Smash (where two hits are made provided you press the A button again)

NEUTRAL AERIAL
This attack is now his second critical hit animation (the vertical spin). What's that you say? "This is stupid, it's just part of his Aether animation!!" Well BOO HOO, you WON'T be complaining after you feel just how incredibly AWESOME this move is to use. This is, in my opinion, HANDS DOWN the funnest feature of the PSA.
(http://i551.photobucket.com/albums/ii461/amarythe/al_130718_1647binout_zpsd6752414.jpg)

FORWARD AERIAL
This move will see no changes. But suggestions are welcome!

BACKWARD AERIAL
This move will see no changes. But suggestions are welcome!

DOWNWARD AERIAL
This move will see no changes. But suggestions are welcome!

UPWARD AERIAL
This move will see no changes. But suggestions are welcome!

SPECIAL (Not yet included!)
Eruption is a stupid move. It doesn't happen in any of Ike's games, and Sakurai could have given him a MUCH more fitting, MUCH more useful, MUCH more fun move: And this is his ranged attack with Ragnel. You know, the sword wave he uses when he's two spaces from the opponent? Yes! I'm determined to hack this into the game!! Unfortunately, you probably won't see this move until the final version of the hack.

FORWARD SPECIAL (Not yet changed!)
I'm going to alter this move so that it no longer charges; similar to Fox's Forward B. Why? Because he doesn't charge it in his game, silly! I plan on making this a kill move (it is, after all, based on his Critical Hit animation), so as a result, the start-up for the will be much longer (to make it predictable, like all kill moves).

DOWN SPECIAL
This move will see no changes. But suggestions are welcome!

UP SPECIAL (Not yet changed!)
Only two changes will be made to this move; First, in Ike's games, when he initiates this move he points his sword at the opponent. The grounded version of this attack will reflect this. Second, the move will be given healing properties, a nod to it's function in Fire Emblem (don't get too excited, the move will heal VERY little of your damage; otherwise it'd be INSANELY cheap. Even a 5% heal is pushing it).




- List of known bugs -
Ike's cape occasionally glitches in Idle stance; it's barely noticeable.
Sometimes Ike's Forward Tilt will randomly slow down... it's not horrible though. I think I know how to fix it.
Ike's Neutral Air is a little glitchy near platforms... he'll land on them prematurely if you get to close. Definitely the worst bug in the pack; definitely fixable.

Please be sure to give me some feedback! Report any bugs, complaints, compliments or SUGGESTIONS (notice something in Fire Emblem I didn't include? PLEASE tell me and I'll add it!) Thank you for downloading my hack; you WON'T be disappointed!


Title: Re: "True" Ike PSA (V1)
Post by: Large Leader on July 18, 2013, 05:49:13 PM
Saw your hack in the Brawl Vault earlier and reported because the link wasn't correct :P

This whole thing sounds like fun. If you ever need PSA help, just shoot me a PM. 


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: Amarythe on July 18, 2013, 05:55:11 PM
Saw your hack in the Brawl Vault earlier and reported because the link wasn't correct :P

This whole thing sounds like fun. If you ever need PSA help, just shoot me a PM. 
Thanks a TON for the heads up! EVERYTHING is working perfect now, so check it out!!


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: StupidMetroid on July 18, 2013, 07:43:54 PM
I like the idea of making characters act more like they do in their home game. Will this be done with every character or just a few?


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: somen00b on July 18, 2013, 07:50:50 PM
I think that you could copy the sword wave move off of this hack I've made if you wanted

http://www.mediafire.com/?tvqagpszx98wdgx (http://www.mediafire.com/?tvqagpszx98wdgx)

weaponmaster fox showcase (http://www.youtube.com/watch?v=xCLwEZsUxzw#ws)

its subaction 4 and the video auto embedded, sorry about that.

hope it helps.


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: Large Leader on July 18, 2013, 08:31:52 PM
Thanks a TON for the heads up! EVERYTHING is working perfect now, so check it out!!

Just checked the download link.

It led me to to My Files on Mediafire.

Check the link again :P


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: Amarythe on July 18, 2013, 09:27:02 PM
...I'm so pissed of at Media Fire right now... You'd think it would have an intuitive interface... asdfghjkl;

Alright, NOW try it. I SWEAR it works this time.
...That is to say, I swear I THINK it works this time...!

Man, Version 2 is gonna be done before these links ever go public... ._.


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: Amarythe on July 18, 2013, 10:03:55 PM
I think that you could copy the sword wave move off of this hack I've made if you wanted
That's not quiiiiiiiiiiite what I'm looking for, but it's definitely a start.
Dude, HOW do you edit the properties of articles?! Is it all hex based hacking? ._. I'm not the greatest with that.

What I'm looking for is something more akin to the wave that comes off of Kirby's Final Cutter.... only much larger.


I like the idea of making characters act more like they do in their home game. Will this be done with every character or just a few?
Yep! EVERY character! ...That is, every character with things worth altering. I'm sure there are actually a handful of characters who are true enough to their series/don't have enough attacks in their games for me to change anything. Although, outside of attacks, I could still change their attributes...
Ike, Link, and Mario are the ones who will see the most changes. Especially Link. OH do I have some beautiful moves in store for him.

And at drogoth:

...I'm so pissed of at Media Fire right now... You'd think it would have an intuitive interface... asdfghjkl;

Alright, NOW try it. I SWEAR it works this time.
...That is to say, I swear I THINK it works this time...!

Man, Version 2 is gonna be done before these links ever go public... ._.


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: Large Leader on July 18, 2013, 10:06:25 PM
Okay, I just took a quick look at your animations...

Did you custom make the animation for the Neutral A? Because I see no reason for the XRotN, ThrowN, and the TopN bones to be in such awkward positions. The animation itself looks familiar, but I'm not sure.

I have a few things to say about the other animations though... I'll wait for the afternoon before I say something though :P


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: Amarythe on July 18, 2013, 11:10:19 PM
The Neutral Air animation comes straight out of Ike's Aether. Yeah, it gets angled weird by the end of the animation; luckily, it still looks good enough in game. I wanna polish it by the final version though.



Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: justadood on July 19, 2013, 12:01:50 AM
...you might wanna check out this thread:
http://forums.kc-mm.com/index.php?topic=60199.0 (http://forums.kc-mm.com/index.php?topic=60199.0)

i love what you're doing with ike, but in this thread, mario is going sunshine and link is going twilight already... if you're going in another direction, then awesome :D but check out the thread in case they're doing something you're thinking of... or if maybe you need ideas..? ^^ ... ... ... also there are 8-9 different Links, so if you're looking for a moveset for a specific one, check out the series lore thingy :D :
Timeline: The Legend of Zelda - Part 1 (http://www.youtube.com/watch?v=fgzPeVe5P0Q#ws)

skyward
minish
4sword
ocarinaoftime
(young link cont) ("what if" link) (zelda's timeline)
majora'smask (original)legendofzelda windwaker
twilightprincess nesstuff... phantomhourglass
fourswordadvent morenesstuff... spirittracks

the eighth link is adult OOT link, the ninth link is if i missed one in the nes stuff, or the new link in the wiiu game coming up


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: StupidMetroid on July 19, 2013, 12:11:12 AM
Awesome! I'm particularly interested to see what Link will be like.


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: Amarythe on July 19, 2013, 12:24:25 AM
Lol justadood, while their idea is rather similar to mine it's not quite the same. I'm only making one moveset meant to encompass all of a certain character's games. I really don't think a whole moveset for EACH individual title is necessary... unless all you were to change were the Specials, I guess.

In any case, even if this guy's project was the same as mine, I'd still make these hacks. Not like competition isn't fun.


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: justadood on July 19, 2013, 12:30:43 AM
lol, that's not 'ut i meant XD ..as a matter of fact, i'm making a link and young link moveset too! haha, but keep in mind that some items were only in whatsoever games ;D lol, like young link didn't get fire arrows in oot, only in majora's mask, so my first idea was to make him get a slingshot, but adult link in oot didn't get bomb arrows, only twili link did XD so gicing him deku nuts and bomb arrows wouldn't make sense chronologically, and if he can't turn young, i might as well use majora's mask link without the master sword, but then why have only one link who was in OOT, . . . . you see i'm just going in circles with it! XD haha... but i have decided on putting four swords advent link over iceclimbers X3 .. .. .. lol


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: Renova on July 19, 2013, 12:10:16 PM
Nice PSA. I'm loving the neutral air.


Title: Re: "True" Ike PSA (V1) (PM 2.6)
Post by: ShinF on July 19, 2013, 03:29:42 PM
I think this is a great idea - I love Smash, but some characters have other characters' moves and others are completely made up in some cases... here's hoping I'll get to see Ness and Lucas actually use their signature attacks instead of Paula, Poo, and Kumatora's! Seriously, the only special attacks that are actually theirs in Brawl are PK Flash and I think PSI Magnet might be one...


Title: Re: "True" Ike PSA (V2)
Post by: Amarythe on July 19, 2013, 04:30:59 PM
Yeah, that neutral air is probably my favorite move in the whole game right now!

Post Merge: July 20, 2013, 04:12:13 PM
True Ike v1.5 has been released in the vault!! I repeat, True Ike v1.5 has been released!!

Changes: New Jab, New Down Smash, various

Post Merge: July 21, 2013, 12:42:50 PM
I really hate to triple post, but A) it's my own thread and B) I'd like to update it in a way where those following the thread are notified.


True Ike v2 has been released in the vault!!

Changes: New Dash Attack, New Up Smash, Forward Tilt made slower, Up Tilt made weaker.

I'm gonna make the forward momentum on the Dash Attack go a liiiiiiiittle bit farther soon.
And I have to admit... the new Up Smash is... maybe kinda sort of cheap. But not really! See, it has a tendency to... combo into itself. HOWEVER, this is only true when fighting CPUs, who are too stupid to L-cancel and roll when they are launched towards the stage. Any human fighter with even a basic grasp of this game should be do that, making the move fair. But, even with all that, I still think the move needs a little balancing and a lot more end lag. It's NOT game breaking at all though.
The Forward Tilt is a little slower than I'd like but for now it's perfectly fine.
The Up Tilt was cheap as balls before; it had literally all the same properties it did before, but the new animation made it's range INSANE. I didn't want to make the move slower, so to compensate I lowered the damage.

Enjoy! Version 2.5 will include slight graphical changes, balancing tweaks and polished animations. Version 3, the final version, will contain edits to the specials. Look forward to it!


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: LC-DDM on July 22, 2013, 07:42:34 AM
Bit snooty to single hacks out for a pack that frowns on customization.


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: Amarythe on July 22, 2013, 09:47:37 AM
I honestly couldn't care less if the P:M team frowns on customization. The SSBB developers frown on hacks.

Like I said, I might consider making this for the other packs like Minus and standard Brawl. But... that sounds like a ton of work for versions of the game I frankly don't consider worth playing.


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: LC-DDM on July 22, 2013, 09:52:46 AM
Doesn't make you any less snooty for considering the other packs or even the original game worth less just because LOL NOT P:M.


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: Amarythe on July 22, 2013, 10:51:00 AM
Dude.

Brawl was floaty as balls and had no combos because hitstun was virtually non-existent. It's a great game, but it will NEVER be as fun as Melee. You're just trippin'. Pun intended.

Brawl Minus is a really neat idea but it feels really fake, and the point of this hack is to provide the most authentic "Nintendo" experience possible. There's little point in making a Minus version because the changes in this hack wouldn't translate well; Minus Ike has a cancel-into-anything Quickdraw and an Eruption you can charge, store, and use later. My True PSA WON'T include these features, and the broken gameplay of Minus is the whole point of the pack. "Hey, here's a hack for your hack which un-hacks the hack you hacked. HERFUDERPALUMAFOERPLEEEEEEEE"

Brawl Plus is basically dead.

Of all the major hack packs P:M has the heaviest gravity, the most rewarding hitstun, is easily the most balanced pack, and is essentially the most faithful return to Melee, which is... arguably the best game in the series. You'd have to make a REAL good case to convince anyone Brawl, in terms of gameplay rather than content, was better. If I'm snooty for having a preference for fast, rewarding, competitive gameplay than so be it. Your assessment of "LOL NOT P:M" is waaaaaaaaay too simplistic.


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: LC-DDM on July 22, 2013, 11:33:03 AM
Quote from: Amarythe
Brawl was floaty as balls and had no combos because hitstun was virtually non-existent. It's a great game, but it will NEVER be as fun as Melee. You're just trippin'. Pun intended.

Sounds to me you'll be the type ready to judge and shoot down 4 because it's not Melee 3, but that isn't the point I'm trying to make here.

Quote
Brawl Minus is a really neat idea but it feels really fake

Um, that's the point of B-Minus. It's not supposed to be taken seriously.

Quote
"Hey, here's a hack for your hack which un-hacks the hack you hacked. HERFUDERPALUMAFOERPLEEEEEEEE"

But that's... exactly what you're doing by inserting True Ike into P:M only. I'll admit you'd have done a good enough job of it to maybe be accepted into their team, but don't quote me on that.

Quote
Brawl Plus is basically dead.

Oh that's true, no one cares about THAT anymore.

Quote
Of all the major hack packs P:M has the heaviest gravity, the most rewarding hitstun, is easily the most balanced pack, and is essentially the most faithful return to Melee, which is... arguably the best game in the series. You'd have to make a REAL good case to convince anyone Brawl, in terms of gameplay rather than content, was better. If I'm snooty for having a preference for fast, rewarding, competitive gameplay than so be it. Your assessment of "LOL NOT P:M" is waaaaaaaaay too simplistic.

I'm not saying Brawl was better though. I'm just saying I'd like an option to play with this PSA in vBrawl. You just make it sound like it's the only pack worth modding, as if P:M created the hacking scene and not tampering with vB.


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: This Is A Username on July 22, 2013, 11:48:38 AM
It's not like you can't put this PSA into vBrawl. It's just not balanced for it, and it's not like most PSAs are very well balanced anyway. In most cases, there really isn't that much distinction between a PM PSA and a vBrawl one, just speed and occasional code differences.


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: Amarythe on July 22, 2013, 11:56:52 AM
Sounds to me you'll be the type ready to judge and shoot down 4 because it's not Melee 3, but that isn't the point I'm trying to make here.
The development team is actually trying to make it bridge the gap between Brawl and Melee. You can see in the footage that attacks are faster and gravity is stronger. I'm real hyped for Smash 4, even if it's not as close to Melee as I'd like.

Um, that's the point of B-Minus. It's not supposed to be taken seriously.
I was told that the point was to alter each character except for Meta Knight, to make them as good as Meta Knight. The same guy, who I'd say is pretty knowledgeable about Smash, said it was fairly balanced. But he was telling me some RIDICULOUS things characters could do, so I'm actually not to convinced by him, haha.

But that's... exactly what you're doing by inserting True Ike into P:M only. I'll admit you'd have done a good enough job of it to maybe be accepted into their team, but don't quote me on that.
I knew you would say that. See, putting this in Minus would sort of UNhack the hack. But putting this in Project M ENHANCES the hack. Replacement and enhancement are different. It's really not the same.
Ah, and thanks for the compliment. Hearing stuff like that is encouraging since this is my first PSA. I'm surprised I could pull off a near-PM quality hack within the span of like... 2-3 days maybe. I've considered approaching the team and asking what they think, suggest that they consider polishing it up etc.

I'm not saying Brawl was better though. I'm just saying I'd like an option to play with this PSA in vBrawl. You just make it sound like it's the only pack worth modding, as if P:M created the hacking scene and not tampering with vB.
In the end I'm probably going to make a Standard Brawl version because A) that would give my hack more exposure and B) that'd be really easy; I basically wouldn't have to change anything but the characters gravity... and maybe add some frame speed modifiers to make some attacks slower. ...In fact I might not even do that for the sake of making Ike a decent character in Brawl.


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: LC-DDM on July 22, 2013, 01:30:47 PM
It's not like you can't put this PSA into vBrawl. It's just not balanced for it, and it's not like most PSAs are very well balanced anyway. In most cases, there really isn't that much distinction between a PM PSA and a vBrawl one, just speed and occasional code differences.

That's the issue though, I like all kinds of PSAs - I just prefer it when they're optimized to work with the default game. And besides, what -is- balance? When you have the power to create movesets, people will always flock to you and say "x is too powerful, y is not powerful enough". Everyone's ideas of "balance" are different.

Quote
I was told that the point was to alter each character except for Meta Knight, to make them as good as Meta Knight. The same guy, who I'd say is pretty knowledgeable about Smash, said it was fairly balanced. But he was telling me some RIDICULOUS things characters could do, so I'm actually not to convinced by him, haha.
It's balance by unbalance - when you make everything so overpowered that no one is actually overpowered. It's like everyone having about the same strength as Morrigan/Doom/Vergil in Ultimate Marvel 3.

Quote
I knew you would say that. See, putting this in Minus would sort of UNhack the hack. But putting this in Project M ENHANCES the hack. Replacement and enhancement are different. It's really not the same.
Ah, and thanks for the compliment. Hearing stuff like that is encouraging since this is my first PSA. I'm surprised I could pull off a near-PM quality hack within the span of like... 2-3 days maybe. I've considered approaching the team and asking what they think, suggest that they consider polishing it up etc.
I... wouldn't get your hopes high. Not that you're bad at it, you're not, but um... they've rejected more talented people for less.

Quote
In the end I'm probably going to make a Standard Brawl version because A) that would give my hack more exposure and B) that'd be really easy; I basically wouldn't have to change anything but the characters gravity... and maybe add some frame speed modifiers to make some attacks slower. ...In fact I might not even do that for the sake of making Ike a decent character in Brawl.

That's what I'd love. Something that makes Ike more Ikeish without making him a Tank.


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: Amarythe on July 22, 2013, 01:41:53 PM
Yeah, I DEFINITELY don't expect the P:M team to care about my hack, but I might as well try. This piece, or rather this series, has MASSIVE potential; Just wait until you see what I've got cooked up for Link. My Mario is getting close to done too, I oughtta work on him next.

Or maybe I should focus on the simpler characters... for the majority of the roster, there really isn't much to change at all. All I'm doing for Wolf is changing his stance, and for R.O.B. I'm cutting his size in half and changing his Special to an attack where he throws the blocks from Stack Up.

To be fair, if I were to make Ike TRULY "Ike-ish" he'd be... so unbelievably broken... In FE he really IS a tank. Trouble is, he's also incredibly fast. And Aether heals you with each point of damage it does. I think as a joke after this I'm going to release a TRUE True Ike, with all these unbelievably broken qualities. Lol... HEY maybe I should make that the Brawl Minus version! xD


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: This Is A Username on July 25, 2013, 11:12:48 PM
Just tried this out. Jab animation looks a little strange, down smash looks more like a FSmash, and ftilt is WAY too slow. Love Nair though, so overall pretty good.


Title: Re: "True" Ike PSA (V2) (PM 2.6)
Post by: Amarythe on July 26, 2013, 08:12:53 AM
Just tried this out. Jab animation looks a little strange, down smash looks more like a FSmash, and ftilt is WAY too slow. Love Nair though, so overall pretty good.

The Jab animation is inspired from Radiant Dawn, where it also looks rather strange. The speed at which it comes out is what's off about it.
Down Smash has already been changed, but into something which arguably looks more like an F-smash. HOWEVER the properties of the move are VERY D-smash like, it works very well.
F-Tilt speed has been modified, lololol

Thanks a bunch for the feedback, I'm gonna try and make the Jab look more natural. Version 2.5a will be out soon!

Post Merge: July 26, 2013, 05:24:31 PM
VERSION 2.5a RELEASED!

Also, redirect ALL discussion to THIS thread:
http://forums.kc-mm.com/index.php?topic=61613.0 (http://forums.kc-mm.com/index.php?topic=61613.0)