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Super Smash Bros. Brawl Hacking => Music & SFX => Topic started by: Mister M on September 19, 2013, 09:43:44 PM



Title: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! *RELEASED*
Post by: Mister M on September 19, 2013, 09:43:44 PM
The True, Real, Legendary Donkey Kong is finally back!!!

I've asked for this for a long time and nobody never made it................I was finally able to make it myself and boy does it kick ***!!!


There are 3 versions of this sound mod (more information in the video page)...........I still have to make the 3rd version when I have time.......Right now its only 2 versions which are both on my channel


And don't worry.....I'm not only making it for Project M.........I will also make these for regular (Non Project M) Brawl for those who want it....



and heres the gameplay video:

http://youtu.be/abrc9PcK9Cg (http://youtu.be/abrc9PcK9Cg)



*This is the other version with a small changes:


http://youtu.be/ftx9R-qLtXk (http://youtu.be/ftx9R-qLtXk)



Title: Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b)
Post by: Quadraxis on October 10, 2013, 04:29:47 PM
This is pure awesomeness, i really never understood why DK didnt have his voice in Smash Games, instead of the gorilla sounds. Great job man, also, is there a possibility that you could make one with DK Jungle Beat/Country Returns voices? i would love to see that.


Title: Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b)
Post by: Mister M on October 16, 2013, 09:54:20 AM
This is pure awesomeness, i really never understood why DK didnt have his voice in Smash Games, instead of the gorilla sounds. Great job man, also, is there a possibility that you could make one with DK Jungle Beat/Country Returns voices? i would love to see that.
If thats the same used for the current mario games then I think somebody already did it


Title: Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b)
Post by: Luigifan141 on January 06, 2014, 09:23:57 PM
Do you think you could do DK64 Diddy Kong, too? That would be awesome to go with the DK SFX!


Title: Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b)
Post by: Mister M on May 07, 2014, 06:01:14 PM
Do you think you could do DK64 Diddy Kong, too? That would be awesome to go with the DK SFX!
Hey there. Haven't been here in a long time......Yes.....the funny thing is that I actually hate Diddy Kong but I want to do him the best justice because he deserves it.  

I haven't put a download up because even though I'm technically finished, I'm waiting for Project M to finish so that I don't have to keep doing complicated updates

I want to put this up along with a REGULAR BRAWL VERSION................and I want to do the same treatment for Diddy Kong.......simply because Donkey Kong can so Diddy can too lol


I also have the issue of time flexibility/personal life stuff currently BUT i really want to justify what I felt was the coolest and truest representation for Donkey Kong fans out there in this game (I personally hate how Nintendo has made Donkey Kong more dumb somewhat and getting rid of things like K. Rool)


Title: Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b)
Post by: TheDarkMysteryMan on May 13, 2014, 10:41:28 AM
I know it's been a while for you, but i wish if you can remake the SFX file to work for Project M 3.02 (or at least the Brsar you used.)


Title: Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b)
Post by: Mister M on December 06, 2014, 10:26:22 PM
I know it's been a while for you, but i wish if you can remake the SFX file to work for Project M 3.02 (or at least the Brsar you used.)
Hey there, I've actually been trying to implement this into 3.02 since I had the time and I said what the heck (and now with the new PM3.5) but surprisingly i've run into some issues considering that the .brsar seems to be different from before (I think) as I can see with the bytes. The game crashes now if I used my same sawnd and I kinda predicted this would happen.

Imma play around with my sawnd and hopefully I don't have to make sacrifices within the sfx mod like removing some of phrases. Otherwise, hopefully I can get this full throttle with Project M's definitive version along with the brawl version I make


Title: Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b)
Post by: Mister M on November 26, 2015, 12:16:56 PM
It's been a long awhile and I know a lot of you have been interested.....but I have a new trailer here on updated progress with my project. hope ya'll enjoy it.

Have a Happy Thanksgiving!

http://youtu.be/DDH0MNtErXc (http://youtu.be/DDH0MNtErXc)