Title: T-Pose when Rel Porting Post by: Wiisam on October 31, 2013, 09:30:46 PM I'm able to Port (Aqua) PSA) Jigglypuff over Samus successfully, but the problem now is that whenever I press B, Special and some A combos, it get some T Stance.
Is there a way to prevent it?? Thanks :( Title: Re: T-Pose when Rel Porting Post by: ABloodyCanadian on October 31, 2013, 09:49:55 PM Sounds like the PSA is not detecting the Animations... You'd have to go into PSA/BrawlBox, and Rename some of the SubActions to the names of the Animations used in the FitMotionEtc.pac.
Title: Re: T-Pose when Rel Porting Post by: Falconpunch1729 on November 01, 2013, 01:49:00 PM i have a psa question,if you played as riddly final version over captain falcon,you will notice he has a glide
can i do the same thing for someone like yoshi or pikachu? and if so,how? Title: Re: T-Pose when Rel Porting Post by: SonicBrawler on November 01, 2013, 02:10:16 PM i have a psa question,if you played as riddly final version over captain falcon,you will notice he has a glide can i do the same thing for someone like yoshi or pikachu? and if so,how? that has nothing to do with this at all :srs: Title: Re: T-Pose when Rel Porting Post by: ABloodyCanadian on November 01, 2013, 04:08:20 PM i have a psa question,if you played as riddly final version over captain falcon,you will notice he has a glide can i do the same thing for someone like yoshi or pikachu? and if so,how? Make your own Help Topic. But even if you did, I wouldn't know how... Title: Re: T-Pose when Rel Porting Post by: Wiisam on November 02, 2013, 07:28:09 PM Sounds like the PSA is not detecting the Animations... You'd have to go into PSA/BrawlBox, and Rename some of the SubActions to the names of the Animations used in the FitMotionEtc.pac. You mean I had to match the ID subaction of the animation to Samus or Jigglypuff??? Title: Re: T-Pose when Rel Porting Post by: ABloodyCanadian on November 02, 2013, 07:32:31 PM Yes. If the PSA calls for one Animation, and is not found in the FitMotionEtc.pac, The T-Stance would be the result.
Title: Re: T-Pose when Rel Porting Post by: Wiisam on November 02, 2013, 07:53:24 PM Yes. If the PSA calls for one Animation, and is not found in the FitMotionEtc.pac, The T-Stance would be the result. Sorry, I'm still new to PSA but I think I get it, I have to change the id in the PSA to match for the animation. So do you mean that the Psa I downloaded orginally over Jiggly puff means that I have to match Purin ID to the fitmotion.pac for each animation ??? If that the case then I;m kinda confused because didn't the Psa animation was already set up, I watched on youtube and all the animation works out fine. So how did the Psa did not found the Animation?? I thought it was done, unless I change to Samus ID when comparing the same animation between Purin and Samus Title: Re: T-Pose when Rel Porting Post by: ABloodyCanadian on November 02, 2013, 07:58:14 PM Now that I think about it... Why would the Animation Names not be the same in the FitMotionEtc.pac file, and the PSA... I would check just in case, but if there are any other solutions, I have no clue. I'm clueless when it comes to rel porting.
Title: Re: T-Pose when Rel Porting Post by: Wiisam on November 02, 2013, 08:14:05 PM Ok I'll check :-\
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