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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: KidCraft24 on February 26, 2014, 09:06:40 AM



Title: [Official] Brawl DX Mod Thread (UPDATE)V.1.0.7 RELEASEED!!
Post by: KidCraft24 on February 26, 2014, 09:06:40 AM
For the most up to date information visit here
http://smashboards.com/threads/update-3-6-brawl-dx-mod-official-thread-v-1-0-6-released-peach-bowser-and-wario-details-added.349093/#post-16447595 (http://smashboards.com/threads/update-3-6-brawl-dx-mod-official-thread-v-1-0-6-released-peach-bowser-and-wario-details-added.349093/#post-16447595)



Here is a mod that i've been working's on for a little over a year now, and for some who had been able to try out this mod in it's early creation may already know what this mod does, but for the many that don't i'll be going through that with you here.

(http://i58.tinypic.com/2jdnubr.png)
-The new title screen reflects the colors of both major iterations of Smash (Melee Blue and Brawl Red) and paying homage to melee's japanese title

The goal of this mod is to provide players with a faster and more naturally flowing brawl experience, as a result changes have been made to the entire cast and an increase in the amount of hitstun was implemented which results in a much smoother combo based experience. Through keeping this mods restrictions tided to brawls mechanics, all ATs (advanced techniques) and such from brawl, such as glide tossing, DACUS and such remain intact, and for the most part characters feel similar to their vbrawl iterations. But as you play you'll begin to get a much better feel for what your character can do that was previously impossible.

Here are but a few of many changes given to the cast.
(I'll be posting a more comprehensive change list at a later date)

-Jigglypuffs Rest received a slight buff, putting it's power in between it's brawl and melee versions
-Luigi's air speed and run speed have been increased to be similar to mario's
-Snake's disjointed Utilt hitbox has been fixed his Dair spikes when the last hit connects
-Lucas air tether does damage
-Ness can jump cancel out of aerial PSI Magnet
-Lucario can Extreme Speed Cancel similar to Pikachu's QAC (quick attack cancel)
-Yoshi can shield/grab cancel his Egg Roll
-Link and Toon Link can shield cancel Arrows
-Pit and Rob both can air dodge out of their Up Specials
-Cypher gimps removed
-Chain Grabs and Infinite's removed
-Ice Climbers CPU automatically throws opponents up but is auto desynced using tilts
-NO TRIPPING!


(http://i58.tinypic.com/i27i2c.png)
-The Menu Screen has also received a visual upgrade changing colors depending on which mode your in.

But along side these changes are also changes to the stages as well

Also included in this mod is the ability like in Project M to play as both
-Green Hill Zone has been redesigned with a swinging platform in the center of the slope and edges which remove walk offs
-Subspace and Midair Stadium were also added with Subspace's platforms alternating in formation from time to time
-Rumble Fall, Skyworld, Norfair, Pirate Ship, Wario ware, Shadow Moses and Spear Pillar were changed as well as the Super mario bros. stage being swapped for Fountain of Dreams



But probably the most exciting feature of this mod is the inclusion of new characters, just like in Project M  Roy and Mewtwo have been added to the roster both featuring unique traits different from their PM, or Melee versions.

-Roy is a bit slippery, but sports a different dash attack and Fair, and his Up Special while it travels a far greater distance than Marth's horizontally has poor vertical reach when used in the air but his side B also gives him a slightly better boost than marth's and also sports more familiar directional moves combing ones from his melee and PM double edge dances. His Dsmash also swirls the opponent around him instead of just a straight shot outward.

-Mewtwo feels very much like his melee incarnation aside from the fact that he is now similar in weight to his Project M versions. He also sports pretty decent grab range and his throws are his most powerful KO tool, Also when connecting with the tip of his tail you'll be notified with a nice electric shock sound indicating you've connected with the sweetspot. He can also wall cling similar to lucario though only out of his Up Special Teleport.


Also making his debut in Brawl DX is this little fellow

(http://i61.tinypic.com/14junfb.jpg)
-Louie Crash lands in with Rock Pikmin replacing olimar's purple pikmin.
He isn't just a olimar reskin, he unlike olimar cannot reorder his pikmin lineup and is more floaty and slippery than olimar.


(http://i59.tinypic.com/2j2uemp.png)
-He also comes with a new Down Special, Pikmin Dismiss,
this move Louie blows his whistle and all pikmin under his command lunge out and disband, latching onto any opponents in range. This move is really useful when you have rock pikmin disband your pikmin and send them all flying towards your foe as a way to edgeguard or simply throw them away to pluck new ones, although it isn't as effective in the air as it is on the ground.

(http://i60.tinypic.com/1zgcps6.png)
Louie also throws his pikmin slightly farther than olimar and they all have twice as much health as olimars pikmin. Although they also can be hit from a closer distance and stray farther away from louie (seems they aren't as attached to him as opposed to olimar...) His pikmin pluck also givens him a slight increase in height when used in the air (watch as he flails his arms endlessly in hopes of returning to the ground),



(http://i61.tinypic.com/b8u43r.png)
-Now the cast looks a bit more fleshed out!


(http://i59.tinypic.com/2vxnl76.jpg)
-The Stage Select Menu Also wasn't left out of the new background treatment.



Overall this mod aims to combine a lot of elements from mods you may have played, but tune them to better feel like the brawl experience a lot of players are used to while also throwing in some nice elements that everyone can appreciate and enjoy.

Heres the Download link

https://www.mediafire.com/?vpg7cn3ohvgh513 (https://www.mediafire.com/?vpg7cn3ohvgh513)

Just copy all of that on your SD card and you'll be all set hopefully you all enjoy it. (Note that it's still not 100% finished and that i will be making very small adjustments here and there to fix any bugs or balance tweaks, so any and all feedback is greatly appreciated).

Also for those interested in running side events heres the basic gist of how matches are done

3 Stocks 8 minutes
3 Bans
First 4 rows plus FoD and PS1 are legal
Top Row is Neutrals
3 rows under are CPs alongside fountain of dreams and PS1

>>>WHEN YOU BOOT UP GECKO OS CHANGE THE HOOKTYPE TO AXNEXTFRAME IN THE CONFIG SETTINGS<<<

(I'd also like to give credit and a shout out to the great people who created a lot of the material that's been available that made, making this mod possible. While this mod was a solo project, i couldn't ever have created it without the materials for characters models, codes, and such being available so thanks to anyone who's assets, or models i used in advance, you have my sincerest gratitude for your awesome work!)


Title: Re: Official Super Smash Bros. Brawl DX Thread
Post by: Carnage on February 26, 2014, 10:54:08 AM
just wondering why not release louie moveset on the vault? it seems something that could make ppl pay attention to your pack by providing a this link in the description for the full pack


Title: Re: Official Super Smash Bros. Brawl DX Thread
Post by: KidCraft24 on February 26, 2014, 11:11:16 AM
well it would just feel rather incomplete i feel just releasing the PSA as it would need the sawndz files as well which contain other edited sfxs for other characters, as louie doesn't use all of the same sounds olimar does. But if i can get to making sawndz files that contain just louies sfxs i might release it to the vault. Thanks for the suggestion though.


Title: Re: Official Super Smash Bros. Brawl DX Thread
Post by: Kyouma on February 26, 2014, 11:29:03 AM
just wondering why not release louie moveset on the vault? it seems something that could make ppl pay attention to your pack by providing a this link in the description for the full pack
or he rather wants us to download the full pack if we want that PSA :v


Title: Re: Official Super Smash Bros. Brawl DX Thread
Post by: Zikkh on February 26, 2014, 11:30:14 AM
Just downloaded this, gonna give it a shot and tell you what I think tomorrow. :)
Louie seems rather interesting actually, I like it.


Title: Re: Official Super Smash Bros. Brawl DX Thread
Post by: KidCraft24 on February 26, 2014, 12:21:18 PM
Just had to reupload the file as i've added in louie's crowd chant which was absent from the previous download and i also fixed some of the wiimote sfx's for louie, roy and mewtwo too.


Title: Re: Official Super Smash Bros. Brawl DX Thread
Post by: secretchaos1 on February 26, 2014, 01:10:19 PM
Curious about Louie so I'll check it out, plus I'm assuming this contains the fixed version of Mewtwo in it too so I'll check it out.


Title: Re: Official Super Smash Bros. Brawl DX Thread
Post by: KidCraft24 on February 26, 2014, 01:27:24 PM
A lot of the changes made to mewtwo's moves and how they behave were created with this mod in mind so if anything this is where it should feel the best in though it's still perfectly compatible with vbrawl.


Title: Re: Official Brawl DX Mod Thread
Post by: super_queijo on February 27, 2014, 03:57:05 PM
I don't post often but this mod is really good, I loved Louie, this is the closest I've seen someone get PM Mewtwo on vBrawl and the char tweaks and overall presentation is really professional. Try to get some more people to make this PM level of awesomeness and it will be perfect


Title: Re: Official Brawl DX Mod Thread
Post by: Lillith on February 27, 2014, 06:24:39 PM
Tested it out and I actually kinda like playing as Louie, mostly 'cause of the Pikmin Dismiss move.


Title: Re: Official Brawl DX Mod Thread
Post by: KidCraft24 on February 27, 2014, 06:39:54 PM
Updated: Fixed some misnamed song titles and louie's Nair Dtilt and Dash attack have been changed to better suit his more active playstyle. I had originally wanted to release it with these changes but i needed to get something out as soon as i could. Also wondering if i should just post a full change list for the whole cast or do something similar to what i did for louie but for the whole cast over the span of days where i post pics of their new stuff and explain them in detail.


Title: Re: Official Brawl DX Mod Thread (UPDATE) Addded Mario and Luigi Change list
Post by: Zikkh on February 28, 2014, 11:50:58 AM
Marios f-air has more start up? ugh, what an unneeded nerf.


EDIT:
Okay, so I just played around a bit with the game and here are some things I'd like to suggest.

First of all, Louie.
Some of his animations could use some work here and there, like his N-Air.
His grab range also is really.. short. It isn't as long as the Pikmin travel. I don't know if thats a problem with Louie or Roy might just have a really weird hitbox, as I tested all of this on him.
I still really like him, honestly. You did a pretty good job on decloning him I guess, especially his Down B was a nice idea.

Now, I don't know if this is an universal thing, as Mewtwo seemed to have it but Mario didn't, but Meta Knight seemed way too fast in the air. I don't remember him being this fast while jumping and stuff. If this is universal, keep it. If it isn't, don't buff Meta Knight. lol I'd actually suggest you nerf him.

Also, it seems way to easy to hit some of Roys sweetspots, like on his up tilt and B-Air. might need some fixing on that unless you wanted it to work like that.

And lastly, something rather minor. The new characters seem to all be called "Crazy Hand", at least in Training. Dunno if that's fixable, but you might wanna look into that.

(Also, I feel like Marios F-Air needs less landing lag. It's a LOT as it is right now. Definitly too much.
Oh, and making Mario fall faster seems like somewhat of a nerf to me as he can't seem to short hop double B-Air anymore.)

I might play around with it some more in the future, but considering it's still Brawl, I'll most likely just stick to my P:M build.


Title: Re: Official Brawl DX Mod Thread (UPDATE) Addded Mario and Luigi Change list
Post by: KidCraft24 on February 28, 2014, 12:26:11 PM
That was actually a mistake on my part the move doesn't take longer but the hitbox for the meteor is smaller overall because it's only his fist instead of the arm, sorry about thatEDIT:

Well i believe the reason MK feels faster is because i increased his air mobility a tad, mainly because he lost a jump i also added more cooldown to his Uair and Nair.

Mario's Fair landing lag i could adjust as i only reduced it by a frame which isn't much at all but because it's a stronger meteor spike than before i felt reducing it might cause it to become too abusive. And yea Roy's sweepspots were made like that purposefully given he really can't recover too well and the heaviness added to the cast save for a few characters is universal And mewtwo is also one of those characters who is quick in the air but slower on the ground, but his throws are where his strongest moves are. Louie's animations are stil a work in progress as far as Nair, Dtilt and Dash attack go as they still need to be smoothened out a bit.

My goal was to add new things to the whole cast while not over doing things too much to the point where they feel like completely different characters, Though i do appreciate the feedback greatly. Also the training mode thing with louie, roy and mewtwo is something i've been planning on fixing but seeing as it was a small graphical issue, it's on the lower end of things left to fix, Such as louie's graphical issue's when he dies the pikmin freeze. It isn't something that affects gameplay in anyway but is something that needs to be and will be addressed


Title: Re: Official Brawl DX Mod Thread (UPDATE) Addded Mario and Luigi Change list
Post by: Zikkh on February 28, 2014, 01:33:17 PM
As I said, the training mode thing is a really minor thing. I just wanted to point it out. :P

Yea, that's what I meant. I don't think increasing his air mobility is a smart thing to do at all. I'd definitly suggest changing that back to vBrawl. Also, maybe make his up air and d-air animations longer, similar to P:Ms Meta Knight Up-Air, just so he can't "spam" them too fast.




Title: Re: Official Brawl DX Mod Thread (UPDATE) Addded Mario and Luigi Change list
Post by: ultronsu on February 28, 2014, 08:33:51 PM
will you be making a hackless set


Title: Re: Official Brawl DX Mod Thread (UPDATE) Addded Mario and Luigi Change list
Post by: Da Man on March 01, 2014, 04:44:49 PM
I like this mod, reminds me of Balanced Brawl cept with more extra features like including the two Project M characters and such. I hope this goes further so I can finally replace BB since that mod's been dead for a while now.


Title: Re: Official Brawl DX Mod Thread (UPDATE) Addded Mario and Luigi Change list
Post by: KidCraft24 on March 01, 2014, 10:16:19 PM
This project originated from me attempting to improve upon balanced brawl, but has balanced brawl placed certain restrictions upon itself, i felt that i needed to break away from that and aim for a game that feels very much like brawl but with enough flow and better pacing to where it feels good to watch and play but not be fast to the caliber that melee is. Overall this mod in the end shou.d feel like a happy blend between balanced brawl and Brawl+, with sprinkles of PM things here and there but feel like a narutal "what if brawl saw an upgrade in the same vein as from SF4 to Super SF4". Theres still much work to be done but i will hopefully be having this run next weekend as a side event with livestream where i'll be commentating about whats new on top of the characters section in the first post. I've also updated the OP with rules incase anyone would like to run it as a side event or something.


Title: Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!!
Post by: shadowXtreme on March 08, 2014, 07:22:39 AM
have mewtwo a working shadowball on this mod? and floating?


Title: Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!!
Post by: KidCraft24 on March 08, 2014, 08:24:03 AM
shadow ball works but i removed floating for balance purposes, as it felt unnecessary for mewtwo to have it


Title: Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!!
Post by: shadowXtreme on March 08, 2014, 11:37:55 AM
shadow ball works but i removed floating for balance purposes, as it felt unnecessary for mewtwo to have it

2 Questions:
1. Lucario and Mewtwo does not have GFX issues, when they are in the same match ?
2. Do you have a floating version of mewtwo?

COMMENT: I was waiting for a mod like this for too long, Project M is Balancing a Melee like mod, and this one is balancing a Brawl Like mod,.. thats great


Title: Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!!
Post by: Jade_Rock on March 08, 2014, 12:50:29 PM
This looks really cool!

Floating Mewtwo download?


Title: Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!!
Post by: hamburgerhelperboy on March 08, 2014, 06:04:56 PM
anyone else having a issue with the download link? no files just a blank zip file?


Title: Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!!
Post by: KidCraft24 on March 08, 2014, 09:49:01 PM
Lucario and Mewtwo do have issues with GFXs but not when both are used durin the same match. A simple work around is if one person switches characters just reselect mewtwo or lucario to let the game reload their GFXs and i don't have a version that includes mewtwo's floating ability. Possibly down th road i'll release a standalone float ability vbrawl mewtwo but it won't ever be released as apart of Brawl DX.


Title: Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!!
Post by: Not Kratos on March 09, 2014, 01:09:43 PM
How did you add the stock icons to the stage select screen for the new characters? I've been trying to figure that out for a while.


Title: Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!!
Post by: KidCraft24 on March 10, 2014, 08:58:30 AM
i edited the selmap.pac file and inserted stock icons for the clones and then you basically do the same thing you would do for the CSPs for the stock icons. with making sure the animations have enough frames and such for them


Title: Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!!
Post by: Not Kratos on March 10, 2014, 10:19:32 AM
i edited the selmap.pac file and inserted stock icons for the clones and then you basically do the same thing you would do for the CSPs for the stock icons. with making sure the animations have enough frames and such for them
I figured that, but where are the animations located?


Title: Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!!
Post by: KidCraft24 on March 10, 2014, 10:51:23 AM
Miscdata 20 anm textpat you edit the menselmapplayers 1-4 with the new icons and make sure to increase the total frame count to match the number of icons


Title: Re: [Official] Brawl DX Mod Thread (UPDATE)V.1.0.7 RELEASEED!!
Post by: Ninten DS™ on October 02, 2017, 03:55:35 PM
Could I ask if there could be a Dolphin version of this mod? I'm really interested in this mod but I can't get it working in any way.


Title: Re: [Official] Brawl DX Mod Thread (UPDATE)V.1.0.7 RELEASEED!!
Post by: spiritpyros on October 02, 2017, 08:11:55 PM
No offense but if you read the date of the last post you’ll realize that this thread has not been update in over three almost four years chances are this mod is dead