Title: Import XNA models into 3dsmax (XPS) Post by: Albafika on March 01, 2014, 11:17:10 PM Tutorial requested by Kioki (http://forums.kc-mm.com/index.php?topic=66586)
You will be able to import XNA (XPS format) models into 3dsmax using the XNA Posing Studio. Here's how: 1. Open the XPS with this program (Modify>Load generic item>"Select the XPS"). 2. File>Export scene as OBJ. Now you have an .OBJ file which can be opened on 3dsMax. XNA Posing Studio Download Links:
Title: Re: Import XNA models into 3dsmax (XPS) Post by: reilavac on May 26, 2014, 12:30:37 PM Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms (https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms)
Title: Re: Import XNA models into 3dsmax (XPS) Post by: Kyouma on May 26, 2014, 01:44:52 PM Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms (https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms) this; since it actually imports with with the rigged bones so you can T pose it easilyTitle: Re: Import XNA models into 3dsmax (XPS) Post by: Albafika on May 28, 2014, 02:55:25 PM Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms (https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms) Didn't know such script existed. Pretty cool!EDIT: Apparently I had already downloaded this Script before, as it was in my Scripts folder. Odd. .-. |