Title: How to have a proper On Hit Cancel system Post by: KingJigglypuff on March 14, 2014, 05:33:11 PM This is for users who want to have an On Hit Cancel system for their PSAs. This method will allow your character to interrupt their attacks into a Tilt, a Smash, a Special, or a Grab (Ground only). If you want your system to be more specific, then you can remove some of the Allow Specific Interrupts from the coding.
Put the following coding in the GFX/SFX/Other Tab of the specified Sub Actions/Attacks. X= Frame Collisions start on. Y= Amount of Frames the Collisions last for. Title: Re: How to have a proper On Hit Cancel system Post by: pikazz on March 14, 2014, 06:11:33 PM someone is using their moderator power little too much ;P
joke aside, but what does this do? let say if I hit someone with like SideTilt with that code, I hit someone, can I use grab directly after the collision? Title: Re: How to have a proper On Hit Cancel system Post by: KingJigglypuff on March 14, 2014, 06:16:02 PM someone is using their moderator power little too much ;P :>.>: You know too much.joke aside, but what does this do? let say if I hit someone with like SideTilt with that code, I hit someone, can I use grab directly after the collision? Well On Hit Cancel is just what it is. Canceling an Attack upon hitting with it. In this case, you can cancel with an Attack, a Special, or a Grab.Title: Re: How to have a proper On Hit Cancel system Post by: pikazz on March 15, 2014, 05:50:42 AM sweet, I know what I should use this for!
Title: Re: How to have a proper On Hit Cancel system Post by: PK MASTER on August 13, 2020, 06:17:11 PM Is there a way that the code only works when it collides with stage?
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