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Super Smash Bros. Brawl Hacking => Programming => Topic started by: SonicBrawler on April 27, 2014, 06:12:29 PM



Title: Project M Codes
Post by: SonicBrawler on April 27, 2014, 06:12:29 PM
before I say anything else, I am going to start this off by saying I DID NOT make these. i have been dissecting the Project M GCT to get these. No, i will not do the clone engine.



Turbo Mode
Again, Codes not made by me. Credit goes to Dantarion, DS22, Magus, standardtoaster.

Turbo Mode 1/12 (Dantarion, DS22, Magus, standardtoaster)
C27803A0 00000022
90620020 90820024
8183002C 818C0004
A00C0008 2C000005
408200E8 80030034
2C00003A 418200DC
2C00003C 418200D4
806300CC 80830070
80A40020 80A5001C
81850000 718C0400
2C0C0400 40A200B4
80A40024 80A5001C
81850004 55844FFE
2C040001 4182009C
3C800100 7D8C2378
91850004 2C000033
40A20014 3C804000
81850000 7D8C2078
91850000 7D8802A6
91820028 80830020
80840030 80630078
806300E0 38630050
3D808084 618CB6D8
7D8903A6 39802329
4E800421 93E2002C
3FE0901C 63FF450C
A4BF0004 2C057FFF
41820024 A09F0002
80620020 8063002C
3D808078 618C15C0
7D8903A6 4E800421
4BFFFFD8 83E2002C
81820028 7D8803A6
80620020 80820024
38A00001 00000000

Turbo Mode 2/12 (Dantarion, DS22, Magus, standardtoaster)
C284B6EC 00000006
2C0C2329 41820024
80A3002C 80A50070
80A50024 80A5001C
3F600100 83450004
7F5AD878 93450004
88030039 00000000

Turbo Mode 3/12 (Dantarion, DS22, Magus, standardtoaster)
C277F184 0000002E
2C00FFFF 41A20160
81810010 2C0C0024
41A00154 3D608180
80BF0008 7C055800
40800144 80A5FFFC
7C055800 40800138
88A50033 2C050037
4080012C 80BF0070
80C50024 80C6001C
80C60004 54C647FE
2C060001 40A20110
80DF007C A0C60036
2C06002A 41A00040
2C060032 41A10038
2C06002D 40A00010
2C0C002A 418200E4
480000E4 2C060030
40800010 2C0C002D
418200D0 480000D0
2C0C0030 418200C4
480000C4 7C066000
40A200BC 2C0C0033
40A200B0 807F0068
3D808076 618C41AC
7D8903A6 4E800421
38000000 819F0068
C04C0038 C06C003C
819F0018 C08C0040
EC420132 3D603E80
39800000 91620010
91820014 C0820010
C0A20014 FCC01210
FC062040 40800018
FCC01A10 FC062040
4080000C 39600062
48000038 2C030001
4082001C FC022840
4180000C 39600063
48000020 39600064
48000018 FC032840
4180000C 39600065
48000008 39600066
819F0014 A18C005A
7C0B6000 40A20008
3800FFFF 7C000034
60000000 00000000

Turbo Mode 4/12 (Dantarion, DS22, Magus, standardtoaster)
4A000000 90000000
161C4510 00000010
0008273E 00082743
0008274B 7FFF0000

Turbo Mode 5/12 (Dantarion, DS22, Magus, standardtoaster)
04FAC8F0 800000FF
04FAB728 800000FF
04FABB88 800000FF

Turbo Mode 6/12 (Dantarion, DS22, Magus, standardtoaster)
048434D4 60000000

Turbo Mode 7/12 (Dantarion, DS22, Magus, standardtoaster)
048377C8 60000000

Turbo Mode 8/12 (Dantarion, DS22, Magus, standardtoaster)
04843540 60000000

Turbo Mode 9/12 (Dantarion, DS22, Magus, standardtoaster)
04909B10 4BC7C9F0
06586500 00000038
2C030001 40810008
48000028 80980044
80840074 808400B4
2C0400BE 4182000C
2C030001 4800000C
38600007 483837A8
483835E4 00000000

Turbo Mode 10/12 (Dantarion, DS22, Magus, standardtoaster)
04B887E4 3F800000

Turbo Mode 11/12 (Dantarion, DS22, Magus, standardtoaster)
04B89038 000004B0

Turbo Mode 12/12 (Dantarion, DS22, Magus, standardtoaster)
04B8903C 7FFFFFFF

All Star Versus
Credit to Wiiztec

All Star Versus 1/2
2156369C 41517A00
42000000 90000000
0217F378 00030000
E0000000 80008000
4A000000 90000000
3817F378 00FF0000
0477FB78 93DD0034
040E14A4 9421FFE0
046DF124 993B000B
046CF1B4 80640004
04816090 8876006D
0483B844 8803006D
046DF0FC 9806009C
049559F0 88740007
04947370 9801008C
04816108 36A3FFFF
04816588 38A50001
04816088 38840001
04816794 38030001
0405542C 80C40010
04766828 981E0048
3817F379 00FF0200
C277FB78 0000000C
3D80901C 618C4924
817F001C 816B0028
280BFFFF 40810038
816B0010 280BFFFF
4081002C 896B0055
7CCC58AE 2C1E00BE
40820008 7CEC59AE
2C06001D 40820010
2C1E004D 40820008
3BC000BD 2C190014
40820008 90EC0000
93DD0034 00000000
C20E14A4 00000006
9421FFE0 3C008120
7C150040 41810020
7C1E0040 41800018
897E0002 1D6B005C
3D809018 618C0C1C
7C8C5A2E 00000000
C2816108 00000003
2C180005 40820008
38630001 36A3FFFF
60000000 00000000
C2816588 00000002
2C140000 41820008
38A50001 00000000
C2816088 00000002
2C140000 41820008
38840001 00000000
C2816794 00000003
7C601B78 2C140000
41820008 38030001
60000000 00000000
C20E1588 00000005
2C180005 40820018
3800001D 3D80901C
618C4924 897B0001
7C0C59AE 9421FF90
60000000 00000000
C27CBBB8 00000002
2C070000 41820008
98030034 00000000
C2766828 00000003
3D809018 896CF37E
2C0B0001 40820008
981E0048 00000000
046DF124 48000018
C26CF1B4 00000004
80640004 2C000012
40820010 5463C23E
5463402E 60630028
60000000 00000000
04816090 38600000
0483B844 38000000
046DF0FC 60000000
049559F0 38600040
04947370 60000000
046A5C78 38000000
046A8570 38000000
046DEB3C 48000008
046DEDF0 4800000C
0468F04C 38000000
0468F290 38000000
04690754 38000000
046A0350 3BA00064
0469F3D4 3BC00064
0469F898 3BC00064
0469FDD4 3BE00064
040E5B94 38000000
C205542C 0000000A
2C000000 41820024
2C000001 41820024
2C000002 41820024
2C000003 41820024
2C000004 41820014
39800101 48000018
39800102 48000010
39800202 48000008
39800201 B1830024
38000000 00000000
046873B0 38000000
3817F384 00FF0100
0485CCF8 8863006D
3817F385 00FF0200
0485CCF8 38600000
046DF330 889A001F
3817F366 FF000004
046DF330 38800001
E0000000 80008000
4A000000 90000000
3A17F378 00FF0200
66000001 00000000
3A17F385 FF000002
0472E8A4 D043000C
0472E8A8 D0230010
04960F48 880300B4
04118E24 9421FE60
04710230 9421FF90
3817F379 00FF0200
3817F384 FF000002
C272E8A4 0000000F
3D8080B8 618CA428
818C0000 816C0080
3D80901C 618C4900
C2AC0000 C2CC0020
C2EC0004 C22B0000
C24B0004 C26B0008
C28B000C EE31B828
EE52B82A 3D609018
896B0F3B 2C0B000B
41820010 EE73A82A
EE94A828 4800000C
EE73A828 EE94B028
D22C000C D24C0010
D26C0014 D28C0018
60000000 00000000
C272E8A8 0000003F
9421FF80 BC410008
3D608000 80A30088
D0240004 3CC0901C
60C64900 C2240004
C2460014 C2660018
82240004 82460014
82660018 C2840000
C2A6000C C2C60010
82840000 82A6000C
82C60010 3FB3FFFF
7C11E840 41820028
3FB2FFFF 7C11E840
4182001C 3FB6FFFF
7C14E840 41820010
3FB5FFFF 7C14E840
40820010 3BC60028
8B060008 7DFEC1AE
38E00007 39000000
892300BC 2C090007
4082000C 39200005
992300BC 2C1E0008
4082013C 819F001C
7C0C5840 41800130
818C0028 7C0C5840
41800124 836C0010
8B1B0055 839B0010
281CFFFF 41810110
835BFF4C 3D609018
616B0C1C 1F38005C
7F2BCA2E 7C1AC800
408000F4 39660024
7F2BC0AE 2C19001D
418200E4 819F007C
A16C0006 A18C003A
2C0C00BC 418200D0
2C0C00BE 418200C8
2C0C00C6 418200C0
2C0C00DC 418200B8
2C0C00F1 418200B0
2C0B0116 418200A8
817F0064 816BFFF4
896B003F 2C0B0001
41820094 FC119040
4180000C 394000AD
3E33FFFF FC119840
4181000C 394000AD
3E32FFFF FC14A840
41810014 394000AD
3E96FFFF 98E300BC
99050075 FC14B040
41800014 394000AD
3E95FFFF 98E300BC
99050075 2C0A00AD
4082003C 3BC60030
819F0008 816C0110
2C0B000F 40820010
A16C00FC 2C0B0001
41820008 7D5EC1AE
3BDEFFFC 7D5EC1AE
3BDEFFFC 7D5EC1AE
9B060008 92230010
9283000C B8410008
38210080 00000000
04960F48 38000000
141C4904 40A00000
C2118E24 00000008
3D608000 7C1F5840
4180002C 881F0055
3D80901C 618C4928
7D6C00AE 2C0B00AD
40820014 896CFFE0
7C0B0000 40820008
4E800020 9421FE60
60000000 00000000
141C4900 41A00000
141C4920 42700000
C276052C 00000012
3CE08000 3D808138
817800C8 7C0B3840
41800078 7C0B6040
41810070 816B001C
7C0B3840 41800064
7C0B6040 4181005C
816B0028 7C0B3840
41800050 7C0B6040
41810048 816B0010
7C0B3840 4180003C
7C0B6040 41810034
896B0055 3D80901C
618C492C 7CEC58AE
2C0700AD 4180001C
3B600001 38E70001
7CEC59AE 2C0700B0
41800008 7DEC59AE
281B0001 00000000
C276802C 0000000C
C03A0094 3D80901C
618C4930 3D608100
8076003C 7C035840
41800040 8063001C
7C035840 41800034
80630028 7C035840
41800028 80630010
7C035840 4180001C
88630055 7D6C18AE
2C0B00AD 4082000C
C02CFFD4 7DEC19AE
60000000 00000000
E0000000 80008000
4A000000 90000000
3A17F378 00FF0200
04004350 8C040001
21774E95 30330000
3817F378 00FF0200
01774E95 00000034
01774ADF 00000039
C2004350 00000015
2C1B0001 40820098
2C0000FF 40820090
2C0B0018 40820088
281C0005 41810080
281C0003 41800078
2C050025 41820034
2C050018 4182003C
2C050030 41820044
2C05001C 4182004C
2C050032 40820050
38841094 3BC00035
38A00033 48000040
38841095 3BC00026
38A0001F 48000030
3884108F 3BC00029
38A00022 48000020
38841099 3BC0002C
38A00025 48000010
3884108E 3BC00029
38A00022 8C040001
60000000 00000000
E0000000 80008000
4A000000 90000000
3A17F37E FF000002
0858809C 00000000
200300A0 00000000
08588368 00000000
2003006C 00000000
0477FB7C 807D002C
046DEFD4 9817009E
046DEF94 887800B8
046DEF98 98770098
046DEFCC 9877009D
0469680C 9B9E0444
046965F8 83E301BC
0469A2FC 809F01B8
04699A9C 809B01B8
0481C528 8803000A
046DEFD4 9817009E
3817F37F FF000002
C277FB7C 00000035
9421FFB0 BDC10008
3DC08058 61CE8003
3DE09018 61EF0FB8
3FA08058 63BD8300
2C190014 40820028
281ABEEF 41800020
90EE0099 98FD0068
39CE00A0 3BBD006C
39290001 2C090004
4082FFE8 2C1E010B
408200D0 2C1700BD
408200C8 819F0008
816C0110 2C0B000F
40820010 A16C00FC
2C0B0001 418200AC
819F001C 818C0028
818C0010 898C0055
3F40901C 635A4928
7CFA61AE 1E0C00A0
1E2C005C 7E107214
8A900099 7E70A0AE
281300CC 41800014
2C14FFFD 4182006C
3A80FFFD 4BFFFFE8
7E70A02E 5672463E
2C12003D 40820010
7F0802A6 4800005D
7F0803A6 5673C23E
3D608128 616BAE64
38C00052 54C66026
7CC661D6 7CCB302E
2C060001 41820024
7E4F89AE 39EF0005
7E6F8B2E 3A940003
9A900099 8AB0009A
3AB50001 9AB0009A
B9C10008 38210050
807D002C 48000078
9421FFA0 BD410008
3F608003 637BFC7C
7D0802A6 7D2902A6
7F6903A6 38600034
4E800421 7D2903A6
7D0803A6 B9410008
38210060 7C721B78
2C120011 4182FFC4
2C120012 4182FFBC
2C12001D 4182FFB4
2C12001F 4182FFAC
2C120021 4182FFA4
2C12002C 4180000C
2C120031 4081FF94
4E800020 00000000
C26DEFD4 0000000F
9421FF80 BC410008
3DC08058 61CE8003
3DE09018 61EF0FB8
8A4EFFFD 2C1200CC
41820028 2C12003D
40820010 7F6802A6
4BFFFF51 7F6803A6
A26EFFFE 9A4F0000
B26F0005 48000014
887800B8 98770098
38C00000 B0D7009D
39CE00A0 39EF005C
3AD60001 2C160004
4082FFB0 B8410008
38210080 00000000
046DEF94 60000000
046DEF98 60000000
046DEFCC 60000000
C269680C 00000013
2C090001 4182008C
3D808058 618C8000
817E01B0 1D6B00A0
7D8C5A14 896C009C
7D0C58AE 290800FF
5788402E 7D08EB78
5508402E 7D08FB78
5508402E 2C0A01BB
40820008 3D003D00
610800CC 28190003
41810020 2C0A00FF
40810038 418A0034
7D0C592E 396B0003
996C009C 48000024
2C0A01BB 40820008
910C0000 2C0B0000
41820010 396BFFFD
7D0C59AE 996C009C
9B9E0444 00000000
C26965F8 00000008
83E301BC 2C8A00FF
41840030 3D808058
618C8300 817E01B0
1D6B006C 7D8C5A14
896C0068 5788402E
7D08FB78 7D0C5B2E
396B0002 996C0068
60000000 00000000
C269A2FC 0000000C
809F01B8 2C0A0030
40820050 3D808058
618C8300 817F01B0
1D6B006C 7D8C5A14
896C0068 2C0B0002
41810010 39600000
3B400000 48000020
2C0B0066 4080001C
396BFFFD 7F4C58AE
396BFFFF 7C8C58AE
396B0002 996C0068
60000000 00000000
C2699A9C 0000000C
809B01B8 2C0A0030
40820054 3D808058
618C8300 817E01B0
1D6B006C 7D8C5A14
896C0068 2C0B0002
4181000C 39600000
48000028 2C0B0066
40800024 396BFFFC
7C8C58AE 3BBDFFFF
2C1D0000 40800008
3BA00002 396B0002
996C0068 00000000
C281C528 0000000B
2C083FED 4082000C
7C681B78 48000008
81030000 542C801E
558C843E 280C4DE0
4082002C 2C190003
41810024 897F0002
3D808058 618C8000
1D6B00A0 7D8C5A14
896C009D 7C8B2050
90880034 8803000A
60000000 00000000
0481BC7C 48000010
0481BCB4 60000000
C281BC74 00000006
3D80805B 618C4B40
7C0B6000 4082001C
90E30040 90E30048
90E3004C 90E30050
90E30054 B0E30068
60000000 00000000
C26D1CA0 00000003
2C000008 41820008
38000000 3863A378
60000000 00000000
0495506C 60000000
04957DEC 60000000
04947958 60000000
08588099 000000FF
000300A0 00000000
E0000000 80008000
4A000000 90000000
3A17F37E FF000002
0481EDDC 8803000C
0494FFE4 881F0040
3817F37F FF000002
C281EDDC 00000003
8803000C 2C000002
40820008 38000000
60000000 00000000
C294FFE4 00000007
815F0050 812A0044
3D000300 61080100
7C094000 40A20018
88EA0057 2C070002
4082000C 38E00001
98FF0040 881F0040
60000000 00000000
E0000000 80008000
049B0AC0 60000000
C286B830 00000004
D8020018 3CA03F40
90A20010 C0020010
EC210032 D0210024
C8020018 00000000
 
All Star Versus 2/2
0468AFC0 60000000
04455980 00001EEC
C20AF898 00000003
2C1D0029 4082000C
3C608045 60635978
80630008 00000000


Title: Re: Projet M Codes
Post by: Nebulon on April 27, 2014, 06:55:47 PM
Hmm... does this mean that with these codes we can use them in normal Brawl? I'd imagine Turbo mode would need some images to designate it as such in the game... or is this just for defining purposes?


Title: Re: Projet M Codes
Post by: SonicBrawler on April 27, 2014, 07:14:09 PM
Hmm... does this mean that with these codes we can use them in normal Brawl? I'd imagine Turbo mode would need some images to designate it as such in the game... or is this just for defining purposes?

yeah. i posted these so that they can be used with vbrawl, brawl minus, etc. You dont need images unless u want to change the turbo mode color of the aura or curry image, etc


Title: Re: Projet M Codes
Post by: Nebulon on April 27, 2014, 07:19:01 PM
yeah. i posted these so that they can be used with vbrawl, brawl minus, etc. You dont need images unless u want to change the turbo mode color of the aura or curry image, etc

Oh, I see. How do you activate it in game?


I only play Project M once and I never did Turbo mode.


Title: Re: Projet M Codes
Post by: SonicBrawler on April 27, 2014, 07:23:36 PM
Oh, I see. How do you activate it in game?


I only play Project M once and I never did Turbo mode.

either go to Curry mode or get the curry item ingame


Title: Re: Projet M Codes
Post by: Nebulon on April 27, 2014, 08:35:46 PM
either go to Curry mode or get the curry item ingame

And this differs from Bunny Hoods? Is this like a more playable Bunny Hood mode?

Or does it affect other things?


Title: Re: Projet M Codes
Post by: Mansta8 on April 27, 2014, 10:46:06 PM
Turbo makes all landed hits able to cancel into another attack.


Title: Re: Projet M Codes
Post by: Nebulon on April 27, 2014, 11:03:20 PM
Turbo makes all landed hits able to cancel into another attack.

Sold. :)


Title: Re: Projet M Codes
Post by: HaloFanODST on April 27, 2014, 11:06:19 PM
Do we need to put them like that?
Or can we put them into 1 single code?

I mean:

Turbo Mode (Dantarion, DS22, Magus, standardtoaster)

and

Lucario OHC (Dantarion, DS22, Magus, standardtoaster)


Title: Re: Projet M Codes
Post by: Nebulon on April 28, 2014, 07:07:03 AM
The Turbo mode works :) The time between attacks is much smaller. Is there a designated move cancelling technique to say button combo that this activates? Like if I oush Z during a longer attack can I cancel it? Or is this just for inbetween attack time?


Title: Re: Projet M Codes
Post by: Akeno/Archer on April 28, 2014, 10:26:18 AM
Actually, it's like a super quick on-hit-combo. So, you have to make your hits connect between each other... Though I wonder if it doesn't have weird side effects for Marth/Roy...
If a hit doesn't connect, it will be at the same speed and won't be interruptable.


Title: Re: Projet M Codes
Post by: Nebulon on April 28, 2014, 10:29:12 AM
Actually, it's like a super quick on-hit-combo. So, you have to make your hits connect between each other... Though I wonder if it doesn't have weird side effects for Marth/Roy...
If a hit doesn't connect, it will be at the same speed and won't be interruptable.

Ah, I see. That makes a lot more sense considering my results from my test... Ahahaha... I'm gonna make a replacement for the Curry option in special abtawl and make it say Turbo just for this. What common is it in?


Title: Re: Projet M Codes
Post by: Dantarion on April 28, 2014, 10:48:18 AM
Sigh....none of the above people actually told you to release our work. Its kinda annoying that you continue to do this even after my response to you last time.

Almost like you have no respect and just want internet points without spending effort. You have no idea who made the codes, how they work, or anything, and your credits are just a wild guess, so you listed all the people in Project M that typically make ASM codes.

Good job.


Title: Re: Projet M Codes
Post by: Akeno/Archer on April 28, 2014, 11:30:31 AM
Ah, I see. That makes a lot more sense considering my results from my test... Ahahaha... I'm gonna make a replacement for the Curry option in special abtawl and make it say Turbo just for this. What common is it in?
Common2.pac sir


Title: Re: Projet M Codes
Post by: Kyouma on April 28, 2014, 12:26:35 PM
I was going to say "inb4 pm developers yelling at this thread" but it happened before I commented it lol


Title: Re: Projet M Codes
Post by: Rosetta-Hime on April 28, 2014, 01:46:13 PM
Yes! Now I can get rid of PM and go back to vBrawl! Yes, I only liked it because of Turbo Mode.


Title: Re: Projet M Codes
Post by: Akeno/Archer on April 28, 2014, 03:16:25 PM
I was going to say "inb4 pm developers yelling at this thread" but it happened before I commented it lol
^This, you totally said my mind, but I didn't want to be that guy who starts an argument...
*Peaceful person ahead*


Title: Re: Projet M Codes
Post by: SonicBrawler on April 28, 2014, 04:10:50 PM
Sigh....none of the above people actually told you to release our work. Its kinda annoying that you continue to do this even after my response to you last time.

Almost like you have no respect and just want internet points without spending effort. You have no idea who made the codes, how they work, or anything, and your credits are just a wild guess, so you listed all the people in Project M that typically make ASM codes.

Good job.

Lol I thought you would be the first to comment.

I do not need permission to release something from a mod. You and PMBR do not own brawl. You cannot claim ownership for something like this. I respect you guys for having such knowledge for these great things. I, and others, however, would like to enjoy them without using PM.

And yes, I just put the people who tend to make codes as the creditors because I have no known way of getting the actual authors.


Title: Re: Projet M Codes
Post by: Dantarion on April 28, 2014, 04:23:49 PM
I don't own Brawl, but I do own my own work, and that includes assembly code injections.

If you have no respect for the time I put into MAKING this thing you apparently enjoy, then that says a lot about you, as without me, Turbo mode would not exist. I put a lot of time MAKING this, and handed it off to other members of the team that made numerous adjustments, a few of which you actually are missing here.

Sure, I can't sue you or take legal action against you, but it is fairly frustrating to have someone that is apparently a fan of your work repeatedly disrespect your wishes for said work.

Lets see you make anything, without referencing OpenSA, KC-MM, or digging into Project M's files. Lets see you make something without BrawlBox, without PW's module editor.


Title: Re: Projet M Codes
Post by: Miacis on April 28, 2014, 04:26:17 PM
To be honest, it's rather hard to defend the decision of keeping awesome codes like that locked to a very less-moddable version of Brawl. If there's a way to let any Brawl user enjoy it without having to use the oversized and uncustomizable P:M codeset, then please, fire away.

Plus, it's not like those codes are in a secret yet-to-be released WIP. P:M is out there, and their marketing department has made sure to make its presence known across social networks and these newfangled steaming websites. Anyone has an easy access to the whole codeset.
If the ones who made those codes can't be bothered to extract them from the P:M codeset mess, I gladly encourage everyone to give them a go.

These complaints might have been somewhat justified in the previous context, because it could have somewhat hurt P:M's success (spoiler, it didn't). But by now, you're honestly acting more like a jerk than anything else, Dantarion.
Understand that one can respect your work yet find what you do with it extremely disagreeable, as is my case.

Now the big question is: will we see a new post on the P:M blog telling us how these codes turn your Wii into an eldritch abomination if used outside of P:M? Stay tuned to find out.


Title: Re: Projet M Codes
Post by: SonicBrawler on April 28, 2014, 05:15:36 PM
I don't own Brawl, but I do own my own work, and that includes assembly code injections.

If you have no respect for the time I put into MAKING this thing you apparently enjoy, then that says a lot about you, as without me, Turbo mode would not exist. I put a lot of time MAKING this, and handed it off to other members of the team that made numerous adjustments, a few of which you actually are missing here.

Sure, I can't sue you or take legal action against you, but it is fairly frustrating to have someone that is apparently a fan of your work repeatedly disrespect your wishes for said work.

Lets see you make anything, without referencing OpenSA, KC-MM, or digging into Project M's files. Lets see you make something without BrawlBox, without PW's module editor.

Obviously I couldn't make anything without the tools. It would be possible, but probably not for me. It's like being given a bike with no seat or wheels and being told to ride it for a mile but would be hard but possible.

Now the big question is: will we see a new blog on the P:M blog telling us how these codes turn your Wii into an eldricht abomination if used outside of P:M? Stay tuned to find out.
Wouldn't be surprised to see that


Title: Re: Projet M Codes
Post by: OmegaS3 on April 28, 2014, 05:44:35 PM
 Don't worry anyone these codes codes won't hurt your wii or smash bros game. I am also one of the people who completely deciphered project m's code set. This codes are 100% accurate.


Title: Re: Projet M Codes
Post by: Dantarion on April 28, 2014, 11:21:02 PM
You realize that memory corruption can actually brick your wii and those CE codes actually did cause tons of random freezes for PMBR members that took months to debug and fix? Fortunetly, the ones that were posted here only corrupted gamesaves at certain moments, but Brawl can actually end up writing to bad places in the Wii's NAND, as it uses it to cache files, but I guess no one cares about that and just wanted to play around with the clone engine.

I'm not being an [censored]. Have fun with Turbo mode, its "Project M" and if your'e going to post my codes, at least post what they actually do to the game.

Also, its nice that KCMM is forcing SonicBrawler to post credits when he posts stuff, but if youre going to post my name attached to my work, I'm going to comment every single time.

No one even asked me about this, its actually almost 1 year since I made the turbo code, I would have loved to release it, along with an explanation for PSA makers on how to ensure certain types of moves are or aren't cancelable. Theres actually some stuff in Project M that prevents certain infinites :P


Title: Re: Projet M Codes
Post by: Nebulon on April 28, 2014, 11:27:41 PM
Don't worry anyone these codes codes won't hurt your wii or smash bros game. I am also one of the people who completely deciphered project m's code set. This codes are 100% accurate.

I have a question about Turbo mode.

I tried the codes Sonic Brawler put in, and they work like a charm... bu it freezes a lot. 6 times on me actually in one night. Sometimes with Clones, sometimes with all original characters in the match without even an alternate model or modified PSA.

I simply don't know what's wrong. Since you deciphered the code, would you happen to know what it might conflict with? Or perhaps if what Sonic Brawler posted was actually complete?


Title: Re: Projet M Codes
Post by: OmegaS3 on April 28, 2014, 11:29:57 PM
I have a question about Turbo mode.

I tried the codes Sonic Brawler put in, and they work like a charm... bu it freezes a lot. 6 times on me actually in one night. Sometimes with Clones, sometimes with all original characters in the match without even an alternate model or modified PSA.

I simply don't know what's wrong. Since you deciphered the code, would you happen to know what it might conflict with? Or perhaps if what Sonic Brawler posted was actually complete?
I'll send you a PM.


Title: Re: Projet M Codes
Post by: Leon Exodio on April 28, 2014, 11:30:40 PM
Me and sonic brawler both decoded the gct and i tryed turbo mode with normal brawl and with brawl ex and it workers fine for me


Title: Re: Projet M Codes
Post by: Dantarion on April 28, 2014, 11:40:20 PM
By decoded do you mean you separated the GCT into codes or that you read the codes and understand what they do?


Title: Re: Projet M Codes
Post by: Miacis on April 29, 2014, 04:16:18 AM
No one even asked me about this, its actually almost 1 year since I made the turbo code, I would have loved to release it, along with an explanation for PSA makers on how to ensure certain types of moves are or aren't cancelable. Theres actually some stuff in Project M that prevents certain infinites :P
Several of the P:M developers released codes they've worked on without even being asked.
As I've said before, on the CE thread:

If you think you can do a better release and it troubles you to see someone else release your work, then by all means, make that thread and blow us out of the water. I'll gladly lock this thread if the actual maker of the code goes on and makes his own, with more information than this one.

That is really the only thing you can do right now if you want to actually change this situation. Whining here about SonicBrawler isn't.

I'm not being an [censored].
You keep popping up in these threads throwing bricks at SonicBrawler, trying to prove he didn't make those codes, doesn't understand them, which proves you're quite much better than him.
Last time, you came here and basically called the whole KCMM community incompetent. When you tried to actually be helpful and then nothing came out of it because you didn't distribute the appropriate tools for other people to imitate what you had done, you once again called for incompetence.
You also willingly locked the whole KCMM community out of OpenSA in a childish attempt to prove that SonicBrawler is a Bad Person. When I took the time to contact you to settle that matter rationally, you properly made it clear that you wanted to ignore me.

You're right, you've gone way past [censored] by this point. Just because you make some assembly-level coding certainly doesn't place you on a pedestral above anyone else. Nobody gives a [censored] if SonicBrawler actually understands what each of those lines of codes does. The fact of the matter is that he took the time to extract them from the P:M codeset and you didn't.


Title: Re: Projet M Codes
Post by: pikazz on April 29, 2014, 04:24:58 AM
No one even asked me about this, its actually almost 1 year since I made the turbo code, I would have loved to release it, along with an explanation for PSA makers on how to ensure certain types of moves are or aren't cancelable. Theres actually some stuff in Project M that prevents certain infinites :P
but what about we ask you now? ;w; would you release it? Turbo Mode is the best mode!
that way, it would not brick anyones wiis if the code here has a small chance to do so and as Miacis said post above


Title: Re: Projet M Codes
Post by: SonicBrawler on April 29, 2014, 04:30:11 AM
You realize that memory corruption can actually brick your wii and those CE codes actually did cause tons of random freezes for PMBR members that took months to debug and fix? Fortunetly, the ones that were posted here only corrupted gamesaves at certain moments, but Brawl can actually end up writing to bad places in the Wii's NAND, as it uses it to cache files, but I guess no one cares about that and just wanted to play around with the clone engine.

Yeah. I know. And if you haven't noticed, that broken CE isn't in this thread so you have no reason to bring it up. It's like going to a thread about Mario and saying that Sharks kill people. And if these codes could hurt he wii, why are they part of PM?

By decoded do you mean you separated the GCT into codes or that you read the codes and understand what they do?


First one. Tho I'm not going to exactly say how because others would do it and we wouldn't want that, now would we?

And you are the only one whose flipping tables over this thread. I don't see anyone else from the PMBR whose giving a crap about this thread so I don't see why you should.


Title: Re: Projet M Codes
Post by: ♤♡◇♧ on April 29, 2014, 05:08:58 AM
Because we have better things to do than to get riled up by yet another one of your pathetic attempts to get our attention (like when you applied for the PMBR not once, but twice, with the second time being AFTER the whole CE episode), and so attention to the fact you 'decoded' the PM GCT (which I for a second don't buy you did yourself, nor had any part in) and are posting our codes.

This also shows, yet again, how much of a parody KC-MM has become, with (an) admin(s) obviously biased towards certain members and groups, as well as members openly disrespecting the very people who made the content being published, among other things.
Of course this is my PERSONAL (read: not the PMBR's as a whole, as Miacis so desperately tries to make out) opinion about the whole matter, so take it as you will.

Reason why I myself am not loosing my [censored] over this is because, as Dantarion tried to explain, the Turbo codes aren't harmful.
The CE were potentially harmful, and that's why would've appreciated if people, before we even released them in some form or capacity, would've withhold themselves from publishing them, as, without the proper knowledge that Dantarion, Phantom Wings, or even myself possesses, the codes could do harm (save corruption, memory corruption, or even bricking the Wii, the latter being theoretical), and that's why the PMBR only included them after having tested them thoroughly and thoughtfully, as we have to deal with a pretty large and diverse fanbase (which might be why people back here are so lenient on allowing PM codes to be freely published, might).

But that's all I myself am going to say about it, seeing as I like to rather focus my attention on real sites with a staff which is more mature than, let's say a 5 year old, and with a less depressing vibe.
So in a way you could consider this my last post here, as this site isn't something I want to be associated with, as it isn't the site which I joined and developed myself in all those years ago.


Title: Re: Projet M Codes
Post by: SonicBrawler on April 29, 2014, 05:27:16 AM
Alright. I can see your point on the CE but yeah. So not only are you calling the people on this site lame, but also the admins? Bravo. It's you who is sounding like a 5 year old going down kicking and screaming.


Title: Re: Projet M Codes
Post by: Miacis on April 29, 2014, 05:35:02 AM
I'll gladly disrespect a person who thinks he's entitled to decide who gets to use his (public) codes in another codeset, and thinks he's in any position to judge this community as a whole. I'm sure people would say the same of me if I whined about people using KC-MM in Safari instead of Firefox because it is my work therefore you disrespect me if you don't use it the way I want.

Instead of jumping to defend Dantarion as you always do ds22, you should be encouraging him to do the constructive thing. Bashing SonicBrawler isn't a constructive thing. Making outraged assertions about leaving, with your cape flapping in the wind, isn't either.


Title: Re: Projet M Codes
Post by: shanus on April 29, 2014, 06:22:27 AM
your lucario codes won't work, and i know it bc magus and I made them. His whole OHC structure is extremely complex and works entirely different than typical ASM codes do....

this is why if you don't know how the code works, you shouldn't post them :)


Title: Re: Projet M Codes
Post by: SonicBrawler on April 29, 2014, 06:26:25 AM
i see. i will keep it up till i get a few people who tell me it wont work.

and i will edit the credit for the Lucario codes to be for u and magnus


Title: Re: Projet M Codes
Post by: shanus on April 29, 2014, 06:30:39 AM
and i'm not trying to be annoying on it, just saying flat out those lucario codes won't work


Title: Re: Projet M Codes
Post by: SonicBrawler on April 29, 2014, 06:32:16 AM
oh i know you arent being annoying. especially compared ot most people. but im going to keep it up for a bit. also so i can look into how it could be workin


Title: Re: Projet M Codes
Post by: Mewtwo2000 on April 29, 2014, 07:47:08 AM
My 2 cents here. Though I'm PMBR, I'm not very comfortable with secretism, holding codes and all that. I've always thought that people should have what they want, and if they want turbo out of Project M, they should have it. We all are customizing our games after all.

But if the one making something tells me specifically to not share/release something to the public, no matter his reasons, I'll do as he says cause without his work, what I'm willing to release would not exist at all. For me, the one who makes something has the final word in these matters.

It's as if I was making a stage, I had a WIP version which I think isn't ready for release yet, and somebody gets my WIP from somewhere and releases it. If I don't want it to be released, nobody should release it against my will. That's respect. One can always ask or try to convince for the creator to release it, but never release it by himself 'because he doesn't do it himself'.

The codes are public already, so there's no turnback. But think on all this next time you want to release something made by others. I know of people that have stopped making things because of leaks of his work (not Brawl related though). Don't play with these things as people could stop producing cool codes like this, and that would be a bad thing for us all, both Project M and non-Project M users.


Title: Re: Projet M Codes
Post by: Xenozoa425 on April 29, 2014, 09:13:27 AM
Gonna put my two cents into this also, even though I feel I'd probably be better off not saying nothing in the first place.

SonicBrawler, you really should heavily consider other people's opinions and feelings on these kinds of things. To me, it seems like you are only doing this because you just want some free internet "cool" points for being that one person who allegedly "deciphered" Turbo Mode. If I were you, I'd take this topic down, not just because the codes don't work (which I'm not surprised by in the slightest), but because it's just flat-out wrong and disrespectful to do so without asking for their consent or approval. Making a character model or stage is one thing, but changing the mechanics of an entire game play mechanic to this scale and degree of creativity and uniqueness? Adding two completely new characters to an already massive and diverse roster? Think about how much time, work, and trial-and-error effort it took to do all of that. To you, it might not be that big of a deal, it's just a bunch of random letters and numbers, after all. But to them? It's a pretty damn big deal, and you need to respect that.

They will share their individual codes eventually with the public when they feel they are ready to be shared. Clearly they are not, which is why they go to such lengths to hide them away from most people. If it takes them a week, a month, a year, a decade, so be it. Until then, just be patient.


Title: Re: Projet M Codes
Post by: Dantarion on April 29, 2014, 09:52:52 AM
And no, there was no one that asked me about releasing these codes. The last time this happened, SonicBrawler ASKED me, and I said no, and he posted leaked codes anyways.

These are public codes that I made over a year ago that I would have gladly written up a post about on here, with some notes about how they work and what moves DONT work with it, etc.

These were created for April fools day and went through weeks of testing before we even made the first Turbo video, and have been out in public for a while.

And ds22, I actually have bricked a (emulated Dolphin) wii by filling the NAND by accident.


Title: Re: Projet M Codes
Post by: SonicBrawler on April 29, 2014, 10:04:42 AM
Yes. I wan everyone to love me so I post these only for internet points.


I post these so others can use them to use it without pm. If the PMBR posted the codes like these, we wouldn't be going thru this. So what ever. I didn't think you people would take time out to complain about something that should be fun for everyone.


Title: Re: Projet M Codes
Post by: Kyouma on April 29, 2014, 10:35:41 AM
if people had the chance to make their own PM, why would they download the actual PM? I think thats why they doesnt want their stuff to be at anyone's hand
unless they didnt want to build a brawl hack system by themselves, main reason why people actually uses PM


Title: Re: Projet M Codes
Post by: Dantarion on April 29, 2014, 10:48:20 AM
Well SonicBrawler, just to give you an example of why we don't like this.

You posted a code in this thread, the Lucario OHC system, with my name attached to it, but it doesn't even work. So my name was attached to something I didn't make, that doesn't actually work.

Earlier you did this with leaked clone engine codes, that weren't even in the main Project M PMBR codeset because of all of the problems they had caused to peoples savefiles while we were working on the clone engine. That too, had my name attached to it.

I want everyone to have fun too. Thats why OpenSA has about 90% of the PMBR's info about how Brawl works. Phantom Wings has even started publishing hardcore technical data to the wiki, and by sharing information, we can all have fun.

I'm not trying to be the bad guy, its just that the last time this happened, I thought we were on the same page as far as things go, but I guess I was mistaken.


@Kyouma, "everyone" has the chance to make their own PM. The point is that everyone CANT make their own PM. The only reason PM is even possible is because of the collaboration between all of us to make compromises, work together on features we personally may not even want, etc. Turbo mode was a april fools day joke in IRC, I made the original code, passed it onto other members, people tested it, made adjustments, people recorded replays, those replays were recorded at 720p and became youtube videos.

Features like that cannot be done alone. I have not gotten a single character change or even a character into Project M in the multiple years I have worked on the project, but I have made a ton of things possible.
Thats the difference that makes me love Project M :D

I understand everyone doesn't want Project M, but there is a reason that our team is still together producing something, and things like Balanced Brawl, Brawl+, and all the single person/small team Brawl Mods have gone away.


Title: Re: Projet M Codes
Post by: Miacis on April 29, 2014, 11:16:22 AM
Okay, so I guess my earlier posts didn't make the message clear enough. Let us recap:

SonicBrawler isn't leaking anything, and asking for something widely public to be taken down is just nonsense.
Publishing codes from any source is allowed without need for permission, as long as proper credit is given.

Dantarion, you are free to make your own topic with all that info you promised. If you want someone to ask first, then I hereby ask of you to do it. (With little hope that you'll actually do it.)

You are not free to complain about SB putting these codes up. It was already settled before that you have no claim on this topic or on the codesetspeople must use with your codes.
Bashing him and showing how much better you are is, of course, out of the question as well.

I suggest you open your own thread where you can put up your own creations if you want to organize a pity party on how useful you and the PMBR are to the whole community.

SonicBrawler, fix up that title, this is just embarassing.

If I see more of this nonsense from now on, there's going to be Moderated ranks flying around.

if people had the chance to make their own PM, why would they download the actual PM? I think thats why they doesnt want their stuff to be at anyone's hand
unless they didnt want to build a brawl hack system by themselves, main reason why people actually uses PM
This would be a relevant argument if P:M was a frail little thing that needs all the support and public it can get.

As a matter of fact, I could say that our forum needs the traffic more than P:M does at this point.


Title: Re: Projet M Codes
Post by: StarWaffle on April 29, 2014, 11:35:36 AM
(http://www.mayfaircomputers.co.uk/PJT0483.jpg)


Title: Re: Projet M Codes
Post by: Dantarion on April 29, 2014, 11:49:06 AM
Miacis, I will post as much as I want about threads about my own work, including people posting my work without my permission.

If you dont' want me on your forum, keep my work off your forum.

Did I even post anything about taking codes down? No. All I'm saying is that its dumb to post someone elses work, without the codes even working, without being able to give proper credit to the people that made it.

I love how multiple people "confirmed" that they took apart the GCT and the codes are legit, but the Lucario one doesn't even work. But look, it says shanus on it, the code doesn't work because its his fault! Right?

http://opensa.dantarion.com/ (http://anonym.to/?http://opensa.dantarion.com/)


Title: Re: Projet M Codes
Post by: Albafika on April 29, 2014, 02:19:39 PM
Hmm.... Alright, so, what do you guys suggest we do with the thread? We won't lock or close it because it's not breaking any rules. If everybody knows this, why are you guys still fighting? 4 pages of nothing but fighting for what?

Let the people use the codes, and if you feel like they are [censored] and your name shouldn't be up there in the Credits, then don't demand Credits to begin with and instead make it right (By making your own thread with the right codes for the community outside of PM to use?)

In the meantime, the Codes will remain in the OP, and SonicBrawler must add a mention of what works and what does not, and update with the interested users' findings.


Title: Re: Projet M Codes
Post by: HaloFanODST on April 29, 2014, 03:58:51 PM
I was ignored when I said this:

Do we need to put them like that?
Or can we put them into 1 single code?

I mean:

Turbo Mode (Dantarion, DS22, Magus, standardtoaster)

and

Lucario OHC (Dantarion, DS22, Magus, standardtoaster)


Save it.

- Albafika.


Title: Re: Projet M Codes
Post by: SonicBrawler on April 29, 2014, 04:31:29 PM
Hmm.... Alright, so, what do you guys suggest we do with the thread? We won't lock or close it because it's not breaking any rules. If everybody knows this, why are you guys still fighting? 4 pages of nothing but fighting for what?

Let the people use the codes, and if you feel like they are [censored] and your name shouldn't be up there in the Credits, then don't demand Credits to begin with and instead make it right (By making your own thread with the right codes for the community outside of PM to use?)

In the meantime, the Codes will remain in the OP, and SonicBrawler must add a mention of what works and what does not, and update with the interested users' findings.

Alright. The turbo mode 100% works for me. And others. I even have a video of it. The Licario ones. I have not tested them myself, but had a friend test it and was told it works. I will test them when I am able to. If I find they don't work, as that's what I'm leaning towards, I will remove those for not working


Title: Re: Codes from the Projet M GCT
Post by: Nebulon on April 29, 2014, 05:38:07 PM
After consulting another member it is believed that Turbo mode will not work with Stage Expansion.


Title: Re: Codes from the Projet M GCT
Post by: Leon Exodio on April 29, 2014, 05:41:29 PM
After consulting another member it is believed that Turbo mode will not work with Stage Expansion.
i use the stage expansion and it works fine


Title: Re: Project M Codes
Post by: HaloFanODST on April 29, 2014, 07:17:07 PM
After consulting another member it is believed that Turbo mode will not work with Stage Expansion.

But should work with BrawlEx.
I saw someone saying that he/she was using it with BrawlEx, though I don't remember if it was here or in another thread.


Title: Re: Project M Codes
Post by: Nebulon on April 29, 2014, 07:40:56 PM
I can confirm that Turbo Mode works with Stage Expansion. Right now I'm playing Turbo Mode on my build on The Ultimate Show with Grayfox vs. Shadow.

And to whoever asked, yes they all go in the same code.

Are you sure? I was just told to seperate them all.


Title: Re: Project M Codes
Post by: Nebulon on April 29, 2014, 07:52:06 PM
Well I'm pretty sure that because the way Gecko codes work, it doesn't really matter if they're separated or not. I put all mine in one for the convenience and haven't noticed any problems.

Are you using Stage expansion, Brawl EX, No trip, Infinite camera, custom music, IE's sound loader?


Title: Re: Project M Codes
Post by: Nebulon on April 29, 2014, 11:07:16 PM
Yes to all except the Custom Music part. Well I have custom music, but I use the Tracklist Modifier code instead of the Stage Dependant Song Loader one you use. Are you not able to get Turbo Mode working on your pack?

I'm not. I just realized my Stage expansion cold was out dated, but even so, I still just had a freeze. I used a cloen character... I'm not sure if that matters...


Title: Re: Project M Codes
Post by: Nebulon on April 30, 2014, 06:57:34 AM
Just took out the music codes to test it. Still froze.

Only us EX File Patch, No Trip, Inf Camera, Sound Loader, Stage expansion.

... I don't get it :/


Title: Re: Project M Codes
Post by: Dantarion on April 30, 2014, 10:48:58 AM
Try taking out the lucario codes.


Title: Re: Project M Codes
Post by: Nebulon on April 30, 2014, 10:54:41 AM
Try taking out the lucario codes.

I didn't put them in. :/

I've tried taking out the custom music engine and individuals codes, I've tried replacing my common2 and 3 with the Brawl EX one again... I have a common5 in there and I don't remember what for... perhaps I should take that out...?

I made a new GCT for the occasion, with Code manager.

I'm not using Dolphin just my SD card and Wii. Should I put it together with another program? Do I need a special loader for it to work?


Title: Re: Project M Codes
Post by: Leon Exodio on April 30, 2014, 11:06:52 AM
I didn't put them in. :/

I've tried taking out the custom music engine and individuals codes, I've tried replacing my common2 and 3 with the Brawl EX one again... I have a common5 in there and I don't remember what for... perhaps I should take that out...?

I made a new GCT for the occasion, with Code manager.

I'm not using Dolphin just my SD card and Wii. Should I put it together with another program? Do I need a special loader for it to work?
no like i said you can have turbo mode work for any type of brawl just redo your sd card and add one file at a time and see what is freazeing


Title: Re: Project M Codes
Post by: Nebulon on April 30, 2014, 11:08:49 AM
no like i said you can have turbo mode work for any type of brawl just redo your sd card and add one file at a time and see what is freazeing

Alright, I'll just try it with just the Brawl EX file patch.



Post Merge: April 30, 2014, 11:55:14 AM
With Just the File Patch and Turbo mode it can do a 4 player level 9 battle without freezing. This is new.

Now I'm testing it with my fastest characters for maximum combos...

Test 2 is a success...

Trying it with my rapid hitting characters...

Test 3 is a success...

Okay... Now I'll try Stage Expansion and so on and report back.

Post Merge: April 30, 2014, 12:08:26 PM
Okay, I put in the Sound Replacement you sent me, along with Infinite Camera and No Trip.

I also put in Stage Loader. Essentially I put in all of the codes that you and others with good standing have confirmed to have worked with their set ups...

4 Level 9 computers going at it. No issues yet.

Game 1 success...

Game 2 failure...

Does Code manager get screwy if I have two open? I'm copying codes fro mother GCTs into this new one.

Post Merge: April 30, 2014, 12:13:36 PM
Tried to load again now it froze just trying to load the match...

Post Merge: April 30, 2014, 12:18:47 PM
Yep froze during match now. I'll try not using the codes that work for others I guess??

Post Merge: April 30, 2014, 12:30:43 PM
I realized my tripping code was outdated, so I picked another one that Leon Exodio sent me. Put it in and it still didn't work. I took the rest from codes that supposedly work. Still froze.

Does the map matter?

I've never been this lost... I'm normally good at following directions, I'm following how others who have successfully done it... it just won't work for me. I don't know what else to try. If no one has any other ideas or input then I guess there's nothing that can be done.


Title: Re: Project M Codes
Post by: Akeno/Archer on April 30, 2014, 02:28:36 PM
What stage did you use for that?


Title: Re: Project M Codes
Post by: Nebulon on April 30, 2014, 02:32:56 PM
What stage did you use for that?
What stage did you use for that?
What stage did you use for that?

Normal Halberd, as soon as the Ship took off. I'm gonna just make it from scratch. I'll try a different order later I suppose.


Title: Re: Project M Codes
Post by: Lillith on April 30, 2014, 05:13:10 PM
I'm going to put some of my codes here to see if they make a difference for you...
No Tripping
* 0481CB34 C0220020
* 045A9340 00000000

Replacement SoundBank Engine v1.20 [InternetExplorer, Dantarion]
* 80000000 80406920
* 80000001 805A7D18
* 045A7D00 805A7D18
* 8A001001 00000000
* 065A7D28 00000015
* 2F525342 452F7066
* 2F736678 2F25642E
* 7361776E 64000000
* 045A7D10 919B6600
* C21C8370 0000003C
* 9421FF80 BC610008
* 3C60805A 60637000
* 94230008 7C611B78
* 3B5A0007 3C60805A
* 60637D00 9343FFE0
* 38800000 9081000C
* 90810010 93610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 3C80805A
* 60847D18 7F45D378
* 3D80803F 618C89FC
* 7D8903A6 4E800421
* 38810020 7F63DB78
* 38A00000 38C00000
* 3D80805A 618C7900
* 7D8903A6 4E800421
* 2C030000 40820114
* 3C60805A 60637D00
* 8081FE90 9083FFD0
* 7F64DB78 3884FFFD
* 3CC05257 60C65344
* 38840004 81240000
* 7C093000 4082FFF4
* 7C9B2050 9083FFC0
* 3D2090E6 61290F10
* 81290000 7D244B78
* 7C862378 38C60008
* 80A4002C 7C842A14
* 38840008 3CE0805A
* 60E77D00 8167FFE0
* 38840008 80A40000
* 7CA53214 80E50000
* 7C075800 4082FFEC
* 7D244B78 80C50024
* 7CA43214 38A50008
* 80E50000 38A50008
* 7F63DB78 38630009
* 80C50000 7CC43214
* 38E7FFFF 81430000
* 91460008 81430004
* 91460014 81430008
* 91460018 3863000C
* 38A50008 2C070000
* 4181FFD0 3C60805A
* 60637D00 8083FFD0
* 80A3FFC0 7C852050
* 7F66DB78 7CE62A14
* 89070000 99060000
* 38C60001 38E70001
* 3884FFFF 2C040000
* 4181FFE8 38600000
* 2C030000 3CA0805A
* 60A57D00 9065FFF0
* 3C20805A 60217000
* 80210008 B8610008
* 38210080 7D8903A6
* 4182000C 4E800421
* 48000008 7CE33B78
* 60000000 00000000
* C21C8658 00000007
* 3E00805A 62107D00
* 8230FFF0 2C110000
* 40820010 7CE33B78
* 3B200000 41820014
* 4E800421 3A400001
* 9250FFF0 60000000
* 60000000 00000000

Stage Expansion Code
* E0000000 80008000
* 04043B20 380000FF
* 04043B40 1C060018
* 04043B58 38840018
* 04949C8C 3884B460
* 04949D10 3884B460
* 04949E20 3884B460
* 04949EFC 3884B460
* C294A588 00000003
* A063001A 2C030040
* 41800008 38600000
* 60000000 00000000
* C294A1D0 00000003
* 7C7D1B78 2C03FFFF
* 40820008 3FA0003F
* 60000000 00000000
* 04015564 48000010
* 2042AEB0 00000041
* 0442AEB0 00000000
* 80000000 8042AEB0
* 80000001 8042AEB0
* 60000030 00000000
* 8A001801 00000000
* 86000000 00000024
* 86000001 00000018
* 62000000 00000000
* 0042B348 024B0000
* 0442B348 00000040
* 0642B34C 00000010
* 73745F63 7573746F
* 6D00002E 72656C00
* 80000000 8042BC18
* 80000001 8042B460
* 8A010001 00000000
* 0442B560 8042BC14
* 0042BC18 010F0000
* 0642BC14 00000008
* 43757374 6F6D0000
* E0000000 80008000
* 04043B34 483E783C
* 0642B370 00000050
* 2C060031 4080000C
* 80040000 48000040
* 3806000F 7C030000
* 40820030 3866FFD0
* 38C4000F 38860001
* 3CA08042 60A5B450
* 38E00000 7E6802A6
* 4BFCB811 7E6803A6
* 38C00031 4BC1878C
* 3884FFE8 4BC1877C
* 04949C88 4BAE1749
* 04949D0C 4BAE16C5
* 04949E1C 4BAE15B5
* 04949F08 4BAE14C9
* 0642B3D0 00000060
* 9421FF80 BC610010
* 7C6802A6 9061000C
* 2C000040 41800030
* 7C030378 3863FFC1
* 3CC08042 60C6BC1C
* 38860001 3CA08042
* 60A5B450 38E00000
* 39200000 4BFCB7AD
* 38000040 540013BA
* 8061000C 7C6803A6
* B8610010 80210000
* 4E800020 00000000
* 0042B455 00000078
* 0442B45C 00000002

Maxed Out SSS
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000027
* 066B99D8 00000027
* 00010203 04050908
* 0A0B0C0D 0E0F1114
* 151A1917 06131D1B
* 1C1F2021 22252423
* 27280710 12161800
* 006B92A4 00000027
* 066B9A58 00000027
* 1E262A2B 2C2D2E2F
* 30313233 34353637
* 38393A3B 3C3D3E3F
* 40414243 44454647
* 48494A4B 4C4D4E00
* 06407AAC 000000A0
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 40204121
* 42224323 44244525
* 46264727 48284929
* 4A2A4B2B 4C2C4D2D
* 4E2E4F2F 50305131
* 523D533E 543F5540
* 56415742 58435944
* 5A455B46 5C475D48
* 5E495F4A 604B614C
* 624D634E 644F0000

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001


Title: Re: Project M Codes
Post by: Akeno/Archer on April 30, 2014, 05:26:38 PM
I'm going to put some of my codes here to see if they make a difference for you...
No Tripping
* 0481CB34 C0220020
* 045A9340 00000000

Replacement SoundBank Engine v1.20 [InternetExplorer, Dantarion]
* 80000000 80406920
* 80000001 805A7D18
* 045A7D00 805A7D18
* 8A001001 00000000
* 065A7D28 00000015
* 2F525342 452F7066
* 2F736678 2F25642E
* 7361776E 64000000
* 045A7D10 919B6600
* C21C8370 0000003C
* 9421FF80 BC610008
* 3C60805A 60637000
* 94230008 7C611B78
* 3B5A0007 3C60805A
* 60637D00 9343FFE0
* 38800000 9081000C
* 90810010 93610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 3C80805A
* 60847D18 7F45D378
* 3D80803F 618C89FC
* 7D8903A6 4E800421
* 38810020 7F63DB78
* 38A00000 38C00000
* 3D80805A 618C7900
* 7D8903A6 4E800421
* 2C030000 40820114
* 3C60805A 60637D00
* 8081FE90 9083FFD0
* 7F64DB78 3884FFFD
* 3CC05257 60C65344
* 38840004 81240000
* 7C093000 4082FFF4
* 7C9B2050 9083FFC0
* 3D2090E6 61290F10
* 81290000 7D244B78
* 7C862378 38C60008
* 80A4002C 7C842A14
* 38840008 3CE0805A
* 60E77D00 8167FFE0
* 38840008 80A40000
* 7CA53214 80E50000
* 7C075800 4082FFEC
* 7D244B78 80C50024
* 7CA43214 38A50008
* 80E50000 38A50008
* 7F63DB78 38630009
* 80C50000 7CC43214
* 38E7FFFF 81430000
* 91460008 81430004
* 91460014 81430008
* 91460018 3863000C
* 38A50008 2C070000
* 4181FFD0 3C60805A
* 60637D00 8083FFD0
* 80A3FFC0 7C852050
* 7F66DB78 7CE62A14
* 89070000 99060000
* 38C60001 38E70001
* 3884FFFF 2C040000
* 4181FFE8 38600000
* 2C030000 3CA0805A
* 60A57D00 9065FFF0
* 3C20805A 60217000
* 80210008 B8610008
* 38210080 7D8903A6
* 4182000C 4E800421
* 48000008 7CE33B78
* 60000000 00000000
* C21C8658 00000007
* 3E00805A 62107D00
* 8230FFF0 2C110000
* 40820010 7CE33B78
* 3B200000 41820014
* 4E800421 3A400001
* 9250FFF0 60000000
* 60000000 00000000

Stage Expansion Code
* E0000000 80008000
* 04043B20 380000FF
* 04043B40 1C060018
* 04043B58 38840018
* 04949C8C 3884B460
* 04949D10 3884B460
* 04949E20 3884B460
* 04949EFC 3884B460
* C294A588 00000003
* A063001A 2C030040
* 41800008 38600000
* 60000000 00000000
* C294A1D0 00000003
* 7C7D1B78 2C03FFFF
* 40820008 3FA0003F
* 60000000 00000000
* 04015564 48000010
* 2042AEB0 00000041
* 0442AEB0 00000000
* 80000000 8042AEB0
* 80000001 8042AEB0
* 60000030 00000000
* 8A001801 00000000
* 86000000 00000024
* 86000001 00000018
* 62000000 00000000
* 0042B348 024B0000
* 0442B348 00000040
* 0642B34C 00000010
* 73745F63 7573746F
* 6D00002E 72656C00
* 80000000 8042BC18
* 80000001 8042B460
* 8A010001 00000000
* 0442B560 8042BC14
* 0042BC18 010F0000
* 0642BC14 00000008
* 43757374 6F6D0000
* E0000000 80008000
* 04043B34 483E783C
* 0642B370 00000050
* 2C060031 4080000C
* 80040000 48000040
* 3806000F 7C030000
* 40820030 3866FFD0
* 38C4000F 38860001
* 3CA08042 60A5B450
* 38E00000 7E6802A6
* 4BFCB811 7E6803A6
* 38C00031 4BC1878C
* 3884FFE8 4BC1877C
* 04949C88 4BAE1749
* 04949D0C 4BAE16C5
* 04949E1C 4BAE15B5
* 04949F08 4BAE14C9
* 0642B3D0 00000060
* 9421FF80 BC610010
* 7C6802A6 9061000C
* 2C000040 41800030
* 7C030378 3863FFC1
* 3CC08042 60C6BC1C
* 38860001 3CA08042
* 60A5B450 38E00000
* 39200000 4BFCB7AD
* 38000040 540013BA
* 8061000C 7C6803A6
* B8610010 80210000
* 4E800020 00000000
* 0042B455 00000078
* 0442B45C 00000002

Maxed Out SSS
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000027
* 066B99D8 00000027
* 00010203 04050908
* 0A0B0C0D 0E0F1114
* 151A1917 06131D1B
* 1C1F2021 22252423
* 27280710 12161800
* 006B92A4 00000027
* 066B9A58 00000027
* 1E262A2B 2C2D2E2F
* 30313233 34353637
* 38393A3B 3C3D3E3F
* 40414243 44454647
* 48494A4B 4C4D4E00
* 06407AAC 000000A0
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 40204121
* 42224323 44244525
* 46264727 48284929
* 4A2A4B2B 4C2C4D2D
* 4E2E4F2F 50305131
* 523D533E 543F5540
* 56415742 58435944
* 5A455B46 5C475D48
* 5E495F4A 604B614C
* 624D634E 644F0000

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001
*Copy the codes*
Seriously, I think you should try on another stage OR you can put that code as 1st of ALL the codes


Title: Re: Project M Codes
Post by: Nebulon on April 30, 2014, 06:04:15 PM
Okay, I copied my files from my card and put them in a older.

So I formatted it and I put the files back in. I double checked the codes I'm using with other people's and made a GCT in one go.

Since people have sent me their Stage codes ranging from V1.1 to Classic Expansion 6.0, I think it's safe to say that the one that came with the tutorial should be fine. But to be sage I'm using Classic Expansion Code 6.0

Let's see what happens...

First round was a success. It was on Halberd with the same four people that froze the game last time:

Viewtiful Joe, Knuckle Joe, Vegita, and Sonic...

Let's do a Round 2...

With just computers... all level 9...

The next map is a custom stage, with custom music, all clones:

Shadow, Ryu, Dark Link, Raptor...

Success :)

Okay, Round 3...

Goku Versus Buu (I'm Goku)

Success....

I'm gonna set a 4 com fight again and walk away. 5 lives, custom stage, custom music.

Came back and it's fine. Victory Screen.

I'm going to do a few more tests, but the thing that baffles me is that all of the codes currently in there are codes I had in there. I don't use many at all, and the people who shared their codes used plenty, along with all of mine. I noticed there's two no tripping codes for some reason. I switched that code (Though it didn't help last time).

Could it be because I didn't have two Code managers open when making the GCT? Could it be because Turbo was put right after the patch code? Could it be because I formatted the SD card? I mean, even my custom music works too...

Round 5, here we go...

For this match I applied Heavy Gravity and High speed (Might as well have been Dragon Ball Z)

Success...

Round 6
Success
Round 7
Success
Round 8
Success


Okay, well... thank you everyone for sharing your codes. I guess we can conclude that the custom music loader, as well as the individual custom stage loader codes work with Turbo mode...

This makes me a pretty happy guy :) Thank again everyone!



Title: Re: Project M Codes
Post by: HaloFanODST on April 30, 2014, 06:27:14 PM
Are you planning to include these codes in your next pack Nebulon?


Title: Re: Project M Codes
Post by: Akeno/Archer on April 30, 2014, 06:30:03 PM
I think that's because you formatted your SD Card for some reasons... Lol...


Title: Re: Project M Codes
Post by: Nebulon on April 30, 2014, 10:53:40 PM
Ok... now I just think something's wrong with my SD card...

I added in two alt models to two characters, some pictures, and that's it.

Now it freezes during Turbo mode again. I'll reformat and try another card I guess...?

Post Merge: April 30, 2014, 11:27:55 PM
Reformatted and tried on a second card with two different GCT types that worked 8+ times before I added two new alt skins, rearranged the CSS, and added some pictures...

I honestly give up. I'm not blown I'm just tired. Maybe if it's officially released sometime it won't be as... schizophrenic, so to speak. But for now, I suppose no Turbo .


Title: Re: Project M Codes
Post by: wiiztec on May 01, 2014, 02:39:15 AM
I was ignored when I said this:


Save it.

- Albafika.

I doesn't matter if they're together apart or even what order they're in


Title: Re: Project M Codes
Post by: shanus on May 01, 2014, 06:59:22 AM
anyone who says the lucario codes work is making it up. just saying, it is legitimately impossible for those to work on their own lol


Title: Re: Project M Codes
Post by: SonicBrawler on May 01, 2014, 10:38:34 AM
anyone who says the lucario codes work is making it up. just saying, it is legitimately impossible for those to work on their own lol

ah i see. that makes sense. I will remove it :P


Title: Re: Project M Codes
Post by: Sirkura on May 12, 2014, 09:52:44 PM
This is gonna save us a lot of headaches in our project. we've been looking for the codes for turbo for a while now to compare and contrast with a new mode were attempting to get to work for our brawl mod.


Title: Re: Project M Codes
Post by: SUPAHSAWNIK99 on August 09, 2014, 11:50:34 AM
My codes made my game crash.  :oshi: I don't know what I did, but I tried replacing the item texture with my own, and my game crashed upon loading the CSS, anyone wanna fill me in on what I did wrong?


Title: Re: Project M Codes
Post by: Mewtwo2000 on August 09, 2014, 12:19:14 PM
That's not the codes, that's because of your new picture. I think it's obvious.

The menu files are nearly on the limit, and a small change like that is probably going to freeze the game all the time.


Title: Re: Project M Codes
Post by: SonicBrawler on December 03, 2014, 06:11:03 PM
Added All Star Versus


Title: Re: Project M Codes
Post by: HaloFanODST on December 03, 2014, 07:06:25 PM
The All-Star codes freeze my Wii once selecting a Stage.
Why does that happen?

I have the codes in the right place. Just copied and pasted them.


Title: Re: Project M Codes
Post by: SonicBrawler on December 03, 2014, 07:23:49 PM
not sure. it works for me and some others. and it is compatable with brawlex, so that shouldnt be the problem


Title: Re: Project M Codes
Post by: HaloFanODST on December 03, 2014, 08:50:32 PM
Yeah, I saw the video. But it just failed for me when I tried it.


Title: Re: Project M Codes
Post by: Nebulon on December 04, 2014, 06:29:08 PM
Has anyone who is able to get Competitive All Star to work had is work while also using the stage expansion code? Mine freezes after a stage is selected and the controllers rumble, and I don't know why, but that's my leading hypothesis.


Title: Re: Project M Codes
Post by: HaloFanODST on December 04, 2014, 07:02:51 PM
Has anyone who is able to get Competitive All Star to work had is work while also using the stage expansion code? Mine freezes after a stage is selected and the controllers rumble, and I don't know why, but that's my leading hypothesis.

It freezes even if not using the Stage Expansion code.
I don't have it, and I had that same issue you had.


Title: Re: Project M Codes
Post by: Nebulon on December 04, 2014, 07:24:14 PM
It freezes even if not using the Stage Expansion code.
I don't have it, and I had that same issue you had.

Could be something else then, or we just did something wrong...

What codes do you use?

And has anyone else ran into this issue?


Title: Re: Project M Codes
Post by: HaloFanODST on December 04, 2014, 08:03:47 PM
Could be something else then, or we just did something wrong...

What codes do you use?

And has anyone else ran into this issue?

File Patch Code.
Replacement Soundbank Engine.
CPU's don't ignore other CPU's to target human players.
And the All Star codes.

Adding them and attempting to test them will crash the game at the SSS and make the controllers rumble. Before a match can even start.


Title: Re: Project M Codes
Post by: MrDarthGogeta1 on December 04, 2014, 08:07:46 PM
Could be something else then, or we just did something wrong...

What codes do you use?

And has anyone else ran into this issue?
I did. Lonely lil' me did. Froze when I chose Final Destination and it went like BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP as soon as I selected it.

It sucks.


Title: Re: Project M Codes
Post by: namq on December 13, 2014, 08:38:16 PM
Debug modelo with hitbox display conde would be great to have :)


Title: Re: Project M Codes
Post by: SonicBrawler on December 13, 2014, 08:51:11 PM
Debug modelo with hitbox display conde would be great to have :)

we tried getting that and we have a little part of it. doest have the hitbox. jsut shows the defensive collision and thats it.


Title: Re: Project M Codes
Post by: Shiro_Neku on December 16, 2014, 06:18:48 PM
Would be great if you could get the Giga Bowser has more costumes and the Independent Pokemon has Final Smash, thanks in advance


Title: Re: Project M Codes
Post by: HaloFanODST on December 16, 2014, 06:41:54 PM
Would be great if you could get the Giga Bowser has more costumes and the Independent Pokemon has Final Smash, thanks in advance

^This.


Title: Re: Project M Codes
Post by: SonicBrawler on December 17, 2014, 09:04:38 AM
Would be great if you could get the Giga Bowser has more costumes and the Independent Pokemon has Final Smash, thanks in advance

i have what i thought was the giga bowser has more costumes code but it didnt work. but im pretty sure i know why. IIRC the pokemon has final smash is a psa thing but i can look into that.


Title: Re: Project M Codes
Post by: HaloFanODST on December 17, 2014, 11:57:55 AM
i have what i thought was the giga bowser has more costumes code but it didnt work. but im pretty sure i know why. IIRC the pokemon has final smash is a psa thing but i can look into that.

PSA? Not a code?


Title: Re: Project M Codes
Post by: Shiro_Neku on December 17, 2014, 09:50:18 PM
i have what i thought was the giga bowser has more costumes code but it didnt work. but im pretty sure i know why. IIRC the pokemon has final smash is a psa thing but i can look into that.
I tried the same PSA that PM use (except from the attributes) and I couldn't use the Final Smash that's why I thought it was a code but either way thanks for checking it, also if you want someone to test the codes or another kind of help tell me and I would like to help you


Title: Re: Project M Codes
Post by: Nebulon on December 18, 2014, 11:48:46 AM
Well I tried a few things, but ultimately it would appear it must be a code I'm not willing to part with. Either the sound replacement code, the extra stage code, or the music for extra stage code. :/ Ah well. Still would have been awesome though. Maybe I won't need to use the stage codes in the future if PW expands the stages differently. I'll retry then.


Title: Re: Project M Codes
Post by: SUPAHSAWNIK99 on July 20, 2015, 09:48:57 AM
Any way you could upload the Alt. Stage Loader code?


Title: Re: Project M Codes
Post by: Nebulon on July 20, 2015, 10:00:06 AM
Any way you could upload the Alt. Stage Loader code?

That would be amazing!


Title: Re: Project M Codes
Post by: Sirkura on July 21, 2015, 04:47:45 AM
Actually i'd be more interested in the stamina mode.... i'm trying to make a new mode, and comparing allstar and turbo has been a huge help. also thanks to dantarion who gave us a few pointers on how to get started with it.


Title: Re: Project M Codes
Post by: brawlboy22 on July 21, 2015, 10:14:08 AM
Actually i'd be more interested in the stamina mode.... i'm trying to make a new mode, and comparing allstar and turbo has been a huge help. also thanks to dantarion who gave us a few pointers on how to get started with it.

I have been working on somethings myself. You mind sending a pm or linking me to your thread?


Title: Re: Project M Codes
Post by: SonicBrawler on July 21, 2015, 02:50:04 PM
That would be amazing!

Is it one of these two?

L+R+A during Stage Select goes to CSS V2 (GC & CC) [ds22, Magus]
* C26DCC9C 0000000B
* 2C000001 4082004C
* 38000000 39600000
* 3D80805C 398CACC0
* 846C0040 546005EF
* 41820014 54600673
* 4182000C 546006B5
* 40820018 396B0001
* 2C0B0008 40A2FFDC
* 38000001 48000008
* 38000000 2C000002
* 60000000 00000000

Custom Stage Select Screen [Spunit, Phantom Wings, SOJ]
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000015
* 066B99D8 00000015
* 040D140A 0307160C
* 0E28151C 1E172000
* 0F011A23 18000000
* 006B92A4 00000015
* 066B9A58 00000015
* 24051208 1B110B1D
* 21192213 26022B06
* 10091F25 27000000
* 06407AAC 00000058
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3B0064 0707373C


Title: Re: Project M Codes
Post by: SUPAHSAWNIK99 on July 21, 2015, 05:33:29 PM
Is it one of these two?

L+R+A during Stage Select goes to CSS V2 (GC & CC) [ds22, Magus]
* C26DCC9C 0000000B
* 2C000001 4082004C
* 38000000 39600000
* 3D80805C 398CACC0
* 846C0040 546005EF
* 41820014 54600673
* 4182000C 546006B5
* 40820018 396B0001
* 2C0B0008 40A2FFDC
* 38000001 48000008
* 38000000 2C000002
* 60000000 00000000

Custom Stage Select Screen [Spunit, Phantom Wings, SOJ]
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000015
* 066B99D8 00000015
* 040D140A 0307160C
* 0E28151C 1E172000
* 0F011A23 18000000
* 006B92A4 00000015
* 066B9A58 00000015
* 24051208 1B110B1D
* 21192213 26022B06
* 10091F25 27000000
* 06407AAC 00000058
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3B0064 0707373C

I'm guessing the "L+R+A" Code is the one that load the alternate stages?


Title: Re: Project M Codes
Post by: Warchamp7 on July 21, 2015, 06:51:59 PM
Is it one of these two?


1. Glad to see you're still posting codes you have no ownership of or right to be posting. Never change sonicbrawler (That's a meme, please change and stop doing this)

2. A warning to everyone that if you use these codes that Onii-chan has so unceremoniously posted, there is no guarantee that they will work properly or that they are safe. Project M is a made of an extreme number of codes that perform various functions and ASL is made in that context. Using it like a 'normal' code is not recommended which is why we don't release them standalone

Use at your own risk


Title: Re: Project M Codes
Post by: SUPAHSAWNIK99 on July 21, 2015, 07:22:46 PM
I used both the Turbo Mode and All-Star Versus codes and they work fine (Most of the time)


Title: Re: Project M Codes
Post by: Sirkura on July 21, 2015, 08:12:41 PM
1. Glad to see you're still posting codes you have no ownership of or right to be posting. Never change sonicbrawler (That's a meme, please change and stop doing this)

2. A warning to everyone that if you use these codes that Onii-chan has so unceremoniously posted, there is no guarantee that they will work properly or that they are safe. Project M is a made of an extreme number of codes that perform various functions and ASL is made in that context. Using it like a 'normal' code is not recommended which is why we don't release them standalone

Use at your own risk


As someone who IS familliar with coding i've parsed most the 3.5 GCT myself, and currently working on 3.6. you act like its fcking wizardry! it really isn't, Turbo has 12 parts,  for instance the most important ones are the ones that instance the codes into memory, saying "inject this in this area alone" (i.E over curry) its actually similar to item PSA (tho greatly more complex and refined thru coding) even the super secret and complex clone engine isn't that complicated. it works by making use of the 7 empty slots already in brawl in almost identical way to brawl EX. 5 segments of code if i remember right, 4 of wich follow exactly the same format of the BeX config files. (give or take some) the 5th code BeX does automatically for you wich is relocating data into an empty portion of data on the game

i've gathered all this info over the last few months working on BeX + PM, with ZERO help from the PM community, parsing the codes. i can tell you exactly wich codes interfere and why. i honestly hate PM, the only reaason i'm on board this project is because of how closed it is, i believe it should be far easier to customize then they are making it, thanks for reminding me why i started this in the first place.  [/endrant]

back to the topic, the codes listed i've checked they won't harm you wii. all the correct pointers are placed so they run into vacant areas of the game. there isn't a chance to brick it using THESE codes. granted ones like the clone engine can if you point data into the wrong area. if anyone is interested in adding BeX btw pop over to my thread i can help you.

http://forums.kc-mm.com/index.php?topic=74722.0 (http://forums.kc-mm.com/index.php?topic=74722.0)
keep in mind the thread is still being refined so its more organised, also has a link to the original DiY Thread.


Title: Re: Project M Codes
Post by: SUPAHSAWNIK99 on July 21, 2015, 08:40:51 PM
How would PM's Clone Engine work? Would it be similar to BrawlEx?


Title: Re: Project M Codes
Post by: Warchamp7 on July 21, 2015, 08:47:12 PM
As someone who IS familliar with coding i've parsed most the 3.5 GCT myself, and currently working on 3.6. you act like its fcking wizardry! it really isn't, Turbo has 12 parts,  for instance the most important ones are the ones that instance the codes into memory, saying "inject this in this area alone" (i.E over curry) its actually similar to item PSA (tho greatly more complex and refined thru coding) even the super secret and complex clone engine isn't that complicated. it works by making use of the 7 empty slots already in brawl in almost identical way to brawl EX. 5 segments of code if i remember right, 4 of wich follow exactly the same format of the BeX config files. (give or take some) the 5th code BeX does automatically for you wich is relocating data into an empty portion of data on the game

i've gathered all this info over the last few months working on BeX + PM, with ZERO help from the PM community, parsing the codes. i can tell you exactly wich codes interfere and why. i honestly hate PM, the only reaason i'm on board this project is because of how closed it is, i believe it should be far easier to customize then they are making it, thanks for reminding me why i started this in the first place.  [/endrant]

back to the topic, the codes listed i've checked they won't harm you wii. all the correct pointers are placed so they run into vacant areas of the game. there isn't a chance to brick it using THESE codes. granted ones like the clone engine can if you point data into the wrong area. if anyone is interested in adding BeX btw pop over to my thread i can help you.

[url]http://forums.kc-mm.com/index.php?topic=74722.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=74722.0[/url])
keep in mind the thread is still being refined so its more organised, also has a link to the original DiY Thread.


Not a single part of that gives you the right to parse the codelist and distribute it to the public though. Any codes in PM are copyright the people that created them and they and they alone have the choice and legal right to release them to the public.


Title: Re: Project M Codes
Post by: Sirkura on July 21, 2015, 09:52:27 PM
How would PM's Clone Engine work? Would it be similar to BrawlEx?

Yes and no. one part handles IC's and fighter resources, (like fighter config) another sets up their CSS and menu slots, another sets the cosmetic data, forget what the last part does specifically (sound bank?) and finally a code that redirects data into free space to avoid corruption.

you are probably better suited to use BeX tho. as its easy to cause save data corruption or worse if your not entirely certain how to set up the codes pointers. give me some time and i'll make 3.6 compatible.


Title: Re: Project M Codes
Post by: brawlboy22 on July 22, 2015, 08:38:02 AM
Not a single part of that gives you the right to parse the codelist and distribute it to the public though. Any codes in PM are copyright the people that created them and they and they alone have the choice and legal right to release them to the public.

I talk to some guys over at pm *my brother is used to be a member/ still it* They had already warned me that most of their codes would have to be recoded for regular brawl. So that's what I do. Nothing can be copy right because all rights truly belong to Nintendo. O and the pm clone engine isn't rocket science aha but there's no need for seen that we have the bx clone engine. Really man its just brawl hacking don't be so serious.


Yes and no. one part handles IC's and fighter resources, (like fighter config) another sets up their CSS and menu slots, another sets the cosmetic data, forget what the last part does specifically (sound bank?) and finally a code that redirects data into free space to avoid corruption.

you are probably better suited to use BeX tho. as its easy to cause save data corruption or worse if your not entirely certain how to set up the codes pointers. give me some time and i'll make 3.6 compatible.

I'll be checking out your thread. Thanks :)


Title: Re: Project M Codes
Post by: Ricky (Br3) on July 22, 2015, 10:23:44 AM
Not a single part of that gives you the right to parse the codelist and distribute it to the public though. Any codes in PM are copyright the people that created them and they and they alone have the choice and legal right to release them to the public.

And they... kinda did? The GCT is public and free of charge.

Everyone can see the codes. It's been voluntarily released by the group that created them, because it's absolutely useless to develop them if they don't do so.
What Sirkura is doing is nothing but allowing us to understand what chunk of code does what.


Title: Re: Project M Codes
Post by: SonicBrawler on July 23, 2015, 11:14:01 PM
copywritting content for a thing you dont own? okay. nice.

And they... kinda did? The GCT is public and free of charge.

Everyone can see the codes. It's been voluntarily released by the group that created them, because it's absolutely useless to develop them if they don't do so.
What Sirkura is doing is nothing but allowing us to understand what chunk of code does what.

this.