Title: Project M: Edited PSAs Post by: Sir Kirby the 4th on May 22, 2014, 05:26:51 PM I'm playing project M with characters like zero over peach, & X over fox, but twice it froze, one when zero was dark peach or whatevers, and anther time is when X got grabbed by roy, and it froze.
So what i've deciphered is that the added stuff to project M is freezing the game. my question is: how do i remove that stuff? Title: Re: Project M: Edited PSAs Post by: TheDarkMysteryMan on May 22, 2014, 07:11:54 PM As far as I CAN remember, some mods don't work properly because of all the codes.
Title: Re: Project M: Edited PSAs Post by: Sir Kirby the 4th on May 22, 2014, 09:08:14 PM As far as I CAN remember, some mods don't work properly because of all the codes. so i just have to remove some codes?That would be helpful if 95% of the GCT wasn't "Unknown Codes." does Wifi safe have a different codeset that would help this problem i'm having? Title: Re: Project M: Edited PSAs Post by: TheDarkMysteryMan on May 22, 2014, 09:13:53 PM Sadly, it dosent. The only thing they removed there is the crew battle stock system and stage striking abilities.
Title: Re: Project M: Edited PSAs Post by: Sir Kirby the 4th on May 22, 2014, 09:31:14 PM So to avoid this, i should just not choose one of the extra colors, or fight againts the extra characters?
because Mr.G&W grabbed me like, a million times and it never froze. Title: Re: Project M: Edited PSAs Post by: TheDarkMysteryMan on May 22, 2014, 09:39:03 PM It's most likley because of the extra slots. My safe bet is to make some copies of the colors and fill the extra slots with them.
Did they come with a .rel? Title: Re: Project M: Edited PSAs Post by: Sir Kirby the 4th on May 23, 2014, 07:42:38 PM It's most likley because of the extra slots. My safe bet is to make some copies of the colors and fill the extra slots with them. nope. no .relsDid they come with a .rel? and also, yes i DID fill in the extra slots. |