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Help & Tutorials => Help => Topic started by: MrBojingo on June 11, 2014, 01:30:25 PM



Title: Trying to mod characters, not sure if i did it right.
Post by: MrBojingo on June 11, 2014, 01:30:25 PM
So i spent all day long yesterday downloading a crapton of mods. Then I spent all morning long watching tutorial videos on how to install them on the wii. So i tested it out on 5 different mods just to see if they'll work. I downloaded 2 different mods for Marth, 1 for ROB, 1 for Link, and 1 for Ike. When i booted up the game on my first attempt and switch colors on Link, the game froze and gave an annoying beep. 2nd attempt, the game froze on the stage select. The character portraits on the character select screen weren't showing up so i did something wrong. This is the steps i took when installing:

I put the 'fit' files in their respective 'fighter' folders. Though, i wanted to keep the original color, so i changed the number of the fit file from 'FitMarth00' to 'FitMarth01'. That's probably what's causing the problems, but i want to check here first to see if that's the case.

2nd thing i did was install brawlbox, open up Common5_eng.pac with it to replace the character select portraits with the ones i downloaded. Both of them. I didnt bother messing with the names. So i saved the changes on Common5, and renamed it to Common5.pac (like the tutorial said) and put it in the system folder that i was told to make (in the pf folder)

Then i put the battle portraits in the info folder. Again, i changed the number on the file name to match the 'fit' file number i changed. The tutorial said to make sure the folder name was spelled 'portrite', so that's what i spelled it. Pointing that out incase that's a problem.

I downloaded the RSBE01.gct as well, hopefully that's not causing the problems. Does anyone have any idea what i'm doing wrong? Do i need to have a patch code or something? Apparantly i needed a patch code to get my Xenosaga codes to work, but i didnt have 1 for smash bros. So i went into config to turn off patching.


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: Allbait on June 11, 2014, 09:31:18 PM
Make sure everything you added in the common5.pac is compressed like all the other files in it and make sure the ones you put in the folder are uncompressed, renaming fitmarth00 to fitmarth01 just makes it go over red Marth instead of the default color so it definately isn't a problem. It sounds like a problem with the common5.pac since it froze with portraits and icons being loaded. If you want to test out the hacks first to make sure it isn't them causing the crash try without the common5 and portrait folder to be sure it's all working right.


Where did you get that .gct? It might be a very old codeset.


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: MrBojingo on June 12, 2014, 05:13:59 AM
After about 10 min of searching, i found out where i downloaded the GCT file from "http://projectmgame.com/en/download". And i clicked the "Homebrew Option ZIP (Full Set)" download. This was like the first thing i downloaded. I first thought this Project M was necessary to hack, so i downloaded that. But then removed it thinking i can still mod without it. I removed it because it took up too much space on my SD Card.

Is there a more updated code set for me to download? Just incase that might be the problem, i want to make sure. In the meantime while i wait for a response, i'll take out the common pack to see if that's what's causing the problems. I'll keep checking back on this thread periodically, but i have to leave to go to work in about 5 hours (and work for about 6 hours).

Edit: Btw, you mentioned to make sure the files are compressed. When i finished what i was doing with the Common file, i clicked save and it said something about compressing files while saving. Is this what you were talking about? Or is there another compression method that i need to do for each file individually?

Edit 2: So i took out the common5.pac file, and even took out the stage i put in just to be safe. The only things that were left were the 'png' and 'brres' files in the 'portrite' folder. FitIke01.pac and FitIke01.pcs in the Fighter/ike folder. FitLink01.pac, FitLink01.pcs, FitLinkFinal.pac, and FitLinkMotionEtc.pac in the Fighter/link folder. FitMarth01-03.pac/pcs, FitMarthFinal.pac, FitMarthMotionEtc.pac in the Fighter/marth folder. And FitRobot00-06.pac/pcs (no FitRobot01) in the Fighter/robot folder. When i loaded the game with Link, Marth, Ike, and Robot (costume 2), I actually got past the stage select screen and the map finally loaded, but like 2 or 3 seconds after the fight started, the game froze with the beep of death. Furthermore, neither of the 4 mods loaded. They still had their alternate color costume. So either all 4 of those 'Fit' files aren't working or i'm missing some essential file necessary to activate all the mods.


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: Allbait on June 12, 2014, 09:27:59 AM
The Project M GCT is set to work with their pack, it's best for you to use codemanager to create your own codesets that will have anything you want them to. I've tried the link in the resources of the vault but the site may be down so I'm putting a link for the manager here along with my codes which has most of Project M, stage expansion and Brawlex compatability but don't worry, the text files included will have the removed codes included and you can choose what to have and what to remove (Although you shouldn't take out the first code). Place the gameconfig text file in the root of your SD card and it is suggested that you put the disable custom stages code back in if you're playing on an actual wii to avoid freezing.

Here is the SDHC code btw in case you're using a large SD card:
http://forums.kc-mm.com/index.php?topic=65342.0 (http://forums.kc-mm.com/index.php?topic=65342.0)



And finally: http://www.mediafire.com/download/7sxj6nwwc8jngm9/Codemanager.zip (http://www.mediafire.com/download/7sxj6nwwc8jngm9/Codemanager.zip)

Just edit the codeset with codemanager and save them as text files to keep backups and when you're happy export them as GCT to use! The first code includes most of PM's codes.

Be sure to place everything in the correct location BTW, projectM itself uses a different directory but this custom codes search in the regular locations so in the root of the SD you'll have 1 file (the gameconfig) and 2 folders, one called codes with the GCT and another called private which when opened will have another folder called wii that has another folder called app and finally in that one goes an RSBE folder, which is Brawl's folder, in which you will have the PF folder where you put your hacks so put the menu, system, fighter etc. Folders and files all in PF!

Edit!: Woops, forgot to include all the codes I removed in that file. Well, here they are:
Code:
Melee Air Dodge v6.1 (1/2) [Shanus, Magus]

4A000000 90000000
1619C400 00000370
00000000 00000010
00000006 00000001
00000000 00000019
00000006 00000003
00000005 000003F3
00000005 21000005
00000005 000003FA
00000005 21000007
00000001 0002D690
00000005 21000005
00000001 0002D690
00000005 21000007
00000000 00000046
00000000 0000001B
00000000 00000000
00000000 00000000
00000000 00000001
00000000 00000001
00000000 00000001
00000005 21000005
00000005 21000007
00000001 0000D2F0
00000005 21000005
00000001 0000D2F0
00000005 21000007
00000001 0000EA60
00000005 12000039
00000000 0000000A
00000005 000003F3
00000005 11000006
00000005 000003FA
00000005 11000007
00000006 00000007
00000005 11000006
00000000 00000000
00000001 00000000
00000001 FFFF15A0
00000005 11000006
00000006 00000007
00000005 11000007
00000000 00000000
00000001 00000000
00000001 FFFF15A0
00000005 11000007
00000005 11000006
00000005 11000007
00000006 00000007
00000005 11000007
00000000 00000005
00000001 0000EA60
00000001 0000EA60
00000005 11000007
00000001 00000000
00000005 11000007
00000001 000027D8
00000005 11000006
00000005 11000007
00000005 11000006
00000005 11000006
00000005 21000005
00000005 000003FA
00000005 11000006
00000005 11000006
00000005 21000007
00000002 9019C608
02010200 9019C400
02010200 9019C410
00070100 80FB18E4
12060200 9019C4E0
12060200 9019C4F0
000A0400 9019C500
120F0200 9019C520
000F0000 00000000
000A0400 9019C530
120F0200 9019C550
000F0000 00000000
12070200 9019C560
000A0400 9019C570
12080200 9019C590
000E0000 00000000
12060200 9019C5A0
000F0000 00000000
12060200 9019C420
12060200 9019C4E0
120F0200 9019C5B0
120F0200 9019C5C0
12080200 9019C5D0
12060200 9019C430
12060200 9019C5E0
120F0200 9019C5B0
120F0200 9019C5C0
12080200 9019C5F0
120F0200 9019C440
120F0200 9019C450
04000100 9019C460
120A0100 9019C4D0
0E000100 9019C4D8
0E080400 9019C470
0E060100 9019C490
0E010200 9019C498
00040100 9019C468
0E080400 9019C470
0E060100 9019C490
0E010200 9019C498
120F0200 9019C4A8
120F0200 9019C4B8
00010100 9019C4C8
00050000 00000000
0E070100 9019C490
00080000 00000000
06FB18F4 00000010
00070100 9019C600
00020000 00000000
06FC2478 00000008
00020000 00000000
4A000000 90000000
1619A1C8 00000050
00000006 00000007
00000005 00000000
00000000 00000004
00000001 0018B820
00000002 9019A1F0
000A0400 9019A1C8
00070100 80FADC4C
000F0000 00000000
12030100 80FB14DC
00080000 00000000
4A000000 80F9FC20
1601195C 00000008
00070100 9019A1E8


Melee Air Dodge v5.0 (2/2) [Shanus]

4A000000 90000000
1619A250 00000098
00000000 00000001
00000006 00000007
00000005 00004E23
00000000 00000004
00000001 001E3660
00000006 00000007
00000005 00004E23
00000000 00000001
00000001 007445A0
00000001 0002D690
00000002 9019A2A8
02010200 80FAF454
08000100 9019A250
000A0400 9019A258
000A0400 9019A278
04070100 9019A298
000F0000 00000000
000F0000 00000000
00080000 00000000
06FC1CA0 00000008
00070100 9019A2A0


Special fall from Air Dodge goes into Hard landing [Shanus]

4A000000 90000000
1619A490 00000058
00000000 00000016
00000006 00000003
00000006 00000007
00000005 00004E23
00000000 00000002
00000001 001E3660
00000002 9019A4C8
02010200 9019A490
02040400 9019A4A0
02000300 80fae64c
00080000 00000000
06fc1b80 00000008
00070100 9019A4C0


No Autosweetspot Ledges [spunit262, Dantarion]

C27812B0 00000006
2C04000A 40A20020
8181003C 816C0018
C00B0010 C02B001C
FC000840 41A00008
38000000 5400CFFF
60000000 00000000


Zair Goes into Special Fall and Wavedash endlag v5.2 [Shanus]

4A000000 90000000
1619A340 00000048
00000000 00000019
00000006 00000003
00000000 00000010
00000006 00000001
00000002 9019A368
00070100 9019A410
02010200 9019A340
02010200 9019A350
00080000 00000000
06fc2b10 00000010
00070100 9019A360
00020000 00000000
06fc2cf0 00000010
00070100 9019A360
00020000 00000000



Nana automatic throw enabler(auto throw routine 6100) [Bero]

C2904958 0000000F
887E01BA 2C03000A
4082005C 80770044
A0830078 2C046100
41820020 38600000
90780000 90780004
90610008 906100D0
906100D4 48000010
8083005C 2C040000
40820024 80770044
38A00001 90A3005C
38806100 3CA08090
60A53F4C 7CA903A6
4E800420 80770044
38800000 9083005C
E3E101F8 00000000


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: MrBojingo on June 12, 2014, 10:25:07 AM
Thanx for the info. Since i only have a 2g SD card, i dont think i have to worry about that one. As for the code sets, the only code i'm looking for is the one that'll allow me to mod my wii with gecko. I wont be using any cheatcodes for now. Brawl is fun the way it is. :-D

So the only 2 codes i'll really need is the first one and the disable custom stages codes, right? Or is there some other ones i might need to get it working? I'm hoping that GCT file i had was the reason why the fit files werent loading. I'll try it out when i get home from work. I have to head out in about 15-20 min.

Edit: So i found the 'disable custom stage' code. However the 'first' code you said that i shouldnt take out.. are you referring to the bigass 'PEX code' in the ProjectEXCustom.txt file?


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: Allbait on June 12, 2014, 01:02:53 PM
The projectEXcustom.txt file contains several codes so keep the PEX code. But since you've now said that all you want is for brawl to be brawl (which is definately not what P:M's codes do xD)  then you can literally just use this one code and create a new GCT. Its all you need to load character and stage files from the SD card (SFX are handled in a different code). In the files I included this code is included with many others in what I called the PEX code ;P

Code:
File Patch Code v3.5.1: [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000

But if you want to use my codeset on a Wii then yes, all you need is PEX and no custom stage codes, the other codes just allow it to load SFX from the SD and have extra stage slots to configure.


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: MrBojingo on June 12, 2014, 04:46:16 PM
by SFX, do you mean the wav. files that come with this pack: https://www.dropbox.com/sh/nakxywlvvnui1op/Hx1E6-T0wK (https://www.dropbox.com/sh/nakxywlvvnui1op/Hx1E6-T0wK) ? Because eventually i would like to get those sound files working, but getting the character replacements to load first is a top priority.

Edit: Oh, about the phantom wings code, the description calls it a 'file patch code' in the txt document. Does this mean it needs to be in the patch folder? or do i replace the one in the code folder with it?


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: Allbait on June 12, 2014, 05:02:59 PM
Just make it into a GCT and replace the one in the codes folder. The .wavs are usually in the sawnd files, I don't know if they can be loaded as well.


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: MrBojingo on June 12, 2014, 06:36:23 PM
kk, i'll try them out tomorrow. its getting kinda late right now.

Edit: Well, i'm stumped now. I went to the gecko codes site, picked up the RSBE01.txt list, copypasta'd the phantom wings code you posted into the RSBE01.txt file, then copypasta'd the 'disable custom stage' code into the RSBE01.txt file, opened it with codemanager, turned on both codes, then popped it into the wii and tried it again. selected all 4 characters on the proper colors where my costumes are set, then went to stage selection screen, and it froze. Was actually a delayed reaction freeze this time. I got the cheering sound effects you get when you select your stage, and about 2-3 seconds later, the beep of death started. It started as a faint beep and then grew to the normal loud beep. I'm guessing i'll have to take out all but 1 of the fit files to see if its one of them. If it turns out that the Missingno is the cause... that'd just be funny.


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: Makarew on June 13, 2014, 05:36:38 PM
kk, i'll try them out tomorrow. its getting kinda late right now.

Edit: Well, i'm stumped now. I went to the gecko codes site, picked up the RSBE01.txt list, copypasta'd the phantom wings code you posted into the RSBE01.txt file, then copypasta'd the 'disable custom stage' code into the RSBE01.txt file, opened it with codemanager, turned on both codes, then popped it into the wii and tried it again. selected all 4 characters on the proper colors where my costumes are set, then went to stage selection screen, and it froze. Was actually a delayed reaction freeze this time. I got the cheering sound effects you get when you select your stage, and about 2-3 seconds later, the beep of death started. It started as a faint beep and then grew to the normal loud beep. I'm guessing i'll have to take out all but 1 of the fit files to see if its one of them. If it turns out that the Missingno is the cause... that'd just be funny.

If it's a beep before the stage appears, then the stage is corrupted.


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: MrBojingo on June 14, 2014, 01:30:32 PM
The problem is, i havent done anything with the stages, they're all default. The only thing i edited was Ike, Link, Marth, and Rob. I took out all of the FitRobot files and its still locking up on the stage selection screen. (after hitting start). I'm beginning to wonder if i have something in the wrong spot. Is it possible for one of the default stages to get corrupted?

Edit: Just to rule out any misplaced files, can anyone look at my SD card contents and make sure i have everything where it belongs? http://www.mediafire.com/download/ix6ks9odvei28p2/SD+Card.rar (http://www.mediafire.com/download/ix6ks9odvei28p2/SD+Card.rar)


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: Makarew on June 14, 2014, 02:12:18 PM
Since I'm to lazy to download anything, delete all stuff related to Brawl and use my template (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204456). That would mean delete your codes and your RSB? folder. Also, my codeset included is for NTSC-U. It is possible for default stages to get corrupt. My Luigi's Mansion hasn't worked in forever.


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: MrBojingo on June 14, 2014, 02:57:47 PM
my folder layout seems to be almost an exact duplicate of yours. But i have a 'title' folder in there as well in the private/wii folder. Would that be the cause?

Edit: Also, i heard that custom stages can mess up the hacks. I had like 10-20 custom stages on my wii's harddrive from back in 2008, but i didnt even try to access the custom map menu let alone select one of the stages. Would that be causing the problem just by having custom stages on the hard drive?

Edit2: Well, i deleted the Link and Marth hacks, left the Ike one in there. Deleting all of my custom stages, and replaced the gct file with the new one. I booted up the game, and the Ike hack actually worked.. kinda... ... ... I thought 'fitike01' was the '2nd' Ike (yellow), but for some odd reason, it replaced the '3rd' Ike. I am confuzzled. But at least i know my stage isnt corrupted. I tested out skyworld without gecko to see if it was that one, but it loaded (via a tiny bit of loading lag). So i'm gonna see if i can figure out why Ike is on the wrong color.

Edit3: That's weird, the Ike hack actually worked, but after adding in the 'fitikefinal.pac' and 'fitikemotionetc.pac' files (that came with the pack), and booting up the game, the game froze in the character select screen about 5 seconds after selecting ike. didnt give me time to change his color. I'm beginning to wonder if getting that hack to work that one time was a fluke.


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: Makarew on June 14, 2014, 06:28:20 PM
I've had it happen where it freezes after selecting a character once before. It confused me a little so I checked again and it didn't freeze. Also, did it come with a FitIke.pac?


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: MrBojingo on June 15, 2014, 04:36:50 PM
Yes, it came with a FitIke.pac file. But i assumed the pac files were for online. i didnt think it would cause any problems if i'm playing offline.

Edit: Oh, you must be referring to the fitikefinal.pac and fitikemotionetc.pac. Yes, they both came with the file. Is there any special places those 2 files are suppose to go? or anything special to do with them to make them work?


Title: Re: Trying to mod characters, not sure if i did it right.
Post by: Allbait on June 15, 2014, 06:01:01 PM
Yes, it came with a FitIke.pac file. But i assumed the pac files were for online. i didnt think it would cause any problems if i'm playing offline.

Edit: Oh, you must be referring to the fitikefinal.pac and fitikemotionetc.pac. Yes, they both came with the file. Is there any special places those 2 files are suppose to go? or anything special to do with them to make them work?

If it's a moveset you'll need all three, Fitike.pac, Fitikemotionetc.pac and fitikefinal.pac in the same location together. They go in the ike folder in the fighters folder. Fit.pacs are moveset data, Fit-Motionetc.pacs are animation data and article animation/model data and Fit-Final.pacs are called for finalsmashes.