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Super Smash Bros. Brawl Hacking => Stages => Topic started by: Syvkal on July 12, 2014, 12:37:09 AM



Title: Syvkal's Workshop
Post by: Syvkal on July 12, 2014, 12:37:09 AM
(http://i.imgur.com/XBuPsxz.png)
I decided to make a Workshop thread not only to showcase my work, both existing and future, but also to have somewhere to contain all my thoughts regarding vBrawl stages, their mechanics/features and what I might be able to do with them.
I may not have many finished stages (yet), but I hope you still find this thread useful and maybe even help out contributing to my ultimate goal of making every stage viable!


(http://i.imgur.com/0ZsU2Io.png)

(https://i.imgur.com/mkTQPNm.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216691)

(http://i.imgur.com/fHi1edN.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523)

(http://i.imgur.com/EHX14JD.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204706)

(http://i.imgur.com/DvfYBwd.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36270)

(https://i.imgur.com/by1tovh.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36274)

(https://i.imgur.com/CL6kMtX.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36200)

(http://i.imgur.com/lOic1gR.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35790)


Miscellaneous/Tools:

(https://i.imgur.com/PU9rYil.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215734)


(http://i.imgur.com/7VXrgpF.png)

Bean Valley/Nimbus Land (Custom Stage)

My attempt at recreating a stage from on of my favourite games ever - Super Mario RPG

(http://i.imgur.com/kkbYd1y.jpg)

It started off well, but I think I got a bit carried away...

(http://i.imgur.com/IPbe71V.jpg)

I'm going to get round to finishing/remaking this eventually

Jungle Japes (Minor edit)

Just a small edit to close the gaps between the platforms. I'll release this as soon as I can fix the colouring on the stairs...

(http://i.imgur.com/tV498HK.jpg)


(http://i.imgur.com/KLB8DvI.png)

My list of ideas for possible future projects, not necessarily in any order:
  • Skyworld
  • Mushroomy Kingdom
  • Mario Bros
  • Remake Shadow Moses
  • 75m?
  • Bridge of Eldin?
  • Get back to work on Rumble Falls project

My old uncompleted list:
  • Additional Rainbow Cruise variations?
  • Balance Brinstar
  • Remake Shadow Moses
  • Finish/remake Bean Valley
  • Remake SSE Swamp/Lake
  • Get back to work on stage builder project

Below is my brief review of the vBrawl stages and possible future intentions for each (will update):
StageGood FeaturesBad FeaturesRemake?
75mPlatforms, laddersEverything elseMaybe
Battlefield---
Bridge of EldinDynamic stage layoutWalkoffsMeh
Castle SiegeBreakable platformsWalkoffsNo
Delfino PlazaMultiple sections/layoutsWalkoffsMeh
Distant PlanetLeaf platformsHazardsPM
Final Destination---
Flat Zone 2Trampoline?Hazards, walkoffsNo
Frigate OrpheonStage transitionStage transition?No
Green Hill Zone-EverythingPM
HalberdStage transitionHazardsMaybe
HanenbowPlatform mechanicsHanenbowPM
Luigi's MansionOuter platformsObstructive collisionsDone (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36461)
Lylat Cruise-Stage movementDone (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35790) or PM
Mario Bros.?EverythingMaybe
Mario Circuit-Hazards, walkoffsNo
Mushroomy KingdomBreakable boxesMovement, walkoffsMaybe
New Pork CityBreakable platform?, swinging ship?MassiveDone-ish (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14648)
Norfair-LAVA!PM
PictoChatSpring, ladder, spikes?Everything elseMeh
Pirate ShipRock transition?Bombs, catapult, whirlwindMaybe
Pokémon Stadium 2Transformations, treadmill?Treadmill, air sectionNo
Port Town Aero DiveStage transitionsHazards, walkoffsNo
Rumble FallsSO MANYMovement, spikesYes and PM
Shadow Moses IslandBreakable walls?Enclosed space, walkoffsYes and Done-ish (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36274)
SkyworldBreakable platforms?Breakable platformsPM
SmashvilleSmashville--
Spear Pillar-EverythingDone (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36200) and Done (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35467)
SummitFalling platform, breakable iceEverything elseDone (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204706)
WarioWare, Inc.-HazardsPM
Yoshi's Island-Shy guys?No
Big Blue-HazardsDone (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36212)
BrinstarPlatform mechanicsAcid/lavaYes
CorneriaCorneriaWalls?No
Green GreensBreakable boxes?Bombs, applesNo
Jungle Japes-Layout, water?, klaptrapSort of
Onett-Walls, walkoffsMaybe
Pokémon StadiumTransformationsWallsDone (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598)
Rainbow CruiseCarpets, seesaw, donut blocksMovementDone (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523)
Temple-MassiveNo
Yoshi's Island (Melee)Breakable blocks?LayoutNo


Title: Re: Syvkal's Workshop
Post by: masamune on July 12, 2014, 08:02:45 AM
I like your thread (so organized, not like mine at all lol), and your stages look nice as well.
I'll look forward to your upcoming stages. :)


Title: Re: Syvkal's Workshop
Post by: Gamma Ridley on July 12, 2014, 08:18:07 AM
I see you intend to make a balanced Shadow Moses, any plans for it? I started on one a while ago and I had a platform made and ready to go but I got caught up making the Metal Gears appear, so I never finished it. You could use that as a base, if you so desire, your call.

There is one competitive one out there (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204130), but I don't think it was executed properly. It has plenty of neat ideas, though.


Title: Re: Syvkal's Workshop
Post by: Syvkal on July 12, 2014, 01:24:45 PM
I like your thread (so organized, not like mine at all lol), and your stages look nice as well.
I'll look forward to your upcoming stages. :)
Thank you =] I'll try and keep it organised :P

I see you intend to make a balanced Shadow Moses, any plans for it? I started on one a while ago and I had a platform made and ready to go but I got caught up making the Metal Gears appear, so I never finished it. You could use that as a base, if you so desire, your call.
My main plans include keeping the spotlight working for the whole stage (which I believe I know how to do) and making sure it still feels like Shadow Moses, but as for the Metal Gears... I'm probably just going to have a version with and one without. I have a possible idea on how to make them appear similar to the vBrawl version, but it seems like a lot of effort xD

Sure, I'd love to have a look at it, it might influence the direction I was going with the stage :P

And yeah, I've seen the competitive version, that's what inspired me to make my own =]


Title: Re: Syvkal's Workshop
Post by: Gamma Ridley on July 12, 2014, 01:36:43 PM
Pretty much all I did was made a new platform, plopped it in, moved the background and scaled it up a bit, and voila

(http://i.imgur.com/Ir2EZsu.png)
(http://i.imgur.com/Dz5IGOT.png)
(http://i.imgur.com/LDGOXzJ.png)

(http://i.imgur.com/26wNd5N.png)

I think the spotlight still worked properly, it just didn't light up the platform because I didn't have the materials set up properly.

But yeah, let me know if you want it or not, it's just hanging around on my hard drive at the moment.


Title: Re: Syvkal's Workshop
Post by: Syvkal on July 18, 2014, 05:32:10 PM
Ah yeah, I think I remember seeing that on the Stage Workshop! I could probably use that actually, maybe... Not sure when I'll start on Shadow Moses.

As for Rainbow Cruise, I've been meaning to work on it, but I've been busy with work stuff =/

I did, however, have a mess around with Brinstar. Not entirely sure how I'm going to deal with the Acid... doesn't really want to comply. But here's a fun result of my fiddling:

(http://fat.gfycat.com/PeriodicUniformIrishredandwhitesetter.gif)

Yeah... that's the Acid with zero damage and zero knockback... oh and flower effect xD
I wanted to try and add no flinch instead, but it doesn't want to >.<

But I could use this on future stages where I want to change the effect of hitboxes (eg. freezing or electric hitboxes, possibly stun too)


Title: Re: Syvkal's Workshop
Post by: Gamma Ridley on July 18, 2014, 05:36:28 PM
Mmk, if you need it just drop me a PM

Neat finding with the hitboxes, I didn't even think about changing hitbox flags for stages. I hope you post your funky .rel findings somewhere so anyone else who may want to edit stage hitboxes can use the info.


Title: Re: Syvkal's Workshop
Post by: Syvkal on July 18, 2014, 05:45:27 PM
I was thinking of posting it in the Stage .rel thread, but wasn't sure if it would count as necroposting...

Going to attempt to find a different way to fix the Acid without messing with the .rel file :P


Title: Re: Syvkal's Workshop
Post by: Gamma Ridley on July 18, 2014, 06:08:32 PM
It's stickied, and you can't be warned for posting in stickied threads, so if you want to post it in there, go ahead.


Title: Re: Syvkal's Workshop
Post by: Syvkal on July 22, 2014, 03:54:27 AM
Thought I may as well post my new program here, I'm quite proud of it :P

Out of date/Retired
Brawlbox to Dolphin Quick Inject

(http://i.imgur.com/MQqbrbD.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205143)

Made a thread (http://forums.kc-mm.com/index.php?topic=69672) for it too, hope you like it ^-^


Title: Re: Syvkal's Workshop ~[Update]~ PM Rainbow Cruise
Post by: Syvkal on October 05, 2014, 02:20:13 PM
New stage released:

(http://i.imgur.com/fHi1edN.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523)

Apologies for the massive delay in releasing this stage. There were so many more things I wanted to add to this, but unfortunately I don't have much time at the moment.

I'm most likely going to add new versions (and transformation variants) to this in the future, but I thought I may as well release what I've got so far. Hope you enjoy it!

Also, if I manage to get some time to get back to working on stages, then I'll make sure to keep updating this thread with progress pictures (not just releasing finalised versions)


Title: Re: Syvkal's Workshop ~[Update]~ PM Rainbow Cruise
Post by: Sandfall on October 05, 2014, 05:23:14 PM
Yay, you finally released it!

Also, I've been using your quick inject program. It's SO much better than having to edit the autohotkey script every time I want to work on a different stage.


Title: Re: Syvkal's Workshop ~[Update]~ PM Rainbow Cruise
Post by: LlamaJuice on October 22, 2014, 12:13:40 AM
You're one of my favorite dudes here, keep doing everything that you're doing man.


Title: Re: Syvkal's Workshop ~[Update]~ PM Rainbow Cruise
Post by: E-scope12 on November 06, 2014, 09:07:14 PM
Syvkal What do you think of my PM Delfino Plaza? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206468 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206468)


Title: Re: Syvkal's Workshop ~[Update]~ PM Rainbow Cruise
Post by: Syvkal on April 21, 2018, 02:16:46 PM
(https://i.imgur.com/dLKo8vp.png)
Virtual SD Sync (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215734)

A collection of utilities and scripts to automate updating your virtual SD card.



Not exactly an update in terms of stages, but mostly made this to motivate me to get back into modding.
Hopefully my plan will work and I'll have something more exciting to add here soon!


Title: Re: Syvkal's Workshop
Post by: Syvkal on September 04, 2018, 12:35:14 AM
Previously, I said that if I started working on stages again, then I would keep updating this thread with progress pictures.
However, despite this, I've only been sharing them on Discord until now.

So, for anyone who is still interested, here's a few images of things that I've been tinkering with:

Hazardless
Spear Pillar (with breakable platforms):
(https://i.imgur.com/KzG7ArP.png)
(https://i.imgur.com/VNkrhaA.png)
Bridge of Eldin (on hold):
(https://giant.gfycat.com/HelplessDisloyalAustralianfurseal.gif)
Brinstar:
No screenshots, but this stage is almost ready to be released.
Will include multiple versions, so you can choose which stage gimmicks to keep.

TBD
Mario Bros:
(https://cdn.discordapp.com/attachments/326220821813133314/471255670889381898/Bump.PNG)


Title: Re: Syvkal's Workshop
Post by: Syvkal on September 17, 2018, 12:40:57 PM
(https://i.imgur.com/mkTQPNm.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216691)

New Stage Released
Not the stage I was previously working on, however, I saw the request and decided I could make it happen.
There are two versions:
  • All hazards removed.
  • All hazards removed, except for when sections of the main stage are broken by the Pokémon.

If I am able to make a visual indicator for the stage being destroyed, and delay the collision removal, then I will be making a more competitive style cave-less version of this stage.



(https://i.imgur.com/CL6kMtX.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36200)

Stage Updated
A visual upgrade to my Gen II Spear Pillar.
  • The cave underneath has been remodeled and pushed backwards.
  • The platforms move according to their original rel patterns.
  • The Pokémon models and animations have been updated to their Sun & Moon versions.
  • Some textures have been changed to better fit the Gen II theme.
  • Celebi can now appear randomly in the background of the stage.