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Super Smash Bros. Brawl Hacking => Project Concepts => Topic started by: kanjaroo on July 19, 2014, 07:49:20 PM



Title: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on July 19, 2014, 07:49:20 PM
PROJECT ReMiX

Alpha 1.0: https://www.dropbox.com/s/036ymaaizyt1noi/sd.zip (https://www.dropbox.com/s/036ymaaizyt1noi/sd.zip)
Alpha 1.1:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205827 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205827)
(This is all I've done so far. It IS a lot but there's still LOTS of improvements to be made...)

Project M + BrawlEX = An awesome balanced game where everyone has 10 costumes and 14 new characters added by the hacking community.

This project is going to be about adding more possibilities to the awesome concept and engine of Project M. I've given every character 10 costumes and added 14 characters. I've been working on this project on and off for a long time now and I think I've reached the point where its too time consuming and burdensome for me to work on perfecting it myself with no feedback or help to go off of. So, I'm hoping the community can hop on and help me finish this effort for perfection I've started. I, actually, don't want us to even be a specific group of developers like Project M. That's what limited the PMBR- once they were identified as a group- they felt restricted by professionalism and Nintendo and, thus, couldn't add all that this community has to offer. As an entire hacking community, we can do whatever we want with the game. There's no need to leave a stone unturned. With Smash Bros. Wii U approaching, we might as well give it something awesome to compare it to.

The primary aspect in which I'm seeking help from the community is what I call "PSA molding". I want help taking these PSAs from the vault and making them balanced, improved, and overall perfect for the
Project M competitive style.

Let's start with a picture of my current CSS:
(http://i.imgur.com/rzOoA6T.png)
(sorry my horrid tv makes it look weird)

Admittedly, I did use the first beta of Project M Unbound as a template. This is my current roster with Project M: 49 characters excluding Zelda (Sheik's there) and ZSS. It's simple really, I just put in what I wanted. I've played and thoroughly reviewed LOTS of Brawl PSAs on the vault for this project and these are the ones I've deemed best suited in terms of balance and ingenuity for Project M molding. If you can't fully see, the EXroster is:

Mewtwo
Roy
Cloud
Deadpool
Shadow
Gray Fox
Wisp
Raptor
Ridley
Vegeta
Kid Buu
Scorpion

NEWCOMERS

Now, I'm gonna give a review of each character stating they're great gameplay and also telling what improvements need to be made concurrently:

Mewtwo and Roy
(http://i.imgur.com/M2n4uAI.jpg)
I'm just gonna keep this one sweet and simple. It's Mewtwo and Roy. Smash classics. Why would you not want them? The PMBR themselves, of course, designed these movesets so they couldn't fit into the game any better anyway.

Cloud by Kienamaru
(http://i.imgur.com/81Tj14U.jpg)
Final Fantasy VII's protagonist- everyone's heard of him. A gaming classic, Final Fantasy VII sported lots of moves and attacks for Cloud to learn as he leveled up. With his bulky sword and mastery of spells, Cloud is emphasized by his hybrid nature of slow but powerful at any range.
(http://i.imgur.com/djhTGDc.jpg)
Contrary to Ike, Cloud isn't combo heavy and his playstyle isn't focused on pushing an opponent and then kicking them while they're down. Cloud excels at pressuring opponents from a distance and using his various attacks to keep them trying to avoid damage. Marth mains will know to get close and hurt Cloud with grabs and aerial combos that he can't respond to. However, Cloud mains will know to keep their distance and manipulate Cloud's unique moveset to damage the opponent until they're ready to finish off with a f-air, side smash, or even worse, his neutral B.
(http://i.imgur.com/SXXOozs.jpg)
A great character as he is, its important to plan out and coordinate your specials with Cloud to ensure the opponent can never actually get close to you. Predict where he or she is going to be and use a special to counteract them.
(http://i.imgur.com/uhTFmXN.jpg)
Cloud's neutral B allows for him to deal high amounts of damage from a distance linearly. This makes Cloud devastating on Final Destination. All someone really needs to do is get the opponent into the air and then keep a good distance while charging neutral B for whenever they try to land. This can easily kill or damage opponents- if they aren't used to side-stepping in mid-air that is.
--------------------------------------------------------------------------------------------------------------------------------*Currently freezes when played against Ike
*Down special causes lag
--------------------------------------------------------------------------------------------------------------------------------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202848 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202848)

Deadpool by Mephisto
(http://i.imgur.com/X7zi74D.jpg)
One of my personal favorites. This guy is too cool. Mephisto based his moveset off of Deadpool's Marvel vs. Capcom 3 moveset. Deadpool's as fast as Link. Marth, and Roy. He relies primarily on spontaneity. To be good with him, you should know the ranges and speeds of your attacks.
(http://i.imgur.com/XBn2GWa.jpg)
Side smash is an awesome necessary attack to get good deal of damage on opponents. A double-hit similar to Link's side smash in nature, Deadpool's side smash deals similar damage with lesser knock back. This allows for more damage to be dealt through the variety of his ranged moveset.
(http://i.imgur.com/PqV2oxv.jpg)
Deadpool is all about spontaneity and positioning- the opponent should never be where he wants to be relative to you. Side special allows you to quickly hit the opponent while switching places with him and forcing him to be positioned at a mid range while the up special gives you a unique positioning advantage whenever.
(http://i.imgur.com/Xymx2Ln.jpg)
You can harass opponents from a range with bullets and grenades or get up close to hurt them with quick smashes and the exploding up b. To play the best, you switch between the close and ranged while throwing in a side special whenever so that they never know what's gonna happen next.
--------------------------------------------------------------------------------------------------------------------------------*Down taunt is still Snake's box
*Grabs should be changed
--------------------------------------------------------------------------------------------------------------------------------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834)

Shadow by Mastaklo
(http://i.imgur.com/ocmdig6.jpg)
Shadow the Hedgehog plays fast and aggressive. His attacks have considerable knockback and damage while being quick, like Sonic and many other characters.
(http://i.imgur.com/JWFzv7c.jpg)
The best way to get damage on opponents is to come at them with the n air, n special air, and d air. Attack from above basically because you do well with getting damage off on people below you (on the ground or also in the air) with the black fireballs and great f air. The smashes are formidable as well. The side smash is great and the up smash also good.
(http://i.imgur.com/OPDOEoR.jpg)
The down smash deals massive amounts of damage and knockback when opponents are close enough. You should try your best to utilize the down smash. The grabs are great for combos similar to Sonic, Mewtwo, etc. Side special does well to interrupt opponents.
(http://i.imgur.com/5skbqPB.jpg)
The down special is also great utility as its a counter that only needs a close opponent as a requisite to activate. Finally, d air is a great way to catch opponents off guard considering they expect the n air or n special air.
--------------------------------------------------------------------------------------------------------------------------------*Graphics conflict
--------------------------------------------------------------------------------------------------------------------------------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2369 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2369)

Gray Fox by Eternal Yoshi
(http://i.imgur.com/cfqjHGT.jpg)
Character review coming soon...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315)

Wisp by Eldiran
Character review coming soon...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2303 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2303)

Raptor by KingOfChaos
(http://i.imgur.com/hin9UxP.jpg)
The Raptor hack is fast and ferocious. Compared to the other characters I've added, he is quite difficult to play (not as difficult as Wisp, but still difficult nonetheless). I like this one in particular because KingOfChaos designed a special version of his PSA for Project M use, so hats off to him.
(http://i.imgur.com/RpaAnBB.jpg)
I can't identify exactly what makes Raptor's P:M version different, but it definitely feels more fluent. When playing, try to get in the down special charge whenever given the opportunity. His speed, side special, and up special give him easy positioning- should his opponent let him. Raptor, like Mewtwo, can combo out of up special. This allows for new possibilities for air combos and even chained air combos. What I do is up throw into up air, jump, up air, jump, up air, up special up air. Like a Mewtwo-Sonic crossover- you have to abuse his mobility and tail. The d air is also a crazy powerful meteor smash with the smallest of hitboxes.
--------------------------------------------------------------------------------------------------------------------------------*Remove arwing at entry
--------------------------------------------------------------------------------------------------------------------------------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32124 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32124)

Ridley by Carnage
(http://i.imgur.com/bKTz81E.jpg)
Ridley's one of the best Brawl hacks in general imo- he just feels like he belongs too well.
(http://i.imgur.com/oBVSzUt.jpg)
With an abundance of speedy ranged attacks and slashes mixed with projectiles, I'm sure you can play him however you choose to. His smashes are all incredible with a moves and grabs to match.
(http://i.imgur.com/WWNHf0o.jpg)
The side special is for edge guarding while neutral and down specials allow for chip damage. All in all it's pretty easy to rack up damage with Ridley once you learn the hitboxes.
(http://i.imgur.com/pY3DLtB.jpg)
Just dash, smash around, and don't kill yourself with the up special! (It's cancellable!)
--------------------------------------------------------------------------------------------------------------------------------NONE
--------------------------------------------------------------------------------------------------------------------------------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30460 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30460)

Scorpion by CaliKingz01
Character review coming soon...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231)

Vegeta by Ac1dSn0w
My friends and I have had great time with Vegeta. Originally, I was thinking of replacing him, but the truth is we had way too much fun with him. Vegeta's mostly weak compared to other characters. His side smash is a typical good one but a lot of his moves are difficult to land and deal little damage. That is, except for his neutral special Galick Gun. Playing Vegeta in Project M requires you to utilize the power of this move to its full potential to make up for how weak he is in other regards. Use it whenever you can and your opponent will be left frustrated with their (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446). Of course, you can't spam it because the charge time and recoil give your opponent plenty of time to stop you. Vegeta can die very easily and without much resistance: that is his flaw. However, if you can fend off your opponent well enough to not lose immediately, you receive the greatest reward: becoming a Super Saiyan. Let him live long enough to become a Super Saiyan and the game's over. It's as simple as that.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27662 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27662)

Kid Buu by SiLeNtDo0m
Kid Buu has the best recovery. All of his specials except for the neutral allow for more movement. The grabs and side special are great for comboing into the smashes- which are quite decent in themselves with similarities to fox. The opponent is play doh in your hands, throw them and play around with them as much a you want. Just be consistent and always so your opponent does out damage you with time. Overall, Kid Buu's pretty typical and easy like Ridley- just more focused on rendering your opponent unmovable than attacking as fast as possible.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23335 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23335)

POSSIBLE NEWCOMERS

Possible (Balanced) Inclusions:
Yoda
Sora
Toon Neku
Naruto
Knuckles
Geno
Metal Mario
Skull Kid
These guys are some NICE PSAs but I decided not to prioritize them yet. Currently, I'm at a 12 character limit so these guys might have to wait.

Possible (Unbalanced) Inclusions:
Riku
Steve
These are some nice concepts, but the base PSAs need work, hence me labeling them unbalanced.

Possible (Unported) Inclusions:
Crash Bandicoot
Emerl
These are some great characters from the vault. However, unfortunately, none of them are over BrawlEx compatible characters. If we ever decide to devote the effort, we can attempt to port these guys and add them to the game.

THE PROCESS
Here's the 3 step plan:
STEP 1: Make the first 12 characters compatible with BrawlEx, meaning glitch free and with sfx.

STEP 2:Rework the characters to perfection with Project M mechanics. Quick dashing, better momentum, weight, wavedashing- all that good stuff. By the end, the characters will be perfect and we can tell because there would be no red text at the end of any character description.

STEP 3: Repeat the process for the possible newcomers! We'll have community votes for what to collectively work on next after we've done a good job and perfected a few characters.

(They don't have to be the 12 I mentioned.  We can focus on some other characters first if you guys want.)

Now for the juicy part I want all you guys to read. As I'm writing this, I have no partners for this project. If you like this idea and want to help, post in the thread and pm me. Little by little, with each perfect character, the game will reach a new level of fun. If we all come together, this game can become the new MUGEN.

As of now, the CSS can freeze with Captain Falcon or Team mode changing costumes. There are also costumes that won't work and various other possible glitches. It's not too freeze heavy though- if you're playing by yourself, you can easily see for yourself which costumes work and which don't- because most of them DO work. If you've played it and have any thoughts or improvements you can share, I BEG you to do so.

All in all, I'm hoping this can be a big project (like a P:M dlc type thing) and I hope you'll all share how you feel about this idea. With good feedback, I'll update this post constantly to show more information such as costumes, music, more pictures/details etc.

Thanks for reading this, community!


Title: Re: Project ReMiX
Post by: spiritpyros on July 19, 2014, 08:29:58 PM
this project sounds great so far my only suggestion would be to include the lucina psa as it already has a p:m balanced version.


Title: Re: Project ReMiX
Post by: windhunter7 on July 19, 2014, 09:10:00 PM
Hmm. If those are "possible" inclusions of characters, most(if not all) of them already exist; but out of the probably around 30 or so reviews of people I've seen of who should be included in Super Smash Bros. WiiU(Before they started making it, but after they rumored about it), as well as how popularly people use a bunch of those characters, the ones that you listed that are quite popular to people include:

Sora
Naruto
Knuckles
Skull Kid
Crash Bandicoot
*I myself am not actually a fan of any of these except for Knuckles and Skull Kid; those are simply the characters that I've seen as what people want(You forgot to include characters that are even more wanted, like Rosalina or MegaMan[Actually included in SSBU according to the official website])*
*Am a fan of Super Smash Bros. series though ;D*


Title: Re: Project ReMiX
Post by: ✦Dylan✦ on July 21, 2014, 03:45:46 AM
Someone finally shows appreciation for Emerl YES! YES! YES!


Title: Re: Project ReMiX
Post by: kanjaroo on July 24, 2014, 12:10:54 PM
Alright, I'm uploading my sd card for people to play around with. My hope is that you all can feel the direction of the project so support for it can grow. Once again, I need PSA and module editors to work with to epand the possibilities with these new characters. I'm going to pm the original PSA makers and see if they have an interest in revising their characters' mechanics to give this project substance and make Project M more fun. In the meantime, enjoy this glitchy brawl setup. (It's taking a while to upload so be patient plz)


Title: Re: Project ReMiX
Post by: ✦Dylan✦ on July 24, 2014, 01:33:02 PM
Alright, I'm uploading my sd card for people to play around with. My hope is that you all can feel the direction of the project so support for it can grow. Once again, I need PSA and module editors to work with to epand the possibilities with these new characters. I'm going to pm the original PSA makers and see if they have an interest in revising their characters' mechanics to give this project substance and make Project M more fun. In the meantime, enjoy this glitchy brawl setup. (It's taking a while to upload so be patient plz)

I can do previews and vids on my channel, sadly no commentary.


Title: Re: Project ReMiX
Post by: kanjaroo on July 24, 2014, 02:39:28 PM
I can do previews and vids on my channel, sadly no commentary.

That'd be awesome! But please try to mention that it's not finished. The new characters work great but some costumes on the old characters soft freeze (fight won't load). Its about 70% uploaded as of now. In your video, I'd ask that you give a good representation of how every character has 10 costumes. The main advancements are just in the css- none really in terms of gameplay as the new characters act how they did in vBrawl. Of course, you can show that the P:M characters still function how they were supposed to.

Oh and some Echaracters will seem to have 5 costumes. In reality, they have 10- its just the original 5 repeated because I couldn't find/think of more costumes for them. The best eample to show is Deadpool. He has 10 great costumes (though Ronald is kinda jacked up) and fights against P:M Snake glitch free.

(Don't try Snake or Sonic alts and don't even select Captain Falcon)

On a very related note, do you guys think I should make another topic to underly all the glitches with this pack so people will know and other people (like me) can try changing them?


Title: Re: Project ReMiX
Post by: ✦Dylan✦ on July 24, 2014, 03:22:36 PM
That'd be awesome! But please try to mention that it's not finished. The new characters work great but some costumes on the old characters soft freeze (fight won't load). Its about 70% uploaded as of now. In your video, I'd ask that you give a good representation of how every character has 10 costumes. The main advancements are just in the css- none really in terms of gameplay as the new characters act how they did in vBrawl. Of course, you can show that the P:M characters still function how they were supposed to.

Oh and some Echaracters will seem to have 5 costumes. In reality, they have 10- its just the original 5 repeated because I couldn't find/think of more costumes for them. The best eample to show is Deadpool. He has 10 great costumes (though Ronald is kinda jacked up) and fights against P:M Snake glitch free.

(Don't try Snake or Sonic alts and don't even select Captain Falcon)

On a very related note, do you guys think I should make another topic to underly all the glitches with this pack so people will know and other people (like me) can try changing them?

Ill mention in the description and MAYBE lets play it. Can't wait for the download!


Title: Re: Project ReMiX
Post by: kanjaroo on July 24, 2014, 03:28:58 PM
Alright here it is.

https://www.mediafire.com/?uwpdbpq9fdwdm64 (https://www.mediafire.com/?uwpdbpq9fdwdm64)


Title: Re: Project ReMiX (Alpha download now included)
Post by: ✦Dylan✦ on July 24, 2014, 03:34:21 PM
The Capcha has no audio and is white.


Title: Re: Project ReMiX (Alpha download now included)
Post by: kanjaroo on July 24, 2014, 03:37:12 PM
The Capcha has no audio and is white.

thats weird the captcha on mine is showing up fine


Post Merge: July 24, 2014, 03:37:57 PM
http://www.mediafire.com/download/uwpdbpq9fdwdm64/sd.zip (http://www.mediafire.com/download/uwpdbpq9fdwdm64/sd.zip)

does this work??


Title: Re: Project ReMiX (Alpha download now included)
Post by: ✦Dylan✦ on July 24, 2014, 03:41:29 PM
No

Post Merge: July 24, 2014, 03:46:13 PM
Cant you just remove the captcha?


Title: Re: Project ReMiX (Alpha download now included)
Post by: kanjaroo on July 24, 2014, 04:04:16 PM
I'm not a pro member (sigh). That's annoying. I guess I'll just re-upload it to DropBo...


Title: Re: Project ReMiX (Alpha download now included)
Post by: ✦Dylan✦ on July 24, 2014, 04:18:54 PM
DropBox is good.


Title: Re: Project ReMiX (Alpha download now included)
Post by: kanjaroo on July 24, 2014, 05:22:59 PM
https://www.dropbox.com/s/036ymaaizyt1noi/sd.zip (https://www.dropbox.com/s/036ymaaizyt1noi/sd.zip)


Title: Re: Project ReMiX (Alpha download now included)
Post by: ✦Dylan✦ on July 25, 2014, 02:50:47 AM
https://www.dropbox.com/s/036ymaaizyt1noi/sd.zip (https://www.dropbox.com/s/036ymaaizyt1noi/sd.zip)

Thanks dude your a life saver, expect videos on my channel soon! (TheRealDylanator) (Same avatar.) (If you cant find me look up SSBF Trailer, on youtube, thats my only video, I'm sure the one I'm doing for you will be better!)


Title: Re: Project ReMiX (Alpha download now included)
Post by: kanjaroo on July 25, 2014, 06:09:20 PM
Thanks man. I'm pretty busy as of late but once that video goes up, I'm gonna make some major revisions to this topic. Do me one solid favor and send me a screenshot of the CSS so I can take down the blurred iPhone pic in the op.

Next, I'm gonna be adding a costume section to the op soon- a preview thing where people can see what the 10 costumes look like for the characters by showing all 10 CSP's under a spoiler.

Still, my major concern with this project getting further developed is the PSA aspect- when it comes down to it- that's the whole reason I started this project. While adding lots of cosmetics to Project M is nice looking and all, my main focus is ADDING CHARACTERS to Project M by making BrawlVault PSA's fit into Project M mechanically. I want it to be more than a pack. I really need support from prominent PSA makers to make this project worth continuing. Idk, maybe I should just post this in a different section of the forums?


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: ✦Dylan✦ on July 26, 2014, 03:48:58 AM
Thanks man. I'm pretty busy as of late but once that video goes up, I'm gonna make some major revisions to this topic. Do me one solid favor and send me a screenshot of the CSS so I can take down the blurred iPhone pic in the op.

Next, I'm gonna be adding a costume section to the op soon- a preview thing where people can see what the 10 costumes look like for the characters by showing all 10 CSP's under a spoiler.

Still, my major concern with this project getting further developed is the PSA aspect- when it comes down to it- that's the whole reason I started this project. While adding lots of cosmetics to Project M is nice looking and all, my main focus is ADDING CHARACTERS to Project M by making BrawlVault PSA's fit into Project M mechanically. I want it to be more than a pack. I really need support from prominent PSA makers to make this project worth continuing. Idk, maybe I should just post this in a different section of the forums?

I know one PSA that will work well, (I'm using it in SSBF) Metal Mario, made by Chaotix, its over Mario and when it is updated it will get more attacks and be more suited for PM.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on July 26, 2014, 12:18:47 PM
Well, I decided to make a thread to focus on PSA adjustments.

http://forums.kc-mm.com/index.php?topic=69774.msg1285769#new (http://forums.kc-mm.com/index.php?topic=69774.msg1285769#new)

As for the Metal Mario PSA, I'll try it out when I have the chance. Like I said in the op though, I'm limited to focusing on 14 characters now. If a PSA's worse than all of the 14 I've already started on, I won't work on it cuz its not priority. That being said, the Gray Fox PSA is unfinished so I've been debating replacing it. I'll add Metal Mario to the Possible Newcomer list and if he trumps the others also in line, I MAY replace Gray Fox with him.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on August 24, 2014, 08:12:23 AM
I made an Alpha v1.1 for BrawlVault! I've started working on PSA to modify the new characters to a Project M standard- so if someone can handle the cosmetic aspect for me OR if the forums could make a list of which costumes soft-freeze when stage-loading, I can get on with making the new characters better!

I replaced Grey Fo with Knuckles in this build. Knuckles' side smash might be op but his other attributes make him seem like a great character to add.

Oh and for all you guys downloading I just remembered that I didn't change Blaziken back to P:M Captain Falcon. My friend sucks at Smash so much so he kinda forced me to replace Captain Falcon with Blaziken so he can have more fun lol. I forgot to get rid of that, but I'm sure any of you guys can handle that as well. (Its not the cosmetics just the fighter files).

Anyway, if you're a new viewer of the thread and interested in this project, speak up! Still got no partners :(

I'll be updating when I can.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: ✦Dylan✦ on August 24, 2014, 08:18:40 AM
About the video's, I am having trouble recording dolphin without lag (I use fraps, its free :P)

Until I find out how to record laglessly I cannot make video's for this.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on August 24, 2014, 10:48:02 AM
Okayyyy so I'm gonna upload the pack to BraulVault after I make a credits.txt. Its going to take a couple hours.

Til then, here's the pack link by itself:

https://www.dropbox.com/s/ko70u4ly19q9w85/pf.rar?dl=0 (https://www.dropbox.com/s/ko70u4ly19q9w85/pf.rar?dl=0)

Post Merge: August 24, 2014, 03:46:28 PM
Alright now its on the vault

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205827 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205827)


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: MegaGEN50 on August 31, 2014, 01:19:31 AM
Okay. I want to help with character matchup balancing.

It's one thing to make a character individually balanced, but they need to be balanced with the rest of the cast as well.

So yeah. I can also grab in-game pics.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on September 05, 2014, 03:33:06 PM
Quick Update: My sd card got corrupted last week so I haven't done much. Now that I have a new one though, I've been making editing PSAs for P:M. However, I don't know how to edit PSAs with BrawlBo. If someone could PM me that that would be nice. I've been using PSA but I need to learn BrawlBo for editing now.

Also, if someone could make a list of costume data, that would be a HUGE help. I don't have time to use my wii for a good amount of time these days so this would be awesome. Just a list of all the costume mishaps. Freezes and loading the wrong costumes. With a list, fiing the mistakes will be lots easier on me.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: windhunter7 on September 05, 2014, 04:12:06 PM
Also, if someone could make a list of costume data, that would be a HUGE help. I don't have time to use my wii for a good amount of time these days so this would be awesome. Just a list of all the costume mishaps. Freezes and loading the wrong costumes. With a list, fiing the mistakes will be lots easier on me.


If by this, you mean what costumes go to which portrait and what not, there's the file placement guide. (http://forums.kc-mm.com/index.php?topic=25566.0)


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on September 05, 2014, 09:04:23 PM
Well, no. The fact that I've used BrawlEx to give every character 10 costumes makes that guide less than useful. The order of texture files will be naturally in line with the order of portrait files on completion- this is already the case for a good number of characters. I just need to mark down the current mistakes that make this untrue in this beta. But, because this will be naturally different, I need all the costumes to be tested and recorded manually. I could do it myself but it'll take time.

Post Merge: September 06, 2014, 03:06:16 PM
Update: completely forgot to add version 1.1 to op. Now its there.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on September 09, 2014, 08:23:52 PM
Nother update: I re-uploaded the project to Mega. Also, I added a new HD picture to the OP so everyone can basque in its glory. I'm also currently working with someone on perfecting the costumes so epect version 1.2 (with less freezing costumes) in the future!!!


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: sloppymonk on September 15, 2014, 08:57:32 PM
Add Aang from last airbender and crash banditcoot. I'd have a blast playing those two.

Post Merge: September 16, 2014, 05:56:15 PM
Is it intentional for shadow to have sonic sfx's instead of shadows sfx's?


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on September 16, 2014, 11:20:25 PM
Add Aang from last airbender and crash banditcoot. I'd have a blast playing those two.

Post Merge: September 16, 2014, 05:56:15 PM
Is it intentional for shadow to have sonic sfx's instead of shadows sfx's?

There aren't many clones with unique sf yet. Clones outside of Project M, anyway. Clone sound effects are linked to the original characters they were designed from. People have made sf for characters like Shadow, but someone needs to take the time to re-code Shadow's sf over a boss character- like tabuu, rayquaza, etc. Otherwise, Sonic and Shadow share the same sf- either they both sound like Sonic or they both sound like Shadow.

There's also another technique where someone can divide Sonic's sound bank in half and attribute half of his sounds to Sonic and half to Shadow.

Regardless, it IS possible, but I'm not focused on that right now. I want the game to play like a charm- no freezes- first. Once I've done that, I'll try to get support from other hackers too, assuming it gets popular like I hope it to, and then we can work out the cosmetics to make the game seem like Project M dlc. Right now, I'm almost done working out the costumes so that NONE freeze. After that, perfecting the clone movesets. Last, cosmetics like battle portraits, sf, etc.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: Ҩᴜᴇᴇɴ on September 17, 2014, 09:25:52 AM
I'm trying it, meow.
Let's hope it's better than Project M, where it doesn't have the lag before attacks.
Looks pretty interesting. I also have a bunch of my own PSA's I could put in, too. And costumes.

If not, I could always put in codes to take it out....

Post Merge: September 17, 2014, 01:54:56 PM
Yeah, Same issue Project M had.

Wisp Freezes.
Vegeta sounds like Wolf.
Shadow like Sonic.
Raptor like Wolf.

Then again, it IS a Beta.

I'd suggest you take out Wisp.
It's always had a freezing problem, with me.
Even when I used it with my BrawlDX.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on September 17, 2014, 04:42:41 PM
I'm trying it, meow.
Let's hope it's better than Project M, where it doesn't have the lag before attacks.
Looks pretty interesting. I also have a bunch of my own PSA's I could put in, too. And costumes.

If not, I could always put in codes to take it out....

Post Merge: September 17, 2014, 01:54:56 PM
Yeah, Same issue Project M had.

Wisp Freezes.
Vegeta sounds like Wolf.
Shadow like Sonic.
Raptor like Wolf.

Then again, it IS a Beta.

I'd suggest you take out Wisp.
It's always had a freezing problem, with me.
Even when I used it with my BrawlDX.

I don't really attribute sf to be an issue. I'm focused on making an awesome party game. If ppl really are turned off by something like that, I could always mute the clones until we've coded sf for them.

As for Wisp, idk why he freezes for u but yeah I plan on getting rid of him anyway. Finding unique PSAs that are balanced is the only issue. I have some in mind but feel free to throw more ideas in.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: Ҩᴜᴇᴇɴ on September 17, 2014, 07:50:08 PM
Nah.
I feel I have offended you enough.
I apologize.
However...
Check SupaSawniks Pack.
His Shadow is a clone.
Yet has it's own voice.

Might be something to check out/.
My reason for not doing so, is because it only works on the 2GB card, not the 4GB one.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on September 18, 2014, 09:08:44 AM
Nah.
I feel I have offended you enough.
I apologize.
However...
Check SupaSawniks Pack.
His Shadow is a clone.
Yet has it's own voice.

Might be something to check out/.
My reason for not doing so, is because it only works on the 2GB card, not the 4GB one.

No offense taken. I'll definitely check out the pack though.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: Ҩᴜᴇᴇɴ on September 18, 2014, 09:41:18 AM
-Nods-

Mind you... I notice alot of Freezing Glitches and Lag between screens.
Well.. not alot of Freezing, just quite a bit. Expect Freezing 20% of the time.


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: kanjaroo on September 22, 2014, 10:23:13 PM
Update for anyone that's actually following this: My computer is garbage. A lil dust ball ruined my i7 :( . I backed up all my stuff though so no worries in that regard. I sent my comp in for diagnose . I'm either gonna get it back repaired or get a new one on warrant. We're gonna have to wait a couple days for that. Once I get it though, I'm gonna be putting the finishing touches up on costumes so we can pick whateeeeeeever costumes we want and not have to worry about freezes. Yay.
After I finish this, though, there's a couple different options for what I could be doing next:

1. Add P:M physics and dash-dancing to the clone characters. I'm closest to prioritizing this cuz I feel like the clone characters have to be at least somewhat freed from their Brawl engine chains before u can really appreciate them. Deadpool, for example, I would main. But, he's so floaty and slow I can't accomplish anything without being treated like a beach ball by other players.

2. Create a costume committee. I can make polls or maybe new threads with polls to discuss on how we go about the costumes. 10 costumes gives each character a lot of different creative choices for people to have fun with. I'll put on display the CSP's for all possible costumes to add (u can make requests) and then together we can decide the best costume roster to make anyone wanna play any character. We can decide to get rid of all the Dr. Mario costumes but 1 and then add in new ones like Metal Mario, Shadow Mario, NES Mario. We choose the levels of acceptability, so the 10 costumes do the character the most justice. We could do 5 recolors and 5 franchise references. Or 1 original, 1 red, 1 blue, 1 green and the other 6 as franchise references. Or even 6 recolors and 4 franchise references. I personally like 5x5 but we'll decide on this together once I've started it and everyone that's interested had voted on this.

3. Replace Wisp and Raptor with Geno and someone else. I was thinking Yoda. I had a nice idea, though. I don't know how to PSA with BrawlBox so that's why I've steered clear of making my own characters for this. HOWEVER, a Steve PSA would probably be super easy. Since his animations are allowed to be about as rigid as Mr. Game&Watch's, the animating and character development would probs be much easier. If anyone's down to do a PSA for P:M that would be easier than the usual ones, help me out here! I think it's a great idea bcuz he SHOULD be easy to make and he's also a quite iconic video game character. It would definitely add a rush to the P:M experience. Also, I should mention that I don't entirely view Mariodk's Geno as P:M worthy. But, that's up for u guys to decide, really. It IS supposed to be balanced so if it is and I can work with it, I'll probs add Geno.

Yeah, and that's about all I'm really thinking about doing to move forward concurrently. Which one of these should I do once costumes are perfected?


Title: Re: Project ReMiX (Alpha Download now Included)
Post by: Dragoon Fighter on October 10, 2014, 03:51:36 PM
I liked raptor, I guess one can always add them back in.