Title: Cbliss Issues - Please Help? Post by: Persona-Aya on July 26, 2014, 08:52:03 PM Okay so I'm not very good at this it seems like. Bunch of questions
I changed every instance of RSBE to RSBP (I use a PAL system and game) in the provided Riivolution xml, but my codes are not loading at all. Game works as normal - just no codes, so no extra costumes (or unrestricted camera for that matter). What settings should I have turned on in riivolution? Like what the hell are hooks? (Now's probably a good time to mention I've never really worked with codes before). Does the fact I used Cbliss tool affect anything (It said it was the correct region - RSBP01. All I did was reduce Game & Watch's costumes to original state) EDIT: If anyone with a working PAL XML file could upload it here or on a message to me I'd greatly appreciate it! Also my results screen crashed when I put in the one included in the cbliss download. I think it's probably because I haven't included all the files from the download yet (So essentially result portraits crashing or something like that), but could there be any other reason? Do I even need that file? I don't think I do so I'll probably get rid of it. Also, where exactly do I put the codes? I've heard of two locations (Inside the 'codes' folder on the root of my SD Card, and inside my PF folder) but neither method worked. Also, I have three different XML files inside my riivolution folder. They're called 'Ocarina' (3kb), 'SSBBfiles' (1kb), and Riivolution (26kb). Could this be a problem maybe? Any help would really be welcome, as I'm utterly clueless myself. I can produce file contents (i.e XML data) and anything else needed to help if need be. Thanks wonderful people :kdance: Title: Re: Cbliss Issues - Please Help? Post by: Makarew on July 27, 2014, 09:13:27 AM There isn't a PAL xml, xml's are not region exclusive. You need to put your codes in the codes folder and name it RSBE01. Make sure you have PAL files, and not files from dfferent regions. You shouldn't need the results screen. It probably crashed because it isn't PAL. The amount of XMLs won't be a problem.
Title: Re: Cbliss Issues - Please Help? Post by: Persona-Aya on July 27, 2014, 12:36:34 PM Thanks for getting back to me Makarew!
Well I'd still have to change the data within the XML wouldn't I? The file path inside my private folder in riivolution is: root\private\wii\app\RSBP\pf so if it isn't altered then it wouldn't be able to find my files anyway would it? Also, I have to name my codeset RSBP01.gct for similar reasons. That's where I've been putting the gct file so I think I'm okay there How do I tell if my files are PAL or NTSC-U? If you mean the codes for the gct file, I used Mewtwo2000's cbliss tool and it said it was running it as PAL format, and the only other code I included is the Unrestricted Pause Camera PAL code, which I obtained from the geckocodes.com RSBP01 section. My problem now is simply that my codes are not being read within the game. I feel like my gct file is fine, so the only issue must be with riivolution and something not working on that end. I tried loading each game with each of the hooks turned on, and the game worked fine but with no code changes with the hooks either disabled or by using a different hook turned on each time. The only exception was when I tried to use the OSSleep hook, which just lead to a silent freeze after leaving the riivolution screen. I'll explain a little more and see if it can help. When I turn on Riivolution, it say it's version 1.04, and there are three different pages: The 1st page is for file replacements, so no issue there. The 2nd page is called 'Ocarina Codes', and it has two options: 'Ocarina Handler', where it gives me the option to turn on hooks (VI, KPAD, Joupad, GXDraw, GXFlush, OSSleep, and AxNextFrame) or to disable hooks, and 'Ocarina_Codes' , which simply either enables or disables my codes. The 3rd page is called BeyondYou's Brawl Launcher, and has two options: 'Code Set' gives me the opitons 'Disabled', or 'Brawl w/ codes', whilst the second option is 'Hook' and simply gives the same hook options as page 2. One thing I noticed is that on pages 2 and 3, for every choice, it seems to cycle through twice. For example, it will give me the options 'enabled', 'enabled, 'disabled', whilst for the hooks it cycles through the list twice before returning to the 'disabled' option. I don't think this would be an issue, but thought I'd point it out. I'll also include the data within my Riivolution.xml file: And my Ocarina.xml file: Also, what exactly are hooks and what do they do? And what does the codehandler.bin do? Should I make this a new topic? I'm sorry for how long the post is but I'm really hoping to get this figured out. Thanks for your help! |