Title: SHP0 tutorial Post by: Malfioz on August 06, 2014, 06:21:20 AM How to make SHP0 animations.
Part 1 - Morph faces Part 2 - Setting up Morpher Part 3 - Importing the vertices in Brawlbox Part 4 - Creating and setting up the SHP0 animation Title: Re: SHP0 tutorial Post by: pikazz on August 06, 2014, 06:53:21 AM does it work is I example use a original Brawlmodel, export it to 3DS Max, do your step but import the vertex into the original brawlmodel in brawlbox?
Title: Re: SHP0 tutorial Post by: Malfioz on August 06, 2014, 07:13:19 AM does it work is I example use a original Brawlmodel, export it to 3DS Max, do your step but import the vertex into the original brawlmodel in brawlbox? It should do it, but I can try and see if it works or if something similar would work. Edit: The brawl model explodes when I try that, because of the imported vertices differences compared to the brawl vertices or perhaps the object can cause it. I can try and replace the object and see how that goes. Edit2: Okay, I managed to somewhat make it possible to make a custom shp0 animation on a original brawl model, but it requires object importing. Title: Re: SHP0 tutorial Post by: Ricky (Br3) on September 09, 2014, 07:25:30 AM I want to see updates on this! Smoother character expressions is something that Brawl really needs!
Title: Re: SHP0 tutorial Post by: Malfioz on September 11, 2014, 08:58:56 AM I completely agree and SHP0 not only makes animations smoother, but uses less file size than VIS0 by not using objects and bones.
I tried to compare my Midna model optimized for SHP0 and another for VIS0. The SHP0 one only uses 590 kb in file size, while the VIS0 one uses 996 kb in file size, which can be a big help when making custom characters. |