Title: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 09:55:39 AM Okay, seeing as my last post was completely ignored.
How do you open a .dat file? Someone mentioned opening the ccs.dat to take out characters. How do you do that? How do you open it? I have a specific way I want my Roaster to look. something along these lines: (http://imagizer.imageshack.com/img673/4383/mk4pT9.png) Top Row: Ike: Dante C. Falcon: Goku. Lucario: Buu. Link: Zero. Marth: Lucina. Roy: His own Custom File. Second: Olimar: Dark Sonic. JigglyPuff: Knuckles. ROB: Metal Sonic. Wario: Shadow. MetaKnight: Tails. Mario: Mario. Third: ZZS: ZZS. Toon Link: Vera. Peach: Rosalina. Zelda: Zelda. Sonic: Sonic. Samus: Samus. Fourth: All the same as the portraits show. If someone can do this for me, or teach me how to do it, so I can stop asking others. I'll be greatful. I hate asking others for assistance. Annoying enough that no one can rig a model, for me. Maybe teaching me how to edit my CSS might be easier. Title: Re: Opening a .dat file. Post by: Gamma Ridley on September 01, 2014, 10:06:45 AM Try Notepad
Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 10:56:43 AM HxD, a hex editor.
But don't, really, don't mess with this if you don't know what you're doing. I believe CSSRoster.dat is the file you want to edit? Title: Re: Opening a .dat file. Post by: SonicBrawler on September 01, 2014, 11:56:52 AM I believe CSSRoster.dat is the file you want to edit? this^ Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 01:07:19 PM Well, i don't know what I am doing.
I really don't. So could someone give me a step by step? How to open. What to edit. How to take css out. How to make it so there is only a set ammount of charcters in the roaster. How to make it so it won't freeze. HxD editor. Okay, what do I do after that? Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 01:23:10 PM Get a clean CSSRoster.dat. Someone from the Brawl Expansion thread can help you get one.
Then get the BrawlExConfigUtility. It can edit the Roster file. You won't need the HxD if you use it. Just open CSSRoster.dat with BrawlExConfigUtility, and edit the roster to your liking. This will help you organizing the roster any way that you might want, and keep it with as many characters you want too. Just remember to keep "29" in there since it is the Random icon. ID List: 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Zero Suit Samus 05 Yoshi 06 Kirby 07 Fox 08 Pikachu 09 Luigi 0A Captain Falcon 0B Ness 0C Bowser 0D Peach 0E Zelda 0F Sheik 10 Ice Climbers 11 Marth 12 Mr. Game & Watch 13 Falco 14 Ganondorf 15 Wario 16 Metaknight 17 Pit 18 Pikmin & Olimar 19 Lucas 1A Diddy Kong 1B Pokemon Trainer 1C Charizard 1D Squirtle 1E Venasaur 1F Dedede 20 Lucario 21 Ike 22 Robot 23 Jigglypuff 24 Toon Link 25 Wolf 26 Snake 27 Sonic 28 None 29 Random 2D Petey Piranha 2E Rayquaza 2F Porky Statue 30 Porky 31 Head Robo 32 Ridley 33 Duon 34 Meta Ridley 35 Taboo 36 Master Hand 37 Crazy Hand 38 Red Alloy 39 Blue Alloy 3A Yellow Alloy 3B Green Alloy 3F Fighter3FEx 40 Fighter40Ex 41 Fighter41Ex 42 Fighter42Ex 43 Fighter43Ex 44 Fighter44Ex 45 Fighter45Ex 46 Fighter46Ex 47 Fighter47Ex 48 Fighter48Ex 49 Fighter49Ex 4A Fighter4AEx 4B Fighter4BEx 4C Fighter4CEx 4D Fighter4DEx 4E Fighter4EEx 4F Fighter4FEx 50 Fighter50Ex 51 Fighter51Ex 52 Fighter52Ex 53 Fighter53Ex 54 Fighter54Ex 55 Fighter55Ex 56 Fighter56Ex 57 Fighter57Ex 58 Fighter58Ex 59 Fighter59Ex 5A Fighter5AEx 5B Fighter5BEx 5C Fighter5CEx 5D Fighter5DEx 5E Fighter5EEx 5F Fighter5FEx 60 Fighter60Ex 61 Fighter61Ex 62 Fighter62Ex 63 Fighter63Ex Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 02:13:37 PM Issue.. it only edits FighterConfig files. o_O
Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 02:16:51 PM Issue.. it only edits FighterConfig files. o_O Nope... you can open CSSRoster with it. I'm doing so right now. BrawlExConfigUtility v1.3, just to clarify! Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 02:19:54 PM O... I have the 1.1... That makes sense. Gimmie a second.
Post Merge: September 01, 2014, 02:40:38 PM Ok, I made my CSSRoster. What now? Where do I put it? Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 02:42:05 PM -sniffs- I smell BS.
Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 02:44:35 PM lol, nevermind the spam guy.
The CSSRoster file goes inside the BrawlEx folder in pf. Just to clarify, are you using BrawlEx? Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 02:45:39 PM I do believe so, yes. And even though I saved it.
I tried opening it and it made it 100 mario's. Despite it being only 28 characters. Not sure if that is supposed to happen. Plus, I think there is supposed to be a CSS Code? Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 02:48:15 PM I do believe so, yes. And even though I saved it. I tried opening it and it made it 100 mario's. Despite it being only 28 characters. Not sure if that is supposed to happen. Plus, I think there is supposed to be a CSS Code? No, no CSS code is needed. There is a chance you're using an outdated BrawlEx. Did you try your CSS roster and it had 100 Marios? Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 02:50:13 PM I tried opening my new CSSRoster in the Config, to see if it would work.
But showed a bunch of Mario's. :< Trying it ingame, now... and... shows all the Characters it had before. -Yawns- Basically the entire BrawlMinus cast. Mario to Roy to Pichu. -sighs- Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 02:56:31 PM Can you take a screenshot and show me what does it look like when you open the roster in the utility?
Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 02:57:43 PM 100 Mario. All the way down.
(http://imagizer.imageshack.com/img673/5694/QqiNAW.png) Post Merge: September 01, 2014, 03:05:54 PM This is it, when it's finished: (http://imagizer.imageshack.com/img674/3858/PPBT6m.png) Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 03:06:14 PM *eye twitches*
What the hell. Is that the CSSRoster that came with the hack you're using? I have no clue why it looks like that - even more so, if the roster shows as a ton of Marios, there should be only Marios on your CSS when you booted up your game, and not a full roster. That probably means you have a custom CSS code on your GCT. You should have calrified that you're using a modset, like Brawl Minus. I was supposing you either had a vBrawl pack like Nebulon's or were starting from scratch. Oh well... Here's what it was supposed to look like: (http://i.imgur.com/DavKxBQ.png?1?2244) This is it, when it's finished: ([url]http://imagizer.imageshack.com/img674/3858/PPBT6m.png[/url]) Okay. Save the file, plug your SD back on your Wii, turn your Wii off, and turn it on again. Now tell me what happens when you get to the CSS. Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 03:10:29 PM I sent another message.
Of the way I'd like it to be. And if I delete the custom css code, would it work? I'm confused. Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 03:12:57 PM Also edited my post.
If you're using the most recent BrawlEx, no CSS code is needed. The CSSRoster file is a modern replacement to that method. EDIT: Wait, why two Lucarios? They'll both be the same, you know! Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 03:15:40 PM o crap.
Woops. So I should delete the code, then. Question. What about the other ones? The slot.dat's The config.dat's The other dats? What happens with them? Should I delete them as well? Post Merge: September 01, 2014, 03:17:29 PM And the second 20, was meant to be 02. Not 20. Silly me. Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 03:19:42 PM o crap. Woops. So I should delete the code, then. Question. What about the other ones? The slot.dat's The config.dat's The other dats? What happens with them? Should I delete them as well? Oh God. No, I don't think you need to. Hopefully you won't have to. Keep them in their places, and don't delete the GCT! Just the code for custom CSS. Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 03:22:27 PM I didn't delete the entire GCT, just the CSS code.
Now.... loading up and ... the original Cast. Ooo~ So THIS is how you got the original cast? By deleting the CSS code? if I knew that long ago, I'd of done it. Dayum. Anyway, yeah. Not what I had in mind 100%. I may of put it in the wrong spot, maybe? Do I put the cssroster in the Brawlex folder? Or JUST in the PF folder? Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 03:24:47 PM I didn't delete the entire GCT, just the CSS code. Now.... loading up and ... the original Cast. Ooo~ So THIS is how you got the original cast? By deleting the CSS code? if I knew that long ago, I'd of done it. Dayum. Anyway, yeah. Not what I had in mind 100%. I may of put it in the wrong spot, maybe? Do I put the cssroster in the Brawlex folder? Or JUST in the PF folder? Put the edited roster file in pf/BrawlEx. Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 03:26:15 PM Put it there.
Deleted the CSS code. Got the original cast. is there a specific folder I need to put it in? Or just BrawlEX? Jeese, I am a noob. I am so sorry. Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 03:33:34 PM Put it there. Deleted the CSS code. Got the original cast. is there a specific folder I need to put it in? Or just BrawlEX? Jeese, I am a noob. I am so sorry. It's okay. Don't worry. Yeah, it is just pf/BrawlEx. Did you turn the Wii off? It doesn't refresh if you don't. Also, make sure you have bx_fighter.rel on the module folder. I think it is needed for the roster to work. Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 03:49:36 PM I have a BX_Fighter.rel
I may need a new one, though. It may make it load the new roster. Title: Re: Opening a .dat file. Post by: Ricky (Br3) on September 01, 2014, 03:53:17 PM Download the BrawlEx CSS Expansion v1.0.2.0. It will have the files needed.
I'd greatly advise you to take a look at the OP at the Brawl Expansion thread. There really is a lot for you to learn... Title: Re: Opening a .dat file. Post by: Ҩᴜᴇᴇɴ on September 01, 2014, 03:57:58 PM I c...
Waiting for it to download. |