Title: ZeusLink's PSA Thread Post by: Lawliet on March 27, 2015, 04:36:03 AM I'm working on a lot of stuff ^-^
Here's they are PSAs Finished WIP PSAs Mini PSAs WIP Mini PSAs That's all! Any questions, concerns, help on my PSAs, or suggestions, PM me or post in this thread. :kdance: Title: Re: ZeusLink's PSA Thread Post by: Afterthought on March 27, 2015, 05:30:09 AM Wow, this is rather ambitious. I'ma follow this and see what's up.
Title: Re: ZeusLink's PSA Thread Post by: Large Leader on March 27, 2015, 09:38:24 AM You wanted me to give critique right?
Decided to critique your HW Link because I'm working on my own HW Link because reasons. 1. You need to practice making more animations. Your current ones only move the bones that are necessary. For example, in your Wait3 for HW Link, he slides into position and then he barely moves his arms until he switches hands. Try to make something move, even a little. Hell, I'm having problems trying to animate a good animation for Wait3. Although I will say, nice job on his right leg on keeping it stable and in place. 2. A lot of your animations are faster versions of vBrawl Link. I don't understand why you'd cut out animation frames, but you could easily just use a Frame Speed Modifier code to do that for you. 3. The run animation looks weird. I know you got it from Falcon. But idk what the hell you did to it. 4. A lot of your animations also snap randomly to wait (attack11 for instance). I believe it happens (in your case) because you cut out frames. Especially considering that the Throw animation already has a transition to wait. 5. Make sure the animations make sense when they transition to other animations. A kick into a slash like that (when the animations don't link up in any way) looks very jarring. 6. Your FS, oh boy. Way too fast to even notice the flip (had to play it at half speed and at 25% speed to even see it). The coding is off (this happens because they're too close to the ThrowN bone). 7. I'm not an expert in this critique at all, but the yellow/purple recolor looks very... unprofessional. Doesn't look very good at all. I don't know what you could do. But maybe look up what color complements yellow? 8. Don't release stuff with bugs and never ask on the forums about them. That's just laziness, man. There's probably more, but that's the gist of them. Also, I had a WIP list like you once. Now I don't have a list lol. Title: Re: ZeusLink's PSA Thread Post by: Lawliet on March 27, 2015, 01:08:45 PM Hmm...Now I have a clearer idea of what I need to fix for V2
I'm not an expert in this critique at all, but the yellow/purple recolor looks very... unprofessional. Doesn't look very good at all. I don't know what you could do. But maybe look up what color complements yellow? Yeah, I am still learning to do proper texture hacks. Quote The run animation looks weird. I know you got it from Falcon. But idk what the hell you did to it. I tried to make him look like he is actually putting his feet on the floor instead of going through it half a foot deep. Wow, this is rather ambitious. I'ma follow this and see what's up. Nice bro, I can use that ;D. Title: Re: ZeusLink's PSA Thread Post by: Large Leader on March 27, 2015, 01:30:14 PM I tried to make him look like he is actually putting his feet on the floor instead of going through it half a foot deep. But... you completely messed it up. IDK how you messed it up, but you did lol. It's like you messed up the timing of the frames. Title: Re: ZeusLink's PSA Thread Post by: Lawliet on March 27, 2015, 06:58:13 PM I might fix that, but not the actual run animation.
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